summaryrefslogtreecommitdiff
path: root/doc/sample/npc_test_duplicate.txt
blob: 55d64bc7b315eac6ea6fb45addc22572095a2e08 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
//===== Hercules Script =======================================
//= Sample: Duplicate Test
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20140320
//===== Description: =========================================
//= An example of how duplicate NPCs are handled:
//=  NPC variables are shared between all duplicates.
//=  In this sample, to get the NPC coordinate, has to trigger OnTouch
//=  Duplicates always override the source NPC's trigger area (even 0x0).
//=  'OnInit' loads the main npc last, for some reason. (check with debugmes)
//============================================================

-	script	Test Script	-1,1,1,{
	mes "Hi.";
	mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
	close;

OnInit:
	getmapxy(.map$, .x, .y, 1);
	debugmes strnpcinfo(0);
	end;

OnTouch:
	getmapxy(.map$, .x, .y, 1);
	emotion e_scissors;
	end;
}

prontera,150,175,4	duplicate(Test Script)	Test1	4_PORING
prontera,155,175,4	duplicate(Test Script)	Test2	4_PORING,2,2
prontera,160,175,4	duplicate(Test Script)	Test3	4_PORING,3,3