// Evol scripts.
// Authors:
// 4144, Reid
// Description:
// Allow to cut a croconut in multiple part.
//
// Multiple choice possible for L_Weapon:
// rif(countitem(35xx, 1), l(getitemname("xx"))), l_Weak,
// rif(countitem(35yy, 1), l(getitemname("yy"))), l_Good,
000-2-1.gat,0,0,0 script Croconut 0,{
OnCroconut:
getitem 513, 1;
close;
OnHalfCroconut:
getitem 512, 1;
close;
OnTwoHalfCroconut:
getitem 512, 2;
close;
OnUse:
mesn "Narrator";
mes col(l("Do you want to cut this") + " " + l(getitemname("Croconut")) + "?", 9);
next;
menu
l("Yes."), L_Weapon,
l("No."), -;
doevent "Croconut::OnCroconut";
close;
L_Weapon:
mes "";
mesn "Narrator";
mes col(l("Which of your weapons do you want to use in order to cut this Croconut?"), 9);
next;
menu
rif(countitem(3500, 1), l(getitemname("Knife"))), L_Weak,
l("Bare Hands"), -;
L_TooWeak:
mes "";
mesn "Narrator";
set @q, rand(5);
if (@q == 0) goto L_TooWeakLost;
if ( (@q == 1) || (@q == 2) ) goto L_TooWeakFail;
if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak;
L_TooWeakLost:
mes col(l("You hit too hard with your fist, you lost your Croconut."), 9);
close;
L_TooWeakFail:
mes col(l("Your hands are too weak, you didn't open the Croconut."), 9);
doevent "Croconut::OnCroconut";
close;
L_Weak:
mes col(l("You opened the Croconut, but only one side is edible."), 9);
doevent "Croconut::OnHalfCroconut";
close;
L_Good:
mes col(l("You perfectly cut your Croconut in two edible parts."), 9);
doevent "Croconut::OnTwoHalfCroconut";
close;
}