summaryrefslogtreecommitdiff
path: root/src/map/mob.h
blob: 8fd16f191eb67f25cbbc7a5e1a4dddac8ddfaf75 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
/**
 * This file is part of Hercules.
 * http://herc.ws - http://github.com/HerculesWS/Hercules
 *
 * Copyright (C) 2012-2020 Hercules Dev Team
 * Copyright (C) Athena Dev Teams
 *
 * Hercules is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef MAP_MOB_H
#define MAP_MOB_H

#include "map/map.h" // struct block_list
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data, view_data
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // struct item

struct hplugin_data_store;

#define MAX_RANDOMMONSTER 5

// Change this to increase the table size in your mob_db to accommodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 5000

//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3

//Min time between AI executions
#define MIN_MOBTHINKTIME 100
//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
#define MIN_MOBLINKTIME 1000
//Min time between random walks
#define MIN_RANDOMWALKTIME 4000

//Distance that slaves should keep from their master.
#define MOB_SLAVEDISTANCE 2

// These define the range of available IDs for clones. [Valaris]
#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB

//Used to determine default enemy type of mobs (for use in each in range calls)
#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai != AI_NONE ?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)

#define MAX_MOB_CHAT 250 //Max Skill's messages

#define DEFAULT_MOB_NAME "--en--"
#define DEFAULT_MOB_JNAME "--ja--"

// On official servers, monsters will only seek targets that are closer to walk to than their
// search range. The search range is affected depending on if the monster is walking or not.
// On some maps there can be a quite long path for just walking two cells in a direction and
// the client does not support displaying walk paths that are longer than 14 cells, so this
// option reduces position lag in such situation. But doing a complex search for every possible
// target, might be CPU intensive.
// Disable this to make monsters not do any path search when looking for a target (old behavior).
#define ACTIVEPATHSEARCH

struct item_drop_ratio;

enum e_bosstype {
	BTYPE_NONE = 0,
	BTYPE_BOSS = 1,
	BTYPE_MVP = 2,
};

//Mob skill states.
enum MobSkillState {
	MSS_ANY = -1,
	MSS_IDLE,
	MSS_WALK,
	MSS_LOOT,
	MSS_DEAD,
	MSS_BERSERK, //Aggressive mob attacking
	MSS_ANGRY,   //Mob retaliating from being attacked.
	MSS_RUSH,    //Mob following a player after being attacked.
	MSS_FOLLOW,  //Mob following a player without being attacked.
	MSS_ANYTARGET,
};

enum MobDamageLogFlag
{
	MDLF_NORMAL = 0,
	MDLF_HOMUN,
	MDLF_PET,
};

enum size {
	SZ_SMALL = 0,
	SZ_MEDIUM,
	SZ_BIG,
};

enum ai {
	AI_NONE = 0, //0: Normal mob.
	AI_ATTACK,   //1: Standard summon, attacks mobs.
	AI_SPHERE,   //2: Alchemist Marine Sphere
	AI_FLORA,    //3: Alchemist Summon Flora
	AI_ZANZOU,   //4: Summon Zanzou

	AI_MAX
};

/**
 * Acceptable values for map_session_data.state.noks
 */
enum ksprotection_mode {
	KSPROTECT_NONE  = 0,
	KSPROTECT_SELF  = 1,
	KSPROTECT_PARTY = 2,
	KSPROTECT_GUILD = 3,
};

struct mob_skill {
	enum MobSkillState state;
	uint16 skill_id,skill_lv;
	short permillage;
	int casttime,delay;
	short cancel;
	short cond1,cond2;
	short target;
	int val[5];
	short emotion;
	unsigned short msg_id;
};

struct mob_chat {
	unsigned short msg_id;
	unsigned int color;
	char msg[CHAT_SIZE_MAX];
};

struct spawn_info {
	unsigned short mapindex;
	unsigned short qty;
};

/**
 * Information of one possible option that will fill
 * an option slot (see optdrop_group_optslot)
 */
struct optdrop_group_option {
	int id; //< Option ID
	int min; //< Minimun value when this option drops
	int max; //< Maximun value when this option drops
	int rate; //< Chance of dropping this option
};

/**
 * Information of possible options that will fill
 * one option slot
 */
struct optdrop_group_optslot {
	int option_count; //< Number of options in *options
	struct optdrop_group_option *options; //< Array of possible options
};

/**
 * A group of options to be random picked when
 * dropping an item
 */
struct optdrop_group {
	int optslot_count; //< How many option slots are configured by this group
	int optslot_rate[MAX_ITEM_OPTIONS]; //< The rate to fill each of the configured slots
	struct optdrop_group_optslot optslot[MAX_ITEM_OPTIONS]; //< Details of the options that will go in each slot
};

/**
 * Stores data related to a monster drop (normal or mvp drop)
 */
struct mob_drop {
	int nameid; //< Item ID
	int p; //< Drop chance
	struct optdrop_group *options; //< Option Drop Group associated with this drop (NULL if none)
};

struct mob_db {
	int mob_id;
	char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
	unsigned int base_exp,job_exp;
	unsigned int mexp;
	short range2,range3;
	short race2; // celest
	unsigned short lv;
	struct mob_drop dropitem[MAX_MOB_DROP];
	struct mob_drop mvpitem[MAX_MVP_DROP];
	struct status_data status;
	struct view_data vd;
	unsigned int option;
	int summonper[MAX_RANDOMMONSTER];
	int maxskill;
	int dmg_taken_rate;
	struct mob_skill skill[MAX_MOBSKILL];
	struct spawn_info spawn[10];
	struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};

struct mob_data {
	struct block_list bl;
	struct unit_data  ud;
	struct view_data *vd;
	struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
	struct status_change sc;
	struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
	char name[NAME_LENGTH];
	struct {
		unsigned int size : 2; //Small/Big monsters. @see enum size
		unsigned int ai : 4; //Special AI for summoned monsters. @see enum ai
		unsigned int clone : 1;/* is clone? 1:0 */
	} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
	struct {
		unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
		unsigned int steal_coin_flag : 1;
		unsigned int soul_change_flag : 1; // Celest
		unsigned int alchemist: 1;
		unsigned int spotted: 1;
		unsigned int npc_killmonster: 1; //for new killmonster behavior
		unsigned int rebirth: 1; // NPC_Rebirth used
		enum MobSkillState skillstate;
		unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
		unsigned char attacked_count; //For rude attacked.
		uint8 boss;
		int provoke_flag; // Celest
	} state;
	struct guardian_data* guardian_data;
	struct {
		int id;
		unsigned int dmg;
		unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
	} dmglog[DAMAGELOG_SIZE];
	int dmg_taken_rate;
	struct spawn_data *spawn; //Spawn data.
	int spawn_timer; //Required for Convex Mirror
	struct item *lootitem;
	int class_;
	unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
	int level;
	int target_id,attacked_id;
	int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
	unsigned int bg_id; // BattleGround System
	int clan_id; // Clan System

	int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick;
	short move_fail_count;
	short lootitem_count;
	short min_chase;
	unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)

	int deletetimer;
	int master_id,master_dist;

	int8 skill_idx;// key of array
	int64 skilldelay[MAX_MOBSKILL];
	char npc_event[EVENT_NAME_LENGTH];
	/**
	 * Did this monster summon something?
	 * Used to flag summon deletions, saves a worth amount of memory
	 **/
	bool can_summon;
	/**
	 * MvP Tombstone NPC ID
	 **/
	int tomb_nid;
	struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};


enum {
	MST_TARGET = 0,
	MST_RANDOM, //Random Target!
	MST_SELF,
	MST_FRIEND,
	MST_MASTER,
	MST_AROUND5,
	MST_AROUND6,
	MST_AROUND7,
	MST_AROUND8,
	MST_AROUND1,
	MST_AROUND2,
	MST_AROUND3,
	MST_AROUND4,
	MST_AROUND = MST_AROUND4,

	MSC_ALWAYS = 0x0000,
	MSC_MYHPLTMAXRATE,
	MSC_MYHPINRATE,
	MSC_FRIENDHPLTMAXRATE,
	MSC_FRIENDHPINRATE,
	MSC_MYSTATUSON,
	MSC_MYSTATUSOFF,
	MSC_FRIENDSTATUSON,
	MSC_FRIENDSTATUSOFF,
	MSC_ATTACKPCGT,
	MSC_ATTACKPCGE,
	MSC_SLAVELT,
	MSC_SLAVELE,
	MSC_CLOSEDATTACKED,
	MSC_LONGRANGEATTACKED,
	MSC_AFTERSKILL,
	MSC_SKILLUSED,
	MSC_CASTTARGETED,
	MSC_RUDEATTACKED,
	MSC_MASTERHPLTMAXRATE,
	MSC_MASTERATTACKED,
	MSC_ALCHEMIST,
	MSC_SPAWN,
};

/**
 * Mob IDs
 */
enum mob_id {
	MOBID_PORING           = 1002, ///<           PORING / Poring

	MOBID_HORNET           = 1004, ///<           HORNET / Hornet

	MOBID_RED_PLANT        = 1078, ///<        RED_PLANT / Red Plant
	MOBID_BLUE_PLANT       = 1079, ///<       BLUE_PLANT / Blue Plant
	MOBID_GREEN_PLANT      = 1080, ///<      GREEN_PLANT / Green Plant
	MOBID_YELLOW_PLANT     = 1081, ///<     YELLOW_PLANT / Yellow Plant
	MOBID_WHITE_PLANT      = 1082, ///<      WHITE_PLANT / White Plant
	MOBID_SHINING_PLANT    = 1083, ///<    SHINING_PLANT / Shining Plant
	MOBID_BLACK_MUSHROOM   = 1084, ///<   BLACK_MUSHROOM / Black Mushroom
	MOBID_RED_MUSHROOM     = 1085, ///<     RED_MUSHROOM / Red Mushroom

	MOBID_MARINE_SPHERE    = 1142, ///<    MARINE_SPHERE / Marine Sphere

	MOBID_EMPELIUM         = 1288, ///<         EMPELIUM / Emperium

	MOBID_GIANT_HONET      = 1303, ///<      GIANT_HONET / Giant Hornet

	MOBID_TREASURE_BOX1    = 1324, ///<    TREASURE_BOX1 / Treasure Chest
	MOBID_TREASURE_BOX2    = 1325, ///<    TREASURE_BOX2 / Treasure Chest
	MOBID_TREASURE_BOX3    = 1326, ///<    TREASURE_BOX3 / Treasure Chest
	MOBID_TREASURE_BOX4    = 1327, ///<    TREASURE_BOX4 / Treasure Chest
	MOBID_TREASURE_BOX5    = 1328, ///<    TREASURE_BOX5 / Treasure Chest
	MOBID_TREASURE_BOX6    = 1329, ///<    TREASURE_BOX6 / Treasure Chest
	MOBID_TREASURE_BOX7    = 1330, ///<    TREASURE_BOX7 / Treasure Chest
	MOBID_TREASURE_BOX8    = 1331, ///<    TREASURE_BOX8 / Treasure Chest
	MOBID_TREASURE_BOX9    = 1332, ///<    TREASURE_BOX9 / Treasure Chest
	MOBID_TREASURE_BOX10   = 1333, ///<   TREASURE_BOX10 / Treasure Chest
	MOBID_TREASURE_BOX11   = 1334, ///<   TREASURE_BOX11 / Treasure Chest
	MOBID_TREASURE_BOX12   = 1335, ///<   TREASURE_BOX12 / Treasure Chest
	MOBID_TREASURE_BOX13   = 1336, ///<   TREASURE_BOX13 / Treasure Chest
	MOBID_TREASURE_BOX14   = 1337, ///<   TREASURE_BOX14 / Treasure Chest
	MOBID_TREASURE_BOX15   = 1338, ///<   TREASURE_BOX15 / Treasure Chest
	MOBID_TREASURE_BOX16   = 1339, ///<   TREASURE_BOX16 / Treasure Chest
	MOBID_TREASURE_BOX17   = 1340, ///<   TREASURE_BOX17 / Treasure Chest
	MOBID_TREASURE_BOX18   = 1341, ///<   TREASURE_BOX18 / Treasure Chest
	MOBID_TREASURE_BOX19   = 1342, ///<   TREASURE_BOX19 / Treasure Chest
	MOBID_TREASURE_BOX20   = 1343, ///<   TREASURE_BOX20 / Treasure Chest
	MOBID_TREASURE_BOX21   = 1344, ///<   TREASURE_BOX21 / Treasure Chest
	MOBID_TREASURE_BOX22   = 1345, ///<   TREASURE_BOX22 / Treasure Chest
	MOBID_TREASURE_BOX23   = 1346, ///<   TREASURE_BOX23 / Treasure Chest
	MOBID_TREASURE_BOX24   = 1347, ///<   TREASURE_BOX24 / Treasure Chest
	MOBID_TREASURE_BOX25   = 1348, ///<   TREASURE_BOX25 / Treasure Chest
	MOBID_TREASURE_BOX26   = 1349, ///<   TREASURE_BOX26 / Treasure Chest
	MOBID_TREASURE_BOX27   = 1350, ///<   TREASURE_BOX27 / Treasure Chest
	MOBID_TREASURE_BOX28   = 1351, ///<   TREASURE_BOX28 / Treasure Chest
	MOBID_TREASURE_BOX29   = 1352, ///<   TREASURE_BOX29 / Treasure Chest
	MOBID_TREASURE_BOX30   = 1353, ///<   TREASURE_BOX30 / Treasure Chest
	MOBID_TREASURE_BOX31   = 1354, ///<   TREASURE_BOX31 / Treasure Chest
	MOBID_TREASURE_BOX32   = 1355, ///<   TREASURE_BOX32 / Treasure Chest
	MOBID_TREASURE_BOX33   = 1356, ///<   TREASURE_BOX33 / Treasure Chest
	MOBID_TREASURE_BOX34   = 1357, ///<   TREASURE_BOX34 / Treasure Chest
	MOBID_TREASURE_BOX35   = 1358, ///<   TREASURE_BOX35 / Treasure Chest
	MOBID_TREASURE_BOX36   = 1359, ///<   TREASURE_BOX36 / Treasure Chest
	MOBID_TREASURE_BOX37   = 1360, ///<   TREASURE_BOX37 / Treasure Chest
	MOBID_TREASURE_BOX38   = 1361, ///<   TREASURE_BOX38 / Treasure Chest
	MOBID_TREASURE_BOX39   = 1362, ///<   TREASURE_BOX39 / Treasure Chest
	MOBID_TREASURE_BOX40   = 1363, ///<   TREASURE_BOX40 / Treasure Chest

	MOBID_G_PARASITE       = 1555, ///<       G_PARASITE / Parasite
	MOBID_G_FLORA          = 1575, ///<          G_FLORA / Flora
	MOBID_G_HYDRA          = 1579, ///<          G_HYDRA / Hydra
	MOBID_G_MANDRAGORA     = 1589, ///<     G_MANDRAGORA / Mandragora
	MOBID_G_GEOGRAPHER     = 1590, ///<     G_GEOGRAPHER / Geographer

	MOBID_BARRICADE        = 1905, ///<        BARRICADE / Barricade
	MOBID_BARRICADE_       = 1906, ///<       BARRICADE_ / Barricade
	MOBID_S_EMPEL_1        = 1907, ///<        S_EMPEL_1 / Guardian Stone
	MOBID_S_EMPEL_2        = 1908, ///<        S_EMPEL_2 / Guardian Stone
	MOBID_OBJ_A            = 1909, ///<            OBJ_A / Food Storage
	MOBID_OBJ_B            = 1910, ///<            OBJ_B / Food Depot
	MOBID_OBJ_NEUTRAL      = 1911, ///<      OBJ_NEUTRAL / Neutrality Flag
	MOBID_OBJ_FLAG_A       = 1912, ///<       OBJ_FLAG_A / Lion Flag
	MOBID_OBJ_FLAG_B       = 1913, ///<       OBJ_FLAG_B / Eagle Flag
	MOBID_OBJ_A2           = 1914, ///<           OBJ_A2 / Blue Crystal
	MOBID_OBJ_B2           = 1915, ///<           OBJ_B2 / Pink Crystal

	MOBID_TREASURE_BOX41   = 1938, ///<   TREASURE_BOX41 / Treasure Chest
	MOBID_TREASURE_BOX42   = 1939, ///<   TREASURE_BOX42 / Treasure Chest
	MOBID_TREASURE_BOX43   = 1940, ///<   TREASURE_BOX43 / Treasure Chest
	MOBID_TREASURE_BOX44   = 1941, ///<   TREASURE_BOX44 / Treasure Chest
	MOBID_TREASURE_BOX45   = 1942, ///<   TREASURE_BOX45 / Treasure Chest
	MOBID_TREASURE_BOX46   = 1943, ///<   TREASURE_BOX46 / Treasure Chest
	MOBID_TREASURE_BOX47   = 1944, ///<   TREASURE_BOX47 / Treasure Chest
	MOBID_TREASURE_BOX48   = 1945, ///<   TREASURE_BOX48 / Treasure Chest
	MOBID_TREASURE_BOX49   = 1946, ///<   TREASURE_BOX49 / Treasure Chest

	// Manuk
	MOBID_TATACHO          = 1986, ///<          TATACHO / Tatacho
	MOBID_CENTIPEDE        = 1987, ///<        CENTIPEDE / Centipede
	MOBID_NEPENTHES        = 1988, ///<        NEPENTHES / Nepenthes
	MOBID_HILLSRION        = 1989, ///<        HILLSRION / Hillslion
	MOBID_HARDROCK_MOMMOTH = 1990, ///< HARDROCK_MOMMOTH / Hardrock Mammoth

	// Splendide
	MOBID_TENDRILRION      = 1991, ///<      TENDRILRION / Tenrillion
	MOBID_CORNUS           = 1992, ///<           CORNUS / Cornus
	MOBID_NAGA             = 1993, ///<             NAGA / Naga
	MOBID_LUCIOLA_VESPA    = 1994, ///<    LUCIOLA_VESPA / Luciola Vespa
	MOBID_PINGUICULA       = 1995, ///<       PINGUICULA / Pinguicola

	// Manuk (continue)
	MOBID_G_TATACHO        = 1997, ///<        G_TATACHO / Tatacho
	MOBID_G_HILLSRION      = 1998, ///<      G_HILLSRION / Hillslion
	MOBID_CENTIPEDE_LARVA  = 1999, ///<  CENTIPEDE_LARVA / Centipede Larva

	MOBID_SILVERSNIPER     = 2042, ///<     SILVERSNIPER / Silver Sniper
	MOBID_MAGICDECOY_FIRE  = 2043, ///<  MAGICDECOY_FIRE / Magic Decoy
	MOBID_MAGICDECOY_WATER = 2044, ///< MAGICDECOY_WATER / Magic Decoy
	MOBID_MAGICDECOY_EARTH = 2045, ///< MAGICDECOY_EARTH / Magic Decoy
	MOBID_MAGICDECOY_WIND  = 2046, ///<  MAGICDECOY_WIND / Magic Decoy

	// Mora
	MOBID_POM_SPIDER       = 2132, ///<       POM_SPIDER / Pom Spider
	MOBID_ANGRA_MANTIS     = 2133, ///<     ANGRA_MANTIS / Angra Mantis
	MOBID_PARUS            = 2134, ///<            PARUS / Parus
	//...
	MOBID_LITTLE_FATUM     = 2136, ///<     LITTLE_FATUM / Little Fatum
	MOBID_MIMING           = 2137, ///<           MIMING / Miming

	MOBID_KO_KAGE          = 2308, ///<          KO_KAGE / Zanzou
};

// The data structures for storing delayed item drops
struct item_drop {
	struct item item_data;
	bool showdropeffect;
	struct item_drop* next;
};
struct item_drop_list {
	int16 m, x, y;                       // coordinates
	int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
	struct item_drop* item;            // linked list of drops
};


#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type)))
#define mob_stop_attack(md)        (unit->stop_attack(&(md)->bl))

#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE_ || ((md)->class_ >= MOBID_OBJ_A && (md)->class_ <= MOBID_OBJ_B2)))
#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPELIUM || (md)->class_ == MOBID_BARRICADE || (md)->class_ == MOBID_S_EMPEL_1 || (md)->class_ == MOBID_S_EMPEL_2))
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_BOX1 && (md)->class_ <= MOBID_TREASURE_BOX40) || ((md)->class_ >= MOBID_TREASURE_BOX41 && (md)->class_ <= MOBID_TREASURE_BOX49))

struct mob_interface {
	// Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
	struct mob_db *db_data[MAX_MOB_DB + 1];
	struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested.
	// Dynamic mob chat database
	struct mob_chat *chat_db[MAX_MOB_CHAT + 1];
	// Random Option Drop groups
	struct optdrop_group *opt_drop_groups;
	int opt_drop_groups_count;
	// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
	int manuk[8];
	int splendide[5];
	int mora[5];
	struct item_drop_ratio **item_drop_ratio_db;
	struct DBMap *item_drop_ratio_other_db;
	/* */
	int (*init) (bool mimimal);
	int (*final) (void);
	void (*reload) (void);
	int (*reload_sub_mob) (struct mob_data *md, va_list args);
	/* */
	struct mob_db* (*db) (int index);
	struct mob_chat* (*chat) (short id);
	int (*makedummymobdb) (int);
	int (*spawn_guardian_sub) (int tid, int64 tick, int id, intptr_t data);
	int (*skill_id2skill_idx) (int class_, uint16 skill_id);
	int (*db_searchname) (const char *str);
	int (*db_searchname_array_sub) (struct mob_db *monster, const char *str, int flag);
	// MvP Tomb System
	void (*mvptomb_spawn_delayed) (struct npc_data *nd);
	int (*mvptomb_delayspawn) (int tid, int64 tick, int id, intptr_t data);
	void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time);
	void (*mvptomb_destroy) (struct mob_data *md);
	int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag);
	int (*db_checkid) (const int id);
	struct view_data* (*get_viewdata) (int class_);
	int (*parse_dataset) (struct spawn_data *data);
	struct mob_data* (*spawn_dataset) (struct spawn_data *data);
	int (*get_random_id) (int type, int flag, int lv);
	bool (*ksprotected) (struct block_list *src, struct block_list *target);
	struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
	int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
	int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
	int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index);
	int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id);
	int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state);
	int (*linksearch) (struct block_list *bl, va_list ap);
	int (*delayspawn) (int tid, int64 tick, int id, intptr_t data);
	int (*setdelayspawn) (struct mob_data *md);
	int (*count_sub) (struct block_list *bl, va_list ap);
	int (*spawn) (struct mob_data *md);
	int (*can_changetarget) (const struct mob_data *md, const struct block_list *target, uint32 mode);
	int (*target) (struct mob_data *md, struct block_list *bl, int dist);
	int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
	int (*warpchase_sub) (struct block_list *bl, va_list ap);
	bool (*is_in_battle_state) (const struct mob_data *md);
	int (*ai_sub_hard_slavemob) (struct mob_data *md, int64 tick);
	int (*unlocktarget) (struct mob_data *md, int64 tick);
	int (*randomwalk) (struct mob_data *md, int64 tick);
	int (*warpchase) (struct mob_data *md, struct block_list *target);
	bool (*ai_sub_hard) (struct mob_data *md, int64 tick);
	int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap);
	int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
	int (*ai_sub_lazy) (struct mob_data *md, va_list args);
	int (*ai_lazy) (int tid, int64 tick, int id, intptr_t data);
	int (*ai_hard) (int tid, int64 tick, int id, intptr_t data);
	void (*setdropitem_options) (struct item *item, struct optdrop_group *options);
	struct item_drop* (*setdropitem) (int nameid, struct optdrop_group *options, int qty, struct item_data *data);
	struct item_drop* (*setlootitem) (struct item *item);
	int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data);
	void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag);
	int (*timer_delete) (int tid, int64 tick, int id, intptr_t data);
	int (*deleteslave_sub) (struct block_list *bl, va_list ap);
	int (*deleteslave) (struct mob_data *md);
	int (*respawn) (int tid, int64 tick, int id, intptr_t data);
	void (*log_damage) (struct mob_data *md, struct block_list *src, int damage);
	void (*damage) (struct mob_data *md, struct block_list *src, int damage);
	int (*dead) (struct mob_data *md, struct block_list *src, int type);
	void (*revive) (struct mob_data *md, unsigned int hp);
	int (*guardian_guildchange) (struct mob_data *md);
	int (*random_class) (int *value, size_t count);
	int (*class_change) (struct mob_data *md, int class_);
	void (*heal) (struct mob_data *md, unsigned int heal);
	int (*warpslave_sub) (struct block_list *bl, va_list ap);
	int (*warpslave) (struct block_list *bl, int range);
	int (*countslave_sub) (struct block_list *bl, va_list ap);
	int (*countslave) (struct block_list *bl);
	int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id);
	int (*getfriendhprate_sub) (struct block_list *bl, va_list ap);
	struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate);
	struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate);
	int (*getfriendstatus_sub) (struct block_list *bl, va_list ap);
	struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2);
	int (*skill_use) (struct mob_data *md, int64 tick, int event);
	int (*skill_event) (struct mob_data *md, struct block_list *src, int64 tick, int flag);
	int (*is_clone) (int class_);
	int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration);
	int (*clone_delete) (struct mob_data *md);
	unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max);
	void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust);
	bool (*read_optdrops_option) (struct config_setting_t *option, struct optdrop_group_optslot *entry, int *idx, bool *calc_rate, int slot, const char *group);
	bool (*read_optdrops_optslot) (struct config_setting_t *optslot, int n, int group_id, const char *group);
	bool (*read_optdrops_group) (struct config_setting_t *group, int n);
	bool (*read_optdrops_db) (void);
	void (*readdb) (void);
	bool (*lookup_const) (const struct config_setting_t *it, const char *name, int *value);
	bool (*get_const) (const struct config_setting_t *it, int *value);
	int (*db_validate_entry) (struct mob_db *entry, int n, const char *source);
	int (*read_libconfig) (const char *filename, bool ignore_missing);
	void (*read_db_additional_fields) (struct mob_db *entry, struct config_setting_t *it, int n, const char *source);
	int (*read_db_sub) (struct config_setting_t *mobt, int id, const char *source);
	void (*read_db_drops_sub) (struct mob_db *entry, struct config_setting_t *t);
	void (*read_db_mvpdrops_sub) (struct mob_db *entry, struct config_setting_t *t);
	uint32 (*read_db_mode_sub) (struct mob_db *entry, struct config_setting_t *t);
	struct optdrop_group *(*read_db_drops_option) (struct mob_db *entry, const char *item_name, struct config_setting_t *drop, int *drop_rate);
	void (*read_db_stats_sub) (struct mob_db *entry, struct config_setting_t *t);
	void (*read_db_viewdata_sub) (struct mob_db *entry, struct config_setting_t *t);
	void (*name_constants) (void);
	void (*mobavail_removal_notice) (void);
	int (*read_randommonster) (void);
	bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
	void (*readchatdb) (void);
	void (*readskilldb) (void);
	bool (*readdb_race2) (char *fields[], int columns, int current);
	bool (*readdb_itemratio) (char *str[], int columns, int current);
	void (*load) (bool minimal);
	void (*clear_spawninfo) (void);
	struct item_drop_ratio *(*get_item_drop_ratio) (int nameid);
	void (*set_item_drop_ratio) (int nameid, struct item_drop_ratio *ratio);
	int (*final_ratio_sub) (union DBKey key, struct DBData *data, va_list ap);
	void (*destroy_mob_db) (int index);
	void (*destroy_drop_groups) (void);
	bool (*skill_db_libconfig) (const char *filename, bool ignore_missing);
	bool (*skill_db_libconfig_sub) (struct config_setting_t *it, int n);
	bool (*skill_db_libconfig_sub_skill) (struct config_setting_t *it, int n, int mob_id);
};

#ifdef HERCULES_CORE
void mob_defaults(void);
#endif // HERCULES_CORE

HPShared struct mob_interface *mob;

#endif /* MAP_MOB_H */