diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 455 | ||||
-rw-r--r-- | src/map/status.c | 329 | ||||
-rw-r--r-- | src/map/storage.c | 53 | ||||
-rw-r--r-- | src/map/trade.c | 24 | ||||
-rw-r--r-- | src/map/unit.c | 100 | ||||
-rw-r--r-- | src/map/vending.c | 35 |
6 files changed, 732 insertions, 264 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 5e32e922c..ab1c026f3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -86,6 +86,7 @@ struct skill_interface *skill; //Since only mob-casted splash skills can hit ice-walls int skill_splash_target(struct block_list* bl) { + nullpo_retr(BL_CHAR, bl); #ifndef RENEWAL return ( bl->type == BL_MOB ) ? BL_SKILL|BL_CHAR : BL_CHAR; #else // Some skills can now hit ground skills(traps, ice wall & etc.) @@ -94,7 +95,8 @@ int skill_splash_target(struct block_list* bl) } /// Returns the id of the skill, or 0 if not found. -int skill_name2id(const char* name) { +int skill_name2id(const char* name) +{ if( name == NULL ) return 0; @@ -103,7 +105,8 @@ int skill_name2id(const char* name) { /// Maps skill ids to skill db offsets. /// Returns the skill's array index, or 0 (Unknown Skill). -int skill_get_index( uint16 skill_id ) { +int skill_get_index (uint16 skill_id) +{ // avoid ranges reserved for mapping guild/homun/mercenary skills if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX) || (skill_id >= HM_SKILLRANGEMIN && skill_id <= HM_SKILLRANGEMAX) @@ -215,6 +218,7 @@ int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ) { return 0; #endif } + int skill_tree_get_max(uint16 skill_id, int b_class) { int i; @@ -227,7 +231,8 @@ int skill_tree_get_max(uint16 skill_id, int b_class) return skill->get_max(skill_id); } -int skill_get_casttype (uint16 skill_id) { +int skill_get_casttype(uint16 skill_id) +{ int inf = skill->get_inf(skill_id); if (inf&(INF_GROUND_SKILL)) return CAST_GROUND; @@ -243,8 +248,11 @@ int skill_get_casttype (uint16 skill_id) { return CAST_DAMAGE; } -int skill_get_casttype2 (uint16 index) { - int inf = skill->dbs->db[index].inf; +int skill_get_casttype2(uint16 index) +{ + int inf; + Assert_retr(CAST_NODAMAGE, index < MAX_SKILL_DB); + inf = skill->dbs->db[index].inf; if (inf&(INF_GROUND_SKILL)) return CAST_GROUND; if (inf&INF_SUPPORT_SKILL) @@ -260,7 +268,8 @@ int skill_get_casttype2 (uint16 index) { } //Returns actual skill range taking into account attack range and AC_OWL [Skotlex] -int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { +int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) +{ int range; struct map_session_data *sd = BL_CAST(BL_PC, bl); if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) @@ -437,6 +446,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk // Making plagiarize check its own function [Aru] int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* bl) { + nullpo_ret(sd); // Never copy NPC/Wedding Skills if (skill->get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL)) return 0; @@ -631,6 +641,7 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd) int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd) { + nullpo_retr(1, hd); //Use master's criteria. return skill->not_ok(skill_id, hd->master); } @@ -648,10 +659,12 @@ int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) return skill->not_ok(skill_id, md->master); } -struct s_skill_unit_layout* skill_get_unit_layout (uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y) { +struct s_skill_unit_layout* skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y) +{ int pos = skill->get_unit_layout_type(skill_id,skill_lv); uint8 dir; + nullpo_retr(&skill->dbs->unit_layout[0], src); if (pos < -1 || pos >= MAX_SKILL_UNIT_LAYOUT) { ShowError("skill_get_unit_layout: unsupported layout type %d for skill %d (level %d)\n", pos, skill_id, skill_lv); pos = cap_value(pos, 0, MAX_SQUARE_LAYOUT); // cap to nearest square layout @@ -2036,7 +2049,8 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in return where; //Return list of pieces broken. } -int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time) { +int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time) +{ struct status_change *sc; const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC}; const enum sc_type sc_atk[5] = {SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC__STRIPACCESSARY}; @@ -2062,6 +2076,7 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int } return where?1:0; } + /*========================================================================= * Used to knock back players, monsters, traps, etc * 'count' is the number of squares to knock back @@ -2077,6 +2092,8 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in if (src != target && map->list[src->m].flag.noknockback) return 0; // No knocking + + nullpo_ret(target); if (count == 0) return 0; // Actual knockback distance is 0. @@ -2127,10 +2144,12 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in 1 - Regular reflection (Maya) 2 - SL_KAITE reflection */ -int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) { +int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) +{ struct status_change *sc = status->get_sc(bl); struct map_session_data* sd = BL_CAST(BL_PC, bl); + nullpo_ret(src); if( sc && sc->data[SC_KYOMU] ) // Nullify reflecting ability return 0; @@ -2174,7 +2193,8 @@ int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) * client (causes player characters to not scream skill name) * flag&0x4000 - Return 0 if damage was reflected *-------------------------------------------------------------------------*/ -int skill_attack(int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +int skill_attack(int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ struct Damage dmg; struct status_data *sstatus, *tstatus; struct status_change *sc; @@ -2865,15 +2885,27 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr return (int)cap_value(damage,INT_MIN,INT_MAX); } -void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) { +void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) +{ if (src == dsrc) // Ground skills are exceptions. [Inkfish] status_change_end(src, SC_COMBOATTACK, INVALID_TIMER); } -void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) { +void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) +{ } -void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) { +void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) +{ + nullpo_retv(bl); + nullpo_retv(dmg); + nullpo_retv(tick); + nullpo_retv(flag); + nullpo_retv(damage); + nullpo_retv(skill_id); + nullpo_retv(skill_lv); + nullpo_retv(type); + if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit. *type = BDT_SPLASH; if (bl->type == BL_SKILL) { @@ -2884,15 +2916,24 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, *type); } -int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ + nullpo_ret(skill_id); return *skill_id; } -int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ return -1; } -void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { +void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) +{ + nullpo_retv(bl); + nullpo_retv(dmg); + nullpo_retv(dir); + nullpo_retv(damage); + skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0); if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ struct skill_unit *su = BL_UCAST(BL_SKILL, bl); @@ -2901,7 +2942,8 @@ void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct } } -void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ } /*========================================== @@ -2909,7 +2951,8 @@ void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct * Checking bl battle flag and display damage * then call func with source,target,skill_id,skill_lv,tick,flag *------------------------------------------*/ -int skill_area_sub(struct block_list *bl, va_list ap) { +int skill_area_sub(struct block_list *bl, va_list ap) +{ struct block_list *src; uint16 skill_id,skill_lv; int flag; @@ -3435,6 +3478,7 @@ bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl) { + nullpo_retv(skl); skill->attack(skl->type, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); } @@ -3445,7 +3489,8 @@ void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *s /*========================================== * *------------------------------------------*/ -int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) { +int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) +{ int i; struct unit_data *ud; nullpo_retr(1, src); @@ -3553,6 +3598,7 @@ void skill_castend_type(int type, struct block_list *src, struct block_list *bl, { switch (type) { case CAST_GROUND: + nullpo_retv(bl); skill->castend_pos2(src, bl->x, bl->y, skill_id, skill_lv, tick, flag); break; case CAST_NODAMAGE: @@ -3568,7 +3614,8 @@ void skill_castend_type(int type, struct block_list *src, struct block_list *bl, * * *------------------------------------------*/ -int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ struct map_session_data *sd = NULL; struct status_data *tstatus; struct status_change *sc; @@ -4868,6 +4915,10 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc) { + nullpo_retr(true, skill_id); + nullpo_retr(true, skill_lv); + nullpo_retr(true, tick); + nullpo_retr(true, tstatus); ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n", *skill_id); clif->skill_damage(src, bl, *tick, status_get_amotion(src), tstatus->dmotion, 0, abs(skill->get_num(*skill_id, *skill_lv)), @@ -4879,7 +4930,8 @@ bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list * /*========================================== * *------------------------------------------*/ -int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { +int skill_castend_id(int tid, int64 tick, int id, intptr_t data) +{ struct block_list *target, *src; struct map_session_data *sd; struct mob_data *md; @@ -5223,7 +5275,8 @@ bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, stru /*========================================== * *------------------------------------------*/ -int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ struct map_session_data *sd, *dstsd; struct mob_data *md, *dstmd; struct homun_data *hd; @@ -6166,7 +6219,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sd->devotion[i] = bl->id; } - else + else if (mer != NULL) mer->devotion_flag = 1; // Mercenary Devoting Owner clif->skill_nodamage(src, bl, skill_id, skill_lv, @@ -6539,7 +6592,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case RG_STEALCOIN: if(sd) { int amount = pc->steal_coin(sd, bl, skill_lv); - if( amount > 0 ) { + if (amount > 0 && dstmd != NULL) { dstmd->state.provoke_flag = src->id; mob->target(dstmd, src, skill->get_range2(src, skill_id, skill_lv)); clif->skill_nodamage(src, bl, skill_id, amount, 1); @@ -9791,6 +9844,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin SC_MANDRAGORA, SC_HARMONIZE, SC_DEEP_SLEEP, SC_SIREN, SC_SLEEP, SC_CONFUSION, SC_ILLUSION }; int heal; + if (hd == NULL) + break; if(tsc){ int i; for (i = 0; i < ARRAYLENGTH(scs); i++) { @@ -9912,6 +9967,8 @@ bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { + nullpo_retr(true, skill_id); + nullpo_retr(true, skill_lv); ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n", *skill_id); clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1); map->freeblock_unlock(); @@ -9928,6 +9985,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) struct unit_data *ud = unit->bl2ud(src); struct mob_data *md; + nullpo_ret(src); nullpo_ret(ud); sd = BL_CAST(BL_PC , src); @@ -10094,10 +10152,13 @@ int skill_check_npc_chaospanic(struct block_list *bl, va_list args) return 1; } + /* skill count without self */ int skill_count_wos(struct block_list *bl, va_list ap) { struct block_list* src = va_arg(ap, struct block_list*); + nullpo_retr(1, bl); + nullpo_retr(1, src); if( src->id != bl->id ) { return 1; } @@ -10107,8 +10168,10 @@ int skill_count_wos(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *mapname) { +int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *mapname) +{ nullpo_ret(sd); + nullpo_ret(mapname); //Simplify skill_failed code. #define skill_failed(sd) ( (sd)->menuskill_id = (sd)->menuskill_val = 0 ) @@ -10245,7 +10308,8 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char /*========================================== * *------------------------------------------*/ -int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ struct map_session_data* sd; struct status_change* sc; struct status_change_entry *sce; @@ -11037,7 +11101,8 @@ int skill_dance_overlap_sub(struct block_list *bl, va_list ap) //Does the song/dance overlapping -> dissonance check. [Skotlex] //When flag is 0, this unit is about to be removed, cancel the dissonance effect //When 1, this unit has been positioned, so start the cancel effect. -int skill_dance_overlap(struct skill_unit* su, int flag) { +int skill_dance_overlap(struct skill_unit* su, int flag) +{ if (!su || !su->group || !(su->group->state.song_dance&0x1)) return 0; @@ -11059,7 +11124,8 @@ int skill_dance_overlap(struct skill_unit* su, int flag) { * @param flag 1 Revert * @retval true success **/ -bool skill_dance_switch(struct skill_unit* su, int flag) { +bool skill_dance_switch(struct skill_unit* su, int flag) +{ static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; struct skill_unit_group* group; @@ -11115,7 +11181,8 @@ bool skill_dance_switch(struct skill_unit* su, int flag) { * Initializes and sets a ground skill. * flag&1 is used to determine when the skill 'morphs' (Warp portal becomes active, or Fire Pillar becomes active) *------------------------------------------*/ -struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag) { +struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag) +{ struct skill_unit_group *group; int i,limit,val1=0,val2=0,val3=0; int target,interval,range,unit_flag,req_item=0; @@ -11145,6 +11212,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ sd = BL_CAST(BL_PC, src); st = status->get_status_data(src); + nullpo_retr(NULL, st); sc = status->get_sc(src); // for traps, firewall and fogwall - celest switch( skill_id ) { @@ -11486,6 +11554,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ break; } + nullpo_retr(NULL, layout); nullpo_retr(NULL, group=skill->init_unitgroup(src,layout->count,skill_id,skill_lv,skill->get_unit_id(skill_id,flag&1)+subunt, limit, interval)); group->val1=val1; group->val2=val2; @@ -11626,10 +11695,15 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ return group; } -void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) { +void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) +{ } -void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) { +void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) +{ + nullpo_retv(group); + nullpo_retv(val2); + nullpo_retv(unit_flag); if (group->state.song_dance & 0x1) *val2 = *unit_flag & (UF_DANCE | UF_SONG); //Store whether this is a song/dance } @@ -11637,7 +11711,8 @@ void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 /*========================================== * *------------------------------------------*/ -int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick) { +int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick) +{ struct skill_unit_group *sg; struct block_list *ss; struct status_change *sc; @@ -11889,7 +11964,8 @@ void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, i /*========================================== * *------------------------------------------*/ -int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) { +int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) +{ struct skill_unit_group *sg; struct block_list *ss; struct map_session_data *tsd; @@ -11917,7 +11993,9 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 return 0; tstatus = status->get_status_data(bl); + nullpo_ret(tstatus); bst = status->get_base_status(bl); + nullpo_ret(bst); type = status->skill2sc(sg->skill_id); skill_id = sg->skill_id; @@ -12664,7 +12742,8 @@ void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list /*========================================== * Triggered when a char steps out of a skill cell *------------------------------------------*/ -int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) { +int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) +{ struct skill_unit_group *sg; struct status_change *sc; struct status_change_entry *sce; @@ -12729,7 +12808,8 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) /*========================================== * Triggered when a char steps out of a skill group (entirely) [Skotlex] *------------------------------------------*/ -int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { +int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) +{ struct status_change *sc; struct status_change_entry *sce; enum sc_type type; @@ -12814,7 +12894,8 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { case PF_FOGWALL: if (sce) { status_change_end(bl, type, INVALID_TIMER); - if ((sce=sc->data[SC_BLIND])) { + nullpo_retb(sc); + if ((sce = sc->data[SC_BLIND])) { if (bl->type == BL_PC) //Players get blind ended immediately, others have it still for 30 secs. [Skotlex] status_change_end(bl, SC_BLIND, INVALID_TIMER); else { @@ -12842,14 +12923,19 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { * flag&1: Invoke onplace function (otherwise invoke onout) * flag&4: Invoke a onleft call (the unit might be scheduled for deletion) *------------------------------------------*/ -int skill_unit_effect(struct block_list* bl, va_list ap) { +int skill_unit_effect(struct block_list* bl, va_list ap) +{ struct skill_unit* su = va_arg(ap,struct skill_unit*); - struct skill_unit_group* group = su->group; + struct skill_unit_group* group; int64 tick = va_arg(ap,int64); unsigned int flag = va_arg(ap,unsigned int); uint16 skill_id; bool dissonance; + nullpo_ret(bl); + nullpo_ret(su); + group = su->group; + if( (!su->alive && !(flag&4)) || bl->prev == NULL ) return 0; @@ -12881,7 +12967,8 @@ int skill_unit_effect(struct block_list* bl, va_list ap) { /*========================================== * *------------------------------------------*/ -int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick) { +int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick) +{ struct skill_unit_group *sg; nullpo_ret(src); @@ -13002,12 +13089,16 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) /*========================================== * Checks and stores partners for ensemble skills [Skotlex] *------------------------------------------*/ -int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16* skill_lv, int range, int cast_flag) { +int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16* skill_lv, int range, int cast_flag) +{ static int c=0; static int p_sd[2] = { 0, 0 }; int i; bool is_chorus = ( skill->get_inf2(skill_id)&INF2_CHORUS_SKILL ); + nullpo_ret(sd); + nullpo_ret(skill_lv); + if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return is_chorus ? MAX_PARTY : 99; //As if there were infinite partners. @@ -13084,6 +13175,7 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) *------------------------------------------*/ int skill_isammotype (struct map_session_data *sd, int skill_id) { + nullpo_ret(sd); return ( battle_config.arrow_decrement==2 && (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) && @@ -13123,7 +13215,8 @@ bool skill_is_combo( int skill_id ) return false; } -int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { +int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +{ struct status_data *st; struct status_change *sc; struct skill_condition require; @@ -14089,7 +14182,8 @@ int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *sk return -1; } -int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { +int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +{ struct skill_condition require; struct status_data *st; int i; @@ -14293,12 +14387,14 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, return 1; } -void skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv) { +void skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv) +{ } // type&2: consume items (after skill was used) // type&1: consume the others (before skill was used) -int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) { +int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) +{ struct skill_condition req; nullpo_ret(sd); @@ -14379,7 +14475,8 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin return 1; } -struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { +struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +{ struct skill_condition req; struct status_data *st; struct status_change *sc; @@ -14724,7 +14821,8 @@ void skill_get_requirement_unknown(struct status_change *sc, struct map_session_ /*========================================== * Does cast-time reductions based on dex, item bonuses and config setting *------------------------------------------*/ -int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { +int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) +{ int time = skill->get_cast(skill_id, skill_lv); nullpo_ret(bl); @@ -14774,11 +14872,13 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { /*========================================== * Does cast-time reductions based on sc data. *------------------------------------------*/ -int skill_castfix_sc (struct block_list *bl, int time) { +int skill_castfix_sc (struct block_list *bl, int time) +{ struct status_change *sc = status->get_sc(bl); if( time < 0 ) return 0; + nullpo_ret(bl); if( bl->type == BL_MOB ) // mobs casttime is fixed nothing to alter. return time; @@ -14807,7 +14907,9 @@ int skill_castfix_sc (struct block_list *bl, int time) { //ShowInfo("Castime castfix_sc = %d\n",time); return time; } -int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) { + +int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) +{ #ifdef RENEWAL_CAST struct status_change *sc = status->get_sc(bl); struct map_session_data *sd = BL_CAST(BL_PC,bl); @@ -14815,6 +14917,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 if( time < 0 ) return 0; + nullpo_ret(bl); if( bl->type == BL_MOB ) // mobs casttime is fixed nothing to alter. return (int)time; @@ -14947,7 +15050,8 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... *------------------------------------------*/ -int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { +int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) +{ int delaynodex = skill->get_delaynodex(skill_id, skill_lv); int time = skill->get_delay(skill_id, skill_lv); struct map_session_data *sd; @@ -15046,7 +15150,8 @@ struct square { int val2[5]; }; -void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y) { +void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y) +{ nullpo_retv(tc); if(dir == 0){ @@ -15141,7 +15246,8 @@ void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y) } -void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) { +void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) +{ int c; nullpo_retv(tc); @@ -15159,11 +15265,17 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) { } } -void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ int c,n=4; - uint8 dir = map->calc_dir(src,bl->x,bl->y); + uint8 dir; struct square tc; - int x=bl->x,y=bl->y; + int x, y; + + nullpo_retv(bl); + x = bl->x; + y = bl->y; + dir = map->calc_dir(src, x, y); skill->brandishspear_first(&tc,dir,x,y); skill->brandishspear_dir(&tc,dir,4); skill->area_temp[1] = bl->id; @@ -15208,7 +15320,8 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s /*========================================== * Weapon Repair [Celest/DracoRPG] *------------------------------------------*/ -void skill_repairweapon (struct map_session_data *sd, int idx) { +void skill_repairweapon (struct map_session_data *sd, int idx) +{ int material; int materials[4] = { ITEMID_IRON_ORE, @@ -15552,10 +15665,12 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag) { +void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag) +{ int range = skill->get_unit_range(skill_id,skill_lv); int x,y; + nullpo_retv(src); for( y = src->bl.y - range; y <= src->bl.y + range; ++y ) for( x = src->bl.x - range; x <= src->bl.x + range; ++x ) map->list[src->bl.m].setcell(src->bl.m, x, y, cell, flag); @@ -15564,11 +15679,14 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill /*========================================== * *------------------------------------------*/ -int skill_attack_area(struct block_list *bl, va_list ap) { +int skill_attack_area(struct block_list *bl, va_list ap) +{ struct block_list *src,*dsrc; int atk_type,skill_id,skill_lv,flag,type; int64 tick; + nullpo_ret(bl); + if(status->isdead(bl)) return 0; @@ -15648,7 +15766,8 @@ int skill_clear_group (struct block_list *bl, int flag) /*========================================== * Returns the first element field found [Skotlex] *------------------------------------------*/ -struct skill_unit_group *skill_locate_element_field(struct block_list *bl) { +struct skill_unit_group *skill_locate_element_field(struct block_list *bl) +{ struct unit_data *ud = unit->bl2ud(bl); int i; nullpo_ret(bl); @@ -15986,7 +16105,8 @@ int skill_trap_splash(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_enchant_elemental_end (struct block_list *bl, int type) { +int skill_enchant_elemental_end(struct block_list *bl, int type) +{ struct status_change *sc; const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS }; int i; @@ -16006,6 +16126,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce { bool wall = true; + nullpo_retr(false, bl); if( (bl->type == BL_PC && battle_config.pc_cloak_check_type&1) || (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) ) { @@ -16040,7 +16161,8 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce /** * Verifies if an user can use SC_CLOAKING **/ -bool skill_can_cloak(struct map_session_data *sd) { +bool skill_can_cloak(struct map_session_data *sd) +{ nullpo_retr(false, sd); //Avoid cloaking with no wall and low skill level. [Skotlex] @@ -16071,6 +16193,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s { bool wall = true; + nullpo_retr(false, bl); if( bl->type == BL_PC ) { //Check for walls. static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1}; @@ -16133,7 +16256,8 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) /*========================================== * *------------------------------------------*/ -struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) { +struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) +{ struct skill_unit *su; nullpo_retr(NULL, group); @@ -16185,7 +16309,8 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int /*========================================== * *------------------------------------------*/ -int skill_delunit (struct skill_unit* su) { +int skill_delunit (struct skill_unit* su) +{ struct skill_unit_group *group; nullpo_ret(su); @@ -16506,6 +16631,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list struct skill_unit_group_tickset *set; nullpo_ret(bl); + nullpo_ret(group); if (group->interval==-1) return NULL; @@ -16540,10 +16666,16 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list /*========================================== * *------------------------------------------*/ -int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) { - struct skill_unit* su = va_arg(ap,struct skill_unit *); - struct skill_unit_group* group = su->group; - int64 tick = va_arg(ap,int64); +int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) +{ + struct skill_unit* su; + struct skill_unit_group* group; + int64 tick; + + su = va_arg(ap,struct skill_unit *); + nullpo_ret(su); + group = su->group; + tick = va_arg(ap,int64); if( !su->alive || bl->prev == NULL ) return 0; @@ -16566,11 +16698,16 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) { */ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) { - struct skill_unit* su = DB->data2ptr(data); - struct skill_unit_group* group = su->group; + struct skill_unit* su; + struct skill_unit_group* group; int64 tick = va_arg(ap,int64); bool dissonance; - struct block_list* bl = &su->bl; + struct block_list* bl; + + su = DB->data2ptr(data); + nullpo_ret(su); + group = su->group; + bl = &su->bl; if( !su->alive ) return 0; @@ -16778,7 +16915,8 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) /*========================================== * Executes on all skill units every SKILLUNITTIMER_INTERVAL milliseconds. *------------------------------------------*/ -int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) { +int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) +{ map->freeblock_lock(); skill->unit_db->foreach(skill->unit_db, skill->unit_timer_sub, tick); @@ -16804,6 +16942,7 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) uint16 skill_id; int i; + nullpo_ret(target); nullpo_ret(bl); Assert_ret(bl->type == BL_SKILL); su = BL_UCAST(BL_SKILL, bl); @@ -16890,7 +17029,8 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) * units to figure out when they have left a group. * flag&4: Force a onleft event (triggered when the bl is killed, for example) *------------------------------------------*/ -int skill_unit_move(struct block_list *bl, int64 tick, int flag) { +int skill_unit_move(struct block_list *bl, int64 tick, int flag) +{ nullpo_ret(bl); if( bl->prev == NULL ) @@ -16915,7 +17055,8 @@ int skill_unit_move(struct block_list *bl, int64 tick, int flag) { /*========================================== * *------------------------------------------*/ -int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { +int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy) +{ int i,j; int64 tick = timer->gettick(); int *m_flag; @@ -17067,7 +17208,8 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, /*========================================== * *------------------------------------------*/ -int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty) { +int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty) +{ int slot[3]; int i,sc,ele,idx,equip,wlv,make_per = 0,flag = 0,skill_lv = 0; int num = -1; // exclude the recipe @@ -17712,7 +17854,9 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) return 0; } -int skill_poisoningweapon( struct map_session_data *sd, int nameid) { + +int skill_poisoningweapon(struct map_session_data *sd, int nameid) +{ sc_type type; int chance, i; nullpo_ret(sd); @@ -17743,7 +17887,8 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { return 0; } -void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { +void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) +{ struct status_change *sc = status->get_sc(bl); // non-offensive and non-magic skills do not affect the status @@ -17767,7 +17912,8 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { } } -int skill_magicdecoy(struct map_session_data *sd, int nameid) { +int skill_magicdecoy(struct map_session_data *sd, int nameid) +{ int x, y, i, class_ = 0, skill_id; struct mob_data *md; nullpo_ret(sd); @@ -17818,7 +17964,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { } // Warlock Spellbooks. [LimitLine/3CeAM] -int skill_spellbook (struct map_session_data *sd, int nameid) { +int skill_spellbook(struct map_session_data *sd, int nameid) +{ int i, max_preserve, skill_id, point; struct status_change *sc; @@ -17866,7 +18013,9 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { return 1; } -int skill_select_menu(struct map_session_data *sd,uint16 skill_id) { + +int skill_select_menu(struct map_session_data *sd,uint16 skill_id) +{ int id, lv, prob, aslvl = 0, idx = 0; nullpo_ret(sd); @@ -18012,6 +18161,7 @@ int skill_changematerial(struct map_session_data *sd, const struct itemlist *ite return 0; } + /** * for Royal Guard's LG_TRAMPLE **/ @@ -18047,10 +18197,12 @@ int skill_destroy_trap(struct block_list *bl, va_list ap) } return 0; } + /*========================================== * *------------------------------------------*/ -int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { +int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) +{ struct map_session_data *sd = map->id2sd(id); struct skill_cd * cd = NULL; @@ -18102,7 +18254,8 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { * @param tick the length of time the delay should last * @return 0 if successful, -1 otherwise */ -int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) { +int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) +{ struct skill_cd* cd = NULL; uint16 idx = skill->get_index(skill_id); int64 now = timer->gettick(); @@ -18197,7 +18350,9 @@ int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) return 1; } -int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { // [orn] +// [orn] +int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) +{ uint16 idx = skill->get_index(skill_id); nullpo_retr (-1, hd); @@ -18239,12 +18394,15 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) md->blockskill[idx] = 1; return timer->add(timer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx); } + /** * Adds a new skill unit entry for this player to recast after map load **/ -void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv) { +void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv) +{ struct skill_unit_save * sus = NULL; + nullpo_retv(sd); if( idb_exists(skill->usave_db,sd->status.char_id) ) { idb_remove(skill->usave_db,sd->status.char_id); } @@ -18257,9 +18415,12 @@ void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill return; } -void skill_usave_trigger(struct map_session_data *sd) { + +void skill_usave_trigger(struct map_session_data *sd) +{ struct skill_unit_save * sus = NULL; + nullpo_retv(sd); if( ! (sus = idb_get(skill->usave_db,sd->status.char_id)) ) { return; } @@ -18277,6 +18438,8 @@ int skill_split_atoi(char *str, int *val) { int i, j, step = 1; + nullpo_ret(val); + for (i=0; i<MAX_SKILL_LEVEL; i++) { if (!str) break; val[i] = atoi(str); @@ -18595,7 +18758,8 @@ void skill_init_unit_layout_unknown(int skill_idx) ShowError("unknown unit layout at skill %d\n", skill_idx); } -int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { +int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) +{ int inf = 0; struct status_change *sc = status->get_sc(bl); @@ -18742,7 +18906,8 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { return 0; } -int skill_get_elemental_type( uint16 skill_id , uint16 skill_lv ) { +int skill_get_elemental_type(uint16 skill_id , uint16 skill_lv) +{ int type = 0; switch (skill_id) { @@ -18761,7 +18926,8 @@ int skill_get_elemental_type( uint16 skill_id , uint16 skill_lv ) { * update stored skill cooldowns for player logout * @param sd the affected player structure */ -void skill_cooldown_save(struct map_session_data * sd) { +void skill_cooldown_save(struct map_session_data * sd) +{ int i; struct skill_cd* cd = NULL; int64 now = 0; @@ -18789,7 +18955,8 @@ void skill_cooldown_save(struct map_session_data * sd) { * reload stored skill cooldowns when a player logs in. * @param sd the affected player structure */ -void skill_cooldown_load(struct map_session_data * sd) { +void skill_cooldown_load(struct map_session_data * sd) +{ int i; struct skill_cd* cd = NULL; int64 now = 0; @@ -18813,11 +18980,14 @@ void skill_cooldown_load(struct map_session_data * sd) { } } -bool skill_parse_row_producedb(char* split[], int columns, int current) { +bool skill_parse_row_producedb(char* split[], int columns, int current) +{ // ProduceItemID,ItemLV,RequireSkill,Requireskill_lv,MaterialID1,MaterialAmount1,...... int x,y; + int i; - int i = atoi(split[0]); + nullpo_retr(false, split); + i = atoi(split[0]); if( !i ) return false; @@ -18834,11 +19004,14 @@ bool skill_parse_row_producedb(char* split[], int columns, int current) { return true; } -bool skill_parse_row_createarrowdb(char* split[], int columns, int current) { +bool skill_parse_row_createarrowdb(char* split[], int columns, int current) +{ // SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5 int x,y; - int i = atoi(split[0]); + int i; + nullpo_retr(false, split); + i = atoi(split[0]); if( !i ) return false; @@ -18851,12 +19024,19 @@ bool skill_parse_row_createarrowdb(char* split[], int columns, int current) { return true; } -bool skill_parse_row_spellbookdb(char* split[], int columns, int current) { + +bool skill_parse_row_spellbookdb(char* split[], int columns, int current) +{ // skill_id,PreservePoints - uint16 skill_id = atoi(split[0]); - int points = atoi(split[1]); - int nameid = atoi(split[2]); + uint16 skill_id; + int points; + int nameid; + + nullpo_retr(false, split); + skill_id = atoi(split[0]); + points = atoi(split[1]); + nameid = atoi(split[2]); if( !skill->get_index(skill_id) || !skill->get_max(skill_id) ) ShowError("spellbook_db: Invalid skill ID %d\n", skill_id); @@ -18874,10 +19054,16 @@ bool skill_parse_row_spellbookdb(char* split[], int columns, int current) { return false; } -bool skill_parse_row_improvisedb(char* split[], int columns, int current) { + +bool skill_parse_row_improvisedb(char* split[], int columns, int current) +{ // SkillID,Rate - uint16 skill_id = atoi(split[0]); - short j = atoi(split[1]); + uint16 skill_id; + short j; + + nullpo_retr(false, split); + skill_id = atoi(split[0]); + j = atoi(split[1]); if( !skill->get_index(skill_id) || !skill->get_max(skill_id) ) { ShowError("skill_improvise_db: Invalid skill ID %d\n", skill_id); @@ -18900,10 +19086,14 @@ bool skill_parse_row_improvisedb(char* split[], int columns, int current) { return true; } -bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) { + +bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) +{ // SkillID - uint16 skill_id = atoi(split[0]); + uint16 skill_id; + nullpo_retr(false, split); + skill_id = atoi(split[0]); if( !skill->get_index(skill_id) || !skill->get_max(skill_id) ) { ShowError("magicmushroom_db: Invalid skill ID %d\n", skill_id); return false; @@ -18918,9 +19108,13 @@ bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) { return true; } -bool skill_parse_row_reproducedb(char* split[], int column, int current) { - uint16 skill_id = atoi(split[0]); - uint16 idx = skill->get_index(skill_id); +bool skill_parse_row_reproducedb(char* split[], int column, int current) +{ + uint16 skill_id; + uint16 idx; + nullpo_retr(false, split); + skill_id = atoi(split[0]); + idx = skill->get_index(skill_id); if( !idx ) return false; @@ -18929,9 +19123,12 @@ bool skill_parse_row_reproducedb(char* split[], int column, int current) { return true; } -bool skill_parse_row_abradb(char* split[], int columns, int current) { +bool skill_parse_row_abradb(char* split[], int columns, int current) +{ // skill_id,DummyName,RequiredHocusPocusLevel,Rate - uint16 skill_id = atoi(split[0]); + uint16 skill_id; + nullpo_retr(false, split); + skill_id = atoi(split[0]); if( !skill->get_index(skill_id) || !skill->get_max(skill_id) ) { ShowError("abra_db: Invalid skill ID %d\n", skill_id); return false; @@ -18948,12 +19145,16 @@ bool skill_parse_row_abradb(char* split[], int columns, int current) { return true; } -bool skill_parse_row_changematerialdb(char* split[], int columns, int current) { +bool skill_parse_row_changematerialdb(char* split[], int columns, int current) +{ // ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5 - uint16 skill_id = atoi(split[0]); - short j = atoi(split[1]); + uint16 skill_id; + short j; int x,y; + nullpo_retr(false, split); + skill_id = atoi(split[0]); + j = atoi(split[1]); for(x=0; x<MAX_SKILL_PRODUCE_DB; x++){ if( skill->dbs->produce_db[x].nameid == skill_id ) if( skill->dbs->produce_db[x].req_skill == GN_CHANGEMATERIAL ) @@ -18993,6 +19194,7 @@ void skill_config_set_level(struct config_setting_t *conf, int *arr) { int i=0; + nullpo_retv(arr); if (config_setting_is_group(conf)) { for (i=0; i<MAX_SKILL_LEVEL; i++) { char level[6]; // enough to contain "Lv100" in case of custom MAX_SKILL_LEVEL @@ -19020,7 +19222,8 @@ void skill_config_set_level(struct config_setting_t *conf, int *arr) void skill_level_set_value(int *arr, int value) { int i=0; - + + nullpo_retv(arr); for(i=0; i<MAX_SKILL_LEVEL; i++) { arr[i] = value; } @@ -19030,6 +19233,7 @@ void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk { const char *type = NULL; + nullpo_retv(sk); if (libconfig->setting_lookup_string(conf, "Hit", &type)) { if (strcmpi(type, "BDT_SKILL") == 0) { sk->hit = BDT_SKILL; @@ -19054,6 +19258,7 @@ void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db * { struct config_setting_t *t = NULL, *tt = NULL; + nullpo_retv(sk); if((t=libconfig->setting_get_member(conf, "SkillType")) && config_setting_is_group(t)) { int j=0; while ((tt = libconfig->setting_get_elem(t, j++))) { @@ -19107,6 +19312,7 @@ void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db * { struct config_setting_t *t = NULL, *tt = NULL; + nullpo_retv(sk); if ((t=libconfig->setting_get_member(conf, "SkillInfo")) && config_setting_is_group(t)) { int j=0; while ((tt = libconfig->setting_get_elem(t, j++))) { @@ -19232,6 +19438,7 @@ void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db { const char *type = NULL; + nullpo_retv(sk); if (libconfig->setting_lookup_string(conf, "AttackType", &type)) { if (!strcmpi(type, "Weapon")) { sk->skill_type = BF_WEAPON; @@ -19257,6 +19464,7 @@ void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk const char *type = NULL; struct config_setting_t *t = NULL; + nullpo_retv(sk); if ((t=libconfig->setting_get_member(conf, "Element")) && config_setting_is_group(t)) { int j = 0; char lv[6]; // enough to contain "Lv100" in case of custom MAX_SKILL_LEVEL @@ -19303,6 +19511,7 @@ void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db { struct config_setting_t *t = NULL, *tt = NULL; + nullpo_retv(sk); if ((t=libconfig->setting_get_member(conf, "DamageType")) && config_setting_is_group(t)) { int j=0; while ((tt = libconfig->setting_get_elem(t, j++))) { @@ -19375,6 +19584,7 @@ void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db * { struct config_setting_t *t = NULL, *tt = NULL; + nullpo_retv(sk); if ((t=libconfig->setting_get_member(conf, delay?"SkillDelayOptions":"CastTimeOptions")) && config_setting_is_group(t)) { int j = 0, tmpopt = 0; while ((tt = libconfig->setting_get_elem(t, j++)) && j < 4) { @@ -19419,6 +19629,7 @@ void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db * */ int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk) { + nullpo_ret(sk); if (strcmpi(type, "NoWeapon") == 0) { if (on) { sk->weapon |= 1<<W_FIST; @@ -19624,6 +19835,7 @@ void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db struct config_setting_t *tt = NULL; const char *type = NULL; + nullpo_retv(sk); if ((tt = libconfig->setting_get_member(conf, "WeaponTypes")) && config_setting_is_group(tt)) { int j = 0; struct config_setting_t *wpt = NULL; @@ -19647,6 +19859,7 @@ void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db */ int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk) { + nullpo_ret(sk); if (strcmpi(type, "A_ARROW") == 0) { if (on) { sk->ammo |= 1<<A_ARROW; @@ -19726,6 +19939,7 @@ void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *s struct config_setting_t *tt = NULL; const char *tstr = NULL; + nullpo_retv(sk); if ((tt = libconfig->setting_get_member(conf, "AmmoTypes")) && config_setting_is_group(tt)) { int j = 0; struct config_setting_t *amt = { 0 }; @@ -19750,6 +19964,7 @@ void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; + nullpo_retv(sk); if (libconfig->setting_lookup_string(conf, "State", &type) && strcmpi(type,"None") != ST_NONE) { if ( strcmpi(type,"Hiding") == 0 ) sk->state = ST_HIDING; else if (strcmpi(type,"Cloaking") == 0 ) sk->state = ST_CLOAKING; @@ -19790,6 +20005,7 @@ void skill_validate_item_requirements(struct config_setting_t *conf, struct s_sk { struct config_setting_t *tt = NULL; + nullpo_retv(sk); if ((tt=libconfig->setting_get_member(conf, "Items")) && config_setting_is_group(conf)) { int itx=-1; struct config_setting_t *it; @@ -19826,6 +20042,7 @@ void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db { const char *type = NULL; + nullpo_retv(sk); if(libconfig->setting_lookup_string(conf, "Target", &type)) { if(!strcmpi(type,"NotEnemy")) sk->unit_target = BCT_NOENEMY; @@ -19865,6 +20082,8 @@ void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db */ int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk) { + nullpo_ret(type); + nullpo_ret(sk); if (strcmpi(type, "UF_DEFNOTENEMY") == 0) { if (on) { sk->unit_flag |= UF_DEFNOTENEMY; @@ -19961,6 +20180,7 @@ void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db * { struct config_setting_t *t = NULL; + nullpo_retv(sk); if ((t=libconfig->setting_get_member(conf, "Flag")) && config_setting_is_group(t)) { int j=0; struct config_setting_t *tt = NULL; @@ -19992,8 +20212,10 @@ void skill_validate_additional_fields(struct config_setting_t *conf, struct s_sk */ bool skill_validate_skilldb(struct s_skill_db *sk, const char *source) { - int idx = skill->get_index(sk->nameid); + int idx; + nullpo_retr(false, sk); + idx = skill->get_index(sk->nameid); if (idx == 0) { ShowWarning("skill_validate_skilldb: Invalid skill Id %d provided in '%s'! ... skipping\n", sk->nameid, source); ShowInfo("It is possible that the skill Id is 0 or unavailable (interferes with guild/homun/mercenary skill mapping).\n"); @@ -20276,7 +20498,8 @@ bool skill_read_skilldb(const char *filename) * create_arrow_db.txt * abra_db.txt *------------------------------*/ -void skill_readdb(bool minimal) { +void skill_readdb(bool minimal) +{ // init skill db structures db_clear(skill->name2id_db); @@ -20348,7 +20571,8 @@ void skill_reload(void) /*========================================== * *------------------------------------------*/ -int do_init_skill(bool minimal) { +int do_init_skill(bool minimal) +{ skill->name2id_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH); skill->read_db(minimal); @@ -20381,7 +20605,8 @@ int do_init_skill(bool minimal) { return 0; } -int do_final_skill(void) { +int do_final_skill(void) +{ db_destroy(skill->name2id_db); db_destroy(skill->group_db); db_destroy(skill->unit_db); @@ -20394,8 +20619,10 @@ int do_final_skill(void) { ers_destroy(skill->cd_entry_ers); return 0; } + /* initialize the interface */ -void skill_defaults(void) { +void skill_defaults(void) +{ const int skill_enchant_eff[5] = { 10, 14, 17, 19, 20 }; const int skill_deluge_eff[5] = { 5, 9, 12, 14, 15 }; diff --git a/src/map/status.c b/src/map/status.c index 6f084e9ab..f10f5fd9f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -70,7 +70,8 @@ struct status_interface *status; * @param skill The skill to look up * @return The status registered for this skill **/ -sc_type status_skill2sc(int skill_id) { +sc_type status_skill2sc(int skill_id) +{ int idx; if( (idx = skill->get_index(skill_id)) == 0 ) { ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); @@ -147,7 +148,8 @@ void status_set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) status->dbs->Skill2SCTable[idx] = sc; } -void initChangeTables(void) { +void initChangeTables(void) +{ #define add_sc(skill,sc) status->set_sc((skill),(sc),SI_BLANK,SCB_NONE) // indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units #define set_sc_with_vfx(skill, sc, icon, flag) do { status->set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->dbs->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) @@ -1200,13 +1202,16 @@ void initDummyData(void) //For copying a status_data structure from b to a, without overwriting current Hp and Sp void status_copy(struct status_data *a, const struct status_data *b) { + nullpo_retv(a); + nullpo_retv(b); memcpy((void*)&a->max_hp, (const void*)&b->max_hp, sizeof(struct status_data)-(sizeof(a->hp)+sizeof(a->sp))); } //Sets HP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) It will always succeed (overrides Berserk block), but it can't kill. -int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { +int status_set_hp(struct block_list *bl, unsigned int hp, int flag) +{ struct status_data *st; if (hp < 1) return 0; st = status->get_status_data(bl); @@ -1223,7 +1228,8 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { //Sets SP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) -int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { +int status_set_sp(struct block_list *bl, unsigned int sp, int flag) +{ struct status_data *st; st = status->get_status_data(bl); @@ -1237,7 +1243,9 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { return status_zap(bl, 0, st->sp - sp); } -int status_charge(struct block_list* bl, int64 hp, int64 sp) { +int status_charge(struct block_list* bl, int64 hp, int64 sp) +{ + nullpo_retr((int)(hp + sp), bl); if(!(bl->type&BL_CONSUME)) return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails. return status->damage(NULL, bl, hp, sp, 0, 3); @@ -1248,11 +1256,13 @@ int status_charge(struct block_list* bl, int64 hp, int64 sp) { //If flag&2, fail if target does not has enough to subtract. //If flag&4, if killed, mob must not give exp/loot. //flag will be set to &8 when damaging sp of a dead character -int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) { +int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) +{ struct status_data *st; struct status_change *sc; int hp,sp; + nullpo_ret(target); /* From here onwards, we consider it a 32-type as the client does not support higher and the value doesn't get through percentage modifiers */ hp = (int)cap_value(in_hp,INT_MIN,INT_MAX); sp = (int)cap_value(in_sp,INT_MIN,INT_MAX); @@ -1485,11 +1495,13 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, //Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it) //If flag&2, when the player is healed, show the HP/SP heal effect. -int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { +int status_heal(struct block_list *bl, int64 in_hp, int64 in_sp, int flag) +{ struct status_data *st; struct status_change *sc; int hp,sp; + nullpo_ret(bl); st = status->get_status_data(bl); if (st == &status->dummy || !st->hp) @@ -1563,7 +1575,8 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { //If rates are < 0, percent is of max HP/SP //If !flag, this is heal, otherwise it is damage. //Furthermore, if flag==2, then the target must not die from the subtraction. -int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) { +int status_percent_change(struct block_list *src, struct block_list *target, signed char hp_rate, signed char sp_rate, int flag) +{ struct status_data *st; unsigned int hp = 0, sp = 0; @@ -1615,9 +1628,12 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe return status->heal(target, hp, sp, 0); } -int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) { +int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) +{ struct status_data *st; unsigned int hp, sp; + + nullpo_ret(bl); if (!status->isdead(bl)) return 0; st = status->get_status_data(bl); @@ -1651,11 +1667,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per return 1; } -int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp) { +int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp) +{ struct status_data *st; unsigned int hp, sp; if (!status->isdead(bl)) return 0; + nullpo_ret(bl); st = status->get_status_data(bl); if (st == &status->dummy) return 0; //Invalid target. @@ -1697,7 +1715,8 @@ int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int * target MAY Be null, in which case the checks are only to see * whether the source can cast or not the skill on the ground. *------------------------------------------*/ -int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) { +int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) +{ struct status_data *st; struct status_change *sc=NULL, *tsc; int hide_flag; @@ -1983,12 +2002,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //Skotlex: Calculates the initial status for the given mob //first will only be false when the mob leveled up or got a GuardUp level. -int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { +int status_calc_mob_(struct mob_data *md, enum e_status_calc_opt opt) +{ struct status_data *mstatus; struct block_list *mbl = NULL; int flag=0; int guardup_lv = 0; + nullpo_retr(1, md); if(opt&SCO_FIRST) { //Set basic level on respawn. if (md->level > 0 && md->level <= MAX_LEVEL && md->level != md->db->lv) ; @@ -2216,8 +2237,11 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) unsigned int status_get_base_maxsp(const struct map_session_data *sd, const struct status_data *st) { - uint64 val = pc->class2idx(sd->status.class_); + uint64 val; + nullpo_ret(sd); + nullpo_ret(st); + val = pc->class2idx(sd->status.class_); val = status->dbs->SP_table[val][sd->status.base_level]; if ( sd->class_&JOBL_UPPER ) @@ -2234,8 +2258,11 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru unsigned int status_get_base_maxhp(const struct map_session_data *sd, const struct status_data *st) { - uint64 val = pc->class2idx(sd->status.class_); + uint64 val; + nullpo_ret(sd); + nullpo_ret(st); + val = pc->class2idx(sd->status.class_); val = status->dbs->HP_table[val][sd->status.base_level]; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) @@ -2256,22 +2283,26 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru return (unsigned int)cap_value(val,0,UINT_MAX); } -void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt) { +void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt) +{ /* Just used for Plugin to give bonuses. */ return; } //Calculates player data from scratch without counting SC adjustments. //Should be invoked whenever players raise stats, learn passive skills or change equipment. -int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { +int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) +{ static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data *bstatus; // pointer to the player's base status - const struct status_change *sc = &sd->sc; + const struct status_change *sc; struct s_skill b_skill[MAX_SKILL]; // previous skill tree int b_weight, b_max_weight, b_cart_weight_max, // previous weight i, k, index, skill_lv,refinedef=0; int64 i64; + nullpo_retr(-1, sd); + sc = &sd->sc; if (++calculating > 10) //Too many recursive calls! return -1; @@ -3144,10 +3175,14 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { return 0; } -int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) { - struct status_data *mstatus = &md->base_status; - struct s_mercenary *merc = &md->mercenary; +int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) +{ + struct status_data *mstatus; + struct s_mercenary *merc; + nullpo_ret(md); + mstatus = &md->base_status; + merc = &md->mercenary; if( opt&SCO_FIRST ) { memcpy(mstatus, &md->db->status, sizeof(struct status_data)); mstatus->mode = MD_CANMOVE|MD_CANATTACK; @@ -3163,12 +3198,17 @@ int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt return 0; } -int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) { - struct status_data *estatus = &ed->base_status; - struct s_elemental *ele = &ed->elemental; - struct map_session_data *sd = ed->master; +int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) +{ + struct status_data *estatus; + struct s_elemental *ele; + struct map_session_data *sd; - if ( !sd ) + nullpo_ret(ed); + estatus = &ed->base_status; + ele = &ed->elemental; + sd = ed->master; + if (sd == NULL) return 0; if ( opt&SCO_FIRST ) { @@ -3202,7 +3242,8 @@ int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt return 0; } -int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { +int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) +{ struct status_data *nstatus; if (!nd) @@ -3238,12 +3279,16 @@ int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { return 0; } -int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { - struct status_data *hstatus = &hd->base_status; - struct s_homunculus *hom = &hd->homunculus; +int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) +{ + struct status_data *hstatus; + struct s_homunculus *hom; int skill_lv; int amotion; + nullpo_retr(1, hd); + hstatus = &hd->base_status; + hom = &hd->homunculus; hstatus->str = hom->str / 10; hstatus->agi = hom->agi / 10; hstatus->vit = hom->vit / 10; @@ -3324,7 +3369,8 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { } //Calculates base regen values. -void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) { +void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) +{ struct map_session_data *sd; int val, skill_lv, reg_flag; nullpo_retv(bl); @@ -3426,6 +3472,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *st, struct reg //Calculates SC related regen rates. void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc) { + nullpo_retv(bl); if (!(bl->type&BL_REGEN) || !regen) return; @@ -3543,13 +3590,16 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag -void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { +void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) +{ const struct status_data *bst = status->get_base_status(bl); struct status_data *st = status->get_status_data(bl); struct status_change *sc = status->get_sc(bl); struct map_session_data *sd = BL_CAST(BL_PC,bl); int temp; + nullpo_retv(bl); + if (!bst || !st) return; @@ -3816,10 +3866,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXSP) { if( bl->type&BL_PC ) { st->max_sp = status->get_base_maxsp(sd,st); - if (sd) + if (sd != NULL) { st->max_sp += bst->max_sp - sd->status.max_sp; - - st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + } if( st->max_sp > (unsigned int)battle_config.max_sp ) st->max_sp = (unsigned int)battle_config.max_sp; @@ -3898,10 +3948,17 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } #ifdef RENEWAL_ASPD amotion += (max(0xc3 - amotion, 2) * (st->aspd_rate2 + status->calc_aspd(bl, sc, 2))) / 100; - amotion = 10 * (200 - amotion) + sd->bonus.aspd_add; + amotion = 10 * (200 - amotion); + if (sd != NULL) { + amotion += sd->bonus.aspd_add; + } #endif amotion = status->calc_fix_aspd(bl, sc, amotion); - st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); + if (sd != NULL) { + st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); + } else { + st->amotion = cap_value(amotion, battle_config.max_aspd, 2000); + } st->adelay = 2 * st->amotion; } else { // mercenary and mobs @@ -3925,6 +3982,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_REGEN && bl->type&BL_REGEN) status->calc_regen_rate(bl, status->get_regen_data(bl), sc); } + /// Recalculates parts of an object's base status and battle status according to the specified flags. /// Also sends updates to the client wherever applicable. /// @param flag bitfield of values from enum scb_flag @@ -3934,6 +3992,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca struct status_data bst; // previous battle status struct status_data *st; // pointer to current battle status + nullpo_retv(bl); if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); if (sd->delayed_damage != 0) { @@ -4111,11 +4170,16 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca clif->mercenary_updatestatus(ed->master, SP_SP); } } + //Checks whether the source can see and chase target. -int status_check_visibility(struct block_list *src, struct block_list *target) { +int status_check_visibility(struct block_list *src, struct block_list *target) +{ int view_range; struct status_change *tsc = NULL; + nullpo_ret(src); + nullpo_ret(target); + switch ( src->type ) { case BL_MOB: view_range = BL_UCCAST(BL_MOB, src)->min_chase; @@ -4160,11 +4224,16 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { } // Basic ASPD value -int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) { +int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) +{ int amotion; #ifdef RENEWAL_ASPD /* [malufett/Hercules] */ float temp; int skill_lv, val = 0; + + nullpo_ret(sd); + nullpo_ret(st); + amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE) amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; @@ -4210,9 +4279,12 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) return amotion; } -unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { +unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) +{ int flag = 0, str, dex, dstr; + nullpo_ret(bl); + nullpo_ret(st); if ( !(bl->type&battle_config.enable_baseatk) ) return 0; @@ -4269,16 +4341,21 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ unsigned short status_base_matk_min(const struct status_data *st) { - return st->int_ + (st->int_ / 7) * (st->int_ / 7); + nullpo_ret(st); + return st->int_ + (st->int_ / 7) * (st->int_ / 7); } unsigned short status_base_matk_max(const struct status_data *st) { - return st->int_ + (st->int_ / 5)*(st->int_ / 5); + nullpo_ret(st); + return st->int_ + (st->int_ / 5)*(st->int_ / 5); } -unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level) { +unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level) +{ #ifdef RENEWAL + nullpo_ret(bl); + nullpo_ret(st); switch ( bl->type ) { case BL_MOB: return st->int_ + level; @@ -4296,7 +4373,10 @@ unsigned short status_base_matk(struct block_list *bl, const struct status_data } //Fills in the misc data that can be calculated from the other status info (except for level) -void status_calc_misc(struct block_list *bl, struct status_data *st, int level) { +void status_calc_misc(struct block_list *bl, struct status_data *st, int level) +{ + nullpo_retv(bl); + nullpo_retv(st); //Non players get the value set, players need to stack with previous bonuses. if ( bl->type != BL_PC ) st->batk = @@ -4553,6 +4633,7 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(int_,0,USHRT_MAX); @@ -4619,6 +4700,7 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(dex,0,USHRT_MAX); @@ -4679,7 +4761,9 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(dex,0,USHRT_MAX); } -unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) +{ + nullpo_ret(bl); if (!sc || !sc->count) return cap_value(luk, 0, USHRT_MAX); @@ -4731,8 +4815,10 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(luk, 0, USHRT_MAX); } + unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); @@ -4828,6 +4914,7 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(watk,0,USHRT_MAX); @@ -4917,9 +5004,10 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(watk,0,USHRT_MAX); } -unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) { -#ifdef RENEWAL +unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) +{ +#ifdef RENEWAL if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); if (sc->data[SC_PLUSMAGICPOWER]) @@ -4945,8 +5033,9 @@ unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc return 0; #endif } -unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { +unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) +{ if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); @@ -5015,8 +5104,8 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(matk, 0, USHRT_MAX); } -signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { - +signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) +{ if (!sc || !sc->count) return cap_value(critical, 10, SHRT_MAX); @@ -5111,7 +5200,9 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in return (short)cap_value(hit, 1, SHRT_MAX); } -signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { +signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) +{ + nullpo_retr(1, bl); if (bl->type == BL_PC) { if (map_flag_gvg2(bl->m)) @@ -5227,8 +5318,10 @@ signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, return (short)cap_value(flee2,10,SHRT_MAX); } + defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable) { + nullpo_retr(DEFTYPE_MIN, bl); if (!sc || !sc->count) return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5333,6 +5426,7 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2, bool viewable) { + nullpo_retr(1, bl); if(!sc || !sc->count) #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); @@ -5407,7 +5501,8 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i #endif } -defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) { +defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) +{ if(!sc || !sc->count) return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5701,10 +5796,12 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc // flag&1 - fixed value [malufett] // flag&2 - percentage value -short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) { +short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) +{ #ifdef RENEWAL_ASPD int pots = 0, bonus = 0; + nullpo_ret(bl); if (!sc || !sc->count) return 0; @@ -5831,7 +5928,9 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl #endif } -short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { +short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) +{ + nullpo_ret(bl); if (!sc || !sc->count) return cap_value(aspd, 0, 2000); @@ -5853,6 +5952,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int { int i; + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(aspd_rate,0,SHRT_MAX); @@ -5993,6 +6093,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { + nullpo_ret(bl); // It has been confirmed on official servers that MvP mobs have no dmotion even without endure if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS)) return 0; @@ -6008,7 +6109,8 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change * return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) +{ if (!sc || !sc->count) return (unsigned int)cap_value(maxhp, 1, UINT_MAX); @@ -6087,8 +6189,8 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, return (unsigned int)cap_value(maxhp, 1, UINT_MAX); } -unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { - +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) +{ if (!sc || !sc->count) return cap_value(maxsp, 1, UINT_MAX); @@ -6349,7 +6451,9 @@ struct status_data *status_get_base_status(struct block_list *bl) return NULL; } } -defType status_get_def(struct block_list *bl) { + +defType status_get_def(struct block_list *bl) +{ struct unit_data *ud; struct status_data *st = status->get_status_data(bl); int def = st ? st->def : 0; @@ -6362,6 +6466,7 @@ defType status_get_def(struct block_list *bl) { unsigned short status_get_speed(struct block_list *bl) { + nullpo_ret(bl); if (bl->type == BL_NPC) //Only BL with speed data but no status_data [Skotlex] return BL_UCCAST(BL_NPC, bl)->speed; return status->get_status_data(bl)->speed; @@ -6571,7 +6676,8 @@ int status_get_race2(const struct block_list *bl) return 0; } -int status_isdead(struct block_list *bl) { +int status_isdead(struct block_list *bl) +{ nullpo_ret(bl); return status->get_status_data(bl)->hp == 0; } @@ -6773,7 +6879,8 @@ struct status_change *status_get_sc(struct block_list *bl) return NULL; } -void status_change_init(struct block_list *bl) { +void status_change_init(struct block_list *bl) +{ struct status_change *sc = status->get_sc(bl); nullpo_retv(sc); memset(sc, 0, sizeof (struct status_change)); @@ -6785,7 +6892,8 @@ void status_change_init(struct block_list *bl) { * @see status_change_start for the expected parameters. * @return the adjusted duration based on flag values. */ -int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) { +int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) +{ //Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms int sc_def = 0, tick_def = -1; //-1 = use sc_def @@ -6839,6 +6947,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ sd = BL_CAST(BL_PC,bl); st = status->get_status_data(bl); bst = status->get_base_status(bl); + nullpo_ret(bst); sc = status->get_sc(bl); if( sc && !sc->count ) sc = NULL; @@ -7142,11 +7251,14 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ #undef SCDEF_LVL_CAP #undef SCDEF_LVL_DIFF } + /* [Ind/Hercules] fast-checkin sc-display array */ -void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) { +void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) +{ struct sc_display_entry *entry; int i; + nullpo_retv(sd); for( i = 0; i < sd->sc_display_count; i++ ) { if( sd->sc_display[i]->type == type ) break; @@ -7169,9 +7281,12 @@ void status_display_add(struct map_session_data *sd, enum sc_type type, int dval RECREATE(sd->sc_display, struct sc_display_entry *, ++sd->sc_display_count); sd->sc_display[ sd->sc_display_count - 1 ] = entry; } -void status_display_remove(struct map_session_data *sd, enum sc_type type) { + +void status_display_remove(struct map_session_data *sd, enum sc_type type) +{ int i; + nullpo_retv(sd); for( i = 0; i < sd->sc_display_count; i++ ) { if( sd->sc_display[i]->type == type ) break; @@ -7218,7 +7333,8 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type) { * @retval 0 if no status change happened. * @retval 1 if the status change was successfully applied. */ -int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { +int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) +{ struct map_session_data *sd = NULL; struct status_change* sc; struct status_change_entry* sce; @@ -10177,6 +10293,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 1; } + /*========================================== * Ending all status except those listed. * @TODO maybe usefull for dispel instead reseting a liste there. @@ -10186,7 +10303,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t * 2 - Do clif * 3 - Do not remove some permanent/time-independent effects *------------------------------------------*/ -int status_change_clear(struct block_list* bl, int type) { +int status_change_clear(struct block_list* bl, int type) +{ struct status_change* sc; int i; @@ -10243,7 +10361,8 @@ int status_change_clear(struct block_list* bl, int type) { /*========================================== * Special condition we want to effectuate, check before ending a status. *------------------------------------------*/ -int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) { +int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) +{ struct map_session_data *sd; struct status_change *sc; struct status_change_entry *sce; @@ -10361,10 +10480,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct map_session_data *tsd; if( bl->type == BL_PC ) { // Clear Status from others - int i; - for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) - status_change_end(&tsd->bl, type, INVALID_TIMER); + if (sd != NULL ) { + int i; + for( i = 0; i < MAX_PC_DEVOTION; i++ ) { + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) + status_change_end(&tsd->bl, type, INVALID_TIMER); + } } } else if (bl->type == BL_MER) { struct mercenary_data *mc = BL_UCAST(BL_MER, bl); @@ -11011,7 +11132,8 @@ int kaahi_heal_timer(int tid, int64 tick, int id, intptr_t data) { * For recusive status, like for each 5s we drop sp etc. * Reseting the end timer. *------------------------------------------*/ -int status_change_timer(int tid, int64 tick, int id, intptr_t data) { +int status_change_timer(int tid, int64 tick, int id, intptr_t data) +{ enum sc_type type = (sc_type)data; struct block_list *bl; struct map_session_data *sd; @@ -11871,7 +11993,8 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { /*========================================== * Foreach iteration of repetitive status *------------------------------------------*/ -int status_change_timer_sub(struct block_list* bl, va_list ap) { +int status_change_timer_sub(struct block_list* bl, va_list ap) +{ struct status_change* tsc; struct block_list* src = va_arg(ap,struct block_list*); @@ -11879,6 +12002,8 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int int64 tick = va_arg(ap, int64); + nullpo_ret(bl); + if (status->isdead(bl)) return 0; @@ -11929,13 +12054,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { break; case SC_RG_CCONFINE_M: //Lock char has released the hold on everyone... - if (tsc && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) { + if (tsc != NULL && src != NULL && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) { tsc->data[SC_RG_CCONFINE_S]->val2 = 0; status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); } break; case SC_CURSEDCIRCLE_TARGET: - if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) { + if (tsc != NULL && src != NULL && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id) { clif->bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0); status_change_end(bl, type, INVALID_TIMER); } @@ -11946,12 +12071,15 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); } int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); } + int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) { #ifdef RENEWAL int min = 0, max = 0; struct status_change *sc = status->get_sc(bl); + nullpo_ret(bl); + nullpo_ret(watk); if (bl->type == BL_PC && watk->atk) { float strdex_bonus, variance; int dstr; @@ -12013,7 +12141,8 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl * 1 - Get MATK w/o SC bonuses * 3 - Get MATK w/o EATK & SC bonuses **/ -void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min) { +void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min) +{ struct status_data *st; struct status_change *sc; struct map_session_data *sd; @@ -12120,7 +12249,8 @@ void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_m /** * Gets a random matk value depending on min matk and max matk **/ -unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min) { +unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min) +{ if ( matk_max > matk_min ) return matk_min + rnd() % (matk_max - matk_min); else @@ -12138,7 +12268,8 @@ unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk * * Shouldn't change _any_ value! [Panikon] **/ -int status_get_matk(struct block_list *bl, int flag) { +int status_get_matk(struct block_list *bl, int flag) +{ struct status_data *st; unsigned short matk_max, matk_min; @@ -12166,7 +12297,8 @@ int status_get_matk(struct block_list *bl, int flag) { /** * Updates bl's MATK values **/ -void status_update_matk(struct block_list *bl) { +void status_update_matk(struct block_list *bl) +{ struct status_data *st; struct status_change *sc; unsigned short matk_max, matk_min; @@ -12194,7 +12326,8 @@ void status_update_matk(struct block_list *bl) { * type&1 -> buffs, type&2 -> debuffs * type&4 -> especific debuffs(implemented with refresh) *------------------------------------------*/ -int status_change_clear_buffs (struct block_list* bl, int type) { +int status_change_clear_buffs (struct block_list* bl, int type) +{ int i; struct status_change *sc= status->get_sc(bl); @@ -12255,7 +12388,8 @@ int status_change_clear_buffs (struct block_list* bl, int type) { return 0; } -int status_change_spread( struct block_list *src, struct block_list *bl ) { +int status_change_spread(struct block_list *src, struct block_list *bl) +{ int i, flag = 0; struct status_change *sc = status->get_sc(src); int64 tick; @@ -12345,7 +12479,8 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { } //Natural regen related stuff. -int status_natural_heal(struct block_list* bl, va_list args) { +int status_natural_heal(struct block_list* bl, va_list args) +{ struct regen_data *regen; struct status_data *st; struct status_change *sc; @@ -12355,6 +12490,7 @@ int status_natural_heal(struct block_list* bl, va_list args) { struct map_session_data *sd; int val,rate,bonus = 0,flag; + nullpo_ret(bl); regen = status->get_regen_data(bl); if (!regen) return 0; st = status->get_status_data(bl); @@ -12531,7 +12667,8 @@ int status_natural_heal(struct block_list* bl, va_list args) { } //Natural heal main timer. -int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) { +int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) +{ // This difference is always positive and lower than UINT_MAX (~24 days) status->natural_heal_diff_tick = (unsigned int)cap_value(DIFF_TICK(tick,status->natural_heal_prev_tick), 0, UINT_MAX); map->foreachregen(status->natural_heal); @@ -12545,15 +12682,17 @@ int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) { * @param refine The target refine level * @return The chance to refine the item, in percent (0~100) **/ -int status_get_refine_chance(enum refine_type wlv, int refine) { - +int status_get_refine_chance(enum refine_type wlv, int refine) +{ + Assert_ret((int)wlv >= REFINE_TYPE_ARMOR && wlv < REFINE_TYPE_MAX); if ( refine < 0 || refine >= MAX_REFINE) return 0; return status->dbs->refine_info[wlv].chance[refine]; } -int status_get_sc_type(sc_type type) { +int status_get_sc_type(sc_type type) +{ if( type <= SC_NONE || type >= SC_MAX ) return 0; @@ -12765,7 +12904,8 @@ void status_read_job_db_sub(int idx, const char *name, struct config_setting_t * * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -void status_read_job_db(void) { /* [malufett/Hercules] */ +void status_read_job_db(void) /* [malufett/Hercules] */ +{ int i = 0; struct config_t job_db_conf; struct config_setting_t *jdb = NULL; @@ -12798,6 +12938,7 @@ bool status_readdb_job2(char* fields[], int columns, int current) { int idx, class_, i; + nullpo_retr(false, fields); class_ = atoi(fields[0]); if(!pc->db_checkid(class_)) @@ -12818,6 +12959,7 @@ bool status_readdb_sizefix(char* fields[], int columns, int current) { unsigned int i; + nullpo_retr(false, fields); for(i = 0; i < MAX_SINGLE_WEAPON_TYPE; i++) { status->dbs->atkmods[current][i] = atoi(fields[i]); @@ -12928,7 +13070,8 @@ int status_readdb_refine_libconfig_sub(struct config_setting_t *r, const char *n * @param *filename File name, relative to the database path. * @return The number of found entries. */ -int status_readdb_refine_libconfig(const char *filename) { +int status_readdb_refine_libconfig(const char *filename) +{ bool duplicate[REFINE_TYPE_MAX]; struct config_t refine_db_conf; struct config_setting_t *r; @@ -12959,10 +13102,12 @@ int status_readdb_refine_libconfig(const char *filename) { return count; } -bool status_readdb_scconfig(char* fields[], int columns, int current) { +bool status_readdb_scconfig(char* fields[], int columns, int current) +{ int val = 0; char* type = fields[0]; + nullpo_retr(false, fields); if( !script->get_constant(type, &val) ){ ShowWarning("status_readdb_sc_conf: Invalid status type %s specified.\n", type); return false; @@ -13033,7 +13178,8 @@ int status_readdb(void) /*========================================== * Status db init and destroy. *------------------------------------------*/ -int do_init_status(bool minimal) { +int do_init_status(bool minimal) +{ if (minimal) return 0; @@ -13048,7 +13194,9 @@ int do_init_status(bool minimal) { timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } -void do_final_status(void) { + +void do_final_status(void) +{ ers_destroy(status->data_ers); } @@ -13057,7 +13205,8 @@ void do_final_status(void) { * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ -void status_defaults(void) { +void status_defaults(void) +{ status = &status_s; status->dbs = &statusdbs; diff --git a/src/map/storage.c b/src/map/storage.c index 4272f9611..da76a0d30 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -82,6 +82,7 @@ void storage_sortitem(struct item* items, unsigned int size) int storage_reconnect_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild_storage *stor = DB->data2ptr(data); + nullpo_ret(stor); if (stor->dirty && stor->storage_status == 0) //Save closed storages. gstorage->save(0, stor->guild_id,0); @@ -89,7 +90,8 @@ int storage_reconnect_sub(union DBKey key, struct DBData *data, va_list ap) } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex] -void do_reconnect_storage(void) { +void do_reconnect_storage(void) +{ gstorage->db->foreach(gstorage->db, storage->reconnect_sub); } @@ -141,11 +143,15 @@ int compare_item(struct item *a, struct item *b) /*========================================== * Internal add-item function. *------------------------------------------*/ -int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) { - struct storage_data* stor = &sd->status.storage; +int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) +{ + struct storage_data* stor; struct item_data *data; int i; + nullpo_retr(1, sd); + nullpo_retr(1, item_data); + stor = &sd->status.storage; if( item_data->nameid <= 0 || amount <= 0 ) return 1; @@ -203,6 +209,8 @@ int storage_additem(struct map_session_data* sd, struct item* item_data, int amo *------------------------------------------*/ int storage_delitem(struct map_session_data* sd, int n, int amount) { + nullpo_retr(1, sd); + Assert_retr(1, n >= 0 && n < MAX_STORAGE); if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) return 1; @@ -226,7 +234,8 @@ int storage_delitem(struct map_session_data* sd, int n, int amount) * 0 : fail * 1 : success *------------------------------------------*/ -int storage_storageadd(struct map_session_data* sd, int index, int amount) { +int storage_storageadd(struct map_session_data* sd, int index, int amount) +{ nullpo_ret(sd); if( sd->status.storage.storage_amount > MAX_STORAGE ) @@ -260,6 +269,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount) { int flag; + nullpo_ret(sd); if( index < 0 || index >= MAX_STORAGE ) return 0; @@ -313,7 +323,8 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun * 0 : fail * 1 : success *------------------------------------------*/ -int storage_storagegettocart(struct map_session_data* sd, int index, int amount) { +int storage_storagegettocart(struct map_session_data* sd, int index, int amount) +{ int flag = 0; nullpo_ret(sd); @@ -340,7 +351,8 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------*/ -void storage_storageclose(struct map_session_data* sd) { +void storage_storageclose(struct map_session_data* sd) +{ nullpo_retv(sd); clif->storageclose(sd); @@ -354,7 +366,8 @@ void storage_storageclose(struct map_session_data* sd) { /*========================================== * When quitting the game. *------------------------------------------*/ -void storage_storage_quit(struct map_session_data* sd, int flag) { +void storage_storage_quit(struct map_session_data* sd, int flag) +{ nullpo_retv(sd); if (map->save_settings&4) @@ -382,7 +395,8 @@ struct guild_storage *guild2storage_ensure(int guild_id) return gs; } -int guild_storage_delete(int guild_id) { +int guild_storage_delete(int guild_id) +{ idb_remove(gstorage->db,guild_id); return 0; } @@ -503,6 +517,7 @@ int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* sto nullpo_retr(1, sd); nullpo_retr(1, stor); + Assert_retr(1, n >= 0 && n < MAX_GUILD_STORAGE); if(stor->items[n].nameid==0 || stor->items[n].amount<amount) return 1; @@ -703,7 +718,8 @@ int storage_guild_storagesaved(int guild_id) } //Close storage for sd and save it -int storage_guild_storageclose(struct map_session_data* sd) { +int storage_guild_storageclose(struct map_session_data* sd) +{ struct guild_storage *stor; nullpo_ret(sd); @@ -722,7 +738,8 @@ int storage_guild_storageclose(struct map_session_data* sd) { return 0; } -int storage_guild_storage_quit(struct map_session_data* sd, int flag) { +int storage_guild_storage_quit(struct map_session_data* sd, int flag) +{ struct guild_storage *stor; nullpo_ret(sd); @@ -749,15 +766,21 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) { return 0; } -void do_init_gstorage(bool minimal) { + +void do_init_gstorage(bool minimal) +{ if (minimal) return; gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA); } -void do_final_gstorage(void) { + +void do_final_gstorage(void) +{ db_destroy(gstorage->db); } -void storage_defaults(void) { + +void storage_defaults(void) +{ storage = &storage_s; /* */ @@ -776,7 +799,9 @@ void storage_defaults(void) { storage->sortitem = storage_sortitem; storage->reconnect_sub = storage_reconnect_sub; } -void gstorage_defaults(void) { + +void gstorage_defaults(void) +{ gstorage = &gstorage_s; /* */ diff --git a/src/map/trade.c b/src/map/trade.c index d6bdd14e5..6ada188c9 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -118,7 +118,8 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta * Weird enough, the client should only send 3/4 * and the server is the one that can reply 0~2 *------------------------------------------*/ -void trade_tradeack(struct map_session_data *sd, int type) { +void trade_tradeack(struct map_session_data *sd, int type) +{ struct map_session_data *tsd; nullpo_retv(sd); @@ -217,6 +218,8 @@ int impossible_trade_check(struct map_session_data *sd) if (!sd->deal.item[i].amount) continue; index = sd->deal.item[i].index; + if (index < 0 || index >= MAX_INVENTORY) + return 1; if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack snprintf(message_to_gm, sizeof(message_to_gm), msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. @@ -257,6 +260,8 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) struct item_data *data; int trade_i, i, n; + nullpo_ret(sd); + nullpo_ret(tsd); // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) return 0; @@ -303,6 +308,8 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) if (!amount) continue; n = tsd->deal.item[trade_i].index; + if (n < 0 || n >= MAX_INVENTORY) + return 0; if (amount > inventory2[n].amount) return 0; // search if it's possible to add item (for full inventory) @@ -336,7 +343,8 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) /*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ -void trade_tradeadditem(struct map_session_data *sd, short index, short amount) { +void trade_tradeadditem(struct map_session_data *sd, short index, short amount) +{ struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; @@ -456,9 +464,11 @@ void trade_tradeaddzeny(struct map_session_data* sd, int amount) /*========================================== * 'Ok' button on the trade window is pressed. *------------------------------------------*/ -void trade_tradeok(struct map_session_data *sd) { +void trade_tradeok(struct map_session_data *sd) +{ struct map_session_data *target_sd; + nullpo_retv(sd); if(sd->state.deal_locked || !sd->state.trading) return; @@ -475,10 +485,12 @@ void trade_tradeok(struct map_session_data *sd) { /*========================================== * 'Cancel' is pressed. (or trade was force-canceled by the code) *------------------------------------------*/ -void trade_tradecancel(struct map_session_data *sd) { +void trade_tradecancel(struct map_session_data *sd) +{ struct map_session_data *target_sd; int trade_i; + nullpo_retv(sd); target_sd = map->id2sd(sd->trade_partner); if(!sd->state.trading) @@ -533,11 +545,13 @@ void trade_tradecancel(struct map_session_data *sd) { /*========================================== * lock sd and tsd trade data, execute the trade, clear, then save players *------------------------------------------*/ -void trade_tradecommit(struct map_session_data *sd) { +void trade_tradecommit(struct map_session_data *sd) +{ struct map_session_data *tsd; int trade_i; int flag; + nullpo_retv(sd); if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; diff --git a/src/map/unit.c b/src/map/unit.c index b919934c7..978dd54b3 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -235,8 +235,8 @@ int unit_step_timer(int tid, int64 tick, int id, intptr_t data) return 1; } - -int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { +int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) +{ int i; int x,y,dx,dy; unsigned char icewall_walk_block; @@ -487,7 +487,8 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { return 0; } -int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { +int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) +{ struct block_list *bl = map->id2bl(id); if (!bl || bl->prev == NULL) @@ -570,7 +571,8 @@ static inline void set_mobstate(struct block_list* bl, int flag) md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; } -int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) { +int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) +{ struct block_list *bl = map->id2bl(id); struct unit_data *ud = bl?unit->bl2ud(bl):NULL; @@ -649,15 +651,21 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int * Called by unit_run when an object was hit * @param sd Required only when using SC_WUGDASH **/ -void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type ) { - int lv = sc->data[type]->val1; +void unit_run_hit(struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type) +{ + int lv; + struct unit_data *ud; + Assert_retv(type >= 0 && type < SC_MAX); + lv = sc->data[type]->val1; //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] if( type == SC_RUN ) clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); + ud = unit->bl2ud(bl); + nullpo_retv(ud); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit->bl2ud(bl)->state.running = 0; + ud->state.running = 0; status_change_end(bl, type, INVALID_TIMER); if( type == SC_RUN ) { @@ -677,7 +685,8 @@ void unit_run_hit( struct block_list *bl, struct status_change *sc, struct map_s * @retval true Finished running * @retval false Hit an object/Couldn't run **/ -bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type type ) { +bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc_type type) +{ struct status_change *sc; short to_x,to_y,dir_x,dir_y; int i; @@ -737,15 +746,19 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type } //Makes bl attempt to run dist cells away from target. Uses hard-paths. -int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - uint8 dir = map->calc_dir(target, bl->x, bl->y); +int unit_escape(struct block_list *bl, struct block_list *target, short dist) +{ + uint8 dir; + nullpo_ret(bl); + dir = map->calc_dir(target, bl->x, bl->y); while (dist > 0 && map->getcell(bl->m, bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], CELL_CHKNOREACH)) dist--; return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } //Instant warp function. -int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) { +int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) +{ short dx,dy; uint8 dir; struct unit_data *ud = NULL; @@ -821,7 +834,8 @@ int unit_setdir(struct block_list *bl,unsigned char dir) return 0; } -uint8 unit_getdir(struct block_list *bl) { +uint8 unit_getdir(struct block_list *bl) +{ struct unit_data *ud; nullpo_ret(bl); @@ -978,7 +992,8 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) * Flag values: @see unit_stopwalking_flag. * Upper bytes may be used for other purposes depending on the unit type. *------------------------------------------*/ -int unit_stop_walking(struct block_list *bl, int flag) { +int unit_stop_walking(struct block_list *bl, int flag) +{ struct unit_data *ud; const struct TimerData* td; int64 tick; @@ -1040,7 +1055,8 @@ int unit_is_walking(struct block_list *bl) /*========================================== * Determines if the bl can move based on status changes. [Skotlex] *------------------------------------------*/ -int unit_can_move(struct block_list *bl) { +int unit_can_move(struct block_list *bl) +{ struct map_session_data *sd; struct unit_data *ud; struct status_change *sc; @@ -1150,11 +1166,12 @@ int unit_can_move(struct block_list *bl) { * Resume running after a walk delay *------------------------------------------*/ -int unit_resume_running(int tid, int64 tick, int id, intptr_t data) { - +int unit_resume_running(int tid, int64 tick, int id, intptr_t data) +{ struct unit_data *ud = (struct unit_data *)data; struct map_session_data *sd = map->id2sd(id); + nullpo_ret(ud); if(sd && pc_isridingwug(sd)) clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, sc_start4(ud->bl,ud->bl,status->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1)); @@ -1174,10 +1191,12 @@ int unit_resume_running(int tid, int64 tick, int id, intptr_t data) { * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. *------------------------------------------*/ -int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) { +int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) +{ struct unit_data *ud = unit->bl2ud(bl); if (delay <= 0 || !ud) return 0; + nullpo_ret(bl); if (type) { //Bosses can ignore skill induced walkdelay (but not damage induced) if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS)) @@ -1213,7 +1232,9 @@ int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) { return 1; } -int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel) { +//-------------- stop here +int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel) +{ struct unit_data *ud; struct status_data *tstatus; struct status_change *sc; @@ -1357,7 +1378,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch (skill_id){ case SA_CASTCANCEL: - if (ud->skill_id != skill_id){ + if (ud->skill_id != skill_id) { sd->skill_id_old = ud->skill_id; sd->skill_lv_old = ud->skill_lv; } @@ -1487,7 +1508,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case AB_CLEARANCE: - if( target->type != BL_MOB && battle->check_target(src,target,BCT_PARTY) <= 0 && sd ) { + if (target->type != BL_MOB && battle->check_target(src, target, BCT_PARTY) <= 0 && sd) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0); return 0; } @@ -1547,7 +1568,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case NC_DISJOINT: - if( target->type == BL_PC ){ + if (target->type == BL_PC) { struct mob_data *md; if( (md = map->id2md(target->id)) && md->master_id != src->id ) casttime <<= 1; @@ -1864,6 +1885,7 @@ void unit_stop_stepaction(struct block_list *bl) int unit_unattackable(struct block_list *bl) { struct unit_data *ud = unit->bl2ud(bl); + nullpo_ret(bl); if (ud) { ud->state.attack_continue = 0; ud->state.step_attack = 0; @@ -1881,11 +1903,13 @@ int unit_unattackable(struct block_list *bl) * Attack request * If type is an ongoing attack *------------------------------------------*/ -int unit_attack(struct block_list *src,int target_id,int continuous) { +int unit_attack(struct block_list *src, int target_id, int continuous) +{ struct block_list *target; struct unit_data *ud; int range; + nullpo_ret(src); nullpo_ret(ud = unit->bl2ud(src)); target = map->id2bl(target_id); @@ -1953,6 +1977,7 @@ int unit_cancel_combo(struct block_list *bl) { struct unit_data *ud; + nullpo_ret(bl); if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER)) return 0; //Combo wasn't active. @@ -2089,7 +2114,8 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) /*========================================== * Continuous Attack (function timer) *------------------------------------------*/ -int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { +int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) +{ struct block_list *target; struct unit_data *ud; struct status_data *sstatus; @@ -2228,7 +2254,8 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { return 1; } -int unit_attack_timer(int tid, int64 tick, int id, intptr_t data) { +int unit_attack_timer(int tid, int64 tick, int id, intptr_t data) +{ struct block_list *bl; bl = map->id2bl(id); if(bl && unit->attack_timer_sub(bl, tid, tick) == 0) @@ -2299,7 +2326,8 @@ int unit_skillcastcancel(struct block_list *bl,int type) } // unit_data initialization process -void unit_dataset(struct block_list *bl) { +void unit_dataset(struct block_list *bl) +{ struct unit_data *ud = unit->bl2ud(bl); nullpo_retv(ud); @@ -2335,7 +2363,8 @@ int unit_counttargeted(struct block_list* bl) /*========================================== * *------------------------------------------*/ -int unit_fixdamage(struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2) { +int unit_fixdamage(struct block_list *src, struct block_list *target, int sdelay, int ddelay, int64 damage, short div, unsigned char type, int64 damage2) +{ nullpo_ret(target); if(damage+damage2 <= 0) @@ -2371,9 +2400,11 @@ int unit_changeviewsize(struct block_list *bl,short size) * Otherwise it is assumed bl is being warped. * On-Kill specific stuff is not performed here, look at status->damage for that. *------------------------------------------*/ -int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) { +int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) +{ struct unit_data *ud = unit->bl2ud(bl); struct status_change *sc = status->get_sc(bl); + nullpo_ret(bl); nullpo_ret(ud); if(bl->prev == NULL) @@ -2615,6 +2646,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) { + nullpo_retv(sd); unit->remove_map(&sd->bl,clrtype,ALC_MARK); //CLR_RESPAWN is the warp from logging out, CLR_TELEPORT is the warp from teleporting, but pets/homunc need to just 'vanish' instead of showing the warping animation. @@ -2632,6 +2664,7 @@ void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) void unit_free_pc(struct map_session_data *sd) { + nullpo_retv(sd); if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT); if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT); if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT); @@ -2643,8 +2676,10 @@ void unit_free_pc(struct map_session_data *sd) * Function to free all related resources to the bl * if unit is on map, it is removed using the clrtype specified *------------------------------------------*/ -int unit_free(struct block_list *bl, clr_type clrtype) { +int unit_free(struct block_list *bl, clr_type clrtype) +{ struct unit_data *ud = unit->bl2ud( bl ); + nullpo_ret(bl); nullpo_ret(ud); map->freeblock_lock(); @@ -2888,7 +2923,8 @@ int unit_free(struct block_list *bl, clr_type clrtype) { return 0; } -int do_init_unit(bool minimal) { +int do_init_unit(bool minimal) +{ if (minimal) return 0; @@ -2900,12 +2936,14 @@ int do_init_unit(bool minimal) { return 0; } -int do_final_unit(void) { +int do_final_unit(void) +{ // nothing to do return 0; } -void unit_defaults(void) { +void unit_defaults(void) +{ unit = &unit_s; unit->init = do_init_unit; diff --git a/src/map/vending.c b/src/map/vending.c index f92437cb8..80f57b9aa 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -44,14 +44,16 @@ struct vending_interface vending_s; struct vending_interface *vending; /// Returns an unique vending shop id. -static inline unsigned int getid(void) { +static inline unsigned int getid(void) +{ return vending->next_id++; } /*========================================== * Close shop *------------------------------------------*/ -void vending_closevending(struct map_session_data* sd) { +void vending_closevending(struct map_session_data* sd) +{ nullpo_retv(sd); if( sd->state.vending ) { @@ -64,7 +66,8 @@ void vending_closevending(struct map_session_data* sd) { /*========================================== * Request a shop's item list *------------------------------------------*/ -void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) { +void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) +{ struct map_session_data* vsd; nullpo_retv(sd); @@ -86,13 +89,15 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) { /*========================================== * Purchase item(s) from a shop *------------------------------------------*/ -void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, const uint8* data, int count) { +void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, const uint8* data, int count) +{ int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; int64 z; struct s_vending vend[MAX_VENDING]; // against duplicate packets struct map_session_data* vsd = map->id2sd(aid); nullpo_retv(sd); + nullpo_retv(data); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) return; // invalid shop @@ -240,7 +245,8 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ -void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) { +void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) +{ int i, j; int vending_skill_lvl; nullpo_retv(sd); @@ -309,9 +315,11 @@ void vending_openvending(struct map_session_data* sd, const char* message, const /// Checks if an item is being sold in given player's vending. -bool vending_search(struct map_session_data* sd, unsigned short nameid) { +bool vending_search(struct map_session_data* sd, unsigned short nameid) +{ int i; + nullpo_retr(false, sd); if( !sd->state.vending ) { // not vending return false; } @@ -327,11 +335,14 @@ bool vending_search(struct map_session_data* sd, unsigned short nameid) { /// Searches for all items in a vending, that match given ids, price and possible cards. /// @return Whether or not the search should be continued. -bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s) { +bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s) +{ int i, c, slot; unsigned int idx, cidx; struct item* it; + nullpo_retr(false, sd); + nullpo_retr(false, s); if( !sd->state.vending ) // not vending return true; @@ -377,16 +388,20 @@ bool vending_searchall(struct map_session_data* sd, const struct s_search_store_ return true; } -void final(void) { + +void final(void) +{ db_destroy(vending->db); } -void init(bool minimal) { +void init(bool minimal) +{ vending->db = idb_alloc(DB_OPT_BASE); vending->next_id = 0; } -void vending_defaults(void) { +void vending_defaults(void) +{ vending = &vending_s; vending->init = init; 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