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-rw-r--r--src/map/clif.c59
-rw-r--r--src/map/clif.h12
-rw-r--r--src/map/intif.c100
-rw-r--r--src/map/intif.h2
-rw-r--r--src/map/map.c1
-rw-r--r--src/map/pc.c34
-rw-r--r--src/map/pc.h11
-rw-r--r--src/map/quest.c413
-rw-r--r--src/map/quest.h22
-rw-r--r--src/map/script.c30
-rw-r--r--src/map/skill.c13
-rw-r--r--src/map/unit.c5
12 files changed, 450 insertions, 252 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 312393629..1fcbb77bc 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -15640,8 +15640,7 @@ void clif_parse_PartyTick(int fd, struct map_session_data* sd)
/// Sends list of all quest states (ZC_ALL_QUEST_LIST).
/// 02b1 <packet len>.W <num>.L { <quest id>.L <active>.B }*num
-void clif_quest_send_list(struct map_session_data * sd)
-{
+void clif_quest_send_list(struct map_session_data *sd) {
int fd = sd->fd;
int i;
int len = sd->avail_quests*5+8;
@@ -15662,8 +15661,7 @@ void clif_quest_send_list(struct map_session_data * sd)
/// Sends list of all quest missions (ZC_ALL_QUEST_MISSION).
/// 02b2 <packet len>.W <num>.L { <quest id>.L <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 }*num
-void clif_quest_send_mission(struct map_session_data * sd)
-{
+void clif_quest_send_mission(struct map_session_data *sd) {
int fd = sd->fd;
int i, j;
int len = sd->avail_quests*104+8;
@@ -15675,17 +15673,17 @@ void clif_quest_send_mission(struct map_session_data * sd)
WFIFOL(fd, 4) = sd->avail_quests;
for( i = 0; i < sd->avail_quests; i++ ) {
+ struct quest_db *qi = quest->db(sd->quest_log[i].quest_id);
WFIFOL(fd, i*104+8) = sd->quest_log[i].quest_id;
- WFIFOL(fd, i*104+12) = sd->quest_log[i].time - quest->db[sd->quest_index[i]].time;
+ WFIFOL(fd, i*104+12) = sd->quest_log[i].time - qi->time;
WFIFOL(fd, i*104+16) = sd->quest_log[i].time;
- WFIFOW(fd, i*104+20) = quest->db[sd->quest_index[i]].num_objectives;
+ WFIFOW(fd, i*104+20) = qi->num_objectives;
- for( j = 0 ; j < quest->db[sd->quest_index[i]].num_objectives; j++ )
- {
- WFIFOL(fd, i*104+22+j*30) = quest->db[sd->quest_index[i]].mob[j];
+ for( j = 0 ; j < qi->num_objectives; j++ ) {
+ WFIFOL(fd, i*104+22+j*30) = qi->mob[j];
WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j];
- monster = mob->db(quest->db[sd->quest_index[i]].mob[j]);
- memcpy(WFIFOP(fd, i*104+28+j*30), monster?monster->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(qi->mob[j]);
+ memcpy(WFIFOP(fd, i*104+28+j*30), monster->jname, NAME_LENGTH);
}
}
@@ -15695,25 +15693,25 @@ void clif_quest_send_mission(struct map_session_data * sd)
/// Notification about a new quest (ZC_ADD_QUEST).
/// 02b3 <quest id>.L <active>.B <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3
-void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
-{
+void clif_quest_add(struct map_session_data *sd, struct quest *qd) {
int fd = sd->fd;
int i;
struct mob_db *monster;
+ struct quest_db *qi = quest->db(qd->quest_id);
WFIFOHEAD(fd, packet_len(0x2b3));
WFIFOW(fd, 0) = 0x2b3;
WFIFOL(fd, 2) = qd->quest_id;
WFIFOB(fd, 6) = qd->state;
- WFIFOB(fd, 7) = qd->time - quest->db[index].time;
+ WFIFOB(fd, 7) = qd->time - qi->time;
WFIFOL(fd, 11) = qd->time;
- WFIFOW(fd, 15) = quest->db[index].num_objectives;
+ WFIFOW(fd, 15) = qi->num_objectives;
- for( i = 0; i < quest->db[index].num_objectives; i++ ) {
- WFIFOL(fd, i*30+17) = quest->db[index].mob[i];
+ for( i = 0; i < qi->num_objectives; i++ ) {
+ WFIFOL(fd, i*30+17) = qi->mob[i];
WFIFOW(fd, i*30+21) = qd->count[i];
- monster = mob->db(quest->db[index].mob[i]);
- memcpy(WFIFOP(fd, i*30+23), monster?monster->jname:"NULL", NAME_LENGTH);
+ monster = mob->db(qi->mob[i]);
+ memcpy(WFIFOP(fd, i*30+23), monster->jname, NAME_LENGTH);
}
WFIFOSET(fd, packet_len(0x2b3));
@@ -15722,8 +15720,7 @@ void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
/// Notification about a quest being removed (ZC_DEL_QUEST).
/// 02b4 <quest id>.L
-void clif_quest_delete(struct map_session_data * sd, int quest_id)
-{
+void clif_quest_delete(struct map_session_data *sd, int quest_id) {
int fd = sd->fd;
WFIFOHEAD(fd, packet_len(0x2b4));
@@ -15735,21 +15732,21 @@ void clif_quest_delete(struct map_session_data * sd, int quest_id)
/// Notification of an update to the hunting mission counter (ZC_UPDATE_MISSION_HUNT).
/// 02b5 <packet len>.W <mobs>.W { <quest id>.L <mob id>.L <total count>.W <current count>.W }*3
-void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index)
-{
+void clif_quest_update_objective(struct map_session_data *sd, struct quest *qd) {
int fd = sd->fd;
int i;
- int len = quest->db[index].num_objectives*12+6;
+ struct quest_db *qi = quest->db(qd->quest_id);
+ int len = qi->num_objectives*12+6;
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x2b5;
WFIFOW(fd, 2) = len;
- WFIFOW(fd, 4) = quest->db[index].num_objectives;
+ WFIFOW(fd, 4) = qi->num_objectives;
- for( i = 0; i < quest->db[index].num_objectives; i++ ) {
+ for( i = 0; i < qi->num_objectives; i++ ) {
WFIFOL(fd, i*12+6) = qd->quest_id;
- WFIFOL(fd, i*12+10) = quest->db[index].mob[i];
- WFIFOW(fd, i*12+14) = quest->db[index].count[i];
+ WFIFOL(fd, i*12+10) = qi->mob[i];
+ WFIFOW(fd, i*12+14) = qi->count[i];
WFIFOW(fd, i*12+16) = qd->count[i];
}
@@ -15759,16 +15756,14 @@ void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd
/// Request to change the state of a quest (CZ_ACTIVE_QUEST).
/// 02b6 <quest id>.L <active>.B
-void clif_parse_questStateAck(int fd, struct map_session_data * sd)
-{
+void clif_parse_questStateAck(int fd, struct map_session_data *sd) {
quest->update_status(sd, RFIFOL(fd,2), RFIFOB(fd,6)?Q_ACTIVE:Q_INACTIVE);
}
/// Notification about the change of a quest state (ZC_ACTIVE_QUEST).
/// 02b7 <quest id>.L <active>.B
-void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active)
-{
+void clif_quest_update_status(struct map_session_data *sd, int quest_id, bool active) {
int fd = sd->fd;
WFIFOHEAD(fd, packet_len(0x2b7));
diff --git a/src/map/clif.h b/src/map/clif.h
index ce60dfb6b..6ccd951a0 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -924,12 +924,12 @@ struct clif_interface {
int (*hom_food) (struct map_session_data *sd,int foodid,int fail);
void (*send_homdata) (struct map_session_data *sd, int state, int param);
/* questlog-related */
- void (*quest_send_list) (struct map_session_data * sd);
- void (*quest_send_mission) (struct map_session_data * sd);
- void (*quest_add) (struct map_session_data * sd, struct quest * qd, int index);
- void (*quest_delete) (struct map_session_data * sd, int quest_id);
- void (*quest_update_status) (struct map_session_data * sd, int quest_id, bool active);
- void (*quest_update_objective) (struct map_session_data * sd, struct quest * qd, int index);
+ void (*quest_send_list) (struct map_session_data *sd);
+ void (*quest_send_mission) (struct map_session_data *sd);
+ void (*quest_add) (struct map_session_data *sd, struct quest *qd);
+ void (*quest_delete) (struct map_session_data *sd, int quest_id);
+ void (*quest_update_status) (struct map_session_data *sd, int quest_id, bool active);
+ void (*quest_update_objective) (struct map_session_data *sd, struct quest *qd);
void (*quest_show_event) (struct map_session_data *sd, struct block_list *bl, short state, short color);
/* mail-related */
void (*mail_window) (int fd, int flag);
diff --git a/src/map/intif.c b/src/map/intif.c
index 36ae753db..8fdc8e3a3 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -1311,50 +1311,79 @@ QUESTLOG SYSTEM FUNCTIONS
***************************************/
-int intif_request_questlog(TBL_PC *sd)
-{
+/**
+ * Requests a character's quest log entries to the inter server.
+ *
+ * @param sd Character's data
+ */
+void intif_request_questlog(TBL_PC *sd) {
WFIFOHEAD(inter_fd,6);
WFIFOW(inter_fd,0) = 0x3060;
WFIFOL(inter_fd,2) = sd->status.char_id;
WFIFOSET(inter_fd,6);
- return 0;
}
+/**
+ * Parses the received quest log entries for a character from the inter server.
+ *
+ * Received in reply to the requests made by intif_request_questlog.
+ *
+ * @see intif_parse
+ */
void intif_parse_QuestLog(int fd) {
- int char_id = RFIFOL(fd, 4);
- int i;
- TBL_PC * sd = map->charid2sd(char_id);
+ int char_id = RFIFOL(fd, 4), num_received = (RFIFOW(fd, 2)-8)/sizeof(struct quest);
+ TBL_PC *sd = map->charid2sd(char_id);
- //User not online anymore
- if(!sd)
+ if (!sd) // User not online anymore
return;
- sd->avail_quests = sd->num_quests = (RFIFOW(fd, 2)-8)/sizeof(struct quest);
-
- memset(&sd->quest_log, 0, sizeof(sd->quest_log));
-
- for( i = 0; i < sd->num_quests; i++ )
- {
- memcpy(&sd->quest_log[i], RFIFOP(fd, i*sizeof(struct quest)+8), sizeof(struct quest));
-
- sd->quest_index[i] = quest->search_db(sd->quest_log[i].quest_id);
-
- if( sd->quest_index[i] < 0 )
- {
- ShowError("intif_parse_QuestLog: quest %d not found in DB.\n",sd->quest_log[i].quest_id);
- sd->avail_quests--;
- sd->num_quests--;
- i--;
- continue;
+ if (num_received == 0) {
+ if (sd->quest_log) {
+ aFree(sd->quest_log);
+ sd->quest_log = NULL;
+ }
+ sd->num_quests = sd->avail_quests = 0;
+ } else {
+ struct quest *received = (struct quest *)RFIFOP(fd, 8);
+ int i, k = num_received;
+ if (sd->quest_log) {
+ RECREATE(sd->quest_log, struct quest, num_received);
+ } else {
+ CREATE(sd->quest_log, struct quest, num_received);
}
- if( sd->quest_log[i].state == Q_COMPLETE )
- sd->avail_quests--;
+ for (i = 0; i < num_received; i++) {
+ if( quest->db(received[i].quest_id) == &quest->dummy ) {
+ ShowError("intif_parse_QuestLog: quest %d not found in DB.\n", received[i].quest_id);
+ continue;
+ }
+ if (received->state != Q_COMPLETE) {
+ // Insert at the beginning
+ memcpy(&sd->quest_log[sd->avail_quests++], &received[i], sizeof(struct quest));
+ } else {
+ // Insert at the end
+ memcpy(&sd->quest_log[--k], &received[i], sizeof(struct quest));
+ }
+ sd->num_quests++;
+ }
+ if (sd->avail_quests < k) {
+ // sd->avail_quests and k didn't meet in the middle: some entries were skipped
+ if (k < num_received) // Move the entries at the end to fill the gap
+ memmove(&sd->quest_log[k], &sd->quest_log[sd->avail_quests], sizeof(struct quest)*(num_received - k));
+ sd->quest_log = aRealloc(sd->quest_log, sizeof(struct quest)*sd->num_quests);
+ }
}
quest->pc_login(sd);
}
+/**
+ * Parses the quest log save ack for a character from the inter server.
+ *
+ * Received in reply to the requests made by intif_quest_save.
+ *
+ * @see intif_parse
+ */
void intif_parse_QuestSave(int fd) {
int cid = RFIFOL(fd, 2);
TBL_PC *sd = map->id2sd(cid);
@@ -1365,21 +1394,24 @@ void intif_parse_QuestSave(int fd) {
sd->save_quest = false;
}
-int intif_quest_save(TBL_PC *sd)
-{
- int len;
+/**
+ * Requests to the inter server to save a character's quest log entries.
+ *
+ * @param sd Character's data
+ * @return 0 in case of success, nonzero otherwise
+ */
+int intif_quest_save(TBL_PC *sd) {
+ int len = sizeof(struct quest)*sd->num_quests + 8;
if(intif->CheckForCharServer())
- return 0;
-
- len = sizeof(struct quest)*sd->num_quests + 8;
+ return 1;
WFIFOHEAD(inter_fd, len);
WFIFOW(inter_fd,0) = 0x3061;
WFIFOW(inter_fd,2) = len;
WFIFOL(inter_fd,4) = sd->status.char_id;
if( sd->num_quests )
- memcpy(WFIFOP(inter_fd,8), &sd->quest_log, sizeof(struct quest)*sd->num_quests);
+ memcpy(WFIFOP(inter_fd,8), sd->quest_log, sizeof(struct quest)*sd->num_quests);
WFIFOSET(inter_fd, len);
return 0;
diff --git a/src/map/intif.h b/src/map/intif.h
index d0dfd25cd..fbee3f270 100644
--- a/src/map/intif.h
+++ b/src/map/intif.h
@@ -85,7 +85,7 @@ struct intif_interface {
int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh);
int (*homunculus_requestdelete) (int homun_id);
/******QUEST SYTEM*******/
- int (*request_questlog) (struct map_session_data * sd);
+ void (*request_questlog) (struct map_session_data * sd);
int (*quest_save) (struct map_session_data * sd);
// MERCENARY SYSTEM
int (*mercenary_create) (struct s_mercenary *merc);
diff --git a/src/map/map.c b/src/map/map.c
index 099d2c6ea..3153c77fb 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -5116,6 +5116,7 @@ void do_final(void)
ircbot->final();/* before clif. */
clif->final();
npc->final();
+ quest->final();
script->final();
itemdb->final();
instance->final();
diff --git a/src/map/pc.c b/src/map/pc.c
index 85285e55c..f29ff7567 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1136,7 +1136,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
for( i = 0; i < 3; i++ )
sd->hate_mob[i] = -1;
- //warp player
+ sd->quest_log = NULL;
+ sd->num_quests = 0;
+ sd->avail_quests = 0;
+ sd->save_quest = false;
+
+ //warp player
if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
@@ -4819,14 +4824,16 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
return 1;
}
-/*==========================================
- * Stole zeny from bl (mob)
- * return
- * 0 = fail
- * 1 = success
- *------------------------------------------*/
-int pc_steal_coin(struct map_session_data *sd,struct block_list *target) {
- int rate,skill_lv;
+/**
+ * Steals zeny from a monster through the RG_STEALCOIN skill.
+ *
+ * @param sd Source character
+ * @param target Target monster
+ *
+ * @return Amount of stolen zeny (0 in case of failure)
+ **/
+int pc_steal_coin(struct map_session_data *sd, struct block_list *target) {
+ int rate, skill_lv;
struct mob_data *md;
if(!sd || !target || target->type != BL_MOB)
return 0;
@@ -4838,15 +4845,14 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) {
if( mob_is_treasure(md) )
return 0;
- // FIXME: This formula is either custom or outdated.
- skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10;
- rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
+ skill_lv = pc->checkskill(sd, RG_STEALCOIN);
+ rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2;
if(rnd()%1000 < rate) {
- int amount = md->level*10 + rnd()%100;
+ int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10]
pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
- return 1;
+ return amount;
}
return 0;
}
diff --git a/src/map/pc.h b/src/map/pc.h
index 2c802a896..5f81346d4 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -438,12 +438,11 @@ struct map_session_data {
bool changed; // if true, should sync with charserver on next mailbox request
} mail;
- //Quest log system [Kevin] [Inkfish]
- int num_quests;
- int avail_quests;
- int quest_index[MAX_QUEST_DB];
- struct quest quest_log[MAX_QUEST_DB];
- bool save_quest;
+ // Quest log system
+ int num_quests; ///< Number of entries in quest_log
+ int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
+ struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
+ bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
// temporary debug [flaviojs]
const char* debug_file;
diff --git a/src/map/quest.c b/src/map/quest.c
index 0719b8dbb..f2a6fae1f 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -35,20 +35,25 @@
struct quest_interface quest_s;
-int quest_search_db(int quest_id)
-{
- int i;
-
- ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest->db[i].id);
- if( i == MAX_QUEST_DB )
- return -1;
-
- return i;
+/**
+ * Searches a quest by ID.
+ *
+ * @param quest_id ID to lookup
+ * @return Quest entry (equals to &quest->dummy if the ID is invalid)
+ */
+struct quest_db *quest_db(int quest_id) {
+ if (quest_id < 0 || quest_id > MAX_QUEST_DB || quest->db_data[quest_id] == NULL)
+ return &quest->dummy;
+ return quest->db_data[quest_id];
}
-//Send quest info on login
-int quest_pc_login(TBL_PC * sd)
-{
+/**
+ * Sends quest info to the player on login.
+ *
+ * @param sd Player's data
+ * @return 0 in case of success, nonzero otherwise (i.e. the player has no quests)
+ */
+int quest_pc_login(TBL_PC *sd) {
int i;
if(sd->avail_quests == 0)
@@ -57,100 +62,109 @@ int quest_pc_login(TBL_PC * sd)
clif->quest_send_list(sd);
clif->quest_send_mission(sd);
for( i = 0; i < sd->avail_quests; i++ ) {
- clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]);
+ // TODO[Haru]: is this necessary? Does quest_send_mission not take care of this?
+ clif->quest_update_objective(sd, &sd->quest_log[i]);
}
return 0;
}
-int quest_add(TBL_PC * sd, int quest_id)
-{
-
- int i, j;
-
- if( sd->num_quests >= MAX_QUEST_DB )
- {
- ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
- return 1;
+/**
+ * Adds a quest to the player's list.
+ *
+ * New quest will be added as Q_ACTIVE.
+ *
+ * @param sd Player's data
+ * @param quest_id ID of the quest to add.
+ * @return 0 in case of success, nonzero otherwise
+ */
+int quest_add(TBL_PC *sd, int quest_id) {
+ int n;
+ struct quest_db *qi = quest->db(quest_id);
+
+ if( qi == &quest->dummy ) {
+ ShowError("quest_add: quest %d not found in DB.\n", quest_id);
+ return -1;
}
- if( quest->check(sd, quest_id, HAVEQUEST) >= 0 )
- {
+ if( quest->check(sd, quest_id, HAVEQUEST) >= 0 ) {
ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
return -1;
}
- if( (j = quest->search_db(quest_id)) < 0 )
- {
- ShowError("quest_add: quest %d not found in DB.\n", quest_id);
- return -1;
+ n = sd->avail_quests; // Insertion point
+
+ sd->num_quests++;
+ sd->avail_quests++;
+ RECREATE(sd->quest_log, struct quest, sd->num_quests);
+
+ if( sd->avail_quests != sd->num_quests ) {
+ // The character has some completed quests, make room before them so that they will stay at the end of the array
+ memmove(&sd->quest_log[n+1], &sd->quest_log[n], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
}
- i = sd->avail_quests;
- memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
- memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
+ memset(&sd->quest_log[n], 0, sizeof(struct quest));
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest->db[j].id;
- if( quest->db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time);
- sd->quest_log[i].state = Q_ACTIVE;
+ sd->quest_log[n].quest_id = qi->id;
+ if( qi->time )
+ sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time);
+ sd->quest_log[n].state = Q_ACTIVE;
- sd->quest_index[i] = j;
- sd->num_quests++;
- sd->avail_quests++;
sd->save_quest = true;
- clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]);
+ clif->quest_add(sd, &sd->quest_log[n]);
+ clif->quest_update_objective(sd, &sd->quest_log[n]);
+
if( map->save_settings&64 )
chrif->save(sd,0);
return 0;
}
-int quest_change(TBL_PC * sd, int qid1, int qid2)
-{
-
- int i, j;
+/**
+ * Replaces a quest in a player's list with another one.
+ *
+ * @param sd Player's data
+ * @param qid1 Current quest to replace
+ * @param qid2 New quest to add
+ * @return 0 in case of success, nonzero otherwise
+ */
+int quest_change(TBL_PC *sd, int qid1, int qid2) {
+ int i;
+ struct quest_db *qi = quest->db(qid2);
- if( quest->check(sd, qid2, HAVEQUEST) >= 0 )
- {
- ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
+ if( qi == &quest->dummy ) {
+ ShowError("quest_change: quest %d not found in DB.\n", qid2);
return -1;
}
- if( quest->check(sd, qid1, HAVEQUEST) < 0 )
- {
- ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
+ if( quest->check(sd, qid2, HAVEQUEST) >= 0 ) {
+ ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
return -1;
}
- if( (j = quest->search_db(qid2)) < 0 )
- {
- ShowError("quest_change: quest %d not found in DB.\n",qid2);
+ if( quest->check(sd, qid1, HAVEQUEST) < 0 ) {
+ ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
return -1;
}
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
- if(i == sd->avail_quests)
- {
- ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
+ if( i == sd->avail_quests ) {
+ ShowError("quest_change: Character %d has completed quest %d.\n", sd->status.char_id, qid1);
return -1;
}
memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest->db[j].id;
- if( quest->db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest->db[j].time);
+ sd->quest_log[i].quest_id = qi->id;
+ if( qi->time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + qi->time);
sd->quest_log[i].state = Q_ACTIVE;
- sd->quest_index[i] = j;
sd->save_quest = true;
clif->quest_delete(sd, qid1);
- clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- clif->quest_update_objective(sd, &sd->quest_log[i], sd->quest_index[i]);
+ clif->quest_add(sd, &sd->quest_log[i]);
+ clif->quest_update_objective(sd, &sd->quest_log[i]);
if( map->save_settings&64 )
chrif->save(sd,0);
@@ -158,27 +172,37 @@ int quest_change(TBL_PC * sd, int qid1, int qid2)
return 0;
}
-int quest_delete(TBL_PC * sd, int quest_id)
-{
+/**
+ * Removes a quest from a player's list
+ *
+ * @param sd Player's data
+ * @param quest_id ID of the quest to remove
+ * @return 0 in case of success, nonzero otherwise
+ */
+int quest_delete(TBL_PC *sd, int quest_id) {
int i;
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests)
- {
+
+ if(i == sd->num_quests) {
ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
return -1;
}
if( sd->quest_log[i].state != Q_COMPLETE )
sd->avail_quests--;
- if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
- {
+
+ if( i < --sd->num_quests ) {
+ // Compact the array
memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
- memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
}
- memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
- sd->quest_index[sd->num_quests] = 0;
+ if( sd->num_quests == 0 ) {
+ aFree(sd->quest_log);
+ sd->quest_log = NULL;
+ } else {
+ RECREATE(sd->quest_log, struct quest, sd->num_quests);
+ }
sd->save_quest = true;
clif->quest_delete(sd, quest_id);
@@ -189,8 +213,16 @@ int quest_delete(TBL_PC * sd, int quest_id)
return 0;
}
+/**
+ * Map iterator subroutine to update quest objectives for a party after killing a monster.
+ *
+ * @see map_foreachinrange
+ * @param ap Argument list, expecting:
+ * int Party ID
+ * int Mob ID
+ */
int quest_update_objective_sub(struct block_list *bl, va_list ap) {
- struct map_session_data * sd;
+ struct map_session_data *sd;
int mob_id, party_id;
nullpo_ret(bl);
@@ -210,28 +242,48 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) {
}
-void quest_update_objective(TBL_PC * sd, int mob_id) {
+/**
+ * Updates the quest objectives for a character after killing a monster.
+ *
+ * @param sd Character's data
+ * @param mob_id Monster ID
+ */
+void quest_update_objective(TBL_PC *sd, int mob_id) {
int i,j;
for( i = 0; i < sd->avail_quests; i++ ) {
- if( sd->quest_log[i].state != Q_ACTIVE )
+ struct quest_db *qi = NULL;
+
+ if( sd->quest_log[i].state != Q_ACTIVE ) // Skip inactive quests
continue;
- for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
- if( quest->db[sd->quest_index[i]].mob[j] == mob_id && sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j] ) {
+ qi = quest->db(sd->quest_log[i].quest_id);
+
+ for( j = 0; j < qi->num_objectives; j++ ) {
+ if( qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j] ) {
sd->quest_log[i].count[j]++;
sd->save_quest = true;
- clif->quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
+ clif->quest_update_objective(sd, &sd->quest_log[i]);
}
+ }
}
}
-int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) {
+/**
+ * Updates a quest's state.
+ *
+ * Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
+ *
+ * @param sd Character's data
+ * @param quest_id Quest ID to update
+ * @param qs New quest state
+ * @return 0 in case of success, nonzero otherwise
+ */
+int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) {
int i;
- //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->avail_quests) {
+ if( i == sd->avail_quests ) {
ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
return -1;
}
@@ -240,11 +292,13 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) {
sd->save_quest = true;
if( qs < Q_COMPLETE ) {
- clif->quest_update_status(sd, quest_id, (bool)qs);
+ clif->quest_update_status(sd, quest_id, qs == Q_ACTIVE ? true : false);
return 0;
}
- if( i != (--sd->avail_quests) ) {
+ // The quest is complete, so it needs to be moved to the completed quests block at the end of the array.
+
+ if( i < (--sd->avail_quests) ) {
struct quest tmp_quest;
memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
@@ -259,7 +313,22 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state qs) {
return 0;
}
-int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
+/**
+ * Queries quest information for a character.
+ *
+ * @param sd Character's data
+ * @param quest_id Quest ID
+ * @param type Check type
+ * @return -1 if the quest was not found, otherwise it depends on the type:
+ * HAVEQUEST: The quest's state
+ * PLAYTIME: 2 if the quest's timeout has expired
+ * 1 if the quest was completed
+ * 0 otherwise
+ * HUNTING: 2 if the quest has not been marked as completed yet, and its objectives have been fulfilled
+ * 1 if the quest's timeout has expired
+ * 0 otherwise
+ */
+int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) {
int i;
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
@@ -271,18 +340,17 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
return sd->quest_log[i].state;
case PLAYTIME:
return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
- case HUNTING: {
- if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) {
- int j;
- ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j]);
- if( j == MAX_QUEST_OBJECTIVES )
- return 2;
- if( sd->quest_log[i].time < (unsigned int)time(NULL) )
- return 1;
- return 0;
- } else
- return 0;
+ case HUNTING:
+ if( sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE ) {
+ int j;
+ struct quest_db *qi = quest->db(sd->quest_log[i].quest_id);
+ ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < qi->count[j]);
+ if( j == MAX_QUEST_OBJECTIVES )
+ return 2;
+ if( sd->quest_log[i].time < (unsigned int)time(NULL) )
+ return 1;
}
+ return 0;
default:
ShowError("quest_check_quest: Unknown parameter %d",type);
break;
@@ -291,66 +359,133 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
return -1;
}
+/**
+ * Loads quests from the quest db.
+ *
+ * @return Number of loaded quests, or -1 if the file couldn't be read.
+ */
int quest_read_db(void) {
+ // TODO[Haru] This duplicates some sv_readdb functionalities, and it would be
+ // nice if it could be replaced by it. The reason why it wasn't is probably
+ // because we need to accept commas (which is also used as delimiter) in the
+ // last field (quest name), and sv_readdb isn't capable of doing so.
FILE *fp;
char line[1024];
- int i,j,k = 0;
- char *str[20],*p,*np;
+ int i, count = 0;
+ char *str[20], *p, *np;
+ struct quest_db entry;
sprintf(line, "%s/quest_db.txt", map->db_path);
- if( (fp=fopen(line,"r"))==NULL ){
+ if ((fp=fopen(line,"r"))==NULL) {
ShowError("can't read %s\n", line);
return -1;
}
-
- while(fgets(line, sizeof(line), fp)) {
- if (k == MAX_QUEST_DB) {
- ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", map->db_path);
- break;
- }
-
- if(line[0]=='/' && line[1]=='/')
+
+ while (fgets(line, sizeof(line), fp)) {
+ if (line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
- for( j = 0, p = line; j < 8; j++ ) {
- if( ( np = strchr(p,',') ) != NULL ) {
- str[j] = p;
+ for (i = 0, p = line; i < 8; i++) {
+ if (( np = strchr(p,',') ) != NULL) {
+ str[i] = p;
*np = 0;
p = np + 1;
- }
- else if (str[0] == NULL)
- continue;
- else {
+ } else if (str[0] == NULL) {
+ break;
+ } else {
ShowError("quest_read_db: insufficient columns in line %s\n", line);
continue;
}
}
- if(str[0]==NULL)
+ if (str[0] == NULL)
+ continue;
+
+ memset(&entry, 0, sizeof(entry));
+
+ entry.id = atoi(str[0]);
+
+ if (entry.id < 0 || entry.id >= MAX_QUEST_DB) {
+ ShowError("quest_read_db: Invalid quest ID '%d' in line '%s' (min: 0, max: %d.)\n", entry.id, line, MAX_QUEST_DB);
continue;
+ }
- memset(&quest->db[k], 0, sizeof(quest->db[0]));
+ entry.time = atoi(str[1]);
- quest->db[k].id = atoi(str[0]);
- quest->db[k].time = atoi(str[1]);
-
- for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) {
- quest->db[k].mob[i] = atoi(str[2*i+2]);
- quest->db[k].count[i] = atoi(str[2*i+3]);
+ for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
+ entry.mob[i] = atoi(str[2*i+2]);
+ entry.count[i] = atoi(str[2*i+3]);
- if( !quest->db[k].mob[i] || !quest->db[k].count[i] )
+ if (!entry.mob[i] || !entry.count[i])
break;
}
-
- quest->db[k].num_objectives = i;
- k++;
+ entry.num_objectives = i;
+
+ if (quest->db_data[entry.id] == NULL)
+ quest->db_data[entry.id] = aMalloc(sizeof(struct quest_db));
+
+ memcpy(quest->db_data[entry.id], &entry, sizeof(struct quest_db));
+ count++;
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "quest_db.txt");
return 0;
}
+/**
+ * Map iterator to ensures a player has no invalid quest log entries.
+ *
+ * Any entries that are no longer in the db are removed.
+ *
+ * @see map->foreachpc
+ * @param ap Ignored
+ */
+int quest_reload_check_sub(struct map_session_data *sd, va_list ap) {
+ int i, j;
+
+ nullpo_ret(sd);
+
+ j = 0;
+ for (i = 0; i < sd->num_quests; i++) {
+ struct quest_db *qi = quest->db(sd->quest_log[i].quest_id);
+ if (qi == &quest->dummy) { // Remove no longer existing entries
+ if (sd->quest_log[i].state != Q_COMPLETE) // And inform the client if necessary
+ clif->quest_delete(sd, sd->quest_log[i].quest_id);
+ continue;
+ }
+ if (i != j) {
+ // Move entries if there's a gap to fill
+ memcpy(&sd->quest_log[j], &sd->quest_log[i], sizeof(struct quest));
+ }
+ j++;
+ }
+ sd->num_quests = 0;
+ ARR_FIND(sd->avail_quests, 0, j, sd->quest_log[j].state != Q_COMPLETE);
+ sd->avail_quests = j+1;
+
+ return 1;
+}
+
+/**
+ * Clears the quest database for shutdown or reload.
+ */
+void quest_clear_db(void) {
+ int i;
+
+ for (i = 0; i < MAX_QUEST_DB; i++) {
+ if (quest->db_data[i]) {
+ aFree(quest->db_data[i]);
+ quest->db_data[i] = NULL;
+ }
+ }
+}
+
+/**
+ * Initializes the quest interface.
+ *
+ * @param minimal Run in minimal mode (skips most of the loading)
+ */
void do_init_quest(bool minimal) {
if (minimal)
return;
@@ -358,20 +493,39 @@ void do_init_quest(bool minimal) {
quest->read_db();
}
+/**
+ * Finalizes the quest interface before shutdown.
+ */
+void do_final_quest(void) {
+ quest->clear();
+}
+
+/**
+ * Reloads the quest database.
+ */
void do_reload_quest(void) {
- memset(&quest->db, 0, sizeof(quest->db));
+ quest->clear();
+
quest->read_db();
+
+ // Update quest data for players, to ensure no entries about removed quests are left over.
+ map->foreachpc(&quest_reload_check_sub);
}
+/**
+ * Initializes default values for the quest interface.
+ */
void quest_defaults(void) {
quest = &quest_s;
-
+
memset(&quest->db, 0, sizeof(quest->db));
+ memset(&quest->dummy, 0, sizeof(quest->dummy));
/* */
quest->init = do_init_quest;
+ quest->final = do_final_quest;
quest->reload = do_reload_quest;
/* */
- quest->search_db = quest_search_db;
+ quest->db = quest_db;
quest->pc_login = quest_pc_login;
quest->add = quest_add;
quest->change = quest_change;
@@ -380,5 +534,6 @@ void quest_defaults(void) {
quest->update_objective = quest_update_objective;
quest->update_status = quest_update_status;
quest->check = quest_check;
+ quest->clear = quest_clear_db;
quest->read_db = quest_read_db;
}
diff --git a/src/map/quest.h b/src/map/quest.h
index 0725a8c46..28815a6c3 100644
--- a/src/map/quest.h
+++ b/src/map/quest.h
@@ -5,7 +5,9 @@
#ifndef _QUEST_H_
#define _QUEST_H_
-struct s_quest_db {
+#define MAX_QUEST_DB (60355+1) // Highest quest ID + 1
+
+struct quest_db {
int id;
unsigned int time;
int mob[MAX_QUEST_OBJECTIVES];
@@ -14,23 +16,31 @@ struct s_quest_db {
//char name[NAME_LENGTH];
};
-typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type;
+// Questlog check types
+enum quest_check_type {
+ HAVEQUEST, ///< Query the state of the given quest
+ PLAYTIME, ///< Check if the given quest has been completed or has yet to expire
+ HUNTING, ///< Check if the given hunting quest's requirements have been met
+};
struct quest_interface {
- struct s_quest_db db[MAX_QUEST_DB];
+ struct quest_db *db_data[MAX_QUEST_DB]; ///< Quest database
+ struct quest_db dummy; ///< Dummy entry for invalid quest lookups
/* */
void (*init) (bool minimal);
+ void (*final) (void);
void (*reload) (void);
/* */
- int (*search_db) (int quest_id);
+ struct quest_db *(*db) (int quest_id);
int (*pc_login) (TBL_PC *sd);
int (*add) (TBL_PC *sd, int quest_id);
int (*change) (TBL_PC *sd, int qid1, int qid2);
int (*delete) (TBL_PC *sd, int quest_id);
int (*update_objective_sub) (struct block_list *bl, va_list ap);
void (*update_objective) (TBL_PC *sd, int mob_id);
- int (*update_status) (TBL_PC *sd, int quest_id, quest_state qs);
- int (*check) (TBL_PC *sd, int quest_id, quest_check_type type);
+ int (*update_status) (TBL_PC *sd, int quest_id, enum quest_state qs);
+ int (*check) (TBL_PC *sd, int quest_id, enum quest_check_type type);
+ void (*clear) (void);
int (*read_db) (void);
};
diff --git a/src/map/script.c b/src/map/script.c
index 853f0c44f..79d2ac969 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -15889,20 +15889,20 @@ BUILDIN(questinfo)
return true;
}
-BUILDIN(setquest)
-{
+BUILDIN(setquest) {
struct map_session_data *sd = script->rid2sd(st);
unsigned short i;
-
- if (!sd)
- return false;
+ int quest_id;
+ nullpo_retr(false,sd);
- quest->add(sd, script_getnum(st, 2));
+ quest_id = script_getnum(st, 2);
+
+ quest->add(sd, quest_id);
// If questinfo is set, remove quest bubble once quest is set.
for(i = 0; i < map->list[sd->bl.m].qi_count; i++) {
struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
- if( qi->quest_id == script_getnum(st, 2) ) {
+ if( qi->quest_id == quest_id ) {
#if PACKETVER >= 20120410
clif->quest_show_event(sd, &qi->nd->bl, 9999, 0);
#else
@@ -15914,8 +15914,7 @@ BUILDIN(setquest)
return true;
}
-BUILDIN(erasequest)
-{
+BUILDIN(erasequest) {
struct map_session_data *sd = script->rid2sd(st);
nullpo_retr(false,sd);
@@ -15923,8 +15922,7 @@ BUILDIN(erasequest)
return true;
}
-BUILDIN(completequest)
-{
+BUILDIN(completequest) {
struct map_session_data *sd = script->rid2sd(st);
nullpo_retr(false,sd);
@@ -15932,8 +15930,7 @@ BUILDIN(completequest)
return true;
}
-BUILDIN(changequest)
-{
+BUILDIN(changequest) {
struct map_session_data *sd = script->rid2sd(st);
nullpo_retr(false,sd);
@@ -15941,15 +15938,14 @@ BUILDIN(changequest)
return true;
}
-BUILDIN(checkquest)
-{
+BUILDIN(checkquest) {
struct map_session_data *sd = script->rid2sd(st);
- quest_check_type type = HAVEQUEST;
+ enum quest_check_type type = HAVEQUEST;
nullpo_retr(false,sd);
if( script_hasdata(st, 3) )
- type = (quest_check_type)script_getnum(st, 3);
+ type = (enum quest_check_type)script_getnum(st, 3);
script_pushint(st, quest->check(sd, script_getnum(st, 2), type));
diff --git a/src/map/skill.c b/src/map/skill.c
index 45d06c97a..197d4fe2d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6114,15 +6114,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case RG_STEALCOIN:
if(sd) {
- if(pc->steal_coin(sd,bl))
- {
+ int amount = pc->steal_coin(sd, bl);
+ if( amount > 0 ) {
dstmd->state.provoke_flag = src->id;
- mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
- clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
+ mob->target(dstmd, src, skill->get_range2(src, skill_id, skill_lv));
+ clif->skill_nodamage(src, bl, skill_id, amount, 1);
- }
- else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ } else
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
}
break;
diff --git a/src/map/unit.c b/src/map/unit.c
index 872ad1f8b..28dd68e7d 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2393,6 +2393,11 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
aFree(sd->queues);
sd->queues = NULL;
}
+ if( sd->quest_log != NULL ) {
+ aFree(sd->quest_log);
+ sd->quest_log = NULL;
+ sd->num_quests = sd->avail_quests = 0;
+ }
for( k = 0; k < sd->hdatac; k++ ) {
if( sd->hdata[k]->flag.free ) {