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// Evol scripts.
// Author:
//    Reid
//    Jesusalva
// Description:
//    A rich girl holding a candle. Her father went to examine weird noises in the
//    sewers and still hasn't come back. Her mother is gone, but it is not clear
//    whether she died, abandoned them, or something else.
// Variable:
//    MONA_TIME = gettimeparam(GETTIME_DAYOFMONTH) so you need 3 days
//    MONA_REPEAT = How many times the quest was done
//    ArtisQuests_MonaDad
// Quest states:
//    0  - Quest not started
//    1  - Mona explained that her dad was missing
//    2  - Player is bringing Mundane out of Sewers
//    3  - Quest is complete
// Note:
//    Any misformatted code is Jesusalva's fault.

001-2-11,39,30,0	script	Mona	NPC_MONA,{

    function find_daddy_quest
    {
        speech S_LAST_NEXT,
            l("Hey you!");

        switch (select(l("Yes?"), l("Sorry, I have to go.")))
        {
            case 1:
                mes "";
                break;
            case 2:
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("No you don't have to go. I need your help, so you have to stay.");
                break;
        }

        speech S_LAST_NEXT | S_NO_NPC_NAME,
            l("Daddy never came back home... He said that he would be back for lunch but it has already been two days!"),
            l("You have to find him, or else I will tell him that you did not help me.");

        switch (select(l("You do not give me a lot of options."), l("Your dad ran away from you!")))
        {
            case 1:
                speech S_FIRST_BLANK_LINE,
                    l("He said that he would check why weird noises were coming from the manhole next to the house."),
                    l("But he never returned."),
                    l("Please find my daddy...");

                setq ArtisQuests_MonaDad, 1;
                break;
            case 2:
                speech S_FIRST_BLANK_LINE,
                    l("I will tell my dad!");
                break;
        }
        emotion E_SAD;
        close;
    }

    // You're here to report that Mundane is out of the sewers.
    // Forcing you to enter an instanced map would require more work.
    // This means adding a warp NPC and a global instance.
    // Global Instances get reset every 10 days or so, it would need a patch
    // only to support Global Instances and in general is not a smart thing to do.
    function check_daddy_quest
    {
        // Did you really bring Mundane to sewer exit?
        // We need to add 1 tile in each direction of tolerance because addtimer()
        // is not exactly what I would call “a reliable way to do stuff”
        // Note that @variables sometimes get erasen AT RANDOM.
        // If this problem happens, move it char variables.
        // (that might cause problems with logout though.)
        // Temporary variables give you a time limit to report back...
        //
        // There's no need to check if instance still exists, because
        // when the instance expires, you get warped to *somewhere*.
        // This means the timer will die and MUNDANE_OLD* variables will stop
        // being updated.
        .@success=false;

        // Sewer mouths (warps to 001-1)
        if (is_between(151, 153, @MUNDANE_OLDX) &&
            is_between(55, 57, @MUNDANE_OLDY))
            .@success=true;

        if (is_between(195, 197, @MUNDANE_OLDX) &&
            is_between(34, 36, @MUNDANE_OLDY))
            .@success=true;

        if (is_between(197, 199, @MUNDANE_OLDX) &&
            is_between(59, 61, @MUNDANE_OLDY))
            .@success=true;

        if (is_between(84, 86, @MUNDANE_OLDX) &&
            is_between(129, 131, @MUNDANE_OLDY))
            .@success=true;

        if (.@success)
            return true;
        else
            return false;
    }

    // Here the script really starts
    if (getq(ArtisQuests_MonaDad) == 0)
    {
        find_daddy_quest();
    }
    else if (getq(ArtisQuests_MonaDad) == 3)
    {
        // Quest Repeat takes priority. Don't worry, you won't lose password unless
        // you accept the quest again.
        if (MONA_TIME <= gettimeparam(GETTIME_DAYOFMONTH)) {
            find_daddy_quest();
        }

        // Sagratha is Great B-)
        npctalkonce any(
            l("Thanks for finding daddy... I wish he spent more time with me..."),
            l("Sagratha is great. Why does the strange woman near the Legion building always say that to daddy...?")); // TODO: Polish
    }
    else if (getq(ArtisQuests_MonaDad) == 2)
    {
        if (check_daddy_quest())
        {
            if (!MONA_REPEAT)
            {
                inventoryplace WoodenSword, 1;
                speech 0x0,
                    l("Daddy finally came back home! He grabbed a snack and said he would be returning to the sewers."),
                    lg("He did say that I should give you this @@ as a gift. He says you are very skilled and will make good use of his old weapon.",
                       "He did say that I should give you this @@ as a gift. He says you are very skilled and will make good use of his old weapon.",
                        getitemlink(WoodenSword)),
                    l("He has never been the same since mommy went away...");
                getitem WoodenSword, 1;
            }
            else if (MONA_REPEAT == 10)
            {
                speech
                    l("Daddy asked me to give you some money as a thank you for looking out for me."),
                    l("I don't want you! I want daddy!");
                mesc l("*sniff sniff*");
                emotion E_SAD;
                Zeny+=1000;
            }
            else
            {
                inventoryplace TrainingArrow, 100;
                getitem TrainingArrow, min(MONA_REPEAT*20, 100);
            }
            setq(ArtisQuests_MonaDad, 3);
            MONA_TIME=gettimeparam(GETTIME_DAYOFMONTH)+3;
            MONA_REPEAT+=1;
            close;
        }
    }
    else
    {
        npctalkonce l("Please find daddy...");
    }

    emotion E_SAD;
    close;

OnInit:
    .distance = 3;
    end;
}