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authorAlige <gauvain.dauchy@free.fr>2016-07-14 13:44:36 +0000
committerAlige <gauvain.dauchy@free.fr>2016-07-14 13:44:36 +0000
commitfb52f41e4de7e58bc1b7ad32ba78b63ffee91721 (patch)
treebb4344669341e70e9a7a069244a99cca7b498cbf
parent1e5b17b602510f0932531233849e768b743db445 (diff)
parent78f84d4d58581a5a7e92ded19a665454220c8602 (diff)
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Merge branch 'change_nard_dialog' into 'master'
add line in menu of both Nard.txt change oder of sentence in menu, and add an information line of nard#artis add an information line of nard#ship See merge request !20
-rw-r--r--npc/000-2-3/nard.txt7
-rw-r--r--npc/001-2-24/nard.txt16
2 files changed, 20 insertions, 3 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 9ca42ccd..cd2bd0ec 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -231,6 +231,7 @@ L_GoBackArtis:
l("Enough of this island?"),
l("Where would you like to go now?");
switch (select(l("Let's go to Artis."),
+ l("Tell me, where are we right now?"),
l("I would like to stay here a bit more.")))
{
case 1:
@@ -249,7 +250,13 @@ L_GoBackArtis:
closedialog;
close;
+
case 2:
+ closedialog;
+ npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
+ close;
+
+ case 3:
speech 5,
l("Ok I stay here with my paperwork if you need my help.");
diff --git a/npc/001-2-24/nard.txt b/npc/001-2-24/nard.txt
index d5efe9c7..b8eb9d58 100644
--- a/npc/001-2-24/nard.txt
+++ b/npc/001-2-24/nard.txt
@@ -30,10 +30,16 @@
mesq g(l("Good day miss."), l("Good day mister."));
next;
mesq l("What can I do for you?");
+ .@q = getq(ArtisQuests_Enora);
+ // Before the player sees Enora, the menu shows L_Lost on top
+ // If the player saw Enora, the menu shows L_Lost at the bottom
+ // Because he shouldn't be lost after having talked to her, so the priority in menu changes
menu
- l("I'm lost, where should I go?"), L_Lost,
- l("How long will you stay here?"), -;
+ rif(.@q == 0, l("I'm lost, where should I go?")), L_Lost,
+ rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
+ l("How long will you stay here?"), -,
+ rif(.@q > 0, l("I'm lost, where should I go?")), L_Lost;
speech 5,
l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
@@ -66,8 +72,12 @@
closedialog;
close;
}
+L_Info:
+ closedialog;
+ npctalk3 l("Don't you recognize the great city of Artis?");
+ close;
-L_Lost :
+L_Lost:
mes "";
mesn;
mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");