1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Toms
//= Copyright (C) Evera
//= Copyright (C) Lance
//= Copyright (C) massdriller
//= Copyright (C) Lupus
//= Copyright (C) Darkchild
//= Copyright (C) Muad Dib
//= Copyright (C) Fusion Dev Team
//= Copyright (C) jAthena
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Umbala Town script
//================= Description ===========================================
//= Umbala Town Npcs
//================= Current Version =======================================
//= 2.1
//=========================================================================
comodo,170,137,7 script La Ed#um 4_M_02,{
end;
}
comodo,171,137,1 script Haith#um 4_F_03,{
mes "[La Ed]";
mes "There MUST be a treasure hidden in that place!";
next;
mes "[Haith]";
mes "If we find it, people will no longer think we're losers~!!";
next;
mes "[La Ed]";
mes "Finally!";
next;
mes "[Haith]";
mes "Let's go find that treasure!";
next;
mes "[La Ed]";
mes "Let's do it~ !!";
emotion e_gg;
next;
mes "[Haith]";
mes "................";
next;
mes "[La Ed]";
mes "By the way...do you think he";
mes "would tell us about such a";
mes "great treasure so easily?";
emotion e_hmm;
emotion e_hmm,0,"La Ed#um";
next;
select("Hm? What treasure?");
mes "[La Ed]";
mes "Wha--?! when did you start listening to us?!";
next;
mes "[Haith]";
mes "Huh...seems like you wanna know";
mes "more about the treasure. Well,";
mes "this information doesn't come cheap...";
emotion e_gg;
next;
mes "[La Ed]";
mes "Plus, we'll need a little";
mes "a little something in case";
mes "*cough!* ^555555we don't find";
mes "anything at all.^000000";
next;
mes "[La Ed, Haith]";
mes "If you pay us 1,000 zeny, we will tell you!";
emotion e_gg;
emotion e_gg,0,"La Ed#um";
next;
if (select("Pay 1,000 zeny", "Refuse to pay") == 1) {
if (Zeny > 999) {
Zeny -= 1000;
mes "[Haith]";
mes "Hahahaha! You the man!";
next;
mes "[La Ed]";
mes "Okay, not too long ago, a famous";
mes "adventurer named Niels came back from his travels.";
next;
mes "[Haith]";
mes "*Whispers*";
mes "^555555He brought a big box with him.^000000";
next;
mes "[La Ed]";
mes "Also, he came back in the middle";
mes "of the night without telling";
mes "anyone. So, of course he's got";
mes "some secret, don't you think?";
next;
mes "[Haith]";
mes "What could be inside that box~?";
mes "It just has to be treasure!!";
next;
mes "[La Ed]";
mes "So! We decided to go on a journey to find treasure of our own-!!";
next;
mes "[Haith]";
mes "The problem is, we are not sure";
mes "whether or not Niels would tell";
mes "us the location of where he";
mes "found the treasure...";
emotion e_hmm;
next;
mes "[La Ed]";
mes "Because Niels always treat us like";
mes "we're stupid!! Bah~!!";
next;
select("Where is this Niels person?");
mes "[La Ed]";
mes "He's staying at the northern part";
mes "of this village.";
next;
mes "[Haith]";
mes "Since we gave you good information,";
mes "we expect that you pay us back!";
next;
mes "[La Ed, Haith]";
mes "Good luck!";
close;
}
mes "[La Ed]";
mes "Oh well~! If you don't have the money, then we can't give you the information~";
close;
}
mes "[Haith]";
mes "Bah! Whatever~";
emotion e_hmm;
emotion e_hmm;
close;
}
cmd_in01,175,120,3 script Iriya#um 1_F_04,{
mes "[Iriya]";
mes "Mr. Niels is at the table in the";
mes "corner. He has many interesting";
mes "stories about the world.";
next;
mes "[Iriya]";
mes "I am not sure where he has been";
mes "this time. He just laughs and";
mes "says 'I don't think I am fit";
mes "for this teaching job.'";
next;
mes "[Iriya]";
mes "In the meantime, people keep";
mes "visiting Mr. Niels... and I";
mes "can't help but wonder...";
mes "Where has he gone?";
close;
}
cmd_in01,164,115,1 script Niels#um 4_M_JOB_BLACKSMITH,{
mes "[Niels]";
mes "Hmm? What's that look for?";
mes "Ah~ You must of heard the rumors";
mes "of me finding some kind of";
mes "treasure. Yeah, that's understandable...";
next;
mes "[Niels]";
mes "Well, those rumors of me stumbling";
mes "on some wonderful treasure is";
mes "just the result of overactive";
mes "imaginations. All I've found";
mes "was a little something to add";
mes "to my collection.";
next;
mes "[Niels]";
mes "But...since I've proven to myself";
mes "that 'it' actually exists by";
mes "seeing it with my own eyes,";
mes "to me, what I've obtained is a";
mes "valuable treasure.";
next;
mes "[Niels]";
mes "This village of Comodo!";
mes "Don't you think the caves are too";
mes "small and narrow for some reason?";
next;
mes "[Niels]";
mes "So I was thinking about it...";
mes "And I came to the conclusion that";
mes "there should be something hidden";
mes "inside the cave...";
next;
mes "[Niels]";
mes "And then!";
mes "I finally found it.";
mes "The patch to 'the place'";
mes "that no one has ever found!";
next;
mes "[Niels]";
mes "................";
next;
mes "[Niels]";
mes ".......Hm?";
next;
mes "[Niels]";
mes "I was expecting a spectacular and";
mes "rather dramatic sound effect";
mes "for my declaration!";
mes "Eh, oh well...";
emotion e_hmm;
next;
mes "[Niels]";
mes "Well, in the spirit of discovery,";
mes "don't ever think of asking me";
mes "about directions to 'the place'";
mes "or about what is in 'the place.'";
mes "I wouldn't want to spoil the";
mes "surprise.";
next;
mes "[Niels]";
mes "If you're a real adventurer,";
mes "I expect you to scream at the";
mes "top of your lungs...";
next;
mes "[Niels]";
mes "'Ahhhh! I need to know what it";
mes "is!!' Kick the door open and run";
mes "like hell to find this place on";
mes "your own!!";
next;
mes "[Niels]";
mes "Now! Hurry and seek this place";
mes "out! Will this place be a totally";
mes "new world, or will it be a trap";
mes "to hell?! Go forth, meet your";
mes "destiny, adventurer!";
close;
}
umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{
if (event_umbala >= 3) {
mes "[???]";
mes "Huh?";
mes "You're not one of us, are you?";
next;
mes "[???]";
mes "Heh! Hi!";
mes "My name is Haatan.";
emotion e_heh;
next;
mes "[Haatan]";
mes "...*Sigh*";
mes "I am sorry, but I cannot play with";
mes "you right now. My parent's house";
mes "was struck by lightning yesterday";
mes "and it burned down our roof...";
emotion e_sob;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Oh yes! Could you help me?";
mes "You look pretty well off...";
mes "Can donate some money for";
mes "re-constructing my parents' house?";
mes "You Rune-Midgardians are all";
mes "richier than Utans! I beg you!";
emotion e_heh;
next;
if (select("(Nod head)", "(Shake head)") == 1) {
mes "[Haatan]";
mes "Whoaaaa!!";
mes "You the man~!";
mes "Thank you so much, yay~!";
if (Zeny > 1000) {
Zeny -= 1000;
if (checkweight(Meat,1)) {
getitem Meat,1;
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "Uh...";
mes "It looks like...";
mes "You don't have much";
mes "yourself...";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Thank you so much!";
emotion e_heh;
close;
}
mes "[Haatan]";
mes ".............*Sob*...";
emotion e_sob;
close;
}
else {
mes "[???]";
mes "Umbah?";
mes "Umbala umbabah umbah?";
next;
mes "[???]";
mes "Umbah! Umbaumbah!";
mes "Umbahumbah Haatan babah.";
emotion e_sob;
next;
mes "[Haatan]";
mes "........umbah,";
mes "Umbah umbah umbaumbumbah umbah umbah";
mes "Babaum babahum woombah umbah umbabah";
mes "Umbah umbah";
mes "..Umbah umbabah umbah...";
emotion e_heh;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Umbah!";
mes "Umbah umbah? Umbah umbahbah";
mes "abaum babahum woombah!";
mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
emotion e_heh;
next;
if (select("(Nod head)", "(Shake head)") == 1) {
mes "[Haatan]";
mes "Umbaumbah!!";
mes "Um~bahumbah~ Um~baumbah~";
mes "Um~baumbah~ um~baumbah~";
if (Zeny > 1000) {
Zeny -= 1000;
if (checkweight(Meat,1)) {
getitem Meat,1;
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "...umbah? Umbahumbah!! Umbaum!";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Umba umba umbaum.";
emotion e_sob;
close;
}
mes "[Haatan]";
mes "........umbah..";
emotion e_heh;
close;
}
close;
}
umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{
if (event_umbala >= 3) {
mes "[Kotan]";
mes "............";
mes ".........poop!";
mes ".....me like Meat.";
mes "....gimme a Meat.";
emotion e_rock;
next;
if (select("Give him Meat.", "Refuse.") == 1) {
if (countitem(Meat) > 0) {
mes "[Kotan]";
mes "Whoa, are you really giving me";
mes "Meat? Thanks! I will pay you";
mes "back with these.";
delitem Meat,1;
getitem Jellopy,2;
getitem Fluff,2;
getitem Clover,2;
emotion e_scissors;
close;
}
mes "[Kotan]";
mes "Hah! You don't have Meat,";
mes "but pretend that you do?!";
mes "I hate people who lie";
mes "to me!!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[Kotan]";
mes ".........";
mes ".....hungwee.";
mes ".....I want Meat.";
percentheal -1,0;
emotion e_sob;
close;
}
else {
mes "[???]";
mes "............";
mes "........umbah.";
mes ".......umbabah.";
mes "......humbah.";
emotion e_rock;
next;
if (select("Umbah", "Umbaboo") == 1) {
if (countitem(Meat) > 0) {
mes "[???]";
mes "Umbaumbaumbabababah.";
mes "Umbababahum.";
delitem Meat,1;
getitem Jellopy,2;
getitem Fluff,2;
getitem Clover,2;
emotion e_scissors;
close;
}
mes "[???]";
mes "Umbahumumhumbubabababah!!";
mes "Umbahumbababah umbahumboo!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[???]";
mes "...........";
mes "......woong bah.";
mes "....umbabababah.";
emotion e_sob;
percentheal -1,0;
close;
}
}
umbala,177,153,3 script Pasto#um 4W_M_01,{
mes "[Pasto]";
emotion e_gasp;
mes "Oh my god~! Finally,";
mes "another Rune-Midgardian!";
mes "I've never seen anyone from";
mes "home in this place before!";
mes "Nice to meet you, my name is Pasto!";
next;
mes "[Pasto]";
mes "This place is called Umbala.";
mes "The local people in this village";
mes "have formed a culture that's";
mes "totally different from other";
mes "places I've been.";
next;
mes "[Pasto]";
mes "I guess it's because this";
mes "place has been isolated from";
mes "other regions because of its";
mes "geographical features.";
next;
mes "[Pasto]";
mes "They look different from us, and";
mes "use a language that is still very";
mes "confusing to me. I was also";
mes "confounded by their different use";
mes "of facial expression.";
next;
mes "[Pasto]";
mes "Of course, there are some";
mes "similarities. However, you might";
mes "want to be careful about certain";
mes "issues.";
next;
mes "[Pasto]";
mes "Sometimes, what you say or do";
mes "or do could be misinterpreted as";
mes "having the totally opposite meaning.";
next;
mes "[Pasto]";
mes "I wish I could speak their";
mes "language...*Sigh*";
mes "...Or I wish I could meet more";
mes "people here that speak my";
mes "language...I...I'm...";
mes "So very lonely...*Sob*";
emotion e_sob;
close;
}
umbala,80,146,4 script Yuwooki#um 4_M_MONK,{
mes "[Yuwooki]";
mes "Umbah umbah woogawoo...";
mes "oops, sorry! I'm so used";
mes "to speaking in Utan by now.";
mes "It's a pleasure to meet you.";
next;
mes "[Yuwooki]";
mes "I never imagined that I would";
mes "meet another person from";
mes "the homeland in this village.";
mes "Hahahahah~!";
next;
mes "[Yuwooki]";
mes "I came here to seek strong people";
mes "to help me master my fighting";
mes "skills. But I was soon frustrated";
mes "because it took me a long";
mes "time to learn the language...";
next;
mes "[Yuwooki]";
mes "Well, now I am kind of used to my";
mes "circumstances. Even though it";
mes "took me a while to used to";
mes "Utan culture. Hahahaha~!";
next;
mes "[Yuwooki]";
mes "But you know what was the weirdest";
mes "thing I found out about Utan";
mes "culture? At first the Utan men";
mes "seemed to have, shall we say, a";
mes "strong species preservation instinct.";
next;
mes "[Yuwooki]";
mes "There are many Utan playboys in";
mes "this village. Some may think";
mes "the Utans are primitive in";
mes "this respect, but...";
next;
mes "[Yuwooki]";
mes "As I learned more about them,";
mes "I eventually realized that their";
mes "courtship rituals are actually";
mes "more advanced than anything the";
mes "Rune-Midgard culture has to offer.";
next;
mes "[Yuwooki]";
mes "It's really quite fascinating.";
mes "I'm actually still learning";
mes "quite much from the Utan";
mes "playboys and their awesome methods.";
close;
}
umbala,140,157,6 script Utan Man#1 4_M_UMDANCEKID2,{
if (event_umbala >= 3) {
mes "[Jertan]";
mes "Bungee jumping can be dangerous,";
mes "and you can risk your life doing";
mes "it. We Utans have consider";
mes "bungee jumping an important";
mes "part of the ceremony of";
mes "becoming an adult.";
close;
}
else {
mes "[???]";
mes "Umbaumbah humba.";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,146,157,4 script Utan Man#2 4_M_UMDANCEKID,{
if (event_umbala >= 3) {
mes "[Arotan]";
mes "Completing the bungee jump";
mes "is very difficult to do.";
mes "Today, we are here in celebration";
mes "of the people that made it and";
mes "have shown their courage.";
close;
}
else {
mes "[???]";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,149,165,4 script Utan Kid#3 4_F_UMGIRL,{
if (event_umbala >= 3) {
mes "[Klumatan]";
mes "It's really scary, falling from";
mes "such a high place...";
mes "But I guess you have to do it,";
mes "otherwise no one will ever";
mes "consider you a grownup.";
next;
mes "[Klumatan]";
mes "I guess I don't want to";
mes "be a grownup right away.";
mes "But some kids my age are";
mes "in too big of a hurry";
mes "to not be kids anymore.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,92,159,4 script Bertan#um 4_M_UMDANCEKID2,{
if (event_umbala >= 3) {
mes "[Bertan]";
mes "What up, loser!";
next;
mes "[Bertan]";
mes "What's the matter,";
mes "ya big Rune-Midgardian?!?!";
mes "I just called you a 'loser!'";
mes "I guess you're too stupid";
mes "to understand!!";
mes "Hahahahahahaahahhahaha~!";
next;
mes "[Bertan]";
mes "...";
mes "Uh...oh!";
next;
mes "[Bertan]";
mes "It looks like you can understand";
mes "me--! Good job, good job!";
mes "Alright, by way of apology,";
mes "do you want to hear a joke?";
next;
mes "[Bertan]";
mes "Alright, alright.";
mes "Here we go.";
mes "Ummmm...";
mes "Alright, I got one.";
next;
switch(rand(1,6)) {
case 1:
mes "[Bertan]";
mes "What did the Rune-Midgardian";
mes "say to the Savage?";
mes "...";
next;
mes "[Bertan]";
mes "I don't know...";
mes "But they didn't have any";
mes "trouble understanding";
mes "each other!!! HAHAHAHA~!";
mes "Get it? 'Cuz, like,";
mes "they're both pigs~!";
next;
mes "[Bertan]";
mes "Not funny, huh?";
mes "Oh well. I guess my";
mes "sense of humor is just";
mes "too sophisticated.";
close;
case 2:
mes "[Bertan]";
mes "Okay...what's the best";
mes "way to tame an Orc Lady?";
mes "Give up..?";
next;
mes "[Bertan]";
mes "With a wedding ring!";
mes "HAHAHAHAHAHAHHA!";
mes "Oh God~ I'm hilarious!!";
next;
mes "[Bertan]";
mes "...";
mes "...Wait.";
mes "Wait a minute...";
next;
mes "[Bertan]";
mes "That's not even funny...";
mes "Just incredibly...";
mes "Scary...";
mes "Brrr--!";
mes "She's hideous!!";
close;
case 3:
mes "[Bertan]";
mes "Actually...forget it.";
next;
mes "[Bertan]";
mes "I was going to say a";
mes "knock knock joke about";
mes "Isis, but then decided";
mes "that kind of humor is";
mes "too low brow.";
mes "...Zing!";
close;
case 4:
mes "[Bertan]";
mes "Why are Rune-Midgardians";
mes "SOOoOOoo...";
mes "Um, hmmmmm.";
mes "Maybe that joke";
mes "isn't so good for this";
mes "situation, yeah?";
close;
case 5:
mes "[Bertan]";
mes "Okay, why is it that";
mes "GMs prefer not to be";
mes "seen...? Give up?";
next;
mes "[Bertan]";
mes "BECAUSE THOSE GUYS WEAR";
mes "SKIRTS ~! HAHAHA!";
mes "OH MAN, I MADE A FUNNY!";
next;
mes "[Bertan]";
mes "*Whew* Yowza~";
mes "Oh, man.";
mes "Utterly classic.";
close;
case 6:
mes "[Bertan]";
mes "A Crusader, an Alchemist and a Novice walk into a bar.";
next;
mes "[Bertan]";
mes "Inside, they see a sign that";
mes "says '^CC0000Monster Help Agency:";
mes "LADIES ONLY.^000000'";
next;
mes "[Bertan]";
mes "'^000099Oh!^000000' says the Crusader.";
mes "'^000099It's a lucky thing we are";
mes "all ladies.^000000' She goes up";
mes "and says '^000099Gimmie a ride.^000000'";
mes "Kinda rude for a Crusader,";
mes "but whatever.";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Grand PecoPeco appears";
mes "and is all '^CC0000I'll give you";
mes "a ride, baby. Careful, this";
mes "road can get buuuuumpy.^000000'";
mes "And then they're off.";
next;
mes "[Bertan]";
mes "Next comes the Alchemist";
mes "and she's like '^330099I need";
mes "help killing Zombies^000000' and";
mes "then this Marine Sphere";
mes "comes from out of";
mes "nowhere and is all...";
next;
mes "[Bertan]";
mes "'^CC0000I got your fire. Careful";
mes "baby, touch me the wrong";
mes "way and I might just";
mes "exploooode.^000000' So then";
mes "they're off on their";
mes "merry way too.";
next;
mes "[Bertan]";
mes "Finally, the Novice";
mes "comes up and says";
mes "'^006633I need someone to";
mes "party with.^000000'";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Hode pops up and says...";
next;
mes "[Bertan]";
mes "'^CC0000I know some people";
mes "but let me check my";
mes "Rolodex. HODE on!^000000'";
mes "....";
next;
mes "[Bertan]";
mes ".....";
mes "..........";
mes "No go?";
next;
mes "[Bertan]";
mes "Well, come on!";
mes "I can't be funny";
mes "all the time, you know?";
close;
}
}
else {
mes "[????]";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Bwahbwah hahbrah!";
mes "Umbaumba Umbaumbah";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Umbaumba Umbaumbah woo~";
emotion e_ho;
close;
}
close;
}
umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{
if (event_umbala >= 3) {
mes "[Boorkatan]";
mes "Huh? You're from Rune-Midgard,";
mes "aren't you? Have you ever been bungee jumping?";
next;
if (select("Yeah", "No") == 1) {
mes "[Boorkatan]";
mes "Whoa, what a surprise! I never";
mes "would have thought someone from";
mes "outside would know how to do it.";
mes "Okay, I'll take your word for";
mes "it and welcome you to our village.";
close;
}
mes "[Boorkatan]";
mes "Er, I see...";
mes "As part of the ceremony of";
mes "adulthood, all Utans have to do";
mes "a bungee jump. When I grow up,";
mes "I'm gonna do it too, and prove";
mes "to everybody that I am a man!";
close;
}
else {
mes "[???]";
mes "Umbaumbababah umhumba.";
mes "Umbabaumumba umbaumbah?";
next;
if (select("Yeah", "No") == 1) {
mes "[???]";
mes "Umba, Umumbah umbabah.";
mes "Umbaumbah umumbabah.";
close;
}
mes "[???]";
mes "Er, Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,193,208,6 script Utan Man#3 4_M_UMSOLDIER,{
if (event_umbala >= 3) {
mes "[Weitan]";
mes "I too did the bungee jump when I";
mes "was young. I remember it well...";
mes "It was my first time, and the";
mes "ground rushed up to meet me...";
mes "For a moment, I thought I was";
mes "going to get myself killed...";
next;
mes "[Weitan]";
mes "But after I made it, I was so";
mes "proud of myself~";
mes "Some Utans may not agree, but";
mes "I think bungee jumping is an";
mes "important part of the ceremony";
mes "of adulthood.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,139,205,4 script Utan Man#5 4_M_UMDANCEKID2,{
if (event_umbala >= 3) {
mes "[Jooltan]";
mes "It's been a long time since I last";
mes "saw a Rune-Midgardian~!";
mes "Welcome, stranger.";
next;
mes "[Jooltan]";
mes "We Utans use this place for";
mes "bungee jumping. Many Utan";
mes "youngsters have shown their";
mes "bravery, earned their";
mes "self-respect, and became";
mes "adults in this very place.";
next;
mes "[Jooltan]";
mes "Oh...right. A few unlucky people";
mes "just fell and died after";
mes "messing up their bungee jump. And";
mes "a few had heart attacks while";
mes "looking at other people jumping down...";
next;
mes "[Jooltan]";
mes "So...";
mes "Be careful when you walk around,";
mes "You don't want to fall off.";
mes "And if you want to try a bungee";
mes "jump, you should get yourself ready.";
next;
mes "[Jooltan]";
mes "Oh...right. Supposedly,";
mes "there's an unidentified";
mes "creature living in the water...";
mes "So if you happen to get dunked,";
mes "get out of there~!";
close;
}
else {
mes "[???]";
mes "Umbah umbah!";
mes "Umbaumbah bababah umbah.";
mes "Babaumm Utan umbah umbabah";
mes "Umbaba hum.";
mes "Umumhumbah umbaumbah umbabah.";
next;
mes "[???]";
mes "Umbaum mahbababh umba,";
mes "Umbabatan umbaumbah.";
mes "Ba, umbaumbaumumbabaumm.";
mes "Umbabah umbaumumum.";
mes "Umbaumbaubahum.";
close;
}
}
um_in,158,71,3 script Utan villager#um 4_M_UMKID,{
if (event_umbala >= 3) {
mes "[Mutakutan]";
mes "Umbala has many many trees!";
mes "I, Mutakutan, like trees so much.";
mes "Heh heh~";
next;
mes "[Mutakutan]";
mes "There is one special tree I like";
mes "the most! That is the oldest and";
mes "biggest tree in Umbala!";
mes "No wait, I think it is the oldest";
mes "and biggest in the world...";
mes "I'm sure it is!";
next;
mes "[Mutakutan]";
mes "It's really really big and old!";
mes "It's so tall, even I haven't seen";
mes "the top of this tree yet. I tried";
mes "climbing it before, but I could";
mes "never reach the top...even though";
mes "I'm great at tree climbing.";
next;
mes "[Mutakutan]";
mes "Oh, also the fruits from the tree";
mes "are very tasty! I bet they are the";
mes "most delicious fruit in the world~";
mes "Sweet and sour...eating it just";
mes "makes you feel refreshed and";
mes "invigorated~!";
next;
mes "[Mutakutan]";
mes "There's an amazing story about";
mes "this fruit. An old man in my";
mes "village was suffering from a";
mes "mortal disease...nothing";
mes "seemed to help...";
next;
mes "[Mutakutan]";
mes "But after he took medicine made";
mes "from the ground leaves of this";
mes "tree, he became healthy and sound";
mes "again! I think God sent us the";
mes "tree to bless us.";
next;
mes "[Mutakutan]";
mes "It's at north of my village, so";
mes "why don't you go see the greatness";
mes "of this tree for yourself?";
}
else {
mes "[??????]";
mes "Umbaumbah umbahbah woomhah!";
mes "Umbah umbah umbabah umbah";
mes "Umbah umbah umbah";
mes "Umbabah umbah umbabbah";
next;
mes "[??????]";
mes "....";
mes "......";
mes "Umbah balooooga?";
mes "Umbah balooooooooga?";
next;
mes "[??????]";
mes "...";
mes "Moogahaloo schluloo.";
}
close;
}
umbala,140,197,1 script Bungee Jump FAKE_NPC,0,0,{
OnTouch:
switch(rand(1,3)) {
case 1:
Hp = 1;
mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
end;
case 2:
percentheal -50,0;
mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
end;
case 3:
if (rand(1,2) == 2) {
Hp = 1;
warp "nif_in",69,15;
}
end;
}
}
umbala,136,195,0 script #jump FAKE_NPC,1,1,{
OnTouch:
warp "umbala",145,166;
end;
}
|