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authorAndrei Karas <akaras@inbox.ru>2019-05-13 23:17:23 +0300
committerAndrei Karas <akaras@inbox.ru>2019-05-13 23:17:23 +0300
commitd887701df743a8e4469b37cabfa260c4529ac89a (patch)
tree4fe4e2a082ce6b2fb5db12dd7c69d6c7d5569722 /db/re
parent913383b9f1078e8c1fd5f5db8a0698501d4b14f7 (diff)
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Update from hercules
Diffstat (limited to 'db/re')
-rw-r--r--db/re/mob_db.conf6
-rw-r--r--db/re/refine_db.conf26
-rw-r--r--db/re/skill_db.conf1
3 files changed, 31 insertions, 2 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 9b70f689..420f8489 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -91,11 +91,13 @@ mob_db: (
MvpExp: mvp experience (int, defaults to 0)
MvpDrops: {
AegisName: chance (string: int)
- ...
+ // ...
}
Drops: {
AegisName: chance (string: int)
- ...
+ // or
+ AegisName: (chance, "Option Drop Group")
+ // ...
}
WeaponAttacks: {
WeaponType: 10000
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 4974e003..cea47bde 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -37,6 +37,32 @@ Armors/WeaponLevel1~4: { // Specifies weap
RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
// - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
+
+ RefineryUISettings: (
+ {
+ Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
+ of Low to Max level
+ BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
+ Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
+ Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
+ 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
+ Success to set the announcement on item refine successful
+ Failure to set the announcement on item refine failure
+ Always to always announce it
+ Items: {
+ AegisName: {
+ Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
+ constants are used in here
+ Cost: (int) (optional) // Amount of zeny required
+ FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here
+ Destroy (default) sets the item to be destroyed on failure
+ Keep keeps the item after failure
+ Downgrade downgrades the item by one level on failure
+ }
+ }
+ }
+ )
+
Rates: { // Per level configuration of the refine rates.
Lv1~20: { // Lv1 ~ Lv20.
NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index d24edf1c..95adf795 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -75,6 +75,7 @@
Works like FreeCastReduced, but not reduce speed.
ShowSkillScale: true/false (boolean, defaults to false)
AllowReproduce: true/false (boolean, defaults to false)
+ HiddenTrap: true/false (boolean, defaults to false)
}
AttackType: "Attack Type" (string, defaults to "None")
Types: "None", "Weapon", "Magic" or "Misc"