1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
|
//===== eAthena Script =======================================
//= Bard Job Quest
//===== By: ==================================================
//= Muad_Dib(The Prometheus Project), Lupus
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= eAthena Final
//===== Description: =========================================
//= Bard job quest based off a Prometheus Project script
//= and other sources for clarity
//===== Additional Comments: =================================
// 07/06/05 : Added 1st Version. [Muad_Dib]
// Converted to eAthena format by Dr.Evil
// Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
// 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
// 1.1a minor song test fix [Lupus]
// 1.2 Fixed wrong item ID, added missing commands [Lupus]
// 1.3 Updated flower sub-quest according to official [Lupus]
// 1.4 Changed priority for the gifts. Now you can win the 1st
// prize, too. Added Izidor flower [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
comodo.gat,226,123,5 script Wandering Bard 741,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Clown,"Clown","Wandering Bard";
if (BARD_Q == 1) goto L_BQ1;
if (BARD_Q == 2) goto L_BQ2;
if (BARD_Q == 3) goto L_SINGING;
if (BARD_Q == 4) goto L_BQ4;
if (BaseJob == Job_Bard) goto L_CLOSE;
if (BaseJob == Job_Archer && Sex == 1) goto L_ARCHER;
mes "[Lalo]";
mes "It's a fine day to sing eh.";
close;
L_ARCHER:
mes "[Lalo]";
mes "Hi! Delightful Archer.";
mes "How can a wanderer like me help you?";
next;
menu "You have a nice voice.",-,"Could you sing for me, please?",M_1,"Nothing",M_NOTHING;
mes "[Lalo]";
mes "Hoho, your voice is rather nice as well?";
mes "Ever think about singing?";
next;
menu "Of course!",-,"I can't quite possibly...",M_ICANT;
mes "[Lalo]";
mes "Haha, nice attitude. You have to be";
mes "like that to become a Bard.";
mes "I'll help you become a Bard then.";
next;
if(JobLevel >= 40) goto L_GONOW;
mes "[Lalo]";
mes "But before that... you need to be";
mes "at least base 40 to be a Bard.";
next;
mes "[Lalo]";
mes "Just come back again ok.";
close;
L_GONOW:
set JBLVL, JobLevel; // used to determine what item to get at the end
mes "[Lalo]";
mes "But before that... do you think you can bring me a Flower?";
mes "I need to smell the scent of a";
mes "Flower to feel like teaching.";
next;
mes "[Lalo]";
mes "It doesn't really matter which Flower, but try to bring one that I like.";
mes "And don't just buy any random Flower, Ok?";
set BARD_Q,1;
close;
M_ICANT:
mes "[Lalo]";
mes "Haha, what a timid one.";
mes "Don't think so little of yourself.";
next;
mes "[Lalo]";
mes "You have plenty of talent.";
mes "Come again if you change your mind.";
close;
M_1:
mes "[Lalo]";
mes "A song... let's see.";
mes "Ok, I got one...";
next;
mes "[Lalo]";
mes "I'll sing... Drums of War.";
mes "*ehem... *cough... gag... mememememe...";
mes "1, 2, 3, 4...";
next;
mes "[Lalo]";
mes "The sound of the horses galloping over the horizon";
mes "The dust that covers the distant sun.";
mes "Where thousands of eyes open in the night sky";
mes "The castle's fire will burn with power.";
next;
mes "[Lalo]";
mes "I can hear... the beating of my heart.";
mes "I can feel... the blood rushing through my veins.";
mes "... and the weight of my armor.";
mes "I can see... my enemies.";
next;
mes "[Lalo]";
mes "Louder, louder louder...";
mes "Give strength to the warriors!";
mes "Higher, higher, higher...";
mes "This day will never come again!";
next;
mes "[Lalo]";
mes "Shake the sky and roar the through the land.";
mes "Make my heart pound again!";
mes "Let the trumpets sound, and castle walls ring.";
mes "This moment will never come again!";
next;
mes "[Lalo]";
mes "Hmm.. that's always a good song to sing.";
mes "How it was it? Dont you think it's a nice song?";
next;
menu "Yes, it was really nice",-,"No, not really...",M_NO;
mes "[Lalo]";
mes "Thanks! If you enjoyed my song, it";
mes "makes me happy, too.";
next;
mes "[Lalo]";
mes "It would be nice if more people";
mes "went around and sang...";
mes "Well, its quite ok as it is now...";
mes "hmmhmmm.";
close;
M_NO:
mes "[Lalo]";
mes "Hmmm... Did I loose my senses I'll ";
mes "have to try harder.";
mes "Anyways... Thanks for listening.";
close;
M_NOTHING:
mes "[Lalo]";
mes "Oh not requesting a song when you";
mes "run into a Bard isn't very polite.";
mes "Well...can't help it since you";
mes "look like you're in a hurry";
mes "anyways.";
next;
mes "[Lalo]";
mes "Hunting is good... but you can't";
mes "forget to relax once in a while.";
mes "Youth is short and wont come again";
mes "once it passes by..";
close;
L_BQ1:
mes "[Lalo]";
mes "Welcome! Archer friend.";
mes "Did you bring a Flower? Let me see.";
next;
if(countitem(1032) >= 1) goto L_UGLYFLOWER; //Items: Maneater_Blossom,
if(countitem(703) >= 1) goto L_FLOWER1; //Items: Hinalle,
L_NEXT2:
if(countitem(708) >= 1) goto L_FLOWER2; //Items: Ment,
L_NEXT3:
if(countitem(629) >= 1) goto L_FLOWER3; //Items: Singing_Flower,
L_NEXT4:
if(countitem(710) >= 1) goto L_FLOWER4; //Items: Illusion_Flower,
L_NEXT5:
if(countitem(748) >= 1) goto L_FLOWER5; //Items: Witherless_Rose,
L_NEXT6:
if(countitem(709) >= 1) goto L_FLOWER6; //Item: Izidor
L_NEXT7:
if(countitem(712) < 1) goto M_NOTHAVE; //Item: Flower//Items: Flower,
mes "[Lalo]";
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
mes "Please bring me a different flower.";
close;
L_UGLYFLOWER:
mes "[Lalo]";
mes "What is it?! Please, back off and put it away from my face.";
mes "I do really hate maneater blossoms!!!";
mes "THEY ARE SO UGLY!";
emotion e_omg;
close;
M_NOTHAVE:
mes "[Lalo]";
mes "Well suit your self.";
mes "I dont like that flower anyway.";
close;
L_FLOWER1:
mes "[Lalo]";
mes "Can I have that Hinalle?";
next;
menu "Yes",-,"No",L_NEXT2;
if(countitem(703) < 1) goto M_NOTHAVE;
delitem 703,1; //Items: Hinalle,
goto L_GOOD;
L_FLOWER2:
mes "[Lalo]";
mes "Can I have that Ment?";
next;
menu "Yes",-,"No",L_NEXT3;
if(countitem(708) < 1) goto M_NOTHAVE;
delitem 708,1; //Items: Ment,
goto L_GOOD;
L_FLOWER3:
mes "[Lalo]";
mes "Can I have that Singing Flower?";
next;
menu "Yes",-,"No",L_NEXT4;
if(countitem(629) < 1) goto M_NOTHAVE;
delitem 629,1; //Items: Singing_Flower,
goto L_GOOD;
L_FLOWER4:
mes "[Lalo]";
mes "Can I have that Illusion Flower?";
next;
menu "Yes",-,"No",L_NEXT5;
if(countitem(710) < 1) goto M_NOTHAVE;
delitem 710,1; //Items: Illusion_Flower,
goto L_GOOD;
L_FLOWER5:
mes "[Lalo]";
mes "Can I have that Witherless Rose?";
next;
menu "Yes",-,"No",L_NEXT6;
if(countitem(748) < 1) goto M_NOTHAVE;
delitem 748,1; //Items: Witherless_Rose,
goto L_GOOD;
L_FLOWER6:
mes "[Lalo]";
mes "Can I have that Izidor?";
next;
menu "Yes",-,"No",L_NEXT7;
if(countitem(709) < 1) goto M_NOTHAVE;
delitem 709,1; //Items: Izidor
L_GOOD:
mes "[Lalo]";
mes "It doesn't have a scent but it's a";
mes "very moderate cute flower.";
mes "The leaves gave me strength when I";
mes "used to fall.";
mes "I really like this flower, thank you.";
next;
mes "[Lalo]";
mes "As I promised, I'll help you become a Bard.";
mes "But it's not easy my friend. Haha!";
next;
mes "[Lalo]";
mes "It is important to get to know";
mes "lot of people to learn how to sing.";
mes "You must also keep up with all the";
mes "things going on different villages...";
next;
mes "[Lalo]";
mes "There's a talking snowman in a town called Lutie.";
mes "Go there and bring back a present.";
next;
mes "[Lalo]";
mes "If you become friends with Jack";
mes "Frost, you will receive something.";
mes "And also talk to townspeople";
mes "while you're at it...";
set BARD_Q,2;
close;
L_BQ2:
if (xmas_npc == 11) goto L_BQ3; //this var is set in LUTIE.TXT
mes "[Lalo]";
mes "I'm waiting for the good news.";
mes "For now go to Lutie and make";
mes "friends with Jack Frost.";
close;
L_BQ3:
mes "[Lalo]";
mes "How was the trip? Did you meet a lot of people?";
mes "You should have more important than a gift.";
set BARD_Q,3;
next;
L_SINGING:
mes "[Lalo]";
mes "Then, do you want to try singing...?";
mes "I'll sing a short melody...";
mes "and you try after.";
next;
mes "[Lalo]";
mes "Here I go.";
mes "Ehem *clears throat*";
mes "1, 2, 3, 4";
next;
mes "[Lalo]";
//this should text input
mes "All Gods never age.";
mes "The ever so beautiful Goddess";
mes "Eden,";
mes "Beatuful and graceful Goddess";
mes "Eden,";
mes "Odin's daugther-in-law and Bragis";
mes "wife";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
set @score,0;
next;
mes "[Lalo]";
mes "Now you try...";
next;
menu "All Gods never age.",-,"All Gods never age?",M_S2,"All Gods never age,",M_S2,"Are Gods never age?",M_S2;
set @score,@score+10;
M_S2:
menu "The ever so beautiful Goddess,",M_S3,"The ever so beautiful Goddess.",M_S3,"The never beautiful Goddess.",M_S3,"The ever so beautiful Goddess",-;
set @score,@score+10;
M_S3:
menu "Odins,",M_S4,"Odin.",M_S4,"Odin,",M_S4,"Eden,",-;
set @score,@score+10;
M_S4:
menu "Very beatuful Goddess",M_S5,"Beatuful and Graceful Goddess",M_S5,"Beatuful and graceful Goddess",-,"Beatuful and the graceful Goddess",M_S5;
set @score,@score+10;
M_S5:
menu "Eden.",M_S6,"Odins,",M_S6,"Eden,",-,"Edens,",M_S6;
set @score,@score+10;
M_S6:
menu "Brags daugther-in-law and Odin's",M_S7,"Brags and Odin's daugther-in-law",M_S7,"Odin's daugther-in-law and Bragis",-,"Odin's daugther-in-law and Brags",M_S7;
set @score,@score+10;
M_S7:
menu "whales",M_S8,"wifes",M_S8,"wife",-,"waffels",M_S8;
set @score,@score+10;
M_S8:
menu "Her sweet apple in her basket,",M_S9,"Her sweet apple in her basket",M_S9,"Her sweet apples in her basket,",-;
set @score,@score+10;
M_S9:
menu "All thanks to her sweet apple!",M_S10,"All thanks to her sweet apples.",-,"All thanks to her sweet apples!",M_S10;
set @score,@score+10;
M_S10:
next;
if(@score >= 90) goto L_GOODWORK;
mes "[Lalo]";
mes "Oy, You got the lyrics wrong!";
mes "Can't you even sing along...?";
next;
mes "[Lalo]";
mes "Your pronunciation is very unclear.";
mes "Do a better job next time.";
close;
L_GOODWORK:
set BARD_Q,4;
mes "[Lalo]";
mes "Wonderful! Finish it in one try!";
mes "You can become a great Bard.";
next;
mes "[Lalo]";
mes "Do you want to just change jobs now?";
mes "Or do you want a present?";
next;
menu "Just change my job please.",-,"I'd be thankful for a present.",M_PRESENTPLZ;
if(skillpoint != 0) goto L_SKILLSLEFT;
goto L_CHANGE;
M_PRESENTPLZ:
mes "[Lalo]";
mes "Hmmm...very well, bring some trunks.";
mes "It doesn't matter what kind, as";
mes "long they are ^FF000060 of the same kind^000000...";
next;
mes "[Lalo]";
mes "I will give you a gift once you";
mes "bring them have a safe trip.";
close;
L_SKILLSLEFT:
mes "[Lalo]";
mes "Hmmm... you seems to have some skill points left.";
mes "Use them all and come back to me again.";
close;
L_BQ4:
set @gift,0;
if (countitem(1019) >= 60) set @gift,5; // Trunk//Items: Trunk,
if (countitem(1068) >= 60) set @gift,4; // Barren_Trunk//Items: Barren_Trunk,
if (countitem(1067) >= 60) set @gift,3; // Solid_Trunk//Items: Solid_Trunk,
if (countitem(1066) >= 60) set @gift,2; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
if (JBLVL == 50 && countitem(1066) >=60) set @gift,1; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
if (@gift!=0) goto L_CHANGE;
mes "[Lalo]";
mes "Mmm? Seems like you haven't prepared all trunks yet?";
mes "Do you want to just change jobs anyways?";
next;
menu "Yes",L_CHANGE,"Wait, not yet",-;
mes "[Lalo]";
mes "Ok I'll just wait here.";
close;
L_CHANGE:
if(skillpoint != 0) goto L_SKILLSLEFT;
callfunc "Job_Change",Job_Bard;
callfunc "F_ClearJobVar";
mes "[Lalo]";
if (@gift==0) goto L_NOGIFT;
mes "Good job. I will make you a";
mes "job change with this souvenir.";
mes "Wait just a moment.";
next;
mes "Scrape Scrape Tang Tang";
mes "Squeak Squeak Scratch Scratch";
next;
switch(@gift){
case 1:
delitem 1066,60; //Fine-grained_Trunk + 50 JobLvl --> Harp [2]
getitem 1910,1;
break;
case 2:
delitem 1066,60; //Fine-grained_Trunk --> Lute [2]
getitem 1905,1;
break;
case 3:
delitem 1067,60; //Solid_Trunk --> Mandolin [2]
getitem 1903,1;
break;
case 4:
delitem 1068,60; //Barren_Trunk --> Mandolin [2]
getitem 1903,1;
break;
case 5:
delitem 1019,60; //Trunk --> Violin [3]
getitem 1901,1;
}
emotion e_grat;
mes "[Lalo]";
mes "Here you go, a souvenir. It is";
mes "useful when you sing.";
L_NOGIFT:
mes "Hope you sing happy songs.";
next;
L_CLOSE:
mes "[Lalo]";
mes "See you next time!";
close;
}
|