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authorReid <reidyaro@gmail.com>2012-05-15 02:33:21 +0200
committerReid <reidyaro@gmail.com>2012-05-15 02:33:21 +0200
commitcdc70775cc69c8f5d35de19747afa779d2a4caa3 (patch)
treee5e15dd1fceae5516e0fe9e52b579365179e4022
parent85425cc8ecdba91184c3db665614283020e5e417 (diff)
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Add mickael on _import.txt ,
Correct bugs on micakel's script, Correct english on doors, arpan, knife, peter and alige's narrator dialogs.
-rw-r--r--npc/000-1/_import.txt3
-rw-r--r--npc/000-1/mickael.txt10
-rw-r--r--npc/000-2-0/doors.txt2
-rw-r--r--npc/000-2-1/alige.txt4
-rw-r--r--npc/000-2-1/arpan.txt16
-rw-r--r--npc/000-2-1/knife.txt8
-rw-r--r--npc/000-2-1/peter.txt2
7 files changed, 30 insertions, 15 deletions
diff --git a/npc/000-1/_import.txt b/npc/000-1/_import.txt
index 65be9e14..28bd8d72 100644
--- a/npc/000-1/_import.txt
+++ b/npc/000-1/_import.txt
@@ -2,4 +2,5 @@ map: 000-1.gat
npc: npc/000-1/_mobs.txt
npc: npc/000-1/_warps.txt
npc: npc/000-1/silvio.txt
-npc: npc/000-1/darlin.txt \ No newline at end of file
+npc: npc/000-1/darlin.txt
+npc: npc/000-1/mickael.txt \ No newline at end of file
diff --git a/npc/000-1/mickael.txt b/npc/000-1/mickael.txt
index 2f294ba3..5091790a 100644
--- a/npc/000-1/mickael.txt
+++ b/npc/000-1/mickael.txt
@@ -5,7 +5,7 @@
// Mickael, a sailor which gives some information to the player.
// Sitting around the raft.
-000-1.gat,25,26,0,1 script Mickael 105,{
+000-1.gat,24,32,0,1 script Mickael 105,{
mesn;
mesq l("Oh, hey you.");
@@ -14,9 +14,9 @@
next;
mesq l("We technically don't stop in such place, but Capt'ain let us stay here while he writes the location of this new island on his map!");
next;
- mesq l("So we are looking to some new merchandise that we could trade on our next destination.")
+ mesq l("So we are looking to some new merchandise that we could trade on our next destination.");
next;
- mesq l("It's yours as well, right?")
+ mesq l("It's yours as well, right?");
menu
l("It's right."), -,
@@ -31,9 +31,9 @@
l_Artis:
mes "";
mesn;
- mesq l("Artis of course!")
+ mesq l("Artis of course!");
next;
- mesq l("It's where every merchant ship end their travelling, and we won't be the exception!")
+ mesq l("It's where every merchant ship end their travelling, and we won't be the exception!");
close;
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
index a0ca29c8..1055a0ed 100644
--- a/npc/000-2-0/doors.txt
+++ b/npc/000-2-0/doors.txt
@@ -19,7 +19,7 @@ OnTouch:
next;
mesn "Narrator";
- mes col(l("Nard, the captain of the ship is in the room at your right."), 9);
+ mes col(l("Captain Nard is in the room to your right."), 9);
restorecam;
close;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 060fb1b3..841271bc 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -222,9 +222,9 @@ l_Food:
mesq l("As you can walk around, it'll be an easy task for you. Impale me one of them!!");
next;
mesn "Narrator";
- mes col(l("You can attack a monster by clicking on him, or from your keyboard, on using the key 'A' to select and 'Ctrl' to attack."), 9);
+ mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it."), 9);
next;
- mes col(l("Once the monster is dead, you can take his drop with your mouse on clicking on it, or by using the key 'Z' from your keyboard."), 9);
+ mes col(l("Once the monster is dead, click with your mouse on the item to add the item he drops to your inventory or you can use the Z key to claim the drop as well."), 9);
close;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index c855ad55..35cf27d8 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -136,7 +136,11 @@ OnClothNotTaken:
OnEquip:
mesn "Narrator";
- mes col(lg("Open your inventory (F3 key), select the clothes one by one and equip them."), 9);
+ mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(lg("Once your inside of your inventory, you may equip the item by selecting it and clicking "Equip". Alternately, you can unequip an item by selecting "unequip" to remove it."), 9);
+ next;
+ mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
close;
@@ -187,7 +191,9 @@ l_Julia:
mesq g(l("She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!"),
l("She is on the upper level, yeye can't miss her. She is the only girl in this crew."));
next;
- mesq lg("You can go to your right to go to the upper level.");
+
+ mesn "Narrator";
+ mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
next;
goto l_Menu;
@@ -223,7 +229,11 @@ l_WhatCloth:
next;
mesn "Narrator";
- mes col(lg("Open your inventory (F3 key), select the clothes one by one and equip them."), 9);
+ mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(lg("Once your inside of your inventory, you may equip the item by selecting it and clicking "Equip". Alternately, you can unequip an item by selecting "unequip" to remove it."), 9);
+ next;
+ mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
next;
l_BeforeMenu:
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index 8e5959c3..bea585fe 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -30,8 +30,12 @@ l_Give:
mes "";
mesn "Narrator";
- mes col(lg("Remember to open your inventory (F3 key), and to select and equip this weapon if you wish to use it during a battle with a monster."), 9);
+ mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(lg("Once your inside of your inventory, you may equip the item by selecting it and clicking "Equip". Alternately, you can unequip an item by selecting "unequip" to remove it."), 9);
+ next;
+ mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
close;
-}
+} \ No newline at end of file
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 5afe9787..1d6146b9 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -108,7 +108,7 @@ L_TalkToJulia:
next;
mesn "Narrator";
- mes col(l("Julia is on the upper level, you can access it by using the top right stairway of this floor."), 9);
+ mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
goto L_Close;