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// Evol scripts.
// Authors:
//    Reid
// Description:
//    Drunken easteregg about player's past activity

000-2-0.gat,20,23,0,0	script	BillyBons	311,{

    mesn;
    if (rand(5)==2) goto l_Hips;

    mesq l("You?? Here??");
    mesq l("How is *hick* possible??");
    next;

    mesn l("The sailor chugs his beer");

    menu
        g(l("Excuse me? Do you know who I am?#0"), l("Excuse me? Do you know who I am?#1")), -;

    mesn;
    mesq l("Don't do do theee... *hick* with me eh!");

    menu
        l("Are you ok?"), l_Quit,
        l("Alright, bye!"), -;

    mesn;
    mesq g(l("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0"), l("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1"));
    mesq l("You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....");
    next;

    mesn;
    mesq l("But you won't *hick* me this time...");

    menu
        l("What are you talking about? Which guild?"), l_Quit,
        l("You are full of wine my friend..."), -,
        l("You should go and get some sleep."), l_Quit;

    mesn;
    mesq l("If I saw *hick* who you wereee.... *hips* Would not had helped you! ");

    menu
        l("But who am I?"), -,
        l("What am I suposed to say?"), l_Quit,
        l("You should go and get some sleep."), l_Secret;

    mesn;
    mesq l("The giant bogeyman!");
    next;

    goto l_Quit;

l_Secret:
    mesn;
    mesq l("Hear me *hick* well, what ever, whatididever you will*hick*said  ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.");
    mesq l("Nobody will know about the existence of the Mercurians");
    next;

    mesq l("Nobody! *burp*");
    next;
    goto l_Quit;

l_Hips:
    mesq "*hick*";
    close;

l_Quit:
    mesn;
    mesq l("Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*");
    mesq l("I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!");
    next;
    mesn l("The sailor is turning his back to you");

    close;

}