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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium (Nuernberg)
//================= Description ===========================================
//= NPCs that relate to Al De Baran Guild Castle 3
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Guild Flags (Outside Castle) ==========================
- script Nuernberg#1::OutsideFlagsA3 GUILD_FLAG,{
.@GID = getcastledata("aldeg_cas03",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(CHAR_ID_GUILD) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.", "Quit.") == 1) {
close2;
if (getcharid(CHAR_ID_GUILD) == getcastledata("aldeg_cas03",1)) {
warp "aldeg_cas03",205,186;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild is";
mes "^ff0000"+getguildinfo(GUILDINFO_MASTER_NAME, .@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastleA03:
flagemblem getcastledata("aldeg_cas03",1);
end;
}
alde_gld,146,82,0 duplicate(OutsideFlagsA3) Nuernberg#1-2 GUILD_FLAG
alde_gld,138,82,0 duplicate(OutsideFlagsA3) Nuernberg#2 GUILD_FLAG
//== Guild Flags (Inside Castle) ===========================
- script Nuernberg#3::InsideFlagsA3 GUILD_FLAG,{
end;
OnRecvCastleA03:
flagemblem getcastledata("aldeg_cas03",1);
end;
}
aldeg_cas03,176,175,2 duplicate(InsideFlagsA3) Nuernberg#3-2 GUILD_FLAG
aldeg_cas03,77,115,2 duplicate(InsideFlagsA3) Nuernberg#4 GUILD_FLAG
aldeg_cas03,77,215,2 duplicate(InsideFlagsA3) Nuernberg#5 GUILD_FLAG
aldeg_cas03,112,107,2 duplicate(InsideFlagsA3) Nuernberg#6 GUILD_FLAG
aldeg_cas03,112,117,2 duplicate(InsideFlagsA3) Nuernberg#7 GUILD_FLAG
aldeg_cas03,69,71,2 duplicate(InsideFlagsA3) Nuernberg#8 GUILD_FLAG
aldeg_cas03,91,69,2 duplicate(InsideFlagsA3) Nuernberg#9 GUILD_FLAG
aldeg_cas03,108,60,2 duplicate(InsideFlagsA3) Nuernberg#10 GUILD_FLAG
aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#11 GUILD_FLAG
aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#12 GUILD_FLAG
aldeg_cas03,75,102,2 duplicate(InsideFlagsA3) Nuernberg#13 GUILD_FLAG
aldeg_cas03,199,169,2 duplicate(InsideFlagsA3) Nuernberg#14 GUILD_FLAG
aldeg_cas03,181,179,2 duplicate(InsideFlagsA3) Nuernberg#15 GUILD_FLAG
aldeg_cas03,192,44,2 duplicate(InsideFlagsA3) Nuernberg#16 GUILD_FLAG
aldeg_cas03,208,145,2 duplicate(InsideFlagsA3) Nuernberg#17 GUILD_FLAG
aldeg_cas03,207,75,2 duplicate(InsideFlagsA3) Nuernberg#18 GUILD_FLAG
aldeg_cas03,96,62,2 duplicate(InsideFlagsA3) Nuernberg#19 GUILD_FLAG
//== Guild Flag (Town) =====================================
aldebaran,134,97,4 duplicate(InsideFlagsA3) Nuernberg#20 GUILD_FLAG
//== Kafra Employee ========================================
aldeg_cas03,118,76,0 duplicate(guildkafra) Kafra Staff#aldeg_cas03 4_F_KAFRA1
//== Steward ===============================================
aldeg_cas03,110,118,0 duplicate(cm) Nahzarf#aldeg_cas03 1_M_JOBTESTER
//== Treasure Room Exit ====================================
aldeg_cas03,229,267,0 script #lever_A03 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.", "Do not.") == 1) {
close2;
warp "aldeg_cas03",110,119;
end;
}
close;
}
//== Guild Dungeon Switch ==================================
aldeg_cas03,200,177,0 duplicate(gdlever) #aldeg_cas03 HIDDEN_NPC
//== Guild Treasure Spawns =================================
aldeg_cas03,225,269,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas03 FAKE_NPC
//== AGIT Manager ==========================================
aldeg_cas03,206,32,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas03 FAKE_NPC
//== Guardians =============================================
aldeg_cas03,110,118,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas03 FAKE_NPC
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