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// Evol scripts.
// Authors:
//    Vasily_Makarov
//    4144
// Description:
//    Allow change language and some speaking
//
// 2 bits Array:
//    ShipQuests
// Variable:
//    ShipQuests_Julia
// Values:
//    0     first touch
//    1     already touched

000-2-0.gat,27,24,0,0	script	Julia	304,2,10,{
  mesn;
  mesq g(l("Hello, girl!"), l("Hello, boy!"));
  mesq l("What do you want today?");
  set @s$, l("I don't want to change my language, sorry.");
  l_Menu:
  menu
    g(l("I made a mistake, I would like to change my language.#0"), l("I made a mistake, I would like to change my language.#1")), l_ChooseLang,
    l("Could you explain me where I am?"), l_WhereIam,
    l("What happened to me?"), l_What,
    l("Nothing, sorry."), l_Close;
    mesn;
    mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
    goto l_ChooseLang;

  l_First:
    seta2 ShipQuests, ShipQuests_Julia, 1;
    mesn;
    mesq l("Hi, nice to see you!");
    mesq l("I'm called Julia, it's me which took care of you during some days, when we find you back on the sea, I'm very happy to see that you seem okay now!");
    mesq l("Could I ask you which language do you talk? Like that I add you on the ship board list.");
    set @s$, "";
    goto l_ChooseLang;

  l_ChooseLang:
    menu
      l("I speak English") + " (English)", -,
      l("I speak Russian") + " (Русский)", -,
      l("I speak German") + " (Deutsch)", -,
      l("I speak Italian") + " (Italiano)", -,
      l("I speak French") + " (Français)", -,
      l("I speak Spanish") + " (Español)", -,
      l("I speak Dutch") + " (Nederlands)", -,
      l("I speak Flemish") + " (West-Vloams)", -,
      l("I speak Greek") + " (Greek)", -,
      l("I speak Indonesian") + " (Indonesian)", -,
      @s$, l_NoChanges;
    set @lang, @menu-1;
    if (@lang < 0 || @lang > 9) close;
    setlang @lang;
    mesn;
    mesq l("Ok, Done. Do you got an other question for me?");
    goto l_YNMenu;
    close;

  l_OtherQuestion:
    mesn;
    mesq l("Do you got an other question for me?");
    goto l_YNMenu;
    close;

  l_NoChanges:
    mesn;
    mesq l("No problem, Do you got an other question for me?");

  l_YNMenu:
    menu
      l("Yes, please!"), l_Menu,
      l("No, thanks!"), -;
    close;

  l_WhereIam:
    mesn;
    mesq l("You are actually on a ship, we make our way to the commercial capital of Artis. ");
    mesq l("We should be there in some days now, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you. ");
    next;
    mesn;
    mesq l("But until, you need to stay here, there is no other things to do anyway.");
    next;
    goto l_OtherQuestion;

  l_What:
    mesn;
    mesq l("We though that you would had help us to know this, all that we know is that we find you back on the sea, adrifting one your raft.");
    mesq l("You were in a bad mood and you can be happy that we find you before that the sea takes you.");
    mesq l("Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the larger and bigger guild of the whole new world, does it remember you something?");
    next;
    goto l_EsperiaMenu;

  l_EsperiaMenu:
  menu
    l("Sorry but I can't say you anything about it."), l_NoChanges,
    l("Nothing, sorry."), l_NoChanges;

  l_Close:
    close;

  OnTouch:
    set @q, geta2(ShipQuests, ShipQuests_Julia);
    if (@q == 0) goto l_First;
    close;
}