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authorJesusaves <cpntb1@ymail.com>2020-10-11 16:25:51 +0000
committerMicksha <ms-shaman@gmx.de>2020-10-11 16:25:51 +0000
commitdbde28d58750225c967796e0c39ab4d4b709a4a2 (patch)
tree57c1392d62d9b00d796e32e07ddab18b9dfa648b /conf
parent39536b4781e689c19ee2dd5a99cfd83e62bce126 (diff)
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AFKing System
Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next. Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do. MAX_IDLE is using the same variable form as Moubootaur Legends. It can be set to a constant if needed. Wandering storytellers not yet implemented, I believe @toams will use Kfahr and Janus to do that laterâ„¢ ---- close evol-all#108
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/status.conf8
1 files changed, 4 insertions, 4 deletions
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf
index 8ba76199..5f6fe68d 100644
--- a/conf/map/battle/status.conf
+++ b/conf/map/battle/status.conf
@@ -38,10 +38,10 @@ status_cast_cancel: 0
// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
+pc_status_def_rate: 50
+mob_status_def_rate: 50
// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 100
-mob_max_status_def: 100
+pc_max_status_def: 75
+mob_max_status_def: 75