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author | Andrei Karas <akaras@inbox.ru> | 2014-11-04 20:23:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-04 22:56:41 +0300 |
commit | d6b5551bff867250edcdc36455ef32844ee2b935 (patch) | |
tree | 16acaf1c9a81b58ceb21bc4524a087c14f23735f /db/re/skill_tree.conf | |
parent | 905dada713af49bb610177c4842685628a1c0a97 (diff) | |
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convert server data for using with hercules.
Diffstat (limited to 'db/re/skill_tree.conf')
-rw-r--r-- | db/re/skill_tree.conf | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf new file mode 100644 index 00000000..c3f210d6 --- /dev/null +++ b/db/re/skill_tree.conf @@ -0,0 +1,38 @@ +//==================================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//= +//= http://hercules.ws/board/ +//================= More Information ================= +// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ +//================ Structure Example ================= +/* +Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source + + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way + } +} +*/ +//==================================================== + +Novice: { + skills: { + NV_BASIC: 9 + NV_FIRSTAID: 1 + NV_TRICKDEAD: 1 + WE_BABY: 1 + WE_CALLPARENT: 1 + WE_CALLBABY: 1 + ALL_INCCARRY: 1 + } +} |