summaryrefslogtreecommitdiff
path: root/db/pre-re/refine_db.conf
blob: 46f660834c2f0dac923ff7055e7021d3228eeaa4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/********************************************************************************
 *			Pre-Renewal Refine Database				*
 ********************************************************************************
Refine Database Structure -

Armor/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons)
						- For armors, values of 100 add 1 armor defense.
						- For weapons, values of 100 add 1 ATK.
	StatsPerLevel: (int)			This value is applied for ever level.
	RandomBonusStartLevel: (int)		This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
	RandomBonusValue: (int)			A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
						Random bonus start level. This is only applied for weapons, and not displayed client-side.
	Rates: {				Per level configuration of the refine rates.
		Lv1~10: {			Level of refine
			Chance: (int)			Chance of successful refine (100 = 100% success).
							Note: If not mentioned, defaults to 100.
			Bonus: (int)			Bonus for this level of refine (Optional Field) defaults to 0.
							Note: If not mentioned, defaults to 0.
		}
	}
}

* -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0)
******************************************************************************/
Armors: {
	StatsPerLevel: 66
	RandomBonusStartLevel: 0
	RandomBonusValue: 0
	Rates: {
		Lv5: {
			Chance: 60
		}
		Lv6: {
			Chance: 40
		}
		Lv7: {
			Chance: 40
		}
		Lv8: {
			Chance: 20
		}
		Lv9: {
			Chance: 20
		}
		Lv10: {
			Chance: 10
		}
	}
}
WeaponLevel1: {
	StatsPerLevel: 200
	RandomBonusStartLevel: 8
	RandomBonusValue: 300
	Rates: {
		Lv8: {
			Chance: 60
		}
		Lv9: {
			Chance: 40
		}
		Lv10: {
			Chance: 20
		}
	}
}
WeaponLevel2: {
	StatsPerLevel: 300
	RandomBonusStartLevel: 7
	RandomBonusValue: 500
	Rates: {
		Lv7: {
			Chance: 60
		}
		Lv8: {
			Chance: 40
		}
		Lv9: {
			Chance: 20
		}
		Lv10: {
			Chance: 20
		}
	}
}
WeaponLevel3: {
	StatsPerLevel: 500
	RandomBonusStartLevel: 6
	RandomBonusValue: 800
	Rates: {
		Lv6: {
			Chance: 60
		}
		Lv7: {
			Chance: 50
		}
		Lv8: {
			Chance: 20
		}
		Lv9: {
			Chance: 20
		}
		Lv10: {
			Chance: 20
		}
	}
}
WeaponLevel4: {
	StatsPerLevel: 700
	RandomBonusStartLevel: 5
	RandomBonusValue: 1300
	Rates: {
		Lv5: {
			Chance: 60
		}
		Lv6: {
			Chance: 40
		}
		Lv7: {
			Chance: 40
		}
		Lv8: {
			Chance: 20
		}
		Lv9: {
			Chance: 20
		}
		Lv10: {
			Chance: 10
		}
	}
}