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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2019-2020 Hercules Dev Team
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_REFINE_H
#define MAP_REFINE_H
/** @file
* Refine Interface.
**/
#include "common/hercules.h"
#include "common/mmo.h"
/* Defines */
/**
* Max Refine available to your server
* Changing this limit requires edits to refine_db.conf
**/
#ifdef RENEWAL
#define MAX_REFINE 20
#else
#define MAX_REFINE 10
#endif
/* Forward Declarations */
struct refine_interface_private;
/* Enums */
enum refine_type {
REFINE_TYPE_ARMOR = 0,
REFINE_TYPE_WEAPON1 = 1,
REFINE_TYPE_WEAPON2 = 2,
REFINE_TYPE_WEAPON3 = 3,
REFINE_TYPE_WEAPON4 = 4,
#ifndef REFINE_TYPE_MAX
REFINE_TYPE_MAX = 5
#endif
};
enum refine_chance_type {
REFINE_CHANCE_TYPE_NORMAL = 0, // Normal Chance
REFINE_CHANCE_TYPE_ENRICHED = 1, // Enriched Ore Chance
REFINE_CHANCE_TYPE_E_NORMAL = 2, // Event Normal Ore Chance
REFINE_CHANCE_TYPE_E_ENRICHED = 3, // Event Enriched Ore Chance
REFINE_CHANCE_TYPE_MAX
};
enum refine_ui_failure_behavior {
REFINE_FAILURE_BEHAVIOR_DESTROY,
REFINE_FAILURE_BEHAVIOR_KEEP,
REFINE_FAILURE_BEHAVIOR_DOWNGRADE
};
/* Structure */
struct s_refine_requirement {
int blacksmith_blessing;
int req_count;
unsigned int announce;
struct {
int nameid;
int cost;
enum refine_chance_type type;
enum refine_ui_failure_behavior failure_behavior;
} req[MAX_REFINE_REQUIREMENTS];
};
/**
* Refine Interface
**/
struct refine_interface {
struct refine_interface_private *p;
/**
* Initialize refine system
* @param minimal sets refine system to minimal mode in which it won't load or initialize itself
* @return returns 0 in-case of success 1 otherwise
**/
int (*init)(bool minimal);
/**
* Finalize refine system
**/
void (*final)(void);
/**
* Get the chance to upgrade a piece of equipment.
* @param wlv The weapon type of the item to refine (see see enum refine_type)
* @param refine The target refine level
* @return The chance to refine the item, in percent (0~100)
**/
int (*get_refine_chance) (enum refine_type wlv, int refine_level, enum refine_chance_type type);
/**
* Gets the attack/deffense bonus for the given equipment type and refine level
* @param equipment_type the equipment type
* @param refine_level the equipment refine level
* @return returns the bonus from refine db
**/
int (*get_bonus) (enum refine_type equipment_type, int refine_level);
/**
* Gets the maximum attack/deffense random bonus for the given equipment type and refine level
* @param equipment_type the equipment type
* @param refine_level the equipment refine level
* @return returns the bonus from refine db
**/
int(*get_randombonus_max) (enum refine_type equipment_type, int refine_level);
/**
* Validates and send Item addition packet to the client for refinery UI
* @param sd player session data.
* @param item_index the requested item index in inventory.
**/
void (*refinery_add_item) (struct map_session_data *sd, int item_index);
/**
* Processes an refine request through Refinery UI
* @param sd player session data
* @param item_index the index of the requested item
* @param material_id the refine material chosen by player
* @param use_blacksmith_blessing sets either if blacksmith blessing is requested to be used or not
**/
void (*refinery_refine_request) (struct map_session_data *sd, int item_index, int material_id, bool use_blacksmith_blessing);
};
#ifdef HERCULES_CORE
void refine_defaults(void);
#endif
HPShared struct refine_interface *refine;
#endif
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