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author | Jesusaves <cpntb1@ymail.com> | 2020-10-11 16:25:51 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-10-11 16:25:51 +0000 |
commit | dbde28d58750225c967796e0c39ab4d4b709a4a2 (patch) | |
tree | 57c1392d62d9b00d796e32e07ddab18b9dfa648b /conf | |
parent | 39536b4781e689c19ee2dd5a99cfd83e62bce126 (diff) | |
download | serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.gz serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.bz2 serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.tar.xz serverdata-dbde28d58750225c967796e0c39ab4d4b709a4a2.zip |
AFKing System
Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next.
Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do.
MAX_IDLE is using the same variable form as Moubootaur Legends.
It can be set to a constant if needed.
Wandering storytellers not yet implemented, I believe @toams will use Kfahr
and Janus to do that laterâ„¢
----
close evol-all#108
Diffstat (limited to 'conf')
-rw-r--r-- | conf/map/battle/status.conf | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf index 8ba76199..5f6fe68d 100644 --- a/conf/map/battle/status.conf +++ b/conf/map/battle/status.conf @@ -38,10 +38,10 @@ status_cast_cancel: 0 // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 +pc_status_def_rate: 50 +mob_status_def_rate: 50 // Maximum resistance to status changes. (100 = 100%) // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 +pc_max_status_def: 75 +mob_max_status_def: 75 |