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--------------------------------------------------------------
- Permanent Quest Variables -
--------------------------------------------------------------
This file should help to understand and manage bit-wise quest
variables. You can store up to 31 boolean value into a single
variable. [Lupus]
--------------------------------------------------------------
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Variable: MISC_QUEST
Quest: Juice Maker Quest
Info: How to make juices. This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 1;
How to check: if(MISC_QUEST & 1){}
Quest: Tempestra Quest
Info: Has you given a potion to Temperstra or not.
How to set: set MISC_QUEST,MISC_QUEST | 2;
How to check: if(MISC_QUEST & 2){}
Quest: Morgenstein Quest
Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 4;
How to check: if(MISC_QUEST & 4){}
Quest: Prontera Culvert Quest
Info: Could you enter the Prontera Culvert or not.
How to set: set MISC_QUEST,MISC_QUEST | 8;
How to check: if(MISC_QUEST & 8){}
Quest: Edgar's Offer
Info: Cheap ticket from Izlude to Alberta.
This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 16;
How to check: if(MISC_QUEST & 16){}
Quest: Piano Quest
Info: The only way from Niflheim to Umbala.
How to set: set MISC_QUEST,MISC_QUEST | 32;
How to check: if(MISC_QUEST & 32){}
Quest: ?
Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?;
How to check: if(MISC_QUEST & ?){}
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Variable: MISC_QUEST2
Quest: ?
Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?;
How to check: if(MISC_QUEST & ?){}
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