// Evol scripts.
// Authors:
// Vasily_Makarov
000-2-2.gat,32,29,0,1 script Bacchus NPC_BACCHUS,{
mesn;
mesq l("Hahahaha!");
mesq l("Happy Halloween!!");
next;
L_Intro:
mesq l("Let me introduce myself, I'm Bacchus, the ladies man, the sir of your dream, the pumpkin of the jack, the star of the your sky, the...");
next;
menu
rif(countitem("Pumpkin") > 0, l("I have a pumpkin!")), L_DoHat,
l("Where did you get that hat?"), L_Hat,
l("Forgive me, but... who are you?"), -,
l("Where can I find this pumpkin?"), L_Where,
l("Goodbye..."), L_Bye;
mes "";
mesn;
mesq l("I... I said you, I'm the ladies man, the...");
next;
menu
l("No, not this."), -,
l("Ok, see you."), L_Bye;
mes "";
mesn;
mesq l("The sir of your dream?");
next;
mesq l("The pumpkin of the jack?");
next;
menu
l("Could you just tell me who you are?"), -,
l("Pumpkin of the jack."), L_Hat,
l("Nothing..."), L_Bye;
mes "";
mesn;
mesq l("You're not funny...");
next;
mesq l("I'm Bacchus! The...");
next;
mesq l("Ok, that's enough.");
next;
mesq l("I'm just a random stranger, just passing by this ship, in this wonderful day of Halloween.");
next;
mesq l("Hmm...");
next;
mesq l("Who're you?");
next;
goto L_Intro;
L_Hat:
mes "";
mesn;
mesq l("My hat! do you like it? I do love it, I made it by myself, it's such a beauty, isn't it? Oh wait, I can light fire inside, it's the most beautiful!");
next;
mesq l("Do you want one as well?");
next;
menu
l("I would like one too, indeed."), -,
l("No thanks, I think that I'll leave you alone..."), L_Bye;
mes "";
mesn;
mesq l("You would like... ? So I think that's... Possible, let's say... yes! Yes, it's possible.");
next;
mesq l("You just need to bring me... one @@, that's all. I'll carve it myself.", getitemlink("Pumpkin"));
next;
menu
l("Deal! I'll bring you one."), -,
l("Where can I find this pumpkin?"), L_Where,
l("I changed my mind, I don't want it anymore."), L_Bye;
mes "";
mesn;
mesq l("Nice! I'll wait you here.");
close;
L_Where:
mes "";
mesn;
mesq l("Oh... That's a hard thing to find, only the Cuco can give it to you...");
next;
mesq l("It's an evil pumpkin, and... You're half lucky, there's one here!");
next;
mesq l("Don't be scared, he's on the other room, nobody is there.");
next;
mesq l("Just go to the left, you'll see a rusty door, knock it hard, and defeat this vegetable!");
close;
L_Bye:
mes "";
mesn;
mesq l("You miss something...");
close;
L_DoHat:
mes "";
mesn;
mesq l("Nice nice... Wait few seconds...");
next;
mesn "Narrator";
mes "The squary pumpkinman is sculpting your pumpkin while talking to you.";
next;
if (countitem("Pumpkin") > 0) delitem "Pumpkin", 1;
getitem "PumpkinHat", 1;
mesn;
mesq l("Did I told you that a long time ago... Oh, I'm done.");
next;
mesq l("That's remarkable, I've never made anything like that one before, consider yourself lucky!");
close;
}