// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 012-2-2: Sleeping Room saves
012-2-2,25,27,0 script #save_012-2-2_25_27 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
012-2-2,28,27,0 script #save_012-2-2_28_27 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}