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authorReid <reidyaro@gmail.com>2016-05-30 04:20:12 +0200
committerReid <reidyaro@gmail.com>2016-05-30 04:20:12 +0200
commitd9fd303090e8bcf321744035e6125c34cda85a5d (patch)
treeb6afc7e331c9dbf32d57d433e94f6c5751099de7
parentf72d7b2181dc8513b616dba4e5d61376d7c1e742 (diff)
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Hide some dialogue on Q'Pid if the player ask to retry the riddle after completing Enora's Newby Quest.
-rw-r--r--npc/001-1/qpid.txt10
1 files changed, 6 insertions, 4 deletions
diff --git a/npc/001-1/qpid.txt b/npc/001-1/qpid.txt
index 6ffc954a..3fd27a6d 100644
--- a/npc/001-1/qpid.txt
+++ b/npc/001-1/qpid.txt
@@ -66,14 +66,16 @@
if (verify_riddle_answer (.@answer$, "life"))
{
+ speech 5,
+ l("Oh..."),
+ l("You seem more cultivated than you look.");
+
if (getq (ArtisQuests_Enora) == 7)
{
setq (ArtisQuests_Enora, 9);
+ speech 12,
+ l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
}
- speech 5,
- l("Oh..."),
- l("You seem more cultivated than you look."),
- l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
break;
}