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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium SE - Vidblainn
//================= Description ===========================================
//= NPCs related to the WoE:SE castle Vidblainn
//================= Current Version =======================================
//= 1.0
//=========================================================================

-	duplicate(Manager#template)	Manager#schg_cas03	FAKE_NPC
-	duplicate(gard#template)	gard1#schg_cas03	FAKE_NPC
-	duplicate(gard#template)	gard2#schg_cas03	FAKE_NPC
-	duplicate(df#template)	df1#schg_cas03	FAKE_NPC
-	duplicate(df#template)	df2#schg_cas03	FAKE_NPC
-	duplicate(RL#template)	RL0#schg_cas03	FAKE_NPC
-	duplicate(RL#template)	RL1#schg_cas03	FAKE_NPC
-	duplicate(RL#template)	RL2#schg_cas03	FAKE_NPC
-	duplicate(RL#template)	RL3#schg_cas03	FAKE_NPC

schg_cas03,88,90,3	duplicate(Steward#template)	Steward#sc03	1_M_JOBTESTER
schg_cas03,287,226,5	duplicate(Guardian#template)	Elzee#sc03	4_M_LGTGUARD
schg_cas03,50,50,3	duplicate(Kafra#template)	Kafra Employee#sc03	4_F_KAFRA1
schg_cas03,242,309,0	duplicate(Guardian Stone#template)	1st Guardian Stone#sc03	CLEAR_NPC
schg_cas03,376,250,0	duplicate(Guardian Stone#template)	2nd Guardian Stone#sc03	CLEAR_NPC
schg_cas03,335,298,0	duplicate(Control#template)	Control Device01#sc03	HIDDEN_NPC
schg_cas03,200,227,0	duplicate(Control#template)	Control Device02#sc03	HIDDEN_NPC
schg_cas03,273,205,0	duplicate(Control#template)	Control Device03#sc03	HIDDEN_NPC
schg_cas03,199,25,0	duplicate(Switch#template)	#sch03_switch	HIDDEN_NPC
schg_cas03,25,22,3	duplicate(Sunflower#template)	Mysterious Sunflower#03	4_BLUE_FLOWER

schg_cas03,346,211,0	script	LF-01#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",262,323,"Second Gate House",378,263; }
schg_cas03,346,207,0	script	LF-02#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",306,320; }
schg_cas03,346,203,0	script	LF-03#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",309,292,"Defense Area 2-2",348,292; }
schg_cas03,346,199,0	script	LF-04#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Center 2 Area",266,263; }
schg_cas03,346,195,0	script	LF-05#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",226,220,"Defense Area 3-2",185,249; }
schg_cas03,346,191,0	script	LF-06#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Center 3 Area",271,226; }
schg_cas03,301,213,0	script	LF-07#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",262,323,"Area 2-2",378,263,"Area 3-2",306,320; }
schg_cas03,301,209,0	script	LF-08#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Area 2-1",309,292,"Area 2-2",348,292,"Center 2 Area",326,263; }
schg_cas03,301,194,0	script	LF-09#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Area 3-1",226,220,"Area 3-2",185,249,"Center 3 Area",271,226; }
schg_cas03,301,190,0	script	LF-10#schg_cas03	HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",57,13; }
schg_cas03,335,305,0	script	Vidblainn#LF_sc03_1::LF_sc03_1	HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",308,202; }
schg_cas03,322,305,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_2	HIDDEN_NPC
schg_cas03,352,248,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_3	HIDDEN_NPC
schg_cas03,320,283,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_4	HIDDEN_NPC
schg_cas03,337,283,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_5	HIDDEN_NPC
schg_cas03,233,320,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_6	HIDDEN_NPC
schg_cas03,207,239,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_7	HIDDEN_NPC
schg_cas03,207,228,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_8	HIDDEN_NPC
schg_cas03,266,206,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_9	HIDDEN_NPC
schg_cas03,266,197,0	duplicate(LF_sc03_1)	Vidblainn#LF_sc03_10	HIDDEN_NPC
schg_cas03,283,206,2	script	Vidblainn#LF_sc03_11::LF_sc03_2	GUILD_FLAG,{
	callfunc "LinkFlag","Emperium Center",308,202;
	end;
OnAgitInit2:
OnRecvCastleSc03:
	flagemblem getcastledata("schg_cas03",1);
	end;
}
schg_cas03,283,197,2	duplicate(LF_sc03_2)	Vidblainn#LF_sc03_12	GUILD_FLAG
schg_cas03,332,323,6	duplicate(LF_sc03_2)	Vidblainn#LF_sc03_13	GUILD_FLAG
schg_cas03,343,323,2	duplicate(LF_sc03_2)	Vidblainn#LF_sc03_14	GUILD_FLAG

sch_gld,91,191,0	script	Vidblainn#flag_sc03_1::Sc03_Flag	GUILD_FLAG,{
	callfunc "ReturnFlag","schg_cas03",1;
	end;
OnAgitInit2:
OnRecvCastleSc03:
	flagemblem getcastledata("schg_cas03",1);
	end;
}
sch_gld,104,191,0	duplicate(Sc03_Flag)	Bidblind#flag_sc03_2	GUILD_FLAG