summaryrefslogtreecommitdiff
path: root/conf
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2019-08-19 20:26:11 +0300
committerAndrei Karas <akaras@inbox.ru>2019-08-19 20:26:11 +0300
commitef270abaf2dd76357ae75c7f6101002f4377e74f (patch)
tree45759b347eaa74c1391418ded0f28c5c17232f07 /conf
parenta0c8bd0d66ad11095d27a2df6cd9eec0dee8a1c9 (diff)
downloadserverdata-ef270abaf2dd76357ae75c7f6101002f4377e74f.tar.gz
serverdata-ef270abaf2dd76357ae75c7f6101002f4377e74f.tar.bz2
serverdata-ef270abaf2dd76357ae75c7f6101002f4377e74f.tar.xz
serverdata-ef270abaf2dd76357ae75c7f6101002f4377e74f.zip
Update from hercules
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/drops.conf4
-rw-r--r--conf/map/battle/homunc.conf3
-rw-r--r--conf/messages.conf31
3 files changed, 30 insertions, 8 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index cf09d14d..d37aba45 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -151,3 +151,7 @@ alchemist_summon_reward: 1
// When picking random options for a dropped item, it does lots of iterations to choose the option to be set,
// this value limits the number of iterations to avoid making the server hang in a long loop.
option_drop_max_loop: 10
+
+// Does autoloot take into account player bonuses and penalties? (Note 1)
+// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot will take them into account.
+autoloot_adjust: false
diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf
index 7ccaf8f8..f2ed4d8d 100644
--- a/conf/map/battle/homunc.conf
+++ b/conf/map/battle/homunc.conf
@@ -66,3 +66,6 @@ homunculus_max_level: 99
// Max level for Homunculus S
homunculus_S_max_level: 150
+
+// Bonus EXP homunculus received from master? (Note 2)
+hom_bonus_exp_from_master: 10
diff --git a/conf/messages.conf b/conf/messages.conf
index 8b737e6f..d62999b5 100644
--- a/conf/messages.conf
+++ b/conf/messages.conf
@@ -758,18 +758,18 @@
//995 FREE
-// @refine
+// @refine - Part 1
996: Please enter a position bitmask and an amount (usage: @refine <equip position> <+/- amount>).
-997: %d: Lower Headgear
-998: %d: Right Hand
+997: %d: Headgear (Low)
+998: %d: Hand (Right)
999: %d: Garment
-1000: %d: Left Accessory
+1000: %d: Accessory (Left)
1001: %d: Body Armor
-1002: %d: Left Hand
+1002: %d: Hand (Left)
1003: %d: Shoes
-1004: %d: Right Accessory
-1005: %d: Top Headgear
-1006: %d: Mid Headgear
+1004: %d: Accessory (Right)
+1005: %d: Headgear (Top)
+1006: %d: Headgear (Mid)
// @produce
1007: Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
@@ -1574,5 +1574,20 @@
1501: Type List: (default) all = -1, healing = 0, usable = 2, etc = 3, weapon = 4, armor = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10, delayed-consumable = 11, cash = 18
1502: %d items are dropped!
+// @refine - Part 2
+1503: %d: Costume Headgear (Top)
+1504: %d: Costume Headgear (Mid)
+1505: %d: Costume Headgear (Low)
+1506: %d: Costume Garment
+1507: %d: Shadow Armor
+1508: %d: Shadow Weapon
+1509: %d: Shadow Shield
+1510: %d: Shadow Shoes
+1511: %d: Shadow Accessory (Right)
+1512: %d: Shadow Accessory (Left)
+1513: %d: Refine All Equip (General)
+1514: %d: Refine All Equip (Costume)
+1515: %d: Refine All Equip (Shadow)
+
//Custom translations
import: conf/import/msg_conf.txt