summaryrefslogtreecommitdiff
path: root/src/char/int_guild.c
blob: f9dcc1d6409c8e57b9c7297d36a4e3762699cf0b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
/**
 * This file is part of Hercules.
 * http://herc.ws - http://github.com/HerculesWS/Hercules
 *
 * Copyright (C) 2012-2018  Hercules Dev Team
 * Copyright (C)  Athena Dev Teams
 *
 * Hercules is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#define HERCULES_CORE

#include "config/core.h" // DBPATH
#include "int_guild.h"

#include "char/char.h"
#include "char/inter.h"
#include "char/mapif.h"
#include "common/cbasetypes.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/socket.h"
#include "common/sql.h"
#include "common/strlib.h"
#include "common/timer.h"

#include <stdio.h>
#include <stdlib.h>

#define GS_MEMBER_UNMODIFIED 0x00
#define GS_MEMBER_MODIFIED 0x01
#define GS_MEMBER_NEW 0x02

#define GS_POSITION_UNMODIFIED 0x00
#define GS_POSITION_MODIFIED 0x01

// LSB = 0 => Alliance, LSB = 1 => Opposition
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08

static struct inter_guild_interface inter_guild_s;
struct inter_guild_interface *inter_guild;

static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};

static int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data)
{
	static int last_id = 0; //To know in which guild we were.
	int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
	struct DBIterator *iter = db_iterator(inter_guild->guild_db);
	union DBKey key;
	struct guild* g;

	if( last_id == 0 ) //Save the first guild in the list.
		state = 1;

	for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) )
	{
		if (!g)
			continue;
		if( state == 0 && g->guild_id == last_id )
			state++; //Save next guild in the list.
		else
		if( state == 1 && g->save_flag&GS_MASK )
		{
			inter_guild->tosql(g, g->save_flag&GS_MASK);
			g->save_flag &= ~GS_MASK;

			//Some guild saved.
			last_id = g->guild_id;
			state++;
		}

		if (g->save_flag == GS_REMOVE) {
			// Nothing to save, guild is ready for removal.
			if (chr->show_save_log)
				ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
			db_remove(inter_guild->guild_db, key);
		}
	}
	dbi_destroy(iter);

	if( state != 2 ) //Reached the end of the guild db without saving.
		last_id = 0; //Reset guild saved, return to beginning.

	state = inter_guild->guild_db->size(inter_guild->guild_db);
	if( state < 1 ) state = 1; //Calculate the time slot for the next save.
	timer->add(tick + autosave_interval/state, inter_guild->save_timer, 0, 0);
	return 0;
}

static int inter_guild_removemember_tosql(int account_id, int char_id)
{
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
		Sql_ShowDebug(inter->sql_handle);
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
		Sql_ShowDebug(inter->sql_handle);
	return 0;
}

// Save guild into sql
static int inter_guild_tosql(struct guild *g, int flag)
{
	// Table guild (GS_BASIC_MASK)
	// GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
	// GS_CONNECT `connect_member`,`average_lv`
	// GS_MES `mes1`,`mes2`
	// GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
	// GS_BASIC `name`,`master`,`char_id`

	// GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
	// GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
	// GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
	// GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
	// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)

	// temporary storage for str conversion. They must be twice the size of the
	// original string to ensure no overflows will occur. [Skotlex]
	char t_info[256];
	char esc_name[NAME_LENGTH*2+1];
	char esc_master[NAME_LENGTH*2+1];
	char new_guild = 0;
	int i=0;

	nullpo_ret(g);
	if (g->guild_id<=0 && g->guild_id != -1) return 0;

#ifdef NOISY
	ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).\n",g->guild_id, flag);
#endif

	SQL->EscapeStringLen(inter->sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
	SQL->EscapeStringLen(inter->sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
	*t_info = '\0';

	// Insert a new guild the guild
	if (flag&GS_BASIC && g->guild_id == -1) {
		strcat(t_info, " guild_create");

		// Create a new guild
		if (SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` "
				"(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
				"VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
				guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id)) {
			Sql_ShowDebug(inter->sql_handle);
			return 0; //Failed to create guild!
		} else {
			g->guild_id = (int)SQL->LastInsertId(inter->sql_handle);
			new_guild = 1;
		}
	}

	// If we need an update on an existing guild or more update on the new guild
	if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
	{
		StringBuf buf;
		bool add_comma = false;

		StrBuf->Init(&buf);
		StrBuf->Printf(&buf, "UPDATE `%s` SET ", guild_db);

		if (flag & GS_EMBLEM)
		{
			char emblem_data[sizeof(g->emblem_data)*2+1];
			char* pData = emblem_data;

			strcat(t_info, " emblem");
			// Convert emblem_data to hex
			//TODO: why not use binary directly? [ultramage]
			for(i=0; i<g->emblem_len; i++){
				*pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
				*pData++ = dataToHex[g->emblem_data[i] & 0x0F];
			}
			*pData = 0;
			StrBuf->Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
			add_comma = true;
		}
		if (flag & GS_BASIC)
		{
			strcat(t_info, " basic");
			if( add_comma )
				StrBuf->AppendStr(&buf, ", ");
			else
				add_comma = true;
			StrBuf->Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
		}
		if (flag & GS_CONNECT)
		{
			strcat(t_info, " connect");
			if( add_comma )
				StrBuf->AppendStr(&buf, ", ");
			else
				add_comma = true;
			StrBuf->Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
		}
		if (flag & GS_MES)
		{
			char esc_mes1[sizeof(g->mes1)*2+1];
			char esc_mes2[sizeof(g->mes2)*2+1];

			strcat(t_info, " mes");
			if( add_comma )
				StrBuf->AppendStr(&buf, ", ");
			else
				add_comma = true;
			SQL->EscapeStringLen(inter->sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
			SQL->EscapeStringLen(inter->sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
			StrBuf->Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
		}
		if (flag & GS_LEVEL)
		{
			strcat(t_info, " level");
			if( add_comma )
				StrBuf->AppendStr(&buf, ", ");
#if 0
			else //last condition using add_coma setting
				add_comma = true;
#endif // 0
			StrBuf->Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
		}
		StrBuf->Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
		if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) )
			Sql_ShowDebug(inter->sql_handle);
		StrBuf->Destroy(&buf);
	}

	if (flag&GS_MEMBER) {

		strcat(t_info, " members");
		// Update only needed players
		for(i=0;i<g->max_member;i++){
			struct guild_member *m = &g->member[i];
			if (!m->modified)
				continue;
			if(m->account_id) {
				//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
				SQL->EscapeStringLen(inter->sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
				if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
					"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
					guild_member_db, g->guild_id, m->account_id, m->char_id,
					m->hair, m->hair_color, m->gender,
					m->class, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
					Sql_ShowDebug(inter->sql_handle);
				if (m->modified&GS_MEMBER_NEW || new_guild == 1)
				{
					if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
						char_db, g->guild_id, m->char_id) )
						Sql_ShowDebug(inter->sql_handle);
				}
				m->modified = GS_MEMBER_UNMODIFIED;
			}
		}
	}

	if (flag&GS_POSITION){
		strcat(t_info, " positions");
		//printf("- Insert guild %d to guild_position\n",g->guild_id);
		for(i=0;i<MAX_GUILDPOSITION;i++){
			struct guild_position *p = &g->position[i];
			if (!p || !p->modified)
				continue;
			SQL->EscapeStringLen(inter->sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
			if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
				guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
				Sql_ShowDebug(inter->sql_handle);
			p->modified = GS_POSITION_UNMODIFIED;
		}
	}

	if (flag&GS_ALLIANCE)
	{
		// Delete current alliances
		// NOTE: no need to do it on both sides since both guilds in memory had
		// their info changed, not to mention this would also mess up oppositions!
		// [Skotlex]
		//if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
		if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
		{
			Sql_ShowDebug(inter->sql_handle);
		}
		else
		{
			//printf("- Insert guild %d to guild_alliance\n",g->guild_id);
			for(i=0;i<MAX_GUILDALLIANCE;i++)
			{
				struct guild_alliance *a=&g->alliance[i];
				if(a->guild_id>0)
				{
					SQL->EscapeStringLen(inter->sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
					if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
						"VALUES ('%d','%d','%d','%s')",
						guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
						Sql_ShowDebug(inter->sql_handle);
				}
			}
		}
	}

	if (flag&GS_EXPULSION){
		strcat(t_info, " expulsions");
		//printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
		for(i=0;i<MAX_GUILDEXPULSION;i++){
			struct guild_expulsion *e=&g->expulsion[i];
			if(e->account_id>0){
				char esc_mes[sizeof(e->mes)*2+1];

				SQL->EscapeStringLen(inter->sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
				SQL->EscapeStringLen(inter->sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
				if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
					"VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
					Sql_ShowDebug(inter->sql_handle);
			}
		}
	}

	if (flag&GS_SKILL){
		strcat(t_info, " skills");
		//printf("- Insert guild %d to guild_skill\n",g->guild_id);
		for(i=0;i<MAX_GUILDSKILL;i++){
			if (g->skill[i].id>0 && g->skill[i].lv>0){
				if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
					guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
					Sql_ShowDebug(inter->sql_handle);
			}
		}
	}

	if (chr->show_save_log)
		ShowInfo("Saved guild (%d - %s):%s\n", g->guild_id, g->name, t_info);
	return 1;
}

// Read guild from sql
static struct guild *inter_guild_fromsql(int guild_id)
{
	struct guild *g;
	char* data;
	size_t len;
	char* p;
	int i;

	if( guild_id <= 0 )
		return NULL;

	g = (struct guild*)idb_get(inter_guild->guild_db, guild_id);
	if( g )
		return g;

#ifdef NOISY
	ShowInfo("Guild load request (%d)...\n", guild_id);
#endif

	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
		"FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		return NULL;
	}

	if( SQL_SUCCESS != SQL->NextRow(inter->sql_handle) )
		return NULL;// Guild does not exists.

	CREATE(g, struct guild, 1);

	g->guild_id = guild_id;
	SQL->GetData(inter->sql_handle,  0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
	SQL->GetData(inter->sql_handle,  1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
	SQL->GetData(inter->sql_handle,  2, &data, NULL); g->guild_lv = atoi(data);
	SQL->GetData(inter->sql_handle,  3, &data, NULL); g->connect_member = atoi(data);
	SQL->GetData(inter->sql_handle,  4, &data, NULL); g->max_member = atoi(data);
	if (g->max_member > MAX_GUILD) {
		// Fix reduction of MAX_GUILD [PoW]
		ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
		g->max_member = MAX_GUILD;
	}
	SQL->GetData(inter->sql_handle,  5, &data, NULL); g->average_lv = atoi(data);
	SQL->GetData(inter->sql_handle,  6, &data, NULL); g->exp = strtoull(data, NULL, 10);
	SQL->GetData(inter->sql_handle,  7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
	SQL->GetData(inter->sql_handle,  8, &data, NULL); g->skill_point = atoi(data);
	SQL->GetData(inter->sql_handle,  9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
	SQL->GetData(inter->sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
	SQL->GetData(inter->sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
	SQL->GetData(inter->sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
	SQL->GetData(inter->sql_handle, 13, &data, &len);
	// convert emblem data from hexadecimal to binary
	//TODO: why not store it in the db as binary directly? [ultramage]
	for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
	{
		if( *data >= '0' && *data <= '9' )
			*p = *data - '0';
		else if( *data >= 'a' && *data <= 'f' )
			*p = *data - 'a' + 10;
		else if( *data >= 'A' && *data <= 'F' )
			*p = *data - 'A' + 10;
		*p <<= 4;
		++data;

		if( *data >= '0' && *data <= '9' )
			*p |= *data - '0';
		else if( *data >= 'a' && *data <= 'f' )
			*p |= *data - 'a' + 10;
		else if( *data >= 'A' && *data <= 'F' )
			*p |= *data - 'A' + 10;
		++data;
	}

	// load guild member info
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT g.`account_id`,g.`char_id`,g.`hair`,g.`hair_color`,g.`gender`,g.`class`,g.`lv`,g.`exp`,g.`exp_payper`,g.`online`,g.`position`,g.`name`,c.`last_login`"
		"FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d' ORDER BY `position`", guild_member_db, char_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		aFree(g);
		return NULL;
	}
	for( i = 0; i < g->max_member && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
	{
		struct guild_member* m = &g->member[i];

		SQL->GetData(inter->sql_handle,  0, &data, NULL); m->account_id = atoi(data);
		SQL->GetData(inter->sql_handle,  1, &data, NULL); m->char_id = atoi(data);
		SQL->GetData(inter->sql_handle,  2, &data, NULL); m->hair = atoi(data);
		SQL->GetData(inter->sql_handle,  3, &data, NULL); m->hair_color = atoi(data);
		SQL->GetData(inter->sql_handle,  4, &data, NULL); m->gender = atoi(data);
		SQL->GetData(inter->sql_handle,  5, &data, NULL); m->class = atoi(data);
		SQL->GetData(inter->sql_handle,  6, &data, NULL); m->lv = atoi(data);
		SQL->GetData(inter->sql_handle,  7, &data, NULL); m->exp = strtoull(data, NULL, 10);
		SQL->GetData(inter->sql_handle,  8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
		SQL->GetData(inter->sql_handle,  9, &data, NULL); m->online = atoi(data);
		SQL->GetData(inter->sql_handle, 10, &data, NULL); m->position = atoi(data);
		if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
			m->position = MAX_GUILDPOSITION - 1;
		SQL->GetData(inter->sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
		SQL->GetData(inter->sql_handle, 12, &data, NULL);
		if (data != NULL)
			m->last_login = atoi(data);
		m->modified = GS_MEMBER_UNMODIFIED;
	}

	//printf("- Read guild_position %d from sql \n",guild_id);
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		aFree(g);
		return NULL;
	}
	while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
	{
		int position;
		struct guild_position *pos;

		SQL->GetData(inter->sql_handle, 0, &data, NULL); position = atoi(data);
		if( position < 0 || position >= MAX_GUILDPOSITION )
			continue;// invalid position
		pos = &g->position[position];
		SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH));
		SQL->GetData(inter->sql_handle, 2, &data, NULL); pos->mode = atoi(data);
		SQL->GetData(inter->sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data);
		pos->modified = GS_POSITION_UNMODIFIED;
	}

	//printf("- Read guild_alliance %d from sql \n",guild_id);
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		aFree(g);
		return NULL;
	}
	for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
	{
		struct guild_alliance* a = &g->alliance[i];

		SQL->GetData(inter->sql_handle, 0, &data, NULL); a->opposition = atoi(data);
		SQL->GetData(inter->sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
		SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
	}

	//printf("- Read guild_expulsion %d from sql \n",guild_id);
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		aFree(g);
		return NULL;
	}
	for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
	{
		struct guild_expulsion *e = &g->expulsion[i];

		SQL->GetData(inter->sql_handle, 0, &data, NULL); e->account_id = atoi(data);
		SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
		SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
	}

	//printf("- Read guild_skill %d from sql \n",guild_id);
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
	{
		Sql_ShowDebug(inter->sql_handle);
		aFree(g);
		return NULL;
	}

	for (i = 0; i < MAX_GUILDSKILL; i++) {
		//Skill IDs must always be initialized. [Skotlex]
		g->skill[i].id = i + GD_SKILLBASE;
	}

	while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
	{
		int id;
		SQL->GetData(inter->sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
		if( id < 0 || id >= MAX_GUILDSKILL )
			continue;// invalid guild skill
		SQL->GetData(inter->sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
	}
	SQL->FreeResult(inter->sql_handle);

	idb_put(inter_guild->guild_db, guild_id, g); //Add to cache
	g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.

	if (chr->show_save_log)
		ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);

	return g;
}

// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
static int inter_guild_castle_tosql(struct guild_castle *gc)
{
	StringBuf buf;
	int i;

	nullpo_ret(gc);
	StrBuf->Init(&buf);
	StrBuf->Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
	                 "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
	                 guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
	                 gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
	for (i = 0; i < MAX_GUARDIANS; ++i)
		StrBuf->Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);

	if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)))
		Sql_ShowDebug(inter->sql_handle);
	else if (chr->show_save_log)
		ShowInfo("Saved guild castle (%d)\n", gc->castle_id);

	StrBuf->Destroy(&buf);
	return 0;
}

// Read guild_castle from SQL
static struct guild_castle *inter_guild_castle_fromsql(int castle_id)
{
	char *data;
	int i;
	StringBuf buf;
	struct guild_castle *gc = idb_get(inter_guild->castle_db, castle_id);

	if (gc != NULL)
		return gc;

	StrBuf->Init(&buf);
	StrBuf->AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
	                    "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
	for (i = 0; i < MAX_GUARDIANS; ++i)
		StrBuf->Printf(&buf, ", `visibleG%d`", i);
	StrBuf->Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
	if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
		Sql_ShowDebug(inter->sql_handle);
		StrBuf->Destroy(&buf);
		return NULL;
	}
	StrBuf->Destroy(&buf);

	CREATE(gc, struct guild_castle, 1);
	gc->castle_id = castle_id;

	if (SQL_SUCCESS == SQL->NextRow(inter->sql_handle)) {
		SQL->GetData(inter->sql_handle, 1, &data, NULL); gc->guild_id =  atoi(data);
		SQL->GetData(inter->sql_handle, 2, &data, NULL); gc->economy = atoi(data);
		SQL->GetData(inter->sql_handle, 3, &data, NULL); gc->defense = atoi(data);
		SQL->GetData(inter->sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
		SQL->GetData(inter->sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
		SQL->GetData(inter->sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
		SQL->GetData(inter->sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
		SQL->GetData(inter->sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
		SQL->GetData(inter->sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
		for (i = 10; i < 10+MAX_GUARDIANS; i++) {
			SQL->GetData(inter->sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
		}
	}
	SQL->FreeResult(inter->sql_handle);

	idb_put(inter_guild->castle_db, castle_id, gc);

	if (chr->show_save_log)
		ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);

	return gc;
}


// Read exp_guild.txt
static bool inter_guild_exp_parse_row(char *split[], int column, int current)
{
	int64 exp = strtoll(split[0], NULL, 10);
	nullpo_retr(true, split);

	if (exp < 0 || exp >= UINT_MAX) {
		ShowError("exp_guild: Invalid exp %"PRId64" (valid range: 0 - %u) at line %d\n", exp, UINT_MAX, current);
		return false;
	}

	inter_guild->exp[current] = (unsigned int)exp;
	return true;
}


static int inter_guild_CharOnline(int char_id, int guild_id)
{
	struct guild *g;
	int i;

	if (guild_id == -1) {
		//Get guild_id from the database
		if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
		{
			Sql_ShowDebug(inter->sql_handle);
			return 0;
		}

		if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
		{
			char* data;

			SQL->GetData(inter->sql_handle, 0, &data, NULL);
			guild_id = atoi(data);
		}
		else
		{
			guild_id = 0;
		}
		SQL->FreeResult(inter->sql_handle);
	}
	if (guild_id == 0)
		return 0; //No guild...

	g = inter_guild->fromsql(guild_id);
	if(!g) {
		ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
		return 0;
	}

	//Member has logged in before saving, tell saver not to delete
	if(g->save_flag & GS_REMOVE)
		g->save_flag &= ~GS_REMOVE;

	//Set member online
	ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
	if( i < g->max_member )
	{
		g->member[i].online = 1;
		g->member[i].modified = GS_MEMBER_MODIFIED;
	}

	return 1;
}

static int inter_guild_CharOffline(int char_id, int guild_id)
{
	struct guild *g=NULL;
	int online_count, i;

	if (guild_id == -1)
	{
		//Get guild_id from the database
		if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
		{
			Sql_ShowDebug(inter->sql_handle);
			return 0;
		}

		if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
		{
			char* data;

			SQL->GetData(inter->sql_handle, 0, &data, NULL);
			guild_id = atoi(data);
		}
		else
		{
			guild_id = 0;
		}
		SQL->FreeResult(inter->sql_handle);
	}
	if (guild_id == 0)
		return 0; //No guild...

	//Character has a guild, set character offline and check if they were the only member online
	g = inter_guild->fromsql(guild_id);
	if (g == NULL) //Guild not found?
		return 0;

	//Set member offline
	ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
	if( i < g->max_member )
	{
		g->member[i].online = 0;
		g->member[i].modified = GS_MEMBER_MODIFIED;
	}

	online_count = 0;
	for( i = 0; i < g->max_member; i++ )
		if( g->member[i].online )
			online_count++;

	// Remove guild from memory if no players online
	if( online_count == 0 )
		g->save_flag |= GS_REMOVE;

	return 1;
}

// Initialize guild sql
static int inter_guild_sql_init(void)
{
	//Initialize the guild cache
	inter_guild->guild_db= idb_alloc(DB_OPT_RELEASE_DATA);
	inter_guild->castle_db = idb_alloc(DB_OPT_RELEASE_DATA);

	//Read exp file
	sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, inter_guild->exp_parse_row);

	timer->add_func_list(inter_guild->save_timer, "inter_guild->save_timer");
	timer->add(timer->gettick() + 10000, inter_guild->save_timer, 0, 0);
	return 0;
}

/**
 * @see DBApply
 */
static int inter_guild_db_final(union DBKey key, struct DBData *data, va_list ap)
{
	struct guild *g = DB->data2ptr(data);
	nullpo_ret(g);
	if (g->save_flag&GS_MASK) {
		inter_guild->tosql(g, g->save_flag&GS_MASK);
		return 1;
	}
	return 0;
}

static void inter_guild_sql_final(void)
{
	inter_guild->guild_db->destroy(inter_guild->guild_db, inter_guild->db_final);
	db_destroy(inter_guild->castle_db);
	return;
}

// Get guild_id by its name. Returns 0 if not found, -1 on error.
static int inter_guild_search_guildname(const char *str)
{
	int guild_id;
	char esc_name[NAME_LENGTH*2+1];

	nullpo_retr(-1, str);
	SQL->EscapeStringLen(inter->sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
	//Lookup guilds with the same name
	if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
	{
		Sql_ShowDebug(inter->sql_handle);
		return -1;
	}

	if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
	{
		char* data;

		SQL->GetData(inter->sql_handle, 0, &data, NULL);
		guild_id = atoi(data);
	}
	else
	{
		guild_id = 0;
	}
	SQL->FreeResult(inter->sql_handle);
	return guild_id;
}

// Check if guild is empty
static bool inter_guild_check_empty(struct guild *g)
{
	int i;
	nullpo_ret(g);
	ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
	if( i < g->max_member)
		return false; // not empty

	//Let the calling function handle the guild removal in case they need
	//to do something else with it before freeing the data. [Skotlex]
	return true;
}

static unsigned int inter_guild_nextexp(int level)
{
	if (level == 0)
		return 1;
	if (level <= 0 || level > MAX_GUILDLEVEL)
		return 0;

	return inter_guild->exp[level-1];
}

static int inter_guild_checkskill(struct guild *g, int id)
{
	int idx = id - GD_SKILLBASE;

	nullpo_ret(g);
	if(idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	return g->skill[idx].lv;
}

static int inter_guild_calcinfo(struct guild *g)
{
	int i,c;
	unsigned int nextexp;
	struct guild before = *g; // Save guild current values

	nullpo_ret(g);
	if(g->guild_lv<=0)
		g->guild_lv = 1;
	nextexp = inter_guild->nextexp(g->guild_lv);

	// Consume guild exp and increase guild level
	while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL
		g->exp-=nextexp;
		g->guild_lv++;
		g->skill_point++;
		nextexp = inter_guild->nextexp(g->guild_lv);
	}

	// Save next exp step
	g->next_exp = nextexp;

	// Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv.
	g->max_member = BASE_GUILD_SIZE + inter_guild->checkskill(g, GD_EXTENSION) * 6;
	if(g->max_member > MAX_GUILD)
	{
		ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
		g->max_member = MAX_GUILD;
	}

	// Compute the guild average level level
	g->average_lv=0;
	g->connect_member=0;
	for(i=c=0;i<g->max_member;i++)
	{
		if(g->member[i].account_id>0)
		{
			if (g->member[i].lv >= 0)
			{
				g->average_lv+=g->member[i].lv;
				c++;
			}
			else
			{
				ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
			}

			if(g->member[i].online)
				g->connect_member++;
		}
	}
	if(c)
		g->average_lv /= c;

	// Check if guild stats has change
	if (g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point) {
		g->save_flag |= GS_LEVEL;
		mapif->guild_info(-1,g);
		return 1;
	}

	return 0;
}

static struct guild *inter_guild_create(const char *name, const struct guild_member *master)
{
	struct guild *g;
	int i=0;
#ifdef NOISY
	ShowInfo("Creating Guild (%s)\n", name);
#endif
	nullpo_ret(name);
	nullpo_ret(master);
	if(inter_guild->search_guildname(name) != 0){
		ShowInfo("int_guild: guild with same name exists [%s]\n",name);
		return NULL;
	}
	// Check Authorized letters/symbols in the name of the character
	if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) == NULL) {
				return NULL;
			}
	} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) != NULL) {
				return NULL;
			}
	}

	g = (struct guild *)aMalloc(sizeof(struct guild));
	memset(g,0,sizeof(struct guild));

	memcpy(g->name,name,NAME_LENGTH);
	memcpy(g->master,master->name,NAME_LENGTH);
	memcpy(&g->member[0],master,sizeof(struct guild_member));
	g->member[0].modified = GS_MEMBER_MODIFIED;

	// Set default positions
	g->position[0].mode = GPERM_ALL;
	strcpy(g->position[0].name,"GuildMaster");
	strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
	g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
	for(i=1;i<MAX_GUILDPOSITION-1;i++) {
		sprintf(g->position[i].name,"Position %d",i+1);
		g->position[i].modified = GS_POSITION_MODIFIED;
	}

	// Initialize guild property
	g->max_member = BASE_GUILD_SIZE;
	g->average_lv = master->lv;
	g->connect_member = 1;
	g->guild_lv = 1;

	for(i=0;i<MAX_GUILDSKILL;i++)
		g->skill[i].id=i + GD_SKILLBASE;
	g->guild_id= -1; //Request to create guild.

	// Create the guild
	if (!inter_guild->tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
		//Failed to Create guild....
		ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
		aFree(g);
		return NULL;
	}
	ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);

	//Add to cache
	idb_put(inter_guild->guild_db, g->guild_id, g);

	if (inter->enable_logs)
		inter->log("guild %s (id=%d) created by master %s (id=%d)\n",
			name, g->guild_id, master->name, master->account_id);

	return g;
}

// Add member to guild
static bool inter_guild_add_member(int guild_id, const struct guild_member *member, int map_fd)
{
	struct guild * g;
	int i;
	nullpo_ret(member);

	g = inter_guild->fromsql(guild_id);
	if (g == NULL) {
		mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 1); // 1: Failed to add
		return false;
	}

	// Find an empty slot
	for (i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id == 0) {
			g->member[i] = *member;
			g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
			mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 0); // 0: success
			if (!inter_guild->calcinfo(g)) //Send members if it was not invoked.
				mapif->guild_info(-1, g);

			g->save_flag |= GS_MEMBER;
			if (g->save_flag&GS_REMOVE)
				g->save_flag&=~GS_REMOVE;
			return true;
		}
	}

	mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 1); // 1: Failed to add
	return false;
}

// Delete member from guild
static bool inter_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes, int map_fd)
{
	int i;

	struct guild *g = inter_guild->fromsql(guild_id);
	if (g == NULL) {
		// Unknown guild, just update the player
		if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id))
			Sql_ShowDebug(inter->sql_handle);
		// mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
		return false;
	}

	nullpo_ret(mes);
	// Find the member
	ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id);
	if (i == g->max_member) {
		//TODO
		return false;
	}

	if (flag) {
		// Write expulsion reason
		// Find an empty slot
		int j;
		ARR_FIND(0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0);
		if (j == MAX_GUILDEXPULSION) {
			// Expulsion list is full, flush the oldest one
			for (j = 0; j < MAX_GUILDEXPULSION - 1; j++)
				g->expulsion[j] = g->expulsion[j+1];
			j = MAX_GUILDEXPULSION-1;
		}
		// Save the expulsion entry
		g->expulsion[j].account_id = account_id;
		safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
		safestrncpy(g->expulsion[j].mes, mes, 40);
	}

	mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
	inter_guild->removemember_tosql(g->member[i].account_id,g->member[i].char_id);

	memset(&g->member[i],0,sizeof(struct guild_member));

	if (inter_guild->check_empty(g)) {
		inter_guild->disband(guild_id);
	} else {
		//Update member info.
		if (!inter_guild->calcinfo(g))
			mapif->guild_info(map_fd,g);
		g->save_flag |= GS_EXPULSION;
	}

	return true;
}

// Change member info
static bool inter_guild_update_member_info_short(int guild_id, int account_id, int char_id, int online, int lv, int class)
{
	// Could speed up by manipulating only guild_member
	struct guild *g;
	int i,sum,c;
	int prev_count, prev_alv;

	g = inter_guild->fromsql(guild_id);
	if (g == NULL)
		return false;

	ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id);
	if (i < g->max_member) {
		g->member[i].online = online;
		g->member[i].lv = lv;
		g->member[i].class = class;
		g->member[i].last_login = (uint32)time(NULL);
		g->member[i].modified = GS_MEMBER_MODIFIED;
		mapif->guild_memberinfoshort(g, i);
	}

	prev_count = g->connect_member;
	prev_alv = g->average_lv;

	g->average_lv = 0;
	g->connect_member = 0;
	c = 0;
	sum = 0;

	for (i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id > 0) {
			sum += g->member[i].lv;
			c++;
		}
		if (g->member[i].online)
			g->connect_member++;
	}

	if (c != 0) { // this check should always succeed...
		g->average_lv = sum / c;
		if (g->connect_member != prev_count || g->average_lv != prev_alv)
			g->save_flag |= GS_CONNECT;
		if (g->save_flag & GS_REMOVE)
			g->save_flag &= ~GS_REMOVE;
	}
	g->save_flag |= GS_MEMBER; //Update guild member data
	return true;
}

// BreakGuild
static bool inter_guild_disband(int guild_id)
{
	struct guild *g = inter_guild->fromsql(guild_id);
	if (g == NULL)
		return false;

	// Delete guild from sql
	//printf("- Delete guild %d from guild\n",guild_id);
	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	//printf("- Update guild %d of char\n",guild_id);
	if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id))
		Sql_ShowDebug(inter->sql_handle);

	mapif->guild_broken(guild_id, 0);

	if (inter->enable_logs)
		inter->log("guild %s (id=%d) broken\n", g->name, guild_id);

	//Remove the guild from memory. [Skotlex]
	idb_remove(inter_guild->guild_db, guild_id);

	return true;
}

/**
 * Changes basic guild information
 * The types are available in mmo.h::guild_basic_info
 **/
static bool inter_guild_update_basic_info(int guild_id, int type, const void *data, int len)
{
	struct guild *g;
	struct guild_skill gd_skill;
	short value;
	g = inter_guild->fromsql(guild_id);

	if (g == NULL)
		return false;

	nullpo_ret(data);
	switch (type) {
		case GBI_EXP:
			value = *((const int16 *)data);
			if( value < 0 && abs(value) > g->exp )
				return 0;
			g->exp += value;
			inter_guild->calcinfo(g);
			break;

		case GBI_GUILDLV:
			value = *((const int16 *)data);
			if (value > 0 && g->guild_lv + value <= MAX_GUILDLEVEL) {
				g->guild_lv += value;
				g->skill_point += value;
			} else if (value < 0 && g->guild_lv + value >= 1)
				g->guild_lv += value;
			break;

		case GBI_SKILLPOINT:
			value = *((const int16 *)data);
			if( g->skill_point+value < 0 )
				return 0;
			g->skill_point += value;
			break;

		case GBI_SKILLLV:
			gd_skill = *((const struct guild_skill*)data);
			memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill));
			if( !inter_guild->calcinfo(g) )
				mapif->guild_info(-1,g);
			g->save_flag |= GS_SKILL;
			mapif->guild_skillupack(g->guild_id, gd_skill.id, 0);
			break;

		default:
			ShowError("int_guild: GuildBasicInfoChange: Unknown type %d, see mmo.h::guild_basic_info for more information\n",type);
			return false;
	}
	mapif->guild_info(-1,g);
	g->save_flag |= GS_LEVEL;

	return true;
}

// Modification of the guild
static bool inter_guild_update_member_info(int guild_id, int account_id, int char_id, int type, const char *data, int len)
{
	// Could make some improvement in speed, because only change guild_member
	int i;
	struct guild *g;

	nullpo_ret(data);
	g = inter_guild->fromsql(guild_id);
	if(g==NULL)
		return false;

	// Search the member
	for (i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id == account_id && g->member[i].char_id==char_id)
			break;
	}

	// Not Found
	if(i==g->max_member){
		ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
			account_id,char_id,guild_id,g->name);
		return false;
	}

	switch(type)
	{
		case GMI_POSITION:
		{
			g->member[i].position = *(const short *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER;
			break;
		}
		case GMI_EXP:
		{
			uint64 old_exp = g->member[i].exp;
			g->member[i].exp = *(const uint64 *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			if (g->member[i].exp > old_exp) {
				uint64 exp = g->member[i].exp - old_exp;

				// Compute gained exp
				if (guild_exp_rate != 100)
					exp = exp*guild_exp_rate/100;

				// Update guild exp
				if (exp > UINT64_MAX - g->exp)
					g->exp = UINT64_MAX;
				else
					g->exp+=exp;

				inter_guild->calcinfo(g);
				mapif->guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
				g->save_flag |= GS_LEVEL;
			}
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER;
			break;
		}
		case GMI_HAIR:
		{
			g->member[i].hair = *(const short *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_HAIR_COLOR:
		{
			g->member[i].hair_color = *(const short *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_GENDER:
		{
			g->member[i].gender = *(const short *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_CLASS:
		{
			g->member[i].class = *(const int16 *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		case GMI_LEVEL:
		{
			g->member[i].lv = *(const short *)data;
			g->member[i].modified = GS_MEMBER_MODIFIED;
			mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
			g->save_flag |= GS_MEMBER; //Save new data.
			break;
		}
		default:
		  ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
		  return false;
		  break;
	}
	return true;
}

static int inter_guild_sex_changed(int guild_id, int account_id, int char_id, short gender)
{
	return inter_guild->update_member_info(guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}

static int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char *name)
{
	struct guild *g;
	int i, flag = 0;

	nullpo_ret(name);
	g = inter_guild->fromsql(guild_id);
	if( g == NULL )
	{
		ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
		return 0;
	}

	ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
	if( i == g->max_member )
	{
		ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
		return 0;
	}

	if( !strcmp(g->member[i].name, g->master) )
	{
		safestrncpy(g->master, name, NAME_LENGTH);
		flag |= GS_BASIC;
	}
	safestrncpy(g->member[i].name, name, NAME_LENGTH);
	g->member[i].modified = GS_MEMBER_MODIFIED;
	flag |= GS_MEMBER;

	if( !inter_guild->tosql(g, flag) )
		return 0;

	mapif->guild_info(-1,g);

	return 0;
}

// Change a position desc
static bool inter_guild_update_position(int guild_id, int idx, const struct guild_position *p)
{
	// Could make some improvement in speed, because only change guild_position
	struct guild *g;

	nullpo_ret(p);
	g = inter_guild->fromsql(guild_id);
	if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
		return false;

	memcpy(&g->position[idx],p,sizeof(struct guild_position));
	mapif->guild_position(g,idx);
	g->position[idx].modified = GS_POSITION_MODIFIED;
	g->save_flag |= GS_POSITION; // Change guild_position
	return true;
}

// Guild Skill UP
static bool inter_guild_use_skill_point(int guild_id, uint16 skill_id, int account_id, int max)
{
	struct guild * g;
	int idx = skill_id - GD_SKILLBASE;

	g = inter_guild->fromsql(guild_id);
	if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
		return false;

	if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < max) {
		g->skill[idx].lv++;
		g->skill_point--;
		if (!inter_guild->calcinfo(g))
			mapif->guild_info(-1,g);
		mapif->guild_skillupack(guild_id,skill_id,account_id);
		g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
	}
	return true;
}

//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static bool inter_guild_remove_alliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
	int i;
	char name[NAME_LENGTH];

	nullpo_retr(-1, g);
	ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
	if( i == MAX_GUILDALLIANCE )
		return false;

	strcpy(name, g->alliance[i].name);
	g->alliance[i].guild_id=0;

	mapif->guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
	g->save_flag |= GS_ALLIANCE;
	return true;
}

// Alliance modification
static bool inter_guild_change_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
{
	// Could speed up
	struct guild *g[2] = { NULL };
	int j,i;
	g[0] = inter_guild->fromsql(guild_id1);
	g[1] = inter_guild->fromsql(guild_id2);

	if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
		return inter_guild->remove_alliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.

	if(g[0]==NULL || g[1]==NULL)
		return false;

	if( flag&GUILD_ALLIANCE_REMOVE ) {
		// Remove alliance/opposition, in case of alliance, remove on both side
		for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) {
			ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
			if( j < MAX_GUILDALLIANCE )
				g[i]->alliance[j].guild_id = 0;
		}
	} else {
		// Add alliance, in case of alliance, add on both side
		for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) {
			// Search an empty slot
			ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
			if( j < MAX_GUILDALLIANCE ) {
				g[i]->alliance[j].guild_id=g[1-i]->guild_id;
				memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
				// Set alliance type
				g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
			}
		}
	}

	// Send on all map the new alliance/opposition
	mapif->guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);

	// Mark the two guild to be saved
	g[0]->save_flag |= GS_ALLIANCE;
	g[1]->save_flag |= GS_ALLIANCE;
	return true;
}

// Change guild message
static bool inter_guild_update_notice(int guild_id, const char *mes1, const char *mes2)
{
	struct guild *g;

	nullpo_ret(mes1);
	nullpo_ret(mes2);
	g = inter_guild->fromsql(guild_id);
	if(g==NULL)
		return false;

	memcpy(g->mes1,mes1,MAX_GUILDMES1);
	memcpy(g->mes2,mes2,MAX_GUILDMES2);
	g->save_flag |= GS_MES; //Change mes of guild
	mapif->guild_notice(g);
	return true;
}

static bool inter_guild_update_emblem(int len, int guild_id, const char *data)
{
	struct guild * g;

	nullpo_ret(data);
	g = inter_guild->fromsql(guild_id);
	if(g==NULL)
		return false;

	if (len > sizeof(g->emblem_data))
		len = sizeof(g->emblem_data);

	memcpy(g->emblem_data,data,len);
	g->emblem_len=len;
	g->emblem_id++;
	g->save_flag |= GS_EMBLEM; //Change guild
	mapif->guild_emblem(g);
	return true;
}

static bool inter_guild_update_castle_data(int castle_id, int index, int value)
{
	struct guild_castle *gc = inter_guild->castle_fromsql(castle_id);

	if (gc == NULL) {
		ShowError("inter_guild->update_castle_data: castle id=%d not found\n", castle_id);
		return false;
	}

	switch (index) {
		case 1:
			if (inter->enable_logs && gc->guild_id != value) {
				int gid = (value) ? value : gc->guild_id;
				struct guild *g = idb_get(inter_guild->guild_db, gid);
				inter->log("guild %s (id=%d) %s castle id=%d\n",
				          (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
			}
			gc->guild_id = value;
			break;
		case 2: gc->economy = value; break;
		case 3: gc->defense = value; break;
		case 4: gc->triggerE = value; break;
		case 5: gc->triggerD = value; break;
		case 6: gc->nextTime = value; break;
		case 7: gc->payTime = value; break;
		case 8: gc->createTime = value; break;
		case 9: gc->visibleC = value; break;
		default:
			if (index > 9 && index <= 9+MAX_GUARDIANS) {
				gc->guardian[index-10].visible = value;
				break;
			}
			ShowError("inter_guild->update_castle_data: not found index=%d\n", index);
			return false;
	}
	inter_guild->castle_tosql(gc);
	return true;
}

static bool inter_guild_change_leader(int guild_id, const char *name, int len)
{
	struct guild * g;
	struct guild_member gm;
	int pos;

	nullpo_ret(name);
	g = inter_guild->fromsql(guild_id);

	if(g==NULL || len > NAME_LENGTH)
		return 0;

	// Find member (name)
	for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);

	if (pos == g->max_member)
		return 0; //Character not found??

	// Switch current and old GM
	memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
	memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
	memcpy(&g->member[0], &gm, sizeof(struct guild_member));

	// Switch positions
	g->member[pos].position = g->member[0].position;
	g->member[pos].modified = GS_MEMBER_MODIFIED;
	g->member[0].position = 0; //Position 0: guild Master.
	g->member[0].modified = GS_MEMBER_MODIFIED;

	safestrncpy(g->master, name, len);
	if (len < NAME_LENGTH)
		g->master[len] = '\0';

	ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
	g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
	mapif->guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
	return true;
}

// Communication from the map server
// - Can analyzed only one by one packet
// Data packet length that you set to inter.c
//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
// Must Return
//  1 : ok
//  0 : error
static int inter_guild_parse_frommap(int fd)
{
	RFIFOHEAD(fd);
	switch(RFIFOW(fd,0)) {
	case 0x3030: mapif->parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), RFIFOP(fd,32)); break;
	case 0x3031: mapif->parse_GuildInfo(fd,RFIFOL(fd,2)); break;
	case 0x3032: mapif->parse_GuildAddMember(fd, RFIFOL(fd,4), RFIFOP(fd,8)); break;
	case 0x3033: mapif->parse_GuildMasterChange(fd, RFIFOL(fd,4), RFIFOP(fd,8), RFIFOW(fd,2)-8); break;
	case 0x3034: mapif->parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break;
	case 0x3035: mapif->parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
	case 0x3036: mapif->parse_BreakGuild(fd,RFIFOL(fd,2)); break;
	case 0x3037: mapif->parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
	case 0x3039: mapif->parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
	case 0x303A: mapif->parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
	case 0x303B: mapif->parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break;
	case 0x303C: mapif->parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
	case 0x303D: mapif->parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
	case 0x303E: mapif->parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break;
	case 0x303F: mapif->parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break;
	case 0x3040: mapif->parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOP(fd,4)); break;
	case 0x3041: mapif->parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;

	default:
		return 0;
	}

	return 1;
}

static int inter_guild_broken(int guild_id)
{
	return mapif->guild_broken(guild_id, 0);
}

void inter_guild_defaults(void)
{
	inter_guild = &inter_guild_s;

	inter_guild->guild_db = NULL;
	inter_guild->castle_db = NULL;
	memset(inter_guild->exp, 0, sizeof(inter_guild->exp));

	inter_guild->save_timer = inter_guild_save_timer;
	inter_guild->removemember_tosql = inter_guild_removemember_tosql;
	inter_guild->tosql = inter_guild_tosql;
	inter_guild->fromsql = inter_guild_fromsql;
	inter_guild->castle_tosql = inter_guild_castle_tosql;
	inter_guild->castle_fromsql = inter_guild_castle_fromsql;
	inter_guild->exp_parse_row = inter_guild_exp_parse_row;
	inter_guild->CharOnline = inter_guild_CharOnline;
	inter_guild->CharOffline = inter_guild_CharOffline;
	inter_guild->sql_init = inter_guild_sql_init;
	inter_guild->db_final = inter_guild_db_final;
	inter_guild->sql_final = inter_guild_sql_final;
	inter_guild->search_guildname = inter_guild_search_guildname;
	inter_guild->check_empty = inter_guild_check_empty;
	inter_guild->nextexp = inter_guild_nextexp;
	inter_guild->checkskill = inter_guild_checkskill;
	inter_guild->calcinfo = inter_guild_calcinfo;
	inter_guild->sex_changed = inter_guild_sex_changed;
	inter_guild->charname_changed = inter_guild_charname_changed;
	inter_guild->parse_frommap = inter_guild_parse_frommap;
	inter_guild->broken = inter_guild_broken;
	inter_guild->create = inter_guild_create;
	inter_guild->add_member = inter_guild_add_member;
	inter_guild->leave = inter_guild_leave;
	inter_guild->update_member_info_short = inter_guild_update_member_info_short;
	inter_guild->update_member_info = inter_guild_update_member_info;
	inter_guild->disband = inter_guild_disband;
	inter_guild->update_basic_info = inter_guild_update_basic_info;
	inter_guild->update_position = inter_guild_update_position;
	inter_guild->use_skill_point = inter_guild_use_skill_point;
	inter_guild->remove_alliance = inter_guild_remove_alliance;
	inter_guild->change_alliance = inter_guild_change_alliance;
	inter_guild->update_notice = inter_guild_update_notice;
	inter_guild->update_emblem = inter_guild_update_emblem;
	inter_guild->update_castle_data = inter_guild_update_castle_data;
	inter_guild->change_leader = inter_guild_change_leader;
}