summaryrefslogtreecommitdiff
path: root/npc/events/nguild/nguild_flags.txt
blob: c0a1389cd0d23f0869d1a1aafde1d8a3255098d1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium N Guild Flags
//================= Description ===========================================
//= WoE flag scripts.  Display guild emblems on flags.
//================= Current Version =======================================
//= 1.3
//=========================================================================

//== Flag Function =========================================
function	script	F_Flags	{
	.@GID = getcastledata(getarg(1),1);
	if (getarg(5) == 0) return;
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
		return;
	}
	else {
		if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(4) == 1) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.", "Quit.") == 1) {
				if (getcharid(CHAR_ID_GUILD) == getcastledata(getarg(1),1))
					warp getarg(1),getarg(2),getarg(3);
			}
			return;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + getguildinfo(GUILDINFO_NAME, .@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ getguildinfo(GUILDINFO_NAME, .@GID) + "^000000 Guild is";
		mes "^FF0000" + getguildinfo(GUILDINFO_MASTER_NAME, .@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
		return;
	}
}

//== Castle 1 ==============================================
n_castle,110,96,1	script	NGuild Aldebaran#a1-1	GUILD_FLAG,{
	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
	close;

OnRecvCastleN01:
	flagemblem getcastledata("nguild_alde",1);
	end;
}

nguild_alde,30,248,4	script	NGuild Aldebaran#a1-6::NGuildAlde	GUILD_FLAG,{
	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
	close;

OnRecvCastleN01:
	flagemblem getcastledata("nguild_alde",1);
	end;
}
//- In Castle -
nguild_alde,30,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-7	GUILD_FLAG
nguild_alde,37,248,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-8	GUILD_FLAG
nguild_alde,37,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-9	GUILD_FLAG
nguild_alde,95,80,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-10	GUILD_FLAG
nguild_alde,95,59,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-11	GUILD_FLAG
nguild_alde,62,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-12	GUILD_FLAG
nguild_alde,70,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-13	GUILD_FLAG
nguild_alde,74,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-14	GUILD_FLAG
nguild_alde,62,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-15	GUILD_FLAG
nguild_alde,66,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-16	GUILD_FLAG
nguild_alde,70,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-17	GUILD_FLAG
nguild_alde,74,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-18	GUILD_FLAG
nguild_alde,203,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-19	GUILD_FLAG
nguild_alde,210,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-20	GUILD_FLAG

//== Castle 2 ==============================================
n_castle,110,109,3	script	NGuild Geffen#g1-1	GUILD_FLAG,{
	callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
	close;

OnRecvCastleN02:
	flagemblem getcastledata("nguild_gef",1);
	end;
}

nguild_gef,28,157,4	script	NGuild Geffen#g1-6::NGuildGef	GUILD_FLAG,{
	callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
	close;

OnRecvCastleN02:
	flagemblem getcastledata("nguild_gef",1);
	end;
}
//- In Castle -
nguild_gef,32,157,4	duplicate(NGuildGef)	NGuild Geffen#g1-7	GUILD_FLAG
nguild_gef,22,156,5	duplicate(NGuildGef)	NGuild Geffen#g1-8	GUILD_FLAG
nguild_gef,68,185,3	duplicate(NGuildGef)	NGuild Geffen#g1-9	GUILD_FLAG
nguild_gef,17,171,5	duplicate(NGuildGef)	NGuild Geffen#g1-10	GUILD_FLAG
nguild_gef,59,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-11	GUILD_FLAG
nguild_gef,64,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-12	GUILD_FLAG

//== Castle 3 ==============================================
n_castle,94,109,5	script	NGuild Payon#f1-1	GUILD_FLAG,{
	callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
	close;

OnRecvCastleN03:
	flagemblem getcastledata("nguild_pay",1);
	end;
}

nguild_pay,238,67,4	script	NGuild Payon#f1-6::NGuildPay	GUILD_FLAG,{
	callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
	close;

OnRecvCastleN03:
	flagemblem getcastledata("nguild_pay",1);
	end;
}
//- In Castle -
nguild_pay,238,67,4	duplicate(NGuildPay)	NGuild Payon#f1-6	GUILD_FLAG
nguild_pay,233,67,4	duplicate(NGuildPay)	NGuild Payon#f1-7	GUILD_FLAG
nguild_pay,221,123,4	duplicate(NGuildPay)	NGuild Payon#f1-8	GUILD_FLAG
nguild_pay,221,116,4	duplicate(NGuildPay)	NGuild Payon#f1-9	GUILD_FLAG
nguild_pay,206,108,4	duplicate(NGuildPay)	NGuild Payon#f1-10	GUILD_FLAG
nguild_pay,212,108,4	duplicate(NGuildPay)	NGuild Payon#f1-11	GUILD_FLAG

//== Castle 4 ==============================================
n_castle,94,96,7	script	NGuild Prontera#p1-1	GUILD_FLAG,{
	callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
	close;

OnRecvCastleN04:
	flagemblem getcastledata("nguild_prt",1);
	end;
}

nguild_prt,58,56,4	script	NGuild Prontera#p1-7::NGuildPrt	GUILD_FLAG,{
	callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
	close;

OnRecvCastleN04:
	flagemblem getcastledata("nguild_prt",1);
	end;
}
//- In Castle -
nguild_prt,64,56,4	duplicate(NGuildPrt)	NGuild Prontera#p1-8	GUILD_FLAG
nguild_prt,76,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-9	GUILD_FLAG
nguild_prt,84,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-10	GUILD_FLAG
nguild_prt,94,39,4	duplicate(NGuildPrt)	NGuild Prontera#p1-11	GUILD_FLAG
nguild_prt,94,24,4	duplicate(NGuildPrt)	NGuild Prontera#p1-12	GUILD_FLAG
nguild_prt,73,14,4	duplicate(NGuildPrt)	NGuild Prontera#p1-13	GUILD_FLAG
nguild_prt,73,6,4	duplicate(NGuildPrt)	NGuild Prontera#p1-14	GUILD_FLAG
nguild_prt,55,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-15	GUILD_FLAG
nguild_prt,45,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-16	GUILD_FLAG