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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _PET_H_
#define _PET_H_
#define MAX_PET_DB 300
#define MAX_PETLOOT_SIZE 30
struct s_pet_db {
short class_;
char name[NAME_LENGTH],jname[NAME_LENGTH];
short itemID;
short EggID;
short AcceID;
short FoodID;
int fullness;
int hungry_delay;
int r_hungry;
int r_full;
int intimate;
int die;
int capture;
int speed;
char s_perfor;
int talk_convert_class;
int attack_rate;
int defence_attack_rate;
int change_target_rate;
struct script_code *script;
};
extern struct s_pet_db pet_db[MAX_PET_DB];
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
struct pet_recovery { //Stat recovery
enum sc_type type; //Status Change id
unsigned short delay; //How long before curing (secs).
int timer;
};
struct pet_bonus {
unsigned short type; //bStr, bVit?
unsigned short val; //Qty
unsigned short duration; //in secs
unsigned short delay; //Time before recasting (secs)
int timer;
};
struct pet_skill_attack { //Attack Skill
unsigned short id;
unsigned short lv;
unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
};
struct pet_skill_support { //Support Skill
unsigned short id;
unsigned short lv;
unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
unsigned short sp; //Max SP% for skill to trigger (100 = no check)
unsigned short delay; //Time (secs) between being able to recast.
int timer;
};
struct pet_loot {
struct item *item;
unsigned short count;
unsigned short weight;
unsigned short max;
};
struct pet_data {
struct block_list bl;
struct unit_data ud;
struct view_data vd;
struct s_pet pet;
struct status_data status;
struct mob_db *db;
struct s_pet_db *petDB;
int pet_hungry_timer;
int target_id;
struct {
unsigned skillbonus : 1;
} state;
int move_fail_count;
unsigned int next_walktime,last_thinktime;
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
struct pet_recovery* recovery;
struct pet_bonus* bonus;
struct pet_skill_attack* a_skill;
struct pet_skill_support* s_skill;
struct pet_loot* loot;
struct map_session_data *msd;
};
int pet_create_egg(struct map_session_data *sd, int item_id);
int pet_hungry_val(struct pet_data *pd);
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
int pet_unlocktarget(struct pet_data *pd);
int pet_sc_check(struct map_session_data *sd, int type); //Skotlex
int search_petDB_index(int key,int type);
int pet_hungry_timer_delete(struct pet_data *pd);
int pet_data_init(struct map_session_data *sd, struct s_pet *pet);
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet);
int pet_recv_petdata(int account_id,struct s_pet *p,int flag);
int pet_select_egg(struct map_session_data *sd,short egg_index);
int pet_catch_process1(struct map_session_data *sd,int target_class);
int pet_catch_process2(struct map_session_data *sd,int target_id);
int pet_get_egg(int account_id,int pet_id,int flag);
int pet_menu(struct map_session_data *sd,int menunum);
int pet_change_name(struct map_session_data *sd,char *name);
int pet_change_name_ack(struct map_session_data *sd, char* name, int flag);
int pet_equipitem(struct map_session_data *sd,int index);
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd);
int pet_attackskill(struct pet_data *pd, int target_id);
int pet_skill_support_timer(int tid, unsigned int tick, int id, int data); // [Skotlex]
int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data); // [Valaris]
int pet_recovery_timer(int tid,unsigned int tick,int id,int data); // [Valaris]
int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris]
#define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
#define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)
int read_petdb(void);
int do_init_pet(void);
int do_final_pet(void);
#endif /* _PET_H_ */
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