diff options
Diffstat (limited to 'src/map')
47 files changed, 23933 insertions, 15160 deletions
diff --git a/src/map/GNUmakefile b/src/map/GNUmakefile deleted file mode 100644 index 03f520f37..000000000 --- a/src/map/GNUmakefile +++ /dev/null @@ -1,75 +0,0 @@ -all: txt sql - -txt: txtobj map-server - -sql: sqlobj map-server_sql - -txtobj: - mkdir txtobj - -sqlobj: - mkdir sqlobj - -COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o ../common/showmsg.o -LIBS = -lz -lm - -map-server: txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/npc.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/charcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o $(COMMON_OBJ) - $(CC) -o ../../$@ $^ $(LIBS) - -map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/npc.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/charcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o sqlobj/log.o $(COMMON_OBJ) - $(CC) -o ../../$@ $^ $(LIB_S) - -txtobj/%.o: %.c - $(COMPILE.c) -DTXT_ONLY $(OUTPUT_OPTION) $< - -sqlobj/%.o: %.c - $(COMPILE.c) $(OUTPUT_OPTION) $< - -txtobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -txtobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h ../common/showmsg.h -txtobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h ../common/showmsg.h -txtobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h ../common/showmsg.h -txtobj/path.o: path.c map.h battle.h ../common/mmo.h ../common/showmsg.h -txtobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -txtobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -txtobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h ../common/showmsg.h -txtobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h ../common/showmsg.h -txtobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -txtobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h ../common/showmsg.h -txtobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h ../common/showmsg.h -txtobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h - -sqlobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h log.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -sqlobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h ../common/showmsg.h -sqlobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h log.h ../common/timer.h ../common/mmo.h ../common/db.h ../common/showmsg.h -sqlobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h ../common/showmsg.h -sqlobj/path.o: path.c map.h battle.h ../common/mmo.h ../common/showmsg.h -sqlobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -sqlobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h log.h ../common/timer.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -sqlobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h log.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h ../common/showmsg.h -sqlobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h ../common/showmsg.h -sqlobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h log.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -sqlobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h log.h ../common/mmo.h ../common/showmsg.h -sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h log.h ../common/mmo.h ../common/showmsg.h -sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/mail.o: mail.c mail.h ../common/showmsg.h -sqlobj/log.o: log.c log.h map.h ../common/nullpo.h -sqlobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h - -clean: - rm -rf *.o ../../map-server ../../map-server_sql sqlobj txtobj diff --git a/src/map/Makefile b/src/map/Makefile index 4786887ae..b413c8a62 100644 --- a/src/map/Makefile +++ b/src/map/Makefile @@ -10,13 +10,15 @@ txtobj: sqlobj: mkdir sqlobj -COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o ../common/showmsg.o +COMMON_OBJ = ../common/obj/core.o ../common/obj/socket.o ../common/obj/timer.o ../common/obj/grfio.o ../common/obj/db.o ../common/obj/lock.o ../common/obj/nullpo.o ../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/utils.o ../common/obj/strlib.o + +COMMON_H = ../common/core.h ../common/socket.h ../common/timer.h ../common/grfio.h ../common/db.h ../common/lock.h ../common/nullpo.h ../common/malloc.h ../common/showmsg.h ../common/utils.h ../common/strlib.h LIBS = -lz -lm -map-server: txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/npc.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/charcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o $(COMMON_OBJ) - $(CC) -o ../../$@ $> $(LIBS) +map-server: txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/status.o txtobj/npc.o txtobj/npc_chat.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/charcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o txtobj/log.o $(COMMON_OBJ) + $(CC) -o ../../$@ $> $(LIBS) $(LIB_S) -map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/npc.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/charcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o sqlobj/log.o $(COMMON_OBJ) +map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/status.o sqlobj/npc.o sqlobj/npc_chat.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/charcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o sqlobj/log.o $(COMMON_OBJ) $(CC) -o ../../$@ $> $(LIB_S) txtobj/%.o: %.c @@ -25,51 +27,56 @@ txtobj/%.o: %.c sqlobj/%.o: %.c $(COMPILE.c) $(OUTPUT_OPTION) $< -txtobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -txtobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h ../common/showmsg.h -txtobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h ../common/timer.h ../common/mmo.h ../common/db.h ../common/showmsg.h -txtobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h ../common/showmsg.h -txtobj/path.o: path.c map.h battle.h ../common/mmo.h ../common/showmsg.h -txtobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -txtobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h ../common/timer.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -txtobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h ../common/showmsg.h -txtobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h ../common/showmsg.h -txtobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -txtobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h ../common/mmo.h ../common/showmsg.h -txtobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h ../common/mmo.h ../common/showmsg.h -txtobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -txtobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h +txtobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h $(COMMON_H) +txtobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h $(COMMON_H) +txtobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h $(COMMON_H) +txtobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h $(COMMON_H) +txtobj/status.o: status.c pc.h map.h clif.h status.h mob.h itemdb.h battle.h skill.h script.h pet.h guild.h $(COMMON_H) +txtobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h $(COMMON_H) +txtobj/npc_chat.o: npc_chat.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h $(COMMON_H) +txtobj/chat.o: chat.c map.h clif.h pc.h chat.h $(COMMON_H) +txtobj/path.o: path.c map.h battle.h $(COMMON_H) +txtobj/itemdb.o: itemdb.c map.h battle.h itemdb.h $(COMMON_H) +txtobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h $(COMMON_H) +txtobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h log.h $(COMMON_H) +txtobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h $(COMMON_H) +txtobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h $(COMMON_H) +txtobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h $(COMMON_H) +txtobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h $(COMMON_H) +txtobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h $(COMMON_H) +txtobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h $(COMMON_H) +txtobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h $(COMMON_H) +txtobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h $(COMMON_H) +txtobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h $(COMMON_H) +txtobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h $(COMMON_H) +txtobj/log.o: log.c log.h map.h $(COMMON_H) +txtobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h $(COMMON_H) -sqlobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h log.h ../common/core.h ../common/timer.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -sqlobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/version.h ../common/showmsg.h -sqlobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h log.h ../common/timer.h ../common/mmo.h ../common/db.h ../common/showmsg.h -sqlobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h ../common/db.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/chat.o: chat.c map.h clif.h pc.h chat.h ../common/db.h ../common/mmo.h ../common/showmsg.h -sqlobj/path.o: path.c map.h battle.h ../common/mmo.h ../common/showmsg.h -sqlobj/itemdb.o: itemdb.c map.h battle.h itemdb.h ../common/db.h ../common/grfio.h ../common/mmo.h ../common/showmsg.h -sqlobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h log.h ../common/timer.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -sqlobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h log.h ../common/timer.h ../common/socket.h ../common/db.h ../common/mmo.h ../common/lock.h ../common/showmsg.h -sqlobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h ../common/mmo.h ../common/db.h ../common/showmsg.h -sqlobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h log.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h ../common/socket.h ../common/mmo.h ../common/showmsg.h -sqlobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h log.h ../common/mmo.h ../common/showmsg.h -sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h log.h ../common/mmo.h ../common/showmsg.h -sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/mail.o: mail.c mail.h ../common/showmsg.h -sqlobj/log.o: log.c log.h map.h ../common/nullpo.h -sqlobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h +sqlobj/map.o: map.c map.h chrif.h clif.h npc.h pc.h mob.h chat.h skill.h itemdb.h storage.h party.h pet.h atcommand.h log.h $(COMMON_H) +sqlobj/chrif.o: chrif.c map.h battle.h chrif.h clif.h intif.h pc.h npc.h $(COMMON_H) +sqlobj/clif.o: clif.c map.h chrif.h clif.h mob.h intif.h pc.h npc.h itemdb.h chat.h script.h storage.h party.h guild.h atcommand.h pet.h charcommand.h $(COMMON_H) +sqlobj/pc.o: pc.c map.h clif.h intif.h pc.h npc.h mob.h itemdb.h battle.h skill.h script.h party.h guild.h pet.h trade.h storage.h chat.h vending.h log.h $(COMMON_H) +sqlobj/status.o: status.c pc.h map.h clif.h status.h mob.h itemdb.h battle.h skill.h script.h pet.h guild.h $(COMMON_H) +sqlobj/npc.o: npc.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h $(COMMON_H) +sqlobj/npc_chat.o: npc_chat.c map.h npc.h clif.h pc.h script.h mob.h itemdb.h battle.h $(COMMON_H) +sqlobj/chat.o: chat.c map.h clif.h pc.h chat.h $(COMMON_H) +sqlobj/path.o: path.c map.h battle.h $(COMMON_H) +sqlobj/itemdb.o: itemdb.c map.h battle.h itemdb.h $(COMMON_H) +sqlobj/mob.o: mob.c map.h clif.h intif.h pc.h mob.h skill.h battle.h npc.h itemdb.h log.h $(COMMON_H) +sqlobj/script.o: script.c itemdb.h map.h pc.h mob.h clif.h intif.h npc.h script.h storage.h skill.h pet.h battle.h log.h $(COMMON_H) +sqlobj/storage.o: storage.c itemdb.h pc.h clif.h intif.h storage.h guild.h $(COMMON_H) +sqlobj/skill.o: skill.c skill.h map.h clif.h pc.h mob.h battle.h itemdb.h script.h log.h $(COMMON_H) +sqlobj/atcommand.o: atcommand.c atcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h $(COMMON_H) +sqlobj/battle.o: battle.c battle.h skill.h map.h mob.h pc.h pet.h guild.h $(COMMON_H) +sqlobj/intif.o: intif.c intif.h chrif.h clif.h party.h guild.h storage.h map.h battle.h pet.h $(COMMON_H) +sqlobj/trade.o: trade.c trade.h clif.h itemdb.h map.h pc.h npc.h log.h $(COMMON_H) +sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h $(COMMON_H) +sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h log.h $(COMMON_H) +sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h $(COMMON_H) +sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h $(COMMON_H) +sqlobj/mail.o: mail.c mail.h $(COMMON_H) +sqlobj/log.o: log.c log.h map.h $(COMMON_H) +sqlobj/charcommand.o: charcommand.c charcommand.h itemdb.h pc.h map.h skill.h clif.h mob.h intif.h battle.h storage.h guild.h pet.h log.h $(COMMON_H) clean: rm -rf *.o ../../map-server ../../map-server_sql sqlobj txtobj diff --git a/src/map/Makefile.win32 b/src/map/Makefile.win32 index ed4b4e95a..2fa1861ac 100644 --- a/src/map/Makefile.win32 +++ b/src/map/Makefile.win32 @@ -15,25 +15,28 @@ txtobj: sqlobj: mkdir sqlobj -ZLIBDIR = C:/eathena/zlib122 -PACKETDEF = -DPACKETVER=5 -DNEW_006b -D__WIN32 +ZLIBDIR = ../zlib +PACKETDEF = -DPACKETVER=6 -DNEW_006b -D__WIN32 -DLOCALZLIB # OPT = /MDd /D_DEBUG OPT = LINKOPT = /debug /SUBSYSTEM:CONSOLE # OPT = /O2 CFLAGS = $(OPT) /nologo /I../common /I$(ZLIBDIR) $(PACKETDEF) /D_WIN32 -COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o ../common/showmsg.o +COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o ../common/showmsg.o ../common/strlib.o ../common/utils.o + LIBS = "WSOCK32.LIB" # "WSOCK32.LIB" "USER32.LIB" "ADVAPI32.LIB" "MSVCRT.LIB" "OLDNAMES.LIB" "KERNEL32.LIB" -TXTOBJS = txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/npc.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o $(COMMON_OBJ) $(ZLIBDIR)/inflate.o $(ZLIBDIR)/adler32.o $(ZLIBDIR)/crc32.o $(ZLIBDIR)/inftrees.o $(ZLIBDIR)/zutil.o $(ZLIBDIR)/inffast.o +TXTOBJS = txtobj/map.o txtobj/chrif.o txtobj/clif.o txtobj/pc.o txtobj/status.o txtobj/npc.o txtobj/npc_chat.o txtobj/chat.o txtobj/path.o txtobj/itemdb.o txtobj/mob.o txtobj/script.o txtobj/storage.o txtobj/skill.o txtobj/atcommand.o txtobj/charcommand.o txtobj/battle.o txtobj/intif.o txtobj/trade.o txtobj/party.o txtobj/vending.o txtobj/guild.o txtobj/pet.o txtobj/log.o $(COMMON_OBJ) $(ZLIBDIR)/inflate.o $(ZLIBDIR)/deflate.o $(ZLIBDIR)/trees.o $(ZLIBDIR)/adler32.o $(ZLIBDIR)/compress.o $(ZLIBDIR)/crc32.o $(ZLIBDIR)/inftrees.o $(ZLIBDIR)/zutil.o $(ZLIBDIR)/inffast.o + +SQLOBJS = sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/status.o sqlobj/npc.o sqlobj/npc_chat.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/charcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/log.o $(COMMON_OBJ) $(ZLIBDIR)/inflate.o $(ZLIBDIR)/adler32.o $(ZLIBDIR)/crc32.o $(ZLIBDIR)/inftrees.o $(ZLIBDIR)/zutil.o $(ZLIBDIR)/inffast.o map-server: $(TXTOBJS) link $(LINKOPT) /out:../../$@.exe $(TXTOBJS) $(LIBS) -map-server_sql: sqlobj/map.o sqlobj/chrif.o sqlobj/clif.o sqlobj/pc.o sqlobj/npc.o sqlobj/chat.o sqlobj/path.o sqlobj/itemdb.o sqlobj/mob.o sqlobj/script.o sqlobj/storage.o sqlobj/skill.o sqlobj/atcommand.o sqlobj/battle.o sqlobj/intif.o sqlobj/trade.o sqlobj/party.o sqlobj/vending.o sqlobj/guild.o sqlobj/pet.o sqlobj/mail.o $(COMMON_OBJ) +map-server_sql: $(SQLOBJS) link $(LINKOPT) /out:../../$@.exe $> $(LIBS) txtobj/%.o: %.c @@ -86,7 +89,7 @@ sqlobj/party.o: party.c party.h clif.h intif.h pc.h map.h battle.h ../common/db. sqlobj/vending.o: vending.c vending.h clif.h itemdb.h map.h pc.h log.h ../common/mmo.h ../common/showmsg.h sqlobj/guild.o: guild.c guild.h storage.h battle.h clif.h intif.h pc.h npc.h map.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h sqlobj/pet.o: pet.c pet.h map.h clif.h chrif.h intif.h pc.h itemdb.h battle.h mob.h npc.h script.h ../common/db.h ../common/socket.h ../common/timer.h ../common/mmo.h ../common/showmsg.h -sqlobj/mail.o: mail.c mail.h ../common/showmsg.h +sqlobj/mail.o: mail.c mail.h ../common/showmsg.h ../common/strlib.h ../common/utils.h sqlobj/log.o: log.c log.h map.h ../common/nullpo.h clean: diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 34bf0150d..79e3ec675 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -8,6 +8,9 @@ #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/db.h" +#include "../common/core.h" #include "log.h" #include "clif.h" @@ -16,6 +19,7 @@ #include "itemdb.h" #include "map.h" #include "pc.h" +#include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" @@ -26,7 +30,6 @@ #include "script.h" #include "npc.h" #include "trade.h" -#include "core.h" #ifndef TXT_ONLY #include "mail.h" @@ -36,201 +39,233 @@ static char command_symbol = '@'; // first char of the commands (by [Yor]) -static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) - -#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) -ATCOMMAND_FUNC(broadcast); -ATCOMMAND_FUNC(localbroadcast); -ATCOMMAND_FUNC(rurap); -ATCOMMAND_FUNC(rura); -ATCOMMAND_FUNC(where); -ATCOMMAND_FUNC(jumpto); -ATCOMMAND_FUNC(jump); -ATCOMMAND_FUNC(who); -ATCOMMAND_FUNC(who2); -ATCOMMAND_FUNC(who3); -ATCOMMAND_FUNC(whomap); -ATCOMMAND_FUNC(whomap2); -ATCOMMAND_FUNC(whomap3); -ATCOMMAND_FUNC(whogm); // by Yor -ATCOMMAND_FUNC(whozeny); // [Valaris] -ATCOMMAND_FUNC(happyhappyjoyjoy); // [Valaris] -ATCOMMAND_FUNC(save); -ATCOMMAND_FUNC(load); -ATCOMMAND_FUNC(speed); -ATCOMMAND_FUNC(storage); -ATCOMMAND_FUNC(guildstorage); -ATCOMMAND_FUNC(option); -ATCOMMAND_FUNC(hide); -ATCOMMAND_FUNC(jobchange); -ATCOMMAND_FUNC(die); -ATCOMMAND_FUNC(kill); -ATCOMMAND_FUNC(alive); -ATCOMMAND_FUNC(kami); -ATCOMMAND_FUNC(heal); -ATCOMMAND_FUNC(item); -ATCOMMAND_FUNC(item2); -ATCOMMAND_FUNC(itemreset); -ATCOMMAND_FUNC(itemcheck); -ATCOMMAND_FUNC(baselevelup); -ATCOMMAND_FUNC(joblevelup); -ATCOMMAND_FUNC(help); -ATCOMMAND_FUNC(gm); -ATCOMMAND_FUNC(pvpoff); -ATCOMMAND_FUNC(pvpon); -ATCOMMAND_FUNC(gvgoff); -ATCOMMAND_FUNC(gvgon); -ATCOMMAND_FUNC(model); -ATCOMMAND_FUNC(go); -ATCOMMAND_FUNC(monster); -ATCOMMAND_FUNC(monstersmall); -ATCOMMAND_FUNC(monsterbig); -ATCOMMAND_FUNC(spawn); -ATCOMMAND_FUNC(killmonster); -ATCOMMAND_FUNC(killmonster2); -ATCOMMAND_FUNC(refine); -ATCOMMAND_FUNC(produce); -ATCOMMAND_FUNC(memo); -ATCOMMAND_FUNC(gat); -ATCOMMAND_FUNC(packet); -ATCOMMAND_FUNC(statuspoint); -ATCOMMAND_FUNC(skillpoint); -ATCOMMAND_FUNC(zeny); -ATCOMMAND_FUNC(param); -ATCOMMAND_FUNC(guildlevelup); -ATCOMMAND_FUNC(makeegg); -ATCOMMAND_FUNC(hatch); -ATCOMMAND_FUNC(petfriendly); -ATCOMMAND_FUNC(pethungry); -ATCOMMAND_FUNC(petrename); -ATCOMMAND_FUNC(recall); -ATCOMMAND_FUNC(recallall); -ATCOMMAND_FUNC(revive); -ATCOMMAND_FUNC(character_stats_all); -ATCOMMAND_FUNC(character_save); -ATCOMMAND_FUNC(night); -ATCOMMAND_FUNC(day); -ATCOMMAND_FUNC(doom); -ATCOMMAND_FUNC(doommap); -ATCOMMAND_FUNC(raise); -ATCOMMAND_FUNC(raisemap); -ATCOMMAND_FUNC(character_baselevel); -ATCOMMAND_FUNC(character_joblevel); -ATCOMMAND_FUNC(kick); -ATCOMMAND_FUNC(kickall); -ATCOMMAND_FUNC(allskill); -ATCOMMAND_FUNC(questskill); -ATCOMMAND_FUNC(charquestskill); -ATCOMMAND_FUNC(lostskill); -ATCOMMAND_FUNC(charlostskill); -ATCOMMAND_FUNC(spiritball); -ATCOMMAND_FUNC(party); -ATCOMMAND_FUNC(guild); -ATCOMMAND_FUNC(charskreset); -ATCOMMAND_FUNC(charstreset); -ATCOMMAND_FUNC(charreset); -ATCOMMAND_FUNC(charstpoint); -ATCOMMAND_FUNC(charmodel); -ATCOMMAND_FUNC(charskpoint); -ATCOMMAND_FUNC(charzeny); -ATCOMMAND_FUNC(agitstart); -ATCOMMAND_FUNC(agitend); -ATCOMMAND_FUNC(reloaditemdb); -ATCOMMAND_FUNC(reloadmobdb); -ATCOMMAND_FUNC(reloadskilldb); -#ifndef TXT_ONLY -ATCOMMAND_FUNC(rehash);// by Fr3DBr -#else /* TXT_ONLY */ -ATCOMMAND_FUNC(reloadscript); -#endif /* TXT_ONLY */ -ATCOMMAND_FUNC(reloadgmdb); // by Yor -ATCOMMAND_FUNC(mapexit); -ATCOMMAND_FUNC(idsearch); -ATCOMMAND_FUNC(mapinfo); -ATCOMMAND_FUNC(dye); //** by fritz -ATCOMMAND_FUNC(hair_style); //** by fritz -ATCOMMAND_FUNC(hair_color); //** by fritz -ATCOMMAND_FUNC(stat_all); //** by fritz -ATCOMMAND_FUNC(char_change_sex); // by Yor -ATCOMMAND_FUNC(char_block); // by Yor -ATCOMMAND_FUNC(char_ban); // by Yor -ATCOMMAND_FUNC(char_unblock); // by Yor -ATCOMMAND_FUNC(char_unban); // by Yor -ATCOMMAND_FUNC(mount_peco); // by Valaris -ATCOMMAND_FUNC(char_mount_peco); // by Yor -ATCOMMAND_FUNC(guildspy); // [Syrus22] -ATCOMMAND_FUNC(partyspy); // [Syrus22] -ATCOMMAND_FUNC(repairall); // [Valaris] -ATCOMMAND_FUNC(guildrecall); // by Yor -ATCOMMAND_FUNC(partyrecall); // by Yor -//ATCOMMAND_FUNC(nuke); // [Valaris] -ATCOMMAND_FUNC(enablenpc); -ATCOMMAND_FUNC(disablenpc); -ATCOMMAND_FUNC(servertime); // by Yor -ATCOMMAND_FUNC(chardelitem); // by Yor -ATCOMMAND_FUNC(jail); // by Yor -ATCOMMAND_FUNC(unjail); // by Yor -ATCOMMAND_FUNC(disguise); // [Valaris] -ATCOMMAND_FUNC(undisguise); // by Yor -ATCOMMAND_FUNC(chardisguise); // Kalaspuff -ATCOMMAND_FUNC(charundisguise); // Kalaspuff -ATCOMMAND_FUNC(email); // by Yor -ATCOMMAND_FUNC(effect);//by Apple -ATCOMMAND_FUNC(character_item_list); // by Yor -ATCOMMAND_FUNC(character_storage_list); // by Yor -ATCOMMAND_FUNC(character_cart_list); // by Yor -ATCOMMAND_FUNC(addwarp); // by MouseJstr -ATCOMMAND_FUNC(follow); // by MouseJstr -ATCOMMAND_FUNC(skillon); // by MouseJstr -ATCOMMAND_FUNC(skilloff); // by MouseJstr -ATCOMMAND_FUNC(killer); // by MouseJstr -ATCOMMAND_FUNC(npcmove); // by MouseJstr -ATCOMMAND_FUNC(killable); // by MouseJstr -ATCOMMAND_FUNC(charkillable); // by MouseJstr -ATCOMMAND_FUNC(chareffect); // by MouseJstr -ATCOMMAND_FUNC(chardye); // by MouseJstr -ATCOMMAND_FUNC(charhairstyle); // by MouseJstr -ATCOMMAND_FUNC(charhaircolor); // by MouseJstr -ATCOMMAND_FUNC(dropall); // by MouseJstr -ATCOMMAND_FUNC(chardropall); // by MouseJstr -ATCOMMAND_FUNC(storeall); // by MouseJstr -ATCOMMAND_FUNC(charstoreall); // by MouseJstr -ATCOMMAND_FUNC(skillid); // by MouseJstr -ATCOMMAND_FUNC(useskill); // by MouseJstr -ATCOMMAND_FUNC(summon); -ATCOMMAND_FUNC(rain); -ATCOMMAND_FUNC(snow); -ATCOMMAND_FUNC(sakura); -ATCOMMAND_FUNC(fog); -ATCOMMAND_FUNC(leaves); -ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr -ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr -ATCOMMAND_FUNC(trade); // by MouseJstr -ATCOMMAND_FUNC(send); // by davidsiaw -ATCOMMAND_FUNC(setbattleflag); // by MouseJstr -ATCOMMAND_FUNC(unmute); // [Valaris] -ATCOMMAND_FUNC(uptime); // by MC Cameri -ATCOMMAND_FUNC(changesex); // by MC Cameri -ATCOMMAND_FUNC(mute); // celest -ATCOMMAND_FUNC(refresh); // by MC Cameri -ATCOMMAND_FUNC(petid); // by MC Cameri -ATCOMMAND_FUNC(identify); // by MC Cameri -ATCOMMAND_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw -ATCOMMAND_FUNC(misceffect); // by MC Cameri +#define MAX_MSG 1000 +char *msg_table[MAX_MSG]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) + +#define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) +ACMD_FUNC(broadcast); +ACMD_FUNC(localbroadcast); +ACMD_FUNC(rura); +ACMD_FUNC(where); +ACMD_FUNC(jumpto); +ACMD_FUNC(jump); +ACMD_FUNC(who); +ACMD_FUNC(who2); +ACMD_FUNC(who3); +ACMD_FUNC(whomap); +ACMD_FUNC(whomap2); +ACMD_FUNC(whomap3); +ACMD_FUNC(whogm); // by Yor +ACMD_FUNC(whozeny); // [Valaris] +ACMD_FUNC(happyhappyjoyjoy); // [Valaris] +ACMD_FUNC(save); +ACMD_FUNC(load); +ACMD_FUNC(speed); +ACMD_FUNC(storage); +ACMD_FUNC(guildstorage); +ACMD_FUNC(option); +ACMD_FUNC(hide); +ACMD_FUNC(jobchange); +ACMD_FUNC(die); +ACMD_FUNC(kill); +ACMD_FUNC(alive); +ACMD_FUNC(kami); +ACMD_FUNC(heal); +ACMD_FUNC(item); +ACMD_FUNC(item2); +ACMD_FUNC(itemreset); +ACMD_FUNC(itemcheck); +ACMD_FUNC(baselevelup); +ACMD_FUNC(joblevelup); +ACMD_FUNC(help); +ACMD_FUNC(gm); +ACMD_FUNC(pvpoff); +ACMD_FUNC(pvpon); +ACMD_FUNC(gvgoff); +ACMD_FUNC(gvgon); +ACMD_FUNC(model); +ACMD_FUNC(go); +ACMD_FUNC(monster); +ACMD_FUNC(monstersmall); +ACMD_FUNC(monsterbig); +ACMD_FUNC(spawn); +ACMD_FUNC(killmonster); +ACMD_FUNC(killmonster2); +ACMD_FUNC(refine); +ACMD_FUNC(produce); +ACMD_FUNC(memo); +ACMD_FUNC(gat); +ACMD_FUNC(packet); +ACMD_FUNC(statuspoint); +ACMD_FUNC(skillpoint); +ACMD_FUNC(zeny); +ACMD_FUNC(param); +ACMD_FUNC(guildlevelup); +ACMD_FUNC(makeegg); +ACMD_FUNC(hatch); +ACMD_FUNC(petfriendly); +ACMD_FUNC(pethungry); +ACMD_FUNC(petrename); +ACMD_FUNC(recall); +ACMD_FUNC(recallall); +ACMD_FUNC(revive); +ACMD_FUNC(character_stats_all); +ACMD_FUNC(character_save); +ACMD_FUNC(night); +ACMD_FUNC(day); +ACMD_FUNC(doom); +ACMD_FUNC(doommap); +ACMD_FUNC(raise); +ACMD_FUNC(raisemap); +ACMD_FUNC(character_baselevel); +ACMD_FUNC(character_joblevel); +ACMD_FUNC(kick); +ACMD_FUNC(kickall); +ACMD_FUNC(allskill); +ACMD_FUNC(questskill); +ACMD_FUNC(charquestskill); +ACMD_FUNC(lostskill); +ACMD_FUNC(charlostskill); +ACMD_FUNC(spiritball); +ACMD_FUNC(party); +ACMD_FUNC(guild); +ACMD_FUNC(charskreset); +ACMD_FUNC(charstreset); +ACMD_FUNC(charreset); +ACMD_FUNC(charstpoint); +ACMD_FUNC(charmodel); +ACMD_FUNC(charskpoint); +ACMD_FUNC(agitstart); +ACMD_FUNC(agitend); +ACMD_FUNC(reloaditemdb); +ACMD_FUNC(reloadmobdb); +ACMD_FUNC(reloadskilldb); +ACMD_FUNC(reloadscript); +ACMD_FUNC(reloadgmdb); // by Yor +ACMD_FUNC(reloadatcommand); +ACMD_FUNC(reloadbattleconf); +ACMD_FUNC(reloadstatusdb); +ACMD_FUNC(reloadpcdb); +ACMD_FUNC(mapexit); +ACMD_FUNC(idsearch); +ACMD_FUNC(mapinfo); +ACMD_FUNC(dye); //** by fritz +ACMD_FUNC(hair_style); //** by fritz +ACMD_FUNC(hair_color); //** by fritz +ACMD_FUNC(stat_all); //** by fritz +ACMD_FUNC(char_change_sex); // by Yor +ACMD_FUNC(char_block); // by Yor +ACMD_FUNC(char_ban); // by Yor +ACMD_FUNC(char_unblock); // by Yor +ACMD_FUNC(char_unban); // by Yor +ACMD_FUNC(mount_peco); // by Valaris +ACMD_FUNC(char_mount_peco); // by Yor +ACMD_FUNC(guildspy); // [Syrus22] +ACMD_FUNC(partyspy); // [Syrus22] +ACMD_FUNC(repairall); // [Valaris] +ACMD_FUNC(guildrecall); // by Yor +ACMD_FUNC(partyrecall); // by Yor +ACMD_FUNC(nuke); // [Valaris] +ACMD_FUNC(enablenpc); +ACMD_FUNC(hidenpc); +ACMD_FUNC(disablenpc); +ACMD_FUNC(servertime); // by Yor +ACMD_FUNC(chardelitem); // by Yor +ACMD_FUNC(jail); // by Yor +ACMD_FUNC(unjail); // by Yor +ACMD_FUNC(disguise); // [Valaris] +ACMD_FUNC(undisguise); // by Yor +ACMD_FUNC(chardisguise); // Kalaspuff +ACMD_FUNC(charundisguise); // Kalaspuff +ACMD_FUNC(email); // by Yor +ACMD_FUNC(effect);//by Apple +ACMD_FUNC(character_cart_list); // by Yor +ACMD_FUNC(addwarp); // by MouseJstr +ACMD_FUNC(follow); // by MouseJstr +ACMD_FUNC(skillon); // by MouseJstr +ACMD_FUNC(skilloff); // by MouseJstr +ACMD_FUNC(killer); // by MouseJstr +ACMD_FUNC(npcmove); // by MouseJstr +ACMD_FUNC(killable); // by MouseJstr +ACMD_FUNC(charkillable); // by MouseJstr +ACMD_FUNC(dropall); // by MouseJstr +ACMD_FUNC(chardropall); // by MouseJstr +ACMD_FUNC(storeall); // by MouseJstr +ACMD_FUNC(charstoreall); // by MouseJstr +ACMD_FUNC(skillid); // by MouseJstr +ACMD_FUNC(useskill); // by MouseJstr +ACMD_FUNC(summon); +ACMD_FUNC(rain); +ACMD_FUNC(snow); +ACMD_FUNC(sakura); +ACMD_FUNC(fog); +ACMD_FUNC(leaves); +ACMD_FUNC(adjgmlvl); // by MouseJstr +ACMD_FUNC(adjcmdlvl); // by MouseJstr +ACMD_FUNC(trade); // by MouseJstr +ACMD_FUNC(send); // by davidsiaw +ACMD_FUNC(setbattleflag); // by MouseJstr +ACMD_FUNC(unmute); // [Valaris] +ACMD_FUNC(clearweather); // Dexity +ACMD_FUNC(uptime); // by MC Cameri +ACMD_FUNC(changesex); // by MC Cameri +ACMD_FUNC(mute); // celest +ACMD_FUNC(refresh); // by MC Cameri +ACMD_FUNC(petid); // by MC Cameri +ACMD_FUNC(identify); // by MC Cameri +ACMD_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw +ACMD_FUNC(misceffect); // by MC Cameri +ACMD_FUNC(mobsearch); +ACMD_FUNC(cleanmap); +ACMD_FUNC(npctalk); +ACMD_FUNC(pettalk); +ACMD_FUNC(users); +ACMD_FUNC(autoloot); // by Upa-Kun #ifndef TXT_ONLY -ATCOMMAND_FUNC(checkmail); // [Valaris] -ATCOMMAND_FUNC(listmail); // [Valaris] -ATCOMMAND_FUNC(listnewmail); // [Valaris] -ATCOMMAND_FUNC(readmail); // [Valaris] -ATCOMMAND_FUNC(sendmail); // [Valaris] -ATCOMMAND_FUNC(sendprioritymail); // [Valaris] -ATCOMMAND_FUNC(deletemail); // [Valaris] -ATCOMMAND_FUNC(sound); // [Valaris] -ATCOMMAND_FUNC(refreshonline); // [Valaris] +ACMD_FUNC(checkmail); // [Valaris] +ACMD_FUNC(listmail); // [Valaris] +ACMD_FUNC(listnewmail); // [Valaris] +ACMD_FUNC(readmail); // [Valaris] +ACMD_FUNC(sendmail); // [Valaris] +ACMD_FUNC(sendprioritymail); // [Valaris] +ACMD_FUNC(deletemail); // [Valaris] +//ACMD_FUNC(sound); // [Valaris] +ACMD_FUNC(refreshonline); // [Valaris] #endif /* TXT_ONLY */ -ATCOMMAND_FUNC(skilltree); // by MouseJstr +ACMD_FUNC(skilltree); // by MouseJstr + +ACMD_FUNC(marry); // by MouseJstr +ACMD_FUNC(divorce); // by MouseJstr +ACMD_FUNC(rings); // by MouseJstr + +ACMD_FUNC(grind); // by MouseJstr +ACMD_FUNC(grind2); // by MouseJstr + +#ifdef DMALLOC +ACMD_FUNC(dmstart); // by MouseJstr +ACMD_FUNC(dmtick); // by MouseJstr +#endif + +ACMD_FUNC(jumptoid); // by Dino9021 +ACMD_FUNC(jumptoid2); // by Dino9021 +ACMD_FUNC(recallid); // by Dino9021 +ACMD_FUNC(recallid2); // by Dino9021 +ACMD_FUNC(kickid); // by Dino9021 +ACMD_FUNC(kickid2); // by Dino9021 +ACMD_FUNC(reviveid); // by Dino9021 +ACMD_FUNC(reviveid2); // by Dino9021 +ACMD_FUNC(killid); // by Dino9021 +ACMD_FUNC(killid2); // by Dino9021 +ACMD_FUNC(charkillableid); // by Dino9021 +ACMD_FUNC(charkillableid2); // by Dino9021 +ACMD_FUNC(sound); +ACMD_FUNC(undisguiseall); +ACMD_FUNC(disguiseall); +ACMD_FUNC(changelook); +ACMD_FUNC(mobinfo); //by Lupus +ACMD_FUNC(adopt); // by Veider /*========================================== *AtCommandInfo atcommand_info[]構造体の定義 @@ -240,8 +275,6 @@ ATCOMMAND_FUNC(skilltree); // by MouseJstr // First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. // to set default level, read atcommand_athena.conf first please. static AtCommandInfo atcommand_info[] = { - { AtCommand_RuraP, "@rura+", 60, atcommand_rurap }, - { AtCommand_RuraP, "@charwarp", 60, atcommand_rurap }, { AtCommand_Rura, "@rura", 40, atcommand_rura }, { AtCommand_Warp, "@warp", 40, atcommand_rura }, { AtCommand_Where, "@where", 1, atcommand_where }, @@ -359,16 +392,15 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb }, // admin command { AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb }, // admin command { AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command -#ifndef TXT_ONLY - { AtCommand_Rehash, "@rehash", 99, atcommand_rehash }, // admin command -#else /* TXT_ONLY */ { AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command -#endif /* TXT_ONLY */ { AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command + { AtCommand_ReloadAtcommand, "@reloadatcommand", 99, atcommand_reloadatcommand }, + { AtCommand_ReloadBattleConf, "@reloadbattleconf",99, atcommand_reloadbattleconf }, + { AtCommand_ReloadStatusDB, "@reloadstatusdb", 99, atcommand_reloadstatusdb }, + { AtCommand_ReloadPcDB, "@reloadpcdb", 99, atcommand_reloadpcdb }, { AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel }, { AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint }, { AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint }, - { AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny }, { AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo }, { AtCommand_Dye, "@dye", 40, atcommand_dye }, // by fritz { AtCommand_Dye, "@ccolor", 40, atcommand_dye }, // by fritz @@ -380,7 +412,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_StatAll, "@statsall", 60, atcommand_stat_all }, { AtCommand_StatAll, "@allstats", 60, atcommand_stat_all }, // by fritz { AtCommand_StatAll, "@allstat", 60, atcommand_stat_all }, // by fritz - { AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor +// { AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor { AtCommand_CharBlock, "@block", 60, atcommand_char_block }, // by Yor { AtCommand_CharBlock, "@charblock", 60, atcommand_char_block }, // by Yor { AtCommand_CharBan, "@ban", 60, atcommand_char_ban }, // by Yor @@ -400,8 +432,9 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_RepairAll, "@repairall", 60, atcommand_repairall }, // [Valaris] { AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall }, // by Yor { AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall }, // by Yor -// { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris] + { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris] { AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc }, // [] + { AtCommand_Hidenpc, "@hidenpc", 80, atcommand_hidenpc }, // [] { AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc }, // [] { AtCommand_ServerTime, "@time", 0, atcommand_servertime }, // by Yor { AtCommand_ServerTime, "@date", 0, atcommand_servertime }, // by Yor @@ -419,8 +452,8 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise }, // Kalaspuff { AtCommand_EMail, "@email", 0, atcommand_email }, // by Yor { AtCommand_Effect, "@effect", 40, atcommand_effect }, // by Apple - { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor - { AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor +// { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor, now #itemlist +// { AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor, now #storagelist { AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list }, // by Yor { AtCommand_Follow, "@follow", 10, atcommand_follow }, // by MouseJstr { AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp }, // by MouseJstr @@ -430,12 +463,6 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove }, // by MouseJstr { AtCommand_Killable, "@killable", 40, atcommand_killable }, // by MouseJstr { AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable }, // by MouseJstr - { AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect }, // MouseJstr -/* - { AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr - { AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr - { AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr -*/ { AtCommand_Dropall, "@dropall", 40, atcommand_dropall }, // MouseJstr { AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall }, // MouseJstr { AtCommand_Storeall, "@storeall", 40, atcommand_storeall }, // MouseJstr @@ -459,8 +486,9 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_Send, "@send", 60, atcommand_send }, { AtCommand_SetBattleFlag, "@setbattleflag", 60, atcommand_setbattleflag }, { AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris] + { AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity { AtCommand_UpTime, "@uptime", 0, atcommand_uptime }, // by MC Cameri - { AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri +// { AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri { AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest] { AtCommand_Mute, "@red", 99, atcommand_mute }, // [celest] { AtCommand_WhoZeny, "@whozeny", 20, atcommand_whozeny }, // [Valaris] @@ -470,6 +498,12 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_Identify, "@identify", 40, atcommand_identify }, // by MC Cameri { AtCommand_Gmotd, "@gmotd", 0, atcommand_gmotd }, // Added by MC Cameri, created by davidsiaw { AtCommand_MiscEffect, "@misceffect", 50, atcommand_misceffect }, // by MC Cameri + { AtCommand_MobSearch, "@mobsearch", 0, atcommand_mobsearch }, + { AtCommand_CleanMap, "@cleanmap", 0, atcommand_cleanmap }, + { AtCommand_NpcTalk, "@npctalk", 0, atcommand_npctalk }, + { AtCommand_PetTalk, "@pettalk", 0, atcommand_pettalk }, + { AtCommand_Users, "@users", 0, atcommand_users }, + { AtCommand_ResetState, "/reset", 40, NULL }, #ifndef TXT_ONLY // sql-only commands { AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris] @@ -483,17 +517,60 @@ static AtCommandInfo atcommand_info[] = { #endif /* TXT_ONLY */ { AtCommand_SkillTree, "@skilltree", 40, atcommand_skilltree }, // [MouseJstr] + { AtCommand_Marry, "@marry", 40, atcommand_marry }, // [MouseJstr] + { AtCommand_Divorce, "@divorce", 40, atcommand_divorce }, // [MouseJstr] + { AtCommand_Rings, "@rings", 40, atcommand_rings }, // [MouseJstr] + { AtCommand_Grind, "@grind", 99, atcommand_grind }, // [MouseJstr] + { AtCommand_Grind2, "@grind2", 99, atcommand_grind2 }, // [MouseJstr] + +#ifdef DMALLOC + { AtCommand_DMStart, "@dmstart", 99, atcommand_dmstart }, // [MouseJstr] + { AtCommand_DMTick, "@dmtick", 99, atcommand_dmtick }, // [MouseJstr] +#endif + { AtCommand_JumpToId, "@jumptoid", 20, atcommand_jumptoid }, // [Dino9021] + { AtCommand_JumpToId, "@warptoid", 20, atcommand_jumptoid }, // [Dino9021] + { AtCommand_JumpToId, "@gotoid", 20, atcommand_jumptoid }, // [Dino9021] + { AtCommand_JumpToId2, "@jumptoid2", 20, atcommand_jumptoid2 }, // [Dino9021] + { AtCommand_JumpToId2, "@warptoid2", 20, atcommand_jumptoid2 }, // [Dino9021] + { AtCommand_JumpToId2, "@gotoid2", 20, atcommand_jumptoid2 }, // [Dino9021] + { AtCommand_RecallId, "@recallid", 60, atcommand_recallid }, // [Dino9021] + { AtCommand_RecallId2, "@recallid2", 60, atcommand_recallid2 }, // [Dino9021] + { AtCommand_KickId, "@kickid", 99, atcommand_kickid }, // [Dino9021] + { AtCommand_KickId2, "@kickid2", 99, atcommand_kickid2 }, // [Dino9021] + { AtCommand_ReviveId, "@reviveid", 60, atcommand_reviveid }, // [Dino9021] + { AtCommand_ReviveId2, "@reviveid2", 60, atcommand_reviveid2 }, // [Dino9021] + { AtCommand_KillId, "@killid", 60, atcommand_killid }, // [Dino9021] + { AtCommand_KillId2, "@killid2", 60, atcommand_killid2 }, // [Dino9021] + { AtCommand_CharKillableId, "@charkillableid", 40, atcommand_charkillableid }, // [Dino9021] + { AtCommand_CharKillableId2, "@charkillableid2", 40, atcommand_charkillableid2 }, // [Dino9021] + { AtCommand_Sound, "@sound", 40, atcommand_sound }, + { AtCommand_UndisguiseAll, "@undisguiseall", 99, atcommand_undisguiseall }, + { AtCommand_DisguiseAll, "@disguiseall", 99, atcommand_disguiseall }, + { AtCommand_ChangeLook, "@changelook", 99, atcommand_changelook }, + { AtCommand_AutoLoot, "@autoloot", 10, atcommand_autoloot }, // Upa-Kun + { AtCommand_MobInfo, "@mobinfo", 1, atcommand_mobinfo }, // [Lupus] + { AtCommand_MobInfo, "@monsterinfo", 1, atcommand_mobinfo }, // [Lupus] + { AtCommand_MobInfo, "@mi", 1, atcommand_mobinfo }, // [Lupus] + { AtCommand_Adopt, "@adopt", 40, atcommand_adopt }, // [Veider] + // add new commands before this line { AtCommand_Unknown, NULL, 1, NULL } }; +/*========================================= + * Generic variables + *----------------------------------------- + */ +char atcmd_output[200]; +char atcmd_player_name[100]; + /*==================================================== * This function return the name of the job (by [Yor]) *---------------------------------------------------- */ -char * job_name(int class) { - switch (class) { +char * job_name(int class_) { + switch (class_) { case 0: return "Novice"; case 1: return "Swordsman"; case 2: return "Mage"; @@ -597,7 +674,7 @@ int lowtohigh_compare (const void * a, const void * b) // Return the message string of the specified number by [Yor] //----------------------------------------------------------- char * msg_txt(int msg_number) { - if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) && + if (msg_number >= 0 && msg_number < MAX_MSG && msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0') return msg_table[msg_number]; @@ -607,9 +684,9 @@ char * msg_txt(int msg_number) { //------------------------------------------------------------ // E-mail check: return 0 (not correct) or 1 (valid). by [Yor] //------------------------------------------------------------ -int e_mail_check(unsigned char *email) { +int e_mail_check(char *email) { char ch; - unsigned char* last_arobas; + char* last_arobas; // athena limits if (strlen(email) < 3 || strlen(email) > 39) @@ -670,6 +747,11 @@ is_atcommand(const int fd, struct map_session_data* sd, const char* message, int nullpo_retr(AtCommand_None, sd); + if (!battle_config.allow_atcommand_when_mute && + sd->sc_count && sd->sc_data[SC_NOCHAT].timer != -1) { + return AtCommand_Unknown; + } + if (!message || !*message) return AtCommand_None; @@ -683,13 +765,12 @@ is_atcommand(const int fd, struct map_session_data* sd, const char* message, int if (!*str) return AtCommand_None; - type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); + type = atcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); if (type != AtCommand_None) { char command[100]; - char output[200]; const char* p = str; memset(command, '\0', sizeof(command)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); while (*p && !isspace(*p)) p++; if (p - str >= sizeof(command)) // too long @@ -699,20 +780,16 @@ is_atcommand(const int fd, struct map_session_data* sd, const char* message, int p++; if (type == AtCommand_Unknown || info.proc == NULL) { - sprintf(output, msg_table[153], command); // %s is Unknown Command. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[153], command); // %s is Unknown Command. + clif_displaymessage(fd, atcmd_output); } else { if (info.proc(fd, sd, command, p) != 0) { // Command can not be executed - sprintf(output, msg_table[154], command); // %s failed. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[154], command); // %s failed. + clif_displaymessage(fd, atcmd_output); } } - // ToDo: Fix Logs :) - //if((log_config.gm) && (info.level >= log_config.gm)) - // log_atcommand(sd, message); - return info.type; } @@ -723,7 +800,7 @@ is_atcommand(const int fd, struct map_session_data* sd, const char* message, int * *------------------------------------------ */ -AtCommandType atcommand(const int level, const char* message, struct AtCommandInfo* info) { +AtCommandType atcommand(struct map_session_data* sd, const int level, const char* message, struct AtCommandInfo* info) { char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary if (!info) @@ -756,6 +833,8 @@ AtCommandType atcommand(const int level, const char* message, struct AtCommandIn return AtCommand_None; else return AtCommand_Unknown; + } else if((log_config.gm) && (atcommand_info[i].level >= log_config.gm)) { + log_atcommand(sd, message); } memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]); } else { @@ -770,49 +849,73 @@ AtCommandType atcommand(const int level, const char* message, struct AtCommandIn *------------------------------------------ */ static int atkillmonster_sub(struct block_list *bl, va_list ap) { - int flag = va_arg(ap, int); - - nullpo_retr(0, bl); + struct mob_data *md; + int flag; + + nullpo_retr(0, ap); + nullpo_retr(0, md=(struct mob_data *)bl); + flag = va_arg(ap, int); if (flag) - mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2); + mob_damage(NULL, md, md->hp, 2); else - mob_delete((struct mob_data *)bl); - + mob_delete(md); + return 0; } - -#ifndef TXT_ONLY -static int atkillnpc_sub(struct block_list *bl, va_list ap) +/*========================================== + * Mob search + *------------------------------------------ + */ +static int atmobsearch_sub(struct block_list *bl,va_list ap) { - int flag = va_arg(ap,int); + int mob_id,fd; + static int number=0; + struct mob_data *md; - nullpo_retr(0, bl); + nullpo_retr(0, bl); - npc_delete((struct npc_data *)bl); + if(!ap){ + number=0; + return 0; + } + mob_id = va_arg(ap,int); + fd = va_arg(ap,int); - flag = 0; + md = (struct mob_data *)bl; - return 0; + if(md && fd && (mob_id==-1 || (md->class_==mob_id))){ + snprintf(atcmd_output, sizeof atcmd_output, "%2d[%3d:%3d] %s", + ++number,bl->x, bl->y,md->name); + clif_displaymessage(fd, atcmd_output); + } + return 0; } - -void rehash( const int fd, struct map_session_data* sd ) +/*========================================== + * cleanmap + *------------------------------------------ + */ +static int atcommand_cleanmap_sub(struct block_list *bl,va_list ap) { - int map_id = 0; + struct flooritem_data *fitem; - int LOADED_MAPS = map_num; - - for (map_id = 0; map_id < LOADED_MAPS;map_id++) { + nullpo_retr(0, bl); - if (map_id > LOADED_MAPS) - break; + fitem = (struct flooritem_data *)bl; + if(fitem==NULL || fitem->bl.type!=BL_ITEM){ + if(battle_config.error_log) + printf("map_clearflooritem_timer : error\n"); + return 1; + } + delete_timer(fitem->cleartimer,map_clearflooritem_timer); + if(fitem->item_data.card[0] == (short)0xff00) + intif_delete_petdata(*((long *)(&fitem->item_data.card[1]))); + clif_clearflooritem(fitem,0); + map_delobject(fitem->bl.id); - map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0); - map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0); - } + return 0; } -#endif /* not TXT_ONLY */ /*========================================== * Read Message Data *------------------------------------------ @@ -821,12 +924,15 @@ int msg_config_read(const char *cfgName) { int msg_number; char line[1024], w1[1024], w2[1024]; FILE *fp; + static int called = 1; if ((fp = fopen(cfgName, "r")) == NULL) { printf("Messages file not found: %s\n", cfgName); return 1; } + if ((--called) == 0) + memset(&msg_table[0], 0, sizeof(msg_table[0]) * MAX_MSG); while(fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; @@ -835,9 +941,13 @@ int msg_config_read(const char *cfgName) { msg_config_read(w2); } else { msg_number = atoi(w1); - if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0]))) - strcpy(msg_table[msg_number], w2); + if (msg_number >= 0 && msg_number < MAX_MSG) { + if (msg_table[msg_number] != NULL) + aFree(msg_table[msg_number]); + msg_table[msg_number] = (char *)aCalloc(strlen(w2) + 1, sizeof (char)); + strcpy(msg_table[msg_number],w2); // printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]); + } } } } @@ -847,6 +957,17 @@ int msg_config_read(const char *cfgName) { } /*========================================== + * Cleanup Message Data + *------------------------------------------ + */ +void do_final_msg () { + int i; + for (i = 0; i < MAX_MSG; i++) + aFree(msg_table[i]); + return; +} + +/*========================================== * *------------------------------------------ */ @@ -932,73 +1053,7 @@ int atcommand_send( case 4: WBUFW(buf,0)=0x190; } - - - } - return 0; -} - -/*========================================== - * @rura+ - *------------------------------------------ - */ -int atcommand_rurap( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - char map_name[100]; - char character[100]; - int x = 0, y = 0; - struct map_session_data *pl_sd; - int m; - - memset(map_name, '\0', sizeof(map_name)); - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) { - clif_displaymessage(fd, "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>"); - return -1; - } - - if (x <= 0) - x = rand() % 399 + 1; - if (y <= 0) - y = rand() % 399 + 1; - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level - if (x > 0 && x < 400 && y > 0 && y < 400) { - m = map_mapname2mapid(map_name); - if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp someone to this map."); - return -1; - } - if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); - return -1; - } - if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) { - clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped. - clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too). - } else { - clif_displaymessage(fd, msg_table[1]); // Map not found. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; } - return 0; } @@ -1015,6 +1070,8 @@ int atcommand_rura( int x = 0, y = 0; int m; + nullpo_retr(-1, sd); + memset(map_name, '\0', sizeof(map_name)); if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) { @@ -1033,11 +1090,11 @@ int atcommand_rura( if (x > 0 && x < 400 && y > 0 && y < 400) { m = map_mapname2mapid(map_name); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this map."); + clif_displaymessage(fd, msg_table[247]); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + clif_displaymessage(fd, msg_table[248]); return -1; } if (pc_setpos(sd, map_name, x, y, 3) == 0) @@ -1062,30 +1119,28 @@ int atcommand_where( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; - char output[200]; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); if (!message || !*message) return -1; - memset(character, '\0', sizeof character); - if (sscanf(message, "%99[^\n]", character) < 1) + memset(atcmd_player_name, '\0', sizeof atcmd_player_name); + if (sscanf(message, "%99[^\n]", atcmd_player_name) < 1) return -1; - if(strncmp(sd->status.name,character,24)==0) + if(strncmp(sd->status.name,atcmd_player_name,24)==0) return -1; - if ((pl_sd = map_nick2sd(character)) == NULL) { - snprintf(output, sizeof output, "%s %d %d", + if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + snprintf(atcmd_output, sizeof atcmd_output, "%s %d %d", sd->mapname, sd->bl.x, sd->bl.y); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return -1; } - snprintf(output, sizeof output, "%s %s %d %d", - character, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - + snprintf(atcmd_output, sizeof atcmd_output, "%s %s %d %d", + atcmd_player_name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, atcmd_output); + return 0; } @@ -1097,35 +1152,33 @@ int atcommand_jumpto( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; - char output[200]; struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>)."); return -1; } - - memset(character, '\0', sizeof character); - if (sscanf(message, "%99[^\n]", character) < 1) + + memset(atcmd_player_name, '\0', sizeof atcmd_player_name); + if (sscanf(message, "%99[^\n]", atcmd_player_name) < 1) return -1; - if(strncmp(sd->status.name,character,24)==0) //Yourself mate? Tsk tsk tsk. + if(strncmp(sd->status.name,atcmd_player_name,24)==0) //Yourself mate? Tsk tsk tsk. return -1; - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); + clif_displaymessage(fd, msg_table[247]); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + clif_displaymessage(fd, msg_table[248]); return -1; } pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); - sprintf(output, msg_table[4], character); // Jump to %s - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[4], atcmd_player_name); // Jump to %s + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; @@ -1142,10 +1195,11 @@ int atcommand_jump( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; int x = 0, y = 0; - memset(output, '\0', sizeof(output)); + nullpo_retr(-1, sd); + + memset(atcmd_output, '\0', sizeof(atcmd_output)); sscanf(message, "%d %d", &x, &y); @@ -1154,17 +1208,13 @@ int atcommand_jump( if (y <= 0) y = rand() % 399 + 1; if (x > 0 && x < 400 && y > 0 && y < 400) { - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to your actual map."); - return -1; - } - if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + if (sd->bl.m >= 0 && (map[sd->bl.m].flag.nowarp || map[sd->bl.m].flag.nowarpto) && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[248]); return -1; } pc_setpos(sd, sd->mapname, x, y, 3); - sprintf(output, msg_table[5], x, y); // Jump to %d %d - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[5], x, y); // Jump to %d %d + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. return -1; @@ -1181,14 +1231,15 @@ int atcommand_who( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; - memset(output, '\0', sizeof(output)); + nullpo_retr(-1, sd); + + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); @@ -1200,7 +1251,7 @@ int atcommand_who( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1208,10 +1259,10 @@ int atcommand_who( player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + sprintf(atcmd_output, "(CID:%d/AID:%d) Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else - sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "(CID:%d/AID:%d) Name: %s | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1223,8 +1274,8 @@ int atcommand_who( else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, atcmd_output); } return 0; @@ -1238,14 +1289,15 @@ int atcommand_who2( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; - memset(output, '\0', sizeof(output)); + nullpo_retr(-1, sd); + + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); @@ -1257,7 +1309,7 @@ int atcommand_who2( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1265,10 +1317,10 @@ int atcommand_who2( player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(atcmd_output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1280,8 +1332,8 @@ int atcommand_who2( else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, atcmd_output); } return 0; @@ -1297,7 +1349,6 @@ int atcommand_who3( { char temp0[100]; char temp1[100]; - char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; @@ -1306,9 +1357,11 @@ int atcommand_who3( struct guild *g; struct party *p; + nullpo_retr(-1, sd); + memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); @@ -1320,7 +1373,7 @@ int atcommand_who3( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1338,10 +1391,10 @@ int atcommand_who3( else sprintf(temp0, "%s", p->name); if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); + sprintf(atcmd_output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else - sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1353,8 +1406,8 @@ int atcommand_who3( else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, atcmd_output); } return 0; @@ -1368,14 +1421,13 @@ int atcommand_whomap( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id; char map_name[100]; - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) @@ -1391,15 +1443,15 @@ int atcommand_whomap( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else - sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1407,13 +1459,13 @@ int atcommand_whomap( } if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + sprintf(atcmd_output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + sprintf(atcmd_output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + sprintf(atcmd_output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return 0; } @@ -1426,14 +1478,15 @@ int atcommand_whomap2( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id = 0; char map_name[100]; - memset(output, '\0', sizeof(output)); + nullpo_retr(-1, sd); + + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) @@ -1449,15 +1502,15 @@ int atcommand_whomap2( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(atcmd_output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1465,13 +1518,13 @@ int atcommand_whomap2( } if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + sprintf(atcmd_output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + sprintf(atcmd_output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + sprintf(atcmd_output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return 0; } @@ -1486,7 +1539,6 @@ int atcommand_whomap3( { char temp0[100]; char temp1[100]; - char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; @@ -1495,9 +1547,11 @@ int atcommand_whomap3( struct guild *g; struct party *p; + nullpo_retr(-1, sd); + memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(map_name, '\0', sizeof(map_name)); if (!message || !*message) @@ -1513,7 +1567,7 @@ int atcommand_whomap3( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { @@ -1528,10 +1582,10 @@ int atcommand_whomap3( else sprintf(temp0, "%s", p->name); if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); + sprintf(atcmd_output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else - sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1539,13 +1593,13 @@ int atcommand_whomap3( } if (count == 0) - sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'. + sprintf(atcmd_output, msg_table[54], map[map_id].name); // No player found in map '%s'. else if (count == 1) - sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. + sprintf(atcmd_output, msg_table[55], map[map_id].name); // 1 player found in map '%s'. else { - sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. + sprintf(atcmd_output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'. } - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return 0; } @@ -1560,7 +1614,6 @@ int atcommand_whogm( { char temp0[100]; char temp1[100]; - char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; @@ -1569,9 +1622,11 @@ int atcommand_whogm( struct guild *g; struct party *p; + nullpo_retr(-1, sd); + memset(temp0, '\0', sizeof(temp0)); memset(temp1, '\0', sizeof(temp1)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); @@ -1583,7 +1638,7 @@ int atcommand_whogm( count = 0; GM_level = pc_isGM(sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM(pl_sd); if (pl_GM_level > 0) { if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level @@ -1591,10 +1646,10 @@ int atcommand_whogm( for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive - sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); - sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); + clif_displaymessage(fd, atcmd_output); g = guild_search(pl_sd->status.guild_id); if (g == NULL) sprintf(temp1, "None"); @@ -1605,8 +1660,8 @@ int atcommand_whogm( sprintf(temp0, "None"); else sprintf(temp0, "%s", p->name); - sprintf(output, " Party: '%s' | Guild: '%s'", temp0, temp1); - clif_displaymessage(fd, output); + sprintf(atcmd_output, " Party: '%s' | Guild: '%s'", temp0, temp1); + clif_displaymessage(fd, atcmd_output); count++; } } @@ -1619,8 +1674,8 @@ int atcommand_whogm( else if (count == 1) clif_displaymessage(fd, msg_table[151]); // 1 GM found. else { - sprintf(output, msg_table[152], count); // %d GMs found. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[152], count); // %d GMs found. + clif_displaymessage(fd, atcmd_output); } return 0; @@ -1630,15 +1685,18 @@ int atcommand_whozeny( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; struct map_session_data *pl_sd; int i, j, count,c; char match_text[100]; char player_name[24]; - int zeny[clif_countusers()]; - int counted[clif_countusers()]; + //int zeny[clif_countusers()]; + //int counted[clif_countusers()]; + int *zeny = (int *)aCallocA(clif_countusers(), sizeof(int)); + int *counted = (int *)aCallocA(clif_countusers(), sizeof(int)); + + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(match_text, '\0', sizeof(match_text)); memset(player_name, '\0', sizeof(player_name)); @@ -1649,7 +1707,7 @@ int atcommand_whozeny( count = 0; for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { memcpy(player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower(player_name[j]); @@ -1668,10 +1726,10 @@ int atcommand_whozeny( for (i = 0; i < fd_max; i++) { if(!zeny[c]) continue; - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) { if(pl_sd->status.zeny==zeny[c]) { - sprintf(output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny); + clif_displaymessage(fd, atcmd_output); zeny[c]=0; counted[i]=1; } @@ -1684,10 +1742,13 @@ int atcommand_whozeny( else if (count == 1) clif_displaymessage(fd, msg_table[29]); // 1 player found. else { - sprintf(output, msg_table[30], count); // %d players found. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[30], count); // %d players found. + clif_displaymessage(fd, atcmd_output); } + aFree(zeny); + aFree(counted); + return 0; } @@ -1697,14 +1758,15 @@ int atcommand_happyhappyjoyjoy( const int fd, struct map_session_data* sd, const char* command, const char* message) { - struct map_session_data *pl_sd; int i,e; + nullpo_retr(-1, sd); + for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { e=rand()%40; - if(e==34) + if(e==34) e = 0; clif_emotion(&pl_sd->bl,e); } @@ -1721,6 +1783,8 @@ int atcommand_save( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); + pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id, &sd->pet); @@ -1742,13 +1806,15 @@ int atcommand_load( { int m; + nullpo_retr(-1, sd); + m = map_mapname2mapid(sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to your save map."); + clif_displaymessage(fd, msg_table[249]); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + clif_displaymessage(fd, msg_table[248]); return -1; } @@ -1766,14 +1832,15 @@ int atcommand_speed( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; int speed; - memset(output, '\0', sizeof(output)); + nullpo_retr(-1, sd); + + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { - sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage(fd, atcmd_output); return -1; } @@ -1785,8 +1852,8 @@ int atcommand_speed( clif_updatestatus(sd, SP_SPEED); clif_displaymessage(fd, msg_table[8]); // Speed changed. } else { - sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage(fd, atcmd_output); return -1; } @@ -1801,11 +1868,25 @@ int atcommand_storage( const int fd, struct map_session_data* sd, const char* command, const char* message) { + struct storage *stor; //changes from Freya/Yor + nullpo_retr(-1, sd); + + if (sd->state.storage_flag == 1) { + clif_displaymessage(fd, msg_table[250]); + return -1; + } + + if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) { + clif_displaymessage(fd, msg_table[250]); + return -1; + } + storage_storageopen(sd); return 0; } + /*========================================== * *------------------------------------------ @@ -1814,8 +1895,23 @@ int atcommand_guildstorage( const int fd, struct map_session_data* sd, const char* command, const char* message) { - if (sd->status.guild_id > 0) + struct storage *stor; //changes from Freya/Yor + nullpo_retr(-1, sd); + + if (sd->status.guild_id > 0) { + if (sd->state.storage_flag == 1) { + clif_displaymessage(fd, msg_table[251]); + return -1; + } + if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) { + clif_displaymessage(fd, msg_table[251]); + return -1; + } storage_guild_storageopen(sd); + } else { + clif_displaymessage(fd, msg_table[252]); + return -1; + } return 0; } @@ -1829,6 +1925,7 @@ int atcommand_option( const char* command, const char* message) { int param1 = 0, param2 = 0, param3 = 0; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) { clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); @@ -1844,30 +1941,30 @@ int atcommand_option( } sd->status.option = param3; // fix pecopeco display - if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) { + if (sd->status.class_ == 13 || sd->status.class_ == 21 || sd->status.class_ == 4014 || sd->status.class_ == 4022) { if (!pc_isriding(sd)) { // sd have the new value... - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; } } else { if (pc_isriding(sd)) { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) sd->status.option &= ~0x0020; } else { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; else sd->status.option &= ~0x0020; } @@ -1875,7 +1972,7 @@ int atcommand_option( } clif_changeoption(&sd->bl); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[9]); // Options changed. return 0; @@ -1889,6 +1986,7 @@ int atcommand_hide( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (sd->status.option & OPTION_HIDE) { sd->status.option &= ~OPTION_HIDE; clif_displaymessage(fd, msg_table[10]); // Invisible: Off @@ -1909,32 +2007,116 @@ int atcommand_jobchange( const int fd, struct map_session_data* sd, const char* command, const char* message) { - int job = 0, upper = -1; + int job = 0, upper = 0; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) { - clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>)."); - return -1; + + int i, found = 0; + const struct { char name[16]; int id; } jobs[] = { + { "novice", 0 }, + { "swordsman", 1 }, + { "mage", 2 }, + { "archer", 3 }, + { "acolyte", 4 }, + { "merchant", 5 }, + { "thief", 6 }, + { "knight", 7 }, + { "priest", 8 }, + { "priestess", 8 }, + { "wizard", 9 }, + { "blacksmith", 10 }, + { "hunter", 11 }, + { "assassin", 12 }, + { "crusader", 14 }, + { "monk", 15 }, + { "sage", 16 }, + { "rogue", 17 }, + { "alchemist", 18 }, + { "bard", 19 }, + { "dancer", 20 }, + { "super novice", 23 }, + { "supernovice", 23 }, + { "high novice", 4001 }, + { "swordsman high", 4002 }, + { "mage high", 4003 }, + { "archer high", 4004 }, + { "acolyte high", 4005 }, + { "merchant high", 4006 }, + { "thief high", 4007 }, + { "lord knight", 4008 }, + { "high priest", 4009 }, + { "high priestess", 4009 }, + { "high wizard", 4010 }, + { "whitesmith", 4011 }, + { "sniper", 4012 }, + { "assassin cross", 4013 }, + { "paladin", 4015 }, + { "champion", 4016 }, + { "professor", 4017 }, + { "stalker", 4018 }, + { "creator", 4019 }, + { "clown", 4020 }, + { "gypsy", 4021 }, + { "baby novice", 4023 }, + { "baby swordsman", 4024 }, + { "baby mage", 4025 }, + { "baby archer", 4026 }, + { "baby acolyte", 4027 }, + { "baby merchant", 4028 }, + { "baby thief", 4029 }, + { "baby knight", 4030 }, + { "baby priest", 4031 }, + { "baby priestess", 4031 }, + { "baby wizard", 4032 }, + { "baby blacksmith",4033 }, + { "baby hunter", 4034 }, + { "baby assassin", 4035 }, + { "baby crusader", 4037 }, + { "baby monk", 4038 }, + { "baby sage", 4039 }, + { "baby rogue", 4040 }, + { "baby alchemist", 4041 }, + { "baby bard", 4042 }, + { "baby dancer", 4043 }, + { "super baby", 4045 }, + }; + + for (i=0; i < (int)(sizeof(jobs) / sizeof(jobs[0])); i++) { + if (strncmpi(message, jobs[i].name, 16) == 0) { + job = jobs[i].id; + upper = 0; + found = 1; + break; + } + } + + if (!found) { + clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>)."); + return -1; + } } if (job == 37 ||job == 45) return 0; if ((job >= 0 && job < MAX_PC_CLASS)) { + int j; // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; sd->status.option &= ~0x0020; clif_changeoption(&sd->bl); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); } } else { if (!pc_isriding(sd)) { @@ -1948,7 +2130,10 @@ int atcommand_jobchange( job = 4015; } } - + for (j=0; j < MAX_INVENTORY; j++) { + if(sd->status.inventory[j].nameid>0 && sd->status.inventory[j].equip!=0) + pc_unequipitem(sd, j, 3); + } if (pc_jobchange(sd, job, upper) == 0) clif_displaymessage(fd, msg_table[12]); // Your job has been changed. else { @@ -1971,6 +2156,7 @@ int atcommand_die( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,1); pc_damage(NULL, sd, sd->status.hp + 1); clif_displaymessage(fd, msg_table[13]); // A pity! You've died. @@ -1986,17 +2172,17 @@ int atcommand_kill( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(fd, msg_table[14]); // Character killed. @@ -2020,6 +2206,7 @@ int atcommand_alive( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (pc_isdead(sd)) { sd->status.hp = sd->status.max_hp; sd->status.sp = sd->status.max_sp; @@ -2032,9 +2219,8 @@ int atcommand_alive( clif_resurrection(&sd->bl, 1); clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle! return 0; - } + } return -1; - } /*========================================== @@ -2045,17 +2231,17 @@ int atcommand_kami( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>)."); return -1; } - sscanf(message, "%199[^\n]", output); - intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0); + sscanf(message, "%199[^\n]", atcmd_output); + intif_GMmessage(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b') ? 0x10 : 0); return 0; } @@ -2069,6 +2255,7 @@ int atcommand_heal( const char* command, const char* message) { int hp = 0, sp = 0; // [Valaris] thanks to fov + nullpo_retr(-1, sd); sscanf(message, "%d %d", &hp, &sp); @@ -2120,6 +2307,7 @@ int atcommand_item( struct item item_tmp; struct item_data *item_data; int get_count, i, pet_id; + nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); @@ -2147,10 +2335,10 @@ int atcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg } else { @@ -2186,6 +2374,7 @@ int atcommand_item2( int c1 = 0, c2 = 0, c3 = 0, c4 = 0; int flag; int loop, get_count, i; + nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); @@ -2253,6 +2442,7 @@ int atcommand_itemreset( const char* command, const char* message) { int i; + nullpo_retr(-1, sd); for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) @@ -2271,6 +2461,7 @@ int atcommand_itemcheck( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); pc_checkitem(sd); return 0; @@ -2285,6 +2476,7 @@ int atcommand_baselevelup( const char* command, const char* message) { int level, i; + nullpo_retr(-1, sd); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>)."); @@ -2296,7 +2488,7 @@ int atcommand_baselevelup( clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher. return -1; } // End Addition - if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow + if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow level = battle_config.maximum_level - sd->status.base_level; for (i = 1; i <= level; i++) sd->status.status_point += (sd->status.base_level + i + 14) / 5; @@ -2304,7 +2496,7 @@ int atcommand_baselevelup( clif_updatestatus(sd, SP_BASELEVEL); clif_updatestatus(sd, SP_NEXTBASEEXP); clif_updatestatus(sd, SP_STATUSPOINT); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); pc_heal(sd, sd->status.max_hp, sd->status.max_sp); clif_misceffect(&sd->bl, 0); clif_displaymessage(fd, msg_table[21]); // Base level raised. @@ -2313,7 +2505,7 @@ int atcommand_baselevelup( clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower. return -1; } - if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow + if (level < -(int)battle_config.maximum_level || level < (1 - (int)sd->status.base_level)) // fix negativ overflow level = 1 - sd->status.base_level; if (sd->status.status_point > 0) { for (i = 0; i > level; i--) @@ -2325,7 +2517,7 @@ int atcommand_baselevelup( sd->status.base_level += level; clif_updatestatus(sd, SP_BASELEVEL); clif_updatestatus(sd, SP_NEXTBASEEXP); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[22]); // Base level lowered. } @@ -2340,16 +2532,23 @@ int atcommand_joblevelup( const int fd, struct map_session_data* sd, const char* command, const char* message) { - int up_level = 50, level; + unsigned int up_level = 50; + int level; + struct pc_base_job s_class; + nullpo_retr(-1, sd); + s_class = pc_calc_base_job(sd->status.class_); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>)."); return -1; } - if (sd->status.class == 0 || sd->status.class == 4001) + if (s_class.job == 0) up_level -= 40; - else if ((sd->status.class > 4007 && sd->status.class < 4024) || sd->status.class == 23) + // super novices can go up to 99 [celest] + else if (s_class.job == 23) + up_level += 49; + else if (sd->status.class_ > 4007 && sd->status.class_ < 4023) up_level += 20; if (level > 0) { @@ -2357,14 +2556,14 @@ int atcommand_joblevelup( clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher. return -1; } - if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow + if ((unsigned int)level > up_level || (unsigned int)level > (up_level - sd->status.job_level)) // fix positiv overflow level = up_level - sd->status.job_level; sd->status.job_level += level; clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); sd->status.skill_point += level; clif_updatestatus(sd, SP_SKILLPOINT); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_misceffect(&sd->bl, 1); clif_displaymessage(fd, msg_table[24]); // Job level raised. } else { @@ -2372,7 +2571,7 @@ int atcommand_joblevelup( clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower. return -1; } - if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow + if (level < -(int)up_level || level < (1 - (int)sd->status.job_level)) // fix negativ overflow level = 1 - sd->status.job_level; sd->status.job_level += level; clif_updatestatus(sd, SP_JOBLEVEL); @@ -2383,7 +2582,7 @@ int atcommand_joblevelup( sd->status.skill_point = 0; clif_updatestatus(sd, SP_SKILLPOINT); } // to add: remove status points from skills - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[25]); // Job level lowered. } @@ -2401,6 +2600,7 @@ int atcommand_help( char buf[2048], w1[2048], w2[2048]; int i, gm_level; FILE* fp; + nullpo_retr(-1, sd); memset(buf, '\0', sizeof(buf)); @@ -2439,6 +2639,7 @@ int atcommand_gm( const char* command, const char* message) { char password[100]; + nullpo_retr(-1, sd); memset(password, '\0', sizeof(password)); @@ -2466,6 +2667,7 @@ int atcommand_pvpoff( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. @@ -2476,7 +2678,7 @@ int atcommand_pvpoff( map[sd->bl.m].flag.pvp = 0; clif_send0199(sd->bl.m, 0); for (i = 0; i < fd_max; i++) { //人数分ループ - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m) { clif_pvpset(pl_sd, 0, 0, 2); if (pl_sd->pvp_timer != -1) { @@ -2505,6 +2707,7 @@ int atcommand_pvpon( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode. @@ -2515,7 +2718,7 @@ int atcommand_pvpon( map[sd->bl.m].flag.pvp = 1; clif_send0199(sd->bl.m, 1); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { pl_sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, pl_sd->bl.id, 0); @@ -2542,6 +2745,7 @@ int atcommand_gvgoff( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 0; clif_send0199(sd->bl.m, 0); @@ -2562,6 +2766,7 @@ int atcommand_gvgon( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (!map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 1; clif_send0199(sd->bl.m, 3); @@ -2583,14 +2788,14 @@ int atcommand_model( const char* command, const char* message) { int hair_style = 0, hair_color = 0, cloth_color = 0; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { - sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", + sprintf(atcmd_output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return -1; } @@ -2598,7 +2803,7 @@ int atcommand_model( hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { //服の色変更 - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { //服の色未実装職の判定 clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; @@ -2623,24 +2828,19 @@ int atcommand_model( int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) { int cloth_color = 0; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) { - sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd, atcmd_output); return -1; } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { - clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. - return -1; - } else { - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_table[36]); // Appearence changed. - } + pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(fd, msg_table[36]); // Appearence changed. } else { clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. return -1; @@ -2650,35 +2850,24 @@ int atcommand_dye(const int fd, struct map_session_data* sd, const char* command } /*========================================== - * @chardye by [MouseJstr] - *------------------------------------------ - */ -int -atcommand_chardye(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - return 0; -} - -/*========================================== * @hairstyle && @hstyle *------------------------------------------ */ int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) { - sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); + clif_displaymessage(fd, atcmd_output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -2701,7 +2890,8 @@ int atcommand_charhairstyle(const int fd, struct map_session_data* sd, const char* command, const char* message) { - return 0; + nullpo_retr(-1, sd); + return 0; } /*========================================== @@ -2711,18 +2901,18 @@ atcommand_charhairstyle(const int fd, struct map_session_data* sd, int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_color = 0; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) { - sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); + clif_displaymessage(fd, atcmd_output); return -1; } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -2738,17 +2928,6 @@ int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* } /*========================================== - * @charhaircolor by [MouseJstr] - *------------------------------------------ - */ -int -atcommand_charhaircolor(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - return 0; -} - -/*========================================== * @go [city_number/city_name]: improved by [yor] to add city names and help *------------------------------------------ */ @@ -2759,15 +2938,9 @@ int atcommand_go( int i; int town; char map_name[100]; - char output[200]; int m; - if(map[sd->bl.m].flag.nogo) { - clif_displaymessage(sd->fd,"You can not use @go on this map."); - return 0; - } - - struct { char map[16]; int x, y; } data[] = { + const struct { char map[16]; int x, y; } data[] = { { "prontera.gat", 156, 191 }, // 0=Prontera { "morocc.gat", 156, 93 }, // 1=Morroc { "geffen.gat", 119, 59 }, // 2=Geffen @@ -2785,10 +2958,19 @@ int atcommand_go( { "louyang.gat", 217, 40 }, // 14=Lou Yang { "new_1-1.gat", 53, 111 }, // 15=Start point { "sec_pri.gat", 23, 61 }, // 16=Prison + { "jawaii.gat", 249, 127 }, // 17=Jawaii + { "ayothaya.gat", 151, 117 }, // 18=Ayothaya }; + nullpo_retr(-1, sd); + + if(map[sd->bl.m].flag.nogo) { + clif_displaymessage(sd->fd,"You can not use @go on this map."); + return 0; + } + memset(map_name, '\0', sizeof(map_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); // get the number town = atoi(message); @@ -2803,7 +2985,8 @@ int atcommand_go( clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang"); clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point"); clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison"); - clif_displaymessage(fd, " 3=Payon 10=Amatsu"); + clif_displaymessage(fd, " 3=Payon 10=Amatsu 17=Jawaii"); + clif_displaymessage(fd, " 18=Ayothaya"); return -1; } else { // get possible name of the city and add .gat if not in the name @@ -2858,17 +3041,23 @@ int atcommand_go( strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) strncmp(map_name, "jails.gat", 3) == 0) { // name of the position town = 16; + } else if (strncmp(map_name, "jawaii.gat", 3) == 0 || // 3 first characters + strncmp(map_name, "jawai.gat", 3) == 0) { // writing error (3 first characters) + town = 17; + } else if (strncmp(map_name, "ayothaya.gat", 4) == 0 || // 3 first characters + strncmp(map_name, "ayotaya.gat", 4) == 0) { // writing error (3 first characters) + town = 18; } if (town >= -3 && town <= -1) { if (sd->status.memo_point[-town-1].map[0]) { m = map_mapname2mapid(sd->status.memo_point[-town-1].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this memo map."); + clif_displaymessage(fd, msg_table[247]); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + clif_displaymessage(fd, msg_table[248]); return -1; } if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) { @@ -2878,21 +3067,21 @@ int atcommand_go( return -1; } } else { - sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[164], -town-1); // Your memo point #%d doesn't exist. + clif_displaymessage(fd, atcmd_output); return -1; } } else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) { - m = map_mapname2mapid(data[town].map); + m = map_mapname2mapid((char *)data[town].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you to this destination map."); + clif_displaymessage(fd, msg_table[247]); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); + clif_displaymessage(fd, msg_table[248]); return -1; } - if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3) == 0) { + if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) { clif_displaymessage(fd, msg_table[0]); // Warped. } else { clif_displaymessage(fd, msg_table[1]); // Map not found. @@ -2917,17 +3106,17 @@ int atcommand_monster( { char name[100]; char monster[100]; - char output[200]; int mob_id; int number = 0; int x = 0, y = 0; int count; int i, j, k; int mx, my, range; + nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && @@ -2964,7 +3153,7 @@ int atcommand_monster( printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); count = 0; - range = sqrt(number) / 2; + range = (int)sqrt(number) / 2; range = range * 2 + 5; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { j = 0; @@ -2987,8 +3176,8 @@ int atcommand_monster( if (number == count) clif_displaymessage(fd, msg_table[39]); // All monster summoned! else { - sprintf(output, msg_table[240], count); // %d monster(s) summoned! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[240], count); // %d monster(s) summoned! + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. @@ -3007,7 +3196,6 @@ int atcommand_spawn( const char* command, const char* message) { char name[100]; char monster[100]; - char output[200]; int mob_id; int number = 0; int x = 0, y = 0; @@ -3015,9 +3203,10 @@ int atcommand_spawn( int i, j, k; int mx, my, range; + nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 && @@ -3055,7 +3244,7 @@ int atcommand_spawn( printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); count = 0; - range = sqrt(number) / 2; + range = (int)sqrt(number) / 2; range = range * 2 + 5; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { j = 0; @@ -3078,8 +3267,8 @@ int atcommand_spawn( if (number == count) clif_displaymessage(fd, msg_table[39]); // All monster summoned! else { - sprintf(output, msg_table[240], count); // %d monster(s) summoned! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[240], count); // %d monster(s) summoned! + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. @@ -3254,6 +3443,8 @@ void atcommand_killmonster_sub( int map_id; char map_name[100]; + if (!sd) return; + memset(map_name, '\0', sizeof(map_name)); if (!message || !*message || sscanf(message, "%99s", map_name) < 1) @@ -3280,6 +3471,7 @@ int atcommand_killmonster( const int fd, struct map_session_data* sd, const char* command, const char* message) { + if (!sd) return 0; atcommand_killmonster_sub(fd, sd, message, 1); return 0; @@ -3293,6 +3485,7 @@ int atcommand_killmonster2( const int fd, struct map_session_data* sd, const char* command, const char* message) { + if (!sd) return 0; atcommand_killmonster_sub(fd, sd, message, 0); return 0; @@ -3308,9 +3501,9 @@ int atcommand_refine( { int i, position = 0, refine = 0, current_position, final_refine; int count; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) { clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>)."); @@ -3337,7 +3530,7 @@ int atcommand_refine( if (sd->status.inventory[i].refine != final_refine) { sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; - pc_unequipitem(sd, i, 0, BF_NORMAL); + pc_unequipitem(sd, i, 3); clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine); clif_delitem(sd, i, 1); clif_additem(sd, i, 1, 0); @@ -3353,8 +3546,8 @@ int atcommand_refine( else if (count == 1) clif_displaymessage(fd, msg_table[167]); // 1 item has been refined! else { - sprintf(output, msg_table[168], count); // %d items have been refined! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[168], count); // %d items have been refined! + clif_displaymessage(fd, atcmd_output); } return 0; @@ -3373,9 +3566,9 @@ int atcommand_produce( int flag = 0; struct item_data *item_data; struct item tmp_item; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(item_name, '\0', sizeof(item_name)); if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) { @@ -3412,10 +3605,10 @@ int atcommand_produce( if (battle_config.error_log) printf("@produce NOT WEAPON [%d]\n", item_id); if (item_id != 0 && itemdb_exists(item_id)) - sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment. + sprintf(atcmd_output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment. else - sprintf(output, msg_table[170]); // This item is not an equipment. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[170]); // This item is not an equipment. + clif_displaymessage(fd, atcmd_output); return -1; } @@ -3428,17 +3621,18 @@ int atcommand_produce( */ void atcommand_memo_sub(struct map_session_data* sd) { int i; - char output[200]; - memset(output, '\0', sizeof(output)); + if (!sd) return; + + memset(atcmd_output, '\0', sizeof(atcmd_output)); clif_displaymessage(sd->fd, "Your actual memo positions are (except respawn point):"); for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) { if (sd->status.memo_point[i].map[0]) - sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); + sprintf(atcmd_output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); else - sprintf(output, msg_table[171], i); // %d - void - clif_displaymessage(sd->fd, output); + sprintf(atcmd_output, msg_table[171], i); // %d - void + clif_displaymessage(sd->fd, atcmd_output); } return; @@ -3453,21 +3647,21 @@ int atcommand_memo( const char* command, const char* message) { int position = 0; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &position) < 1) atcommand_memo_sub(sd); else { if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { - clif_displaymessage(fd, "You are not authorised to memo this map."); + clif_displaymessage(fd, msg_table[253]); return -1; } if (sd->status.memo_point[position].map[0]) { - sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d). - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d). + clif_displaymessage(fd, atcmd_output); } memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24); sd->status.memo_point[position].x = sd->bl.x; @@ -3477,8 +3671,8 @@ int atcommand_memo( clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it. atcommand_memo_sub(sd); } else { - sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); + clif_displaymessage(fd, atcmd_output); atcommand_memo_sub(sd); return -1; } @@ -3495,20 +3689,21 @@ int atcommand_gat( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; int y; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); for (y = 2; y >= -2; y--) { - sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", - map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y), - map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y)); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", + map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, + map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), + map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), + map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), + map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), + map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); + + clif_displaymessage(fd, atcmd_output); } return 0; @@ -3523,6 +3718,7 @@ int atcommand_packet( const char* command, const char* message) { int x = 0, y = 0; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) { clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>)."); @@ -3579,6 +3775,7 @@ int atcommand_skillpoint( const char* command, const char* message) { int point, new_skill_point; + nullpo_retr(-1, sd); if (!message || !*message || (point = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>)."); @@ -3615,6 +3812,7 @@ int atcommand_zeny( const char* command, const char* message) { int zeny, new_zeny; + nullpo_retr(-1, sd); if (!message || !*message || (zeny = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>)."); @@ -3656,13 +3854,13 @@ int atcommand_param( &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) { - sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage(fd, atcmd_output); return -1; } @@ -3674,22 +3872,22 @@ int atcommand_param( } } if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible... - sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage(fd, atcmd_output); return -1; } new_value = (int)*status[index] + value; - if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; - else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(sd, SP_STR + index); clif_updatestatus(sd, SP_USTR + index); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_displaymessage(fd, msg_table[42]); // Stat changed. } else { if (value < 0) @@ -3716,6 +3914,7 @@ int atcommand_stat_all( &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) value = battle_config.max_parameter; @@ -3724,16 +3923,16 @@ int atcommand_stat_all( for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) { new_value = (int)*status[index] + value; - if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; - else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(sd, SP_STR + index); clif_updatestatus(sd, SP_USTR + index); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); count++; } } @@ -3762,6 +3961,7 @@ int atcommand_guildlevelup( int level = 0; short added_level; struct guild *guild_info; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) { clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>)."); @@ -3804,6 +4004,7 @@ int atcommand_makeegg( { struct item_data *item_data; int id, pet_id; + nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>)."); @@ -3819,11 +4020,11 @@ int atcommand_makeegg( if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } else { clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist. @@ -3841,6 +4042,7 @@ int atcommand_hatch( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (sd->status.pet_id <= 0) clif_sendegg(sd); else { @@ -3861,6 +4063,7 @@ int atcommand_petfriendly( { int friendly; int t; + nullpo_retr(-1, sd); if (!message || !*message || (friendly = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>)."); @@ -3877,9 +4080,9 @@ int atcommand_petfriendly( if ((sd->pet.intimate > 0 && t <= 0) || (sd->pet.intimate <= 0 && t > 0)) { if (sd->bl.prev != NULL) - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); else - pc_calcstatus(sd, 2); + status_calc_pc(sd, 2); } } clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed! @@ -3908,6 +4111,7 @@ int atcommand_pethungry( const char* command, const char* message) { int hungry; + nullpo_retr(-1, sd); if (!message || !*message || (hungry = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>)."); @@ -3944,6 +4148,7 @@ int atcommand_petrename( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (sd->status.pet_id > 0 && sd->pd) { if (sd->pet.rename_flag != 0) { sd->pet.rename_flag = 0; @@ -3971,24 +4176,22 @@ atcommand_recall( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; - char output[200]; struct map_session_data *pl_sd = NULL; - + nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>)."); return -1; } - - memset(character, '\0', sizeof character); - if(sscanf(message, "%99[^\n]", character) < 1) + + memset(atcmd_player_name, '\0', sizeof atcmd_player_name); + if(sscanf(message, "%99[^\n]", atcmd_player_name) < 1) return -1; - if(strncmp(sd->status.name,character,24)==0) + if(strncmp(sd->status.name,atcmd_player_name,24)==0) return -1; - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); @@ -3999,8 +4202,8 @@ atcommand_recall( return -1; } pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); - sprintf(output, msg_table[46], character); // %s recalled! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[46], atcmd_player_name); // %s recalled! + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; @@ -4021,23 +4224,23 @@ int atcommand_revive( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isdead(sd)) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { + if (pc_isdead(pl_sd)) { pl_sd->status.hp = pl_sd->status.max_hp; clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); pc_setstand(pl_sd); if (battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + pc_setinvincibletimer(pl_sd, battle_config.pc_invincible_time); clif_updatestatus(pl_sd, SP_HP); clif_updatestatus(pl_sd, SP_SP); clif_resurrection(&pl_sd->bl, 1); @@ -4061,24 +4264,24 @@ int atcommand_char_change_sex( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>)."); return -1; } // check player name - if (strlen(character) < 4) { + if (strlen(atcmd_player_name) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; - } else if (strlen(character) > 23) { + } else if (strlen(atcmd_player_name) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { - chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex + chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } @@ -4094,24 +4297,24 @@ int atcommand_char_block( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>)."); return -1; } // check player name - if (strlen(character) < 4) { + if (strlen(atcmd_player_name) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; - } else if (strlen(character) > 23) { + } else if (strlen(atcmd_player_name) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { - chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } @@ -4138,22 +4341,21 @@ int atcommand_char_ban( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char modif[100], character[100]; char * modif_p; int year, month, day, hour, minute, second, value; + nullpo_retr(-1, sd); - memset(modif, '\0', sizeof(modif)); - memset(character, '\0', sizeof(character)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) { + if (!message || !*message || sscanf(message, "%s %99[^\n]", atcmd_output, atcmd_player_name) < 2) { clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>)."); return -1; } - modif[sizeof(modif)-1] = '\0'; - character[sizeof(character)-1] = '\0'; + atcmd_output[sizeof(atcmd_output)-1] = '\0'; - modif_p = modif; + modif_p = atcmd_output; year = month = day = hour = minute = second = 0; while (modif_p[0] != '\0') { value = atoi(modif_p); @@ -4193,14 +4395,14 @@ int atcommand_char_ban( } // check player name - if (strlen(character) < 4) { + if (strlen(atcmd_player_name) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; - } else if (strlen(character) > 23) { + } else if (strlen(atcmd_player_name) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { - chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban + chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } @@ -4215,25 +4417,25 @@ int atcommand_char_unblock( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>)."); return -1; } // check player name - if (strlen(character) < 4) { + if (strlen(atcmd_player_name) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; - } else if (strlen(character) > 23) { + } else if (strlen(atcmd_player_name) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { // send answer to login server via char-server - chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock + chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } @@ -4248,25 +4450,25 @@ int atcommand_char_unban( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>)."); return -1; } // check player name - if (strlen(character) < 4) { + if (strlen(atcmd_player_name) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; - } else if (strlen(character) > 23) { + } else if (strlen(atcmd_player_name) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { // send answer to login server via char-server - chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban + chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it. } @@ -4283,11 +4485,12 @@ int atcommand_night( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); if (night_flag != 1) { night_flag = 1; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) { //pl_sd->opt2 |= STATE_BLIND; //clif_changeoption(&pl_sd->bl); if (battle_config.night_darkness_level > 0) @@ -4318,13 +4521,18 @@ int atcommand_day( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); if (night_flag != 0) { night_flag = 0; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; - clif_changeoption(&pl_sd->bl); + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { + if (battle_config.night_darkness_level > 0) + clif_refresh (pl_sd); + else { + pl_sd->opt2 &= ~STATE_BLIND; + clif_changeoption(&pl_sd->bl); + } clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived. } } @@ -4346,9 +4554,10 @@ int atcommand_doom( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,2); for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && i != fd && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement. @@ -4369,9 +4578,10 @@ int atcommand_doommap( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); clif_specialeffect(&sd->bl,450,3); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); // clif_specialeffect(&pl_sd->bl,450,1); @@ -4412,10 +4622,11 @@ int atcommand_raise( const char* command, const char* message) { int i; + nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { if (session[i]) - atcommand_raise_sub(session[i]->session_data); + atcommand_raise_sub((struct map_session_data *) session[i]->session_data); } clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. @@ -4433,8 +4644,10 @@ int atcommand_raisemap( struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); + for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) atcommand_raise_sub(pl_sd); } clif_displaymessage(fd, msg_table[64]); // Mercy has been granted. @@ -4451,17 +4664,17 @@ int atcommand_character_baselevel( const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; int level = 0, i; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, atcmd_player_name) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level if (level > 0) { @@ -4469,7 +4682,7 @@ int atcommand_character_baselevel( clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. return 0; } // End Addition - if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow + if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow level = battle_config.maximum_level - pl_sd->status.base_level; for (i = 1; i <= level; i++) pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5; @@ -4477,7 +4690,7 @@ int atcommand_character_baselevel( clif_updatestatus(pl_sd, SP_BASELEVEL); clif_updatestatus(pl_sd, SP_NEXTBASEEXP); clif_updatestatus(pl_sd, SP_STATUSPOINT); - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp); clif_misceffect(&pl_sd->bl, 0); clif_displaymessage(fd, msg_table[65]); // Character's base level raised. @@ -4486,7 +4699,7 @@ int atcommand_character_baselevel( clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. return -1; } - if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow + if (level < -(int)battle_config.maximum_level || level < (1 - (int)pl_sd->status.base_level)) // fix negativ overflow level = 1 - pl_sd->status.base_level; if (pl_sd->status.status_point > 0) { for (i = 0; i > level; i--) @@ -4498,7 +4711,7 @@ int atcommand_character_baselevel( pl_sd->status.base_level += level; clif_updatestatus(pl_sd, SP_BASELEVEL); clif_updatestatus(pl_sd, SP_NEXTBASEEXP); - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. } } else { @@ -4522,25 +4735,28 @@ int atcommand_character_joblevel( const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; - int max_level = 50, level = 0; + unsigned int max_level = 50; + int level = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job pl_s_class; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, atcmd_player_name) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { - pl_s_class = pc_calc_base_job(pl_sd->status.class); + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { + pl_s_class = pc_calc_base_job(pl_sd->status.class_); if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level if (pl_s_class.job == 0) max_level -= 40; - if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70 - // To-do: super novices has max level 99 - celest + // super novices can go up to 99 [celest] + else if (pl_s_class.job == 23) + max_level += 49; + else if (pl_sd->status.class_ > 4007 && pl_sd->status.class_ < 4023) max_level += 20; if (level > 0) { @@ -4555,7 +4771,7 @@ int atcommand_character_joblevel( clif_updatestatus(pl_sd, SP_NEXTJOBEXP); pl_sd->status.skill_point += level; clif_updatestatus(pl_sd, SP_SKILLPOINT); - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); clif_misceffect(&pl_sd->bl, 1); clif_displaymessage(fd, msg_table[68]); // character's job level raised. } else { @@ -4574,7 +4790,7 @@ int atcommand_character_joblevel( pl_sd->status.skill_point = 0; clif_updatestatus(pl_sd, SP_SKILLPOINT); } // to add: remove status points from skills - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_table[69]); // Character's job level lowered. } } else { @@ -4598,16 +4814,16 @@ int atcommand_kick( const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level clif_GM_kick(sd, pl_sd, 1); else { @@ -4632,9 +4848,10 @@ int atcommand_kickall( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) clif_GM_kick(sd, pl_sd, 0); @@ -4654,6 +4871,7 @@ int atcommand_allskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); pc_allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points clif_updatestatus(sd, SP_SKILLPOINT); // update @@ -4671,6 +4889,7 @@ int atcommand_questskill( const char* command, const char* message) { int skill_id; + nullpo_retr(-1, sd); if (!message || !*message || (skill_id = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>)."); @@ -4706,20 +4925,20 @@ int atcommand_charquestskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; int skill_id = 0; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, atcmd_player_name) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { if (skill_get_inf2(skill_id) & 0x01) { - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_checkskill(pl_sd, skill_id) == 0) { pc_skill(pl_sd, skill_id, 1, 0); clif_displaymessage(fd, msg_table[199]); // This player has learned the skill. @@ -4752,6 +4971,7 @@ int atcommand_lostskill( const char* command, const char* message) { int skill_id; + nullpo_retr(-1, sd); if (!message || !*message || (skill_id = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>)."); @@ -4789,20 +5009,20 @@ int atcommand_charlostskill( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; int skill_id = 0; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, atcmd_player_name) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>)."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL) { if (skill_get_inf2(skill_id) & 0x01) { - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_checkskill(pl_sd, skill_id) > 0) { pl_sd->status.skill[skill_id].lv = 0; pl_sd->status.skill[skill_id].flag = 0; @@ -4837,6 +5057,7 @@ int atcommand_spiritball( const char* command, const char* message) { int number; + nullpo_retr(-1, sd); if (!message || !*message || (number = atoi(message)) < 0) { clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>)."); @@ -4877,6 +5098,7 @@ int atcommand_party( const char* command, const char* message) { char party[100]; + nullpo_retr(-1, sd); memset(party, '\0', sizeof(party)); @@ -4885,7 +5107,7 @@ int atcommand_party( return -1; } - party_create(sd, party); + party_create(sd, party, 0, 0); return 0; } @@ -4900,6 +5122,7 @@ int atcommand_guild( { char guild[100]; int prev; + nullpo_retr(-1, sd); memset(guild, '\0', sizeof(guild)); @@ -4924,6 +5147,7 @@ int atcommand_agitstart( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (agit_flag == 1) { clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare. return -1; @@ -4944,6 +5168,7 @@ int atcommand_agitend( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (agit_flag == 0) { clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet. return -1; @@ -4966,14 +5191,17 @@ int atcommand_mapexit( { struct map_session_data *pl_sd; int i; + nullpo_retr(-1, sd); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { if (sd->status.account_id != pl_sd->status.account_id) clif_GM_kick(sd, pl_sd, 0); } } clif_GM_kick(sd, sd, 0); + + flush_fifos(); runflag = 0; @@ -4989,30 +5217,30 @@ int atcommand_idsearch( const char* command, const char* message) { char item_name[100]; - char output[200]; - int i, match; + unsigned int i, match; struct item_data *item; + nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99s", item_name) < 0) { clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>)."); return -1; } - sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id): - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[77], item_name); // The reference result of '%s' (name: id): + clif_displaymessage(fd, atcmd_output); match = 0; for(i = 0; i < 20000; i++) { if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) { match++; - sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[78], item->jname, item->nameid); // %s: %d + clif_displaymessage(fd, atcmd_output); } } - sprintf(output, msg_table[79], match); // It is %d affair above. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[79], match); // It is %d affair above. + clif_displaymessage(fd, atcmd_output); return 0; } @@ -5025,23 +5253,22 @@ int atcommand_charskreset( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; - char output[200]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level pc_resetskill(pl_sd); - sprintf(output, msg_table[206], character); // '%s' skill points reseted! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[206], atcmd_player_name); // '%s' skill points reseted! + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; @@ -5062,23 +5289,22 @@ int atcommand_charstreset( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; - char output[200]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level pc_resetstate(pl_sd); - sprintf(output, msg_table[207], character); // '%s' stats points reseted! - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[207], atcmd_player_name); // '%s' stats points reseted! + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; @@ -5101,27 +5327,26 @@ int atcommand_charmodel( { int hair_style = 0, hair_color = 0, cloth_color = 0; struct map_session_data *pl_sd; - char character[100]; - char output[200]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { - sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", + if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, atcmd_player_name) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { + sprintf(atcmd_output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { if (cloth_color != 0 && pl_sd->status.sex == 1 && - (pl_sd->status.class == 12 || pl_sd->status.class == 17)) { + (pl_sd->status.class_ == 12 || pl_sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -5151,18 +5376,18 @@ int atcommand_charskpoint( const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; int new_skill_point; int point = 0; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, atcmd_player_name) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { new_skill_point = (int)pl_sd->status.skill_point + point; if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow new_skill_point = 0x7FFF; @@ -5196,18 +5421,18 @@ int atcommand_charstpoint( const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; int new_status_point; int point = 0; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) { + if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, atcmd_player_name) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { new_status_point = (int)pl_sd->status.status_point + point; if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow new_status_point = 0x7FFF; @@ -5233,50 +5458,6 @@ int atcommand_charstpoint( } /*========================================== - * Character Zeny Point (Rewritten by [Yor]) - *------------------------------------------ - */ -int atcommand_charzeny( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - char character[100]; - int zeny = 0, new_zeny; - - memset(character, '\0', sizeof(character)); - - if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) { - clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charzeny <zeny> <name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - new_zeny = pl_sd->status.zeny + zeny; - if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow - new_zeny = MAX_ZENY; - else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow - new_zeny = 0; - if (new_zeny != pl_sd->status.zeny) { - pl_sd->status.zeny = new_zeny; - clif_updatestatus(pl_sd, SP_ZENY); - clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed! - } else { - if (zeny < 0) - clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. - else - clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== * Recall All Characters Online To Your Location *------------------------------------------ */ @@ -5287,9 +5468,9 @@ int atcommand_recallall( struct map_session_data *pl_sd; int i; int count; - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map."); @@ -5298,7 +5479,7 @@ int atcommand_recallall( count = 0; for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) count++; @@ -5309,8 +5490,8 @@ int atcommand_recallall( clif_displaymessage(fd, msg_table[92]); // All characters recalled! if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, atcmd_output); } return 0; @@ -5327,12 +5508,12 @@ int atcommand_guildrecall( struct map_session_data *pl_sd; int i; char guild_name[100]; - char output[200]; struct guild *g; int count; + nullpo_retr(-1, sd); memset(guild_name, '\0', sizeof(guild_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>)."); @@ -5348,7 +5529,7 @@ int atcommand_guildrecall( (g = guild_search(atoi(message))) != NULL) { count = 0; for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) @@ -5357,11 +5538,11 @@ int atcommand_guildrecall( pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); } } - sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[93], g->name); // All online characters of the %s guild are near you. + clif_displaymessage(fd, atcmd_output); if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, atcmd_output); } } else { clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. @@ -5382,12 +5563,12 @@ int atcommand_partyrecall( int i; struct map_session_data *pl_sd; char party_name[100]; - char output[200]; struct party *p; int count; + nullpo_retr(-1, sd); memset(party_name, '\0', sizeof(party_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>)."); @@ -5403,7 +5584,7 @@ int atcommand_partyrecall( (p = party_search(atoi(message))) != NULL) { count = 0; for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party_id) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) @@ -5412,11 +5593,11 @@ int atcommand_partyrecall( pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); } } - sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[95], p->name); // All online characters of the %s party are near you. + clif_displaymessage(fd, atcmd_output); if (count) { - sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count); + clif_displaymessage(fd, atcmd_output); } } else { clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. @@ -5434,6 +5615,7 @@ int atcommand_reloaditemdb( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); itemdb_reload(); clif_displaymessage(fd, msg_table[97]); // Item database reloaded. @@ -5448,7 +5630,9 @@ int atcommand_reloadmobdb( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); mob_reload(); + read_petdb(); clif_displaymessage(fd, msg_table[98]); // Monster database reloaded. return 0; @@ -5462,6 +5646,7 @@ int atcommand_reloadskilldb( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); skill_reload(); clif_displaymessage(fd, msg_table[99]); // Skill database reloaded. @@ -5469,28 +5654,92 @@ int atcommand_reloadskilldb( } /*========================================== + * @reloadatcommand + * atcommand_athena.conf のリロード + *------------------------------------------ + */ +int +atcommand_reloadatcommand( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + atcommand_config_read(ATCOMMAND_CONF_FILENAME); + clif_displaymessage(fd, msg_table[254]); + return 0; +} +/*========================================== + * @reloadbattleconf + * battle_athena.conf のリロード + *------------------------------------------ + */ +int +atcommand_reloadbattleconf( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + battle_config_read(BATTLE_CONF_FILENAME); + clif_displaymessage(fd, msg_table[255]); + return 0; +} +/*========================================== + * @reloadstatusdb + * job_db1.txt job_db2.txt job_db2-2.txt + * refine_db.txt size_fix.txt + * のリロード + *------------------------------------------ + */ +int +atcommand_reloadstatusdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + status_readdb(); + clif_displaymessage(fd, msg_table[256]); + return 0; +} +/*========================================== + * @reloadpcdb + * exp.txt skill_tree.txt attr_fix.txt + * のリロード + *------------------------------------------ + */ +int +atcommand_reloadpcdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + pc_readdb(); + clif_displaymessage(fd, msg_table[257]); + return 0; +} + +/*========================================== * *------------------------------------------ */ -#ifndef TXT_ONLY -int atcommand_rehash( -#else /* TXT_ONLY */ +void rehash(void) +{ + int map_id; + + for (map_id = 0; map_id < map_num; map_id++) { + map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB); + map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC); + } +} int atcommand_reloadscript( -#endif /* TXT_ONLY */ const int fd, struct map_session_data* sd, const char* command, const char* message) { -#ifndef TXT_ONLY - atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." ); + nullpo_retr(-1, sd); + atcommand_broadcast( fd, sd, "@broadcast", "eAthena Server is Rehashing..." ); atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); - - rehash( fd, sd ); + + rehash(); atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." ); -#endif /* not TXT_ONLY */ - do_init_npc(); + //do_init_npc(); do_init_script(); - + npc_reload(); npc_event_do_oninit(); clif_displaymessage(fd, msg_table[100]); // Scripts reloaded. @@ -5506,6 +5755,7 @@ int atcommand_reloadgmdb( // by [Yor] const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); chrif_reloadGMdb(); clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level. @@ -5529,71 +5779,71 @@ int atcommand_mapinfo( struct map_session_data *pl_sd; struct npc_data *nd = NULL; struct chat_data *cd = NULL; - char output[200], map_name[100]; char direction[12]; int m_id, i, chat_num, list = 0; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); memset(direction, '\0', sizeof(direction)); - sscanf(message, "%d %99[^\n]", &list, map_name); + sscanf(message, "%d %99[^\n]", &list, atcmd_player_name); if (list < 0 || list > 3) { clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); return -1; } - if (map_name[0] == '\0') - strcpy(map_name, sd->mapname); - if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) - strcat(map_name, ".gat"); + if (atcmd_player_name[0] == '\0') + strcpy(atcmd_player_name, sd->mapname); + if (strstr(atcmd_player_name, ".gat") == NULL && strstr(atcmd_player_name, ".afm") == NULL && strlen(atcmd_player_name) < 13) // 16 - 4 (.gat) + strcat(atcmd_player_name, ".gat"); - if ((m_id = map_mapname2mapid(map_name)) < 0) { + if ((m_id = map_mapname2mapid(atcmd_player_name)) < 0) { clif_displaymessage(fd, msg_table[1]); // Map not found. return -1; } clif_displaymessage(fd, "------ Map Info ------"); - sprintf(output, "Map Name: %s", map_name); - clif_displaymessage(fd, output); - sprintf(output, "Players In Map: %d", map[m_id].users); - clif_displaymessage(fd, output); - sprintf(output, "NPCs In Map: %d", map[m_id].npc_num); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Map Name: %s", atcmd_player_name); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "Players In Map: %d", map[m_id].users); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "NPCs In Map: %d", map[m_id].npc_num); + clif_displaymessage(fd, atcmd_output); chat_num = 0; for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) { chat_num++; } } - sprintf(output, "Chats In Map: %d", chat_num); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "Chats In Map: %d", chat_num); + clif_displaymessage(fd, atcmd_output); clif_displaymessage(fd, "------ Map Flags ------"); - sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s", + sprintf(atcmd_output, "Player vs Player: %s | No Guild: %s | No Party: %s", (map[m_id].flag.pvp) ? "True" : "False", (map[m_id].flag.pvp_noguild) ? "True" : "False", (map[m_id].flag.pvp_noparty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False"); - clif_displaymessage(fd, output); - sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False"); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False"); + clif_displaymessage(fd, atcmd_output); switch (list) { case 0: @@ -5602,10 +5852,10 @@ int atcommand_mapinfo( case 1: clif_displaymessage(fd, "----- Players in Map -----"); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) { - sprintf(output, "Player '%s' (session #%d) | Location: %d,%d", + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, atcmd_player_name) == 0) { + sprintf(atcmd_output, "Player '%s' (session #%d) | Location: %d,%d", pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); } } break; @@ -5625,24 +5875,24 @@ int atcommand_mapinfo( case 9: strcpy(direction, "North"); break; default: strcpy(direction, "Unknown"); break; } - sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", - ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", + ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y); + clif_displaymessage(fd, atcmd_output); } break; case 3: clif_displaymessage(fd, "----- Chats in Map -----"); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) && - strcmp(pl_sd->mapname, map_name) == 0 && + strcmp(pl_sd->mapname, atcmd_player_name) == 0 && cd->usersd[0] == pl_sd) { - sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d", + sprintf(atcmd_output, "Chat %d: %s | Player: %s | Location: %d %d", i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y); - clif_displaymessage(fd, output); - sprintf(output, " Users: %d/%d | Password: %s | Public: %s", + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, " Users: %d/%d | Password: %s | Public: %s", cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No"); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); } } break; @@ -5663,21 +5913,22 @@ int atcommand_mount_peco( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise. return -1; } if (!pc_isriding(sd)) { // if actually no peco - if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7 || sd->status.class_ == 14 || sd->status.class_ == 4008 || sd->status.class_ == 4015) { + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; pc_setoption(sd, sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[102]); // Mounted Peco. } else { @@ -5685,14 +5936,14 @@ int atcommand_mount_peco( return -1; } } else { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; pc_setoption(sd, sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. } @@ -5708,32 +5959,32 @@ int atcommand_char_mount_peco( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise. return -1; } if (!pc_isriding(pl_sd)) { // if actually no peco - if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7 || pl_sd->status.class_ == 14 || pl_sd->status.class_ == 4008 || pl_sd->status.class_ == 4015) { + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; pc_setoption(pl_sd, pl_sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. } else { @@ -5741,14 +5992,14 @@ int atcommand_char_mount_peco( return -1; } } else { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. } @@ -5769,11 +6020,11 @@ int atcommand_guildspy( const char* command, const char* message) { char guild_name[100]; - char output[200]; struct guild *g; + nullpo_retr(-1, sd); memset(guild_name, '\0', sizeof(guild_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) { clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>)."); @@ -5784,12 +6035,12 @@ int atcommand_guildspy( (g = guild_search(atoi(message))) != NULL) { if (sd->guildspy == g->guild_id) { sd->guildspy = 0; - sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[103], g->name); // No longer spying on the %s guild. + clif_displaymessage(fd, atcmd_output); } else { sd->guildspy = g->guild_id; - sprintf(output, msg_table[104], g->name); // Spying on the %s guild. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[104], g->name); // Spying on the %s guild. + clif_displaymessage(fd, atcmd_output); } } else { clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online. @@ -5808,11 +6059,11 @@ int atcommand_partyspy( const char* command, const char* message) { char party_name[100]; - char output[200]; struct party *p; + nullpo_retr(-1, sd); memset(party_name, '\0', sizeof(party_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) { clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>)."); @@ -5823,12 +6074,12 @@ int atcommand_partyspy( (p = party_search(atoi(message))) != NULL) { if (sd->partyspy == p->party_id) { sd->partyspy = 0; - sprintf(output, msg_table[105], p->name); // No longer spying on the %s party. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[105], p->name); // No longer spying on the %s party. + clif_displaymessage(fd, atcmd_output); } else { sd->partyspy = p->party_id; - sprintf(output, msg_table[106], p->name); // Spying on the %s party. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[106], p->name); // Spying on the %s party. + clif_displaymessage(fd, atcmd_output); } } else { clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online. @@ -5847,6 +6098,7 @@ int atcommand_repairall( const char* command, const char* message) { int count, i; + nullpo_retr(-1, sd); count = 0; for (i = 0; i < MAX_INVENTORY; i++) { @@ -5869,22 +6121,22 @@ int atcommand_repairall( return 0; } -/* Removed @nuke for now in favor of alchemist marine sphere skill [Valaris] +// Removed @nuke for now in favor of alchemist marine sphere skill [Valaris] int atcommand_nuke( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); clif_displaymessage(fd, msg_table[109]); // Player has been nuked! @@ -5899,7 +6151,7 @@ int atcommand_nuke( return 0; } -*/ + /*========================================== * @@ -5909,11 +6161,12 @@ int atcommand_enablenpc(const int fd, struct map_session_data* sd, const char* command, const char* message) { char NPCname[100]; + nullpo_retr(-1, sd); memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { - clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcon <NPC_name>)."); + clif_displaymessage(fd, "Please, enter a NPC name (usage: @enablenpc <NPC_name>)."); return -1; } @@ -5932,10 +6185,11 @@ int atcommand_enablenpc(const int fd, struct map_session_data* sd, * *------------------------------------------ */ -int atcommand_disablenpc(const int fd, struct map_session_data* sd, +int atcommand_hidenpc(const int fd, struct map_session_data* sd, const char* command, const char* message) { char NPCname[100]; + nullpo_retr(-1, sd); memset(NPCname, '\0', sizeof(NPCname)); @@ -5955,6 +6209,31 @@ int atcommand_disablenpc(const int fd, struct map_session_data* sd, return 0; } +int atcommand_disablenpc(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct npc_data *nd; + char NPCname[100]; + nullpo_retr(-1, sd); + + memset(NPCname, '\0', sizeof(NPCname)); + + if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) { + clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>)."); + return -1; + } + + if ((nd = npc_name2id(NPCname)) != NULL) { + npc_unload(nd); + clif_displaymessage(fd, msg_table[112]); // Npc Disabled. + } else { + clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist. + return -1; + } + + return 0; +} + /*========================================== * time in txt for time command (by [Yor]) *------------------------------------------ @@ -6010,6 +6289,7 @@ int atcommand_servertime(const int fd, struct map_session_data* sd, time_t time_server; // variable for number of seconds (used with time() function) struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... char temp[256]; + nullpo_retr(-1, sd); memset(temp, '\0', sizeof(temp)); @@ -6082,17 +6362,16 @@ int atcommand_chardelitem(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; - char character[100]; char item_name[100]; int i, number = 0, item_id, item_position, count; - char output[200]; struct item_data *item_data; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); memset(item_name, '\0', sizeof(item_name)); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) { + if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, atcmd_player_name) < 3 || number < 1) { clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>)."); return -1; } @@ -6103,7 +6382,7 @@ int atcommand_chardelitem(const int fd, struct map_session_data* sd, item_id = item_data->nameid; if (item_id > 500) { - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level item_position = pc_search_inventory(pl_sd, item_id); if (item_position >= 0) { @@ -6113,13 +6392,13 @@ int atcommand_chardelitem(const int fd, struct map_session_data* sd, count++; item_position = pc_search_inventory(pl_sd, item_id); // for next loop } - sprintf(output, msg_table[113], count); // %d item(s) removed by a GM. - clif_displaymessage(pl_sd->fd, output); + sprintf(atcmd_output, msg_table[113], count); // %d item(s) removed by a GM. + clif_displaymessage(pl_sd->fd, atcmd_output); if (number == count) - sprintf(output, msg_table[114], count); // %d item(s) removed from the player. + sprintf(atcmd_output, msg_table[114], count); // %d item(s) removed from the player. else - sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items. - clif_displaymessage(fd, output); + sprintf(atcmd_output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items. + clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_table[116]); // Character does not have the item. return -1; @@ -6149,18 +6428,18 @@ int atcommand_jail( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; int x, y; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM switch(rand() % 2) { case 0: @@ -6201,23 +6480,22 @@ int atcommand_unjail( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data *pl_sd; - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) { clif_displaymessage(fd, msg_table[119]); // This player is not in jails. return -1; - } else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) { - pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera + } else if (pc_setpos(pl_sd, "prontera.gat", 0, 0, 3) == 0) { //old coords: 156,191 + pc_setsavepoint(pl_sd, "prontera.gat", 0, 0); // Save char respawn point in Prontera clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you. clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera. } else { @@ -6245,6 +6523,7 @@ int atcommand_disguise( const char* command, const char* message) { int mob_id = 0; + nullpo_retr(-1, sd); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>)."); @@ -6257,7 +6536,7 @@ int atcommand_disguise( if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC (mob_id >= 813 && mob_id <= 834) || // NPC - (mob_id > 1000 && mob_id < 1521)) { // monsters + (mob_id > 1000 && mob_id < 1582)) { // monsters if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. return -1; @@ -6275,6 +6554,50 @@ int atcommand_disguise( } /*========================================== + * DisguiseAll + *------------------------------------------ + */ + +int atcommand_disguiseall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int mob_id=0, i=0; + struct map_session_data *pl_sd; + nullpo_retr(-1, sd); + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguiseall <monster_name_or_monster_ID>)."); + return -1; + } + + if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi(message); + + if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC + (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC + (mob_id >= 813 && mob_id <= 834) || // NPC + (mob_id > 1000 && mob_id < 1582)) { // monsters + for(i=0; i < fd_max; i++) { + if(session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { + if(pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco. + } else { + pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] + pl_sd->disguise = mob_id; + pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + } + } + } + clif_displaymessage(fd, msg_table[122]); // Disguise applied. + } else { + return -1; + } + + return 0; +} + +/*========================================== * @undisguise by [Yor] *------------------------------------------ */ @@ -6282,6 +6605,7 @@ int atcommand_undisguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); if (sd->disguise) { clif_clearchar(&sd->bl, 9); sd->disguise = 0; @@ -6296,6 +6620,30 @@ int atcommand_undisguise( } /*========================================== + * UndisguiseAll + *------------------------------------------ + */ +int atcommand_undisguiseall( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int i; + nullpo_retr(-1, sd); + + for(i=0; i < fd_max; i++) { + if(session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && pl_sd->disguise) { + clif_clearchar(&pl_sd->bl, 9); + pl_sd->disguise = 0; + pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + } + } + clif_displaymessage(fd, msg_table[124]); // Undisguise applied. + + return 0; +} + +/*========================================== * @broadcast by [Valaris] *------------------------------------------ */ @@ -6303,17 +6651,17 @@ int atcommand_broadcast( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>)."); return -1; } - sprintf(output, "%s : %s", sd->status.name, message); - intif_GMmessage(output, strlen(output) + 1, 0); + sprintf(atcmd_output, "%s : %s", sd->status.name, message); + intif_GMmessage(atcmd_output, strlen(atcmd_output) + 1, 0); return 0; } @@ -6326,18 +6674,18 @@ int atcommand_localbroadcast( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; + nullpo_retr(-1, sd); - memset(output, '\0', sizeof(output)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>)."); return -1; } - sprintf(output, "%s : %s", sd->status.name, message); + sprintf(atcmd_output, "%s : %s", sd->status.name, message); - clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP + clif_GMmessage(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 1); // 1: ALL_SAMEMAP return 0; } @@ -6351,14 +6699,14 @@ int atcommand_chardisguise( const char* command, const char* message) { int mob_id; - char character[100]; char mob_name[100]; struct map_session_data* pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); memset(mob_name, '\0', sizeof(mob_name)); - if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) { + if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, atcmd_player_name) < 2) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>)."); return -1; } @@ -6366,7 +6714,7 @@ int atcommand_chardisguise( if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number) mob_id = atoi(mob_name); - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC @@ -6404,17 +6752,17 @@ int atcommand_charundisguise( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; struct map_session_data* pl_sd; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level if (pl_sd->disguise) { clif_clearchar(&pl_sd->bl, 9); @@ -6447,6 +6795,7 @@ int atcommand_email( { char actual_email[100]; char new_email[100]; + nullpo_retr(-1, sd); memset(actual_email, '\0', sizeof(actual_email)); memset(new_email, '\0', sizeof(new_email)); @@ -6486,6 +6835,7 @@ int atcommand_effect( { struct map_session_data *pl_sd; int type = 0, flag = 0, i; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) { clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>)."); @@ -6497,7 +6847,7 @@ int atcommand_effect( } else{ for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { clif_specialeffect(&pl_sd->bl, type, flag); clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed. } @@ -6508,203 +6858,6 @@ int atcommand_effect( } /*========================================== - * @charitemlist <character>: Displays the list of a player's items. - *------------------------------------------ - */ -int -atcommand_character_item_list( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd; - struct item_data *item_data, *item_temp; - int i, j, equip, count, counter, counter2; - char character[100], output[200], equipstr[100], outputtmp[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - memset(equipstr, '\0', sizeof(equipstr)); - memset(outputtmp, '\0', sizeof(outputtmp)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level - counter = 0; - count = 0; - for (i = 0; i < MAX_INVENTORY; i++) { - if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) { - counter = counter + pl_sd->status.inventory[i].amount; - count++; - if (count == 1) { - sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); - } - if ((equip = pl_sd->status.inventory[i].equip)) { - strcpy(equipstr, "| equiped: "); - if (equip & 4) - strcat(equipstr, "robe/gargment, "); - if (equip & 8) - strcat(equipstr, "left accessory, "); - if (equip & 16) - strcat(equipstr, "body/armor, "); - if ((equip & 34) == 2) - strcat(equipstr, "right hand, "); - if ((equip & 34) == 32) - strcat(equipstr, "left hand, "); - if ((equip & 34) == 34) - strcat(equipstr, "both hands, "); - if (equip & 64) - strcat(equipstr, "feet, "); - if (equip & 128) - strcat(equipstr, "right accessory, "); - if ((equip & 769) == 1) - strcat(equipstr, "lower head, "); - if ((equip & 769) == 256) - strcat(equipstr, "top head, "); - if ((equip & 769) == 257) - strcat(equipstr, "lower/top head, "); - if ((equip & 769) == 512) - strcat(equipstr, "mid head, "); - if ((equip & 769) == 512) - strcat(equipstr, "lower/mid head, "); - if ((equip & 769) == 769) - strcat(equipstr, "lower/mid/top head, "); - // remove final ', ' - equipstr[strlen(equipstr) - 2] = '\0'; - } else - memset(equipstr, '\0', sizeof(equipstr)); - if (sd->status.inventory[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr); - else - sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); - counter2 = 0; - for (j = 0; j < item_data->slot; j++) { - if (pl_sd->status.inventory[i].card[j]) { - if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) { - if (output[0] == '\0') - sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - else - sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); - } - } - } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); - } - } - } - if (count == 0) - clif_displaymessage(fd, "No item found on this player."); - else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== - * @charstoragelist <character>: Displays the items list of a player's storage. - *------------------------------------------ - */ -int -atcommand_character_storage_list( - const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct storage *stor; - struct map_session_data *pl_sd; - struct item_data *item_data, *item_temp; - int i, j, count, counter, counter2; - char character[100], output[200], outputtmp[200]; - - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); - memset(outputtmp, '\0', sizeof(outputtmp)); - - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { - clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); - return -1; - } - - if ((pl_sd = map_nick2sd(character)) != NULL) { - if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level - if((stor = account2storage2(pl_sd->status.account_id)) != NULL) { - counter = 0; - count = 0; - for (i = 0; i < MAX_STORAGE; i++) { - if (stor->storage[i].nameid > 0 && (item_data = itemdb_search(stor->storage[i].nameid)) != NULL) { - counter = counter + stor->storage[i].amount; - count++; - if (count == 1) { - sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); - } - if (stor->storage[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage[i].amount, item_data->name, stor->storage[i].refine, item_data->jname, stor->storage[i].refine, stor->storage[i].nameid); - else - sprintf(output, "%d %s (%s, id: %d)", stor->storage[i].amount, item_data->name, item_data->jname, stor->storage[i].nameid); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); - counter2 = 0; - for (j = 0; j < item_data->slot; j++) { - if (stor->storage[i].card[j]) { - if ((item_temp = itemdb_search(stor->storage[i].card[j])) != NULL) { - if (output[0] == '\0') - sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - else - sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); - } - } - } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); - } - } - } - if (count == 0) - clif_displaymessage(fd, "No item found in the storage of this player."); - else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); - } - } else { - clif_displaymessage(fd, "This player has no storage."); - return 0; - } - } else { - clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. - return -1; - } - } else { - clif_displaymessage(fd, msg_table[3]); // Character not found. - return -1; - } - - return 0; -} - -/*========================================== * @charcartlist <character>: Displays the items list of a player's cart. *------------------------------------------ */ @@ -6713,21 +6866,22 @@ atcommand_character_cart_list( const int fd, struct map_session_data* sd, const char* command, const char* message) { + char outputtmp[200]; struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, count, counter, counter2; - char character[100], output[200], outputtmp[200]; + nullpo_retr(-1, sd); - memset(character, '\0', sizeof(character)); - memset(output, '\0', sizeof(output)); + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(outputtmp, '\0', sizeof(outputtmp)); - if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + if (!message || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>)."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level counter = 0; count = 0; @@ -6736,39 +6890,39 @@ atcommand_character_cart_list( counter = counter + pl_sd->status.cart[i].amount; count++; if (count == 1) { - sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "------ Cart items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, atcmd_output); } if (pl_sd->status.cart[i].refine) - sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); + sprintf(atcmd_output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); else - sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); - clif_displaymessage(fd, output); - memset(output, '\0', sizeof(output)); + sprintf(atcmd_output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); + clif_displaymessage(fd, atcmd_output); + memset(atcmd_output, '\0', sizeof(atcmd_output)); counter2 = 0; for (j = 0; j < item_data->slot; j++) { if (pl_sd->status.cart[i].card[j]) { - if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { - if (output[0] == '\0') + if ( (item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { + if (atcmd_output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); - strcat(output, outputtmp); + strcat(atcmd_output, outputtmp); } } } - if (output[0] != '\0') { - output[strlen(output) - 2] = ')'; - output[strlen(output) - 1] = '\0'; - clif_displaymessage(fd, output); + if (atcmd_output[0] != '\0') { + atcmd_output[strlen(atcmd_output) - 2] = ')'; + atcmd_output[strlen(atcmd_output) - 1] = '\0'; + clif_displaymessage(fd, atcmd_output); } } } if (count == 0) clif_displaymessage(fd, "No item found in the cart of this player."); else { - sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, atcmd_output); } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. @@ -6792,6 +6946,7 @@ atcommand_killer( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); sd->special_state.killer = !sd->special_state.killer; if(sd->special_state.killer) @@ -6812,6 +6967,7 @@ atcommand_killable( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); sd->special_state.killable = !sd->special_state.killable; if(sd->special_state.killable) @@ -6833,6 +6989,7 @@ atcommand_charkillable( const char* command, const char* message) { struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; @@ -6861,6 +7018,7 @@ atcommand_skillon( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 0; clif_displaymessage(fd, msg_table[244]); return 0; @@ -6876,6 +7034,7 @@ atcommand_skilloff( const int fd, struct map_session_data* sd, const char* command, const char* message) { + nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 1; clif_displaymessage(fd, msg_table[243]); return 0; @@ -6891,31 +7050,29 @@ int atcommand_npcmove(const int fd, struct map_session_data* sd, const char* command, const char* message) { - char character[100]; int x = 0, y = 0; struct npc_data *nd = 0; - - if( sd == NULL ) - return -1; + nullpo_retr(-1, sd); + if (!message || !*message) return -1; - memset(character, '\0', sizeof character); + memset(atcmd_player_name, '\0', sizeof atcmd_player_name); - if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 4) + if (sscanf(message, "%d %d %99[^\n]", &x, &y, atcmd_player_name) < 3) { + clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>"); return -1; + } - nd=npc_name2id(character); - if (nd==NULL) - return -1; + nullpo_retr(-1, (nd = npc_name2id(atcmd_player_name))); - npc_enable(character, 0); - nd->bl.x = x; - nd->bl.y = y; - npc_enable(character, 1); + npc_enable(atcmd_player_name, 0); + nd->bl.x = x; + nd->bl.y = y; + npc_enable(atcmd_player_name, 1); - return 0; + return 0; } /*========================================== @@ -6929,24 +7086,24 @@ atcommand_addwarp(const int fd, struct map_session_data* sd, const char* command, const char* message) { char w1[64], w3[64], w4[64]; - char map[30], output[200]; int x,y,ret; + nullpo_retr(-1, sd); if (!message || !*message) return -1; - if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3) + if (sscanf(message, "%99s %d %d[^\n]", atcmd_player_name, &x, &y ) < 3) return -1; sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y); - sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y); - sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y); + sprintf(w3,"%s%d%d%d%d", atcmd_player_name,sd->bl.x, sd->bl.y, x, y); + sprintf(w4,"1,1,%s.gat,%d,%d", atcmd_player_name, x, y); ret = npc_parse_warp(w1, "warp", w3, w4); - sprintf(output, "New warp NPC => %s",w3); + sprintf(atcmd_output, "New warp NPC => %s",w3); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); return ret; } @@ -6962,6 +7119,7 @@ atcommand_follow(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; @@ -6974,33 +7132,6 @@ atcommand_follow(const int fd, struct map_session_data* sd, /*========================================== - * @chareffect by [MouseJstr] - * - * Create a effect localized on another character - *------------------------------------------ - */ -int -atcommand_chareffect(const int fd, struct map_session_data* sd, - const char* command, const char* message) -{ - struct map_session_data *pl_sd = NULL; - char target[255]; - int type = 0; - - if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) { - clif_displaymessage(fd, "usage: @chareffect <type+> <target>."); - return -1; - } - - if((pl_sd=map_nick2sd((char *) target)) == NULL) - return -1; - - clif_specialeffect(&pl_sd->bl, type, 0); - clif_displaymessage(fd, msg_table[229]); // Your effect has changed. - - return 0; -} -/*========================================== * @dropall by [MouseJstr] * * Drop all your possession on the ground @@ -7011,10 +7142,11 @@ atcommand_dropall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; + nullpo_retr(-1, sd); for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0, BF_NORMAL); + pc_unequipitem(sd, i, 3); pc_dropitem(sd, i, sd->status.inventory[i].amount); } } @@ -7022,7 +7154,7 @@ atcommand_dropall(const int fd, struct map_session_data* sd, } /*========================================== * @chardropall by [MouseJstr] - * + * * Throw all the characters possessions on the ground. Normally * done in response to them being disrespectful of a GM *------------------------------------------ @@ -7033,6 +7165,7 @@ atcommand_chardropall(const int fd, struct map_session_data* sd, { int i; struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; @@ -7041,7 +7174,7 @@ atcommand_chardropall(const int fd, struct map_session_data* sd, for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].amount) { if(pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0, BF_NORMAL); + pc_unequipitem(pl_sd, i, 3); pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); } } @@ -7064,6 +7197,7 @@ atcommand_storeall(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i; + nullpo_retr(-1, sd); if (storage_storageopen(sd) == 1) { clif_displaymessage(fd, "run this command again.."); return 0; @@ -7071,7 +7205,7 @@ atcommand_storeall(const int fd, struct map_session_data* sd, for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0, BF_NORMAL); + pc_unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } @@ -7092,10 +7226,11 @@ atcommand_charstoreall(const int fd, struct map_session_data* sd, { int i; struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; - if((pl_sd=map_nick2sd((char *) message)) == NULL) + if((pl_sd=map_nick2sd((char *) message)) == NULL) return -1; if (storage_storageopen(pl_sd) == 1) { @@ -7106,7 +7241,7 @@ atcommand_charstoreall(const int fd, struct map_session_data* sd, for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].amount) { if(pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0, BF_NORMAL); + pc_unequipitem(pl_sd, i, 3); storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); } } @@ -7131,15 +7266,15 @@ atcommand_skillid(const int fd, struct map_session_data* sd, const char* command, const char* message) { int skillen = 0, idx = 0; + nullpo_retr(-1, sd); if (!message || !*message) return -1; skillen = strlen(message); while (skill_names[idx].id != 0) { if ((strnicmp(skill_names[idx].name, message, skillen) == 0) || (strnicmp(skill_names[idx].desc, message, skillen) == 0)) { - char output[255]; - sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc); + clif_displaymessage(fd, atcmd_output); } idx++; } @@ -7161,10 +7296,11 @@ atcommand_useskill(const int fd, struct map_session_data* sd, int skilllv; int inf; char target[255]; + nullpo_retr(-1, sd); if (!message || !*message) return -1; - if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) { + if(sscanf(message, "%d %d %99[^\n]", &skillnum, &skilllv, target) != 3) { clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>"); return -1; } @@ -7197,7 +7333,8 @@ atcommand_skilltree(const int fd, struct map_session_data* sd, int meets = 1, j, c=0, s=0; struct pc_base_job s_class; char target[255], *tbl; - char output[255]; + struct skill_tree_entry *ent; + nullpo_retr(-1, sd); if (!message || !*message) return -1; @@ -7206,10 +7343,10 @@ atcommand_skilltree(const int fd, struct map_session_data* sd, clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>"); return -1; } - if((pl_sd=map_nick2sd(target)) == NULL) + if((pl_sd=map_nick2sd(target)) == NULL) return -1; - s_class = pc_calc_base_job(pl_sd->status.class); + s_class = pc_calc_base_job(pl_sd->status.class_); c = s_class.job; s = s_class.upper; @@ -7217,52 +7354,295 @@ atcommand_skilltree(const int fd, struct map_session_data* sd, tbl = job_name(c); - sprintf(output, "Player is using %s %s skill tree (%d basic points)", - s_class.upper ? "upper" : "lower", + sprintf(atcmd_output, "Player is using %s %s skill tree (%d basic points)", + s_class.upper ? "upper" : "lower", tbl, pc_checkskill(pl_sd, 1)); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); - for (j = 0; j < MAX_SKILL; j++) { + for (j = 0; skill_tree[s][c][j].id != 0; j++) { if (skill_tree[s][c][j].id == skillnum) { skillidx = j; break; } } - + if (skillidx == -1) { - sprintf(output, "I do not believe the player can use that skill"); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "I do not believe the player can use that skill"); + clif_displaymessage(fd, atcmd_output); return 0; } - struct skill_tree_entry *ent = &skill_tree[s][c][skillidx]; + ent = &skill_tree[s][c][skillidx]; - for(j=0;j<5;j++) + for(j=0;j<5;j++) if( ent->need[j].id && - pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) + pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) { int idx = 0; char *desc; - while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id) + while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id) idx++; if (skill_names[idx].id == 0) desc = "Unknown skill"; else desc = skill_names[idx].desc; - sprintf(output, "player requires level %d of skill %s", + sprintf(atcmd_output, "player requires level %d of skill %s", ent->need[j].lv, desc); - clif_displaymessage(fd, output); + clif_displaymessage(fd, atcmd_output); meets = 0; } if (meets == 1) { - sprintf(output, "I believe the player meets all the requirements for that skill"); - clif_displaymessage(fd, output); + sprintf(atcmd_output, "I believe the player meets all the requirements for that skill"); + clif_displaymessage(fd, atcmd_output); + } + + return 0; +} + +/*========================================== + * @marry by [MouseJstr], fixed by Lupus + * + * Marry two players + *------------------------------------------ + */ +int +atcommand_marry(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd1 = NULL; + struct map_session_data *pl_sd2 = NULL; + char player1[255], player2[255]; + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%[^,],%[^\r\n]", player1, player2) != 2) { + clif_displaymessage(fd, "Usage: @marry <player1>,<player2>."); + return -1; + } + + if((pl_sd1=map_nick2sd((char *) player1)) == NULL) { + sprintf(player2, "Cannot find player '%s' online", player1); + clif_displaymessage(fd, player2); + return -1; + } + + if((pl_sd2=map_nick2sd((char *) player2)) == NULL) { + sprintf(player1, "Cannot find player '%s' online", player2); + clif_displaymessage(fd, player1); + return -1; + } + + if (pc_marriage(pl_sd1, pl_sd2) == 0) { + clif_displaymessage(fd, "They are married.. wish them well"); + clif_wedding_effect(&sd->bl); //wedding effect and music [Lupus] + return 0; + } + return -1; +} + +/*========================================== + * @divorce by [MouseJstr], fixed by [Lupus] + * + * divorce two players + *------------------------------------------ + */ +int +atcommand_divorce(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%[^\r\n]", atcmd_player_name) != 1) { + clif_displaymessage(fd, "Usage: @divorce <player>."); + return -1; + } + + if((pl_sd=map_nick2sd((char *) atcmd_player_name)) != NULL) { + if (pc_divorce(pl_sd) != 0) { + sprintf(atcmd_output, "The divorce has failed.. Cannot find player '%s' or his(her) partner online.", atcmd_player_name); + clif_displaymessage(fd, atcmd_output); + return -1; + } else { + sprintf(atcmd_output, "'%s' and his(her) partner are now divorced.", atcmd_player_name); + clif_displaymessage(fd, atcmd_output); + return 0; + } } - + sprintf(atcmd_output, "Cannot find player '%s' online", atcmd_player_name); + clif_displaymessage(fd, atcmd_output); + return -1; +} + +/*========================================== + * @rings by [MouseJstr] + * + * Give two players rings + *------------------------------------------ + */ +int +atcommand_rings(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct item item_tmp; + int flag; + + memset(&item_tmp, 0, sizeof(item_tmp)); + + item_tmp.nameid = 2634; + item_tmp.identify = 1; + + if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1))) + clif_additem((struct map_session_data*)sd, 0, 0, flag); + + item_tmp.nameid = 2635; + item_tmp.identify = 1; + if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1))) + clif_additem((struct map_session_data*)sd, 0, 0, flag); + + clif_displaymessage(fd, "You have rings! Give them to the lovers."); + + return 0; +} + +#ifdef DMALLOC +unsigned long dmark_; +int +atcommand_dmstart(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + dmark_ = dmalloc_mark(); + + clif_displaymessage(fd, "debug mark set"); + return 0; } +int +atcommand_dmtick(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + dmalloc_log_changed ( dmark_, 1, 0, 1 ) ; + dmark_ = dmalloc_mark(); + clif_displaymessage(fd, "malloc changes logged"); + + return 0; +} +#endif + +/*========================================== + * @grind by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_grind(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + int skillnum; + int inf; + char target[255]; + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + if(sscanf(message, "%s", target) != 1) { + clif_displaymessage(fd, "Usage: @grind <target>"); + return -1; + } + if((pl_sd=map_nick2sd(target)) == NULL) + return -1; + + for (skillnum = 1; skillnum < 500; skillnum++) { + sd->status.sp = sd->status.max_sp; + atcommand_alive(fd, sd, command, message); + + inf = skill_get_inf(skillnum); + + if ((inf == 2) || (inf == 1)) + skill_use_pos(sd, pl_sd->bl.x+5, pl_sd->bl.y+5, skillnum, 1); + else + skill_use_id(sd, pl_sd->bl.id, skillnum, 1); + } + + return 0; +} + +/*========================================== + * @grind2 by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_grind2(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i, x, y, id; + + for (i = 1000; i <2000; i++) { + x = sd->bl.x + (rand() % 10 - 5); + y = sd->bl.y + (rand() % 10 - 5); + id = mob_once_spawn(sd, "this", x, y, "--ja--", i, 1, ""); + } + + return 0; +} + +/*========================================== + * @changelook by [Celest] + *------------------------------------------ + */ +int +atcommand_changelook(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i, j = 0, k = 0; + int pos[6] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES }; + + if((i = sscanf(message, "%d %d", &j, &k)) < 1) { + clif_displaymessage(fd, "Usage: @changelook [<position>] <view id> -- [] = optional"); + clif_displaymessage(fd, "Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield"); + return -1; + } else if (i == 2) { + if (j < 1) j = 1; + else if (j > 6) j = 6; // 6 = Shoes - for beta clients only perhaps + j = pos[j - 1]; + } else if (i == 1) { // position not defined, use HEAD_TOP as default + k = j; // swap + j = LOOK_HEAD_TOP; + } + + clif_changelook(&sd->bl,j,k); + + return 0; +} + +/*========================================== + *Turns on/off AutoLoot for a specific player + *------------------------------------------ + *by Upa-Kun + */ +int +atcommand_autoloot( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + nullpo_retr(-1, sd); + if (sd->autoloot) + { + sd->autoloot = 0; + clif_displaymessage(fd, "Autoloot is now off."); + } + else + { + sd->autoloot = 1; + clif_displaymessage(fd, "Autoloot is now on."); + } + return 0; +} + + /*========================================== * It is made to rain. *------------------------------------------ @@ -7273,13 +7653,16 @@ atcommand_rain( const char* command, const char* message) { int effno = 0; - effno = 161; nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.rain) - return -1; - - map[sd->bl.m].flag.rain=1; - clif_specialeffect(&sd->bl,effno,2); + effno = 161; + if (map[sd->bl.m].flag.rain) { + map[sd->bl.m].flag.rain=0; + clif_displaymessage(fd, "The rain has stopped."); + } else { + map[sd->bl.m].flag.rain=1; + clif_specialeffect(&sd->bl,effno,2); + clif_displaymessage(fd, "It is made to rain."); + } return 0; } /*========================================== @@ -7294,11 +7677,15 @@ atcommand_snow( int effno = 0; effno = 162; nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.snow) - return -1; + if (map[sd->bl.m].flag.snow) { + map[sd->bl.m].flag.snow=0; + clif_displaymessage(fd, "Snow has stopped falling."); + } else { + map[sd->bl.m].flag.snow=1; + clif_specialeffect(&sd->bl,effno,2); + clif_displaymessage(fd, "It is made to snow."); + } - map[sd->bl.m].flag.snow=1; - clif_specialeffect(&sd->bl,effno,2); return 0; } @@ -7314,11 +7701,14 @@ atcommand_sakura( int effno = 0; effno = 163; nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.sakura) - return -1; - - map[sd->bl.m].flag.sakura=1; - clif_specialeffect(&sd->bl,effno,2); + if (map[sd->bl.m].flag.sakura) { + map[sd->bl.m].flag.sakura=0; + clif_displaymessage(fd, "Cherry tree leaves is made to fall."); + } else { + map[sd->bl.m].flag.sakura=1; + clif_specialeffect(&sd->bl,effno,2); + clif_displaymessage(fd, "Cherry tree leaves is made to fall."); + } return 0; } @@ -7334,11 +7724,14 @@ atcommand_fog( int effno = 0; effno = 233; nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.fog) - return -1; - - map[sd->bl.m].flag.fog=1; - clif_specialeffect(&sd->bl,effno,2); + if (map[sd->bl.m].flag.fog) { + map[sd->bl.m].flag.fog=0; + clif_displaymessage(fd, "The fog has gone."); + } else { + map[sd->bl.m].flag.fog=1; + clif_specialeffect(&sd->bl,effno,2); + clif_displaymessage(fd, "Fog hangs over."); + } return 0; } @@ -7355,15 +7748,211 @@ atcommand_leaves( int effno = 0; effno = 333; nullpo_retr(-1, sd); - if (effno < 0 || map[sd->bl.m].flag.leaves) + if (map[sd->bl.m].flag.leaves) { + map[sd->bl.m].flag.leaves=0; + clif_displaymessage(fd, "Leaves no longer fall."); + } else { + map[sd->bl.m].flag.leaves=1; + clif_specialeffect(&sd->bl,effno,2); + clif_displaymessage(fd, "Fallen leaves fall."); + } + + return 0; +} + +/*========================================== + * Clearing Weather Effects by Dexity + *------------------------------------------ + */ +int +atcommand_clearweather( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + //int effno = 0; + nullpo_retr(-1, sd); + map[sd->bl.m].flag.rain=0; + map[sd->bl.m].flag.snow=0; + map[sd->bl.m].flag.sakura=0; + map[sd->bl.m].flag.fog=0; + map[sd->bl.m].flag.leaves=0; + //clif_specialeffect(&sd->bl,effno,2); // not required. [celest] + return 0; +} + +/*=============================================================== + * Sound Command - plays a sound for everyone! [Codemaster] + *--------------------------------------------------------------- + */ +int +atcommand_sound( + const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char sound_file[100]; + + if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) { + clif_displaymessage(fd, "Please, enter a sound filename. (usage: @sound <filename>)"); + return -1; + } + + memset(sound_file, '\0', sizeof(sound_file)); + if(sscanf(message, "%99[^\n]", sound_file) < 1) + return -1; + + if(strstr(sound_file, ".wav") == NULL) + strcat(sound_file, ".wav"); + + clif_soundeffectall(&sd->bl, sound_file,0); + + return 0; +} + +/*========================================== + * MOB Search + *------------------------------------------ + */ +int +atcommand_mobsearch( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char mob_name[100]; + int mob_id,map_id = 0; + + nullpo_retr(-1, sd); + + if (sscanf(message, "%99[^\n]", mob_name) < 0) + return -1; + + if ((mob_id = atoi(mob_name)) == 0) + mob_id = mobdb_searchname(mob_name); + if(mob_id !=-1 && (mob_id <= 1000 || mob_id >= 2000)){ + snprintf(atcmd_output, sizeof atcmd_output, "Invalid mob id %s!",mob_name); + clif_displaymessage(fd, atcmd_output); + return 0; + } + if(mob_id == atoi(mob_name) && mob_db[mob_id].jname) + strcpy(mob_name,mob_db[mob_id].jname); // --ja-- +// strcpy(mob_name,mob_db[mob_id].name); // --en-- + + map_id = sd->bl.m; + + snprintf(atcmd_output, sizeof atcmd_output, "Mob Search... %s %s", + mob_name, sd->mapname); + clif_displaymessage(fd, atcmd_output); + + map_foreachinarea(atmobsearch_sub, map_id, 0, 0, + map[map_id].xs, map[map_id].ys, BL_MOB, mob_id, fd); + + atmobsearch_sub(&sd->bl,0); // 番号リセット + + return 0; +} +/*========================================== + * ドロップアイテムの掃除 + *------------------------------------------ + */ +int +atcommand_cleanmap( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int i=0; + map_foreachinarea(atcommand_cleanmap_sub,sd->bl.m, + sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2, + sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2, + BL_ITEM,sd,&i); + clif_displaymessage(fd, "All dropped items have been cleaned up."); + return 0; +} + +/*========================================== + * NPC/PETに話させる + *------------------------------------------ + */ +int +atcommand_npctalk( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char name[100],mes[100]; + struct npc_data *nd; + + if (sscanf(message, "%s %99[^\n]", name, mes) < 2) + return -1; + + if (!(nd = npc_name2id(name))) + return -1; + + clif_message(&nd->bl, mes); + return 0; +} +int +atcommand_pettalk( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char mes[100],temp[100]; + struct pet_data *pd; + + nullpo_retr(-1, sd); + + if(!sd->status.pet_id || !(pd=sd->pd)) return -1; - map[sd->bl.m].flag.leaves=1; - clif_specialeffect(&sd->bl,effno,2); + if (sscanf(message, "%99[^\n]", mes) < 1) + return -1; + + snprintf(temp, sizeof temp ,"%s : %s",sd->pet.name,mes); + clif_message(&pd->bl, temp); + return 0; } + /*========================================== - * + * @users + * サーバー内の人数マップを表示させる + * 手抜きのため汚くなっているのは仕様です。 + *------------------------------------------ + */ + +static struct dbt *users_db; +static int users_all; + +static int atcommand_users_sub1(struct map_session_data* sd,va_list va) { + int users = (int)strdb_search(users_db,sd->mapname) + 1; + users_all++; + strdb_insert(users_db,sd->mapname,(void *)users); + return 0; +} + +static int atcommand_users_sub2(void* key,void* val,va_list va) { + char buf[256]; + struct map_session_data* sd = va_arg(va,struct map_session_data*); + sprintf(buf,"%s : %d (%d%%)",(char *)key,(int)val,(int)val * 100 / users_all); + clif_displaymessage(sd->fd,buf); + return 0; +} + +int +atcommand_users( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char buf[256]; + users_all = 0; + users_db = strdb_init(24); + clif_foreachclient(atcommand_users_sub1); + strdb_foreach(users_db,atcommand_users_sub2,sd); + sprintf(buf,"all : %d",users_all); + clif_displaymessage(fd,buf); + strdb_final(users_db,NULL); + return 0; +} + +/*========================================== + * *------------------------------------------ */ int @@ -7378,14 +7967,14 @@ atcommand_summon( int id = 0; struct mob_data *md; unsigned int tick=gettick(); - + nullpo_retr(-1, sd); if (!message || !*message) return -1; if (sscanf(message, "%99s", name) < 1) return -1; - + if ((mob_id = atoi(name)) == 0) mob_id = mobdb_searchname(name); if(mob_id == 0) @@ -7398,7 +7987,7 @@ atcommand_summon( if((md=(struct mob_data *)map_id2bl(id))){ md->master_id=sd->bl.id; md->state.special_mob_ai=1; - md->mode=mob_db[md->class].mode|0x04; + md->mode=mob_db[md->class_].mode|0x04; md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); clif_misceffect2(&md->bl,344); } @@ -7424,9 +8013,10 @@ atcommand_adjcmdlvl( { int i, newlev; char cmd[100]; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) { - clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>."); + clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <command>."); return -1; } @@ -7458,13 +8048,14 @@ atcommand_adjgmlvl( int newlev; char user[100]; struct map_session_data *pl_sd; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %[^\r\n]", &newlev, user) != 2) { - clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>."); + clif_displaymessage(fd, "Usage: @adjgmlvl <lvl> <user>."); return -1; } - if((pl_sd=map_nick2sd((char *) user)) == NULL) + if((pl_sd=map_nick2sd((char *) user)) == NULL) return -1; pc_set_gm_level(pl_sd->status.account_id, newlev); @@ -7478,7 +8069,7 @@ atcommand_adjgmlvl( * * Open a trade window with a remote player * - * If I have to jump to a remote player one more time, I am + * If I have to jump to a remote player one more time, I am * gonna scream! *------------------------------------------ */ @@ -7488,6 +8079,7 @@ atcommand_trade( const char* command, const char* message) { struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; @@ -7509,13 +8101,14 @@ atcommand_setbattleflag( const char* command, const char* message) { char flag[128], value[128]; + nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%s %s", flag, value) != 2) { - clif_displaymessage(fd, "usage: @setbattleflag <flag> <value>."); + clif_displaymessage(fd, "Usage: @setbattleflag <flag> <value>."); return -1; } - if (battle_set_value(flag, value) == 0) + if (battle_set_value(flag, value) == 0) clif_displaymessage(fd, "unknown battle_config flag"); else clif_displaymessage(fd, "battle_config set as requested"); @@ -7533,13 +8126,14 @@ int atcommand_unmute( const char* command, const char* message) { struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); if (!message || !*message) return -1; if((pl_sd=map_nick2sd((char *) message)) != NULL) { if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) { pl_sd->status.manner = 0; // have to set to 0 first [celest] - skill_status_change_end(&pl_sd->bl,SC_NOCHAT,-1); + status_change_end(&pl_sd->bl,SC_NOCHAT,-1); clif_displaymessage(sd->fd,"Player unmuted"); } else @@ -7558,9 +8152,9 @@ atcommand_uptime( const int fd, struct map_session_data* sd, const char* command, const char* message) { - char output[200]; long seconds = 0, day = 24*60*60, hour = 60*60, minute = 60, days = 0, hours = 0, minutes = 0; + nullpo_retr(-1, sd); seconds = (gettick()-ticks)/CLOCKS_PER_SEC; days = seconds/day; @@ -7569,9 +8163,11 @@ atcommand_uptime( seconds -= (seconds/hour>0)?(seconds/hour)*hour:0; minutes = seconds/minute; seconds -= (seconds/minute>0)?(seconds/minute)*minute:0; - - snprintf(output, sizeof(output), msg_table[245], days, hours, minutes, seconds); - clif_displaymessage(fd,output); + + snprintf(atcmd_output, sizeof(atcmd_output), msg_table[245], days, hours, minutes, seconds); + + clif_displaymessage(fd,atcmd_output); + return 0; } @@ -7586,7 +8182,8 @@ atcommand_changesex( const int fd, struct map_session_data* sd, const char* command, const char* message) { - chrif_changesex(sd->status.account_id, ((sd->status.sex+1)%2)); + nullpo_retr(-1, sd); + chrif_char_ask_name(sd->status.account_id,sd->status.name, 5,0,0,0,0,0,0); return 0; } @@ -7599,18 +8196,18 @@ int atcommand_mute( const char* command, const char* message) { struct map_session_data *pl_sd = NULL; - char character[100]; int manner; + nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, character) < 1) { - clif_displaymessage(fd, "usage: @mute <time> <character name>."); + if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, atcmd_player_name) < 1) { + clif_displaymessage(fd, "Usage: @mute <time> <character name>."); return -1; } - if ((pl_sd = map_nick2sd(character)) != NULL) { + if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { pl_sd->status.manner -= manner; if(pl_sd->status.manner < 0) - skill_status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0); + status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0); } else { clif_displaymessage(fd, msg_table[3]); // Character not found. @@ -7628,9 +8225,9 @@ int atcommand_refresh( const int fd, struct map_session_data* sd, const char* command, const char* message) { - nullpo_retr(-1, sd); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + //pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + clif_refresh(sd); return 0; } @@ -7647,7 +8244,7 @@ atcommand_petid(const int fd, struct map_session_data* sd, char temp0[100]; char temp1[100]; int cnt = 0, i = 0; - + nullpo_retr(-1, sd); if (!message || !*message) @@ -7663,7 +8260,7 @@ atcommand_petid(const int fd, struct map_session_data* sd, strcpy(temp0,pet_db[i].jname); strcpy(temp0, estr_lower(temp1)); if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) { - snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class, + snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class_, pet_db[i].jname); if (cnt >= 100) { // Only if there are custom pets clif_displaymessage(fd, "Be more specific, can't send more than" @@ -7690,15 +8287,17 @@ atcommand_identify( const int fd, struct map_session_data* sd, const char* command, const char* message) { - nullpo_retr(-1, sd); int i,num; + + nullpo_retr(-1, sd); + for(i=num=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){ num++; } } if (num > 0) { - clif_item_identify_list(sd); + clif_item_identify_list(sd); } else { clif_displaymessage(fd,"There are no items to appraise."); } @@ -7706,7 +8305,7 @@ atcommand_identify( } /*========================================== - * @gmotd (Global MOTD) + * @gmotd (Global MOTD) * by davidsiaw :P *------------------------------------------ */ @@ -7717,6 +8316,7 @@ atcommand_gmotd( { char buf[256]; FILE *fp; + nullpo_retr(-1, sd); if( (fp = fopen(motd_txt, "r"))!=NULL){ while (fgets(buf, 250, fp) != NULL){ int i; @@ -7744,10 +8344,632 @@ int atcommand_misceffect( if (sscanf(message, "%d", &effect) < 1) return -1; clif_misceffect(&sd->bl,effect); - + return 0; } +int charid2sessionid(int charid) +{ + int i; + int session_id=0; + struct map_session_data *pl_sd = NULL; + + for(i=0;i<fd_max;i++){ + if(session[i] && (pl_sd= (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth){ + if (pl_sd->status.char_id==charid) { session_id = i; break; } + } + } + + return session_id; +} + +int accountid2sessionid(int accountid) +{ + int i; + int session_id=0; + struct map_session_data *pl_sd = NULL; + + for(i=0;i<fd_max;i++){ + if(session[i] && (pl_sd= (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth){ + if (pl_sd->status.account_id==accountid) { session_id = i; break; } + } + } + + return session_id; +} + + +/*========================================== + * Jump to a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ + +int atcommand_jumptoid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int cid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + + if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player CID (usage: @jumptoid/@warptoid/@gotoid <char id>)."); + return -1; + } + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[247]); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[248]); + return -1; + } + pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + sprintf(atcmd_output, msg_table[4], pl_sd->status.name); // Jump to %s + clif_displaymessage(fd, atcmd_output); + } else { + clif_displaymessage(fd, msg_table[154]); // Character not found. + return -1; + } + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + + return 0; +} + +/*========================================== + * Jump to a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ + +int atcommand_jumptoid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int aid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + + if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player AID (usage: @jumptoid/@warptoid/@gotoid <account id>)."); + return -1; + } + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[247]); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[248]); + return -1; + } + pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + sprintf(atcmd_output, msg_table[4], pl_sd->status.name); // Jump to %s + clif_displaymessage(fd, atcmd_output); + } else { + clif_displaymessage(fd, msg_table[154]); // Character not found. + return -1; + } + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + + return 0; +} + +/*========================================== + * Recall a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_recallid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int cid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + + if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player CID (usage: @recallid <char id>)."); + return -1; + } + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[247]); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[248]); + return -1; + } + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + sprintf(atcmd_output, msg_table[46], pl_sd->status.name); // Jump to %s + clif_displaymessage(fd, atcmd_output); + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[154]); // Character not found. + return -1; + } + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + + return 0; +} + +/*========================================== + * Recall a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_recallid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int aid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + memset(atcmd_output, '\0', sizeof(atcmd_output)); + + if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player AID (usage: @recallid2 <account id>)."); + return -1; + } + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[247]); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, msg_table[248]); + return -1; + } + pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + sprintf(atcmd_output, msg_table[46], pl_sd->status.name); // Jump to %s + clif_displaymessage(fd, atcmd_output); + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[154]); // Character not found. + return -1; + } + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + + return 0; +} + +/*========================================== + * Kick a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_kickid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int cid=0; + int session_id=0; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player CID (usage: @kickid <char id>)."); + return -1; + } + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level + clif_GM_kick(sd, pl_sd, 1); + else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + + return 0; +} + +/*========================================== + * Kick a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_kickid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + int aid=0; + int session_id=0; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player AID (usage: @kickid2 <account id>)."); + return -1; + } + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level + clif_GM_kick(sd, pl_sd, 1); + else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + + return 0; +} + +/*========================================== + * Revive a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_reviveid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int cid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player CID (usage: @reviveid <char id>)."); + return -1; + } + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + pl_sd->status.hp = pl_sd->status.max_hp; + pc_setstand(pl_sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + clif_updatestatus(pl_sd, SP_HP); + clif_updatestatus(pl_sd, SP_SP); + clif_resurrection(&pl_sd->bl, 1); + clif_displaymessage(fd, msg_table[51]); // Character revived. + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + + + return 0; +} + +/*========================================== + * Revive a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_reviveid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int aid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player AID (usage: @reviveid2 <account id>)."); + return -1; + } + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + pl_sd->status.hp = pl_sd->status.max_hp; + pc_setstand(pl_sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + clif_updatestatus(pl_sd, SP_HP); + clif_updatestatus(pl_sd, SP_SP); + clif_resurrection(&pl_sd->bl, 1); + clif_displaymessage(fd, msg_table[51]); // Character revived. + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + + + return 0; +} + +/*========================================== + * Kill a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_killid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int cid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player CID (usage: @killid <char id>)."); + return -1; + } + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level + pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage(fd, msg_table[14]); // Character killed. + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + + return 0; +} + +/*========================================== + * Kill a player by PID number + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int atcommand_killid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + int aid=0; + int session_id=0; + struct map_session_data *pl_sd; + + memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); + + if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", atcmd_player_name) < 1) { + clif_displaymessage(fd, "Please, enter a player AID (usage: @killid2 <account id>)."); + return -1; + } + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if ((pl_sd = (struct map_session_data *) session[session_id]->session_data) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level + pc_damage(NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage(fd, msg_table[14]); // Character killed. + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + + return 0; +} + +/*========================================== + * Make a player killable, by PID + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int +atcommand_charkillableid( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + int cid=0; + int session_id=0; + + if (!message || (cid = atoi(message)) == 0 || !*message) + return -1; + + cid=atoi(message); + + if ((session_id=charid2sessionid(cid))!=0) + { + if((pl_sd= (struct map_session_data *) session[session_id]->session_data) == NULL) + return -1; + + pl_sd->special_state.killable = !pl_sd->special_state.killable; + + if(pl_sd->special_state.killable) + clif_displaymessage(fd, "The player is now killable"); + else + clif_displaymessage(fd, "The player is no longer killable"); + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, cid = %d\n",session_id,cid); + return 0; +} + + +/*========================================== + * Make a player killable, by PID + * Original by Dino9021 + * Added in by nsstrunks + *------------------------------------------ + */ +int +atcommand_charkillableid2( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + int aid=0; + int session_id=0; + + if (!message || (aid = atoi(message)) == 0 || !*message) + return -1; + + aid=atoi(message); + + if ((session_id=accountid2sessionid(aid))!=0) + { + if((pl_sd= (struct map_session_data *) session[session_id]->session_data) == NULL) + return -1; + + pl_sd->special_state.killable = !pl_sd->special_state.killable; + + if(pl_sd->special_state.killable) + clif_displaymessage(fd, "The player is now killable"); + else + clif_displaymessage(fd, "The player is no longer killable"); + } + else + { + clif_displaymessage(fd,msg_table[3]); + } + //printf("Session_id = %d, aid = %d\n",session_id,aid); + return 0; +} + #ifndef TXT_ONLY /* Begin SQL-Only commands */ /*========================================== @@ -7767,7 +8989,7 @@ int atcommand_listmail( mail_check(sd,3); else if(strlen(command)==9) mail_check(sd,2); - else + else mail_check(sd,1); return 0; } @@ -7818,7 +9040,7 @@ int atcommand_sendmail( if(strlen(command)==17) mail_send(sd,name,text,1); - else + else mail_send(sd,name,text,0); return 0; @@ -7837,8 +9059,171 @@ int atcommand_refreshonline( nullpo_retr(-1, sd); char_online_check(); - + return 0; } #endif /* end sql only */ + +/*========================================== + * Show Monster DB Info v 1.0 + * originally by [Lupus] eAthena + *------------------------------------------ + */ +int atcommand_mobinfo( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + unsigned char msize[3][7] = {"Small", "Medium", "Large"}; + unsigned char mrace[12][11] = {"Formless", "Undead", "Beast", "Plant", "Insect", "Fish", "Demon", "Demi-Human", "Angel", "Dragon", "Boss", "Non-Boss"}; + unsigned char melement[11][8] = {"None", "Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Dark", "Ghost", "Undead"}; + char atcmd_output2[200]; + struct item_data *item_data; + struct mob_db *mob; + int mob_id; + int i, j; + + memset(atcmd_output, '\0', sizeof(atcmd_output)); + memset(atcmd_output2, '\0', sizeof(atcmd_output2)); + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @mobinfo <monster_name_or_monster_ID>)."); + return -1; + } + + // If monster identifier/name argument is a name + if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = mobdb_checkid(atoi(message)); + + if (mob_id == 0) { + clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name. + return -1; + } + + mob = &mob_db[mob_id]; + + // stats + if (mob->mexp) + sprintf(atcmd_output, "Monster (MVP): '%s'/'%s' (%d)", mob->name, mob->jname, mob_id); + else + sprintf(atcmd_output, "Monster: '%s'/'%s' (%d)", mob->name, mob->jname, mob_id); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, " Level:%d HP:%d SP:%d Base EXP:%d Job EXP:%d", mob->lv, mob->max_hp, mob->max_sp, mob->base_exp, mob->job_exp); + clif_displaymessage(fd, atcmd_output); + sprintf(atcmd_output, " DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d", mob->def, mob->mdef, mob->str, mob->agi, mob->vit, mob->int_, mob->dex, mob->luk); + clif_displaymessage(fd, atcmd_output); + if (mob->element < 20) { + //Element - None, Level 0 + i = 0; + j = 0; + } else { + i = mob->element % 20 + 1; + j = mob->element / 20; + } + sprintf(atcmd_output, " ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)", mob->atk1, mob->atk2, mob->range, mob->range2 , mob->range3, msize[mob->size], mrace[mob->race], melement[i], j); + clif_displaymessage(fd, atcmd_output); + // drops + clif_displaymessage(fd, " Drops:"); + strcpy(atcmd_output, " "); + j = 0; + for (i = 0; i < 10; i++) { + if (mob->dropitem[i].nameid <= 0 || (item_data = itemdb_search(mob->dropitem[i].nameid)) == NULL) + continue; + if (mob->dropitem[i].p > 0) { + sprintf(atcmd_output2, " - %s %02.02f%%", item_data->name, (float)mob->dropitem[i].p / 100); + strcat(atcmd_output, atcmd_output2); + if (++j % 3 == 0) { + clif_displaymessage(fd, atcmd_output); + strcpy(atcmd_output, " "); + } + } + } + if (j == 0) + clif_displaymessage(fd, "This monster has no drop."); + else if (j % 3 != 0) + clif_displaymessage(fd, atcmd_output); + // mvp + if (mob->mexp) { + sprintf(atcmd_output, " MVP Bonus EXP:%d %02.02f%%", mob->mexp, (float)mob->mexpper / 100); + clif_displaymessage(fd, atcmd_output); + strcpy(atcmd_output, " MVP Items:"); + j = 0; + for (i = 0; i < 3; i++) { + if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb_search(mob->mvpitem[i].nameid)) == NULL) + continue; + if (mob->mvpitem[i].p > 0) { + j++; + if (j == 1) + sprintf(atcmd_output2, " %s %02.02f%%", item_data->name, (float)mob->mvpitem[i].p / 100); + else + sprintf(atcmd_output2, " - %s %02.02f%%", item_data->name, (float)mob->mvpitem[i].p / 100); + strcat(atcmd_output, atcmd_output2); + } + } + if (j == 0) + clif_displaymessage(fd, "This monster has no MVP drop."); + else + clif_displaymessage(fd, atcmd_output); + } + + return 0; +} + +/*========================================== + * @adopt by [Veider] + * + * adopt a novice + *------------------------------------------ + */ +int +atcommand_adopt(const int fd, struct map_session_data* sd, +const char* command, const char* message) +{ + struct map_session_data *pl_sd1 = NULL; + struct map_session_data *pl_sd2 = NULL; + struct map_session_data *pl_sd3 = NULL; + char player1[255], player2[255], player3[255]; + + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + + if (sscanf(message, "%[^,],%[^,],%[^\r\n]", player1, player2, player3) != 3) { + clif_displaymessage(fd, "usage: @adopt <player1> <player2> <player3>."); + return -1; + } + + printf("Adopting: --%s--%s--%s--\n",player1,player2,player3); + + if((pl_sd1=map_nick2sd((char *) player1)) == NULL) { + sprintf(player2, "Cannot find player %s online", player1); + clif_displaymessage(fd, player2); + return -1; + } + + if((pl_sd2=map_nick2sd((char *) player2)) == NULL) { + sprintf(player1, "Cannot find player %s online", player2); + clif_displaymessage(fd, player1); + return -1; + } + + if((pl_sd3=map_nick2sd((char *) player3)) == NULL) { + sprintf(player1, "Cannot find player %s online", player3); + clif_displaymessage(fd, player1); + return -1; + } + + if((pl_sd1->status.base_level < 70) || (pl_sd2->status.base_level < 70)){ + clif_displaymessage(fd, "They are too young to be parents!"); + return -1; + } + + if (pc_adoption(pl_sd1, pl_sd2, pl_sd3) == 0) { + clif_displaymessage(fd, "They are family.. wish them luck"); + return 0; + } + else + return -1; +} + diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 3d84cd5b9..1160dccb7 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -112,20 +112,20 @@ enum AtCommandType { AtCommand_CharSkReset, AtCommand_CharStReset, //by chbrules - AtCommand_CharModel, + AtCommand_CharModel, AtCommand_CharSKPoint, - AtCommand_CharSTPoint, - AtCommand_CharZeny, + AtCommand_CharSTPoint, +// AtCommand_CharZeny, //now #zeny AtCommand_RecallAll, AtCommand_ReloadItemDB, AtCommand_ReloadMobDB, AtCommand_ReloadSkillDB, -#ifndef TXT_ONLY - AtCommand_Rehash, -#else /* TXT_ONLY */ AtCommand_ReloadScript, -#endif /* TXT_ONLY */ AtCommand_ReloadGMDB, + AtCommand_ReloadAtcommand, + AtCommand_ReloadBattleConf, + AtCommand_ReloadStatusDB, + AtCommand_ReloadPcDB, AtCommand_MapInfo, AtCommand_Dye, AtCommand_Hstyle, @@ -143,8 +143,9 @@ enum AtCommandType { AtCommand_RepairAll, // [Valaris] AtCommand_GuildRecall, // by Yor AtCommand_PartyRecall, // by Yor -// AtCommand_Nuke, // [Valaris] + AtCommand_Nuke, // [Valaris] AtCommand_Enablenpc, + AtCommand_Hidenpc, AtCommand_Disablenpc, AtCommand_ServerTime, // by Yor AtCommand_CharDelItem, // by Yor @@ -157,8 +158,8 @@ enum AtCommandType { AtCommand_EMail, // by Yor AtCommand_Hatch, AtCommand_Effect, // by Apple - AtCommand_Char_Item_List, // by Yor - AtCommand_Char_Storage_List, // by Yor +// AtCommand_Char_Item_List, // by Yor, now #itemlist +// AtCommand_Char_Storage_List, // by Yor, now #storagelist AtCommand_Char_Cart_List, // by Yor AtCommand_AddWarp, // by MouseJstr AtCommand_Follow, // by MouseJstr @@ -168,10 +169,7 @@ enum AtCommandType { AtCommand_NpcMove, // by MouseJstr AtCommand_Killable, // by MouseJstr AtCommand_CharKillable, // by MouseJstr - AtCommand_Chareffect, // by MouseJstr - AtCommand_Chardye, // by MouseJstr - AtCommand_Charhairstyle, // by MouseJstr - AtCommand_Charhaircolor, // by MouseJstr +// AtCommand_Chareffect, // by MouseJstr, now #effect AtCommand_Dropall, // by MouseJstr AtCommand_Chardropall, // by MouseJstr AtCommand_Storeall, // by MouseJstr @@ -190,6 +188,7 @@ enum AtCommandType { AtCommand_Send, AtCommand_SetBattleFlag, AtCommand_UnMute, + AtCommand_Clearweather, // by Dexity AtCommand_UpTime, // by MC Cameri AtCommand_ChangeSex, // by MC Cameri AtCommand_Mute, // [celest] @@ -200,9 +199,14 @@ enum AtCommandType { AtCommand_Identify, // by MC Cameri AtCommand_Gmotd, // Added by MC Cameri, created by davidsiaw AtCommand_MiscEffect, // by MC Cameri + AtCommand_MobSearch, + AtCommand_CleanMap, + AtCommand_NpcTalk, + AtCommand_PetTalk, + AtCommand_Users, // SQL-only commands start -#ifndef TXT_ONLY +#ifndef TXT_ONLY AtCommand_CheckMail, // [Valaris] AtCommand_ListMail, // [Valaris] AtCommand_ListNewMail, // [Valaris] @@ -210,12 +214,40 @@ enum AtCommandType { AtCommand_SendMail, // [Valaris] AtCommand_DeleteMail, // [Valaris] AtCommand_SendPriorityMail, // [Valaris] - AtCommand_Sound, // [Valaris] +// AtCommand_Sound, // [Valaris] AtCommand_RefreshOnline, // [Valaris] // SQL-only commands end #endif AtCommand_SkillTree, // by MouseJstr - + AtCommand_Marry, // by MouseJstr + AtCommand_Divorce, // by MouseJstr + AtCommand_Rings, // by MouseJstr + AtCommand_Grind, // by MouseJstr + AtCommand_Grind2, // by MouseJstr + + AtCommand_DMStart, // by MouseJstr + AtCommand_DMTick, // by MouseJstr + + AtCommand_JumpToId, // by Dino9021 + AtCommand_JumpToId2, // by Dino9021 + AtCommand_RecallId, // by Dino9021 + AtCommand_RecallId2, // by Dino9021 + AtCommand_KickId, // by Dino9021 + AtCommand_KickId2, // by Dino9021 + AtCommand_ReviveId, // by Dino9021 + AtCommand_ReviveId2, // by Dino9021 + AtCommand_KillId, // by Dino9021 + AtCommand_KillId2, // by Dino9021 + AtCommand_CharKillableId, // by Dino9021 + AtCommand_CharKillableId2, // by Dino9021 + AtCommand_Sound, + AtCommand_UndisguiseAll, + AtCommand_DisguiseAll, + AtCommand_ChangeLook, + AtCommand_AutoLoot, //by Upa-Kun + AtCommand_MobInfo, //by Lupus + AtCommand_Adopt, // by Veider + // end AtCommand_Unknown, AtCommand_MAX @@ -235,6 +267,7 @@ AtCommandType is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl); AtCommandType atcommand( + struct map_session_data *sd, const int level, const char* message, AtCommandInfo* info); int get_atcommand_level(const AtCommandType type); @@ -248,11 +281,12 @@ int atcommand_recall(const int fd, struct map_session_data* sd, const char* comm int atcommand_config_read(const char *cfgName); int msg_config_read(const char *cfgName); +void do_final_msg(); char *estr_lower(char *str); -char * job_name(int class); -int e_mail_check(unsigned char *email); +char * job_name(int class_); +int e_mail_check(char *email); #endif diff --git a/src/map/battle.c b/src/map/battle.c index 00ca5a9e0..077e5fc9b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -12,6 +12,7 @@ #include "map.h" #include "pc.h" +#include "status.h" #include "skill.h" #include "mob.h" #include "itemdb.h" @@ -55,1259 +56,21 @@ int battle_counttargeted(struct block_list *bl,struct block_list *src,int target return mob_counttargeted((struct mob_data *)bl,src,target_lv); return 0; } -/*========================================== - * 対象のClassを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_class(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.class; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->class; - else - return 0; -} -/*========================================== - * 対象の方向を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dir(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->dir; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->dir; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->dir; - else - return 0; -} -/*========================================== - * 対象のレベルを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_lv(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->level; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.base_level; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->msd->pet.level; - else - return 0; -} -/*========================================== - * 対象の射程を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_range(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].range; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->attackrange; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].range; - else - return 0; -} -/*========================================== - * 対象のHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->hp; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.hp; - else - return 1; -} -/*========================================== - * 対象のMHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_max_hp(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->status.max_hp; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int max_hp=1; - if(bl->type==BL_MOB && ((struct mob_data*)bl)) { - max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; - if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl); - if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - else if(bl->type==BL_PET && ((struct pet_data*)bl)) { - max_hp = mob_db[((struct pet_data*)bl)->class].max_hp; - if(mob_db[((struct pet_data*)bl)->class].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; - } - else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; - } - } - if(sc_data) { - if(sc_data[SC_APPLEIDUN].timer!=-1) - max_hp += ((5+sc_data[SC_APPLEIDUN].val1*2+((sc_data[SC_APPLEIDUN].val2+1)>>1) - +sc_data[SC_APPLEIDUN].val3/10) * max_hp)/100; - } - if(max_hp < 1) max_hp = 1; - return max_hp; - } - return 1; -} -/*========================================== - * 対象のStrを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_str(struct block_list *bl) -{ - int str=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && ((struct mob_data *)bl)) { - str = mob_db[((struct mob_data *)bl)->class].str; - if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && ((struct map_session_data *)bl)) - return ((struct map_session_data *)bl)->paramc[0]; - else if(bl->type==BL_PET && ((struct pet_data *)bl)) - str = mob_db[((struct pet_data *)bl)->class].str; - - if(sc_data) { - if(sc_data[SC_LOUD].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - str += 4; - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) str >>= 1; // 悪 魔/不死 - else str += sc_data[SC_BLESSING].val1; // その他 - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - str += 5; - } - if(str < 0) str = 0; - return str; -} -/*========================================== - * 対象のAgiを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ - -int battle_get_agi(struct block_list *bl) -{ - int agi=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - agi=mob_db[((struct mob_data *)bl)->class].agi; - if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] - agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - agi=((struct map_session_data *)bl)->paramc[1]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - agi=mob_db[((struct pet_data *)bl)->class].agi; - - if(sc_data) { - if( sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && - bl->type != BL_PC) // 速度増加(PCはpc.cで) - agi += 2+sc_data[SC_INCREASEAGI].val1; - - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - agi += agi*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if(sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少 - agi -= 2+sc_data[SC_DECREASEAGI].val1; - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // クァグマイア - //agi >>= 1; - int agib = agi*(sc_data[SC_QUAGMIRE].val1*10)/100; - agi -= agib > 50 ? 50 : agib; - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - agi += 5; - } - if(agi < 0) agi = 0; - return agi; -} -/*========================================== - * 対象のVitを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_vit(struct block_list *bl) -{ - int vit=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - vit=mob_db[((struct mob_data *)bl)->class].vit; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - vit=((struct map_session_data *)bl)->paramc[2]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - vit=mob_db[((struct pet_data *)bl)->class].vit; - if(sc_data) { - if(sc_data[SC_STRIPARMOR].timer != -1 && bl->type!=BL_PC) - vit = vit*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - vit += 5; - } - - if(vit < 0) vit = 0; - return vit; -} -/*========================================== - * 対象のIntを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_int(struct block_list *bl) -{ - int int_=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl){ - int_=mob_db[((struct mob_data *)bl)->class].int_; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - int_=((struct map_session_data *)bl)->paramc[3]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - int_=mob_db[((struct pet_data *)bl)->class].int_; - - if(sc_data) { - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) int_ >>= 1; // 悪 魔/不死 - else int_ += sc_data[SC_BLESSING].val1; // その他 - } - if( sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC) - int_ = int_*60/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - int_ += 5; - } - if(int_ < 0) int_ = 0; - return int_; -} -/*========================================== - * 対象のDexを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dex(struct block_list *bl) -{ - int dex=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - dex=mob_db[((struct mob_data *)bl)->class].dex; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - dex=((struct map_session_data *)bl)->paramc[4]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - dex=mob_db[((struct pet_data *)bl)->class].dex; - - if(sc_data) { - if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100; - - if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング - int race=battle_get_race(bl); - if(battle_check_undead(race,battle_get_elem_type(bl)) || race==6 ) dex >>= 1; // 悪 魔/不死 - else dex += sc_data[SC_BLESSING].val1; // その他 - } - - if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // クァグマイア - // dex >>= 1; - int dexb = dex*(sc_data[SC_QUAGMIRE].val1*10)/100; - dex -= dexb > 50 ? 50 : dexb; - } - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - dex += 5; - } - if(dex < 0) dex = 0; - return dex; -} -/*========================================== - * 対象のLukを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_luk(struct block_list *bl) -{ - int luk=0; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) { - luk=mob_db[((struct mob_data *)bl)->class].luk; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - luk=((struct map_session_data *)bl)->paramc[5]; - else if(bl->type==BL_PET && (struct pet_data *)bl) - luk=mob_db[((struct pet_data *)bl)->class].luk; - - if(sc_data) { - if(sc_data[SC_GLORIA].timer!=-1 && bl->type != BL_PC) // グロリア(PCはpc.cで) - luk += 30; - if(sc_data[SC_CURSE].timer!=-1 ) // 呪い - luk=0; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - luk += 5; - } - if(luk < 0) luk = 0; - return luk; -} - -/*========================================== - * 対象のFleeを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee(struct block_list *bl) -{ - int flee=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - flee=((struct map_session_data *)bl)->flee; - else - flee=battle_get_agi(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3>>16))/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) - flee -= flee*25/100; - if(sc_data[SC_WINDWALK].timer!=-1 && bl->type != BL_PC) // ウィンドウォーク - flee += flee*(sc_data[SC_WINDWALK].val2)/100; - if(sc_data[SC_SPIDERWEB].timer!=-1 && bl->type != BL_PC) //スパイダーウェブ - flee -= flee*50/100; - } - if(flee < 1) flee = 1; - return flee; -} -/*========================================== - * 対象のHitを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_hit(struct block_list *bl) -{ - int hit=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - hit=((struct map_session_data *)bl)->hit; - else - hit=battle_get_dex(bl) + battle_get_lv(bl); - - if(sc_data) { - if(sc_data[SC_HUMMING].timer!=-1 && bl->type != BL_PC) // - hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2 - +sc_data[SC_HUMMING].val3)/100; - if(sc_data[SC_BLIND].timer!=-1 && bl->type != BL_PC) // 呪い - hit -= hit*25/100; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) // トゥルーサイト - hit += 3*(sc_data[SC_TRUESIGHT].val1); - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100; - } - if(hit < 1) hit = 1; - return hit; -} -/*========================================== - * 対象の完全回避を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee2(struct block_list *bl) -{ - int flee2=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - flee2 = battle_get_luk(bl) + 10; - flee2 += ((struct map_session_data *)bl)->flee2 - (((struct map_session_data *)bl)->paramc[5] + 10); - } - else - flee2=battle_get_luk(bl)+1; - - if(sc_data) { - if(sc_data[SC_WHISTLE].timer!=-1 && bl->type != BL_PC) - flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 - +(sc_data[SC_WHISTLE].val3&0xffff))*10; - } - if(flee2 < 1) flee2 = 1; - return flee2; -} -/*========================================== - * 対象のクリティカルを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_critical(struct block_list *bl) -{ - int critical=1; - struct status_change *sc_data; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - critical = battle_get_luk(bl)*3 + 10; - critical += ((struct map_session_data *)bl)->critical - ((((struct map_session_data *)bl)->paramc[5]*3) + 10); - } - else - critical=battle_get_luk(bl)*3 + 1; - - if(sc_data) { - if(sc_data[SC_FORTUNE].timer!=-1 && bl->type != BL_PC) - critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2 - +sc_data[SC_FORTUNE].val3)*10; - if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1 && bl->type != BL_PC) - critical += sc_data[SC_EXPLOSIONSPIRITS].val2; - if(sc_data[SC_TRUESIGHT].timer!=-1 && bl->type != BL_PC) //トゥルーサイト - critical += critical*sc_data[SC_TRUESIGHT].val1/100; - } - if(critical < 1) critical = 1; - return critical; -} -/*========================================== - * base_atkの取得 - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_baseatk(struct block_list *bl) -{ - struct status_change *sc_data; - int batk=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - batk = ((struct map_session_data *)bl)->base_atk; //設定されているbase_atk - else { //それ以外なら - int str,dstr; - str = battle_get_str(bl); //STR - dstr = str/10; - batk = dstr*dstr + str; //base_atkを計算する - } - if(sc_data) { //状態異常あり - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) //PCでプロボック(SM_PROVOKE)状態 - batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk増加 - if(sc_data[SC_CURSE].timer!=-1 ) //呪われていたら - batk -= batk*25/100; //base_atkが25%減少 - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100; - if(sc_data[SC_EDP].timer != -1) // [Celest] - batk += batk*(50+50*sc_data[SC_EDP].val1)/100; - } - if(batk < 1) batk = 1; //base_atkは最低でも1 - return batk; -} -/*========================================== - * 対象のAtkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk(struct block_list *bl) -{ - struct status_change *sc_data; - int atk=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - atk = ((struct map_session_data*)bl)->watk; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - atk = mob_db[((struct mob_data*)bl)->class].atk1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk = mob_db[((struct pet_data*)bl)->class].atk1; - - if(sc_data) { - if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100; - if(sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - if(sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) //コンセントレーション - atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk < 0) atk = 0; - return atk; -} -/*========================================== - * 対象の左手Atkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - int atk=((struct map_session_data*)bl)->watk_; - - if(((struct map_session_data *)bl)->sc_data[SC_CURSE].timer!=-1 ) - atk -= atk*25/100; - return atk; - } - else - return 0; -} -/*========================================== - * 対象のAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk2; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int atk2=0; - if(bl->type==BL_MOB && (struct mob_data *)bl) - atk2 = mob_db[((struct mob_data*)bl)->class].atk2; - else if(bl->type==BL_PET && (struct pet_data *)bl) - atk2 = mob_db[((struct pet_data*)bl)->class].atk2; - if(sc_data) { - if( sc_data[SC_IMPOSITIO].timer!=-1) - atk2 += sc_data[SC_IMPOSITIO].val1*5; - if( sc_data[SC_PROVOKE].timer!=-1 ) - atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100; - if( sc_data[SC_CURSE].timer!=-1 ) - atk2 -= atk2*25/100; - if(sc_data[SC_DRUMBATTLE].timer!=-1) - atk2 += sc_data[SC_DRUMBATTLE].val2; - if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 ) - atk2 += sc_data[SC_NIBELUNGEN].val2; - if(sc_data[SC_STRIPWEAPON].timer!=-1) - atk2 = atk2*90/100; - if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション - atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(atk2 < 0) atk2 = 0; - return atk2; - } - return 0; -} -/*========================================== - * 対象の左手Atk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->watk_2; - else - return 0; -} -/*========================================== - * 対象のMAtk1を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk1(struct block_list *bl) -{ - struct status_change *sc_data; - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk1; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/5)*(int_/5); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のMAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk2(struct block_list *bl) -{ - struct status_change *sc_data=battle_get_sc_data(bl); - nullpo_retr(0, bl); - if(bl->type==BL_MOB){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->matk2; - else if(bl->type==BL_PET){ - int matk,int_=battle_get_int(bl); - matk = int_+(int_/7)*(int_/7); - if(sc_data) - if(sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; - return matk; - } - else - return 0; -} -/*========================================== - * 対象のDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_def(struct block_list *bl) -{ - struct status_change *sc_data; - int def=0,skilltimer=-1,skillid=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl){ - def = ((struct map_session_data *)bl)->def; - skilltimer = ((struct map_session_data *)bl)->skilltimer; - skillid = ((struct map_session_data *)bl)->skillid; - } - else if(bl->type==BL_MOB && (struct mob_data *)bl) { - def = mob_db[((struct mob_data *)bl)->class].def; - skilltimer = ((struct mob_data *)bl)->skilltimer; - skillid = ((struct mob_data *)bl)->skillid; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - def = mob_db[((struct pet_data *)bl)->class].def; - - if(def < 1000000) { - if(sc_data) { - //キーピング時はDEF100 - if( sc_data[SC_KEEPING].timer!=-1) - def = 100; - //プロボック時は減算 - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - //戦太鼓の響き時は加算 - if( sc_data[SC_DRUMBATTLE].timer!=-1 && bl->type != BL_PC) - def += sc_data[SC_DRUMBATTLE].val3; - //毒にかかっている時は減算 - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def = def*75/100; - //ストリップシールド時は減算 - if(sc_data[SC_STRIPSHIELD].timer!=-1 && bl->type != BL_PC) - def = def*85/100; - //シグナムクルシス時は減算 - if(sc_data[SC_SIGNUMCRUCIS].timer!=-1 && bl->type != BL_PC) - def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100; - //永遠の混沌時はDEF0になる - if(sc_data[SC_ETERNALCHAOS].timer!=-1 && bl->type != BL_PC) - def = 0; - //凍結、石化時は右シフト - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - def >>= 1; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100; - } - //詠唱中は詠唱時減算率に基づいて減算 - if(skilltimer != -1) { - int def_rate = skill_get_castdef(skillid); - if(def_rate != 0) - def = (def * (100 - def_rate))/100; - } - } - if(def < 0) def = 0; - return def; -} -/*========================================== - * 対象のMDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef(struct block_list *bl) -{ - struct status_change *sc_data; - int mdef=0; - - nullpo_retr(0, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - mdef = ((struct map_session_data *)bl)->mdef; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - mdef = mob_db[((struct mob_data *)bl)->class].mdef; - else if(bl->type==BL_PET && (struct pet_data *)bl) - mdef = mob_db[((struct pet_data *)bl)->class].mdef; - - if(mdef < 1000000) { - if(sc_data) { - //バリアー状態時はMDEF100 - if(sc_data[SC_BARRIER].timer != -1) - mdef = 100; - //凍結、石化時は1.25倍 - if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) - mdef = mdef*125/100; - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100; - } - } - if(mdef < 0) mdef = 0; - return mdef; -} -/*========================================== - * 対象のDef2を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_def2(struct block_list *bl) -{ - struct status_change *sc_data; - int def2=1; - - nullpo_retr(1, bl); - sc_data=battle_get_sc_data(bl); - if(bl->type==BL_PC) - def2 = ((struct map_session_data *)bl)->def2; - else if(bl->type==BL_MOB) - def2 = mob_db[((struct mob_data *)bl)->class].vit; - else if(bl->type==BL_PET) - def2 = mob_db[((struct pet_data *)bl)->class].vit; - - if(sc_data) { - if( sc_data[SC_ANGELUS].timer!=-1 && bl->type != BL_PC) - def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100; - if( sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) - def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; - if(sc_data[SC_POISON].timer!=-1 && bl->type != BL_PC) - def2 = def2*75/100; - //コンセントレーション時は減算 - if( sc_data[SC_CONCENTRATION].timer!=-1 && bl->type != BL_PC) - def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100; - } - if(def2 < 1) def2 = 1; - return def2; -} -/*========================================== - * 対象のMDef2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef2(struct block_list *bl) -{ - int mdef2=0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB) - mdef2 = mob_db[((struct mob_data *)bl)->class].int_ + (mob_db[((struct mob_data *)bl)->class].vit>>1); - else if(bl->type==BL_PC) - mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); - else if(bl->type==BL_PET) - mdef2 = mob_db[((struct pet_data *)bl)->class].int_ + (mob_db[((struct pet_data *)bl)->class].vit>>1); - if(sc_data) { - if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) - mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; - } - if(mdef2 < 0) mdef2 = 0; - return mdef2; -} -/*========================================== - * 対象のSpeed(移動速度)を返す(汎用) - * 戻りは整数で1以上 - * Speedは小さいほうが移動速度が速い - *------------------------------------------ - */ -int battle_get_speed(struct block_list *bl) -{ - nullpo_retr(1000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->speed; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int speed = 1000; - if(bl->type==BL_MOB && (struct mob_data *)bl) { - speed = ((struct mob_data *)bl)->speed; - if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - speed = ((struct pet_data *)bl)->msd->petDB->speed; - - if(sc_data) { - //速度増加時は25%減算 - if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1) - speed -= speed*25/100; - //速度減少時は25%加算 - if(sc_data[SC_DECREASEAGI].timer!=-1) - speed = speed*125/100; - //クァグマイア時は50%加算 - if(sc_data[SC_QUAGMIRE].timer!=-1) - speed = speed*3/2; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) - speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100; - //金剛時は25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) - speed = speed*125/100; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer!=-1) - speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100; - //踊り状態は4倍遅い - if(sc_data[SC_DANCING].timer!=-1 ) - speed*=4; - //呪い時は450加算 - if(sc_data[SC_CURSE].timer!=-1) - speed = speed + 450; - //ウィンドウォーク時はLv*2%減算 - if(sc_data[SC_WINDWALK].timer!=-1) - speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; - if(sc_data[SC_SLOWDOWN].timer!=-1) - speed = speed*150/100; - } - if(speed < 1) speed = 1; - return speed; - } - - return 1000; -} -/*========================================== - * 対象のaDelay(攻撃時ディレイ)を返す(汎用) - * aDelayは小さいほうが攻撃速度が速い - *------------------------------------------ - */ -int battle_get_adelay(struct block_list *bl) -{ - nullpo_retr(4000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return (((struct map_session_data *)bl)->aspd<<1); - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int adelay=4000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - adelay = mob_db[((struct mob_data *)bl)->class].adelay; - else if(bl->type==BL_PET && (struct pet_data *)bl) - adelay = mob_db[((struct pet_data *)bl)->class].adelay; - - if(sc_data) { - //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - //アドレナリンラッシュ使用時でツーハンドクイッケンでもクァグマイアでも私を忘れないで…でもない時は - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - //使用者とパーティメンバーで格差が出る設定でなければ3割減算 - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - //そうでなければ2.5割減算 - else - aspd_rate -= 25; - } - //スピアクィッケン時は減算 - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - //夕日のアサシンクロス時は減算 - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - //私を忘れないで…時は加算 - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - //金剛時25%加算 - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - //増速ポーション使用時は減算 - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - //ディフェンダー時は加算 - if(sc_data[SC_DEFENDER].timer != -1) - adelay += (1100 - sc_data[SC_DEFENDER].val1*100); - } - if(aspd_rate != 100) - adelay = adelay*aspd_rate/100; - if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1; - return adelay; - } - return 4000; -} -int battle_get_amotion(struct block_list *bl) -{ - nullpo_retr(2000, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->amotion; - else { - struct status_change *sc_data=battle_get_sc_data(bl); - int amotion=2000,aspd_rate = 100,i; - if(bl->type==BL_MOB && (struct mob_data *)bl) - amotion = mob_db[((struct mob_data *)bl)->class].amotion; - else if(bl->type==BL_PET && (struct pet_data *)bl) - amotion = mob_db[((struct pet_data *)bl)->class].amotion; - - if(sc_data) { - if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && - sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && - sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; - if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで - aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); - if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 - aspd_rate += 25; - if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) - aspd_rate -= sc_data[i].val2; - if(sc_data[SC_DEFENDER].timer != -1) - amotion += (550 - sc_data[SC_DEFENDER].val1*50); - } - if(aspd_rate != 100) - amotion = amotion*aspd_rate/100; - if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd; - return amotion; - } - return 2000; -} -int battle_get_dmotion(struct block_list *bl) -{ - int ret; - struct status_change *sc_data; - - nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl){ - ret=mob_db[((struct mob_data *)bl)->class].dmotion; - if(battle_config.monster_damage_delay_rate != 100) - ret = ret*battle_config.monster_damage_delay_rate/400; - } - else if(bl->type==BL_PC && (struct map_session_data *)bl){ - ret=((struct map_session_data *)bl)->dmotion; - if(battle_config.pc_damage_delay_rate != 100) - ret = ret*battle_config.pc_damage_delay_rate/400; - } - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=mob_db[((struct pet_data *)bl)->class].dmotion; - else - return 2000; - - if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) || - (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure)) - ret=0; - - return ret; -} -int battle_get_element(struct block_list *bl) -{ - int ret = 20; - struct status_change *sc_data; - - nullpo_retr(ret, bl); - sc_data = battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) // 10の位=Lv*2、1の位=属性 - ret=((struct mob_data *)bl)->def_ele; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret = mob_db[((struct pet_data *)bl)->class].element; - - if(sc_data) { - if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 - ret=26; - if( sc_data[SC_FREEZE].timer!=-1 ) // 凍結 - ret=21; - if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - ret=22; - } - - return ret; -} -int battle_get_attack_element(struct block_list *bl) -{ - int ret = 0; - struct status_change *sc_data=battle_get_sc_data(bl); - - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - ret=0; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - ret=((struct map_session_data *)bl)->atk_ele; - else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=0; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - - return ret; -} -int battle_get_attack_element2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) { - int ret = ((struct map_session_data *)bl)->atk_ele_; - struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data; - - if(sc_data) { - if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン - ret=1; - if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン - ret=2; - if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー - ret=3; - if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー - ret=4; - if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン - ret=5; - if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ - ret=6; - } - return ret; - } - return 0; -} -int battle_get_party_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.party_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl){ - struct mob_data *md=(struct mob_data *)bl; - if( md->master_id>0 ) - return -md->master_id; - return -md->bl.id; - } - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->party_id; - else - return 0; -} -int battle_get_guild_id(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.guild_id; - else if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; - else if(bl->type==BL_SKILL && (struct skill_unit *)bl) - return ((struct skill_unit *)bl)->group->guild_id; - else - return 0; -} -int battle_get_race(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].race; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 7; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].race; - else - return 0; -} -int battle_get_size(struct block_list *bl) -{ - nullpo_retr(1, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].size; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return 1; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].size; - else - return 1; -} -int battle_get_mode(struct block_list *bl) -{ - nullpo_retr(0x01, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mode; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mode; - else - return 0x01; // とりあえず動くということで1 -} - -int battle_get_mexp(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mexp; - else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mexp; - else - return 0; -} - -// StatusChange系の所得 -struct status_change *battle_get_sc_data(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data*)bl)->sc_data; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data*)bl)->sc_data; - return NULL; -} -short *battle_get_sc_count(struct block_list *bl) -{ - nullpo_retr(NULL, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->sc_count; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->sc_count; - return NULL; -} -short *battle_get_opt1(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt1; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt1; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt1; - return 0; -} -short *battle_get_opt2(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt2; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt2; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt2; - return 0; -} -short *battle_get_opt3(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->opt3; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->opt3; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->opt3; - return 0; -} -short *battle_get_option(struct block_list *bl) -{ - nullpo_retr(0, bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) - return &((struct mob_data*)bl)->option; - else if(bl->type==BL_PC && (struct map_session_data *)bl) - return &((struct map_session_data*)bl)->status.option; - else if(bl->type==BL_NPC && (struct npc_data *)bl) - return &((struct npc_data*)bl)->option; - return 0; -} - -//------------------------------------------------------------------- // ダメージの遅延 struct battle_delay_damage_ { - struct block_list *src,*target; + struct block_list *src; + int target; int damage; int flag; }; int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data) { struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data; - if( dat && map_id2bl(id)==dat->src && dat->target->prev!=NULL) - battle_damage(dat->src,dat->target,dat->damage,dat->flag); - free(dat); + struct block_list *target=map_id2bl(dat->target); + if( dat && map_id2bl(id)==dat->src && target && target->prev!=NULL) + battle_damage(dat->src,target,dat->damage,dat->flag); + aFree(dat); return 0; } int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag) @@ -1319,7 +82,7 @@ int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_li dat->src=src; - dat->target=target; + dat->target=target->id; dat->damage=damage; dat->flag=flag; add_timer(tick,battle_delay_damage_sub,src->id,(int)dat); @@ -1330,7 +93,7 @@ int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_li int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag) { struct map_session_data *sd=NULL; - struct status_change *sc_data=battle_get_sc_data(target); + struct status_change *sc_data=status_get_sc_data(target); short *sc_count; int i; @@ -1353,14 +116,14 @@ int battle_damage(struct block_list *bl,struct block_list *target,int damage,int if(damage<0) return battle_heal(bl,target,-damage,0,flag); - if(!flag && (sc_count=battle_get_sc_count(target))!=NULL && *sc_count>0){ + if(!flag && (sc_count=status_get_sc_count(target))!=NULL && *sc_count>0){ // 凍結、石化、睡眠を消去 if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(target,SC_FREEZE,-1); + status_change_end(target,SC_FREEZE,-1); if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(target,SC_STONE,-1); + status_change_end(target,SC_STONE,-1); if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(target,SC_SLEEP,-1); + status_change_end(target,SC_SLEEP,-1); } if(target->type==BL_MOB){ // MOB @@ -1479,29 +242,35 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i struct mob_data *md=NULL; struct status_change *sc_data,*sc; short *sc_count; - int class; + int class_; nullpo_retr(0, bl); - class = battle_get_class(bl); + class_ = status_get_class(bl); if(bl->type==BL_MOB) md=(struct mob_data *)bl; else sd=(struct map_session_data *)bl; - sc_data=battle_get_sc_data(bl); - sc_count=battle_get_sc_count(bl); + sc_data=status_get_sc_data(bl); + sc_count=status_get_sc_count(bl); if(sc_count!=NULL && *sc_count>0){ - - if(sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK){ + if (sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON && + flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) { // セーフティウォール - struct skill_unit *unit=(struct skill_unit*)sc_data[SC_SAFETYWALL].val2; - if( unit && unit->alive && (--unit->group->val2)<=0 ) - skill_delunit(unit); - skill_unit_move(bl,gettick(),1); // 重ね掛けチェック - damage=0; + struct skill_unit *unit; + unit = (struct skill_unit *)sc_data[SC_SAFETYWALL].val2; + if (unit) { + if (unit->group && (--unit->group->val2)<=0) + skill_delunit(unit); + damage=0; + } else { + status_change_end(bl,SC_SAFETYWALL,-1); + } } - if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) || - (flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)))){ // [DracoRPG] + if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && + ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) || + (flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)) || + (flag&BF_MAGIC && skill_num == ASC_BREAKER))){ // [DracoRPG] // ニューマ damage=0; } @@ -1514,29 +283,35 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc_data[SC_AETERNA].timer!=-1 && damage>0){ // レックスエーテルナ damage<<=1; - skill_status_change_end( bl,SC_AETERNA,-1 ); + status_change_end( bl,SC_AETERNA,-1 ); } //属性場のダメージ増加 if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ if(flag&BF_SKILL && skill_get_pl(skill_num)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==3) - damage += damage*sc_data[SC_VOLCANO].val4/100; + //damage += damage*sc_data[SC_VOLCANO].val4/100; + damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==3) + //damage += damage*sc_data[SC_VOLCANO].val4/100; + damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100; } if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル if(flag&BF_SKILL && skill_get_pl(skill_num)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==4) - damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + //damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==4) + //damage += damage*sc_data[SC_VIOLENTGALE].val4/100; + damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100; } if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ if(flag&BF_SKILL && skill_get_pl(skill_num)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; - else if(!flag&BF_SKILL && battle_get_attack_element(bl)==1) - damage += damage*sc_data[SC_DELUGE].val4/100; + //damage += damage*sc_data[SC_DELUGE].val4/100; + damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100; + else if(!flag&BF_SKILL && status_get_attack_element(bl)==1) + //damage += damage*sc_data[SC_DELUGE].val4/100; + damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100; } if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート @@ -1549,7 +324,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i clif_updatestatus(sd,SP_SP); } if(sd->status.sp<=0) - skill_status_change_end( bl,SC_ENERGYCOAT,-1 ); + status_change_end( bl,SC_ENERGYCOAT,-1 ); } else damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100; @@ -1563,7 +338,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i else damage=-sc->val2; } if((--sc->val3)<=0 || (sc->val2<=0) || skill_num == AL_HOLYLIGHT) - skill_status_change_end(bl, SC_KYRIE, -1); + status_change_end(bl, SC_KYRIE, -1); } if(sc_data[SC_BASILICA].timer!=-1 && damage > 0){ @@ -1577,12 +352,21 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 && flag&BF_WEAPON) { if(rand()%100 < sc_data[SC_AUTOGUARD].val2) { + int delay; + damage = 0; clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1); + // different delay depending on skill level [celest] + if (sc_data[SC_AUTOGUARD].val1 <= 5) + delay = 300; + else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9) + delay = 200; + else + delay = 100; if(sd) - sd->canmove_tick = gettick() + 300; + sd->canmove_tick = gettick() + delay; else if(md) - md->canmove_tick = gettick() + 300; + md->canmove_tick = gettick() + delay; } } // -- moonsoul (chance to block attacks with new Lord Knight skill parrying) @@ -1595,39 +379,43 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } // リジェクトソード if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON && - ((src->type==BL_PC && ((struct map_session_data *)src)->status.weapon == (1 || 2 || 3)) || src->type==BL_MOB )){ + // Fixed the condition check [Aalye] + (src->type==BL_MOB || (src->type==BL_PC && (((struct map_session_data *)src)->status.weapon == 1 || + ((struct map_session_data *)src)->status.weapon == 2 || + ((struct map_session_data *)src)->status.weapon == 3)))){ if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //反射確率は15*Lv damage = damage*50/100; + clif_damage(bl,src,gettick(),0,0,damage,0,0,0); battle_damage(bl,src,damage,0); //ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ //エフェクトもこれでいいのかわかんねぇ clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc_data[SC_REJECTSWORD].val1,1); if((--sc_data[SC_REJECTSWORD].val2)<=0) - skill_status_change_end(bl, SC_REJECTSWORD, -1); + status_change_end(bl, SC_REJECTSWORD, -1); } } if(sc_data[SC_SPIDERWEB].timer!=-1 && damage > 0) // [Celest] if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) || - (!flag&BF_SKILL && battle_get_attack_element(src)==3)) { + (!flag&BF_SKILL && status_get_attack_element(src)==3)) { damage<<=1; - skill_status_change_end(bl, SC_SPIDERWEB, -1); + status_change_end(bl, SC_SPIDERWEB, -1); } - + if(sc_data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC) - if(rand()%100 < sc_data[SC_FOGWALL].val2) + if(rand()%100 < 75) damage = 0; } - if(class == 1288 || class == 1287 || class == 1286 || class == 1285) { -// if(class == 1288) { - if(class == 1288 && flag&BF_SKILL) + if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) { +// if(class_ == 1288) { + if(class_ == 1288 && (flag&BF_SKILL || skill_num == ASC_BREAKER || skill_num == PA_SACRIFICE)) damage=0; if(src->type == BL_PC) { struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id); struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); if(!((struct map_session_data *)src)->status.guild_id) damage=0; - if(gc && agit_flag==0 && class != 1288) // guardians cannot be damaged during non-woe [Valaris] + if(gc && agit_flag==0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris] damage=0; // end woe check [Valaris] if(g == NULL) damage=0;//ギルド未加入ならダメージ無し @@ -1636,12 +424,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i else if(g && guild_checkskill(g,GD_APPROVAL) <= 0) damage=0;//正規ギルド承認がないとダメージ無し else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles) - damage = 0; // [MouseJstr] + damage = 0; // [MouseJstr] + else if (g && gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1) + return 0; } else damage = 0; } if(map[bl->m].flag.gvg && damage > 0) { //GvG + if(bl->type == BL_MOB){ //defenseがあればダメージが減るらしい? + struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); + if (gc) damage -= damage*(gc->defense/100)*(battle_config.castle_defense_rate/100); + } if(flag&BF_WEAPON) { if(flag&BF_SHORT) damage=damage*battle_config.gvg_short_damage_rate/100; @@ -1671,20 +465,47 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } /*========================================== + * HP/SP吸収の計算 + *------------------------------------------ + */ +int battle_calc_drain(int damage, int rate, int per, int val) +{ + int diff = 0; + + if (damage <= 0 || rate <= 0) + return 0; + + if (per && rand()%100 < rate) { + diff = (damage * per) / 100; + if (diff == 0) { + if (per > 0) + diff = 1; + else + diff = -1; + } + } + + if (val && rand()%100 < rate) { + diff += val; + } + return diff; +} + +/*========================================== * 修練ダメージ *------------------------------------------ */ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) { int damage,skill; - int race=battle_get_race(target); + int race=status_get_race(target); int weapon; damage = 0; nullpo_retr(0, sd); // デーモンベイン(+3 〜 +30) vs 不死 or 悪魔 (死人は含めない?) - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,battle_get_elem_type(target)) || race==6) ) + if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,status_get_elem_type(target)) || race==6) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); @@ -1698,7 +519,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int weapon = sd->weapontype2; switch(weapon) { - case 0x01: // 短剣 (Updated By AppleGirl) + case 0x01: // 短剣 Knife case 0x02: // 1HS { // 剣修練(+4 〜 +40) 片手剣 短剣含む @@ -1716,16 +537,6 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; } case 0x04: // 1HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { - if(!pc_isriding(sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } case 0x05: // 2HL { // 槍修練(+4 〜 +40,+5 〜 +50) 槍 @@ -1737,13 +548,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int } break; } - case 0x06: // 片手斧 - { - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { - damage += (skill * 3); - } - break; - } + case 0x06: // 片手斧 case 0x07: // Axe by Tato { if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) { @@ -1765,7 +570,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; case 0x0b: // 弓 break; - case 0x00: // 素手 + case 0x00: // 素手 Bare Hands case 0x0c: // Knuckles { // 鉄拳(+3 〜 +30) 素手,ナックル @@ -1819,14 +624,16 @@ static struct Damage battle_calc_pet_weapon_attack( struct mob_data *tmd=NULL; int hitrate,flee,cri = 0,atkmin,atkmax; int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,dmg_lv=0; int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; struct status_change *t_sc_data; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( target == NULL || pd == NULL ){ //srcは内容に直接触れていないのでスルーしてみる @@ -1835,8 +642,8 @@ static struct Damage battle_calc_pet_weapon_attack( return wd; } - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); + s_race=status_get_race(src); + s_ele=status_get_attack_element(src); // ターゲット if(target->type == BL_MOB) @@ -1845,61 +652,70 @@ static struct Damage battle_calc_pet_weapon_attack( memset(&wd,0,sizeof(wd)); return wd; } - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); + t_race=status_get_race( target ); + t_size=status_get_size( target ); + t_mode=status_get_mode( target ); + t_sc_data=status_get_sc_data( target ); flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { + if(battle_config.agi_penalty_type == 1) + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; } } - hitrate=battle_get_hit(src) - flee + 80; + hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } + else div_ = 1; // single attack - luk=battle_get_luk(src); + luk=status_get_luk(src); if(battle_config.pet_str) - damage = battle_get_baseatk(src); + damage = status_get_baseatk(src); else damage = 0; if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); + atkmin = status_get_matk1(src); + atkmax = status_get_matk2(src); }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); + atkmin = status_get_atk(src); + atkmax = status_get_atk2(src); } - if(mob_db[pd->class].range>3 ) + if(mob_db[pd->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3 + cri = status_get_critical(src); + cri -= status_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3 if(battle_config.enemy_critical_rate != 100) { cri = cri*battle_config.enemy_critical_rate/100; if(cri < 1) cri = 1; } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) - cri <<=1; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1) + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } - if(skill_num == 0 && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) + if(skill_num == 0 && battle_config.enemy_critical && (rand() % 1000) < cri) { damage += atkmax; type = 0x0a; @@ -1930,14 +746,14 @@ static struct Damage battle_calc_pet_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -1952,7 +768,7 @@ static struct Damage battle_calc_pet_weapon_attack( damage = damage*(100+ 10*skill_lv)/100; hitrate = hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -1970,14 +786,13 @@ static struct Damage battle_calc_pet_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; blewcount=0; break; case AS_GRIMTOOTH: - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(100+ 20*skill_lv)/100; break; case AS_POISONREACT: // celest s_ele = 0; @@ -1985,7 +800,6 @@ static struct Damage battle_calc_pet_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -1995,8 +809,7 @@ static struct Damage battle_calc_pet_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -2009,6 +822,7 @@ static struct Damage battle_calc_pet_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: div_= pd->skillduration; // [Valaris] break; @@ -2043,27 +857,27 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; break; case AM_DEMONSTRATION: // デモンストレーション + hitrate= 1000000; damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; hitrate = 1000000; s_ele = 0; break; @@ -2074,32 +888,30 @@ static struct Damage battle_calc_pet_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; break; case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 60*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(target->type == BL_PC) ((struct map_session_data *)target)->canmove_tick = gettick() + 1000; else if(target->type == BL_MOB) @@ -2119,31 +931,35 @@ static struct Damage battle_calc_pet_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000 ) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000 ) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -2168,10 +984,10 @@ static struct Damage battle_calc_pet_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -2184,13 +1000,13 @@ static struct Damage battle_calc_pet_weapon_attack( dmg_lv = ATK_DEF; } - + if(t_sc_data) { int cardfix=100; if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) damage=damage*cardfix/100; } @@ -2198,22 +1014,22 @@ static struct Damage battle_calc_pet_weapon_attack( // 属 性の適用 if(skill_num != 0 || s_ele != 0 || !battle_config.pet_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); + damage=battle_attr_fix(damage, s_ele, status_get_element(target) ); if(skill_num==PA_PRESSURE) /* プレッシャー 必中? */ damage = 500+300*skill_lv; // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -2231,10 +1047,10 @@ static struct Damage battle_calc_pet_weapon_attack( wd.damage2=0; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -2249,16 +1065,18 @@ static struct Damage battle_calc_mob_weapon_attack( struct mob_data* md=(struct mob_data *)src,*tmd=NULL; int hitrate,flee,cri = 0,atkmin,atkmax; int luk,target_count = 1; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,ac_flag = 0,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0; + int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0,s_size=0,s_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || md == NULL ){ @@ -2267,35 +1085,37 @@ static struct Damage battle_calc_mob_weapon_attack( return wd; } - s_race=battle_get_race(src); - s_ele=battle_get_attack_element(src); - sc_data=battle_get_sc_data(src); - sc_count=battle_get_sc_count(src); - option=battle_get_option(src); - opt1=battle_get_opt1(src); - opt2=battle_get_opt2(src); + s_race = status_get_race(src); + s_ele = status_get_attack_element(src); + s_size = status_get_size(src); + sc_data = status_get_sc_data(src); + sc_count = status_get_sc_count(src); + option = status_get_option(src); + opt1 = status_get_opt1(src); + opt2 = status_get_opt2(src); + s_race2 = status_get_race2(src); // ターゲット - if(target->type==BL_PC) - tsd=(struct map_session_data *)target; - else if(target->type==BL_MOB) - tmd=(struct mob_data *)target; - t_race=battle_get_race( target ); - t_size=battle_get_size( target ); - t_mode=battle_get_mode( target ); - t_sc_data=battle_get_sc_data( target ); - - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { + if(target->type == BL_PC) + tsd = (struct map_session_data *)target; + else if(target->type == BL_MOB) + tmd = (struct mob_data *)target; + t_race = status_get_race( target ); + t_size = status_get_size( target ); + t_mode = status_get_mode( target ); + t_sc_data = status_get_sc_data( target ); + + if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || + (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) { if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); + int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target); int dist = distance(src->x,src->y,target->x,target->y); if(dist <= 0 || map_check_dir(dir,t_dir) ) { memset(&wd,0,sizeof(wd)); t_sc_data[SC_AUTOCOUNTER].val3 = 0; t_sc_data[SC_AUTOCOUNTER].val4 = 1; if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { - int range = battle_get_range(target); + int range = status_get_range(target); if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || (target->type == BL_MOB && range <= 3 && dist <= range+1) ) t_sc_data[SC_AUTOCOUNTER].val3 = src->id; @@ -2312,37 +1132,40 @@ static struct Damage battle_calc_mob_weapon_attack( flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { - if(battle_config.agi_penaly_type == 1) - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { + if(battle_config.agi_penalty_type == 1) + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; } } - hitrate=battle_get_hit(src) - flee + 80; + hitrate=status_get_hit(src) - flee + 80; type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_ = skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack - luk=battle_get_luk(src); + luk=status_get_luk(src); if(battle_config.enemy_str) - damage = battle_get_baseatk(src); + damage = status_get_baseatk(src); else damage = 0; if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1(src); - atkmax = battle_get_matk2(src); + atkmin = status_get_matk1(src); + atkmax = status_get_matk2(src); }else{ - atkmin = battle_get_atk(src); - atkmax = battle_get_atk2(src); + atkmin = status_get_atk(src); + atkmax = status_get_atk2(src); } - if(mob_db[md->class].range>3 ) + if(mob_db[md->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2351,15 +1174,20 @@ static struct Damage battle_calc_mob_weapon_attack( atkmin=atkmax; } - cri = battle_get_critical(src); - cri -= battle_get_luk(target) * 3; + cri = status_get_critical(src); + cri -= status_get_luk(target) * 3; if(battle_config.enemy_critical_rate != 100) { cri = cri*battle_config.enemy_critical_rate/100; if(cri < 1) cri = 1; } - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } if(ac_flag) cri = 1000; @@ -2395,9 +1223,9 @@ static struct Damage battle_calc_mob_weapon_attack( // ソニックブロー if(sc_data){ //状態異常中のダメージ追加 if(sc_data[SC_OVERTHRUST].timer!=-1) // オーバートラスト - damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; + damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100; if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト - damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; + damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100; if(sc_data[SC_BERSERK].timer!=-1) // バーサーク damage += damage*2; if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG] @@ -2416,14 +1244,14 @@ static struct Damage battle_calc_mob_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; break; case AC_DOUBLE: // ダブルストレイフィング damage = damage*(180+ 20*skill_lv)/100; - div_=2; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AC_SHOWER: // アローシャワー @@ -2436,9 +1264,9 @@ static struct Damage battle_calc_mob_weapon_attack( break; case KN_PIERCE: // ピアース damage = damage*(100+ 10*skill_lv)/100; - hitrate=hitrate*(100+5*skill_lv)/100; - div_=t_size+1; - damage*=div_; + hitrate = hitrate*(100+5*skill_lv)/100; + div_ = t_size+1; + div_flag = 1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; @@ -2456,7 +1284,6 @@ static struct Damage battle_calc_mob_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -2470,7 +1297,7 @@ static struct Damage battle_calc_mob_weapon_attack( flag=(flag&~BF_SKILLMASK)|BF_NORMAL; break; case AS_GRIMTOOTH: - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(100+ 20*skill_lv)/100; break; case AS_POISONREACT: // celest s_ele = 0; @@ -2478,7 +1305,6 @@ static struct Damage battle_calc_mob_weapon_attack( break; case AS_SONICBLOW: // ソニックブロウ damage = damage*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -2488,8 +1314,7 @@ static struct Damage battle_calc_mob_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; + div_flag = 1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -2502,6 +1327,7 @@ static struct Damage battle_calc_mob_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: damage = damage*(100+25*(skill_lv-1))/100; break; @@ -2536,27 +1362,27 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; break; case AM_DEMONSTRATION: // デモンストレーション + hitrate = 1000000; damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; break; case MO_FINGEROFFENSIVE: //指弾 damage = damage * (125 + 25 * skill_lv) / 100; - div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; hitrate = 1000000; s_ele = 0; break; @@ -2567,32 +1393,30 @@ static struct Damage battle_calc_mob_weapon_attack( break; case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; - div_=4; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case DC_THROWARROW: // 矢撃ち - damage = damage*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -2612,31 +1436,35 @@ static struct Damage battle_calc_mob_weapon_attack( break; case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; - div_=9; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } } if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -2644,7 +1472,7 @@ static struct Damage battle_calc_mob_weapon_attack( } } t_def = def2*8/10; - if(battle_check_undead(s_race,battle_get_elem_type(src)) || s_race==6) + if(battle_check_undead(s_race,status_get_elem_type(src)) || s_race==6) if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 ) t_def += skill* (int) (3 + (tsd->status.base_level+1)*0.04); // submitted by orn //t_def += skill*3; @@ -2666,10 +1494,10 @@ static struct Damage battle_calc_mob_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -2686,16 +1514,24 @@ static struct Damage battle_calc_mob_weapon_attack( int cardfix=100,i; cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - if(mob_db[md->class].mode & 0x20) + cardfix=cardfix*(100-tsd->subsize[s_size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; // 種族によるダメージ耐性 + if(mob_db[md->class_].mode & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; else cardfix=cardfix*(100-tsd->subrace[11])/100; for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == md->class) { + if(tsd->add_def_classid[i] == md->class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } } + for(i=0;i<tsd->add_damage_class_count2;i++) { + if(tsd->add_damage_classid2[i] == md->class_) { + cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100; + break; + } + } if(flag&BF_LONG) cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; if(flag&BF_SHORT) @@ -2707,7 +1543,7 @@ static struct Damage battle_calc_mob_weapon_attack( if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) damage=damage*cardfix/100; } @@ -2721,11 +1557,11 @@ static struct Damage battle_calc_mob_weapon_attack( if(damage < 0) damage = 0; // 属 性の適用 - if (!((battle_config.mob_ghostring_fix == 1) && - (battle_get_element(target) == 8) && - (target->type==BL_PC))) // [MouseJstr] - if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) - damage=battle_attr_fix(damage, s_ele, battle_get_element(target) ); + if (!((battle_config.mob_ghostring_fix == 1) && + (status_get_elem_type(target) == 8) && + (target->type==BL_PC))) // [MouseJstr] + if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none) + damage=battle_attr_fix(damage, s_ele, status_get_element(target) ); //if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */ // damage += sc_data[SC_AURABLADE].val1 * 10; @@ -2734,21 +1570,21 @@ static struct Damage battle_calc_mob_weapon_attack( // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tsd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; } if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){ damage=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -2769,10 +1605,10 @@ static struct Damage battle_calc_mob_weapon_attack( wd.damage2=0; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -2791,14 +1627,14 @@ static struct Damage battle_calc_pc_weapon_attack( int hitrate,flee,cri = 0,atkmin,atkmax; int dex,luk,target_count = 1; int no_cardfix=0; - int def1 = battle_get_def(target); - int def2 = battle_get_def2(target); -// int mdef1, mdef2; - int t_vit = battle_get_vit(target); + int def1 = status_get_def(target); + int def2 = status_get_def2(target); + int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0; + int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0,s_size=1; + int t_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; @@ -2806,6 +1642,8 @@ static struct Damage battle_calc_pc_weapon_attack( int watk,watk_,cardfix,t_ele; int da=0,i,t_class,ac_flag = 0; int idef_flag=0,idef_flag_=0; + int div_flag=0; // 0: total damage is to be divided by div_ + // 1: damage is distributed,and has to be multiplied by div_ [celest] //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || sd == NULL ){ @@ -2816,14 +1654,16 @@ static struct Damage battle_calc_pc_weapon_attack( // アタッカー - s_race=battle_get_race(src); //種族 - s_ele=battle_get_attack_element(src); //属性 - s_ele_=battle_get_attack_element2(src); //左手属性 - sc_data=battle_get_sc_data(src); //ステータス異常 - sc_count=battle_get_sc_count(src); //ステータス異常の数 - option=battle_get_option(src); //鷹とかペコとかカートとか - opt1=battle_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 - opt2=battle_get_opt2(src); //毒、呪い、沈黙、暗闇? + s_race=status_get_race(src); //種族 + s_ele=status_get_attack_element(src); //属性 + s_ele_=status_get_attack_element2(src); //左手属性 + s_size=status_get_size(src); + sc_data=status_get_sc_data(src); //ステータス異常 + sc_count=status_get_sc_count(src); //ステータス異常の数 + option=status_get_option(src); //鷹とかペコとかカートとか + opt1=status_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 + opt2=status_get_opt2(src); //毒、呪い、沈黙、暗闇? + t_race2=status_get_race2(target); if(skill_num != CR_GRANDCROSS) //グランドクロスでないなら sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃 @@ -2833,24 +1673,24 @@ static struct Damage battle_calc_pc_weapon_attack( tsd=(struct map_session_data *)target; //tsdに代入(tmdはNULL) else if(target->type==BL_MOB) //対象がMobなら tmd=(struct mob_data *)target; //tmdに代入(tsdはNULL) - t_race=battle_get_race( target ); //対象の種族 - t_ele=battle_get_elem_type(target); //対象の属性 - t_size=battle_get_size( target ); //対象のサイズ - t_mode=battle_get_mode( target ); //対象のMode - t_sc_data=battle_get_sc_data( target ); //対象のステータス異常 + t_race=status_get_race( target ); //対象の種族 + t_ele=status_get_elem_type(target); //対象の属性 + t_size=status_get_size( target ); //対象のサイズ + t_mode=status_get_mode( target ); //対象のMode + t_sc_data=status_get_sc_data( target ); //対象のステータス異常 //オートカウンター処理ここから - if((skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || - (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) && skill_lv >= 0) { + if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) || + (target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) { if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { //グランドクロスでなく、対象がオートカウンター状態の場合 - int dir = map_calc_dir(src,target->x,target->y),t_dir = battle_get_dir(target); + int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target); int dist = distance(src->x,src->y,target->x,target->y); if(dist <= 0 || map_check_dir(dir,t_dir) ) { //対象との距離が0以下、または対象の正面? memset(&wd,0,sizeof(wd)); t_sc_data[SC_AUTOCOUNTER].val3 = 0; t_sc_data[SC_AUTOCOUNTER].val4 = 1; if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { //自分がオートカウンター状態 - int range = battle_get_range(target); + int range = status_get_range(target); if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || //対象がPCで武器が弓矢でなく射程内 (target->type == BL_MOB && range <= 3 && dist <= range+1) ) //または対象がMobで射程が3以下で射程内 t_sc_data[SC_AUTOCOUNTER].val3 = src->id; @@ -2869,32 +1709,35 @@ static struct Damage battle_calc_pc_weapon_attack( flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // 攻撃の種類の設定 // 回避率計算、回避判定は後で - flee = battle_get_flee(target); - if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効 - target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); //対象の数を算出 - if(battle_config.agi_penaly_type > 0) { - if(target_count >= battle_config.agi_penaly_count) { //ペナルティ設定より対象が多い - if(battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少 - flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100; - else if(battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少 - flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num; + flee = status_get_flee(target); + if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI、VITペナルティ設定が有効 + target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //対象の数を算出 + if(battle_config.agi_penalty_type > 0) { + if(target_count >= battle_config.agi_penalty_count) { //ペナルティ設定より対象が多い + if(battle_config.agi_penalty_type == 1) //回避率がagi_penalty_num%ずつ減少 + flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else if(battle_config.agi_penalty_type == 2) //回避率がagi_penalty_num分減少 + flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; if(flee < 1) flee = 1; //回避率は最低でも1 } } - hitrate=battle_get_hit(src) - flee + 80; //命中率計算 + hitrate=status_get_hit(src) - flee + 80; //命中率計算 type=0; // normal - div_ = 1; // single attack + if (skill_num > 0) { + div_=skill_get_num(skill_num,skill_lv); + if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below + } else div_ = 1; // single attack - dex=battle_get_dex(src); //DEX - luk=battle_get_luk(src); //LUK - watk = battle_get_atk(src); //ATK - watk_ = battle_get_atk_(src); //ATK左手 + dex=status_get_dex(src); //DEX + luk=status_get_luk(src); //LUK + watk = status_get_atk(src); //ATK + watk_ = status_get_atk_(src); //ATK左手 if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ - damage = damage2 = battle_get_matk1(src); //damega,damega2初登場、base_atkの取得 + damage = damage2 = status_get_matk1(src); //damega,damega2初登場、base_atkの取得 }else{ - damage = damage2 = battle_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 + damage = damage2 = status_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 } atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? sd->state.arrow_atk = 0; //arrow_atk初期化 @@ -2942,11 +1785,12 @@ static struct Damage battle_calc_pc_weapon_attack( } //三段掌 - if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) { + //if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) { + if(skill_num == 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16) { // triple blow works with bows ^^ [celest] da = (rand()%100 < (30 - skill)) ? 2:0; } - if(sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0) + if(sd->double_rate > 0 && da == 0 && skill_num == 0) da = (rand()%100 < sd->double_rate) ? 1:0; // 過剰精錬ボーナス @@ -2957,16 +1801,22 @@ static struct Damage battle_calc_pc_weapon_attack( if(da == 0){ //ダブルアタックが発動していない // クリティカル計算 - cri = battle_get_critical(src); + cri = status_get_critical(src); + cri += sd->critaddrace[t_race]; if(sd->state.arrow_atk) cri += sd->arrow_cri; if(sd->status.weapon == 16) // カタールの場合、クリティカルを倍に cri <<=1; - cri -= battle_get_luk(target) * 3; - if(t_sc_data != NULL && t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に - cri <<=1; + cri -= status_get_luk(target) * 3; + if(t_sc_data) { + if (t_sc_data[SC_SLEEP].timer!=-1 ) // 睡眠中はクリティカルが倍に + cri <<=1; + if(t_sc_data[SC_JOINTBEAT].timer != -1 && + t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + cri = 1000; + } if(ac_flag) cri = 1000; if(skill_num == KN_AUTOCOUNTER) { @@ -2975,25 +1825,29 @@ static struct Damage battle_calc_pc_weapon_attack( else cri <<= 1; } - - if(skill_num == SN_SHARPSHOOTING && rand()%100 < 50) + if(skill_num == SN_SHARPSHOOTING) cri += 200; } if(tsd && tsd->critical_def) cri = cri * (100-tsd->critical_def) / 100; - if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックが発動していない + if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && //ダブルアタックが発動していない (rand() % 1000) < cri) // 判定(スキルの場合は無視) { damage += atkmax; damage2 += atkmax_; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; + if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) { + if (sd->status.weapon < 16) { + damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + } } if(sd->state.arrow_atk) damage += sd->arrow_atk; + + damage += damage * sd->crit_atk_rate / 100; + type = 0x0a; /* if(def1 < 1000000) { @@ -3038,9 +1892,11 @@ static struct Damage battle_calc_pc_weapon_attack( damage2 += atkmin_ + rand() % (atkmax_-atkmin_ + 1); else damage2 += atkmin_ ; - if(sd->atk_rate != 100) { - damage = (damage * sd->atk_rate)/100; - damage2 = (damage2 * sd->atk_rate)/100; + if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) { + if (sd->status.weapon < 16) { + damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100; + } } if(sd->state.arrow_atk) { @@ -3119,8 +1975,10 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate = (hitrate*(100+5*skill_lv))/100; break; case SM_MAGNUM: // マグナムブレイク - damage = damage*(5*skill_lv +(wflag)?65:115 )/100; - damage2 = damage2*(5*skill_lv +(wflag)?65:115 )/100; + // 20*skill level+100? i think this will do for now [based on jRO info] + damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + damage2 = damage2*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100; + hitrate = (hitrate*(100+10*skill_lv))/100; break; case MC_MAMMONITE: // メマーナイト damage = damage*(100+ 50*skill_lv)/100; @@ -3134,7 +1992,6 @@ static struct Damage battle_calc_pc_weapon_attack( } damage = damage*(180+ 20*skill_lv)/100; damage2 = damage2*(180+ 20*skill_lv)/100; - div_=2; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; @@ -3177,12 +2034,12 @@ static struct Damage battle_calc_pc_weapon_attack( damage2 = damage2*(100+ 10*skill_lv)/100; hitrate=hitrate*(100+5*skill_lv)/100; div_=t_size+1; - damage*=div_; - damage2*=div_; + div_flag=1; break; case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; damage2 = damage2*(100+ 15*skill_lv)/100; + blewcount=0; break; case KN_SPEARBOOMERANG: // スピアブーメラン damage = damage*(100+ 50*skill_lv)/100; @@ -3206,7 +2063,6 @@ static struct Damage battle_calc_pc_weapon_attack( if(skill_lv>9 && wflag==2) damage4+=damage2/4; if(skill_lv>9 && wflag==3) damage4+=damage2/2; damage2 +=damage4; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -3233,7 +2089,6 @@ static struct Damage battle_calc_pc_weapon_attack( hitrate+=30; // hitrate +30, thanks to midas damage = damage*(300+ 50*skill_lv)/100; damage2 = damage2*(300+ 50*skill_lv)/100; - div_=8; break; case TF_SPRINKLESAND: // 砂まき damage = damage*125/100; @@ -3241,8 +2096,10 @@ static struct Damage battle_calc_pc_weapon_attack( break; case MC_CARTREVOLUTION: // カートレボリューション if(sd->cart_max_weight > 0 && sd->cart_weight > 0) { - damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; - damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; + damage = ( damage*(150 + sd->cart_weight/800) )/100; //fixed CARTREV damage [Lupus] // should be 800, not 80... weight is *10 ^_- [celest] + damage2 = ( damage2*(150 + sd->cart_weight/800) )/100; + //damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; + //damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100; } else { damage = (damage*150)/100; @@ -3251,9 +2108,7 @@ static struct Damage battle_calc_pc_weapon_attack( break; // 以下MOB case NPC_COMBOATTACK: // 多段攻撃 - div_=skill_get_num(skill_num,skill_lv); - damage *= div_; - damage2 *= div_; + div_flag=1; break; case NPC_RANDOMATTACK: // ランダムATK攻撃 damage = damage*(50+rand()%150)/100; @@ -3267,6 +2122,7 @@ static struct Damage battle_calc_pc_weapon_attack( case NPC_POISONATTACK: case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: case NPC_TELEKINESISATTACK: damage = damage*(100+25*skill_lv)/100; damage2 = damage2*(100+25*skill_lv)/100; @@ -3313,7 +2169,6 @@ static struct Damage battle_calc_pc_weapon_attack( case CR_HOLYCROSS: // ホーリークロス damage = damage*(100+ 35*skill_lv)/100; damage2 = damage2*(100+ 35*skill_lv)/100; - div_=2; break; case CR_GRANDCROSS: hitrate= 1000000; @@ -3324,28 +2179,30 @@ static struct Damage battle_calc_pc_weapon_attack( case AM_DEMONSTRATION: // デモンストレーション damage = damage*(100+ 20*skill_lv)/100; damage2 = damage2*(100+ 20*skill_lv)/100; + no_cardfix = 1; break; case AM_ACIDTERROR: // アシッドテラー + hitrate = 1000000; damage = damage*(100+ 40*skill_lv)/100; damage2 = damage2*(100+ 40*skill_lv)/100; + s_ele = 0; + s_ele_ = 0; + no_cardfix = 1; break; case MO_FINGEROFFENSIVE: //指弾 + damage = damage * (125 + 25 * skill_lv) / 100; + damage2 = damage2 * (125 + 25 * skill_lv) / 100; if(battle_config.finger_offensive_type == 0) { - damage = damage * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; - damage2 = damage2 * (125 + 25 * skill_lv) / 100 * sd->spiritball_old; div_ = sd->spiritball_old; + div_flag = 1; } - else { - damage = damage * (125 + 25 * skill_lv) / 100; - damage2 = damage2 * (125 + 25 * skill_lv) / 100; - div_ = 1; - } + else div_ = 1; flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn break; case MO_INVESTIGATE: // 発 勁 if(def1 < 1000000) { - damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/100; - damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/100; + damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50; + damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/50; } hitrate = 1000000; s_ele = 0; @@ -3363,26 +2220,19 @@ static struct Damage battle_calc_pc_weapon_attack( case MO_CHAINCOMBO: // 連打掌 damage = damage*(150+ 50*skill_lv)/100; damage2 = damage2*(150+ 50*skill_lv)/100; - div_=4; break; case MO_COMBOFINISH: // 猛龍拳 damage = damage*(240+ 60*skill_lv)/100; damage2 = damage2*(240+ 60*skill_lv)/100; break; case BA_MUSICALSTRIKE: // ミュージカルストライク - if(!sd->state.arrow_atk && sd->arrow_atk > 0) { - int arr = rand()%(sd->arrow_atk+1); - damage += arr; - damage2 += arr; - } - damage = damage*(100+ 50 * skill_lv)/100; - damage2 = damage2*(100+ 50 * skill_lv)/100; + damage = damage*(60+ 40 * skill_lv)/100; + damage2 = damage2*(60+ 40 * skill_lv)/100; if(sd->arrow_ele > 0) { s_ele = sd->arrow_ele; s_ele_ = sd->arrow_ele; } flag=(flag&~BF_RANGEMASK)|BF_LONG; - sd->state.arrow_atk = 1; break; case DC_THROWARROW: // 矢撃ち if(!sd->state.arrow_atk && sd->arrow_atk > 0) { @@ -3400,22 +2250,21 @@ static struct Damage battle_calc_pc_weapon_attack( sd->state.arrow_atk = 1; break; case CH_TIGERFIST: // 伏虎拳 - damage = damage*(100+ 20*skill_lv)/100; - damage2 = damage2*(100+ 20*skill_lv)/100; + damage = damage*(40+ 100*skill_lv)/100; + damage2 = damage*(40+ 100*skill_lv)/100; break; case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage*(100+ 60*skill_lv)/100; - damage2 = damage2*(100+ 60*skill_lv)/100; - div_=skill_get_num(skill_num,skill_lv); + damage = damage*(400+ 100*skill_lv)/100; + damage2 = damage*(400+ 100*skill_lv)/100; break; case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage*(50+ 100*skill_lv)/100; - damage2 = damage2*(50+ 100*skill_lv)/100; + damage = damage*(200+ 100*skill_lv)/100; + damage2 = damage*(200+ 100*skill_lv)/100; break; case LK_SPIRALPIERCE: /* スパイラルピアース */ damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に - div_=5; + flag=(flag&~BF_RANGEMASK)|BF_LONG; if(tsd) tsd->canmove_tick = gettick() + 1000; else if(tmd) @@ -3441,35 +2290,33 @@ static struct Damage battle_calc_pc_weapon_attack( case CG_ARROWVULCAN: /* アローバルカン */ damage = damage*(200+100*skill_lv)/100; damage2 = damage2*(200+100*skill_lv)/100; - div_=9; + if(sd->arrow_ele > 0) { + s_ele = sd->arrow_ele; + s_ele_ = sd->arrow_ele; + } + flag=(flag&~BF_RANGEMASK)|BF_LONG; break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; - break; - case PA_SACRIFICE: - if(sd){ - int hp, mhp, damage3; - hp = battle_get_hp(src); - mhp = battle_get_max_hp(src); - damage3 = mhp*9/100; - damage = damage*damage3*(90+10*skill_lv)/10000; - damage2 = damage2*damage3*(90+10*skill_lv)/10000; - } + no_cardfix = 1; + hitrate = 1000000; break; case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) if(sd){ - int damage3; - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); - int imdef_flag=0; - - damage = ((damage * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage2 = ((damage2 * 5) + (skill_lv * battle_get_int(src) * 5) + rand()%500 + 500) /2; - damage3 = damage; - hitrate = 1000000; - - if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) + // calculate physical part of damage +#ifndef TWILIGHT + damage = damage * skill_lv; + damage2 = damage2 * skill_lv; +#else /* TWILIGHT */ + damage = damage * skill_lv * 0.5; //Halved by Krel + damage2 = damage2 * skill_lv * 0.5; //Halved by Krel + // element modifier added right after this + + // calculate magic part of damage + damage3 = skill_lv * status_get_int(src) * 5 * 0.5; //Krel + // ignores magic defense now [Celest] + /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) imdef_flag = 1; if(t_mode & 0x20) { if(sd->ignore_mdef_race & (1<<10)) @@ -3487,14 +2334,23 @@ static struct Damage battle_calc_pc_weapon_attack( damage3 = (damage3*(100-mdef1))/100 - mdef2; } } - + if(damage3<1) damage3=1; - damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); + damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/ + +#endif /* TWILIGHT */ + flag=(flag&~BF_RANGEMASK)|BF_LONG; } break; } + if (div_flag && div_ > 1) { // [Skotlex] + damage *= div_; + damage2 *= div_; + } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if(da == 2) { //三段掌が発動しているか type = 0x08; @@ -3505,20 +2361,20 @@ static struct Damage battle_calc_pc_weapon_attack( if( skill_num!=NPC_CRITICALSLASH ){ // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) - if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視 + if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT無視 int t_def; - target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv); - if(battle_config.vit_penaly_type > 0) { - if(target_count >= battle_config.vit_penaly_count) { - if(battle_config.vit_penaly_type == 1) { - def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; - t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100; + target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); + if(battle_config.vit_penalty_type > 0) { + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; } - else if(battle_config.vit_penaly_type == 2) { - def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; - t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num; + else if(battle_config.vit_penalty_type == 2) { + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; } if(def1 < 0) def1 = 0; if(def2 < 1) def2 = 1; @@ -3527,6 +2383,19 @@ static struct Damage battle_calc_pc_weapon_attack( } t_def = def2*8/10; vitbonusmax = (t_vit/20)*(t_vit/20)-1; + if (tmd) { + if(t_mode & 0x20) { + if(sd->ignore_def_mob & 2) + idef_flag = 1; + if(sd->ignore_def_mob_ & 2) + idef_flag_ = 1; + } else { + if(sd->ignore_def_mob & 1) + idef_flag = 1; + if(sd->ignore_def_mob_ & 1) + idef_flag_ = 1; + } + } if(sd->ignore_def_ele & (1<<t_ele) || sd->ignore_def_race & (1<<t_race)) idef_flag = 1; if(sd->ignore_def_ele_ & (1<<t_ele) || sd->ignore_def_race_ & (1<<t_race)) @@ -3567,24 +2436,39 @@ static struct Damage battle_calc_pc_weapon_attack( // 状態異常中のダメージ追加でクリティカルにも有効なスキル if (sc_data) { // エンチャントデッドリーポイズン - if(sc_data[SC_EDP].timer != -1) { + if(!no_cardfix && sc_data[SC_EDP].timer != -1 && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT) { damage += damage * (150 + sc_data[SC_EDP].val1 * 50) / 100; - damage2 += damage2 * (150 + sc_data[SC_EDP].val1 * 50) / 100; no_cardfix = 1; } + // sacrifice works on boss monsters, and does 9% damage to self [Celest] + if (!skill_num && /*!(t_mode&0x20) &&*/ sc_data[SC_SACRIFICE].timer != -1) { + int mhp = status_get_max_hp(src); + int dmg = mhp * 9/100; + pc_heal(sd, -dmg, 0); + damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 10) / 100; + damage2 = 0; + hitrate = 1000000; + s_ele = 0; + s_ele_ = 0; + skill_num = PA_SACRIFICE; + //clif_skill_nodamage(src,target,skill_num,skill_lv,1); // this doesn't show effect either.. hmm =/ + sc_data[SC_SACRIFICE].val2 --; + if (sc_data[SC_SACRIFICE].val2 == 0) + status_change_end(src, SC_SACRIFICE,-1); + } } // 精錬ダメージの追加 if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { //DEF, VIT無視 - damage += battle_get_atk2(src); - damage2 += battle_get_atk_2(src); + damage += status_get_atk2(src); + damage2 += status_get_atk_2(src); } if(skill_num == CR_SHIELDBOOMERANG) { if(sd->equip_index[8] >= 0) { int index = sd->equip_index[8]; if(sd->inventory_data[index] && sd->inventory_data[index]->type == 5) { damage += sd->inventory_data[index]->weight/10; - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); + damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1); } } } @@ -3593,7 +2477,7 @@ static struct Damage battle_calc_pc_weapon_attack( int index = sd->equip_index[9]; if(sd->inventory_data[index] && sd->inventory_data[index]->type == 4) { damage += (int)(double)(sd->inventory_data[index]->weight*(0.8*skill_lv*4/10)); - damage += sd->status.inventory[index].refine * pc_getrefinebonus(0,1); + damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1); } } } @@ -3617,10 +2501,10 @@ static struct Damage battle_calc_pc_weapon_attack( // 回避修正 if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - hitrate -= 50; + hitrate -= 75; if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中 t_sc_data[SC_STAN].timer!=-1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer!=-1 || + t_sc_data[SC_FREEZE].timer!=-1 || (t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // 凍結は必中 hitrate = 1000000; } @@ -3653,17 +2537,20 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace[t_race])/100; // 種族によるダメージ修正 cardfix=cardfix*(100+sd->addele[t_ele])/100; // 属性によるダメージ修正 cardfix=cardfix*(100+sd->addsize[t_size])/100; // サイズによるダメージ修正 + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } else { cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // 種族によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // 属性によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // サイズによるダメージ修正(左手による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2]+sd->addrace2_[t_race2])/100; } } else { //弓矢 cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // 種族によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // 属性によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // サイズによるダメージ修正(弓矢による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } if(t_mode & 0x20) { //ボス if(!sd->state.arrow_atk) { //弓矢攻撃以外なら @@ -3686,7 +2573,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace[11]+sd->arrow_addrace[11])/100; //ボス以外モンスターに追加ダメージ(弓矢による追加あり) } //特定Class用補正処理(少女の日記→ボンゴン用?) - t_class = battle_get_class(target); + t_class = status_get_class(target); for(i=0;i<sd->add_damage_class_count;i++) { if(sd->add_damage_classid[i] == t_class) { cardfix=cardfix*(100+sd->add_damage_classrate[i])/100; @@ -3703,6 +2590,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace_[t_race])/100; // 種族によるダメージ修正左手 cardfix=cardfix*(100+sd->addele_[t_ele])/100; // 属 性によるダメージ修正左手 cardfix=cardfix*(100+sd->addsize_[t_size])/100; // サイズによるダメージ修正左手 + cardfix=cardfix*(100+sd->addrace2_[t_race2])/100; if(t_mode & 0x20) //ボス cardfix=cardfix*(100+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ左手 else @@ -3716,27 +2604,24 @@ static struct Damage battle_calc_pc_weapon_attack( } } if(!no_cardfix) - damage2=damage2*cardfix/100; + //カード補正による左手ダメージ増加 //カードによるダメージ増加処理(左手)ここまで -// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER) - if(skill_num == ASC_BREAKER) - damage3 = damage3 * cardfix / 100; - //カードによるダメージ減衰処理ここから if(tsd){ //対象がPCの場合 cardfix=100; cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属性によるダメージ耐性 - if(battle_get_mode(src) & 0x20) + cardfix=cardfix*(100-tsd->subsize[s_size])/100; + if(status_get_mode(src) & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; //ボスからの攻撃はダメージ減少 else cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少 //特定Class用補正処理左手(少女の日記→ボンゴン用?) for(i=0;i<tsd->add_def_class_count;i++) { - if(tsd->add_def_classid[i] == sd->status.class) { + if(tsd->add_def_classid[i] == sd->status.class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -3756,29 +2641,29 @@ static struct Damage battle_calc_pc_weapon_attack( if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //ディフェンダー状態で遠距離攻撃 cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //ディフェンダーによる減衰 if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG) - cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100; + cardfix=cardfix*50/100; if(cardfix != 100) { damage=damage*cardfix/100; //ディフェンダー補正によるダメージ減少 damage2=damage2*cardfix/100; //ディフェンダー補正による左手ダメージ減少 } if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //アスムプティオ if(!map[target->m].flag.pvp){ - damage=damage/3; - damage2=damage2/3; - }else{ - damage=damage/2; - damage2=damage2/2; + damage=damage/3; + damage2=damage2/3; + }else{ + damage=damage/2; + damage2=damage2/2; + } } } - } //対象にステータス異常がある場合のダメージ減算処理ここまで if(damage < 0) damage = 0; if(damage2 < 0) damage2 = 0; // 属 性の適用 - damage=battle_attr_fix(damage,s_ele, battle_get_element(target) ); - damage2=battle_attr_fix(damage2,s_ele_, battle_get_element(target) ); + damage=battle_attr_fix(damage,s_ele, status_get_element(target) ); + damage2=battle_attr_fix(damage2,s_ele_, status_get_element(target) ); // 星のかけら、気球の適用 damage += sd->star; @@ -3797,16 +2682,16 @@ static struct Damage battle_calc_pc_weapon_attack( // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ! // >map_session_data に左手ダメージ(atk,atk2)追加して - // >pc_calcstatus()でやるべきかな? + // >status_calc_pc()でやるべきかな? // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して - // pc_calcstatus()でデータを入力しています + // status_calc_pc()でデータを入力しています //左手のみ武器装備 if(sd->weapontype1 == 0 && sd->weapontype2 > 0) { damage = damage2; damage2 = 0; } - + // 右手、左手修練の適用 if(sd->status.weapon > 16) {// 二刀流か? int dmg = damage, dmg2 = damage2; @@ -3838,14 +2723,14 @@ static struct Damage battle_calc_pc_weapon_attack( // インベナム修正 if(skill_num==TF_POISON){ - damage = battle_attr_fix(damage + 15*skill_lv, s_ele, battle_get_element(target) ); + damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) ); } if(skill_num==MC_CARTREVOLUTION){ - damage = battle_attr_fix(damage, 0, battle_get_element(target) ); + damage = battle_attr_fix(damage, 0, status_get_element(target) ); } // 完全回避の判定 - if(skill_num == 0 && skill_lv >= 0 && tsd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ){ + if(skill_num == 0 && tsd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ){ damage=damage2=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -3853,7 +2738,7 @@ static struct Damage battle_calc_pc_weapon_attack( // 対象が完全回避をする設定がONなら if(battle_config.enemy_perfect_flee) { - if(skill_num == 0 && skill_lv >= 0 && tmd!=NULL && div_ < 255 && rand()%1000 < battle_get_flee2(target) ) { + if(skill_num == 0 && tmd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ) { damage=damage2=0; type=0x0b; dmg_lv = ATK_LUCKY; @@ -3921,21 +2806,14 @@ static struct Damage battle_calc_pc_weapon_attack( } } - -// -- moonsoul (final combination of phys, mag damage for ASC_BREAKER) - if(skill_num == ASC_BREAKER) { - damage += damage3; - damage2 += damage3; - } - wd.damage=damage; wd.damage2=damage2; wd.type=type; wd.div_=div_; - wd.amotion=battle_get_amotion(src); + wd.amotion=status_get_amotion(src); if(skill_num == KN_AUTOCOUNTER) wd.amotion >>= 1; - wd.dmotion=battle_get_dmotion(target); + wd.dmotion=status_get_dmotion(target); wd.blewcount=blewcount; wd.flag=flag; wd.dmg_lv=dmg_lv; @@ -3972,32 +2850,45 @@ struct Damage battle_calc_weapon_attack( memset(&wd,0,sizeof(wd)); if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - struct map_session_data *sd=(struct map_session_data *)src; - int breakrate=1; - if(sd->status.weapon && sd->status.weapon!=11) { - if(target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer!=-1){ - breakrate+=100*sd->sc_data[SC_MELTDOWN].val1; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) - pc_breakweapon((struct map_session_data *)target); + struct map_session_data *sd = (struct map_session_data *)src; + // weapon = 0, armor = 1 + int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG] + int breakrate_[2] = {0,0}; //enemy breaking chance [celest] + int breaktime = 5000; + + breakrate_[0] += sd->break_weapon_rate; + breakrate_[1] += sd->break_armor_rate; + + if (sd->sc_count) { + if (sd->sc_data[SC_MELTDOWN].timer!=-1) { + breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1; + breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1; + breaktime = skill_get_time2(WS_MELTDOWN,1); } if(sd->sc_data[SC_OVERTHRUST].timer!=-1) - breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1; - if(wd.type==0x0a) - breakrate*=2; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - if(pc_breakweapon(sd)==1) + breakrate += 10; + } + + if(sd->status.weapon && sd->status.weapon != 11) { + if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000) + if (pc_breakweapon(sd) == 1) wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); - } } - } - - if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - int breakrate=1; - if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1; - if (wd.type==0x0a) - breakrate*=2; - if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - pc_breakarmor((struct map_session_data *)target); + if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakweapon(tsd); + } else + status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0); + } + if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd->status.weapon != 11) + pc_breakarmor(tsd); + } else + status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0); } } @@ -4011,13 +2902,14 @@ struct Damage battle_calc_weapon_attack( struct Damage battle_calc_magic_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) { - int mdef1=battle_get_mdef(target); - int mdef2=battle_get_mdef2(target); + int mdef1=status_get_mdef(target); + int mdef2=status_get_mdef2(target); int matk1,matk2,damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv),rdamage = 0; struct Damage md; int aflag; int normalmagic_flag=1; - int ele=0,race=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; + int matk_flag = 1; + int ele=0,race=7,size=1,race2=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; struct map_session_data *sd=NULL,*tsd=NULL; struct mob_data *tmd = NULL; @@ -4034,13 +2926,15 @@ struct Damage battle_calc_magic_attack( return md; } - matk1=battle_get_matk1(bl); - matk2=battle_get_matk2(bl); + matk1=status_get_matk1(bl); + matk2=status_get_matk2(bl); ele = skill_get_pl(skill_num); - race = battle_get_race(bl); - t_ele = battle_get_elem_type(target); - t_race = battle_get_race(target); - t_mode = battle_get_mode(target); + race = status_get_race(bl); + size = status_get_size(bl); + race2 = status_get_race2(bl); + t_ele = status_get_elem_type(target); + t_race = status_get_race(target); + t_mode = status_get_mode(target); #define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); } @@ -4078,10 +2972,10 @@ struct Damage battle_calc_magic_attack( case PR_TURNUNDEAD: // 攻撃リザレクションとターンアンデッド if(target->type != BL_PC && battle_check_undead(t_race,t_ele)){ int hp, mhp, thres; - hp = battle_get_hp(target); - mhp = battle_get_max_hp(target); - thres = (skill_lv * 20) + battle_get_luk(bl)+ - battle_get_int(bl) + battle_get_lv(bl)+ + hp = status_get_hp(target); + mhp = status_get_max_hp(target); + thres = (skill_lv * 20) + status_get_luk(bl)+ + status_get_int(bl) + status_get_lv(bl)+ ((200 - hp * 200 / mhp)); if(thres > 700) thres = 700; // if(battle_config.battle_log) @@ -4089,7 +2983,7 @@ struct Damage battle_calc_magic_attack( if(rand()%1000 < thres && !(t_mode&0x20)) // 成功 damage = hp; else // 失敗 - damage = battle_get_lv(bl) + battle_get_int(bl) + skill_lv * 10; + damage = status_get_lv(bl) + status_get_int(bl) + skill_lv * 10; } normalmagic_flag=0; break; @@ -4157,7 +3051,7 @@ struct Damage battle_calc_magic_attack( break; case WZ_STORMGUST: // ストームガスト MATK_FIX( skill_lv*40+100 ,100 ); - blewcount|=0x10000; +// blewcount|=0x10000; break; case AL_HOLYLIGHT: // ホーリーライト MATK_FIX( 125,100 ); @@ -4174,15 +3068,30 @@ struct Damage battle_calc_magic_attack( printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n"); } break; + case PF_SOULBURN: // Celest + if (target->type != BL_PC || skill_lv < 5) { + memset(&md,0,sizeof(md)); + return md; + } else if (target->type == BL_PC) { + damage = ((struct map_session_data *)target)->status.sp * 2; + matk_flag = 0; // don't consider matk and matk2 + } + break; + case ASC_BREAKER: + damage = rand()%500 + 500 + skill_lv * status_get_int(bl) * 5; + matk_flag = 0; // don't consider matk and matk2 + break; } } if(normalmagic_flag){ // 一般魔法ダメージ計算 int imdef_flag=0; - if(matk1>matk2) - damage= matk2+rand()%(matk1-matk2+1); - else - damage= matk2; + if (matk_flag) { + if(matk1>matk2) + damage= matk2+rand()%(matk1-matk2+1); + else + damage= matk2; + } if(sd) { if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) imdef_flag = 1; @@ -4216,7 +3125,7 @@ struct Damage battle_calc_magic_attack( cardfix=cardfix*(100+sd->magic_addrace[10])/100; else cardfix=cardfix*(100+sd->magic_addrace[11])/100; - t_class = battle_get_class(target); + t_class = status_get_class(target); for(i=0;i<sd->add_magic_damage_class_count;i++) { if(sd->add_magic_damage_classid[i] == t_class) { cardfix=cardfix*(100+sd->add_magic_damage_classrate[i])/100; @@ -4224,15 +3133,19 @@ struct Damage battle_calc_magic_attack( } } damage=damage*cardfix/100; + if (skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; } if( tsd ){ - int s_class = battle_get_class(bl); + int s_class = status_get_class(bl); cardfix=100; cardfix=cardfix*(100-tsd->subele[ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 + cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->magic_subrace[race])/100; - if(battle_get_mode(bl) & 0x20) + cardfix=cardfix*(100-tsd->subrace2[race2])/100; // 種族によるダメージ耐性 + if(status_get_mode(bl) & 0x20) cardfix=cardfix*(100-tsd->magic_subrace[10])/100; else cardfix=cardfix*(100-tsd->magic_subrace[11])/100; @@ -4247,13 +3160,13 @@ struct Damage battle_calc_magic_attack( } if(damage < 0) damage = 0; - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属 性修正 + damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属 性修正 if(skill_num == CR_GRANDCROSS) { // グランドクロス struct Damage wd; wd=battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag); damage = (damage + wd.damage) * (100 + 40*skill_lv)/100; - if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, battle_get_element(target) ); //属性2回かかる + if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, status_get_element(target) ); //属性2回かかる if(bl==target) damage=damage/2; //反動は半分 } @@ -4287,8 +3200,8 @@ struct Damage battle_calc_magic_attack( md.damage=damage; md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); + md.amotion=status_get_amotion(bl); + md.dmotion=status_get_dmotion(target); md.damage2=0; md.type=0; md.blewcount=blewcount; @@ -4304,16 +3217,16 @@ struct Damage battle_calc_magic_attack( struct Damage battle_calc_misc_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag) { - int int_=battle_get_int(bl); -// int luk=battle_get_luk(bl); - int dex=battle_get_dex(bl); - int skill,ele,race,cardfix; + int int_=status_get_int(bl); +// int luk=status_get_luk(bl); + int dex=status_get_dex(bl); + int skill,ele,race,size,cardfix,race2; struct map_session_data *sd=NULL,*tsd=NULL; int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv); struct Damage md; int damagefix=1; - int aflag=BF_MISC|BF_LONG|BF_SKILL; + int aflag=BF_MISC|BF_SHORT|BF_SKILL; //return前の処理があるので情報出力部のみ変更 if( bl == NULL || target == NULL ){ @@ -4355,11 +3268,13 @@ struct Damage battle_calc_misc_attack( damage=(dex/10+int_/2+skill*3+40)*2; if(flag > 1) damage /= flag; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case TF_THROWSTONE: // 石投げ damage=50; damagefix=0; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case BA_DISSONANCE: // 不協和音 @@ -4367,7 +3282,7 @@ struct Damage battle_calc_misc_attack( break; case NPC_SELFDESTRUCTION: // 自爆 - damage=battle_get_hp(bl)-(bl==target?1:0); + damage=status_get_hp(bl)-(bl==target?1:0); damagefix=0; break; @@ -4378,8 +3293,8 @@ struct Damage battle_calc_misc_attack( case NPC_DARKBREATH: { - struct status_change *sc_data = battle_get_sc_data(target); - int hitrate=battle_get_hit(bl) - battle_get_flee(target) + 80; + struct status_change *sc_data = status_get_sc_data(target); + int hitrate=status_get_hit(bl) - status_get_flee(target) + 80; hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) ); if(sc_data && (sc_data[SC_SLEEP].timer!=-1 || sc_data[SC_STAN].timer!=-1 || sc_data[SC_FREEZE].timer!=-1 || (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) ) ) @@ -4391,13 +3306,25 @@ struct Damage battle_calc_misc_attack( } break; case SN_FALCONASSAULT: /* ファルコンアサルト */ - skill = pc_checkskill(sd,HT_STEELCROW); // Celest - damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; +#ifdef TWILIGHT + if( sd==NULL || (skill = pc_checkskill(sd,HT_BLITZBEAT)) <= 0) + skill=0; + damage=(100+50*skill_lv+(dex/10+int_/2+skill*3+40)*2) * 2; +#else + if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0) + skill=0; + damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; // [Celest] +#endif + if(flag > 1) + damage /= flag; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; } ele = skill_get_pl(skill_num); - race = battle_get_race(bl); + race = status_get_race(bl); + size = status_get_size(bl); + race2 = status_get_race(bl); if(damagefix){ if(damage<1 && skill_num != NPC_DARKBREATH) @@ -4407,27 +3334,35 @@ struct Damage battle_calc_misc_attack( cardfix=100; cardfix=cardfix*(100-tsd->subele[ele])/100; // 属性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 + cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->misc_def_rate)/100; + cardfix=cardfix*(100-tsd->subrace2[race2])/100; damage=damage*cardfix/100; } + if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) + damage += damage*sd->skillatk[1]/100; + if(damage < 0) damage = 0; - damage=battle_attr_fix(damage, ele, battle_get_element(target) ); // 属性修正 + damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正 } div_=skill_get_num( skill_num,skill_lv ); if(div_>1) damage*=div_; - if(damage > 0 && (damage < div_ || (battle_get_def(target) >= 1000000 && battle_get_mdef(target) >= 1000000) ) ) { + if(damage > 0 && (damage < div_ || (status_get_def(target) >= 1000000 && status_get_mdef(target) >= 1000000) ) ) { damage = div_; } + if(status_get_mode(target)&0x40 && damage>0) + damage = 1; + damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正 md.damage=damage; md.div_=div_; - md.amotion=battle_get_amotion(bl); - md.dmotion=battle_get_dmotion(target); + md.amotion=status_get_amotion(bl); + md.dmotion=status_get_dmotion(target); md.damage2=0; md.type=0; md.blewcount=blewcount; @@ -4453,6 +3388,7 @@ struct Damage battle_calc_attack( int attack_type, default: if(battle_config.error_log) printf("battle_calc_attack: unknwon attack type ! %d\n",attack_type); + memset(&d,0,sizeof(d)); break; } return d; @@ -4465,7 +3401,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, unsigned int tick,int flag) { struct map_session_data *sd=NULL; - struct status_change *sc_data = battle_get_sc_data(src),*t_sc_data=battle_get_sc_data(target); + struct status_change *sc_data = status_get_sc_data(src),*t_sc_data=status_get_sc_data(target); short *opt1; int race = 7, ele = 0; int damage,rdamage = 0; @@ -4484,7 +3420,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if(target->type == BL_PC && pc_isdead((struct map_session_data *)target)) return 0; - opt1=battle_get_opt1(src); + opt1=status_get_opt1(src); if(opt1 && *opt1 > 0) { battle_stopattack(src); return 0; @@ -4495,11 +3431,11 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } if(battle_check_target(src,target,BCT_ENEMY) <= 0 && - !battle_check_range(src,target,0)) + !battle_check_range(src,target,0)) return 0; // 攻撃対象外 - race = battle_get_race(target); - ele = battle_get_elem_type(target); + race = status_get_race(target); + ele = status_get_elem_type(target); if(battle_check_target(src,target,BCT_ENEMY) > 0 && battle_check_range(src,target,0)){ // 攻撃対象となりうるので攻撃 @@ -4549,17 +3485,17 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(rdamage > 0) - clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0); + clif_damage(src,src,tick,wd.amotion,wd.dmotion,rdamage,1,4,0); } if (wd.div_ == 255 && sd) { //三段掌 - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); + int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src); int skilllv; - if(wd.damage+wd.damage2 < battle_get_hp(target)) { + if(wd.damage+wd.damage2 < status_get_hp(target)) { if((skilllv = pc_checkskill(sd, MO_CHAINCOMBO)) > 0) delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0); + status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0); } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); @@ -4576,23 +3512,23 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) ) skill_castend_damage_id(src,target,0,-1,tick,0); map_freeblock_lock(); - battle_damage(src,target,(wd.damage+wd.damage2),0); + battle_delay_damage(tick+wd.amotion,src,target,(wd.damage+wd.damage2),0); if(target->prev != NULL && (target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) { if(wd.damage > 0 || wd.damage2 > 0) { skill_additional_effect(src,target,0,0,BF_WEAPON,tick); if(sd) { if(sd->weapon_coma_ele[ele] > 0 && rand()%10000 < sd->weapon_coma_ele[ele]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); if(sd->weapon_coma_race[race] > 0 && rand()%10000 < sd->weapon_coma_race[race]) - battle_damage(src,target,battle_get_max_hp(target),1); - if(battle_get_mode(target) & 0x20) { + battle_damage(src,target,status_get_max_hp(target),1); + if(status_get_mode(target) & 0x20) { if(sd->weapon_coma_race[10] > 0 && rand()%10000 < sd->weapon_coma_race[10]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); } else { if(sd->weapon_coma_race[11] > 0 && rand()%10000 < sd->weapon_coma_race[11]) - battle_damage(src,target,battle_get_max_hp(target),1); + battle_damage(src,target,status_get_max_hp(target),1); } } } @@ -4643,69 +3579,96 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(sd) { - if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) { - int skilllv=sd->autospell_lv,i,f=0,sp; + if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) { + int skilllv = sd->autospell_lv, i; i = rand()%100; if(i >= 50) skilllv -= 2; else if(i >= 15) skilllv--; if(skilllv < 1) skilllv = 1; - sp = skill_get_sp(sd->autospell_id,skilllv)*2/3; - if(sd->status.sp >= sp) { - if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) - f = skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); - else { - switch( skill_get_nk(sd->autospell_id) ) { - case 0: case 2: - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - case 1:/* 支援系 */ - if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) - f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); - else - f = skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); - break; - } + + if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32) + skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag); + else { + switch( skill_get_nk(sd->autospell_id) ) { + case 0: case 2: + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele)) + skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag); + break; } - if(!f) pc_heal(sd,0,-sp); - } + } } - if(wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { + if (wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) { int hp = 0,sp = 0; - if(sd->hp_drain_rate && sd->hp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->hp_drain_rate) { - hp += (wd.damage * sd->hp_drain_per)/100; - if(sd->hp_drain_rate > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1; - } - if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) { - hp += (wd.damage2 * sd->hp_drain_per_)/100; - if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1; - } - if(sd->sp_drain_rate && sd->sp_drain_per > 0 && wd.damage > 0 && rand()%100 < sd->sp_drain_rate) { - sp += (wd.damage * sd->sp_drain_per)/100; - if(sd->sp_drain_rate > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1; + if (!battle_config.left_cardfix_to_right) { // 二刀流左手カードの吸収系効果を右手に追加しない場合 + hp += battle_calc_drain(wd.damage, sd->hp_drain_rate, sd->hp_drain_per, sd->hp_drain_value); + hp += battle_calc_drain(wd.damage2, sd->hp_drain_rate_, sd->hp_drain_per_, sd->hp_drain_value_); + sp += battle_calc_drain(wd.damage, sd->sp_drain_rate, sd->sp_drain_per, sd->sp_drain_value); + sp += battle_calc_drain(wd.damage2, sd->sp_drain_rate_, sd->sp_drain_per_, sd->sp_drain_value_); + } else { // 二刀流左手カードの吸収系効果を右手に追加する場合 + int hp_drain_rate = sd->hp_drain_rate + sd->hp_drain_rate_; + int hp_drain_per = sd->hp_drain_per + sd->hp_drain_per_; + int hp_drain_value = sd->hp_drain_value + sd->hp_drain_value_; + int sp_drain_rate = sd->sp_drain_rate + sd->sp_drain_rate_; + int sp_drain_per = sd->sp_drain_per + sd->sp_drain_per_; + int sp_drain_value = sd->sp_drain_value + sd->sp_drain_value_; + hp += battle_calc_drain(wd.damage, hp_drain_rate, hp_drain_per, hp_drain_value); + sp += battle_calc_drain(wd.damage, sp_drain_rate, sp_drain_per, sp_drain_value); } - if(sd->sp_drain_rate_ && sd->sp_drain_per_ > 0 && wd.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) { - sp += (wd.damage2 * sd->sp_drain_per_)/100; - if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; - } - if(hp || sp) pc_heal(sd,hp,sp); + + if (hp || sp) pc_heal(sd, hp, sp); + if (sd->sp_drain_type && target->type == BL_PC) + battle_heal(NULL,target,0,-sp,0); + } + } + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if(tsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) && + tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) { + struct block_list *tbl; + int skilllv = tsd->autospell_lv, i; + i = rand()%100; + if(i >= 50) skilllv -= 2; + else if(i >= 15) skilllv--; + if(skilllv < 1) skilllv = 1; + + if (tsd->autospell2_type == 0) tbl = target; + else tbl = src; + if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32) + skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag); + else { + switch( skill_get_nk(tsd->autospell2_id) ) { + case 0: case 2: + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + break; + case 1:/* 支援系 */ + if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) && + battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl))) + skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + else + skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag); + break; + } + } } } if(rdamage > 0) - battle_damage(target,src,rdamage,0); + battle_delay_damage(tick+wd.amotion,target,src,rdamage,0); + if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) { if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id) battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(target,SC_AUTOCOUNTER,-1); + status_change_end(target,SC_AUTOCOUNTER,-1); } if(t_sc_data && t_sc_data[SC_POISONREACT].timer != -1 && t_sc_data[SC_POISONREACT].val4 > 0) { // poison react [Celest] if(t_sc_data[SC_POISONREACT].val3 == src->id) { struct map_session_data *tsd = (struct map_session_data *)target; - if ((src->type == BL_MOB && battle_get_elem_type(src)==5) || (src->type == BL_PC && battle_get_attack_element(src)==5)) { + if ((src->type == BL_MOB && status_get_elem_type(src)==5) || (src->type == BL_PC && status_get_attack_element(src)==5)) { t_sc_data[SC_POISONREACT].val2 = 0; battle_weapon_attack(target,src,tick,flag|AS_POISONREACT); } else { @@ -4713,19 +3676,18 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, --t_sc_data[SC_POISONREACT].val2; } if (t_sc_data[SC_POISONREACT].val2<=0) - skill_status_change_end(target,SC_POISONREACT,-1); - } - } - if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){ - if (!(src->type == BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x20)) { - int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; - skill_status_change_end(target,SC_BLADESTOP_WAIT,-1); - skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0); - skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0); + status_change_end(target,SC_POISONREACT,-1); } } + if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1 && + !(status_get_mode(src)&0x20)) { // ボスには無効 + int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; + status_change_end(target,SC_BLADESTOP_WAIT,-1); + status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0); + status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0); + } if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除 - skill_status_change_end(target,SC_SPLASHER,-1); + status_change_end(target,SC_SPLASHER,-1); map_freeblock_unlock(); } @@ -4789,8 +3751,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; // Celest - sc_data = battle_get_sc_data(src); - tsc_data = battle_get_sc_data(target); + sc_data = status_get_sc_data(src); + tsc_data = status_get_sc_data(target); if ((sc_data && sc_data[SC_BASILICA].timer != -1) || (tsc_data && tsc_data[SC_BASILICA].timer != -1)) return -1; @@ -4810,15 +3772,22 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f // スキルユニットの場合、親を求める if( src->type==BL_SKILL) { - int inf2 = skill_get_inf2(((struct skill_unit *)src)->group->skill_id); - if( (ss=map_id2bl( ((struct skill_unit *)src)->group->src_id))==NULL ) + struct skill_unit *su = (struct skill_unit *)src; + int skillid, inf2; + + nullpo_retr (-1, su); + nullpo_retr (-1, su->group); + skillid = su->group->skill_id; + inf2 = skill_get_inf2(skillid); + if( (ss=map_id2bl( su->group->src_id))==NULL ) return -1; if(ss->prev == NULL) return -1; - if(inf2&0x80 && - (map[src->m].flag.pvp || pc_iskiller((struct map_session_data *)src, (struct map_session_data *)target)) && // [MouseJstr] - !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))) - return 0; + if(inf2&0x80 && + (map[src->m].flag.pvp || + (skillid >= 115 && skillid <= 125 && map[src->m].flag.gvg)) && + !(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))) + return 0; if(ss == target) { if(inf2&0x100) return 0; @@ -4826,10 +3795,33 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; } } - // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if( src->type==BL_MOB ){ struct mob_data *md=(struct mob_data *)src; - if(md && md->master_id>0){ + nullpo_retr (-1, md); + + if(target->type == BL_PC) { + struct map_session_data *sd = (struct map_session_data *)target; + nullpo_retr (-1, sd); + + if(md->class_ >= 1285 && md->class_ <= 1287){ + struct guild_castle *gc = guild_mapname2gc (map[target->m].name); + if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] + return 1; // end addition [Valaris] + if(gc && sd->status.guild_id > 0) { + struct guild *g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] + if(g && g->guild_id == gc->guild_id) + return 1; + if(g && guild_isallied(g,gc)) + return 1; + } + } + // option to have monsters ignore GMs [Valaris] + if (battle_config.monsters_ignore_gm > 0 && pc_isGM(sd) >= battle_config.monsters_ignore_gm) + return 1; + } + // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める + if(md->master_id>0){ if(md->master_id==target->id) // 主なら肯定 return 1; if(md->state.special_mob_ai){ @@ -4869,11 +3861,11 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(ss->type == BL_PET && target->type==BL_MOB) return 0; - s_p=battle_get_party_id(ss); - s_g=battle_get_guild_id(ss); + s_p=status_get_party_id(ss); + s_g=status_get_guild_id(ss); - t_p=battle_get_party_id(target); - t_g=battle_get_guild_id(target); + t_p=status_get_party_id(target); + t_g=status_get_guild_id(target); if(flag&0x10000) { if(s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方) @@ -4896,7 +3888,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(su && su->group->target_flag==BCT_NOENEMY) return 1; else if (battle_config.pk_mode && - (((struct map_session_data*)ss)->status.class==0 || ((struct map_session_data*)target)->status.class==0 || + (((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 || ((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level || ((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level)) return 1; // prevent novice engagement in pk_mode [Valaris] @@ -4939,7 +3931,6 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) { int dx,dy; - struct walkpath_data wpd; int arange; nullpo_retr(0, src); @@ -4962,16 +3953,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) // return 1; // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - if(path_search(&wpd,src->m,src->x,src->y,bl->x,bl->y,0x10001)!=-1) - return 1; - - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - return (path_search(&wpd,src->m,src->x+dx,src->y+dy, - bl->x-dx,bl->y-dy,0x10001)!=-1)?1:0; + return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y); } /*========================================== @@ -4989,7 +3971,7 @@ int battle_config_switch(const char *str) { static const struct { char str[128]; - int *val; + void *val; } battle_data[] = { { "warp_point_debug", &battle_config.warp_point_debug }, { "enemy_critical", &battle_config.enemy_critical }, @@ -5045,7 +4027,6 @@ static const struct { { "player_skillup_limit", &battle_config.skillup_limit }, { "weapon_produce_rate", &battle_config.wp_rate }, { "potion_produce_rate", &battle_config.pp_rate }, - { "deadly_potion_produce_rate", &battle_config.cdp_rate }, { "monster_active_enable", &battle_config.monster_active_enable }, { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate}, { "monster_loot_type", &battle_config.monster_loot_type }, @@ -5082,6 +4063,11 @@ static const struct { { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval}, { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate }, { "item_name_override_grffile", &battle_config.item_name_override_grffile}, + { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest] + { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest] + { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest] + { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest] + { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest] { "arrow_decrement", &battle_config.arrow_decrement }, { "max_aspd", &battle_config.max_aspd }, { "max_hp", &battle_config.max_hp }, @@ -5099,14 +4085,14 @@ static const struct { { "undead_detect_type", &battle_config.undead_detect_type }, { "player_auto_counter_type", &battle_config.pc_auto_counter_type }, { "monster_auto_counter_type", &battle_config.monster_auto_counter_type}, - { "agi_penaly_type", &battle_config.agi_penaly_type }, - { "agi_penaly_count", &battle_config.agi_penaly_count }, - { "agi_penaly_num", &battle_config.agi_penaly_num }, - { "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv }, - { "vit_penaly_type", &battle_config.vit_penaly_type }, - { "vit_penaly_count", &battle_config.vit_penaly_count }, - { "vit_penaly_num", &battle_config.vit_penaly_num }, - { "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv }, + { "agi_penalty_type", &battle_config.agi_penalty_type }, + { "agi_penalty_count", &battle_config.agi_penalty_count }, + { "agi_penalty_num", &battle_config.agi_penalty_num }, + { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv }, + { "vit_penalty_type", &battle_config.vit_penalty_type }, + { "vit_penalty_count", &battle_config.vit_penalty_count }, + { "vit_penalty_num", &battle_config.vit_penalty_num }, + { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv }, { "player_defense_type", &battle_config.player_defense_type }, { "monster_defense_type", &battle_config.monster_defense_type }, { "pet_defense_type", &battle_config.pet_defense_type }, @@ -5127,7 +4113,7 @@ static const struct { { "monster_attack_direction_change", &battle_config.monster_attack_direction_change }, { "player_land_skill_limit", &battle_config.pc_land_skill_limit }, { "monster_land_skill_limit", &battle_config.monster_land_skill_limit}, - { "party_skill_penaly", &battle_config.party_skill_penaly }, + { "party_skill_penalty", &battle_config.party_skill_penalty }, { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover }, { "produce_item_name_input", &battle_config.produce_item_name_input }, { "produce_potion_name_input", &battle_config.produce_potion_name_input}, @@ -5140,7 +4126,6 @@ static const struct { { "dead_branch_active", &battle_config.dead_branch_active }, { "vending_max_value", &battle_config.vending_max_value }, { "show_steal_in_same_party", &battle_config.show_steal_in_same_party }, - { "enable_upper_class", &battle_config.enable_upper_class }, { "pet_attack_attr_none", &battle_config.pet_attack_attr_none }, { "mob_attack_attr_none", &battle_config.mob_attack_attr_none }, { "mob_ghostring_fix", &battle_config.mob_ghostring_fix }, @@ -5156,8 +4141,15 @@ static const struct { { "invite_request_check", &battle_config.invite_request_check }, { "skill_removetrap_type", &battle_config.skill_removetrap_type }, { "disp_experience", &battle_config.disp_experience }, - { "castle_defense_rate", &battle_config.castle_defense_rate }, - { "riding_weight", &battle_config.riding_weight }, + { "castle_defense_rate", &battle_config.castle_defense_rate }, + { "hp_rate", &battle_config.hp_rate }, + { "sp_rate", &battle_config.sp_rate }, + { "gm_can_drop_lv", &battle_config.gm_can_drop_lv }, + { "disp_hpmeter", &battle_config.disp_hpmeter }, + { "bone_drop", &battle_config.bone_drop }, + { "monster_damage_delay", &battle_config.monster_damage_delay }, + +// eAthena additions { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT { "item_rate_equip", &battle_config.item_rate_equip }, { "item_rate_card", &battle_config.item_rate_card }, // End Addition @@ -5198,16 +4190,23 @@ static const struct { { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr] { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr] { "area_size", &battle_config.area_size }, // added by [MouseJstr] - { "muting_players", &battle_config.muting_players}, // added by [Apple] + { "muting_players", &battle_config.muting_players}, // added by [Apple] { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris] { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris] { "pk_min_level", &battle_config.pk_min_level}, // [celest] { "skill_steal_type", &battle_config.skill_steal_type}, // [celest] { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest] { "night_darkness_level", &battle_config.night_darkness_level}, // [celest] + { "motd_type", &battle_config.motd_type}, // [celest] + { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest] + { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest] + { "exp_calc_type", &battle_config.exp_calc_type}, // [celest] + { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest] + { "require_glory_guild", &battle_config.require_glory_guild}, // [celest] + { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr] //SQL-only options start -#ifndef TXT_ONLY +#ifndef TXT_ONLY { "mail_system", &battle_config.mail_system }, // added by [Valaris] //SQL-only options end #endif @@ -5217,7 +4216,7 @@ int battle_set_value(char *w1, char *w2) { int i; for(i = 0; i < sizeof(battle_data) / (sizeof(battle_data[0])); i++) if (strcmpi(w1, battle_data[i].str) == 0) { - *battle_data[i].val = battle_config_switch(w2); + *((unsigned int *) battle_data[i].val) = battle_config_switch(w2); return 1; } return 0; @@ -5276,7 +4275,6 @@ void battle_set_defaults() { battle_config.skillup_limit = 0; battle_config.wp_rate=100; battle_config.pp_rate=100; - battle_config.cdp_rate=100; battle_config.monster_active_enable=1; battle_config.monster_damage_delay_rate=100; battle_config.monster_loot_type=0; @@ -5313,6 +4311,11 @@ void battle_set_defaults() { battle_config.natural_heal_skill_interval=10000; battle_config.natural_heal_weight_rate=50; battle_config.item_name_override_grffile=1; + battle_config.item_equip_override_grffile=0; // [Celest] + battle_config.item_slots_override_grffile=0; // [Celest] + battle_config.indoors_override_grffile=0; // [Celest] + battle_config.skill_sp_override_grffile=0; // [Celest] + battle_config.cardillust_read_grffile=0; // [Celest] battle_config.arrow_decrement=1; battle_config.max_aspd = 199; battle_config.max_hp = 32500; @@ -5330,14 +4333,14 @@ void battle_set_defaults() { battle_config.undead_detect_type = 0; battle_config.pc_auto_counter_type = 1; battle_config.monster_auto_counter_type = 1; - battle_config.agi_penaly_type = 0; - battle_config.agi_penaly_count = 3; - battle_config.agi_penaly_num = 0; - battle_config.agi_penaly_count_lv = ATK_FLEE; - battle_config.vit_penaly_type = 0; - battle_config.vit_penaly_count = 3; - battle_config.vit_penaly_num = 0; - battle_config.vit_penaly_count_lv = ATK_DEF; + battle_config.agi_penalty_type = 0; + battle_config.agi_penalty_count = 3; + battle_config.agi_penalty_num = 0; + battle_config.agi_penalty_count_lv = ATK_FLEE; + battle_config.vit_penalty_type = 0; + battle_config.vit_penalty_count = 3; + battle_config.vit_penalty_num = 0; + battle_config.vit_penalty_count_lv = ATK_DEF; battle_config.player_defense_type = 0; battle_config.monster_defense_type = 0; battle_config.pet_defense_type = 0; @@ -5349,17 +4352,16 @@ void battle_set_defaults() { battle_config.pc_cloak_check_type = 0; battle_config.monster_cloak_check_type = 0; battle_config.gvg_short_damage_rate = 100; - battle_config.gvg_long_damage_rate = 100; - battle_config.gvg_magic_damage_rate = 100; - battle_config.gvg_misc_damage_rate = 100; + battle_config.gvg_long_damage_rate = 60; + battle_config.gvg_magic_damage_rate = 50; + battle_config.gvg_misc_damage_rate = 60; battle_config.gvg_eliminate_time = 7000; battle_config.mob_changetarget_byskill = 0; battle_config.pc_attack_direction_change = 1; battle_config.monster_attack_direction_change = 1; - battle_config.pc_undead_nofreeze = 0; battle_config.pc_land_skill_limit = 1; battle_config.monster_land_skill_limit = 1; - battle_config.party_skill_penaly = 1; + battle_config.party_skill_penalty = 1; battle_config.monster_class_change_full_recover = 0; battle_config.produce_item_name_input = 1; battle_config.produce_potion_name_input = 1; @@ -5372,7 +4374,6 @@ void battle_set_defaults() { battle_config.dead_branch_active = 0; battle_config.vending_max_value = 10000000; battle_config.show_steal_in_same_party = 0; - battle_config.enable_upper_class = 0; battle_config.pet_attack_attr_none = 0; battle_config.pc_attack_attr_none = 0; battle_config.mob_attack_attr_none = 1; @@ -5388,6 +4389,15 @@ void battle_set_defaults() { battle_config.invite_request_check = 1; battle_config.skill_removetrap_type = 0; battle_config.disp_experience = 0; + battle_config.castle_defense_rate = 100; + battle_config.hp_rate = 100; + battle_config.sp_rate = 100; + battle_config.gm_can_drop_lv = 0; + battle_config.disp_hpmeter = 0; + battle_config.bone_drop = 0; + battle_config.monster_damage_delay = 1; + +// eAthena additions battle_config.item_rate_common = 100; battle_config.item_rate_equip = 100; battle_config.item_rate_card = 100; @@ -5421,7 +4431,7 @@ void battle_set_defaults() { battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes) battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level) battle_config.any_warp_GM_min_level = 20; // added by [Yor] - battle_config.packet_ver_flag = 511; // added by [Yor] + battle_config.packet_ver_flag = 255; // added by [Yor] battle_config.min_hair_style = 0; battle_config.max_hair_style = 20; battle_config.min_hair_color = 0; @@ -5434,13 +4444,18 @@ void battle_set_defaults() { battle_config.skill_steal_type = 1; battle_config.skill_steal_rate = 100; battle_config.night_darkness_level = 9; - + battle_config.motd_type = 0; + battle_config.allow_atcommand_when_mute = 0; + battle_config.finding_ore_rate = 100; battle_config.castrate_dex_scale = 150; - battle_config.area_size = 14; + battle_config.exp_calc_type = 1; + battle_config.min_skill_delay_limit = 100; + battle_config.require_glory_guild = 0; + battle_config.idle_no_share = 0; //SQL-only options start -#ifndef TXT_ONLY +#ifndef TXT_ONLY battle_config.mail_system = 0; //SQL-only options end #endif @@ -5477,6 +4492,10 @@ void battle_validate_conf() { battle_config.max_aspd = 10; if(battle_config.max_aspd > 1000) battle_config.max_aspd = 1000; + if(battle_config.hp_rate < 0) + battle_config.hp_rate = 1; + if(battle_config.sp_rate < 0) + battle_config.sp_rate = 1; if(battle_config.max_hp > 1000000) battle_config.max_hp = 1000000; if(battle_config.max_hp < 100) @@ -5495,10 +4514,10 @@ void battle_validate_conf() { battle_config.max_cart_weight = 100; battle_config.max_cart_weight *= 10; - if(battle_config.agi_penaly_count < 2) - battle_config.agi_penaly_count = 2; - if(battle_config.vit_penaly_count < 2) - battle_config.vit_penaly_count = 2; + if(battle_config.agi_penalty_count < 2) + battle_config.agi_penalty_count = 2; + if(battle_config.vit_penalty_count < 2) + battle_config.vit_penalty_count = 2; if(battle_config.guild_exp_limit > 99) battle_config.guild_exp_limit = 99; @@ -5530,11 +4549,11 @@ void battle_validate_conf() { battle_config.night_at_start = 0; else if (battle_config.night_at_start > 1) // added by [Yor] battle_config.night_at_start = 1; - if (battle_config.day_duration < 0) // added by [Yor] - battle_config.day_duration = 0; - if (battle_config.night_duration < 0) // added by [Yor] - battle_config.night_duration = 0; - + if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor] + battle_config.day_duration = 60000; + if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor] + battle_config.night_duration = 60000; + if (battle_config.ban_spoof_namer < 0) // added by [Yor] battle_config.ban_spoof_namer = 0; else if (battle_config.ban_spoof_namer > 32767) @@ -5551,33 +4570,43 @@ void battle_validate_conf() { battle_config.any_warp_GM_min_level = 100; // at least 1 client must be accepted - if ((battle_config.packet_ver_flag & 511) == 0) // added by [Yor] - battle_config.packet_ver_flag = 511; // accept all clients - + if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor] + battle_config.packet_ver_flag = 255; // accept all clients + if (battle_config.night_darkness_level > 10) // Celest battle_config.night_darkness_level = 10; + if (battle_config.motd_type < 0) + battle_config.motd_type = 0; + else if (battle_config.motd_type > 1) + battle_config.motd_type = 1; + + if (battle_config.finding_ore_rate < 0) + battle_config.finding_ore_rate = 0; + if (battle_config.vending_max_value > 10000000 || battle_config.vending_max_value<=0) // Lupus & Kobra_k88 battle_config.vending_max_value = 10000000; + if (battle_config.min_skill_delay_limit < 10) + battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms } /*========================================== * 設定ファイルを読み込む *------------------------------------------ */ -int battle_config_read(const char *cfgName) +int battle_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; static int count = 0; - if ((count++) == 0) + if ((count++) == 0) battle_set_defaults(); fp = fopen(cfgName,"r"); if (fp == NULL) { - printf("file not found: %s\n", cfgName); + printf("File not found: %s\n", cfgName); return 1; } while(fgets(line,1020,fp)){ diff --git a/src/map/battle.h b/src/map/battle.h index f6f0345ca..393cc58b4 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -63,50 +63,6 @@ int battle_weapon_attack( struct block_list *bl,struct block_list *target, // 各種パラメータを得る int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv); -int battle_get_class(struct block_list *bl); -int battle_get_dir(struct block_list *bl); -int battle_get_lv(struct block_list *bl); -int battle_get_range(struct block_list *bl); -int battle_get_hp(struct block_list *bl); -int battle_get_max_hp(struct block_list *bl); -int battle_get_str(struct block_list *bl); -int battle_get_agi(struct block_list *bl); -int battle_get_vit(struct block_list *bl); -int battle_get_int(struct block_list *bl); -int battle_get_dex(struct block_list *bl); -int battle_get_luk(struct block_list *bl); -int battle_get_hit(struct block_list *bl); -int battle_get_flee(struct block_list *bl); -int battle_get_def(struct block_list *bl); -int battle_get_mdef(struct block_list *bl); -int battle_get_flee2(struct block_list *bl); -int battle_get_def2(struct block_list *bl); -int battle_get_mdef2(struct block_list *bl); -int battle_get_baseatk(struct block_list *bl); -int battle_get_atk(struct block_list *bl); -int battle_get_atk2(struct block_list *bl); -int battle_get_speed(struct block_list *bl); -int battle_get_adelay(struct block_list *bl); -int battle_get_amotion(struct block_list *bl); -int battle_get_dmotion(struct block_list *bl); -int battle_get_element(struct block_list *bl); -int battle_get_attack_element(struct block_list *bl); -int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得 -#define battle_get_elem_type(bl) (battle_get_element(bl)%10) -#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) -int battle_get_party_id(struct block_list *bl); -int battle_get_guild_id(struct block_list *bl); -int battle_get_race(struct block_list *bl); -int battle_get_size(struct block_list *bl); -int battle_get_mode(struct block_list *bl); -int battle_get_mexp(struct block_list *bl); - -struct status_change *battle_get_sc_data(struct block_list *bl); -short *battle_get_sc_count(struct block_list *bl); -short *battle_get_opt1(struct block_list *bl); -short *battle_get_opt2(struct block_list *bl); -short *battle_get_opt3(struct block_list *bl); -short *battle_get_option(struct block_list *bl); enum { BCT_NOENEMY =0x00000, @@ -115,6 +71,7 @@ enum { BCT_NOPARTY =0x50000, BCT_ALL =0x20000, BCT_NOONE =0x60000, + BCT_SELF =0x60000, }; int battle_check_undead(int race,int element); @@ -174,7 +131,6 @@ extern struct Battle_Config { int skillup_limit; int wp_rate; int pp_rate; - int cdp_rate; int monster_active_enable; int monster_damage_delay_rate; int monster_loot_type; @@ -212,12 +168,17 @@ extern struct Battle_Config { int natural_heal_skill_interval; int natural_heal_weight_rate; int item_name_override_grffile; + int indoors_override_grffile; // [Celest] + int skill_sp_override_grffile; // [Celest] + int cardillust_read_grffile; + int item_equip_override_grffile; + int item_slots_override_grffile; int arrow_decrement; int max_aspd; int max_hp; int max_sp; int max_lv; - int max_parameter; + unsigned int max_parameter; int max_cart_weight; int pc_skill_log; int mob_skill_log; @@ -229,12 +190,12 @@ extern struct Battle_Config { int undead_detect_type; int pc_auto_counter_type; int monster_auto_counter_type; - int agi_penaly_type; - int agi_penaly_count; - int agi_penaly_num; - int vit_penaly_type; - int vit_penaly_count; - int vit_penaly_num; + int agi_penalty_type; + int agi_penalty_count; + int agi_penalty_num; + int vit_penalty_type; + int vit_penalty_count; + int vit_penalty_num; int player_defense_type; int monster_defense_type; int pet_defense_type; @@ -253,10 +214,9 @@ extern struct Battle_Config { int mob_changetarget_byskill; int pc_attack_direction_change; int monster_attack_direction_change; - int pc_undead_nofreeze; int pc_land_skill_limit; int monster_land_skill_limit; - int party_skill_penaly; + int party_skill_penalty; int monster_class_change_full_recover; int produce_item_name_input; int produce_potion_name_input; @@ -271,7 +231,6 @@ extern struct Battle_Config { // int pet_lootitem; // removed [Valaris] // int pet_weight; // removed [Valaris] int show_steal_in_same_party; - int enable_upper_class; int pet_attack_attr_none; int mob_attack_attr_none; int mob_ghostring_fix; @@ -287,7 +246,7 @@ extern struct Battle_Config { int prevent_logout; // Added by RoVeRT int alchemist_summon_reward; // [Valaris] - int maximum_level; + unsigned int maximum_level; int drops_by_luk; int monsters_ignore_gm; int equipment_breaking; @@ -297,8 +256,8 @@ extern struct Battle_Config { int pk_mode; int show_mob_hp; // end additions [Valaris] - int agi_penaly_count_lv; - int vit_penaly_count_lv; + int agi_penalty_count_lv; + int vit_penalty_count_lv; int gx_allhit; int gx_cardfix; @@ -312,18 +271,25 @@ extern struct Battle_Config { int skill_removetrap_type; int disp_experience; int castle_defense_rate; - int riding_weight; int backstab_bow_penalty; + int hp_rate; + int sp_rate; + int gm_can_drop_lv; + int disp_hpmeter; + int bone_drop; + int monster_damage_delay; +// eAthena additions int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] int ban_spoof_namer; // added by [Yor] + int ban_hack_trade; // added by [Yor] int hack_info_GM_level; // added by [Yor] int any_warp_GM_min_level; // added by [Yor] int packet_ver_flag; // added by [Yor] - int muting_players; // added by [Apple] - + int muting_players; // added by [PoW] + int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] int min_hair_color; // added by [MouseJstr] @@ -336,10 +302,17 @@ extern struct Battle_Config { int zeny_from_mobs; // [Valaris] int mobs_level_up; // [Valaris] - int pk_min_level; // [celest] + unsigned int pk_min_level; // [celest] int skill_steal_type; // [celest] int skill_steal_rate; // [celest] int night_darkness_level; // [celest] + int motd_type; // [celest] + int allow_atcommand_when_mute; // [celest] + int finding_ore_rate; // orn + int exp_calc_type; + int min_skill_delay_limit; + int require_glory_guild; + int idle_no_share; #ifndef TXT_ONLY /* SQL-only options */ int mail_system; // [Valaris] diff --git a/src/map/charcommand.c b/src/map/charcommand.c index de05e20ae..9b700dc47 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -15,6 +15,7 @@ #include "itemdb.h" #include "map.h" #include "pc.h" +#include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" @@ -27,10 +28,11 @@ #include "npc.h" #include "trade.h" #include "core.h" +#include "showmsg.h" static char command_symbol = '#'; -static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) +extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) @@ -42,6 +44,15 @@ CCMD_FUNC(option); CCMD_FUNC(save); CCMD_FUNC(stats_all); CCMD_FUNC(reset); +CCMD_FUNC(spiritball); +CCMD_FUNC(itemlist); +CCMD_FUNC(effect); +CCMD_FUNC(storagelist); +CCMD_FUNC(item); +CCMD_FUNC(warp); +CCMD_FUNC(zeny); +CCMD_FUNC(showexp); +CCMD_FUNC(showdelay); #ifdef TXT_ONLY /* TXT_ONLY */ @@ -70,6 +81,18 @@ static CharCommandInfo charcommand_info[] = { { CharCommandReset, "#reset", 60, charcommand_reset }, { CharCommandSave, "#save", 60, charcommand_save }, { CharCommandStatsAll, "#statsall", 40, charcommand_stats_all }, + { CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball }, + { CharCommandItemList, "#itemlist", 40, charcommand_itemlist }, + { CharCommandEffect, "#effect", 40, charcommand_effect }, + { CharCommandStorageList, "#storagelist", 40, charcommand_storagelist }, + { CharCommandItem, "#item", 60, charcommand_item }, + { CharCommandWarp, "#warp", 60, charcommand_warp }, + { CharCommandWarp, "#rura", 60, charcommand_warp }, + { CharCommandWarp, "#rura+", 60, charcommand_warp }, + { CharCommandZeny, "#zeny", 60, charcommand_zeny }, + { CharCommandShowExp, "#showexp", 0, charcommand_showexp}, + { CharCommandShowDelay, "#showdelay", 0, charcommand_showdelay}, + #ifdef TXT_ONLY /* TXT_ONLY */ @@ -248,8 +271,8 @@ int charcommand_config_read(const char *cfgName) { charcommand_config_read(w2); else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands - w2[0] != '%' && // symbol of party chat speaking - w2[0] != '@') // symbol for @commands + w2[0] != '%' // symbol of party chat speaking + ) command_symbol = w2[0]; } fclose(fp); @@ -285,23 +308,24 @@ int charcommand_jobchange( } if ((pl_sd = map_nick2sd(character)) != NULL) { + int j; if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level if ((job >= 0 && job < MAX_PC_CLASS)) { // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pl_sd->status.option &= ~0x0020; clif_changeoption(&pl_sd->bl); - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); } } else { if (!pc_isriding(sd)) { @@ -315,7 +339,10 @@ int charcommand_jobchange( job = 4015; } } - + for (j=0; j < MAX_INVENTORY; j++) { + if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0) + pc_unequipitem(pl_sd, j, 3); + } if (pc_jobchange(pl_sd, job, upper) == 0) clif_displaymessage(fd, msg_table[48]); // Character's job changed. else { @@ -412,9 +439,9 @@ int charcommand_petfriendly( if ((pl_sd->pet.intimate > 0 && t <= 0) || (pl_sd->pet.intimate <= 0 && t > 0)) { if (pl_sd->bl.prev != NULL) - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); else - pc_calcstatus(pl_sd, 2); + status_calc_pc(pl_sd, 2); } } clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed! @@ -481,7 +508,7 @@ int charcommand_stats( { "Zeny - %d", pl_sd->status.zeny }, { NULL, 0 } }; - sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)"); sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats: clif_displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { @@ -561,37 +588,37 @@ int charcommand_option( pl_sd->opt2 = opt2; pl_sd->status.option = opt3; // fix pecopeco display - if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) { + if (pl_sd->status.class_ == 13 || pl_sd->status.class_ == 21 || pl_sd->status.class_ == 4014 || pl_sd->status.class_ == 4022) { if (!pc_isriding(pl_sd)) { // pl_sd have the new value... - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; } } else { if (pc_isriding(pl_sd)) { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) pl_sd->status.option &= ~0x0020; } else { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; else pl_sd->status.option &= ~0x0020; } } } clif_changeoption(&pl_sd->bl); - pc_calcstatus(pl_sd, 0); + status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_table[58]); // Character's options changed. } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. @@ -673,14 +700,14 @@ int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* count = 0; for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { if (pc_isGM(pl_sd) > 0) sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd)); else sprintf(gmlevel, " "); - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); @@ -701,3 +728,530 @@ int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* return 0; } +/*========================================== + * CharSpiritBall Function by PalasX + *------------------------------------------ + */ +int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int spirit = 0; + + memset(character, '\0', sizeof(character)); + + if(!message || !*message || sscanf(message, "%d %99[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) { + clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>."); + return -1; + } + + if((pl_sd = map_nick2sd(character)) != NULL) { + if (spirit >= 0 && spirit <= 0x7FFF) { + if (pl_sd->spiritball != spirit || spirit > 999) { + if (pl_sd->spiritball > 0) + pc_delspiritball(pl_sd, pl_sd->spiritball, 1); + pl_sd->spiritball = spirit; + clif_spiritball(pl_sd); + // no message, player can look the difference + if (spirit > 1000) + clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! + } else { + clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[37]); // An invalid number was specified. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + return 0; +} + +/*========================================== + * #itemlist <character>: Displays the list of a player's items. + *------------------------------------------ + */ +int +charcommand_itemlist( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, equip, count, counter, counter2; + char character[100], output[200], equipstr[100], outputtmp[200]; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(equipstr, '\0', sizeof(equipstr)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + counter = 0; + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) { + counter = counter + pl_sd->status.inventory[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if ((equip = pl_sd->status.inventory[i].equip)) { + strcpy(equipstr, "| equiped: "); + if (equip & 4) + strcat(equipstr, "robe/gargment, "); + if (equip & 8) + strcat(equipstr, "left accessory, "); + if (equip & 16) + strcat(equipstr, "body/armor, "); + if ((equip & 34) == 2) + strcat(equipstr, "right hand, "); + if ((equip & 34) == 32) + strcat(equipstr, "left hand, "); + if ((equip & 34) == 34) + strcat(equipstr, "both hands, "); + if (equip & 64) + strcat(equipstr, "feet, "); + if (equip & 128) + strcat(equipstr, "right accessory, "); + if ((equip & 769) == 1) + strcat(equipstr, "lower head, "); + if ((equip & 769) == 256) + strcat(equipstr, "top head, "); + if ((equip & 769) == 257) + strcat(equipstr, "lower/top head, "); + if ((equip & 769) == 512) + strcat(equipstr, "mid head, "); + if ((equip & 769) == 512) + strcat(equipstr, "lower/mid head, "); + if ((equip & 769) == 769) + strcat(equipstr, "lower/mid/top head, "); + // remove final ', ' + equipstr[strlen(equipstr) - 2] = '\0'; + } else + memset(equipstr, '\0', sizeof(equipstr)); + if (sd->status.inventory[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr); + else + sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (pl_sd->status.inventory[i].card[j]) { + if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found on this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #effect by [MouseJstr] + * + * Create a effect localized on another character + *------------------------------------------ + */ +int +charcommand_effect(const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + char target[255]; + int type = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) { + clif_displaymessage(fd, "usage: #effect <type+> <target>."); + return -1; + } + + if((pl_sd=map_nick2sd((char *) target)) == NULL) + return -1; + + clif_specialeffect(&pl_sd->bl, type, 0); + clif_displaymessage(fd, msg_table[229]); // Your effect has changed. + + return 0; +} + +/*========================================== + * #storagelist <character>: Displays the items list of a player's storage. + *------------------------------------------ + */ +int +charcommand_storagelist( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct storage *stor; + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count, counter, counter2; + char character[100], output[200], outputtmp[200]; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + if((stor = account2storage2(pl_sd->status.account_id)) != NULL) { + counter = 0; + count = 0; + for (i = 0; i < MAX_STORAGE; i++) { + if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) { + counter = counter + stor->storage_[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if (stor->storage_[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid); + else + sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (stor->storage_[i].card[j]) { + if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found in the storage of this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + } else { + clif_displaymessage(fd, "This player has no storage."); + return 0; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +static void +charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number) +{ + int flag = 0; + int loop = 1, get_count = number,i; + struct item item_tmp; + + if(sd && item_data){ + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) { + loop = number; + get_count = 1; + } + for (i = 0; i < loop; i++) { + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_data->nameid; + item_tmp.identify = 1; + if ((flag = pc_additem((struct map_session_data*)sd, + &item_tmp, get_count))) + clif_additem((struct map_session_data*)sd, 0, 0, flag); + } + } +} +/*========================================== + * #item command (usage: #item <name/id_of_item> <quantity> <player>) + * by MC Cameri + *------------------------------------------ + */ +int charcommand_item( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char item_name[100]; + char character[100]; + struct map_session_data *pl_sd; + int number = 0, item_id, flag; + struct item item_tmp; + struct item_data *item_data; + int get_count, i, pet_id; + nullpo_retr(-1, sd); + + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || sscanf(message, "%99s %d %99[^\n]", item_name, &number, character) < 3) { + clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>)."); + return -1; + } + + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id >= 500) { + get_count = number; + // check pet egg + pet_id = search_petDB_index(item_id, PET_EGG); + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) { + get_count = 1; + } + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level + for (i = 0; i < number; i += get_count) { + // if pet egg + if (pet_id >= 0) { + pl_sd->catch_target_class = pet_db[pet_id].class_; + intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id, + (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + // if not pet egg + } else { + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_id; + item_tmp.identify = 1; + if ((flag = pc_additem(pl_sd, &item_tmp, get_count))) + clif_additem(pl_sd, 0, 0, flag); + } + } + clif_displaymessage(fd, msg_table[18]); // Item created. + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){ + for (i = 0; i < fd_max; i++) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data)){ + charcommand_giveitem_sub(pl_sd,item_data,number); + snprintf(tmp_output, sizeof(tmp_output), "You got %s %d.", item_name,number); + clif_displaymessage(pl_sd->fd, tmp_output); + } + } + snprintf(tmp_output, sizeof(tmp_output), "%s received %s %d.","Everyone",item_name,number); + clif_displaymessage(fd, tmp_output); + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * #warp/#rura/#rura+ <mapname> <x> <y> <char name> + *------------------------------------------ + */ +int charcommand_warp( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char map_name[100]; + char character[100]; + int x = 0, y = 0; + struct map_session_data *pl_sd; + int m; + + nullpo_retr(-1, sd); + + memset(map_name, '\0', sizeof(map_name)); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) { + clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>"); + return -1; + } + + if (x <= 0) + x = rand() % 399 + 1; + if (y <= 0) + y = rand() % 399 + 1; + if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat) + strcat(map_name, ".gat"); + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level + if (x > 0 && x < 400 && y > 0 && y < 400) { + m = map_mapname2mapid(map_name); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp someone to this map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); + return -1; + } + if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) { + clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped. + clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too). + } else { + clif_displaymessage(fd, msg_table[1]); // Map not found. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[2]); // Coordinates out of range. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #zeny <charname> + *------------------------------------------ + */ +int charcommand_zeny( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[100]; + int zeny = 0, new_zeny; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + new_zeny = pl_sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + if (new_zeny != pl_sd->status.zeny) { + pl_sd->status.zeny = new_zeny; + clif_updatestatus(pl_sd, SP_ZENY); + clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed! + } else { + if (zeny < 0) + clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value. + else + clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + + return 0; +} + +/*=================================== + * Remove some messages + *----------------------------------- + */ +int charcommand_showexp( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->noexp) { + sd->noexp = 0; + clif_displaymessage(fd, "Gained exp is now shown"); + return 0; + } + else { + sd->noexp = 1; + clif_displaymessage(fd, "Gained exp is now NOT shown"); + return 0; + } +} + +int charcommand_showdelay( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + if (sd->nodelay) { + sd->nodelay = 0; + clif_displaymessage(fd, "Skill delay failure is now shown"); + return 0; + } + else { + sd->nodelay = 1; + clif_displaymessage(fd, "Skill delay failure is NOT now shown"); + return 0; + } +} + diff --git a/src/map/charcommand.h b/src/map/charcommand.h index 11babb816..7c1618cca 100644 --- a/src/map/charcommand.h +++ b/src/map/charcommand.h @@ -11,6 +11,15 @@ enum CharCommandType { CharCommandOption, CharCommandSave, CharCommandStatsAll, + CharCommandSpiritball, + CharCommandItemList, + CharCommandEffect, + CharCommandStorageList, + CharCommandItem, // by MC Cameri + CharCommandWarp, + CharCommandZeny, + CharCommandShowDelay, + CharCommandShowExp, #ifdef TXT_ONLY /* TXT_ONLY */ diff --git a/src/map/chat.c b/src/map/chat.c index 75788f03b..3bd29fec3 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -29,7 +29,7 @@ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,cha nullpo_retr(0, sd); - cd = aCalloc(1,sizeof(struct chat_data)); + cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = limit; cd->pub = pub; @@ -49,7 +49,7 @@ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,cha cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); - free(cd); + aFree(cd); return 0; } pc_setchatid(sd,cd->bl.id); @@ -78,11 +78,11 @@ int chat_joinchat(struct map_session_data *sd,int chatid,char* pass) clif_joinchatfail(sd,0); return 0; } - if(cd->pub==0 && strncmp(pass,cd->pass,8)){ + if(cd->pub==0 && strncmp(pass,(char *) cd->pass,8)){ clif_joinchatfail(sd,1); return 0; } - if(chatid == sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe + if(chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe { clif_joinchatfail(sd,1); return 0; @@ -268,14 +268,14 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* t nullpo_retr(1, nd); - cd = aCalloc(1,sizeof(struct chat_data)); + cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = cd->trigger = limit; if(trigger>0) cd->trigger = trigger; cd->pub = pub; cd->users = 0; - memcpy(cd->pass,"",8); + memcpy(cd->pass,"",1); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; @@ -286,11 +286,11 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* t cd->bl.type = BL_CHAT; cd->owner_ = (struct block_list *)nd; cd->owner = &cd->owner_; - memcpy(cd->npc_event,ev,sizeof(cd->npc_event)); + memcpy(cd->npc_event,ev,strlen(ev)); cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ - free(cd); + aFree(cd); return 0; } nd->chat_id=cd->bl.id; diff --git a/src/map/chrif.c b/src/map/chrif.c index adb26868d..e250c8a18 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -23,6 +23,7 @@ #include "npc.h" #include "pc.h" #include "nullpo.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -35,20 +36,22 @@ static const int packet_len_table[0x20] = { -1,-1,10, 6,11,-1, 0, 0, // 2b10-2b17 }; -int char_fd; +int chrif_connected; +int char_fd = -1; int srvinfo; static char char_ip_str[16]; static int char_ip; static int char_port = 6121; static char userid[24], passwd[24]; -static int chrif_state; +static int chrif_state = 0; +static int char_init_done = 0; // 設定ファイル読み込み関係 /*========================================== * *------------------------------------------ */ -void chrif_setuserid(char *id) +void chrif_setuserid(char *id) { strncpy(userid, id, 24); } @@ -57,7 +60,7 @@ void chrif_setuserid(char *id) * *------------------------------------------ */ -void chrif_setpasswd(char *pwd) +void chrif_setpasswd(char *pwd) { strncpy(passwd, pwd, 24); } @@ -66,7 +69,7 @@ void chrif_setpasswd(char *pwd) * *------------------------------------------ */ -void chrif_setip(char *ip) +void chrif_setip(char *ip) { strncpy(char_ip_str, ip, 16); char_ip = inet_addr(char_ip_str); @@ -76,7 +79,7 @@ void chrif_setip(char *ip) * *------------------------------------------ */ -void chrif_setport(int port) +void chrif_setport(int port) { char_port = port; } @@ -85,7 +88,7 @@ void chrif_setport(int port) * *------------------------------------------ */ -int chrif_isconnect(void) +int chrif_isconnect(void) { return chrif_state == 2; } @@ -94,11 +97,11 @@ int chrif_isconnect(void) * *------------------------------------------ */ -int chrif_save(struct map_session_data *sd) +int chrif_save(struct map_session_data *sd) { nullpo_retr(-1, sd); - if (char_fd < 0) + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; pc_makesavestatus(sd); @@ -110,6 +113,8 @@ int chrif_save(struct map_session_data *sd) memcpy(WFIFOP(char_fd,12), &sd->status, sizeof(sd->status)); WFIFOSET(char_fd, WFIFOW(char_fd,2)); + storage_storage_save(sd); // to synchronise storage with character [Yor] + return 0; } @@ -117,7 +122,7 @@ int chrif_save(struct map_session_data *sd) * *------------------------------------------ */ -int chrif_connect(int fd) +int chrif_connect(int fd) { WFIFOW(fd,0) = 0x2af8; memcpy(WFIFOP(fd,2), userid, 24); @@ -134,13 +139,13 @@ int chrif_connect(int fd) * マップ送信 *------------------------------------------ */ -int chrif_sendmap(int fd) +int chrif_sendmap(int fd) { int i; WFIFOW(fd,0) = 0x2afa; for(i = 0; i < map_num; i++) - if (map[i].alias[0] != '\0') // [MouseJstr] map aliasing + if (map[i].alias != '\0') // [MouseJstr] map aliasing memcpy(WFIFOP(fd,4+i*16), map[i].alias, 16); else memcpy(WFIFOP(fd,4+i*16), map[i].name, 16); @@ -165,7 +170,7 @@ int chrif_recvmap(int fd) ip = RFIFOL(fd,4); port = RFIFOW(fd,8); for(i = 10, j = 0; i < RFIFOW(fd,2); i += 16, j++) { - map_setipport(RFIFOP(fd,i), ip, port); + map_setipport((char*)RFIFOP(fd,i), ip, port); // if (battle_config.etc_log) // printf("recv map %d %s\n", j, RFIFOP(fd,i)); } @@ -179,12 +184,15 @@ int chrif_recvmap(int fd) * マップ鯖間移動のためのデータ準備要求 *------------------------------------------ */ -int chrif_changemapserver(struct map_session_data *sd, char *name, int x, int y, int ip, short port) +int chrif_changemapserver(struct map_session_data *sd, char *name, int x, int y, int ip, short port) { int i, s_ip; nullpo_retr(-1, sd); + if( !sd || char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + s_ip = 0; for(i = 0; i < fd_max; i++) if (session[i] && session[i]->session_data == sd) { @@ -213,7 +221,7 @@ int chrif_changemapserver(struct map_session_data *sd, char *name, int x, int y, * マップ鯖間移動ack *------------------------------------------ */ -int chrif_changemapserverack(int fd) +int chrif_changemapserverack(int fd) { struct map_session_data *sd = map_id2sd(RFIFOL(fd,2)); @@ -226,7 +234,7 @@ int chrif_changemapserverack(int fd) pc_authfail(sd->fd); return 0; } - clif_changemapserver(sd, RFIFOP(fd,18), RFIFOW(fd,34), RFIFOW(fd,36), RFIFOL(fd,38), RFIFOW(fd,42)); + clif_changemapserver(sd, (char*)RFIFOP(fd,18), RFIFOW(fd,34), RFIFOW(fd,36), RFIFOL(fd,38), RFIFOW(fd,42)); return 0; } @@ -235,19 +243,28 @@ int chrif_changemapserverack(int fd) * *------------------------------------------ */ -int chrif_connectack(int fd) +int chrif_connectack(int fd) { if (RFIFOB(fd,2)) { printf("Connected to char-server failed %d.\n", RFIFOB(fd,2)); exit(1); } - printf("Connected to char-server (connection #%d).\n", fd); + sprintf(tmp_output,"Successfully connected to Char Server (Connection: '"CL_WHITE"%d"CL_RESET"').\n",fd); + ShowStatus(tmp_output); chrif_state = 1; + chrif_connected=1; chrif_sendmap(fd); - printf("chrif: OnCharIfInit event done. (%d events)\n", npc_event_doall("OnCharIfInit")); - printf("chrif: OnInterIfInit event done. (%d events)\n", npc_event_doall("OnInterIfInit")); + sprintf(tmp_output,"Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit")); + ShowStatus(tmp_output); + sprintf(tmp_output,"Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); + ShowStatus(tmp_output); + if(!char_init_done) { + char_init_done = 1; + sprintf(tmp_output,"Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); + ShowStatus(tmp_output); + } // <Agit> Run Event [AgitInit] // printf("NPC_Event:[OnAgitInit] do (%d) events (Agit Initialize).\n", npc_event_doall("OnAgitInit")); @@ -259,7 +276,7 @@ int chrif_connectack(int fd) * *------------------------------------------ */ -int chrif_sendmapack(int fd) +int chrif_sendmapack(int fd) { if (RFIFOB(fd,2)) { printf("chrif : send map list to char server failed %d\n", RFIFOB(fd,2)); @@ -277,13 +294,15 @@ int chrif_sendmapack(int fd) * *------------------------------------------ */ -int chrif_authreq(struct map_session_data *sd) +int chrif_authreq(struct map_session_data *sd) { int i; nullpo_retr(-1, sd); - if (!sd || !char_fd || !sd->bl.id || !sd->login_id1) + if(!sd || !sd->bl.id || !sd->login_id1) + return -1; + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; for(i = 0; i < fd_max; i++) @@ -305,13 +324,15 @@ int chrif_authreq(struct map_session_data *sd) * *------------------------------------------ */ -int chrif_charselectreq(struct map_session_data *sd) +int chrif_charselectreq(struct map_session_data *sd) { int i, s_ip; nullpo_retr(-1, sd); - if(!sd || !char_fd || !sd->bl.id || !sd->login_id1) + if( !sd || !sd->bl.id || !sd->login_id1 ) + return -1; + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; s_ip = 0; @@ -335,9 +356,11 @@ int chrif_charselectreq(struct map_session_data *sd) * キャラ名問い合わせ *------------------------------------------ */ -int chrif_searchcharid(int char_id) +int chrif_searchcharid(int char_id) { - if (!char_id) + if( !char_id ) + return -1; + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; WFIFOW(char_fd,0) = 0x2b08; @@ -351,11 +374,14 @@ int chrif_searchcharid(int char_id) * GMに変化要求 *------------------------------------------ */ -int chrif_changegm(int id, const char *pass, int len) +int chrif_changegm(int id, const char *pass, int len) { if (battle_config.etc_log) printf("chrif_changegm: account: %d, password: '%s'.\n", id, pass); + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + WFIFOW(char_fd,0) = 0x2b0a; WFIFOW(char_fd,2) = len + 8; WFIFOL(char_fd,4) = id; @@ -369,11 +395,14 @@ int chrif_changegm(int id, const char *pass, int len) * Change Email *------------------------------------------ */ -int chrif_changeemail(int id, const char *actual_email, const char *new_email) +int chrif_changeemail(int id, const char *actual_email, const char *new_email) { if (battle_config.etc_log) printf("chrif_changeemail: account: %d, actual_email: '%s', new_email: '%s'.\n", id, actual_email, new_email); + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + WFIFOW(char_fd,0) = 0x2b0c; WFIFOL(char_fd,2) = id; memcpy(WFIFOP(char_fd,6), actual_email, 40); @@ -394,8 +423,11 @@ int chrif_changeemail(int id, const char *actual_email, const char *new_email) * 5: changesex *------------------------------------------ */ -int chrif_char_ask_name(int id, char * character_name, short operation_type, int year, int month, int day, int hour, int minute, int second) +int chrif_char_ask_name(int id, char * character_name, short operation_type, int year, int month, int day, int hour, int minute, int second) { + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + WFIFOW(char_fd, 0) = 0x2b0e; WFIFOL(char_fd, 2) = id; // account_id of who ask (for answer) -1 if nobody memcpy(WFIFOP(char_fd,6), character_name, 24); @@ -419,7 +451,10 @@ int chrif_char_ask_name(int id, char * character_name, short operation_type, int *------------------------------------------ */ int chrif_changesex(int id, int sex) { - WFIFOW(char_fd,0) = 0x3000; + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + + WFIFOW(char_fd,0) = 0x2b11; WFIFOW(char_fd,2) = 9; WFIFOL(char_fd,4) = id; WFIFOB(char_fd,8) = sex; @@ -444,7 +479,7 @@ int chrif_changesex(int id, int sex) { * 3: login-server offline *------------------------------------------ */ -int chrif_char_ask_name_answer(int fd) +int chrif_char_ask_name_answer(int fd) { int acc; struct map_session_data *sd; @@ -547,7 +582,7 @@ int chrif_char_ask_name_answer(int fd) * End of GM change (@GM) (modified by Yor) *------------------------------------------ */ -int chrif_changedgm(int fd) +int chrif_changedgm(int fd) { int acc, level; struct map_session_data *sd = NULL; @@ -573,7 +608,7 @@ int chrif_changedgm(int fd) * 性別変化終了 (modified by Yor) *------------------------------------------ */ -int chrif_changedsex(int fd) +int chrif_changedsex(int fd) { int acc, sex, i; struct map_session_data *sd; @@ -586,7 +621,7 @@ int chrif_changedsex(int fd) sd = map_id2sd(acc); if (acc > 0) { if (sd != NULL && sd->status.sex != sex) { - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; @@ -597,7 +632,7 @@ int chrif_changedsex(int fd) // to avoid any problem with equipment and invalid sex, equipment is unequiped. for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip) - pc_unequipitem((struct map_session_data*)sd, i, 0, BF_NORMAL); + pc_unequipitem((struct map_session_data*)sd, i, 2); } // reset skill of some job if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042 || @@ -621,15 +656,15 @@ int chrif_changedsex(int fd) clif_updatestatus(sd, SP_SKILLPOINT); // change job if necessary if (s_class.job == 20 || s_class.job == 4021 || s_class.job == 4043) - sd->status.class -= 1; + sd->status.class_ -= 1; else if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042) - sd->status.class += 1; + sd->status.class_ += 1; } // save character chrif_save(sd); sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) - clif_displaymessage(sd->fd, "Your sex has been changed (need disconexion by the server)..."); + clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)..."); clif_setwaitclose(sd->fd); // forced to disconnect for the change } } else { @@ -645,11 +680,14 @@ int chrif_changedsex(int fd) * アカウント変数保存要求 *------------------------------------------ */ -int chrif_saveaccountreg2(struct map_session_data *sd) +int chrif_saveaccountreg2(struct map_session_data *sd) { int p, j; nullpo_retr(-1, sd); + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + p = 8; for(j = 0; j < sd->status.account_reg2_num; j++) { struct global_reg *reg = &sd->status.account_reg2[j]; @@ -671,7 +709,7 @@ int chrif_saveaccountreg2(struct map_session_data *sd) * アカウント変数通知 *------------------------------------------ */ -int chrif_accountreg2(int fd) +int chrif_accountreg2(int fd) { int j, p; struct map_session_data *sd; @@ -693,7 +731,7 @@ int chrif_accountreg2(int fd) * 離婚情報同期要求 *------------------------------------------ */ -int chrif_divorce(int char_id, int partner_id) +int chrif_divorce(int char_id, int partner_id) { struct map_session_data *sd = NULL; @@ -719,7 +757,7 @@ int chrif_divorce(int char_id, int partner_id) * Disconnection of a player (account has been deleted in login-server) by [Yor] *------------------------------------------ */ -int chrif_accountdeletion(int fd) +int chrif_accountdeletion(int fd) { int acc; struct map_session_data *sd; @@ -731,7 +769,7 @@ int chrif_accountdeletion(int fd) if (acc > 0) { if (sd != NULL) { sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters - clif_displaymessage(sd->fd, "Your account has been deleted (disconnexion)..."); + clif_displaymessage(sd->fd, "Your account has been deleted (disconnection)..."); clif_setwaitclose(sd->fd); // forced to disconnect for the change } } else { @@ -746,7 +784,7 @@ int chrif_accountdeletion(int fd) * Disconnection of a player (account has been banned of has a status, from login-server) by [Yor] *------------------------------------------ */ -int chrif_accountban(int fd) +int chrif_accountban(int fd) { int acc; struct map_session_data *sd; @@ -820,7 +858,7 @@ int chrif_chardisconnect(struct map_session_data *sd) { nullpo_retr(-1, sd); - if(char_fd<=0) + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; WFIFOW(char_fd,0)=0x2b18; @@ -836,10 +874,11 @@ int chrif_chardisconnect(struct map_session_data *sd) * Receiving GM accounts and their levels from char-server by [Yor] *------------------------------------------ */ -int chrif_recvgmaccounts(int fd) +int chrif_recvgmaccounts(int fd) { - printf("From login-server: receiving of %d GM accounts information.\n", pc_read_gm_account(fd)); - + sprintf(tmp_output,"From login-server: receiving information of '"CL_WHITE"%d"CL_RESET"' GM accounts.\n", pc_read_gm_account(fd)); + ShowInfo(tmp_output); + memset(tmp_output,'\0',sizeof(tmp_output)); return 0; } @@ -847,8 +886,10 @@ int chrif_recvgmaccounts(int fd) * Request to reload GM accounts and their levels: send to char-server by [Yor] *------------------------------------------ */ -int chrif_reloadGMdb(void) +int chrif_reloadGMdb(void) { + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; WFIFOW(char_fd,0) = 0x2af7; WFIFOSET(char_fd, 2); @@ -860,12 +901,15 @@ int chrif_reloadGMdb(void) * Send rates and motd to char server [Wizputer] *------------------------------------------ */ - int chrif_ragsrvinfo(int base_rate, int job_rate, int drop_rate) + int chrif_ragsrvinfo(int base_rate, int job_rate, int drop_rate) { char buf[256]; FILE *fp; int i; + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + WFIFOW(char_fd,0) = 0x2b16; WFIFOW(char_fd,2) = base_rate; WFIFOW(char_fd,4) = job_rate; @@ -897,14 +941,62 @@ int chrif_reloadGMdb(void) *----------------------------------------- */ -int chrif_char_offline(struct map_session_data *sd) +int chrif_char_offline(struct map_session_data *sd) { - if (char_fd < 0) + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) return -1; WFIFOW(char_fd,0) = 0x2b17; WFIFOL(char_fd,2) = sd->status.char_id; - WFIFOSET(char_fd,6); + WFIFOL(char_fd,6) = sd->status.account_id; + WFIFOSET(char_fd,10); + + return 0; +} + +/*========================================= + * Tell char-server to reset all chars offline [Wizputer] + *----------------------------------------- + */ +int chrif_flush_fifo(void) { + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + + set_nonblocking(char_fd, 0); + flush_fifos(); + set_nonblocking(char_fd, 1); + + return 0; +} + +/*========================================= + * Tell char-server to reset all chars offline [Wizputer] + *----------------------------------------- + */ +int chrif_char_reset_offline(void) { + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + + WFIFOW(char_fd,0) = 0x2b18; + WFIFOSET(char_fd,2); + + return 0; +} + +/*========================================= + * Tell char-server charcter is online [Wizputer] + *----------------------------------------- + */ + +int chrif_char_online(struct map_session_data *sd) +{ + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) + return -1; + + WFIFOW(char_fd,0) = 0x2b19; + WFIFOL(char_fd,2) = sd->status.char_id; + WFIFOL(char_fd,6) = sd->status.account_id; + WFIFOSET(char_fd,10); return 0; } @@ -913,16 +1005,39 @@ int chrif_char_offline(struct map_session_data *sd) * *------------------------------------------ */ -int chrif_parse(int fd) +int chrif_disconnect_sub(struct map_session_data* sd,va_list va) { + clif_authfail_fd(sd->fd,1); + map_quit(sd); + return 0; +} + +int chrif_disconnect(int fd) { + if(fd == char_fd) { + char_fd = 0; + sprintf(tmp_output,"Map Server disconnected from Char Server.\n\n"); + ShowWarning(tmp_output); + clif_foreachclient(chrif_disconnect_sub); + chrif_connected = 0; + // 他のmap 鯖のデータを消す + map_eraseallipport(); + } + close(fd); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int chrif_parse(int fd) { int packet_len, cmd; - // only char-server can have an access to here. // so, if it isn't the char-server, we disconnect the session (fd != char_fd). if (fd != char_fd || session[fd]->eof) { - if (fd == char_fd) { - printf("Map-server can't connect to char-server (connection #%d).\n", fd); - char_fd = -1; + if (fd == char_fd && chrif_connected == 1) { + chrif_disconnect (fd); +// check_connect_char_server(0, 0, 0, 0); } close(fd); delete_session(fd); @@ -956,11 +1071,11 @@ int chrif_parse(int fd) case 0x2afb: chrif_sendmapack(fd); break; case 0x2afd: pc_authok(RFIFOL(fd,4), RFIFOL(fd,8), (time_t)RFIFOL(fd,12), (struct mmo_charstatus*)RFIFOP(fd,16)); break; case 0x2afe: pc_authfail(RFIFOL(fd,2)); break; - case 0x2b00: map_setusers(RFIFOL(fd,2)); break; + case 0x2b00: map_setusers(fd); break; case 0x2b03: clif_charselectok(RFIFOL(fd,2)); break; case 0x2b04: chrif_recvmap(fd); break; case 0x2b06: chrif_changemapserverack(fd); break; - case 0x2b09: map_addchariddb(RFIFOL(fd,2), RFIFOP(fd,6)); break; + case 0x2b09: map_addchariddb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; case 0x2b0b: chrif_changedgm(fd); break; case 0x2b0d: chrif_changedsex(fd); break; case 0x2b0f: chrif_char_ask_name_answer(fd); break; @@ -991,12 +1106,12 @@ int send_users_tochar(int tid, unsigned int tick, int id, int data) { int users = 0, i; struct map_session_data *sd; - if (char_fd <= 0 || session[char_fd] == NULL) + if( char_fd < 1 || session[char_fd] == NULL || !chrif_isconnect() ) // Thanks to Toster return 0; WFIFOW(char_fd,0) = 0x2aff; for (i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd->state.auth && + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->state.auth && !((battle_config.hide_GM_session || (sd->status.option & OPTION_HIDE)) && pc_isGM(sd))) { WFIFOL(char_fd,6+4*users) = sd->status.char_id; users++; @@ -1015,14 +1130,19 @@ int send_users_tochar(int tid, unsigned int tick, int id, int data) { *------------------------------------------ */ int check_connect_char_server(int tid, unsigned int tick, int id, int data) { + static int displayed = 0; if (char_fd <= 0 || session[char_fd] == NULL) { - printf("Attempt to connect to char-server...\n"); + if (!displayed) { + ShowStatus("Attempting to connect to Char Server. Please wait.\n"); + displayed = 1; + } chrif_state = 0; char_fd = make_connection(char_ip, char_port); session[char_fd]->func_parse = chrif_parse; realloc_fifo(char_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK); chrif_connect(char_fd); + chrif_connected = chrif_isconnect(); #ifndef TXT_ONLY srvinfo = 0; } else { @@ -1032,7 +1152,16 @@ int check_connect_char_server(int tid, unsigned int tick, int id, int data) { } #endif /* not TXT_ONLY */ } - + if (chrif_isconnect()) displayed = 0; + return 0; +} +/*========================================== + * 終了 + *------------------------------------------ + */ +int do_final_chrif(void) +{ + delete_session(char_fd); return 0; } diff --git a/src/map/chrif.h b/src/map/chrif.h index de20c3086..f2b258ea9 100644 --- a/src/map/chrif.h +++ b/src/map/chrif.h @@ -9,6 +9,8 @@ void chrif_setport(int); int chrif_isconnect(void); +extern int chrif_connected; + int chrif_authreq(struct map_session_data *); int chrif_save(struct map_session_data*); int chrif_charselectreq(struct map_session_data *); @@ -23,9 +25,15 @@ int chrif_saveaccountreg2(struct map_session_data *sd); int chrif_reloadGMdb(void); int chrif_ragsrvinfo(int base_rate,int job_rate, int drop_rate); int chrif_char_offline(struct map_session_data *sd); +int chrif_char_reset_offline(void); +int chrif_char_online(struct map_session_data *sd); int chrif_changesex(int id, int sex); int chrif_chardisconnect(struct map_session_data *sd); +int check_connect_char_server(int tid, unsigned int tick, int id, int data); +int do_final_chrif(void); int do_init_chrif(void); +int chrif_flush_fifo(void); + #endif diff --git a/src/map/clif.c b/src/map/clif.c index 9163671a8..c8f190c5a 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1,6 +1,7 @@ // $Id: clif.c 2200 2004-11-07 11:49:58Z Yor $ #define DUMP_UNKNOWN_PACKET 1 +#define DUMP_ALL_PACKETS 0 #include <stdio.h> #include <ctype.h> @@ -24,11 +25,13 @@ #include "../common/malloc.h" #include "../common/version.h" #include "../common/nullpo.h" +#include "../common/showmsg.h" #include "map.h" #include "chrif.h" #include "clif.h" #include "pc.h" +#include "status.h" #include "npc.h" #include "itemdb.h" #include "chat.h" @@ -52,7 +55,16 @@ #define STATE_BLIND 0x10 -static const int packet_len_table[0x220] = { +struct Clif_Config clif_config; +struct packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB]; + +#define USE_PACKET_DB(sd) \ + clif_config.enable_packet_db && sd->packet_ver == clif_config.packet_db_ver + +#define IS_PACKET_DB_VER(cmd) \ + cmd == clif_config.connect_cmd + +static const int packet_len_table[MAX_PACKET_DB] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -67,12 +79,12 @@ static const int packet_len_table[0x220] = { 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, #endif //#0x0080 - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, // 0x8b unknown... size 2 or 23? + 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 2, -1, -1, -1, 0, // 0x8b changed to 2 (was 23) 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, //#0x00C0 - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, + 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 3, 2, 27, // 0xcd change to 3 (was 6) 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, @@ -102,13 +114,11 @@ static const int packet_len_table[0x220] = { 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, //#0x200 - 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 19, 0, -1, 24, 0, + 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 0, 0, -1, 24, 0, // 0x20c change to 0 (was 19) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 }; -// size list for each packet version after packet version 4. -static int packet_size_table[9][0x220]; - // local define enum { ALL_CLIENT, @@ -143,6 +153,7 @@ enum { static char map_ip_str[16]; static in_addr_t map_ip; +static in_addr_t bind_ip = INADDR_ANY; static int map_port = 5121; int map_fd; char talkie_mes[80]; @@ -151,17 +162,22 @@ char talkie_mes[80]; * map鯖のip設定 *------------------------------------------ */ -void clif_setip(char *ip) +void clif_setip(char *ip) { memcpy(map_ip_str, ip, 16); map_ip = inet_addr(map_ip_str); } +void clif_setbindip(char *ip) +{ + bind_ip = inet_addr(ip); +} + /*========================================== * map鯖のport設定 *------------------------------------------ */ -void clif_setport(int port) +void clif_setport(int port) { map_port = port; } @@ -170,7 +186,7 @@ void clif_setport(int port) * map鯖のip読み出し *------------------------------------------ */ -in_addr_t clif_getip(void) +in_addr_t clif_getip(void) { return map_ip; } @@ -179,7 +195,7 @@ in_addr_t clif_getip(void) * map鯖のport読み出し *------------------------------------------ */ -int clif_getport(void) +int clif_getport(void) { return map_port; } @@ -188,13 +204,13 @@ int clif_getport(void) * *------------------------------------------ */ -int clif_countusers(void) +int clif_countusers(void) { int users = 0, i; struct map_session_data *sd; for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd && sd->state.auth && !(battle_config.hide_GM_session && pc_isGM(sd))) users++; } @@ -205,7 +221,7 @@ int clif_countusers(void) * 全てのclientに対してfunc()実行 *------------------------------------------ */ -int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) +int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) { int i; va_list ap; @@ -213,7 +229,7 @@ int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) va_start(ap,func); for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth) + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd && sd->state.auth) func(sd, ap); } va_end(ap); @@ -224,14 +240,13 @@ int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) * clif_sendでAREA*指定時用 *------------------------------------------ */ -int clif_send_sub(struct block_list *bl, va_list ap) +int clif_send_sub(struct block_list *bl, va_list ap) { - unsigned char *buf; - int len; struct block_list *src_bl; - int type; struct map_session_data *sd; - + unsigned char *buf; + int len, type; + nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, sd = (struct map_session_data *)bl); @@ -243,27 +258,30 @@ int clif_send_sub(struct block_list *bl, va_list ap) switch(type) { case AREA_WOS: - if (bl && bl == src_bl) + if (bl == src_bl) return 0; break; case AREA_WOC: - if ((sd && sd->chatID) || (bl && bl == src_bl)) + if (sd->chatID || bl == src_bl) return 0; break; case AREA_WOSC: - if ((sd) && sd->chatID && sd->chatID == ((struct map_session_data*)src_bl)->chatID) - return 0; + { + struct map_session_data *ssd = (struct map_session_data *)src_bl; + if (ssd && sd->chatID && sd->chatID == ssd->chatID) + return 0; + } break; } - if (sd) { + if (session[sd->fd] != NULL) { if (WFIFOP(sd->fd,0) == buf) { printf("WARNING: Invalid use of clif_send function\n"); printf(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0)); printf(" Please correct your code.\n"); // don't send to not move the pointer of the packet for next sessions in the loop } else { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -279,8 +297,7 @@ int clif_send_sub(struct block_list *bl, va_list ap) */ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { int i; - struct map_session_data *sd; - struct chat_data *cd; + struct map_session_data *sd = NULL; struct party *p = NULL; struct guild *g = NULL; int x0 = 0, x1 = 0, y0 = 0, y1 = 0; @@ -288,12 +305,15 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { if (type != ALL_CLIENT) { nullpo_retr(0, bl); } + if (bl && bl->type == BL_PC) { + nullpo_retr (0, sd=(struct map_session_data*)bl); + } switch(type) { case ALL_CLIENT: // 全クライアントに送信 for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth) { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(i,0), buf, len); WFIFOSET(i,len); } @@ -302,8 +322,8 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { break; case ALL_SAMEMAP: // 同じマップの全クライアントに送信 for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(i,0), buf, len); WFIFOSET(i,len); } @@ -321,21 +341,24 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { break; case CHAT: case CHAT_WOS: - cd = (struct chat_data*)bl; - if (bl->type == BL_PC) { - sd = (struct map_session_data*)bl; - cd = (struct chat_data*)map_id2bl(sd->chatID); - } else if (bl->type != BL_CHAT) - break; - if (cd == NULL) - break; - for(i = 0; i < cd->users; i++) { - if (type == CHAT_WOS && cd->usersd[i] == (struct map_session_data*)bl) - continue; - if (packet_size_table[cd->usersd[i]->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version - if (cd->usersd[i]->fd >=0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW] - memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len); - WFIFOSET(cd->usersd[i]->fd,len); + { + struct chat_data *cd; + if (sd) { + cd = (struct chat_data*)map_id2bl(sd->chatID); + } else if (bl->type == BL_CHAT) { + cd = (struct chat_data*)bl; + } else if (bl->type != BL_CHAT) + break; + if (cd == NULL) + break; + for(i = 0; i < cd->users; i++) { + if (type == CHAT_WOS && cd->usersd[i] == sd) + continue; + if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + if (cd->usersd[i]->fd >=0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW] + memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len); + WFIFOSET(cd->usersd[i]->fd,len); + } } } break; @@ -350,18 +373,18 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { case PARTY_WOS: // 自分以外の全パーティーメンバに送信 case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 - if (bl->type == BL_PC) { - sd = (struct map_session_data *)bl; + if (sd) { if (sd->partyspy > 0) { p = party_search(sd->partyspy); - } else { - if (sd->status.party_id > 0) - p = party_search(sd->status.party_id); + } else if (sd->status.party_id > 0) { + p = party_search(sd->status.party_id); } } if (p) { for(i=0;i<MAX_PARTY;i++){ if ((sd = p->member[i].sd) != NULL) { + if ((session[sd->fd] == NULL) || (session[sd->fd]->session_data == NULL)) + continue; if (sd->bl.id == bl->id && (type == PARTY_WOS || type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS)) continue; @@ -371,7 +394,7 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -381,9 +404,9 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { } } for (i = 0; i < fd_max; i++){ - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth) { if (sd->partyspy == p->party_id) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -393,8 +416,7 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { } break; case SELF: - sd = (struct map_session_data *)bl; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (sd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -410,13 +432,11 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { y1 = bl->y + AREA_SIZE; case GUILD: case GUILD_WOS: - if (bl && bl->type == BL_PC) { // guildspy [Syrus22] - sd = (struct map_session_data *)bl; + if (sd) { // guildspy [Syrus22] if (sd->guildspy > 0) { g = guild_search(sd->guildspy); - } else { - if (sd->status.guild_id > 0) - g = guild_search(sd->status.guild_id); + } else if (sd->status.guild_id > 0) { + g = guild_search(sd->status.guild_id); } } if (g) { @@ -424,16 +444,18 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { if ((sd = g->member[i].sd) != NULL) { if (type == GUILD_WOS && sd->bl.id == bl->id) continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (sd->packet_ver > MAX_PACKET_VER) + continue; + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } } } for (i = 0; i < fd_max; i++){ - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth) { + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth) { if (sd->guildspy == g->guild_id) { - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -444,10 +466,8 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { break; case GUILD_SAMEMAP: case GUILD_SAMEMAP_WOS: - if (bl->type == BL_PC) { - sd = (struct map_session_data *)bl; - if (sd->status.guild_id > 0) - g = guild_search(sd->status.guild_id); + if (sd && sd->status.guild_id > 0) { + g = guild_search(sd->status.guild_id); } if (g) { for(i = 0; i < g->max_member; i++) { @@ -461,7 +481,7 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) { (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) continue; - if (packet_size_table[sd->packet_ver-5][RBUFW(buf,0)]) { // packet must exist for the client version + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version memcpy(WFIFOP(sd->fd,0), buf, len); WFIFOSET(sd->fd,len); } @@ -580,7 +600,7 @@ static int clif_set009e(struct flooritem_data *fitem,unsigned char *buf) { *------------------------------------------ */ int clif_dropflooritem(struct flooritem_data *fitem) { - char buf[64]; + unsigned char buf[64]; nullpo_retr(0, fitem); @@ -685,7 +705,7 @@ static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { WBUFW(buf,0) = 0x78; WBUFL(buf,2) = sd->bl.id; - WBUFW(buf,6) = battle_get_speed(&sd->bl); + WBUFW(buf,6) = status_get_speed(&sd->bl); WBUFW(buf,8) = sd->opt1; WBUFW(buf,10) = sd->opt2; WBUFW(buf,12) = sd->status.option; @@ -697,7 +717,7 @@ static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { WBUFB(buf,49) = 5; WBUFB(buf,50) = 5; WBUFB(buf,51) = 0; - WBUFW(buf,52) = ((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; + WBUFW(buf,52) = ((level = status_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x78]; } @@ -775,7 +795,7 @@ static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { WBUFB(buf,49) = 5; WBUFB(buf,50) = 5; WBUFB(buf,51) = sd->state.dead_sit; - WBUFW(buf,52) = ((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; + WBUFW(buf,52) = ((level = status_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x1d8]; #endif @@ -794,7 +814,7 @@ static int clif_set007b(struct map_session_data *sd,unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=sd->bl.id; - WBUFW(buf,6)=battle_get_speed(&sd->bl); + WBUFW(buf,6)=status_get_speed(&sd->bl); WBUFW(buf,8)=sd->opt1; WBUFW(buf,10)=sd->opt2; WBUFW(buf,12)=sd->status.option; @@ -806,7 +826,7 @@ static int clif_set007b(struct map_session_data *sd,unsigned char *buf) { WBUFB(buf,55)=0; WBUFB(buf,56)=5; WBUFB(buf,57)=5; - WBUFW(buf,58)=((level = battle_get_lv(&sd->bl))>battle_config.max_lv)? battle_config.max_lv:level; + WBUFW(buf,58)=((level = status_get_lv(&sd->bl))>battle_config.max_lv)? battle_config.max_lv:level; return packet_len_table[0x7b]; } @@ -896,17 +916,17 @@ static int clif_set007b(struct map_session_data *sd,unsigned char *buf) { * クラスチェンジ typeはMobの場合は1で他は0? *------------------------------------------ */ -int clif_class_change(struct block_list *bl,int class,int type) +int clif_class_change(struct block_list *bl,int class_,int type) { - char buf[16]; + unsigned char buf[16]; nullpo_retr(0, bl); - if(class >= MAX_PC_CLASS) { + if(class_ >= MAX_PC_CLASS) { WBUFW(buf,0)=0x1b0; WBUFL(buf,2)=bl->id; WBUFB(buf,6)=type; - WBUFL(buf,7)=class; + WBUFL(buf,7)=class_; clif_send(buf,packet_len_table[0x1b0],bl,AREA); } @@ -916,9 +936,9 @@ int clif_class_change(struct block_list *bl,int class,int type) * *------------------------------------------ */ -int clif_mob_class_change(struct mob_data *md, int class) { - char buf[16]; - int view = mob_get_viewclass(class); +int clif_mob_class_change(struct mob_data *md, int class_) { + unsigned char buf[16]; + int view = mob_get_viewclass(class_); nullpo_retr(0, md); @@ -955,9 +975,9 @@ int clif_mob_equip(struct mob_data *md, int nameid) { * MOB表示1 *------------------------------------------ */ -static int clif_mob0078(struct mob_data *md, unsigned char *buf) +static int clif_mob0078(struct mob_data *md, unsigned char *buf) { - int level; + int level, i; memset(buf,0,packet_len_table[0x78]); @@ -965,25 +985,25 @@ static int clif_mob0078(struct mob_data *md, unsigned char *buf) WBUFW(buf,0)=0x78; WBUFL(buf,2)=md->bl.id; - WBUFW(buf,6)=battle_get_speed(&md->bl); + WBUFW(buf,6)=status_get_speed(&md->bl); WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if((mob_get_viewclass(md->class) <= 23) || (mob_get_viewclass(md->class) == 812) || (mob_get_viewclass(md->class) >= 4001)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); - WBUFW(buf,22)=mob_get_shield(md->class); - WBUFW(buf,24)=mob_get_head_top(md->class); - WBUFW(buf,26)=mob_get_head_mid(md->class); - WBUFW(buf,28)=mob_get_hair_color(md->class); - WBUFW(buf,30)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,45)=mob_get_sex(md->class); - } - - if (md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if((i=mob_get_viewclass(md->class_)) <= 23 || i == 812 || i >= 4001) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); + WBUFW(buf,22)=mob_get_shield(md->class_); + WBUFW(buf,24)=mob_get_head_top(md->class_); + WBUFW(buf,26)=mob_get_head_mid(md->class_); + WBUFW(buf,28)=mob_get_hair_color(md->class_); + WBUFW(buf,30)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,45)=mob_get_sex(md->class_); + } + + if (md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0) { @@ -999,7 +1019,7 @@ static int clif_mob0078(struct mob_data *md, unsigned char *buf) WBUFB(buf,48)|=md->dir&0x0f; WBUFB(buf,49)=5; WBUFB(buf,50)=5; - WBUFW(buf,52)=((level = battle_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; + WBUFW(buf,52)=((level = status_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; return packet_len_table[0x78]; } @@ -1017,27 +1037,27 @@ static int clif_mob007b(struct mob_data *md, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=md->bl.id; - WBUFW(buf,6)=battle_get_speed(&md->bl); + WBUFW(buf,6)=status_get_speed(&md->bl); WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if ((mob_get_viewclass(md->class) < 24) || (mob_get_viewclass(md->class) > 4000)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if ((mob_get_viewclass(md->class_) < 24) || (mob_get_viewclass(md->class_) > 4000)) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(md->class); - WBUFW(buf,28)=mob_get_head_top(md->class); - WBUFW(buf,30)=mob_get_head_mid(md->class); - WBUFW(buf,32)=mob_get_hair_color(md->class); - WBUFW(buf,34)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,49)=mob_get_sex(md->class); + WBUFW(buf,26)=mob_get_shield(md->class_); + WBUFW(buf,28)=mob_get_head_top(md->class_); + WBUFW(buf,30)=mob_get_head_mid(md->class_); + WBUFW(buf,32)=mob_get_hair_color(md->class_); + WBUFW(buf,34)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,49)=mob_get_sex(md->class_); } else WBUFL(buf,22)=gettick(); - if(md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + if(md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc && gc->guild_id > 0){ @@ -1052,7 +1072,7 @@ static int clif_mob007b(struct mob_data *md, unsigned char *buf) { WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y); WBUFB(buf,56)=5; WBUFB(buf,57)=5; - WBUFW(buf,58)=((level = battle_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; + WBUFW(buf,58)=((level = status_get_lv(&md->bl))>battle_config.max_lv)? battle_config.max_lv:level; return packet_len_table[0x7b]; } @@ -1071,8 +1091,8 @@ static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1095,8 +1115,8 @@ static int clif_npc007b(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1123,18 +1143,18 @@ static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); - WBUFW(buf,22)=mob_get_shield(pd->class); - WBUFW(buf,24)=mob_get_head_top(pd->class); - WBUFW(buf,26)=mob_get_head_mid(pd->class); - WBUFW(buf,28)=mob_get_hair_color(pd->class); - WBUFW(buf,30)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,45)=mob_get_sex(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); + WBUFW(buf,22)=mob_get_shield(pd->class_); + WBUFW(buf,24)=mob_get_head_top(pd->class_); + WBUFW(buf,26)=mob_get_head_mid(pd->class_); + WBUFW(buf,28)=mob_get_hair_color(pd->class_); + WBUFW(buf,30)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,45)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if((view = itemdb_viewid(pd->equip)) > 0) @@ -1146,7 +1166,7 @@ static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { WBUFB(buf,48)|=pd->dir&0x0f; WBUFB(buf,49)=0; WBUFB(buf,50)=0; - WBUFW(buf,52)=((level = battle_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; + WBUFW(buf,52)=((level = status_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; return packet_len_table[0x78]; } @@ -1165,19 +1185,19 @@ static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(pd->class); - WBUFW(buf,28)=mob_get_head_top(pd->class); - WBUFW(buf,30)=mob_get_head_mid(pd->class); - WBUFW(buf,32)=mob_get_hair_color(pd->class); - WBUFW(buf,34)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,49)=mob_get_sex(pd->class); + WBUFW(buf,26)=mob_get_shield(pd->class_); + WBUFW(buf,28)=mob_get_head_top(pd->class_); + WBUFW(buf,30)=mob_get_head_mid(pd->class_); + WBUFW(buf,32)=mob_get_hair_color(pd->class_); + WBUFW(buf,34)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,49)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if ((view = itemdb_viewid(pd->equip)) > 0) @@ -1189,7 +1209,7 @@ static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y); WBUFB(buf,56)=0; WBUFB(buf,57)=0; - WBUFW(buf,58)=((level = battle_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; + WBUFW(buf,58)=((level = status_get_lv(&pd->bl))>battle_config.max_lv)? battle_config.max_lv:level; return packet_len_table[0x7b]; } @@ -1281,11 +1301,11 @@ int clif_spawnpc(struct map_session_data *sd) { clif_guild_emblem(sd,g); } // end addition [Valaris] - if (sd->status.class==13 || sd->status.class==21 || sd->status.class==4014 || sd->status.class==4022) + if (sd->status.class_==13 || sd->status.class_==21 || sd->status.class_==4014 || sd->status.class_==4022) pc_setoption(sd,sd->status.option|0x0020); // [Valaris] - if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class==7 || - sd->status.class==14 || sd->status.class==4008 || sd->status.class==4015)) + if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class_==7 || + sd->status.class_==14 || sd->status.class_==4008 || sd->status.class_==4015)) pc_setriding(sd); // update peco riders for people upgrading athena [Valaris] @@ -1314,7 +1334,7 @@ int clif_spawnnpc(struct npc_data *nd) nullpo_retr(0, nd); - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return 0; memset(buf,0,packet_len_table[0x7c]); @@ -1322,7 +1342,7 @@ int clif_spawnnpc(struct npc_data *nd) WBUFW(buf,0)=0x7c; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,20)=nd->class; + WBUFW(buf,20)=nd->class_; WBUFPOS(buf,36,nd->bl.x,nd->bl.y); clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA); @@ -1344,7 +1364,7 @@ int clif_spawnmob(struct mob_data *md) nullpo_retr(0, md); - if (mob_get_viewclass(md->class) > 23 ) { + if (mob_get_viewclass(md->class_) > 23) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; @@ -1353,7 +1373,7 @@ int clif_spawnmob(struct mob_data *md) WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,20)=mob_get_viewclass(md->class); + WBUFW(buf,20)=mob_get_viewclass(md->class_); WBUFPOS(buf,36,md->bl.x,md->bl.y); clif_send(buf,packet_len_table[0x7c],&md->bl,AREA); } @@ -1361,8 +1381,8 @@ int clif_spawnmob(struct mob_data *md) len = clif_mob0078(md,buf); clif_send(buf,len,&md->bl,AREA); - if (mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if (mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -1385,13 +1405,13 @@ int clif_spawnpet(struct pet_data *pd) nullpo_retr(0, pd); - if (mob_get_viewclass(pd->class) >= MAX_PC_CLASS) { + if (mob_get_viewclass(pd->class_) >= MAX_PC_CLASS) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,20)=mob_get_viewclass(pd->class); + WBUFW(buf,20)=mob_get_viewclass(pd->class_); WBUFPOS(buf,36,pd->bl.x,pd->bl.y); clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA); @@ -1517,6 +1537,7 @@ static int clif_waitclose(int tid, unsigned int tick, int id, int data) { if (session[id]) session[id]->eof = 1; + close(id); return 0; } @@ -1528,7 +1549,7 @@ void clif_setwaitclose(int fd) { struct map_session_data *sd; // if player is not already in the game (double connection probably) - if ((sd = session[fd]->session_data) == NULL) { + if ((sd = (struct map_session_data*)session[fd]->session_data) == NULL) { // limited timer, just to send information. add_timer(gettick() + 1000, clif_waitclose, fd, 0); } else @@ -1584,7 +1605,7 @@ int clif_changemapserver(struct map_session_data *sd, char *mapname, int x, int *------------------------------------------ */ int clif_fixpos(struct block_list *bl) { - char buf[16]; + unsigned char buf[16]; nullpo_retr(0, bl); @@ -1690,7 +1711,7 @@ int clif_scriptmes(struct map_session_data *sd, int npcid, char *mes) { WFIFOW(fd,0)=0xb4; WFIFOW(fd,2)=strlen(mes)+9; WFIFOL(fd,4)=npcid; - strcpy(WFIFOP(fd,8),mes); + strcpy((char*)WFIFOP(fd,8),mes); WFIFOSET(fd,WFIFOW(fd,2)); return 0; @@ -1743,7 +1764,7 @@ int clif_scriptmenu(struct map_session_data *sd, int npcid, char *mes) { WFIFOW(fd,0)=0xb7; WFIFOW(fd,2)=strlen(mes)+8; WFIFOL(fd,4)=npcid; - strcpy(WFIFOP(fd,8),mes); + strcpy((char*)WFIFOP(fd,8),mes); WFIFOSET(fd,WFIFOW(fd,2)); return 0; @@ -1816,7 +1837,7 @@ int clif_cutin(struct map_session_data *sd, char *image, int type) { fd=sd->fd; WFIFOW(fd,0)=0x1b3; - memcpy(WFIFOP(fd,2),image,64); + strncpy((char*)WFIFOP(fd,2),image,64); WFIFOB(fd,66)=type; WFIFOSET(fd,packet_len_table[0x1b3]); @@ -2067,9 +2088,9 @@ int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) #if PACKETVER < 5 WBUFW(buf,0)=0xa5; for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(itemdb_isequip2(id)) continue; @@ -2077,10 +2098,10 @@ int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) if(id->view_id > 0) WBUFW(buf,n*10+6)=id->view_id; else - WBUFW(buf,n*10+6)=stor->storage[i].nameid; + WBUFW(buf,n*10+6)=stor->storage_[i].nameid; WBUFB(buf,n*10+8)=id->type;; - WBUFB(buf,n*10+9)=stor->storage[i].identify; - WBUFW(buf,n*10+10)=stor->storage[i].amount; + WBUFB(buf,n*10+9)=stor->storage_[i].identify; + WBUFW(buf,n*10+10)=stor->storage_[i].amount; WBUFW(buf,n*10+12)=0; n++; } @@ -2091,9 +2112,9 @@ int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) #else WBUFW(buf,0)=0x1f0; for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(itemdb_isequip2(id)) continue; @@ -2101,15 +2122,15 @@ int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) if(id->view_id > 0) WBUFW(buf,n*18+6)=id->view_id; else - WBUFW(buf,n*18+6)=stor->storage[i].nameid; + WBUFW(buf,n*18+6)=stor->storage_[i].nameid; WBUFB(buf,n*18+8)=id->type;; - WBUFB(buf,n*18+9)=stor->storage[i].identify; - WBUFW(buf,n*18+10)=stor->storage[i].amount; + WBUFB(buf,n*18+9)=stor->storage_[i].identify; + WBUFW(buf,n*18+10)=stor->storage_[i].amount; WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=stor->storage[i].card[0]; - WBUFW(buf,n*18+16)=stor->storage[i].card[1]; - WBUFW(buf,n*18+18)=stor->storage[i].card[2]; - WBUFW(buf,n*18+20)=stor->storage[i].card[3]; + WBUFW(buf,n*18+14)=stor->storage_[i].card[0]; + WBUFW(buf,n*18+16)=stor->storage_[i].card[1]; + WBUFW(buf,n*18+18)=stor->storage_[i].card[2]; + WBUFW(buf,n*18+20)=stor->storage_[i].card[3]; n++; } if(n){ @@ -2137,44 +2158,44 @@ int clif_storageequiplist(struct map_session_data *sd,struct storage *stor) buf = WFIFOP(fd,0); WBUFW(buf,0)=0xa6; for(i=0,n=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(!itemdb_isequip2(id)) continue; WBUFW(buf,n*20+4)=i+1; if(id->view_id > 0) WBUFW(buf,n*20+6)=id->view_id; else - WBUFW(buf,n*20+6)=stor->storage[i].nameid; + WBUFW(buf,n*20+6)=stor->storage_[i].nameid; WBUFB(buf,n*20+8)=id->type; - WBUFB(buf,n*20+9)=stor->storage[i].identify; + WBUFB(buf,n*20+9)=stor->storage_[i].identify; WBUFW(buf,n*20+10)=id->equip; - WBUFW(buf,n*20+12)=stor->storage[i].equip; - WBUFB(buf,n*20+14)=stor->storage[i].attribute; - WBUFB(buf,n*20+15)=stor->storage[i].refine; - if(stor->storage[i].card[0]==0x00ff || stor->storage[i].card[0]==0x00fe || stor->storage[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; + WBUFW(buf,n*20+12)=stor->storage_[i].equip; + WBUFB(buf,n*20+14)=stor->storage_[i].attribute; + WBUFB(buf,n*20+15)=stor->storage_[i].refine; + if(stor->storage_[i].card[0]==0x00ff || stor->storage_[i].card[0]==0x00fe || stor->storage_[i].card[0]==(short)0xff00) { + WBUFW(buf,n*20+16)=stor->storage_[i].card[0]; + WBUFW(buf,n*20+18)=stor->storage_[i].card[1]; + WBUFW(buf,n*20+20)=stor->storage_[i].card[2]; + WBUFW(buf,n*20+22)=stor->storage_[i].card[3]; } else { - if(stor->storage[i].card[0] > 0 && (j=itemdb_viewid(stor->storage[i].card[0])) > 0) + if(stor->storage_[i].card[0] > 0 && (j=itemdb_viewid(stor->storage_[i].card[0])) > 0) WBUFW(buf,n*20+16)=j; else - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - if(stor->storage[i].card[1] > 0 && (j=itemdb_viewid(stor->storage[i].card[1])) > 0) + WBUFW(buf,n*20+16)=stor->storage_[i].card[0]; + if(stor->storage_[i].card[1] > 0 && (j=itemdb_viewid(stor->storage_[i].card[1])) > 0) WBUFW(buf,n*20+18)=j; else - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - if(stor->storage[i].card[2] > 0 && (j=itemdb_viewid(stor->storage[i].card[2])) > 0) + WBUFW(buf,n*20+18)=stor->storage_[i].card[1]; + if(stor->storage_[i].card[2] > 0 && (j=itemdb_viewid(stor->storage_[i].card[2])) > 0) WBUFW(buf,n*20+20)=j; else - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - if(stor->storage[i].card[3] > 0 && (j=itemdb_viewid(stor->storage[i].card[3])) > 0) + WBUFW(buf,n*20+20)=stor->storage_[i].card[2]; + if(stor->storage_[i].card[3] > 0 && (j=itemdb_viewid(stor->storage_[i].card[3])) > 0) WBUFW(buf,n*20+22)=j; else - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; + WBUFW(buf,n*20+22)=stor->storage_[i].card[3]; } n++; } @@ -2204,9 +2225,9 @@ int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage * #if PACKETVER < 5 WBUFW(buf,0)=0xa5; for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(itemdb_isequip2(id)) continue; @@ -2214,10 +2235,10 @@ int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage * if(id->view_id > 0) WBUFW(buf,n*10+6)=id->view_id; else - WBUFW(buf,n*10+6)=stor->storage[i].nameid; + WBUFW(buf,n*10+6)=stor->storage_[i].nameid; WBUFB(buf,n*10+8)=id->type;; - WBUFB(buf,n*10+9)=stor->storage[i].identify; - WBUFW(buf,n*10+10)=stor->storage[i].amount; + WBUFB(buf,n*10+9)=stor->storage_[i].identify; + WBUFW(buf,n*10+10)=stor->storage_[i].amount; WBUFW(buf,n*10+12)=0; n++; } @@ -2228,9 +2249,9 @@ int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage * #else WBUFW(buf,0)=0x1f0; for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(itemdb_isequip2(id)) continue; @@ -2238,15 +2259,15 @@ int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage * if(id->view_id > 0) WBUFW(buf,n*18+6)=id->view_id; else - WBUFW(buf,n*18+6)=stor->storage[i].nameid; + WBUFW(buf,n*18+6)=stor->storage_[i].nameid; WBUFB(buf,n*18+8)=id->type;; - WBUFB(buf,n*18+9)=stor->storage[i].identify; - WBUFW(buf,n*18+10)=stor->storage[i].amount; + WBUFB(buf,n*18+9)=stor->storage_[i].identify; + WBUFW(buf,n*18+10)=stor->storage_[i].amount; WBUFW(buf,n*18+12)=0; - WBUFW(buf,n*18+14)=stor->storage[i].card[0]; - WBUFW(buf,n*18+16)=stor->storage[i].card[1]; - WBUFW(buf,n*18+18)=stor->storage[i].card[2]; - WBUFW(buf,n*18+20)=stor->storage[i].card[3]; + WBUFW(buf,n*18+14)=stor->storage_[i].card[0]; + WBUFW(buf,n*18+16)=stor->storage_[i].card[1]; + WBUFW(buf,n*18+18)=stor->storage_[i].card[2]; + WBUFW(buf,n*18+20)=stor->storage_[i].card[3]; n++; } if(n){ @@ -2274,44 +2295,44 @@ int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage WBUFW(buf,0)=0xa6; for(i=0,n=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid<=0) + if(stor->storage_[i].nameid<=0) continue; - nullpo_retr(0, id = itemdb_search(stor->storage[i].nameid)); + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); if(!itemdb_isequip2(id)) continue; WBUFW(buf,n*20+4)=i+1; if(id->view_id > 0) WBUFW(buf,n*20+6)=id->view_id; else - WBUFW(buf,n*20+6)=stor->storage[i].nameid; + WBUFW(buf,n*20+6)=stor->storage_[i].nameid; WBUFB(buf,n*20+8)=id->type; - WBUFB(buf,n*20+9)=stor->storage[i].identify; + WBUFB(buf,n*20+9)=stor->storage_[i].identify; WBUFW(buf,n*20+10)=id->equip; - WBUFW(buf,n*20+12)=stor->storage[i].equip; - WBUFB(buf,n*20+14)=stor->storage[i].attribute; - WBUFB(buf,n*20+15)=stor->storage[i].refine; - if(stor->storage[i].card[0]==0x00ff || stor->storage[i].card[0]==0x00fe || stor->storage[i].card[0]==(short)0xff00) { - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; + WBUFW(buf,n*20+12)=stor->storage_[i].equip; + WBUFB(buf,n*20+14)=stor->storage_[i].attribute; + WBUFB(buf,n*20+15)=stor->storage_[i].refine; + if(stor->storage_[i].card[0]==0x00ff || stor->storage_[i].card[0]==0x00fe || stor->storage_[i].card[0]==(short)0xff00) { + WBUFW(buf,n*20+16)=stor->storage_[i].card[0]; + WBUFW(buf,n*20+18)=stor->storage_[i].card[1]; + WBUFW(buf,n*20+20)=stor->storage_[i].card[2]; + WBUFW(buf,n*20+22)=stor->storage_[i].card[3]; } else { - if(stor->storage[i].card[0] > 0 && (j=itemdb_viewid(stor->storage[i].card[0])) > 0) + if(stor->storage_[i].card[0] > 0 && (j=itemdb_viewid(stor->storage_[i].card[0])) > 0) WBUFW(buf,n*20+16)=j; else - WBUFW(buf,n*20+16)=stor->storage[i].card[0]; - if(stor->storage[i].card[1] > 0 && (j=itemdb_viewid(stor->storage[i].card[1])) > 0) + WBUFW(buf,n*20+16)=stor->storage_[i].card[0]; + if(stor->storage_[i].card[1] > 0 && (j=itemdb_viewid(stor->storage_[i].card[1])) > 0) WBUFW(buf,n*20+18)=j; else - WBUFW(buf,n*20+18)=stor->storage[i].card[1]; - if(stor->storage[i].card[2] > 0 && (j=itemdb_viewid(stor->storage[i].card[2])) > 0) + WBUFW(buf,n*20+18)=stor->storage_[i].card[1]; + if(stor->storage_[i].card[2] > 0 && (j=itemdb_viewid(stor->storage_[i].card[2])) > 0) WBUFW(buf,n*20+20)=j; else - WBUFW(buf,n*20+20)=stor->storage[i].card[2]; - if(stor->storage[i].card[3] > 0 && (j=itemdb_viewid(stor->storage[i].card[3])) > 0) + WBUFW(buf,n*20+20)=stor->storage_[i].card[2]; + if(stor->storage_[i].card[3] > 0 && (j=itemdb_viewid(stor->storage_[i].card[3])) > 0) WBUFW(buf,n*20+22)=j; else - WBUFW(buf,n*20+22)=stor->storage[i].card[3]; + WBUFW(buf,n*20+22)=stor->storage_[i].card[3]; } n++; } @@ -2384,6 +2405,8 @@ int clif_updatestatus(struct map_session_data *sd,int type) break; case SP_HP: WFIFOL(fd,4)=sd->status.hp; + if(battle_config.disp_hpmeter) + clif_hpmeter(sd); break; case SP_SP: WFIFOL(fd,4)=sd->status.sp; @@ -2828,7 +2851,7 @@ int clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok) */ int clif_misceffect(struct block_list* bl,int type) { - char buf[32]; + unsigned char buf[32]; nullpo_retr(0, bl); @@ -2862,7 +2885,7 @@ int clif_misceffect2(struct block_list *bl, int type) { */ int clif_changeoption(struct block_list* bl) { - char buf[32]; + unsigned char buf[32]; short option; struct status_change *sc_data; static const int omask[]={ 0x10,0x20 }; @@ -2871,18 +2894,18 @@ int clif_changeoption(struct block_list* bl) nullpo_retr(0, bl); - option = *battle_get_option(bl); - sc_data = battle_get_sc_data(bl); + option = *status_get_option(bl); + sc_data = status_get_sc_data(bl); WBUFW(buf,0) = 0x119; WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = *battle_get_opt1(bl); - WBUFW(buf,8) = *battle_get_opt2(bl); + WBUFW(buf,6) = *status_get_opt1(bl); + WBUFW(buf,8) = *status_get_opt2(bl); WBUFW(buf,10) = option; WBUFB(buf,12) = 0; // ?? if(bl->type==BL_PC) { // disguises [Valaris] - struct map_session_data *sd=((struct map_session_data *)bl); + struct map_session_data *sd=(struct map_session_data *)bl; if(sd && sd->disguise > 23 && sd->disguise < 4001) { clif_send(buf,packet_len_table[0x119],bl,AREA_WOS); clif_spawnpc(sd); @@ -2895,9 +2918,9 @@ int clif_changeoption(struct block_list* bl) for(i=0;i<sizeof(omask)/sizeof(omask[0]);i++){ if( option&omask[i] ){ if( sc_data[scnum[i]].timer==-1) - skill_status_change_start(bl,scnum[i],0,0,0,0,0,0); + status_change_start(bl,scnum[i],0,0,0,0,0,0); } else { - skill_status_change_end(bl,scnum[i],-1); + status_change_end(bl,scnum[i],-1); } } @@ -2929,7 +2952,7 @@ int clif_useitemack(struct map_session_data *sd,int index,int amount,int ok) WFIFOB(fd,6)=ok; WFIFOSET(fd,packet_len_table[0xa8]); #else - char buf[32]; + unsigned char buf[32]; WBUFW(buf,0)=0x1c8; WBUFW(buf,2)=index+2; @@ -2971,19 +2994,19 @@ int clif_createchat(struct map_session_data *sd,int fail) */ int clif_dispchat(struct chat_data *cd,int fd) { - char buf[128]; // 最大title(60バイト)+17 + unsigned char buf[128]; // 最大title(60バイト)+17 if(cd==NULL || *cd->owner==NULL) return 1; WBUFW(buf,0)=0xd7; - WBUFW(buf,2)=strlen(cd->title)+17; + WBUFW(buf,2)=strlen((const char*)cd->title)+17; WBUFL(buf,4)=(*cd->owner)->id; WBUFL(buf,8)=cd->bl.id; WBUFW(buf,12)=cd->limit; WBUFW(buf,14)=cd->users; WBUFB(buf,16)=cd->pub; - strcpy(WBUFP(buf,17),cd->title); + strcpy((char*)WBUFP(buf,17),(const char*)cd->title); if(fd){ memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); WFIFOSET(fd,WBUFW(buf,2)); @@ -3001,19 +3024,19 @@ int clif_dispchat(struct chat_data *cd,int fd) */ int clif_changechatstatus(struct chat_data *cd) { - char buf[128]; // 最大title(60バイト)+17 + unsigned char buf[128]; // 最大title(60バイト)+17 if(cd==NULL || cd->usersd[0]==NULL) return 1; WBUFW(buf,0)=0xdf; - WBUFW(buf,2)=strlen(cd->title)+17; + WBUFW(buf,2)=strlen((char*)cd->title)+17; WBUFL(buf,4)=cd->usersd[0]->bl.id; WBUFL(buf,8)=cd->bl.id; WBUFW(buf,12)=cd->limit; WBUFW(buf,14)=cd->users; WBUFB(buf,16)=cd->pub; - strcpy(WBUFP(buf,17),cd->title); + strcpy((char*)WBUFP(buf,17),(const char*)cd->title); clif_send(buf,WBUFW(buf,2),&cd->usersd[0]->bl,CHAT); return 0; @@ -3025,7 +3048,7 @@ int clif_changechatstatus(struct chat_data *cd) */ int clif_clearchat(struct chat_data *cd,int fd) { - char buf[32]; + unsigned char buf[32]; nullpo_retr(0, cd); @@ -3091,7 +3114,7 @@ int clif_joinchatok(struct map_session_data *sd,struct chat_data* cd) */ int clif_addchat(struct chat_data* cd,struct map_session_data *sd) { - char buf[32]; + unsigned char buf[32]; nullpo_retr(0, sd); nullpo_retr(0, cd); @@ -3110,7 +3133,7 @@ int clif_addchat(struct chat_data* cd,struct map_session_data *sd) */ int clif_changechatowner(struct chat_data* cd,struct map_session_data *sd) { - char buf[64]; + unsigned char buf[64]; nullpo_retr(0, sd); nullpo_retr(0, cd); @@ -3133,7 +3156,7 @@ int clif_changechatowner(struct chat_data* cd,struct map_session_data *sd) */ int clif_leavechat(struct chat_data* cd,struct map_session_data *sd) { - char buf[32]; + unsigned char buf[32]; nullpo_retr(0, sd); nullpo_retr(0, cd); @@ -3160,7 +3183,7 @@ int clif_traderequest(struct map_session_data *sd,char *name) fd=sd->fd; WFIFOW(fd,0)=0xe5; - strcpy(WFIFOP(fd,2),name); + strcpy((char*)WFIFOP(fd,2),name); WFIFOSET(fd,packet_len_table[0xe5]); return 0; @@ -3353,35 +3376,35 @@ int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int i WFIFOW(fd,0) =0xf4; // Storage item added WFIFOW(fd,2) =index+1; // index WFIFOL(fd,4) =amount; // amount - if((view = itemdb_viewid(stor->storage[index].nameid)) > 0) + if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0) WFIFOW(fd,8) =view; else - WFIFOW(fd,8) =stor->storage[index].nameid; // id - WFIFOB(fd,10)=stor->storage[index].identify; //identify flag - WFIFOB(fd,11)=stor->storage[index].attribute; // attribute - WFIFOB(fd,12)=stor->storage[index].refine; //refine - if(stor->storage[index].card[0]==0x00ff || stor->storage[index].card[0]==0x00fe || stor->storage[index].card[0]==(short)0xff00) { - WFIFOW(fd,13)=stor->storage[index].card[0]; //card (4w) - WFIFOW(fd,15)=stor->storage[index].card[1]; //card (4w) - WFIFOW(fd,17)=stor->storage[index].card[2]; //card (4w) - WFIFOW(fd,19)=stor->storage[index].card[3]; //card (4w) + WFIFOW(fd,8) =stor->storage_[index].nameid; // id + WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag + WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute + WFIFOB(fd,12)=stor->storage_[index].refine; //refine + if(stor->storage_[index].card[0]==0x00ff || stor->storage_[index].card[0]==0x00fe || stor->storage_[index].card[0]==(short)0xff00) { + WFIFOW(fd,13)=stor->storage_[index].card[0]; //card (4w) + WFIFOW(fd,15)=stor->storage_[index].card[1]; //card (4w) + WFIFOW(fd,17)=stor->storage_[index].card[2]; //card (4w) + WFIFOW(fd,19)=stor->storage_[index].card[3]; //card (4w) } else { - if(stor->storage[index].card[0] > 0 && (j=itemdb_viewid(stor->storage[index].card[0])) > 0) + if(stor->storage_[index].card[0] > 0 && (j=itemdb_viewid(stor->storage_[index].card[0])) > 0) WFIFOW(fd,13)= j; else - WFIFOW(fd,13)= stor->storage[index].card[0]; - if(stor->storage[index].card[1] > 0 && (j=itemdb_viewid(stor->storage[index].card[1])) > 0) + WFIFOW(fd,13)= stor->storage_[index].card[0]; + if(stor->storage_[index].card[1] > 0 && (j=itemdb_viewid(stor->storage_[index].card[1])) > 0) WFIFOW(fd,15)= j; else - WFIFOW(fd,15)= stor->storage[index].card[1]; - if(stor->storage[index].card[2] > 0 && (j=itemdb_viewid(stor->storage[index].card[2])) > 0) + WFIFOW(fd,15)= stor->storage_[index].card[1]; + if(stor->storage_[index].card[2] > 0 && (j=itemdb_viewid(stor->storage_[index].card[2])) > 0) WFIFOW(fd,17)= j; else - WFIFOW(fd,17)= stor->storage[index].card[2]; - if(stor->storage[index].card[3] > 0 && (j=itemdb_viewid(stor->storage[index].card[3])) > 0) + WFIFOW(fd,17)= stor->storage_[index].card[2]; + if(stor->storage_[index].card[3] > 0 && (j=itemdb_viewid(stor->storage_[index].card[3])) > 0) WFIFOW(fd,19)= j; else - WFIFOW(fd,19)= stor->storage[index].card[3]; + WFIFOW(fd,19)= stor->storage_[index].card[3]; } WFIFOSET(fd,packet_len_table[0xf4]); @@ -3423,35 +3446,35 @@ int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage WFIFOW(fd,0) =0xf4; // Storage item added WFIFOW(fd,2) =index+1; // index WFIFOL(fd,4) =amount; // amount - if((view = itemdb_viewid(stor->storage[index].nameid)) > 0) + if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0) WFIFOW(fd,8) =view; else - WFIFOW(fd,8) =stor->storage[index].nameid; // id - WFIFOB(fd,10)=stor->storage[index].identify; //identify flag - WFIFOB(fd,11)=stor->storage[index].attribute; // attribute - WFIFOB(fd,12)=stor->storage[index].refine; //refine - if(stor->storage[index].card[0]==0x00ff || stor->storage[index].card[0]==0x00fe || stor->storage[index].card[0]==(short)0xff00) { - WFIFOW(fd,13)=stor->storage[index].card[0]; //card (4w) - WFIFOW(fd,15)=stor->storage[index].card[1]; //card (4w) - WFIFOW(fd,17)=stor->storage[index].card[2]; //card (4w) - WFIFOW(fd,19)=stor->storage[index].card[3]; //card (4w) + WFIFOW(fd,8) =stor->storage_[index].nameid; // id + WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag + WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute + WFIFOB(fd,12)=stor->storage_[index].refine; //refine + if(stor->storage_[index].card[0]==0x00ff || stor->storage_[index].card[0]==0x00fe || stor->storage_[index].card[0]==(short)0xff00) { + WFIFOW(fd,13)=stor->storage_[index].card[0]; //card (4w) + WFIFOW(fd,15)=stor->storage_[index].card[1]; //card (4w) + WFIFOW(fd,17)=stor->storage_[index].card[2]; //card (4w) + WFIFOW(fd,19)=stor->storage_[index].card[3]; //card (4w) } else { - if(stor->storage[index].card[0] > 0 && (j=itemdb_viewid(stor->storage[index].card[0])) > 0) + if(stor->storage_[index].card[0] > 0 && (j=itemdb_viewid(stor->storage_[index].card[0])) > 0) WFIFOW(fd,13)= j; else - WFIFOW(fd,13)= stor->storage[index].card[0]; - if(stor->storage[index].card[1] > 0 && (j=itemdb_viewid(stor->storage[index].card[1])) > 0) + WFIFOW(fd,13)= stor->storage_[index].card[0]; + if(stor->storage_[index].card[1] > 0 && (j=itemdb_viewid(stor->storage_[index].card[1])) > 0) WFIFOW(fd,15)= j; else - WFIFOW(fd,15)= stor->storage[index].card[1]; - if(stor->storage[index].card[2] > 0 && (j=itemdb_viewid(stor->storage[index].card[2])) > 0) + WFIFOW(fd,15)= stor->storage_[index].card[1]; + if(stor->storage_[index].card[2] > 0 && (j=itemdb_viewid(stor->storage_[index].card[2])) > 0) WFIFOW(fd,17)= j; else - WFIFOW(fd,17)= stor->storage[index].card[2]; - if(stor->storage[index].card[3] > 0 && (j=itemdb_viewid(stor->storage[index].card[3])) > 0) + WFIFOW(fd,17)= stor->storage_[index].card[2]; + if(stor->storage_[index].card[3] > 0 && (j=itemdb_viewid(stor->storage_[index].card[3])) > 0) WFIFOW(fd,19)= j; else - WFIFOW(fd,19)= stor->storage[index].card[3]; + WFIFOW(fd,19)= stor->storage_[index].card[3]; } WFIFOSET(fd,packet_len_table[0xf4]); @@ -3540,23 +3563,24 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds * NPC表示 *------------------------------------------ */ +//fixed by Valaris void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd) { int len; - nullpo_retv(sd); nullpo_retv(nd); - - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return; - + if(nd->state.state == MS_WALK){ + len = clif_npc007b(nd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } else { len = clif_npc0078(nd,WFIFOP(sd->fd,0)); WFIFOSET(sd->fd,len); - + } if(nd->chat_id){ clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); } - } /*========================================== @@ -3573,8 +3597,8 @@ int clif_movemob(struct mob_data *md) len = clif_mob007b(md,buf); clif_send(buf,len,&md->bl,AREA); - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -3681,12 +3705,13 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick, nullpo_retr(0, src); nullpo_retr(0, dst); - sc_data = battle_get_sc_data(dst); + sc_data = status_get_sc_data(dst); if(type != 4 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) type = 9; if(sc_data) { - if(type != 4 && sc_data[SC_ENDURE].timer != -1) + if(type != 4 && sc_data[SC_ENDURE].timer != -1 && + (dst->type == BL_PC && !map[dst->m].flag.gvg)) type = 9; if(sc_data[SC_HALLUCINATION].timer != -1) { if(damage > 0) @@ -3721,6 +3746,9 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) nullpo_retv(sd); nullpo_retv(md); + if (session[sd->fd] == NULL) + return; + if(md->state.state == MS_WALK){ len = clif_mob007b(md,WFIFOP(sd->fd,0)); WFIFOSET(sd->fd,len); @@ -3729,14 +3757,14 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) WFIFOSET(sd->fd,len); } - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); else if(md->size==1) clif_specialeffect(&md->bl,421,0); - + } @@ -3868,7 +3896,7 @@ int clif_clearchar_skillunit(struct skill_unit *unit,int fd) WFIFOW(fd, 0)=0x120; WFIFOL(fd, 2)=unit->bl.id; WFIFOSET(fd,packet_len_table[0x120]); - if(unit->group->skill_id == WZ_ICEWALL) + if(unit->group && unit->group->skill_id == WZ_ICEWALL) clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); return 0; @@ -3880,7 +3908,7 @@ int clif_clearchar_skillunit(struct skill_unit *unit,int fd) */ int clif_01ac(struct block_list *bl) { - char buf[32]; + unsigned char buf[32]; nullpo_retr(0, bl); @@ -3904,6 +3932,9 @@ int clif_01ac(struct block_list *bl) sd=va_arg(ap,struct map_session_data*); + if (sd == NULL || session[sd->fd] == NULL) + return 0; + switch(bl->type){ case BL_PC: if(sd==(struct map_session_data*)bl) @@ -3963,7 +3994,7 @@ int clif_pcoutsight(struct block_list *bl,va_list ap) } break; case BL_NPC: - if( ((struct npc_data *)bl)->class != INVISIBLE_CLASS ) + if( ((struct npc_data *)bl)->class_ != INVISIBLE_CLASS ) clif_clearchar_id(bl->id,0,sd->fd); break; case BL_MOB: @@ -4033,7 +4064,9 @@ int clif_moboutsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); nullpo_retr(0, md=va_arg(ap,struct mob_data*)); - if(bl->type==BL_PC && (sd = (struct map_session_data*) bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_clearchar_id(md->bl.id,0,sd->fd); } @@ -4053,7 +4086,9 @@ int clif_mobinsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); md=va_arg(ap,struct mob_data*); - if(bl->type==BL_PC && (sd = (struct map_session_data *)bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_getareachar_mob(sd,md); } @@ -4073,7 +4108,9 @@ int clif_petoutsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); nullpo_retr(0, pd=va_arg(ap,struct pet_data*)); - if(bl->type==BL_PC && (sd = (struct map_session_data*) bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_clearchar_id(pd->bl.id,0,sd->fd); } @@ -4090,7 +4127,9 @@ int clif_npcoutsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data*)); - if(bl->type==BL_PC && (sd = (struct map_session_data*) bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_clearchar_id(nd->bl.id,0,sd->fd); } @@ -4110,7 +4149,9 @@ int clif_petinsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); pd=va_arg(ap,struct pet_data*); - if(bl->type==BL_PC && (sd = (struct map_session_data *)bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_getareachar_pet(sd,pd); } @@ -4127,7 +4168,9 @@ int clif_npcinsight(struct block_list *bl,va_list ap) nullpo_retr(0, ap); nd=va_arg(ap,struct npc_data*); - if(bl->type==BL_PC && (sd = (struct map_session_data *)bl)){ + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { clif_getareachar_npc(sd,nd); } @@ -4159,14 +4202,14 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range) if(range < 0) { range = skill_get_range(id,sd->status.skill[skillid].lv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); WFIFOW(fd,12)= range; } else WFIFOW(fd,12)= range; memset(WFIFOP(fd,14),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0; - WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[skillid].flag ==0 )? 1:0; + WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[skillid].flag ==0 )? 1:0; else WFIFOB(fd,38) = 0; WFIFOSET(fd,packet_len_table[0x147]); @@ -4196,12 +4239,12 @@ int clif_skillinfoblock(struct map_session_data *sd) WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv); range = skill_get_range(id,sd->status.skill[i].lv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); WFIFOW(fd,len+10)= range; memset(WFIFOP(fd,len+12),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0; - WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[i].flag ==0 )? 1:0; + WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0; else WFIFOB(fd,len+36) = 0; len+=37; @@ -4231,10 +4274,10 @@ int clif_skillup(struct map_session_data *sd,int skill_num) WFIFOW(fd,6) = skill_get_sp(skill_num,sd->status.skill[skill_num].lv); range = skill_get_range(skill_num,sd->status.skill[skill_num].lv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); WFIFOW(fd,8) = range; //WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0; - WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class)) ? 1 : 0; + WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class_)) ? 1 : 0; WFIFOSET(fd,packet_len_table[0x10e]); return 0; @@ -4290,7 +4333,12 @@ int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype) fd=sd->fd; - if(type==0x4 && battle_config.display_delay_skill_fail==0){ + // reset all variables [celest] + sd->skillx = sd->skilly = -1; + sd->skillid = sd->skilllv = -1; + sd->skillitem = sd->skillitemlv = -1; + + if(type==0x4 && (battle_config.display_delay_skill_fail==0 || sd->nodelay)){ return 0; } @@ -4318,7 +4366,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst, nullpo_retr(0, src); nullpo_retr(0, dst); - sc_data = battle_get_sc_data(dst); + sc_data = status_get_sc_data(dst); if(type != 5 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) type = 9; @@ -4373,7 +4421,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst, nullpo_retr(0, src); nullpo_retr(0, dst); - sc_data = battle_get_sc_data(dst); + sc_data = status_get_sc_data(dst); if(type != 5 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) type = 9; @@ -4542,10 +4590,10 @@ int clif_skill_warppoint(struct map_session_data *sd,int skill_num, fd=sd->fd; WFIFOW(fd,0)=0x11c; WFIFOW(fd,2)=skill_num; - memcpy(WFIFOP(fd, 4),map1,16); - memcpy(WFIFOP(fd,20),map2,16); - memcpy(WFIFOP(fd,36),map3,16); - memcpy(WFIFOP(fd,52),map4,16); + strncpy((char*)WFIFOP(fd, 4),map1,16); + strncpy((char*)WFIFOP(fd,20),map2,16); + strncpy((char*)WFIFOP(fd,36),map3,16); + strncpy((char*)WFIFOP(fd,52),map4,16); WFIFOSET(fd,packet_len_table[0x11c]); return 0; } @@ -4598,14 +4646,14 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) return 0; WBUFW(buf, 0)=0x18c; - WBUFW(buf, 2)=mob_get_viewclass(md->class); + WBUFW(buf, 2)=mob_get_viewclass(md->class_); WBUFW(buf, 4)=md->level; - WBUFW(buf, 6)=mob_db[md->class].size; + WBUFW(buf, 6)=mob_db[md->class_].size; WBUFL(buf, 8)=md->hp; - WBUFW(buf,12)=battle_get_def2(&md->bl); - WBUFW(buf,14)=mob_db[md->class].race; - WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class].vit>>1); - WBUFW(buf,18)=battle_get_elem_type(&md->bl); + WBUFW(buf,12)=status_get_def2(&md->bl); + WBUFW(buf,14)=mob_db[md->class_].race; + WBUFW(buf,16)=status_get_mdef2(&md->bl) - (mob_db[md->class_].vit>>1); + WBUFW(buf,18)=status_get_elem_type(&md->bl); for(i=0;i<9;i++) WBUFB(buf,20+i)= battle_attr_fix(100,i+1,md->def_ele); @@ -4668,8 +4716,11 @@ int clif_status_change(struct block_list *bl,int type,int flag) * Send message (modified by [Yor]) *------------------------------------------ */ -int clif_displaymessage(const int fd, char* mes) +int clif_displaymessage(const int fd, char* mes) { + // invalid pointer? + nullpo_retr(-1, mes); + //Console [Wizputer] if (fd == 0) printf("\033[0;36mConsole: \033[0m\033[1m%s\033[0m\n", mes); @@ -4691,13 +4742,13 @@ int clif_displaymessage(const int fd, char* mes) * 天の声を送信する *------------------------------------------ */ -int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) +int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) { unsigned char *buf; int lp; lp = (flag & 0x10) ? 8 : 4; - buf = (unsigned char*)aCalloc(len + lp, sizeof(unsigned char)); + buf = (unsigned char*)aCallocA(len + lp, sizeof(unsigned char)); WBUFW(buf,0) = 0x9a; WBUFW(buf,2) = len + lp; @@ -4710,12 +4761,33 @@ int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) (flag == 3) ? SELF : ALL_CLIENT); - if(buf) free(buf); + if(buf) aFree(buf); return 0; } /*========================================== + * グローバルメッセージ + *------------------------------------------ + */ +void clif_GlobalMessage(struct block_list *bl,char *message) +{ + char buf[100]; + int len,cmd=0x8d; + + if(!bl || !message) + return; + + len=strlen(message)+1; + + WBUFW(buf,0)=cmd; + WBUFW(buf,2)=len+8; + WBUFL(buf,4)=bl->id; + strncpy((char *) WBUFP(buf,8),message,len); + clif_send((unsigned char *) buf,WBUFW(buf,2),bl,AREA_CHAT_WOC); +} + +/*========================================== * HPSP回復エフェクトを送信する *------------------------------------------ */ @@ -4787,12 +4859,13 @@ int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type) WFIFOL(sd->fd,10) = pvpnum; WFIFOSET(sd->fd,packet_len_table[0x19a]); } else { - char buf[32]; + unsigned char buf[32]; WBUFW(buf,0) = 0x19a; WBUFL(buf,2) = sd->bl.id; if(sd->status.option&0x46) - WBUFL(buf,6) = -1; + // WTF? a -1 to an unsigned value... + WBUFL(buf,6) = 0xFFFFFFFF; else if(pvprank<=0) pc_calc_pvprank(sd); @@ -4814,7 +4887,7 @@ int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type) int clif_send0199(int map,int type) { struct block_list bl; - char buf[16]; + unsigned char buf[16]; bl.m = map; WBUFW(buf,0)=0x199; @@ -4845,6 +4918,8 @@ int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val) */ int clif_wis_message(int fd, char *nick, char *mes, int mes_len) // R 0097 <len>.w <nick>.24B <message>.?B { +// printf("clif_wis_message(%d, %s, %s)\n", fd, nick, mes); + WFIFOW(fd,0) = 0x97; WFIFOW(fd,2) = mes_len + 24 + 4; memcpy(WFIFOP(fd,4), nick, 24); @@ -4858,7 +4933,7 @@ int clif_wis_message(int fd, char *nick, char *mes, int mes_len) // R 0097 <len> *------------------------------------------ */ int clif_wis_end(int fd, int flag) // R 0098 <type>.B: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target -{ +{ WFIFOW(fd,0) = 0x98; WFIFOW(fd,2) = flag; WFIFOSET(fd,packet_len_table[0x98]); @@ -5076,9 +5151,9 @@ int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const ch WFIFOW(fd,10)=skill_get_sp(skillid,skilllv); range = skill_get_range(skillid,skilllv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); WFIFOW(fd,12)=range; - memcpy(WFIFOP(fd,14),name,24); + strncpy((char*)WFIFOP(fd,14),name,24); WFIFOB(fd,38)=0; WFIFOSET(fd,packet_len_table[0x147]); return 0; @@ -5321,7 +5396,7 @@ int clif_showvendingboard(struct block_list* bl,char *message,int fd) WBUFW(buf,0)=0x131; WBUFL(buf,2)=bl->id; - strncpy(WBUFP(buf,6),message,80); + strncpy((char*)WBUFP(buf,6),message,80); if(fd){ memcpy(WFIFOP(fd,0),buf,packet_len_table[0x131]); WFIFOSET(fd,packet_len_table[0x131]); @@ -5535,6 +5610,8 @@ int clif_party_created(struct map_session_data *sd,int flag) { int fd; + // printf("clif_party_message(%s, %d, %s)\n", p->name, account_id, mes); + nullpo_retr(0, sd); fd=sd->fd; @@ -5748,6 +5825,70 @@ int clif_party_hp(struct party *p,struct map_session_data *sd) return 0; } /*========================================== + * GMへ場所とHP通知 + *------------------------------------------ + */ +int clif_hpmeter(struct map_session_data *sd) +{ + struct map_session_data *md; + unsigned char buf[16]; + unsigned char buf2[16]; + int i; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x107; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->bl.x; + WBUFW(buf,8)=sd->bl.y; + + for(i=0;i<fd_max;i++){ + if(session[i] && (md = (struct map_session_data*)session[i]->session_data) && md->state.auth && + md->bl.m == sd->bl.m && pc_isGM(md) && sd != md){ + memcpy(WFIFOP(i,0),buf,packet_len_table[0x107]); + WFIFOSET(i,packet_len_table[0x107]); + } + } + + WBUFW(buf2,0)=0x106; + WBUFL(buf2,2)=sd->status.account_id; + WBUFW(buf2,6)=(sd->status.hp > 0x7fff)? 0x7fff:sd->status.hp; + WBUFW(buf2,8)=(sd->status.max_hp > 0x7fff)? 0x7fff:sd->status.max_hp; + for(i=0;i<fd_max;i++){ + if(session[i] && (md = (struct map_session_data*)session[i]->session_data) && md->state.auth && + md->bl.m == sd->bl.m && pc_isGM(md) && sd != md){ + memcpy(WFIFOP(i,0),buf2,packet_len_table[0x106]); + WFIFOSET(i,packet_len_table[0x106]); + } + } + + return 0; +} +/*================================================== + * Update monster hp view if it has changed [Celest] + *-------------------------------------------------- + */ +int clif_update_mobhp(struct mob_data *md) +{ + unsigned char buf[102]; + char mobhp[50]; + + nullpo_retr(0, md); + + WBUFW(buf,0) = 0x95; + WBUFL(buf,2) = md->bl.id; + + memcpy(WBUFP(buf,6), md->name, 24); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); + WBUFW(buf, 0) = 0x195; + memcpy(WBUFP(buf,30), mobhp, 24); + WBUFL(buf,54) = 0; + WBUFL(buf,78) = 0; + clif_send(buf,packet_len_table[0x195],&md->bl,AREA); + + return 0; +} +/*========================================== * パーティ場所移動(未使用) *------------------------------------------ */ @@ -5930,7 +6071,7 @@ int clif_pet_emotion(struct pet_data *pd,int param) if(sd->petDB->talk_convert_class < 0) return 0; else if(sd->petDB->talk_convert_class > 0) { - param -= (pd->class - 100)*100; + param -= (pd->class_ - 100)*100; param += (sd->petDB->talk_convert_class - 100)*100; } } @@ -6105,7 +6246,7 @@ int clif_combo_delay(struct block_list *bl,int wait) *------------------------------------------ */ int clif_bladestop(struct block_list *src,struct block_list *dst, - int bool) + int _bool) { unsigned char buf[32]; @@ -6115,7 +6256,7 @@ int clif_bladestop(struct block_list *src,struct block_list *dst, WBUFW(buf,0)=0x1d1; WBUFL(buf,2)=src->id; WBUFL(buf,6)=dst->id; - WBUFL(buf,10)=bool; + WBUFL(buf,10)=_bool; clif_send(buf,packet_len_table[0x1d1],src,AREA); @@ -6129,7 +6270,7 @@ int clif_bladestop(struct block_list *src,struct block_list *dst, int clif_changemapcell(int m,int x,int y,int cell_type,int type) { struct block_list bl; - char buf[32]; + unsigned char buf[32]; bl.m = m; bl.x = x; @@ -6247,6 +6388,8 @@ int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag) nullpo_retr(0, g); + // printf("clif_guild_message(%s, %d, %s)\n", g->name, account_id, mes); + WBUFW(buf, 0)=0x16d; WBUFL(buf, 2)=g->member[idx].account_id; WBUFL(buf, 6)=g->member[idx].char_id; @@ -6317,32 +6460,32 @@ int clif_guild_basicinfo(struct map_session_data *sd) if(g->guild_id == gc->guild_id) t++; } - if (t==1) memcpy(WFIFOP(fd,94),"One Castle",20); - else if (t==2) memcpy(WFIFOP(fd,94),"Two Castles",20); - else if (t==3) memcpy(WFIFOP(fd,94),"Three Castles",20); - else if (t==4) memcpy(WFIFOP(fd,94),"Four Castles",20); - else if (t==5) memcpy(WFIFOP(fd,94),"Five Castles",20); - else if (t==6) memcpy(WFIFOP(fd,94),"Six Castles",20); - else if (t==7) memcpy(WFIFOP(fd,94),"Seven Castles",20); - else if (t==8) memcpy(WFIFOP(fd,94),"Eight Castles",20); - else if (t==9) memcpy(WFIFOP(fd,94),"Nine Castles",20); - else if (t==10) memcpy(WFIFOP(fd,94),"Ten Castles",20); - else if (t==11) memcpy(WFIFOP(fd,94),"Eleven Castles",20); - else if (t==12) memcpy(WFIFOP(fd,94),"Twelve Castles",20); - else if (t==13) memcpy(WFIFOP(fd,94),"Thirteen Castles",20); - else if (t==14) memcpy(WFIFOP(fd,94),"Fourteen Castles",20); - else if (t==15) memcpy(WFIFOP(fd,94),"Fifteen Castles",20); - else if (t==16) memcpy(WFIFOP(fd,94),"Sixteen Castles",20); - else if (t==17) memcpy(WFIFOP(fd,94),"Seventeen Castles",20); - else if (t==18) memcpy(WFIFOP(fd,94),"Eighteen Castles",20); - else if (t==19) memcpy(WFIFOP(fd,94),"Nineteen Castles",20); - else if (t==20) memcpy(WFIFOP(fd,94),"Twenty Castles",20); - else if (t==21) memcpy(WFIFOP(fd,94),"Twenty One Castles",20); - else if (t==22) memcpy(WFIFOP(fd,94),"Twenty Two Castles",20); - else if (t==23) memcpy(WFIFOP(fd,94),"Twenty Three Castles",20); - else if (t==24) memcpy(WFIFOP(fd,94),"Twenty Four Castles",20); - else if (t==MAX_GUILDCASTLE) memcpy(WFIFOP(fd,94),"Total Domination",20); - else memcpy(WFIFOP(fd,94),"None Taken",20); + if (t==1) strncpy((char*)WFIFOP(fd,94),"One Castle",20); + else if (t==2) strncpy((char*)WFIFOP(fd,94),"Two Castles",20); + else if (t==3) strncpy((char*)WFIFOP(fd,94),"Three Castles",20); + else if (t==4) strncpy((char*)WFIFOP(fd,94),"Four Castles",20); + else if (t==5) strncpy((char*)WFIFOP(fd,94),"Five Castles",20); + else if (t==6) strncpy((char*)WFIFOP(fd,94),"Six Castles",20); + else if (t==7) strncpy((char*)WFIFOP(fd,94),"Seven Castles",20); + else if (t==8) strncpy((char*)WFIFOP(fd,94),"Eight Castles",20); + else if (t==9) strncpy((char*)WFIFOP(fd,94),"Nine Castles",20); + else if (t==10) strncpy((char*)WFIFOP(fd,94),"Ten Castles",20); + else if (t==11) strncpy((char*)WFIFOP(fd,94),"Eleven Castles",20); + else if (t==12) strncpy((char*)WFIFOP(fd,94),"Twelve Castles",20); + else if (t==13) strncpy((char*)WFIFOP(fd,94),"Thirteen Castles",20); + else if (t==14) strncpy((char*)WFIFOP(fd,94),"Fourteen Castles",20); + else if (t==15) strncpy((char*)WFIFOP(fd,94),"Fifteen Castles",20); + else if (t==16) strncpy((char*)WFIFOP(fd,94),"Sixteen Castles",20); + else if (t==17) strncpy((char*)WFIFOP(fd,94),"Seventeen Castles",20); + else if (t==18) strncpy((char*)WFIFOP(fd,94),"Eighteen Castles",20); + else if (t==19) strncpy((char*)WFIFOP(fd,94),"Nineteen Castles",20); + else if (t==20) strncpy((char*)WFIFOP(fd,94),"Twenty Castles",20); + else if (t==21) strncpy((char*)WFIFOP(fd,94),"Twenty One Castles",20); + else if (t==22) strncpy((char*)WFIFOP(fd,94),"Twenty Two Castles",20); + else if (t==23) strncpy((char*)WFIFOP(fd,94),"Twenty Three Castles",20); + else if (t==24) strncpy((char*)WFIFOP(fd,94),"Twenty Four Castles",20); + else if (t==MAX_GUILDCASTLE) strncpy((char*)WFIFOP(fd,94),"Total Domination",20); + else strncpy((char*)WFIFOP(fd,94),"None Taken",20); WFIFOSET(fd,packet_len_table[WFIFOW(fd,0)]); clif_guild_emblem(sd,g); // Guild emblem vanish fix [Valaris] @@ -6406,7 +6549,7 @@ int clif_guild_memberlist(struct map_session_data *sd) WFIFOW(fd,c*104+12)=m->hair; WFIFOW(fd,c*104+14)=m->hair_color; WFIFOW(fd,c*104+16)=m->gender; - WFIFOW(fd,c*104+18)=m->class; + WFIFOW(fd,c*104+18)=m->class_; WFIFOW(fd,c*104+20)=m->lv; WFIFOL(fd,c*104+22)=m->exp; WFIFOL(fd,c*104+26)=m->online; @@ -6564,35 +6707,51 @@ int clif_guild_skillinfo(struct map_session_data *sd) memset(WFIFOP(fd,c*37+18),0,24); if(g->skill[i].lv < guild_skill_get_max(id)) { //Kafra and Guardian changed to require Approval [Sara] - if (g->skill[i].id == GD_KAFRACONTACT && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_GUARDIANRESEARCH && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - //Glory skill requirements -- Pretty sure correct [Sara] - else if (g->skill[i].id == GD_LEADERSHIP && guild_checkskill(g,GD_GLORYGUILD) <= 0) - up = 0; - else if (g->skill[i].id == GD_GLORYWOUNDS && guild_checkskill(g,GD_GLORYGUILD) <= 0) - up = 0; - else if (g->skill[i].id == GD_SOULCOLD && guild_checkskill(g,GD_GLORYWOUNDS) <= 0) - up = 0; - else if (g->skill[i].id == GD_HAWKEYES && guild_checkskill(g,GD_LEADERSHIP) <= 0) - up = 0; - //Activated skill requirements -- Just guesses [Sara] - else if (g->skill[i].id == GD_BATTLEORDER && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_REGENERATION && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_RESTORE && guild_checkskill(g,GD_REGENERATION) <= 0) - up = 0; - else if (g->skill[i].id == GD_EMERGENCYCALL && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - if (g->skill[i].id == GD_GUARDUP && guild_checkskill(g,GD_GUARDIANRESEARCH) <= 0) - up = 0; - //Unadded yet? Has extension description in kRO tables - else if (g->skill[i].id == GD_DEVELOPMENT) - up = 0; - else - up = 1; + switch (g->skill[i].id) + { + case GD_KAFRACONTACT: + case GD_GUARDIANRESEARCH: + case GD_GUARDUP: + case GD_DEVELOPMENT: + up = guild_checkskill(g,GD_APPROVAL) > 0; + break; + case GD_LEADERSHIP: + //Glory skill requirements -- Pretty sure correct [Sara] + up = (battle_config.require_glory_guild) ? + guild_checkskill(g,GD_GLORYGUILD) > 0 : 1; + // what skill does it need now that glory guild was removed? [celest] + break; + case GD_GLORYWOUNDS: + up = (battle_config.require_glory_guild) ? + guild_checkskill(g,GD_GLORYGUILD) > 0 : 1; + break; + case GD_SOULCOLD: + up = guild_checkskill(g,GD_GLORYWOUNDS) > 0; + break; + case GD_HAWKEYES: + up = guild_checkskill(g,GD_LEADERSHIP) > 0; + break; + case GD_BATTLEORDER: + up = guild_checkskill(g,GD_APPROVAL) > 0 && + guild_checkskill(g,GD_EXTENSION) >= 2; + break; + case GD_REGENERATION: + up = guild_checkskill(g,GD_EXTENSION) >= 5 && + guild_checkskill(g,GD_BATTLEORDER) > 0; + break; + case GD_RESTORE: + up = guild_checkskill(g,GD_REGENERATION) >= 2; + break; + case GD_EMERGENCYCALL: + up = guild_checkskill(g,GD_GUARDIANRESEARCH) > 0 && + guild_checkskill(g,GD_REGENERATION) > 0; + break; + case GD_GLORYGUILD: + up = (battle_config.require_glory_guild) ? 1 : 0; + break; + default: + up = 1; + } } else { up = 0; @@ -6734,7 +6893,7 @@ int clif_guild_message(struct guild *g,int account_id,const char *mes,int len) struct map_session_data *sd; unsigned char *buf; - buf = (unsigned char*)aCalloc(len + 4, sizeof(unsigned char)); + buf = (unsigned char*)aCallocA(len + 4, sizeof(unsigned char)); WBUFW(buf, 0) = 0x17f; WBUFW(buf, 2) = len + 4; @@ -6743,7 +6902,7 @@ int clif_guild_message(struct guild *g,int account_id,const char *mes,int len) if ((sd = guild_getavailablesd(g)) != NULL) clif_send(buf, WBUFW(buf,2), &sd->bl, GUILD); - if(buf) free(buf); + if(buf) aFree(buf); return 0; } @@ -6937,10 +7096,34 @@ void clif_callpartner(struct map_session_data *sd) } */ /*========================================== + * Adopt baby [Celest] + *------------------------------------------ + */ +void clif_adopt_process(struct map_session_data *sd) +{ + int fd; + nullpo_retv(sd); + + fd=sd->fd; + WFIFOW(fd,0)=0x1f8; + WFIFOSET(fd,packet_len_table[0x1f8]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ReqAdopt(int fd, struct map_session_data *sd) { + nullpo_retv(sd); + + printf ("%d\n", RFIFOL(fd,2)); +} + +/*========================================== * 座る *------------------------------------------ */ -void clif_sitting(struct map_session_data *sd) +void clif_sitting(struct map_session_data *sd) { unsigned char buf[64]; @@ -6956,13 +7139,13 @@ void clif_sitting(struct map_session_data *sd) * *------------------------------------------ */ -int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) +int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) { unsigned char *buf; nullpo_retr(0, sd); - buf = (unsigned char*)aCalloc(len + 8, sizeof(unsigned char)); + buf = (unsigned char*)aCallocA(len + 8, sizeof(unsigned char)); WBUFW(buf, 0) = 0x17f; WBUFW(buf, 2) = len + 8; @@ -6970,7 +7153,7 @@ int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); - if(buf) free(buf); + if(buf) aFree(buf); return 0; } @@ -6980,7 +7163,7 @@ int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) *------------------------------------------ */ -int clif_GM_kickack(struct map_session_data *sd, int id) +int clif_GM_kickack(struct map_session_data *sd, int id) { int fd; @@ -7009,6 +7192,25 @@ int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int ty return 0; } + +/*========================================== + * + *------------------------------------------ + */ + +int clif_timedout(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + sprintf(tmp_output,"%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' timed out.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); + ShowInfo(tmp_output); + map_quit(sd); + clif_authfail_fd(sd->fd,3); // Even if player is not on we still send anyway + clif_setwaitclose(sd->fd); // Set session to EOF + + return 0; +} + /*========================================== * Wis拒否許可応答 *------------------------------------------ @@ -7066,6 +7268,24 @@ void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *na return; } + +int clif_soundeffectall(struct block_list *bl, char *name, int type) +{ + unsigned char buf[31]; + memset(buf, 0, packet_len_table[0x1d3]); + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x1d3; + memcpy(WBUFP(buf,2), name, 24); + WBUFB(buf,26)=type; + WBUFL(buf,27)=0; + WBUFL(buf,31)=bl->id; + clif_send(buf, packet_len_table[0x1d3], bl, AREA); + + return 0; +} + // displaying special effects (npcs, weather, etc) [Valaris] int clif_specialeffect(struct block_list *bl, int type, int flag) { unsigned char buf[24]; @@ -7083,8 +7303,8 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) { struct map_session_data *pl_sd; int i; for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) != NULL && - pl_sd->state.auth && + if (session[i] && (pl_sd = (struct map_session_data*)session[i]->session_data) != NULL && + pl_sd->state.auth && (pc_isGM((struct map_session_data *)&bl) > pc_isGM((struct map_session_data *)&pl_sd->bl))) clif_specialeffect(&pl_sd->bl, type, 1); } @@ -7093,7 +7313,7 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) { struct map_session_data *sd; int i; for(i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) clif_specialeffect(&sd->bl, type, 1); } } @@ -7106,6 +7326,14 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) { return 0; } + +// refresh the client's screen, getting rid of any effects +int clif_refresh(struct map_session_data *sd) { + nullpo_retr(-1, sd); + clif_changemap(sd,sd->mapname,sd->bl.x,sd->bl.y); + return 0; +} + // ------------ // clif_parse_* // ------------ @@ -7114,10 +7342,10 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) { * *------------------------------------------ */ -void clif_parse_WantToConnection(int fd, struct map_session_data *sd) +void clif_parse_WantToConnection(int fd, struct map_session_data *sd) { struct map_session_data *old_sd; - int account_id; // account_id in the packet 0x72 or 0x7E + int cmd, account_id; // account_id in the packet 0x72 or 0x7E if (sd) { if (battle_config.error_log) @@ -7125,8 +7353,14 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) return; } + cmd = RFIFOW(fd,0); + + // packet DB + if (IS_PACKET_DB_VER(cmd)) { + //printf("Received bytes %d with packet 0x72.\n", RFIFOREST(fd)); + account_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][clif_config.connect_cmd].pos[0]); // 0x72 - if (RFIFOW(fd,0) == 0x72) { + } else if (cmd == 0x72) { //printf("Received bytes %d with packet 0x72.\n", RFIFOREST(fd)); if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) // 00 = Female, 01 = Male account_id = RFIFOL(fd,12); @@ -7135,14 +7369,14 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) else // old packet version account_id = RFIFOL(fd,2); // 0x7E - } else if (RFIFOW(fd,0) == 0x7E) { + } else if (cmd == 0x7E) { //printf("Received bytes %d with packet 0x7E.\n", RFIFOREST(fd)); if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) // 00 = Female, 01 = Male account_id = RFIFOL(fd,9); else account_id = RFIFOL(fd,12); // 0xF5 - } else { + } else if (cmd == 0xF5) { //printf("Received bytes %d with packet 0xF5.\n", RFIFOREST(fd)); if (RFIFOREST(fd) >= 34 && (RFIFOB(fd,33) == 0 || RFIFOB(fd,33) == 1)) // 00 = Female, 01 = Male account_id = RFIFOL(fd,7); @@ -7150,20 +7384,37 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) account_id = RFIFOL(fd,12); else if (RFIFOREST(fd) >= 32 && (RFIFOB(fd,31) == 0 || RFIFOB(fd,31) == 1)) // 00 = Female, 01 = Male account_id = RFIFOL(fd,10); - else // 29 28 28 - account_id = RFIFOL(fd,5); + else { // 29 28 28 // search correct value + // if account id and char id of version 14 + if (RFIFOL(fd,3) > 700000 && RFIFOL(fd,10) >= 150000 && RFIFOL(fd,10) < 5000000) // account id / char id (more than 5.000.000 characters?) [Yor] + account_id = RFIFOL(fd,3); + else + account_id = RFIFOL(fd,5); + } + // 0x9B + } else { + account_id = RFIFOL(fd,3); } // if same account already connected, we disconnect the 2 sessions if ((old_sd = map_id2sd(account_id)) != NULL) { - clif_authfail_fd(fd, 2); // same id + clif_authfail_fd(fd, 8); // still recognizes last connection clif_authfail_fd(old_sd->fd, 2); // same id + if (sd != 0) + clif_setwaitclose(sd->fd); // Set session to EOF } else { - sd = session[fd]->session_data = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data)); + sd = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data)); + session[fd]->session_data = sd; sd->fd = fd; + if (IS_PACKET_DB_VER(cmd)) { + sd->packet_ver = clif_config.packet_db_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + pc_setnewpc(sd, account_id, RFIFOL(fd,packet_db[clif_config.packet_db_ver][clif_config.connect_cmd].pos[1]), + RFIFOL(fd,packet_db[clif_config.packet_db_ver][clif_config.connect_cmd].pos[2]), + RFIFOL(fd,packet_db[clif_config.packet_db_ver][clif_config.connect_cmd].pos[3]), + RFIFOL(fd,packet_db[clif_config.packet_db_ver][clif_config.connect_cmd].pos[4]), fd); // 0x72 - if (RFIFOW(fd,0) == 0x72) { + } else if (cmd == 0x72) { if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) { // 00 = Female, 01 = Male sd->packet_ver = 7; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) pc_setnewpc(sd, account_id, RFIFOL(fd,22), RFIFOL(fd,30), RFIFOL(fd,34), RFIFOB(fd,38), fd); @@ -7175,7 +7426,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) pc_setnewpc(sd, account_id, RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18), fd); } // 0x7E - } else if (RFIFOW(fd,0) == 0x7E) { + } else if (cmd == 0x7E) { if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) { // 00 = Female, 01 = Male sd->packet_ver = 9; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) pc_setnewpc(sd, account_id, RFIFOL(fd,21), RFIFOL(fd,28), RFIFOL(fd,32), RFIFOB(fd,36), fd); @@ -7184,7 +7435,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) pc_setnewpc(sd, account_id, RFIFOL(fd,18), RFIFOL(fd,24), RFIFOL(fd,28), RFIFOB(fd,32), fd); } // 0xF5 - } else { + } else if (cmd == 0xF5) { if (RFIFOREST(fd) >= 34 && (RFIFOB(fd,33) == 0 || RFIFOB(fd,33) == 1)) { // 00 = Female, 01 = Male sd->packet_ver = 10; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) pc_setnewpc(sd, account_id, RFIFOL(fd,15), RFIFOL(fd,25), RFIFOL(fd,29), RFIFOB(fd,33), fd); @@ -7195,9 +7446,19 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) sd->packet_ver = 11; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) pc_setnewpc(sd, account_id, RFIFOL(fd,17), RFIFOL(fd,23), RFIFOL(fd,27), RFIFOB(fd,31), fd); } else { // 29 - sd->packet_ver = 13; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - pc_setnewpc(sd, account_id, RFIFOL(fd,14), RFIFOL(fd,20), RFIFOL(fd,24), RFIFOB(fd,28), fd); + // if account id and char id of version 14 + if (RFIFOL(fd,3) > 700000 && RFIFOL(fd,10) >= 150000 && RFIFOL(fd,10) < 5000000) { // account id / char id (more than 5.000.000 characters?) + sd->packet_ver = 15; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + pc_setnewpc(sd, account_id, RFIFOL(fd,10), RFIFOL(fd,20), RFIFOL(fd,24), RFIFOB(fd,28), fd); + } else { + sd->packet_ver = 13; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + pc_setnewpc(sd, account_id, RFIFOL(fd,14), RFIFOL(fd,20), RFIFOL(fd,24), RFIFOB(fd,28), fd); + } } + // 0x9B + } else { + sd->packet_ver = 16; // 16: 10jan05 + pc_setnewpc(sd, account_id, RFIFOL(fd,12), RFIFOL(fd,23), RFIFOL(fd,27), RFIFOB(fd,31), fd); } WFIFOL(fd,0) = sd->bl.id; @@ -7299,10 +7560,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->state.connect_new) { sd->state.connect_new = 0; - if(sd->status.class != sd->view_class) + if(sd->status.class_ != sd->view_class) clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900) - clif_pet_emotion(sd->pd,(sd->pd->class - 100)*100 + 50 + pet_hungry_val(sd)); + clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd)); /* Stop players from spawning inside castles [Valaris] */ @@ -7326,16 +7587,17 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(battle_config.save_clothcolor==1 && sd->status.clothes_color > 0) clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) // オートバーサーク発動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - + status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); + // if(time(&timer) < ((weddingtime=pc_readglobalreg(sd,"PC_WEDDING_TIME")) + 3600)) -// skill_status_change_start(&sd->bl,SC_WEDDING,0,weddingtime,0,0,36000,0); +// status_change_start(&sd->bl,SC_WEDDING,0,weddingtime,0,0,36000,0); if(battle_config.muting_players && sd->status.manner < 0) - skill_status_change_start(&sd->bl,SC_NOCHAT,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_NOCHAT,0,0,0,0,0,0); if (night_flag) { if (battle_config.night_darkness_level > 0 && !map[sd->bl.m].flag.indoors) @@ -7354,16 +7616,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // option clif_changeoption(&sd->bl); if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl,SC_TRICKDEAD,-1); + status_change_end(&sd->bl,SC_TRICKDEAD,-1); if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); if(sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1) - skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); + status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && sd->status.inventory[i].attribute==1) - skill_status_change_start(&sd->bl,SC_BROKNWEAPON,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_BROKNWEAPON,0,0,0,0,0,0); if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && sd->status.inventory[i].attribute==1) - skill_status_change_start(&sd->bl,SC_BROKNARMOR,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_BROKNARMOR,0,0,0,0,0,0); } map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,0,sd); @@ -7376,29 +7638,42 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) void clif_parse_TickSend(int fd, struct map_session_data *sd) { nullpo_retv(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - sd->client_tick = RFIFOL(fd,6); - break; - case 9: - sd->client_tick = RFIFOL(fd,9); - break; - case 10: - sd->client_tick = RFIFOL(fd,7); - break; - case 11: - sd->client_tick = RFIFOL(fd,10); - break; - case 12: - sd->client_tick = RFIFOL(fd,6); - break; - case 13: - sd->client_tick = RFIFOL(fd,5); - break; - default: // old version by default (and version 6 + 7) - sd->client_tick = RFIFOL(fd,2); - break; + if (USE_PACKET_DB(sd)) { + sd->client_tick=RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + sd->client_tick = RFIFOL(fd,6); + break; + case 9: + sd->client_tick = RFIFOL(fd,9); + break; + case 10: + sd->client_tick = RFIFOL(fd,7); + break; + case 11: + sd->client_tick = RFIFOL(fd,10); + break; + case 12: + sd->client_tick = RFIFOL(fd,6); + break; + case 13: + case 14: + sd->client_tick = RFIFOL(fd,5); + break; + case 15: + sd->client_tick = RFIFOL(fd,3); + break; + case 16: + sd->client_tick = RFIFOL(fd,5); + break; + + default: // old version by default (and version 6 + 7) + sd->client_tick = RFIFOL(fd,2); + break; + } } + sd->server_tick = gettick(); clif_servertick(sd); } @@ -7436,7 +7711,9 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { sd->sc_data[SC_TRICKDEAD].timer !=-1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer !=-1 || //白刃取り sd->sc_data[SC_SPIDERWEB].timer !=-1 || //スパイダーウェッブ - (sd->sc_data[SC_DANCING].timer !=-1 && sd->sc_data[SC_DANCING].val4)) //合奏スキル演奏中は動けない + (sd->sc_data[SC_DANCING].timer !=-1 && sd->sc_data[SC_DANCING].val4) || //合奏スキル演奏中は動けない + (sd->sc_data[SC_GOSPEL].timer !=-1 && sd->sc_data[SC_GOSPEL].val4 == BCT_SELF) || // cannot move while gospel is in effect + sd->sc_data[SC_CONFUSION].timer !=-1) return; if ((sd->status.option & 2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0) return; @@ -7446,43 +7723,60 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { pc_stopattack(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 6: - x = RFIFOB(fd,5) * 4 + (RFIFOB(fd,6) >> 6); - y = ((RFIFOB(fd,6) & 0x3f) << 4) + (RFIFOB(fd,7) >> 4); - break; - case 7: - x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); - y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); - break; - case 8: - x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); - y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); - break; - case 9: - x = RFIFOB(fd,12) * 4 + (RFIFOB(fd,13) >> 6); - y = ((RFIFOB(fd,13) & 0x3f) << 4) + (RFIFOB(fd,14) >> 4); - break; - case 10: - x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); - y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); - break; - case 11: - x = RFIFOB(fd,11) * 4 + (RFIFOB(fd,12) >> 6); - y = ((RFIFOB(fd,12) & 0x3f) << 4) + (RFIFOB(fd,13) >> 4); - break; - case 12: - x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); - y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); - break; - case 13: - x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); - y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); - break; - default: // old version by default - x = RFIFOB(fd,2) * 4 + (RFIFOB(fd,3) >> 6); - y = ((RFIFOB(fd,3) & 0x3f) << 4) + (RFIFOB(fd,4) >> 4); - break; + if (USE_PACKET_DB(sd)) { + int cmd = RFIFOW(fd,0); + x = RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[0]) * 4 + + (RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[0] + 1) >> 6); + y = ((RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[0]+1) & 0x3f) << 4) + + (RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[0] + 2) >> 4); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 6: + x = RFIFOB(fd,5) * 4 + (RFIFOB(fd,6) >> 6); + y = ((RFIFOB(fd,6) & 0x3f) << 4) + (RFIFOB(fd,7) >> 4); + break; + case 7: + x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); + y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); + break; + case 8: + x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); + y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); + break; + case 9: + x = RFIFOB(fd,12) * 4 + (RFIFOB(fd,13) >> 6); + y = ((RFIFOB(fd,13) & 0x3f) << 4) + (RFIFOB(fd,14) >> 4); + break; + case 10: + x = RFIFOB(fd,6) * 4 + (RFIFOB(fd,7) >> 6); + y = ((RFIFOB(fd,7) & 0x3f) << 4) + (RFIFOB(fd,8) >> 4); + break; + case 11: + x = RFIFOB(fd,11) * 4 + (RFIFOB(fd,12) >> 6); + y = ((RFIFOB(fd,12) & 0x3f) << 4) + (RFIFOB(fd,13) >> 4); + break; + case 12: + x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); + y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); + break; + case 13: + case 14: + x = RFIFOB(fd,3) * 4 + (RFIFOB(fd,4) >> 6); + y = ((RFIFOB(fd,4) & 0x3f) << 4) + (RFIFOB(fd,5) >> 4); + break; + case 15: + x = RFIFOB(fd,4) * 4 + (RFIFOB(fd,5) >> 6); + y = ((RFIFOB(fd,5) & 0x3f) << 4) + (RFIFOB(fd,6) >> 4); + break; + case 16: + x = RFIFOB(fd,10) * 4 + (RFIFOB(fd,11) >> 6); + y = ((RFIFOB(fd,11) & 0x3f) << 4) + (RFIFOB(fd,12) >> 4); + break; + default: // old version by default + x = RFIFOB(fd,2) * 4 + (RFIFOB(fd,3) >> 6); + y = ((RFIFOB(fd,3) & 0x3f) << 4) + (RFIFOB(fd,4) >> 4); + break; + } } pc_walktoxy(sd, x, y); @@ -7527,28 +7821,39 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { struct block_list *bl; int account_id; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - account_id = RFIFOL(fd,11); - break; - case 9: - account_id = RFIFOL(fd,8); - break; - case 10: - account_id = RFIFOL(fd,10); - break; - case 11: - account_id = RFIFOL(fd,6); - break; - case 12: - account_id = RFIFOL(fd,11); - break; - case 13: - account_id = RFIFOL(fd,6); - break; - default: // old version by default (+ packet version 6 and 7) - account_id = RFIFOL(fd,2); - break; + if (USE_PACKET_DB(sd)) { + account_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + account_id = RFIFOL(fd,11); + break; + case 9: + account_id = RFIFOL(fd,8); + break; + case 10: + account_id = RFIFOL(fd,10); + break; + case 11: + account_id = RFIFOL(fd,6); + break; + case 12: + account_id = RFIFOL(fd,11); + break; + case 13: + case 14: + account_id = RFIFOL(fd,6); + break; + case 15: + account_id = RFIFOL(fd,9); + break; + case 16: + account_id = RFIFOL(fd,4); + break; + default: // old version by default (+ packet version 6 and 7) + account_id = RFIFOL(fd,2); + break; + } } bl = map_id2bl(account_id); if (bl == NULL) @@ -7606,7 +7911,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { nullpo_retv(md); memcpy(WFIFOP(fd,6), md->name, 24); - if (md->class >= 1285 && md->class <= 1288 && md->guild_id) { + if (md->class_ >= 1285 && md->class_ <= 1288 && md->guild_id) { struct guild *g; struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0 && (g = guild_search(gc->guild_id)) != NULL) { @@ -7620,7 +7925,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { } } else if (battle_config.show_mob_hp == 1) { char mobhp[50]; - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); WFIFOW(fd, 0) = 0x195; memcpy(WFIFOP(fd,30), mobhp, 24); WFIFOB(fd,54) = 0; @@ -7644,42 +7949,47 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { */ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <len>.w <str>.?B char *message; - char *buf; + unsigned char *buf; nullpo_retv(sd); - if (is_charcommand(fd, sd, RFIFOP(fd,4),0)!= CharCommand_None) return; - if ((is_atcommand(fd, sd, RFIFOP(fd,4), 0) != AtCommand_None) || - (sd->sc_data && + if ((is_atcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != AtCommand_None) || + (is_charcommand(fd, sd, (char*)RFIFOP(fd,4),0)!= CharCommand_None) || + (sd->sc_data && (sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク時は会話も不可 sd->sc_data[SC_NOCHAT].timer != -1 ))) //チャット禁止 return; - message = (char*)aCalloc(RFIFOW(fd,2) + 128, sizeof(char)); - buf = (char*)aCalloc(RFIFOW(fd,2) + 4, sizeof(char)); + message = (char*)aCallocA(RFIFOW(fd,2) + 128, sizeof(char)); + buf = (unsigned char*)aCallocA(RFIFOW(fd,2) + 4, sizeof(char)); //printf("clif_parse_GlobalMessage: message: '%s'.\n", RFIFOP(fd,4)); - if (strncmp(RFIFOP(fd,4), sd->status.name, strlen(sd->status.name)) != 0) { + if (strncmp((char*)RFIFOP(fd,4), sd->status.name, strlen(sd->status.name)) != 0) { printf("Hack on global message: character '%s' (account: %d), use an other name to send a (normal) message.\n", sd->status.name, sd->status.account_id); // information is sended to all online GM - sprintf(message, "Hack on global message (normal message): character '%s' (account: %d) uses an other name.", sd->status.name, sd->status.account_id); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); - if (strlen(RFIFOP(fd,4)) == 0) + sprintf(message, "Hack on global message (normal message): character '%s' (account: %d) uses another name.", sd->status.name, sd->status.account_id); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); + if (strlen((char*)RFIFOP(fd,4)) == 0) strcpy(message, " This player sends a void name and a void message."); else sprintf(message, " This player sends (name:message): '%s'.", RFIFOP(fd,4)); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); // message about the ban if (battle_config.ban_spoof_namer > 0) sprintf(message, " This player has been banned for %d minute(s).", battle_config.ban_spoof_namer); else sprintf(message, " This player hasn't been banned (Ban option is disabled)."); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message, strlen(message) + 1); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); // if we ban people if (battle_config.ban_spoof_namer > 0) { chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_spoof_namer, 0); // type: 2 - ban (year, month, day, hour, minute, second) clif_setwaitclose(fd); // forced to disconnect because of the hack + + if(message) aFree(message); + if(buf) aFree(buf); + + return; } // but for the hacker, we display on his screen (he see/look no difference). } else { @@ -7696,8 +8006,37 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c < WFIFOW(fd,0) = 0x8e; WFIFOSET(fd, WFIFOW(fd,2)); - if(message) free(message); - if(buf) free(buf); +#ifdef PCRE_SUPPORT + map_foreachinarea(npc_chat_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_NPC, RFIFOP(fd,4), strlen(RFIFOP(fd,4)), &sd->bl); +#endif + + // Celest + if (pc_calc_base_job2 (sd->status.class_) == 23 ) { + int next = pc_nextbaseexp(sd)>0 ? pc_nextbaseexp(sd) : sd->status.base_exp; + if (next > 0 && (sd->status.base_exp*100/next)%10 == 0) { + estr_lower((char*)RFIFOP(fd,4)); + if (sd->state.snovice_flag == 0 && strstr((char*)RFIFOP(fd,4), msg_txt(504))) + sd->state.snovice_flag = 1; + else if (sd->state.snovice_flag == 1) { + sprintf(message, msg_txt(505), sd->status.name); + estr_lower(message); + if (strstr((char*)RFIFOP(fd,4), message)) + sd->state.snovice_flag = 2; + } + else if (sd->state.snovice_flag == 2 && strstr((char*)RFIFOP(fd,4), msg_txt(506))) + sd->state.snovice_flag = 3; + else if (sd->state.snovice_flag == 3) { + int i; + status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],1,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 ); + for(i=0;i<5;i++) + pc_addspiritball(sd,skill_get_time(MO_CALLSPIRITS,1),5); + sd->state.snovice_flag = 0; + } + } + } + + if(message) aFree(message); + if(buf) aFree(buf); return; } @@ -7714,7 +8053,7 @@ int clif_message(struct block_list *bl, char* msg) WBUFL(buf, 4) = bl->id; memcpy(WBUFP(buf, 8), msg, msg_len); - clif_send(buf, WBUFW(buf,2), bl, AREA); + clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); // by Gengar return 0; } @@ -7725,17 +8064,20 @@ int clif_message(struct block_list *bl, char* msg) */ void clif_parse_MapMove(int fd, struct map_session_data *sd) { // /m /mapmove (as @rura GM command) - char output[100]; + char output[30]; // 17+4+4=26, 30 max. char map_name[17]; nullpo_retv(sd); - memset(output, '\0', sizeof(output)); - memset(map_name, '\0', sizeof(map_name)); +// not needed at all as far as sprintf is used // [Ilpalazzo-sama] +// memset(output, '\0', sizeof(output)); +// not needed -- map_name[16]='\0'; will do +// memset(map_name, '\0', sizeof(map_name)); if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_MapMove))) { memcpy(map_name, RFIFOP(fd,2), 16); + map_name[16]='\0'; sprintf(output, "%s %d %d", map_name, RFIFOW(fd,18), RFIFOW(fd,20)); atcommand_rura(fd, sd, "@rura", output); } @@ -7747,58 +8089,89 @@ void clif_parse_MapMove(int fd, struct map_session_data *sd) { * *------------------------------------------ */ -void clif_parse_ChangeDir(int fd, struct map_session_data *sd) { +void clif_changed_dir(struct block_list *bl) { unsigned char buf[64]; + struct map_session_data *sd = NULL; + + if (bl->type == BL_PC) + nullpo_retv (sd=(struct map_session_data *)bl); + + WBUFW(buf,0) = 0x9c; + WBUFL(buf,2) = bl->id; + if (sd) + WBUFW(buf,6) = sd->head_dir; + WBUFB(buf,8) = status_get_dir(bl); + if (sd && sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] + clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA); + else + clif_send(buf, packet_len_table[0x9c], bl, AREA_WOS); + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChangeDir(int fd, struct map_session_data *sd) { short headdir, dir; nullpo_retv(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 7: - headdir = RFIFOW(fd,5); - dir = RFIFOB(fd,12); - break; - case 8: - headdir = RFIFOW(fd,5); - dir = RFIFOB(fd,12); - break; - case 9: - headdir = RFIFOW(fd,7); - dir = RFIFOB(fd,11); - break; - case 10: - headdir = RFIFOW(fd,4); - dir = RFIFOB(fd,9); - break; - case 11: - headdir = RFIFOW(fd,8); - dir = RFIFOB(fd,17); - break; - case 12: - headdir = RFIFOW(fd,5); - dir = RFIFOB(fd,12); - break; - case 13: - headdir = RFIFOW(fd,6); - dir = RFIFOB(fd,14); - break; - default: // old version by default (and packet version 6) - headdir = RFIFOW(fd,2); - dir = RFIFOB(fd,4); - break; + if (USE_PACKET_DB(sd)) { + headdir = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + dir = RFIFOB(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 7: + headdir = RFIFOW(fd,5); + dir = RFIFOB(fd,12); + break; + case 8: + headdir = RFIFOW(fd,5); + dir = RFIFOB(fd,12); + break; + case 9: + headdir = RFIFOW(fd,7); + dir = RFIFOB(fd,11); + break; + case 10: + headdir = RFIFOW(fd,4); + dir = RFIFOB(fd,9); + break; + case 11: + headdir = RFIFOW(fd,8); + dir = RFIFOB(fd,17); + break; + case 12: + headdir = RFIFOW(fd,5); + dir = RFIFOB(fd,12); + break; + case 13: + case 14: + headdir = RFIFOW(fd,6); + dir = RFIFOB(fd,14); + break; + case 15: + headdir = RFIFOW(fd,3); + dir = RFIFOB(fd,7); + break; + case 16: + headdir = RFIFOW(fd,12); + dir = RFIFOB(fd,22); + break; + + default: // old version by default (and packet version 6) + headdir = RFIFOW(fd,2); + dir = RFIFOB(fd,4); + break; + } } pc_setdir(sd, dir, headdir); - WBUFW(buf,0) = 0x9c; - WBUFL(buf,2) = sd->bl.id; - WBUFW(buf,6) = headdir; - WBUFB(buf,8) = dir; - if (sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] - clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA); - else - clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA_WOS); - + clif_changed_dir(&sd->bl); + return; } /*========================================== @@ -7811,10 +8184,20 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) { nullpo_retv(sd); if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { + if (RFIFOB(fd,2) == 34) {// prevent use of the mute emote [Valaris] + clif_skill_fail(sd, 1, 0, 1); + return; + } + // fix flood of emotion icon (ro-proxy): flood only the hacker player + if (sd->emotionlasttime >= time(NULL)) { + sd->emotionlasttime = time(NULL) + 2; // not more than 1 every 2 seconds (normal client is every 3-4 seconds) + clif_skill_fail(sd, 1, 0, 1); + return; + } + sd->emotionlasttime = time(NULL) + 2; // not more than 1 every 2 seconds (normal client is every 3-4 seconds) + WBUFW(buf,0) = 0xc0; WBUFL(buf,2) = sd->bl.id; - if(RFIFOB(fd,2)==34) // prevent use of the mute emote [Valaris] - return; WBUFB(buf,6) = RFIFOB(fd,2); clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); } else @@ -7848,7 +8231,8 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { } if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || (sd->sc_data && - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + (sd->sc_data[SC_TRICKDEAD].timer != -1 || + sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_DANCING].timer != -1))) //ダンス中 return; @@ -7858,35 +8242,50 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { pc_stop_walking(sd, 0); pc_stopattack(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - target_id = RFIFOL(fd,3); - action_type = RFIFOB(fd,8); - break; - case 9: - target_id = RFIFOL(fd,7); - action_type = RFIFOB(fd,17); - break; - case 10: - target_id = RFIFOL(fd,9); - action_type = RFIFOB(fd,22); - break; - case 11: - target_id = RFIFOL(fd,3); - action_type = RFIFOB(fd,8); - break; - case 12: - target_id = RFIFOL(fd,3); - action_type = RFIFOB(fd,8); - break; - case 13: - target_id = RFIFOL(fd,4); - action_type = RFIFOB(fd,14); - break; - default: // old version by default (and packet version 6 and 7) - target_id = RFIFOL(fd,2); - action_type = RFIFOB(fd,6); - break; + if (USE_PACKET_DB(sd)) { + target_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + action_type = RFIFOB(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + target_id = RFIFOL(fd,3); + action_type = RFIFOB(fd,8); + break; + case 9: + target_id = RFIFOL(fd,7); + action_type = RFIFOB(fd,17); + break; + case 10: + target_id = RFIFOL(fd,9); + action_type = RFIFOB(fd,22); + break; + case 11: + target_id = RFIFOL(fd,3); + action_type = RFIFOB(fd,8); + break; + case 12: + target_id = RFIFOL(fd,3); + action_type = RFIFOB(fd,8); + break; + case 13: + case 14: + target_id = RFIFOL(fd,4); + action_type = RFIFOB(fd,14); + break; + case 15: + target_id = RFIFOL(fd,6); + action_type = RFIFOB(fd,17); + break; + case 16: + target_id = RFIFOL(fd,9); + action_type = RFIFOB(fd,19); + break; + + default: // old version by default (and packet version 6 and 7) + target_id = RFIFOL(fd,2); + action_type = RFIFOB(fd,6); + break; + } } switch(action_type) { @@ -7911,15 +8310,15 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { case 0x02: // sitdown if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 3) { pc_stop_walking(sd, 1); - skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 pc_setsit(sd); + skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 fixed Valaris clif_sitting(sd); } else clif_skill_fail(sd, 1, 0, 2); break; case 0x03: // standup - skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 pc_setstand(sd); + skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 fixed Valaris WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf,26) = 3; @@ -7942,6 +8341,9 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) { pc_setrestartvalue(sd, 3); pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2); } + // in case the player's status somehow wasn't updated yet [Celest] + else if (sd->status.hp <= 0) + pc_setdead(sd); break; case 0x01: if(!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) @@ -7971,32 +8373,32 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni //printf("clif_parse_Wis: message: '%s'.\n", RFIFOP(fd,28)); - gm_command = (char*)aCalloc(strlen(RFIFOP(fd,28)) + 28, sizeof(char)); // 24+3+(RFIFOW(fd,2)-28)+1 or 24+3+(strlen(RFIFOP(fd,28))+1 (size can be wrong with hacker) + gm_command = (char*)aCallocA(strlen((const char*)RFIFOP(fd,28)) + 28, sizeof(char)); // 24+3+(RFIFOW(fd,2)-28)+1 or 24+3+(strlen(RFIFOP(fd,28))+1 (size can be wrong with hacker) sprintf(gm_command, "%s : %s", sd->status.name, RFIFOP(fd,28)); if ((is_charcommand(fd, sd, gm_command, 0) != CharCommand_None) || (is_atcommand(fd, sd, gm_command, 0) != AtCommand_None) || - (sd && sd->sc_data && + (sd && sd->sc_data && (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 sd->sc_data[SC_NOCHAT].timer != -1))) //チャット禁止 { - if(gm_command) free(gm_command); + if(gm_command) aFree(gm_command); return; } - if(gm_command) free(gm_command); + if(gm_command) aFree(gm_command); // searching destination character - dstsd = map_nick2sd(RFIFOP(fd,4)); + dstsd = map_nick2sd((char*)RFIFOP(fd,4)); // player is not on this map-server if (dstsd == NULL || // At this point, don't send wisp/page if it's not exactly the same name, because (example) // if there are 'Test' player on an other map-server and 'test' player on this map-server, // and if we ask for 'Test', we must not contact 'test' player // so, we send information to inter-server, which is the only one which decide (and copy correct name). - strcmp(dstsd->status.name, RFIFOP(fd,4)) != 0) // not exactly same name + strcmp(dstsd->status.name, (const char*)RFIFOP(fd,4)) != 0) // not exactly same name // send message to inter-server - intif_wis_message(sd, RFIFOP(fd,4), RFIFOP(fd,28), RFIFOW(fd,2)-28); + intif_wis_message(sd, (char*)RFIFOP(fd,4), (char*)RFIFOP(fd,28), RFIFOW(fd,2)-28); // player is on this map-server else { // if you send to your self, don't send anything to others @@ -8015,7 +8417,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni } // if source player not found in ignore list if (i == MAX_IGNORE_LIST) { - clif_wis_message(dstsd->fd, sd->status.name, RFIFOP(fd,28), RFIFOW(fd,2) - 28); + clif_wis_message(dstsd->fd, sd->status.name, (char*)RFIFOP(fd,28), RFIFOW(fd,2) - 28); clif_wis_end(fd, 0); // type: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target } } @@ -8035,7 +8437,7 @@ void clif_parse_GMmessage(int fd, struct map_session_data *sd) { if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_Broadcast))) - intif_GMmessage(RFIFOP(fd,4), RFIFOW(fd,2)-4, 0); + intif_GMmessage((char*)RFIFOP(fd,4), RFIFOW(fd,2)-4, 0); } /*========================================== @@ -8048,31 +8450,42 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) { nullpo_retv(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 7: - map_object_id = RFIFOL(fd,6); - break; - case 8: - map_object_id = RFIFOL(fd,6); - break; - case 9: - map_object_id = RFIFOL(fd,9); - break; - case 10: - map_object_id = RFIFOL(fd,7); - break; - case 11: - map_object_id = RFIFOL(fd,10); - break; - case 12: - map_object_id = RFIFOL(fd,6); - break; - case 13: - map_object_id = RFIFOL(fd,5); - break; - default: // old version by default (and packet version 6) - map_object_id = RFIFOL(fd,2); - break; + if (USE_PACKET_DB(sd)) { + map_object_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 7: + map_object_id = RFIFOL(fd,6); + break; + case 8: + map_object_id = RFIFOL(fd,6); + break; + case 9: + map_object_id = RFIFOL(fd,9); + break; + case 10: + map_object_id = RFIFOL(fd,7); + break; + case 11: + map_object_id = RFIFOL(fd,10); + break; + case 12: + map_object_id = RFIFOL(fd,6); + break; + case 13: + case 14: + map_object_id = RFIFOL(fd,5); + break; + case 15: + map_object_id = RFIFOL(fd,3); + break; + case 16: + map_object_id = RFIFOL(fd,5); + break; + default: // old version by default (and packet version 6) + map_object_id = RFIFOL(fd,2); + break; + } } fitem = (struct flooritem_data*)map_id2bl(map_object_id); @@ -8113,35 +8526,49 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) { sd->sc_data[SC_BERSERK].timer != -1)) ) //バーサーク return; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOW(fd,12); - break; - case 9: - item_index = RFIFOW(fd,8) - 2; - item_amount = RFIFOW(fd,15); - break; - case 10: - item_index = RFIFOW(fd,6) - 2; - item_amount = RFIFOW(fd,15); - break; - case 11: - item_index = RFIFOW(fd,12) - 2; - item_amount = RFIFOW(fd,17); - break; - case 12: - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOW(fd,12); - break; - case 13: - item_index = RFIFOW(fd,6) - 2; - item_amount = RFIFOW(fd,10); - break; - default: // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 2; - item_amount = RFIFOW(fd,4); - break; + if (USE_PACKET_DB(sd)) { + item_index = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0])-2; + item_amount = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + item_index = RFIFOW(fd,5) - 2; + item_amount = RFIFOW(fd,12); + break; + case 9: + item_index = RFIFOW(fd,8) - 2; + item_amount = RFIFOW(fd,15); + break; + case 10: + item_index = RFIFOW(fd,6) - 2; + item_amount = RFIFOW(fd,15); + break; + case 11: + item_index = RFIFOW(fd,12) - 2; + item_amount = RFIFOW(fd,17); + break; + case 12: + item_index = RFIFOW(fd,5) - 2; + item_amount = RFIFOW(fd,12); + break; + case 13: + case 14: + item_index = RFIFOW(fd,6) - 2; + item_amount = RFIFOW(fd,10); + break; + case 15: + item_index = RFIFOW(fd,4) - 2; + item_amount = RFIFOW(fd,10); + break; + case 16: + item_index = RFIFOW(fd,15) - 2; + item_amount = RFIFOW(fd,18); + break; + default: // old version by default (+ packet version 6 and 7) + item_index = RFIFOW(fd,2) - 2; + item_amount = RFIFOW(fd,4); + break; + } } pc_dropitem(sd, item_index, item_amount); @@ -8158,7 +8585,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) { clif_clearchar_area(&sd->bl, 1); return; } - if (sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || + if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->opt1 > 0 && sd->opt1 != 6) || (sd->sc_data && (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク @@ -8168,34 +8595,45 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) { if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 6: - pc_useitem(sd,RFIFOW(fd,5)-2); - break; - case 7: - pc_useitem(sd,RFIFOW(fd,6)-2); - break; - case 8: - pc_useitem(sd,RFIFOW(fd,6)-2); - break; - case 9: - pc_useitem(sd,RFIFOW(fd,9)-2); - break; - case 10: - pc_useitem(sd,RFIFOW(fd,7)-2); - break; - case 11: - pc_useitem(sd,RFIFOW(fd,10)-2); - break; - case 12: - pc_useitem(sd,RFIFOW(fd,6)-2); - break; - case 13: - pc_useitem(sd,RFIFOW(fd,5)-2); - break; - default: // old version by default - pc_useitem(sd,RFIFOW(fd,2)-2); - break; + if (USE_PACKET_DB(sd)) { + pc_useitem(sd,RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0])-2); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 6: + pc_useitem(sd,RFIFOW(fd,5)-2); + break; + case 7: + pc_useitem(sd,RFIFOW(fd,6)-2); + break; + case 8: + pc_useitem(sd,RFIFOW(fd,6)-2); + break; + case 9: + pc_useitem(sd,RFIFOW(fd,9)-2); + break; + case 10: + pc_useitem(sd,RFIFOW(fd,7)-2); + break; + case 11: + pc_useitem(sd,RFIFOW(fd,10)-2); + break; + case 12: + pc_useitem(sd,RFIFOW(fd,6)-2); + break; + case 13: + case 14: + pc_useitem(sd,RFIFOW(fd,5)-2); + break; + case 15: + pc_useitem(sd,RFIFOW(fd,3)-2); + break; + case 16: + pc_useitem(sd,RFIFOW(fd,5)-2); + break; + default: // old version by default + pc_useitem(sd,RFIFOW(fd,2)-2); + break; + } } } @@ -8246,17 +8684,18 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) clif_clearchar_area(&sd->bl,1); return; } + if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0) + return; index = RFIFOW(fd,2)-2; - if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + + /*if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1) + status_change_end(&sd->bl,SC_BROKNWEAPON,-1); if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNARMOR].timer!=-1) - skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1); - if(sd->sc_data && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 )) - return; + status_change_end(&sd->bl,SC_BROKNARMOR,-1); + if(sd->sc_count && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 )) + return;*/ - if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0) - return; - pc_unequipitem(sd,index,0,BF_NORMAL); + pc_unequipitem(sd,index,1); } /*========================================== @@ -8330,7 +8769,7 @@ void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd) void clif_parse_CreateChatRoom(int fd,struct map_session_data *sd) { if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 4){ - chat_createchat(sd,RFIFOW(fd,4),RFIFOB(fd,6),RFIFOP(fd,7),RFIFOP(fd,15),RFIFOW(fd,2)-15); + chat_createchat(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15); } else clif_skill_fail(sd,1,0,3); } @@ -8341,7 +8780,7 @@ void clif_parse_CreateChatRoom(int fd,struct map_session_data *sd) */ void clif_parse_ChatAddMember(int fd,struct map_session_data *sd) { - chat_joinchat(sd,RFIFOL(fd,2),RFIFOP(fd,6)); + chat_joinchat(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); } /*========================================== @@ -8350,7 +8789,7 @@ void clif_parse_ChatAddMember(int fd,struct map_session_data *sd) */ void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd) { - chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),RFIFOP(fd,7),RFIFOP(fd,15),RFIFOW(fd,2)-15); + chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15); } /*========================================== @@ -8359,7 +8798,7 @@ void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd) */ void clif_parse_ChangeChatOwner(int fd,struct map_session_data *sd) { - chat_changechatowner(sd,RFIFOP(fd,6)); + chat_changechatowner(sd,(char*)RFIFOP(fd,6)); } /*========================================== @@ -8368,7 +8807,7 @@ void clif_parse_ChangeChatOwner(int fd,struct map_session_data *sd) */ void clif_parse_KickFromChat(int fd,struct map_session_data *sd) { - chat_kickchat(sd,RFIFOP(fd,2)); + chat_kickchat(sd,(char*)RFIFOP(fd,2)); } /*========================================== @@ -8429,7 +8868,7 @@ void clif_parse_TradeOk(int fd,struct map_session_data *sd) * 取引キャンセル *------------------------------------------ */ -void clif_parse_TradeCansel(int fd,struct map_session_data *sd) +void clif_parse_TradeCancel(int fd,struct map_session_data *sd) { trade_tradecancel(sd); } @@ -8483,17 +8922,17 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) void clif_parse_RemoveOption(int fd,struct map_session_data *sd) { if(pc_isriding(sd)) { // jobchange when removing peco [Valaris] - if(sd->status.class==13) - sd->status.class=sd->view_class=7; + if(sd->status.class_==13) + sd->status.class_=sd->view_class=7; - if(sd->status.class==21) - sd->status.class=sd->view_class=14; + if(sd->status.class_==21) + sd->status.class_=sd->view_class=14; - if(sd->status.class==4014) - sd->status.class=sd->view_class=4008; + if(sd->status.class_==4014) + sd->status.class_=sd->view_class=4008; - if(sd->status.class==4022) - sd->status.class=sd->view_class=4015; + if(sd->status.class_==4022) + sd->status.class_=sd->view_class=4015; } pc_setoption(sd,0); @@ -8539,52 +8978,69 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { if (sd->chatID || sd->npc_id != 0 || sd->vender_id != 0) return; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 6: - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,9); - target_id = RFIFOL(fd,11); - break; - case 7: - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,9); - target_id = RFIFOL(fd,15); - break; - case 8: - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,12); - target_id = RFIFOL(fd,16); - break; - case 9: - skilllv = RFIFOW(fd,11); - skillnum = RFIFOW(fd,18); - target_id = RFIFOL(fd,22); - break; - case 10: - skilllv = RFIFOW(fd,9); - skillnum = RFIFOW(fd,15); - target_id = RFIFOL(fd,18); - break; - case 11: - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,7); - target_id = RFIFOL(fd,10); - break; - case 12: - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,12); - target_id = RFIFOL(fd,16); - break; - case 13: - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,10); - target_id = RFIFOL(fd,22); - break; - default: // old version by default - skilllv = RFIFOW(fd,2); - skillnum = RFIFOW(fd,4); - target_id = RFIFOL(fd,6); - break; + if (USE_PACKET_DB(sd)) { + skilllv = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + skillnum = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + target_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[2]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 6: + skilllv = RFIFOW(fd,4); + skillnum = RFIFOW(fd,9); + target_id = RFIFOL(fd,11); + break; + case 7: + skilllv = RFIFOW(fd,7); + skillnum = RFIFOW(fd,9); + target_id = RFIFOL(fd,15); + break; + case 8: + skilllv = RFIFOW(fd,7); + skillnum = RFIFOW(fd,12); + target_id = RFIFOL(fd,16); + break; + case 9: + skilllv = RFIFOW(fd,11); + skillnum = RFIFOW(fd,18); + target_id = RFIFOL(fd,22); + break; + case 10: + skilllv = RFIFOW(fd,9); + skillnum = RFIFOW(fd,15); + target_id = RFIFOL(fd,18); + break; + case 11: + skilllv = RFIFOW(fd,4); + skillnum = RFIFOW(fd,7); + target_id = RFIFOL(fd,10); + break; + case 12: + skilllv = RFIFOW(fd,7); + skillnum = RFIFOW(fd,12); + target_id = RFIFOL(fd,16); + break; + case 13: + case 14: + skilllv = RFIFOW(fd,4); + skillnum = RFIFOW(fd,10); + target_id = RFIFOL(fd,22); + break; + case 15: + skilllv = RFIFOW(fd,8); + skillnum = RFIFOW(fd,12); + target_id = RFIFOL(fd,18); + break; + case 16: + skilllv = RFIFOW(fd,8); + skillnum = RFIFOW(fd,16); + target_id = RFIFOL(fd,22); + break; + default: // old version by default + skilllv = RFIFOW(fd,2); + skillnum = RFIFOW(fd,4); + target_id = RFIFOL(fd,6); + break; + } } if (skillnotok(skillnum, sd)) @@ -8593,12 +9049,20 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { if (sd->skilltimer != -1) { if (skillnum != SA_CASTCANCEL) return; - } else if (DIFF_TICK(tick, sd->canact_tick) < 0) { + } else if (DIFF_TICK(tick, sd->canact_tick) < 0 && + // allow monk combos to ignore this delay [celest] + !(sd->sc_count && sd->sc_data[SC_COMBO].timer!=-1 && + (skillnum == MO_EXTREMITYFIST || + skillnum == MO_CHAINCOMBO || + skillnum == MO_COMBOFINISH || + skillnum == CH_PALMSTRIKE || + skillnum == CH_TIGERFIST || + skillnum == CH_CHAINCRUSH))) { clif_skill_fail(sd, skillnum, 4, 0); return; } - if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || + if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22) return; @@ -8621,6 +9085,20 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { return; } } + } else if (skillnum == CH_TIGERFIST) { + if (sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH) { + if (!sd->state.skill_flag ) { + sd->state.skill_flag = 1; + if (!sd->attacktarget) { + clif_skillinfo(sd, CH_TIGERFIST, 1, -2); + return; + } else + target_id = sd->attacktarget; + } else if (sd->bl.id == target_id) { + clif_skillinfo(sd, CH_TIGERFIST, 1, -2); + return; + } + } } if ((lv = pc_checkskill(sd, skillnum)) > 0) { if (skilllv > lv) @@ -8647,79 +9125,103 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { if(sd->chatID) return; skillmoreinfo = -1; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 6: - skilllv = RFIFOW(fd,4); - skillnum = RFIFOW(fd,9); - x = RFIFOW(fd,11); - y = RFIFOW(fd,13); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 15; - break; - case 7: - skilllv = RFIFOW(fd,7); - skillnum = RFIFOW(fd,9); - x = RFIFOW(fd,15); - y = RFIFOW(fd,17); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 19; - break; - case 8: - skilllv = RFIFOW(fd,3); - skillnum = RFIFOW(fd,6); - x = RFIFOW(fd,17); - y = RFIFOW(fd,21); - if (RFIFOW(fd,0) == 0x0a2) - skillmoreinfo = 23; - break; - case 9: - skilllv = RFIFOW(fd,5); - skillnum = RFIFOW(fd,15); - x = RFIFOW(fd,29); - y = RFIFOW(fd,38); - if (RFIFOW(fd,0) == 0x0a2) - skillmoreinfo = 40; - break; - case 10: - skilllv = RFIFOW(fd,10); - skillnum = RFIFOW(fd,14); - x = RFIFOW(fd,18); - y = RFIFOW(fd,23); - if (RFIFOW(fd,0) == 0x08c) - skillmoreinfo = 25; - break; - case 11: - skilllv = RFIFOW(fd,6); // 16? to check. - skillnum = RFIFOW(fd,20); - x = RFIFOW(fd,23); - y = RFIFOW(fd,27); - if (RFIFOW(fd,0) == 0x08c) - skillmoreinfo = 29; - break; - case 12: - skilllv = RFIFOW(fd,3); // 2? to check. - skillnum = RFIFOW(fd,6); - x = RFIFOW(fd,17); - y = RFIFOW(fd,21); - if (RFIFOW(fd,0) == 0x08c) - skillmoreinfo = 23; - break; - case 13: - skilllv = RFIFOW(fd,6); - skillnum = RFIFOW(fd,9); - x = RFIFOW(fd,23); - y = RFIFOW(fd,26); - if (RFIFOW(fd,0) == 0x08c) - skillmoreinfo = 28; - break; - default: // old version by default - skilllv = RFIFOW(fd,2); - skillnum = RFIFOW(fd,4); - x = RFIFOW(fd,6); - y = RFIFOW(fd,8); - if (RFIFOW(fd,0) == 0x190) - skillmoreinfo = 10; - break; + if (USE_PACKET_DB(sd)) { + skilllv = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + skillnum = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + x = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[2]); + y = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[3]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 6: + skilllv = RFIFOW(fd,4); + skillnum = RFIFOW(fd,9); + x = RFIFOW(fd,11); + y = RFIFOW(fd,13); + if (RFIFOW(fd,0) == 0x190) + skillmoreinfo = 15; + break; + case 7: + skilllv = RFIFOW(fd,7); + skillnum = RFIFOW(fd,9); + x = RFIFOW(fd,15); + y = RFIFOW(fd,17); + if (RFIFOW(fd,0) == 0x190) + skillmoreinfo = 19; + break; + case 8: + skilllv = RFIFOW(fd,3); + skillnum = RFIFOW(fd,6); + x = RFIFOW(fd,17); + y = RFIFOW(fd,21); + if (RFIFOW(fd,0) == 0x0a2) + skillmoreinfo = 23; + break; + case 9: + skilllv = RFIFOW(fd,5); + skillnum = RFIFOW(fd,15); + x = RFIFOW(fd,29); + y = RFIFOW(fd,38); + if (RFIFOW(fd,0) == 0x0a2) + skillmoreinfo = 40; + break; + case 10: + skilllv = RFIFOW(fd,10); + skillnum = RFIFOW(fd,14); + x = RFIFOW(fd,18); + y = RFIFOW(fd,23); + if (RFIFOW(fd,0) == 0x08c) + skillmoreinfo = 25; + break; + case 11: + skilllv = RFIFOW(fd,6); // 16? to check. + skillnum = RFIFOW(fd,20); + x = RFIFOW(fd,23); + y = RFIFOW(fd,27); + if (RFIFOW(fd,0) == 0x08c) + skillmoreinfo = 29; + break; + case 12: + skilllv = RFIFOW(fd,3); // 2? to check. + skillnum = RFIFOW(fd,6); + x = RFIFOW(fd,17); + y = RFIFOW(fd,21); + if (RFIFOW(fd,0) == 0x08c) + skillmoreinfo = 23; + break; + case 13: + case 14: + skilllv = RFIFOW(fd,6); + skillnum = RFIFOW(fd,9); + x = RFIFOW(fd,23); + y = RFIFOW(fd,26); + if (RFIFOW(fd,0) == 0x08c) + skillmoreinfo = 28; + break; + case 15: + skilllv = RFIFOW(fd,4); + skillnum = RFIFOW(fd,9); + x = RFIFOW(fd,22); + y = RFIFOW(fd,28); + if (RFIFOW(fd,0) == 0x113) + skillmoreinfo = 30; + break; + case 16: + skilllv = RFIFOW(fd,9); + skillnum = RFIFOW(fd,18); + x = RFIFOW(fd,22); + y = RFIFOW(fd,32); + if (RFIFOW(fd,0) == 0x07e) + skillmoreinfo = 34; + break; + default: // old version by default + skilllv = RFIFOW(fd,2); + skillnum = RFIFOW(fd,4); + x = RFIFOW(fd,6); + y = RFIFOW(fd,8); + if (RFIFOW(fd,0) == 0x190) + skillmoreinfo = 10; + break; + } } if (skillnotok(skillnum, sd)) @@ -8735,12 +9237,20 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { if (sd->skilltimer != -1) return; - else if (DIFF_TICK(tick, sd->canact_tick) < 0) { + else if (DIFF_TICK(tick, sd->canact_tick) < 0 && + // allow monk combos to ignore this delay [celest] + !(sd->sc_count && sd->sc_data[SC_COMBO].timer!=-1 && + (skillnum == MO_EXTREMITYFIST || + skillnum == MO_CHAINCOMBO || + skillnum == MO_COMBOFINISH || + skillnum == CH_PALMSTRIKE || + skillnum == CH_TIGERFIST || + skillnum == CH_CHAINCRUSH))) { clif_skill_fail(sd, skillnum, 4, 0); return; } - if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || + if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22) return; @@ -8770,7 +9280,7 @@ void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) if(sd->chatID) return; - if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->sc_data && + if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->sc_data && (sd->sc_data[SC_TRICKDEAD].timer != -1 || sd->sc_data[SC_BERSERK].timer!=-1 || sd->sc_data[SC_NOCHAT].timer!=-1 || @@ -8781,7 +9291,7 @@ void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) if(sd->invincible_timer != -1) pc_delinvincibletimer(sd); - skill_castend_map(sd,RFIFOW(fd,2),RFIFOP(fd,4)); + skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4)); } /*========================================== * メモ要求 @@ -8854,7 +9364,7 @@ void clif_parse_NpcStringInput(int fd,struct map_session_data *sd) memcpy(sd->npc_str,RFIFOP(fd,8),sizeof(sd->npc_str)); sd->npc_str[sizeof(sd->npc_str)-1]=0; } else - strcpy(sd->npc_str,RFIFOP(fd,8)); + strcpy(sd->npc_str,(char*)RFIFOP(fd,8)); npc_scriptcont(sd,RFIFOL(fd,4)); } @@ -8918,28 +9428,39 @@ void clif_parse_InsertCard(int fd,struct map_session_data *sd) void clif_parse_SolveCharName(int fd, struct map_session_data *sd) { int char_id; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - char_id = RFIFOL(fd,8); - break; - case 9: - char_id = RFIFOL(fd,7); - break; - case 10: - char_id = RFIFOL(fd,10); - break; - case 11: - char_id = RFIFOL(fd,6); - break; - case 12: - char_id = RFIFOL(fd,8); - break; - case 13: - char_id = RFIFOL(fd,12); - break; - default: // old version by default (+ packet version 6 and 7) - char_id = RFIFOL(fd,2); - break; + if (USE_PACKET_DB(sd)) { + char_id = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + char_id = RFIFOL(fd,8); + break; + case 9: + char_id = RFIFOL(fd,7); + break; + case 10: + char_id = RFIFOL(fd,10); + break; + case 11: + char_id = RFIFOL(fd,6); + break; + case 12: + char_id = RFIFOL(fd,8); + break; + case 13: + case 14: + char_id = RFIFOL(fd,12); + break; + case 15: + char_id = RFIFOL(fd,10); + break; + case 16: + char_id = RFIFOL(fd,7); + break; + default: // old version by default (+ packet version 6 and 7) + char_id = RFIFOL(fd,2); + break; + } } clif_solved_charname(sd, char_id); } @@ -8951,15 +9472,14 @@ void clif_parse_SolveCharName(int fd, struct map_session_data *sd) { void clif_parse_ResetChar(int fd, struct map_session_data *sd) { nullpo_retv(sd); - if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) { switch(RFIFOW(fd,2)){ case 0: - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) - pc_resetstate(sd); + pc_resetstate(sd); break; case 1: - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) - pc_resetskill(sd); + pc_resetskill(sd); break; } } @@ -8970,7 +9490,7 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_LGMmessage(int fd, struct map_session_data *sd) { - unsigned char buf[64]; + unsigned char buf[512]; nullpo_retv(sd); @@ -8995,42 +9515,55 @@ void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) { if (sd->npc_id != 0 || sd->vender_id != 0) return; - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOL(fd,12); - break; - case 9: - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOL(fd,19); - break; - case 10: - item_index = RFIFOW(fd,3) - 2; - item_amount = RFIFOL(fd,15); - break; - case 11: - item_index = RFIFOW(fd,6) - 2; - item_amount = RFIFOL(fd,21); - break; - case 12: - item_index = RFIFOW(fd,5) - 2; - item_amount = RFIFOL(fd,12); - break; - case 13: - item_index = RFIFOW(fd,6) - 2; - item_amount = RFIFOL(fd,9); - break; - default: // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 2; - item_amount = RFIFOL(fd,4); - break; + if (USE_PACKET_DB(sd)) { + item_index = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0])-2; + item_amount = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + item_index = RFIFOW(fd,5) - 2; + item_amount = RFIFOL(fd,12); + break; + case 9: + item_index = RFIFOW(fd,5) - 2; + item_amount = RFIFOL(fd,19); + break; + case 10: + item_index = RFIFOW(fd,3) - 2; + item_amount = RFIFOL(fd,15); + break; + case 11: + item_index = RFIFOW(fd,6) - 2; + item_amount = RFIFOL(fd,21); + break; + case 12: + item_index = RFIFOW(fd,5) - 2; + item_amount = RFIFOL(fd,12); + break; + case 13: + case 14: + item_index = RFIFOW(fd,6) - 2; + item_amount = RFIFOL(fd,9); + break; + case 15: + item_index = RFIFOW(fd,4) - 2; + item_amount = RFIFOL(fd,10); + break; + case 16: + item_index = RFIFOW(fd,10) - 2; + item_amount = RFIFOL(fd,16); + break; + default: // old version by default (+ packet version 6 and 7) + item_index = RFIFOW(fd,2) - 2; + item_amount = RFIFOL(fd,4); + break; + } } if (item_index < 0 || item_index >= MAX_INVENTORY) return; if(itemdb_isdropable(sd->status.inventory[item_index].nameid) == 0) - return; if (sd->state.storage_flag) @@ -9048,35 +9581,49 @@ void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) { nullpo_retv(sd); - switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - case 8: - item_index = RFIFOW(fd,10) - 1; - item_amount = RFIFOL(fd,22); - break; - case 9: - item_index = RFIFOW(fd,11) - 1; - item_amount = RFIFOL(fd,22); - break; - case 10: - item_index = RFIFOW(fd,3) - 1; - item_amount = RFIFOL(fd,13); - break; - case 11: - item_index = RFIFOW(fd,4) - 1; - item_amount = RFIFOL(fd,8); - break; - case 12: - item_index = RFIFOW(fd,10) - 1; - item_amount = RFIFOL(fd,22); - break; - case 13: - item_index = RFIFOW(fd,12) - 1; - item_amount = RFIFOL(fd,18); - break; - default: // old version by default (+ packet version 6 and 7) - item_index = RFIFOW(fd,2) - 1; - item_amount = RFIFOL(fd,4); - break; + if (USE_PACKET_DB(sd)) { + item_index = RFIFOW(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[0])-1; + item_amount = RFIFOL(fd,packet_db[clif_config.packet_db_ver][RFIFOW(fd,0)].pos[1]); + } else { + switch (sd->packet_ver) { // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + case 8: + item_index = RFIFOW(fd,10) - 1; + item_amount = RFIFOL(fd,22); + break; + case 9: + item_index = RFIFOW(fd,11) - 1; + item_amount = RFIFOL(fd,22); + break; + case 10: + item_index = RFIFOW(fd,3) - 1; + item_amount = RFIFOL(fd,13); + break; + case 11: + item_index = RFIFOW(fd,4) - 1; + item_amount = RFIFOL(fd,8); + break; + case 12: + item_index = RFIFOW(fd,10) - 1; + item_amount = RFIFOL(fd,22); + break; + case 13: + case 14: + item_index = RFIFOW(fd,12) - 1; + item_amount = RFIFOL(fd,18); + break; + case 15: + item_index = RFIFOW(fd,4) - 1; + item_amount = RFIFOL(fd,17); + break; + case 16: + item_index = RFIFOW(fd,11) - 1; + item_amount = RFIFOL(fd,17); + break; + default: // old version by default (+ packet version 6 and 7) + item_index = RFIFOW(fd,2) - 1; + item_amount = RFIFOL(fd,4); + break; + } } if (sd->npc_id != 0 || sd->vender_id != 0) @@ -9137,7 +9684,7 @@ void clif_parse_CloseKafra(int fd, struct map_session_data *sd) { */ void clif_parse_CreateParty(int fd, struct map_session_data *sd) { if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7) { - party_create(sd,RFIFOP(fd,2)); + party_create(sd,(char*)RFIFOP(fd,2),0,0); } else clif_skill_fail(sd,1,0,4); } @@ -9148,9 +9695,9 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) { */ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) { if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7){ - party_create(sd, RFIFOP(fd,2)); + party_create(sd,(char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27)); } else - clif_skill_fail(sd, 1, 0, 4); + clif_skill_fail(sd,1,0,4); } /*========================================== @@ -9187,7 +9734,7 @@ void clif_parse_LeaveParty(int fd, struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) { - party_removemember(sd,RFIFOL(fd,2),RFIFOP(fd,6)); + party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); } /*========================================== @@ -9204,16 +9751,15 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) { */ void clif_parse_PartyMessage(int fd, struct map_session_data *sd) { nullpo_retv(sd); - if (is_charcommand(fd, sd, RFIFOP(fd,4), 0) != CharCommand_None) - return; - if (is_atcommand(fd, sd, RFIFOP(fd,4), 0) != AtCommand_None) - return; - if(sd->sc_data && + + if (is_charcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != CharCommand_None || + is_atcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != AtCommand_None || + (sd->sc_data && (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1)) //チャット禁止 + sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止 return; - party_send_message(sd, RFIFOP(fd,4), RFIFOW(fd,2)-4); + party_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4); } /*========================================== @@ -9249,32 +9795,7 @@ void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_OpenVending(int fd,struct map_session_data *sd) { - vending_openvending(sd, RFIFOW(fd,2), RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85)); -} - -/*========================================== - * /monster /item rewriten by [Yor] - *------------------------------------------ - */ -void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { - char monster_item_name[25]; - - nullpo_retv(sd); - - memset(monster_item_name, '\0', sizeof(monster_item_name)); - - if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { - memcpy(monster_item_name, RFIFOP(fd,2), 24); - - if (mobdb_searchname(monster_item_name) != 0) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Monster)) - atcommand_spawn(fd, sd, "@spawn", monster_item_name); // as @spawn - } else if (itemdb_searchname(monster_item_name) != NULL) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Item)) - atcommand_item(fd, sd, "@item", monster_item_name); // as @item - } - - } + vending_openvending(sd, RFIFOW(fd,2), (char*)RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85)); } /*========================================== @@ -9282,7 +9803,7 @@ void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_CreateGuild(int fd,struct map_session_data *sd) { - guild_create(sd, RFIFOP(fd,6)); + guild_create(sd, (char*)RFIFOP(fd,6)); } /*========================================== @@ -9297,7 +9818,7 @@ void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd) { * ギルド情報要求 *------------------------------------------ */ -void clif_parse_GuildReqeustInfo(int fd, struct map_session_data *sd) { +void clif_parse_GuildRequestInfo(int fd, struct map_session_data *sd) { switch(RFIFOL(fd,2)){ case 0: // ギルド基本情報、同盟敵対情報 clif_guild_basicinfo(sd); @@ -9332,7 +9853,7 @@ void clif_parse_GuildChangePositionInfo(int fd, struct map_session_data *sd) { int i; for(i = 4; i < RFIFOW(fd,2); i += 40 ){ - guild_change_position(sd, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), RFIFOP(fd,i+16)); + guild_change_position(sd, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), (char*)RFIFOP(fd,i+16)); } } @@ -9366,7 +9887,7 @@ void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) { - guild_change_emblem(sd,RFIFOW(fd,2)-4,RFIFOP(fd,4)); + guild_change_emblem(sd,RFIFOW(fd,2)-4,(char*)RFIFOP(fd,4)); } /*========================================== @@ -9374,7 +9895,7 @@ void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_GuildChangeNotice(int fd,struct map_session_data *sd) { - guild_change_notice(sd,RFIFOL(fd,2),RFIFOP(fd,6),RFIFOP(fd,66)); + guild_change_notice(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6),(char*)RFIFOP(fd,66)); } /*========================================== @@ -9398,7 +9919,7 @@ void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { - guild_leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOP(fd,14)); + guild_leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14)); } /*========================================== @@ -9406,7 +9927,7 @@ void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_GuildExplusion(int fd,struct map_session_data *sd) { - guild_explusion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOP(fd,14)); + guild_explusion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14)); } /*========================================== @@ -9415,16 +9936,15 @@ void clif_parse_GuildExplusion(int fd,struct map_session_data *sd) { */ void clif_parse_GuildMessage(int fd,struct map_session_data *sd) { nullpo_retv(sd); - if (is_charcommand(fd, sd, RFIFOP(fd, 4), 0) != CharCommand_None) - return; - if (is_atcommand(fd, sd, RFIFOP(fd, 4), 0) != AtCommand_None) - return; - if(sd->sc_data && + + if (is_charcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != CharCommand_None || + is_atcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != AtCommand_None || + (sd->sc_data && (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 - sd->sc_data[SC_NOCHAT].timer!=-1)) //チャット禁止 + sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止 return; - guild_send_message(sd, RFIFOP(fd,4), RFIFOW(fd,2)-4); + guild_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4); } /*========================================== @@ -9464,7 +9984,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) { *------------------------------------------ */ void clif_parse_GuildBreak(int fd, struct map_session_data *sd) { - guild_break(sd,RFIFOP(fd,2)); + guild_break(sd,(char*)RFIFOP(fd,2)); } // pet @@ -9488,7 +10008,7 @@ void clif_parse_SendEmotion(int fd, struct map_session_data *sd) { } void clif_parse_ChangePetName(int fd, struct map_session_data *sd) { - pet_change_name(sd,RFIFOP(fd,2)); + pet_change_name(sd,(char*)RFIFOP(fd,2)); } // Kick (right click menu for GM "(name) force to quit") @@ -9559,6 +10079,31 @@ void clif_parse_Recall(int fd, struct map_session_data *sd) { // Added by RoVeRT return; } +/*========================================== + * /monster /item rewriten by [Yor] + *------------------------------------------ + */ +void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { + char monster_item_name[25]; + + nullpo_retv(sd); + + memset(monster_item_name, '\0', sizeof(monster_item_name)); + + if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { + memcpy(monster_item_name, RFIFOP(fd,2), 24); + + if (mobdb_searchname(monster_item_name) != 0) { + if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Monster)) + atcommand_spawn(fd, sd, "@spawn", monster_item_name); // as @spawn + } else if (itemdb_searchname(monster_item_name) != NULL) { + if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Item)) + atcommand_item(fd, sd, "@item", monster_item_name); // as @item + } + + } +} + void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor] nullpo_retv(sd); @@ -9607,10 +10152,10 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) WFIFOSET(dstfd,packet_len_table[0x14b]); dstsd->status.manner -= limit; if(dstsd->status.manner < 0) - skill_status_change_start(bl,SC_NOCHAT,0,0,0,0,0,0); + status_change_start(bl,SC_NOCHAT,0,0,0,0,0,0); else{ dstsd->status.manner = 0; - skill_status_change_end(bl,SC_NOCHAT,-1); + status_change_end(bl,SC_NOCHAT,-1); } printf("name:%s type:%d limit:%d manner:%d\n",dstsd->status.name,type,limit,dstsd->status.manner); } @@ -9628,7 +10173,7 @@ void clif_parse_GMReqNoChatCount(int fd, struct map_session_data *sd) WFIFOW(fd,0) = 0x1e0; WFIFOL(fd,2) = tid; - sprintf(WFIFOP(fd,6),"%d",tid); + sprintf((char*)WFIFOP(fd,6),"%d",tid); // memcpy(WFIFOP(fd,6), "TESTNAME", 24); WFIFOSET(fd, packet_len_table[0x1e0]); @@ -9642,14 +10187,14 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by memset(output, '\0', sizeof(output)); - nick = RFIFOP(fd,2); // speed up + nick = (char*)RFIFOP(fd,2); // speed up RFIFOB(fd,25) = '\0'; // to be sure that the player name have at maximum 23 characters //printf("Ignore: char '%s' state: %d\n", nick, RFIFOB(fd,26)); WFIFOW(fd,0) = 0x0d1; // R 00d1 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail WFIFOB(fd,2) = RFIFOB(fd,26); // do nothing only if nick can not exist - if (strlen(nick) < 4) { + if (strlen(nick) < 4) { WFIFOB(fd,3) = 1; // fail WFIFOSET(fd, packet_len_table[0x0d1]); if (RFIFOB(fd,26) == 0) // type @@ -9669,7 +10214,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by clif_wis_message(fd, wisp_server_name, "This player is already blocked.", strlen("This player is already blocked.") + 1); if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); } return; } else if (pos == -1 && sd->ignore[i].name[0] == '\0') @@ -9682,7 +10227,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by WFIFOSET(fd, packet_len_table[0x0d1]); if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); // send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :) clif_wis_message(fd, wisp_server_name, "Add me in your ignore list, doesn't block my wisps.", strlen("Add me in your ignore list, doesn't block my wisps.") + 1); } @@ -9692,7 +10237,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by clif_wis_message(fd, wisp_server_name, "You can not block more people.", strlen("You can not block more people.") + 1); if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output, strlen(output) + 1); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); } } // allow action (we remove all same nicks if they exist) @@ -9701,7 +10246,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by for(i = 0; i < MAX_IGNORE_LIST; i++) if (strcmp(sd->ignore[i].name, nick) == 0) { memset(sd->ignore[i].name, 0, sizeof(sd->ignore[i].name)); - if (pos != -1) { + if (pos == -1) { WFIFOB(fd,3) = 0; // success WFIFOSET(fd, packet_len_table[0x0d1]); pos = i; // don't break, to remove ALL same nick @@ -9753,6 +10298,38 @@ void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { // Rewritten return; } +/*========================================== + * Wis拒否リスト + *------------------------------------------ + */ + int pstrcmp(const void *a, const void *b) +{ + return strcmp((char *)a, (char *)b); +} +void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd) +{ + int i,j=0,count=0; + + qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp); + for(i = 0; i < MAX_IGNORE_LIST; i++){ //中身があるのを数える + if(sd->ignore[i].name[0] != 0) + count++; + } + WFIFOW(fd,0) = 0xd4; + WFIFOW(fd,2) = 4 + (24 * count); + for(i = 0; i < MAX_IGNORE_LIST; i++){ + if(sd->ignore[i].name[0] != 0){ + memcpy(WFIFOP(fd, 4 + j * 24),sd->ignore[i].name, 24); + j++; + } + } + WFIFOSET(fd, WFIFOW(fd,2)); + if(count >= MAX_IGNORE_LIST) //満タンなら最後の1個を消す + sd->ignore[MAX_IGNORE_LIST - 1].name[0] = 0; + + return; +} + void clif_parse_skillMessage(int fd, struct map_session_data *sd) { // Added by RoVeRT int skillid,skilllv, x, y; char *mes; @@ -9763,7 +10340,7 @@ void clif_parse_skillMessage(int fd, struct map_session_data *sd) { // Added by y = RFIFOB(fd,6); x = RFIFOB(fd,8); - mes = RFIFOP(fd,10); + mes = (char*)RFIFOP(fd,10); // skill 220 = graffiti // printf("skill: %d %d location: %3d %3d message: %s\n", skillid, skilllv, x, y, (char*)mes); @@ -9795,11 +10372,11 @@ void clif_parse_sn_doridori(int fd, struct map_session_data *sd) { * スパノビの爆裂波動 *------------------------------------------ */ -void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) +void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) { if(sd){ int nextbaseexp=pc_nextbaseexp(sd); - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if (battle_config.etc_log){ if(nextbaseexp != 0) printf("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,s_class.job,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp)); @@ -9808,7 +10385,7 @@ void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) } if(s_class.job == 23 && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){ clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,1); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0 ); } } return; @@ -9839,7 +10416,7 @@ void clif_parse_friends_list_add(int fd, struct map_session_data *sd) { struct map_session_data *f_sd; int i; - f_sd = map_nick2sd(RFIFOP(fd,2)); + f_sd = map_nick2sd((char*)RFIFOP(fd,2)); // Friend doesn't exist (no player with this name) if (f_sd == NULL) { @@ -9917,9 +10494,28 @@ void clif_parse_GMkillall(int fd,struct map_session_data *sd) return; } +/*========================================== + * パケットデバッグ + *------------------------------------------ + */ +void clif_parse_debug(int fd,struct map_session_data *sd) +{ + int i, cmd; + + cmd = RFIFOW(fd,0); + + printf("packet debug 0x%4X\n",cmd); + printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); + for(i=0;i<packet_db[sd->packet_ver][cmd].len;i++){ + if((i&15)==0) + printf("\n%04X ",i); + printf("%02X ",RFIFOB(fd,i)); + } + printf("\n"); +} + // functions list -static void (*clif_parse_func_table[7][0x220])() = { - { +static void (*clif_parse_func_table[MAX_PACKET_DB])(int, struct map_session_data *) = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, @@ -9951,11 +10547,11 @@ static void (*clif_parse_func_table[7][0x220])() = { NULL, clif_parse_HowManyConnections, NULL, NULL, NULL, clif_parse_NpcBuySellSelected, NULL, NULL, clif_parse_NpcBuyListSend, clif_parse_NpcSellListSend, NULL, NULL, clif_parse_GMKick, NULL, clif_parse_GMkillall, clif_parse_PMIgnore, // d0 - clif_parse_PMIgnoreAll, NULL, NULL, NULL, NULL, clif_parse_CreateChatRoom, NULL, NULL, + clif_parse_PMIgnoreAll, NULL, NULL, clif_parse_PMIgnoreList, NULL, clif_parse_CreateChatRoom, NULL, NULL, NULL, clif_parse_ChatAddMember, NULL, NULL, NULL, NULL, clif_parse_ChatRoomStatusChange, NULL, // e0 clif_parse_ChangeChatOwner, NULL, clif_parse_KickFromChat, clif_parse_ChatLeave, clif_parse_TradeRequest, NULL, clif_parse_TradeAck, NULL, - clif_parse_TradeAddItem, NULL, NULL, clif_parse_TradeOk, NULL, clif_parse_TradeCansel, NULL, clif_parse_TradeCommit, + clif_parse_TradeAddItem, NULL, NULL, clif_parse_TradeOk, NULL, clif_parse_TradeCancel, NULL, clif_parse_TradeCommit, // f0 NULL, NULL, NULL, clif_parse_MoveToKafra, NULL, clif_parse_MoveFromKafra, NULL, clif_parse_CloseKafra, NULL, clif_parse_CreateParty, NULL, NULL, clif_parse_PartyInvite, NULL, NULL, clif_parse_ReplyPartyInvite, @@ -9975,7 +10571,7 @@ static void (*clif_parse_func_table[7][0x220])() = { // 140 clif_parse_MapMove, NULL, NULL, clif_parse_NpcAmountInput, NULL, NULL, clif_parse_NpcCloseClicked, NULL, - NULL, clif_parse_GMReqNoChat, NULL, NULL, NULL, clif_parse_GuildCheckMaster, NULL, clif_parse_GuildReqeustInfo, + NULL, clif_parse_GMReqNoChat, NULL, NULL, NULL, clif_parse_GuildCheckMaster, NULL, clif_parse_GuildRequestInfo, // 150 NULL, clif_parse_GuildRequestEmblem, NULL, clif_parse_GuildChangeEmblem, NULL, clif_parse_GuildChangeMemberPosition, NULL, NULL, NULL, clif_parse_GuildLeave, NULL, clif_parse_GuildExplusion, NULL, clif_parse_GuildBreak, NULL, NULL, @@ -10010,7 +10606,8 @@ static void (*clif_parse_func_table[7][0x220])() = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_sn_doridori, clif_parse_CreateParty2, NULL, NULL, NULL, NULL, clif_parse_sn_explosionspirits, NULL, NULL, // 1f0 - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, clif_parse_ReqAdopt, + NULL, NULL, NULL, NULL, NULL, NULL, // 200 NULL, NULL, clif_parse_friends_list_add, clif_parse_friends_list_remove, NULL, NULL, NULL, NULL, @@ -10020,13 +10617,6 @@ static void (*clif_parse_func_table[7][0x220])() = { #if 0 case 0xd3: clif_parse_IgnoreList #endif - }, - {NULL}, - {NULL}, - {NULL}, - {NULL}, - {NULL}, - {NULL} }; /*========================================== @@ -10035,28 +10625,33 @@ static void (*clif_parse_func_table[7][0x220])() = { *------------------------------------------ */ static int clif_parse(int fd) { - int packet_len = 0, cmd, packet_ver; + int packet_len = 0, cmd, packet_ver, dump = 0; struct map_session_data *sd; - sd = session[fd]->session_data; + sd = (struct map_session_data*)session[fd]->session_data; // 接続が切れてるので後始末 if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect()) if (sd && sd->state.auth) { - if (chrif_isconnect()) - clif_quitsave(fd, sd); + clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor] if (sd->status.name != NULL) - printf("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris] + sprintf(tmp_output,"%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris] else - printf("Player with account [%d] has logged off your server.\n", sd->bl.id); // Player logout display [Yor] + sprintf(tmp_output,"%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor] } else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified) - printf("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.id); // Player logout display [Yor] - map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer + sprintf(tmp_output,"Player not authenticated with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", sd->bl.id); // Player logout display [Yor] +// if (chrif_isconnect()) +// clif_quitsave(fd, sd); + map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer [Yor] +// sd = 0; + } else { + unsigned char *ip = (unsigned char *) &session[fd]->client_addr.sin_addr; + sprintf(tmp_output,"Player not identified with IP '"CL_WHITE"%d.%d.%d.%d"CL_RESET"' logged off.\n", ip[0],ip[1],ip[2],ip[3]); } + ShowInfo(tmp_output); close(fd); - if (sd) // 追加 - - map_deliddb(&sd->bl); // 追加 +// if (sd) // 追加 +// map_deliddb(&sd->bl); // 追加 delete_session(fd); return 0; } @@ -10064,7 +10659,7 @@ static int clif_parse(int fd) { if (RFIFOREST(fd) < 2) return 0; - //printf("clif_parse: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); +// printf("clif_parse: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); cmd = RFIFOW(fd,0); @@ -10084,7 +10679,8 @@ static int clif_parse(int fd) { RFIFOSKIP(fd,2); break; case 0x7532: // 接続の切断 - session[fd]->eof = 1; + close(fd); + session[fd]->eof=1; break; } return 0; @@ -10092,119 +10688,135 @@ static int clif_parse(int fd) { // get packet version before to parse packet_ver = 0; - if (sd) + if (sd) { packet_ver = sd->packet_ver; + if (packet_ver < 0 || packet_ver > MAX_PACKET_VER) { // unusual, but just in case + close(fd); + session[fd]->eof = 1; + printf("clif_parse: session #%d, bad packet version -> disconnected.\n", fd); + return 0; + } // check authentification packet to know packet version - else { + } else { + // packet DB + if (IS_PACKET_DB_VER (cmd)) { + if (RFIFOREST(fd) >= packet_db[clif_config.packet_db_ver][cmd].len && + (RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[4]) == 0 || + RFIFOB(fd,packet_db[clif_config.packet_db_ver][cmd].pos[4]) == 1)) {// 00 = Female, 01 = Male + packet_ver = clif_config.packet_db_ver; + } // 0x72 - if (cmd == 0x72) { + } else if (cmd == 0x72) { if (RFIFOREST(fd) >= 39 && (RFIFOB(fd,38) == 0 || RFIFOB(fd,38) == 1)) // 00 = Female, 01 = Male - packet_ver = 7; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 7; // 7: 13july04 else if (RFIFOREST(fd) >= 22 && (RFIFOB(fd,21) == 0 || RFIFOB(fd,21) == 1)) // 00 = Female, 01 = Male - packet_ver = 6; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 6; // 6: 7july04 else if (RFIFOREST(fd) >= 19 && (RFIFOB(fd,18) == 0 || RFIFOB(fd,18) == 1)) // 00 = Female, 01 = Male - packet_ver = 5; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 5; // 5: old // else probably incomplete packet else if (RFIFOREST(fd) < 19) return 0; // 0x7E } else if (cmd == 0x7E) { if (RFIFOREST(fd) >= 37 && (RFIFOB(fd,36) == 0 || RFIFOB(fd,36) == 1)) // 00 = Female, 01 = Male - packet_ver = 9; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 9; // 9: 9aug04/16aug04/17aug04 else if (RFIFOREST(fd) >= 33 && (RFIFOB(fd,32) == 0 || RFIFOB(fd,32) == 1)) // 00 = Female, 01 = Male - packet_ver = 8; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 8; // 8: 26july04 // else probably incomplete packet else if (RFIFOREST(fd) < 33) return 0; // 0xF5 - } else { + } else if (cmd == 0xF5) { if (RFIFOREST(fd) >= 34 && (RFIFOB(fd,33) == 0 || RFIFOB(fd,33) == 1)) // 00 = Female, 01 = Male - packet_ver = 10; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 10; // 10: 6sept04 else if (RFIFOREST(fd) >= 33 && (RFIFOB(fd,32) == 0 || RFIFOB(fd,32) == 1)) // 00 = Female, 01 = Male - packet_ver = 12; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 12; // 12: 18oct04 else if (RFIFOREST(fd) >= 32 && (RFIFOB(fd,31) == 0 || RFIFOB(fd,31) == 1)) // 00 = Female, 01 = Male - packet_ver = 11; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) - else if (RFIFOREST(fd) >= 29 && (RFIFOB(fd,28) == 0 || RFIFOB(fd,28) == 1)) // 00 = Female, 01 = Male - packet_ver = 13; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + packet_ver = 11; // 11: 21sept04 + else if (RFIFOREST(fd) >= 29 && (RFIFOB(fd,28) == 0 || RFIFOB(fd,28) == 1)) { // 00 = Female, 01 = Male + if (RFIFOL(fd,3) > 700000 && RFIFOL(fd,10) >= 150000 && RFIFOL(fd,10) < 5000000) // account id / char id (more than 5.000.000 characters?) [Yor] + packet_ver = 15; // 14: 6dec04 + else + packet_ver = 13; // 13: 25oct04 (by [Yor]) + } // else probably incomplete packet else if (RFIFOREST(fd) < 29) return 0; + // 0x9B + } else if (cmd == 0x9B) { + if (RFIFOREST(fd) >= 32 && (RFIFOB(fd,31) == 0 || RFIFOB(fd,31) == 1)) // 00 = Female, 01 = Male + packet_ver = 16; // 16: 10jan05 + else if (RFIFOREST(fd) < 32) + return 0; + } else { + // unknown client? leave packet ver as 0 so it'll disconnect anyway } + // check if version is accepted - if ((packet_ver == 5 && (battle_config.packet_ver_flag & 1) == 0) || - (packet_ver == 6 && (battle_config.packet_ver_flag & 2) == 0) || - (packet_ver == 7 && (battle_config.packet_ver_flag & 4) == 0) || - (packet_ver == 8 && (battle_config.packet_ver_flag & 8) == 0) || - (packet_ver == 9 && (battle_config.packet_ver_flag & 16) == 0) || - (packet_ver == 10 && (battle_config.packet_ver_flag & 32) == 0) || - (packet_ver == 11 && (battle_config.packet_ver_flag & 64) == 0) || - (packet_ver == 12 && (battle_config.packet_ver_flag & 128) == 0) || - (packet_ver == 13 && (battle_config.packet_ver_flag & 256) == 0)) { + if (packet_ver < 5 || // reject really old client versions + (packet_ver <= 9 && (battle_config.packet_ver_flag & 1) == 0) || // older than 6sept04 + (packet_ver == 10 && (battle_config.packet_ver_flag & 2) == 0) || + (packet_ver == 11 && (battle_config.packet_ver_flag & 4) == 0) || + (packet_ver == 12 && (battle_config.packet_ver_flag & 8) == 0) || + (packet_ver == 13 && (battle_config.packet_ver_flag & 16) == 0) || + (packet_ver == 14 && (battle_config.packet_ver_flag & 32) == 0) || + (packet_ver == 15 && (battle_config.packet_ver_flag & 64) == 0) || + (packet_ver == 16 && (battle_config.packet_ver_flag & 128) == 0) || + packet_ver > MAX_PACKET_VER || // no packet version support yet + // identified version, but unknown client? + (!sd && packet_db[packet_ver][cmd].func != clif_parse_WantToConnection)) { WFIFOW(fd,0) = 0x6a; WFIFOB(fd,2) = 5; // 05 = Game's EXE is not the latest version WFIFOSET(fd,23); - session[fd]->eof = 1; + clif_setwaitclose(fd); return 0; } } // ゲーム用以外パケットか、認証を終える前に0072以外が来たら、切断する - if (packet_ver < 5 || packet_ver > 13 || // if packet is not inside these values: session is incorrect?? or auth packet is unknown - cmd >= 0x220 || packet_size_table[packet_ver-5][cmd] == 0) { + if (cmd >= MAX_PACKET_DB || packet_db[packet_ver][cmd].len == 0) { // if packet is not inside these values: session is incorrect?? or auth packet is unknown if (!fd) return 0; + close(fd); session[fd]->eof = 1; printf("clif_parse: session #%d, packet 0x%x (%d bytes received) -> disconnected.\n", fd, cmd, RFIFOREST(fd)); return 0; } // パケット長を計算 - packet_len = packet_size_table[packet_ver-5][cmd]; + packet_len = packet_db[packet_ver][cmd].len; if (packet_len == -1) { if (RFIFOREST(fd) < 4) return 0; // 可変長パケットで長さの所までデータが来てない packet_len = RFIFOW(fd,2); if (packet_len < 4 || packet_len > 32768) { - session[fd]->eof = 1; + close(fd); + session[fd]->eof =1; return 0; } } if (RFIFOREST(fd) < packet_len) return 0; // まだ1パケット分データが揃ってない + #if DUMP_ALL_PACKETS + dump = 1; + #endif + if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない - } else if (packet_ver < 8 && clif_parse_func_table[0][cmd]) { // packet version 5-6-7 use same functions, but size are different + } else if (packet_db[packet_ver][cmd].func) { // packet version 5-6-7 use same functions, but size are different // パケット処理 - clif_parse_func_table[0][cmd](fd, sd); - } else if (packet_ver >= 8 && clif_parse_func_table[packet_ver - 7][cmd]) { - // パケット処理 - clif_parse_func_table[packet_ver - 7][cmd](fd, sd); + packet_db[packet_ver][cmd].func(fd, sd); } else { // 不明なパケット if (battle_config.error_log) { - if (fd) - printf("\nclif_parse: session #%d, packet 0x%x, lenght %d\n", fd, cmd, packet_len); -#ifdef DUMP_UNKNOWN_PACKET +#if DUMP_UNKNOWN_PACKET { int i; FILE *fp; char packet_txt[256] = "save/packet.txt"; time_t now; - printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); - for(i = 0; i < packet_len; i++) { - if ((i & 15) == 0) - printf("\n%04X ",i); - printf("%02X ", RFIFOB(fd,i)); - } - if (sd && sd->state.auth) { - if (sd->status.name != NULL) - printf("\nAccount ID %d, character ID %d, player name %s.\n", - sd->status.account_id, sd->status.char_id, sd->status.name); - else - printf("\nAccount ID %d.\n", sd->bl.id); - } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) - printf("\nAccount ID %d.\n", sd->bl.id); + dump = 1; if ((fp = fopen(packet_txt, "a")) == NULL) { printf("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt); @@ -10233,218 +10845,618 @@ static int clif_parse(int fd) { #endif } } + + if (dump) { + int i; + if (fd) + printf("\nclif_parse: session #%d, packet 0x%x, lenght %d\n", fd, cmd, packet_len); + printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); + for(i = 0; i < packet_len; i++) { + if ((i & 15) == 0) + printf("\n%04X ",i); + printf("%02X ", RFIFOB(fd,i)); + } + if (sd && sd->state.auth) { + if (sd->status.name != NULL) + printf("\nAccount ID %d, character ID %d, player name %s.\n", + sd->status.account_id, sd->status.char_id, sd->status.name); + else + printf("\nAccount ID %d.\n", sd->bl.id); + } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) + printf("\nAccount ID %d.\n", sd->bl.id); + } + RFIFOSKIP(fd, packet_len); return 0; } /*========================================== + * パケットデータベース読み込み + *------------------------------------------ + */ +static int packetdb_readdb(void) +{ + FILE *fp; + char line[1024]; + int ln=0; + int cmd,j,k,packet_ver; + char *str[64],*p,*str2[64],*p2,w1[64],w2[64]; + + struct { + void (*func)(int, struct map_session_data *); + char *name; + } clif_parse_func[]={ + {clif_parse_WantToConnection,"wanttoconnection"}, + {clif_parse_LoadEndAck,"loadendack"}, + {clif_parse_TickSend,"ticksend"}, + {clif_parse_WalkToXY,"walktoxy"}, + {clif_parse_QuitGame,"quitgame"}, + {clif_parse_GetCharNameRequest,"getcharnamerequest"}, + {clif_parse_GlobalMessage,"globalmessage"}, + {clif_parse_MapMove,"mapmove"}, + {clif_parse_ChangeDir,"changedir"}, + {clif_parse_Emotion,"emotion"}, + {clif_parse_HowManyConnections,"howmanyconnections"}, + {clif_parse_ActionRequest,"actionrequest"}, + {clif_parse_Restart,"restart"}, + {clif_parse_Wis,"wis"}, + {clif_parse_GMmessage,"gmmessage"}, + {clif_parse_TakeItem,"takeitem"}, + {clif_parse_DropItem,"dropitem"}, + {clif_parse_UseItem,"useitem"}, + {clif_parse_EquipItem,"equipitem"}, + {clif_parse_UnequipItem,"unequipitem"}, + {clif_parse_NpcClicked,"npcclicked"}, + {clif_parse_NpcBuySellSelected,"npcbuysellselected"}, + {clif_parse_NpcBuyListSend,"npcbuylistsend"}, + {clif_parse_NpcSellListSend,"npcselllistsend"}, + {clif_parse_CreateChatRoom,"createchatroom"}, + {clif_parse_ChatAddMember,"chataddmember"}, + {clif_parse_ChatRoomStatusChange,"chatroomstatuschange"}, + {clif_parse_ChangeChatOwner,"changechatowner"}, + {clif_parse_KickFromChat,"kickfromchat"}, + {clif_parse_ChatLeave,"chatleave"}, + {clif_parse_TradeRequest,"traderequest"}, + {clif_parse_TradeAck,"tradeack"}, + {clif_parse_TradeAddItem,"tradeadditem"}, + {clif_parse_TradeOk,"tradeok"}, + {clif_parse_TradeCancel,"tradecancel"}, + {clif_parse_TradeCommit,"tradecommit"}, + {clif_parse_StopAttack,"stopattack"}, + {clif_parse_PutItemToCart,"putitemtocart"}, + {clif_parse_GetItemFromCart,"getitemfromcart"}, + {clif_parse_RemoveOption,"removeoption"}, + {clif_parse_ChangeCart,"changecart"}, + {clif_parse_StatusUp,"statusup"}, + {clif_parse_SkillUp,"skillup"}, + {clif_parse_UseSkillToId,"useskilltoid"}, + {clif_parse_UseSkillToPos,"useskilltopos"}, + {clif_parse_UseSkillMap,"useskillmap"}, + {clif_parse_RequestMemo,"requestmemo"}, + {clif_parse_ProduceMix,"producemix"}, + {clif_parse_NpcSelectMenu,"npcselectmenu"}, + {clif_parse_NpcNextClicked,"npcnextclicked"}, + {clif_parse_NpcAmountInput,"npcamountinput"}, + {clif_parse_NpcStringInput,"npcstringinput"}, + {clif_parse_NpcCloseClicked,"npccloseclicked"}, + {clif_parse_ItemIdentify,"itemidentify"}, + {clif_parse_SelectArrow,"selectarrow"}, + {clif_parse_AutoSpell,"autospell"}, + {clif_parse_UseCard,"usecard"}, + {clif_parse_InsertCard,"insertcard"}, + {clif_parse_SolveCharName,"solvecharname"}, + {clif_parse_ResetChar,"resetchar"}, + {clif_parse_LGMmessage,"lgmmessage"}, + {clif_parse_MoveToKafra,"movetokafra"}, + {clif_parse_MoveFromKafra,"movefromkafra"}, + {clif_parse_MoveToKafraFromCart,"movetokafrafromcart"}, + {clif_parse_MoveFromKafraToCart,"movefromkafratocart"}, + {clif_parse_CloseKafra,"closekafra"}, + {clif_parse_CreateParty,"createparty"}, + {clif_parse_CreateParty2,"createparty2"}, + {clif_parse_PartyInvite,"partyinvite"}, + {clif_parse_ReplyPartyInvite,"replypartyinvite"}, + {clif_parse_LeaveParty,"leaveparty"}, + {clif_parse_RemovePartyMember,"removepartymember"}, + {clif_parse_PartyChangeOption,"partychangeoption"}, + {clif_parse_PartyMessage,"partymessage"}, + {clif_parse_CloseVending,"closevending"}, + {clif_parse_VendingListReq,"vendinglistreq"}, + {clif_parse_PurchaseReq,"purchasereq"}, + {clif_parse_OpenVending,"openvending"}, + {clif_parse_CreateGuild,"createguild"}, + {clif_parse_GuildCheckMaster,"guildcheckmaster"}, + {clif_parse_GuildRequestInfo,"guildrequestinfo"}, + {clif_parse_GuildChangePositionInfo,"guildchangepositioninfo"}, + {clif_parse_GuildChangeMemberPosition,"guildchangememberposition"}, + {clif_parse_GuildRequestEmblem,"guildrequestemblem"}, + {clif_parse_GuildChangeEmblem,"guildchangeemblem"}, + {clif_parse_GuildChangeNotice,"guildchangenotice"}, + {clif_parse_GuildInvite,"guildinvite"}, + {clif_parse_GuildReplyInvite,"guildreplyinvite"}, + {clif_parse_GuildLeave,"guildleave"}, + {clif_parse_GuildExplusion,"guildexplusion"}, + {clif_parse_GuildMessage,"guildmessage"}, + {clif_parse_GuildRequestAlliance,"guildrequestalliance"}, + {clif_parse_GuildReplyAlliance,"guildreplyalliance"}, + {clif_parse_GuildDelAlliance,"guilddelalliance"}, + {clif_parse_GuildOpposition,"guildopposition"}, + {clif_parse_GuildBreak,"guildbreak"}, + {clif_parse_PetMenu,"petmenu"}, + {clif_parse_CatchPet,"catchpet"}, + {clif_parse_SelectEgg,"selectegg"}, + {clif_parse_SendEmotion,"sendemotion"}, + {clif_parse_ChangePetName,"changepetname"}, + {clif_parse_GMKick,"gmkick"}, + {clif_parse_GMHide,"gmhide"}, + {clif_parse_GMReqNoChat,"gmreqnochat"}, + {clif_parse_GMReqNoChatCount,"gmreqnochatcount"}, + {clif_parse_sn_doridori,"sndoridori"}, + {clif_parse_sn_explosionspirits,"snexplosionspirits"}, + {clif_parse_PMIgnore,"wisexin"}, + {clif_parse_PMIgnoreList,"wisexlist"}, + {clif_parse_PMIgnoreAll,"wisall"}, + {clif_parse_friends_list_add,"friendslistadd"}, + {clif_parse_friends_list_remove,"friendslistremove"}, + {clif_parse_GMkillall,"killall"}, + {clif_parse_Recall,"summon"}, + {clif_parse_GM_Monster_Item,"itemmonster"}, + {clif_parse_Shift,"shift"}, + {clif_parse_debug,"debug"}, + + {NULL,NULL} + }; + + if( (fp=fopen("db/packet_db.txt","r"))==NULL ){ + printf("can't read db/packet_db.txt\n"); + return 1; + } + + clif_config.packet_db_ver = MAX_PACKET_VER; + packet_ver = MAX_PACKET_VER; // read into packet_db's version by default + + while(fgets(line,1020,fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + if (sscanf(line,"%[^:]: %[^\r\n]",w1,w2) == 2) { + if(strcmpi(w1,"packet_ver")==0) { + packet_ver = atoi(w2); + // copy from previous version into new version and continue + // - indicating all following packets should be read into the newer version + // -- on 2nd thought, rereading everything isn't the best thing to do... + // memcpy(&packet_db[packet_ver], &packet_db[packet_ver - 1], sizeof(packet_db[0])); + continue; + } else if(strcmpi(w1,"packet_db_ver")==0) { + // optional: if you do not wish to read multiple versions from the packet_db, + // remove all "packet_ver: ##" lines, and define the packet DB version with this + if(strcmpi(w2,"default")==0) + clif_config.packet_db_ver = MAX_PACKET_VER; + else { + // to manually set the packet DB version + clif_config.packet_db_ver = atoi(w2); + // check for invalid version + if (clif_config.packet_db_ver > MAX_PACKET_VER || + clif_config.packet_db_ver < 0) + clif_config.packet_db_ver = MAX_PACKET_VER; + } + continue; + } else if(strcmpi(w1,"enable_packet_db")==0) { + // whether we want to allow identifying clients via the packet DB + clif_config.enable_packet_db = battle_config_switch(w2); + // if we don't want to read the packet DB, and use hardcoded values only + if (!clif_config.enable_packet_db) + return 0; + continue; + } else if(strcmpi(w1,"prefer_packet_db")==0) { + // whether the packet DB takes higher precedence over the hardcoded one (type 1) + // and whether to overwrite predefined packet length and functions when reading + // from the DB (type 2) + clif_config.prefer_packet_db = battle_config_switch(w2); // not used for now + continue; + } + } + + memset(str,0,sizeof(str)); + for(j=0,p=line;j<4 && p;j++){ + str[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(str[0]==NULL) + continue; + cmd=strtol(str[0],(char **)NULL,0); + if(cmd<=0 || cmd>=MAX_PACKET_DB) + continue; + if(str[1]==NULL){ + sprintf(tmp_output, "packet_db: packet len error\n"); + ShowError(tmp_output); + continue; + } + k = atoi(str[1]); + // if (packet_db[packet_ver][cmd].len != k && clif_config.prefer_packet_db) // not used for now + packet_db[packet_ver][cmd].len = k; + + if(str[2]==NULL){ + ln++; + continue; + } + for(j=0;j<sizeof(clif_parse_func)/sizeof(clif_parse_func[0]);j++){ + if(clif_parse_func[j].name != NULL && + strcmp(str[2],clif_parse_func[j].name)==0){ + // if (packet_db[packet_ver][cmd].func != clif_parse_func[j].func && !clif_config.prefer_packet_db) + // break; // not used for now + packet_db[packet_ver][cmd].func = clif_parse_func[j].func; + break; + } + } + // set the identifying cmd for the packet_db version + if (strcmp(str[2],"wanttoconnection")==0){ + clif_config.connect_cmd = cmd; + } + if(str[3]==NULL){ + sprintf(tmp_output, "packet_db: packet error\n"); + ShowError(tmp_output); + exit(1); + } + for(j=0,p2=str[3];p2;j++){ + str2[j]=p2; + p2=strchr(p2,':'); + if(p2) *p2++=0; + k = atoi(str2[j]); + // if (packet_db[packet_ver][cmd].pos[j] != k && clif_config.prefer_packet_db) // not used for now + packet_db[packet_ver][cmd].pos[j] = k; + } + + ln++; +// if(packet_db[clif_config.packet_db_ver][cmd].len > 2 /* && packet_db[cmd].pos[0] == 0 */) +// printf("packet_db ver %d: %d 0x%x %d %s %p\n",packet_ver,ln,cmd,packet_db[packet_ver][cmd].len,str[2],packet_db[packet_ver][cmd].func); + } + + fclose(fp); + sprintf(tmp_output,"Done reading packet version '"CL_WHITE"%d"CL_RESET"' in '"CL_WHITE"%s"CL_RESET"'.\n", clif_config.packet_db_ver, "db/packet_db.txt"); + ShowStatus(tmp_output); + return 0; + +} + +/*========================================== * *------------------------------------------ */ int do_init_clif(void) { -#ifndef __WIN32 int i; -#endif + clif_config.enable_packet_db = 1; // whether to use the packet DB for client connection + clif_config.packet_db_ver = -1; // the main packet version of the DB + clif_config.prefer_packet_db = 1; // whether the packet version takes precedence + clif_config.connect_cmd = 0xF5; // the default packet used for connecting to the server + + memset(packet_db,0,sizeof(packet_db)); + + // size of packet version 5 (old) + for(i=0;i<sizeof(packet_len_table)/sizeof(packet_len_table[0]);i++){ + packet_db[0][i].len = packet_len_table[i]; + } + // packet functions of version 5 (old) + for(i=0;i<sizeof(clif_parse_func_table)/sizeof(clif_parse_func_table[0]);i++){ + packet_db[0][i].func = clif_parse_func_table[i]; + } + + // using hardcoded packet values isn't necessary with packet_db now, + // but... just in case, i'll leave it to initialise for now ^^; + // init packet version 5 and lower + memcpy(&packet_db[1], &packet_db[0], sizeof(packet_db[0])); + memcpy(&packet_db[2], &packet_db[1], sizeof(packet_db[0])); + memcpy(&packet_db[3], &packet_db[2], sizeof(packet_db[0])); + memcpy(&packet_db[4], &packet_db[3], sizeof(packet_db[0])); + memcpy(&packet_db[5], &packet_db[4], sizeof(packet_db[0])); + +#ifndef PREFER_PACKET_DB // functions of packet version 5-6-7 are same, but size are different + // size of packet version 6 (7july04) + memcpy(&packet_db[6], &packet_db[5], sizeof(packet_db[0])); + packet_db[6][0x072].len = 22; + packet_db[6][0x085].len = 8; + packet_db[6][0x0a7].len = 13; + packet_db[6][0x113].len = 15; + packet_db[6][0x116].len = 15; + packet_db[6][0x190].len = 95; + // size of packet version 7 (13july04) + memcpy(&packet_db[7], &packet_db[6], sizeof(packet_db[0])); + packet_db[7][0x072].len = 39; + packet_db[7][0x085].len = 9; + packet_db[7][0x09b].len = 13; + packet_db[7][0x09f].len = 10; + packet_db[7][0x0a7].len = 17; + packet_db[7][0x113].len = 19; + packet_db[7][0x116].len = 19; + packet_db[7][0x190].len = 99; // init packet function calls for packet ver 8 - memcpy(clif_parse_func_table[1], clif_parse_func_table[0], sizeof(clif_parse_func_table[0])); - clif_parse_func_table[1][0x072] = clif_parse_DropItem; - clif_parse_func_table[1][0x07e] = clif_parse_WantToConnection; - clif_parse_func_table[1][0x085] = clif_parse_UseSkillToId; - clif_parse_func_table[1][0x089] = clif_parse_GetCharNameRequest; - clif_parse_func_table[1][0x08c] = clif_parse_UseSkillToPos; - clif_parse_func_table[1][0x094] = clif_parse_TakeItem; - clif_parse_func_table[1][0x09b] = clif_parse_WalkToXY; - clif_parse_func_table[1][0x09f] = clif_parse_ChangeDir; - clif_parse_func_table[1][0x0a2] = clif_parse_UseSkillToPos; - clif_parse_func_table[1][0x0a7] = clif_parse_SolveCharName; - clif_parse_func_table[1][0x0f3] = clif_parse_GlobalMessage; - clif_parse_func_table[1][0x0f5] = clif_parse_UseItem; - clif_parse_func_table[1][0x0f7] = clif_parse_TickSend; - clif_parse_func_table[1][0x113] = clif_parse_MoveToKafra; - clif_parse_func_table[1][0x116] = clif_parse_CloseKafra; - clif_parse_func_table[1][0x190] = clif_parse_MoveFromKafra; - clif_parse_func_table[1][0x193] = clif_parse_ActionRequest; + memcpy(packet_db[8], packet_db[7], sizeof(packet_db[0])); + packet_db[8][0x072].func = clif_parse_DropItem; + packet_db[8][0x07e].func = clif_parse_WantToConnection; + packet_db[8][0x085].func = clif_parse_UseSkillToId; + packet_db[8][0x089].func = clif_parse_GetCharNameRequest; + packet_db[8][0x08c].func = clif_parse_UseSkillToPos; + packet_db[8][0x094].func = clif_parse_TakeItem; + packet_db[8][0x09b].func = clif_parse_WalkToXY; + packet_db[8][0x09f].func = clif_parse_ChangeDir; + packet_db[8][0x0a2].func = clif_parse_UseSkillToPos; + packet_db[8][0x0a7].func = clif_parse_SolveCharName; + packet_db[8][0x0f3].func = clif_parse_GlobalMessage; + packet_db[8][0x0f5].func = clif_parse_UseItem; + packet_db[8][0x0f7].func = clif_parse_TickSend; + packet_db[8][0x113].func = clif_parse_MoveToKafra; + packet_db[8][0x116].func = clif_parse_CloseKafra; + packet_db[8][0x190].func = clif_parse_MoveFromKafra; + packet_db[8][0x193].func = clif_parse_ActionRequest; + // size of packet version 8 (26july04) + packet_db[8][0x072].len = 14; + packet_db[8][0x07e].len = 33; + packet_db[8][0x085].len = 20; + packet_db[8][0x089].len = 15; + packet_db[8][0x08c].len = 23; + packet_db[8][0x094].len = 10; + packet_db[8][0x09b].len = 6; + packet_db[8][0x09f].len = 13; + packet_db[8][0x0a2].len = 103; + packet_db[8][0x0a7].len = 12; + packet_db[8][0x0f3].len = -1; + packet_db[8][0x0f5].len = 17; + packet_db[8][0x0f7].len = 10; + packet_db[8][0x113].len = 16; + packet_db[8][0x116].len = 2; + packet_db[8][0x190].len = 26; + packet_db[8][0x193].len = 9; // init packet function calls for packet ver 9 (same function of packet version 8, but size are different) - memcpy(clif_parse_func_table[2], clif_parse_func_table[1], sizeof(clif_parse_func_table[0])); + memcpy(packet_db[9], packet_db[8], sizeof(packet_db[0])); + // size of packet version 9 (9aug04/16aug04/17aug04) + packet_db[9][0x072].len = 17; + packet_db[9][0x07e].len = 37; + packet_db[9][0x085].len = 26; + packet_db[9][0x089].len = 12; + packet_db[9][0x08c].len = 40; + packet_db[9][0x094].len = 13; + packet_db[9][0x09b].len = 15; + packet_db[9][0x09f].len = 12; + packet_db[9][0x0a2].len = 120; + packet_db[9][0x0a7].len = 11; +// packet_db[9][0x0f3].len = -1; + packet_db[9][0x0f5].len = 24; + packet_db[9][0x0f7].len = 13; + packet_db[9][0x113].len = 23; +// packet_db[9][0x116].len = 2; + packet_db[9][0x190].len = 26; + packet_db[9][0x193].len = 18; + // new packet + packet_db[9][0x20f].len = 10; + packet_db[9][0x210].len = 22; + packet_db[9][0x212].len = 26; + packet_db[9][0x213].len = 26; + packet_db[9][0x214].len = 42; // init packet function calls for packet ver 10 - memcpy(clif_parse_func_table[3], clif_parse_func_table[2], sizeof(clif_parse_func_table[0])); - clif_parse_func_table[3][0x072] = clif_parse_UseItem; - clif_parse_func_table[3][0x07e] = clif_parse_MoveToKafra; - clif_parse_func_table[3][0x085] = clif_parse_ActionRequest; - clif_parse_func_table[3][0x089] = clif_parse_WalkToXY; - clif_parse_func_table[3][0x08c] = clif_parse_UseSkillToPos; - clif_parse_func_table[3][0x094] = clif_parse_DropItem; - clif_parse_func_table[3][0x09b] = clif_parse_GetCharNameRequest; - clif_parse_func_table[3][0x09f] = clif_parse_GlobalMessage; - clif_parse_func_table[3][0x0a2] = clif_parse_SolveCharName; - clif_parse_func_table[3][0x0a7] = clif_parse_UseSkillToPos; - clif_parse_func_table[3][0x0f3] = clif_parse_ChangeDir; - clif_parse_func_table[3][0x0f5] = clif_parse_WantToConnection; - clif_parse_func_table[3][0x0f7] = clif_parse_CloseKafra; - clif_parse_func_table[3][0x113] = clif_parse_TakeItem; - clif_parse_func_table[3][0x116] = clif_parse_TickSend; - clif_parse_func_table[3][0x190] = clif_parse_UseSkillToId; - clif_parse_func_table[3][0x193] = clif_parse_MoveFromKafra; + memcpy(packet_db[10], packet_db[9], sizeof(packet_db[0])); + packet_db[10][0x072].func = clif_parse_UseItem; + packet_db[10][0x07e].func = clif_parse_MoveToKafra; + packet_db[10][0x085].func = clif_parse_ActionRequest; + packet_db[10][0x089].func = clif_parse_WalkToXY; + packet_db[10][0x08c].func = clif_parse_UseSkillToPos; + packet_db[10][0x094].func = clif_parse_DropItem; + packet_db[10][0x09b].func = clif_parse_GetCharNameRequest; + packet_db[10][0x09f].func = clif_parse_GlobalMessage; + packet_db[10][0x0a2].func = clif_parse_SolveCharName; + packet_db[10][0x0a7].func = clif_parse_UseSkillToPos; + packet_db[10][0x0f3].func = clif_parse_ChangeDir; + packet_db[10][0x0f5].func = clif_parse_WantToConnection; + packet_db[10][0x0f7].func = clif_parse_CloseKafra; + packet_db[10][0x113].func = clif_parse_TakeItem; + packet_db[10][0x116].func = clif_parse_TickSend; + packet_db[10][0x190].func = clif_parse_UseSkillToId; + packet_db[10][0x193].func = clif_parse_MoveFromKafra; + // size of packet version 10 (6sept04) + packet_db[10][0x072].len = 20; + packet_db[10][0x07e].len = 19; + packet_db[10][0x085].len = 23; + packet_db[10][0x089].len = 9; + packet_db[10][0x08c].len = 105; + packet_db[10][0x094].len = 17; + packet_db[10][0x09b].len = 14; + packet_db[10][0x09f].len = -1; + packet_db[10][0x0a2].len = 14; + packet_db[10][0x0a7].len = 25; + packet_db[10][0x0f3].len = 10; + packet_db[10][0x0f5].len = 34; + packet_db[10][0x0f7].len = 2; + packet_db[10][0x113].len = 11; + packet_db[10][0x116].len = 11; + packet_db[10][0x190].len = 22; + packet_db[10][0x193].len = 17; // init packet function calls for packet ver 11 (same function of packet version 10, but size are different) - memcpy(clif_parse_func_table[4], clif_parse_func_table[3], sizeof(clif_parse_func_table[0])); + memcpy(packet_db[11], packet_db[10], sizeof(packet_db[0])); + // size of packet version 11 (21sept04) + packet_db[11][0x072].len = 18; + packet_db[11][0x07e].len = 25; + packet_db[11][0x085].len = 9; + packet_db[11][0x089].len = 14; + packet_db[11][0x08c].len = 109; + packet_db[11][0x094].len = 19; + packet_db[11][0x09b].len = 10; +// packet_db[11][0x09f].len = -1; + packet_db[11][0x0a2].len = 10; + packet_db[11][0x0a7].len = 29; + packet_db[11][0x0f3].len = 18; + packet_db[11][0x0f5].len = 32; +// packet_db[11][0x0f7].len = 2; + packet_db[11][0x113].len = 14; + packet_db[11][0x116].len = 14; + packet_db[11][0x190].len = 14; + packet_db[11][0x193].len = 12; // init packet function calls for packet ver 12 (same function of packet version 11, but size are different) - memcpy(clif_parse_func_table[5], clif_parse_func_table[4], sizeof(clif_parse_func_table[0])); + memcpy(packet_db[12], packet_db[11], sizeof(packet_db[0])); + // size of packet version 12 (18oct04) + packet_db[12][0x072].len = 17; + packet_db[12][0x07e].len = 16; +// packet_db[12][0x085].len = 9; + packet_db[12][0x089].len = 6; + packet_db[12][0x08c].len = 103; + packet_db[12][0x094].len = 14; + packet_db[12][0x09b].len = 15; +// packet_db[12][0x09f].len = -1; + packet_db[12][0x0a2].len = 12; + packet_db[12][0x0a7].len = 23; + packet_db[12][0x0f3].len = 13; + packet_db[12][0x0f5].len = 33; +// packet_db[12][0x0f7].len = 2; + packet_db[12][0x113].len = 10; + packet_db[12][0x116].len = 10; + packet_db[12][0x190].len = 20; + packet_db[12][0x193].len = 26; // init packet function calls for packet ver 13 (same function of packet version 12, but size are different) - memcpy(clif_parse_func_table[6], clif_parse_func_table[5], sizeof(clif_parse_func_table[0])); - - // size of packet version 5 - memcpy(&packet_size_table[0], &packet_len_table, sizeof(packet_len_table)); - // size of packet version 6 - memcpy(&packet_size_table[1], &packet_size_table[0], sizeof(packet_len_table)); - packet_size_table[1][0x072] = 22; - packet_size_table[1][0x085] = 8; - packet_size_table[1][0x0a7] = 13; - packet_size_table[1][0x113] = 15; - packet_size_table[1][0x116] = 15; - packet_size_table[1][0x190] = 95; - // size of packet version 7 - memcpy(&packet_size_table[2], &packet_size_table[1], sizeof(packet_len_table)); - packet_size_table[2][0x072] = 39; - packet_size_table[2][0x085] = 9; - packet_size_table[2][0x09b] = 13; - packet_size_table[2][0x09f] = 10; - packet_size_table[2][0x0a7] = 17; - packet_size_table[2][0x113] = 19; - packet_size_table[2][0x116] = 19; - packet_size_table[2][0x190] = 99; - // size of packet version 8 - memcpy(&packet_size_table[3], &packet_size_table[2], sizeof(packet_len_table)); - packet_size_table[3][0x072] = 14; - packet_size_table[3][0x07e] = 33; - packet_size_table[3][0x085] = 20; - packet_size_table[3][0x089] = 15; - packet_size_table[3][0x08c] = 23; - packet_size_table[3][0x094] = 10; - packet_size_table[3][0x09b] = 6; - packet_size_table[3][0x09f] = 13; - packet_size_table[3][0x0a2] = 103; - packet_size_table[3][0x0a7] = 12; - packet_size_table[3][0x0f3] = -1; - packet_size_table[3][0x0f5] = 17; - packet_size_table[3][0x0f7] = 10; - packet_size_table[3][0x113] = 16; - packet_size_table[3][0x116] = 2; - packet_size_table[3][0x190] = 26; - packet_size_table[3][0x193] = 9; - // size of packet version 9 - memcpy(&packet_size_table[4], &packet_size_table[3], sizeof(packet_len_table)); - packet_size_table[4][0x072] = 17; - packet_size_table[4][0x07e] = 37; - packet_size_table[4][0x085] = 26; - packet_size_table[4][0x089] = 12; - packet_size_table[4][0x08c] = 40; - packet_size_table[4][0x094] = 13; - packet_size_table[4][0x09b] = 15; - packet_size_table[4][0x09f] = 12; - packet_size_table[4][0x0a2] = 120; - packet_size_table[4][0x0a7] = 11; -// packet_size_table[4][0x0f3] = -1; - packet_size_table[4][0x0f5] = 24; - packet_size_table[4][0x0f7] = 13; - packet_size_table[4][0x113] = 23; -// packet_size_table[4][0x116] = 2; - packet_size_table[4][0x190] = 26; - packet_size_table[4][0x193] = 18; - // new packet - packet_size_table[4][0x20f] = 10; - packet_size_table[4][0x210] = 22; - packet_size_table[4][0x212] = 26; - packet_size_table[4][0x213] = 26; - packet_size_table[4][0x214] = 42; - // size of packet version 10 - memcpy(&packet_size_table[5], &packet_size_table[4], sizeof(packet_len_table)); - packet_size_table[5][0x072] = 20; - packet_size_table[5][0x07e] = 19; - packet_size_table[5][0x085] = 23; - packet_size_table[5][0x089] = 9; - packet_size_table[5][0x08c] = 105; - packet_size_table[5][0x094] = 17; - packet_size_table[5][0x09b] = 14; - packet_size_table[5][0x09f] = -1; - packet_size_table[5][0x0a2] = 14; - packet_size_table[5][0x0a7] = 25; - packet_size_table[5][0x0f3] = 10; - packet_size_table[5][0x0f5] = 34; - packet_size_table[5][0x0f7] = 2; - packet_size_table[5][0x113] = 11; - packet_size_table[5][0x116] = 11; - packet_size_table[5][0x190] = 22; - packet_size_table[5][0x193] = 17; - // size of packet version 11 - memcpy(&packet_size_table[6], &packet_size_table[5], sizeof(packet_len_table)); - packet_size_table[6][0x072] = 18; - packet_size_table[6][0x07e] = 25; - packet_size_table[6][0x085] = 9; - packet_size_table[6][0x089] = 14; - packet_size_table[6][0x08c] = 109; - packet_size_table[6][0x094] = 19; - packet_size_table[6][0x09b] = 10; -// packet_size_table[6][0x09f] = -1; - packet_size_table[6][0x0a2] = 10; - packet_size_table[6][0x0a7] = 29; - packet_size_table[6][0x0f3] = 18; - packet_size_table[6][0x0f5] = 32; -// packet_size_table[6][0x0f7] = 2; - packet_size_table[6][0x113] = 14; - packet_size_table[6][0x116] = 14; - packet_size_table[6][0x190] = 14; - packet_size_table[6][0x193] = 12; - // size of packet version 12 - memcpy(&packet_size_table[7], &packet_size_table[6], sizeof(packet_len_table)); - packet_size_table[7][0x072] = 17; - packet_size_table[7][0x07e] = 16; -// packet_size_table[7][0x085] = 9; - packet_size_table[7][0x089] = 6; - packet_size_table[7][0x08c] = 103; - packet_size_table[7][0x094] = 14; - packet_size_table[7][0x09b] = 15; -// packet_size_table[7][0x09f] = -1; - packet_size_table[7][0x0a2] = 12; - packet_size_table[7][0x0a7] = 23; - packet_size_table[7][0x0f3] = 13; - packet_size_table[7][0x0f5] = 33; -// packet_size_table[7][0x0f7] = 2; - packet_size_table[7][0x113] = 10; - packet_size_table[7][0x116] = 10; - packet_size_table[7][0x190] = 20; - packet_size_table[7][0x193] = 26; - // size of packet version 13 - memcpy(&packet_size_table[8], &packet_size_table[7], sizeof(packet_len_table)); - packet_size_table[8][0x072] = 13; - packet_size_table[8][0x07e] = 13; - packet_size_table[8][0x085] = 15; -// packet_size_table[8][0x089] = 6; - packet_size_table[8][0x08c] = 108; - packet_size_table[8][0x094] = 12; - packet_size_table[8][0x09b] = 10; -// packet_size_table[8][0x09f] = -1; - packet_size_table[8][0x0a2] = 16; - packet_size_table[8][0x0a7] = 28; - packet_size_table[8][0x0f3] = 15; - packet_size_table[8][0x0f5] = 29; -// packet_size_table[8][0x0f7] = 2; - packet_size_table[8][0x113] = 9; - packet_size_table[8][0x116] = 9; - packet_size_table[8][0x190] = 26; - packet_size_table[8][0x193] = 22; + memcpy(packet_db[13], packet_db[12], sizeof(packet_db[0])); + // size of packet version 13 (25oct04) + packet_db[13][0x072].len = 13; + packet_db[13][0x07e].len = 13; + packet_db[13][0x085].len = 15; +// packet_db[13][0x089].len = 6; + packet_db[13][0x08c].len = 108; + packet_db[13][0x094].len = 12; + packet_db[13][0x09b].len = 10; +// packet_db[13][0x09f].len = -1; + packet_db[13][0x0a2].len = 16; + packet_db[13][0x0a7].len = 28; + packet_db[13][0x0f3].len = 15; + packet_db[13][0x0f5].len = 29; +// packet_db[13][0x0f7].len = 2; + packet_db[13][0x113].len = 9; + packet_db[13][0x116].len = 9; + packet_db[13][0x190].len = 26; + packet_db[13][0x193].len = 22; + // init packet function calls for packet ver 14 (same function of packet version 13, but size are different) + memcpy(packet_db[14], packet_db[13], sizeof(packet_db[0])); + // size of packet version 14 - Added by nsstrunks (1nov04) + packet_db[14][0x072].len = 13; + packet_db[14][0x07e].len = 13; + packet_db[14][0x085].len = 15; + packet_db[14][0x089].len = 6; + packet_db[14][0x08c].len = 108; + packet_db[14][0x094].len = 12; + packet_db[14][0x09b].len = 10; + packet_db[14][0x09f].len = -1; + packet_db[14][0x0a2].len = 16; + packet_db[14][0x0a7].len = 28; + packet_db[14][0x0f3].len = 15; + packet_db[14][0x0f5].len = 29; + packet_db[14][0x113].len = 9; + packet_db[14][0x116].len = 9; + packet_db[14][0x190].len = 26; + packet_db[14][0x193].len = 22; + packet_db[14][0x215].len = 6; + packet_db[14][0x216].len = 6; + packet_db[14][0x217].len = 2; + packet_db[14][0x218].len = 2; + packet_db[14][0x219].len = 282; + packet_db[14][0x21a].len = 282; + packet_db[14][0x21b].len = 10; + packet_db[14][0x21c].len = 10; +// packet_db[14][0x143].len = 23; // is this required? uncomment if it is + // Init packet function calls for packet ver 15 + memcpy(packet_db[15], packet_db[14], sizeof(packet_db[0])); + packet_db[15][0x072].func = clif_parse_UseSkillToId; + packet_db[15][0x07e].func = clif_parse_UseSkillToPos; + packet_db[15][0x089].func = clif_parse_TickSend; + packet_db[15][0x085].func = clif_parse_GlobalMessage; + packet_db[15][0x08c].func = clif_parse_GetCharNameRequest; + packet_db[15][0x094].func = clif_parse_MoveToKafra; + packet_db[15][0x09b].func = clif_parse_CloseKafra; + packet_db[15][0x09f].func = clif_parse_ActionRequest; + packet_db[15][0x0a2].func = clif_parse_TakeItem; + packet_db[15][0x0a7].func = clif_parse_WalkToXY; + packet_db[15][0x0f3].func = clif_parse_ChangeDir; + packet_db[15][0x0f5].func = clif_parse_WantToConnection; + packet_db[15][0x0f7].func = clif_parse_SolveCharName; + packet_db[15][0x113].func = clif_parse_UseSkillToPos; + packet_db[15][0x116].func = clif_parse_DropItem; + packet_db[15][0x190].func = clif_parse_UseItem; + packet_db[15][0x193].func = clif_parse_MoveFromKafra; + // Size of packet version 15 - Added by nsstrunks (6dec04) + packet_db[15][0x072].len = 22; + packet_db[15][0x07e].len = 30; + packet_db[15][0x094].len = 14; + packet_db[15][0x09f].len = 18; + packet_db[15][0x085].len = -1; + packet_db[15][0x08c].len = 13; + packet_db[15][0x089].len = 7; + packet_db[15][0x09b].len = 2; + packet_db[15][0x0a2].len = 7; + packet_db[15][0x0a7].len = 7; + packet_db[15][0x0f3].len = 8; + packet_db[15][0x0f5].len = 29; + packet_db[15][0x0f7].len = 14; + packet_db[15][0x113].len = 110; + packet_db[15][0x116].len = 12; + packet_db[15][0x190].len = 15; + packet_db[15][0x193].len = 21; + packet_db[15][0x21d].len = 6; + packet_db[15][0x222].len = 6; + packet_db[15][0x221].len = -1; + packet_db[15][0x223].len = 8; + // Init packet function calls for packet ver 16 + memcpy(packet_db[16], packet_db[15], sizeof(packet_db[0])); + packet_db[16][0x072].func = clif_parse_UseSkillToId; + packet_db[16][0x07e].func = clif_parse_UseSkillToPos; + packet_db[16][0x089].func = clif_parse_TickSend; + packet_db[16][0x0f3].func = clif_parse_GlobalMessage; + packet_db[16][0x08c].func = clif_parse_GetCharNameRequest; + packet_db[16][0x094].func = clif_parse_MoveToKafra; + packet_db[16][0x193].func = clif_parse_CloseKafra; + packet_db[16][0x190].func = clif_parse_ActionRequest; + packet_db[16][0x0f5].func = clif_parse_TakeItem; + packet_db[16][0x0a7].func = clif_parse_WalkToXY; + packet_db[16][0x085].func = clif_parse_ChangeDir; + packet_db[16][0x09b].func = clif_parse_WantToConnection; + packet_db[16][0x0a2].func = clif_parse_SolveCharName; + packet_db[16][0x113].func = clif_parse_UseSkillToPos; + packet_db[16][0x116].func = clif_parse_DropItem; + packet_db[16][0x09f].func = clif_parse_UseItem; + packet_db[16][0x0f7].func = clif_parse_MoveFromKafra; + // Size of packet version 16 [10jan05] + packet_db[16][0x072].len = 26; + packet_db[16][0x07e].len = 114; + packet_db[16][0x089].len = 9; + packet_db[16][0x0f3].len = -1; + packet_db[16][0x08c].len = 8; + packet_db[16][0x094].len = 20; + packet_db[16][0x193].len = 2; + packet_db[16][0x190].len = 20; + packet_db[16][0x0f5].len = 9; + packet_db[16][0x0a7].len = 13; + packet_db[16][0x085].len = 23; + packet_db[16][0x09b].len = 32; + packet_db[16][0x0a2].len = 11; + packet_db[16][0x113].len = 34; + packet_db[16][0x116].len = 20; + packet_db[16][0x09f].len = 17; + packet_db[16][0x0f7].len = 21; + packet_db[16][0x143].len = 10; + // Init packet function calls for the packet_db.txt (17) + memcpy(packet_db[MAX_PACKET_VER], packet_db[MAX_PACKET_VER - 1], sizeof(packet_db[0])); +#endif + + if (clif_config.enable_packet_db) + packetdb_readdb(); set_defaultparse(clif_parse); #ifdef __WIN32 - if (!make_listen_port(map_port)) { + //if (!make_listen_port(map_port)) { + if (!make_listen_bind(bind_ip,map_port)) { printf("cant bind game port\n"); exit(1); } #else for(i = 0; i < 10; i++) { - if (make_listen_port(map_port)) + //if (make_listen_port(map_port)) + if (make_listen_bind(bind_ip,map_port)) break; sleep(20); } diff --git a/src/map/clif.h b/src/map/clif.h index cf03820b1..b23eed5a6 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -13,7 +13,25 @@ typedef unsigned int in_addr_t; #include "map.h" +#define MAX_PACKET_DB 0x224 +#define MAX_PACKET_VER 17 + +struct packet_db { + short len; + void (*func)(int, struct map_session_data *); + short pos[20]; +}; +extern struct packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB]; + +extern struct Clif_Config { + int enable_packet_db; + int packet_db_ver; + int prefer_packet_db; + int connect_cmd; +} clif_config; + void clif_setip(char*); +void clif_setbindip(char*); void clif_setport(int); in_addr_t clif_getip(void); @@ -74,7 +92,7 @@ int clif_misceffect(struct block_list*,int); // area int clif_misceffect2(struct block_list *bl,int type); int clif_changeoption(struct block_list*); // area int clif_useitemack(struct map_session_data*,int,int,int); // self - +void clif_GlobalMessage(struct block_list *bl,char *message); int clif_createchat(struct map_session_data*,int); // self int clif_dispchat(struct chat_data*,int); // area or fd int clif_joinchatfail(struct map_session_data*,int); // self @@ -84,14 +102,17 @@ int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat int clif_clearchat(struct chat_data*,int); // area or fd int clif_leavechat(struct chat_data*,struct map_session_data*); // chat int clif_changechatstatus(struct chat_data*); // chat +int clif_refresh(struct map_session_data*); // self void clif_emotion(struct block_list *bl,int type); void clif_talkiebox(struct block_list *bl,char* talkie); void clif_wedding_effect(struct block_list *bl); //void clif_sitting(int fd, struct map_session_data *sd); //void clif_callpartner(struct map_session_data *sd); +void clif_adopt_process(struct map_session_data *sd); void clif_sitting(struct map_session_data *sd); void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type); +int clif_soundeffectall(struct block_list *bl, char *name, int type); // trade int clif_traderequest(struct map_session_data *sd,char *name); @@ -124,8 +145,8 @@ int clif_petinsight(struct block_list *bl,va_list ap); int clif_npcoutsight(struct block_list *bl,va_list ap); int clif_npcinsight(struct block_list *bl,va_list ap); -int clif_class_change(struct block_list *bl,int class,int type); -int clif_mob_class_change(struct mob_data *md,int class); +int clif_class_change(struct block_list *bl,int class_,int type); +int clif_mob_class_change(struct mob_data *md,int class_); int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris] int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); @@ -164,7 +185,7 @@ int clif_autospell(struct map_session_data *sd,int skilllv); int clif_devotion(struct map_session_data *sd,int target); int clif_spiritball(struct map_session_data *sd); int clif_combo_delay(struct block_list *src,int wait); -int clif_bladestop(struct block_list *src,struct block_list *dst,int bool); +int clif_bladestop(struct block_list *src,struct block_list *dst,int bool_); int clif_changemapcell(int m,int x,int y,int cell_type,int type); int clif_status_change(struct block_list *bl,int type,int flag); @@ -173,6 +194,7 @@ int clif_wis_message(int fd,char *nick,char *mes,int mes_len); int clif_wis_end(int fd,int flag); int clif_solved_charname(struct map_session_data *sd,int char_id); +int clif_update_mobhp(struct mob_data *md); int clif_use_card(struct map_session_data *sd,int idx); int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); @@ -195,6 +217,7 @@ int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const ch int clif_mvp_effect(struct map_session_data *sd); int clif_mvp_item(struct map_session_data *sd,int nameid); int clif_mvp_exp(struct map_session_data *sd,int exp); +void clif_changed_dir(struct block_list *bl); // vending int clif_openvendingreq(struct map_session_data *sd,int num); @@ -218,6 +241,7 @@ int clif_party_message(struct party *p,int account_id,char *mes,int len); int clif_party_move(struct party *p,struct map_session_data *sd,int online); int clif_party_xy(struct party *p,struct map_session_data *sd); int clif_party_hp(struct party *p,struct map_session_data *sd); +int clif_hpmeter(struct map_session_data *sd); // guild int clif_guild_created(struct map_session_data *sd,int flag); @@ -277,6 +301,7 @@ int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) int clif_GM_kickack(struct map_session_data *sd,int id); int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type); +int clif_timedout(struct map_session_data *sd); int clif_foreachclient(int (*)(struct map_session_data*,va_list),...); diff --git a/src/map/guild.c b/src/map/guild.c index a48bb3020..935377e19 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -13,11 +13,13 @@ #include "battle.h" #include "npc.h" #include "pc.h" +#include "status.h" #include "map.h" #include "mob.h" #include "intif.h" #include "clif.h" #include "skill.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -43,6 +45,14 @@ struct guild_expcache { int guild_id, account_id, char_id, exp; }; +// timer for auto saving guild data during WoE +#define GUILD_SAVE_INTERVAL 300000 +int guild_save_timer = -1; + +int guild_payexp_timer(int tid,unsigned int tick,int id,int data); +int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data); +int guild_save_sub(int tid,unsigned int tick,int id,int data); + // ギルドスキルdbのアクセサ(今は直打ちで代用) int guild_skill_get_inf(int id) { // Modified for new skills [Sara] if (id==GD_BATTLEORDER) return 4; @@ -54,9 +64,21 @@ int guild_skill_get_inf(int id) { // Modified for new skills [Sara] int guild_skill_get_sp(int id,int lv){ return 0; } int guild_skill_get_range(int id){ return 0; } int guild_skill_get_max(int id) { // Modified for new skills [Sara] - if(id==GD_EXTENSION) return 10; - else if(id==GD_REGENERATION) return 3; - else return 1; + switch (id) { + case GD_GUARDUP: + return 3; + case GD_EXTENSION: + return 10; + case GD_LEADERSHIP: + case GD_GLORYWOUNDS: + case GD_SOULCOLD: + case GD_HAWKEYES: + return 5; + case GD_REGENERATION: + return 3; + default: + return 1; + } } // ギルドスキルがあるか確認 @@ -68,11 +90,6 @@ int guild_checkskill(struct guild *g,int id) return g->skill[idx].lv; } - -int guild_payexp_timer(int tid,unsigned int tick,int id,int data); -int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data); - - static int guild_read_castledb(void) { FILE *fp; @@ -115,7 +132,8 @@ static int guild_read_castledb(void) ln++; } fclose(fp); - printf("read db/castle_db.txt done (count=%d)\n",ln); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"db/castle_db.txt"); + ShowStatus(tmp_output); return 0; } @@ -132,6 +150,7 @@ void do_init_guild(void) add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer"); add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); + add_timer_func_list(guild_save_sub, "guild_save_sub"); add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); } @@ -139,7 +158,7 @@ void do_init_guild(void) // 検索 struct guild *guild_search(int guild_id) { - return numdb_search(guild_db,guild_id); + return (struct guild *) numdb_search(guild_db,guild_id); } int guild_searchname_sub(void *key,void *data,va_list ap) { @@ -160,7 +179,7 @@ struct guild* guild_searchname(char *str) } struct guild_castle *guild_castle_search(int gcid) { - return numdb_search(castle_db,gcid); + return (struct guild_castle *) numdb_search(castle_db,gcid); } // mapnameに対応したアジトのgcを返す @@ -228,7 +247,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) m->hair =sd->status.hair; m->hair_color =sd->status.hair_color; m->gender =sd->sex; - m->class =sd->status.class; + m->class_ =sd->status.class_; m->lv =sd->status.base_level; m->exp =0; m->exp_payper =0; @@ -270,7 +289,7 @@ int guild_payexp_timer_sub(void *key,void *data,va_list ap) c->exp=0; dellist[(*delp)++]=dataid; - free(c); + aFree(c); return 0; } int guild_payexp_timer(int tid,unsigned int tick,int id,int data) @@ -317,7 +336,7 @@ int guild_created(int account_id,int guild_id) struct guild *g; sd->status.guild_id=guild_id; sd->guild_sended=0; - if((g=numdb_search(guild_db,guild_id))!=NULL){ + if((g=(struct guild *) numdb_search(guild_db,guild_id))!=NULL){ printf("guild: id already exists!\n"); exit(1); } @@ -352,7 +371,7 @@ int guild_npc_request_info(int guild_id,const char *event) return guild_request_info(guild_id); ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); - memcpy(ev->name,event,sizeof(ev->name)); + memcpy(ev->name,event,strlen(event)); ev->next=(struct eventlist *)numdb_search(guild_infoevent_db,guild_id); numdb_insert(guild_infoevent_db,guild_id,ev); return guild_request_info(guild_id); @@ -367,7 +386,7 @@ int guild_check_member(const struct guild *g) nullpo_retr(0, g); for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth && !sd->state.waitingdisconnect){ if(sd->status.guild_id==g->guild_id){ int j,f=1; for(j=0;j<MAX_GUILD;j++){ // データがあるか @@ -393,7 +412,7 @@ int guild_recv_noinfo(int guild_id) int i; struct map_session_data *sd; for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth && !sd->state.waitingdisconnect){ if(sd->status.guild_id==guild_id) sd->status.guild_id=0; } @@ -409,7 +428,7 @@ int guild_recv_info(struct guild *sg) nullpo_retr(0, sg); - if((g=numdb_search(guild_db,sg->guild_id))==NULL){ + if((g=(struct guild *) numdb_search(guild_db,sg->guild_id))==NULL){ g=(struct guild *)aCalloc(1,sizeof(struct guild)); numdb_insert(guild_db,sg->guild_id,g); before=*sg; @@ -423,9 +442,11 @@ int guild_recv_info(struct guild *sg) for(i=bm=m=0;i<g->max_member;i++){ // sdの設定と人数の確認 if(g->member[i].account_id>0){ struct map_session_data *sd = map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==g->guild_id)? sd:NULL; + if (sd && sd->status.char_id == g->member[i].char_id && + sd->status.guild_id == g->guild_id && + !sd->state.waitingdisconnect) + g->member[i].sd = sd; + else sd = NULL; m++; }else g->member[i].sd=NULL; @@ -460,10 +481,13 @@ int guild_recv_info(struct guild *sg) } // イベントの発生 - if( (ev=numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){ + if( (ev=(struct eventlist *)numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){ numdb_erase(guild_infoevent_db,sg->guild_id); - for(;ev;ev2=ev->next,free(ev),ev=ev2){ + while(ev){ npc_event_do(ev->name); + ev2=ev->next; + aFree(ev); + ev=ev2; } } @@ -566,17 +590,18 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) if( (g=guild_search(guild_id))==NULL ) return 0; - if((sd==NULL || sd->guild_invite==0) && flag==0){ + if(sd==NULL || sd->guild_invite==0){ // キャラ側に登録できなかったため脱退要求を出す - if(battle_config.error_log) - printf("guild: member added error %d is not online\n",account_id); - intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); + if (flag == 0) { + if(battle_config.error_log) + printf("guild: member added error %d is not online\n",account_id); + intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); + } return 0; } - sd->guild_invite=0; - sd->guild_invite_account=0; - - sd2=map_id2sd(sd->guild_invite_account); + sd2 = map_id2sd(sd->guild_invite_account); + sd->guild_invite = 0; + sd->guild_invite_account = 0; if(flag==1){ // 失敗 if( sd2!=NULL ) @@ -659,11 +684,10 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, { struct map_session_data *sd=map_id2sd(account_id); struct guild *g=guild_search(guild_id); - int i; if(g!=NULL){ int i; - for(i=0;i<g->max_member;i++) + for(i=0;i<g->max_member;i++) { if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ){ struct map_session_data *sd2=sd; @@ -679,19 +703,21 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, g->member[i].account_id=0; g->member[i].sd=NULL; } + // メンバーリストを全員に再通知 + for(i=0;i<g->max_member;i++){ + if( g->member[i].sd!=NULL ) + clif_guild_memberlist(g->member[i].sd); + } + } } - if(sd!=NULL && sd->status.guild_id==guild_id){ - sd->status.guild_id=0; - sd->guild_emblem_id=0; - sd->guild_sended=0; - } - - // メンバーリストを全員に再通知 - for(i=0;i<g->max_member;i++){ - if( g->member[i].sd!=NULL ) - clif_guild_memberlist(g->member[i].sd); + if(sd!=NULL) { + if (sd->status.guild_id==guild_id){ + sd->status.guild_id=0; + sd->guild_emblem_id=0; + sd->guild_sended=0; + } } - + return 0; } // ギルドメンバのオンライン状態/Lv更新送信 @@ -708,7 +734,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; intif_guild_memberinfoshort(g->guild_id, - sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class); + sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if( !online ){ // ログアウトするならsdをクリアして終了 int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); @@ -736,7 +762,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; } // ギルドメンバのオンライン状態/Lv更新通知 -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class) +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) { int i,alv,c,idx=0,om=0,oldonline=-1; struct guild *g=guild_search(guild_id); @@ -748,7 +774,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin oldonline=m->online; m->online=online; m->lv=lv; - m->class=class; + m->class_=class_; idx=i; } if(m->account_id>0){ @@ -771,9 +797,11 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin for(i=0;i<g->max_member;i++){ // sd再設定 struct map_session_data *sd= map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==guild_id)?sd:NULL; + if (sd && sd->status.char_id == g->member[i].char_id && + sd->status.guild_id == g->guild_id && + !sd->state.waitingdisconnect) + g->member[i].sd = sd; + else sd = NULL; } // ここにクライアントに送信処理が必要 @@ -788,6 +816,8 @@ int guild_send_message(struct map_session_data *sd,char *mes,int len) if(sd->status.guild_id==0) return 0; intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len); + guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len); + return 0; } // ギルド会話受信 @@ -870,14 +900,16 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) // ギルドエンブレム変更 int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { + struct guild *g; nullpo_retr(0, sd); - struct guild *g = NULL; - if ((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0) - return intif_guild_emblem(sd->status.guild_id,len,data); + if (battle_config.require_glory_guild && + !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) { + clif_skill_fail(sd,GD_GLORYGUILD,0,0); + return 0; + } - clif_skill_fail(sd,GD_GLORYGUILD,0,0); - return 0; + return intif_guild_emblem(sd->status.guild_id,len,data); } // ギルドエンブレム変更通知 int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) @@ -920,8 +952,8 @@ int guild_payexp(struct map_session_data *sd,int exp) if( (exp2=exp*per/100)<=0 ) return 0; - if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){ - c=(struct guild_expcache *)aCalloc(1,sizeof(struct guild_expcache)); + if( (c=(struct guild_expcache *) numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){ + c=(struct guild_expcache *)aCallocA(1,sizeof(struct guild_expcache)); c->guild_id=sd->status.guild_id; c->account_id=sd->status.account_id; c->char_id=sd->status.char_id; @@ -933,6 +965,30 @@ int guild_payexp(struct map_session_data *sd,int exp) return exp2; } +// Celest +int guild_getexp(struct map_session_data *sd,int exp) +{ + struct guild *g; + struct guild_expcache *c; + + nullpo_retr(0, sd); + + if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL ) + return 0; + + if( (c=(struct guild_expcache *) numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){ + c=(struct guild_expcache *)aCallocA(1,sizeof(struct guild_expcache)); + c->guild_id=sd->status.guild_id; + c->account_id=sd->status.account_id; + c->char_id=sd->status.char_id; + c->exp=exp; + numdb_insert(guild_expcache_db,c->char_id,c); + }else{ + c->exp+=exp; + } + return exp; +} + // スキルポイント割り振り int guild_skillup(struct map_session_data *sd,int skill_num,int flag) { @@ -954,7 +1010,7 @@ int guild_skillup(struct map_session_data *sd,int skill_num,int flag) g->skill[idx].lv < guild_skill_get_max(skill_num) ){ intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag); } - pc_calcstatus (sd, 0); // Celest + status_calc_pc (sd, 0); // Celest return 0; } @@ -989,6 +1045,23 @@ int guild_get_alliance_count(struct guild *g,int flag) } return c; } +// 同盟関係かどうかチェック +// 同盟なら1、それ以外は0 +int guild_check_alliance(int guild_id1, int guild_id2, int flag) +{ + struct guild *g; + int i; + + g = guild_search(guild_id1); + if (g == NULL) + return 0; + + for (i=0; i<MAX_GUILDALLIANCE; i++) + if ((g->alliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag)) + return 1; + + return 0; +} // ギルド同盟要求 int guild_reqalliance(struct map_session_data *sd,int account_id) { @@ -1146,11 +1219,18 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id int flag,const char *name1,const char *name2) { struct guild *g[2]; - int guild_id[2]={guild_id1,guild_id2}; - const char *guild_name[2]={name1,name2}; - struct map_session_data *sd[2]={map_id2sd(account_id1),map_id2sd(account_id2)}; + int guild_id[2]; + const char *guild_name[2]; + struct map_session_data *sd[2]; int j,i; + guild_id[0] = guild_id1; + guild_id[1] = guild_id2; + guild_name[0] = name1; + guild_name[1] = name2; + sd[0] = map_id2sd(account_id1); + sd[1] = map_id2sd(account_id2); + g[0]=guild_search(guild_id1); g[1]=guild_search(guild_id2); @@ -1252,7 +1332,7 @@ int guild_broken(int guild_id,int flag) numdb_foreach(guild_db,guild_broken_sub,guild_id); numdb_erase(guild_db,guild_id); guild_storage_delete(guild_id); - free(g); + aFree(g); return 0; } @@ -1301,7 +1381,7 @@ int guild_addcastleinfoevent(int castle_id,int index,const char *name) ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist)); memcpy(ev->name,name,sizeof(ev->name)); - ev->next=numdb_search(guild_castleinfoevent_db,code); + ev->next=(struct eventlist *) numdb_search(guild_castleinfoevent_db,code); numdb_insert(guild_castleinfoevent_db,code,ev); return 0; } @@ -1346,10 +1426,13 @@ int guild_castledataloadack(int castle_id,int index,int value) printf("guild_castledataloadack ERROR!! (Not found index=%d)\n", index); return 0; } - if( (ev=numdb_search(guild_castleinfoevent_db,code))!=NULL ){ + if( (ev=(struct eventlist *) numdb_search(guild_castleinfoevent_db,code))!=NULL ){ numdb_erase(guild_castleinfoevent_db,code); - for(;ev;ev2=ev->next,free(ev),ev=ev2){ + while(ev){ npc_event_do(ev->name); + ev2=ev->next; + aFree(ev); + ev=ev2; } } return 1; @@ -1439,6 +1522,8 @@ int guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc_event_doall("OnAgitStart"); printf("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); + // Start auto saving + guild_save_timer = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL); return 0; } @@ -1446,20 +1531,82 @@ int guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc_event_doall("OnAgitEnd"); printf("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); + // Stop auto saving + delete_timer (guild_save_timer, guild_save_sub); return 0; } int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data) { // Run One NPC_Event[OnAgitEliminate] - size_t len = strlen((const char*)data); - char *evname=(char*)aCalloc(len + 4,sizeof(char)); + char *name = (char*)data; + size_t len = (name) ? strlen(name) : 0; + // the rest is dangerous, but let it crash, + // if this happens, it's ruined anyway + char *evname=(char*)aMalloc( (len + 4) * sizeof(char)); int c=0; - if(!agit_flag) return 0; // Agit already End - memcpy(evname,(const char *)data,len - 5); - strcpy(evname + len - 5,"Eliminate"); - c = npc_event_do(evname); - printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c); + if(agit_flag) // Agit not already End + { + memcpy(evname,name,len - 5); + strcpy(evname + len - 5,"Eliminate"); + c = npc_event_do(evname); + printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c); + } + if(name) aFree(name); + return 0; +} + +static int Ghp[MAX_GUILDCASTLE][8]; // so save only if HP are changed // experimental code [Yor] +static int Gid[MAX_GUILDCASTLE]; +int guild_save_sub(int tid,unsigned int tick,int id,int data) +{ + struct guild_castle *gc; + int i; + + for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor] + gc = guild_castle_search(i); + if (!gc) continue; + if (gc->guild_id != Gid[i]) { + // Re-save guild id if its owner guild has changed + // This should already be done in gldfunc_ev_agit.txt, + // but since people have complained... Well x3 + guild_castledatasave(gc->castle_id, 1, gc->guild_id); + Gid[i] = gc->guild_id; + } + if (gc->visibleG0 == 1 && Ghp[i][0] != gc->Ghp0) { + guild_castledatasave(gc->castle_id, 18, gc->Ghp0); + Ghp[i][0] = gc->Ghp0; + } + if (gc->visibleG1 == 1 && Ghp[i][1] != gc->Ghp1) { + guild_castledatasave(gc->castle_id, 19, gc->Ghp1); + Ghp[i][1] = gc->Ghp1; + } + if (gc->visibleG2 == 1 && Ghp[i][2] != gc->Ghp2) { + guild_castledatasave(gc->castle_id, 20, gc->Ghp2); + Ghp[i][2] = gc->Ghp2; + } + if (gc->visibleG3 == 1 && Ghp[i][3] != gc->Ghp3) { + guild_castledatasave(gc->castle_id, 21, gc->Ghp3); + Ghp[i][3] = gc->Ghp3; + } + if (gc->visibleG4 == 1 && Ghp[i][4] != gc->Ghp4) { + guild_castledatasave(gc->castle_id, 22, gc->Ghp4); + Ghp[i][4] = gc->Ghp4; + } + if (gc->visibleG5 == 1 && Ghp[i][5] != gc->Ghp5) { + guild_castledatasave(gc->castle_id, 23, gc->Ghp5); + Ghp[i][5] = gc->Ghp5; + } + if (gc->visibleG6 == 1 && Ghp[i][6] != gc->Ghp6) { + guild_castledatasave(gc->castle_id, 24, gc->Ghp6); + Ghp[i][6] = gc->Ghp6; + } + if (gc->visibleG7 == 1 && Ghp[i][7] != gc->Ghp7) { + guild_castledatasave(gc->castle_id, 25, gc->Ghp7); + Ghp[i][7] = gc->Ghp7; + } + } + return 0; } @@ -1469,7 +1616,7 @@ int guild_agit_break(struct mob_data *md) nullpo_retr(0, md); - evname=(char *)aCalloc(strlen(md->npc_event) + 1, sizeof(char)); + evname=(char *)aCallocA(strlen(md->npc_event) + 1, sizeof(char)); strcpy(evname,md->npc_event); // Now By User to Run [OnAgitBreak] NPC Event... @@ -1491,7 +1638,7 @@ int guild_checkcastles(struct guild *g) { for(i=0;i<MAX_GUILDCASTLE;i++){ gc=guild_castle_search(i); cas_id=gc->guild_id; - if(g->guild_id==cas_id) + if(g->guild_id==cas_id) nb_cas=nb_cas+1; } //end for return nb_cas; @@ -1522,36 +1669,36 @@ int guild_isallied(struct guild *g, struct guild_castle *gc) return 0; } - + static int guild_db_final(void *key,void *data,va_list ap) { - struct guild *g=data; + struct guild *g=(struct guild *) data; - free(g); + aFree(g); return 0; } static int castle_db_final(void *key,void *data,va_list ap) { - struct guild_castle *gc=data; + struct guild_castle *gc=(struct guild_castle *) data; - free(gc); + aFree(gc); return 0; } static int guild_expcache_db_final(void *key,void *data,va_list ap) { - struct guild_expcache *c=data; + struct guild_expcache *c=(struct guild_expcache *) data; - free(c); + aFree(c); return 0; } static int guild_infoevent_db_final(void *key,void *data,va_list ap) { - struct eventlist *ev=data; + struct eventlist *ev=(struct eventlist *) data; - free(ev); + aFree(ev); return 0; } diff --git a/src/map/guild.h b/src/map/guild.h index 528605f7f..1dee350a1 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -29,6 +29,7 @@ struct map_session_data *guild_getavailablesd(struct guild *g); int guild_getindex(struct guild *g,int account_id,int char_id); int guild_getposition(struct map_session_data *sd,struct guild *g); int guild_payexp(struct map_session_data *sd,int exp); +int guild_getexp(struct map_session_data *sd,int exp); // [Celest] int guild_create(struct map_session_data *sd,char *name); int guild_created(int account_id,int guild_id); @@ -53,9 +54,10 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id int flag,const char *name1,const char *name2); int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); int guild_opposition(struct map_session_data *sd,int char_id); +int guild_check_alliance(int guild_id1, int guild_id2, int flag); int guild_send_memberinfoshort(struct map_session_data *sd,int online); -int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class); +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); int guild_memberposition_changed(struct guild *g,int idx,int pos); int guild_change_position(struct map_session_data *sd,int idx, diff --git a/src/map/intif.c b/src/map/intif.c index fc79e5148..3aa472ad8 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -31,6 +31,7 @@ #include "guild.h" #include "pet.h" #include "nullpo.h" +#include "malloc.h" #ifdef MEMWATCH #include "memwatch.h" @@ -54,10 +55,16 @@ extern int char_fd; // inter serverのfdはchar_fdを使う //----------------------------------------------------------------- // inter serverへの送信 +int CheckForCharServer() { + return ((char_fd == -1) || session[char_fd] == NULL || session[char_fd]->wdata == NULL); +} + // pet int intif_create_pet(int account_id,int char_id,short pet_class,short pet_lv,short pet_egg_id, short pet_equip,short intimate,short hungry,char rename_flag,char incuvate,char *pet_name) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3080; WFIFOL(inter_fd,2) = account_id; WFIFOL(inter_fd,6) = char_id; @@ -77,6 +84,8 @@ int intif_create_pet(int account_id,int char_id,short pet_class,short pet_lv,sho int intif_request_petdata(int account_id,int char_id,int pet_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3081; WFIFOL(inter_fd,2) = account_id; WFIFOL(inter_fd,6) = char_id; @@ -88,6 +97,8 @@ int intif_request_petdata(int account_id,int char_id,int pet_id) int intif_save_petdata(int account_id,struct s_pet *p) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3082; WFIFOW(inter_fd,2) = sizeof(struct s_pet) + 8; WFIFOL(inter_fd,4) = account_id; @@ -99,6 +110,8 @@ int intif_save_petdata(int account_id,struct s_pet *p) int intif_delete_petdata(int pet_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3083; WFIFOL(inter_fd,2) = pet_id; WFIFOSET(inter_fd,6); @@ -110,18 +123,25 @@ int intif_delete_petdata(int pet_id) int intif_GMmessage(char* mes,int len,int flag) { int lp = (flag&0x10) ? 8 : 4; + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3000; WFIFOW(inter_fd,2) = lp + len; WFIFOL(inter_fd,4) = 0x65756c62; memcpy(WFIFOP(inter_fd,lp), mes, len); WFIFOSET(inter_fd, WFIFOW(inter_fd,2)); + // Send to the local players + clif_GMmessage(NULL, mes, len, 0); + return 0; } // The transmission of Wisp/Page to inter-server (player not found on this server) int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int mes_len) { nullpo_retr(0, sd); + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3001; WFIFOW(inter_fd,2) = mes_len + 52; @@ -138,6 +158,8 @@ int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int me // The reply of Wisp/page int intif_wis_replay(int id, int flag) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3002; WFIFOL(inter_fd,2) = id; WFIFOB(inter_fd,6) = flag; // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target @@ -150,7 +172,11 @@ int intif_wis_replay(int id, int flag) { } // The transmission of GM only Wisp/Page from server to inter-server -int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes, int mes_len) { +int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes) { + int mes_len; + if (CheckForCharServer()) + return 0; + mes_len = strlen(mes) + 1; // + null WFIFOW(inter_fd,0) = 0x3003; WFIFOW(inter_fd,2) = mes_len + 30; memcpy(WFIFOP(inter_fd,4), Wisp_name, 24); @@ -167,9 +193,14 @@ int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes, int me // アカウント変数送信 int intif_saveaccountreg(struct map_session_data *sd) { int j,p; + if (CheckForCharServer()) + return 0; nullpo_retr(0, sd); + if (sd->status.account_reg_num == -1) + return 0; + WFIFOW(inter_fd,0) = 0x3004; WFIFOL(inter_fd,4) = sd->bl.id; for(j=0,p=8;j<sd->status.account_reg_num;j++,p+=36){ @@ -184,16 +215,23 @@ int intif_saveaccountreg(struct map_session_data *sd) { int intif_request_accountreg(struct map_session_data *sd) { nullpo_retr(0, sd); + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3005; WFIFOL(inter_fd,2) = sd->bl.id; WFIFOSET(inter_fd,6); + + sd->status.account_reg_num = -1; + return 0; } // 倉庫データ要求 int intif_request_storage(int account_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3010; WFIFOL(inter_fd,2) = account_id; WFIFOSET(inter_fd,6); @@ -202,6 +240,8 @@ int intif_request_storage(int account_id) // 倉庫データ送信 int intif_send_storage(struct storage *stor) { + if (CheckForCharServer()) + return 0; nullpo_retr(0, stor); WFIFOW(inter_fd,0) = 0x3011; WFIFOW(inter_fd,2) = sizeof(struct storage)+8; @@ -213,6 +253,8 @@ int intif_send_storage(struct storage *stor) int intif_request_guild_storage(int account_id,int guild_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3018; WFIFOL(inter_fd,2) = account_id; WFIFOL(inter_fd,6) = guild_id; @@ -221,6 +263,8 @@ int intif_request_guild_storage(int account_id,int guild_id) } int intif_send_guild_storage(int account_id,struct guild_storage *gstor) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3019; WFIFOW(inter_fd,2) = sizeof(struct guild_storage)+12; WFIFOL(inter_fd,4) = account_id; @@ -231,8 +275,10 @@ int intif_send_guild_storage(int account_id,struct guild_storage *gstor) } // パーティ作成要求 -int intif_create_party(struct map_session_data *sd,char *name) +int intif_create_party(struct map_session_data *sd,char *name,int item,int item2) { + if (CheckForCharServer()) + return 0; nullpo_retr(0, sd); WFIFOW(inter_fd,0) = 0x3020; @@ -241,7 +287,9 @@ int intif_create_party(struct map_session_data *sd,char *name) memcpy(WFIFOP(inter_fd,30),sd->status.name,24); memcpy(WFIFOP(inter_fd,54),map[sd->bl.m].name,16); WFIFOW(inter_fd,70)= sd->status.base_level; - WFIFOSET(inter_fd,72); + WFIFOB(inter_fd,72)= item; + WFIFOB(inter_fd,73)= item2; + WFIFOSET(inter_fd,74); // if(battle_config.etc_log) // printf("intif: create party\n"); return 0; @@ -249,6 +297,8 @@ int intif_create_party(struct map_session_data *sd,char *name) // パーティ情報要求 int intif_request_partyinfo(int party_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3021; WFIFOL(inter_fd,2) = party_id; WFIFOSET(inter_fd,6); @@ -260,6 +310,8 @@ int intif_request_partyinfo(int party_id) int intif_party_addmember(int party_id,int account_id) { struct map_session_data *sd; + if (CheckForCharServer()) + return 0; sd=map_id2sd(account_id); // if(battle_config.etc_log) // printf("intif: party add member %d %d\n",party_id,account_id); @@ -277,6 +329,8 @@ int intif_party_addmember(int party_id,int account_id) // パーティ設定変更 int intif_party_changeoption(int party_id,int account_id,int exp,int item) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3023; WFIFOL(inter_fd,2)=party_id; WFIFOL(inter_fd,6)=account_id; @@ -288,6 +342,8 @@ int intif_party_changeoption(int party_id,int account_id,int exp,int item) // パーティ脱退要求 int intif_party_leave(int party_id,int account_id) { + if (CheckForCharServer()) + return 0; // if(battle_config.etc_log) // printf("intif: party leave %d %d\n",party_id,account_id); WFIFOW(inter_fd,0)=0x3024; @@ -299,6 +355,8 @@ int intif_party_leave(int party_id,int account_id) // パーティ移動要求 int intif_party_changemap(struct map_session_data *sd,int online) { + if (CheckForCharServer()) + return 0; if(sd!=NULL){ WFIFOW(inter_fd,0)=0x3025; WFIFOL(inter_fd,2)=sd->status.party_id; @@ -315,6 +373,8 @@ int intif_party_changemap(struct map_session_data *sd,int online) // パーティー解散要求 int intif_break_party(int party_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3026; WFIFOL(inter_fd,2)=party_id; WFIFOSET(inter_fd,6); @@ -323,6 +383,8 @@ int intif_break_party(int party_id) // パーティ会話送信 int intif_party_message(int party_id,int account_id,char *mes,int len) { + if (CheckForCharServer()) + return 0; // if(battle_config.etc_log) // printf("intif_party_message: %s\n",mes); WFIFOW(inter_fd,0)=0x3027; @@ -336,6 +398,8 @@ int intif_party_message(int party_id,int account_id,char *mes,int len) // パーティ競合チェック要求 int intif_party_checkconflict(int party_id,int account_id,char *nick) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3028; WFIFOL(inter_fd,2)=party_id; WFIFOL(inter_fd,6)=account_id; @@ -347,6 +411,8 @@ int intif_party_checkconflict(int party_id,int account_id,char *nick) // ギルド作成要求 int intif_guild_create(const char *name,const struct guild_member *master) { + if (CheckForCharServer()) + return 0; nullpo_retr(0, master); WFIFOW(inter_fd,0)=0x3030; @@ -360,6 +426,8 @@ int intif_guild_create(const char *name,const struct guild_member *master) // ギルド情報要求 int intif_guild_request_info(int guild_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3031; WFIFOL(inter_fd,2) = guild_id; WFIFOSET(inter_fd,6); @@ -368,6 +436,8 @@ int intif_guild_request_info(int guild_id) // ギルドメンバ追加要求 int intif_guild_addmember(int guild_id,struct guild_member *m) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0) = 0x3032; WFIFOW(inter_fd,2) = sizeof(struct guild_member)+8; WFIFOL(inter_fd,4) = guild_id; @@ -378,6 +448,8 @@ int intif_guild_addmember(int guild_id,struct guild_member *m) // ギルドメンバ脱退/追放要求 int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const char *mes) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0) = 0x3034; WFIFOL(inter_fd, 2) = guild_id; WFIFOL(inter_fd, 6) = account_id; @@ -389,21 +461,25 @@ int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const cha } // ギルドメンバのオンライン状況/Lv更新要求 int intif_guild_memberinfoshort(int guild_id, - int account_id,int char_id,int online,int lv,int class) + int account_id,int char_id,int online,int lv,int class_) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0) = 0x3035; WFIFOL(inter_fd, 2) = guild_id; WFIFOL(inter_fd, 6) = account_id; WFIFOL(inter_fd,10) = char_id; WFIFOB(inter_fd,14) = online; WFIFOW(inter_fd,15) = lv; - WFIFOW(inter_fd,17) = class; + WFIFOW(inter_fd,17) = class_; WFIFOSET(inter_fd,19); return 0; } // ギルド解散通知 int intif_guild_break(int guild_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0) = 0x3036; WFIFOL(inter_fd, 2) = guild_id; WFIFOSET(inter_fd,6); @@ -412,17 +488,22 @@ int intif_guild_break(int guild_id) // ギルド会話送信 int intif_guild_message(int guild_id,int account_id,char *mes,int len) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3037; WFIFOW(inter_fd,2)=len+12; WFIFOL(inter_fd,4)=guild_id; WFIFOL(inter_fd,8)=account_id; memcpy(WFIFOP(inter_fd,12),mes,len); WFIFOSET(inter_fd,len+12); + return 0; } // ギルド競合チェック要求 int intif_guild_checkconflict(int guild_id,int account_id,int char_id) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0)=0x3038; WFIFOL(inter_fd, 2)=guild_id; WFIFOL(inter_fd, 6)=account_id; @@ -433,6 +514,8 @@ int intif_guild_checkconflict(int guild_id,int account_id,int char_id) // ギルド基本情報変更要求 int intif_guild_change_basicinfo(int guild_id,int type,const void *data,int len) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3039; WFIFOW(inter_fd,2)=len+10; WFIFOL(inter_fd,4)=guild_id; @@ -445,6 +528,8 @@ int intif_guild_change_basicinfo(int guild_id,int type,const void *data,int len) int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id, int type,const void *data,int len) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0)=0x303a; WFIFOW(inter_fd, 2)=len+18; WFIFOL(inter_fd, 4)=guild_id; @@ -458,6 +543,8 @@ int intif_guild_change_memberinfo(int guild_id,int account_id,int char_id, // ギルド役職変更要求 int intif_guild_position(int guild_id,int idx,struct guild_position *p) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x303b; WFIFOW(inter_fd,2)=sizeof(struct guild_position)+12; WFIFOL(inter_fd,4)=guild_id; @@ -469,6 +556,8 @@ int intif_guild_position(int guild_id,int idx,struct guild_position *p) // ギルドスキルアップ要求 int intif_guild_skillup(int guild_id,int skill_num,int account_id,int flag) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0)=0x303c; WFIFOL(inter_fd, 2)=guild_id; WFIFOL(inter_fd, 6)=skill_num; @@ -480,6 +569,8 @@ int intif_guild_skillup(int guild_id,int skill_num,int account_id,int flag) // ギルド同盟/敵対要求 int intif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd, 0)=0x303d; WFIFOL(inter_fd, 2)=guild_id1; WFIFOL(inter_fd, 6)=guild_id2; @@ -492,6 +583,8 @@ int intif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account // ギルド告知変更要求 int intif_guild_notice(int guild_id,const char *mes1,const char *mes2) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x303e; WFIFOL(inter_fd,2)=guild_id; memcpy(WFIFOP(inter_fd,6),mes1,60); @@ -502,6 +595,8 @@ int intif_guild_notice(int guild_id,const char *mes1,const char *mes2) // ギルドエンブレム変更要求 int intif_guild_emblem(int guild_id,int len,const char *data) { + if (CheckForCharServer()) + return 0; if(guild_id<=0 || len<0 || len>2000) return 0; WFIFOW(inter_fd,0)=0x303f; @@ -515,6 +610,8 @@ int intif_guild_emblem(int guild_id,int len,const char *data) //現在のギルド城占領ギルドを調べる int intif_guild_castle_dataload(int castle_id,int index) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3040; WFIFOW(inter_fd,2)=castle_id; WFIFOB(inter_fd,4)=index; @@ -525,6 +622,8 @@ int intif_guild_castle_dataload(int castle_id,int index) //ギルド城占領ギルド変更要求 int intif_guild_castle_datasave(int castle_id,int index, int value) { + if (CheckForCharServer()) + return 0; WFIFOW(inter_fd,0)=0x3041; WFIFOW(inter_fd,2)=castle_id; WFIFOB(inter_fd,4)=index; @@ -539,14 +638,15 @@ int intif_guild_castle_datasave(int castle_id,int index, int value) // Wisp/Page reception int intif_parse_WisMessage(int fd) { // rewritten by [Yor] struct map_session_data* sd; + char *wisp_source; int id=RFIFOL(fd,4); int i=0; //,j=0; // if(battle_config.etc_log) // printf("intif_parse_wismessage: %d %s %s %s\n",id,RFIFOP(fd,6),RFIFOP(fd,30),RFIFOP(fd,54) ); - - sd=map_nick2sd(RFIFOP(fd,32)); // 送信先を探す - if(sd!=NULL && strcmp(sd->status.name, RFIFOP(fd,32)) == 0){ + + sd=(struct map_session_data *) map_nick2sd((char *) RFIFOP(fd,32)); // 送信先を探す + if(sd!=NULL && strcmp((char *) sd->status.name, (char *) RFIFOP(fd,32)) == 0){ /* for(i=0;i<MAX_WIS_REFUSAL;i++){ //拒否リストに名前があるかどうか判定してあれば拒否 if(strcmp(sd->wis_refusal[i],RFIFOP(fd,8))==0){ @@ -563,9 +663,20 @@ int intif_parse_WisMessage(int fd) { // rewritten by [Yor] else{ */ - if(i == MAX_IGNORE_LIST) { - clif_wis_message(sd->fd,RFIFOP(fd,8),RFIFOP(fd,56),RFIFOW(fd,2)-56); - intif_wis_replay(RFIFOL(fd,4),0); // 送信成功 + else { + wisp_source = (char *) RFIFOP(fd,8); // speed up [Yor] + for(i=0;i<MAX_IGNORE_LIST;i++){ //拒否リストに名前があるかどうか判定してあれば拒否 + if(strcmp(sd->ignore[i].name, wisp_source)==0){ + break; + } + } + if(i==MAX_IGNORE_LIST) // run out of list, so we are not ignored + { + clif_wis_message(sd->fd, wisp_source, (char*)RFIFOP(fd,56),RFIFOW(fd,2)-56); + intif_wis_replay(id,0); // 送信成功 + } + else + intif_wis_replay(id, 2); // 受信拒否 } }else intif_wis_replay(id,1); // そんな人いません @@ -578,7 +689,7 @@ int intif_parse_WisEnd(int fd) { if (battle_config.etc_log) printf("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - sd = map_nick2sd(RFIFOP(fd,2)); + sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2)); if (sd != NULL) clif_wis_end(sd->fd, RFIFOB(fd,26)); @@ -591,7 +702,7 @@ int mapif_parse_WisToGM(int fd) { // 0x3003/0x3803 <packet_len>.w <wispname>.24B struct map_session_data *pl_sd; char Wisp_name[24]; char mbuf[255]; - char *message = ((RFIFOW(fd,2) - 30) >= sizeof(mbuf)) ? (char *) malloc((RFIFOW(fd,2) - 30)) : mbuf; + char *message = (char *) (((RFIFOW(fd,2) - 30) >= sizeof(mbuf)) ? (char *) aMallocA((RFIFOW(fd,2) - 30)) : mbuf); min_gm_level = (int)RFIFOW(fd,28); memcpy(Wisp_name, RFIFOP(fd,4), 24); @@ -600,12 +711,12 @@ int mapif_parse_WisToGM(int fd) { // 0x3003/0x3803 <packet_len>.w <wispname>.24B message[sizeof(message) - 1] = '\0'; // information is sended to all online GM for (i = 0; i < fd_max; i++) - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) if (pc_isGM(pl_sd) >= min_gm_level) clif_wis_message(i, Wisp_name, message, strlen(message) + 1); if (message != mbuf) - free(message); + aFree(message); return 0; } @@ -633,6 +744,13 @@ int intif_parse_LoadStorage(int fd) { struct map_session_data *sd; stor = account2storage( RFIFOL(fd,4)); + + if (stor->storage_status == 1) { // Already open.. lets ignore this update + if (battle_config.error_log) + printf("intif_parse_LoadStorage: storage received for a client already open\n"); + return 0; + } + if (RFIFOW(fd,2)-8 != sizeof(struct storage)) { if (battle_config.error_log) printf("intif_parse_LoadStorage: data size error %d %d\n", RFIFOW(fd,2)-8, sizeof(struct storage)); @@ -647,6 +765,7 @@ int intif_parse_LoadStorage(int fd) { if(battle_config.save_log) printf("intif_openstorage: %d\n",RFIFOL(fd,4) ); memcpy(stor,RFIFOP(fd,8),sizeof(struct storage)); + stor->dirty=0; stor->storage_status=1; sd->state.storage_flag = 0; clif_storageitemlist(sd,stor); @@ -712,7 +831,7 @@ int intif_parse_PartyCreated(int fd) { if(battle_config.etc_log) printf("intif: party created\n"); - party_created(RFIFOL(fd,2),RFIFOB(fd,6),RFIFOL(fd,7),RFIFOP(fd,11)); + party_created(RFIFOL(fd,2), RFIFOB(fd,6),RFIFOL(fd,7),(char *) RFIFOP(fd,11)); return 0; } // パーティ情報 @@ -752,7 +871,7 @@ int intif_parse_PartyMemberLeaved(int fd) { if(battle_config.etc_log) printf("intif: party member leaved %d %d %s\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10)); - party_member_leaved(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10)); + party_member_leaved(RFIFOL(fd,2),RFIFOL(fd,6),(char *) RFIFOP(fd,10)); return 0; } // パーティ解散通知 @@ -766,7 +885,7 @@ int intif_parse_PartyMove(int fd) { // if(battle_config.etc_log) // printf("intif: party move %d %d %s %d %d\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10),RFIFOB(fd,26),RFIFOW(fd,27)); - party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOP(fd,10),RFIFOB(fd,26),RFIFOW(fd,27)); + party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),(char *) RFIFOP(fd,10),RFIFOB(fd,26),RFIFOW(fd,27)); return 0; } // パーティメッセージ @@ -774,7 +893,7 @@ int intif_parse_PartyMessage(int fd) { // if(battle_config.etc_log) // printf("intif_parse_PartyMessage: %s\n",RFIFOP(fd,12)); - party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12),RFIFOW(fd,2)-12); + party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); return 0; } @@ -815,7 +934,7 @@ int intif_parse_GuildMemberAdded(int fd) int intif_parse_GuildMemberLeaved(int fd) { guild_member_leaved(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14), - RFIFOP(fd,55),RFIFOP(fd,15)); + (char *) RFIFOP(fd,55), (char *) RFIFOP(fd,15)); return 0; } @@ -892,25 +1011,25 @@ int intif_parse_GuildSkillUp(int fd) int intif_parse_GuildAlliance(int fd) { guild_allianceack(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14), - RFIFOB(fd,18),RFIFOP(fd,19),RFIFOP(fd,43)); + RFIFOB(fd,18),(char *) RFIFOP(fd,19),(char *) RFIFOP(fd,43)); return 0; } // ギルド告知変更通知 int intif_parse_GuildNotice(int fd) { - guild_notice_changed(RFIFOL(fd,2),RFIFOP(fd,6),RFIFOP(fd,66)); + guild_notice_changed(RFIFOL(fd,2),(char *) RFIFOP(fd,6),(char *) RFIFOP(fd,66)); return 0; } // ギルドエンブレム変更通知 int intif_parse_GuildEmblem(int fd) { - guild_emblem_changed(RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12)); + guild_emblem_changed(RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8), (char *)RFIFOP(fd,12)); return 0; } // ギルド会話受信 int intif_parse_GuildMessage(int fd) { - guild_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),RFIFOP(fd,12),RFIFOW(fd,2)-12); + guild_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); return 0; } // ギルド城データ要求返信 @@ -999,7 +1118,7 @@ int intif_parse(int fd) } // 処理分岐 switch(cmd){ - case 0x3800: clif_GMmessage(NULL,RFIFOP(fd,4),packet_len-4,0); break; + case 0x3800: clif_GMmessage(NULL,(char *) RFIFOP(fd,4),packet_len-4,0); break; case 0x3801: intif_parse_WisMessage(fd); break; case 0x3802: intif_parse_WisEnd(fd); break; case 0x3803: mapif_parse_WisToGM(fd); break; diff --git a/src/map/intif.h b/src/map/intif.h index 5077dbe18..17d6045ac 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -7,7 +7,7 @@ int intif_parse(int fd); int intif_GMmessage(char* mes,int len,int flag); int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len); -int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes, int mes_len); +int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes); int intif_saveaccountreg(struct map_session_data *sd); int intif_request_accountreg(struct map_session_data *sd); @@ -18,7 +18,7 @@ int intif_request_guild_storage(int account_id, int guild_id); int intif_send_guild_storage(int account_id, struct guild_storage *gstor); -int intif_create_party(struct map_session_data *sd,char *name); +int intif_create_party(struct map_session_data *sd,char *name,int item,int item2); int intif_request_partyinfo(int party_id); int intif_party_addmember(int party_id, int account_id); int intif_party_changeoption(int party_id, int account_id, int exp, int item); @@ -33,7 +33,7 @@ int intif_guild_create(const char *name, const struct guild_member *master); int intif_guild_request_info(int guild_id); int intif_guild_addmember(int guild_id, struct guild_member *m); int intif_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes); -int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class); +int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class_); int intif_guild_break(int guild_id); int intif_guild_message(int guild_id, int account_id, char *mes, int len); int intif_guild_checkconflict(int guild_id, int account_id, int char_id); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index a225cff83..91ec58c81 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -12,6 +12,7 @@ #include "itemdb.h" #include "script.h" #include "pc.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -25,9 +26,9 @@ static struct dbt* item_db; -static struct random_item_data blue_box[MAX_RANDITEM],violet_box[MAX_RANDITEM],card_album[MAX_RANDITEM],gift_box[MAX_RANDITEM],scroll[MAX_RANDITEM]; -static int blue_box_count=0,violet_box_count=0,card_album_count=0,gift_box_count=0,scroll_count=0; -static int blue_box_default=0,violet_box_default=0,card_album_default=0,gift_box_default=0,scroll_default=0; +static struct random_item_data blue_box[MAX_RANDITEM], violet_box[MAX_RANDITEM], card_album[MAX_RANDITEM], gift_box[MAX_RANDITEM], scroll[MAX_RANDITEM], finding_ore[MAX_RANDITEM]; +static int blue_box_count=0, violet_box_count=0, card_album_count=0, gift_box_count=0, scroll_count=0, finding_ore_count = 0; +static int blue_box_default=0, violet_box_default=0, card_album_default=0, gift_box_default=0, scroll_default=0, finding_ore_default = 0; // Function declarations @@ -39,7 +40,11 @@ static int itemdb_read_sqldb(void); static int itemdb_read_randomitem(); static int itemdb_read_itemavail(void); static int itemdb_read_itemnametable(void); +static int itemdb_read_itemslottable(void); +static int itemdb_read_itemslotcounttable(void); +static int itemdb_read_cardillustnametable(void); static int itemdb_read_noequip(void); +static int itemdb_read_norefine(void); void itemdb_reload(void); /*========================================== @@ -97,16 +102,18 @@ int itemdb_searchrandomid(int flags) struct { int nameid,count; struct random_item_data *list; - } data[] ={ - { 0,0,NULL }, - { blue_box_default ,blue_box_count ,blue_box }, - { violet_box_default,violet_box_count ,violet_box }, - { card_album_default,card_album_count ,card_album }, - { gift_box_default ,gift_box_count ,gift_box }, - { scroll_default ,scroll_count ,scroll }, - }; - - if(flags>=1 && flags<=5){ + } data[7]; + + // for BCC32 compile error + data[0].nameid = 0; data[0].count = 0; data[0].list = NULL; + data[1].nameid = blue_box_default; data[1].count = blue_box_count; data[1].list = blue_box; + data[2].nameid = violet_box_default; data[2].count = violet_box_count; data[2].list = violet_box; + data[3].nameid = card_album_default; data[3].count = card_album_count; data[3].list = card_album; + data[4].nameid = gift_box_default; data[4].count = gift_box_count; data[4].list = gift_box; + data[5].nameid = scroll_default; data[5].count = scroll_count; data[5].list = scroll; + data[6].nameid = finding_ore_default; data[6].count = finding_ore_count; data[6].list = finding_ore; + + if(flags>=1 && flags<=6){ nameid=data[flags].nameid; count=data[flags].count; list=data[flags].list; @@ -130,7 +137,7 @@ int itemdb_searchrandomid(int flags) */ struct item_data* itemdb_exists(int nameid) { - return numdb_search(item_db,nameid); + return (struct item_data *) numdb_search(item_db,nameid); } /*========================================== * DBの検索 @@ -140,7 +147,7 @@ struct item_data* itemdb_search(int nameid) { struct item_data *id; - id=numdb_search(item_db,nameid); + id=(struct item_data *) numdb_search(item_db,nameid); if(id) return id; id=(struct item_data *)aCalloc(1,sizeof(struct item_data)); @@ -152,7 +159,7 @@ struct item_data* itemdb_search(int nameid) id->weight=10; id->sex=2; id->elv=0; - id->class=0xffffffff; + id->class_=0xffffffff; id->flag.available=0; id->flag.value_notdc=0; //一応・・・ id->flag.value_notoc=0; @@ -237,66 +244,40 @@ int itemdb_isdropable(int nameid) return 1; } -// -// 初期化 -// -/*========================================== - * - *------------------------------------------ - */ -static int itemdb_read_itemslottable(void) -{ - char *buf,*p; - int s; - - buf=grfio_read("data\\itemslottable.txt"); - if(buf==NULL) - return -1; - s=grfio_size("data\\itemslottable.txt"); - buf[s]=0; - for(p=buf;p-buf<s;){ - int nameid,equip; - sscanf(p,"%d#%d#",&nameid,&equip); - itemdb_search(nameid)->equip=equip; - p=strchr(p,10); - if(!p) break; - p++; - p=strchr(p,10); - if(!p) break; - p++; - } - free(buf); - - return 0; -} - -#ifndef TXT_ONLY /*==================================== * Removed item_value_db, don't re-add *------------------------------------ */ static void itemdb_read(void) { - itemdb_read_itemslottable(); - - if (db_use_sqldbs) - { - itemdb_read_sqldb(); - } - else - { + #ifndef TXT_ONLY + if (db_use_sqldbs) + { + itemdb_read_sqldb(); + } + else + { + itemdb_readdb(); + } + /* not TXT_ONLY */ + #else itemdb_readdb(); - } + #endif /* TXT_ONLY */ itemdb_read_randomitem(); itemdb_read_itemavail(); itemdb_read_noequip(); - - if (!battle_config.item_name_override_grffile) + itemdb_read_norefine(); + if (battle_config.cardillust_read_grffile) + itemdb_read_cardillustnametable(); + if (battle_config.item_equip_override_grffile) + itemdb_read_itemslottable(); + if (battle_config.item_slots_override_grffile) + itemdb_read_itemslotcounttable(); + if (battle_config.item_name_override_grffile) itemdb_read_itemnametable(); } -#endif /* not TXT_ONLY */ /*========================================== * アイテムデータベースの読み込み *------------------------------------------ @@ -346,20 +327,36 @@ static int itemdb_readdb(void) memcpy(id->name,str[1],24); memcpy(id->jname,str[2],24); id->type=atoi(str[3]); - // buy≠sell*2 は item_value_db.txt で指定してください。 - if (atoi(str[5])) { // sell値を優先とする - id->value_buy=atoi(str[5])*2; - id->value_sell=atoi(str[5]); - } else { - id->value_buy=atoi(str[4]); - id->value_sell=atoi(str[4])/2; + + { + int buy = atoi(str[4]), sell = atoi(str[5]); + // if buying price > selling price * 2 consider it valid and don't change it [celest] + if (buy && sell && buy > sell*2){ + id->value_buy = buy; + id->value_sell = sell; + } else { + // buy≠sell*2 は item_value_db.txt で指定してください。 + if (sell) { // sell値を優先とする + id->value_buy = sell*2; + id->value_sell = sell; + } else { + id->value_buy = buy; + id->value_sell = buy/2; + } + } + // check for bad prices that can possibly cause exploits + if (id->value_buy*75/100 < id->value_sell*124/100) { + sprintf (tmp_output, "Item %s [%d] buying:%d < selling:%d\n", + id->name, id->nameid, id->value_buy*75/100, id->value_sell*124/100); + ShowWarning (tmp_output); + } } id->weight=atoi(str[6]); id->atk=atoi(str[7]); id->def=atoi(str[8]); id->range=atoi(str[9]); id->slot=atoi(str[10]); - id->class=atoi(str[11]); + id->class_=atoi(str[11]); id->sex=atoi(str[12]); if(id->equip != atoi(str[13])){ id->equip=atoi(str[13]); @@ -377,13 +374,17 @@ static int itemdb_readdb(void) if((p=strchr(np,'{'))==NULL) continue; - id->use_script = parse_script(p,lines); + id->use_script = parse_script((unsigned char *) p,lines); if((p=strchr(p+1,'{'))==NULL) continue; - id->equip_script = parse_script(p,lines); + id->equip_script = parse_script((unsigned char *) p,lines); } fclose(fp); - printf("read %s done (count=%d)\n",filename[i],ln); + if (ln > 0) { + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,filename[i]); + ShowStatus(tmp_output); + } + ln=0; // reset to 0 } return 0; } @@ -410,15 +411,16 @@ static int itemdb_read_randomitem() {"db/item_bluebox.txt", blue_box, &blue_box_count, &blue_box_default }, {"db/item_violetbox.txt", violet_box, &violet_box_count, &violet_box_default }, {"db/item_cardalbum.txt", card_album, &card_album_count, &card_album_default }, - {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default }, - {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default }, + {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default }, + {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default }, + {"db/item_findingore.txt", finding_ore,&finding_ore_count, &finding_ore_default }, }; for(i=0;i<sizeof(data)/sizeof(data[0]);i++){ struct random_item_data *pd=data[i].pdata; int *pc=data[i].pcount; int *pdefault=data[i].pdefault; - char *fn=data[i].filename; + char *fn=(char *) data[i].filename; *pdefault = 0; if( (fp=fopen(fn,"r"))==NULL ){ @@ -458,7 +460,10 @@ static int itemdb_read_randomitem() ln++; } fclose(fp); - printf("read %s done (count=%d)\n",fn,*pc); + if (*pc > 0) { + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",*pc,fn); + ShowStatus(tmp_output); + } } return 0; @@ -507,7 +512,8 @@ static int itemdb_read_itemavail(void) ln++; } fclose(fp); - printf("read db/item_avail.txt done (count=%d)\n",ln); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"db/item_avail.txt"); + ShowStatus(tmp_output); return 0; } @@ -520,7 +526,7 @@ static int itemdb_read_itemnametable(void) char *buf,*p; int s; - buf=grfio_reads("data\\idnum2itemdisplaynametable.txt",&s); + buf=(char *) grfio_reads("data\\idnum2itemdisplaynametable.txt",&s); if(buf==NULL) return -1; @@ -547,12 +553,13 @@ static int itemdb_read_itemnametable(void) if(!p) break; p++; } - free(buf); - printf("read data\\idnum2itemdisplaynametable.txt done.\n"); + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\idnum2itemdisplaynametable.txt"); + ShowStatus(tmp_output); return 0; } -#ifdef TXT_ONLY + /*========================================== * カードイラストのリソース名前テーブルを読み込む *------------------------------------------ @@ -562,7 +569,7 @@ static int itemdb_read_cardillustnametable(void) char *buf,*p; int s; - buf=grfio_reads("data\\num2cardillustnametable.txt",&s); + buf=(char *) grfio_reads("data\\num2cardillustnametable.txt",&s); if(buf==NULL) return -1; @@ -582,12 +589,83 @@ static int itemdb_read_cardillustnametable(void) if(!p) break; p++; } - free(buf); - printf("read data\\num2cardillustnametable.txt done.\n"); + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\num2cardillustnametable.txt"); + ShowStatus(tmp_output); + + return 0; +} + +// +// 初期化 +// +/*========================================== + * + *------------------------------------------ + */ +static int itemdb_read_itemslottable(void) +{ + char *buf,*p; + int s; + + buf=(char *) grfio_read("data\\itemslottable.txt"); + if(buf==NULL) + return -1; + s=grfio_size("data\\itemslottable.txt"); + buf[s]=0; + for(p=buf;p-buf<s;){ + int nameid,equip; + struct item_data* item; + sscanf(p,"%d#%d#",&nameid,&equip); + item = itemdb_search(nameid); + if (item && itemdb_isequip2(item)) + item->equip=equip; + p=strchr(p,10); + if(!p) break; + p++; + p=strchr(p,10); + if(!p) break; + p++; + } + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\itemslottable.txt"); + ShowStatus(tmp_output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int itemdb_read_itemslotcounttable(void) +{ + char *buf,*p; + int s; + + buf=(char *) grfio_read("data\\itemslotcounttable.txt"); + if(buf==NULL) + return -1; + s=grfio_size("data\\itemslotcounttable.txt"); + buf[s]=0; + for(p=buf;p-buf<s;){ + int nameid,slot; + sscanf(p,"%d#%d#",&nameid,&slot); + itemdb_search(nameid)->slot=slot; + p=strchr(p,10); + if(!p) break; + p++; + p=strchr(p,10); + if(!p) break; + p++; + } + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\itemslotcounttable.txt"); + ShowStatus(tmp_output); return 0; } -#endif /* TXT_ONLY */ + /*========================================== * 装備制限ファイル読み出し *------------------------------------------ @@ -627,9 +705,47 @@ static int itemdb_read_noequip(void) } fclose(fp); - printf("read db/item_noequip.txt done (count=%d)\n",ln); + if (ln > 0) { + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"db/item_noequip.txt"); + ShowStatus(tmp_output); + } return 0; } + +/*================================================ + * Whether the item can be refined or not [Celest] + *------------------------------------------------ + */ +static int itemdb_read_norefine(void) +{ + int i, nameid; + struct item_data *id; + // To-do: let it read from a text file later + int cant_refine[] = { + 1243, 1530, 2110, 2112, 2201, 2202, 2203, 2204, 2205, 2210, + 2212, 2218, 2219, 2237, 2238, 2239, 2240, 2241, 2242, 2243, + 2250, 2253, 2260, 2262, 2263, 2264, 2265, 2266, 2267, 2268, + 2269, 2270, 2271, 2276, 2278, 2279, 2281, 2282, 2286, 2288, + 2289, 2290, 2291, 2292, 2293, 2295, 2296, 2297, 2298, 2352, + 2410, 2413, 2414, 2509, 2510, 2601, 2602, 2603, 2604, 2605, + 2607, 2608, 2609, 2610, 2611, 2612, 2613, 2614, 2615, 2616, + 2617, 2618, 2619, 2620, 2621, 2622, 2623, 2624, 2625, 2626, + 2627, 2628, 2629, 2630, 2631, 2634, 2635, 2636, 2637, 2638, + 2639, 2640, 5004, 5005, 5006, 5008, 5014, 5015, 5037, 5039, + 5040, 5043, 5046, 5049, 5050, 5051, 5053, 5054, 5055, 5058, + 5068, 5074, 5085, 5086, 5087, 5088, 5089, 5090, 5096, 5098, 0 + }; + + for (i=0; i < (int)(sizeof(cant_refine) / sizeof(cant_refine[0])); i++) { + nameid = cant_refine[i]; + if(nameid<=0 || nameid>=20000 || !(id=itemdb_exists(nameid))) + continue; + id->flag.no_refine = 1; + } + + return 1; +} + #ifndef TXT_ONLY /*====================================== @@ -673,7 +789,7 @@ static int itemdb_read_sqldb(void) // Insert a new row into the item database - /*id = calloc(sizeof(struct item_data), 1); + /*id = aCalloc(sizeof(struct item_data), 1); if (id == NULL) { @@ -723,7 +839,7 @@ static int itemdb_read_sqldb(void) id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0; id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0; id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0; - id->class = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; + id->class_ = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; id->sex = (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0; id->equip = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0; id->wlv = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0; @@ -737,10 +853,10 @@ static int itemdb_read_sqldb(void) if (sql_row[17] != NULL) { if (sql_row[17][0] == '{') - id->use_script = parse_script(sql_row[17], 0); + id->use_script = parse_script((unsigned char *) sql_row[17], 0); else { sprintf(script, "{%s}", sql_row[17]); - id->use_script = parse_script(script, 0); + id->use_script = parse_script((unsigned char *) script, 0); } } else @@ -751,10 +867,10 @@ static int itemdb_read_sqldb(void) if (sql_row[18] != NULL) { if (sql_row[18][0] == '{') - id->equip_script = parse_script(sql_row[18], 0); + id->equip_script = parse_script((unsigned char *) sql_row[18], 0); else { sprintf(script, "{%s}", sql_row[18]); - id->equip_script = parse_script(script, 0); + id->equip_script = parse_script((unsigned char *) script, 0); } } else @@ -774,8 +890,8 @@ static int itemdb_read_sqldb(void) { printf("Database server error (retrieving rows from %s): %s\n", item_db_db, mysql_error(&mmysql_handle)); } - - printf("read %s done (count = %lu)\n", item_db_db, (unsigned long) mysql_num_rows(sql_res)); + sprintf(tmp_output,"Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",(unsigned long) mysql_num_rows(sql_res),item_db_db); + ShowStatus(tmp_output); } else { @@ -802,26 +918,20 @@ static int itemdb_final(void *key,void *data,va_list ap) { struct item_data *id; - nullpo_retr(0, id=data); + nullpo_retr(0, id= (struct item_data *) data); if(id->use_script) - free(id->use_script); + aFree(id->use_script); if(id->equip_script) - free(id->equip_script); - free(id); + aFree(id->equip_script); + aFree(id); return 0; } void itemdb_reload(void) { - /* - - <empty item databases> - itemdb_read(); - - */ - + numdb_final(item_db,itemdb_final); do_init_itemdb(); } @@ -851,23 +961,6 @@ void itemdebugtxt() fclose(dfp); } */ -#ifdef TXT_ONLY -/*==================================== - * Removed item_value_db, don't re-add - *------------------------------------ - */ -static void itemdb_read(void) -{ - itemdb_read_itemslottable(); - itemdb_readdb(); - itemdb_read_randomitem(); - itemdb_read_itemavail(); - itemdb_read_noequip(); - itemdb_read_cardillustnametable(); - if (!battle_config.item_name_override_grffile) - itemdb_read_itemnametable(); -} -#endif /* TXT_ONLY */ /*========================================== * *------------------------------------------ diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 0edfad243..2ba6ae7f6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -12,7 +12,7 @@ struct item_data { int value_buy; int value_sell; int type; - int class; + int class_; int sex; int equip; int weight; @@ -33,6 +33,7 @@ struct item_data { unsigned no_equip : 3; unsigned no_drop : 1; unsigned no_use : 1; + unsigned no_refine : 1; // [celest] } flag; int view_id; }; diff --git a/src/map/log.c b/src/map/log.c index 86c5a41a2..7cf4dfcf4 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -3,69 +3,117 @@ #include <stdio.h> #include <string.h> +#include "../common/strlib.h" +#include "../common/nullpo.h" +#include "itemdb.h" #include "map.h" -#include "nullpo.h" #include "log.h" struct Log_Config log_config; +char timestring[255]; +time_t curtime; + +//FILTER OPTIONS +//0 = Don't log +//1 = Log any item +//Bits: || +//2 - Healing items (0) +//3 - Etc Items(3) + Arrows (10) +//4 - Usable Items(2) +//5 - Weapon(4) +//6 - Shields,Armor,Headgears,Accessories,etc(5) +//7 - Cards(6) +//8 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) +//9 - Log expensive items ( >= price_log) +//10 - Log big amount of items ( >= amount_log) +//11 - Log refined items (if their refine >= refine_log ) +//12 - Log rare items (if their drop chance <= rare_log ) + +//check if this item should be logger according the settings +int should_log_item(int filter, int nameid) { + struct item_data *item_data; + if (nameid<512 || (item_data= itemdb_search(nameid)) == NULL) return 0; + if ( (filter&1) || // Filter = 1, we log any item + (filter&2 && item_data->type == 0 ) || //healing items + (filter&4 && (item_data->type == 3 || item_data->type == 10) ) || //etc+arrows + (filter&8 && item_data->type == 2 ) || //usable + (filter&16 && item_data->type == 4 ) || //weapon + (filter&32 && item_data->type == 5 ) || //armor + (filter&64 && item_data->type == 6 ) || //cards + (filter&128 && (item_data->type == 7 || item_data->type == 8) ) || //eggs+pet access + (filter&256 && item_data->value_buy >= log_config.price_items_log ) || + (filter&512 && item_data->refine >= log_config.refine_items_log ) + ) return item_data->nameid; + + return 0; +} + int log_branch(struct map_session_data *sd) { +#ifndef TXT_ONLY + char t_name[100]; +#endif FILE *logfp; if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`branch_date`, `account_id`, `char_id`, `char_name`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%s')", log_config.log_branch_db, sd->status.account_id, sd->status.char_id, sd->status.name, sd->mapname); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`branch_date`, `account_id`, `char_id`, `char_name`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%s')", + log_config.log_branch_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), sd->mapname); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif - if((logfp=fopen(log_config.log_drop,"a+")) != NULL) { - char timestring[255]; - time_t curtime; +#endif + if((logfp=fopen(log_config.log_branch,"a+")) != NULL) { time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%s%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, sd->mapname, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } int log_drop(struct map_session_data *sd, int monster_id, int *log_drop) { FILE *logfp; + int i,flag = 0; if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY + for (i = 0; i<10; i++) { //Should we log these items? [Lupus] + flag += should_log_item(log_config.drop,log_drop[i]); + } + if (flag==0) return 0; //we skip logging this items set - they doesn't met our logging conditions [Lupus] + +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`drop_date`, `kill_char_id`, `monster_id`, `item1`, `item2`, `item3`, `item4`, `item5`, `item6`, `item7`, `item8`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s') ", log_config.log_drop_db, sd->status.char_id, monster_id, log_drop[0], log_drop[1], log_drop[2], log_drop[3], log_drop[4], log_drop[5], log_drop[6], log_drop[7], sd->mapname); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`drop_date`, `kill_char_id`, `monster_id`, `item1`, `item2`, `item3`, `item4`, `item5`, `item6`, `item7`, `item8`, `item9`, `itemCard`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s') ", log_config.log_drop_db, sd->status.char_id, monster_id, log_drop[0], log_drop[1], log_drop[2], log_drop[3], log_drop[4], log_drop[5], log_drop[6], log_drop[7], log_drop[8], log_drop[9], sd->mapname); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_drop,"a+")) != NULL) { - char timestring[255]; + time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); - fprintf(logfp,"%s - %s[%d:%d]\t%d\t%d,%d,%d,%d,%d,%d,%d,%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, monster_id, log_drop[0], log_drop[1], log_drop[2], log_drop[3], log_drop[4], log_drop[5], log_drop[6], log_drop[7], RETCODE); + fprintf(logfp,"%s - %s[%d:%d]\t%d\t%d,%d,%d,%d,%d,%d,%d,%d,%d,%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, monster_id, log_drop[0], log_drop[1], log_drop[2], log_drop[3], log_drop[4], log_drop[5], log_drop[6], log_drop[7], log_drop[8], log_drop[9], RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif - return 0; +#endif + return 1; //Logged } int log_mvpdrop(struct map_session_data *sd, int monster_id, int *log_mvp) @@ -75,81 +123,87 @@ int log_mvpdrop(struct map_session_data *sd, int monster_id, int *log_mvp) if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`mvp_date`, `kill_char_id`, `monster_id`, `prize`, `mvpexp`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%s') ", log_config.log_mvpdrop_db, sd->status.char_id, monster_id, log_mvp[0], log_mvp[1], sd->mapname); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`mvp_date`, `kill_char_id`, `monster_id`, `prize`, `mvpexp`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%s') ", log_config.log_mvpdrop_db, sd->status.char_id, monster_id, log_mvp[0], log_mvp[1], sd->mapname); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_mvpdrop,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%d\t%d,%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, monster_id, log_mvp[0], log_mvp[1], RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } int log_present(struct map_session_data *sd, int source_type, int nameid) { FILE *logfp; +#ifndef TXT_ONLY + char t_name[100]; +#endif + if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY + if(!should_log_item(log_config.present,nameid)) return 0; //filter [Lupus] +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`present_date`, `src_id`, `account_id`, `char_id`, `char_name`, `nameid`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%s', '%d', '%s') ", log_config.log_present_db, source_type, sd->status.account_id, sd->status.char_id, sd->status.name, nameid, sd->mapname); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`present_date`, `src_id`, `account_id`, `char_id`, `char_name`, `nameid`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%s', '%d', '%s') ", + log_config.log_present_db, source_type, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), nameid, sd->mapname); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_present,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%d\t%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, source_type, nameid, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } int log_produce(struct map_session_data *sd, int nameid, int slot1, int slot2, int slot3, int success) { FILE *logfp; +#ifndef TXT_ONLY + char t_name[100]; +#endif + if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY + if(!should_log_item(log_config.produce,nameid)) return 0; //filter [Lupus] +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`produce_date`, `account_id`, `char_id`, `char_name`, `nameid`, `slot1`, `slot2`, `slot3`, `map`, `success`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%s', '%d') ", log_config.log_produce_db, sd->status.account_id, sd->status.char_id, sd->status.name, nameid, slot1, slot2, slot3, sd->mapname, success); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`produce_date`, `account_id`, `char_id`, `char_name`, `nameid`, `slot1`, `slot2`, `slot3`, `map`, `success`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%s', '%d') ", + log_config.log_produce_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), nameid, slot1, slot2, slot3, sd->mapname, success); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_produce,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%d\t%d,%d,%d\t%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, nameid, slot1, slot2, slot3, success, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } @@ -159,6 +213,9 @@ int log_refine(struct map_session_data *sd, int n, int success) int log_card[4]; int item_level; int i; +#ifndef TXT_ONLY + char t_name[100]; +#endif if(log_config.enable_logs <= 0) return 0; @@ -169,37 +226,100 @@ int log_refine(struct map_session_data *sd, int n, int success) item_level = 0; else item_level = sd->status.inventory[n].refine + 1; - + if(!should_log_item(log_config.refine,sd->status.inventory[n].nameid)) return 0; //filter [Lupus] for(i=0;i<4;i++) log_card[i] = sd->status.inventory[n].card[i]; - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`refine_date`, `account_id`, `char_id`, `char_name`, `nameid`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `success`, `item_level`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%d', '%d')", log_config.log_refine_db, sd->status.account_id, sd->status.char_id, sd->status.name, sd->status.inventory[n].nameid, sd->status.inventory[n].refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname, success, item_level); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`refine_date`, `account_id`, `char_id`, `char_name`, `nameid`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `success`, `item_level`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%d', '%d')", + log_config.log_refine_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), sd->status.inventory[n].nameid, sd->status.inventory[n].refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname, success, item_level); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_refine,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%d,%d\t%d%d%d%d\t%d,%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, sd->status.inventory[n].nameid, sd->status.inventory[n].refine, log_card[0], log_card[1], log_card[2], log_card[3], success, item_level, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } +int log_tostorage(struct map_session_data *sd,int n, int guild) +{ + FILE *logfp; + + if(log_config.enable_logs <= 0 || log_config.storage == 0 || log_config.log_storage[0] == '\0') + return 0; + + nullpo_retr(0, sd); + if(sd->status.inventory[n].nameid==0 || sd->inventory_data[n] == NULL) + return 1; + + if(sd->status.inventory[n].amount < 0) + return 1; + + if((logfp=fopen(log_config.log_trade,"a+")) != NULL) { + time(&curtime); + strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); + fprintf(logfp,"%s - to %s: %s[%d:%d]\t%d\t%d\t%d\t%d,%d,%d,%d%s", timestring, guild ? "guild_storage": "storage", sd->status.name, sd->status.account_id, sd->status.char_id, + sd->status.inventory[n].nameid, + sd->status.inventory[n].amount, + sd->status.inventory[n].refine, + sd->status.inventory[n].card[0], + sd->status.inventory[n].card[1], + sd->status.inventory[n].card[2], + sd->status.inventory[n].card[3], RETCODE); + fclose(logfp); + } + return 0; +} + +int log_fromstorage(struct map_session_data *sd,int n, int guild) +{ + FILE *logfp; + + if(log_config.enable_logs <= 0 || log_config.storage == 0 || log_config.log_storage[0] == '\0') + return 0; + + nullpo_retr(0, sd); + + if(sd->status.inventory[n].nameid==0 || sd->inventory_data[n] == NULL) + return 1; + + if(sd->status.inventory[n].amount < 0) + return 1; + + if((logfp=fopen(log_config.log_trade,"a+")) != NULL) { + time(&curtime); + strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); + fprintf(logfp,"%s - from %s: %s[%d:%d]\t%d\t%d\t%d\t%d,%d,%d,%d%s", timestring, guild ? "guild_storage": "storage", sd->status.name, sd->status.account_id, sd->status.char_id, + sd->status.inventory[n].nameid, + sd->status.inventory[n].amount, + sd->status.inventory[n].refine, + sd->status.inventory[n].card[0], + sd->status.inventory[n].card[1], + sd->status.inventory[n].card[2], + sd->status.inventory[n].card[3], RETCODE); + fclose(logfp); + } + return 0; +} + int log_trade(struct map_session_data *sd, struct map_session_data *target_sd, int n,int amount) { FILE *logfp; int log_nameid, log_amount, log_refine, log_card[4]; int i; +#ifndef TXT_ONLY + char t_name[100],t_name2[100]; +#endif if(log_config.enable_logs <= 0) return 0; @@ -211,7 +331,7 @@ int log_trade(struct map_session_data *sd, struct map_session_data *target_sd, i if(sd->status.inventory[n].amount < 0) return 1; - + if(!should_log_item(log_config.trade,sd->status.inventory[n].nameid)) return 0; //filter [Lupus] log_nameid = sd->status.inventory[n].nameid; log_amount = sd->status.inventory[n].amount; log_refine = sd->status.inventory[n].refine; @@ -219,25 +339,24 @@ int log_trade(struct map_session_data *sd, struct map_session_data *target_sd, i for(i=0;i<4;i++) log_card[i] = sd->status.inventory[n].card[i]; - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`trade_date`, `src_account_id`, `src_char_id`, `src_char_name`, `des_account_id`, `des_char_id`, `des_char_name`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s')", log_config.log_trade_db, sd->status.account_id, sd->status.char_id, sd->status.name, target_sd->status.account_id, target_sd->status.char_id, target_sd->status.name, log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`trade_date`, `src_account_id`, `src_char_id`, `src_char_name`, `des_account_id`, `des_char_id`, `des_char_name`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s')", + log_config.log_trade_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), target_sd->status.account_id, target_sd->status.char_id, jstrescapecpy(t_name2, target_sd->status.name), log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_trade,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%s[%d:%d]\t%d\t%d\t%d\t%d,%d,%d,%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, target_sd->status.name, target_sd->status.account_id, target_sd->status.char_id, log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } @@ -246,6 +365,9 @@ int log_vend(struct map_session_data *sd,struct map_session_data *vsd,int n,int FILE *logfp; int log_nameid, log_amount, log_refine, log_card[4]; int i; +#ifndef TXT_ONLY + char t_name[100],t_name2[100]; +#endif if(log_config.enable_logs <= 0) return 0; @@ -255,88 +377,124 @@ int log_vend(struct map_session_data *sd,struct map_session_data *vsd,int n,int return 1; if(sd->status.inventory[n].amount< 0) return 1; - + if(!should_log_item(log_config.vend,sd->status.inventory[n].nameid)) return 0; //filter [Lupus] log_nameid = sd->status.inventory[n].nameid; log_amount = sd->status.inventory[n].amount; log_refine = sd->status.inventory[n].refine; for(i=0;i<4;i++) log_card[i] = sd->status.inventory[n].card[i]; - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`vend_date`, `vend_account_id`, `vend_char_id`, `vend_char_name`, `buy_account_id`, `buy_char_id`, `buy_char_name`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `zeny`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%d')", log_config.log_vend_db, sd->status.account_id, sd->status.char_id, sd->status.name, vsd->status.account_id, vsd->status.char_id, vsd->status.name, log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname, zeny); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`vend_date`, `vend_account_id`, `vend_char_id`, `vend_char_name`, `buy_account_id`, `buy_char_id`, `buy_char_name`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `zeny`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%d')", + log_config.log_vend_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), vsd->status.account_id, vsd->status.char_id, jstrescapecpy(t_name2, vsd->status.name), log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], sd->mapname, zeny); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_vend,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d:%d]\t%s[%d:%d]\t%d\t%d\t%d\t%d,%d,%d,%d\t%d%s", timestring, sd->status.name, sd->status.account_id, sd->status.char_id, vsd->status.name, vsd->status.account_id, vsd->status.char_id, log_nameid, log_amount, log_refine, log_card[0], log_card[1], log_card[2], log_card[3], zeny, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } int log_zeny(struct map_session_data *sd, struct map_session_data *target_sd,int amount) { FILE *logfp; +#ifndef TXT_ONLY + char t_name[100],t_name2[100]; +#endif + if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql,"INSERT INTO `%s` (`trade_date`, `src_account_id`, `src_char_id`, `src_char_name`, `des_account_id`, `des_char_id`, `des_char_name`, `map`, `zeny`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%s', '%d')", log_config.log_trade_db, sd->status.account_id, sd->status.char_id, sd->status.name, target_sd->status.account_id, target_sd->status.char_id, target_sd->status.name, sd->mapname, sd->deal_zeny); + sprintf(tmp_sql,"INSERT DELAYED INTO `%s` (`trade_date`, `src_account_id`, `src_char_id`, `src_char_name`, `des_account_id`, `des_char_id`, `des_char_name`, `map`, `zeny`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%d', '%s', '%s', '%d')", + log_config.log_trade_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), target_sd->status.account_id, target_sd->status.char_id, jstrescapecpy(t_name2, target_sd->status.name), sd->mapname, sd->deal_zeny); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_trade,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d]\t%s[%d]\t%d\t%s", timestring, sd->status.name, sd->status.account_id, target_sd->status.name, target_sd->status.account_id, sd->deal_zeny, RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } - #endif +#endif return 0; } int log_atcommand(struct map_session_data *sd, const char *message) { FILE *logfp; +#ifndef TXT_ONLY + char t_name[100]; +#endif + if(log_config.enable_logs <= 0) return 0; nullpo_retr(0, sd); - #ifndef TXT_ONLY +#ifndef TXT_ONLY if(log_config.sql_logs > 0) { - sprintf(tmp_sql, "INSERT INTO `%s` (`atcommand_date`, `account_id`, `char_id`, `char_name`, `map`, `command`) VALUES(NOW(), '%d', '%d', '%s', '%s', '%s') ", log_config.log_gm_db, sd->status.account_id, sd->status.char_id, sd->status.name, sd->mapname, message); + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`atcommand_date`, `account_id`, `char_id`, `char_name`, `map`, `command`) VALUES(NOW(), '%d', '%d', '%s', '%s', '%s') ", + log_config.log_gm_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), sd->mapname, message); if(mysql_query(&mmysql_handle, tmp_sql)) printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); } else { - #endif +#endif if((logfp=fopen(log_config.log_gm,"a+")) != NULL) { - char timestring[255]; - time_t curtime; time(&curtime); strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %s[%d]: %s%s",timestring,sd->status.name,sd->status.account_id,message,RETCODE); fclose(logfp); } - #ifndef TXT_ONLY +#ifndef TXT_ONLY } +#endif + return 0; +} + +int log_npc(struct map_session_data *sd, const char *message) +{ //[Lupus] + FILE *logfp; + #ifndef TXT_ONLY + char t_name[100]; #endif + + if(log_config.enable_logs <= 0) + return 0; + nullpo_retr(0, sd); +#ifndef TXT_ONLY + if(log_config.sql_logs > 0) + { + sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`npc_date`, `account_id`, `char_id`, `char_name`, `map`, `mes`) VALUES(NOW(), '%d', '%d', '%s', '%s', '%s') ", + log_config.log_npc_db, sd->status.account_id, sd->status.char_id, jstrescapecpy(t_name, sd->status.name), sd->mapname, message); + if(mysql_query(&mmysql_handle, tmp_sql)) + printf("DB server Error - %s\n",mysql_error(&mmysql_handle)); + } else { +#endif + if((logfp=fopen(log_config.log_npc,"a+")) != NULL) { + time(&curtime); + strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime)); + fprintf(logfp,"%s - %s[%d]: %s%s",timestring,sd->status.name,sd->status.account_id,message,RETCODE); + fclose(logfp); + } +#ifndef TXT_ONLY + } +#endif return 0; } @@ -345,11 +503,19 @@ int log_config_read(char *cfgName) char line[1024], w1[1024], w2[1024]; FILE *fp; + memset(&log_config, 0, sizeof(log_config)); + if((fp = fopen(cfgName, "r")) == NULL) { printf("Log configuration file not found at: %s\n", cfgName); return 1; } + + //LOG FILTER Default values + log_config.refine_items_log = 7; //log refined items, with refine >= +7 + log_config.rare_items_log = 100; //log rare items. drop chance <= 1% + log_config.price_items_log = 1000; //1000z + log_config.amount_items_log = 100; while(fgets(line, sizeof(line) -1, fp)) { @@ -362,6 +528,16 @@ int log_config_read(char *cfgName) log_config.enable_logs = (atoi(w2)); } else if(strcmpi(w1,"sql_logs") == 0) { log_config.sql_logs = (atoi(w2)); +//start of common filter settings + } else if(strcmpi(w1,"rare_items_log") == 0) { + log_config.rare_items_log = (atoi(w2)); + } else if(strcmpi(w1,"refine_items_log") == 0) { + log_config.refine_items_log = (atoi(w2)); + } else if(strcmpi(w1,"price_items_log") == 0) { + log_config.price_items_log = (atoi(w2)); + } else if(strcmpi(w1,"amount_items_log") == 0) { + log_config.amount_items_log = (atoi(w2)); +//end of common filter settings } else if(strcmpi(w1,"log_branch") == 0) { log_config.branch = (atoi(w2)); } else if(strcmpi(w1,"log_drop") == 0) { @@ -376,6 +552,8 @@ int log_config_read(char *cfgName) log_config.refine = (atoi(w2)); } else if(strcmpi(w1,"log_trade") == 0) { log_config.trade = (atoi(w2)); + } else if(strcmpi(w1,"log_storage") == 0) { + log_config.storage = (atoi(w2)); } else if(strcmpi(w1,"log_vend") == 0) { log_config.vend = (atoi(w2)); } else if(strcmpi(w1,"log_zeny") == 0) { @@ -383,10 +561,13 @@ int log_config_read(char *cfgName) log_config.zeny = 0; else log_config.zeny = (atoi(w2)); - } else if(strcmpi(w1,"log_gm") == 0) { + } else if(strcmpi(w1,"log_gm") == 0) { log_config.gm = (atoi(w2)); + } else if(strcmpi(w1,"log_npc") == 0) { + log_config.npc = (atoi(w2)); } +#ifndef TXT_ONLY else if(strcmpi(w1, "log_branch_db") == 0) { strcpy(log_config.log_branch_db, w2); if(log_config.branch == 1) @@ -420,6 +601,13 @@ int log_config_read(char *cfgName) printf("and Zeny Trades"); printf(" to table `%s`\n", w2); } +// } else if(strcmpi(w1, "log_storage_db") == 0) { +// strcpy(log_config.log_storage_db, w2); +// if(log_config.storage == 1) +// { +// printf("Logging Item Storages"); +// printf(" to table `%s`\n", w2); +// } } else if(strcmpi(w1, "log_vend_db") == 0) { strcpy(log_config.log_vend_db, w2); if(log_config.vend == 1) @@ -428,49 +616,68 @@ int log_config_read(char *cfgName) strcpy(log_config.log_gm_db, w2); if(log_config.gm > 0) printf("Logging GM Level %d Commands to table `%s`\n", log_config.gm, w2); + } else if(strcmpi(w1, "log_npc_db") == 0) { + strcpy(log_config.log_npc_db, w2); + if(log_config.npc > 0) + printf("Logging NPC 'logmes' to table `%s`\n", w2); } +#endif - else if(strcmpi(w1, "log_branch") == 0) { + else if(strcmpi(w1, "log_branch_file") == 0) { strcpy(log_config.log_branch, w2); - if(log_config.branch == 1) + if(log_config.branch > 0 && log_config.sql_logs < 1) printf("Logging Dead Branch Usage to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_drop") == 0) { + } else if(strcmpi(w1, "log_drop_file") == 0) { strcpy(log_config.log_drop, w2); - if(log_config.drop == 1) + if(log_config.drop > 0 && log_config.sql_logs < 1) printf("Logging Item Drops to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_mvpdrop") == 0) { + } else if(strcmpi(w1, "log_mvpdrop_file") == 0) { strcpy(log_config.log_mvpdrop, w2); - if(log_config.mvpdrop == 1) + if(log_config.mvpdrop > 0 && log_config.sql_logs < 1) printf("Logging MVP Drops to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_present") == 0) { + } else if(strcmpi(w1, "log_present_file") == 0) { strcpy(log_config.log_present, w2); - if(log_config.present == 1) + if(log_config.present > 0 && log_config.sql_logs < 1) printf("Logging Present Usage & Results to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_produce") == 0) { + } else if(strcmpi(w1, "log_produce_file") == 0) { strcpy(log_config.log_produce, w2); - if(log_config.produce == 1) + if(log_config.produce > 0 && log_config.sql_logs < 1) printf("Logging Producing to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_refine") == 0) { + } else if(strcmpi(w1, "log_refine_file") == 0) { strcpy(log_config.log_refine, w2); - if(log_config.refine == 1) + if(log_config.refine > 0 && log_config.sql_logs < 1) printf("Logging Refining to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_trade") == 0) { + } else if(strcmpi(w1, "log_trade_file") == 0) { strcpy(log_config.log_trade, w2); - if(log_config.trade == 1) + if(log_config.trade > 0 && log_config.sql_logs < 1) { printf("Logging Item Trades"); - if(log_config.zeny == 1) + if(log_config.zeny > 0) printf("and Zeny Trades"); printf(" to file `%s`.txt\n", w2); } - } else if(strcmpi(w1, "log_vend") == 0) { + } else if(strcmpi(w1, "log_storage_file") == 0) { + strcpy(log_config.log_storage, w2); + if(log_config.storage > 0 && log_config.sql_logs < 1) + { + printf("Logging Item Storages"); + printf(" to file `%s`.txt\n", w2); + } + } else if(strcmpi(w1, "log_vend_file") == 0) { strcpy(log_config.log_vend, w2); - if(log_config.vend == 1) + if(log_config.vend > 0 && log_config.sql_logs < 1) printf("Logging Vending to file `%s`.txt\n", w2); - } else if(strcmpi(w1, "log_gm") == 0) { + } else if(strcmpi(w1, "log_gm_file") == 0) { strcpy(log_config.log_gm, w2); - if(log_config.gm > 0) + if(log_config.gm > 0 && log_config.sql_logs < 1) printf("Logging GM Level %d Commands to file `%s`.txt\n", log_config.gm, w2); + } else if(strcmpi(w1, "log_npc_file") == 0) { + strcpy(log_config.log_npc, w2); + if(log_config.npc > 0 && log_config.sql_logs < 1) + printf("Logging NPC 'logmes' to file `%s`.txt\n", w2); + //support the import command, just like any other config + } else if(strcmpi(w1,"import") == 0) { + log_config_read(w2); } } } diff --git a/src/map/log.h b/src/map/log.h index d4ad0bd66..cdb543f0d 100644 --- a/src/map/log.h +++ b/src/map/log.h @@ -16,18 +16,25 @@ int log_present(struct map_session_data *sd, int source_type, int nameid); int log_produce(struct map_session_data *sd, int nameid, int slot1, int slot2, int slot3, int success); int log_refine(struct map_session_data *sd, int n, int success); int log_trade(struct map_session_data *sd,struct map_session_data *target_sd,int n,int amount); +int log_tostorage(struct map_session_data *sd,int n, int guild); +int log_fromstorage(struct map_session_data *sd,int n, int guild); + int log_vend(struct map_session_data *sd,struct map_session_data *vsd,int n,int amount,int zeny); int log_zeny(struct map_session_data *sd, struct map_session_data *target_sd,int amount); int log_atcommand(struct map_session_data *sd, const char *message); +int log_npc(struct map_session_data *sd, const char *message); int log_config_read(char *cfgName); extern struct Log_Config { int enable_logs; int sql_logs; - int branch, drop, mvpdrop, present, produce, refine, trade, vend, zeny, gm; - char log_branch[32], log_drop[32], log_mvpdrop[32], log_present[32], log_produce[32], log_refine[32], log_trade[32], log_vend[32], log_gm[32]; - char log_branch_db[32], log_drop_db[32], log_mvpdrop_db[32], log_present_db[32], log_produce_db[32], log_refine_db[32], log_trade_db[32], log_vend_db[32], log_gm_db[32]; + int rare_items_log,refine_items_log,price_items_log,amount_items_log; + int branch, drop, mvpdrop, present, produce, refine, trade, vend, zeny, gm, npc, storage; + char log_branch[32], log_drop[32], log_mvpdrop[32], log_present[32], log_produce[32], log_refine[32], log_trade[32], log_vend[32], log_gm[32], log_npc[32], log_storage[32]; + char log_branch_db[32], log_drop_db[32], log_mvpdrop_db[32], log_present_db[32], log_produce_db[32], log_refine_db[32], log_trade_db[32], log_vend_db[32], log_gm_db[32], log_npc_db[32]; + int uptime; + char log_uptime[32]; } log_config; #endif diff --git a/src/map/mail.c b/src/map/mail.c index 019f6303d..42a83de52 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -1,18 +1,22 @@ +#ifndef TXT_ONLY // Mail System for eAthena SQL // Created by Valaris +// moved all strings to msg_athena.conf [Lupus] #include <stdio.h> #include <stdlib.h> #include <string.h> -#include "socket.h" -#include "timer.h" -#include "nullpo.h" +#include "../common/strlib.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" #include "map.h" #include "clif.h" #include "chrif.h" #include "intif.h" +#include "atcommand.h" #include "pc.h" #include "mail.h" @@ -20,6 +24,7 @@ char mail_db[32] = "mail"; int MAIL_CHECK_TIME = 120000; int mail_timer; +//extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #ifdef MEMWATCH #include "memwatch.h" @@ -27,13 +32,13 @@ int mail_timer; int mail_check(struct map_session_data *sd,int type) { - int i=0,new=0,priority=0; + int i = 0, new_ = 0, priority = 0; char message[50]; - if(sd==NULL) - return 0; - - sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`from_char_name`,`read_flag`,`priority`,`check_flag` FROM `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id`", mail_db, sd->status.account_id); + nullpo_retr (0, sd); + + sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`from_char_name`,`read_flag`,`priority`,`check_flag` " + "FROM `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id`", mail_db, sd->status.account_id); if (mysql_query(&mail_handle, tmp_msql)) { printf("Database server error (executing query for %s): %s\n", mail_db, mysql_error(&mail_handle)); @@ -42,63 +47,66 @@ int mail_check(struct map_session_data *sd,int type) mail_res = mysql_store_result(&mail_handle); if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - clif_displaymessage(sd->fd,"You have no messages."); - mysql_free_result(mail_res); - return 0; - } + if (mysql_num_rows(mail_res) == 0) { + //clif_displaymessage(sd->fd,"You have no messages."); + clif_displaymessage(sd->fd, msg_txt(516)); - while ((mail_row = mysql_fetch_row(mail_res))) { - i++; + mysql_free_result(mail_res); + return 0; + } - if(!atoi(mail_row[5])) { + while ((mail_row = mysql_fetch_row(mail_res))) { + i++; + if(!atoi(mail_row[5])) { sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } + if(mysql_query(&mail_handle, tmp_msql) ) { + printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); } + } - if(!atoi(mail_row[3])) { - new++; - if(atoi(mail_row[4])) - priority++; - if(type==2 || type==3) { - if(atoi(mail_row[4])) { - sprintf(message, "%d - From : %s (New - Priority)", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } - - else { - sprintf(message, "%d - From : %s (New)", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } + if(!atoi(mail_row[3])) { + new_++; + if(atoi(mail_row[4])) + priority++; + if(type==2 || type==3) { + if(atoi(mail_row[4])) { + //sprintf(message, "%d - From : %s (New - Priority)", i, mail_row[2]); + sprintf(message, msg_txt(511), i, mail_row[2]); + + clif_displaymessage(sd->fd, jstrescape(message)); + } else { + //sprintf(message, "%d - From : %s (New)", i, mail_row[2]); + sprintf(message, msg_txt(512), i, mail_row[2]); + clif_displaymessage(sd->fd, jstrescape(message)); } } + } else if(type==2){ + //sprintf(message, "%d - From : %s", i, mail_row[2]); + sprintf(message, msg_txt(513), i, mail_row[2]); + clif_displaymessage(sd->fd, jstrescape(message)); + } + } - else if(type==2){ - sprintf(message, "%d - From : %s", i, mail_row[2]); - clif_displaymessage(sd->fd, message); - } - - } - mysql_free_result(mail_res); - } else { - printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); + printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); return 0; - } + } - if(i>0 && new>0 && type==1) { - sprintf(message, "You have %d new messages.", new); - clif_displaymessage(sd->fd, message); + if(i>0 && new_>0 && type==1) { + //sprintf(message, "You have %d new messages.", new_); + sprintf(message, msg_txt(514), new_); + + clif_displaymessage(sd->fd, jstrescape(message)); } - if(i>0 && new>0 && priority>0 && type==1) { - sprintf(message, "You have %d unread priority messages.", priority); - clif_displaymessage(sd->fd, message); + if(i>0 && new_>0 && priority>0 && type==1) { + //sprintf(message, "You have %d unread priority messages.", priority); + sprintf(message, msg_txt(515), priority); + clif_displaymessage(sd->fd, jstrescape(message)); } - if(!new) { - clif_displaymessage(sd->fd, "You have no new messages."); + if(!new_) { + //clif_displaymessage(sd->fd, "You have no new messages."); + clif_displaymessage(sd->fd, msg_txt(516)); } return 0; @@ -109,9 +117,8 @@ int mail_read(struct map_session_data *sd, int message_id) char message[80]; - if(sd==NULL) - return 0; - + nullpo_retr (0, sd); + sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`from_char_name`,`message`,`read_flag`,`priority`,`check_flag` from `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id` LIMIT %d, 1",mail_db,sd->status.account_id,message_id-1); if (mysql_query(&mail_handle, tmp_msql)) { @@ -121,48 +128,47 @@ int mail_read(struct map_session_data *sd, int message_id) mail_res = mysql_store_result(&mail_handle); if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd, "Message not found."); - return 0; - } - - if ((mail_row = mysql_fetch_row(mail_res))) { + if (mysql_num_rows(mail_res) == 0) { + mysql_free_result(mail_res); + //clif_displaymessage(sd->fd, "Message not found."); + clif_displaymessage(sd->fd, msg_txt(517)); + return 0; + } + if ((mail_row = mysql_fetch_row(mail_res))) { if(!atoi(mail_row[6])) { sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { - printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } + if(mysql_query(&mail_handle, tmp_msql) ) { + printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); + } } - sprintf(message, "Reading message from %s", mail_row[2]); - clif_displaymessage(sd->fd, message); + //sprintf(message, "Reading message from %s", mail_row[2]); + sprintf(message, msg_txt(518), mail_row[2]); + clif_displaymessage(sd->fd, jstrescape(message)); sprintf(message, "%s", mail_row[3]); - clif_displaymessage(sd->fd, message); + clif_displaymessage(sd->fd, jstrescape(message)); sprintf(tmp_msql,"UPDATE `%s` SET `read_flag`='1' WHERE `message_id`= \"%d\"", mail_db, atoi(mail_row[0])); - if(mysql_query(&mail_handle, tmp_msql) ) { + if(mysql_query(&mail_handle, tmp_msql) ) { printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); - } + } } - + mysql_free_result(mail_res); - + } else { - printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } + printf("MySQL error (storing query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); + } return 0; } int mail_delete(struct map_session_data *sd, int message_id) { - if(sd==NULL) - return 0; - + nullpo_retr (0, sd); + sprintf(tmp_msql,"SELECT `message_id`,`to_account_id`,`read_flag`,`priority`,`check_flag` from `%s` WHERE `to_account_id` = \"%d\" ORDER by `message_id` LIMIT %d, 1",mail_db,sd->status.account_id,message_id-1); if (mysql_query(&mail_handle, tmp_msql)) { @@ -172,21 +178,25 @@ int mail_delete(struct map_session_data *sd, int message_id) mail_res = mysql_store_result(&mail_handle); if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { - mysql_free_result(mail_res); - clif_displaymessage(sd->fd, "Message not found."); - return 0; - } + if (mysql_num_rows(mail_res) == 0) { + mysql_free_result(mail_res); + //clif_displaymessage(sd->fd, "Message not found."); + clif_displaymessage(sd->fd, msg_txt(517)); + return 0; + } - if ((mail_row = mysql_fetch_row(mail_res))) { + if ((mail_row = mysql_fetch_row(mail_res))) { if(!atoi(mail_row[2]) && atoi(mail_row[3])) { mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"Cannot delete unread priority mail."); + //clif_displaymessage(sd->fd,"Cannot delete unread priority mail."); + clif_displaymessage(sd->fd,msg_txt(519)); + return 0; } if(!atoi(mail_row[4])) { mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"You have recieved new mail, use @listmail before deleting."); + //clif_displaymessage(sd->fd,"You have recieved new mail, use @listmail before deleting."); + clif_displaymessage(sd->fd,msg_txt(520)); return 0; } sprintf(tmp_msql,"DELETE FROM `%s` WHERE `message_id` = \"%d\"", mail_db, atoi(mail_row[0])); @@ -195,75 +205,77 @@ int mail_delete(struct map_session_data *sd, int message_id) printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); return 0; } - else clif_displaymessage(sd->fd,"Message deleted."); + //else clif_displaymessage(sd->fd,"Message deleted."); + else clif_displaymessage(sd->fd,msg_txt(521)); } - + mysql_free_result(mail_res); - + } else { - printf("MySQL error (delete query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); - return 0; - } + printf("MySQL error (delete query result for %s): %s\n", mail_db, mysql_error(&mail_handle)); + } return 0; } int mail_send(struct map_session_data *sd, char *name, char *message, int flag) { - if(sd==NULL) - return 0; - + nullpo_retr (0, sd); + if(pc_isGM(sd) < 80 && sd->mail_counter > 0) { - clif_displaymessage(sd->fd,"You must wait 10 minutes before sending another message"); + //clif_displaymessage(sd->fd,"You must wait 10 minutes before sending another message"); + clif_displaymessage(sd->fd,msg_txt(522)); return 0; } if(strcmp(name,"*")==0) { if(pc_isGM(sd) < 80) { - clif_displaymessage(sd->fd, "Access Denied."); + //clif_displaymessage(sd->fd, "Access Denied."); + clif_displaymessage(sd->fd, msg_txt(523)); return 0; } else sprintf(tmp_msql,"SELECT DISTINCT `account_id` FROM `%s` WHERE `account_id` <> '%d' ORDER BY `account_id`", char_db, sd->status.account_id); } else - sprintf(tmp_msql,"SELECT `account_id`,`name` FROM `%s` WHERE `name` = \"%s\"", char_db, name); + sprintf(tmp_msql,"SELECT `account_id`,`name` FROM `%s` WHERE `name` = \"%s\"", char_db, jstrescape(name)); if (mysql_query(&mail_handle, tmp_msql)) { printf("Database server error (executing query for %s): %s\n", char_db, mysql_error(&mail_handle)); return 0; - } - + } + mail_res = mysql_store_result(&mail_handle); if(mail_res) { - if (mysql_num_rows(mail_res) == 0) { + if (mysql_num_rows(mail_res) == 0) { mysql_free_result(mail_res); - clif_displaymessage(sd->fd,"Character does not exist."); - return 0; - } + //clif_displaymessage(sd->fd,"Character does not exist."); + clif_displaymessage(sd->fd,msg_txt(524)); + return 0; + } - while ((mail_row = mysql_fetch_row(mail_res))) { + while ((mail_row = mysql_fetch_row(mail_res))) { if(strcmp(name,"*")==0) { - sprintf(tmp_msql, "INSERT INTO `%s` (`to_account_id`,`from_account_id`,`from_char_name`,`message`,`priority`)" - " VALUES ('%d', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), sd->status.account_id, sd->status.name, message, flag); + sprintf(tmp_msql, "INSERT DELAYED INTO `%s` (`to_account_id`,`from_account_id`,`from_char_name`,`message`,`priority`)" + " VALUES ('%d', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), sd->status.account_id, sd->status.name, jstrescape(message), flag); } else { - sprintf(tmp_msql, "INSERT INTO `%s` (`to_account_id`,`to_char_name`,`from_account_id`,`from_char_name`,`message`,`priority`)" - " VALUES ('%d', '%s', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), mail_row[1], sd->status.account_id, sd->status.name, message, flag); + sprintf(tmp_msql, "INSERT DELAYED INTO `%s` (`to_account_id`,`to_char_name`,`from_account_id`,`from_char_name`,`message`,`priority`)" + " VALUES ('%d', '%s', '%d', '%s', '%s', '%d')",mail_db, atoi(mail_row[0]), mail_row[1], sd->status.account_id, sd->status.name, jstrescape(message), flag); if(pc_isGM(sd) < 80) sd->mail_counter=5; } - + if(mysql_query(&mail_handle, tmp_msql) ) { mysql_free_result(mail_res); printf("DB server Error (insert `mail_db`)- %s\n", mysql_error(&mail_handle) ); return 0; } - } } - clif_displaymessage(sd->fd,"Mail has been sent."); + //clif_displaymessage(sd->fd,"Mail has been sent."); + clif_displaymessage(sd->fd,msg_txt(525)); return 0; } @@ -271,43 +283,43 @@ int mail_send(struct map_session_data *sd, char *name, char *message, int flag) int mail_check_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd = NULL; - int i; + int i; if(mail_timer != tid) return 0; sprintf(tmp_msql,"SELECT DISTINCT `to_account_id` FROM `%s` WHERE `read_flag` = '0' AND `check_flag` = '0'", mail_db); - + if (mysql_query(&mail_handle, tmp_msql)) { printf("Database server error (executing query for %s): %s\n", char_db, mysql_error(&mail_handle)); mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); return 0; - } + } mail_res = mysql_store_result(&mail_handle); if (mail_res) { - - if (mysql_num_rows(mail_res) == 0) { + if (mysql_num_rows(mail_res) == 0) { mysql_free_result(mail_res); mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); - return 0; - } + return 0; + } - while ((mail_row = mysql_fetch_row(mail_res))) { + while ((mail_row = mysql_fetch_row(mail_res))) { for (i = 0; i < fd_max; i++) { - if (session[i] && (sd = session[i]->session_data) && sd->state.auth){ + if (session[i] && (sd = (struct map_session_data *) session[i]->session_data) && sd->state.auth){ if(pc_isGM(sd) < 80 && sd->mail_counter > 0) sd->mail_counter--; if(sd->status.account_id==atoi(mail_row[0])) - clif_displaymessage(sd->fd, "You have new mail."); + //clif_displaymessage(sd->fd, "You have new mail."); + clif_displaymessage(sd->fd, msg_txt(526)); } } } } sprintf(tmp_msql,"UPDATE `%s` SET `check_flag`='1' WHERE `check_flag`= '0' ", mail_db); - if(mysql_query(&mail_handle, tmp_msql) ) { + if(mysql_query(&mail_handle, tmp_msql) ) { printf("DB server Error (update Read `%s`)- %s\n", mail_db, mysql_error(&mail_handle) ); } @@ -316,9 +328,10 @@ int mail_check_timer(int tid,unsigned int tick,int id,int data) } int do_init_mail(void) -{ +{ add_timer_func_list(mail_check_timer,"mail_check_timer"); mail_timer=add_timer(gettick()+MAIL_CHECK_TIME,mail_check_timer,0,0); return 0; } +#endif diff --git a/src/map/map.c b/src/map/map.c index 3214373f9..386b38954 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -8,12 +8,14 @@ #else #include <netdb.h> #endif +#include <math.h> #include "core.h" #include "timer.h" #include "db.h" #include "grfio.h" #include "malloc.h" +#include "version.h" #include "map.h" #include "chrif.h" @@ -21,6 +23,7 @@ #include "intif.h" #include "npc.h" #include "pc.h" +#include "status.h" #include "mob.h" #include "chat.h" #include "itemdb.h" @@ -43,7 +46,8 @@ #include "memwatch.h" #endif -unsigned long ticks = 0; // by MC Cameri +// maybe put basic macros to somewhere else +#define swap(a,b) ((a == b) || ((a ^= b), (b ^= a), (a ^= b))) #ifndef TXT_ONLY @@ -99,19 +103,31 @@ int read_gm_interval = 600000; char char_db[32] = "char"; static int online_timer(int,unsigned int,int,int); - int CHECK_INTERVAL = 3600000; // [Valaris] -int check_online_timer=0; // [Valaris] #endif /* not TXT_ONLY */ -// 極力 staticでローカルに収める + +char *INTER_CONF_NAME; +char *LOG_CONF_NAME; +char *MAP_CONF_NAME; +char *BATTLE_CONF_FILENAME; +char *ATCOMMAND_CONF_FILENAME; +char *CHARCOMMAND_CONF_FILENAME; +char *SCRIPT_CONF_NAME; +char *MSG_CONF_NAME; +char *GRF_PATH_FILENAME; + +#define USE_AFM +#define USE_AF2 + +// 極力 staticでロ?カルに?める static struct dbt * id_db=NULL; static struct dbt * map_db=NULL; static struct dbt * nick_db=NULL; static struct dbt * charid_db=NULL; static int users=0; -static struct block_list *object[MAX_FLOORITEM]; +static struct block_list *objects[MAX_FLOORITEM]; static int first_free_object_id=0,last_object_id=0; #define block_free_max 1048576 @@ -145,23 +161,33 @@ struct charid2nick { int req_id; }; +// ォ゙ォテォラォュォ罩テォキォ袮ラ鯑ォユォ鬮ー(map_athana.conf?ェホread_map_from_cacheェヌヲ・) +// 0:ララ鯑ェキェハェ、 1:゙ェ?ワチ 2:?ワチ +int map_read_flag = READ_FROM_GAT; +char map_cache_file[256]="db/map.info"; // ォ゙ォテォラォュォ罩テォキォ雖ユォ。ォ、ォ・」 + char motd_txt[256] = "conf/motd.txt"; char help_txt[256] = "conf/help.txt"; char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file int console = 0; + /*========================================== - * 全map鯖総計での接続数設定 + * 全map鯖?計での接??設定 * (char鯖から送られてくる) *------------------------------------------ */ -void map_setusers(int n) { - users = n; +void map_setusers(int fd) +{ + users = RFIFOL(fd,2); + // send some anser + WFIFOW(fd,0) = 0x2718; + WFIFOSET(fd,2); } /*========================================== - * 全map鯖総計での接続数取得 (/wへの応答用) + * 全map鯖?計での接??取得 (/wへの?答用) *------------------------------------------ */ int map_getusers(void) { @@ -169,18 +195,18 @@ int map_getusers(void) { } // -// block削除の安全性確保処理 +// block削除の安全性確保?理 // /*========================================== - * blockをfreeするときfreeの変わりに呼ぶ + * blockをfreeするときfreeの?わりに呼ぶ * ロックされているときはバッファにためる *------------------------------------------ */ int map_freeblock( void *bl ) { if(block_free_lock==0){ - free(bl); + aFree(bl); bl = NULL; } else{ @@ -216,23 +242,40 @@ int map_freeblock_unlock(void) { // printf("map_freeblock_unlock: free %d object\n",block_free_count); // } for(i=0;i<block_free_count;i++){ - free(block_free[i]); + aFree(block_free[i]); block_free[i] = NULL; } block_free_count=0; }else if(block_free_lock<0){ if(battle_config.error_log) printf("map_freeblock_unlock: lock count < 0 !\n"); + block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット } return block_free_lock; } +// map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない +// 関数があったので、定期的にblock_free_lockをリセットするようにする。 +// この関数は、do_timer() のトップレベルから呼ばれるので、 +// block_free_lock を直接いじっても支障無いはず。 + +int map_freeblock_timer(int tid,unsigned int tick,int id,int data) { + if(block_free_lock > 0) { + printf("map_freeblock_timer: block_free_lock(%d) is invalid.\n",block_free_lock); + block_free_lock = 1; + map_freeblock_unlock(); + } + // else { + // printf("map_freeblock_timer: check ok\n"); + // } + return 0; +} // -// block化処理 +// block化?理 // /*========================================== - * map[]のblock_listから繋がっている場合に + * map[]のblock_listから?がっている場合に * bl->prevにbl_headのアドレスを入れておく *------------------------------------------ */ @@ -240,9 +283,9 @@ static struct block_list bl_head; /*========================================== * map[]のblock_listに追加 - * mobは数が多いので別リスト + * mobは?が多いので別リスト * - * 既にlink済みかの確認が無い。危険かも + * ?にlink?みかの確認が無い。危?かも *------------------------------------------ */ int map_addblock(struct block_list *bl) @@ -286,7 +329,7 @@ int map_addblock(struct block_list *bl) /*========================================== * map[]のblock_listから外す - * prevがNULLの場合listに繋がってない + * prevがNULLの場合listに?がってない *------------------------------------------ */ int map_delblock(struct block_list *bl) @@ -294,7 +337,7 @@ int map_delblock(struct block_list *bl) int b; nullpo_retr(0, bl); - // 既にblocklistから抜けている + // ?にblocklistから?けている if(bl->prev==NULL){ if(bl->next!=NULL){ // prevがNULLでnextがNULLでないのは有ってはならない @@ -308,7 +351,8 @@ int map_delblock(struct block_list *bl) if(bl->type==BL_PC) map[bl->m].users--; - if(bl->next) bl->next->prev = bl->prev; + if(bl->next) + bl->next->prev = bl->prev; if(bl->prev==&bl_head){ // リストの頭なので、map[]のblock_listを更新する if(bl->type==BL_MOB){ @@ -330,7 +374,7 @@ int map_delblock(struct block_list *bl) } /*========================================== - * 周囲のPC人数を数える (現在未使用) + * 周?のPC人?を?える (現在未使用) *------------------------------------------ */ int map_countnearpc(int m, int x, int y) { @@ -356,7 +400,7 @@ int map_countnearpc(int m, int x, int y) { } /*========================================== - * セル上のPCとMOBの数を数える (グランドクロス用) + * セル上のPCとMOBの?を?える (グランドクロス用) *------------------------------------------ */ int map_count_oncell(int m, int x, int y) { @@ -383,18 +427,47 @@ int map_count_oncell(int m, int x, int y) { if(!count) count = 1; return count; } +/* + * ォサォ・セェホフェヒフクェトェアェソォケォュォ・讚ヒォテォネェレェケ + */ +struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit) +{ + int m,bx,by; + struct block_list *bl; + int i,c; + struct skill_unit *unit; + m = target->m; + if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) + return NULL; + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; + + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if (bl->x != x || bl->y != y || bl->type != BL_SKILL) + continue; + unit = (struct skill_unit *) bl; + if (unit==out_unit || !unit->alive || + !unit->group || unit->group->skill_id!=skill_id) + continue; + if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0) + return unit; + } + return NULL; +} /*========================================== - * map m (x0,y0)-(x1,y1)内の全objに対して + * map m (x0,y0)-(x1,y1)?の全objに?して * funcを呼ぶ * type!=0 ならその種類のみ *------------------------------------------ */ void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) { + va_list ap; int bx,by; struct block_list *bl=NULL; - va_list ap=NULL; int blockcount=bl_list_count,i,c; if(m < 0) @@ -437,7 +510,7 @@ void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック + if(bl_list[i]->prev) // 有?かどうかチェック func(bl_list[i],ap); map_freeblock_unlock(); // 解放を許可する @@ -448,8 +521,8 @@ void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int /*========================================== * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の - * 領域外になる領域(矩形かL字形)内のobjに - * 対してfuncを呼ぶ + * 領域外になる領域(矩形かL字形)?のobjに + * ?してfuncを呼ぶ * * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?) *------------------------------------------ @@ -457,7 +530,7 @@ void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) { int bx,by; struct block_list *bl=NULL; - va_list ap=NULL; + va_list ap; int blockcount=bl_list_count,i,c; va_start(ap,type); @@ -546,8 +619,12 @@ void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0, map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック + if(bl_list[i]->prev) { // 有?かどうかチェック + if (bl_list[i]->type == BL_PC + && session[((struct map_session_data *) bl_list[i])->fd] == NULL) + continue; func(bl_list[i],ap); + } map_freeblock_unlock(); // 解放を許可する @@ -562,7 +639,7 @@ void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0, void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) { int bx,by; struct block_list *bl=NULL; - va_list ap=NULL; + va_list ap; int blockcount=bl_list_count,i,c; va_start(ap,type); @@ -602,18 +679,445 @@ void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y map_freeblock_lock(); // メモリからの解放を禁止する for(i=blockcount;i<bl_list_count;i++) - if(bl_list[i]->prev) // 有効かどうかチェック + if(bl_list[i]->prev) // 有?かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する + + va_end(ap); + bl_list_count = blockcount; +} + +/*============================================================ +* For checking a path between two points (x0, y0) and (x1, y1) +*------------------------------------------------------------ + */ +void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...) +{ +/* va_list ap; + double deltax = 0.0; + double deltay = 0.0; + int t, bx, by; + int *xs, *ys; + int blockcount = bl_list_count, i, c; + struct block_list *bl = NULL; + + if(m < 0) + return; + va_start(ap,type); + if (x0 < 0) x0 = 0; + if (y0 < 0) y0 = 0; + if (x1 >= map[m].xs) x1 = map[m].xs-1; + if (y1 >= map[m].ys) y1 = map[m].ys-1; + + // I'm not finished thinking on it + // but first it might better use a parameter equation + // x=(x1-x0)*t+x0; y=(y1-y0)*t+y0; t=[0,1] + // would not need special case aproximating for infinity/zero slope + // so maybe this way: + + // find maximum runindex + int tmax = abs(y1-y0); + if(tmax < abs(x1-x0)) + tmax = abs(x1-x0); + + xs = (int *)aCallocA(tmax + 1, sizeof(int)); + ys = (int *)aCallocA(tmax + 1, sizeof(int)); + + // pre-calculate delta values for x and y destination + // should speed up cause you don't need to divide in the loop + if(tmax>0) + { + deltax = ((double)(x1-x0)) / ((double)tmax); + deltay = ((double)(y1-y0)) / ((double)tmax); + } + // go along the index + for(t=0; t<=tmax; t++) + { + int x = (int)floor(deltax * (double)t +0.5)+x0; + int y = (int)floor(deltay * (double)t +0.5)+y0; + // the xy pairs of points in line between x0y0 and x1y1 + // including start and end point + xs[t] = x; + ys[t] = y; + } + + if (type == 0 || type != BL_MOB) + + +this here is wrong, +there is no check if x0<x1 and y0<y1 +but this is not valid in 3 of 4 cases, +so in this case here you check only blocks when shooting to a positive direction +shooting in other directions just do nothing like the skill has failed +if you want to keep this that way then check and swap x0,y0 with x1,y1 + + for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block[bx+by*map[m].bxs]; + c = map[m].block_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl) { + if (type && bl->type!=type) + continue; + for(t=0; t<=tmax; t++) + if(bl->x==xs[t] && bl->y==ys[t] && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + } + if(type==0 || type==BL_MOB) + for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){ + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){ + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl) { + for(t=0; t<=tmax; t++) + if(bl->x==xs[t] && bl->y==ys[t] && bl_list_count<BL_LIST_MAX) + bl_list[bl_list_count++]=bl; + } + } + } + } + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachinarea: *WARNING* block count too many!\n"); + } + + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有?かどうかチェック func(bl_list[i],ap); map_freeblock_unlock(); // 解放を許可する + bl_list_count = blockcount; + aFree (xs); + aFree (ys); + va_end(ap); + +*/ + +/* +////////////////////////////////////////////////////////////// +// +// sharp shooting 1 +// +////////////////////////////////////////////////////////////// +// problem: +// finding targets standing on and within some range of a line +// (t1,t2 t3 and t4 get hit) +// +// target 1 +// x t4 +// t2 +// t3 x +// x +// S +////////////////////////////////////////////////////////////// +// solution 1 (straight forward, but a bit calculation expensive) +// calculating perpendiculars from quesionable mobs to the straight line +// if the mob is hit then depends on the distance to the line +// +// solution 2 (complex, need to handle many cases, but maybe faster) +// make a formula to deside if a given (x,y) is within a shooting area +// the shape can be ie. rectangular or triangular +// if the mob is hit then depends on if the mob is inside or outside the area +// I'm not going to implement this, but if somebody is interested +// in vector algebra, it might be some fun + +////////////////////////////////////////////////////////////// +// possible shooting ranges (I prefer the second one) +////////////////////////////////////////////////////////////// +// +// ---------------- ------ +// ---------------- ------------ +// Sxxxxxxxxxxxxxxxxtarget Sxxxxxxxxxxxxxxxxtarget +// ---------------- ------------ +// ---------------- ----- +// +// the original code implemented the left structure +// might be not that realistic, so I changed to the other one +// I take "range" as max distance from the line +////////////////////////////////////////////////////////////// + + va_list ap; + int i, blockcount = bl_list_count; + struct block_list *bl; + int c1,c2; + +/////////// + double deltax,deltay; + double k,kfact,knorm; + double v1,v2,distance; + double xm,ym,rd; + int bx,by,bx0,bx1,by0,by1; +////////////// + // no map + if(m < 0) return; + + // xy out of range + if (x0 < 0) x0 = 0; + if (y0 < 0) y0 = 0; + if (x1 >= map[m].xs) x1 = map[m].xs-1; + if (y1 >= map[m].ys) y1 = map[m].ys-1; + + /////////////////////////////// + // stuff for a linear equation in xy coord to calculate + // the perpendicular from a block xy to the straight line + deltax = (x1-x0); + deltay = (y1-y0); + kfact = (deltax*deltax+deltay*deltay); // the sqare length of the line + knorm = -deltax*x0-deltay*y0; // the offset vector param + +//printf("(%i,%i)(%i,%i) range: %i\n",x0,y0,x1,y1,range); + + if(kfact==0) return; // shooting at the standing position should not happen + kfact = 1/kfact; // divide here and multiply in the loop + + range *= range; // compare with range^2 so we can skip a sqrt and signs + + /////////////////////////////// + // prepare shooting area check + xm = (x1+x0)/2.0; + ym = (y1+y0)/2.0;// middle point on the shooting line + // the sqared radius of a circle around the shooting range + // plus the sqared radius of a block + rd = (x0-xm)*(x0-xm) + (y0-ym)*(y0-ym) + (range*range) + +BLOCK_SIZE*BLOCK_SIZE/2; + // so whenever a block midpoint is within this circle + // some of the block area is possibly within the shooting range + + /////////////////////////////// + // what blocks we need to test + // blocks covered by the xy position of begin and end of the line + bx0 = x0/BLOCK_SIZE; + bx1 = x1/BLOCK_SIZE; + by0 = y0/BLOCK_SIZE; + by1 = y1/BLOCK_SIZE; + // swap'em for a smallest-to-biggest run + if(bx0>bx1) swap(bx0,bx1); + if(by0>by1) swap(by0,by1); + + // enlarge the block area by a range value and 1 + // so we can be sure to process all blocks that might touch the shooting area + // in this case here with BLOCK_SIZE=8 and range=2 it will be only enlarged by 1 + // but I implement it anyway just in case that ranges will be larger + // or BLOCK_SIZE smaller in future + i = (range/BLOCK_SIZE+1);//temp value + if(bx0>i) bx0 -=i; else bx0=0; + if(by0>i) by0 -=i; else by0=0; + if(bx1+i<map[m].bxs) bx1 +=i; else bx1=map[m].bxs-1; + if(by1+i<map[m].bys) by1 +=i; else by1=map[m].bys-1; + + +//printf("run for (%i,%i)(%i,%i)\n",bx0,by0,bx1,by1); + for(bx=bx0; bx<=bx1; bx++) + for(by=by0; by<=by1; by++) + { // block xy + c1 = map[m].block_count[bx+by*map[m].bxs]; // number of elements in the block + c2 = map[m].block_mob_count[bx+by*map[m].bxs]; // number of mobs in the mob block + if( (c1==0) && (c2==0) ) continue; // skip if nothing in the blocks + +//printf("block(%i,%i) %i %i\n",bx,by,c1,c2);fflush(stdout); + // test if the mid-point of the block is too far away + // so we could skip the whole block in this case + v1 = (bx*BLOCK_SIZE+BLOCK_SIZE/2-xm)*(bx*BLOCK_SIZE+BLOCK_SIZE/2-xm) + +(by*BLOCK_SIZE+BLOCK_SIZE/2-ym)*(by*BLOCK_SIZE+BLOCK_SIZE/2-ym); +//printf("block(%i,%i) v1=%f rd=%f\n",bx,by,v1,rd);fflush(stdout); + // check for the worst case scenario + if(v1 > rd) continue; + + // it seems that the block is at least partially covered by the shooting range + // so we go into it + if(type==0 || type!=BL_MOB) { + bl = map[m].block[bx+by*map[m].bxs]; // a block with the elements + for(i=0;i<c1 && bl;i++,bl=bl->next){ // go through all elements + if( bl && ( !type || bl->type==type ) && bl_list_count<BL_LIST_MAX ) + { + // calculate the perpendicular from block xy to the straight line + k = kfact*(deltax*bl->x + deltay*bl->y + knorm); + // check if the perpendicular is within start and end of our line + if(k>=0 && k<=1) + { // calculate the distance + v1 = deltax*k+x0 - bl->x; + v2 = deltay*k+y0 - bl->y; + distance = v1*v1+v2*v2; + // triangular shooting range + if( distance <= range*k ) + bl_list[bl_list_count++]=bl; + } + } + }//end for elements + } + + if(type==0 || type==BL_MOB) { + bl = map[m].block_mob[bx+by*map[m].bxs]; // and the mob block + for(i=0;i<c2 && bl;i++,bl=bl->next){ + if(bl && bl_list_count<BL_LIST_MAX) { + // calculate the perpendicular from block xy to the straight line + k = kfact*(deltax*bl->x + deltay*bl->y + knorm); +//printf("mob: (%i,%i) k=%f ",bl->x,bl->y, k); + // check if the perpendicular is within start and end of our line + if(k>=0 && k<=1) + { + v1 = deltax*k+x0 - bl->x; + v2 = deltay*k+y0 - bl->y; + distance = v1*v1+v2*v2; +//printf("dist: %f",distance); + // triangular shooting range + if( distance <= range*k ) + { +//printf(" hit"); + bl_list[bl_list_count++]=bl; + } + } +//printf("\n"); + } + }//end for mobs + } + }//end for(bx,by) + + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachinarea: *WARNING* block count too many!\n"); + } + + va_start(ap,type); + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有?かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する + va_end(ap); + + bl_list_count = blockcount; + +*/ + + +////////////////////////////////////////////////////////////// +// +// sharp shooting 2 +// +////////////////////////////////////////////////////////////// +// problem: +// finding targets standing exactly on a line +// (only t1 and t2 get hit) +// +// target 1 +// x t4 +// t2 +// t3 x +// x +// S +////////////////////////////////////////////////////////////// + va_list ap; + int i, blockcount = bl_list_count; + struct block_list *bl; + int c1,c2; + + ////////////////////////////////////////////////////////////// + // linear parametric equation + // x=(x1-x0)*t+x0; y=(y1-y0)*t+y0; t=[0,1] + ////////////////////////////////////////////////////////////// + // linear equation for finding a single line between (x0,y0)->(x1,y1) + // independent of the given xy-values + double dx = 0.0; + double dy = 0.0; + int bx=-1; // initialize block coords to some impossible value + int by=-1; + + int t; + /////////////////////////////// + // find maximum runindex + int tmax = abs(y1-y0); + if(tmax < abs(x1-x0)) + tmax = abs(x1-x0); + // pre-calculate delta values for x and y destination + // should speed up cause you don't need to divide in the loop + if(tmax>0) + { + dx = ((double)(x1-x0)) / ((double)tmax); + dy = ((double)(y1-y0)) / ((double)tmax); + } + // go along the index + for(t=0; t<=tmax; t++) + { // xy-values of the line including start and end point + int x = (int)floor(dx * (double)t +0.5)+x0; + int y = (int)floor(dy * (double)t +0.5)+y0; + + // check the block index of the calculated xy + if( (bx!=x/BLOCK_SIZE) || (by!=y/BLOCK_SIZE) ) + { // we have reached a new block + // so we store the current block coordinates + bx = x/BLOCK_SIZE; + by = y/BLOCK_SIZE; + + // and process the data + c1 = map[m].block_count[bx+by*map[m].bxs]; // number of elements in the block + c2 = map[m].block_mob_count[bx+by*map[m].bxs]; // number of mobs in the mob block + if( (c1==0) && (c2==0) ) continue; // skip if nothing in the block + + if(type==0 || type!=BL_MOB) { + bl = map[m].block[bx+by*map[m].bxs]; // a block with the elements + for(i=0;i<c1 && bl;i++,bl=bl->next){ // go through all elements + if( bl && ( !type || bl->type==type ) && bl_list_count<BL_LIST_MAX ) + { + // check if block xy is on the line + if( (bl->x-x0)*(y1-y0) == (bl->y-y0)*(x1-x0) ) + // and if it is within start and end point + if( (((x0<=x1)&&(x0<=bl->x)&&(bl->x<=x1)) || ((x0>=x1)&&(x0>=bl->x)&&(bl->x>=x1))) && + (((y0<=y1)&&(y0<=bl->y)&&(bl->y<=y1)) || ((y0>=y1)&&(y0>=bl->y)&&(bl->y>=y1))) ) + bl_list[bl_list_count++]=bl; + } + }//end for elements + } + + if(type==0 || type==BL_MOB) { + bl = map[m].block_mob[bx+by*map[m].bxs]; // and the mob block + for(i=0;i<c2 && bl;i++,bl=bl->next){ + if(bl && bl_list_count<BL_LIST_MAX) { + // check if mob xy is on the line + if( (bl->x-x0)*(y1-y0) == (bl->y-y0)*(x1-x0) ) + // and if it is within start and end point + if( (((x0<=x1)&&(x0<=bl->x)&&(bl->x<=x1)) || ((x0>=x1)&&(x0>=bl->x)&&(bl->x>=x1))) && + (((y0<=y1)&&(y0<=bl->y)&&(bl->y<=y1)) || ((y0>=y1)&&(y0>=bl->y)&&(bl->y>=y1))) ) + bl_list[bl_list_count++]=bl; + } + }//end for mobs + } + } + }//end for index + + if(bl_list_count>=BL_LIST_MAX) { + if(battle_config.error_log) + printf("map_foreachinarea: *WARNING* block count too many!\n"); + } + + va_start(ap,type); + map_freeblock_lock(); // メモリからの解放を禁止する + + for(i=blockcount;i<bl_list_count;i++) + if(bl_list[i]->prev) // 有?かどうかチェック + func(bl_list[i],ap); + + map_freeblock_unlock(); // 解放を許可する va_end(ap); + bl_list_count = blockcount; } /*========================================== - * 床アイテムやエフェクト用の一時obj割り当て - * object[]への保存とid_db登録まで + * 床アイテムやエフェクト用の一時obj割り?て + * object[]への保存とid_db登?まで * * bl->idもこの中で設定して問題無い? *------------------------------------------ @@ -627,7 +1131,7 @@ int map_addobject(struct block_list *bl) { if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM) first_free_object_id=2; for(i=first_free_object_id;i<MAX_FLOORITEM;i++) - if(object[i]==NULL) + if(objects[i]==NULL) break; if(i>=MAX_FLOORITEM){ if(battle_config.error_log) @@ -637,29 +1141,29 @@ int map_addobject(struct block_list *bl) { first_free_object_id=i; if(last_object_id<i) last_object_id=i; - object[i]=bl; + objects[i]=bl; numdb_insert(id_db,i,bl); return i; } /*========================================== * 一時objectの解放 - * map_delobjectのfreeしないバージョン + * map_delobjectのfreeしないバ?ジョン *------------------------------------------ */ int map_delobjectnofree(int id) { - if(object[id]==NULL) + if(objects[id]==NULL) return 0; - map_delblock(object[id]); + map_delblock(objects[id]); numdb_erase(id_db,id); -// map_freeblock(object[id]); - object[id]=NULL; +// map_freeblock(objects[id]); + objects[id]=NULL; if(first_free_object_id>id) first_free_object_id=id; - while(last_object_id>2 && object[last_object_id]==NULL) + while(last_object_id>2 && objects[last_object_id]==NULL) last_object_id--; return 0; @@ -670,11 +1174,11 @@ int map_delobjectnofree(int id) { * block_listからの削除、id_dbからの削除 * object dataのfree、object[]へのNULL代入 * - * addとの対称性が無いのが気になる + * addとの??性が無いのが?になる *------------------------------------------ */ int map_delobject(int id) { - struct block_list *obj = object[id]; + struct block_list *obj = objects[id]; if(obj==NULL) return 0; @@ -693,20 +1197,20 @@ int map_delobject(int id) { void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) { int i; int blockcount=bl_list_count; - va_list ap=NULL; + va_list ap; va_start(ap,type); for(i=2;i<=last_object_id;i++){ - if(object[i]){ - if(type && object[i]->type!=type) + if(objects[i]){ + if(type && objects[i]->type!=type) continue; if(bl_list_count>=BL_LIST_MAX) { if(battle_config.error_log) printf("map_foreachobject: too many block !\n"); } else - bl_list[bl_list_count++]=object[i]; + bl_list[bl_list_count++]=objects[i]; } } @@ -729,13 +1233,13 @@ void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) { * data!=0の時は拾う等で消えた時として動作 * * 後者は、map_clearflooritem(id)へ - * map.h内で#defineしてある + * map.h?で#defineしてある *------------------------------------------ */ int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) { struct flooritem_data *fitem=NULL; - fitem = (struct flooritem_data *)object[id]; + fitem = (struct flooritem_data *)objects[id]; if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){ if(battle_config.error_log) printf("map_clearflooritem_timer : error\n"); @@ -752,14 +1256,14 @@ int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) { } /*========================================== - * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの - * 内から適当なマス目の座標をx+(y<<16)で返す + * (m,x,y)の周?rangeマス?の空き(=侵入可能)cellの + * ?から適?なマス目の座標をx+(y<<16)で返す * - * 現状range=1でアイテムドロップ用途のみ + * 現?range=1でアイテムドロップ用途のみ *------------------------------------------ */ int map_searchrandfreecell(int m,int x,int y,int range) { - int free_cell,i,j,c; + int free_cell,i,j; for(free_cell=0,i=-range;i<=range;i++){ if(i+y<0 || i+y>=map[m].ys) @@ -767,7 +1271,7 @@ int map_searchrandfreecell(int m,int x,int y,int range) { for(j=-range;j<=range;j++){ if(j+x<0 || j+x>=map[m].xs) continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) + if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS)) continue; free_cell++; } @@ -781,7 +1285,7 @@ int map_searchrandfreecell(int m,int x,int y,int range) { for(j=-range;j<=range;j++){ if(j+x<0 || j+x>=map[m].xs) continue; - if((c=read_gat(m,j+x,i+y))==1 || c==5) + if(map_getcell(m,j+x,i+y,CELL_CHKNOPASS)) continue; if(free_cell==0){ x+=j; @@ -797,7 +1301,7 @@ int map_searchrandfreecell(int m,int x,int y,int range) { } /*========================================== - * (m,x,y)を中心に3x3以内に床アイテム設置 + * (m,x,y)を中心に3x3以?に床アイテム設置 * * item_dataはamount以外をcopyする *------------------------------------------ @@ -829,7 +1333,7 @@ int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct fitem->bl.id = map_addobject(&fitem->bl); if(fitem->bl.id==0){ - free(fitem); + aFree(fitem); return 0; } @@ -876,9 +1380,9 @@ void map_addchariddb(int charid, char *name) { struct charid2nick *p=NULL; int req=0; - p=numdb_search(charid_db,charid); - if(p==NULL){ // データベースにない - p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); + p = (struct charid2nick*)numdb_search(charid_db,charid); + if(p==NULL){ // デ?タベ?スにない + p = (struct charid2nick *)aCallocA(1,sizeof(struct charid2nick)); p->req_id=0; }else numdb_erase(charid_db,charid); @@ -903,8 +1407,8 @@ int map_reqchariddb(struct map_session_data * sd,int charid) { nullpo_retr(0, sd); - p=numdb_search(charid_db,charid); - if(p!=NULL) // データベースにすでにある + p = (struct charid2nick*)numdb_search(charid_db,charid); + if(p!=NULL) // デ?タベ?スにすでにある return 0; p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick)); p->req_id=sd->bl.id; @@ -943,105 +1447,133 @@ void map_addnickdb(struct map_session_data *sd) { } /*========================================== - * PCのquit処理 map.c内分 + * PCのquit?理 map.c?分 * - * quit処理の主体が違うような気もしてきた + * quit?理の主?が違うような?もしてきた *------------------------------------------ */ int map_quit(struct map_session_data *sd) { - int i; - nullpo_retr(0, sd); - if(sd->chatID) // チャットから出る - chat_leavechat(sd); + if(!sd->state.waitingdisconnect) { + if (sd->state.event_disconnect) { + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.logout_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.logout_event_name, sd->bl.id), script_config.logout_event_name); + ShowStatus(tmp_output); + } + } - if(sd->trade_partner) // 取引を中断する - trade_tradecancel(sd); + if(sd->chatID) // チャットから出る + chat_leavechat(sd); - if(sd->party_invite>0) // パーティ勧誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); + if(sd->trade_partner) // 取引を中?する + trade_tradecancel(sd); - if(sd->guild_invite>0) // ギルド勧誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); + if(sd->party_invite>0) // パ?ティ?誘を拒否する + party_reply_invite(sd,sd->party_invite_account,0); - party_send_logout(sd); // パーティのログアウトメッセージ送信 + if(sd->guild_invite>0) // ギルド?誘を拒否する + guild_reply_invite(sd,sd->guild_invite,0); + if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する + guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 + party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信 - pc_cleareventtimer(sd); // イベントタイマを破棄する + guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信 - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - skill_castcancel(&sd->bl,0); // 詠唱を中断する - skill_stop_dancing(&sd->bl,1);// ダンス/演奏中断 - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バーサーク中の終了はHPを100に - sd->status.hp = 100; - - skill_status_change_clear(&sd->bl,1); // ステータス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 - skill_cleartimerskill(&sd->bl); - pc_stop_walking(sd,0); - pc_stopattack(sd); - pc_delinvincibletimer(sd); - pc_delspiritball(sd,sd->spiritball,1); - skill_gangsterparadise(sd,0); - - pc_calcstatus(sd,4); - - clif_clearchar_area(&sd->bl,2); - - if(sd->status.pet_id && sd->pd) { - pet_lootitem_drop(sd->pd,sd); - pet_remove_map(sd); - if(sd->pet.intimate <= 0) { - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; - } + pc_cleareventtimer(sd); // イベントタイマを破棄する + + if(sd->state.storage_flag) + storage_guild_storage_quit(sd,0); else - intif_save_petdata(sd->status.account_id,&sd->pet); - } - - if(pc_isdead(sd)) - pc_setrestartvalue(sd,2); - pc_makesavestatus(sd); - //クローンスキルで覚えたスキルは消す - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].flag == 13){ - sd->status.skill[i].id=0; - sd->status.skill[i].lv=0; - sd->status.skill[i].flag=0; + storage_storage_quit(sd); // 倉庫を開いてるなら保存する + + // check if we've been authenticated [celest] + if (sd->state.auth) + skill_castcancel(&sd->bl,0); // 詠唱を中?する + + skill_stop_dancing(&sd->bl,1);// ダンス/演奏中? + + if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に + sd->status.hp = 100; + + status_change_clear(&sd->bl,1); // ステ?タス異常を解除する + skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除 + skill_cleartimerskill(&sd->bl); + + // check if we've been authenticated [celest] + if (sd->state.auth) { + pc_stop_walking(sd,0); + pc_stopattack(sd); + pc_delinvincibletimer(sd); + } + pc_delspiritball(sd,sd->spiritball,1); + skill_gangsterparadise(sd,0); + skill_unit_move(&sd->bl,gettick(),0); + + if (sd->state.auth) + status_calc_pc(sd,4); + // skill_clear_unitgroup(&sd->bl); // [Sara-chan] + + clif_clearchar_area(&sd->bl,2); + + if(sd->status.pet_id && sd->pd) { + pet_lootitem_drop(sd->pd,sd); + pet_remove_map(sd); + if(sd->pet.intimate <= 0) { + intif_delete_petdata(sd->status.pet_id); + sd->status.pet_id = 0; + sd->pd = NULL; + sd->petDB = NULL; + } + else + intif_save_petdata(sd->status.account_id,&sd->pet); } - } - chrif_save(sd); - storage_storage_save(sd); - if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) - free( sd->npc_stackbuf ); + if(pc_isdead(sd)) + pc_setrestartvalue(sd,2); - map_delblock(&sd->bl); + pc_clean_skilltree(sd); + pc_makesavestatus(sd); + chrif_save(sd); + storage_storage_dirty(sd); + storage_storage_save(sd); + map_delblock(&sd->bl); + } + + if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) { + aFree( sd->npc_stackbuf ); + sd->npc_stackbuf = NULL; + } -#ifndef TXT_ONLY chrif_char_offline(sd); -#endif - numdb_erase(id_db,sd->bl.id); + { + void *p = numdb_search(charid_db,sd->status.char_id); + if(p) { + numdb_erase(charid_db,sd->status.char_id); + aFree(p); + } + } strdb_erase(nick_db,sd->status.name); numdb_erase(charid_db,sd->status.char_id); + numdb_erase(id_db,sd->bl.id); + aFree(sd->reg); + aFree(sd->regstr); return 0; } /*========================================== - * id番号のPCを探す。居なければNULL + * id番?のPCを探す。居なければNULL *------------------------------------------ */ struct map_session_data * map_id2sd(int id) { @@ -1060,21 +1592,23 @@ struct map_session_data * map_id2sd(int id) { return NULL; */ int i; - struct map_session_data *sd=NULL; + struct map_session_data *sd; + + if (id <= 0) return 0; for(i = 0; i < fd_max; i++) - if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id) + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->bl.id == id) return sd; return NULL; } /*========================================== - * char_id番号の名前を探す + * char_id番?の名前を探す *------------------------------------------ */ char * map_charid2nick(int id) { - struct charid2nick *p=numdb_search(charid_db,id); + struct charid2nick *p = (struct charid2nick*)numdb_search(charid_db,id); if(p==NULL) return NULL; @@ -1083,6 +1617,18 @@ char * map_charid2nick(int id) { return p->nick; } +struct map_session_data * map_charid2sd(int id) { + int i; + struct map_session_data *sd; + + if (id <= 0) return 0; + + for(i = 0; i < fd_max; i++) + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->status.char_id == id) + return sd; + + return NULL; +} /*========================================== * Search session data from a nick name @@ -1101,7 +1647,7 @@ struct map_session_data * map_nick2sd(char *nick) { nicklen = strlen(nick); for (i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) + if (session[i] && (pl_sd = (struct map_session_data*)session[i]->session_data) && pl_sd->state.auth) // Without case sensitive check (increase the number of similar character names found) if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) { // Strict comparison (if found, we finish the function immediatly with correct value) @@ -1121,27 +1667,27 @@ struct map_session_data * map_nick2sd(char *nick) { } /*========================================== - * id番号の物を探す + * id番?の物を探す * 一時objectの場合は配列を引くのみ *------------------------------------------ */ struct block_list * map_id2bl(int id) { struct block_list *bl=NULL; - if(id<sizeof(object)/sizeof(object[0])) - bl = object[id]; + if(id >= 0 && id < sizeof(objects)/sizeof(objects[0])) + bl = objects[id]; else - bl = numdb_search(id_db,id); + bl = (struct block_list*)numdb_search(id_db,id); return bl; } /*========================================== - * id_db内の全てにfuncを実行 + * id_db?の全てにfuncを?行 *------------------------------------------ */ int map_foreachiddb(int (*func)(void*,void*,va_list),...) { - va_list ap=NULL; + va_list ap; va_start(ap,func); numdb_foreach(id_db,func,ap); @@ -1179,48 +1725,60 @@ int map_addnpc(int m,struct npc_data *nd) { } void map_removenpc(void) { - int i,m,n=0; - - for(m=0;m<map_num;m++) { - for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) { - if(map[m].npc[i]!=NULL) { - clif_clearchar_area(&map[m].npc[i]->bl,2); - map_delblock(&map[m].npc[i]->bl); - numdb_erase(id_db,map[m].npc[i]->bl.id); - if(map[m].npc[i]->bl.subtype==SCRIPT) { -// free(map[m].npc[i]->u.scr.script); -// free(map[m].npc[i]->u.scr.label_list); - } - free(map[m].npc[i]); - map[m].npc[i] = NULL; - n++; - } - } - } - printf("%d NPCs removed.\n",n); + int i,m,n=0; + + for(m=0;m<map_num;m++) { + for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) { + if(map[m].npc[i]!=NULL) { + clif_clearchar_area(&map[m].npc[i]->bl,2); + map_delblock(&map[m].npc[i]->bl); + numdb_erase(id_db,map[m].npc[i]->bl.id); + if(map[m].npc[i]->bl.subtype==SCRIPT) { + aFree(map[m].npc[i]->u.scr.script); + aFree(map[m].npc[i]->u.scr.label_list); + } + aFree(map[m].npc[i]); + map[m].npc[i] = NULL; + n++; + } + } + } + + sprintf(tmp_output,"Successfully removed and freed from memory '"CL_WHITE"%d"CL_RESET"' NPCs.\n",n); + ShowStatus(tmp_output); } /*========================================== - * map名からmap番号へ変換 + * map名からmap番?へ?換 *------------------------------------------ */ int map_mapname2mapid(char *name) { struct map_data *md=NULL; - md=strdb_search(map_db,name); + md = (struct map_data*)strdb_search(map_db,name); + +#ifdef USE_AFM + // If we can't find the .gat map try .afm instead [celest] + if(md==NULL && strstr(name,".gat")) { + char *afm_name = strdup(name); + strcpy(&afm_name[strlen(name) - 3], "afm"); + md = (struct map_data*)strdb_search(map_db,afm_name); + } +#endif + if(md==NULL || md->gat==NULL) return -1; return md->m; } /*========================================== - * 他鯖map名からip,port変換 + * 他鯖map名からip,port?換 *------------------------------------------ */ int map_mapname2ipport(char *name,int *ip,int *port) { struct map_data_other_server *mdos=NULL; - mdos=strdb_search(map_db,name); + mdos = (struct map_data_other_server*)strdb_search(map_db,name); if(mdos==NULL || mdos->gat) return -1; *ip=mdos->ip; @@ -1311,20 +1869,74 @@ int map_calc_dir( struct block_list *src,int x,int y) { * (m,x,y)の状態を調べる *------------------------------------------ */ -int map_getcell(int m,int x,int y) { - if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1) - return 1; - return map[m].gat[x+y*map[m].xs]; + +int map_getcell(int m,int x,int y,cell_t cellchk) +{ + return (m < 0 || m > MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); +} + +int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk) +{ + int type; + nullpo_ret(m); + + if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) + { + if(cellchk==CELL_CHKNOPASS) return 1; + return 0; + } + type = m->gat[x+y*m->xs]; + if (cellchk<0x10) + type &= CELL_MASK; + + switch(cellchk) + { + case CELL_CHKPASS: + return (type!=1 && type!=5); + case CELL_CHKNOPASS: + return (type==1 || type==5); + case CELL_CHKWALL: + return (type==1); + case CELL_CHKWATER: + return (type==3); + case CELL_CHKGROUND: + return (type==5); + case CELL_GETTYPE: + return type; + case CELL_CHKNPC: + return (type&CELL_NPC); + case CELL_CHKBASILICA: + return (type&CELL_BASILICA); + default: + return 0; + } } /*========================================== - * (m,x,y)の状態をtにする + * (m,x,y)の状態を設定する *------------------------------------------ */ -int map_setcell(int m,int x,int y,int t) { +void map_setcell(int m,int x,int y,int cell) +{ + int j; if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys) - return t; - return map[m].gat[x+y*map[m].xs]=t; + return; + j=x+y*map[m].xs; + + switch (cell) { + case CELL_SETNPC: + map[m].gat[j] |= CELL_NPC; + break; + case CELL_SETBASILICA: + map[m].gat[j] |= CELL_BASILICA; + break; + case CELL_CLRBASILICA: + map[m].gat[j] &= ~CELL_BASILICA; + break; + default: + map[m].gat[j] = (map[m].gat[j]&~CELL_MASK) + cell; + break; + } } /*========================================== @@ -1335,22 +1947,46 @@ int map_setipport(char *name,unsigned long ip,int port) { struct map_data *md=NULL; struct map_data_other_server *mdos=NULL; - md=strdb_search(map_db,name); + md = (struct map_data*)strdb_search(map_db,name); if(md==NULL){ // not exist -> add new data mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); memcpy(mdos->name,name,24); mdos->gat = NULL; mdos->ip = ip; mdos->port = port; + mdos->map = NULL; strdb_insert(map_db,mdos->name,mdos); + } else if(md->gat){ + if(ip!=clif_getip() || port!=clif_getport()){ + // 読み込んでいたけど、担当外になったマップ + mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); + memcpy(mdos->name,name,24); + mdos->gat = NULL; + mdos->ip = ip; + mdos->port = port; + mdos->map = md; + strdb_insert(map_db,mdos->name,mdos); + // printf("from char server : %s -> %08lx:%d\n",name,ip,port); + } else { + // 読み込んでいて、担当になったマップ(何もしない) + ; + } } else { - if(md->gat){ // local -> check data - if(ip!=clif_getip() || port!=clif_getport()){ - printf("from char server : %s -> %08lx:%d\n",name,ip,port); - return 1; + mdos=(struct map_data_other_server *)md; + if(ip == clif_getip() && port == clif_getport()) { + // 自分の担当になったマップ + if(mdos->map == NULL) { + // 読み込んでいないので終了する + printf("map_setipport : %s is not loaded.\n",name); + exit(1); + } else { + // 読み込んでいるので置き換える + md = mdos->map; + aFree(mdos); + strdb_insert(map_db,md->name,md); } - } else { // update - mdos=(struct map_data_other_server *)md; + } else { + // 他の鯖の担当マップなので置き換えるだけ mdos->ip = ip; mdos->port = port; } @@ -1358,12 +1994,62 @@ int map_setipport(char *name,unsigned long ip,int port) { return 0; } +/*========================================== + * 他鯖管理のマップを全て削除 + *------------------------------------------ + */ +int map_eraseallipport_sub(void *key,void *data,va_list va) { + struct map_data_other_server *mdos = (struct map_data_other_server*)data; + if(mdos->gat == NULL && mdos->map == NULL) { + strdb_erase(map_db,key); + aFree(mdos); + } + return 0; +} + +int map_eraseallipport(void) { + strdb_foreach(map_db,map_eraseallipport_sub); + return 1; +} + +/*========================================== + * 他鯖管理のマップをdbから削除 + *------------------------------------------ + */ +int map_eraseipport(char *name,unsigned long ip,int port) +{ + struct map_data *md; + struct map_data_other_server *mdos; +// unsigned char *p=(unsigned char *)&ip; + + md=(struct map_data *) strdb_search(map_db,name); + if(md){ + if(md->gat) // local -> check data + return 0; + else { + mdos=(struct map_data_other_server *)md; + if(mdos->ip==ip && mdos->port == port) { + if(mdos->map) { + // このマップ鯖でも読み込んでいるので移動できる + return 1; // 呼び出し元で chrif_sendmap() をする + } else { + strdb_erase(map_db,name); + aFree(mdos); + } +// if(battle_config.etc_log) +// printf("erase map %s %d.%d.%d.%d:%d\n",name,p[0],p[1],p[2],p[3],port); + } + } + } + return 0; +} + // 初期化周り /*========================================== * 水場高さ設定 *------------------------------------------ */ -static struct { +static struct waterlist_ { char mapname[24]; int waterheight; } *waterlist=NULL; @@ -1391,7 +2077,7 @@ static void map_readwater(char *watertxt) { return; } if(waterlist==NULL) - waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist)); + waterlist = (struct waterlist_*)aCallocA(MAX_MAP_PER_SERVER,sizeof(*waterlist)); while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){ int wh,count; if(line[0] == '/' && line[1] == '/') @@ -1408,8 +2094,244 @@ static void map_readwater(char *watertxt) { } fclose(fp); } +/*========================================== +* マップキャッシュに追加する +*===========================================*/ + +// マップキャッシュの最大値 +#define MAX_MAP_CACHE 768 + +//各マップごとの最小限情報を入れるもの、READ_FROM_BITMAP用 +struct map_cache_info { + char fn[32];//ファイル名 + int xs,ys; //幅と高さ + int water_height; + int pos; // データが入れてある場所 + int compressed; // zilb通せるようにする為の予約 + int compressed_len; // zilb通せるようにする為の予約 +}; // 56 byte + +struct map_cache_head { + int sizeof_header; + int sizeof_map; + // 上の2つ改変不可 + int nmaps; // マップの個数 + int filesize; +}; + +struct { + struct map_cache_head head; + struct map_cache_info *map; + FILE *fp; + int dirty; +} map_cache; + +static int map_cache_open(char *fn); +static void map_cache_close(void); +static int map_cache_read(struct map_data *m); +static int map_cache_write(struct map_data *m); + +static int map_cache_open(char *fn) +{ + atexit(map_cache_close); + if(map_cache.fp) { + map_cache_close(); + } + map_cache.fp = fopen(fn,"r+b"); + if(map_cache.fp) { + fread(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp); + fseek(map_cache.fp,0,SEEK_END); + if( + map_cache.head.sizeof_header == sizeof(struct map_cache_head) && + map_cache.head.sizeof_map == sizeof(struct map_cache_info) && + map_cache.head.nmaps == MAX_MAP_CACHE && + map_cache.head.filesize == ftell(map_cache.fp) + ) { + // キャッシュ読み込み成功 + map_cache.map = (struct map_cache_info *) aMalloc(sizeof(struct map_cache_info) * map_cache.head.nmaps); + fseek(map_cache.fp,sizeof(struct map_cache_head),SEEK_SET); + fread(map_cache.map,sizeof(struct map_cache_info),map_cache.head.nmaps,map_cache.fp); + return 1; + } + fclose(map_cache.fp); + } + // 読み込みに失敗したので新規に作成する + map_cache.fp = fopen(fn,"wb"); + if(map_cache.fp) { + memset(&map_cache.head,0,sizeof(struct map_cache_head)); + map_cache.map = (struct map_cache_info *) aCalloc(sizeof(struct map_cache_info),MAX_MAP_CACHE); + map_cache.head.nmaps = MAX_MAP_CACHE; + map_cache.head.sizeof_header = sizeof(struct map_cache_head); + map_cache.head.sizeof_map = sizeof(struct map_cache_info); + + map_cache.head.filesize = sizeof(struct map_cache_head); + map_cache.head.filesize += sizeof(struct map_cache_info) * map_cache.head.nmaps; + + map_cache.dirty = 1; + return 1; + } + return 0; +} + +static void map_cache_close(void) +{ + if(!map_cache.fp) { return; } + if(map_cache.dirty) { + fseek(map_cache.fp,0,SEEK_SET); + fwrite(&map_cache.head,1,sizeof(struct map_cache_head),map_cache.fp); + fwrite(map_cache.map,map_cache.head.nmaps,sizeof(struct map_cache_info),map_cache.fp); + } + fclose(map_cache.fp); + aFree(map_cache.map); + map_cache.fp = NULL; + return; +} + +int map_cache_read(struct map_data *m) +{ + int i; + if(!map_cache.fp) { return 0; } + for(i = 0;i < map_cache.head.nmaps ; i++) { + if(!strcmp(m->name,map_cache.map[i].fn)) { + if(map_cache.map[i].water_height != map_waterheight(m->name)) { + // 水場の高さが違うので読み直し + return 0; + } else if(map_cache.map[i].compressed == 0) { + // 非圧縮ファイル + int size = map_cache.map[i].xs * map_cache.map[i].ys; + m->xs = map_cache.map[i].xs; + m->ys = map_cache.map[i].ys; + m->gat = (unsigned char *)aCalloc(m->xs * m->ys,sizeof(unsigned char)); + fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET); + if(fread(m->gat,1,size,map_cache.fp) == size) { + // 成功 + return 1; + } else { + // なぜかファイル後半が欠けてるので読み直し + m->xs = 0; m->ys = 0; m->gat = NULL; aFree(m->gat); + return 0; + } + } else if(map_cache.map[i].compressed == 1) { + // 圧縮フラグ=1 : zlib + unsigned char *buf; + unsigned long dest_len; + int size_compress = map_cache.map[i].compressed_len; + m->xs = map_cache.map[i].xs; + m->ys = map_cache.map[i].ys; + m->gat = (unsigned char *)aMalloc(m->xs * m->ys * sizeof(unsigned char)); + buf = (unsigned char*)aMalloc(size_compress); + fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET); + if(fread(buf,1,size_compress,map_cache.fp) != size_compress) { + // なぜかファイル後半が欠けてるので読み直し + printf("fread error\n"); + aFree(m->gat); m->xs = 0; m->ys = 0; m->gat = NULL; + aFree(buf); + return 0; + } + dest_len = m->xs * m->ys; + decode_zip(m->gat,&dest_len,buf,size_compress); + if(dest_len != map_cache.map[i].xs * map_cache.map[i].ys) { + // 正常に解凍が出来てない + aFree(m->gat); m->xs = 0; m->ys = 0; m->gat = NULL; + aFree(buf); + return 0; + } + aFree(buf); + return 1; + } + } + } + return 0; +} +static int map_cache_write(struct map_data *m) +{ + int i; + unsigned long len_new , len_old; + char *write_buf; + if(!map_cache.fp) { return 0; } + for(i = 0;i < map_cache.head.nmaps ; i++) { + if(!strcmp(m->name,map_cache.map[i].fn)) { + // 同じエントリーがあれば上書き + if(map_cache.map[i].compressed == 0) { + len_old = map_cache.map[i].xs * map_cache.map[i].ys; + } else if(map_cache.map[i].compressed == 1) { + len_old = map_cache.map[i].compressed_len; + } else { + // サポートされてない形式なので長さ0 + len_old = 0; + } + if(map_read_flag == 2) { + // 圧縮保存 + // さすがに2倍に膨れる事はないという事で + write_buf = (char *) aMalloc(m->xs * m->ys * 2); + len_new = m->xs * m->ys * 2; + encode_zip((unsigned char *) write_buf,&len_new,m->gat,m->xs * m->ys); + map_cache.map[i].compressed = 1; + map_cache.map[i].compressed_len = len_new; + } else { + len_new = m->xs * m->ys; + write_buf = (char *) m->gat; + map_cache.map[i].compressed = 0; + map_cache.map[i].compressed_len = 0; + } + if(len_new <= len_old) { + // サイズが同じか小さくなったので場所は変わらない + fseek(map_cache.fp,map_cache.map[i].pos,SEEK_SET); + fwrite(write_buf,1,len_new,map_cache.fp); + } else { + // 新しい場所に登録 + fseek(map_cache.fp,map_cache.head.filesize,SEEK_SET); + fwrite(write_buf,1,len_new,map_cache.fp); + map_cache.map[i].pos = map_cache.head.filesize; + map_cache.head.filesize += len_new; + } + map_cache.map[i].xs = m->xs; + map_cache.map[i].ys = m->ys; + map_cache.map[i].water_height = map_waterheight(m->name); + map_cache.dirty = 1; + if(map_read_flag == 2) { + aFree(write_buf); + } + return 0; + } + } + // 同じエントリが無ければ書き込める場所を探す + for(i = 0;i < map_cache.head.nmaps ; i++) { + if(map_cache.map[i].fn[0] == 0) { + // 新しい場所に登録 + if(map_read_flag == 2) { + write_buf = (char *) aMalloc(m->xs * m->ys * 2); + len_new = m->xs * m->ys * 2; + encode_zip((unsigned char *) write_buf,&len_new,m->gat,m->xs * m->ys); + map_cache.map[i].compressed = 1; + map_cache.map[i].compressed_len = len_new; + } else { + len_new = m->xs * m->ys; + write_buf = (char *) m->gat; + map_cache.map[i].compressed = 0; + map_cache.map[i].compressed_len = 0; + } + strncpy(map_cache.map[i].fn,m->name,sizeof(map_cache.map[0].fn)); + fseek(map_cache.fp,map_cache.head.filesize,SEEK_SET); + fwrite(write_buf,1,len_new,map_cache.fp); + map_cache.map[i].pos = map_cache.head.filesize; + map_cache.map[i].xs = m->xs; + map_cache.map[i].ys = m->ys; + map_cache.map[i].water_height = map_waterheight(m->name); + map_cache.head.filesize += len_new; + map_cache.dirty = 1; + if(map_read_flag == 2) { + aFree(write_buf); + } + return 0; + } + } + // 書き込めなかった + return 1; +} +#ifdef USE_AFM static int map_readafm(int m,char *fn) { /* @@ -1474,7 +2396,7 @@ static int map_readafm(int m,char *fn) { size_t size; char afm_line[65535]; - int afm_size[1]; + int afm_size[2]; FILE *afm_file; char *str; @@ -1492,7 +2414,8 @@ static int map_readafm(int m,char *fn) { map[m].m = m; xs = map[m].xs = afm_size[0]; ys = map[m].ys = afm_size[1]; - map[m].gat = calloc(s = map[m].xs * map[m].ys, 1); + // check this, unsigned where it might not need to be + map[m].gat = (unsigned char*)aCallocA(s = map[m].xs * map[m].ys, 1); if(map[m].gat==NULL){ printf("out of memory : map_readmap gat\n"); @@ -1515,14 +2438,14 @@ static int map_readafm(int m,char *fn) { map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE; map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE; size = map[m].bxs * map[m].bys * sizeof(struct block_list*); - map[m].block = calloc(size, 1); + map[m].block = (struct block_list**)aCalloc(size, 1); if(map[m].block == NULL){ printf("out of memory : map_readmap block\n"); exit(1); } - map[m].block_mob = calloc(size, 1); + map[m].block_mob = (struct block_list**)aCalloc(size, 1); if (map[m].block_mob == NULL) { printf("out of memory : map_readmap block_mob\n"); exit(1); @@ -1530,14 +2453,14 @@ static int map_readafm(int m,char *fn) { size = map[m].bxs*map[m].bys*sizeof(int); - map[m].block_count = calloc(size, 1); + map[m].block_count = (int*)aCallocA(size, 1); if(map[m].block_count==NULL){ printf("out of memory : map_readmap block\n"); exit(1); } memset(map[m].block_count,0,size); - map[m].block_mob_count=calloc(size, 1); + map[m].block_mob_count = (int*)aCallocA(size, 1); if(map[m].block_mob_count==NULL){ printf("out of memory : map_readmap block_mob\n"); exit(1); @@ -1552,58 +2475,100 @@ static int map_readafm(int m,char *fn) { return 0; } +#endif /*========================================== * マップ1枚読み込み - *------------------------------------------ - */ -static int map_readmap(int m,char *fn, char *alias) { - unsigned char *gat=""; - int s; - int x,y,xs,ys; - struct gat_1cell {float high[4]; int type;} *p=NULL; - int wh; + * ===================================================*/ +static int map_readmap(int m,char *fn, char *alias, int *map_cache, int maxmap) { + char *gat=""; size_t size; - // read & convert fn - gat=grfio_read(fn); - if(gat==NULL) - return -1; + int i = 0; + int e = 0; + char progress[21] = " "; + + //printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn); + if (maxmap) { //avoid map-server crashing if there are 0 maps + char c = '-'; + static int lasti = -1; + static int last_time = -1; + i=m*20/maxmap; + if ((i != lasti) || (last_time != time(0))) { + lasti = i; + printf("\r"); + ShowStatus("Progress: "); + printf("["); + for (e=0;e<i;e++) progress[e] = '#'; + printf(progress); + printf("] Working: ["); + last_time = time(0); + switch(last_time % 4) { + case 0: c='\\'; break; + case 1: c='|'; break; + case 2: c='/'; break; + case 3: c='-'; break; + } + printf("%c]",c); + fflush(stdout); + } + } -// printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn); -// fflush(stdout); + if(map_cache_read(&map[m])) { + // キャッシュから読み込めた + (*map_cache)++; + } else { + int s; + int wh; + int x,y,xs,ys; + struct gat_1cell {float high[4]; int type;} *p=NULL; + // read & convert fn + // again, might not need to be unsigned char + gat = (char*)grfio_read(fn); + if(gat==NULL) { + return -1; + // さすがにマップが読めないのはまずいので終了する + //printf("Can't load map %s\n",fn); + //exit(1); + } - map[m].m=m; - xs=map[m].xs=*(int*)(gat+6); - ys=map[m].ys=*(int*)(gat+10); - map[m].gat = (unsigned char *)aCalloc(s = map[m].xs * map[m].ys,sizeof(unsigned char)); - map[m].npc_num=0; - map[m].users=0; - memset(&map[m].flag,0,sizeof(map[m].flag)); - if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - wh=map_waterheight(map[m].name); - for(y=0;y<ys;y++){ - p=(struct gat_1cell*)(gat+y*xs*20+14); - for(x=0;x<xs;x++){ - if(wh!=NO_WATER && p->type==0){ - // 水場判定 - map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; - } else { - map[m].gat[x+y*xs]=p->type; + xs=map[m].xs=*(int*)(gat+6); + ys=map[m].ys=*(int*)(gat+10); + map[m].gat = (unsigned char *)aCallocA(s = map[m].xs * map[m].ys,sizeof(unsigned char)); + wh=map_waterheight(map[m].name); + for(y=0;y<ys;y++){ + p=(struct gat_1cell*)(gat+y*xs*20+14); + for(x=0;x<xs;x++){ + if(wh!=NO_WATER && p->type==0){ + // 水場判定 + map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0; + } else { + map[m].gat[x+y*xs]=p->type; + } + p++; } - p++; } + map_cache_write(&map[m]); + aFree(gat); } - free(gat); - map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE; - map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE; + map[m].m=m; + map[m].npc_num=0; + map[m].users=0; + memset(&map[m].flag,0,sizeof(map[m].flag)); + if(battle_config.pk_mode) + map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + map[m].bxs=(map[m].xs+BLOCK_SIZE-1)/BLOCK_SIZE; + map[m].bys=(map[m].ys+BLOCK_SIZE-1)/BLOCK_SIZE; size = map[m].bxs * map[m].bys * sizeof(struct block_list*); map[m].block = (struct block_list **)aCalloc(1,size); map[m].block_mob = (struct block_list **)aCalloc(1,size); size = map[m].bxs*map[m].bys*sizeof(int); - map[m].block_count = (int *)aCalloc(1,size); - map[m].block_mob_count=(int *)aCalloc(1,size); + map[m].block_count = (int *)aCallocA(1,size); + map[m].block_mob_count=(int *)aCallocA(1,size); + if (alias) + strdb_insert(map_db,alias,&map[m]); + else strdb_insert(map_db,map[m].name,&map[m]); // printf("%s read done\n",fn); @@ -1612,57 +2577,90 @@ static int map_readmap(int m,char *fn, char *alias) { } /*========================================== - * 全てのmapデータを読み込む + * 全てのmapデ?タを?み?む *------------------------------------------ */ int map_readallmap(void) { int i,maps_removed=0; char fn[256]; +#ifdef USE_AFM FILE *afm_file; +#endif + int map_cache = 0; + + // マップキャッシュを開く + if(map_read_flag >= READ_FROM_BITMAP) { + map_cache_open(map_cache_file); + } + + sprintf(tmp_output, "Loading Maps%s...\n", + (map_read_flag == CREATE_BITMAP_COMPRESSED ? " (Generating Map Cache w/ Compression)" : + map_read_flag == CREATE_BITMAP ? " (Generating Map Cache)" : + map_read_flag >= READ_FROM_BITMAP ? " (w/ Map Cache)" : + map_read_flag == READ_FROM_AFM ? " (w/ AFM)" : "")); + ShowStatus(tmp_output); // 先に全部のャbプの存在を確認 for(i=0;i<map_num;i++){ - char afm_name[256] = ""; - strncpy(afm_name, map[i].name, strlen(map[i].name) - 4); - strcat(afm_name, ".afm"); +#ifdef USE_AFM + char afm_name[256] = ""; + char *p; + if(!strstr(map[i].name,".afm")) { + // check if it's necessary to replace the extension - speeds up loading abit + strncpy(afm_name, map[i].name, strlen(map[i].name) - 4); + strcat(afm_name, ".afm"); + } + map[i].alias = NULL; sprintf(fn,"%s\\%s",afm_dir,afm_name); + for(p=&fn[0];*p!=0;p++) if (*p=='\\') *p = '/'; // * At the time of Unix + afm_file = fopen(fn, "r"); if (afm_file != NULL) { map_readafm(i,fn); fclose(afm_file); } else if(strstr(map[i].name,".gat")!=NULL) { - char *p = strstr(map[i].name, ">"); // [MouseJstr] +#else + if(strstr(map[i].name,".gat")!=NULL) { +#endif + char *p = strstr(map[i].name, "<"); // [MouseJstr] if (p != NULL) { - char alias[64]; - *p = '\0'; - strcpy(alias, map[i].name); - strcpy(map[i].name, p + 1); - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, alias) == -1) { - map_delmap(map[i].name); - maps_removed++; - } - } else { - sprintf(fn,"data\\%s",map[i].name); - if(map_readmap(i,fn, NULL) == -1) { - map_delmap(map[i].name); - maps_removed++; - } + char buf[64]; + *p++ = '\0'; + sprintf(buf,"data\\%s", p); + map[i].alias = aStrdup(buf); + } else + map[i].alias = NULL; + + sprintf(fn,"data\\%s",map[i].name); + if(map_readmap(i,fn, p, &map_cache, map_num) == -1) { + map_delmap(map[i].name); + maps_removed++; + i--; } } } - free(waterlist); - printf("\rMaps Loaded: %d %60s\n",map_num,""); - printf("\rMaps Removed: %d \n",maps_removed); + aFree(waterlist); + printf("\r"); + snprintf(tmp_output,sizeof(tmp_output),"Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps.%30s\n",map_num,""); + ShowInfo(tmp_output); + + map_cache_close(); + if(map_read_flag == CREATE_BITMAP || map_read_flag == CREATE_BITMAP_COMPRESSED) { + --map_read_flag; + } + if (maps_removed) { + snprintf(tmp_output,sizeof(tmp_output),"Maps Removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); + ShowNotice(tmp_output); + } return 0; } /*========================================== - * 読み込むmapを追加する + * ?み?むmapを追加する *------------------------------------------ */ int map_addmap(char *mapname) { @@ -1672,7 +2670,9 @@ int map_addmap(char *mapname) { } if (map_num >= MAX_MAP_PER_SERVER - 1) { - printf("too many map\n"); + snprintf(tmp_output,sizeof(tmp_output),"Could not add map '" + CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); + ShowError(tmp_output); return 1; } memcpy(map[map_num].name, mapname, 24); @@ -1681,7 +2681,7 @@ int map_addmap(char *mapname) { } /*========================================== - * 読み込むmapを削除する + * ?み?むmapを削除する *------------------------------------------ */ int map_delmap(char *mapname) { @@ -1705,6 +2705,7 @@ int map_delmap(char *mapname) { static int map_ip_set_ = 0; static int char_ip_set_ = 0; +//static int bind_ip_set_ = 0; /*========================================== * Console Command Parser [Wizputer] @@ -1716,15 +2717,15 @@ int parse_console(char *buf) { int m, n; struct map_session_data *sd; - sd = calloc(sizeof(*sd), 1); + sd = (struct map_session_data*)aCalloc(sizeof(*sd), 1); sd->fd = 0; strcpy( sd->status.name , "console"); - type = (char *)malloc(64); - command = (char *)malloc(64); - map = (char *)malloc(64); - buf2 = (char *)malloc(72); + type = (char *)aMallocA(64); + command = (char *)aMallocA(64); + map = (char *)aMallocA(64); + buf2 = (char *)aMallocA(72); memset(type,0,64); memset(command,0,64); @@ -1781,18 +2782,18 @@ int parse_console(char *buf) { } end: - free(buf); - free(type); - free(command); - free(map); - free(buf2); - free(sd); + aFree(buf); + aFree(type); + aFree(command); + aFree(map); + aFree(buf2); + aFree(sd); return 0; } /*========================================== - * 設定ファイルを読み込む + * 設定ファイルを?み?む *------------------------------------------ */ int map_config_read(char *cfgName) { @@ -1817,7 +2818,7 @@ int map_config_read(char *cfgName) { char_ip_set_ = 1; h = gethostbyname (w2); if(h != NULL) { - snprintf(tmp_output,sizeof(tmp_output),"Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + snprintf(tmp_output,sizeof(tmp_output),"Char Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); ShowInfo(tmp_output); sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } @@ -1828,10 +2829,20 @@ int map_config_read(char *cfgName) { map_ip_set_ = 1; h = gethostbyname (w2); if (h != NULL) { - printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + snprintf(tmp_output,sizeof(tmp_output),"Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + ShowInfo(tmp_output); sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); } clif_setip(w2); + } else if (strcmpi(w1, "bind_ip") == 0) { + //bind_ip_set_ = 1; + h = gethostbyname (w2); + if (h != NULL) { + snprintf(tmp_output,sizeof(tmp_output),"Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + ShowInfo(tmp_output); + sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]); + } + clif_setbindip(w2); } else if (strcmpi(w1, "map_port") == 0) { clif_setport(atoi(w2)); map_port = (atoi(w2)); @@ -1861,11 +2872,22 @@ int map_config_read(char *cfgName) { strcpy(help_txt, w2); } else if (strcmpi(w1, "mapreg_txt") == 0) { strcpy(mapreg_txt, w2); + }else if(strcmpi(w1,"read_map_from_cache")==0){ + if (atoi(w2) == 2) + map_read_flag = READ_FROM_BITMAP_COMPRESSED; + else if (atoi(w2) == 1) + map_read_flag = READ_FROM_BITMAP; + else + map_read_flag = READ_FROM_GAT; + }else if(strcmpi(w1,"map_cache_file")==0){ + strncpy(map_cache_file,w2,255); } else if (strcmpi(w1, "import") == 0) { map_config_read(w2); } else if (strcmpi(w1, "console") == 0) { - if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) + if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) { console = 1; + ShowNotice("Console Commands is enabled.\n"); + } } else if(strcmpi(w1,"imalive_on")==0){ //Added by Mugendai for I'm Alive mod imalive_on = atoi(w2); //Added by Mugendai for I'm Alive mod } else if(strcmpi(w1,"imalive_time")==0){ //Added by Mugendai for I'm Alive mod @@ -1883,82 +2905,7 @@ int map_config_read(char *cfgName) { return 0; } -#ifndef TXT_ONLY -/*======================================= - * MySQL Init - *--------------------------------------- - */ - -int map_sql_init(void){ - - mysql_init(&mmysql_handle); - - //DB connection start - printf("Connect Map DB Server....\n"); - if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&mmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Map Server Connection)\n"); - } - - mysql_init(&lmysql_handle); - - //DB connection start - printf("Connect Login DB Server....\n"); - if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw, - login_server_db ,login_server_port, (char *)NULL, 0)) { - //pointer check - printf("%s\n",mysql_error(&lmysql_handle)); - exit(1); - } - else { - printf ("connect success! (Login Server Connection)\n"); - } - - if(battle_config.mail_system) { // mail system [Valaris] - mysql_init(&mail_handle); - if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw, - map_server_db ,map_server_port, (char *)NULL, 0)) { - printf("%s\n",mysql_error(&mail_handle)); - exit(1); - } - } - - return 0; -} - -int map_sql_close(void){ - mysql_close(&mmysql_handle); - printf("Close Map DB Connection....\n"); - - mysql_close(&lmysql_handle); - printf("Close Login DB Connection....\n"); - return 0; -} - -int log_sql_init(void){ - - mysql_init(&mmysql_handle); - - //DB connection start - printf("\033[1;29m[SQL]\033[0;0m: Connecting to Log Database \033[1;29m%s\033[0;0m At \033[1;29m%s\033[0;0m...\n",log_db,log_db_ip); - if(!mysql_real_connect(&mmysql_handle, log_db_ip, log_db_id, log_db_pw, - log_db ,log_db_port, (char *)NULL, 0)) { - //pointer check - printf("\033[1;29m[SQL Error]\033[0;0m: %s\n",mysql_error(&mmysql_handle)); - exit(1); - } else { - printf("\033[1;29m[SQL]\033[0;0m: Successfully \033[1;32mconnected\033[0;0m to Database \033[1;29m%s\033[0;0m.\n", log_db); - } - - return 0; -} - -int sql_config_read(char *cfgName) +int inter_config_read(char *cfgName) { int i; char line[1024],w1[1024],w2[1024]; @@ -1966,7 +2913,8 @@ int sql_config_read(char *cfgName) fp=fopen(cfgName,"r"); if(fp==NULL){ - printf("file not found: %s\n",cfgName); + snprintf(tmp_output,sizeof(tmp_output),"File not found: '%s'.\n",cfgName); + ShowError(tmp_output); return 1; } while(fgets(line,1020,fp)){ @@ -1975,7 +2923,11 @@ int sql_config_read(char *cfgName) i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); if(i!=2) continue; - if(strcmpi(w1,"item_db_db")==0){ + //support the import command, just like any other config + if(strcmpi(w1,"import")==0){ + inter_config_read(w2); + #ifndef TXT_ONLY + } else if(strcmpi(w1,"item_db_db")==0){ strcpy(item_db_db,w2); } else if(strcmpi(w1,"mob_db_db")==0){ strcpy(mob_db_db,w2); @@ -1996,45 +2948,32 @@ int sql_config_read(char *cfgName) //Map Server SQL DB } else if(strcmpi(w1,"map_server_ip")==0){ strcpy(map_server_ip, w2); - printf ("set map_server_ip : %s\n",w2); } else if(strcmpi(w1,"map_server_port")==0){ map_server_port=atoi(w2); - printf ("set map_server_port : %s\n",w2); } else if(strcmpi(w1,"map_server_id")==0){ strcpy(map_server_id, w2); - printf ("set map_server_id : %s\n",w2); } else if(strcmpi(w1,"map_server_pw")==0){ strcpy(map_server_pw, w2); - printf ("set map_server_pw : %s\n",w2); } else if(strcmpi(w1,"map_server_db")==0){ strcpy(map_server_db, w2); - printf ("set map_server_db : %s\n",w2); - //Map server option to use SQL db or not } else if(strcmpi(w1,"use_sql_db")==0){ - if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;} + db_use_sqldbs = battle_config_switch(w2); printf ("Using SQL dbs: %s\n",w2); //Login Server SQL DB } else if(strcmpi(w1,"login_server_ip")==0){ strcpy(login_server_ip, w2); - printf ("set login_server_ip : %s\n",w2); } else if(strcmpi(w1,"login_server_port")==0){ login_server_port = atoi(w2); - printf ("set login_server_port : %s\n",w2); } else if(strcmpi(w1,"login_server_id")==0){ strcpy(login_server_id, w2); - printf ("set login_server_id : %s\n",w2); } else if(strcmpi(w1,"login_server_pw")==0){ strcpy(login_server_pw, w2); - printf ("set login_server_pw : %s\n",w2); } else if(strcmpi(w1,"login_server_db")==0){ strcpy(login_server_db, w2); - printf ("set login_server_db : %s\n",w2); } else if(strcmpi(w1,"lowest_gm_level")==0){ lowest_gm_level = atoi(w2); - printf ("set lowest_gm_level : %s\n",w2); } else if(strcmpi(w1,"read_gm_interval")==0){ read_gm_interval = ( atoi(w2) * 60 * 1000 ); // Minutes multiplied by 60 secs per min by 1000 milliseconds per second - printf ("set read_gm_interval : %s\n",w2); } else if(strcmpi(w1,"log_db")==0) { strcpy(log_db, w2); } else if(strcmpi(w1,"log_db_ip")==0) { @@ -2047,9 +2986,7 @@ int sql_config_read(char *cfgName) strcpy(log_db_pw, w2); } else if(strcmpi(w1,"log_db_port")==0) { log_db_port = atoi(w2); - //support the import command, just like any other config - } else if(strcmpi(w1,"import")==0){ - sql_config_read(w2); + #endif } } fclose(fp); @@ -2057,63 +2994,100 @@ int sql_config_read(char *cfgName) return 0; } -// sql online status checking [Valaris] -void char_offline(struct map_session_data *sd) -{ - if(sd && sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } +#ifndef TXT_ONLY +/*======================================= + * MySQL Init + *--------------------------------------- + */ + +int map_sql_init(void){ + + mysql_init(&mmysql_handle); + + //DB connection start + printf("Connect Map DB Server....\n"); + if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw, + map_server_db ,map_server_port, (char *)NULL, 0)) { + //pointer check + printf("%s\n",mysql_error(&mmysql_handle)); + exit(1); + } + else { + printf ("connect success! (Map Server Connection)\n"); } -} -void do_reset_online(void) -{ - sprintf(tmp_sql,"UPDATE `%s` SET `online`='0' WHERE `online`='1'", char_db); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (reset_online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); + mysql_init(&lmysql_handle); + + //DB connection start + printf("Connect Login DB Server....\n"); + if(!mysql_real_connect(&lmysql_handle, login_server_ip, login_server_id, login_server_pw, + login_server_db ,login_server_port, (char *)NULL, 0)) { + //pointer check + printf("%s\n",mysql_error(&lmysql_handle)); + exit(1); + } + else { + printf ("connect success! (Login Server Connection)\n"); + } + + if(battle_config.mail_system) { // mail system [Valaris] + mysql_init(&mail_handle); + if(!mysql_real_connect(&mail_handle, map_server_ip, map_server_id, map_server_pw, + map_server_db ,map_server_port, (char *)NULL, 0)) { + printf("%s\n",mysql_error(&mail_handle)); + exit(1); + } } + + return 0; } -int online_timer(int tid,unsigned int tick,int id,int data) -{ - if(check_online_timer != tid) - return 0; +int map_sql_close(void){ + mysql_close(&mmysql_handle); + printf("Close Map DB Connection....\n"); - char_online_check(); + mysql_close(&lmysql_handle); + printf("Close Login DB Connection....\n"); + return 0; +} + +int log_sql_init(void){ + + mysql_init(&mmysql_handle); - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); + //DB connection start + printf(""CL_WHITE"[SQL]"CL_RESET": Connecting to Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db,log_db_ip); + if(!mysql_real_connect(&mmysql_handle, log_db_ip, log_db_id, log_db_pw, + log_db ,log_db_port, (char *)NULL, 0)) { + //pointer check + printf(""CL_WHITE"[SQL Error]"CL_RESET": %s\n",mysql_error(&mmysql_handle)); + exit(1); + } else { + printf(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db); + } return 0; } +int online_timer (int tid,unsigned int tick,int id,int data) +{ + char_online_check(); + return 0; +} void char_online_check(void) { int i; - struct map_session_data *sd=NULL; - - do_reset_online(); + struct map_session_data *sd; - for(i=0;i<fd_max;i++){ - if (session[i] && (sd = session[i]->session_data) && sd && sd->state.auth && - !(battle_config.hide_GM_session && pc_isGM(sd))) - if(sd->status.char_id) { - sprintf(tmp_sql,"UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, sd->status.char_id); - if(mysql_query(&mmysql_handle, tmp_sql) ) { - printf("DB server Error (update online `%s`)- %s\n", char_db, mysql_error(&mmysql_handle) ); - } - } - } + chrif_char_reset_offline(); - - if(check_online_timer && check_online_timer != -1) { - delete_timer(check_online_timer,online_timer); - add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); + for (i = 0; i < fd_max; i++) { + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->state.auth && + !(battle_config.hide_GM_session && pc_isGM(sd))) + if(sd->status.char_id) + chrif_char_online(sd); } - } - #endif /* not TXT_ONLY */ //----------------------------------------------------- @@ -2135,23 +3109,32 @@ int flush_timer(int tid, unsigned int tick, int id, int data){ return 0; } -int id_db_final(void *k,void *d,va_list ap){ return 0; } -int map_db_final(void *k,void *d,va_list ap){ return 0; } -int nick_db_final(void *k,void *d,va_list ap){ return 0; } -int charid_db_final(void *k,void *d,va_list ap){ return 0; } - -static int cleanup_sub(struct block_list *bl, va_list ap) { +int id_db_final(void *k,void *d,va_list ap) { return 0; } +int map_db_final(void *k,void *d,va_list ap) { return 0; } +int nick_db_final(void *k,void *d,va_list ap) +{ + char *p = (char *) d; + if (p) aFree(p); + return 0; +} +int charid_db_final(void *k,void *d,va_list ap) +{ + struct charid2nick *p = (struct charid2nick *) d; + if (p) aFree(p); + return 0; +} +int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_retr(0, bl); switch(bl->type) { case BL_PC: - map_delblock(bl); // There is something better... + map_quit((struct map_session_data *) bl); break; case BL_NPC: - npc_delete((struct npc_data *)bl); + npc_unload((struct npc_data *)bl); break; case BL_MOB: - mob_delete((struct mob_data *)bl); + mob_unload((struct mob_data *)bl); break; case BL_PET: pet_remove_map((struct map_session_data *)bl); @@ -2168,47 +3151,100 @@ static int cleanup_sub(struct block_list *bl, va_list ap) { } /*========================================== - * map鯖終了時処理 + * map鯖終了時?理 *------------------------------------------ */ void do_final(void) { - int map_id, i; + int i; + ShowStatus("Terminating...\n"); - for (map_id = 0; map_id < map_num;map_id++) { - if(map[map_id].m) - map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0); - } + for (i = 0; i < map_num; i++) + if(map[i].m) + map_foreachinarea(cleanup_sub, i, 0, 0, map[i].xs, map[i].ys, 0, 0); - for (i = 0; i < fd_max; i++) - delete_session(i); +#ifndef TXT_ONLY + chrif_char_reset_offline(); +#endif - map_removenpc(); - timer_final(); + chrif_flush_fifo(); + +//#if 0 // why is this here? >_> + do_final_chrif(); // この内部でキャラを全て切断する + do_final_npc(); +// map_removenpc(); + do_final_script(); + do_final_itemdb(); + do_final_storage(); + do_final_guild(); + do_final_party(); + do_final_pc(); + do_final_pet(); + do_final_msg(); + + for (i=0; i<map_num; i++) { + if(map[i].gat) aFree(map[i].gat); + if(map[i].block) aFree(map[i].block); + if(map[i].block_mob) aFree(map[i].block_mob); + if(map[i].block_count) aFree(map[i].block_count); + if(map[i].block_mob_count) aFree(map[i].block_mob_count); + } +// do_final_timer(); (we used timer_final() instead) + timer_final(); numdb_final(id_db, id_db_final); - strdb_final(map_db, map_db_final); + strdb_final(map_db, map_db_final); strdb_final(nick_db, nick_db_final); numdb_final(charid_db, charid_db_final); + exit_dbn(); + +//#endif - for(i=0;i<=map_num;i++){ - if(map[i].gat) free(map[i].gat); - if(map[i].block) free(map[i].block); - if(map[i].block_mob) free(map[i].block_mob); - if(map[i].block_count) free(map[i].block_count); - if(map[i].block_mob_count) free(map[i].block_mob_count); - } - do_final_script(); - do_final_itemdb(); - do_final_storage(); - do_final_guild(); #ifndef TXT_ONLY - do_reset_online(); map_sql_close(); #endif /* not TXT_ONLY */ + ShowStatus("Successfully terminated.\n"); } -void map_helpscreen() { - exit(1); +/*====================================================== + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------ + */ +void map_helpscreen(int flag) { // by MC Cameri + puts("Usage: map-server [options]"); + puts("Options:"); + puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET); + puts("-----------------------------------------------------------------------------"); + puts(" --help, --h, --?, /? Displays this help screen"); + puts(" --map-config <file> Load map-server configuration from <file>"); + puts(" --battle-config <file> Load battle configuration from <file>"); + puts(" --atcommand-config <file> Load atcommand configuration from <file>"); + puts(" --charcommand-config <file> Load charcommand configuration from <file>"); + puts(" --script-config <file> Load script configuration from <file>"); + puts(" --msg-config <file> Load message configuration from <file>"); + puts(" --grf-path-file <file> Load grf path file configuration from <file>"); + puts(" --sql-config <file> Load inter-server configuration from <file>"); + puts(" (SQL Only)"); + puts(" --log-config <file> Load logging configuration from <file>"); + puts(" (SQL Only)"); + puts(" --version, --v, -v, /v Displays the server's version"); + puts("\n"); + if (flag) exit(1); +} + +/*====================================================== + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------ + */ +void map_versionscreen(int flag) { + printf("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n", + ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION, + ATHENA_MOD_VERSION); + puts(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/"); + puts(CL_GREEN "Download URL:" CL_RESET "\thttp://eathena.systeminplace.net/"); + puts(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena"); + puts("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information."); + if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n"); + if (flag) exit(1); } /*====================================================== @@ -2220,42 +3256,52 @@ int do_init(int argc, char *argv[]) { FILE *data_conf; char line[1024], w1[1024], w2[1024]; -#ifndef TXT_ONLY - unsigned char *SQL_CONF_NAME="conf/inter_athena.conf"; - unsigned char *LOG_CONF_NAME="conf/log_athena.conf"; + SERVER_TYPE = SERVER_MAP; +#ifdef GCOLLECT + GC_enable_incremental(); #endif - unsigned char *MAP_CONF_NAME = "conf/map_athena.conf"; - unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; - unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; - unsigned char *CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf"; - unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; - unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf"; - unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt"; + + INTER_CONF_NAME="conf/inter_athena.conf"; + LOG_CONF_NAME="conf/log_athena.conf"; + MAP_CONF_NAME = "conf/map_athena.conf"; + BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf"; + SCRIPT_CONF_NAME = "conf/script_athena.conf"; + MSG_CONF_NAME = "conf/msg_athena.conf"; + GRF_PATH_FILENAME = "conf/grf-files.txt"; + + chrif_connected = 0; srand(gettick()); for (i = 1; i < argc ; i++) { - if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0) - map_helpscreen(); - else if (strcmp(argv[i], "--map_config") == 0) + map_helpscreen(1); + if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0) + map_versionscreen(1); + else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0) MAP_CONF_NAME=argv[i+1]; - else if (strcmp(argv[i],"--battle_config") == 0) + else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0) BATTLE_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--atcommand_config") == 0) + else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0) ATCOMMAND_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--charcommand_config") == 0) + else if (strcmp(argv[i],"--charcommand_config") == 0 || strcmp(argv[i],"--charcommand-config") == 0) CHARCOMMAND_CONF_FILENAME = argv[i+1]; - else if (strcmp(argv[i],"--script_config") == 0) + else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0) SCRIPT_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--msg_config") == 0) + else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0) MSG_CONF_NAME = argv[i+1]; - else if (strcmp(argv[i],"--grf_path_file") == 0) + else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0) GRF_PATH_FILENAME = argv[i+1]; #ifndef TXT_ONLY - else if (strcmp(argv[i],"--sql_config") == 0) - SQL_CONF_NAME = argv[i+1]; + else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0) + INTER_CONF_NAME = argv[i+1]; #endif /* not TXT_ONLY */ + else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0) + LOG_CONF_NAME = argv[i+1]; + else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest] + runflag = 0; } map_config_read(MAP_CONF_NAME); @@ -2285,16 +3331,14 @@ int do_init(int argc, char *argv[]) { if (ptr[0] == 192 && ptr[1] == 168) printf("\nFirewall detected.. \n edit lan_support.conf and map_athena.conf\n\n"); } - + if (SHOW_DEBUG_MSG) ShowNotice("Server running in '"CL_WHITE"Debug Mode"CL_RESET"'.\n"); battle_config_read(BATTLE_CONF_FILENAME); msg_config_read(MSG_CONF_NAME); atcommand_config_read(ATCOMMAND_CONF_FILENAME); charcommand_config_read(CHARCOMMAND_CONF_FILENAME); script_config_read(SCRIPT_CONF_NAME); -#ifndef TXT_ONLY - sql_config_read(SQL_CONF_NAME); + inter_config_read(INTER_CONF_NAME); log_config_read(LOG_CONF_NAME); -#endif /* not TXT_ONLY */ atexit(do_final); @@ -2323,45 +3367,48 @@ int do_init(int argc, char *argv[]) { map_readallmap(); + add_timer_func_list(map_freeblock_timer,"map_freeblock_timer"); add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + add_timer_interval(gettick()+1000,map_freeblock_timer,0,0,60*1000); //Added by Mugendai for GUI support if (flush_on) - { add_timer_interval(gettick()+10, flush_timer,0,0,flush_time); - } + //Added for Mugendais I'm Alive mod + if (imalive_on) + add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000); #ifndef TXT_ONLY // online status timer, checks every hour [Valaris] add_timer_func_list(online_timer, "online_timer"); - check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0); + add_timer_interval(gettick()+10, online_timer, 0, 0, CHECK_INTERVAL); #endif /* not TXT_ONLY */ do_init_chrif(); do_init_clif(); do_init_itemdb(); - do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先 + do_init_mob(); // npcの初期化時?でmob_spawnして、mob_dbを?照するのでinit_npcより先 do_init_script(); - do_init_npc(); do_init_pc(); + do_init_status(); do_init_party(); do_init_guild(); do_init_storage(); do_init_skill(); do_init_pet(); + do_init_npc(); #ifndef TXT_ONLY /* mail system [Valaris] */ if(battle_config.mail_system) do_init_mail(); - if (log_config.branch || log_config.drop || log_config.mvpdrop || - log_config.present || log_config.produce || log_config.refine || - log_config.trade) + if (log_config.sql_logs && (log_config.branch || log_config.drop || log_config.mvpdrop || + log_config.present || log_config.produce || log_config.refine || log_config.trade)) { log_sql_init(); } #endif /* not TXT_ONLY */ - npc_event_do_oninit(); // npcのOnInitイベント実行 + npc_event_do_oninit(); // npcのOnInitイベント?行 if ( console ) { set_defaultconsoleparse(parse_console); @@ -2369,15 +3416,22 @@ int do_init(int argc, char *argv[]) { } if (battle_config.pk_mode == 1) - printf("The server is running in \033[1;31mPK Mode\033[0m.\n"); - - //Added for Mugendais I'm Alive mod - if (imalive_on) - add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000); - - printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port); - ticks = gettick(); + ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); + sprintf(tmp_output,"Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); + ShowStatus(tmp_output); return 0; } + +int compare_item(struct item *a, struct item *b) { + return ( + (a->nameid == b->nameid) && + (a->identify == b->identify) && + (a->refine == b->refine) && + (a->attribute == b->attribute) && + (a->card[0] == b->card[0]) && + (a->card[1] == b->card[1]) && + (a->card[2] == b->card[2]) && + (a->card[3] == b->card[3])); +} diff --git a/src/map/map.h b/src/map/map.h index bf443bf46..01d9fef0e 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -10,7 +10,7 @@ #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) #define MAX_NPC_PER_MAP 512 -#define BLOCK_SIZE 8 +#define BLOCK_SIZE 8 // Never zero #define AREA_SIZE battle_config.area_size #define LOCAL_REG_NUM 16 #define LIFETIME_FLOORITEM 60 @@ -20,7 +20,7 @@ #define MAX_STATUSCHANGE 210 #define MAX_SKILLUNITGROUP 32 #define MAX_MOBSKILLUNITGROUP 8 -#define MAX_SKILLUNITGROUPTICKSET 128 +#define MAX_SKILLUNITGROUPTICKSET 32 #define MAX_SKILLTIMERSKILL 32 #define MAX_MOBSKILLTIMERSKILL 10 #define MAX_MOBSKILL 32 @@ -32,6 +32,7 @@ #define MAX_WALKPATH 32 #define MAX_DROP_PER_MAP 48 #define MAX_IGNORE_LIST 80 +#define MAX_VENDING 12 #define DEFAULT_AUTOSAVE_INTERVAL 60*1000 @@ -52,6 +53,12 @@ struct walkpath_data { unsigned char path_len,path_pos,path_half; unsigned char path[MAX_WALKPATH]; }; +struct shootpath_data { + int rx,ry,len; + int x[MAX_WALKPATH]; + int y[MAX_WALKPATH]; +}; + struct script_reg { int index; int data; @@ -84,13 +91,13 @@ struct skill_unit_group { int src_id; int party_id; int guild_id; - int map,range; + int map; int target_flag; unsigned int tick; int limit,interval; int skill_id,skill_lv; - int val1,val2; + int val1,val2,val3; char *valstr; int unit_id; int group_id; @@ -99,7 +106,7 @@ struct skill_unit_group { }; struct skill_unit_group_tickset { unsigned int tick; - int group_id; + int id; }; struct skill_timerskill { int timer; @@ -137,6 +144,12 @@ struct map_session_data { unsigned make_arrow_flag : 1; unsigned potionpitcher_flag : 1; unsigned storage_flag : 1; + unsigned snovice_flag : 4; + int gmaster_flag; + // originally by Qamera, adapted by celest + unsigned event_death : 1; + unsigned event_kill : 1; + unsigned event_disconnect : 1; } state; struct { unsigned killer : 1; @@ -149,15 +162,14 @@ struct map_session_data { unsigned no_weapon_damage : 1; unsigned no_gemstone : 1; unsigned infinite_endure : 1; - unsigned unbreakable_weapon : 1; - unsigned unbreakable_armor : 1; - unsigned infinite_autospell : 1; } special_state; int char_id, login_id1, login_id2, sex; int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; short equip_index[11]; + unsigned short unbreakable_equip; + unsigned short unbreakable; // chance to prevent equipment breaking [celest] int weight,max_weight; int cart_weight,cart_max_weight,cart_num,cart_max_num; char mapname[24]; @@ -169,6 +181,7 @@ struct map_session_data { unsigned int client_tick,server_tick; struct walkpath_data walkpath; int walktimer; + int next_walktime; int npc_id,areanpc_id,npc_shopid; int npc_pos; int npc_menu; @@ -178,6 +191,7 @@ struct map_session_data { char *npc_stackbuf; char npc_str[256]; unsigned int chatID; + unsigned long idletime; struct{ char name[24]; @@ -192,6 +206,8 @@ struct map_session_data { int followtimer; // [MouseJstr] int followtarget; + time_t emotionlasttime; // to limit flood with emotion packets + short attackrange,attackrange_; int skilltimer; int skilltarget; @@ -203,17 +219,21 @@ struct map_session_data { struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; - int cloneskill_id,cloneskill_lv; + char blockskill[MAX_SKILL]; // [celest] + //unsigned int skillstatictimer[MAX_SKILL]; + unsigned short timerskill_count; // [celest] + int cloneskill_id; int potion_hp,potion_sp,potion_per_hp,potion_per_sp; int invincible_timer; unsigned int canact_tick; unsigned int canmove_tick; unsigned int canlog_tick; + unsigned int canregen_tick; int hp_sub,sp_sub; int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick; // -- moonsoul (new tick for berserk self-damage) - int berserkdamagetick; +// int berserkdamagetick; int fame; short view_class; @@ -224,12 +244,13 @@ struct map_session_data { int watk,watk2,atkmods[3]; int def,def2,mdef,mdef2,critical,matk1,matk2; int atk_ele,def_ele,star,overrefine; - int castrate,hprate,sprate,dsprate; + int castrate,delayrate,hprate,sprate,dsprate; int addele[10],addrace[12],addsize[3],subele[10],subrace[12]; int addeff[10],addeff2[10],reseff[10]; int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加 int atk_ele_,star_,overrefine_; //二刀流のために追加 int base_atk,atk_rate; + int weapon_atk[16],weapon_atk_rate[16]; int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range; int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10]; int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp; @@ -258,18 +279,42 @@ struct map_session_data { short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_; int short_weapon_damage_return,long_weapon_damage_return; int weapon_coma_ele[10],weapon_coma_race[12]; - short break_weapon_rate,break_armor_rate; + int break_weapon_rate,break_armor_rate; short add_steal_rate; + //--- 02/15's new card effects [celest] + int crit_atk_rate; + int critaddrace[12]; + short no_regen; + int addeff3[10]; + short addeff3_type[10]; + short autospell2_id,autospell2_lv,autospell2_rate,autospell2_type; + int skillatk[2]; + unsigned short unstripable_equip; + short add_damage_classid2[10],add_damage_class_count2; + int add_damage_classrate2[10]; + short sp_gain_value, hp_gain_value; + short sp_drain_type; + short ignore_def_mob, ignore_def_mob_; + int hp_loss_tick, hp_loss_rate; + short hp_loss_value, hp_loss_type; + int addrace2[12],addrace2_[12]; + int subsize[3]; + short unequip_losehp[11]; + short unequip_losesp[11]; + int itemid; + int itemhealrate[7]; + //--- 03/15's new card effects + int expaddrace[12]; + int subrace2[12]; + short sp_gain_race[12]; short spiritball, spiritball_old; int spirit_timer[MAX_SKILL_LEVEL]; int magic_damage_return; // AppleGirl Was Here int random_attack_increase_add,random_attack_increase_per; // [Valaris] int perfect_hiding; // [Valaris] - int unbreakable; int classchange; // [Valaris] - int die_counter; short doridori_counter; @@ -299,7 +344,7 @@ struct map_session_data { int vender_id; int vend_num; char message[80]; - struct vending vending[12]; + struct vending vending[MAX_VENDING]; int catch_target_class; struct s_pet pet; @@ -311,11 +356,15 @@ struct map_session_data { char eventqueue[MAX_EVENTQUEUE][50]; int eventtimer[MAX_EVENTTIMER]; + unsigned short eventcount; // [celest] int last_skillid,last_skilllv; // Added by RoVeRT - short sg_count; unsigned char change_level; // [celest] + int autoloot; //by Upa-Kun + unsigned nodelay :1; + unsigned noexp :1; + unsigned detach :1; #ifndef TXT_ONLY int mail_counter; // mail counter for mail system [Valaris] @@ -336,7 +385,7 @@ struct npc_item_list { struct npc_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; char exname[24]; @@ -360,7 +409,7 @@ struct npc_data { char *script; short xs,ys; int guild_id; - int timer,timerid,timeramount,nexttimer; + int timer,timerid,timeramount,nexttimer,rid; unsigned int timertick; struct npc_timerevent_list *timer_event; int label_list_num; @@ -379,11 +428,13 @@ struct npc_data { char eventqueue[MAX_EVENTQUEUE][50]; int eventtimer[MAX_EVENTTIMER]; short arenaflag; + + void *chatdb; }; struct mob_data { struct block_list bl; short n; - short base_class,class,dir,mode,level; + short base_class,class_,dir,mode,level; short m,x0,y0,xs,ys; char name[24]; int spawndelay1,spawndelay2; @@ -398,9 +449,12 @@ struct mob_data { unsigned change_walk_target : 1; unsigned walk_easy : 1; unsigned special_mob_ai : 3; + unsigned soul_change_flag : 1; // Celest + int provoke_flag; // Celest } state; int timer; short to_x,to_y; + short target_dir; short speed; int hp; int target_id,attacked_id; @@ -422,7 +476,6 @@ struct mob_data { short sc_count; short opt1,opt2,opt3,option; short min_chase; - short sg_count; int guild_id; int deletetimer; @@ -438,18 +491,22 @@ struct mob_data { struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; char npc_event[50]; - short size; + unsigned char size; + short recall_flag; + int recallmob_count; + short recallcount; }; struct pet_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; struct { unsigned state : 8 ; unsigned skillstate : 8 ; unsigned change_walk_target : 1 ; + short skillbonus; } state; int timer; short to_x,to_y; @@ -460,7 +517,8 @@ struct pet_data { int move_fail_count; unsigned int attackabletime,next_walktime,last_thinktime; int skilltype,skillval,skilltimer,skillduration; // [Valaris] - int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris] + //int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris] + int skillbonustype,skillbonusval,skillbonustimer; struct item *lootitem; short loot; // [Valaris] short lootmax; // [Valaris] @@ -479,10 +537,18 @@ enum { NONE_ATTACKABLE,ATTACKABLE }; enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用 +// 装備コード +enum { + EQP_WEAPON = 0x0002, // 右手 + EQP_ARMOR = 0x0010, // 体 + EQP_SHIELD = 0x0020, // 左手 + EQP_HELM = 0x0100, // 頭上段 +}; + struct map_data { char name[24]; - char alias[24]; // [MouseJstr] unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う + char *alias; // [MouseJstr] struct block_list **block; struct block_list **block_mob; int *block_count,*block_mob_count; @@ -535,9 +601,8 @@ struct map_data_other_server { unsigned char *gat; // NULL固定にして判断 unsigned long ip; unsigned int port; + struct map_data* map; }; -#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) -#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) struct flooritem_data { struct block_list bl; @@ -556,7 +621,7 @@ enum { SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 - SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58 + SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 SP_CARTINFO=99, // 99 SP_BASEJOB=119, // 100+19 - celest @@ -584,15 +649,51 @@ enum { SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078 SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 - + SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 + SP_DELAYRATE, // 1083 + SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009 + SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 + SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 + + SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 + SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 + SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030 + SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033 + SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD // 2034-2037 }; enum { LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES }; +// CELL +#define CELL_MASK 0x0f +#define CELL_NPC 0x80 // NPCセル +#define CELL_BASILICA 0x40 // BASILICAセル +#define CELL_MOONLIT 0x100 +#define CELL_REGEN 0x200 +/* + * map_getcell()で使用されるフラグ + */ +typedef enum { + CELL_CHKWALL=0, // 壁(セルタイプ1) + CELL_CHKWATER, // 水場(セルタイプ3) + CELL_CHKGROUND, // 地面障害物(セルタイプ5) + CELL_CHKPASS, // 通過可能(セルタイプ1,5以外) + CELL_CHKNOPASS, // 通過不可(セルタイプ1,5) + CELL_GETTYPE, // セルタイプを返す + CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ) + CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ) +} cell_t; +// map_setcell()で使用されるフラグ +enum { + CELL_SETNPC=0x10, // タッチタイプのNPCをセット + CELL_SETBASILICA, // バジリカをセット + CELL_CLRBASILICA, // バジリカをクリア +}; + struct chat_data { struct block_list bl; @@ -614,6 +715,17 @@ extern int autosave_interval; extern int agit_flag; extern int night_flag; // 0=day, 1=night [Yor] +// gat?ヨァ +int map_getcell(int,int,int,cell_t); +int map_getcellp(struct map_data*,int,int,cell_t); +void map_setcell(int,int,int,int); +extern int map_read_flag; // 0: grfォユォ。ォ、ォ 1: ォュォ罩テォキォ 2: ォュォ罩テォキォ(?) +enum { + READ_FROM_GAT, READ_FROM_AFM, + READ_FROM_BITMAP, CREATE_BITMAP, + READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED +}; + extern char motd_txt[]; extern char help_txt[]; @@ -635,9 +747,11 @@ void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,i // -- moonsoul (added map_foreachincell) void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...); void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); +void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest int map_countnearpc(int,int,int); //block関連に追加 int map_count_oncell(int m,int x,int y); +struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *); // 一時的object関連 int map_addobject(struct block_list *); int map_delobject(int); @@ -659,6 +773,7 @@ void map_addchariddb(int charid,char *name); void map_delchariddb(int charid); int map_reqchariddb(struct map_session_data * sd,int charid); char * map_charid2nick(int); +struct map_session_data * map_charid2sd(int); struct map_session_data * map_id2sd(int); struct block_list * map_id2bl(int); @@ -666,15 +781,13 @@ int map_mapname2mapid(char*); int map_mapname2ipport(char*,int*,int*); int map_setipport(char *name,unsigned long ip,int port); int map_eraseipport(char *name,unsigned long ip,int port); +int map_eraseallipport(void); void map_addiddb(struct block_list *); void map_deliddb(struct block_list *bl); int map_foreachiddb(int (*)(void*,void*,va_list),...); void map_addnickdb(struct map_session_data *); struct map_session_data * map_nick2sd(char*); - -// gat関連 -int map_getcell(int,int,int); -int map_setcell(int,int,int,int); +int compare_item(struct item *a, struct item *b); // その他 int map_check_dir(int s_dir,int t_dir); @@ -682,18 +795,33 @@ int map_calc_dir( struct block_list *src,int x,int y); // path.cより int path_search(struct walkpath_data*,int,int,int,int,int,int); +int path_search_long(struct shootpath_data *,int,int,int,int,int); int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); int map_who(int fd); +int cleanup_sub(struct block_list *bl, va_list ap); + void map_helpscreen(); // [Valaris] int map_delmap(char *mapname); -extern unsigned long ticks; +extern char *INTER_CONF_NAME; +extern char *LOG_CONF_NAME; +extern char *MAP_CONF_NAME; +extern char *BATTLE_CONF_FILENAME; +extern char *ATCOMMAND_CONF_FILENAME; +extern char *CHARCOMMAND_CONF_FILENAME; +extern char *SCRIPT_CONF_NAME; +extern char *MSG_CONF_NAME; +extern char *GRF_PATH_FILENAME; #ifndef TXT_ONLY // MySQL +#ifdef __WIN32 +#include <my_global.h> +#include <my_sys.h> +#endif #include <mysql.h> void char_online_check(void); // [Valaris] diff --git a/src/map/mob.c b/src/map/mob.c index ef67341f8..f076b7530 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -13,6 +13,7 @@ #include "clif.h" #include "intif.h" #include "pc.h" +#include "status.h" #include "mob.h" #include "guild.h" #include "itemdb.h" @@ -21,6 +22,7 @@ #include "party.h" #include "npc.h" #include "log.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -31,7 +33,9 @@ #define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) -struct mob_db mob_db[2001]; +struct mob_db mob_db[MAX_MOB_DB+1]; + +#define CLASSCHANGE_BOSS_NUM 21 /*========================================== * Local prototype declaration (only required thing) @@ -42,7 +46,7 @@ static int mob_makedummymobdb(int); static int mob_timer(int,unsigned int,int,int); int mobskill_use(struct mob_data *md,unsigned int tick,int event); int mobskill_deltimer(struct mob_data *md ); -int mob_skillid2skillidx(int class,int skillid); +int mob_skillid2skillidx(int class_,int skillid); int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx); static int mob_unlocktarget(struct mob_data *md,int tick); @@ -67,7 +71,7 @@ int mobdb_searchname(const char *str) * Id Mob is checked. *------------------------------------------ */ -int mobdb_checkid(const int id) +int mobdb_checkid(const int id) { if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') return 0; @@ -79,28 +83,28 @@ int mobdb_checkid(const int id) * The minimum data set for MOB spawning *------------------------------------------ */ -int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) +int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class_) { nullpo_retr(0, md); md->bl.prev=NULL; md->bl.next=NULL; if(strcmp(mobname,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); + memcpy(md->name,mob_db[class_].name,24); else if(strcmp(mobname,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); + memcpy(md->name,mob_db[class_].jname,24); else memcpy(md->name,mobname,24); md->n = 0; - md->base_class = md->class = class; + md->base_class = md->class_ = class_; md->bl.id= npc_get_new_npc_id(); memset(&md->state,0,sizeof(md->state)); md->timer = -1; md->target_id=0; md->attacked_id=0; - md->speed=mob_db[class].speed; + md->speed=mob_db[class_].speed; return 0; } @@ -110,97 +114,108 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) * The MOB appearance for one time (for scripts) *------------------------------------------ */ -int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event) +int mob_once_spawn (struct map_session_data *sd, char *mapname, + int x, int y, const char *mobname, int class_, int amount, const char *event) { - struct mob_data *md=NULL; - int m,count,lv=255,r=class; - - if( sd ) - lv=sd->status.base_level; + struct mob_data *md = NULL; + int m, count, lv = 255; + int i, j; + + if(sd) lv = sd->status.base_level; - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; + if(sd && strcmp(mapname,"this")==0) + m = sd->bl.m; else - m=map_mapname2mapid(mapname); + m = map_mapname2mapid(mapname); - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000) // 値が異常なら召喚を止める + if (m < 0 || amount <= 0 || (class_ >= 0 && class_ <= 1000) || class_ > MAX_MOB_DB + 4000) // 値が異常なら召喚を止める return 0; - if(class<0){ // ランダムに召喚 - int i=0; - int j=-class-1; + if (class_ < 0) { // ランダムに召喚 int k; - if(j>=0 && j<MAX_RANDOMMONSTER){ - do{ - class=rand()%1000+1001; - k=rand()%1000000; - }while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k || - (lv<mob_db[class].lv && battle_config.random_monster_checklv)) && (i++) < 2000); - if(i>=2000){ - class=mob_db[0].summonper[j]; - } - }else{ + i = 0; + j = -class_-1; + if(j >= 0 && j < MAX_RANDOMMONSTER) { + do { + class_ = rand() % 1000 + 1001; + k = rand() % 1000000; + } while ((mob_db[class_].max_hp <= 0 || mob_db[class_].summonper[j] <= k || + (battle_config.random_monster_checklv && lv < mob_db[class_].lv)) && (i++) < 2000); + if(i >= 2000) + class_ = mob_db[0].summonper[j]; + } else return 0; - } // if(battle_config.etc_log) -// printf("mobclass=%d try=%d\n",class,i); +// printf("mobclass=%d try=%d\n",class_,i); } - if(sd){ - if(x<=0) x=sd->bl.x; - if(y<=0) y=sd->bl.y; - }else if(x<=0 || y<=0){ - printf("mob_once_spawn: ??\n"); + if (sd) { //even if the coords were wrong, spawn mob anyways (but look for most suitable coords first) Got from Freya [Lupus] + if (x <= 0 || y <= 0) { + if (x <= 0) x = sd->bl.x + rand() % 3 - 1; + if (y <= 0) y = sd->bl.y + rand() % 3 - 1; + if (map_getcell(m, x, y, CELL_CHKNOPASS)) { + x = sd->bl.x; + y = sd->bl.y; + } + } + } else if (x <= 0 || y <= 0) { + i = j = 0; + printf("mob_once_spawn: %i at %s x:%i y:%i\n ??\n",class_,map[m].name,x,y); //got idea from Freya [Lupus] + do { + x = rand() % (map[m].xs - 2) + 1; + y = rand() % (map[m].ys - 2) + 1; + } while ((i = map_getcell(m, x, y, CELL_CHKNOPASS)) && j++ < 64); + if (i) { // not solved? + x = 0; + y = 0; + } } - for(count=0;count<amount;count++){ - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - memset(md, '\0', sizeof *md); + for (count = 0; count < amount; count++) { + md = (struct mob_data *)aCalloc(1,sizeof(struct mob_data)); + memset (md, '\0', sizeof *md); - if(class>4000) { // large/tiny mobs [Valaris] - md->size=2; - class-=4000; - } - else if(class>2000) { - md->size=1; - class-=2000; + if (class_ > MAX_MOB_DB + 2000) { // large/tiny mobs [Valaris] + md->size = 2; + class_ -= (MAX_MOB_DB + 2000); + } else if (class_ > MAX_MOB_DB) { + md->size = 1; + class_ -= MAX_MOB_DB; } - if(mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); + if(mob_db[class_].mode & 0x02) + md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else - md->lootitem=NULL; - - mob_spawn_dataset(md,mobname,class); - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - if(r<0&&battle_config.dead_branch_active) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->spawndelay1=-1; // 一度のみフラグ - md->spawndelay2=-1; // 一度のみフラグ + md->lootitem = NULL; - memcpy(md->npc_event,event,sizeof(md->npc_event)); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - if(class==1288) { // emperium hp based on defense level [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); + mob_spawn_dataset (md, mobname, class_); + md->bl.m = m; + md->bl.x = x; + md->bl.y = y; + if (class_ < 0 && battle_config.dead_branch_active) + md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する + md->m = m; + md->x0 = x; + md->y0 = y; + //md->xs = 0; + //md->ys = 0; + md->spawndelay1 = -1; // 一度のみフラグ + md->spawndelay2 = -1; // 一度のみフラグ + + memcpy(md->npc_event, event, strlen(event)); + + md->bl.type = BL_MOB; + map_addiddb (&md->bl); + mob_spawn (md->bl.id); + + if(class_ == 1288) { // emperium hp based on defense level [Valaris] + struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name); if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - md->hp=mob_db[class].max_hp; + mob_db[class_].max_hp += 2000 * gc->defense; + md->hp = mob_db[class_].max_hp; } } // end addition [Valaris] - - } - return (amount>0)?md->bl.id:0; + return (amount > 0) ? md->bl.id : 0; } /*========================================== * The MOB appearance for one time (& area specification for scripts) @@ -208,9 +223,9 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, */ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event) + const char *mobname,int class_,int amount,const char *event) { - int x,y,i,c,max,lx=-1,ly=-1,id=0; + int x,y,i,max,lx=-1,ly=-1,id=0; int m; if(strcmp(mapname,"this")==0) @@ -221,7 +236,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, max=(y1-y0+1)*(x1-x0+1)*3; if(max>1000)max=1000; - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000) // A summon is stopped if a value is unusual + if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // A summon is stopped if a value is unusual return 0; for(i=0;i<amount;i++){ @@ -229,15 +244,17 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, do{ x=rand()%(x1-x0+1)+x0; y=rand()%(y1-y0+1)+y0; - }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max ); + } while (map_getcell(m,x,y,CELL_CHKNOPASS) && (++j)<max); + // freya }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max ); if(j>=max){ - if(lx>=0){ // 検索に失敗したので以前に沸いた場所を使う + if(lx>=0){ // Since reference went wrong, the place which boiled before is used. x=lx; y=ly; }else - return 0; // 最初に沸く場所の検索を失敗したのでやめる + return 0; // Since reference of the place which boils first went wrong, it stops. } - id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event); + if(x==0||y==0) printf("xory=0, x=%d,y=%d,x0=%d,y0=%d\n",x,y,x0,y0); + id=mob_once_spawn(sd,mapname,x,y,mobname,class_,1,event); lx=x; ly=y; } @@ -249,7 +266,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, *------------------------------------------ */ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian) + int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian) { struct mob_data *md=NULL; int m,count=1,lv=255; @@ -262,33 +279,27 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, else m=map_mapname2mapid(mapname); - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める + if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // Invalid monster classes return 0; - if(class<0) + if(class_<0) return 0; - + if(sd){ if(x<=0) x=sd->bl.x; if(y<=0) y=sd->bl.y; } - + else if(x<=0 || y<=0) printf("mob_spawn_guardian: ??\n"); - + for(count=0;count<amount;count++){ struct guild_castle *gc; - md=calloc(sizeof(struct mob_data), 1); - if(md==NULL){ - printf("mob_spawn_guardian: out of memory !\n"); - exit(1); - } + md=(struct mob_data *) aCalloc(sizeof(struct mob_data), 1); memset(md, '\0', sizeof *md); - - - mob_spawn_dataset(md,mobname,class); + mob_spawn_dataset(md,mobname,class_); md->bl.m=m; md->bl.x=x; md->bl.y=y; @@ -308,7 +319,7 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { - mob_db[class].max_hp+=2000*gc->defense; + mob_db[class_].max_hp+=2000*gc->defense; if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; } if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; } if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; } @@ -317,7 +328,6 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; } if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; } if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; } - } } @@ -366,49 +376,49 @@ int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd) * Appearance income of mob *------------------------------------------ */ -int mob_get_viewclass(int class) +int mob_get_viewclass(int class_) { - return mob_db[class].view_class; + return mob_db[class_].view_class; } -int mob_get_sex(int class) +int mob_get_sex(int class_) { - return mob_db[class].sex; + return mob_db[class_].sex; } -short mob_get_hair(int class) +short mob_get_hair(int class_) { - return mob_db[class].hair; + return mob_db[class_].hair; } -short mob_get_hair_color(int class) +short mob_get_hair_color(int class_) { - return mob_db[class].hair_color; + return mob_db[class_].hair_color; } -short mob_get_weapon(int class) +short mob_get_weapon(int class_) { - return mob_db[class].weapon; + return mob_db[class_].weapon; } -short mob_get_shield(int class) +short mob_get_shield(int class_) { - return mob_db[class].shield; + return mob_db[class_].shield; } -short mob_get_head_top(int class) +short mob_get_head_top(int class_) { - return mob_db[class].head_top; + return mob_db[class_].head_top; } -short mob_get_head_mid(int class) +short mob_get_head_mid(int class_) { - return mob_db[class].head_mid; + return mob_db[class_].head_mid; } -short mob_get_head_buttom(int class) +short mob_get_head_buttom(int class_) { - return mob_db[class].head_buttom; + return mob_db[class_].head_buttom; } -short mob_get_clothes_color(int class) // Add for player monster dye - Valaris +short mob_get_clothes_color(int class_) // Add for player monster dye - Valaris { - return mob_db[class].clothes_color; // End + return mob_db[class_].clothes_color; // End } -int mob_get_equip(int class) // mob equip [Valaris] +int mob_get_equip(int class_) // mob equip [Valaris] { - return mob_db[class].equip; + return mob_db[class_].equip; } /*========================================== * Is MOB in the state in which the present movement is possible or not? @@ -425,7 +435,7 @@ int mob_can_move(struct mob_data *md) md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ - ) + ) return 0; return 1; @@ -442,8 +452,8 @@ static int calc_next_walk_step(struct mob_data *md) if(md->walkpath.path_pos>=md->walkpath.path_len) return -1; if(md->walkpath.path[md->walkpath.path_pos]&1) - return battle_get_speed(&md->bl)*14/10; - return battle_get_speed(&md->bl); + return status_get_speed(&md->bl)*14/10; + return status_get_speed(&md->bl); } static int mob_walktoxy_sub(struct mob_data *md); @@ -455,7 +465,7 @@ static int mob_walktoxy_sub(struct mob_data *md); static int mob_walk(struct mob_data *md,unsigned int tick,int data) { int moveblock; - int i,ctype; + int i; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; int x,y,dx,dy; @@ -480,8 +490,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) x = md->bl.x; y = md->bl.y; - ctype = map_getcell(md->bl.m,x,y); - if(ctype == 1 || ctype == 5) { + if(map_getcell(md->bl.m,x,y,CELL_CHKNOPASS)) { mob_stop_walking(md,1); return 0; } @@ -489,12 +498,20 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) dx = dirx[md->dir]; dy = diry[md->dir]; - ctype = map_getcell(md->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { + if (map_getcell(md->bl.m,x+dx,y+dy,CELL_CHKBASILICA) && !(status_get_mode(&md->bl)&0x20)) { + mob_stop_walking(md,1); + return 0; + } + + if (map_getcell(md->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) { mob_walktoxy_sub(md); return 0; } + if (skill_check_moonlit (&md->bl,x+dx,y+dy)) { + mob_walktoxy_sub(md); + return 0; + } moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); md->state.state=MS_WALK; @@ -505,18 +522,18 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) if(md->min_chase>13) md->min_chase--; + skill_unit_move(&md->bl,tick,0); if(moveblock) map_delblock(&md->bl); md->bl.x = x; md->bl.y = y; if(moveblock) map_addblock(&md->bl); + skill_unit_move(&md->bl,tick,1); map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md); md->state.state=MS_IDLE; if(md->option&4) skill_check_cloaking(&md->bl); - - skill_unit_move(&md->bl,tick,1); // スキルユニットの検査 } if((i=calc_next_walk_step(md))>0){ i = i>>1; @@ -591,11 +608,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(!(mode&0x80)){ md->target_id=0; md->state.targettype = NONE_ATTACKABLE; @@ -604,11 +621,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) ) ) ) { md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; + md->state.targettype = NONE_ATTACKABLE; return 0; } - range = mob_db[md->class].range; + range = mob_db[md->class_].range; if(mode&1) range++; if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range) @@ -625,9 +642,9 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0); if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); + status_change_end(&md->bl,SC_CLOAKING,-1); - md->attackabletime = tick + battle_get_adelay(&md->bl); + md->attackabletime = tick + status_get_adelay(&md->bl); md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); md->state.state=MS_ATTACK; @@ -684,7 +701,7 @@ int mob_changestate(struct mob_data *md,int state,int type) if(i>0 && i<2000) md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); else if(type) { - md->attackabletime = tick + battle_get_amotion(&md->bl); + md->attackabletime = tick + status_get_amotion(&md->bl); md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); } else { @@ -702,8 +719,8 @@ int mob_changestate(struct mob_data *md,int state,int type) md->last_deadtime=gettick(); // Since it died, all aggressors' attack to this mob is stopped. clif_foreachclient(mob_stopattacked,md->bl.id); - skill_unit_out_all(&md->bl,gettick(),1); - skill_status_change_clear(&md->bl,2); // ステータス異常を解除する + skill_unit_move(&md->bl,gettick(),0); + status_change_clear(&md->bl,2); // ステータス異常を解除する skill_clear_unitgroup(&md->bl); // 全てのスキルユニットグループを削除する skill_cleartimerskill(&md->bl); if(md->deletetimer!=-1) @@ -730,15 +747,12 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ return 1; } - + if(!bl || !bl->type || bl->type!=BL_MOB) return 1; nullpo_retr(1, md=(struct mob_data*)bl); - if(!md->bl.type || md->bl.type!=BL_MOB) - return 1; - if(md->timer != tid){ if(battle_config.error_log) printf("mob_timer %d != %d\n",md->timer,tid); @@ -764,6 +778,10 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) printf("mob_timer : %d ?\n",md->state.state); break; } + + if (md->timer == -1) + mob_changestate(md,MS_WALK,0); + map_freeblock_unlock(); return 0; } @@ -775,11 +793,25 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) static int mob_walktoxy_sub(struct mob_data *md) { struct walkpath_data wpd; + int x,y; + static int dirx[8]={0,-1,-1,-1,0,1,1,1}; + static int diry[8]={1,1,0,-1,-1,-1,0,1}; nullpo_retr(0, md); + memset(&wpd, 0, sizeof(wpd)); + if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy)) return 1; + if (wpd.path[0] >= 8) + return 1; + x = md->bl.x+dirx[wpd.path[0]]; + y = md->bl.y+diry[wpd.path[0]]; + if (map_getcell(md->bl.m,x,y,CELL_CHKBASILICA) && !(status_get_mode(&md->bl)&0x20)) { + md->state.change_walk_target=0; + return 1; + } + memcpy(&md->walkpath,&wpd,sizeof(wpd)); md->state.change_walk_target=0; @@ -857,7 +889,7 @@ int mob_setdelayspawn(int id) spawntime1=md->last_spawntime+md->spawndelay1; spawntime2=md->last_deadtime+md->spawndelay2; - spawntime3=gettick()+5000; + spawntime3=gettick()+5000+rand()%5000; //Lupus // spawntime = max(spawntime1,spawntime2,spawntime3); if(DIFF_TICK(spawntime1,spawntime2)>0) spawntime=spawntime1; @@ -882,7 +914,8 @@ int mob_spawn(int id) struct mob_data *md; struct block_list *bl; - nullpo_retr(-1, bl=map_id2bl(id)); + //nullpo_retr(-1, bl=map_id2bl(id)); + bl=map_id2bl(id); if(!bl || !bl->type || bl->type!=BL_MOB) return -1; @@ -891,15 +924,15 @@ int mob_spawn(int id) if(!md || !md->bl.type || md->bl.type!=BL_MOB) return -1; - + md->last_spawntime=tick; if( md->bl.prev!=NULL ){ // clif_clearchar_area(&md->bl,3); - skill_unit_out_all(&md->bl,gettick(),1); +// skill_unit_move(&md->bl,tick,0); map_delblock(&md->bl); } else - md->class = md->base_class; + md->class_ = md->base_class; md->bl.m =md->m; do { @@ -911,7 +944,7 @@ int mob_spawn(int id) y=md->y0+rand()%(md->ys+1)-md->ys/2; } i++; - } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50); + } while(map_getcell(md->bl.m,x,y,CELL_CHKNOPASS) && i<50); if(i>=50){ // if(battle_config.error_log==1) @@ -923,8 +956,7 @@ int mob_spawn(int id) md->to_x=md->bl.x=x; md->to_y=md->bl.y=y; md->dir=0; - - map_addblock(&md->bl); + md->target_dir=0; memset(&md->state,0,sizeof(md->state)); md->attacked_id = 0; @@ -932,11 +964,11 @@ int mob_spawn(int id) md->move_fail_count = 0; if(!md->speed) - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; if(!md->level) // [Valaris] - md->level=mob_db[md->class].lv; + md->level=mob_db[md->class_].lv; md->master_id=0; md->master_dist=0; @@ -950,13 +982,12 @@ int mob_spawn(int id) md->canmove_tick = tick; md->guild_id = 0; - if (md->class >= 1285 && md->class <= 1288) { + if (md->class_ >= 1285 && md->class_ <= 1288) { struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) md->guild_id = gc->guild_id; } - - md->sg_count=0; + md->deletetimer=-1; md->skilltimer=-1; @@ -983,12 +1014,15 @@ int mob_spawn(int id) memset(md->skillunit,0,sizeof(md->skillunit)); memset(md->skillunittick,0,sizeof(md->skillunittick)); - md->hp = battle_get_max_hp(&md->bl); + md->hp = status_get_max_hp(&md->bl); if(md->hp<=0){ - mob_makedummymobdb(md->class); - md->hp = battle_get_max_hp(&md->bl); + mob_makedummymobdb(md->class_); + md->hp = status_get_max_hp(&md->bl); } + map_addblock(&md->bl); + skill_unit_move(&md->bl,tick,1); + clif_spawnmob(md); return 0; @@ -1026,10 +1060,9 @@ int mob_stop_walking(struct mob_data *md,int type) { nullpo_retr(0, md); - if(md->state.state == MS_WALK || md->state.state == MS_IDLE) { int dx=0,dy=0; - + md->walkpath.path_len=0; if(type&4){ dx=md->to_x-md->bl.x; @@ -1054,9 +1087,9 @@ int mob_stop_walking(struct mob_data *md,int type) if(type&0x01) clif_fixmobpos(md); if(type&0x02) { - int delay=battle_get_dmotion(&md->bl); + int delay=status_get_dmotion(&md->bl); unsigned int tick = gettick(); - if(md->canmove_tick < tick) + if(battle_config.monster_damage_delay && md->canmove_tick < tick) md->canmove_tick = tick + delay; } @@ -1079,46 +1112,43 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) dx=abs(bl->x - md->bl.x); dy=abs(bl->y - md->bl.y); + if( md->bl.m != bl->m) // 違うャbプ + return 0; + + if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる + return 0; + + if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じマス + return 1; + //=========== guildcastle guardian no search start=========== //when players are the guild castle member not attack them ! - if(md->class >= 1285 && md->class <= 1287){ + /*if(md->class_ >= 1285 && md->class_ <= 1287){ struct map_session_data *sd; struct guild *g=NULL; struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] return 0; // end addition [Valaris] - - if(bl && bl->type == BL_PC){ + + if(gc && bl->type == BL_PC){ nullpo_retr(0, sd=(struct map_session_data *)bl); - if(!gc) - return 0; - if(gc && sd && sd->status.guild_id) { - g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] + if(gc && sd->status.guild_id > 0) { + g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] if(g && g->guild_id == gc->guild_id) return 0; if(g && gc && guild_isallied(g,gc)) return 0; - } } - } + }*/ //========== guildcastle guardian no search eof============== - if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm) { // option to have monsters ignore GMs [Valaris] + /*if(bl->type == BL_PC && battle_config.monsters_ignore_gm) { // option to have monsters ignore GMs [Valaris] struct map_session_data *sd; if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd) >= battle_config.monsters_ignore_gm) return 0; - } - - if( md->bl.m != bl->m) // 違うャbプ - return 0; - - if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる - return 0; - - if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じマス - return 1; + }*/ // Obstacle judging wpd.path_len=0; @@ -1156,12 +1186,12 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) nullpo_retr(0, md); nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); - option = battle_get_option(bl); - race=mob_db[md->class].race; + sc_data = status_get_sc_data(bl); + option = status_get_option(bl); + race=mob_db[md->class_].race; if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; @@ -1170,7 +1200,9 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) return 0; } // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || rand()%100>25) ) + if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && (!(mode&0x04) || rand()%100>25) && + // if the monster was provoked ignore the above rule [celest] + !(md->state.provoke_flag && md->state.provoke_flag == bl->id)) return 0; if(mode&0x20 || // Coercion is exerted if it is MVPMOB. @@ -1184,11 +1216,13 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) return 0; } - md->target_id=bl->id; // Since there was no disturbance, it locks on to target. + md->target_id = bl->id; // Since there was no disturbance, it locks on to target. if(bl->type == BL_PC || bl->type == BL_MOB) md->state.targettype = ATTACKABLE; else md->state.targettype = NONE_ATTACKABLE; + if (md->state.provoke_flag) + md->state.provoke_flag = 0; md->min_chase=dist+13; if(md->min_chase>26) md->min_chase=26; @@ -1223,18 +1257,18 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) return 0; if(!smd->mode) - mode=mob_db[smd->class].mode; + mode=mob_db[smd->class_].mode; else mode=smd->mode; // アクティブでターゲット射程内にいるなら、ロックする if( mode&0x04 ){ - race=mob_db[smd->class].race; + race=mob_db[smd->class_].race; //対象がPCの場合 if(tsd && - !pc_isdead(tsd) && - tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && + !pc_isdead(tsd) && + tsd->bl.m == smd->bl.m && + tsd->invincible_timer == -1 && !pc_isinvisible(tsd) && (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9 ) @@ -1246,7 +1280,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする smd->target_id=tsd->bl.id; smd->state.targettype = ATTACKABLE; - smd->min_chase=13; + smd->min_chase=13; } } } @@ -1282,10 +1316,10 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) nullpo_retr(0, itc=va_arg(ap,int *)); if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - + if( !md->target_id && mode&0x02){ if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) ) @@ -1319,8 +1353,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) nullpo_retr(0, target=va_arg(ap,struct block_list *)); // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ +/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->target_id; tmd->state.targettype = ATTACKABLE; @@ -1328,8 +1362,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) } } }*/ - if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ + if( md->attacked_id > 0 && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->attacked_id; tmd->state.targettype = ATTACKABLE; @@ -1355,12 +1389,24 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if((bl=map_id2bl(md->master_id)) != NULL ) mmd=(struct mob_data *)bl; - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; // It is not main monster/leader. if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) return 0; + // 呼び戻し + if(mmd->recall_flag == 1){ + if (mmd->recallcount < (mmd->recallmob_count+2) ){ + mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3); + mmd->recallcount += 1; + } else{ + mmd->recall_flag = 0; + mmd->recallcount=0; + } + md->state.master_check = 1; + return 0; + } // Since it is in the map on which the master is not, teleport is carried out and it pursues. if( mmd->bl.m != md->bl.m ){ mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3); @@ -1380,7 +1426,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) } // Although there is the master, since it is somewhat far, it approaches. - if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && + if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){ int i=0,dx,dy,ret; if(md->master_dist>4) { @@ -1426,7 +1472,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(mmd->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && sd->sc_data[SC_BASILICA].timer == -1 && ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定 @@ -1444,7 +1490,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(md->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[mmd->class].race; + race=mob_db[mmd->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && (!(sd->status.option&0x06) || race==4 || race==6) @@ -1485,23 +1531,34 @@ static int mob_randomwalk(struct mob_data *md,int tick) nullpo_retr(0, md); - speed=battle_get_speed(&md->bl); + speed=status_get_speed(&md->bl); if(DIFF_TICK(md->next_walktime,tick)<0){ int i,x,y,c,d=12-md->move_fail_count; + int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; if(d<5) d=5; for(i=0;i<retrycount;i++){ // Search of a movable place int r=rand(); - x=md->bl.x+r%(d*2+1)-d; - y=md->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){ + x=r%(d*2+1)-d; + y=r/(d*2+1)%(d*2+1)-d; + if (md->target_dir){ + if (x<0) x=0-x; + if (y<0) y=0-y; + x *= mask[md->target_dir-1][0]; + y *= mask[md->target_dir-1][1]; + } + x+=md->bl.x; + y+=md->bl.y; + + if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && mob_walktoxy(md,x,y,1)==0){ md->move_fail_count=0; break; } if(i+1>=retrycount){ md->move_fail_count++; + md->target_dir = 0; if(md->move_fail_count>1000){ if(battle_config.error_log) - printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); + printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_); md->move_fail_count=0; mob_spawn(md->bl.id); } @@ -1534,6 +1591,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) int i,dx,dy,ret,dist; int attack_type=0; int mode,race; + int search_size = AREA_SIZE*2; + int blind_flag = 0; nullpo_retr(0, bl); nullpo_retr(0, ap); @@ -1541,7 +1600,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) tick=va_arg(ap,unsigned int); - if(DIFF_TICK(tick,md->last_thinktime)<MIN_MOBTHINKTIME) return 0; md->last_thinktime=tick; @@ -1553,16 +1611,19 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) } if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; // Abnormalities if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) return 0; + if (md->sc_data && md->sc_data[SC_BLIND].timer != -1) + blind_flag = 1; + if(!(mode&0x80) && md->target_id > 0) md->target_id = 0; @@ -1587,7 +1648,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if(abl->type==BL_PC) asd=(struct map_session_data *)abl; if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) || - (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0) + (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0 || + (blind_flag && dist>3)) md->attacked_id=0; else { //距離が遠い場合はタゲを変更しない @@ -1614,15 +1676,16 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check && battle_config.monster_active_enable){ i=0; + search_size = (blind_flag) ? 3 : AREA_SIZE*2; if(md->state.special_mob_ai){ map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, + md->bl.x-search_size,md->bl.y-search_size, + md->bl.x+search_size,md->bl.y+search_size, 0,md,&i); }else{ map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, + md->bl.x-search_size,md->bl.y-search_size, + md->bl.x+search_size,md->bl.y+search_size, BL_PC,md,&i); } } @@ -1630,9 +1693,10 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) // The item search of a route monster if( !md->target_id && mode&0x02 && !md->state.master_check){ i=0; + search_size = (blind_flag) ? 3 : AREA_SIZE*2; map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, + md->bl.x-search_size,md->bl.y-search_size, + md->bl.x+search_size,md->bl.y+search_size, BL_ITEM,md,&i); } @@ -1644,13 +1708,13 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) else if(tbl->type==BL_MOB) tmd=(struct mob_data *)tbl; if(tsd || tmd) { - if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase) + if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y)) >= search_size || (blind_flag && dist>3)) mob_unlocktarget(md,tick); // 別マップか、視界外 else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) ) mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 - else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ + else if(!battle_check_range(&md->bl,tbl,mob_db[md->class_].range)){ // 攻撃範囲外なので移動 if(!(mode&1)){ // 移動しないモード mob_unlocktarget(md,tick); @@ -1663,9 +1727,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) // if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) return 0; // 既に移動中 - if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) ) + search_size = (blind_flag) ? 3 : + ((md->min_chase > 13) ? md->min_chase : 13); + if(!mob_can_reach(md,tbl, search_size)) mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?) - else{ + else { // 追跡 md->next_walktime=tick+500; i=0; @@ -1692,15 +1758,15 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); i++; } while(ret && i<5); - + if(ret){ // 移動不可能な所からの攻撃なら2歩下る if(dx<0) dx=2; else if(dx>0) dx=-2; if(dy<0) dy=2; else if(dy>0) dy=-2; mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); + } } - } } else { // 攻撃射程範囲内 md->state.skillstate=MSS_ATTACK; if(md->state.state==MS_WALK) @@ -1708,23 +1774,17 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if(md->state.state==MS_ATTACK) return 0; // 既に攻撃中 mob_changestate(md,MS_ATTACK,attack_type); - -/* if(mode&0x08){ // リンクモンスター - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&tsd->bl); - }*/ } return 0; - }else{ // ルートモンスター処理 + } else { // ルートモンスター処理 if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m || - (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){ + (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem | + (blind_flag && dist>=4)){ // 遠すぎるかアイテムがなくなった mob_unlocktarget(md,tick); if(md->state.state==MS_WALK) mob_stop_walking(md,1); // 歩行中なら停止 - }else if(dist){ + } else if(dist) { if(!(mode&1)){ // 移動しないモード mob_unlocktarget(md,tick); return 0; @@ -1838,7 +1898,8 @@ static int mob_ai_hard(int tid,unsigned int tick,int id,int data) */ static int mob_ai_sub_lazy(void * key,void * data,va_list app) { - struct mob_data *md=data; + struct mob_data *md=(struct mob_data *)data; + struct mob_data *mmd=NULL; unsigned int tick; va_list ap; @@ -1849,8 +1910,9 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) if(md->bl.type!=BL_MOB) return 0; - if(!md->bl.type || md->bl.type!=BL_MOB) - return 0; + if (md->master_id > 0) { + mmd = (struct mob_data *)map_id2bl(md->master_id); //自分のBOSSの情報 + } tick=va_arg(ap,unsigned int); @@ -1864,8 +1926,14 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) return 0; } + // 取り巻きモンスターの処理(呼び戻しされた時) + if(mmd && md->state.special_mob_ai == 0 && mmd->recall_flag == 1) { + mob_ai_sub_hard_slavemob (md,tick); + return 0; + } + if(DIFF_TICK(md->next_walktime,tick)<0 && - (mob_db[md->class].mode&1) && mob_can_move(md) ){ + (mob_db[md->class_].mode&1) && mob_can_move(md) ){ if( map[md->bl.m].users>0 ){ // Since PC is in the same map, somewhat better negligent processing is carried out. @@ -1876,7 +1944,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not not the summons MOB but BOSS, either sometimes reboils. else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_spawn(md->bl.id); }else{ @@ -1884,7 +1952,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_warp(md,-1,-1,-1,-1); } @@ -1931,7 +1999,7 @@ static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) { struct delay_item_drop *ditem; struct item temp_item; - int flag; + int flag, drop_flag = 1; nullpo_retr(0, ditem=(struct delay_item_drop *)id); @@ -1940,18 +2008,45 @@ static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) temp_item.amount = ditem->amount; temp_item.identify = !itemdb_isequip3(temp_item.nameid); - if(battle_config.item_auto_get){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + if (ditem->first_sd){ + #if 0 + if (ditem->first_sd->status.party_id > 0){ + struct party *p; + if((p=party_search(ditem->first_sd->status.party_id)) && p->item){ + struct map_session_data *sd = NULL; + int i; + for (i = p->itemc + 1; i!=p->itemc; i++) { // initialise counter and loop through the party + if (i >= MAX_PARTY) + i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc" + if ((sd=p->member[i].sd)!=NULL && sd->bl.m == ditem->first_sd->bl.m) + break; + } + if (sd){ // if an appropiate party member was found + drop_flag = 0; + if ((p->itemc++) >= MAX_PARTY) + p->itemc = 0; + if ((flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))) { + clif_additem(ditem->first_sd,0,0,flag); + drop_flag = 1; + } + } + } + } else + #endif + if(battle_config.item_auto_get || ditem->first_sd->autoloot){//Autoloot added by Upa-Kun + drop_flag = 0; + if((flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){ + clif_additem(ditem->first_sd,0,0,flag); + drop_flag = 1; + } } - free(ditem); - return 0; } - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + if (drop_flag) { + map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + } - free(ditem); + aFree(ditem); return 0; } @@ -1962,22 +2057,49 @@ static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) { struct delay_item_drop2 *ditem; - int flag; + int flag, drop_flag = 1; nullpo_retr(0, ditem=(struct delay_item_drop2 *)id); - if(battle_config.item_auto_get){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + if (ditem->first_sd){ + #if 0 + if (ditem->first_sd->status.party_id > 0){ + struct party *p; + if((p=party_search(ditem->first_sd->status.party_id)) && p->item){ + struct map_session_data *sd = NULL; + int i; + for (i = p->itemc + 1; i!=p->itemc; i++) { // initialise counter and loop through the party + if (i >= MAX_PARTY) + i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc" + if ((sd=p->member[i].sd)!=NULL && sd->bl.m == ditem->first_sd->bl.m) + break; + } + if (sd){ // if an appropiate party member was found + drop_flag = 0; + if ((p->itemc++) >= MAX_PARTY) + p->itemc = 0; + if((flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ + clif_additem(ditem->first_sd,0,0,flag); + drop_flag = 1; + } + } + } + } else + #endif + if(battle_config.item_auto_get || ditem->first_sd->autoloot){//Autoloot added by Upa-Kun + drop_flag = 0; + if((flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ + clif_additem(ditem->first_sd,0,0,flag); + drop_flag = 1; + } } - free(ditem); - return 0; } - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + if (drop_flag) { + map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + } - free(ditem); + aFree(ditem); return 0; } @@ -1985,44 +2107,49 @@ static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) * mob data is erased. *------------------------------------------ */ -int mob_delete(struct mob_data *md) +void mob_unload(struct mob_data *md) +{ + nullpo_retv(md); + mob_remove_map(md, 0); + map_deliddb(&md->bl); + aFree(md); + md = NULL; +} +int mob_remove_map(struct mob_data *md, int type) { nullpo_retr(1, md); if(md->bl.prev == NULL) return 1; mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,1); + clif_clearchar_area(&md->bl,type); map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) - clif_clearchar_delay(gettick()+3000,&md->bl,0); - mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); + if (md->lootitem){ + aFree(md->lootitem); + md->lootitem = NULL; + } + return 0; } - -int mob_catch_delete(struct mob_data *md,int type) +int mob_delete(struct mob_data *md) { nullpo_retr(1, md); - if(md->bl.prev == NULL) - return 1; - mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,type); - map_delblock(&md->bl); + mob_remove_map(md, 1); + if (mob_get_viewclass(md->class_) <= 1000) + clif_clearchar_delay(gettick()+3000,&md->bl,0); + mob_deleteslave(md); mob_setdelayspawn(md->bl.id); return 0; } - int mob_timer_delete(int tid, unsigned int tick, int id, int data) { - struct block_list *bl=map_id2bl(id); - struct mob_data *md; - - nullpo_retr(0, bl); + struct mob_data *md=(struct mob_data *)map_id2bl(id); + nullpo_retr(0, md); - md = (struct mob_data *)bl; - mob_catch_delete(md,3); +//for Alchemist CANNIBALIZE [Lupus] + mob_remove_map(md, 3); + mob_setdelayspawn(md->bl.id); return 0; } @@ -2074,15 +2201,17 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int mvp_damage,max_hp; unsigned int tick = gettick(); struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL; - double dmg_rate,tdmg,temp; + struct block_list *master = NULL; + double tdmg,temp; struct item item; int ret; int drop_rate; - int skill,sp; - + int race; + nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック - max_hp = battle_get_max_hp(&md->bl); + max_hp = status_get_max_hp(&md->bl); + race = status_get_race(&md->bl); if(src && src->type == BL_PC) { sd = (struct map_session_data *)src; @@ -2108,7 +2237,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) return 0; } - if(md->sc_data[SC_ENDURE].timer == -1) + if(battle_config.monster_damage_delay && md->sc_data[SC_ENDURE].timer == -1) mob_stop_walking(md,3); if(damage > max_hp>>2) skill_stop_dancing(&md->bl,0); @@ -2123,7 +2252,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(!(type&2)) { if(sd!=NULL){ for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==sd->bl.id) + //if(md->dmglog[i].id==sd->bl.id) + if(md->dmglog[i].id==sd->status.char_id) break; if(md->dmglog[i].id==0){ minpos=i; @@ -2137,7 +2267,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(i<DAMAGELOG_SIZE) md->dmglog[i].dmg+=damage; else { - md->dmglog[minpos].id=sd->bl.id; + //md->dmglog[minpos].id=sd->bl.id; + md->dmglog[minpos].id=sd->status.char_id; md->dmglog[minpos].dmg=damage; } @@ -2148,7 +2279,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) struct pet_data *pd = (struct pet_data *)src; nullpo_retr(0, pd); for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==pd->msd->bl.id) + //if(md->dmglog[i].id==pd->msd->bl.id) + if(md->dmglog[i].id==pd->msd->status.char_id) break; if(md->dmglog[i].id==0){ minpos=i; @@ -2162,7 +2294,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(i<DAMAGELOG_SIZE) md->dmglog[i].dmg+=(damage*battle_config.pet_attack_exp_rate)/100; else { - md->dmglog[minpos].id=pd->msd->bl.id; + //md->dmglog[minpos].id=pd->msd->bl.id; + md->dmglog[minpos].id=pd->msd->status.char_id; md->dmglog[minpos].dmg=(damage*battle_config.pet_attack_exp_rate)/100; } } @@ -2195,88 +2328,92 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } md->hp-=damage; - - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { - if(md->bl.id==gc->GID0) { + if(md->bl.id==gc->GID0) { gc->Ghp0=md->hp; if(gc->Ghp0<=0) { guild_castledatasave(gc->castle_id,10,0); guild_castledatasave(gc->castle_id,18,0); } - } - if(md->bl.id==gc->GID1) { + } + if(md->bl.id==gc->GID1) { gc->Ghp1=md->hp; if(gc->Ghp1<=0) { guild_castledatasave(gc->castle_id,11,0); guild_castledatasave(gc->castle_id,19,0); } } - if(md->bl.id==gc->GID2) { + if(md->bl.id==gc->GID2) { gc->Ghp2=md->hp; if(gc->Ghp2<=0) { guild_castledatasave(gc->castle_id,12,0); guild_castledatasave(gc->castle_id,20,0); } } - if(md->bl.id==gc->GID3) { + if(md->bl.id==gc->GID3) { gc->Ghp3=md->hp; if(gc->Ghp3<=0) { guild_castledatasave(gc->castle_id,13,0); guild_castledatasave(gc->castle_id,21,0); } } - if(md->bl.id==gc->GID4) { + if(md->bl.id==gc->GID4) { gc->Ghp4=md->hp; if(gc->Ghp4<=0) { guild_castledatasave(gc->castle_id,14,0); guild_castledatasave(gc->castle_id,22,0); } } - if(md->bl.id==gc->GID5) { + if(md->bl.id==gc->GID5) { gc->Ghp5=md->hp; if(gc->Ghp5<=0) { guild_castledatasave(gc->castle_id,15,0); guild_castledatasave(gc->castle_id,23,0); } } - if(md->bl.id==gc->GID6) { + if(md->bl.id==gc->GID6) { gc->Ghp6=md->hp; if(gc->Ghp6<=0) { guild_castledatasave(gc->castle_id,16,0); guild_castledatasave(gc->castle_id,24,0); } } - if(md->bl.id==gc->GID7) { + if(md->bl.id==gc->GID7) { gc->Ghp7=md->hp; if(gc->Ghp7<=0) { guild_castledatasave(gc->castle_id,17,0); guild_castledatasave(gc->castle_id,25,0); - + } } } } // end addition [Valaris] - + if(md->option&2 ) - skill_status_change_end(&md->bl, SC_HIDING, -1); + status_change_end(&md->bl, SC_HIDING, -1); if(md->option&4 ) - skill_status_change_end(&md->bl, SC_CLOAKING, -1); + status_change_end(&md->bl, SC_CLOAKING, -1); if(md->state.special_mob_ai == 2){//スフィアーマイン int skillidx=0; - - if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){ + + if((skillidx=mob_skillid2skillidx(md->class_,NPC_SELFDESTRUCTION2))>=0){ md->mode |= 0x1; md->next_walktime=tick; mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始 md->state.special_mob_ai++; } + if (src && md->master_id==src->id) + md->target_dir=map_calc_dir(src,md->bl.x,md->bl.y)+1; } if(md->hp>0){ + if (battle_config.show_mob_hp) + clif_update_mobhp (md); return 0; } @@ -2289,19 +2426,33 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) memset(tmpsd,0,sizeof(tmpsd)); memset(pt,0,sizeof(pt)); - max_hp = battle_get_max_hp(&md->bl); + max_hp = status_get_max_hp(&md->bl); if(src && src->type == BL_MOB) mob_unlocktarget((struct mob_data *)src,tick); - /* ソウルドレイン */ - if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){ - clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1); - sp = (battle_get_lv(&md->bl))*(65+15*skill)/100; - if(sd->status.sp + sp > sd->status.max_sp) - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp += sp; - clif_heal(sd->fd,SP_SP,sp); + + if(sd) { + int sp = 0, hp = 0; + if (sd->state.attack_type == BF_MAGIC && (i=pc_checkskill(sd,HW_SOULDRAIN))>0){ /* ソウルドレイン */ + clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,i,1); + sp += (status_get_lv(&md->bl))*(65+15*i)/100; + } + sp += sd->sp_gain_value; + sp += sd->sp_gain_race[race]; + hp += sd->hp_gain_value; + if (sp > 0) { + if(sd->status.sp + sp > sd->status.max_sp) + sp = sd->status.max_sp - sd->status.sp; + sd->status.sp += sp; + clif_heal(sd->fd,SP_SP,sp); + } + if (hp > 0) { + if(sd->status.hp + hp > sd->status.max_hp) + hp = sd->status.max_hp - sd->status.hp; + sd->status.hp += hp; + clif_heal(sd->fd,SP_HP,hp); + } } // map外に消えた人は計算から除くので @@ -2311,7 +2462,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){ if(md->dmglog[i].id==0) continue; - tmpsd[i] = map_id2sd(md->dmglog[i].id); + // Will this slow things down too much? + tmpsd[i] = map_charid2sd(md->dmglog[i].id); + // try finding again + if(tmpsd[i] == NULL) + tmpsd[i] = map_id2sd(md->dmglog[i].id); + // if we still can't find the player if(tmpsd[i] == NULL) continue; count++; @@ -2327,64 +2483,81 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } } - // [MouseJstr] - if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { - - if((double)max_hp < tdmg) - dmg_rate = ((double)max_hp) / tdmg; - else dmg_rate = 1; + // [MouseJstr] + if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { // 経験値の分配 for(i=0;i<DAMAGELOG_SIZE;i++){ int pid,base_exp,job_exp,flag=1,zeny=0; double per; struct party *p; - if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m) + if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) continue; -/* jAthena's exp formula - per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; - temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per); - base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1; - if(base_exp < 0) base_exp = 0; - temp = ((double)mob_db[md->class].job_exp * (double)battle_config.job_exp_rate / 100. * per); - job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1; - if(job_exp < 0) job_exp = 0; -*/ -//eAthena's exp formula rather than jAthena's - per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; - if(per>512) per=512; - if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; - - if(base_exp < 1) base_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - job_exp=mob_db[md->class].job_exp*per/256; - if(job_exp < 1) job_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] + + if (battle_config.exp_calc_type == 0) { + // jAthena's exp formula + per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./tdmg; + temp = (double)mob_db[md->class_].base_exp * per; + base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if(mob_db[md->class_].base_exp > 0 && base_exp < 1) base_exp = 1; + if(base_exp < 0) base_exp = 0; + temp = (double)mob_db[md->class_].job_exp * per; + job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if(mob_db[md->class_].job_exp > 0 && job_exp < 1) job_exp = 1; + if(job_exp < 0) job_exp = 0; } - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris] - base_exp = 0; - job_exp = 0; + else if (battle_config.exp_calc_type == 1) { + //eAthena's exp formula rather than jAthena's + per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; + if(per>512) per=512; + if(per<1) per=1; + base_exp=(int) (mob_db[md->class_].base_exp*per/256); + if(base_exp < 1) base_exp = 1; + job_exp=(int) (mob_db[md->class_].job_exp*per/256); + if(job_exp < 1) job_exp = 1; } else { - if(battle_config.zeny_from_mobs) { - if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris] - if(mob_db[md->class].mexp > 0) + //eAthena's exp formula rather than jAthena's, but based on total damage dealt + per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/tdmg; + if(per>512) per=512; + if(per<1) per=1; + base_exp=(int) (mob_db[md->class_].base_exp*per/256); + if(base_exp < 1) base_exp = 1; + job_exp=(int) (mob_db[md->class_].job_exp*per/256); + if(job_exp < 1) job_exp = 1; + } + + if(sd) { + int rate; + if ((rate = sd->expaddrace[race]) > 0) { + base_exp = (100+rate)*base_exp/100; + job_exp = (100+rate)*job_exp/100; + } + if (battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { + base_exp = (int) (base_exp *1.15); // pk_mode additional exp if monster >20 levels [Valaris] + job_exp = (int) (job_exp * 1.15); + } + } + if(md->master_id) { + if(((master = map_id2bl(md->master_id)) && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) + (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] + base_exp = 0; + job_exp = 0; + } + } else { + if(battle_config.zeny_from_mobs) { + if(md->level > 0) zeny=(int) ((md->level+rand()%md->level)*per/256); // zeny calculation moblv + random moblv [Valaris] + if(mob_db[md->class_].mexp > 0) zeny*=rand()%250; } - if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris] - job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256; - base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256; + if(battle_config.mobs_level_up && md->level > mob_db[md->class_].lv) { // [Valaris] + job_exp+=(int) (((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256); + base_exp+=(int) (((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256); } } - + if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている - int j=0; + int j; for(j=0;j<pnum;j++) // 公平パーティリストにいるかどうか if(pt[j].id==pid) break; @@ -2422,26 +2595,31 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) // item drop if(!(type&1)) { - int log_item[8] = {0}; - for(i=0;i<8;i++){ + int log_item[10] = {0}; //8 -> 10 Lupus + int drop_ore = -1,drop_items=0; //slot N for DROP LOG, number of dropped items + for(i=0;i<10;i++){ // 8 -> 10 Lupus struct delay_item_drop *ditem; int drop_rate; - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] + if((master && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) + (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris] break; // End - if(mob_db[md->class].dropitem[i].nameid <= 0) + if(mob_db[md->class_].dropitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].dropitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item) + drop_rate = mob_db[md->class_].dropitem[i].p; + if(drop_rate <= 0 && !battle_config.drop_rate0item) drop_rate = 1; if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] - if(drop_rate <= rand()%10000) + if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate = (int) (drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] + if(drop_rate < rand() % 10000 + 1) { //fixed 0.01% impossible drops bug [Lupus] + drop_ore = i; //we remember an empty slot to put there ORE DISCOVERY drop later. continue; + } + drop_items++; //we count if there were any drops ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = mob_db[md->class].dropitem[i].nameid; + ditem->nameid = mob_db[md->class_].dropitem[i].nameid; log_item[i] = ditem->nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -2453,18 +2631,14 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0); } - #ifndef TXT_ONLY - if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); - #endif - // Ore Discovery [Celest] - if (pc_checkskill(sd,BS_FINDINGORE)>0 && 1 >= rand()%1000) { + if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/100 >= rand()%1000) { struct delay_item_drop *ditem; - int itemid[17] = { 714, 756, 757, 969, 984, 985, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1002 }; ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = itemid[rand()%17]; - log_item[i] = ditem->nameid; + ditem->nameid = itemdb_searchrandomid(6); + if (drop_ore<0) i=8; //we have only 10 slots in LOG, there's a check to not overflow (9th item usually a card, so we use 8th slot) + log_item[i] = ditem->nameid; //it's for logging only + drop_items++; //we count if there were any drops ditem->amount = 1; ditem->m = md->bl.m; ditem->x = md->bl.x; @@ -2475,20 +2649,18 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0); } - #ifndef TXT_ONLY - if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); - #endif + //this drop log contains ALL dropped items + ORE (if there was ORE Recovery) [Lupus] + if(sd && log_config.drop > 0 && drop_items) //we check were there any drops.. and if not - don't write the log + log_drop(sd, md->class_, log_item); //mvp_sd if(sd && sd->state.attack_type == BF_WEAPON) { for(i=0;i<sd->monster_drop_item_count;i++) { struct delay_item_drop *ditem; - int race = battle_get_race(&md->bl); if(sd->monster_drop_itemid[i] <= 0) continue; - if(sd->monster_drop_race[i] & (1<<race) || - (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || - (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { + if(sd->monster_drop_race[i] & (1<<race) || + (mob_db[md->class_].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || + (!(mob_db[md->class_].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { if(sd->monster_drop_itemrate[i] <= rand()%10000) continue; @@ -2505,7 +2677,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } } if(sd->get_zeny_num > 0) - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1)); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%(sd->get_zeny_num+1)); } if(md->lootitem) { for(i=0;i<md->lootitem_count;i++) { @@ -2525,11 +2697,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } // mvp処理 - if(mvp_sd && mob_db[md->class].mexp > 0 ){ + if(mvp_sd && mob_db[md->class_].mexp > 0 ){ int log_mvp[2] = {0}; int j; int mexp; - temp = ((double)mob_db[md->class].mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.); + temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar] mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; if(mexp < 1) mexp = 1; clif_mvp_effect(mvp_sd); // エフェクト @@ -2538,19 +2710,20 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) log_mvp[1] = mexp; for(j=0;j<3;j++){ i = rand() % 3; - if(mob_db[md->class].mvpitem[i].nameid <= 0) + if(mob_db[md->class_].mvpitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].mvpitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item) + drop_rate = mob_db[md->class_].mvpitem[i].p; + if(drop_rate <= 0 && !battle_config.drop_rate0item) drop_rate = 1; - if(drop_rate < battle_config.item_drop_mvp_min) +/* if(drop_rate < battle_config.item_drop_mvp_min) drop_rate = battle_config.item_drop_mvp_min; - if(drop_rate > battle_config.item_drop_mvp_max) + else if(drop_rate > battle_config.item_drop_mvp_max) //fixed drop_rate = battle_config.item_drop_mvp_max; - if(drop_rate <= rand()%10000) +*/ + if(drop_rate <= rand()%10000+1) //if ==0, then it doesn't drop continue; memset(&item,0,sizeof(item)); - item.nameid=mob_db[md->class].mvpitem[i].nameid; + item.nameid=mob_db[md->class_].mvpitem[i].nameid; item.identify=!itemdb_isequip3(item.nameid); clif_mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; @@ -2562,10 +2735,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } break; } - #ifndef TXT_ONLY - if(log_config.mvpdrop > 0) - log_mvpdrop(mvp_sd, md->class, log_mvp); - #endif + + if(log_config.mvpdrop > 0) + log_mvpdrop(mvp_sd, md->class_, log_mvp); } } // [MouseJstr] @@ -2574,7 +2746,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) { printf("MOB.C: Run NPC_Event[OnAgitBreak].\n"); if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] - guild_agit_break(md); + guild_agit_break(md); } // SCRIPT実行 @@ -2590,7 +2762,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) struct map_session_data *tmpsd; int i; for(i=0;i<fd_max;i++){ - if(session[i] && (tmpsd=session[i]->session_data) && tmpsd->state.auth) { + if(session[i] && (tmpsd= (struct map_session_data *) session[i]->session_data) && tmpsd->state.auth) { if(md->bl.m == tmpsd->bl.m) { sd = tmpsd; break; @@ -2606,7 +2778,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) clif_clearchar_area(&md->bl,1); if(md->level) md->level=0; map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) + if(mob_get_viewclass(md->class_) <= 1000) clif_clearchar_delay(tick+3000,&md->bl,0); mob_deleteslave(md); mob_setdelayspawn(md->bl.id); @@ -2622,26 +2794,26 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int mob_class_change(struct mob_data *md,int *value) { unsigned int tick = gettick(); - int i,c,hp_rate,max_hp,class,count = 0; + int i,c,hp_rate,max_hp,class_,count = 0; nullpo_retr(0, md); nullpo_retr(0, value); - if(value[0]<=1000 || value[0]>2000) + if(value[0]<=1000 || value[0]>MAX_MOB_DB) return 0; if(md->bl.prev == NULL) return 0; - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; + while(count < 5 && value[count] > 1000 && value[count] <= MAX_MOB_DB) count++; if(count < 1) return 0; - class = value[rand()%count]; - if(class<=1000 || class>2000) return 0; + class_ = value[rand()%count]; + if(class_<=1000 || class_>MAX_MOB_DB) return 0; - max_hp = battle_get_max_hp(&md->bl); + max_hp = status_get_max_hp(&md->bl); hp_rate = md->hp*100/max_hp; - clif_mob_class_change(md,class); - md->class = class; - max_hp = battle_get_max_hp(&md->bl); + clif_mob_class_change(md,class_); + md->class_ = class_; + max_hp = status_get_max_hp(&md->bl); if(battle_config.monster_class_change_full_recover==1) { md->hp = max_hp; memset(md->dmglog,0,sizeof(md->dmglog)); @@ -2651,14 +2823,14 @@ int mob_class_change(struct mob_data *md,int *value) if(md->hp > max_hp) md->hp = max_hp; else if(md->hp < 1) md->hp = 1; - memcpy(md->name,mob_db[class].jname,24); + memcpy(md->name,mob_db[class_].jname,24); memset(&md->state,0,sizeof(md->state)); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; mob_changestate(md,MS_IDLE,0); skill_castcancel(&md->bl,0); @@ -2667,14 +2839,13 @@ int mob_class_change(struct mob_data *md,int *value) md->next_walktime = tick+rand()%50+5000; md->attackabletime = tick; md->canmove_tick = tick; - md->sg_count=0; for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) md->skilldelay[i] = c; md->skillid=0; md->skilllv=0; - if(md->lootitem == NULL && mob_db[class].mode&0x02) + if(md->lootitem == NULL && mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); skill_clear_unitgroup(&md->bl); @@ -2692,15 +2863,16 @@ int mob_class_change(struct mob_data *md,int *value) */ int mob_heal(struct mob_data *md,int heal) { - int max_hp = battle_get_max_hp(&md->bl); + int max_hp; nullpo_retr(0, md); + max_hp = status_get_max_hp(&md->bl); md->hp += heal; if( max_hp < md->hp ) md->hp = max_hp; - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { if(md->bl.id==gc->GID0) gc->Ghp0=md->hp; @@ -2714,6 +2886,9 @@ int mob_heal(struct mob_data *md,int heal) } } // end addition [Valaris] + if (battle_config.show_mob_hp) + clif_update_mobhp(md); + return 0; } @@ -2755,7 +2930,8 @@ int mob_warpslave(struct mob_data *md,int x, int y) */ int mob_warp(struct mob_data *md,int m,int x,int y,int type) { - int i=0,c,xs=0,ys=0,bx=x,by=y; + int i=0,xs=0,ys=0,bx=x,by=y; + int tick = gettick(); nullpo_retr(0, md); @@ -2769,14 +2945,14 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) return 0; clif_clearchar_area(&md->bl,type); } - skill_unit_out_all(&md->bl,gettick(),1); + skill_unit_move(&md->bl,tick,0); map_delblock(&md->bl); if(bx>0 && by>0){ // 位置指定の場合周囲9セルを探索 xs=ys=9; } - while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){ + while( ( x<0 || y<0 || map_getcell(m,x,y,CELL_CHKNOPASS)) && (i++)<1000 ){ if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索 x=bx+rand()%xs-xs/2; y=by+rand()%ys-ys/2; @@ -2793,7 +2969,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) }else { m=md->bl.m; if(battle_config.error_log==1) - printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class); + printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class_); } md->target_id=0; // タゲを解除する @@ -2804,10 +2980,11 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) if(type>0 && i==1000) { if(battle_config.battle_log) - printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class); + printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class_); } map_addblock(&md->bl); + skill_unit_move(&md->bl,tick,1); if(type>0) { clif_spawnmob(md); @@ -2833,7 +3010,6 @@ int mob_countslave_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, md = (struct mob_data *)bl); - if( md->master_id==id ) (*c)++; return 0; @@ -2860,7 +3036,7 @@ int mob_countslave(struct mob_data *md) int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) { struct mob_data *md; - int bx,by,m,count = 0,class,k,a = amount; + int bx,by,m,count = 0,class_,k,a = amount; nullpo_retr(0, md2); nullpo_retr(0, value); @@ -2869,24 +3045,24 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) by=md2->bl.y; m=md2->bl.m; - if(value[0]<=1000 || value[0]>2000) // 値が異常なら召喚を止める + if(value[0]<=1000 || value[0]>MAX_MOB_DB) // 値が異常なら召喚を止める return 0; - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; + while(count < 21 && value[count] > 1000 && value[count] <= 2000) count++; if(count < 1) return 0; for(k=0;k<count;k++) { amount = a; - class = value[k]; - if(class<=1000 || class>2000) continue; + class_ = value[k]; + if(class_<=1000 || class_>MAX_MOB_DB) continue; for(;amount>0;amount--){ - int x=0,y=0,c=0,i=0; + int x=0,y=0,i=0; md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - if(mob_db[class].mode&0x02) + if(mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; - while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){ + while((x<=0 || y<=0 || map_getcell(m,x,y,CELL_CHKNOPASS)) && (i++)<100){ x=rand()%9-4+bx; y=rand()%9-4+by; } @@ -2895,7 +3071,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) y=by; } - mob_spawn_dataset(md,"--ja--",class); + mob_spawn_dataset(md,"--ja--",class_); md->bl.m=m; md->bl.x=x; md->bl.y=y; @@ -2976,15 +3152,15 @@ int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv) *MOBskillから該当skillidのskillidxを返す *------------------------------------------ */ -int mob_skillid2skillidx(int class,int skillid) +int mob_skillid2skillidx(int class_,int skillid) { int i; - struct mob_skill *ms=mob_db[class].skill; - + struct mob_skill *ms=mob_db[class_].skill; + if(ms==NULL) return -1; - for(i=0;i<mob_db[class].maxskill;i++){ + for(i=0;i<mob_db[class_].maxskill;i++){ if(ms[i].skill_id == skillid) return i; } @@ -3023,7 +3199,9 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) md->skilltimer=-1; //沈黙や状態異常など if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3033,7 +3211,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) return 0; } if(md->skillid != NPC_EMOTION) - md->last_thinktime=tick + battle_get_adelay(&md->bl); + md->last_thinktime=tick + status_get_adelay(&md->bl); if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //スキルターゲットが存在しない //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 @@ -3043,12 +3221,12 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) return 0; if(md->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) return 0; } else if(md->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); + int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = status_get_dir(bl); int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y); if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) return 0; @@ -3058,14 +3236,14 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) return 0; range = skill_get_range(md->skillid,md->skilllv); if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); + range = status_get_range(&md->bl) - (range + 1); if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y)) return 0; md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); switch( skill_get_nk(md->skillid) ) @@ -3075,8 +3253,8 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); break; case 1:// 支援系 - if(!mob_db[md->class].skill[md->skillidx].val[0] && - (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ) + if(!mob_db[md->class_].skill[md->skillidx].val[0] && + (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); else skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); @@ -3094,15 +3272,10 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) { struct mob_data* md=NULL; - struct block_list *bl; int range,maxcount; - //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if((bl=map_id2bl(id))==NULL) - return 0; + nullpo_retr(0, md=(struct mob_data *)map_id2bl(id)); - nullpo_retr(0, md=(struct mob_data *)bl); - if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) return 0; @@ -3111,7 +3284,9 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) md->skilltimer=-1; if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3121,59 +3296,16 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) return 0; } - if(battle_config.monster_skill_reiteration == 0) { - range = -1; - switch(md->skillid) { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 0; - break; - case AL_PNEUMA: - case AL_WARP: - range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0) - return 0; - } - } - if(battle_config.monster_skill_nofootset) { - range = -1; - switch(md->skillid) { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case AM_DEMONSTRATION: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0) - return 0; - } - } + if (!battle_config.monster_skill_reiteration && + skill_get_unit_flag (md->skillid) & UF_NOREITERATION && + skill_check_unit_range (md->bl.m, md->skillx, md->skilly, md->skillid, md->skilllv)) + return 0; + + if(battle_config.monster_skill_nofootset && + skill_get_unit_flag (md->skillid) & UF_NOFOOTSET && + skill_check_unit_range2(&md->bl, md->bl.m, md->skillx, md->skilly, md->skillid, md->skilllv)) + return 0; + if(battle_config.monster_land_skill_limit) { maxcount = skill_get_maxcount(md->skillid); @@ -3190,13 +3322,13 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) range = skill_get_range(md->skillid,md->skilllv); if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); + range = status_get_range(&md->bl) - (range + 1); if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly)) return 0; md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0); @@ -3216,8 +3348,8 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) int skill_id, skill_lv, forcecast = 0; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); - + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); + if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) return 0; @@ -3229,7 +3361,9 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) // 沈黙や異常 if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3244,17 +3378,15 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID) return 0; - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) + if(map[md->bl.m].flag.gvg && skill_db[skill_id].nocast & 4) return 0; - if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id) return 0; // 射程と障害物チェック range = skill_get_range(skill_id,skill_lv); if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); + range = status_get_range(&md->bl) - (range + 1); if(!battle_check_range(&md->bl,target,range)) return 0; @@ -3266,7 +3398,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) switch(skill_id){ /* 何か特殊な処理が必要 */ case ALL_RESURRECTION: /* リザレクション */ - if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){ /* 敵がアンデッドなら */ + if(target->type != BL_PC && battle_check_undead(status_get_race(target),status_get_elem_type(target))){ /* 敵がアンデッドなら */ forcecast=1; /* ターンアンデットと同じ詠唱時間 */ casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); } @@ -3276,10 +3408,15 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) case SA_SPELLBREAKER: forcecast=1; break; + case NPC_SUMMONSLAVE: + case NPC_SUMMONMONSTER: + if(md->master_id!=0) + return 0; + break; } if(battle_config.mob_skill_log) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class); + printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class_); if(casttime>0 || forcecast){ // 詠唱が必要 // struct mob_data *md2; @@ -3288,8 +3425,9 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) md->bl.id, target->id, 0,0, skill_id,casttime); // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 && - md2->state.state!=MS_ATTACK){ + // future homunculus support? +/* if(md->master_id && target->type==BL_MOB && (md2=(struct mob_data *)target) && + mob_db[md2->class_].mode&0x10 && md2->state.state!=MS_ATTACK){ md2->target_id=md->bl.id; md->state.targettype = ATTACKABLE; md2->min_chase=13; @@ -3307,7 +3445,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) md->skillidx = skill_idx; if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); + status_change_end(&md->bl,SC_CLOAKING,-1); if( casttime>0 ){ md->skilltimer = @@ -3332,7 +3470,7 @@ int mobskill_use_pos( struct mob_data *md, int skill_id, skill_lv; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); if( md->bl.prev==NULL ) return 0; @@ -3342,7 +3480,9 @@ int mobskill_use_pos( struct mob_data *md, //沈黙や状態異常など if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3366,7 +3506,7 @@ int mobskill_use_pos( struct mob_data *md, bl.y = skill_y; range = skill_get_range(skill_id,skill_lv); if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); + range = status_get_range(&md->bl) - (range + 1); if(!battle_check_range(&md->bl,&bl,range)) return 0; @@ -3377,7 +3517,7 @@ int mobskill_use_pos( struct mob_data *md, if(battle_config.mob_skill_log) printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", - skill_x,skill_y,skill_id,skill_lv,casttime,md->class); + skill_x,skill_y,skill_id,skill_lv,casttime,md->class_); if( casttime>0 ) { // A cast time is required. mob_stop_walking(md,0); // 歩行停止 @@ -3396,7 +3536,7 @@ int mobskill_use_pos( struct mob_data *md, md->skilllv = skill_lv; md->skillidx = skill_idx; if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); + status_change_end(&md->bl,SC_CLOAKING,-1); if( casttime>0 ){ md->skilltimer = add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 ); @@ -3428,7 +3568,7 @@ int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap) return 0; rate=va_arg(ap,int); fr=va_arg(ap,struct mob_data **); - if( md->hp < mob_db[md->class].max_hp*rate/100 ) + if( md->hp < mob_db[md->class_].max_hp*rate/100 ) (*fr)=md; return 0; } @@ -3500,9 +3640,9 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) int i,max_hp; nullpo_retr(0, md); - nullpo_retr(0, ms = mob_db[md->class].skill); + nullpo_retr(0, ms = mob_db[md->class_].skill); - max_hp = battle_get_max_hp(&md->bl); + max_hp = status_get_max_hp(&md->bl); if(battle_config.mob_skill_use == 0 || md->skilltimer != -1) return 0; @@ -3513,7 +3653,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない return 0; - for(i=0;i<mob_db[md->class].maxskill;i++){ + for(i=0;i<mob_db[md->class_].maxskill;i++){ int c2=ms[i].cond2,flag=0; struct mob_data *fmd=NULL; @@ -3579,24 +3719,24 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) continue; // 自分の周囲 if( ms[i].target>=MST_AROUND1 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1; + int bx=x, by=y, i=0, m=bl->m, r=ms[i].target-MST_AROUND1; do{ bx=x + rand()%(r*2+3) - r; by=y + rand()%(r*2+3) - r; }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); + map_getcell(m,bx,by,CELL_CHKNOPASS)) && (i++)<1000); if(i<1000){ x=bx; y=by; } } // 相手の周囲 if( ms[i].target>=MST_AROUND5 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1; + int bx=x, by=y, i=0,m=bl->m, r=(ms[i].target-MST_AROUND5)+1; do{ bx=x + rand()%(r*2+1) - r; by=y + rand()%(r*2+1) - r; }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); + map_getcell(m,bx,by,CELL_CHKNOPASS)) && (i++)<1000); if(i<1000){ x=bx; y=by; } @@ -3645,27 +3785,30 @@ int mobskill_event(struct mob_data *md,int flag) int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) { struct mob_data *md=NULL; - + nullpo_retr(0,sd); nullpo_retr(0,bl); - + if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && - (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285)) + (md->class_ == 1288 || md->class_ == 1287 || md->class_ == 1286 || md->class_ == 1285)) { struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); struct guild *g=guild_search(sd->status.guild_id); - if(g == NULL && md->class == 1288) + if(g == NULL && md->class_ == 1288) return 0;//ギルド未加入ならダメージ無し else if(gc != NULL && !map[sd->bl.m].flag.gvg) return 0;//砦内でGvじゃないときはダメージなし - else if(g && gc != NULL && g->guild_id == gc->guild_id) - return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288) - return 0;//正規ギルド承認がないとダメージ無し - + else if(g) { + if (gc != NULL && g->guild_id == gc->guild_id) + return 0;//自占領ギルドのエンペならダメージ無し + else if(guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288) + return 0;//正規ギルド承認がないとダメージ無し + else if (gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1) + return 0; // 同盟ならダメージ無し + } } - + return 1; } /*========================================== @@ -3692,53 +3835,53 @@ int mobskill_deltimer(struct mob_data *md ) * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------ */ -static int mob_makedummymobdb(int class) +static int mob_makedummymobdb(int class_) { int i; - sprintf(mob_db[class].name,"mob%d",class); - sprintf(mob_db[class].jname,"mob%d",class); - mob_db[class].lv=1; - mob_db[class].max_hp=1000; - mob_db[class].max_sp=1; - mob_db[class].base_exp=2; - mob_db[class].job_exp=1; - mob_db[class].range=1; - mob_db[class].atk1=7; - mob_db[class].atk2=10; - mob_db[class].def=0; - mob_db[class].mdef=0; - mob_db[class].str=1; - mob_db[class].agi=1; - mob_db[class].vit=1; - mob_db[class].int_=1; - mob_db[class].dex=6; - mob_db[class].luk=2; - mob_db[class].range2=10; - mob_db[class].range3=10; - mob_db[class].size=0; - mob_db[class].race=0; - mob_db[class].element=0; - mob_db[class].mode=0; - mob_db[class].speed=300; - mob_db[class].adelay=1000; - mob_db[class].amotion=500; - mob_db[class].dmotion=500; - mob_db[class].dropitem[0].nameid=909; // Jellopy - mob_db[class].dropitem[0].p=1000; - for(i=1;i<8;i++){ - mob_db[class].dropitem[i].nameid=0; - mob_db[class].dropitem[i].p=0; + sprintf(mob_db[class_].name,"mob%d",class_); + sprintf(mob_db[class_].jname,"mob%d",class_); + mob_db[class_].lv=1; + mob_db[class_].max_hp=1000; + mob_db[class_].max_sp=1; + mob_db[class_].base_exp=2; + mob_db[class_].job_exp=1; + mob_db[class_].range=1; + mob_db[class_].atk1=7; + mob_db[class_].atk2=10; + mob_db[class_].def=0; + mob_db[class_].mdef=0; + mob_db[class_].str=1; + mob_db[class_].agi=1; + mob_db[class_].vit=1; + mob_db[class_].int_=1; + mob_db[class_].dex=6; + mob_db[class_].luk=2; + mob_db[class_].range2=10; + mob_db[class_].range3=10; + mob_db[class_].size=0; + mob_db[class_].race=0; + mob_db[class_].element=0; + mob_db[class_].mode=0; + mob_db[class_].speed=300; + mob_db[class_].adelay=1000; + mob_db[class_].amotion=500; + mob_db[class_].dmotion=500; + //mob_db[class_].dropitem[0].nameid=909; // Jellopy + //mob_db[class_].dropitem[0].p=1000; + for(i=1;i<10;i++){ // 8-> 10 Lupus + mob_db[class_].dropitem[i].nameid=0; + mob_db[class_].dropitem[i].p=0; } // Item1,Item2 - mob_db[class].mexp=0; - mob_db[class].mexpper=0; + mob_db[class_].mexp=0; + mob_db[class_].mexpper=0; for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=0; - mob_db[class].mvpitem[i].p=0; + mob_db[class_].mvpitem[i].nameid=0; + mob_db[class_].mvpitem[i].p=0; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; + mob_db[class_].summonper[i]=0; return 0; } @@ -3764,13 +3907,13 @@ static int mob_readdb(void) return -1; } while(fgets(line,1020,fp)){ - int class,i; - char *str[55],*p,*np; + int class_,i; + char *str[60],*p,*np; // 55->60 Lupus if(line[0] == '/' && line[1] == '/') continue; - for(i=0,p=line;i<55;i++){ + for(i=0,p=line;i<60;i++){ if((np=strchr(p,','))!=NULL){ str[i]=p; *np=0; @@ -3779,113 +3922,122 @@ static int mob_readdb(void) str[i]=p; } - class=atoi(str[0]); - if(class<=1000 || class>2000) + class_=atoi(str[0]); + if(class_<=1000 || class_>MAX_MOB_DB) continue; - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - - mob_db[class].base_exp=atoi(str[6]); - if(mob_db[class].base_exp < 0) - mob_db[class].base_exp = 0; - else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 || - mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0)) - mob_db[class].base_exp=1000000000; - else - mob_db[class].base_exp*= battle_config.base_exp_rate/100; - - mob_db[class].job_exp=atoi(str[7]); - if(mob_db[class].job_exp < 0) - mob_db[class].job_exp = 0; - else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 || - mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0)) - mob_db[class].job_exp=1000000000; - else - mob_db[class].job_exp*=battle_config.job_exp_rate/100; - - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); - - for(i=0;i<8;i++){ + mob_db[class_].view_class=class_; + memcpy(mob_db[class_].name,str[1],24); + memcpy(mob_db[class_].jname,str[2],24); + mob_db[class_].lv=atoi(str[3]); + mob_db[class_].max_hp=atoi(str[4]); + mob_db[class_].max_sp=atoi(str[5]); + + mob_db[class_].base_exp = atoi(str[6]); + if (mob_db[class_].base_exp <= 0) + mob_db[class_].base_exp = 0; + else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 || + mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0) + mob_db[class_].base_exp = 1000000000; + else { + mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100; + if (mob_db[class_].base_exp < 1) + mob_db[class_].base_exp = 1; + } + + mob_db[class_].job_exp = atoi(str[7]); + if (mob_db[class_].job_exp <= 0) + mob_db[class_].job_exp = 0; + else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 || + mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0) + mob_db[class_].job_exp = 1000000000; + else { + mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100; + if (mob_db[class_].job_exp < 1) + mob_db[class_].job_exp = 1; + } + + mob_db[class_].range=atoi(str[8]); + mob_db[class_].atk1=atoi(str[9]); + mob_db[class_].atk2=atoi(str[10]); + mob_db[class_].def=atoi(str[11]); + mob_db[class_].mdef=atoi(str[12]); + mob_db[class_].str=atoi(str[13]); + mob_db[class_].agi=atoi(str[14]); + mob_db[class_].vit=atoi(str[15]); + mob_db[class_].int_=atoi(str[16]); + mob_db[class_].dex=atoi(str[17]); + mob_db[class_].luk=atoi(str[18]); + mob_db[class_].range2=atoi(str[19]); + mob_db[class_].range3=atoi(str[20]); + mob_db[class_].size=atoi(str[21]); + mob_db[class_].race=atoi(str[22]); + mob_db[class_].element=atoi(str[23]); + mob_db[class_].mode=atoi(str[24]); + mob_db[class_].speed=atoi(str[25]); + mob_db[class_].adelay=atoi(str[26]); + mob_db[class_].amotion=atoi(str[27]); + mob_db[class_].dmotion=atoi(str[28]); + + for(i=0;i<10;i++){ // 8 -> 10 Lupus int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); - if (type == 0) { // Added [Valaris] - rate = battle_config.item_rate_heal; + mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); + type = itemdb_type(mob_db[class_].dropitem[i].nameid); + if (type == 0) { + rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; //fix by Yor ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; } else if (type == 2) { - rate = battle_config.item_rate_use; + rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; //fix by Yor ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; // End } else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; + rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; } else if (type == 6) { - rate = battle_config.item_rate_card; + rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_card_min; ratemax = battle_config.item_drop_card_max; } else { - rate = battle_config.item_rate_common; + rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; + mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate; } - // Item1,Item2 - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); + // MVP EXP Bonus, Chance: MEXP,ExpPer + mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100; + mob_db[class_].mexpper=atoi(str[50]); + // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; + int rate=atoi(str[52+i*2])*battle_config.mvp_item_rate/100; //idea of the fix from Freya + mob_db[class_].mvpitem[i].nameid=atoi(str[51+i*2]); + mob_db[class_].mvpitem[i].p= (rate < battle_config.item_drop_mvp_min) + ? battle_config.item_drop_mvp_min : (rate > battle_config.item_drop_mvp_max) + ? battle_config.item_drop_mvp_max : rate; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; - mob_db[class].clothes_color=0; //Add for player monster dye - Valaris + mob_db[class_].summonper[i]=0; + mob_db[class_].maxskill=0; + + mob_db[class_].sex=0; + mob_db[class_].hair=0; + mob_db[class_].hair_color=0; + mob_db[class_].weapon=0; + mob_db[class_].shield=0; + mob_db[class_].head_top=0; + mob_db[class_].head_mid=0; + mob_db[class_].head_buttom=0; + mob_db[class_].clothes_color=0; //Add for player monster dye - Valaris } fclose(fp); - printf("read %s done\n",filename[i]); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[i]); + ShowStatus(tmp_output); } return 0; } @@ -3899,7 +4051,7 @@ static int mob_readdb_mobavail(void) FILE *fp; char line[1024]; int ln=0; - int class,j,k; + int class_,j,k; char *str[20],*p,*np; if( (fp=fopen("db/mob_avail.txt","r"))==NULL ){ @@ -3918,39 +4070,42 @@ static int mob_readdb_mobavail(void) *np=0; p=np+1; } else - str[j]=p; - } + str[j]=p; + } if(str[0]==NULL) continue; - class=atoi(str[0]); - - if(class<=1000 || class>2000) // 値が異常なら処理しない。 + class_=atoi(str[0]); + if(class_<=1000 || class_>MAX_MOB_DB) // 値が異常なら処理しない。 continue; + k=atoi(str[1]); - if(k >= 0) - mob_db[class].view_class=k; - - if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) { - mob_db[class].sex=atoi(str[2]); - mob_db[class].hair=atoi(str[3]); - mob_db[class].hair_color=atoi(str[4]); - mob_db[class].weapon=atoi(str[5]); - mob_db[class].shield=atoi(str[6]); - mob_db[class].head_top=atoi(str[7]); - mob_db[class].head_mid=atoi(str[8]); - mob_db[class].head_buttom=atoi(str[9]); - mob_db[class].option=atoi(str[10])&~0x46; - mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris + if(k < 0) + continue; + if (j > 3 && k > 23 && k < 69) + k += 3977; // advanced job/baby class + mob_db[class_].view_class=k; + + if((k < 24) || (k > 4000)) { + mob_db[class_].sex=atoi(str[2]); + mob_db[class_].hair=atoi(str[3]); + mob_db[class_].hair_color=atoi(str[4]); + mob_db[class_].weapon=atoi(str[5]); + mob_db[class_].shield=atoi(str[6]); + mob_db[class_].head_top=atoi(str[7]); + mob_db[class_].head_mid=atoi(str[8]); + mob_db[class_].head_buttom=atoi(str[9]); + mob_db[class_].option=atoi(str[10])&~0x46; + mob_db[class_].clothes_color=atoi(str[11]); // Monster player dye option - Valaris } - - else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris] + else if(atoi(str[2]) > 0) mob_db[class_].equip=atoi(str[2]); // mob equipment [Valaris] ln++; } fclose(fp); - printf("read db/mob_avail.txt done (count=%d)\n",ln); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"db/mob_avail.txt"); + ShowStatus(tmp_output); return 0; } @@ -3978,7 +4133,7 @@ static int mob_read_randommonster(void) return -1; } while(fgets(line,1020,fp)){ - int class,per; + int class_,per; if(line[0] == '/' && line[1] == '/') continue; memset(str,0,sizeof(str)); @@ -3991,13 +4146,14 @@ static int mob_read_randommonster(void) if(str[0]==NULL || str[2]==NULL) continue; - class = atoi(str[0]); + class_ = atoi(str[0]); per=atoi(str[2]); - if((class>1000 && class<=2000) || class==0) - mob_db[class].summonper[i]=per; + if((class_>1000 && class_<=MAX_MOB_DB) || class_==0) + mob_db[class_].summonper[i]=per; } fclose(fp); - printf("read %s done\n",mobfile[i]); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]); + ShowStatus(tmp_output); } return 0; } @@ -4116,7 +4272,10 @@ static int mob_readskilldb(void) ms->state=state[j].id; } ms->skill_id=atoi(sp[3]); - ms->skill_lv=atoi(sp[4]); + j=atoi(sp[4]); + if (j<=0 || j>MAX_SKILL_DB) + continue; + ms->skill_lv=j; ms->permillage=atoi(sp[5]); ms->casttime=atoi(sp[6]); ms->delay=atoi(sp[7]); @@ -4149,21 +4308,61 @@ static int mob_readskilldb(void) mob_db[mob_id].maxskill=i+1; } fclose(fp); - printf("read %s done\n",filename[x]); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[x]); + ShowStatus(tmp_output); } return 0; } - -void mob_reload(void) +/*========================================== + * db/mob_race_db.txt reading + *------------------------------------------ + */ +static int mob_readdb_race(void) { - /* + FILE *fp; + char line[1024]; + int race,j,k; + char *str[20],*p,*np; - <empty monster database> - mob_read(); + if( (fp=fopen("db/mob_race2_db.txt","r"))==NULL ){ + printf("can't read db/mob_race2_db.txt\n"); + return -1; + } + + while(fgets(line,1020,fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + memset(str,0,sizeof(str)); - */ + for(j=0,p=line;j<12;j++){ + if((np=strchr(p,','))!=NULL){ + str[j]=p; + *np=0; + p=np+1; + } else + str[j]=p; + } + if(str[0]==NULL) + continue; + + race=atoi(str[0]); + if (race < 0 || race >= MAX_MOB_RACE_DB) + continue; - do_init_mob(); + for (j=1; j<20; j++) { + if (!str[j]) + break; + k=atoi(str[j]); + if (k < 1000 || k > MAX_MOB_DB) + continue; + mob_db[k].race2 = race; + //mob_race_db[race][j] = k; + } + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/mob_race2_db.txt"); + ShowStatus(tmp_output); + return 0; } #ifndef TXT_ONLY @@ -4174,11 +4373,12 @@ void mob_reload(void) static int mob_read_sqldb(void) { char line[1024]; - int i,class,ln=0; - char *str[55],*p,*np; - + int i,class_; + long unsigned int ln=0; + char *str[60],*p,*np; // 55->60 Lupus + memset(mob_db,0,sizeof(mob_db)); - + sprintf (tmp_sql, "SELECT * FROM `%s`",mob_db_db); if(mysql_query(&mmysql_handle, tmp_sql) ) { printf("DB server Error (select %s to Memory)- %s\n",mob_db_db,mysql_error(&mmysql_handle) ); @@ -4186,7 +4386,7 @@ static int mob_read_sqldb(void) sql_res = mysql_store_result(&mmysql_handle); if (sql_res) { while((sql_row = mysql_fetch_row(sql_res))){ - sprintf(line,"%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", + sprintf(line,"%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s", sql_row[0],sql_row[1],sql_row[2],sql_row[3],sql_row[4], sql_row[5],sql_row[6],sql_row[7],sql_row[8],sql_row[9], sql_row[10],sql_row[11],sql_row[12],sql_row[13],sql_row[14], @@ -4197,9 +4397,10 @@ static int mob_read_sqldb(void) sql_row[35],sql_row[36],sql_row[37],sql_row[38],sql_row[39], sql_row[40],sql_row[41],sql_row[42],sql_row[43],sql_row[44], sql_row[45],sql_row[46],sql_row[47],sql_row[48],sql_row[49], - sql_row[50],sql_row[51],sql_row[52]); + sql_row[50],sql_row[51],sql_row[52],sql_row[53],sql_row[54], + sql_row[55],sql_row[56]); - for(i=0,p=line;i<55;i++){ + for(i=0,p=line;i<57;i++){ if((np=strchr(p,','))!=NULL){ str[i]=p; *np=0; @@ -4207,109 +4408,141 @@ static int mob_read_sqldb(void) } else str[i]=p; } - - class=atoi(str[0]); - if(class<=1000 || class>2000) + + class_=atoi(str[0]); + if(class_<=1000 || class_>MAX_MOB_DB) continue; - + ln++; - - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - mob_db[class].base_exp=atoi(str[6])* - battle_config.base_exp_rate/100; - if(mob_db[class].base_exp <= 0) - mob_db[class].base_exp = 1; - mob_db[class].job_exp=atoi(str[7])* - battle_config.job_exp_rate/100; - if(mob_db[class].job_exp <= 0) - mob_db[class].job_exp = 1; - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); - - for(i=0;i<8;i++){ + + mob_db[class_].view_class=class_; + memcpy(mob_db[class_].name,str[1],24); + memcpy(mob_db[class_].jname,str[2],24); + mob_db[class_].lv=atoi(str[3]); + mob_db[class_].max_hp=atoi(str[4]); + mob_db[class_].max_sp=atoi(str[5]); + + mob_db[class_].base_exp = atoi(str[6]); + if (mob_db[class_].base_exp <= 0) + mob_db[class_].base_exp = 0; + else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 || + mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0) + mob_db[class_].base_exp = 1000000000; + else { + mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100; + if (mob_db[class_].base_exp < 1) + mob_db[class_].base_exp = 1; + } + mob_db[class_].job_exp = atoi(str[7]); + if (mob_db[class_].job_exp <= 0) + mob_db[class_].job_exp = 0; + else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 || + mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0) + mob_db[class_].job_exp = 1000000000; + else { + mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100; + if (mob_db[class_].job_exp < 1) + mob_db[class_].job_exp = 1; + } + + mob_db[class_].range=atoi(str[8]); + mob_db[class_].atk1=atoi(str[9]); + mob_db[class_].atk2=atoi(str[10]); + mob_db[class_].def=atoi(str[11]); + mob_db[class_].mdef=atoi(str[12]); + mob_db[class_].str=atoi(str[13]); + mob_db[class_].agi=atoi(str[14]); + mob_db[class_].vit=atoi(str[15]); + mob_db[class_].int_=atoi(str[16]); + mob_db[class_].dex=atoi(str[17]); + mob_db[class_].luk=atoi(str[18]); + mob_db[class_].range2=atoi(str[19]); + mob_db[class_].range3=atoi(str[20]); + mob_db[class_].size=atoi(str[21]); + mob_db[class_].race=atoi(str[22]); + mob_db[class_].element=atoi(str[23]); + mob_db[class_].mode=atoi(str[24]); + mob_db[class_].speed=atoi(str[25]); + mob_db[class_].adelay=atoi(str[26]); + mob_db[class_].amotion=atoi(str[27]); + mob_db[class_].dmotion=atoi(str[28]); + + for(i=0;i<10;i++){ // 8 -> 10 Lupus int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); + mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); + type = itemdb_type(mob_db[class_].dropitem[i].nameid); if (type == 0) { // Added by Valaris - rate = battle_config.item_rate_heal; + rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; } else if (type == 2) { - rate = battle_config.item_rate_use; + rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; // End } else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; + rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; } else if (type == 6) { - rate = battle_config.item_rate_card; + rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_card_min; ratemax = battle_config.item_drop_card_max; } else { - rate = battle_config.item_rate_common; + rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; + + mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate; } - - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); + // MVP EXP Bonus, Chance: MEXP,ExpPer + mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100; + mob_db[class_].mexpper=atoi(str[50]); + // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; + mob_db[class_].mvpitem[i].nameid=atoi(str[51+i*2]); + mob_db[class_].mvpitem[i].p=atoi(str[52+i*2])*battle_config.mvp_item_rate/100; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; + mob_db[class_].summonper[i]=0; + mob_db[class_].maxskill=0; + + mob_db[class_].sex=0; + mob_db[class_].hair=0; + mob_db[class_].hair_color=0; + mob_db[class_].weapon=0; + mob_db[class_].shield=0; + mob_db[class_].head_top=0; + mob_db[class_].head_mid=0; + mob_db[class_].head_buttom=0; } mysql_free_result(sql_res); - printf("read %s done (count=%d)\n",mob_db_db,ln); + sprintf(tmp_output,"Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,mob_db_db); + ShowStatus(tmp_output); } return 0; } - #endif /* not TXT_ONLY */ + +void mob_reload(void) +{ +#ifndef TXT_ONLY + if(db_use_sqldbs) + mob_read_sqldb(); + else +#endif /* TXT_ONLY */ + mob_readdb(); + + mob_readdb_mobavail(); + mob_read_randommonster(); + mob_readskilldb(); + mob_readdb_race(); +} + /*========================================== * Circumference initialization of mob *------------------------------------------ @@ -4319,13 +4552,14 @@ int do_init_mob(void) #ifndef TXT_ONLY if(db_use_sqldbs) mob_read_sqldb(); - else + else #endif /* TXT_ONLY */ mob_readdb(); mob_readdb_mobavail(); mob_read_randommonster(); mob_readskilldb(); + mob_readdb_race(); add_timer_func_list(mob_timer,"mob_timer"); add_timer_func_list(mob_delayspawn,"mob_delayspawn"); diff --git a/src/map/mob.h b/src/map/mob.h index e5a83be0f..6613c5b6b 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -3,6 +3,10 @@ #define _MOB_H_ #define MAX_RANDOMMONSTER 3 +#define MAX_MOB_RACE_DB 6 +#define MAX_MOB_DB 2000 /* Change this to increase the table size in your mob_db to accomodate + numbers more than 2000 for mobs if you want to (and know what you're doing). + Be sure to note that 4001 to 4047 are for advanced classes. */ struct mob_skill { short state; @@ -26,9 +30,10 @@ struct mob_db { int str,agi,vit,int_,dex,luk; int range,range2,range3; int size,race,element,mode; + short race2; // celest int speed,adelay,amotion,dmotion; int mexp,mexpper; - struct { int nameid,p; } dropitem[8]; + struct { int nameid,p; } dropitem[10]; //8 -> 10 Lupus struct { int nameid,p; } mvpitem[3]; int view_class,sex; short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris] @@ -72,32 +77,35 @@ enum { }; enum { - MSS_IDLE, // 待機 - MSS_WALK, // 移動 - MSS_ATTACK, // 攻撃 - MSS_DEAD, // 死亡 - MSS_LOOT, // ルート - MSS_CHASE, // 突撃 + MSS_IDLE, // ?@ + MSS_WALK, // ? + MSS_ATTACK, // U + MSS_DEAD, // S + MSS_LOOT, // [g + MSS_CHASE, // ? }; int mobdb_searchname(const char *str); int mobdb_checkid(const int id); int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event); + int x,int y,const char *mobname,int class_,int amount,const char *event); int mob_once_spawn_area(struct map_session_data *sd,char *mapname, int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event); + const char *mobname,int class_,int amount,const char *event); int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] + int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] int mob_walktoxy(struct mob_data *md,int x,int y,int easy); +//int mob_randomwalk(struct mob_data *md,int tick); +//int mob_can_move(struct mob_data *md); int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_stop_walking(struct mob_data *md,int type); int mob_stopattack(struct mob_data *); int mob_spawn(int); +int mob_setdelayspawn(int); int mob_damage(struct block_list *,struct mob_data*,int,int); int mob_changestate(struct mob_data *md,int state,int type); int mob_heal(struct mob_data*,int); @@ -116,8 +124,9 @@ short mob_get_clothes_color(int); //player mob dye [Valaris] int mob_get_equip(int); // mob equip [Valaris] int do_init_mob(void); +void mob_unload(struct mob_data *md); +int mob_remove_map(struct mob_data *md, int type); int mob_delete(struct mob_data *md); -int mob_catch_delete(struct mob_data *md,int type); int mob_timer_delete(int tid, unsigned int tick, int id, int data); int mob_deleteslave(struct mob_data *md); @@ -132,6 +141,7 @@ int mobskill_event(struct mob_data *md,int flag); int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); +int mob_countslave(struct mob_data *md); int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); void mob_reload(void); diff --git a/src/map/npc.c b/src/map/npc.c index b1f9c54ec..069597f83 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -15,29 +15,39 @@ #include "clif.h" #include "intif.h" #include "pc.h" +#include "status.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "skill.h" +#include "grfio.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" #endif - +#ifdef _WIN32 +#undef isspace +#define isspace(x) (x == ' ' || x == '\t') +#endif struct npc_src_list { struct npc_src_list * next; - struct npc_src_list * prev; +// struct npc_src_list * prev; //[Shinomori] char name[4]; -} ; +}; -static struct npc_src_list *npc_src_first,*npc_src_last; +static struct npc_src_list *npc_src_first=NULL; +static struct npc_src_list *npc_src_last=NULL; static int npc_id=START_NPC_NUM; -static int npc_warp,npc_shop,npc_script,npc_mob; - +static int npc_warp=0; +static int npc_shop=0; +static int npc_script=0; +static int npc_mob=0; +char *current_file = NULL; int npc_get_new_npc_id(void){ return npc_id++; } static struct dbt *ev_db; @@ -62,31 +72,33 @@ int npc_enable_sub( struct block_list *bl, va_list ap ) { struct map_session_data *sd; struct npc_data *nd; - char *name=(char *)aCalloc(50,sizeof(char)); + //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + char name[50]; // need 24 + 9 for the "::OnTouch" if (nd->flag&1) // 無効化されている return 1; - memcpy(name,nd->name,50); if(sd->areanpc_id==nd->bl.id) return 1; sd->areanpc_id=nd->bl.id; - npc_event(sd,strcat(name,"::OnTouch"),0); + + sprintf(name,"%s::OnTouch", nd->name); + npc_event(sd,name,0); } - free(name); + //aFree(name); return 0; } int npc_enable(const char *name,int flag) { - struct npc_data *nd=strdb_search(npcname_db,name); + struct npc_data *nd= (struct npc_data *) strdb_search(npcname_db,name); if (nd==NULL) return 0; - + if (flag&1) { // 有効化 nd->flag&=~1; clif_spawnnpc(nd); @@ -114,8 +126,17 @@ int npc_enable(const char *name,int flag) */ struct npc_data* npc_name2id(const char *name) { - return strdb_search(npcname_db,name); + return (struct npc_data *) strdb_search(npcname_db,name); +} + +void ev_release(struct dbn *db, int which) +{ + if (which & 0x1) + aFree(db->key); + if (which & 0x2) + aFree(db->data); } + /*========================================== * イベントキューのイベント処理 *------------------------------------------ @@ -126,47 +147,69 @@ int npc_event_dequeue(struct map_session_data *sd) sd->npc_id=0; if (sd->eventqueue[0][0]) { // キューのイベント処理 - char *name=(char *)aCalloc(50,sizeof(char)); - int i; + size_t ev; - memcpy(name,sd->eventqueue[0],50); - for(i=MAX_EVENTQUEUE-2;i>=0;i--) - memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50); - add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name); + // find an empty place in eventtimer list + for(ev=0;ev<MAX_EVENTTIMER;ev++) + if( sd->eventtimer[ev]==-1 ) + break; + if(ev<MAX_EVENTTIMER) + { // generate and insert the timer + int i; + // copy the first event name + char *name=(char *)aMalloc(50*sizeof(char)); + memcpy(name,sd->eventqueue[0],50); + // shift queued events down by one + for(i=1;i<MAX_EVENTQUEUE;i++) + memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50); + // clear the last event + sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; + // add the timer + sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!! + + }else + printf("npc_event_dequeue: event timer is full !\n"); } return 0; } -int npc_delete(struct npc_data *nd) -{ - nullpo_retr(1, nd); - - if(nd->bl.prev == NULL) - return 1; - - clif_clearchar_area(&nd->bl,1); - map_delblock(&nd->bl); - return 0; -} - /*========================================== * イベントの遅延実行 *------------------------------------------ */ int npc_event_timer(int tid,unsigned int tick,int id,int data) { + char *eventname = (char *)data; + struct event_data *ev = (struct event_data *)strdb_search(ev_db,eventname); + struct npc_data *nd; struct map_session_data *sd=map_id2sd(id); - if (sd==NULL) - return 0; - - npc_event(sd,(const char *)data,0); - free((void*)data); + size_t i; + + if((ev==NULL || (nd=ev->nd)==NULL)) + { + if(battle_config.error_log) + printf("npc_event: event not found [%s]\n",eventname); + } + else + { + for(i=0;i<MAX_EVENTTIMER;i++) { + if( nd->eventtimer[i]==tid ) { + nd->eventtimer[i]=-1; + npc_event(sd,eventname,0); // sd NULL check is within + break; + } + } + if(i==MAX_EVENTTIMER && battle_config.error_log) + printf("npc_event_timer: event timer not found [%s]!\n",eventname); + } + + aFree(eventname); return 0; } int npc_timer_event(const char *eventname) // Added by RoVeRT { - struct event_data *ev=strdb_search(ev_db,eventname); + struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname); struct npc_data *nd; // int xs,ys; @@ -220,7 +263,7 @@ int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT { strdb_foreach(npcname_db,npc_timer_sub); - free((void*)data); + aFree((void*)data); return 0; }*/ /*========================================== @@ -233,14 +276,14 @@ int npc_event_export(void *key,void *data,va_list ap) char *lname=(char *)key; int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); - + if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; char *buf; char *p=strchr(lname,':'); // エクスポートされる - ev=calloc(sizeof(struct event_data), 1); - buf=calloc(50, 1); + ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1); + buf=(char *) aCallocA(50, 1); if (ev==NULL || buf==NULL) { printf("npc_event_export: out of memory !\n"); exit(1); @@ -261,62 +304,6 @@ int npc_event_export(void *key,void *data,va_list ap) return 0; } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ @@ -326,29 +313,39 @@ int npc_event_doall_sub(void *key,void *data,va_list ap) char *p=(char *)key; struct event_data *ev; int *c; + int rid; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); - name=va_arg(ap,const char *); + rid=va_arg(ap, int); if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } - + return 0; } int npc_event_doall(const char *name) { int c=0; char buf[64]="::"; - + + strncpy(buf+2,name,62); + strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,0); + return c; +} +int npc_event_doall_id(const char *name, int rid) +{ + int c=0; + char buf[64]="::"; + strncpy(buf+2,name,62); - strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); - return c; + strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,rid); + return c; } int npc_event_do_sub(void *key,void *data,va_list ap) @@ -374,7 +371,7 @@ int npc_event_do_sub(void *key,void *data,va_list ap) int npc_event_do(const char *name) { int c=0; - + if (*name==':' && name[1]==':') { return npc_event_doall(name+2); } @@ -394,7 +391,7 @@ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) char buf[64]; char *day=""; int c=0; - + time(&timer); t=localtime(&timer); @@ -407,7 +404,7 @@ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) case 5: day = "Fri"; break; case 6: day = "Sat"; break; } - + if (t->tm_min != ev_tm_b.tm_min ) { sprintf(buf,"OnMinute%02d",t->tm_min); c+=npc_event_doall(buf); @@ -433,8 +430,10 @@ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) */ int npc_event_do_oninit(void) { - int c = npc_event_doall("OnInit"); - printf("npc: OnInit Event done. (%d npc)\n",c); +// int c = npc_event_doall("OnInit"); + sprintf(tmp_output,"Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" + CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); + ShowStatus(tmp_output); add_timer_interval(gettick()+100, npc_event_do_clock,0,0,1000); @@ -452,7 +451,7 @@ int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) if( nd->eventtimer[i]==-1 ) break; if(i<MAX_EVENTTIMER){ - char *evname=malloc(24); + char *evname=(char *) aMallocA(24); if(evname==NULL){ printf("npc_addeventtimer: out of memory !\n");exit(1); } @@ -493,33 +492,33 @@ int npc_cleareventtimer(struct npc_data *nd) int npc_do_ontimer_sub(void *key,void *data,va_list ap) { - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); + char *p = (char *)key; + struct event_data *ev = (struct event_data *)data; + int *c = va_arg(ap,int *); // struct map_session_data *sd=va_arg(ap,struct map_session_data *); - int option=va_arg(ap,int); - int tick=0; + int option = va_arg(ap,int); + int tick = 0; char temp[10]; char event[50]; - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strnicmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); + if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){ + sscanf(&p[9], "%s", temp); + tick = atoi(temp); - strcpy( event, ev->nd->name); - strcat( event, p); + strcpy(event, ev->nd->name); + strcat(event, p); if (option!=0) { - npc_addeventtimer(ev->nd,tick,event); + npc_addeventtimer(ev->nd, tick, event); } else { - npc_deleventtimer(ev->nd,event); + npc_deleventtimer(ev->nd, event); } } return 0; } -int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) +int npc_do_ontimer(int npc_id, int option) { - strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); + strdb_foreach(ev_db, npc_do_ontimer_sub, &npc_id, option); return 0; } /*========================================== @@ -533,13 +532,13 @@ int npc_timerevent_import(void *key,void *data,va_list ap) int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); int t=0,i=0; - + if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,i=nd->u.scr.timeramount; - if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list)); - else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); + if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list)); + else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); if(te==NULL){ printf("npc_timerevent_import: out of memory !\n"); exit(1); @@ -573,7 +572,7 @@ int npc_timerevent(int tid,unsigned int tick,int id,int data) nd->u.scr.timertick=tick; te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; nd->u.scr.timerid = -1; - + t = nd->u.scr.timer+=data; nd->u.scr.nexttimer++; if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ @@ -581,14 +580,14 @@ int npc_timerevent(int tid,unsigned int tick,int id,int data) nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); } - run_script(nd->u.scr.script,te->pos,0,nd->bl.id); + run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); return 0; } /*========================================== * タイマーイベント開始 *------------------------------------------ */ -int npc_timerevent_start(struct npc_data *nd) +int npc_timerevent_start(struct npc_data *nd, int rid) { int j,n, next; @@ -597,17 +596,19 @@ int npc_timerevent_start(struct npc_data *nd) n=nd->u.scr.timeramount; if( nd->u.scr.nexttimer>=0 || n==0 ) return 0; - + for(j=0;j<n;j++){ if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer ) break; } + if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] + return 0; + nd->u.scr.nexttimer=j; nd->u.scr.timertick=gettick(); + if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] + // if rid is less than 0 leave it unchanged [celest] - if(j>=n) - return 0; - next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); return 0; @@ -626,6 +627,7 @@ int npc_timerevent_stop(struct npc_data *nd) if(nd->u.scr.timerid!=-1) delete_timer(nd->u.scr.timerid,npc_timerevent); nd->u.scr.timerid = -1; + nd->u.scr.rid = 0; } return 0; } @@ -660,7 +662,7 @@ int npc_settimerevent_tick(struct npc_data *nd,int newtimer) npc_timerevent_stop(nd); nd->u.scr.timer=newtimer; if(flag>=0) - npc_timerevent_start(nd); + npc_timerevent_start(nd, -1); return 0; } @@ -670,7 +672,7 @@ int npc_settimerevent_tick(struct npc_data *nd,int newtimer) */ int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) { - struct event_data *ev=strdb_search(ev_db,eventname); + struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname); struct npc_data *nd; int xs,ys; char mobevent[100]; @@ -686,7 +688,7 @@ int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ strcpy( mobevent, eventname); strcat( mobevent, "::OnMyMobDead"); - ev=strdb_search(ev_db,mobevent); + ev= (struct event_data *) strdb_search(ev_db,mobevent); if (ev==NULL || (nd=ev->nd)==NULL) { if (strnicmp(eventname,"GM_MONSTER",10)!=0) printf("npc_event: event not found [%s]\n",mobevent); @@ -732,7 +734,7 @@ int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) npc_event_dequeue(sd); return 0; } - + sd->npc_id=nd->bl.id; sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); return 0; @@ -753,7 +755,7 @@ int npc_command_sub(void *key,void *data,va_list ap) if (strcmp(command,temp)==0) run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); } - + return 0; } @@ -782,7 +784,7 @@ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) f=0; continue; } - + switch(map[m].npc[i]->bl.subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; @@ -813,15 +815,18 @@ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) break; case SCRIPT: { - char *name=(char *)aCalloc(50,sizeof(char)); + //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] + char name[50]; // need 24 max + 9 for "::OnTouch" - memcpy(name,map[m].npc[i]->name,50); - if(sd->areanpc_id==map[m].npc[i]->bl.id) + if(sd->areanpc_id == map[m].npc[i]->bl.id) return 1; - sd->areanpc_id=map[m].npc[i]->bl.id; - if(npc_event(sd,strcat(name,"::OnTouch"),0)>0) + sd->areanpc_id = map[m].npc[i]->bl.id; + + sprintf(name,"%s::OnTouch", map[m].npc[i]->name); + + if( npc_event(sd,name,0)>0 ) npc_click(sd,map[m].npc[i]->bl.id); - free(name); + //aFree(name); break; } } @@ -844,8 +849,8 @@ int npc_checknear(struct map_session_data *sd,int id) printf("no such npc : %d\n",id); return 1; } - - if (nd->class<0) // イベント系は常にOK + + if (nd->class_<0) // イベント系は常にOK return 0; // エリア判定 @@ -858,6 +863,32 @@ int npc_checknear(struct map_session_data *sd,int id) } /*========================================== + * NPCのオープンチャット発言 + *------------------------------------------ + */ +int npc_globalmessage(const char *name,char *mes) +{ + struct npc_data *nd=(struct npc_data *) strdb_search(npcname_db,name); + char temp[100]; + char ntemp[50]; + char *ltemp; + + if(nd==NULL) return 0; + if(name==NULL) return 0; + + ltemp=strchr(name,'#'); + if(ltemp!=NULL) { + strncpy(ntemp,name,ltemp - name); // 123#456 の # から後ろを削除する + ntemp[ltemp - name]=0x00; // strncpy のバグ?使い方間違ってる? + } + + snprintf(temp, sizeof temp ,"%s : %s",ntemp,mes); + clif_GlobalMessage(&nd->bl,temp); + + return 0; +} + +/*========================================== * クリック時のNPC処理 *------------------------------------------ */ @@ -957,7 +988,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) { struct npc_data *nd; double z; - int i,j,w,skill,itemamount=0,new=0; + int i,j,w,skill,itemamount=0,new_=0; nullpo_retr(3, sd); nullpo_retr(3, item_list); @@ -987,7 +1018,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) case ADDITEM_EXIST: break; case ADDITEM_NEW: - new++; + new_++; break; case ADDITEM_OVERAMOUNT: return 2; @@ -999,7 +1030,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) return 1; // zeny不足 if (w+sd->weight > sd->max_weight) return 2; // 重量超過 - if (pc_inventoryblank(sd)<new) + if (pc_inventoryblank(sd)<new_) return 3; // 種類数超過 pc_payzeny(sd,(int)z); @@ -1014,7 +1045,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ @@ -1022,7 +1053,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) if (sd->status.skill[MC_DISCOUNT].flag != 0) skill = sd->status.skill[MC_DISCOUNT].flag - 2; if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); + z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); @@ -1074,7 +1105,7 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ @@ -1082,7 +1113,7 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) if (sd->status.skill[MC_OVERCHARGE].flag != 0) skill = sd->status.skill[MC_OVERCHARGE].flag - 2; if (skill > 0) { - z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); + z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); @@ -1106,8 +1137,8 @@ static int calc_next_walk_step(struct npc_data *nd) if(nd->walkpath.path_pos>=nd->walkpath.path_len) return -1; if(nd->walkpath.path[nd->walkpath.path_pos]&1) - return battle_get_speed(&nd->bl)*14/10; - return battle_get_speed(&nd->bl); + return status_get_speed(&nd->bl)*14/10; + return status_get_speed(&nd->bl); } @@ -1118,7 +1149,7 @@ static int calc_next_walk_step(struct npc_data *nd) static int npc_walk(struct npc_data *nd,unsigned int tick,int data) { int moveblock; - int i,ctype; + int i; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; int x,y,dx,dy; @@ -1143,8 +1174,7 @@ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) x = nd->bl.x; y = nd->bl.y; - ctype = map_getcell(nd->bl.m,x,y); - if(ctype == 1 || ctype == 5) { + if(map_getcell(nd->bl.m,x,y,CELL_CHKNOPASS)) { npc_stop_walking(nd,1); return 0; } @@ -1152,8 +1182,7 @@ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) dx = dirx[nd->dir]; dy = diry[nd->dir]; - ctype = map_getcell(nd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { + if(map_getcell(nd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) { npc_walktoxy_sub(nd); return 0; } @@ -1183,7 +1212,7 @@ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) if(nd->walkpath.path_pos>=nd->walkpath.path_len) clif_fixnpcpos(nd); // When npc stops, retransmission current of a position. - + } return 0; } @@ -1228,7 +1257,7 @@ static int npc_walktimer(int tid,unsigned int tick,int id,int data) if(nd->walktimer != tid){ return 0; } - + nd->walktimer=-1; if(nd->bl.prev == NULL) @@ -1293,7 +1322,7 @@ int npc_stop_walking(struct npc_data *nd,int type) if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) { int dx=0,dy=0; - + nd->walkpath.path_len=0; if(type&4){ dx=nd->to_x-nd->bl.x; @@ -1318,7 +1347,7 @@ int npc_stop_walking(struct npc_data *nd,int type) if(type&0x01) clif_fixnpcpos(nd); if(type&0x02) { - int delay=battle_get_dmotion(&nd->bl); + int delay=status_get_dmotion(&nd->bl); unsigned int tick = gettick(); if(nd->canmove_tick < tick) nd->canmove_tick = tick + delay; @@ -1327,6 +1356,56 @@ int npc_stop_walking(struct npc_data *nd,int type) return 0; } +int npc_remove_map (struct npc_data *nd) +{ + nullpo_retr(1, nd); + + if(nd->bl.prev == NULL) + return 1; + +#ifdef PCRE_SUPPORT + npc_chat_finalize(nd); +#endif + clif_clearchar_area(&nd->bl,2); + strdb_erase(npcname_db, nd->name); + map_delblock(&nd->bl); + map_deliddb(&nd->bl); + + return 0; +} + +int npc_unload(struct npc_data *nd) +{ + nullpo_retr (0, nd); + + if (nd->chat_id) { + struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id); + if (cd) aFree (cd); + cd = NULL; + } + if (nd->bl.subtype == SCRIPT) { + if (nd->u.scr.timerid != -1) + delete_timer(nd->u.scr.timerid, npc_timerevent); + npc_cleareventtimer (nd); + if (nd->u.scr.timer_event) + aFree(nd->u.scr.timer_event); + if (nd->u.scr.src_id == 0) { + if(nd->u.scr.script) { + aFree(nd->u.scr.script); + nd->u.scr.script = NULL; + } + if (nd->u.scr.label_list) { + aFree(nd->u.scr.label_list); + nd->u.scr.label_list = NULL; + } + } + } + npc_remove_map (nd); + aFree(nd); + nd = NULL; + + return 0; +} // // 初期化関係 @@ -1343,7 +1422,7 @@ void npc_clearsrcfile() while( p ) { struct npc_src_list *p2=p; p=p->next; - free(p2); + aFree(p2); } npc_src_first=NULL; npc_src_last=NULL; @@ -1354,7 +1433,7 @@ void npc_clearsrcfile() */ void npc_addsrcfile(char *name) { - struct npc_src_list *new; + struct npc_src_list *new_; size_t len; if ( strcmpi(name,"clear")==0 ) { @@ -1362,16 +1441,27 @@ void npc_addsrcfile(char *name) return; } - len = sizeof(*new) + strlen(name); - new=(struct npc_src_list *)aCalloc(1,len); - new->next = NULL; - strncpy(new->name,name,strlen(name)+1); + { + // prevent multiple insert of source files + struct npc_src_list *p=npc_src_first; + while( p ) + { // found the file, no need to insert it again + if( 0==strcmp(name,p->name) ) + return; + p=p->next; + } + } + + len = sizeof(*new_) + strlen(name); + new_=(struct npc_src_list *)aCalloc(1,len); + new_->next = NULL; + strncpy(new_->name,name,strlen(name)+1); if (npc_src_first==NULL) - npc_src_first = new; + npc_src_first = new_; if (npc_src_last) - npc_src_last->next = new; + npc_src_last->next = new_; - npc_src_last=new; + npc_src_last=new_; } /*========================================== * 読み込むnpcファイルの削除 @@ -1391,7 +1481,7 @@ void npc_delsrcfile(char *name) *lp=p->next; if ( npc_src_last==p ) npc_src_last=pp; - free(p); + aFree(p); break; } } @@ -1432,9 +1522,9 @@ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) nd->chat_id=0; if (!battle_config.warp_point_debug) - nd->class=WARP_CLASS; + nd->class_=WARP_CLASS; else - nd->class=WARP_DEBUG_CLASS; + nd->class_=WARP_DEBUG_CLASS; nd->speed=200; nd->option = 0; nd->opt1 = 0; @@ -1449,11 +1539,9 @@ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) for(i=0;i<ys;i++) { for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) + if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS)) continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); + map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC); } } @@ -1494,20 +1582,26 @@ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) while (p && pos < max) { int nameid,value; + struct item_data *id; p++; if (sscanf(p, "%d:%d", &nameid, &value) != 2) break; nd->u.shop_item[pos].nameid = nameid; - if (value < 0) { - struct item_data *id = itemdb_search(nameid); + id = itemdb_search(nameid); + if (value < 0) value = id->value_buy; - } nd->u.shop_item[pos].value = value; + // check for bad prices that can possibly cause exploits + if (value*75/100 < id->value_sell*124/100) { + sprintf (tmp_output, "Item %s [%d] buying:%d < selling:%d\n", + id->name, id->nameid, value*75/100, id->value_sell*124/100); + ShowWarning (tmp_output); + } pos++; p=strchr(p,','); } if (pos == 0) { - free(nd); + aFree(nd); return 1; } nd->u.shop_item[pos++].nameid = 0; @@ -1520,14 +1614,14 @@ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, 24); - nd->class = atoi(w4); + nd->class_ = atoi(w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; - + nd = (struct npc_data *)aRealloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); @@ -1554,20 +1648,28 @@ int npc_convertlabel_db(void *key,void *data,va_list ap) struct npc_label_list *lst; int num; char *p=strchr(lname,':'); - + nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); lst=nd->u.scr.label_list; num=nd->u.scr.label_list_num; if(!lst){ - lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list)); + lst=(struct npc_label_list *)aCallocA(1,sizeof(struct npc_label_list)); num=0; }else lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); *p='\0'; - strncpy(lst[num].name,lname,24); + + // here we check if the label fit into the buffer + if (strlen(lname)>23) { + printf("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file); + exit(1); + } + memcpy(lst[num].name,lname,strlen(lname)+1); //including EOS + + *p=':'; lst[num].pos=pos; nd->u.scr.label_list=lst; @@ -1580,7 +1682,7 @@ int npc_convertlabel_db(void *key,void *data,va_list ap) */ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { - int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov + int x,y,dir=0,m,xs=0,ys=0,class_=0; // [Valaris] thanks to fov char mapname[24]; unsigned char *srcbuf=NULL,*script; int srcsize=65536; @@ -1609,94 +1711,92 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line if(strcmp(w2,"script")==0){ // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); + srcbuf=(unsigned char *)aCallocA(srcsize,sizeof(char)); if (strchr(first_line,'{')) { - strcpy(srcbuf,strchr(first_line,'{')); + strcpy((char *) srcbuf,strchr(first_line,'{')); startline=*lines; } else srcbuf[0]=0; while(1) { - for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); + for(i=strlen((const char *) srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); if (i>=0 && srcbuf[i]=='}') break; - fgets(line,1020,fp); + fgets((char *) line,1020,fp); (*lines)++; if (feof(fp)) break; - if (strlen(srcbuf)+strlen(line)+1>=srcsize) { + if (strlen((char *) srcbuf)+strlen((char *) line)+1>=srcsize) { srcsize += 65536; - srcbuf = (char *)aRealloc(srcbuf, srcsize); + srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { - if (strchr(line,'{')) { - strcpy(srcbuf,strchr(line,'{')); + if (strchr((char *) line,'{')) { + strcpy((char *) srcbuf,strchr((const char *) line,'{')); startline=*lines; } } else - strcat(srcbuf,line); + strcat((char *) srcbuf,(const char *) line); } - script=parse_script(srcbuf,startline); + script=(unsigned char *) parse_script((unsigned char *) srcbuf,startline); if (script==NULL) { // script parse error? - free(srcbuf); + aFree(srcbuf); return 1; } }else{ // duplicateする - + char srcname[128]; struct npc_data *nd2; if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ - printf("bad duplicate name! : %s",w2); + printf("bad duplicate name (in %s)! : %s",current_file, w2); return 0; } if( (nd2=npc_name2id(srcname))==NULL ){ - printf("bad duplicate name! (not exist) : %s\n",srcname); + printf("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname); return 0; } - script=nd2->u.scr.script; + script=(unsigned char *)nd2->u.scr.script; label_dup=nd2->u.scr.label_list; label_dupnum=nd2->u.scr.label_list_num; src_id=nd2->bl.id; - + }// end of スクリプト解析 nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); if(m==-1){ // スクリプトコピー用のダミーNPC - - }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) { + + }else if( sscanf(w4,"%d,%d,%d",&class_,&xs,&ys)==3) { // 接触型NPC int i,j; - + if (xs>=0)xs=xs*2+1; if (ys>=0)ys=ys*2+1; - - if (class>=0) { + + if (class_>=0) { for(i=0;i<ys;i++) { for(j=0;j<xs;j++) { - int t; - t=map_getcell(m,x-xs/2+j,y-ys/2+i); - if (t==1 || t==5) + if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS)) continue; - map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80); + map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC); } } } - + nd->u.scr.xs=xs; nd->u.scr.ys=ys; } else { // クリック型NPC - class=atoi(w4); + class_=atoi(w4); nd->u.scr.xs=0; nd->u.scr.ys=0; } - - if (class<0 && m>=0) { // イベント型NPC + + if (class_<0 && m>=0) { // イベント型NPC evflag=1; } @@ -1719,9 +1819,9 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->bl.id=npc_get_new_npc_id(); nd->dir = dir; nd->flag=0; - nd->class=class; + nd->class_=class_; nd->speed=200; - nd->u.scr.script=script; + nd->u.scr.script=(char *) script; nd->u.scr.src_id=src_id; nd->chat_id=0; nd->option = 0; @@ -1730,7 +1830,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->opt3 = 0; nd->walktimer=-1; - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); + //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class_); npc_script++; nd->bl.type=BL_NPC; nd->bl.subtype=SCRIPT; @@ -1738,6 +1838,11 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->n=map_addnpc(m,nd); map_addblock(&nd->bl); + // clear event timers upon initialise + memset(nd->eventqueue, 0, sizeof(nd->eventqueue)); + for(i = 0; i < MAX_EVENTTIMER; i++) + nd->eventtimer[i] = -1; + if (evflag) { // イベント型 struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); ev->nd=nd; @@ -1750,21 +1855,21 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line //----------------------------------------- - // ラベルデータの準備 + // ラベルデータの準備 if(srcbuf){ // script本体がある場合の処理 - + // ラベルデータのコンバート label_db=script_get_label_db(); strdb_foreach(label_db,npc_convertlabel_db,nd); - + // もう使わないのでバッファ解放 - free(srcbuf); + aFree(srcbuf); }else{ // duplicate -// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); +// nd->u.scr.label_list=aMallocA(sizeof(struct npc_label_list)*label_dupnum); // memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); nd->u.scr.label_list=label_dup; // ラベルデータ共有 @@ -1776,25 +1881,76 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line for(i=0;i<nd->u.scr.label_list_num;i++){ char *lname=nd->u.scr.label_list[i].name; int pos=nd->u.scr.label_list[i].pos; - + if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { +/* +I rearrange the code so this is just for commenting; remove it if you have enough if it [Shinomori] struct event_data *ev; char *buf; // エクスポートされる ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); - buf=(char *)aCalloc(50,sizeof(char)); +why allocing 50 chars ? + buf=(char *)aCallocA(50,sizeof(char)); +why checking here? +lname is identical to nd->u.scr.label_list[i].name which is only 24 chars so check for strlen should be 23 if (strlen(lname)>24) { - printf("npc_parse_script: label name error !\n"); + printf("npc_parse_script: label name error (%s) !\n", current_file); exit(1); }else{ + //struct event_data *ev2; ev->nd=nd; ev->pos=pos; sprintf(buf,"%s::%s",nd->exname,lname); + //ev2 = strdb_search(ev_db,buf); + //if(ev2 != NULL) { + // printf("npc_parse_script : duplicate event %s\n",buf); + // aFree(ev2); + //} +you are sure reentering the same database key will overwrite the existing entry? strdb_insert(ev_db,buf,ev); +anyway instead of removing data from the db and inserting a new one +wouldn't it be easier just not to insert the new duplicate event, it is a duplicate anyway? + } +*/ + // this check is useless here because the buffer is only 24 chars + // and already overwritten if this is here is reached + // I leave the check anyway but place it correctly to npc_convertlabel_db + if (strlen(lname)>23) { + printf("npc_parse_script: label name longer than 23 chars! '%s' (%s)\n", lname, current_file); + exit(1); + }else{ + struct event_data *ev; + struct event_data *ev2; + char *buf; + // エクスポートされる + + // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS + //buf=(char *)aMalloc(51,sizeof(char)); + // but to save some memory we alloc only the really necessary space + buf=(char *)aMalloc( (3+strlen(nd->exname)+strlen(lname))*sizeof(char)); + sprintf(buf,"%s::%s",nd->exname,lname); + + // search the label in ev_db; + // remember the label is max 50 chars + eos; see the strdb_init below + ev2 = (struct event_data *)strdb_search(ev_db,buf); + if(ev2 != NULL) { + printf("npc_parse_script : duplicate event %s (%s)\n",buf, current_file); + + // just skip the label insertion and free the alloced buffer + aFree(buf); + } + else + { // generate the data and insert it + ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); + ev->nd=nd; + ev->pos=pos; + strdb_insert(ev_db,buf,ev); + } + } } } - + //----------------------------------------- // ラベルデータからタイマーイベント取り込み for(i=0;i<nd->u.scr.label_list_num;i++){ @@ -1806,7 +1962,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,k=nd->u.scr.timeramount; if(te==NULL) - te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list)); + te=(struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list)); else te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for(j=0;j<k;j++){ @@ -1824,7 +1980,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->u.scr.nexttimer=-1; nd->u.scr.timerid=-1; - + return 0; } @@ -1843,7 +1999,7 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li char *p; // スクリプトの解析 - srcbuf=(char *)aCalloc(srcsize,sizeof(char)); + srcbuf=(char *)aCallocA(srcsize,sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf,strchr(first_line,'{')); startline=*lines; @@ -1870,14 +2026,14 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li } else strcat(srcbuf,line); } - script=parse_script(srcbuf,startline); + script= parse_script((unsigned char *) srcbuf,startline); if (script==NULL) { // script parse error? - free(srcbuf); + aFree(srcbuf); return 1; } - p=(char *)aCalloc(50,sizeof(char)); + p=(char *)aCallocA(50,sizeof(char)); strncpy(p,w3,50); strdb_insert(script_get_userfunc_db(),p,script); @@ -1885,10 +2041,10 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li // label_db=script_get_label_db(); // もう使わないのでバッファ解放 - free(srcbuf); - + aFree(srcbuf); + // printf("function %s => %p\n",p,script); - + return 0; } @@ -1899,7 +2055,7 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li */ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) { - int m,x,y,xs,ys,class,num,delay1,delay2,level; + int m,x,y,xs,ys,class_,num,delay1,delay2,level; int i; char mapname[24]; char mobname[24]; @@ -1910,7 +2066,7 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) delay1=delay2=0; // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || - sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) { + sscanf(w4,"%d,%d,%d,%d,%s",&class_,&num,&delay1,&delay2,eventname) < 2 ) { printf("bad monster line : %s\n",w3); return 1; } @@ -1925,13 +2081,13 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) for(i=0;i<num;i++) { md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - if(class>4000) { // large/tiny mobs [Valaris] + if(class_>4000) { // large/tiny mobs [Valaris] md->size=2; - class-=4000; + class_-=4000; } - else if(class>2000) { + else if(class_>2000) { md->size=1; - class-=2000; + class_-=2000; } md->bl.prev=NULL; @@ -1940,19 +2096,16 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) md->bl.x=x; md->bl.y=y; - if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) { - if(strcmp(mobname,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(mobname,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); + if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) md->level=level; - } - - else - memcpy(md->name,w3,24); + if(strcmp(mobname,"--en--")==0) + memcpy(md->name,mob_db[class_].name,24); + else if(strcmp(mobname,"--ja--")==0) + memcpy(md->name,mob_db[class_].jname,24); + else memcpy(md->name,mobname,24); md->n = i; - md->base_class = md->class = class; + md->base_class = md->class_ = class_; md->bl.id=npc_get_new_npc_id(); md->m =m; md->x0=x; @@ -1966,9 +2119,9 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) md->timer = -1; md->target_id=0; md->attacked_id=0; - md->speed=mob_db[class].speed; + md->speed=mob_db[class_].speed; - if (mob_db[class].mode&0x02) + if (mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; @@ -2013,7 +2166,7 @@ static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) //マップフラグ if ( strcmpi(w3,"nosave")==0) { if (strcmp(w4,"SavePoint")==0) { - memcpy(map[m].save.map,"SavePoint",16); + memcpy(map[m].save.map,"SavePoint",10); map[m].save.x=-1; map[m].save.y=-1; }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { @@ -2106,19 +2259,19 @@ static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) } else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris] map[m].flag.noicewall=1; - } + } else if (strcmpi(w3,"snow")==0) { // snow [Valaris] map[m].flag.snow=1; - } + } else if (strcmpi(w3,"fog")==0) { // fog [Valaris] map[m].flag.fog=1; - } + } else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris] map[m].flag.sakura=1; - } + } else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris] map[m].flag.leaves=1; - } + } else if (strcmpi(w3,"rain")==0) { // rain [Valaris] map[m].flag.rain=1; } @@ -2128,15 +2281,116 @@ static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) else if (strcmpi(w3,"nogo")==0) { // celest map[m].flag.nogo=1; } - + + return 0; +} + +void npc_parsesrcfile(char *name) +{ + int m, lines = 0; + char line[1024]; + + FILE *fp = fopen (name,"r"); + if (fp == NULL) { + ShowError ("File not found : %s\n", name); + exit(1); + } + current_file = name; + + while (fgets(line, 1020, fp)) { + char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024]; + int i, j, w4pos, count; + lines++; + + if (line[0] == '/' && line[1] == '/') + continue; + // 不要なスペースやタブの連続は詰める + for (i = j = 0; line[i]; i++) { + if (line[i]==' ') { + if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || + (j && line[j-1]==','))) + line[j++]=' '; + } else if (line[i]=='\t') { + if (!(j && line[j-1]=='\t')) + line[j++]='\t'; + } else + line[j++]=line[i]; + } + // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 + if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 && + (count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) { + continue; + } + // マップの存在確認 + if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){ + sscanf(w1,"%[^,]",mapname); + m = map_mapname2mapid(mapname); + if (strlen(mapname)>16 || m<0) { + // "mapname" is not assigned to this server + continue; + } + } + if (strcmpi(w2,"warp") == 0 && count > 3) { + npc_parse_warp(w1,w2,w3,w4); + } else if (strcmpi(w2,"shop") == 0 && count > 3) { + npc_parse_shop(w1,w2,w3,w4); + } else if (strcmpi(w2,"script") == 0 && count > 3) { + if (strcmpi(w1,"function") == 0) { + npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); + } else { + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + } + } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) { + npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); + } else if (strcmpi(w2,"monster") == 0 && count > 3) { + npc_parse_mob(w1,w2,w3,w4); + } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) { + npc_parse_mapflag(w1,w2,w3,w4); + } + } + fclose(fp); + + return; +} + +static int npc_read_indoors(void) +{ + char *buf,*p; + int s, m; + + buf=(char *) grfio_reads("data\\indoorrswtable.txt",&s); + + if(buf==NULL) + return -1; + + buf[s]=0; + for(p=buf;p-buf<s;){ + char buf2[64]; + + if(sscanf(p,"%[^#]#",buf2) == 1){ + char map_name[64] = ""; + strncpy(map_name, buf2, strlen(buf2) - 4); + strcat(map_name, ".gat"); + if ((m = map_mapname2mapid(map_name)) >= 0) + map[m].flag.indoors=1; + } + + p=strchr(p,10); + if(!p) break; + p++; + } + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt"); + ShowStatus(tmp_output); + return 0; } static int ev_db_final(void *key,void *data,va_list ap) { - free(data); - if(strstr(key,"::")!=NULL) - free(key); + aFree(data); + if(strstr((const char *) key,"::")!=NULL) + aFree(key); return 0; } static int npcname_db_final(void *key,void *data,va_list ap) @@ -2144,6 +2398,75 @@ static int npcname_db_final(void *key,void *data,va_list ap) return 0; } /*========================================== + * + *------------------------------------------ + */ +int npc_cleanup_sub (struct block_list *bl, va_list ap) { + nullpo_retr(0, bl); + + switch(bl->type) { + case BL_NPC: + npc_unload((struct npc_data *)bl); + break; + case BL_MOB: + mob_unload((struct mob_data *)bl); + break; + } + + return 0; +} +int npc_reload(void) +{ + struct npc_src_list *nsl; + int m, last_npc_id; + time_t last_time = time(0); + int busy = 0; + char c = '-'; + + for (m = 0; m < map_num; m++) { + map_foreachinarea(npc_cleanup_sub, m, 0, 0, map[m].xs, map[m].ys, 0); + map[m].npc_num = 0; + } + if(ev_db) + strdb_final(ev_db,ev_db_final); + if(npcname_db) + strdb_final(npcname_db,npcname_db_final); + + // anything else we should cleanup? + // Reloading npc's now + ev_db = strdb_init(51); + npcname_db = strdb_init(24); + ev_db->release = ev_release; + npc_warp = npc_shop = npc_script = npc_mob = 0; + last_npc_id = npc_id; + + for (nsl = npc_src_first; nsl; nsl = nsl->next) { + npc_parsesrcfile(nsl->name); + printf("\r"); + ShowStatus("Loading NPCs... Working: "); + if (last_time != time(0)) { + last_time = time(0); + switch(busy) { + case 0: c='\\'; busy++; break; + case 1: c='|'; busy++; break; + case 2: c='/'; busy++; break; + case 3: c='-'; busy=0; + } + } + printf("[%c]",c); + fflush(stdout); + } + printf("\r"); + ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" + CL_WHITE"%d"CL_RESET"' Warps\n\t-'" + CL_WHITE"%d"CL_RESET"' Shops\n\t-'" + CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs\n", + npc_id - last_npc_id, "", npc_warp, npc_shop, npc_script, npc_mob); + + return 0; +} +/*========================================== * 終了 *------------------------------------------ */ @@ -2153,7 +2476,6 @@ int do_final_npc(void) struct block_list *bl; struct npc_data *nd; struct mob_data *md; - struct chat_data *cd; struct pet_data *pd; if(ev_db) @@ -2161,53 +2483,27 @@ int do_final_npc(void) if(npcname_db) strdb_final(npcname_db,npcname_db_final); - for(i=START_NPC_NUM;i<npc_id;i++){ - if((bl=map_id2bl(i))){ + npc_clearsrcfile(); + + for (i = START_NPC_NUM; i < npc_id; i++){ + if((bl = map_id2bl(i))){ if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){ - if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ - free(cd); - cd = NULL; - } - if(nd->bl.subtype == SCRIPT){ - if(nd->u.scr.timer_event) - free(nd->u.scr.timer_event); - if(nd->u.scr.src_id==0){ - if(nd->u.scr.script){ - free(nd->u.scr.script); - nd->u.scr.script=NULL; - } - if(nd->u.scr.label_list){ - free(nd->u.scr.label_list); - nd->u.scr.label_list = NULL; - } - } - } - free(nd); - nd = NULL; - }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){ - if(md->lootitem){ - free(md->lootitem); + npc_unload(nd); + }else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){ + if (md->lootitem){ + aFree(md->lootitem); md->lootitem = NULL; } - free(md); + aFree(md); md = NULL; }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ - free(pd); + aFree(pd); pd = NULL; } } } - - return 0; -} - -void ev_release(struct dbn *db, int which) -{ - if (which & 0x1) - free(db->key); - if (which & 0x2) - free(db->data); + return 0; } /*========================================== @@ -2217,86 +2513,56 @@ void ev_release(struct dbn *db, int which) int do_init_npc(void) { struct npc_src_list *nsl; - FILE *fp; - char line[1024]; - int m,lines; - - ev_db=strdb_init(24); - npcname_db=strdb_init(24); - - ev_db->release = ev_release; - - memset(&ev_tm_b,-1,sizeof(ev_tm_b)); - - for(nsl=npc_src_first;nsl;nsl=nsl->next) { - if(nsl->prev){ - free(nsl->prev); + time_t last_time = time(0); + int busy = 0; + char c = '-'; + + // indoorrswtable.txt and etcinfo.txt [Celest] + if (battle_config.indoors_override_grffile) + npc_read_indoors(); + //npc_read_weather(); + + // comparing only the first 24 chars of labels that are 50 chars long isn't that nice + // will cause "duplicated" labels where actually no dup is... + //ev_db=strdb_init(24); + ev_db = strdb_init(51); + npcname_db = strdb_init(24); + ev_db->release = ev_release; + + memset(&ev_tm_b, -1, sizeof(ev_tm_b)); + + for (nsl = npc_src_first; nsl; nsl = nsl->next) { + /*if(nsl->prev){ // [Shinomori] + aFree(nsl->prev); nsl->prev = NULL; - } - fp=fopen(nsl->name,"r"); - if (fp==NULL) { - printf("file not found : %s\n",nsl->name); - exit(1); - } - lines=0; - while(fgets(line,1020,fp)) { - char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; - int i,j,w4pos,count; - lines++; - - if (line[0] == '/' && line[1] == '/') - continue; - // 不要なスペースやタブの連続は詰める - for(i=j=0;line[i];i++) { - if (line[i]==' ') { - if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || - (j && line[j-1]==','))) - line[j++]=' '; - } else if (line[i]=='\t') { - if (!(j && line[j-1]=='\t')) - line[j++]='\t'; - } else - line[j++]=line[i]; - } - // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 - if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && - (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { - continue; - } - // マップの存在確認 - if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ - sscanf(w1,"%[^,]",mapname); - m = map_mapname2mapid(mapname); - if (strlen(mapname)>16 || m<0) { - // "mapname" is not assigned to this server - continue; - } - } - if (strcmpi(w2,"warp")==0 && count > 3) { - npc_parse_warp(w1,w2,w3,w4); - } else if (strcmpi(w2,"shop")==0 && count > 3) { - npc_parse_shop(w1,w2,w3,w4); - } else if (strcmpi(w2,"script")==0 && count > 3) { - if( strcmpi(w1,"function")==0 ){ - npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); - }else{ - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } - } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { - npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); - } else if (strcmpi(w2,"monster")==0 && count > 3) { - npc_parse_mob(w1,w2,w3,w4); - } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { - npc_parse_mapflag(w1,w2,w3,w4); + }*/ + // + npc_parsesrcfile(nsl->name); + current_file = NULL; + printf("\r"); + ShowStatus("Loading NPCs... Working: "); + if (last_time != time(0)) { + last_time = time(0); + switch(busy) { + case 0: c='\\'; busy++; break; + case 1: c='|'; busy++; break; + case 2: c='/'; busy++; break; + case 3: c='-'; busy=0; } } - fclose(fp); + printf("[%c]",c); + fflush(stdout); // printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); // fflush(stdout); } - printf("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", - npc_id-START_NPC_NUM,npc_warp,npc_shop,npc_script,npc_mob); - + printf("\r"); + ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" + CL_WHITE"%d"CL_RESET"' Warps\n\t-'" + CL_WHITE"%d"CL_RESET"' Shops\n\t-'" + CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" + CL_WHITE"%d"CL_RESET"' Mobs\n", + npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob); + add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris] add_timer_func_list(npc_event_timer,"npc_event_timer"); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); diff --git a/src/map/npc.h b/src/map/npc.h index 4f0c43cba..2f81345d7 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -8,6 +8,10 @@ #define WARP_DEBUG_CLASS 722 #define INVISIBLE_CLASS 32767 +#ifdef PCRE_SUPPORT +void npc_chat_finalize(struct npc_data *nd); +#endif +int npc_chat_sub(struct block_list *bl, va_list ap); int npc_event_dequeue(struct map_session_data *sd); int npc_event_timer(int tid,unsigned int tick,int id,int data); int npc_event(struct map_session_data *sd,const char *npcname,int); @@ -22,6 +26,7 @@ int npc_buylist(struct map_session_data *,int,unsigned short *); int npc_selllist(struct map_session_data *,int,unsigned short *); int npc_parse_mob(char *w1,char *w2,char *w3,char *w4); int npc_parse_warp(char *w1,char *w2,char *w3,char *w4); +int npc_globalmessage(const char *name,char *mes); int npc_enable(const char *name,int flag); struct npc_data* npc_name2id(const char *name); @@ -37,16 +42,21 @@ void npc_delsrcfile(char *); int do_final_npc(void); int do_init_npc(void); int npc_event_do_oninit(void); -int npc_do_ontimer(int,struct map_session_data *,int); +int npc_do_ontimer(int,int); int npc_event_doall(const char *name); int npc_event_do(const char *name); +int npc_event_doall_id(const char *name, int id); -int npc_timerevent_start(struct npc_data *nd); +int npc_timerevent_start(struct npc_data *nd, int rid); int npc_timerevent_stop(struct npc_data *nd); int npc_gettimerevent_tick(struct npc_data *nd); int npc_settimerevent_tick(struct npc_data *nd,int newtimer); -int npc_delete(struct npc_data *nd); +int npc_remove_map(struct npc_data *nd); +int npc_unload(struct npc_data *nd); +int npc_reload(void); + +extern char *current_file; #endif diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c new file mode 100644 index 000000000..5ec8540ae --- /dev/null +++ b/src/map/npc_chat.c @@ -0,0 +1,502 @@ +#ifdef PCRE_SUPPORT + +#include <stdio.h> +#include <ctype.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#ifdef __WIN32 +#define __USE_W32_SOCKETS +#include <windows.h> +#else +#include <unistd.h> +#include <sys/types.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <arpa/inet.h> +#endif +#include <time.h> + +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/version.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" + +#include "map.h" +#include "status.h" +#include "npc.h" +#include "chat.h" +#include "script.h" +#include "battle.h" + +#include "pcre.h" + +/** + * Written by MouseJstr in a vision... (2/21/2005) + * + * This allows you to make npc listen for spoken text (global + * messages) and pattern match against that spoken text using perl + * regular expressions. + * + * Please feel free to copy this code into your own personal ragnarok + * servers or distributions but please leave my name. Also, please + * wait until I've put it into the main eA branch which means I + * believe it is ready for distribution. + * + * So, how do people use this? + * + * The first and most important function is defpattern + * + * defpattern 1, "[^:]+: (.*) loves (.*)", "label"; + * + * this defines a new pattern in set 1 using perl syntax + * (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm) + * and tells it to jump to the supplied label when the pattern + * is matched. + * + * each of the matched Groups will result in a variable being + * set ($p1$ through $p9$ with $p0$ being the entire string) + * before the script gets executed. + * + * activatepset 1; + * + * This activates a set of patterns.. You can have many pattern + * sets defined and many active all at once. This feature allows + * you to set up "conversations" and ever changing expectations of + * the pattern matcher + * + * deactivatepset 1; + * + * turns off a pattern set; + * + * deactivatepset -1; + * + * turns off ALL pattern sets; + * + * deletepset 1; + * + * deletes a pset + */ + +/* Structure containing all info associated with a single pattern + block */ + +struct pcrematch_entry { + struct pcrematch_entry *next_; + char *pattern_; + pcre *pcre_; + pcre_extra *pcre_extra_; + char *label_; +}; + +/* A set of patterns that can be activated and deactived with a single + command */ + +struct pcrematch_set { + struct pcrematch_set *next_, *prev_; + struct pcrematch_entry *head_; + int setid_; +}; + +/* + * Entire data structure hung off a NPC + * + * The reason I have done it this way (a void * in npc_data and then + * this) was to reduce the number of patches that needed to be applied + * to a ragnarok distribution to bring this code online. I + * also wanted people to be able to grab this one file to get updates + * without having to do a large number of changes. + */ + +struct npc_parse { + struct pcrematch_set *active_; + struct pcrematch_set *inactive_; +}; + + +/** + * delete everythign associated with a entry + * + * This does NOT do the list management + */ + +void finalize_pcrematch_entry(struct pcrematch_entry *e) { + free(e->pcre_); + free(e->pcre_extra_); + aFree(e->pattern_); + aFree(e->label_); +} + +/** + * Lookup (and possibly create) a new set of patterns by the set id + */ +static struct pcrematch_set * lookup_pcreset(struct npc_data *nd,int setid) +{ + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + nd->chatdb = npcParse = (struct npc_parse *) + aCalloc(sizeof(struct npc_parse), 1); + + pcreset = npcParse->active_; + + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + pcreset = npcParse->inactive_; + + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + + if (pcreset == NULL) { + pcreset = (struct pcrematch_set *) + aCalloc(sizeof(struct pcrematch_set), 1); + pcreset->next_ = npcParse->inactive_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + pcreset->prev_ = 0; + npcParse->inactive_ = pcreset; + pcreset->setid_ = setid; + } + + return pcreset; +} + +/** + * activate a set of patterns. + * + * if the setid does not exist, this will silently return + */ + +static void activate_pcreset(struct npc_data *nd,int setid) { + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to activate... + pcreset = npcParse->inactive_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + return; // not in inactive list + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + else + npcParse->inactive_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = npcParse->active_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + npcParse->active_ = pcreset; +} + +/** + * deactivate a set of patterns. + * + * if the setid does not exist, this will silently return + */ + +static void deactivate_pcreset(struct npc_data *nd,int setid) { + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to deactivate... + if (setid == -1) { + while(npcParse->active_ != NULL) + deactivate_pcreset(nd, npcParse->active_->setid_); + return; + } + pcreset = npcParse->active_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + return; // not in active list + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + else + npcParse->active_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = npcParse->inactive_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + npcParse->inactive_ = pcreset; +} + +/** + * delete a set of patterns. + */ +static void delete_pcreset(struct npc_data *nd,int setid) { + int active = 1; + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to deactivate... + pcreset = npcParse->active_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) { + active = 0; + pcreset = npcParse->inactive_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + } + if (pcreset == NULL) + return; + + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + else if(active == 1) + npcParse->active_ = pcreset->next_; + else + npcParse->inactive_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = NULL; + + while (pcreset->head_) { + struct pcrematch_entry *n = pcreset->head_->next_;; + finalize_pcrematch_entry(pcreset->head_); + pcreset->head_ = n; + } + + aFree(pcreset); +} + +/** + * create a new pattern entry + */ +static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set * set) { + struct pcrematch_entry * e = (struct pcrematch_entry *) + aCalloc(sizeof(struct pcrematch_entry), 1); + struct pcrematch_entry * last = set->head_; + + // Normally we would have just stuck it at the end of the list but + // this doesn't sink up with peoples usage pattern. They wanted + // the items defined first to have a higher priority then the + // items defined later.. as a result, we have to do some work up + // front.. + + /* if we are the first pattern, stick us at the end */ + if (last == NULL) { + set->head_ = e; + return e; + } + + /* Look for the last entry */ + while (last->next_ != NULL) + last = last->next_; + + last->next_ = e; + e->next_ = NULL; + + return e; +} + +/** + * define/compile a new pattern + */ + +void npc_chat_def_pattern(struct npc_data *nd, int setid, + const char *pattern, const char *label) +{ + const char *err; + int erroff; + + struct pcrematch_set * s = lookup_pcreset(nd, setid); + struct pcrematch_entry *e = create_pcrematch_entry(s); + e->pattern_ = aStrdup(pattern); + e->label_ = aStrdup(label); + e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL); + e->pcre_extra_ = pcre_study(e->pcre_, 0, &err); +} + +/** + * Delete everything associated with a NPC concerning the pattern + * matching code + * + * this could be more efficent but.. how often do you do this? + */ +void npc_chat_finalize(struct npc_data *nd) +{ + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; + + while(npcParse->active_) + delete_pcreset(nd, npcParse->active_->setid_); + + while(npcParse->inactive_) + delete_pcreset(nd, npcParse->inactive_->setid_); +} + +/** + * Handler called whenever a global message is spoken in a NPC's area + */ +int npc_chat_sub(struct block_list *bl, va_list ap) +{ + struct npc_data *nd = (struct npc_data *)bl; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + unsigned char *msg; + int len, pos, i; + struct map_session_data *sd; + struct npc_label_list *lst; + struct pcrematch_set *pcreset; + + // Not interested in anything you might have to say... + if (npcParse == NULL || npcParse->active_ == NULL) + return 0; + + msg = va_arg(ap,unsigned char*); + len = va_arg(ap,int); + sd = va_arg(ap,struct map_session_data *); + + // grab the active list + pcreset = npcParse->active_; + + // interate across all active sets + while (pcreset != NULL) { + struct pcrematch_entry *e = pcreset->head_; + // interate across all patterns in that set + while (e != NULL) { + int offsets[20]; + char buf[255]; + // perform pattern match + int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, + 0, offsets, sizeof(offsets) / sizeof(offsets[0])); + if (r >= 0) { + // save out the matched strings + switch (r) { + case 10: + memcpy(buf, &msg[offsets[18]], offsets[19]); + buf[offsets[19]] = '\0'; + set_var(sd, "$p9$", buf); + case 9: + memcpy(buf, &msg[offsets[16]], offsets[17]); + buf[offsets[17]] = '\0'; + set_var(sd, "$p8$", buf); + case 8: + memcpy(buf, &msg[offsets[14]], offsets[15]); + buf[offsets[15]] = '\0'; + set_var(sd, "$p7$", buf); + case 7: + memcpy(buf, &msg[offsets[12]], offsets[13]); + buf[offsets[13]] = '\0'; + set_var(sd, "$p6$", buf); + case 6: + memcpy(buf, &msg[offsets[10]], offsets[11]); + buf[offsets[11]] = '\0'; + set_var(sd, "$p5$", buf); + case 5: + memcpy(buf, &msg[offsets[8]], offsets[9]); + buf[offsets[9]] = '\0'; + set_var(sd, "$p4$", buf); + case 4: + memcpy(buf, &msg[offsets[6]], offsets[7]); + buf[offsets[7]] = '\0'; + set_var(sd, "$p3$", buf); + case 3: + memcpy(buf, &msg[offsets[4]], offsets[5]); + buf[offsets[5]] = '\0'; + set_var(sd, "$p2$", buf); + case 2: + memcpy(buf, &msg[offsets[2]], offsets[3]); + buf[offsets[3]] = '\0'; + set_var(sd, "$p1$", buf); + case 1: + memcpy(buf, &msg[offsets[0]], offsets[1]); + buf[offsets[1]] = '\0'; + set_var(sd, "$p0$", buf); + } + + // find the target label.. this sucks.. + lst=nd->u.scr.label_list; + pos = -1; + for (i = 0; i < nd->u.scr.label_list_num; i++) { + if (strncmp(lst[i].name, e->label_, sizeof(lst[i].name)) == 0) { + pos = lst[i].pos; + break; + } + } + if (pos == -1) { + printf("Unable to find label: %s", e->label_); + // unable to find label... do something.. + return 0; + } + // run the npc script + run_script(nd->u.scr.script,pos,sd->bl.id,nd->bl.id); + return 0; + } + e = e->next_; + } + pcreset = pcreset->next_; + } + + return 0; +} + +// Various script builtins used to support these functions + +int buildin_defpattern(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + char *pattern=conv_str(st,& (st->stack->stack_data[st->start+3])); + char *label=conv_str(st,& (st->stack->stack_data[st->start+4])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + npc_chat_def_pattern(nd, setid, pattern, label); + + return 0; +} + +int buildin_activatepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + activate_pcreset(nd, setid); + + return 0; +} +int buildin_deactivatepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + deactivate_pcreset(nd, setid); + + return 0; +} +int buildin_deletepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + delete_pcreset(nd, setid); + + return 0; +} + + +#endif diff --git a/src/map/party.c b/src/map/party.c index 82b77cf6b..7eb3f02dc 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -30,7 +30,7 @@ int party_send_xyhp_timer(int tid,unsigned int tick,int id,int data); */ static int party_db_final(void *key,void *data,va_list ap) { - free(data); + aFree(data); return 0; } void do_final_party(void) @@ -49,7 +49,7 @@ void do_init_party(void) // 検索 struct party *party_search(int party_id) { - return numdb_search(party_db,party_id); + return (struct party *) numdb_search(party_db,party_id); } int party_searchname_sub(void *key,void *data,va_list ap) { @@ -69,12 +69,12 @@ struct party* party_searchname(char *str) return p; } // 作成要求 -int party_create(struct map_session_data *sd,char *name) +int party_create(struct map_session_data *sd,char *name,int item,int item2) { nullpo_retr(0, sd); if(sd->status.party_id==0) - intif_create_party(sd,name); + intif_create_party(sd,name,item,item2); else clif_party_created(sd,2); return 0; @@ -91,7 +91,7 @@ int party_created(int account_id,int fail,int party_id,char *name) if(fail==0){ struct party *p; sd->status.party_id=party_id; - if((p=numdb_search(party_db,party_id))!=NULL){ + if((p=(struct party *) numdb_search(party_db,party_id))!=NULL){ printf("party: id already exists!\n"); exit(1); } @@ -121,7 +121,7 @@ int party_check_member(struct party *p) nullpo_retr(0, p); for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth){ if(sd->status.party_id==p->party_id){ int j,f=1; for(j=0;j<MAX_PARTY;j++){ // パーティにデータがあるか確認 @@ -149,7 +149,7 @@ int party_recv_noinfo(int party_id) int i; struct map_session_data *sd; for(i=0;i<fd_max;i++){ - if(session[i] && (sd=session[i]->session_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth){ if(sd->status.party_id==party_id) sd->status.party_id=0; } @@ -164,7 +164,7 @@ int party_recv_info(struct party *sp) nullpo_retr(0, sp); - if((p=numdb_search(party_db,sp->party_id))==NULL){ + if((p=(struct party *) numdb_search(party_db,sp->party_id))==NULL){ p=(struct party *)aCalloc(1,sizeof(struct party)); numdb_insert(party_db,sp->party_id,p); @@ -175,7 +175,7 @@ int party_recv_info(struct party *sp) for(i=0;i<MAX_PARTY;i++){ // sdの設定 struct map_session_data *sd = map_id2sd(p->member[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; + p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id && !sd->state.waitingdisconnect)?sd:NULL; } clif_party_info(p,-1); @@ -250,11 +250,13 @@ int party_reply_invite(struct map_session_data *sd,int account_id,int flag) // パーティが追加された int party_member_added(int party_id,int account_id,int flag) { - struct map_session_data *sd= map_id2sd(account_id),*sd2; - if(sd==NULL && flag==0){ - if(battle_config.error_log) - printf("party: member added error %d is not online\n",account_id); - intif_party_leave(party_id,account_id); // キャラ側に登録できなかったため脱退要求を出す + struct map_session_data *sd = map_id2sd(account_id),*sd2; + if(sd == NULL){ + if (flag == 0) { + if(battle_config.error_log) + printf("party: member added error %d is not online\n",account_id); + intif_party_leave(party_id,account_id); // キャラ側に登録できなかったため脱退要求を出す + } return 0; } sd2=map_id2sd(sd->party_invite_account); @@ -417,7 +419,7 @@ int party_recv_movemap(int party_id,int account_id,char *map,int online,int lv) for(i=0;i<MAX_PARTY;i++){ // sd再設定 struct map_session_data *sd= map_id2sd(p->member[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; + p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id && !sd->state.waitingdisconnect)?sd:NULL; } party_send_xy_clear(p); // 座標再通知要請 @@ -481,6 +483,7 @@ int party_send_message(struct map_session_data *sd,char *mes,int len) if(sd->status.party_id==0) return 0; intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); + party_recv_message(sd->status.party_id,sd->status.account_id,mes,len); return 0; } @@ -583,16 +586,23 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny) nullpo_retr(0, p); - for(i=c=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) + for (i=c=0; i < MAX_PARTY; i++) + if ((sd = p->member[i].sd) != NULL && p->member[i].online && sd->bl.m == map /*&& session[sd->fd] != NULL*/) // should be done in socket.c c++; - if(c==0) + + if(c == 0) return 0; - for(i=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) { - pc_gainexp(sd,base_exp/c+1,job_exp/c+1); - if(battle_config.zeny_from_mobs) // zeny from mobs [Valaris] - pc_getzeny(sd,zeny/c+1); + for (i = 0; i < MAX_PARTY; i++) + if ((sd = p->member[i].sd) != NULL && p->member[i].online && sd->bl.m == map /*&& session[sd->fd] != NULL*/) { + if (battle_config.idle_no_share && (/* pc_issit(sd) || */ sd->chatID || (sd->idletime < (tick_ - 120)))) + continue; + #ifdef TWILIGHT + pc_gainexp(sd,base_exp,job_exp); + #else + pc_gainexp(sd,(base_exp/c)+1,(job_exp/c)+1); + #endif + if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris] + pc_getzeny(sd,(zeny/c)+1); } return 0; } diff --git a/src/map/party.h b/src/map/party.h index 5259df7ff..203dd1057 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -13,7 +13,7 @@ void do_final_party(void); struct party *party_search(int party_id); struct party* party_searchname(char *str); -int party_create(struct map_session_data *sd,char *name); +int party_create(struct map_session_data *sd,char *name, int item, int item2); int party_created(int account_id,int fail,int party_id,char *name); int party_request_info(int party_id); int party_invite(struct map_session_data *sd,int account_id); diff --git a/src/map/path.c b/src/map/path.c index b2e0a78a8..c2b852469 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -168,17 +168,13 @@ static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int dir,i */ static int can_place(struct map_data *m,int x,int y,int flag) { - int c; - nullpo_retr(0, m); - c=read_gatp(m,x,y); - - if(c==1) - return 0; - if(!(flag&0x10000) && c==5) - return 0; - return 1; + if(map_getcellp(m,x,y,CELL_CHKPASS)) + return 1; + else if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND)) + return 1; + return 0; } /*========================================== @@ -246,6 +242,76 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) } /*========================================== + * タヒ袮ヘ?ェャハヲメェォェノェヲェォェレェケ + *------------------------------------------ + */ +#define swap(x,y) { int t; t = x; x = y; y = t; } +int path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1) +{ + int dx, dy; + int wx = 0, wy = 0; + int weight; + struct map_data *md; + + if (!map[m].gat) + return 0; + md = &map[m]; + + dx = (x1 - x0); + if (dx < 0) { + swap(x0, x1); + swap(y0, y1); + dx = -dx; + } + dy = (y1 - y0); + + if (spd) { + spd->rx = spd->ry = 0; + spd->len = 1; + spd->x[0] = x0; + spd->y[0] = y0; + } + + if (map_getcellp(md,x1,y1,CELL_CHKWALL)) + return 0; + + if (dx > abs(dy)) { + weight = dx; + if (spd) + spd->ry=1; + } else { + weight = abs(y1 - y0); + if (spd) + spd->rx=1; + } + + while (x0 != x1 || y0 != y1) { + if (map_getcellp(md,x0,y0,CELL_CHKWALL)) + return 0; + wx += dx; + wy += dy; + if (wx >= weight) { + wx -= weight; + x0 ++; + } + if (wy >= weight) { + wy -= weight; + y0 ++; + } else if (wy < 0) { + wy += weight; + y0 --; + } + if (spd && spd->len<MAX_WALKPATH) { + spd->x[spd->len] = x0; + spd->y[spd->len] = y0; + spd->len++; + } + } + + return 1; +} + +/*========================================== * path探索 (x0,y0)->(x1,y1) *------------------------------------------ */ @@ -262,7 +328,7 @@ int path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int if(!map[m].gat) return -1; md=&map[m]; - if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || (i=read_gatp(md,x1,y1))==1 || i==5) + if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,CELL_CHKNOPASS)) return -1; // easy diff --git a/src/map/pc.c b/src/map/pc.c index 917bbf0a4..e0c13012d 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1,4 +1,4 @@ -// $Id: pc.c 101 2004-11-26 5:47:29 PM Celestia $ +// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $ #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -15,6 +15,7 @@ #include "clif.h" #include "intif.h" #include "pc.h" +#include "status.h" #include "npc.h" #include "mob.h" #include "pet.h" @@ -43,29 +44,16 @@ #define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 -#define STATE_BLIND 0x10 - -static int max_weight_base[MAX_PC_CLASS]; -static int hp_coefficient[MAX_PC_CLASS]; -static int hp_coefficient2[MAX_PC_CLASS]; -static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; -static int sp_coefficient[MAX_PC_CLASS]; -static int aspd_base[MAX_PC_CLASS][20]; -static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; static int exp_table[14][MAX_LEVEL]; -static char statp[255][7]; +static short statp[MAX_LEVEL]; -/*static struct { - int id; - int max; - struct { - short id,lv; - } need[6]; -} skill_tree[3][MAX_PC_CLASS][100];*/ // moved to pc.h - celest +extern char msg_table[1000][256]; -static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) -static int refinebonus[5][3]; // 精?ボ?ナステ?ブル(refine_db.txt) -static int percentrefinery[5][10]; // 精?成功率(refine_db.txt) +// h-files are for declarations, not for implementations... [Shinomori] +struct skill_tree_entry skill_tree[3][25][MAX_SKILL_TREE]; +// timer for night.day implementation +int day_timer_tid; +int night_timer_tid; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; @@ -89,11 +77,11 @@ int pc_isGM(struct map_session_data *sd) { if (p == NULL) return 0; return p->level;*/ - + //For console [Wizputer] if ( sd->fd == 0 ) return 99; - + for(i = 0; i < GM_num; i++) if (gm_account[i].account_id == sd->status.account_id) return gm_account[i].level; @@ -128,18 +116,12 @@ int pc_set_gm_level(int account_id, int level) { } GM_num++; - gm_account = realloc(gm_account, sizeof(struct gm_account) * GM_num); + gm_account = (struct gm_account *) aRealloc(gm_account, sizeof(struct gm_account) * GM_num); gm_account[GM_num - 1].account_id = account_id; gm_account[GM_num - 1].level = level; return 0; } -int pc_getrefinebonus(int lv, int type) { - if (lv >= 0 && lv < 5 && type >= 0 && type < 3) - return refinebonus[lv][type]; - return 0; -} - static int distance(int x0, int y0, int x1, int y1) { int dx, dy; @@ -160,6 +142,7 @@ static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) { return 0; } sd->invincible_timer=-1; + skill_unit_move(&sd->bl,tick,1); return 0; } @@ -180,12 +163,12 @@ int pc_delinvincibletimer(struct map_session_data *sd) { delete_timer(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = -1; } + skill_unit_move(&sd->bl,gettick(),1); return 0; } static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd; - int i; if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; @@ -195,22 +178,26 @@ static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) { printf("spirit_timer %d != %d\n",sd->spirit_timer[0],tid); return 0; } - sd->spirit_timer[0]=-1; - for(i=1;i<sd->spiritball;i++) { - sd->spirit_timer[i-1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; + + if(sd->spiritball <= 0) { + if(battle_config.error_log) + printf("Spiritballs are already 0 when pc_spiritball_timer gets called"); + sd->spiritball = 0; + return 0; } + sd->spiritball--; - if(sd->spiritball < 0) - sd->spiritball = 0; + // I leave this here as bad example [Shinomori] + //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball ); + memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) ); + sd->spirit_timer[sd->spiritball]=-1; + clif_spiritball(sd); return 0; } int pc_addspiritball(struct map_session_data *sd,int interval,int max) { - int i; - nullpo_retr(0, sd); if(max > MAX_SKILL_LEVEL) @@ -219,16 +206,13 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) { sd->spiritball = 0; if(sd->spiritball >= max) { - if(sd->spirit_timer[0] != -1) { + if(sd->spirit_timer[0] != -1) delete_timer(sd->spirit_timer[0],pc_spiritball_timer); - sd->spirit_timer[0] = -1; - } - for(i=1;i<max;i++) { - sd->spirit_timer[i-1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - } - else + // I leave this here as bad example [Shinomori] + //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1)); + memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) ); + //sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten + } else sd->spiritball++; sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0); @@ -276,13 +260,18 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //----------------------- // 死亡した - if(sd->special_state.restart_full_recover) { // オシリスカ?ド + if(sd->special_state.restart_full_recover || // オシリスカ?ド + sd->state.snovice_flag == 4) { // [Celest] sd->status.hp=sd->status.max_hp; sd->status.sp=sd->status.max_sp; + if (sd->state.snovice_flag == 4) { + sd->state.snovice_flag = 0; + status_change_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],1,0,0,0,skill_get_time(MO_STEELBODY,1),0 ); + } } else { if(s_class.job == 0 && battle_config.restart_hp_rate < 50) { //ノビは半分回復 @@ -310,7 +299,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { /* removed exp penalty on spawn [Valaris] */ - if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { + if(type&2 && sd->status.class_ != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(zeny < 1) zeny = 1; sd->status.zeny -= zeny; @@ -378,37 +367,40 @@ int pc_makesavestatus(struct map_session_data *sd) { nullpo_retr(0, sd); - // 服の色は色?弊害が多いので保存?象にはしない + // 秒フ色は色?弊害が多いので保存?象にはしない if(!battle_config.save_clothcolor) sd->status.clothes_color=0; // 死亡?態だったのでhpを1、位置をセ?ブ場所に?更 - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } else { - memcpy(sd->status.last_point.map,sd->mapname,24); - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - } - - // セ?ブ禁止マップだったので指定位置に移動 - if(map[sd->bl.m].flag.nosave){ - struct map_data *m=&map[sd->bl.m]; - if(strcmp(m->save.map,"SavePoint")==0) + if(!sd->state.waitingdisconnect) { + if(pc_isdead(sd)){ + pc_setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - else - memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); + } else { + memcpy(sd->status.last_point.map,sd->mapname,24); + sd->status.last_point.x = sd->bl.x; + sd->status.last_point.y = sd->bl.y; + } + + // セ?ブ禁止マップだったので指定位置に移動 + if(map[sd->bl.m].flag.nosave){ + struct map_data *m=&map[sd->bl.m]; + if(strcmp(m->save.map,"SavePoint")==0) + memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); + else + memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); + } } //マナ?ポイントがプラスだった場合0に if(battle_config.muting_players && sd->status.manner > 0) sd->status.manner = 0; + return 0; } /*========================================== - * 接?時の初期化 + * 接?暫フ初期化 *------------------------------------------ */ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, int client_tick, int sex, int fd) { @@ -437,7 +429,7 @@ int pc_equippoint(struct map_session_data *sd,int n) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if(sd->inventory_data[n]) { ep = sd->inventory_data[n]->equip; @@ -543,8 +535,8 @@ int pc_isequip(struct map_session_data *sd,int n) nullpo_retr(0, sd); item = sd->inventory_data[n]; - sc_data = battle_get_sc_data(&sd->bl); - //s_class = pc_calc_base_job(sd->status.class); + sc_data = status_get_sc_data(&sd->bl); + //s_class = pc_calc_base_job(sd->status.class_); if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) return 1; @@ -559,18 +551,18 @@ int pc_isequip(struct map_session_data *sd,int n) // as it allows all advanced classes to equip items their normal versions // could equip) // - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted equipment [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; -// if(((1<<sd->status.class)&item->class) == 0) +// if(((1<<sd->status.class_)&item->class_) == 0) // return 0; - if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3)) + if(map[sd->bl.m].flag.pvp && (item->flag.no_equip&1)) //optimized by Lupus return 0; - if(map[sd->bl.m].flag.gvg && (item->flag.no_equip==2 || item->flag.no_equip==3)) + if(map[sd->bl.m].flag.gvg && (item->flag.no_equip>1)) //optimized by Lupus return 0; if(item->equip & 0x0002 && sc_data && sc_data[SC_STRIPWEAPON].timer != -1) return 0; @@ -583,69 +575,52 @@ int pc_isequip(struct map_session_data *sd,int n) return 1; } -/*========================================== - * Weapon Breaking [Valaris] - *------------------------------------------ - */ -int pc_breakweapon(struct map_session_data *sd) +//装備破壊 +int pc_break_equip(struct map_session_data *sd, unsigned short where) { - struct item_data* item; - char output[255]; int i; + int sc; - if(sd==NULL) - return -1; - if(sd->unbreakable>=rand()%100) + nullpo_retr(-1, sd); + if(sd->unbreakable_equip & where) return 0; - if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1) + if(sd->unbreakable >= rand()%100) return 0; - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){ - item=sd->inventory_data[i]; - sd->status.inventory[i].attribute=1; - pc_unequipitem(sd,i,0,BF_NORMAL); - sprintf(output, "%s has broken.",item->jname); - clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, output); - clif_equiplist(sd); - return 1; - } + switch (where) { + case EQP_WEAPON: + sc = SC_CP_WEAPON; + break; + case EQP_ARMOR: + sc = SC_CP_ARMOR; + break; + case EQP_SHIELD: + sc = SC_CP_SHIELD; + break; + case EQP_HELM: + sc = SC_CP_HELM; + break; + default: + return 0; } - - return 0; -} -/*========================================== - * Armor Breaking [Valaris] - *------------------------------------------ - */ -int pc_breakarmor(struct map_session_data *sd) -{ - struct item_data* item; - char output[255]; - int i; - - if(sd==NULL) - return -1; - if(sd->unbreakable>=rand()%100) - return 0; - if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1) + if(sd->sc_count && sd->sc_data[sc].timer != -1) return 0; - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){ - item=sd->inventory_data[i]; - sd->status.inventory[i].attribute=1; - pc_unequipitem(sd,i,0,BF_NORMAL); - sprintf(output, "%s has broken.",item->jname); + for (i=0;i<MAX_INVENTORY;i++) { + if (sd->status.inventory[i].equip & where && + sd->status.inventory[i].attribute != 1) { + sd->status.inventory[i].attribute = 1; + pc_unequipitem(sd,i,3); + sprintf(tmp_output, "%s has broken.",sd->inventory_data[i]->jname); clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, output); + clif_displaymessage(sd->fd, tmp_output); clif_equiplist(sd); + break; } } - return 0; + return 1; } + /*========================================== * session idに問題無し * char鯖から送られてきたステ?タスを設定 @@ -663,8 +638,14 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd = map_id2sd(id); nullpo_retr(1, sd); + // check if double login occured + if(sd->new_fd){ + // 2重login状態だったので、両方落す + clif_authfail_fd(sd->fd,2); // same id + clif_authfail_fd(sd->new_fd,8); // same id + return 1; + } sd->login_id2 = login_id2; - memcpy(&sd->status, st, sizeof(*st)); if (sd->status.sex != sd->sex) { @@ -678,21 +659,21 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->bl.prev = sd->bl.next = NULL; sd->weapontype1 = sd->weapontype2 = 0; - sd->view_class = sd->status.class; + sd->view_class = sd->status.class_; sd->speed = DEFAULT_WALK_SPEED; sd->state.dead_sit = 0; sd->dir = 0; sd->head_dir = 0; sd->state.auth = 1; sd->walktimer = -1; + sd->next_walktime = -1; sd->attacktimer = -1; sd->followtimer = -1; // [MouseJstr] sd->skilltimer = -1; sd->skillitem = -1; sd->skillitemlv = -1; sd->invincible_timer = -1; - sd->sg_count = 0; - + sd->deal_locked = 0; sd->trade_partner = 0; @@ -704,11 +685,11 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->inchealspiritsptick = 0; sd->canact_tick = tick; sd->canmove_tick = tick; + sd->canregen_tick = tick; sd->attackabletime = tick; - + sd->reg_num = 0; sd->doridori_counter = 0; - - sd->change_level = pc_readglobalreg(sd,"jobchange_level"); + sd->change_level = pc_readglobalreg(sd,"jobchange_level"); #ifndef TXT_ONLY // mail system [Valaris] if(battle_config.mail_system) @@ -719,13 +700,16 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->spirit_timer[i] = -1; for(i = 0; i < MAX_SKILLTIMERSKILL; i++) sd->skilltimerskill[i].timer = -1; + sd->timerskill_count=0; + + memset(sd->blockskill,0,sizeof(sd->blockskill)); memset(&sd->dev,0,sizeof(struct square)); for(i = 0; i < 5; i++) { sd->dev.val1[i] = 0; sd->dev.val2[i] = 0; } - + // アカウント??の送信要求 intif_request_accountreg(sd); @@ -753,7 +737,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars // スキルユニット?係の初期化 memset(sd->skillunit, 0, sizeof(sd->skillunit)); - memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); + memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); // パ?ティ??係の初期化 sd->party_sended = 0; @@ -771,9 +755,22 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars memset(sd->eventqueue, 0, sizeof(sd->eventqueue)); for(i = 0; i < MAX_EVENTTIMER; i++) sd->eventtimer[i] = -1; + sd->eventcount=0; // 位置の設定 - pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0); + if (pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0) != 0) { + if(battle_config.error_log) { + char buf[32]; + sprintf(buf, "Last_point_map %s not found\n", sd->status.last_point.map); + ShowError (buf); + } + // try warping to a default map instead + if (pc_setpos(sd, "prontera.gat", 273, 354, 0) != 0) { + // if we fail again + clif_authfail_fd(sd->fd, 0); + return 1; + } + } // pet if (sd->status.pet_id > 0) @@ -800,6 +797,18 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars //スパノビ用死にカウンタ?のスクリプト??からの?み出しとsdへのセット sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); + // Automated script events + if (script_config.event_requires_trigger) { + sd->state.event_death = pc_readglobalreg(sd, script_config.die_event_name); + sd->state.event_kill = pc_readglobalreg(sd, script_config.kill_event_name); + sd->state.event_disconnect = pc_readglobalreg(sd, script_config.logout_event_name); + // if script triggers are not required + } else { + sd->state.event_death = 1; + sd->state.event_kill = 1; + sd->state.event_disconnect = 1; + } + if (night_flag == 1 && !map[sd->bl.m].flag.indoors) { char tmpstr[1024]; strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... @@ -812,16 +821,28 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars } // ステ?タス初期計算など - pc_calcstatus(sd,1); + status_calc_pc(sd,1); if (pc_isGM(sd)) - printf("Connection accepted: character '%s' (account: %d; GM level %d).\n", sd->status.name, sd->status.account_id, pc_isGM(sd)); + sprintf(tmp_output,"GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, pc_isGM(sd)); else - printf("Connection accepted: Character '%s' (account: %d).\n", sd->status.name, sd->status.account_id); + sprintf(tmp_output,"Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id); + ShowInfo(tmp_output); + + if (script_config.event_script_type == 0) { + struct npc_data *npc; + //printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") ); + if ((npc = npc_name2id(script_config.login_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLoginNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.login_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.login_event_name, sd->bl.id), script_config.login_event_name); + ShowStatus(tmp_output); + } - //printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") ); - if (npc_name2id("PCLoginEvent")) - run_script(npc_name2id("PCLoginEvent")->u.scr.script,0,sd->bl.id,npc_name2id("PCLoginEvent")->bl.id); // PCLoginNPC // Send friends list clif_friends_list_send(sd); @@ -838,13 +859,16 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars break; } } - clif_displaymessage(sd->fd, buf); + if (battle_config.motd_type) + clif_disp_onlyself(sd,buf,strlen(buf)); + else + clif_displaymessage(sd->fd, buf); } fclose(fp); } else if(battle_config.error_log) { - sprintf(buf, "%s not found\n", motd_txt); - ShowWarning (buf); + sprintf(tmp_output, "In function pc_atuhok() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); + ShowWarning(tmp_output); } } @@ -874,6 +898,13 @@ int pc_authfail(int id) { if (sd == NULL) return 1; + if(sd->new_fd){ + // 2重login状態だったので、新しい接続のみ落す + clif_authfail_fd(sd->new_fd,0); + sd->new_fd=0; + return 0; + } + clif_authfail_fd(sd->fd, 0); return 0; @@ -913,7 +944,7 @@ int pc_calc_skilltree(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; //s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? s = s_class.upper; @@ -921,7 +952,10 @@ int pc_calc_skilltree(struct map_session_data *sd) c = pc_calc_skilltree_normalize_job(c, sd); for(i=0;i<MAX_SKILL;i++){ - if (sd->status.skill[i].flag != 13) sd->status.skill[i].id=0; +// if(skill_get_inf2(i) & 0x01) +// continue; + if (sd->status.skill[i].flag != 13) + sd->status.skill[i].id=0; if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、 sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // 本?のlvに sd->status.skill[i].flag=0; // flagは0にしておく @@ -934,39 +968,60 @@ int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[i].id=i; for(i=210;i<291;i++) sd->status.skill[i].id=i; - for(i=304;i<337;i++){ + for(i=304;i<338;i++){ if(i==331) continue; sd->status.skill[i].id=i; } - if(battle_config.enable_upper_class){ //confで無?でなければ?み?む - for(i=355;i<MAX_SKILL;i++) + for(i=355;i<411;i++) sd->status.skill[i].id=i; - } - }else{ - // 通常の計算 - do{ - flag=0; - for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ - int j,f=1; - if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[s][c][i].need[j].id && - pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < skill_tree[s][c][i].need[j].lv) + for(i=475;i<480;i++) + sd->status.skill[i].id=i; + } else { + do { + flag=0; + for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ + int j,f=1; + if(!battle_config.skillfree) { + for(j=0;j<5;j++) { + if( skill_tree[s][c][i].need[j].id && + pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < + skill_tree[s][c][i].need[j].lv) { + f=0; + break; + } + } + if (sd->status.job_level < skill_tree[s][c][i].joblv) f=0; + else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) + f=0; + } + if(f && sd->status.skill[id].id==0 ){ + sd->status.skill[id].id=id; + flag=1; } } - if(f && sd->status.skill[id].id==0 ){ - sd->status.skill[id].id=id; - flag=1; - } - } - }while(flag); + } while(flag); } // if(battle_config.etc_log) // printf("calc skill_tree\n"); return 0; } +// Make sure all the skills are in the correct condition +// before persisting to the backend.. [MouseJstr] +int pc_clean_skilltree(struct map_session_data *sd) { + int i; + for (i = 0; i < MAX_SKILL; i++){ + if (sd->status.skill[i].flag == 13){ + sd->status.skill[i].id = 0; + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } + } + + return 0; +} + int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { //if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) { if (battle_config.skillup_limit && c >= 0 && c < 23) { @@ -975,10 +1030,12 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { c = 0; //else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) { //else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) { - else if ((sd->status.skill_point >= sd->status.job_level && skill_point < sd->change_level+8) && (c > 6 && c < 23)) { + else if (sd->status.skill_point >= sd->status.job_level && ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58) && (c > 6 && c < 23)) { switch(c) { case 7: + case 13: case 14: + case 21: c = 1; break; case 8: @@ -1002,8 +1059,11 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { case 17: c = 6; break; - /*case 4008: +#if 0 + case 4008: + case 4014: case 4015: + case 4022: c = 4002; break; case 4009: @@ -1028,7 +1088,9 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { c = 4007; break; case 4030: + case 4036: case 4037: + case 4044: c = 4024; break; case 4031: @@ -1051,7 +1113,8 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) { case 4035: case 4043: c = 4029; - break;*/ + break; +#endif } } } @@ -1072,1127 +1135,29 @@ int pc_checkweighticon(struct map_session_data *sd) flag=1; if(sd->weight*10 >= sd->max_weight*9) flag=2; - + if(flag==1){ if(sd->sc_data[SC_WEIGHT50].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_WEIGHT50,0,0,0,0,0,0); }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT50,-1); + status_change_end(&sd->bl,SC_WEIGHT50,-1); } if(flag==2){ if(sd->sc_data[SC_WEIGHT90].timer==-1) - skill_status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); + status_change_start(&sd->bl,SC_WEIGHT90,0,0,0,0,0,0); }else{ - skill_status_change_end(&sd->bl,SC_WEIGHT90,-1); + status_change_end(&sd->bl,SC_WEIGHT90,-1); } return 0; } /*========================================== - * パラメ?タ計算 - * first==0の時、計算?象のパラメ?タが呼び出し前から - * ? 化した場合自動でsendするが、 - * 能動的に?化させたパラメ?タは自前でsendするように - *------------------------------------------ - */ -int pc_calcstatus(struct map_session_data* sd,int first) -{ - int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee; - int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class; - int b_base_atk; - struct skill b_skill[MAX_SKILL]; - int i,bl,index; - int skill,aspd_rate,wele,wele_,def_ele,refinedef=0; - int pele=0,pdef_ele=0; - int str,dstr,dex; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); - - b_speed = sd->speed; - b_max_hp = sd->status.max_hp; - b_max_sp = sd->status.max_sp; - b_hp = sd->status.hp; - b_sp = sd->status.sp; - b_weight = sd->weight; - b_max_weight = sd->max_weight; - memcpy(b_paramb,&sd->paramb,sizeof(b_paramb)); - memcpy(b_parame,&sd->paramc,sizeof(b_parame)); - memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); - b_hit = sd->hit; - b_flee = sd->flee; - b_aspd = sd->aspd; - b_watk = sd->watk; - b_def = sd->def; - b_watk2 = sd->watk2; - b_def2 = sd->def2; - b_flee2 = sd->flee2; - b_critical = sd->critical; - b_attackrange = sd->attackrange; - b_matk1 = sd->matk1; - b_matk2 = sd->matk2; - b_mdef = sd->mdef; - b_mdef2 = sd->mdef2; - b_class = sd->view_class; - sd->view_class = sd->status.class; - b_base_atk = sd->base_atk; - - pc_calc_skilltree(sd); // スキルツリ?の計算 - - sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300; - - if(first&1) { - sd->weight=0; - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) - continue; - sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; - } - sd->cart_max_weight=battle_config.max_cart_weight; - sd->cart_weight=0; - sd->cart_max_num=MAX_CART; - sd->cart_num=0; - for(i=0;i<MAX_CART;i++){ - if(sd->status.cart[i].nameid==0) - continue; - sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; - sd->cart_num++; - } - } - - memset(sd->paramb,0,sizeof(sd->paramb)); - memset(sd->parame,0,sizeof(sd->parame)); - sd->hit = 0; - sd->flee = 0; - sd->flee2 = 0; - sd->critical = 0; - sd->aspd = 0; - sd->watk = 0; - sd->def = 0; - sd->mdef = 0; - sd->watk2 = 0; - sd->def2 = 0; - sd->mdef2 = 0; - sd->status.max_hp = 0; - sd->status.max_sp = 0; - sd->attackrange = 0; - sd->attackrange_ = 0; - sd->atk_ele = 0; - sd->def_ele = 0; - sd->star =0; - sd->overrefine =0; - sd->matk1 =0; - sd->matk2 =0; - sd->speed = DEFAULT_WALK_SPEED ; - sd->hprate=100; - sd->sprate=100; - sd->castrate=100; - sd->dsprate=100; - sd->base_atk=0; - sd->arrow_atk=0; - sd->arrow_ele=0; - sd->arrow_hit=0; - sd->arrow_range=0; - sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0; - memset(sd->addele,0,sizeof(sd->addele)); - memset(sd->addrace,0,sizeof(sd->addrace)); - memset(sd->addsize,0,sizeof(sd->addsize)); - memset(sd->addele_,0,sizeof(sd->addele_)); - memset(sd->addrace_,0,sizeof(sd->addrace_)); - memset(sd->addsize_,0,sizeof(sd->addsize_)); - memset(sd->subele,0,sizeof(sd->subele)); - memset(sd->subrace,0,sizeof(sd->subrace)); - memset(sd->addeff,0,sizeof(sd->addeff)); - memset(sd->addeff2,0,sizeof(sd->addeff2)); - memset(sd->reseff,0,sizeof(sd->reseff)); - memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele)); - memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race)); - - sd->watk_ = 0; //二刀流用(?) - sd->watk_2 = 0; - sd->atk_ele_ = 0; - sd->star_ = 0; - sd->overrefine_ = 0; - - sd->aspd_rate = 100; - sd->speed_rate = 100; - sd->hprecov_rate = 100; - sd->sprecov_rate = 100; - sd->critical_def = 0; - sd->double_rate = 0; - sd->near_attack_def_rate = sd->long_attack_def_rate = 0; - sd->atk_rate = sd->matk_rate = 100; - sd->ignore_def_ele = sd->ignore_def_race = 0; - sd->ignore_def_ele_ = sd->ignore_def_race_ = 0; - sd->ignore_mdef_ele = sd->ignore_mdef_race = 0; - sd->arrow_cri = 0; - sd->magic_def_rate = sd->misc_def_rate = 0; - memset(sd->arrow_addele,0,sizeof(sd->arrow_addele)); - memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace)); - memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize)); - memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff)); - memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2)); - memset(sd->magic_addele,0,sizeof(sd->magic_addele)); - memset(sd->magic_addrace,0,sizeof(sd->magic_addrace)); - memset(sd->magic_subrace,0,sizeof(sd->magic_subrace)); - sd->perfect_hit = 0; - sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; - sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; - sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0; - sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0; - sd->get_zeny_num = 0; - sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0; - sd->add_def_class_count = sd->add_mdef_class_count = 0; - sd->monster_drop_item_count = 0; - memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate)); - memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_)); - memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate)); - memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate)); - memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate)); - memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race)); - memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate)); - sd->speed_add_rate = sd->aspd_add_rate = 100; - sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0; - sd->splash_range = sd->splash_add_range = 0; - sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0; - sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0; - sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0; - sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0; - sd->magic_damage_return = 0; //AppleGirl Was Here - sd->random_attack_increase_add = sd->random_attack_increase_per = 0; - - if(!sd->disguiseflag && sd->disguise) { - sd->disguise=0; - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_clearchar(&sd->bl, 9); - pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); - } - - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - - if(sd->inventory_data[index]) { - if(sd->inventory_data[index]->type == 4) { - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド - int c=sd->status.inventory[index].card[j]; - if(c>0){ - if(i == 8 && sd->status.inventory[index].equip == 0x20) - sd->state.lr_flag = 1; - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - } - } - } - else if(sd->inventory_data[index]->type==5){ // 防具 - if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { - int j; - for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド - int c=sd->status.inventory[index].card[j]; - if(c>0) - run_script(itemdb_equipscript(c),0,sd->bl.id,0); - } - } - } - } - } - wele = sd->atk_ele; - wele_ = sd->atk_ele_; - def_ele = sd->def_ele; - if(sd->status.pet_id > 0) { - struct pet_data *pd=sd->pd; - if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) { - if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0) - run_script(sd->petDB->script,0,sd->bl.id,0); - pele = sd->atk_ele; - pdef_ele = sd->def_ele; - sd->atk_ele = sd->def_ele = 0; - } - } - memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard)); - - // ?備品によるステ?タス?化はここで?行 - for(i=0;i<10;i++) { - index = sd->equip_index[i]; - if(index < 0) - continue; - if(i == 9 && sd->equip_index[8] == index) - continue; - if(i == 5 && sd->equip_index[4] == index) - continue; - if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) - continue; - if(sd->inventory_data[index]) { - sd->def += sd->inventory_data[index]->def; - if(sd->inventory_data[index]->type == 4) { - int r,wlv = sd->inventory_data[index]->wlv; - if(i == 8 && sd->status.inventory[index].equip == 0x20) { - //二刀流用デ?タ入力 - sd->watk_ += sd->inventory_data[index]->atk; - sd->watk_2 = (r=sd->status.inventory[index].refine)* // 精?攻?力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス - sd->overrefine_ = r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star_ = (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele_= (sd->status.inventory[index].card[1]&0x0f); // ? 性 - } - sd->attackrange_ += sd->inventory_data[index]->range; - sd->state.lr_flag = 1; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - } - else { //二刀流武器以外 - sd->watk += sd->inventory_data[index]->atk; - sd->watk2 += (r=sd->status.inventory[index].refine)* // 精?攻?力 - refinebonus[wlv][0]; - if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス - sd->overrefine += r*refinebonus[wlv][1]; - - if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 - sd->star += (sd->status.inventory[index].card[1]>>8); // 星のかけら - wele = (sd->status.inventory[index].card[1]&0x0f); // ? 性 - } - sd->attackrange += sd->inventory_data[index]->range; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - else if(sd->inventory_data[index]->type == 5) { - sd->watk += sd->inventory_data[index]->atk; - refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - } - } - } - - if(sd->equip_index[10] >= 0){ // 矢 - index = sd->equip_index[10]; - if(sd->inventory_data[index]){ //まだ?性が入っていない - sd->state.lr_flag = 2; - run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); - sd->state.lr_flag = 0; - sd->arrow_atk += sd->inventory_data[index]->atk; - } - } - sd->def += (refinedef+50)/100; - - if(sd->attackrange < 1) sd->attackrange = 1; - if(sd->attackrange_ < 1) sd->attackrange_ = 1; - if(sd->attackrange < sd->attackrange_) - sd->attackrange = sd->attackrange_; - if(sd->status.weapon == 11) - sd->attackrange += sd->arrow_range; - if(wele > 0) - sd->atk_ele = wele; - if(wele_ > 0) - sd->atk_ele_ = wele_; - if(def_ele > 0) - sd->def_ele = def_ele; - if(battle_config.pet_status_support) { - if(pele > 0 && !sd->atk_ele) - sd->atk_ele = pele; - if(pdef_ele > 0 && !sd->def_ele) - sd->def_ele = pdef_ele; - } - sd->double_rate += sd->double_add_rate; - sd->perfect_hit += sd->perfect_hit_add; - sd->get_zeny_num += sd->get_zeny_add_num; - sd->splash_range += sd->splash_add_range; - if(sd->speed_add_rate != 100) - sd->speed_rate += sd->speed_add_rate - 100; - if(sd->aspd_add_rate != 100) - sd->aspd_rate += sd->aspd_add_rate - 100; - - // 武器ATKサイズ補正 (右手) - sd->atkmods[0] = atkmods[0][sd->weapontype1]; - sd->atkmods[1] = atkmods[1][sd->weapontype1]; - sd->atkmods[2] = atkmods[2][sd->weapontype1]; - //武器ATKサイズ補正 (左手) - sd->atkmods_[0] = atkmods[0][sd->weapontype2]; - sd->atkmods_[1] = atkmods[1][sd->weapontype2]; - sd->atkmods_[2] = atkmods[2][sd->weapontype2]; - - // jobボ?ナス分 - for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){ - if(job_bonus[s_class.upper][s_class.job][i]) - sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++; - } - - if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris] - sd->max_weight += skill*1000; - - if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目 - sd->paramb[4] += skill; - - if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk - sd->paramb[0] ++; - sd->base_atk += 4; - } - - // New guild skills - Celest - if (sd->status.guild_id > 0) { - struct guild *g; - if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) { - if (!sd->sc_data[SC_LEADERSHIP].val4 && guild_checkskill(g, GD_LEADERSHIP)>0) { - //skill_status_change_start(&sd->bl,SC_LEADERSHIP,1,0,0,0,0,0 ); - skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->sc_data[SC_GLORYWOUNDS].val4 && guild_checkskill(g, GD_GLORYWOUNDS)>0) { - //skill_status_change_start(&sd->bl,SC_GLORYWOUNDS,1,0,0,0,0,0 ); - skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->sc_data[SC_SOULCOLD].val4 && guild_checkskill(g, GD_SOULCOLD)>0) { - //skill_status_change_start(&sd->bl,SC_SOULCOLD,1,0,0,0,0,0 ); - skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0); - } - if (!sd->sc_data[SC_HAWKEYES].val4 && guild_checkskill(g, GD_HAWKEYES)>0) { - //skill_status_change_start(&sd->bl,SC_HAWKEYES,1,0,0,0,0,0 ); - skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0); - } - } - else { - if (sd->sc_data[SC_LEADERSHIP].timer != -1) - sd->paramb[0] += 2; - if (sd->sc_data[SC_GLORYWOUNDS].timer != -1) - sd->paramb[2] += 2; - if (sd->sc_data[SC_SOULCOLD].timer != -1) - sd->paramb[1] += 2; - if (sd->sc_data[SC_HAWKEYES].timer != -1) - sd->paramb[4] += 2; - if (sd->sc_data[SC_BATTLEORDERS].timer != -1) { - sd->paramb[0]+= 5; - sd->paramb[3]+= 5; - sd->paramb[4]+= 5; - } - } - } - - // ステ?タス?化による基本パラメ?タ補正 - if(sd->sc_count){ - if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上 - sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; - } - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 - sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1; - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少(agiはbattle.cで) - sd->speed = sd->speed *125/100; - if(sd->sc_data[SC_CLOAKING].timer!=-1) { - sd->critical_rate += 100; // critical increases - sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; - // Ours is accurate enough - refer skill_check_cloaking. ^^ - //sd->speed = (sd->speed*(76+(sd->sc_data[SC_CLOAKING].val1*3)))/100; // Fixed by MiKa & Asa [Lupus] - } - //sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100; - if(sd->sc_data[SC_CHASEWALK].timer!=-1) - sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk - if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング - sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1; - sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1; - } - if(sd->sc_data[SC_GLORIA].timer!=-1) // グロリア - sd->paramb[5]+= 30; - if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス - sd->paramb[0]+= 4; - if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア - int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; - int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; - sd->paramb[1]-= agib > 50 ? 50 : agib; - sd->paramb[4]-= dexb > 50 ? 50 : dexb; - sd->speed = sd->speed*3/2; - } - if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト - sd->paramb[0]+= 5; - sd->paramb[1]+= 5; - sd->paramb[2]+= 5; - sd->paramb[3]+= 5; - sd->paramb[4]+= 5; - sd->paramb[5]+= 5; - } - if(sd->sc_data[SC_MARIONETTE].timer!=-1){ - sd->paramb[0]-= sd->status.str/2; // bonuses not included - sd->paramb[1]-= sd->status.agi/2; - sd->paramb[2]-= sd->status.vit/2; - sd->paramb[3]-= sd->status.int_/2; - sd->paramb[4]-= sd->status.dex/2; - sd->paramb[5]-= sd->status.luk/2; - } - else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){ - struct map_session_data *psd = (struct map_session_data *)map_id2bl(sd->sc_data[SC_MARIONETTE2].val3); - if (psd) { // if partner is found - sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2; - sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2; - sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2; - sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2; - sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2; - sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2; - } - } - } - - //1度も死んでないJob70スパノビに+10 - if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ - sd->paramb[0]+= 15; - sd->paramb[1]+= 15; - sd->paramb[2]+= 15; - sd->paramb[3]+= 15; - sd->paramb[4]+= 15; - sd->paramb[5]+= 15; - } - sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0]; - sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1]; - sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2]; - sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3]; - sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4]; - sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5]; - for(i=0;i<6;i++) - if(sd->paramc[i] < 0) sd->paramc[i] = 0; - - if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { - str = sd->paramc[4]; - dex = sd->paramc[0]; - } - else { - str = sd->paramc[0]; - dex = sd->paramc[4]; - } - dstr = str/10; - sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5; - sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5); - sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7); - if(sd->matk1 < sd->matk2) { - int temp = sd->matk2; - sd->matk2 = sd->matk1; - sd->matk1 = temp; - } - sd->hit += sd->paramc[4] + sd->status.base_level; - sd->flee += sd->paramc[1] + sd->status.base_level; - sd->def2 += sd->paramc[2]; - sd->mdef2 += sd->paramc[3]; - sd->flee2 += sd->paramc[5]+10; - sd->critical += (sd->paramc[5]*3)+10; - - if(sd->base_atk < 1) - sd->base_atk = 1; - if(sd->critical_rate != 100) - sd->critical = (sd->critical*sd->critical_rate)/100; - if(sd->critical < 10) sd->critical = 10; - if(sd->hit_rate != 100) - sd->hit = (sd->hit*sd->hit_rate)/100; - if(sd->hit < 1) sd->hit = 1; - if(sd->flee_rate != 100) - sd->flee = (sd->flee*sd->flee_rate)/100; - if(sd->flee < 1) sd->flee = 1; - if(sd->flee2_rate != 100) - sd->flee2 = (sd->flee2*sd->flee2_rate)/100; - if(sd->flee2 < 10) sd->flee2 = 10; - if(sd->def_rate != 100) - sd->def = (sd->def*sd->def_rate)/100; - if(sd->def < 0) sd->def = 0; - if(sd->def2_rate != 100) - sd->def2 = (sd->def2*sd->def2_rate)/100; - if(sd->def2 < 1) sd->def2 = 1; - if(sd->mdef_rate != 100) - sd->mdef = (sd->mdef*sd->mdef_rate)/100; - if(sd->mdef < 0) sd->mdef = 0; - if(sd->mdef2_rate != 100) - sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100; - if(sd->mdef2 < 1) sd->mdef2 = 1; - - // 二刀流 ASPD 修正 - if (sd->status.weapon <= 16) - sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000; - else - sd->aspd += ( - (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) + - (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000) - ) * 140 / 200; - - aspd_rate = sd->aspd_rate; - - //攻?速度?加 - - if( (skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目 - sd->hit += skill; - if(sd->status.weapon == 11) - sd->attackrange += skill; - } - - if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器?究の命中率?加 - sd->hit += skill*2; - if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ - sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); - if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下 - sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); - else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加 - sd->speed -= (0.25 * DEFAULT_WALK_SPEED); - sd->max_weight += 10000; - } - if(sd->sc_count){ - if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算 - sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; - if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト - sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; - if(sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中はIAと同じぐらい速い? - sd->speed -= sd->speed *25/100; - if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は?くのが?い - sd->speed = 2*DEFAULT_WALK_SPEED; - } - - if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス - sd->status.max_hp += skill*200; - sd->subele[6] += skill*5; - } - if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) - { - sd->subele[0] += skill; - sd->subele[3] += skill*5; - } - - bl=sd->status.base_level; - - sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_hp = sd->status.max_hp * 130/100; - else if (s_class.upper==2) - sd->status.max_hp = sd->status.max_hp * 70/100; - - if(sd->hprate!=100) - sd->status.max_hp = sd->status.max_hp*sd->hprate/100; - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク - sd->status.max_hp = sd->status.max_hp * 3; - // sd->status.hp = sd->status.hp * 3; - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.hp = battle_config.max_hp; - } - if(s_class.job == 23 && sd->status.base_level >= 99){ - sd->status.max_hp = sd->status.max_hp + 2000; - } - - if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris - sd->status.max_hp = battle_config.max_hp; - if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end - - // 最大SP計算 - sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]); - if (s_class.upper==1) // [MouseJstr] - sd->status.max_sp = sd->status.max_sp * 130/100; - else if (s_class.upper==2) - sd->status.max_sp = sd->status.max_sp * 70/100; - if(sd->sprate!=100) - sd->status.max_sp = sd->status.max_sp*sd->sprate/100; - - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - sd->status.max_sp += sd->status.max_sp*skill/100; - if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* ソウルドレイン */ - sd->status.max_sp += sd->status.max_sp*2*skill/100; - - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - - //自然回復HP - sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200); - if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP回復力向上 */ - sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500); - if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff; - } - //自然回復SP - sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100); - if(sd->paramc[3] >= 120) - sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4; - if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP回復力向上 */ - sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500); - if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff; - } - - if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) { - sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500); - sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500); - if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff; - if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff; - } - if(sd->hprecov_rate != 100) { - sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100; - if(sd->nhealhp < 1) sd->nhealhp = 1; - } - if(sd->sprecov_rate != 100) { - sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100; - if(sd->nhealsp < 1) sd->nhealsp = 1; - } - /* if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // f?fffBfefCfefBfI,I'SPR,A*,I',E`,。ゥZ((c)。ョR「カn~.ゥォ,E',(c),(c),e' - sd->nhealsp += 3*skill*(sd->status.max_sp)/100; - if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff; - } Increase natural SP regen instead of colossal SP Recovery effect [DracoRPG]*/ - - // 種族耐性(これでいいの? ディバインプロテクションと同じ?理がいるかも) - if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // ドラゴノロジ? - skill = skill*4; - sd->addrace[9]+=skill; - sd->addrace_[9]+=skill; - sd->subrace[9]+=skill; - sd->magic_addrace[9]+=skill; - sd->magic_subrace[9]-=skill; - } - - //Flee上昇 - if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 - if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){ - sd->flee += skill*3; - } - if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018) - sd->flee += skill*4; - if(sd->status.class==12||sd->status.class==4013) - sd->speed -= sd->speed *(skill*1.5)/100; - } - if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り - sd->flee += (skill*3)>>1; - - // スキルやステ?タス異常による?りのパラメ?タ補正 - if(sd->sc_count){ - // ATK/DEF?化形 - if(sd->sc_data[SC_ANGELUS].timer!=-1) // エンジェラス - sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100; - if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// インポシティオマヌス - sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5; - } - if(sd->sc_data[SC_PROVOKE].timer!=-1){ // プロボック - sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100; - sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; - } - if(sd->sc_data[SC_ENDURE].timer!=-1) - sd->mdef2 += sd->sc_data[SC_ENDURE].val1; - if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // プロボック - sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; - } - if(sd->sc_data[SC_POISON].timer!=-1) // 毒?態 - sd->def2 = sd->def2*75/100; - if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // ?太鼓の響き - sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; - sd->def += sd->sc_data[SC_DRUMBATTLE].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; - } - if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // ニ?ベルングの指輪 - index = sd->equip_index[9]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) - sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk += sd->sc_data[SC_NIBELUNGEN].val2; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) - sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2; - } - - if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ - sd->watk += sd->sc_data[SC_VIOLENTGALE].val3; - } - - if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1) - sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100; - if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // エタ?ナルカオス - sd->def=0; - - if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //コンセントレ?ション - sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - index = sd->equip_index[8]; - if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) - sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100; - } - - if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力?幅 - sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; - sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; - } - if(sd->sc_data[SC_ATKPOT].timer!=-1) - sd->watk += sd->sc_data[SC_ATKPOT].val1; - if(sd->sc_data[SC_MATKPOT].timer!=-1){ - sd->matk1 += sd->sc_data[SC_MATKPOT].val1; - sd->matk2 += sd->sc_data[SC_MATKPOT].val1; - } - - // ASPD/移動速度?化系 - if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && - sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ - if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && - sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2; - if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス - sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 && - sd->sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3; - if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // 私を忘れないで - aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16); - sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; - } - if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 || - sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? 速ポ?ション - aspd_rate -= sd->sc_data[i].val2; - - // HIT/FLEE?化系 - if(sd->sc_data[SC_WHISTLE].timer!=-1){ // 口笛 - sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1 - +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100; - sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10; - } - if(sd->sc_data[SC_HUMMING].timer!=-1) // ハミング - sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2 - +sd->sc_data[SC_HUMMING].val3) * sd->hit/100; - if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // バイオレントゲイル - sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100; - } - if(sd->sc_data[SC_BLIND].timer!=-1){ // 暗? - sd->hit -= sd->hit*25/100; - sd->flee -= sd->flee*25/100; - } - if(sd->sc_data[SC_WINDWALK].timer!=-1) // ウィンドウォ?ク - sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100; - if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //スパイダ?ウェブ - sd->flee -= sd->flee*50/100; - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト - sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1); - if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレ?ション - sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1)); - - // 耐性 - if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // 不死身のジ?クフリ?ド - sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // 火 - sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // 水 - } - if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // プロヴィデンス - sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? 聖?性 - sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ?魔 - } - - // その他 - if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // イドゥンの林檎 - sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1) - +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // デリュ?ジ - sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100; - if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) - sd->status.max_hp = battle_config.max_hp; - } - if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // サ?ビスフォ?ユ? - sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3)/100; - if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) - sd->status.max_sp = battle_config.max_sp; - sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2 - +sd->sc_data[SC_SERVICE4U].val3); - if(sd->dsprate<0)sd->dsprate=0; - } - - if(sd->sc_data[SC_FORTUNE].timer!=-1) // 幸運のキス - sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2 - +sd->sc_data[SC_FORTUNE].val3)*10; - - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // 爆裂波動 - if(s_class.job==23) - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100; - else - sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2; - } - - if(sd->sc_data[SC_STEELBODY].timer!=-1){ // 金剛 - sd->def = 90; - sd->mdef = 90; - aspd_rate += 25; - sd->speed = (sd->speed * 125) / 100; - } - if(sd->sc_data[SC_DEFENDER].timer != -1) { - sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50); - sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; - } - if(sd->sc_data[SC_ENCPOISON].timer != -1) - sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; - - if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中 - sd->speed*=4; - sd->nhealsp = 0; - sd->nshealsp = 0; - sd->nsshealsp = 0; - } - if(sd->sc_data[SC_CURSE].timer!=-1) - sd->speed += 450; - - if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト - sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100; - -/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // エンチャントポイズン(?性はbattle.cで) - sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting - if(sd->sc_data[SC_DELUGE].timer!=-1) // エンチャントポイズン(?性はbattle.cで) - sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting - */ - if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG] - sd->def = sd->def2 = 0; - sd->mdef = sd->mdef2 = 0; - sd->flee -= sd->flee*50/100; - aspd_rate -= 30; - //sd->base_atk *= 3; - } - if(sd->sc_data[SC_KEEPING].timer!=-1) - sd->def = 100; - if(sd->sc_data[SC_BARRIER].timer!=-1) - sd->mdef = 100; - } - - if(sd->speed_rate != 100) - sd->speed = sd->speed*sd->speed_rate/100; - if(sd->speed < 1) sd->speed = 1; - if(aspd_rate != 100) - sd->aspd = sd->aspd*aspd_rate/100; - if(pc_isriding(sd)) // 騎兵修練 - sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100; - if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; - sd->amotion = sd->aspd; - sd->dmotion = 800-sd->paramc[1]*4; - if(sd->dmotion<400) - sd->dmotion = 400; - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - } - - if(sd->status.hp>sd->status.max_hp) - sd->status.hp=sd->status.max_hp; - if(sd->status.sp>sd->status.max_sp) - sd->status.sp=sd->status.max_sp; - - if(first&4) - return 0; - if(first&3) { - clif_updatestatus(sd,SP_SPEED); - clif_updatestatus(sd,SP_MAXHP); - clif_updatestatus(sd,SP_MAXSP); - if(first&1) { - clif_updatestatus(sd,SP_HP); - clif_updatestatus(sd,SP_SP); - } - return 0; - } - - if(b_class != sd->view_class) { - clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); -#if PACKETVER < 4 - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); -#else - clif_changelook(&sd->bl,LOOK_WEAPON,0); -#endif - } - - if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange) - clif_skillinfoblock(sd); // スキル送信 - - if(b_speed != sd->speed) - clif_updatestatus(sd,SP_SPEED); - if(b_weight != sd->weight) - clif_updatestatus(sd,SP_WEIGHT); - if(b_max_weight != sd->max_weight) { - clif_updatestatus(sd,SP_MAXWEIGHT); - pc_checkweighticon(sd); - } - for(i=0;i<6;i++) - if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) - clif_updatestatus(sd,SP_STR+i); - if(b_hit != sd->hit) - clif_updatestatus(sd,SP_HIT); - if(b_flee != sd->flee) - clif_updatestatus(sd,SP_FLEE1); - if(b_aspd != sd->aspd) - clif_updatestatus(sd,SP_ASPD); - if(b_watk != sd->watk || b_base_atk != sd->base_atk) - clif_updatestatus(sd,SP_ATK1); - if(b_def != sd->def) - clif_updatestatus(sd,SP_DEF1); - if(b_watk2 != sd->watk2) - clif_updatestatus(sd,SP_ATK2); - if(b_def2 != sd->def2) - clif_updatestatus(sd,SP_DEF2); - if(b_flee2 != sd->flee2) - clif_updatestatus(sd,SP_FLEE2); - if(b_critical != sd->critical) - clif_updatestatus(sd,SP_CRITICAL); - if(b_matk1 != sd->matk1) - clif_updatestatus(sd,SP_MATK1); - if(b_matk2 != sd->matk2) - clif_updatestatus(sd,SP_MATK2); - if(b_mdef != sd->mdef) - clif_updatestatus(sd,SP_MDEF1); - if(b_mdef2 != sd->mdef2) - clif_updatestatus(sd,SP_MDEF2); - if(b_attackrange != sd->attackrange) - clif_updatestatus(sd,SP_ATTACKRANGE); - if(b_max_hp != sd->status.max_hp) - clif_updatestatus(sd,SP_MAXHP); - if(b_max_sp != sd->status.max_sp) - clif_updatestatus(sd,SP_MAXSP); - if(b_hp != sd->status.hp) - clif_updatestatus(sd,SP_HP); - if(b_sp != sd->status.sp) - clif_updatestatus(sd,SP_SP); - -/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num || - before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight ) - clif_updatestatus(sd,SP_CARTINFO);*/ - - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && - (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd)) - // オ?トバ?サ?ク?動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); - - return 0; -} - -/*========================================== - * For quick calculating [Celest] - *------------------------------------------ - */ -int pc_calcspeed (struct map_session_data *sd) -{ - int b_speed, skill; - struct pc_base_job s_class; - - nullpo_retr(0, sd); - - s_class = pc_calc_base_job(sd->status.class); - - b_speed = sd->speed; - sd->speed = DEFAULT_WALK_SPEED ; - - if(sd->sc_count){ - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { - sd->speed = sd->speed *125/100; - } - if(sd->sc_data[SC_CLOAKING].timer!=-1) { - sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; - } - if(sd->sc_data[SC_CHASEWALK].timer!=-1) { - sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; - } - if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ - sd->speed = sd->speed*3/2; - } - if(sd->sc_data[SC_WINDWALK].timer!=-1) { - sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; - } - if(sd->sc_data[SC_CARTBOOST].timer!=-1) { - sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; - } - if(sd->sc_data[SC_BERSERK].timer!=-1) { - sd->speed -= sd->speed *25/100; - } - if(sd->sc_data[SC_WEDDING].timer!=-1) { - sd->speed = 2*DEFAULT_WALK_SPEED; - } - if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ - sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; - } - if(sd->sc_data[SC_STEELBODY].timer!=-1){ - sd->speed = (sd->speed * 125) / 100; - } - if(sd->sc_data[SC_DEFENDER].timer != -1) { - sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; - } - if( sd->sc_data[SC_DANCING].timer!=-1 ){ - sd->speed*=4; - } - if(sd->sc_data[SC_CURSE].timer!=-1) - sd->speed += 450; - } - - if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) - sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); - if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) - sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); - else if (pc_isriding(sd)) { - sd->speed -= (0.25 * DEFAULT_WALK_SPEED); - } - if((skill=pc_checkskill(sd,TF_MISS))>0) - if(s_class.job==12) - sd->speed -= sd->speed *(skill*1.5)/100; - - if(sd->speed_rate != 100) - sd->speed = sd->speed*sd->speed_rate/100; - if(sd->speed < 1) sd->speed = 1; - - if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - } - - if(b_speed != sd->speed) - clif_updatestatus(sd,SP_SPEED); - - return 0; -} - -/*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------ */ int pc_bonus(struct map_session_data *sd,int type,int val) { + int i; nullpo_retr(0, sd); switch(type){ @@ -2523,20 +1488,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->parame[SP_INT-SP_STR]+=val; sd->parame[SP_DEX-SP_STR]+=val; sd->parame[SP_LUK-SP_STR]+=val; - clif_updatestatus(sd,13); - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); - clif_updatestatus(sd,16); - clif_updatestatus(sd,17); - clif_updatestatus(sd,18); } break; case SP_AGI_VIT: // [Valaris] if(sd->state.lr_flag!=2) { sd->parame[SP_AGI-SP_STR]+=val; sd->parame[SP_VIT-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); } break; case SP_AGI_DEX_STR: // [Valaris] @@ -2544,9 +1501,6 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->parame[SP_AGI-SP_STR]+=val; sd->parame[SP_DEX-SP_STR]+=val; sd->parame[SP_STR-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,17); - clif_updatestatus(sd,13); } break; case SP_PERFECT_HIDE: // [Valaris] @@ -2570,11 +1524,106 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->unbreakable += val; } break; + case SP_UNBREAKABLE_WEAPON: + if(sd->state.lr_flag != 2) + sd->unbreakable_equip |= EQP_WEAPON; + break; + case SP_UNBREAKABLE_ARMOR: + if(sd->state.lr_flag != 2) + sd->unbreakable_equip |= EQP_ARMOR; + break; + case SP_UNBREAKABLE_HELM: + if(sd->state.lr_flag != 2) + sd->unbreakable_equip |= EQP_HELM; + break; + case SP_UNBREAKABLE_SHIELD: + if(sd->state.lr_flag != 2) + sd->unbreakable_equip |= EQP_SHIELD; + break; case SP_CLASSCHANGE: // [Valaris] if(sd->state.lr_flag !=2){ sd->classchange=val; } break; + case SP_LONG_ATK_RATE: + if(sd->status.weapon == 11 && sd->state.lr_flag != 2) + sd->atk_rate += val; + break; + case SP_BREAK_WEAPON_RATE: + if(sd->state.lr_flag != 2) + sd->break_weapon_rate+=val; + break; + case SP_BREAK_ARMOR_RATE: + if(sd->state.lr_flag != 2) + sd->break_armor_rate+=val; + break; + case SP_ADD_STEAL_RATE: + if(sd->state.lr_flag != 2) + sd->add_steal_rate+=val; + break; + case SP_DELAYRATE: + if(sd->state.lr_flag != 2) + sd->delayrate+=val; + break; + case SP_CRIT_ATK_RATE: + if(sd->state.lr_flag != 2) + sd->crit_atk_rate += val; + break; + case SP_NO_REGEN: + if(sd->state.lr_flag != 2) + sd->no_regen = val; + break; + case SP_UNSTRIPABLE_WEAPON: + if(sd->state.lr_flag != 2) + sd->unstripable_equip |= EQP_WEAPON; + break; + case SP_UNSTRIPABLE: + case SP_UNSTRIPABLE_ARMOR: + if(sd->state.lr_flag != 2) + sd->unstripable_equip |= EQP_ARMOR; + break; + case SP_UNSTRIPABLE_HELM: + if(sd->state.lr_flag != 2) + sd->unstripable_equip |= EQP_HELM; + break; + case SP_UNSTRIPABLE_SHIELD: + if(sd->state.lr_flag != 2) + sd->unstripable_equip |= EQP_SHIELD; + break; + case SP_SP_GAIN_VALUE: + if(!sd->state.lr_flag) + sd->sp_gain_value += val; + break; + case SP_IGNORE_DEF_MOB: // 0:normal monsters only, 1:affects boss monsters as well + if(!sd->state.lr_flag) + sd->ignore_def_mob |= 1<<val; + else if(sd->state.lr_flag == 1) + sd->ignore_def_mob_ |= 1<<val; + break; + case SP_HP_GAIN_VALUE: + if(!sd->state.lr_flag) + sd->hp_gain_value += val; + break; + case SP_DAMAGE_WHEN_UNEQUIP: + if(!sd->state.lr_flag) { + for (i=0; i<11; i++) { + if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { + sd->unequip_losehp[i] += val; + break; + } + } + } + break; + case SP_LOSESP_WHEN_UNEQUIP: + if(!sd->state.lr_flag) { + for (i=0; i<11; i++) { + if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { + sd->unequip_losesp[i] += val; + break; + } + } + } + break; default: if(battle_config.error_log) printf("pc_bonus: unknown type %d %d !\n",type,val); @@ -2754,8 +1803,9 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) } else if(sd->state.lr_flag == 1) { sd->sp_drain_rate_ += type2; - sd->sp_drain_per_ += val; + sd->sp_drain_per_ += val; } + sd->sp_drain_type = 0; break; case SP_SP_DRAIN_VALUE: if(!sd->state.lr_flag) { @@ -2766,7 +1816,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->sp_drain_rate_ += type2; sd->sp_drain_value_ += val; } - + sd->sp_drain_type = 0; break; case SP_WEAPON_COMA_ELE: if(sd->state.lr_flag != 2) @@ -2780,8 +1830,92 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if(sd->state.lr_flag !=2){ sd->random_attack_increase_add = type2; sd->random_attack_increase_per += val; - } + } + break; + case SP_WEAPON_ATK: + if(sd->state.lr_flag != 2) + sd->weapon_atk[type2]+=val; + break; + case SP_WEAPON_ATK_RATE: + if(sd->state.lr_flag != 2) + sd->weapon_atk_rate[type2]+=val; + break; + case SP_CRITICAL_ADDRACE: + if(sd->state.lr_flag != 2) + sd->critaddrace[type2]+=val; + break; + case SP_ADDEFF_WHENHIT: + if(sd->state.lr_flag != 2) { + sd->addeff3[type2]+=val; + sd->addeff3_type[type2]=1; + } break; + case SP_ADDEFF_WHENHIT_SHORT: + if(sd->state.lr_flag != 2) { + sd->addeff3[type2]+=val; + sd->addeff3_type[type2]=0; + } + break; + case SP_SKILL_ATK: + if(sd->state.lr_flag != 2) { + if (sd->skillatk[0] == type2) + sd->skillatk[1] += val; + else { + sd->skillatk[0] = type2; + sd->skillatk[1] = val; + } + } + break; + case SP_ADD_DAMAGE_BY_CLASS: + if(sd->state.lr_flag != 2) { + for(i=0;i<sd->add_damage_class_count2;i++) { + if(sd->add_damage_classid2[i] == type2) { + sd->add_damage_classrate2[i] += val; + break; + } + } + if(i >= sd->add_damage_class_count2 && sd->add_damage_class_count2 < 10) { + sd->add_damage_classid2[sd->add_damage_class_count2] = type2; + sd->add_damage_classrate2[sd->add_damage_class_count2] += val; + sd->add_damage_class_count2++; + } + } + break; + case SP_HP_LOSS_RATE: + if(sd->state.lr_flag != 2) { + sd->hp_loss_value = type2; + sd->hp_loss_rate = val; + } + break; + case SP_ADDRACE2: + if (type2 > 0 && type2 < MAX_MOB_RACE_DB) + break; + if(sd->state.lr_flag != 2) + sd->addrace2[type2] += val; + else + sd->addrace2_[type2] += val; + break; + case SP_SUBSIZE: + if(sd->state.lr_flag != 2) + sd->subsize[type2]+=val; + break; + case SP_SUBRACE2: + if(sd->state.lr_flag != 2) + sd->subrace2[type2]+=val; + break; + case SP_ADD_ITEM_HEAL_RATE: + if(sd->state.lr_flag != 2) + sd->itemhealrate[type2 - 1] += val; + break; + case SP_EXP_ADDRACE: + if(sd->state.lr_flag != 2) + sd->expaddrace[type2]+=val; + break; + case SP_SP_GAIN_RACE: + if(sd->state.lr_flag != 2) + sd->sp_gain_race[type2]+=val; + break; + default: if(battle_config.error_log) printf("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); @@ -2819,6 +1953,42 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) sd->autospell_rate = val; } break; + case SP_AUTOSPELL_WHENHIT: + if(sd->state.lr_flag != 2){ + sd->autospell2_id = type2; + sd->autospell2_lv = type3; + sd->autospell2_rate = val; + sd->autospell2_type = 1; // enemy + } + break; + case SP_HP_LOSS_RATE: + if(sd->state.lr_flag != 2) { + sd->hp_loss_value = type2; + sd->hp_loss_rate = type3; + sd->hp_loss_type = val; + } + break; + case SP_SP_DRAIN_RATE: + if(!sd->state.lr_flag) { + sd->sp_drain_rate += type2; + sd->sp_drain_per += type3; + } + else if(sd->state.lr_flag == 1) { + sd->sp_drain_rate_ += type2; + sd->sp_drain_per_ += type3; + } + sd->sp_drain_type = val; + break; + case SP_SP_DRAIN_VALUE: + if(!sd->state.lr_flag) { + sd->sp_drain_rate += type2; + sd->sp_drain_value += type3; + } + else if(sd->state.lr_flag == 1) { + sd->sp_drain_rate_ += type2; + sd->sp_drain_value_ += type3; + } + sd->sp_drain_type = val; default: if(battle_config.error_log) printf("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); @@ -2828,6 +1998,26 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) return 0; } +int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) +{ + switch(type){ + case SP_AUTOSPELL_WHENHIT: + if(sd->state.lr_flag != 2){ + sd->autospell2_id = type2; + sd->autospell2_lv = type3; + sd->autospell2_rate = type4; + sd->autospell2_type = val; // 0: self, 1: enemy + } + break; + default: + if(battle_config.error_log) + printf("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); + break; + } + + return 0; +} + /*========================================== * スクリプトによるスキル所得 *------------------------------------------ @@ -2843,12 +2033,12 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag) } if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する sd->status.skill[id].lv=level; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillinfoblock(sd); } else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する sd->status.skill[id].lv+=level; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillinfoblock(sd); } else if(sd->status.skill[id].lv < level){ // ?えられるがlvが小さいなら @@ -2865,6 +2055,32 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag) } /*========================================== + * + *------------------------------------------ + */ +int pc_blockskill_end(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd = map_id2sd(id); + if (data <= 0 || data >= MAX_SKILL) + return 0; + if (sd) sd->blockskill[data] = 0; + + return 1; +} +int pc_blockskill_start (struct map_session_data *sd, int skillid, int tick) +{ + nullpo_retr (-1, sd); + + if (skillid >= 10000 && skillid < 10015) + skillid -= 9500; + else if (skillid < 1 || skillid > MAX_SKILL) + return -1; + + sd->blockskill[skillid] = 1; + return add_timer(gettick()+tick,pc_blockskill_end,sd->bl.id,skillid); +} + +/*========================================== * カ?ド?入 *------------------------------------------ */ @@ -2950,7 +2166,7 @@ int pc_modifysellvalue(struct map_session_data *sd,int orig_value) } /*========================================== - * アイテムを買った時に、新しいアイテム欄を使うか、 + * アイテムを買った暫ノ、新しいアイテム欄を使うか、 * 3万個制限にかかるか確認 *------------------------------------------ */ @@ -3074,7 +2290,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) i = MAX_INVENTORY; if(!itemdb_isequip2(data)){ - // ? 備品ではないので、?所有品なら個?のみ?化させる + // 装 備品ではないので、既所有品なら個数のみ変化させる for(i=0;i<MAX_INVENTORY;i++) if(sd->status.inventory[i].nameid == item_data->nameid && sd->status.inventory[i].card[0] == item_data->card[0] && sd->status.inventory[i].card[1] == item_data->card[1] && @@ -3087,7 +2303,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) } } if(i >= MAX_INVENTORY){ - // ? 備品か未所有品だったので空き欄へ追加 + // 装 備品か未所有品だったので空き欄へ追加 i = pc_search_inventory(sd,0); if(i >= 0) { memcpy(&sd->status.inventory[i],item_data,sizeof(sd->status.inventory[0])); @@ -3118,7 +2334,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type) sd->weight -= sd->inventory_data[n]->weight*amount ; if(sd->status.inventory[n].amount<=0){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0,BF_NORMAL); + pc_unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3139,19 +2355,17 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) nullpo_retr(1, sd); if(n < 0 || n >= MAX_INVENTORY) - return 1; - if(amount <= 0) - return 1; - if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount < amount || sd->trade_partner != 0 || sd->vender_id != 0 || - sd->status.inventory[n].amount <= 0) + sd->status.inventory[n].amount <= 0 || + itemdb_isdropable(sd->status.inventory[n].nameid) == 0 || // Celest + pc_candrop(sd,sd->status.inventory[n].nameid)) return 1; map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0); pc_delitem(sd, n, amount, 0); @@ -3227,6 +2441,8 @@ int pc_isUseitem(struct map_session_data *sd,int n) if(item == NULL) return 0; + if(item->type != 0 && item->type != 2) + return 0; if((nameid == 605) && map[sd->bl.m].flag.gvg) return 0; if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map[sd->bl.m].flag.gvg)) { @@ -3241,18 +2457,16 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; if(item->elv > 0 && sd->status.base_level < item->elv) return 0; - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted items [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<<sd->status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<<sd->status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; -#ifndef TXT_ONLY if((log_config.branch > 0) && (nameid == 604)) log_branch(sd); -#endif return 1; } @@ -3263,28 +2477,31 @@ int pc_isUseitem(struct map_session_data *sd,int n) */ int pc_useitem(struct map_session_data *sd,int n) { - int nameid,amount; + int amount; nullpo_retr(1, sd); if(n >=0 && n < MAX_INVENTORY) { - nameid = sd->status.inventory[n].nameid; + char *script; + sd->itemid = sd->status.inventory[n].nameid; amount = sd->status.inventory[n].amount; if(sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 || sd->sc_data[SC_BERSERK].timer!=-1 || sd->sc_data[SC_MARIONETTE].timer!=-1 || + (pc_issit(sd) && (sd->itemid == 605 || sd->itemid == 606)) || + //added item_noequip.txt items check by Maya&[Lupus] + (map[sd->bl.m].flag.pvp && (sd->inventory_data[n]->flag.no_equip&1) ) || // PVP + (map[sd->bl.m].flag.gvg && (sd->inventory_data[n]->flag.no_equip>1) ) || // GVG !pc_isUseitem(sd,n) ) { clif_useitemack(sd,n,0,0); return 1; } - if(sd->inventory_data[n]) - run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0); - - pc_delitem(sd,n,1,1); + script = sd->inventory_data[n]->use_script; amount = sd->status.inventory[n].amount; - - clif_useitemack(sd,n,amount,1); + clif_useitemack(sd,n,amount-1,1); + run_script(script,0,sd->bl.id,0); + pc_delitem(sd,n,1,1); } return 0; @@ -3311,7 +2528,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun i=MAX_CART; if(!itemdb_isequip2(data)){ - // ? 備品ではないので、?所有品なら個?のみ?化させる + // 装 備品ではないので、既所有品なら個数のみ変化させる for(i=0;i<MAX_CART;i++){ if(sd->status.cart[i].nameid==item_data->nameid && sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && @@ -3325,7 +2542,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun } } if(i >= MAX_CART){ - // ? 備品か未所有品だったので空き欄へ追加 + // 装 備品か未所有品だったので空き欄へ追加 for(i=0;i<MAX_CART;i++){ if(sd->status.cart[i].nameid==0){ memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); @@ -3380,6 +2597,10 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) { nullpo_retr(0, sd); nullpo_retr(0, item_data = &sd->status.inventory[idx]); + if(itemdb_isdropable(sd->status.inventory[idx].nameid) == 0) + return 1; + if(pc_candrop(sd,sd->status.inventory[idx].nameid)==1) + return 1; if (item_data->nameid==0 || item_data->amount<amount || sd->vender_id) return 1; if (pc_cart_additem(sd,item_data,amount) == 0) @@ -3460,18 +2681,31 @@ int pc_item_identify(struct map_session_data *sd,int idx) */ int pc_item_repair(struct map_session_data *sd,int idx) { - int flag=1; + int flag=1, material; + int materials[5] = { 0, 1002, 998, 999, 756 }; + struct item *item; nullpo_retr(0, sd); + item = &sd->status.inventory[idx]; + if(idx >= 0 && idx < MAX_INVENTORY) { - if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].attribute == 1 ) { + if(item->nameid > 0 && item->attribute == 1 ) { + if (itemdb_type(item->nameid)==4) + material = materials [itemdb_wlv (item->nameid)]; + else + material = materials [3]; + + if (pc_search_inventory(sd, material) < 0 ) { //fixed by Lupus (item pos can be = 0!) + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } flag=0; - sd->status.inventory[idx].attribute=0; + item->attribute=0; //Temporary Weapon Repair code [DracoRPG] - pc_delitem(sd, pc_search_inventory(sd, 999), 1, 0); + pc_delitem(sd, pc_search_inventory(sd, material), 1, 0); clif_equiplist(sd); - clif_produceeffect(sd, 0, sd->status.inventory[idx].nameid); + clif_produceeffect(sd, 0, item->nameid); clif_misceffect(&sd->bl, 3); clif_displaymessage(sd->fd,"Item has been repaired."); } @@ -3486,63 +2720,49 @@ int pc_item_repair(struct map_session_data *sd,int idx) */ int pc_item_refine(struct map_session_data *sd,int idx) { - int flag = 1, i = 0, count = 0, ep = 0, per, refine; + int flag = 1, i = 0, ep = 0, per; int material[5] = { 0, 1010, 1011, 984, 984 }; - + struct item *item; + nullpo_retr(0, sd); - struct item *item = &sd->status.inventory[idx]; + item = &sd->status.inventory[idx]; if(idx >= 0 && idx < MAX_INVENTORY) { if(item->nameid > 0 && itemdb_type(item->nameid)==4) { // if it's no longer refineable - if (item->refine == 10) { + if (item->refine >= sd->skilllv || item->refine == 10) { clif_skill_fail(sd,sd->skillid,0,0); return 0; } - refine = item->refine + sd->skilllv > 10 - ? 10 - item->refine : sd->skilllv; - for (i=0; i < MAX_INVENTORY; i++) - if(sd->status.inventory[i].nameid == material [itemdb_wlv (item->nameid)]) - count += sd->status.inventory[i].amount; - if (count < refine ) { + if ((i=pc_search_inventory(sd, material [itemdb_wlv (item->nameid)])) < 0 ) { //fixed by Lupus (item pos can be = 0!) clif_skill_fail(sd,sd->skillid,0,0); return 0; } - per = percentrefinery [itemdb_wlv (item->nameid)][item->refine + refine - 1]; + + per = percentrefinery [itemdb_wlv (item->nameid)][(int)item->refine]; //per += pc_checkskill(sd,BS_WEAPONRESEARCH); per *= (75 + sd->status.job_level/2)/100; - + if (per > rand() % 100) { flag = 0; - item->refine += refine; - - for (i=0; i < MAX_INVENTORY; i++) - if(sd->status.inventory[i].nameid == material [itemdb_wlv (item->nameid)]) { - if (sd->status.inventory[i].amount >= refine) { - pc_delitem(sd,i,refine,0); - break; - } else { - refine -= sd->status.inventory[i].amount; - pc_delitem(sd,i,sd->status.inventory[i].amount,0); - } - } - + item->refine++; + pc_delitem(sd, i, 1, 0); if(item->equip) { ep = item->equip; - pc_unequipitem(sd,idx,0, BF_NORMAL); + pc_unequipitem(sd,idx,3); } clif_refine(sd->fd,sd,0,idx,item->refine); - clif_delitem(sd,idx,1); + clif_delitem(sd,idx,1); clif_additem(sd,idx,1,0); if (ep) pc_equipitem(sd,idx,ep); clif_misceffect(&sd->bl,3); } else { - clif_delitem(sd,i,refine); + pc_delitem(sd, i, 1, 0); item->refine = 0; if(item->equip) - pc_unequipitem(sd,idx,0, BF_NORMAL); + pc_unequipitem(sd,idx,3); clif_refine(sd->fd,sd,1,idx,item->refine); pc_delitem(sd,idx,1,0); clif_misceffect(&sd->bl,2); @@ -3596,28 +2816,29 @@ int pc_show_steal(struct block_list *bl,va_list ap) int pc_steal_item(struct map_session_data *sd,struct block_list *bl) { if(sd != NULL && bl != NULL && bl->type == BL_MOB) { - int i,skill,rate,itemid,flag, count; + int i,skill,itemid,flag, count; struct mob_data *md; md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && - (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] + if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) && + (!(md->class_>1324 && md->class_<1364))) // prevent stealing from treasure boxes [Valaris] { + if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) + return 0; skill = battle_config.skill_steal_type == 1 - ? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; + ? (sd->paramc[4] - mob_db[md->class_].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 + : sd->paramc[4] - mob_db[md->class_].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; if(0 < skill) { - for(count = 8; count <= 8 && count != 0; count--) + for(count = 10; count <= 10 && count != 0; count--) //8 -> 10 Lupus { - i = rand()%8; - itemid = mob_db[md->class].dropitem[i].nameid; + i = rand()%10; //8 -> 10 Lupus + itemid = mob_db[md->class_].dropitem[i].nameid; if(itemid > 0 && itemdb_type(itemid) != 6) { - rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; - - if(rand()%10000 < rate) + //fixed rate. From Freya [Lupus] + if (rand() % 10000 < ((mob_db[md->class_].dropitem[i].p * skill) / 100 + sd->add_steal_rate)) { struct item tmp_item; memset(&tmp_item,0,sizeof(tmp_item)); @@ -3659,11 +2880,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) if(sd != NULL && bl != NULL && bl->type == BL_MOB) { int rate,skill; struct mob_data *md=(struct mob_data *)bl; - if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) { + if(md && !md->state.steal_coin_flag) { + if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) + return 0; skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; + rate = skill + (sd->status.base_level - mob_db[md->class_].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; if(rand()%1000 < rate) { - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%100); md->state.steal_coin_flag = 1; return 1; } @@ -3682,7 +2905,7 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype) { char mapname[24]; - int m=0,c=0,disguise=0; + int m=0,disguise=0; nullpo_retr(0, sd); @@ -3711,43 +2934,58 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt skill_gangsterparadise(sd,0); } - if(sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + if (sd->sc_count) { + if(sd->sc_data[SC_TRICKDEAD].timer != -1) + status_change_end(&sd->bl, SC_TRICKDEAD, -1); + if(sd->sc_data[SC_BLADESTOP].timer!=-1) + status_change_end(&sd->bl,SC_BLADESTOP,-1); + if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] + skill_stop_dancing(&sd->bl,0); + if (sd->sc_data[SC_BASILICA].timer!=-1) { + /*int i; + for (i=0;i<MAX_SKILLUNITGROUP;i++) + if (sd->skillunit[i].skill_id==HP_BASILICA) + skill_delunitgroup(&sd->skillunit[i]);*/ + + struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) + skill_delunitgroup (sg); + status_change_end(&sd->bl,SC_BASILICA,-1); + } + } + if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); + status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); - if(sd->sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); - if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris] - skill_stop_dancing(&sd->bl,0); + status_change_end(&sd->bl, SC_CLOAKING, -1); + if(sd->status.option&16384) + status_change_end(&sd->bl, SC_CHASEWALK, -1); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { pet_stopattack(sd->pd); pet_changestate(sd->pd,MS_IDLE,0); } - + if(sd->disguise) { // clear disguises when warping [Valaris] clif_clearchar(&sd->bl, 9); disguise=sd->disguise; sd->disguise=0; } - memcpy(mapname,mapname_org,24); + strncpy(mapname,mapname_org,sizeof(mapname)); mapname[16]=0; - if(strstr(mapname,".gat")==NULL && strlen(mapname)<16){ + if(strstr(mapname,".gat")==NULL && strstr(mapname,".afm")==NULL && strlen(mapname)<16){ strcat(mapname,".gat"); } m=map_mapname2mapid(mapname); + if(m<0){ if(sd->mapname[0]){ int ip,port; if(map_mapname2ipport(mapname,&ip,&port)==0){ skill_stop_dancing(&sd->bl,1); - skill_unit_out_all(&sd->bl,gettick(),1); + skill_unit_move(&sd->bl,gettick(),0); clif_clearchar_area(&sd->bl,clrtype&0xffff); skill_gangsterparadise(sd,0); map_delblock(&sd->bl); @@ -3759,7 +2997,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->pd = NULL; sd->petDB = NULL; if(battle_config.pet_status_support) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } else if(sd->pet.intimate > 0) { pet_stopattack(sd->pd); @@ -3772,11 +3010,13 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->bl.x=x; sd->bl.y=y; sd->state.waitingdisconnect=1; + pc_clean_skilltree(sd); pc_makesavestatus(sd); if(sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id,&sd->pet); chrif_save(sd); storage_storage_save(sd); + storage_delete(sd->status.account_id); chrif_changemapserver(sd, mapname, x, y, ip, port); return 0; } @@ -3790,7 +3030,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys) x=y=0; - if((x==0 && y==0) || (c=read_gat(m,x,y))==1 || c==5){ + if((x==0 && y==0) || map_getcell(m,x,y,CELL_CHKNOPASS)){ if(x||y) { if(battle_config.error_log) printf("stacked (%d,%d)\n",x,y); @@ -3798,11 +3038,11 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt do { x=rand()%(map[m].xs-2)+1; y=rand()%(map[m].ys-2)+1; - } while((c=read_gat(m,x,y))==1 || c==5); + } while(map_getcell(m,x,y,CELL_CHKNOPASS)); } if(sd->mapname[0] && sd->bl.prev != NULL){ - skill_unit_out_all(&sd->bl,gettick(),1); + skill_unit_move(&sd->bl,gettick(),0); clif_clearchar_area(&sd->bl,clrtype&0xffff); skill_gangsterparadise(sd,0); map_delblock(&sd->bl); @@ -3815,7 +3055,8 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->pd = NULL; sd->petDB = NULL; if(battle_config.pet_status_support) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); + pc_clean_skilltree(sd); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); @@ -3832,13 +3073,13 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt if(disguise) // disguise teleport fix [Valaris] sd->disguise=disguise; - + memcpy(sd->mapname,mapname,24); sd->bl.m = m; sd->to_x = x; sd->to_y = y; - // moved and changed dance effect stopping + // moved and changed dance effect stopping sd->bl.x = x; sd->bl.y = y; @@ -3861,7 +3102,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt *------------------------------------------ */ int pc_randomwarp(struct map_session_data *sd, int type) { - int x,y,c,i=0; + int x,y,i=0; int m; nullpo_retr(0, sd); @@ -3874,7 +3115,7 @@ int pc_randomwarp(struct map_session_data *sd, int type) { do{ x=rand()%(map[m].xs-2)+1; y=rand()%(map[m].ys-2)+1; - } while (((c=read_gat(m,x,y)) == 1 || c == 5) && (i++) < 1000); + }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); if (i < 1000) pc_setpos(sd,map[m].name,x,y,type); @@ -3957,7 +3198,7 @@ int pc_can_reach(struct map_session_data *sd,int x,int y) // ? 行物 // /*========================================== - * 次の1?にかかる時間を計算 + * 次の1?にかかる史ヤを計算 *------------------------------------------ */ static int calc_next_walk_step(struct map_session_data *sd) @@ -3979,12 +3220,11 @@ static int calc_next_walk_step(struct map_session_data *sd) static int pc_walk(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd; - int i,ctype; + int i; int moveblock; int x,y,dx,dy; - sd=map_id2sd(id); - if(sd==NULL) + if ((sd = map_id2sd(id)) == NULL) return 0; if(sd->walktimer != tid){ @@ -4001,32 +3241,34 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) sd->inchealspiritsptick = 0; sd->walkpath.path_half ^= 1; - if(sd->walkpath.path_half==0){ // マス目中心へ到着 + if(sd->walkpath.path_half==0){ // マス目中心へ途 sd->walkpath.path_pos++; + if(sd->state.change_walk_target){ pc_walktoxy_sub(sd); return 0; } - } else { // マス目境界へ到着 + } else { // マス目境界へ途 if(sd->walkpath.path[sd->walkpath.path_pos]>=8) return 1; x = sd->bl.x; y = sd->bl.y; - ctype = map_getcell(sd->bl.m,x,y); - if(ctype == 1 || ctype == 5) { + if(map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS)) { pc_stop_walking(sd,1); return 0; } sd->dir=sd->head_dir=sd->walkpath.path[sd->walkpath.path_pos]; dx = dirx[(int)sd->dir]; dy = diry[(int)sd->dir]; - ctype = map_getcell(sd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { + if(map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS)) { pc_walktoxy_sub(sd); return 0; } - + if (skill_check_moonlit (&sd->bl,x+dx,y+dy)) { + pc_stop_walking(sd,1); + return 0; + } moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); sd->walktimer = 1; @@ -4035,26 +3277,12 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) x += dx; y += dy; + skill_unit_move(&sd->bl,tick,0); if(moveblock) map_delblock(&sd->bl); sd->bl.x = x; sd->bl.y = y; if(moveblock) map_addblock(&sd->bl); - - if (sd->status.guild_id > 0) { - struct skill_unit *su; - if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy); - } - if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy); - } - if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy); - } - if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) { - skill_unit_move_unit_group(su->group,sd->bl.m,dx,dy); - } - } + skill_unit_move(&sd->bl,tick,1); map_foreachinmovearea(clif_pcinsight,sd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,0,sd); sd->walktimer = -1; @@ -4084,21 +3312,18 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) if (sd->sc_data[SC_DEVOTION].val1) skill_devotion2(&sd->bl,sd->sc_data[SC_DEVOTION].val1); - if (sd->sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] - struct skill_unit *su; - if ((su = (struct skill_unit *)sd->sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - if ((sg = su->group) && sg->src_id == sd->bl.id) { - skill_status_change_end(&sd->bl,SC_BASILICA,-1); - skill_delunitgroup (sg); - } - } + if (sd->sc_data[SC_BASILICA].timer!=-1) { // Basilica cancels if caster moves [celest] + /*int i; + for (i=0;i<MAX_SKILLUNITGROUP;i++) + if (sd->skillunit[i].skill_id==HP_BASILICA*/ + struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) + skill_delunitgroup (sg); + status_change_end(&sd->bl,SC_BASILICA,-1); } } - skill_unit_move(&sd->bl,tick,1); // スキルユニットの?査 - - if(map_getcell(sd->bl.m,x,y)&0x80) + if(map_getcell(sd->bl.m,x,y,CELL_CHKNPC)) npc_touch_areanpc(sd,sd->bl.m,x,y); else sd->areanpc_id=0; @@ -4109,6 +3334,8 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) i = 1; sd->walktimer=add_timer(tick+i,pc_walk,id,sd->walkpath.path_pos); } + if(battle_config.disp_hpmeter) + clif_hpmeter(sd); return 0; } @@ -4151,15 +3378,24 @@ int pc_walktoxy(struct map_session_data *sd,int x,int y) sd->to_x=x; sd->to_y=y; + sd->idletime = tick_; if(sd->walktimer != -1 && sd->state.change_walk_target==0){ - // 現在?いている最中の目的地?更なのでマス目の中心に?た時に + // 現在?いている最中の目的地?更なのでマス目の中心に?た暫ノ // timer??からpc_walktoxy_subを呼ぶようにする sd->state.change_walk_target=1; } else { pc_walktoxy_sub(sd); } + if (sd->state.gmaster_flag > 0) { + struct guild *g = (struct guild *)sd->state.gmaster_flag; + if (g) + map_foreachinarea (skill_guildaura_sub, sd->bl.m, + sd->bl.x-2, sd->bl.y-2, sd->bl.x+2, sd->bl.y+2, BL_PC, + sd->bl.id, sd->status.guild_id, g); + } + return 0; } @@ -4182,7 +3418,7 @@ int pc_stop_walking(struct map_session_data *sd,int type) clif_fixpos(&sd->bl); if(type&0x02 && battle_config.pc_damage_delay) { unsigned int tick = gettick(); - int delay = battle_get_dmotion(&sd->bl); + int delay = status_get_dmotion(&sd->bl); if(sd->canmove_tick < tick) sd->canmove_tick = tick + delay; } @@ -4191,13 +3427,47 @@ int pc_stop_walking(struct map_session_data *sd,int type) } /*========================================== + * Random walk + *------------------------------------------ + */ +int pc_randomwalk(struct map_session_data *sd,int tick) +{ + const int retrycount = 20; + nullpo_retr(0, sd); + + if(DIFF_TICK(sd->next_walktime,tick)<0){ + int i,x,y,d; + d = rand()%7+5; + for(i=0;i<retrycount;i++){ // Search of a movable place + int r=rand(); + x=sd->bl.x+r%(d*2+1)-d; + y=sd->bl.y+r/(d*2+1)%(d*2+1)-d; + if((map_getcell(sd->bl.m,x,y,CELL_CHKPASS)) && pc_walktoxy(sd,x,y)==0) + break; + } + // Working on this part later [celest] + /*for(i=c=0;i<sd->walkpath.path_len;i++){ // The next walk start time is calculated. + if(sd->walkpath.path[i]&1) + c+=sd->speed*14/10; + else + c+=sd->speed; + } + sd->next_walktime = (d=tick+rand()%3000+c); + return d;*/ + return 1; + } + return 0; +} + +/*========================================== * *------------------------------------------ */ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y) { int moveblock; - int dx,dy,dist; + int dx,dy; + int tick = gettick(); struct walkpath_data wpd; @@ -4210,16 +3480,17 @@ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y) dx = dst_x - sd->bl.x; dy = dst_y - sd->bl.y; - dist = distance(sd->bl.x,sd->bl.y,dst_x,dst_y); moveblock = ( sd->bl.x/BLOCK_SIZE != dst_x/BLOCK_SIZE || sd->bl.y/BLOCK_SIZE != dst_y/BLOCK_SIZE); map_foreachinmovearea(clif_pcoutsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,dx,dy,0,sd); + skill_unit_move(&sd->bl,tick,0); if(moveblock) map_delblock(&sd->bl); sd->bl.x = dst_x; sd->bl.y = dst_y; if(moveblock) map_addblock(&sd->bl); + skill_unit_move(&sd->bl,tick,1); map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,0,sd); @@ -4236,9 +3507,7 @@ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y) if(sd->status.option&4) // クロ?キングの消滅?査 skill_check_cloaking(&sd->bl); - skill_unit_move(&sd->bl,gettick(),dist+7); // スキルユニットの?査 - - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y)&0x80) + if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); else sd->areanpc_id=0; @@ -4281,46 +3550,44 @@ int pc_checkskill(struct map_session_data *sd,int skill_id) int pc_checkallowskill(struct map_session_data *sd) { nullpo_retr(0, sd); - - if( sd->sc_data == NULL ) - return 0; + nullpo_retr(0, sd->sc_data); if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ - skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 + status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除 return -1; } if(!(skill_get_weapontype(LK_AURABLADE)&(1<<sd->status.weapon)) && sd->sc_data[SC_AURABLADE].timer!=-1) { /* オ?ラブレ?ド */ - skill_status_change_end(&sd->bl,SC_AURABLADE,-1); /* オ?ラブレ?ドを解除 */ + status_change_end(&sd->bl,SC_AURABLADE,-1); /* オ?ラブレ?ドを解除 */ return -1; } if(!(skill_get_weapontype(LK_PARRYING)&(1<<sd->status.weapon)) && sd->sc_data[SC_PARRYING].timer!=-1) { /* パリイング */ - skill_status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ + status_change_end(&sd->bl,SC_PARRYING,-1); /* パリイングを解除 */ return -1; } if(!(skill_get_weapontype(LK_CONCENTRATION)&(1<<sd->status.weapon)) && sd->sc_data[SC_CONCENTRATION].timer!=-1) { /* コンセントレ?ション */ - skill_status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレ?ションを解除 */ + status_change_end(&sd->bl,SC_CONCENTRATION,-1); /* コンセントレ?ションを解除 */ return -1; } if(!(skill_get_weapontype(CR_SPEARQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_SPEARSQUICKEN].timer!=-1){ // スピアクィッケン - skill_status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 + status_change_end(&sd->bl,SC_SPEARSQUICKEN,-1); // スピアクイッケンを解除 return -1; } if(!(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)) && sd->sc_data[SC_ADRENALINE].timer!=-1){ // アドレナリンラッシュ - skill_status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 + status_change_end(&sd->bl,SC_ADRENALINE,-1); // アドレナリンラッシュを解除 return -1; } if(sd->status.shield <= 0) { if(sd->sc_data[SC_AUTOGUARD].timer!=-1){ // オ?トガ?ド - skill_status_change_end(&sd->bl,SC_AUTOGUARD,-1); + status_change_end(&sd->bl,SC_AUTOGUARD,-1); return -1; } if(sd->sc_data[SC_DEFENDER].timer!=-1){ // ディフェンダ? - skill_status_change_end(&sd->bl,SC_DEFENDER,-1); + status_change_end(&sd->bl,SC_DEFENDER,-1); return -1; } if(sd->sc_data[SC_REFLECTSHIELD].timer!=-1){ //リフレクトシ?ルド - skill_status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); + status_change_end(&sd->bl,SC_REFLECTSHIELD,-1); return -1; } } @@ -4372,10 +3639,6 @@ struct pc_base_job pc_calc_base_job(int b_class) bj.upper = 2; } - if(battle_config.enable_upper_class==0){ //confで無?になっていたらupper=0 - bj.upper = 0; - } - if(bj.job == 0){ bj.type = 0; }else if(bj.job < 7){ @@ -4383,7 +3646,7 @@ struct pc_base_job pc_calc_base_job(int b_class) }else{ bj.type = 2; } - + return bj; } @@ -4399,7 +3662,7 @@ int pc_calc_base_job2 (int b_class) return b_class - 4001; else if(b_class == 4045) return 23; - return b_class - 4023; + return b_class - 4023; } int pc_calc_upper(int b_class) @@ -4426,6 +3689,9 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) sd=map_id2sd(id); if(sd == NULL) return 0; + + sd->idletime = tick_; + if(sd->attacktimer != tid){ if(battle_config.error_log) printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid); @@ -4440,8 +3706,12 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) if(bl==NULL || bl->prev == NULL) return 0; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; + if(bl->type == BL_PC) { + if (pc_isdead((struct map_session_data *)bl)) + return 0; + else if (pc_ishiding((struct map_session_data *)bl)) + return 0; + } // 同じmapでないなら攻?しない // PCが死んでても攻?しない @@ -4452,17 +3722,21 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻?できない return 0; - if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - if(sd->sc_data[SC_BLADESTOP].timer != -1) - return 0; + if (sd->sc_count) { + if(sd->sc_data[SC_AUTOCOUNTER].timer != -1) + return 0; + if(sd->sc_data[SC_BLADESTOP].timer != -1) + return 0; + } - //if((opt = battle_get_option(bl)) != NULL && *opt&0x46) - if((opt = battle_get_option(bl)) != NULL && *opt&0x42) + //if((opt = status_get_option(bl)) != NULL && *opt&0x46) + if((opt = status_get_option(bl)) != NULL && *opt&0x42) return 0; - if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) || - ((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 )) + if((sc_data = status_get_sc_data(bl)) != NULL) { + if (sc_data[SC_TRICKDEAD].timer != -1 || + sc_data[SC_BASILICA].timer != -1) return 0; + } if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) <= 0) return 0; @@ -4474,6 +3748,11 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) } } + if(sd->status.weapon == 11 && sd->equip_index[10] < 0) { + clif_arrow_fail(sd,0); + return 0; + } + dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); range = sd->attackrange; if(sd->status.weapon != 11) range++; @@ -4501,7 +3780,7 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data) sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0); // &2 = ? - Celest if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); + status_change_end(&sd->bl,SC_CLOAKING,-1); if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support) pet_target_check(sd,bl,0); map_freeblock_unlock(); @@ -4536,19 +3815,22 @@ int pc_attack(struct map_session_data *sd,int target_id,int type) struct block_list *bl; int d; + nullpo_retr(0, sd); bl=map_id2bl(target_id); if(bl==NULL) return 1; - + + sd->idletime = tick_; + if(bl->type==BL_NPC) { // monster npcs [Valaris] //npc_click(sd,RFIFOL(sd->fd,2)); npc_click(sd,target_id); // submitted by leinsirk10 [Celest] return 0; } - - if(!battle_check_target(&sd->bl,bl,BCT_ENEMY)) + + if(battle_check_target(&sd->bl,bl,BCT_ENEMY) <= 0) return 1; if(sd->attacktimer != -1) pc_stopattack(sd); @@ -4589,7 +3871,8 @@ int pc_follow_timer(int tid,unsigned int tick,int id,int data) struct map_session_data *sd, *bl; sd=map_id2sd(id); - if(sd == NULL || sd->followtimer != tid) + + if(sd == NULL || sd->followtimer != tid || pc_isdead(sd)) return 0; sd->followtimer=-1; @@ -4648,7 +3931,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) nullpo_retr(0, sd); if(sd->status.base_exp >= next && next > 0){ - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); // base側レベルアップ?理 sd->status.base_exp -= next; @@ -4658,16 +3941,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,SP_BASELEVEL); clif_updatestatus(sd,SP_NEXTBASEEXP); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); pc_heal(sd,sd->status.max_hp,sd->status.max_sp); //スパノビはキリエ、イムポ、マニピ、グロ、サフラLv1がかかる if(s_class.job == 23){ - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],1,0,0,0,skill_get_time(PR_KYRIE,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],1,0,0,0,skill_get_time(PR_IMPOSITIO,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],1,0,0,0,skill_get_time(PR_MAGNIFICAT,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],1,0,0,0,skill_get_time(PR_GLORIA,1),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],1,0,0,0,skill_get_time(PR_SUFFRAGIUM,1),0 ); } clif_misceffect(&sd->bl,0); @@ -4694,7 +3977,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif_updatestatus(sd,SP_NEXTJOBEXP); sd->status.skill_point ++; clif_updatestatus(sd,SP_SKILLPOINT); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_misceffect(&sd->bl,1); return 1; @@ -4710,6 +3993,8 @@ int pc_checkjoblevelup(struct map_session_data *sd) int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp) { char output[256]; + float nextbp=0, nextjp=0; + int nextb=0, nextj=0; nullpo_retr(0, sd); if(sd->bl.prev == NULL || pc_isdead(sd)) @@ -4734,11 +4019,17 @@ int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp) if (base_exp < 0) base_exp = 0; } + nextb = pc_nextbaseexp(sd); + nextj = pc_nextjobexp(sd); + if (nextb > 0) + nextbp = (float) base_exp / (float) nextb; + if (nextj > 0) + nextjp = (float) job_exp / (float) nextj; sd->status.base_exp += base_exp; if(sd->status.base_exp < 0) sd->status.base_exp = 0; - + while(pc_checkbaselevelup(sd)) ; clif_updatestatus(sd,SP_BASEEXP); @@ -4751,14 +4042,14 @@ int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp) sd->status.job_exp += job_exp; if(sd->status.job_exp < 0) sd->status.job_exp = 0; - + while(pc_checkjoblevelup(sd)) ; clif_updatestatus(sd,SP_JOBEXP); - if(battle_config.disp_experience){ - sprintf(output, - "Experienced Gained Base:%d Job:%d",base_exp,job_exp); + if(battle_config.disp_experience && !sd->noexp){ + sprintf(output, + "Experienced Gained Base:%d (%.2f%%) Job:%d (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); clif_disp_onlyself(sd,output,strlen(output)); } @@ -4778,12 +4069,12 @@ int pc_nextbaseexp(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level-1]; @@ -4802,12 +4093,12 @@ int pc_nextjobexp(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level-1]; @@ -4826,12 +4117,12 @@ int pc_nextbaseafter(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level]; @@ -4850,12 +4141,12 @@ int pc_nextjobafter(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level]; @@ -4890,10 +4181,10 @@ int pc_need_status_point(struct map_session_data *sd,int type) int pc_statusup(struct map_session_data *sd,int type) { int max, need,val = 0; - + nullpo_retr(0, sd); - max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter; + max = (pc_calc_upper(sd->status.class_)==2) ? 80 : battle_config.max_parameter; need=pc_need_status_point(sd,type); if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){ @@ -4950,7 +4241,7 @@ int pc_statusup(struct map_session_data *sd,int type) } clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,type); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_statusupack(sd,type,1,val); return 0; @@ -5026,7 +4317,7 @@ int pc_statusup2(struct map_session_data *sd,int type,int val) } clif_updatestatus(sd,type-SP_STR+SP_USTR); clif_updatestatus(sd,type); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_statusupack(sd,type,1,val); return 0; @@ -5048,11 +4339,11 @@ int pc_skillup(struct map_session_data *sd,int skill_num) if( sd->status.skill_point>0 && sd->status.skill[skill_num].id!=0 && //sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest - sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) ) + sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_skillup(sd,skill_num); clif_updatestatus(sd,SP_SKILLPOINT); clif_skillinfoblock(sd); @@ -5074,7 +4365,7 @@ int pc_allskillup(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? @@ -5092,21 +4383,25 @@ int pc_allskillup(struct map_session_data *sd) sd->status.skill[i].lv=skill_get_max(i); for(i=210;i<291;i++) sd->status.skill[i].lv=skill_get_max(i); - for(i=304;i<MAX_SKILL;i++){ + for(i=304;i<338;i++){ if(i==331) continue; sd->status.skill[i].lv=skill_get_max(i); } + for(i=355;i<411;i++) + sd->status.skill[i].lv=skill_get_max(i); + for(i=475;i<480;i++) + sd->status.skill[i].lv=skill_get_max(i); } else { for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) { sd->status.skill[id].id = id; // celest // sd->status.skill[id].lv=skill_get_max(id); - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class); // celest + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest } } } - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5118,9 +4413,9 @@ int pc_allskillup(struct map_session_data *sd) int pc_resetlvl(struct map_session_data* sd,int type) { int i; - + nullpo_retr(0, sd); - + for(i=1;i<MAX_SKILL;i++){ sd->status.skill[i].lv = 0; } @@ -5140,8 +4435,11 @@ int pc_resetlvl(struct map_session_data* sd,int type) sd->status.int_=1; sd->status.dex=1; sd->status.luk=1; - if(sd->status.class == 4001) - sd->status.status_point=88; + if(sd->status.class_ == 4001) + sd->status.status_point=100; // not 88 [celest] + // give platinum skills upon changing + pc_skill(sd,142,1,0); + pc_skill(sd,143,1,0); } if(type == 2){ @@ -5158,7 +4456,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) if(type == 4){ sd->status.job_level=1; sd->status.job_exp=0; - } + } clif_updatestatus(sd,SP_STATUSPOINT); clif_updatestatus(sd,SP_STR); @@ -5184,11 +4482,11 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); + pc_unequipitem(sd,sd->equip_index[i],2); } clif_skillinfoblock(sd); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5200,14 +4498,17 @@ int pc_resetstate(struct map_session_data* sd) { #define sumsp(a) ((a)*((a-2)/10+2) - 5*((a-2)/10)*((a-2)/10) - 6*((a-2)/10) -2) // int add=0; // Removed by Dexity + int lv; nullpo_retr(0, sd); + // allow it to just read the last entry [celest] + lv = sd->status.base_level < MAX_LEVEL ? sd->status.base_level : MAX_LEVEL - 1; // New statpoint table used here - Dexity - sd->status.status_point = atoi (statp[sd->status.base_level - 1]); - if(sd->status.class >= 4001 && sd->status.class <= 4024) - sd->status.status_point+=40; -// End addition + sd->status.status_point = statp[lv]; + if(sd->status.class_ >= 4001 && sd->status.class_ <= 4024) + sd->status.status_point+=52; // extra 52+48=100 stat points +// End addition // Removed by Dexity - old count // add += sumsp(sd->status.str); @@ -5241,7 +4542,7 @@ int pc_resetstate(struct map_session_data* sd) clif_updatestatus(sd,SP_UDEX); clif_updatestatus(sd,SP_ULUK); // End Addition - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5257,7 +4558,8 @@ int pc_resetskill(struct map_session_data* sd) nullpo_retr(0, sd); for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { + skill = ( i >= 10000 ) ? pc_checkskill(sd,i) : sd->status.skill[i].lv; + if( skill > 0) { if(!(skill_get_inf2(i)&0x01) || battle_config.quest_skill_learn) { if(!sd->status.skill[i].flag) sd->status.skill_point += skill; @@ -5269,13 +4571,13 @@ int pc_resetskill(struct map_session_data* sd) else if(battle_config.quest_skill_reset) sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; - } - else + } else { sd->status.skill[i].lv = 0; + } } clif_updatestatus(sd,SP_SKILLPOINT); clif_skillinfoblock(sd); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -5292,7 +4594,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) nullpo_retr(0, sd); //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); // ?に死んでいたら無? if(pc_isdead(sd)) return 0; @@ -5303,11 +4605,16 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) } // ? いていたら足を止める - if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure) - pc_stop_walking(sd,3); - else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest] - if((--sd->sc_data[SC_ENDURE].val2) <= 0) - skill_status_change_end(&sd->bl, SC_ENDURE, -1); + if (sd->sc_data) { + if (sd->sc_data[SC_BERSERK].timer != -1 || + sd->special_state.infinite_endure) + ; // do nothing + else if (sd->sc_data[SC_ENDURE].timer != -1 && (src != NULL && src->type == BL_MOB) && !map[sd->bl.m].flag.gvg) { + if ((--sd->sc_data[SC_ENDURE].val2) < 0) + status_change_end(&sd->bl, SC_ENDURE, -1); + } else pc_stop_walking(sd,3); + } + // 演奏/ダンスの中? if(damage > sd->status.max_hp>>2) skill_stop_dancing(&sd->bl,0); @@ -5317,22 +4624,23 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) pet_target_check(sd,src,1); if (sd->sc_data[SC_TRICKDEAD].timer != -1) - skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); + status_change_end(&sd->bl, SC_TRICKDEAD, -1); if(sd->status.option&2) - skill_status_change_end(&sd->bl, SC_HIDING, -1); + status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) - skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if(sd->status.option&16386) - skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); + status_change_end(&sd->bl, SC_CLOAKING, -1); + if(sd->status.option&16384) + status_change_end(&sd->bl, SC_CHASEWALK, -1); if(sd->status.hp>0){ // まだ生きているならHP更新 clif_updatestatus(sd,SP_HP); - if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) // オ?トバ?サ?ク?動 - skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); + status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); sd->canlog_tick = gettick(); @@ -5344,7 +4652,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) return 0; } sd->status.hp = 0; - pc_setdead(sd); + //pc_setdead(sd); if(sd->vender_id) vending_closevending(sd); @@ -5360,45 +4668,104 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) pc_stop_walking(sd,0); skill_castcancel(&sd->bl,0); // 詠唱の中止 clif_clearchar_area(&sd->bl,1); - skill_unit_out_all(&sd->bl,gettick(),1); + pc_setdead(sd); + skill_unit_move(&sd->bl,gettick(),0); if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除 - skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); + status_change_end(&sd->bl,SC_BLADESTOP,-1); pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンタ?書き?み - skill_status_change_clear(&sd->bl,0); // ステ?タス異常を解除する + status_change_clear(&sd->bl,0); // ステ?タス異常を解除する clif_updatestatus(sd,SP_HP); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); + + if (src && src->type == BL_PC) { + struct map_session_data *ssd = (struct map_session_data *)src; + if (ssd) { + if (sd->state.event_death) + pc_setglobalreg(sd,"killerrid",(ssd->status.account_id)); + if (ssd->state.event_kill) { + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.kill_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.kill_event_name, sd->bl.id), script_config.kill_event_name); + ShowStatus(tmp_output); + } + } + } + } + + if (sd->state.event_death) { + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.die_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.die_event_name, sd->bl.id), script_config.die_event_name); + ShowStatus(tmp_output); + } + } + + if(battle_config.bone_drop==2 + || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)){ // ドクロドロップ + struct item item_tmp; + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=7005; + item_tmp.identify=1; + item_tmp.card[0]=0x00fe; + item_tmp.card[1]=0; + *((unsigned long *)(&item_tmp.card[2]))=sd->char_id; /* キャラID */ + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + } + + // activate Steel body if a super novice dies at 99+% exp [celest] + if (s_class.job == 23) { + if ((i=pc_nextbaseexp(sd))<=0) + i=sd->status.base_exp; + if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<=1000) + sd->state.snovice_flag = 4; + } for(i=0;i<5;i++) if(sd->dev.val1[i]){ - skill_status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); + status_change_end(&map_id2sd(sd->dev.val1[i])->bl,SC_DEVOTION,-1); sd->dev.val1[i] = sd->dev.val2[i]=0; } if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris] - if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty + if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg && // only novices will recieve no penalty + !(sd->sc_count && sd->sc_data[SC_BABY].timer!=-1)) { if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0) - sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; + sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; + sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_base > 0) { if(pc_nextbaseexp(sd) > 0) - sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000; + sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.base_exp -= (double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000; + sd->status.base_exp -= (int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); } if(sd->status.base_exp < 0) sd->status.base_exp = 0; clif_updatestatus(sd,SP_BASEEXP); if(battle_config.death_penalty_type==1 && battle_config.death_penalty_job > 0) - sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000; + sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000; + sd->status.job_exp -= (int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); else if(battle_config.death_penalty_type==2 && battle_config.death_penalty_job > 0) { if(pc_nextjobexp(sd) > 0) - sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000; + sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); if(battle_config.pk_mode && src && src->type==BL_PC) - sd->status.job_exp -= (double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000; + sd->status.job_exp -= (int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); } if(sd->status.job_exp < 0) sd->status.job_exp = 0; @@ -5415,7 +4782,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) if(md && md->state.state!=MS_DEAD && md->level < 99) { clif_misceffect(&md->bl,0); md->level++; - md->hp+=sd->status.max_hp*.1; + md->hp+=(int) (sd->status.max_hp*.1); } } @@ -5450,7 +4817,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム if(rand()%10000 < per){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,0,BF_NORMAL); + pc_unequipitem(sd,n,3); pc_dropitem(sd,n,1); } } @@ -5463,7 +4830,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,0,BF_NORMAL); + pc_unequipitem(sd,i,3); pc_dropitem(sd,i,1); break; } @@ -5510,8 +4877,8 @@ int pc_readparam(struct map_session_data *sd,int type) { int val=0; struct pc_base_job s_class; - - s_class = pc_calc_base_job(sd->status.class); + + s_class = pc_calc_base_job(sd->status.class_); nullpo_retr(0, sd); @@ -5535,7 +4902,7 @@ int pc_readparam(struct map_session_data *sd,int type) if(val>=24 && val < 45) val+=3978; else - val= sd->status.class; + val= sd->status.class_; break; case SP_BASEJOB: val= s_class.job; @@ -5594,6 +4961,12 @@ int pc_readparam(struct map_session_data *sd,int type) case SP_LUK: val= sd->status.luk; break; + case SP_KARMA: // celest + val = sd->status.karma; + break; + case SP_MANNER: + val = sd->status.manner; + break; case SP_FAME: val= sd->fame; break; @@ -5613,7 +4986,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); switch(type){ case SP_BASELEVEL: @@ -5627,24 +5000,27 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif_updatestatus(sd, SP_NEXTBASEEXP); clif_updatestatus(sd, SP_STATUSPOINT); clif_updatestatus(sd, SP_BASEEXP); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); pc_heal(sd, sd->status.max_hp, sd->status.max_sp); break; case SP_JOBLEVEL: - if (sd->status.class == 0) + if (s_class.job == 0) up_level -= 40; - if ((sd->status.class == 23) || (sd->status.class >= 4001 && sd->status.class <= 4022)) + // super novices can go up to 99 [celest] + else if (s_class.job == 23) + up_level += 49; + else if (sd->status.class_ >= 4008 && sd->status.class_ <= 4022) up_level += 20; if (val >= sd->status.job_level) { if (val > up_level)val = up_level; sd->status.skill_point += (val-sd->status.job_level); - sd->status.job_level = val; + sd->status.job_level = val; sd->status.job_exp = 0; clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); clif_updatestatus(sd, SP_JOBEXP); clif_updatestatus(sd, SP_SKILLPOINT); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); clif_misceffect(&sd->bl, 1); } else { sd->status.job_level = val; @@ -5652,7 +5028,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif_updatestatus(sd, SP_JOBLEVEL); clif_updatestatus(sd, SP_NEXTJOBEXP); clif_updatestatus(sd, SP_JOBEXP); - pc_calcstatus(sd, 0); + status_calc_pc(sd, 0); } clif_updatestatus(sd,type); break; @@ -5663,7 +5039,21 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.status_point = val; break; case SP_ZENY: - sd->status.zeny = val; + if(val <= MAX_ZENY) { + // MAX_ZENY 以下なら代入 + sd->status.zeny = val; + } else { + if(sd->status.zeny > val) { + // Zeny が減少しているなら代入 + sd->status.zeny = val; + } else if(sd->status.zeny <= MAX_ZENY) { + // Zeny が増加していて、現在の値がMAX_ZENY 以下ならMAX_ZENY + sd->status.zeny = MAX_ZENY; + } else { + // Zeny が増加していて、現在の値がMAX_ZENY より下なら増加分を無視 + ; + } + } break; case SP_BASEEXP: if(pc_nextbaseexp(sd) > 0) { @@ -5720,6 +5110,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) case SP_LUK: sd->status.luk = val; break; + case SP_KARMA: + sd->status.karma = val; + break; + case SP_MANNER: + sd->status.manner = val; + break; case SP_FAME: sd->fame = val; break; @@ -5749,7 +5145,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp) sp = 0; } - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい return 0; if(hp+sd->status.hp>sd->status.max_hp) @@ -5784,13 +5180,13 @@ int pc_heal(struct map_session_data *sd,int hp,int sp) */ int pc_itemheal(struct map_session_data *sd,int hp,int sp) { - int bonus; + int bonus, type = 0; // if(battle_config.battle_log) // printf("heal %d %d\n",hp,sp); nullpo_retr(0, sd); - if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい + if(sd->sc_count && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい return 0; if(sd->state.potionpitcher_flag) { @@ -5807,19 +5203,33 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp) if(sp > 0) sp = 0; } + + if (sd->itemid >= 501 && sd->itemid <= 505) + type = 1; // potions + else if (sd->itemid >= 507 && sd->itemid <= 510) + type = 2; // herbs + else if (sd->itemid >= 512 && sd->itemid <= 516) + type = 3; // fruits + else if (sd->itemid == 517 || sd->itemid == 528) + type = 4; // meat + else if (sd->itemid == 529 || sd->itemid == 530) + type = 5; // candy + else if (sd->itemid >= 531 && sd->itemid <= 534) + type = 6; // juice + else if (sd->itemid == 544 || sd->itemid == 551) + type = 7; // sashimi + if(hp > 0) { - bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10; - if(bonus != 100) - hp = hp * bonus / 100; - bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10 + + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + if (type > 0) + bonus += sd->itemhealrate[type - 1]; if(bonus != 100) hp = hp * bonus / 100; } if(sp > 0) { - bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10; - if(bonus != 100) - sp = sp * bonus / 100; - bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10 + + pc_checkskill(sd,AM_LEARNINGPOTION)*5; if(bonus != 100) sp = sp * bonus / 100; } @@ -5920,13 +5330,13 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) int i; int b_class = 0; //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); - + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); + nullpo_retr(0, sd); if (upper < 0 || upper > 2) //現在?生かどうかを判?する upper = s_class.upper; - + b_class = job; //通常職ならjobそのまんま if (job < 23) { if (upper == 1) @@ -5948,7 +5358,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || // not needed [celest] //(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job == 22 || sd->status.class == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り + job == 22 || sd->status.class_ == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り return 1; // check if we are changing from 1st to 2nd job @@ -5958,12 +5368,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) else sd->change_level = 40; } - else - sd->change_level = 0; + else + sd->change_level = 0; - pc_setglobalreg (sd, "jobchange_level", sd->change_level); - - sd->status.class = sd->view_class = b_class; + pc_setglobalreg (sd, "jobchange_level", sd->change_level); + + sd->status.class_ = sd->view_class = b_class; sd->status.job_level=1; sd->status.job_exp=0; @@ -5974,7 +5384,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;i<11;i++) { if(sd->equip_index[i] >= 0) if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // ?備外し + pc_unequipitem(sd,sd->equip_index[i],2); // ?備外し } clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -5983,18 +5393,18 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(battle_config.muting_players && sd->status.manner < 0) clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); pc_checkallowskill(sd); pc_equiplookall(sd); clif_equiplist(sd); if(pc_isriding(sd)) { // remove peco status if changing into invalid class [Valaris] - if(!(pc_checkskill(sd,KN_RIDING))) + if(!(pc_checkskill(sd,KN_RIDING))) pc_setoption(sd,sd->status.option|-0x0000); if(pc_checkskill(sd,KN_RIDING)>0) pc_setriding(sd); } - + return 0; } @@ -6071,7 +5481,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->status.option=type; clif_changeoption(&sd->bl); - pc_calcstatus(sd,0); + status_calc_pc(sd,0); return 0; } @@ -6129,23 +5539,35 @@ int pc_setriding(struct map_session_data *sd) if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 pc_setoption(sd,sd->status.option|0x0020); - if(sd->status.class==7) - sd->status.class=sd->view_class=13; - - if(sd->status.class==14) - sd->status.class=sd->view_class=21; - - if(sd->status.class==4008) - sd->status.class=sd->view_class=4014; - - if(sd->status.class==4015) - sd->status.class=sd->view_class=4022; + if(sd->status.class_==7) + sd->status.class_=sd->view_class=13; + + if(sd->status.class_==14) + sd->status.class_=sd->view_class=21; + + if(sd->status.class_==4008) + sd->status.class_=sd->view_class=4014; + + if(sd->status.class_==4015) + sd->status.class_=sd->view_class=4022; } return 0; } /*========================================== + * アイテムドロップ可不可判定 + *------------------------------------------ + */ +int pc_candrop(struct map_session_data *sd,int item_id) +{ + int level; + if((level=pc_isGM(sd))>0 && level < battle_config.gm_can_drop_lv) // search only once [Celest] + return 1; + return 0; +} + +/*========================================== * script用??の値を?む *------------------------------------------ */ @@ -6178,14 +5600,7 @@ int pc_setreg(struct map_session_data *sd,int reg,int val) } } sd->reg_num++; - sd->reg = realloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num); - if (sd->reg == NULL){ - printf("out of memory : pc_setreg\n"); - exit(1); - } -/* memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0, - sizeof(*(sd->reg))); -*/ + sd->reg = (struct script_reg *) aRealloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num); sd->reg[i].index = reg; sd->reg[i].data = val; @@ -6229,7 +5644,7 @@ int pc_setregstr(struct map_session_data *sd,int reg,char *str) return 0; } sd->regstr_num++; - sd->regstr = realloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num); + sd->regstr = (struct script_regstr *) aRealloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num); if(sd->regstr==NULL){ printf("out of memory : pc_setreg\n"); exit(1); @@ -6271,11 +5686,18 @@ int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) nullpo_retr(0, sd); - //PC_DIE_COUNTERがスクリプトなどで?更された時の?理 + //PC_DIE_COUNTERがスクリプトなどで?更された暫フ?理 if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ sd->die_counter = val; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); + } else if(strcmp(reg,script_config.die_event_name) == 0){ + sd->state.event_death = val; + } else if(strcmp(reg,script_config.kill_event_name) == 0){ + sd->state.event_kill = val; + } else if(strcmp(reg,script_config.logout_event_name) == 0){ + sd->state.event_disconnect = val; } + if(val==0){ for(i=0;i<sd->status.global_reg_num;i++){ if(strcmp(sd->status.global_reg[i].str,reg)==0){ @@ -6331,6 +5753,12 @@ int pc_setaccountreg(struct map_session_data *sd,char *reg,int val) nullpo_retr(0, sd); + if (sd->status.account_reg_num == -1) { + if(battle_config.error_log) + printf("pc_setaccountreg : refusing to set until vars are received\n"); + return 1; + } + if(val==0){ for(i=0;i<sd->status.account_reg_num;i++){ if(strcmp(sd->status.account_reg[i].str,reg)==0){ @@ -6418,29 +5846,6 @@ int pc_setaccountreg2(struct map_session_data *sd,char *reg,int val) return 1; } -/*========================================== - * 精?成功率 - *------------------------------------------ - */ -int pc_percentrefinery(struct map_session_data *sd,struct item *item) -{ - int percent; - - nullpo_retr(0, item); - percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine]; - - percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // 武器?究スキル所持 - - // 確率の有?範?チェック - if( percent > 100 ){ - percent = 100; - } - if( percent < 0 ){ - percent = 0; - } - - return percent; -} /*========================================== * イベントタイマ??理 @@ -6449,6 +5854,7 @@ int pc_percentrefinery(struct map_session_data *sd,struct item *item) int pc_eventtimer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=map_id2sd(id); + char *p = (char *)data; int i; if(sd==NULL) return 0; @@ -6456,11 +5862,11 @@ int pc_eventtimer(int tid,unsigned int tick,int id,int data) for(i=0;i<MAX_EVENTTIMER;i++){ if( sd->eventtimer[i]==tid ){ sd->eventtimer[i]=-1; - npc_event(sd,(const char *)data,0); + npc_event(sd,p,0); break; } } - free((void *)data); + aFree(p); if(i==MAX_EVENTTIMER) { if(battle_config.error_log) printf("pc_eventtimer: no such event timer\n"); @@ -6483,10 +5889,12 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) if( sd->eventtimer[i]==-1 ) break; if(i<MAX_EVENTTIMER){ - char *evname=(char *)aCalloc(24,sizeof(char)); - memcpy(evname,name,24); + char *evname=strdup(name); + //char *evname=(char *)aMallocA((strlen(name)+1)*sizeof(char)); + //memcpy(evname,name,(strlen(name)+1)); sd->eventtimer[i]=add_timer(gettick()+tick, pc_eventtimer,sd->bl.id,(int)evname); + sd->eventcount++; } return 0; @@ -6502,12 +5910,19 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) nullpo_retr(0, sd); + if (sd->eventcount <= 0) + return 0; + for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i]!=-1 && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ + if( sd->eventtimer[i]!=-1 ) { + char *p = (char *)(get_timer(sd->eventtimer[i])->data); + if(strcmp(p, name)==0) { delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i]=-1; + sd->eventcount--; + aFree(p); break; + } } return 0; @@ -6543,10 +5958,15 @@ int pc_cleareventtimer(struct map_session_data *sd) nullpo_retr(0, sd); + if (sd->eventcount <= 0) + return 0; + for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i]!=-1 ){ + char *p = (char *)(get_timer(sd->eventtimer[i])->data); delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i]=-1; + aFree(p); } return 0; @@ -6579,7 +5999,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // -- moonsoul (if player is berserk then cannot equip) // - if(sd->sc_data[SC_BERSERK].timer!=-1){ + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ clif_equipitemack(sd,n,0,0); // fail return 0; } @@ -6597,7 +6017,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // 二刀流?理 if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする && (id->equip==2) // ? 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class) == 12) ) // 左手修?有 + && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class_) == 12) ) // 左手修?有 { int tpos=0; if(sd->equip_index[8] >= 0) @@ -6611,7 +6031,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT for(i=0;i<11;i++) { if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) { - pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); + pc_unequipitem(sd,sd->equip_index[i],2); } } // 弓矢?備 @@ -6680,40 +6100,47 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) clif_changelook(&sd->bl,LOOK_SHOES,0); pc_checkallowskill(sd); // ?備品でスキルか解除されるかチェック - if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow){ // Added by RoVeRT + if (itemdb_look(sd->status.inventory[n].nameid) == 11 && (arrow >= 0)){ // Added by RoVeRT clif_arrowequip(sd,arrow); sd->status.inventory[arrow].equip=32768; } - pc_calcstatus(sd,0); + status_calc_pc(sd,0); if(sd->special_state.infinite_endure) { if(sd->sc_data[SC_ENDURE].timer == -1) - skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); + status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); } else { - if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) - skill_status_change_end(&sd->bl,SC_ENDURE,-1); + if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2) + status_change_end(&sd->bl,SC_ENDURE,-1); } - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); - if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) - skill_stop_dancing(&sd->bl,0); + if(sd->sc_count) { + if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14)) + skill_stop_dancing(&sd->bl,0); + } return 0; } /*========================================== * ? 備した物を外す + * type: + * 0 - only unequip + * 1 - calculate status after unequipping + * 2 - force unequip *------------------------------------------ */ -int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) +int pc_unequipitem(struct map_session_data *sd,int n,int flag) { - nullpo_retr(0, sd); + short hp = 0, sp = 0; + nullpo_retr(0, sd); // -- moonsoul (if player is berserk then cannot unequip) // - if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){ + if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){ clif_unequipitemack(sd,n,0,0); return 0; } @@ -6723,8 +6150,17 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) if(sd->status.inventory[n].equip){ int i; for(i=0;i<11;i++) { - if(sd->status.inventory[n].equip & equip_pos[i]) + if(sd->status.inventory[n].equip & equip_pos[i]) { sd->equip_index[i] = -1; + if(sd->unequip_losehp[i] > 0) { + hp += sd->unequip_losehp[i]; + sd->unequip_losehp[i] = 0; + } + if(sd->unequip_losesp[i] > 0) { + sp += sd->unequip_losesp[i]; + sd->unequip_losesp[i] = 0; + } + } } if(sd->status.inventory[n].equip & 0x0002) { sd->weapontype1 = 0; @@ -6752,23 +6188,37 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag) if(sd->status.inventory[n].equip & 0x0040) clif_changelook(&sd->bl,LOOK_SHOES,0); - if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && - sd->status.inventory[i].attribute==1) - skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + if(sd->sc_count) { + if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 && + sd->status.inventory[n].attribute == 1) + status_change_end(&sd->bl,SC_BROKNWEAPON,-1); + if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 && + sd->status.inventory[n].attribute == 1) + status_change_end(&sd->bl,SC_BROKNARMOR,-1); + } clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); sd->status.inventory[n].equip=0; - if(!type) + if(flag&1) pc_checkallowskill(sd); if(sd->weapontype1 == 0 && sd->weapontype2 == 0) - skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除 + skill_enchant_elemental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除 } else { clif_unequipitemack(sd,n,0,0); } - if(!type) { - pc_calcstatus(sd,0); - if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) - skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + + if(flag&1) { + status_calc_pc(sd,0); + if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + } + + if (hp > 0 || sp > 0) { + if (hp > sd->status.hp) + hp = sd->status.hp; + if (sp > sd->status.sp) + sp = sd->status.sp; + pc_heal(sd,-hp,-sp); } return 0; @@ -6838,10 +6288,10 @@ int pc_checkitem(struct map_session_data *sd) calc_flag = 1; } //?備制限チェック - if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip==1 || it->flag.no_equip==3)){//PvP制限 + if(sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp && (it->flag.no_equip&1)){//PVP check for forbiden items. optimized by [Lupus] sd->status.inventory[i].equip=0; calc_flag = 1; - }else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip==2 || it->flag.no_equip==3)){//GvG制限 + }else if(sd->status.inventory[i].equip && map[sd->bl.m].flag.gvg && (it->flag.no_equip>1)){//GvG optimized by [Lupus] sd->status.inventory[i].equip=0; calc_flag = 1; } @@ -6849,7 +6299,7 @@ int pc_checkitem(struct map_session_data *sd) pc_setequipindex(sd); if(calc_flag) - pc_calcstatus(sd,2); + status_calc_pc(sd,2); return 0; } @@ -6912,7 +6362,7 @@ int pc_calc_pvprank(struct map_session_data *sd) nullpo_retr(0, sd); nullpo_retr(0, m=&map[sd->bl.m]); - + old=sd->pvp_rank; if( !(m->flag.pvp) ) @@ -6958,12 +6408,12 @@ int pc_ismarried(struct map_session_data *sd) return 0; } /*========================================== - * sdがdstsdと結婚(dstsd→sdの結婚?理も同時に行う) + * sdがdstsdと結婚(dstsd→sdの結婚?理も同暫ノ行う) *------------------------------------------ */ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2) + if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class_)==2) return -1; sd->status.partner_id=dstsd->status.char_id; dstsd->status.partner_id=sd->status.char_id; @@ -6971,7 +6421,7 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) } /*========================================== - * sdが離婚(相手はsd->status.partner_idに依る)(相手も同時に離婚?結婚指輪自動?奪) + * sdが離婚(相手はsd->status.partner_idに依る)(相手も同暫ノ離婚?結婚指輪自動?奪) *------------------------------------------ */ int pc_divorce(struct map_session_data *sd) @@ -7003,25 +6453,78 @@ int pc_divorce(struct map_session_data *sd) } /*========================================== + * sd - father dstsd - mother jasd - child + */ +int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd) +{ + int j; + if(sd == NULL || dstsd == NULL || jasd == NULL || sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 || sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id || sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0) + return -1; + jasd->status.father=sd->status.char_id; + jasd->status.mother=dstsd->status.char_id; + sd->status.child=jasd->status.char_id; + dstsd->status.child=jasd->status.char_id; + for (j=0; j < MAX_INVENTORY; j++) { + if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0) + pc_unequipitem(jasd, j, 3); + } + if (pc_jobchange(jasd, 4023, 0) == 0) + clif_displaymessage(jasd->fd, msg_table[12]); // Your job has been changed. + else { + clif_displaymessage(jasd->fd, msg_table[155]); // Impossible to change your job. + return -1; + } + return 0; +} + +/*========================================== * sdの相方のmap_session_dataを返す *------------------------------------------ */ struct map_session_data *pc_get_partner(struct map_session_data *sd) { - struct map_session_data *p_sd = NULL; - char *nick; - if(sd == NULL || !pc_ismarried(sd)) - return NULL; + //struct map_session_data *p_sd = NULL; + //char *nick; + //if(sd == NULL || !pc_ismarried(sd)) + // return NULL; + //nick=map_charid2nick(sd->status.partner_id); + //if (nick==NULL) + // return NULL; + //if((p_sd=map_nick2sd(nick)) == NULL ) + // return NULL; - nick=map_charid2nick(sd->status.partner_id); + if (sd && pc_ismarried(sd)) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.partner_id); - if (nick==NULL) - return NULL; + return NULL; +} - if((p_sd=map_nick2sd(nick)) == NULL ) - return NULL; +struct map_session_data *pc_get_father (struct map_session_data *sd) +{ + if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.father > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.father); - return p_sd; + return NULL; +} + +struct map_session_data *pc_get_mother (struct map_session_data *sd) +{ + if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.mother > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.mother); + + return NULL; +} + +struct map_session_data *pc_get_child (struct map_session_data *sd) +{ + if (sd && pc_ismarried(sd) && sd->status.child > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.child); + + return NULL; } // @@ -7054,8 +6557,8 @@ static int pc_spheal(struct map_session_data *sd) if(gc) { struct guild *g; g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; + if(g && g->guild_id == gc->guild_id) + a += a; } // end addition [Valaris] return a; @@ -7084,8 +6587,8 @@ static int pc_hpheal(struct map_session_data *sd) if(gc) { struct guild *g; g=guild_search(sd->status.guild_id); - if(g && g->guild_id == gc->guild_id) - a += a; + if(g && g->guild_id == gc->guild_id) + a += a; } // end addition [Valaris] return a; @@ -7098,7 +6601,10 @@ static int pc_natural_heal_hp(struct map_session_data *sd) nullpo_retr(0, sd); - if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT + if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT + return 0; + + if (sd->no_regen & 1) return 0; if(pc_checkoverhp(sd)) { @@ -7111,11 +6617,11 @@ static int pc_natural_heal_hp(struct map_session_data *sd) if(sd->walktimer == -1) { inc_num = pc_hpheal(sd); - if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス + if(sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス sd->hp_sub += 2*inc_num; sd->inchealhptick += 3*natural_heal_diff_tick; - }else{ - sd->hp_sub += inc_num; + } else { + sd->hp_sub += inc_num; sd->inchealhptick += natural_heal_diff_tick; } } @@ -7168,7 +6674,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd) return 0; - if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun + if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1 && sd->sc_data[SC_BERSERK].timer==-1) { // Apple of Idun if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) { bonus = skill*20; while(sd->inchealhptick >= 6000) { @@ -7196,8 +6702,12 @@ static int pc_natural_heal_sp(struct map_session_data *sd) nullpo_retr(0, sd); - if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT - sd->sc_data[SC_BERSERK].timer != -1) + if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT + sd->sc_data[SC_BERSERK].timer != -1 || + sd->sc_data[SC_BLEEDING].timer != -1)) + return 0; + + if (sd->no_regen & 2) return 0; if(pc_checkoversp(sd)) { @@ -7232,7 +6742,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) if(sd->nshealsp > 0) { if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) { - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if(sd->doridori_counter && s_class.job == 23) bonus = sd->nshealsp*2; else @@ -7256,7 +6766,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) return 0; } -static int pc_spirit_heal_hp(struct map_session_data *sd,int level) +static int pc_spirit_heal_hp(struct map_session_data *sd) { int bonus_hp,interval = battle_config.natural_heal_skill_interval; @@ -7296,7 +6806,7 @@ static int pc_spirit_heal_hp(struct map_session_data *sd,int level) return 0; } -static int pc_spirit_heal_sp(struct map_session_data *sd,int level) +static int pc_spirit_heal_sp(struct map_session_data *sd) { int bonus_sp,interval = battle_config.natural_heal_skill_interval; @@ -7337,6 +6847,30 @@ static int pc_spirit_heal_sp(struct map_session_data *sd,int level) return 0; } +static int pc_bleeding (struct map_session_data *sd) +{ + int interval, hp; + + nullpo_retr(0, sd); + interval = sd->hp_loss_rate; + hp = sd->hp_loss_value; + + sd->hp_loss_tick += natural_heal_diff_tick; + if(sd->hp_loss_tick >= interval) { + while(sd->hp_loss_tick >= interval) { + sd->hp_loss_tick -= interval; + if (sd->status.hp < hp) + hp = sd->status.hp; + if (sd->hp_loss_type == 1) { + clif_damage(&sd->bl,&sd->bl,gettick(),0,0,hp,0,0,0); + } + pc_heal(sd,-hp,0); + sd->hp_loss_tick = 0; + } + } + return 0; +} + /*========================================== * HP/SP 自然回復 各クライアント *------------------------------------------ @@ -7344,33 +6878,43 @@ static int pc_spirit_heal_sp(struct map_session_data *sd,int level) static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) { int skill; + int tick; nullpo_retr(0, sd); + tick = va_arg(ap,int); // -- moonsoul (if conditions below altered to disallow natural healing if under berserk status) if ((battle_config.natural_heal_weight_rate > 100 || sd->weight*100/sd->max_weight < battle_config.natural_heal_weight_rate) && - !pc_isdead(sd) && - !pc_ishiding(sd) && - !(sd->sc_data[SC_POISON].timer != -1 && sd->sc_data[SC_SLOWPOISON].timer == -1) && - sd->sc_data[SC_BERSERK].timer == -1 ) { + !pc_isdead(sd) && + !pc_ishiding(sd) && + //-- cannot regen for 5 minutes after using Berserk --- [Celest] + DIFF_TICK (tick, sd->canregen_tick)>=0 && + (sd->sc_data && !(sd->sc_data[SC_POISON].timer != -1 && sd->sc_data[SC_SLOWPOISON].timer == -1) && + sd->sc_data[SC_BERSERK].timer == -1 )) { pc_natural_heal_hp(sd); if( sd->sc_data && sd->sc_data[SC_EXTREMITYFIST].timer == -1 && //阿修羅?態ではSPが回復しない sd->sc_data[SC_DANCING].timer == -1 && //ダンス?態ではSPが回復しない sd->sc_data[SC_BERSERK].timer == -1 ) //バ?サ?ク?態ではSPが回復しない pc_natural_heal_sp(sd); + sd->canregen_tick = tick; } else { sd->hp_sub = sd->inchealhptick = 0; sd->sp_sub = sd->inchealsptick = 0; } if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){ - pc_spirit_heal_hp(sd,skill); - pc_spirit_heal_sp(sd,skill); + pc_spirit_heal_hp(sd); + pc_spirit_heal_sp(sd); } else { sd->inchealspirithptick = 0; sd->inchealspiritsptick = 0; } + if (sd->hp_loss_value > 0) + pc_bleeding(sd); + else + sd->hp_loss_tick = 0; + return 0; } @@ -7382,7 +6926,7 @@ int pc_natural_heal(int tid,unsigned int tick,int id,int data) { natural_heal_tick = tick; natural_heal_diff_tick = DIFF_TICK(natural_heal_tick,natural_heal_prev_tick); - clif_foreachclient(pc_natural_heal_sub); + clif_foreachclient(pc_natural_heal_sub, tick); natural_heal_prev_tick = tick; return 0; @@ -7412,9 +6956,10 @@ static int pc_autosave_sub(struct map_session_data *sd,va_list ap) { nullpo_retr(0, sd); - if(save_flag==0 && sd->fd>last_save_fd){ - struct guild_castle *gc=NULL; - int i; + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + + if(save_flag==0 && sd->fd>last_save_fd && !sd->state.waitingdisconnect){ + // if(battle_config.save_log) // printf("autosave %d\n",sd->fd); // pet @@ -7424,19 +6969,6 @@ static int pc_autosave_sub(struct map_session_data *sd,va_list ap) chrif_save(sd); storage_storage_save(sd); - for(i=0;i<MAX_GUILDCASTLE;i++){ - gc=guild_castle_search(i); - if(!gc) continue; - if(gc->visibleG0==1) guild_castledatasave(gc->castle_id,18,gc->Ghp0); - if(gc->visibleG1==1) guild_castledatasave(gc->castle_id,19,gc->Ghp1); - if(gc->visibleG2==1) guild_castledatasave(gc->castle_id,20,gc->Ghp2); - if(gc->visibleG3==1) guild_castledatasave(gc->castle_id,21,gc->Ghp3); - if(gc->visibleG4==1) guild_castledatasave(gc->castle_id,22,gc->Ghp4); - if(gc->visibleG5==1) guild_castledatasave(gc->castle_id,23,gc->Ghp5); - if(gc->visibleG6==1) guild_castledatasave(gc->castle_id,24,gc->Ghp6); - if(gc->visibleG7==1) guild_castledatasave(gc->castle_id,25,gc->Ghp7); - } - save_flag=1; last_save_fd = sd->fd; } @@ -7471,10 +7003,10 @@ int pc_read_gm_account(int fd) int i = 0; #endif if (gm_account != NULL) - free(gm_account); + aFree(gm_account); GM_num = 0; #ifdef TXT_ONLY - gm_account = calloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); + gm_account = (struct gm_account *) aCallocA(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1); for (i = 4; i < RFIFOW(fd,2); i = i + 5) { gm_account[GM_num].account_id = RFIFOL(fd,i); gm_account[GM_num].level = (int)RFIFOB(fd,i+4); @@ -7488,7 +7020,7 @@ int pc_read_gm_account(int fd) } lsql_res = mysql_store_result(&lmysql_handle); if (lsql_res) { - gm_account = calloc(sizeof(struct gm_account) * mysql_num_rows(lsql_res), 1); + gm_account = (struct gm_account *) aCallocA(sizeof(struct gm_account) * mysql_num_rows(lsql_res), 1); while ((lsql_row = mysql_fetch_row(lsql_res))) { gm_account[GM_num].account_id = atoi(lsql_row[0]); gm_account[GM_num].level = atoi(lsql_row[1]); @@ -7496,7 +7028,7 @@ int pc_read_gm_account(int fd) GM_num++; } } - + mysql_free_result(lsql_res); #endif /* TXT_ONLY */ return GM_num; @@ -7516,9 +7048,13 @@ int map_day_timer(int tid, unsigned int tick, int id, int data) { // by [yor] strcpy(tmpstr, msg_txt(502)); // The day has arrived! night_flag = 0; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; - clif_changeoption(&pl_sd->bl); + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth) { + if (battle_config.night_darkness_level > 0) + clif_refresh (pl_sd); + else { + pl_sd->opt2 &= ~STATE_BLIND; + clif_changeoption(&pl_sd->bl); + } clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); } } @@ -7542,7 +7078,7 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor] strcpy(tmpstr, msg_txt(503)); // The night has fallen... night_flag = 1; // 0=day, 1=night [Yor] for(i = 0; i < fd_max; i++) { - if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[pl_sd->bl.m].flag.indoors) { + if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && !map[pl_sd->bl.m].flag.indoors) { if (battle_config.night_darkness_level > 0) clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0); else { @@ -7562,8 +7098,8 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor] void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); - if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1) + status_change_end(&sd->bl,SC_TENSIONRELAX,-1); sd->state.dead_sit = 0; } @@ -7590,7 +7126,7 @@ int pc_readdb(void) char line[1024],*p; // 必要??値?み?み - + memset(exp_table,0,sizeof(exp_table)); fp=fopen("db/exp.txt","r"); if(fp==NULL){ printf("can't read db/exp.txt\n"); @@ -7622,93 +7158,8 @@ int pc_readdb(void) break; } fclose(fp); - printf("read db/exp.txt done\n"); - - // JOB補正?値1 - fp=fopen("db/job_db1.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db1.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[50]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<21 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(j<21) - continue; - max_weight_base[i]=atoi(split[0]); - hp_coefficient[i]=atoi(split[1]); - hp_coefficient2[i]=atoi(split[2]); - sp_coefficient[i]=atoi(split[3]); - for(j=0;j<17;j++) - aspd_base[i][j]=atoi(split[j+4]); - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if(i==24) - i=4001; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db1.txt done\n"); - - // JOBボ?ナス - fp=fopen("db/job_db2.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db2.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<MAX_LEVEL && p;j++){ - if(sscanf(p,"%d",&k)==0) - break; - job_bonus[0][i][j]=k; - job_bonus[2][i][j]=k; //養子職のボ?ナスは分からないので? - p=strchr(p,','); - if(p) p++; - } - i++; -// -- moonsoul (below two lines added to accommodate high numbered new class ids) - if(i==24) - i=4001; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db2.txt done\n"); - - // JOBボ?ナス2 ?生職用 - fp=fopen("db/job_db2-2.txt","r"); - if(fp==NULL){ - printf("can't read db/job_db2-2.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<MAX_LEVEL && p;j++){ - if(sscanf(p,"%d",&k)==0) - break; - job_bonus[1][i][j]=k; - p=strchr(p,','); - if(p) p++; - } - i++; - if(i==MAX_PC_CLASS) - break; - } - fclose(fp); - printf("read db/job_db2-2.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/exp.txt"); + ShowStatus(tmp_output); // スキルツリ? memset(skill_tree,0,sizeof(skill_tree)); @@ -7720,36 +7171,41 @@ int pc_readdb(void) while(fgets(line, sizeof(line)-1, fp)){ char *split[50]; + int f=0, m=3; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<13 && p;j++){ + for(j=0,p=line;j<14 && p;j++){ split[j]=p; p=strchr(p,','); if(p) *p++=0; } if(j<13) continue; - //i=atoi(split[0]); + if (j == 14) { + f=1; // MinJobLvl has been added + m++; + } s_class = pc_calc_base_job(atoi(split[0])); i = s_class.job; u = s_class.upper; - for(j=0;skill_tree[u][i][j].id;j++); + // check for bounds [celest] + if (i > 25 || u > 3) + continue; + for(j = 0; skill_tree[u][i][j].id && j < MAX_SKILL_TREE; j++); + if (j == MAX_SKILL_TREE) + continue; skill_tree[u][i][j].id=atoi(split[1]); skill_tree[u][i][j].max=atoi(split[2]); - - //not required - Celest - //skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 - //skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 + if (f) skill_tree[u][i][j].joblv=atoi(split[3]); for(k=0;k<5;k++){ - skill_tree[u][i][j].need[k].id=atoi(split[k*2+3]); - skill_tree[u][i][j].need[k].lv=atoi(split[k*2+4]); - //skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //養子職は良く分からないので暫定 - //skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //養子職は良く分からないので暫定 + skill_tree[u][i][j].need[k].id=atoi(split[k*2+m]); + skill_tree[u][i][j].need[k].lv=atoi(split[k*2+m+1]); } } fclose(fp); - printf("read db/skill_tree.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_tree.txt"); + ShowStatus(tmp_output); // ?性修正テ?ブル for(i=0;i<4;i++) @@ -7795,135 +7251,52 @@ int pc_readdb(void) } } fclose(fp); - printf("read db/attr_fix.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/attr_fix.txt"); + ShowStatus(tmp_output); - // サイズ補正テ?ブル - for(i=0;i<3;i++) - for(j=0;j<20;j++) - atkmods[i][j]=100; - fp=fopen("db/size_fix.txt","r"); - if(fp==NULL){ - printf("can't read db/size_fix.txt\n"); - return 1; - } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[20]; - if(line[0]=='/' && line[1]=='/') - continue; - if(atoi(line)<=0) - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<20 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; + // スキルツリ? + memset(statp,0,sizeof(statp)); + i=1; + j=45; // base points + fp=fopen("db/statpoint.txt","r"); + if(fp == NULL){ + sprintf(tmp_output,"Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n","db/statpoint.txt"); + //return 1; + } else { + while(fgets(line, sizeof(line)-1, fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + if ((j=atoi(line))<0) + j=0; + if (i >= MAX_LEVEL) + break; + statp[i]=j; + i++; } - for(j=0;j<20 && split[j];j++) - atkmods[i][j]=atoi(split[j]); - i++; - } - fclose(fp); - printf("read db/size_fix.txt done\n"); - - // 精?デ?タテ?ブル - for(i=0;i<5;i++){ - for(j=0;j<10;j++) - percentrefinery[i][j]=100; - refinebonus[i][0]=0; - refinebonus[i][1]=0; - refinebonus[i][2]=10; - } - fp=fopen("db/refine_db.txt","r"); - if(fp==NULL){ - printf("can't read db/refine_db.txt\n"); - return 1; + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/statpoint.txt"); } - i=0; - while(fgets(line, sizeof(line)-1, fp)){ - char *split[16]; - if(line[0]=='/' && line[1]=='/') - continue; - if(atoi(line)<=0) - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<16 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス - refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス - refinebonus[i][2]=atoi(split[2]); // 安全精?限界 - for(j=0;j<10 && split[j];j++) - percentrefinery[i][j]=atoi(split[j+3]); - i++; + // generate the remaining parts of the db if necessary + for (; i < MAX_LEVEL; i++) { + j += (i+15)/5; + statp[i] = j; } - fclose(fp); //Lupus. close this file!!! - printf("read db/refine_db.txt done\n"); - - return 0; -} - -static int pc_calc_sigma(void) -{ - int i,j,k; + ShowStatus(tmp_output); - for(i=0;i<MAX_PC_CLASS;i++) { - memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i])); - for(k=0,j=2;j<=MAX_LEVEL;j++) { - k += hp_coefficient[i]*j + 50; - k -= k%100; - hp_sigma_val[i][j-1] = k; - } - } return 0; } -static void pc_statpointdb(void) -{ - char * buf_stat; - int i=0,j=0,k=0,l=0, end = 0; - - FILE *stp; - - stp=fopen("db/statpoint.txt","r"); - - if(stp==NULL){ - printf("can't read db/statpoint.txt\n"); - return; - } - - fseek(stp, 0, SEEK_END); - end = ftell(stp); - rewind(stp); - - buf_stat = (char *) malloc (end + 1); - l = fread(buf_stat,1,end,stp); - fclose(stp); - printf("read db/statpoint.txt done (size=%d)\n",l); - - for(i=0;i<255;i++) { - j=0; - while (*(buf_stat+k)!='\n') { - statp[i][j]=*(buf_stat+k); - j++;k++; - } - statp[i][j+1]='\0'; - k++; - } - - free(buf_stat); -} - /*========================================== * pc? 係初期化 *------------------------------------------ */ +void do_final_pc(void) { + if (gm_account) + aFree(gm_account); + return; +} int do_init_pc(void) { pc_readdb(); - pc_statpointdb(); - pc_calc_sigma(); // gm_account_db = numdb_init(); @@ -7942,16 +7315,13 @@ int do_init_pc(void) { pc_read_gm_account(0); #endif /* not TXT_ONLY */ - // add night/day timer (by [yor]) - add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] - add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] - { + if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; - if (day_duration < 60000) - day_duration = 60000; - if (night_duration < 60000) - night_duration = 60000; + // add night/day timer (by [yor]) + add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] + add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] + if (battle_config.night_at_start == 0) { night_flag = 0; // 0=day, 1=night [Yor] day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration); diff --git a/src/map/pc.h b/src/map/pc.h index 372dd72f7..6aec36d38 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -7,6 +7,9 @@ #define OPTION_MASK 0xd7b8 #define CART_MASK 0x788 +#define STATE_BLIND 0x10 + +#define MAX_SKILL_TREE 51 #define pc_setdead(sd) ((sd)->state.dead_sit = 1) #define pc_setsit(sd) ((sd)->state.dead_sit = 2) @@ -37,14 +40,19 @@ int pc_authfail(int); int pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); -int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris] -int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris] +int pc_break_equip(struct map_session_data *, unsigned short); +#define pc_breakweapon(sd) (pc_break_equip(sd, EQP_WEAPON)) +#define pc_breakarmor(sd) (pc_break_equip(sd, EQP_ARMOR)) +#define pc_breakshield(sd) (pc_break_equip(sd, EQP_SHIELD)) +#define pc_breakhelm(sd) (pc_break_equip(sd, EQP_HELM)) int pc_checkskill(struct map_session_data *sd,int skill_id); int pc_checkallowskill(struct map_session_data *sd); int pc_checkequip(struct map_session_data *sd,int pos); +int pc_calc_skilltree(struct map_session_data *sd); int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd); +int pc_clean_skilltree(struct map_session_data *sd); int pc_checkoverhp(struct map_session_data*); int pc_checkoversp(struct map_session_data*); @@ -57,6 +65,8 @@ int pc_setpos(struct map_session_data*,char*,int,int,int); int pc_setsavepoint(struct map_session_data*,char*,int,int); int pc_randomwarp(struct map_session_data *sd,int type); int pc_memo(struct map_session_data *sd,int i); +int pc_randomwalk(struct map_session_data*,int tick); +int pc_remove_map(struct map_session_data *sd,int clrtype); int pc_checkadditem(struct map_session_data*,int,int); int pc_inventoryblank(struct map_session_data*); @@ -78,13 +88,14 @@ int pc_dropitem(struct map_session_data*,int,int); int pc_checkweighticon(struct map_session_data *sd); -int pc_calcstatus(struct map_session_data*,int); -int pc_calcspeed(struct map_session_data*); // [Celest] int pc_bonus(struct map_session_data*,int,int); int pc_bonus2(struct map_session_data *sd,int,int,int); int pc_bonus3(struct map_session_data *sd,int,int,int,int); +int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); int pc_skill(struct map_session_data*,int,int,int); +int pc_blockskill_start (struct map_session_data*,int,int); // [celest] + int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); int pc_item_identify(struct map_session_data *sd,int idx); @@ -117,7 +128,7 @@ int pc_resetlvl(struct map_session_data*,int type); int pc_resetstate(struct map_session_data*); int pc_resetskill(struct map_session_data*); int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int,int); +int pc_unequipitem(struct map_session_data*,int,int); int pc_checkitem(struct map_session_data*); int pc_useitem(struct map_session_data*,int); @@ -145,7 +156,6 @@ int pc_readaccountreg(struct map_session_data*,char*); int pc_setaccountreg(struct map_session_data*,char*,int); int pc_readaccountreg2(struct map_session_data*,char*); int pc_setaccountreg2(struct map_session_data*,char*,int); -int pc_percentrefinery(struct map_session_data *sd,struct item *item); int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); int pc_deleventtimer(struct map_session_data *sd,const char *name); @@ -158,10 +168,16 @@ int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); int pc_ismarried(struct map_session_data *sd); int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); int pc_divorce(struct map_session_data *sd); +int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd); struct map_session_data *pc_get_partner(struct map_session_data *sd); +struct map_session_data *pc_get_father(struct map_session_data *sd); +struct map_session_data *pc_get_mother(struct map_session_data *sd); +struct map_session_data *pc_get_child(struct map_session_data *sd); + int pc_set_gm_level(int account_id, int level); void pc_setstand(struct map_session_data *sd); - +int pc_break_equip(struct map_session_data *sd, unsigned short where); +int pc_candrop(struct map_session_data *sd,int item_id); struct pc_base_job{ int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) @@ -174,12 +190,15 @@ int pc_calc_base_job2(int b_class); // Celest int pc_calc_upper(int b_class); struct skill_tree_entry { - int id; - int max; + short id; + unsigned char max; + unsigned char joblv; struct { - short id,lv; - } need[6]; -} skill_tree[3][MAX_PC_CLASS][100]; // Celest + short id; + unsigned char lv; + } need[5]; +}; // Celest +extern struct skill_tree_entry skill_tree[3][25][MAX_SKILL_TREE]; int pc_read_gm_account(int fd); int pc_setinvincibletimer(struct map_session_data *sd,int); @@ -187,13 +206,17 @@ int pc_delinvincibletimer(struct map_session_data *sd); int pc_addspiritball(struct map_session_data *sd,int,int); int pc_delspiritball(struct map_session_data *sd,int,int); +int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue + +int pc_readdb(void); int do_init_pc(void); +void do_final_pc(void); enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; // timer for night.day -int day_timer_tid; -int night_timer_tid; +extern int day_timer_tid; +extern int night_timer_tid; int map_day_timer(int,unsigned int,int,int); // by [yor] int map_night_timer(int,unsigned int,int,int); // by [yor] diff --git a/src/map/pet.c b/src/map/pet.c index 6026b1ebf..6f4713d75 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -9,6 +9,7 @@ #include "nullpo.h" #include "malloc.h" #include "pc.h" +#include "status.h" #include "map.h" #include "intif.h" #include "clif.h" @@ -20,6 +21,7 @@ #include "npc.h" #include "script.h" #include "skill.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -48,6 +50,8 @@ static int calc_next_walk_step(struct pet_data *pd) { nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(pd->walkpath.path_pos>=pd->walkpath.path_len) return -1; if(pd->walkpath.path[pd->walkpath.path_pos]&1) @@ -59,6 +63,8 @@ static int pet_performance_val(struct map_session_data *sd) { nullpo_retr(0, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->pet.intimate > 900) return (sd->petDB->s_perfor > 0)? 4:3; else if(sd->pet.intimate > 750) @@ -71,6 +77,8 @@ int pet_hungry_val(struct map_session_data *sd) { nullpo_retr(0, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->pet.hungry > 90) return 4; else if(sd->pet.hungry > 75) @@ -89,6 +97,8 @@ static int pet_can_reach(struct pet_data *pd,int x,int y) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if( pd->bl.x==x && pd->bl.y==y ) // 同じマス return 1; @@ -106,6 +116,8 @@ static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + pd->to_x = tx; pd->to_y = ty; @@ -161,23 +173,27 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + pd->state.state=MS_IDLE; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || - distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) { + distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13 || + (!agit_flag && md->class_ >= 1285 && md->class_ <= 1288)) // Cannot attack Guardians outside of WoE + { pd->target_id=0; return 0; } - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { pd->target_id=0; return 0; } - range = mob_db[pd->class].range + 1; + range = mob_db[pd->class_].range + 1; if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) return 0; if(battle_config.monster_attack_direction_change) @@ -187,7 +203,7 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data) pd->target_lv = battle_weapon_attack(&pd->bl,&md->bl,tick,0); - pd->attackabletime = tick + battle_get_adelay(&pd->bl); + pd->attackabletime = tick + status_get_adelay(&pd->bl); pd->timer=add_timer(pd->attackabletime,pet_timer,pd->bl.id,0); pd->state.state=MS_ATTACK; @@ -202,11 +218,13 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data) static int pet_walk(struct pet_data *pd,unsigned int tick,int data) { int moveblock; - int i,ctype; + int i; int x,y,dx,dy; nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + pd->state.state=MS_IDLE; if(pd->walkpath.path_pos >= pd->walkpath.path_len || pd->walkpath.path_pos != data) return 0; @@ -234,8 +252,7 @@ static int pet_walk(struct pet_data *pd,unsigned int tick,int data) dx = dirx[pd->dir]; dy = diry[pd->dir]; - ctype = map_getcell(pd->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { + if(map_getcell(pd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)){ pet_walktoxy_sub(pd); return 0; } @@ -273,6 +290,8 @@ int pet_stopattack(struct pet_data *pd) { nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + pd->target_id=0; if(pd->state.state == MS_ATTACK) pet_changestate(pd,MS_IDLE,0); @@ -290,15 +309,17 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) pd = sd->pd; - if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class_ != status_get_class(bl) && pd->state.state != MS_DELAY) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)bl; if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) return 0; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) return 0; if(!type) { rate = sd->petDB->attack_rate; @@ -331,6 +352,8 @@ int pet_changestate(struct pet_data *pd,int state,int type) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(pd->timer != -1) delete_timer(pd->timer,pet_timer); pd->timer=-1; @@ -368,6 +391,8 @@ static int pet_timer(int tid,unsigned int tick,int id,int data) if(pd == NULL || pd->bl.type != BL_PET) return 1; + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(pd->timer != tid){ if(battle_config.error_log) printf("pet_timer %d != %d\n",pd->timer,tid); @@ -403,6 +428,8 @@ static int pet_walktoxy_sub(struct pet_data *pd) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y,0)) return 1; memcpy(&pd->walkpath,&wpd,sizeof(wpd)); @@ -422,6 +449,8 @@ int pet_walktoxy(struct pet_data *pd,int x,int y) nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(pd->state.state == MS_WALK && path_search(&wpd,pd->bl.m,pd->bl.x,pd->bl.y,x,y,0)) return 1; @@ -441,6 +470,8 @@ int pet_stop_walking(struct pet_data *pd,int type) { nullpo_retr(0, pd); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + if(pd->state.state == MS_WALK || pd->state.state == MS_IDLE) { pd->walkpath.path_len=0; pd->to_x=pd->bl.x; @@ -461,10 +492,13 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data) struct map_session_data *sd; int interval,t; + sd=map_id2sd(id); if(sd==NULL) return 1; + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->pet_hungry_timer != tid){ if(battle_config.error_log) printf("pet_hungry_timer %d != %d\n",sd->pet_hungry_timer,tid); @@ -485,9 +519,9 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data) sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); + status_calc_pc(sd,0); else - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } } clif_send_petdata(sd,1,sd->pet.intimate); @@ -510,11 +544,11 @@ int search_petDB_index(int key,int type) int i; for(i=0;i<MAX_PET_DB;i++) { - if(pet_db[i].class <= 0) + if(pet_db[i].class_ <= 0) continue; switch(type) { case PET_CLASS: - if(pet_db[i].class == key) + if(pet_db[i].class_ == key) return i; break; case PET_CATCH: @@ -556,26 +590,29 @@ int pet_remove_map(struct map_session_data *sd) { nullpo_retr(0, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->status.pet_id && sd->pd) { struct pet_data *pd=sd->pd; // [Valaris] if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; - if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; - if(pd->skilltype !=-1) pd->skilltype=-1; - if(pd->skillval !=-1) pd->skillval=-1; + pd->skilltype=0; + pd->skillval=0; if(pd->skilltimer!=-1) pd->skilltimer=-1; - if(pd->skillduration!=-1) pd->skillduration=-1; - if(pd->skillbonustype!=-1) pd->skillbonustype=-1; - if(pd->skillbonusval!=-1) pd->skillbonusval=-1; - if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions + pd->state.skillbonus=-1; + pd->skillduration=0; + pd->skillbonustype=0; + pd->skillbonusval=0; + if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions pet_changestate(sd->pd,MS_IDLE,0); if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); clif_clearchar_area(&sd->pd->bl,0); map_delblock(&sd->pd->bl); + if (sd->pd->lootitem) + aFree(sd->pd->lootitem); map_deliddb(&sd->pd->bl); - map_freeblock(sd->pd); } return 0; } @@ -598,6 +635,8 @@ int pet_performance(struct map_session_data *sd) nullpo_retr(0, sd); nullpo_retr(0, pd=sd->pd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + pet_stop_walking(pd,2000<<8); clif_pet_performance(&pd->bl,rand()%pet_performance_val(sd) + 1); // ルートしたItemを落とさせる @@ -613,8 +652,11 @@ int pet_return_egg(struct map_session_data *sd) nullpo_retr(0, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->status.pet_id && sd->pd) { - struct pet_data *pd=sd->pd; + // ルートしたItemを落とさせる + pet_lootitem_drop(sd->pd,sd); pet_remove_map(sd); sd->status.pet_id = 0; sd->pd = NULL; @@ -634,12 +676,10 @@ int pet_return_egg(struct map_session_data *sd) } if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); + status_calc_pc(sd,0); else - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,sd); intif_save_petdata(sd->status.account_id,&sd->pet); pc_makesavestatus(sd); @@ -659,13 +699,15 @@ int pet_data_init(struct map_session_data *sd) nullpo_retr(1, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id || sd->status.pet_id != sd->pet.pet_id) { sd->status.pet_id = 0; return 1; } - i = search_petDB_index(sd->pet.class,PET_CLASS); + i = search_petDB_index(sd->pet.class_,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; @@ -682,7 +724,7 @@ int pet_data_init(struct map_session_data *sd) pd->bl.y = pd->to_y; pd->bl.id = npc_get_new_npc_id(); memcpy(pd->name,sd->pet.name,24); - pd->class = sd->pet.class; + pd->class_ = sd->pet.class_; pd->equip = sd->pet.equip; pd->dir = sd->dir; pd->speed = sd->petDB->speed; @@ -696,9 +738,13 @@ int pet_data_init(struct map_session_data *sd) pd->move_fail_count = 0; pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); pd->msd = sd; - + map_addiddb(&pd->bl); + // initialise + pd->state.skillbonus = -1; + run_script(pet_db[i].script,0,sd->bl.id,0); + if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); if(battle_config.pet_hungry_delay_rate != 100) @@ -719,6 +765,8 @@ int pet_birth_process(struct map_session_data *sd) { nullpo_retr(1, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->status.pet_id && sd->pet.incuvate == 1) { sd->status.pet_id = 0; return 1; @@ -747,6 +795,8 @@ int pet_birth_process(struct map_session_data *sd) clif_pet_equip(sd->pd,sd->pet.equip); clif_send_petstatus(sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + return 0; } @@ -766,7 +816,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) pet_birth_process(sd); else { pet_data_init(sd); - if(sd->bl.prev != NULL) { + if(sd->pd && sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); @@ -777,9 +827,9 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) } if(battle_config.pet_status_support && sd->pet.intimate > 0) { if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); + status_calc_pc(sd,0); else - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } return 0; @@ -823,27 +873,28 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) return 1; } - i = search_petDB_index(md->class,PET_CLASS); - if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { + i = search_petDB_index(md->class_,PET_CLASS); + if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class_) { clif_pet_rulet(sd,0); return 1; } //target_idによる敵→卵判定 // if(battle_config.etc_log) -// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); +// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_); //成功の場合 - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class_].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class_].max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rand()%10000 < pet_catch_rate) { - mob_catch_delete(md,0); + mob_remove_map(md,0); + mob_setdelayspawn(md->bl.id); clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db[pet_db[i].class_].lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else @@ -869,7 +920,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) tmp_item.nameid = pet_db[i].EggID; tmp_item.identify = 1; tmp_item.card[0] = 0xff00; - *((long *)(&tmp_item.card[1])) = pet_id; + tmp_item.card[1] = pet_id; tmp_item.card[3] = sd->pet.rename_flag; if((ret = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,ret); @@ -913,7 +964,7 @@ int pet_change_name(struct map_session_data *sd,char *name) nullpo_retr(1, sd); - if(sd->pet.rename_flag == 1 && battle_config.pet_rename == 0) + if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0)) return 1; for(i=0;i<24 && name[i];i++){ @@ -951,7 +1002,7 @@ int pet_equipitem(struct map_session_data *sd,int index) else { pc_delitem(sd,index,1,0); sd->pet.equip = sd->pd->equip = nameid; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_pet_equip(sd->pd,nameid); } @@ -972,7 +1023,7 @@ int pet_unequipitem(struct map_session_data *sd) nameid = sd->pet.equip; sd->pet.equip = sd->pd->equip = 0; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); clif_pet_equip(sd->pd,0); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; @@ -991,6 +1042,8 @@ int pet_food(struct map_session_data *sd) nullpo_retr(1, sd); + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(sd->petDB == NULL) return 1; i=pc_search_inventory(sd,sd->petDB->FoodID); @@ -1023,9 +1076,9 @@ int pet_food(struct map_session_data *sd) sd->pet.intimate = 0; if(battle_config.pet_status_support && t > 0) { if(sd->bl.prev != NULL) - pc_calcstatus(sd,0); + status_calc_pc(sd,0); else - pc_calcstatus(sd,2); + status_calc_pc(sd,2); } } else if(sd->pet.intimate > 1000) @@ -1048,7 +1101,9 @@ static int pet_randomwalk(struct pet_data *pd,int tick) nullpo_retr(0, pd); - speed = battle_get_speed(&pd->bl); + Assert((pd->msd == 0) || (pd->msd->pd == pd)); + + speed = status_get_speed(&pd->bl); if(DIFF_TICK(pd->next_walktime,tick) < 0){ int i,x,y,c,d=12-pd->move_fail_count; @@ -1057,7 +1112,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick) int r=rand(); x=pd->bl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(pd->bl.m,x,y))!=1 && c!=5 && pet_walktoxy(pd,x,y)==0){ + if((map_getcell(pd->bl.m,x,y,CELL_CHKPASS))&&( pet_walktoxy(pd,x,y)==0)){ pd->move_fail_count=0; break; } @@ -1065,7 +1120,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick) pd->move_fail_count++; if(pd->move_fail_count>1000){ if(battle_config.error_log) - printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); + printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_); pd->move_fail_count=0; pet_changestate(pd,MS_DELAY,60000); return 0; @@ -1105,6 +1160,8 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) sd = pd->msd; + Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); + if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) return 0; @@ -1136,22 +1193,22 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) pet_randomwalk(pd,tick); } else if(pd->target_id - MAX_FLOORITEM > 0) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) pet_unlocktarget(pd); - else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + else if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) pet_unlocktarget(pd); - else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ + else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class_].range)){ if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) return 0; if( !pet_can_reach(pd,md->bl.x,md->bl.y)) pet_unlocktarget(pd); else { i=0; - pd->speed = battle_get_speed(&pd->bl); + pd->speed = status_get_speed(&pd->bl); do { if(i==0) { // 最初はAEGISと同じ方法で検索 dx=md->bl.x - pd->bl.x; @@ -1235,14 +1292,14 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) else { if(dist <= 3 || (pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,sd->bl.x,sd->bl.y) < 3) ) return 0; - pd->speed = battle_get_speed(&pd->bl); + pd->speed = status_get_speed(&pd->bl); pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->dir); if(pet_walktoxy(pd,pd->to_x,pd->to_y)) pet_randomwalk(pd,tick); } } else { - pd->speed = battle_get_speed(&pd->bl); + pd->speed = status_get_speed(&pd->bl); if(pd->state.state == MS_ATTACK) pet_stopattack(pd); pet_randomwalk(pd,tick); @@ -1326,13 +1383,12 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) clif_additem(sd,0,0,flag); map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); } - free(ditem); + aFree(ditem); } else add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); } - pd->lootitem=NULL; - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); + memset(pd->lootitem,0,LOOTITEM_SIZE * sizeof(struct item)); pd->lootitem_count = 0; pd->lootitem_weight = 0; pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない @@ -1349,7 +1405,7 @@ int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - free(ditem); + aFree(ditem); return 0; } @@ -1357,29 +1413,13 @@ int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) * pet bonus giving skills [Valaris] *------------------------------------------ */ - -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) -{ - if(pd==NULL || sd==NULL) - return 1; - - pd->skillbonustype=type; - pd->skillbonusval=val; - pd->skillduration=duration; - pd->skilltimer=timer; - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); - - return 0; - -} - int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct map_session_data *sd=map_id2sd(id); struct pet_data *pd; + int timer = 0; - if(sd==NULL || sd->bl.type!=BL_PC) + if(sd==NULL) return 1; pd=sd->pd; @@ -1390,38 +1430,26 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) if(pd->skillbonustimer != tid) return 0; - pd->skillbonustimer=-1; - - pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); - - return 0; -} - -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonusduration != tid) - return 0; - - pd->skillbonusduration=-1; + // determine the time for the next timer + if (pd->state.skillbonus == 0) { + // pet bonuses are not active at the moment, so, + pd->state.skillbonus = 1; + timer = pd->skillduration; // the duration for pet bonuses to be in effect + } else if (pd->state.skillbonus == 1) { + // pet bonuses are already active, so, + pd->state.skillbonus = 0; + timer = pd->skilltimer; // the duration which pet bonuses will be reactivated again + } - pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); + if (pd->state.skillbonus == 1 && sd->petDB) + run_script(sd->petDB->script,0,sd->bl.id,0); - pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); + // add/remove our bonuses, which will be handled by sd->petbonus[] + status_calc_pc(sd, 0); + // wait for the next timer + if (timer) pd->skillbonustimer=add_timer(gettick()+timer,pet_skill_bonus_timer,sd->bl.id,0); + return 0; } @@ -1442,7 +1470,7 @@ int pet_recovery_timer(int tid,unsigned int tick,int id,int data) return 0; if(sd->sc_data[pd->skilltype].timer != -1) - skill_status_change_end(&sd->bl,pd->skilltype,-1); + status_change_end(&sd->bl,pd->skilltype,-1); pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0); @@ -1493,7 +1521,7 @@ int pet_mag_timer(int tid,unsigned int tick,int id,int data) if(sd->status.hp < sd->status.max_hp * pd->skilltype/100 && sd->status.sp < sd->status.max_sp * pd->skillduration/100) { clif_skill_nodamage(&pd->bl,&sd->bl,PR_MAGNIFICAT,pd->skillval,1); - skill_status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); + status_change_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],pd->skillval,0,0,0,skill_get_time(PR_MAGNIFICAT,pd->skillval),0 ); } pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0); @@ -1527,19 +1555,22 @@ int pet_skillattack_timer(int tid,unsigned int tick,int id,int data) } if(md && rand()%100 < sd->pet.intimate*pd->skilltimer/100 ) { - if(pd->skilltype==6 || pd->skilltype==176) { + switch(pd->skilltype) + { + case SM_PROVOKE: + //case NPC_POISON: poison is not handled there skill_castend_nodamage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==110){ + break; + case BS_HAMMERFALL: skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval,tick,0); - } - - else if(pd->skilltype==91) { + break; + case WZ_HEAVENDRIVE: skill_castend_pos2(&pd->bl,md->bl.x,md->bl.y,pd->skilltype,pd->skillval+rand()%100,tick,0); - } - else + break; + default: skill_castend_damage_id(&pd->bl,&md->bl,pd->skilltype,pd->skillval,tick,0); + break; + } pd->skillbonustimer=add_timer(gettick()+1000,pet_skillattack_timer,sd->bl.id,0); return 0; } @@ -1557,9 +1588,11 @@ int read_petdb() { FILE *fp; char line[1024]; - int i; + int nameid,i,k; int j=0; + int lines; char *filename[]={"db/pet_db.txt","db/pet_db2.txt"}; + char *str[32],*p,*np; memset(pet_db,0,sizeof(pet_db)); for(i=0;i<2;i++){ @@ -1570,20 +1603,21 @@ int read_petdb() printf("can't read %s\n",filename[i]); return -1; } + lines = 0; while(fgets(line,1020,fp)){ - int nameid,i; - char *str[32],*p,*np; + + lines++; if(line[0] == '/' && line[1] == '/') continue; - for(i=0,p=line;i<20;i++){ + for(k=0,p=line;k<20;k++){ if((np=strchr(p,','))!=NULL){ - str[i]=p; + str[k]=p; *np=0; p=np+1; } else { - str[i]=p; + str[k]=p; p+=strlen(p); } } @@ -1593,7 +1627,7 @@ int read_petdb() continue; //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) - pet_db[j].class = nameid; + pet_db[j].class_ = nameid; memcpy(pet_db[j].name,str[1],24); memcpy(pet_db[j].jname,str[2],24); pet_db[j].itemID=atoi(str[3]); @@ -1618,11 +1652,12 @@ int read_petdb() pet_db[j].script = NULL; if((np=strchr(p,'{'))==NULL) continue; - pet_db[j].script = parse_script(np,0); + pet_db[j].script = parse_script((unsigned char *) np,lines); j++; } fclose(fp); - printf("read %s done (count=%d)\n",filename[i],j); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n",j,filename[i]); + ShowStatus(tmp_output); } return 0; } @@ -1639,7 +1674,6 @@ int do_init_pet(void) add_timer_func_list(pet_hungry,"pet_hungry"); add_timer_func_list(pet_ai_hard,"pet_ai_hard"); add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] @@ -1649,3 +1683,12 @@ int do_init_pet(void) return 0; } +int do_final_pet(void) { + int i; + for(i = 0;i < MAX_PET_DB; i++) { + if(pet_db[i].script) { + aFree(pet_db[i].script); + } + } + return 0; +} diff --git a/src/map/pet.h b/src/map/pet.h index 365a4490f..4d81583b1 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -2,11 +2,11 @@ #ifndef _PET_H_ #define _PET_H_ -#define MAX_PET_DB 100 +#define MAX_PET_DB 300 #define PETLOOT_SIZE 20 // [Valaris] struct pet_db { - int class; + int class_; char name[24],jname[24]; int itemID; int EggID; @@ -55,15 +55,15 @@ int pet_food(struct map_session_data *sd); int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data); int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap); -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data); int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_recovery_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_mag_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_skillattack_timer(int tid,unsigned int tick,int id,int data); // [Valaris] +int read_petdb(); int do_init_pet(void); +int do_final_pet(void); #endif diff --git a/src/map/script.c b/src/map/script.c index f198d42fe..9602f3505 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -14,52 +14,58 @@ #include <time.h> -#include "socket.h" -#include "timer.h" -#include "malloc.h" -#include "lock.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/lock.h" +#include "../common/db.h" #include "map.h" #include "clif.h" #include "chrif.h" #include "itemdb.h" #include "pc.h" +#include "status.h" #include "script.h" #include "storage.h" #include "mob.h" #include "npc.h" #include "pet.h" #include "intif.h" -#include "db.h" #include "skill.h" #include "chat.h" #include "battle.h" #include "party.h" #include "guild.h" -#include "lock.h" #include "atcommand.h" #include "log.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" #endif #define SCRIPT_BLOCK_SIZE 256 + +#define FETCH(n, t) \ + if(st->end>st->start+(n)) \ + (t)=conv_num(st,&(st->stack->stack_data[st->start+(n)])); + enum { LABEL_NEXTLINE=1,LABEL_START }; -static unsigned char * script_buf; +static unsigned char * script_buf = NULL; static int script_pos,script_size; char *str_buf; int str_pos,str_size; -static struct { +static struct str_data_struct { int type; int str; int backpatch; int label; - int (*func)(); + int (*func)(struct script_state *); int val; int next; -} *str_data; +} *str_data = NULL; int str_num=LABEL_START,str_data_size; int str_hash[16]; @@ -78,17 +84,13 @@ struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50 int scriptlabel_final(void *k,void *d,va_list ap){ return 0; } static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"}; -static struct Script_Config { - int warn_func_no_comma; - int warn_cmd_no_comma; - int warn_func_mismatch_paramnum; - int warn_cmd_mismatch_paramnum; - int check_cmdcount; - int check_gotocount; -} script_config; +struct Script_Config script_config; + static int parse_cmd_if=0; static int parse_cmd; +extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus] + /*========================================== * ローカルプロトタイプ宣言 (必要な物のみ) *------------------------------------------ @@ -155,6 +157,7 @@ int buildin_statusup2(struct script_state *st); int buildin_bonus(struct script_state *st); int buildin_bonus2(struct script_state *st); int buildin_bonus3(struct script_state *st); +int buildin_bonus4(struct script_state *st); int buildin_skill(struct script_state *st); int buildin_addtoskill(struct script_state *st); // [Valaris] int buildin_guildskill(struct script_state *st); @@ -193,6 +196,8 @@ int buildin_stopnpctimer(struct script_state *st); int buildin_startnpctimer(struct script_state *st); int buildin_setnpctimer(struct script_state *st); int buildin_getnpctimer(struct script_state *st); +int buildin_attachnpctimer(struct script_state *st); // [celest] +int buildin_detachnpctimer(struct script_state *st); // [celest] int buildin_announce(struct script_state *st); int buildin_mapannounce(struct script_state *st); int buildin_areaannounce(struct script_state *st); @@ -250,6 +255,9 @@ int buildin_failedremovecards(struct script_state *st); int buildin_marriage(struct script_state *st); int buildin_wedding_effect(struct script_state *st); int buildin_divorce(struct script_state *st); +int buildin_ispartneron(struct script_state *st); // MouseJstr +int buildin_getpartnerid(struct script_state *st); // MouseJstr +int buildin_warppartner(struct script_state *st); // MouseJstr int buildin_getitemname(struct script_state *st); int buildin_makepet(struct script_state *st); int buildin_getexp(struct script_state *st); @@ -259,6 +267,7 @@ int buildin_clearitem(struct script_state *st); int buildin_classchange(struct script_state *st); int buildin_misceffect(struct script_state *st); int buildin_soundeffect(struct script_state *st); +int buildin_soundeffectall(struct script_state *st); int buildin_setcastledata(struct script_state *st); int buildin_mapwarp(struct script_state *st); int buildin_inittimer(struct script_state *st); @@ -274,6 +283,7 @@ int buildin_petloot(struct script_state *st); // pet looting [Valaris] int buildin_petheal(struct script_state *st); // pet healing [Valaris] int buildin_petmag(struct script_state *st); // pet magnificat [Valaris] int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris] +int buildin_skilleffect(struct script_state *st); // skill effects [Celest] int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris] int buildin_specialeffect(struct script_state *st); // special effect script [Valaris] int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris] @@ -289,6 +299,28 @@ int buildin_npcspeed(struct script_state *st); // [Valaris] int buildin_npcwalkto(struct script_state *st); // [Valaris] int buildin_npcstop(struct script_state *st); // [Valaris] int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus] +int buildin_checkoption1(struct script_state *st); // [celest] +int buildin_checkoption2(struct script_state *st); // [celest] +int buildin_guildgetexp(struct script_state *st); // [celest] +int buildin_skilluseid(struct script_state *st); // originally by Qamera [celest] +int buildin_skillusepos(struct script_state *st); // originally by Qamera [celest] +int buildin_logmes(struct script_state *st); // [Lupus] +int buildin_summon(struct script_state *st); // [celest] +int buildin_isnight(struct script_state *st); // [celest] +int buildin_isday(struct script_state *st); // [celest] +int buildin_isequipped(struct script_state *st); // [celest] +int buildin_isequippedcnt(struct script_state *st); // [celest] +int buildin_cardscnt(struct script_state *st); // [Lupus] +int buildin_getrefine(struct script_state *st); // [celest] +int buildin_getusersname(struct script_state *st); //jA commands added [Lupus] +int buildin_dispbottom(struct script_state *st); +int buildin_recovery(struct script_state *st); +int buildin_getpetinfo(struct script_state *st); +int buildin_checkequipedcard(struct script_state *st); +int buildin_globalmes(struct script_state *st); +int buildin_jump_zero(struct script_state *st); +int buildin_select(struct script_state *st); +int buildin_getmapmobs(struct script_state *st); //jA addition end void push_val(struct script_stack *stack,int type,int val); @@ -297,8 +329,15 @@ int run_func(struct script_state *st); int mapreg_setreg(int num,int val); int mapreg_setregstr(int num,const char *str); +#ifdef PCRE_SUPPORT +int buildin_defpattern(struct script_state *st); // MouseJstr +int buildin_activatepset(struct script_state *st); // MouseJstr +int buildin_deactivatepset(struct script_state *st); // MouseJstr +int buildin_deletepset(struct script_state *st); // MouseJstr +#endif + struct { - int (*func)(); + int (*func)(struct script_state *); char *name; char *arg; } buildin_func[]={ @@ -363,6 +402,7 @@ struct { {buildin_bonus,"bonus","ii"}, {buildin_bonus2,"bonus2","iii"}, {buildin_bonus3,"bonus3","iiii"}, + {buildin_bonus4,"bonus4","iiiii"}, {buildin_skill,"skill","ii*"}, {buildin_addtoskill,"addtoskill","ii*"}, // [Valaris] {buildin_guildskill,"guildskill","ii"}, @@ -403,6 +443,8 @@ struct { {buildin_startnpctimer,"startnpctimer","*"}, {buildin_setnpctimer,"setnpctimer","*"}, {buildin_getnpctimer,"getnpctimer","i*"}, + {buildin_attachnpctimer,"attachnpctimer","*"}, // attached the player id to the npc timer [Celest] + {buildin_detachnpctimer,"detachnpctimer","*"}, // detached the player id from the npc timer [Celest] {buildin_announce,"announce","si"}, {buildin_mapannounce,"mapannounce","ssi"}, {buildin_areaannounce,"areaannounce","siiiisi"}, @@ -460,7 +502,10 @@ struct { {buildin_failedremovecards,"failedremovecards","ii"}, {buildin_marriage,"marriage","s"}, {buildin_wedding_effect,"wedding",""}, - {buildin_divorce,"divorce",""}, + {buildin_divorce,"divorce","*"}, + {buildin_ispartneron,"ispartneron","*"}, + {buildin_getpartnerid,"getpartnerid","*"}, + {buildin_warppartner,"warppartner","sii"}, {buildin_getitemname,"getitemname","i"}, {buildin_makepet,"makepet","i"}, {buildin_getexp,"getexp","ii"}, @@ -470,6 +515,7 @@ struct { {buildin_classchange,"classchange","ii"}, {buildin_misceffect,"misceffect","i"}, {buildin_soundeffect,"soundeffect","si"}, + {buildin_soundeffectall,"soundeffectall","si"}, // SoundEffectAll [Codemaster] {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris] {buildin_guardian,"guardian","siisii*i"}, // summon guardians {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris] @@ -479,6 +525,7 @@ struct { {buildin_petheal,"petheal","iii"}, // [Valaris] {buildin_petmag,"petmag","iiii"}, // [Valaris] {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris] + {buildin_skilleffect,"skilleffect","ii"}, // skill effect [Celest] {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris] {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris] {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris] @@ -493,16 +540,43 @@ struct { {buildin_npctalk,"npctalk","*"}, // [Valaris] {buildin_hasitems,"hasitems","*"}, // [Valaris] {buildin_mobcount,"mobcount","ss"}, - {buildin_getlook,"getlook","i"}, + {buildin_getlook,"getlook","i"}, {buildin_getsavepoint,"getsavepoint","i"}, {buildin_npcspeed,"npcspeed","i"}, // [Valaris] {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris] {buildin_npcstop,"npcstop",""}, // [Valaris] {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus] + {buildin_checkoption1,"checkoption1","i"}, + {buildin_checkoption2,"checkoption2","i"}, + {buildin_guildgetexp,"guildgetexp","i"}, + {buildin_skilluseid,"skilluseid","ii"}, // originally by Qamera [Celest] + {buildin_skilluseid,"doskill","ii"}, // since a lot of scripts would already use 'doskill'... + {buildin_skillusepos,"skillusepos","iiii"}, // [Celest] + {buildin_logmes,"logmes","s"}, //this command actls as MES but prints info into LOG file either SQL/TXT [Lupus] + {buildin_summon,"summon","si*"}, // summons a slave monster [Celest] + {buildin_isnight,"isnight",""}, // check whether it is night time [Celest] + {buildin_isday,"isday",""}, // check whether it is day time [Celest] + {buildin_isequipped,"isequipped","i*"}, // check whether another item/card has been equipped [Celest] + {buildin_isequippedcnt,"isequippedcnt","i*"}, // check how many items/cards are being equipped [Celest] + {buildin_cardscnt,"cardscnt","i*"}, // check how many items/cards are being equipped in the same arm [Lupus] + {buildin_getrefine,"getrefine",""}, // returns the refined number of the current item, or an item with index specified [celest] +#ifdef PCRE_SUPPORT + {buildin_defpattern, "defpattern", "iss"}, // Define pattern to listen for [MouseJstr] + {buildin_activatepset, "activatepset", "i"}, // Activate a pattern set [MouseJstr] + {buildin_deactivatepset, "deactivatepset", "i"}, // Deactive a pattern set [MouseJstr] + {buildin_deletepset, "deletepset", "i"}, // Delete a pattern set [MouseJstr] +#endif + {buildin_dispbottom,"dispbottom","s"}, //added from jA [Lupus] + {buildin_getusersname,"getusersname","*"}, + {buildin_recovery,"recovery",""}, + {buildin_getpetinfo,"getpetinfo","i"}, + {buildin_checkequipedcard,"checkequipedcard","i"}, + {buildin_jump_zero,"jump_zero","ii"}, //for future jA script compatibility + {buildin_select,"select","*"}, //for future jA script compatibility + {buildin_globalmes,"globalmes","s*"}, + {buildin_getmapmobs,"getmapmobs","s"}, //end jA addition {NULL,NULL,NULL}, }; -int buildin_message(struct script_state *st); // [MouseJstr] - enum { C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG, @@ -536,7 +610,7 @@ static int search_str(const unsigned char *p) int i; i=str_hash[calc_hash(p)]; while(i){ - if(strcmp(str_buf+str_data[i].str,p)==0){ + if(strcmp(str_buf+str_data[i].str,(char *) p)==0){ return i; } i=str_data[i].next; @@ -554,14 +628,14 @@ static int add_str(const unsigned char *p) int i; char *lowcase; - lowcase=strdup(p); + lowcase=aStrdup((char *) p); for(i=0;lowcase[i];i++) lowcase[i]=tolower(lowcase[i]); - if((i=search_str(lowcase))>=0){ - free(lowcase); + if((i=search_str((unsigned char *) lowcase))>=0){ + aFree(lowcase); return i; } - free(lowcase); + aFree(lowcase); i=calc_hash(p); if(str_hash[i]==0){ @@ -569,7 +643,7 @@ static int add_str(const unsigned char *p) } else { i=str_hash[i]; for(;;){ - if(strcmp(str_buf+str_data[i].str,p)==0){ + if(strcmp(str_buf+str_data[i].str,(char *) p)==0){ return i; } if(str_data[i].next==0) @@ -580,22 +654,22 @@ static int add_str(const unsigned char *p) } if(str_num>=str_data_size){ str_data_size+=128; - str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size); + str_data=(struct str_data_struct *) aRealloc(str_data,sizeof(str_data[0])*str_data_size); memset(str_data + (str_data_size - 128), '\0', 128); } - while(str_pos+strlen(p)+1>=str_size){ + while(str_pos+(int)strlen((char *) p)+1>=str_size){ str_size+=256; str_buf=(char *)aRealloc(str_buf,str_size); memset(str_buf + (str_size - 256), '\0', 256); } - strcpy(str_buf+str_pos,p); + strcpy(str_buf+str_pos, (char *) p); str_data[str_num].type=C_NOP; str_data[str_num].str=str_pos; str_data[str_num].next=0; str_data[str_num].func=NULL; str_data[str_num].backpatch=-1; str_data[str_num].label=-1; - str_pos+=strlen(p)+1; + str_pos+=strlen( (char *) p)+1; return str_num++; } @@ -608,7 +682,7 @@ static void check_script_buf(int size) { if(script_pos+size>=script_size){ script_size+=SCRIPT_BLOCK_SIZE; - script_buf=(char *)aRealloc(script_buf,script_size); + script_buf=(unsigned char *)aRealloc(script_buf,script_size); memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0', SCRIPT_BLOCK_SIZE); } @@ -769,13 +843,17 @@ static void disp_error_message(const char *mes,const unsigned char *pos) for(line=startline,p=startptr;p && *p;line++){ linestart=p; - lineend=strchr(p,'\n'); + lineend=(unsigned char *) strchr((char *) p,'\n'); if(lineend){ c=*lineend; *lineend=0; } if(lineend==NULL || pos<lineend){ - printf("%s line %d : ",mes,line); + if (current_file) { + printf("%s in "CL_WHITE"\'%s\'"CL_RESET" line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, current_file, line); + } else { + printf("%s line "CL_WHITE"\'%d\'"CL_RESET" : ", mes, line); + } for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){ if(linestart+i!=pos) printf("%c",linestart[i]); @@ -819,9 +897,9 @@ unsigned char* parse_simpleexpr(unsigned char *p) } } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){ char *np; - i=strtoul(p,&np,0); + i=strtoul((char *) p,&np,0); add_scripti(i); - p=np; + p=(unsigned char *) np; } else if(*p=='"'){ add_scriptc(C_STR); p++; @@ -848,12 +926,12 @@ unsigned char* parse_simpleexpr(unsigned char *p) disp_error_message("unexpected character",p); exit(1); } - p2=skip_word(p); + p2=(char *) skip_word(p); c=*p2; *p2=0; // 名前をadd_strする l=add_str(p); parse_cmd=l; // warn_*_mismatch_paramnumのために必要 - if(l==search_str("if")) // warn_cmd_no_commaのために必要 + if(l== search_str((unsigned char *) "if")) // warn_cmd_no_commaのために必要 parse_cmd_if++; /* // 廃止予定のl14/l15,およびプレフィックスlの警告 @@ -864,11 +942,12 @@ unsigned char* parse_simpleexpr(unsigned char *p) disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2); } */ - *p2=c; p=p2; + *p2=c; + p=(unsigned char *) p2; if(str_data[l].type!=C_FUNC && c=='['){ // array(name[i] => getelementofarray(name,i) ) - add_scriptl(search_str("getelementofarray")); + add_scriptl(search_str((unsigned char *) "getelementofarray")); add_scriptc(C_ARG); add_scriptl(l); p=parse_subexpr(p+1,-1); @@ -906,14 +985,14 @@ unsigned char* parse_subexpr(unsigned char *p,int limit) p=skip_space(p); if(*p=='-'){ - tmpp=skip_space(p+1); + tmpp=(char *) skip_space((unsigned char *) (p+1)); if(*tmpp==';' || *tmpp==','){ add_scriptl(LABEL_NEXTLINE); p++; return p; } } - tmpp=p; + tmpp=(char *) p; if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ p=parse_subexpr(p+1,100); add_scriptc(op); @@ -945,13 +1024,13 @@ unsigned char* parse_subexpr(unsigned char *p,int limit) const char *plist[128]; if( str_data[func].type!=C_FUNC ){ - disp_error_message("expect function",tmpp); + disp_error_message("expect function",(unsigned char *) tmpp); exit(0); } add_scriptc(C_ARG); do { - plist[i]=p; + plist[i]=(char *) p; p=parse_subexpr(p,-1); p=skip_space(p); if(*p==',') p++; @@ -961,7 +1040,7 @@ unsigned char* parse_subexpr(unsigned char *p,int limit) p=skip_space(p); i++; } while(*p && *p!=')' && i<128); - plist[i]=p; + plist[i]=(char *) p; if(*(p++)!=')'){ disp_error_message("func request '(' ')'",p); exit(1); @@ -972,7 +1051,7 @@ unsigned char* parse_subexpr(unsigned char *p,int limit) int j=0; for(j=0;arg[j];j++) if(arg[j]=='*')break; if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ - disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); + disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j])); } } } else { @@ -1029,19 +1108,19 @@ unsigned char* parse_line(unsigned char *p) parse_cmd_if=0; // warn_cmd_no_commaのために必要 // 最初は関数名 - p2=p; + p2=(char *) p; p=parse_simpleexpr(p); p=skip_space(p); cmd=parse_cmd; if( str_data[cmd].type!=C_FUNC ){ - disp_error_message("expect command",p2); + disp_error_message("expect command",(unsigned char *) p2); // exit(0); } add_scriptc(C_ARG); while(p && *p && *p!=';' && i<128){ - plist[i]=p; + plist[i]=(char *) p; p=parse_expr(p); p=skip_space(p); @@ -1053,7 +1132,7 @@ unsigned char* parse_line(unsigned char *p) p=skip_space(p); i++; } - plist[i]=p; + plist[i]=(char *) p; if(!p || *(p++)!=';'){ disp_error_message("need ';'",p); exit(1); @@ -1065,7 +1144,7 @@ unsigned char* parse_line(unsigned char *p) int j=0; for(j=0;arg[j];j++) if(arg[j]=='*')break; if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){ - disp_error_message("illegal number of parameters",plist[(i<j)?i:j]); + disp_error_message("illegal number of parameters",(unsigned char *) (plist[(i<j)?i:j])); } } @@ -1081,7 +1160,7 @@ static void add_buildin_func(void) { int i,n; for(i=0;buildin_func[i].func;i++){ - n=add_str(buildin_func[i].name); + n=add_str((unsigned char *) buildin_func[i].name); str_data[n].type=C_FUNC; str_data[n].val=i; str_data[n].func=buildin_func[i].func; @@ -1111,7 +1190,7 @@ static void read_constdb(void) sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){ for(i=0;name[i];i++) name[i]=tolower(name[i]); - n=add_str(name); + n=add_str((const unsigned char *) name); if(type==0) str_data[n].type=C_INT; else @@ -1126,7 +1205,7 @@ static void read_constdb(void) * スクリプトの解析 *------------------------------------------ */ -unsigned char* parse_script(unsigned char *src,int line) +char* parse_script(unsigned char *src,int line) { unsigned char *p,*tmpp; int i; @@ -1137,7 +1216,7 @@ unsigned char* parse_script(unsigned char *src,int line) read_constdb(); } first=0; - script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char)); + script_buf=(unsigned char *)aCallocA(SCRIPT_BLOCK_SIZE,sizeof(unsigned char)); script_pos=0; script_size=SCRIPT_BLOCK_SIZE; str_data[LABEL_NEXTLINE].type=C_NOP; @@ -1202,7 +1281,7 @@ unsigned char* parse_script(unsigned char *src,int line) add_scriptc(C_NOP); script_size = script_pos; - script_buf=(char *)aRealloc(script_buf,script_pos + 1); + script_buf=(unsigned char *)aRealloc(script_buf,script_pos + 1); // 未解決のラベルを解決 for(i=LABEL_START;i<str_num;i++){ @@ -1229,7 +1308,7 @@ unsigned char* parse_script(unsigned char *src,int line) printf("\n"); #endif - return script_buf; + return (char *) script_buf; } // @@ -1364,6 +1443,11 @@ static int set_reg(struct map_session_data *sd,int num,char *name,void *v) return 0; } +int set_var(struct map_session_data *sd, char *name, void *val) +{ + return set_reg(sd, add_str((unsigned char *) name), name, val); +} + /*========================================== * 文字列への変換 *------------------------------------------ @@ -1373,7 +1457,7 @@ char* conv_str(struct script_state *st,struct script_data *data) get_val(st,data); if(data->type==C_INT){ char *buf; - buf=(char *)aCalloc(16,sizeof(char)); + buf=(char *)aCallocA(16,sizeof(char)); sprintf(buf,"%d",data->u.num); data->type=C_STR; data->u.str=buf; @@ -1399,7 +1483,7 @@ int conv_num(struct script_state *st,struct script_data *data) p=data->u.str; data->u.num = atoi(p); if(data->type==C_STR) - free(p); + aFree(p); data->type=C_INT; } return data->u.num; @@ -1441,7 +1525,7 @@ void push_str(struct script_stack *stack,int type,unsigned char *str) // if(battle_config.etc_log) // printf("push (%d,%x)-> %d\n",type,str,stack->sp); stack->stack_data[stack->sp].type=type; - stack->stack_data[stack->sp].u.str=str; + stack->stack_data[stack->sp].u.str=(char *) str; stack->sp++; } @@ -1453,10 +1537,10 @@ void push_copy(struct script_stack *stack,int pos) { switch(stack->stack_data[pos].type){ case C_CONSTSTR: - push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str); + push_str(stack,C_CONSTSTR,(unsigned char *) stack->stack_data[pos].u.str); break; case C_STR: - push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str)); + push_str(stack,C_STR,(unsigned char *) aStrdup(stack->stack_data[pos].u.str)); break; default: push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num); @@ -1473,7 +1557,7 @@ void pop_stack(struct script_stack* stack,int start,int end) int i; for(i=start;i<end;i++){ if(stack->stack_data[i].type==C_STR){ - free(stack->stack_data[i].u.str); + aFree(stack->stack_data[i].u.str); } } if(stack->sp>end){ @@ -1505,7 +1589,7 @@ int buildin_goto(struct script_state *st) int pos; if( st->stack->stack_data[st->start+2].type!=C_POS ){ - printf("script: goto: not label !\n"); + printf("script: goto: not label!\n"); st->state=END; return 0; } @@ -1525,7 +1609,7 @@ int buildin_callfunc(struct script_state *st) char *scr; char *str=conv_str(st,& (st->stack->stack_data[st->start+2])); - if( (scr=strdb_search(script_get_userfunc_db(),str)) ){ + if( (scr=(char *) strdb_search(script_get_userfunc_db(),str)) ){ int i,j; for(i=st->start+3,j=0;i<st->end;i++,j++) push_copy(st->stack,i); @@ -1641,7 +1725,7 @@ int buildin_menu(struct script_state *st) char *buf; int len,i; struct map_session_data *sd; - + sd=script_rid2sd(st); if(sd->state.menu_or_input==0){ @@ -1651,21 +1735,21 @@ int buildin_menu(struct script_state *st) conv_str(st,& (st->stack->stack_data[i])); len+=strlen(st->stack->stack_data[i].u.str)+1; } - buf=(char *)aCalloc(len,sizeof(char)); + buf=(char *)aCallocA(len+1,sizeof(char)); buf[0]=0; for(i=st->start+2,len=0;i<st->end;i+=2){ strcat(buf,st->stack->stack_data[i].u.str); strcat(buf,":"); } clif_scriptmenu(script_rid2sd(st),st->oid,buf); - free(buf); + aFree(buf); } else if(sd->npc_menu==0xff){ // cansel sd->state.menu_or_input=0; st->state=END; } else { // goto動作 // ragemu互換のため - pc_setreg(sd,add_str("l15"),sd->npc_menu); - pc_setreg(sd,add_str("@menu"),sd->npc_menu); + pc_setreg(sd,add_str((unsigned char *) "l15"),sd->npc_menu); + pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu); sd->state.menu_or_input=0; if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){ int pos; @@ -1688,21 +1772,23 @@ int buildin_menu(struct script_state *st) */ int buildin_rand(struct script_state *st) { - int range,min,max; + int range; - if(st->end>st->start+3){ - min=conv_num(st,& (st->stack->stack_data[st->start+2])); - max=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(max<min){ - int tmp; - tmp=min; - min=max; - max=tmp; + if (st->end > st->start+3){ + int min, max; + min = conv_num(st,& (st->stack->stack_data[st->start+2])); + max = conv_num(st,& (st->stack->stack_data[st->start+3])); + if (max < min){ + int tmp = min; + min = max; + max = tmp; } - range=max-min+1; + range = max - min + 1; + if (range == 0) range = 1; push_val(st->stack,C_INT,rand()%range+min); } else { - range=conv_num(st,& (st->stack->stack_data[st->start+2])); + range = conv_num(st,& (st->stack->stack_data[st->start+2])); + if (range == 0) range = 1; push_val(st->stack,C_INT,rand()%range); } return 0; @@ -1846,7 +1932,7 @@ int buildin_input(struct script_state *st) { struct map_session_data *sd=NULL; int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0; - char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:""; + char *name=(char *) ((st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:""); // char prefix=*name; char postfix=name[strlen(name)-1]; @@ -1877,7 +1963,7 @@ int buildin_input(struct script_state *st) set_reg(sd,num,name,(void*)sd->npc_amount); } else { // ragemu互換のため - pc_setreg(sd,add_str("l14"),sd->npc_amount); + pc_setreg(sd,add_str((unsigned char *) "l14"),sd->npc_amount); } } } else { @@ -2102,7 +2188,7 @@ int buildin_deletearray(struct script_state *st) } for(;i<(128-(num>>24));i++){ if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0); - if( postfix=='$' ) set_reg(sd,num+(i<<24),name, ""); + if( postfix=='$' ) set_reg(sd,num+(i<<24),name, (void *) ""); } return 0; } @@ -2274,7 +2360,7 @@ int buildin_checkweight(struct script_state *st) */ int buildin_getitem(struct script_state *st) { - int nameid,amount,flag = 0; + int nameid,nameidsrc,amount,flag = 0; struct item item_tmp; struct map_session_data *sd; struct script_data *data; @@ -2296,12 +2382,12 @@ int buildin_getitem(struct script_state *st) return 0; //return if amount <=0, skip the useles iteration } //Violet Box, Blue Box, etc - random item pick - if(nameid<0) { // ランダム + if((nameidsrc = nameid)<0) { // Save real ID of the source Box [Lupus] nameid=itemdb_searchrandomid(-nameid); - #ifndef TXT_ONLY + if(log_config.present > 0) - log_present(sd, -nameid, nameid); - #endif //USE_SQL + log_present(sd, -nameidsrc, nameid); //fixed missing ID by Lupus + flag = 1; } @@ -2318,7 +2404,8 @@ int buildin_getitem(struct script_state *st) return 0; if((flag = pc_additem(sd,&item_tmp,amount))) { clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); + if(!pc_candrop(sd,nameid)) + map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } @@ -2499,7 +2586,7 @@ int buildin_delitem(struct script_state *st) if(sd->inventory_data[i]->type==7 && sd->status.inventory[i].card[0] == (short)0xff00 && search_petDB_index(nameid, PET_EGG) >= 0 ){ intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1]))); //clear egg flag. so it won't be put in IMPORTANT items (eggs look like item with 2 cards ^_^) - sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0; + sd->status.inventory[i].card[1] = sd->status.inventory[i].card[0] = 0; //now this egg'll be deleted as a common unimportant item } //is this item important? does it have cards? or Player's name? or Refined/Upgraded @@ -2528,7 +2615,7 @@ int buildin_delitem(struct script_state *st) continue; if(sd->status.inventory[i].amount>=amount){ - pc_delitem(sd,i,amount,0); + pc_delitem(sd,i,amount,0); return 0; //we deleted exact amount of items. now exit } else { amount-=sd->status.inventory[i].amount; @@ -2604,7 +2691,7 @@ char *buildin_getpartyname_sub(int party_id) if(p!=NULL){ char *buf; - buf=(char *)aCalloc(24,sizeof(char)); + buf=(char *)aCallocA(24,sizeof(char)); strcpy(buf,p->name); return buf; } @@ -2619,9 +2706,9 @@ int buildin_getpartyname(struct script_state *st) party_id=conv_num(st,& (st->stack->stack_data[st->start+2])); name=buildin_getpartyname_sub(party_id); if(name!=0) - push_str(st->stack,C_STR,name); + push_str(st->stack,C_STR,(unsigned char *)name); else - push_str(st->stack,C_CONSTSTR,"null"); + push_str(st->stack,C_CONSTSTR, (unsigned char *) "null"); return 0; } @@ -2641,12 +2728,12 @@ int buildin_getpartymember(struct script_state *st) for(i=0;i<MAX_PARTY;i++){ if(p->member[i].account_id){ // printf("name:%s %d\n",p->member[i].name,i); - mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name); + mapreg_setregstr(add_str((unsigned char *) "$@partymembername$")+(i<<24),p->member[i].name); j++; } } } - mapreg_setreg(add_str("$@partymembercount"),j); + mapreg_setreg(add_str((unsigned char *) "$@partymembercount"),j); return 0; } @@ -2661,7 +2748,7 @@ char *buildin_getguildname_sub(int guild_id) if(g!=NULL){ char *buf; - buf=(char *)aCalloc(24,sizeof(char)); + buf=(char *)aCallocA(24,sizeof(char)); strcpy(buf,g->name); return buf; } @@ -2673,9 +2760,9 @@ int buildin_getguildname(struct script_state *st) int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); name=buildin_getguildname_sub(guild_id); if(name!=0) - push_str(st->stack,C_STR,name); + push_str(st->stack,C_STR,(unsigned char *) name); else - push_str(st->stack,C_CONSTSTR,"null"); + push_str(st->stack,C_CONSTSTR,(unsigned char *) "null"); return 0; } @@ -2690,7 +2777,7 @@ char *buildin_getguildmaster_sub(int guild_id) if(g!=NULL){ char *buf; - buf=(char *)aCalloc(24,sizeof(char)); + buf=(char *)aCallocA(24,sizeof(char)); strncpy(buf,g->master, 23); return buf; } @@ -2703,9 +2790,9 @@ int buildin_getguildmaster(struct script_state *st) int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); master=buildin_getguildmaster_sub(guild_id); if(master!=0) - push_str(st->stack,C_STR,master); + push_str(st->stack,C_STR,(unsigned char *) master); else - push_str(st->stack,C_CONSTSTR,"null"); + push_str(st->stack,C_CONSTSTR,(unsigned char *) "null"); return 0; } @@ -2740,25 +2827,25 @@ int buildin_strcharinfo(struct script_state *st) num=conv_num(st,& (st->stack->stack_data[st->start+2])); if(num==0){ char *buf; - buf=(char *)aCalloc(24,sizeof(char)); + buf=(char *)aCallocA(24,sizeof(char)); strncpy(buf,sd->status.name, 23); - push_str(st->stack,C_STR,buf); + push_str(st->stack,C_STR,(unsigned char *) buf); } if(num==1){ char *buf; buf=buildin_getpartyname_sub(sd->status.party_id); if(buf!=0) - push_str(st->stack,C_STR,buf); + push_str(st->stack,C_STR,(unsigned char *) buf); else - push_str(st->stack,C_CONSTSTR,""); + push_str(st->stack,C_CONSTSTR,(unsigned char *) ""); } if(num==2){ char *buf; buf=buildin_getguildname_sub(sd->status.guild_id); if(buf!=0) - push_str(st->stack,C_STR,buf); + push_str(st->stack,C_STR,(unsigned char *) buf); else - push_str(st->stack,C_CONSTSTR,""); + push_str(st->stack,C_CONSTSTR,(unsigned char *) ""); } return 0; @@ -2807,7 +2894,7 @@ int buildin_getequipname(struct script_state *st) struct item_data* item; char *buf; - buf=(char *)aCalloc(64,sizeof(char)); + buf=(char *)aCallocA(64,sizeof(char)); sd=script_rid2sd(st); num=conv_num(st,& (st->stack->stack_data[st->start+2])); i=pc_checkequip(sd,equip[num-1]); @@ -2820,7 +2907,7 @@ int buildin_getequipname(struct script_state *st) }else{ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]); } - push_str(st->stack,C_STR,buf); + push_str(st->stack,C_STR,(unsigned char *) buf); return 0; } @@ -2833,9 +2920,9 @@ int buildin_getbrokenid(struct script_state *st) { int i,num,id=0,brokencounter=0; struct map_session_data *sd; - + sd=script_rid2sd(st); - + num=conv_num(st,& (st->stack->stack_data[st->start+2])); for(i=0; i<MAX_INVENTORY; i++) { if(sd->status.inventory[i].attribute==1){ @@ -2846,7 +2933,7 @@ int buildin_getbrokenid(struct script_state *st) } } } - + push_val(st->stack,C_INT,id); return 0; @@ -2864,7 +2951,7 @@ int buildin_repair(struct script_state *st) sd=script_rid2sd(st); - + num=conv_num(st,& (st->stack->stack_data[st->start+2])); for(i=0; i<MAX_INVENTORY; i++) { if(sd->status.inventory[i].attribute==1){ @@ -2916,10 +3003,13 @@ int buildin_getequipisenableref(struct script_state *st) num=conv_num(st,& (st->stack->stack_data[st->start+2])); sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 + if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine) + // replaced by Celest + /*(num!=1 || sd->inventory_data[i]->def > 1 || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL) - || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL))) + || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)))*/ + { push_val(st->stack,C_INT,1); } else { @@ -3002,7 +3092,7 @@ int buildin_getequippercentrefinery(struct script_state *st) sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) - push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i])); + push_val(st->stack,C_INT,status_percentrefinery(sd,&sd->status.inventory[i])); else push_val(st->stack,C_INT,0); @@ -3024,13 +3114,11 @@ int buildin_successrefitem(struct script_state *st) if(i >= 0) { ep=sd->status.inventory[i].equip; - #ifndef TXT_ONLY if(log_config.refine > 0) log_refine(sd, i, 1); - #endif //USE_SQL sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,0, BF_NORMAL); + pc_unequipitem(sd,i,2); clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine); clif_delitem(sd,i,1); clif_additem(sd,i,1,0); @@ -3054,13 +3142,11 @@ int buildin_failedrefitem(struct script_state *st) sd=script_rid2sd(st); i=pc_checkequip(sd,equip[num-1]); if(i >= 0) { - #ifndef TXT_ONLY if(log_config.refine > 0) log_refine(sd, i, 0); - #endif //USE_SQL sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,0, BF_NORMAL); + pc_unequipitem(sd,i,3); // 精錬失敗エフェクトのパケット clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine); pc_delitem(sd,i,1,0); @@ -3153,6 +3239,22 @@ int buildin_bonus3(struct script_state *st) return 0; } + +int buildin_bonus4(struct script_state *st) +{ + int type,type2,type3,type4,val; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + type2=conv_num(st,& (st->stack->stack_data[st->start+3])); + type3=conv_num(st,& (st->stack->stack_data[st->start+4])); + type4=conv_num(st,& (st->stack->stack_data[st->start+5])); + val=conv_num(st,& (st->stack->stack_data[st->start+6])); + sd=script_rid2sd(st); + pc_bonus4(sd,type,type2,type3,type4,val); + + return 0; +} /*========================================== * スキル所得 *------------------------------------------ @@ -3219,15 +3321,15 @@ int buildin_getskilllv(struct script_state *st) return 0; } /*========================================== - * getgdskilllv(Guild_ID, Skill_ID); - * skill_id = 10000 : GD_APPROVAL - * 10001 : GD_KAFRACONTACT - * 10002 : GD_GUARDIANRESEARCH - * 10003 : GD_GUARDUP - * 10004 : GD_EXTENSION + * getgdskilllv(Guild_ID, Skill_ID); + * skill_id = 10000 : GD_APPROVAL + * 10001 : GD_KAFRACONTACT + * 10002 : GD_GUARDIANRESEARCH + * 10003 : GD_GUARDUP + * 10004 : GD_EXTENSION *------------------------------------------ */ -int buildin_getgdskilllv(struct script_state *st) +int buildin_getgdskilllv(struct script_state *st) { int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2])); int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3])); @@ -3299,6 +3401,46 @@ int buildin_checkoption(struct script_state *st) return 0; } +/*========================================== + * + *------------------------------------------ + */ +int buildin_checkoption1(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + + if(sd->opt1 & type){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_checkoption2(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + + if(sd->opt2 & type){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} /*========================================== * @@ -3524,11 +3666,11 @@ int buildin_gettimestr(struct script_state *st) fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2])); maxlen=conv_num(st,& (st->stack->stack_data[st->start+3])); - tmpstr=(char *)aCalloc(maxlen+1,sizeof(char)); + tmpstr=(char *)aCallocA(maxlen+1,sizeof(char)); strftime(tmpstr,maxlen,fmtstr,localtime(&now)); tmpstr[maxlen]='\0'; - push_str(st->stack,C_STR,tmpstr); + push_str(st->stack,C_STR,(unsigned char *) tmpstr); return 0; } @@ -3608,11 +3750,11 @@ int buildin_makepet(struct script_state *st) if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, - pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, + (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } @@ -3638,24 +3780,42 @@ int buildin_getexp(struct script_state *st) } /*========================================== + * Gain guild exp [Celest] + *------------------------------------------ + */ +int buildin_guildgetexp(struct script_state *st) +{ + struct map_session_data *sd = script_rid2sd(st); + int exp; + + exp = conv_num(st,& (st->stack->stack_data[st->start+2])); + if(exp < 0) + return 0; + if(sd && sd->status.guild_id > 0) + guild_getexp (sd, exp); + + return 0; +} + +/*========================================== * モンスター発生 *------------------------------------------ */ int buildin_monster(struct script_state *st) { - int class,amount,x,y; + int class_,amount,x,y; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); x =conv_num(st,& (st->stack->stack_data[st->start+3])); y =conv_num(st,& (st->stack->stack_data[st->start+4])); str =conv_str(st,& (st->stack->stack_data[st->start+5])); - class=conv_num(st,& (st->stack->stack_data[st->start+6])); + class_=conv_num(st,& (st->stack->stack_data[st->start+6])); amount=conv_num(st,& (st->stack->stack_data[st->start+7])); if( st->end>st->start+8 ) event=conv_str(st,& (st->stack->stack_data[st->start+8])); - mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event); + mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event); return 0; } /*========================================== @@ -3664,7 +3824,7 @@ int buildin_monster(struct script_state *st) */ int buildin_areamonster(struct script_state *st) { - int class,amount,x0,y0,x1,y1; + int class_,amount,x0,y0,x1,y1; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); @@ -3673,12 +3833,12 @@ int buildin_areamonster(struct script_state *st) x1 =conv_num(st,& (st->stack->stack_data[st->start+5])); y1 =conv_num(st,& (st->stack->stack_data[st->start+6])); str =conv_str(st,& (st->stack->stack_data[st->start+7])); - class=conv_num(st,& (st->stack->stack_data[st->start+8])); + class_=conv_num(st,& (st->stack->stack_data[st->start+8])); amount=conv_num(st,& (st->stack->stack_data[st->start+9])); if( st->end>st->start+10 ) event=conv_str(st,& (st->stack->stack_data[st->start+10])); - mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event); + mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event); return 0; } /*========================================== @@ -3808,7 +3968,7 @@ int buildin_initnpctimer(struct script_state *st) nd=(struct npc_data *)map_id2bl(st->oid); npc_settimerevent_tick(nd,0); - npc_timerevent_start(nd); + npc_timerevent_start(nd, st->rid); return 0; } /*========================================== @@ -3823,7 +3983,7 @@ int buildin_startnpctimer(struct script_state *st) else nd=(struct npc_data *)map_id2bl(st->oid); - npc_timerevent_start(nd); + npc_timerevent_start(nd, st->rid); return 0; } /*========================================== @@ -3882,6 +4042,46 @@ int buildin_setnpctimer(struct script_state *st) } /*========================================== + * attaches the player rid to the timer [Celest] + *------------------------------------------ + */ +int buildin_attachnpctimer(struct script_state *st) +{ + struct map_session_data *sd; + struct npc_data *nd; + + nd=(struct npc_data *)map_id2bl(st->oid); + if( st->end > st->start+2 ) { + char *name = conv_str(st,& (st->stack->stack_data[st->start+2])); + sd=map_nick2sd(name); + } else { + sd = script_rid2sd(st); + } + + if (sd==NULL) + return 0; + + nd->u.scr.rid = sd->bl.id; + return 0; +} + +/*========================================== + * detaches a player rid from the timer [Celest] + *------------------------------------------ + */ +int buildin_detachnpctimer(struct script_state *st) +{ + struct npc_data *nd; + if( st->end > st->start+2 ) + nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2]))); + else + nd=(struct npc_data *)map_id2bl(st->oid); + + nd->u.scr.rid = 0; + return 0; +} + +/*========================================== * 天の声アナウンス *------------------------------------------ */ @@ -3971,6 +4171,25 @@ int buildin_getusers(struct script_state *st) return 0; } /*========================================== + * Works like @WHO - displays all online users names in window + *------------------------------------------ + */ +int buildin_getusersname(struct script_state *st) +{ + struct map_session_data *pl_sd = NULL; + int i=0,disp_num=1; + + for (i=0;i<fd_max;i++) + if(session[i] && (pl_sd=(struct map_session_data *) session[i]->session_data) && pl_sd->state.auth){ + if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) ){ + if((disp_num++)%10==0) + clif_scriptnext(script_rid2sd(st),st->oid); + clif_scriptmes(script_rid2sd(st),st->oid,pl_sd->status.name); + } + } + return 0; +} +/*========================================== * マップ指定ユーザー数所得 *------------------------------------------ */ @@ -4146,9 +4365,12 @@ int buildin_sc_start(struct script_state *st) bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5]))); else bl = map_id2bl(st->rid); - if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) - bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); - skill_status_change_start(bl,type,val1,0,0,0,tick,0); + + if (bl != 0) { + if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) + bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); + status_change_start(bl,type,val1,0,0,0,tick,0); + } return 0; } @@ -4171,7 +4393,7 @@ int buildin_sc_start2(struct script_state *st) if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); if(rand()%10000 < per) - skill_status_change_start(bl,type,val1,0,0,0,tick,0); + status_change_start(bl,type,val1,0,0,0,tick,0); return 0; } @@ -4187,7 +4409,7 @@ int buildin_sc_end(struct script_state *st) bl = map_id2bl(st->rid); if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag) bl = map_id2bl(((struct map_session_data *)bl)->skilltarget); - skill_status_change_end(bl,type,-1); + status_change_end(bl,type,-1); // if(battle_config.etc_log) // printf("sc_end : %d %d\n",st->rid,type); return 0; @@ -4199,8 +4421,7 @@ int buildin_sc_end(struct script_state *st) int buildin_getscrate(struct script_state *st) { struct block_list *bl; - int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; - int type,rate,luk; + int sc_def,type,rate; type=conv_num(st,& (st->stack->stack_data[st->start+2])); rate=conv_num(st,& (st->stack->stack_data[st->start+3])); @@ -4209,22 +4430,9 @@ int buildin_getscrate(struct script_state *st) else bl = map_id2bl(st->rid); - luk = battle_get_luk(bl); - sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3); - sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3); - sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3); - sc_def_luk2=100 - (3 + luk); - - if(type==SC_STONE || type==SC_FREEZE) - sc_def=sc_def_mdef2; - else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE) - sc_def=sc_def_vit2; - else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND) - sc_def=sc_def_int2; - else if(type==SC_CURSE) - sc_def=sc_def_luk2; - - rate=rate*sc_def/100; + sc_def = status_get_sc_def(bl,type); + + rate = rate * sc_def / 100; push_val(st->stack,C_INT,rate); return 0; @@ -4347,13 +4555,13 @@ int buildin_changesex(struct script_state *st) { if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; - if (sd->status.class == 20 || sd->status.class == 4021) - sd->status.class -= 1; + if (sd->status.class_ == 20 || sd->status.class_ == 4021) + sd->status.class_ -= 1; } else if (sd->status.sex == 1) { sd->status.sex = 0; sd->sex = 0; - if(sd->status.class == 19 || sd->status.class == 4020) - sd->status.class += 1; + if(sd->status.class_ == 19 || sd->status.class_ == 4020) + sd->status.class_ += 1; } chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex chrif_save(sd); @@ -4395,6 +4603,29 @@ int buildin_waitingroom(struct script_state *st) return 0; } /*========================================== + * Works like 'announce' but outputs in the common chat window + *------------------------------------------ + */ +int buildin_globalmes(struct script_state *st) +{ + struct block_list *bl = map_id2bl(st->oid); + struct npc_data *nd = (struct npc_data *)bl; + char *name=NULL,*mes; + + mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得 + if(mes==NULL) return 0; + + if(st->end>st->start+3){ // NPC名の取得(123#456) + name=conv_str(st,& (st->stack->stack_data[st->start+3])); + } else { + name=nd->name; + } + + npc_globalmessage(name,mes); // グローバルメッセージ送信 + + return 0; +} +/*========================================== * npcチャット削除 *------------------------------------------ */ @@ -4496,13 +4727,13 @@ int buildin_getwaitingroomstate(struct script_state *st) case 33: val=(cd->users >= cd->trigger); break; case 4: - push_str(st->stack,C_CONSTSTR,cd->title); + push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->title); return 0; case 5: - push_str(st->stack,C_CONSTSTR,cd->pass); + push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->pass); return 0; case 16: - push_str(st->stack,C_CONSTSTR,cd->npc_event); + push_str(st->stack,C_CONSTSTR,(unsigned char *) cd->npc_event); return 0; } push_val(st->stack,C_INT,val); @@ -4534,7 +4765,7 @@ int buildin_warpwaitingpc(struct script_state *st) for(i=0;i<n;i++){ struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。 - mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id); + mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpc")+(i<<24),sd->bl.id); if(strcmp(str,"Random")==0) pc_randomwarp(sd,3); @@ -4547,7 +4778,7 @@ int buildin_warpwaitingpc(struct script_state *st) }else pc_setpos(sd,str,x,y,0); } - mapreg_setreg(add_str("$@warpwaitingpcnum"),n); + mapreg_setreg(add_str((unsigned char *) "$@warpwaitingpcnum"),n); return 0; } /*========================================== @@ -4790,7 +5021,7 @@ int buildin_pvpon(struct script_state *st) return 0; for(i=0;i<fd_max;i++){ //人数分ループ - if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ + if(session[i] && (pl_sd=(struct map_session_data *) session[i]->session_data) && pl_sd->state.auth){ if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0); pl_sd->pvp_rank=0; @@ -4820,7 +5051,7 @@ int buildin_pvpoff(struct script_state *st) return 0; for(i=0;i<fd_max;i++){ //人数分ループ - if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ + if(session[i] && (pl_sd=(struct map_session_data *) session[i]->session_data) && pl_sd->state.auth){ if(m == pl_sd->bl.m) { clif_pvpset(pl_sd,0,0,2); if(pl_sd->pvp_timer != -1) { @@ -4899,7 +5130,7 @@ int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] } if(md && flag&4){ - if(md->class < 1285 || md->class > 1288) + if(md->class_ < 1285 || md->class_ > 1288) mob_delete(md); } return 0; @@ -4942,15 +5173,15 @@ int buildin_agitcheck(struct script_state *st) struct map_session_data *sd; int cond; - sd=script_rid2sd(st); cond=conv_num(st,& (st->stack->stack_data[st->start+2])); if(cond == 0) { if (agit_flag==1) push_val(st->stack,C_INT,1); if (agit_flag==0) push_val(st->stack,C_INT,0); } else { - if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1); - if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0); + sd=script_rid2sd(st); + if (agit_flag==1) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),1); + if (agit_flag==0) pc_setreg(sd,add_str((unsigned char *) "@agit_flag"),0); } return 0; } @@ -4974,16 +5205,16 @@ int buildin_getcastlename(struct script_state *st) for(i=0;i<MAX_GUILDCASTLE;i++){ if( (gc=guild_castle_search(i)) != NULL ){ if(strcmp(mapname,gc->map_name)==0){ - buf=(char *)aCalloc(24,sizeof(char)); + buf=(char *)aCallocA(24,sizeof(char)); strncpy(buf,gc->castle_name,24); break; } } } if(buf) - push_str(st->stack,C_STR,buf); + push_str(st->stack,C_STR,(unsigned char *) buf); else - push_str(st->stack,C_CONSTSTR,""); + push_str(st->stack,C_CONSTSTR,(unsigned char *) ""); return 0; } @@ -5130,9 +5361,9 @@ int buildin_getequipcardcnt(struct script_state *st) return 0; } do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] push_val(st->stack,C_INT,(c)); return 0; } @@ -5159,8 +5390,9 @@ int buildin_successremovecards(struct script_state *st) return 0; } do{ - if( (sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] cardflag = 1; item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; @@ -5212,10 +5444,11 @@ int buildin_failedremovecards(struct script_state *st) return 0; } do{ - if(( sd->status.inventory[i].card[c-1] > 4000) && - (sd->status.inventory[i].card[c-1] < 5000)){ - - cardflag = 1; + if( (sd->status.inventory[i].card[c-1] > 4000 && + sd->status.inventory[i].card[c-1] < 5000) || + itemdb_type(sd->status.inventory[i].card[c-1]) == 6){ // [Celest] + + cardflag = 1; if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1]; @@ -5293,9 +5526,9 @@ int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT int buildin_inittimer(struct script_state *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - // nd->lastaction=nd->timer=gettick(); - npc_do_ontimer(st->oid, map_id2sd(st->rid), 1); + + npc_do_ontimer(st->oid, 1); return 0; } @@ -5303,9 +5536,9 @@ int buildin_inittimer(struct script_state *st) // Added by RoVeRT int buildin_stoptimer(struct script_state *st) // Added by RoVeRT { // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - // nd->lastaction=nd->timer=-1; - npc_do_ontimer(st->oid, map_id2sd(st->rid), 0); + + npc_do_ontimer(st->oid, 0); return 0; } @@ -5354,10 +5587,13 @@ int buildin_marriage(struct script_state *st) int buildin_wedding_effect(struct script_state *st) { struct map_session_data *sd=script_rid2sd(st); + struct block_list *bl; - if(sd==NULL) - return 0; - clif_wedding_effect(&sd->bl); + if(sd==NULL) { + bl=map_id2bl(st->oid); + } else + bl=&sd->bl; + clif_wedding_effect(bl); return 0; } int buildin_divorce(struct script_state *st) @@ -5371,6 +5607,56 @@ int buildin_divorce(struct script_state *st) return 0; } +int buildin_ispartneron(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *p_sd=NULL; + + if(sd==NULL || !pc_ismarried(sd) || + ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) { + push_val(st->stack,C_INT,0); + return 0; + } + + push_val(st->stack,C_INT,1); + return 0; +} + +int buildin_getpartnerid(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + if (sd == NULL) { + push_val(st->stack,C_INT,0); + return 0; + } + + push_val(st->stack,C_INT,sd->status.partner_id); + return 0; +} + +int buildin_warppartner(struct script_state *st) +{ + int x,y; + char *str; + struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *p_sd=NULL; + + if(sd==NULL || !pc_ismarried(sd) || + ((p_sd=map_nick2sd(map_charid2nick(sd->status.partner_id))) == NULL)) { + push_val(st->stack,C_INT,0); + return 0; + } + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + x=conv_num(st,& (st->stack->stack_data[st->start+3])); + y=conv_num(st,& (st->stack->stack_data[st->start+4])); + + pc_setpos(p_sd,str,x,y,0); + + push_val(st->stack,C_INT,1); + return 0; +} + /*================================================ * Script for Displaying MOB Information [Valaris] *------------------------------------------------ @@ -5379,35 +5665,48 @@ int buildin_strmobinfo(struct script_state *st) { int num=conv_num(st,& (st->stack->stack_data[st->start+2])); - int class=conv_num(st,& (st->stack->stack_data[st->start+3])); + int class_=conv_num(st,& (st->stack->stack_data[st->start+3])); - if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000) + if((class_>=0 && class_<=1000) || class_ >2000) return 0; - if(num==1) { - char *buf; - buf=calloc(24, 1); - buf=mob_db[class].name; - push_str(st->stack,C_STR,buf); - return 0; - } - else if(num==2) { - char *buf; - buf=calloc(24, 1); - buf=mob_db[class].jname; - push_str(st->stack,C_STR,buf); - return 0; + switch (num) { + case 1: + { + char *buf; + buf=(char *) aCallocA(24, 1); +// buf=mob_db[class_].name; +// for string assignments you would need to go for c++ [Shinomori] + strcpy(buf,mob_db[class_].name); + push_str(st->stack,C_STR,(unsigned char *) buf); + break; + } + case 2: + { + char *buf; + buf=(char *) aCallocA(24, 1); +// buf=mob_db[class_].jname; +// for string assignments you would need to go for c++ [Shinomori] + strcpy(buf,mob_db[class_].jname); + push_str(st->stack,C_STR,(unsigned char *) buf); + break; + } + case 3: + push_val(st->stack,C_INT,mob_db[class_].lv); + break; + case 4: + push_val(st->stack,C_INT,mob_db[class_].max_hp); + break; + case 5: + push_val(st->stack,C_INT,mob_db[class_].max_sp); + break; + case 6: + push_val(st->stack,C_INT,mob_db[class_].base_exp); + break; + case 7: + push_val(st->stack,C_INT,mob_db[class_].job_exp); + break; } - else if(num==3) - push_val(st->stack,C_INT,mob_db[class].lv); - else if(num==4) - push_val(st->stack,C_INT,mob_db[class].max_hp); - else if(num==5) - push_val(st->stack,C_INT,mob_db[class].max_sp); - else if(num==6) - push_val(st->stack,C_INT,mob_db[class].base_exp); - else if(num==7) - push_val(st->stack,C_INT,mob_db[class].job_exp); return 0; } @@ -5417,20 +5716,20 @@ int buildin_strmobinfo(struct script_state *st) */ int buildin_guardian(struct script_state *st) { - int class=0,amount=1,x=0,y=0,guardian=0; + int class_=0,amount=1,x=0,y=0,guardian=0; char *str,*map,*event=""; map =conv_str(st,& (st->stack->stack_data[st->start+2])); x =conv_num(st,& (st->stack->stack_data[st->start+3])); y =conv_num(st,& (st->stack->stack_data[st->start+4])); str =conv_str(st,& (st->stack->stack_data[st->start+5])); - class=conv_num(st,& (st->stack->stack_data[st->start+6])); + class_=conv_num(st,& (st->stack->stack_data[st->start+6])); amount=conv_num(st,& (st->stack->stack_data[st->start+7])); event=conv_str(st,& (st->stack->stack_data[st->start+8])); if( st->end>st->start+9 ) guardian=conv_num(st,& (st->stack->stack_data[st->start+9])); - mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian); + mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class_,amount,event,guardian); return 0; } @@ -5471,10 +5770,10 @@ int buildin_getitemname(struct script_state *st) i_data = NULL; i_data = itemdb_search(item_id); - item_name=(char *)aCalloc(24,sizeof(char)); + item_name=(char *)aCallocA(24,sizeof(char)); strncpy(item_name,i_data->jname,23); - push_str(st->stack,C_STR,item_name); + push_str(st->stack,C_STR,(unsigned char *) item_name); return 0; } @@ -5485,12 +5784,12 @@ int buildin_getitemname(struct script_state *st) int buildin_petskillbonus(struct script_state *st) { - int type,val,duration,timer; + int type,val,duration,timer; struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) + if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; @@ -5503,10 +5802,17 @@ int buildin_petskillbonus(struct script_state *st) duration=conv_num(st,& (st->stack->stack_data[st->start+4])); timer=conv_num(st,& (st->stack->stack_data[st->start+5])); - pd->skillbonusduration=-1; - pd->skillbonustimer=-1; - - pet_skill_bonus(sd,pd,type,val,duration,timer,0); + // initialise bonuses + pd->skillbonustype=type; + pd->skillbonusval=val; + pd->skillduration=duration*1000; + pd->skilltimer=timer*1000; + + if (pd->state.skillbonus == -1) + pd->state.skillbonus=0; // waiting state + + // wait for timer to start + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } @@ -5533,7 +5839,7 @@ int buildin_petloot(struct script_state *st) if(!max) return 0; - + pd->loot=1; pd->lootmax=max; @@ -5550,20 +5856,20 @@ int buildin_getinventorylist(struct script_state *st) if(!sd) return 0; for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid); - pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount); - pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip); - pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine); - pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify); - pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute); - pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]); - pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]); - pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]); - pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]); j++; } } - pc_setreg(sd,add_str("@inventorylist_count"),j); + pc_setreg(sd,add_str((unsigned char *) "@inventorylist_count"),j); return 0; } @@ -5574,13 +5880,13 @@ int buildin_getskilllist(struct script_state *st) if(!sd) return 0; for(i=0;i<MAX_SKILL;i++){ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id); - pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv); - pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag); + pc_setreg(sd,add_str((unsigned char *) "@skilllist_id")+(j<<24),sd->status.skill[i].id); + pc_setreg(sd,add_str((unsigned char *)"@skilllist_lv")+(j<<24),sd->status.skill[i].lv); + pc_setreg(sd,add_str((unsigned char *)"@skilllist_flag")+(j<<24),sd->status.skill[i].flag); j++; } } - pc_setreg(sd,add_str("@skilllist_count"),j); + pc_setreg(sd,add_str((unsigned char *) "@skilllist_count"),j); return 0; } @@ -5604,14 +5910,14 @@ int buildin_clearitem(struct script_state *st) */ int buildin_classchange(struct script_state *st) { - int class,type; + int _class,type; struct block_list *bl=map_id2bl(st->oid); - + if(bl==NULL) return 0; - class=conv_num(st,& (st->stack->stack_data[st->start+2])); + _class=conv_num(st,& (st->stack->stack_data[st->start+2])); type=conv_num(st,& (st->stack->stack_data[st->start+3])); - clif_class_change(bl,class,type); + clif_class_change(bl,_class,type); return 0; } @@ -5655,6 +5961,24 @@ int buildin_soundeffect(struct script_state *st) } return 0; } + +int buildin_soundeffectall(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + char *name; + int type=0; + + name=conv_str(st,& (st->stack->stack_data[st->start+2])); + type=conv_num(st,& (st->stack->stack_data[st->start+3])); + if(sd) + { + if(st->oid) + clif_soundeffectall(map_id2bl(st->oid),name,type); + else + clif_soundeffectall(&sd->bl,name,type); + } + return 0; +} /*========================================== * pet status recovery [Valaris] *------------------------------------------ @@ -5663,9 +5987,9 @@ int buildin_petrecovery(struct script_state *st) { struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) + if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; @@ -5689,9 +6013,9 @@ int buildin_petheal(struct script_state *st) { struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) + if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; @@ -5707,7 +6031,7 @@ int buildin_petheal(struct script_state *st) return 0; } - + /*========================================== * pet magnificat [Valaris] *------------------------------------------ @@ -5715,9 +6039,9 @@ int buildin_petheal(struct script_state *st) int buildin_petmag(struct script_state *st) { struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) + if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; @@ -5742,9 +6066,9 @@ int buildin_petmag(struct script_state *st) int buildin_petskillattack(struct script_state *st) { struct pet_data *pd; - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); - if(sd==NULL || sd->pd==NULL) + if(sd==NULL || sd->pd==NULL) return 0; pd=sd->pd; @@ -5753,7 +6077,7 @@ int buildin_petskillattack(struct script_state *st) return 0; pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2])); - pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); + pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3])); pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4])); pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5])); @@ -5761,6 +6085,24 @@ int buildin_petskillattack(struct script_state *st) return 0; } + +/*========================================== + * Scripted skill effects [Celest] + *------------------------------------------ + */ +int buildin_skilleffect(struct script_state *st) +{ + struct map_session_data *sd; + + int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); + int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + + clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1); + + return 0; +} + /*========================================== * NPC skill effects [Valaris] *------------------------------------------ @@ -5768,9 +6110,9 @@ int buildin_petskillattack(struct script_state *st) int buildin_npcskilleffect(struct script_state *st) { struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - + int skillid=conv_num(st,& (st->stack->stack_data[st->start+2])); - int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); + int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3])); int x=conv_num(st,& (st->stack->stack_data[st->start+4])); int y=conv_num(st,& (st->stack->stack_data[st->start+5])); @@ -5814,15 +6156,15 @@ int buildin_specialeffect2(struct script_state *st) int buildin_nude(struct script_state *st) { - struct map_session_data *sd=script_rid2sd(st); + struct map_session_data *sd=script_rid2sd(st); int i; if(sd==NULL) return 0; - - for(i=0;i<11;i++) + + for(i=0;i<11;i++) if(sd->equip_index[i] >= 0) - pc_unequipitem(sd,sd->equip_index[i],1, BF_NORMAL); + pc_unequipitem(sd,sd->equip_index[i],2); return 0; } @@ -5848,6 +6190,221 @@ int buildin_gmcommand(struct script_state *st) } /*========================================== + * Displays a message for the player only (like system messages like "you got an apple" ) + *------------------------------------------ + */ +int buildin_dispbottom(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + char *message; + message=conv_str(st,& (st->stack->stack_data[st->start+2])); + if(sd) + clif_disp_onlyself(sd,message,strlen(message)); + return 0; +} + +/*========================================== + * All The Players Full Recovery + (HP/SP full restore and resurrect if need) + *------------------------------------------ + */ +int buildin_recovery(struct script_state *st) +{ + int i = 0; + for (i = 0; i < fd_max; i++) { + if (session[i]){ + struct map_session_data *sd = (struct map_session_data *) session[i]->session_data; + if (sd && sd->state.auth) { + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + clif_updatestatus(sd, SP_HP); + clif_updatestatus(sd, SP_SP); + if(pc_isdead(sd)){ + pc_setstand(sd); + clif_resurrection(&sd->bl, 1); + } + clif_displaymessage(sd->fd,"You have been recovered!"); + } + } + } + return 0; +} +/*========================================== + * Get your pet info: getpetinfo(n) + * n -> 0:pet_id 1:pet_class 2:pet_name + 3:friendly 4:hungry + *------------------------------------------ + */ +int buildin_getpetinfo(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int type=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(sd && sd->status.pet_id){ + switch(type){ + case 0: + push_val(st->stack,C_INT,sd->status.pet_id); + break; + case 1: + if(sd->pet.class_) + push_val(st->stack,C_INT,sd->pet.class_); + else + push_val(st->stack,C_INT,0); + break; + case 2: + if(sd->pet.name) + push_str(st->stack,C_STR,(unsigned char *) sd->pet.name); + else + push_val(st->stack,C_INT,0); + break; + case 3: + //if(sd->pet.intimate) + push_val(st->stack,C_INT,sd->pet.intimate); + break; + case 4: + //if(sd->pet.hungry) + push_val(st->stack,C_INT,sd->pet.hungry); + break; + default: + push_val(st->stack,C_INT,0); + break; + } + }else{ + push_val(st->stack,C_INT,0); + } + return 0; +} +/*========================================== + * Shows wether your inventory(and equips) contain + selected card or not. + checkequipedcard(4001); + *------------------------------------------ + */ +int buildin_checkequipedcard(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int n,i,c=0; + c=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(sd){ + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){ + for(n=0;n<4;n++){ + if(sd->status.inventory[i].card[n]==c){ + push_val(st->stack,C_INT,1); + return 0; + } + } + } + } + } + push_val(st->stack,C_INT,0); + return 0; +} + +int buildin_jump_zero(struct script_state *st) { + int sel; + sel=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(!sel) { + int pos; + if( st->stack->stack_data[st->start+3].type!=C_POS ){ + printf("script: jump_zero: not label !\n"); + st->state=END; + return 0; + } + + pos=conv_num(st,& (st->stack->stack_data[st->start+3])); + st->pos=pos; + st->state=GOTO; + // printf("script: jump_zero: jumpto : %d\n",pos); + } else { + // printf("script: jump_zero: fail\n"); + } + return 0; +} + +int buildin_select(struct script_state *st) +{ + char *buf; + int len,i; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(sd->state.menu_or_input==0){ + st->state=RERUNLINE; + sd->state.menu_or_input=1; + for(i=st->start+2,len=16;i<st->end;i++){ + conv_str(st,& (st->stack->stack_data[i])); + len+=strlen(st->stack->stack_data[i].u.str)+1; + } + buf=(char *)aCalloc(len+1,sizeof(char)); + buf[0]=0; + for(i=st->start+2,len=0;i<st->end;i++){ + strcat(buf,st->stack->stack_data[i].u.str); + strcat(buf,":"); + } + clif_scriptmenu(script_rid2sd(st),st->oid,buf); + aFree(buf); + } else if(sd->npc_menu==0xff){ // cansel + sd->state.menu_or_input=0; + st->state=END; + } else { + pc_setreg(sd,add_str((unsigned char *) "l15"),sd->npc_menu); + pc_setreg(sd,add_str((unsigned char *) "@menu"),sd->npc_menu); + sd->state.menu_or_input=0; + push_val(st->stack,C_INT,sd->npc_menu); + } + return 0; +} + +/*========================================== + * GetMapMobs + returns mob counts on a set map: + e.g. GetMapMobs("prontera.gat") + use "this" - for player's map + *------------------------------------------ + */ +int buildin_getmapmobs(struct script_state *st) +{ + char *str=NULL; + int m=-1,bx,by,i; + int count=0,c; + struct block_list *bl; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + + if(strcmp(str,"this")==0){ + struct map_session_data *sd=script_rid2sd(st); + if(sd) + m=sd->bl.m; + else{ + push_val(st->stack,C_INT,-1); + return 0; + } + }else + m=map_mapname2mapid(str); + + if(m < 0){ + push_val(st->stack,C_INT,-1); + return 0; + } + + for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){ + for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){ + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1) + count++; + } + } + } + push_val(st->stack,C_INT,count); + return 0; +} + +/*========================================== * movenpc [MouseJstr] *------------------------------------------ */ @@ -5896,7 +6453,7 @@ int buildin_message(struct script_state *st) * area) [Valaris] *------------------------------------------ */ - + int buildin_npctalk(struct script_state *st) { char *str; @@ -5926,16 +6483,16 @@ int buildin_hasitems(struct script_state *st) { int i; struct map_session_data *sd; - + sd=script_rid2sd(st); - + for(i=0; i<MAX_INVENTORY; i++) { if(sd->status.inventory[i].amount) { push_val(st->stack,C_INT,1); return 0; } } - + push_val(st->stack,C_INT,0); return 0; @@ -6040,14 +6597,14 @@ int buildin_getsavepoint(struct script_state *st) sd=script_rid2sd(st); type=conv_num(st,& (st->stack->stack_data[st->start+2])); - mapname=calloc(24, 1); + mapname=(char *) aCallocA(24, 1); x=sd->status.save_point.x; y=sd->status.save_point.y; strncpy(mapname,sd->status.save_point.map,24); switch(type){ case 0: - push_str(st->stack,C_STR,mapname); + push_str(st->stack,C_STR,(unsigned char *) mapname); break; case 1: push_val(st->stack,C_INT,x); @@ -6109,7 +6666,7 @@ int buildin_getmapxy(struct script_state *st){ //??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????// type=conv_num(st,& (st->stack->stack_data[st->start+5])); - mapname=calloc(24, 1); + mapname=(char *) aCallocA(24, 1); switch (type){ case 0: //Get Character Position @@ -6141,7 +6698,7 @@ int buildin_getmapxy(struct script_state *st){ } x=nd->bl.x; - y=nd->bl.y; + y=nd->bl.y; strncpy(mapname,map[nd->bl.m].name,24); printf(">>>>%s %d %d\n",mapname,x,y); break; @@ -6163,7 +6720,7 @@ int buildin_getmapxy(struct script_state *st){ return 0; } x=pd->bl.x; - y=pd->bl.y; + y=pd->bl.y; strncpy(mapname,map[pd->bl.m].name,24); printf(">>>>%s %d %d\n",mapname,x,y); @@ -6218,6 +6775,260 @@ int buildin_getmapxy(struct script_state *st){ return 0; } +/*===================================================== + * Allows players to use a skill - by Qamera + *----------------------------------------------------- + */ +int buildin_skilluseid (struct script_state *st) +{ + int skid,sklv; + struct map_session_data *sd; + + skid=conv_num(st,& (st->stack->stack_data[st->start+2])); + sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + skill_use_id(sd,sd->status.account_id,skid,sklv); + + return 0; +} + +/*===================================================== + * Allows players to use a skill on a position [Celest] + *----------------------------------------------------- + */ +int buildin_skillusepos(struct script_state *st) +{ + int skid,sklv,x,y; + struct map_session_data *sd; + + skid=conv_num(st,& (st->stack->stack_data[st->start+2])); + sklv=conv_num(st,& (st->stack->stack_data[st->start+3])); + x=conv_num(st,& (st->stack->stack_data[st->start+4])); + y=conv_num(st,& (st->stack->stack_data[st->start+5])); + + sd=script_rid2sd(st); + skill_use_pos(sd,x,y,skid,sklv); + + return 0; +} + +/*========================================== + * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] + *------------------------------------------ + */ +int buildin_logmes(struct script_state *st) +{ + if (log_config.npc <= 0 ) return 0; + conv_str(st,& (st->stack->stack_data[st->start+2])); + log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str); + return 0; +} + +int buildin_summon(struct script_state *st) +{ + int _class, id; + char *str,*event=""; + struct map_session_data *sd; + struct mob_data *md; + + sd=script_rid2sd(st); + if (sd) { + int tick = gettick(); + str =conv_str(st,& (st->stack->stack_data[st->start+2])); + _class=conv_num(st,& (st->stack->stack_data[st->start+3])); + if( st->end>st->start+4 ) + event=conv_str(st,& (st->stack->stack_data[st->start+4])); + + id=mob_once_spawn(sd, "this", 0, 0, str,_class,1,event); + if((md=(struct mob_data *)map_id2bl(id))){ + md->master_id=sd->bl.id; + md->state.special_mob_ai=1; + md->mode=mob_db[md->class_].mode|0x04; + md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); + clif_misceffect2(&md->bl,344); + } + clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); + } + + return 0; +} + +int buildin_isnight(struct script_state *st) +{ + push_val(st->stack,C_INT, (night_flag == 1)); + return 0; +} + +int buildin_isday(struct script_state *st) +{ + push_val(st->stack,C_INT, (night_flag == 0)); + return 0; +} + +/*================================================ + * Check whether another item/card has been + * equipped - used for 2/15's cards patch [celest] + *------------------------------------------------ + */ +int buildin_isequipped(struct script_state *st) +{ + struct map_session_data *sd; + int i, j, k, id = 1; + int ret = -1; + + sd = script_rid2sd(st); + + for (i=0; id!=0; i++) { + int flag = 0; + + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + + for (j=0; j<10; j++) { + int index, type; + index = sd->equip_index[j]; + if(index < 0) continue; + if(j == 9 && sd->equip_index[8] == index) continue; + if(j == 5 && sd->equip_index[4] == index) continue; + if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue; + type = itemdb_type(id); + + if(sd->inventory_data[index]) { + if (type == 4 || type == 5) { + if (sd->inventory_data[index]->nameid == id) + flag = 1; + } else if (type == 6) { + for(k=0; k<sd->inventory_data[index]->slot; k++) { + if (sd->status.inventory[index].card[0]!=0x00ff && + sd->status.inventory[index].card[0]!=0x00fe && + sd->status.inventory[index].card[0]!=(short)0xff00 && + sd->status.inventory[index].card[k] == id) { + flag = 1; + break; + } + } + } + if (flag) break; + } + } + if (ret == -1) + ret = flag; + else + ret &= flag; + if (!ret) break; + } + + push_val(st->stack,C_INT,ret); + return 0; +} + +/*================================================ + * Check how many items/cards in the list are + * equipped - used for 2/15's cards patch [celest] + *------------------------------------------------ + */ +int buildin_isequippedcnt(struct script_state *st) +{ + struct map_session_data *sd; + int i, j, k, id = 1; + int ret = 0; + + sd = script_rid2sd(st); + + for (i=0; id!=0; i++) { + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + + for (j=0; j<10; j++) { + int index, type; + index = sd->equip_index[j]; + if(index < 0) continue; + if(j == 9 && sd->equip_index[8] == index) continue; + if(j == 5 && sd->equip_index[4] == index) continue; + if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue; + type = itemdb_type(id); + + if(sd->inventory_data[index]) { + if (type == 4 || type == 5) { + if (sd->inventory_data[index]->nameid == id) + ret++; //[Lupus] + } else if (type == 6) { + for(k=0; k<sd->inventory_data[index]->slot; k++) { + if (sd->status.inventory[index].card[0]!=0x00ff && + sd->status.inventory[index].card[0]!=0x00fe && + sd->status.inventory[index].card[0]!=(short)0xff00 && + sd->status.inventory[index].card[k] == id) { + ret++; //[Lupus] + } + } + } + } + } + } + + push_val(st->stack,C_INT,ret); + return 0; +} + +/*================================================ + * Check how many given inserted cards in the CURRENT + * weapon - used for 2/15's cards patch [Lupus] + *------------------------------------------------ + */ +int buildin_cardscnt(struct script_state *st) +{ + struct map_session_data *sd; + int i, k, id = 1; + int ret = 0; + int index, type; + + sd = script_rid2sd(st); + + for (i=0; id!=0; i++) { + FETCH (i+2, id) else id = 0; + if (id <= 0) + continue; + + index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus] + if(index < 0) continue; + + type = itemdb_type(id); + + if(sd->inventory_data[index]) { + if (type == 4 || type == 5) { + if (sd->inventory_data[index]->nameid == id) + ret++; + } else if (type == 6) { + for(k=0; k<sd->inventory_data[index]->slot; k++) { + if (sd->status.inventory[index].card[0]!=0x00ff && + sd->status.inventory[index].card[0]!=0x00fe && + sd->status.inventory[index].card[0]!=(short)0xff00 && + sd->status.inventory[index].card[k] == id) { + ret++; + } + } + } + } + } + push_val(st->stack,C_INT,ret); +// push_val(st->stack,C_INT,current_equip_item_index); + return 0; +} + +/*======================================================= + * Returns the refined number of the current item, or an + * item with inventory index specified + *------------------------------------------------------- + */ +int buildin_getrefine(struct script_state *st) +{ + struct map_session_data *sd; + if ((sd = script_rid2sd(st))!= NULL) + push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine); + return 0; +} // // 実行部main @@ -6309,14 +7120,14 @@ void op_add(struct script_state* st) st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num; } else { // ssの予定 char *buf; - buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+ + buf=(char *)aCallocA(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+ strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char)); strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str); strcat(buf,st->stack->stack_data[st->stack->sp].u.str); if(st->stack->stack_data[st->stack->sp-1].type==C_STR) - free(st->stack->stack_data[st->stack->sp-1].u.str); + aFree(st->stack->stack_data[st->stack->sp-1].u.str); if(st->stack->stack_data[st->stack->sp].type==C_STR) - free(st->stack->stack_data[st->stack->sp].u.str); + aFree(st->stack->stack_data[st->stack->sp].u.str); st->stack->stack_data[st->stack->sp-1].type=C_STR; st->stack->stack_data[st->stack->sp-1].u.str=buf; } @@ -6358,8 +7169,8 @@ void op_2str(struct script_state *st,int op,int sp1,int sp2) push_val(st->stack,C_INT,a); - if(st->stack->stack_data[sp1].type==C_STR) free(s1); - if(st->stack->stack_data[sp2].type==C_STR) free(s2); + if(st->stack->stack_data[sp1].type==C_STR) aFree(s1); + if(st->stack->stack_data[sp2].type==C_STR) aFree(s2); } /*========================================== * 二項演算子(数値) @@ -6373,7 +7184,11 @@ void op_2num(struct script_state *st,int op,int i1,int i2) break; case C_MUL: { + #ifndef _MSC_VER long long res = i1 * i2; + #else + __int64 res = i1 * i2; + #endif if (res > 2147483647 ) i1 = 2147483647; else @@ -6572,7 +7387,7 @@ int run_func(struct script_state *st) * スクリプトの実行メイン部分 *------------------------------------------ */ -int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript) +int run_script_main(char *script,int pos,int rid,int oid,struct script_state *st,char *rootscript) { int c,rerun_pos; int cmdcount=script_config.check_cmdcount; @@ -6584,7 +7399,7 @@ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_ rerun_pos=st->pos; for(st->state=0;st->state==0;){ - switch(c=get_com(script,&st->pos)){ + switch(c= get_com((unsigned char *) script,&st->pos)){ case C_EOL: if(stack->sp!=st->defsp){ if(battle_config.error_log) @@ -6594,7 +7409,7 @@ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_ rerun_pos=st->pos; break; case C_INT: - push_val(stack,C_INT,get_num(script,&st->pos)); + push_val(stack,C_INT,get_num((unsigned char *) script,&st->pos)); break; case C_POS: case C_NAME: @@ -6605,7 +7420,7 @@ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_ push_val(stack,c,0); break; case C_STR: - push_str(stack,C_CONSTSTR,script+st->pos); + push_str(stack,C_CONSTSTR,(unsigned char *) (script+st->pos)); while(script[st->pos++]); break; case C_FUNC: @@ -6689,7 +7504,7 @@ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_ struct map_session_data *sd=map_id2sd(st->rid); if(sd/* && sd->npc_stackbuf==NULL*/){ if( sd->npc_stackbuf ) - free( sd->npc_stackbuf ); + aFree( sd->npc_stackbuf ); sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char)); memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max); sd->npc_stack = stack->sp; @@ -6706,24 +7521,24 @@ int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_ * スクリプトの実行 *------------------------------------------ */ -int run_script(unsigned char *script,int pos,int rid,int oid) +int run_script(char *script,int pos,int rid,int oid) { struct script_stack stack; struct script_state st; struct map_session_data *sd=map_id2sd(rid); - unsigned char *rootscript=script; + char *rootscript=script; if(script==NULL || pos<0) return -1; - if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){ + if(sd && sd->npc_stackbuf && sd->npc_scriptroot==rootscript){ // 前回のスタックを復帰 script=sd->npc_script; stack.sp=sd->npc_stack; stack.sp_max=sd->npc_stackmax; stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0])); memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max); - free(sd->npc_stackbuf); + aFree(sd->npc_stackbuf); sd->npc_stackbuf=NULL; }else{ // スタック初期化 @@ -6737,7 +7552,7 @@ int run_script(unsigned char *script,int pos,int rid,int oid) st.oid=oid; run_script_main(script,pos,rid,oid,&st,rootscript); - free(stack.stack_data); + aFree(stack.stack_data); stack.stack_data=NULL; return st.pos; } @@ -6765,15 +7580,15 @@ int mapreg_setregstr(int num,const char *str) { char *p; - if( (p=numdb_search(mapregstr_db,num))!=NULL ) - free(p); + if( (p=(char *) numdb_search(mapregstr_db,num))!=NULL ) + aFree(p); if( str==NULL || *str==0 ){ numdb_erase(mapregstr_db,num); mapreg_dirty=1; return 0; } - p=(char *)aCalloc(strlen(str)+1, sizeof(char)); + p=(char *)aCallocA(strlen(str)+1, sizeof(char)); strcpy(p,str); numdb_insert(mapregstr_db,num,p); mapreg_dirty=1; @@ -6803,16 +7618,16 @@ static int script_load_mapreg() printf("%s: %s broken data !\n",mapreg_txt,buf1); continue; } - p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char)); + p=(char *)aCallocA(strlen(buf2) + 1,sizeof(char)); strcpy(p,buf2); - s=add_str(buf1); + s= add_str((unsigned char *) buf1); numdb_insert(mapregstr_db,(i<<24)|s,p); }else{ if( sscanf(line+n,"%d",&v)!=1 ){ printf("%s: %s broken data !\n",mapreg_txt,buf1); continue; } - s=add_str(buf1); + s= add_str((unsigned char *) buf1); numdb_insert(mapreg_db,(i<<24)|s,v); } } @@ -6871,7 +7686,7 @@ static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data) } /*========================================== - * + * *------------------------------------------ */ static int set_posword(char *p) @@ -6903,8 +7718,16 @@ int script_config_read(char *cfgName) script_config.warn_cmd_no_comma=1; script_config.warn_func_mismatch_paramnum=1; script_config.warn_cmd_mismatch_paramnum=1; - script_config.check_cmdcount=8192; - script_config.check_gotocount=512; + script_config.check_cmdcount=65535; + script_config.check_gotocount=2048; + + script_config.die_event_name = (char *)aCallocA(24,sizeof(char)); + script_config.kill_event_name = (char *)aCallocA(24,sizeof(char)); + script_config.login_event_name = (char *)aCallocA(24,sizeof(char)); + script_config.logout_event_name = (char *)aCallocA(24,sizeof(char)); + + script_config.event_script_type = 0; + script_config.event_requires_trigger = 1; fp=fopen(cfgName,"r"); if(fp==NULL){ @@ -6920,7 +7743,43 @@ int script_config_read(char *cfgName) if(strcmpi(w1,"refine_posword")==0) { set_posword(w2); } - if(strcmpi(w1,"import")==0){ + else if(strcmpi(w1,"warn_func_no_comma")==0) { + script_config.warn_func_no_comma = battle_config_switch(w2); + } + else if(strcmpi(w1,"warn_cmd_no_comma")==0) { + script_config.warn_cmd_no_comma = battle_config_switch(w2); + } + else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) { + script_config.warn_func_mismatch_paramnum = battle_config_switch(w2); + } + else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) { + script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2); + } + else if(strcmpi(w1,"check_cmdcount")==0) { + script_config.check_cmdcount = battle_config_switch(w2); + } + else if(strcmpi(w1,"check_gotocount")==0) { + script_config.check_gotocount = battle_config_switch(w2); + } + else if(strcmpi(w1,"event_script_type")==0) { + script_config.event_script_type = battle_config_switch(w2); + } + else if(strcmpi(w1,"die_event_name")==0) { + strcpy(script_config.die_event_name, w2); + } + else if(strcmpi(w1,"kill_event_name")==0) { + strcpy(script_config.kill_event_name, w2); + } + else if(strcmpi(w1,"login_event_name")==0) { + strcpy(script_config.login_event_name, w2); + } + else if(strcmpi(w1,"logout_event_name")==0) { + strcpy(script_config.logout_event_name, w2); + } + else if(strcmpi(w1,"require_set_trigger")==0) { + script_config.event_requires_trigger = battle_config_switch(w2); + } + else if(strcmpi(w1,"import")==0){ script_config_read(w2); } } @@ -6939,7 +7798,7 @@ static int mapreg_db_final(void *key,void *data,va_list ap) } static int mapregstr_db_final(void *key,void *data,va_list ap) { - free(data); + aFree(data); return 0; } static int scriptlabel_db_final(void *key,void *data,va_list ap) @@ -6948,16 +7807,16 @@ static int scriptlabel_db_final(void *key,void *data,va_list ap) } static int userfunc_db_final(void *key,void *data,va_list ap) { - free(key); - free(data); + aFree(key); + aFree(data); return 0; } int do_final_script() { if(mapreg_dirty>=0) script_save_mapreg(); - if(script_buf) - free(script_buf); +// if(script_buf) +// aFree(script_buf); if(mapreg_db) numdb_final(mapreg_db,mapreg_db_final); @@ -6968,10 +7827,19 @@ int do_final_script() if(userfunc_db) strdb_final(userfunc_db,userfunc_db_final); - if (str_data) - free(str_data); - if (str_buf) - free(str_buf); + if (str_data) + aFree(str_data); + if (str_buf) + aFree(str_buf); + + if (script_config.die_event_name) + aFree(script_config.die_event_name); + if (script_config.kill_event_name) + aFree(script_config.kill_event_name); + if (script_config.login_event_name) + aFree(script_config.login_event_name); + if (script_config.logout_event_name) + aFree(script_config.logout_event_name); return 0; } diff --git a/src/map/script.h b/src/map/script.h index b50c46693..b30201a67 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -2,6 +2,22 @@ #ifndef _SCRIPT_H_ #define _SCRIPT_H_ +extern struct Script_Config { + int warn_func_no_comma; + int warn_cmd_no_comma; + int warn_func_mismatch_paramnum; + int warn_cmd_mismatch_paramnum; + int check_cmdcount; + int check_gotocount; + + int event_script_type; + char* die_event_name; + char* kill_event_name; + char* login_event_name; + char* logout_event_name; + int event_requires_trigger; +} script_config; + struct script_data { int type; union { @@ -23,8 +39,12 @@ struct script_state { int defsp,new_pos,new_defsp; }; -unsigned char * parse_script(unsigned char *,int); -int run_script(unsigned char *,int,int,int); +char * parse_script(unsigned char *,int); +int run_script(char *,int,int,int); + +int set_var(struct map_session_data *sd, char *name, void *val); +int conv_num(struct script_state *st,struct script_data *data); +char* conv_str(struct script_state *st,struct script_data *data); struct dbt* script_get_label_db(); struct dbt* script_get_userfunc_db(); diff --git a/src/map/skill.c b/src/map/skill.c index dc708c906..c53a7a9d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1,4 +1,4 @@ -// $Id: skill.c,v 1.8 2004/11/26 7:12:23 PM Celestia Exp $ +// $Id: skill.c,v 1.8 2004/02/27 5:34:51 PM Celestia $ /* スキル?係 */ #include <stdio.h> @@ -14,6 +14,7 @@ #include "map.h" #include "clif.h" #include "pc.h" +#include "status.h" #include "pet.h" #include "mob.h" #include "battle.h" @@ -24,245 +25,16 @@ #include "log.h" #include "chrif.h" #include "guild.h" +#include "showmsg.h" +#include "grfio.h" #ifdef MEMWATCH #include "memwatch.h" #endif #define SKILLUNITTIMER_INVERVAL 100 - #define STATE_BLIND 0x10 - -/* スキル番?=>ステ?タス異常番??換テ?ブル */ -int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */ -/* 0- */ - -1,-1,-1,-1,-1,-1, - SC_PROVOKE, /* プロボック */ - -1, 1,-1, -/* 10- */ - SC_SIGHT, /* サイト */ - -1,-1,-1,-1, - SC_FREEZE, /* フロストダイバ? */ - SC_STONE, /* スト?ンカ?ス */ - -1,-1,-1, -/* 20- */ - -1,-1,-1,-1, - SC_RUWACH, /* ルアフ */ - -1,-1,-1,-1, - SC_INCREASEAGI, /* 速度?加 */ -/* 30- */ - SC_DECREASEAGI, /* 速度減少 */ - -1, - SC_SIGNUMCRUCIS, /* シグナムクルシス */ - SC_ANGELUS, /* エンジェラス */ - SC_BLESSING, /* ブレッシング */ - -1,-1,-1,-1,-1, -/* 40- */ - -1,-1,-1,-1,-1, - SC_CONCENTRATE, /* 集中力向上 */ - -1,-1,-1,-1, -/* 50- */ - -1, - SC_HIDING, /* ハイディング */ - -1,-1,-1,-1,-1,-1,-1,-1, -/* 60- */ - SC_TWOHANDQUICKEN, /* 2HQ */ - SC_AUTOCOUNTER, - -1,-1,-1,-1, - SC_IMPOSITIO, /* インポシティオマヌス */ - SC_SUFFRAGIUM, /* サフラギウム */ - SC_ASPERSIO, /* アスペルシオ */ - SC_BENEDICTIO, /* 聖?降福 */ -/* 70- */ - -1, - SC_SLOWPOISON, - -1, - SC_KYRIE, /* キリエエレイソン */ - SC_MAGNIFICAT, /* マグニフィカ?ト */ - SC_GLORIA, /* グロリア */ - SC_DIVINA, /* レックスディビ?ナ */ - -1, - SC_AETERNA, /* レックスエ?テルナ */ - -1, -/* 80- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 90- */ - -1,-1, - SC_QUAGMIRE, /* クァグマイア */ - -1,-1,-1,-1,-1,-1,-1, -/* 100- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 110- */ - -1, - SC_ADRENALINE, /* アドレナリンラッシュ */ - SC_WEAPONPERFECTION,/* ウェポンパ?フェクション */ - SC_OVERTHRUST, /* オ?バ?トラスト */ - SC_MAXIMIZEPOWER, /* マキシマイズパワ? */ - -1,-1,-1,-1,-1, -/* 120- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 130- */ - -1,-1,-1,-1,-1, - SC_CLOAKING, /* クロ?キング */ - SC_STAN, /* ソニックブロ? */ - -1, - SC_ENCPOISON, /* エンチャントポイズン */ - SC_POISONREACT, /* ポイズンリアクト */ -/* 140- */ - SC_POISON, /* ベノムダスト */ - SC_SPLASHER, /* ベナムスプラッシャ? */ - -1, - SC_TRICKDEAD, /* 死んだふり */ - -1,-1,-1,-1,-1,-1, -/* 150- */ - -1,-1,-1,-1,-1, - SC_LOUD, /* ラウドボイス */ - -1, - SC_ENERGYCOAT, /* エナジ?コ?ト */ - -1,-1, -/* 160- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1, - SC_KEEPING, - -1,-1, - SC_BARRIER, - -1,-1, - SC_HALLUCINATION, - -1,-1, -/* 210- */ - -1,-1,-1,-1,-1, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, - SC_STRIPHELM, - -1, -/* 220- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 230- */ - -1,-1,-1,-1, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, - -1,-1, -/* 240- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1, - SC_AUTOGUARD, -/* 250- */ - -1,-1, - SC_REFLECTSHIELD, - -1,-1, - SC_DEVOTION, - SC_PROVIDENCE, - SC_DEFENDER, - SC_SPEARSQUICKEN, - -1, -/* 260- */ - -1,-1,-1,-1,-1,-1,-1,-1, - SC_STEELBODY, - SC_BLADESTOP_WAIT, -/* 270- */ - SC_EXPLOSIONSPIRITS, - SC_EXTREMITYFIST, - -1,-1,-1,-1, - SC_MAGICROD, - -1,-1,-1, -/* 280- */ - SC_FLAMELAUNCHER, - SC_FROSTWEAPON, - SC_LIGHTNINGLOADER, - SC_SEISMICWEAPON, - -1, - SC_VOLCANO, - SC_DELUGE, - SC_VIOLENTGALE, - SC_LANDPROTECTOR, - -1, -/* 290- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 300- */ - -1,-1,-1,-1,-1,-1, - SC_LULLABY, - SC_RICHMANKIM, - SC_ETERNALCHAOS, - SC_DRUMBATTLE, -/* 310- */ - SC_NIBELUNGEN, - SC_ROKISWEIL, - SC_INTOABYSS, - SC_SIEGFRIED, - -1,-1,-1, - SC_DISSONANCE, - -1, - SC_WHISTLE, -/* 320- */ - SC_ASSNCROS, - SC_POEMBRAGI, - SC_APPLEIDUN, - -1,-1, - SC_UGLYDANCE, - -1, - SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, -/* 330- */ - SC_SERVICE4U, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1,-1,-1, -/* 340- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 350- */ - -1,-1,-1,-1,-1, - SC_AURABLADE, - SC_PARRYING, - SC_CONCENTRATION, - SC_TENSIONRELAX, - SC_BERSERK, -/* 360- */ - SC_BERSERK, - SC_ASSUMPTIO, - SC_BASILICA, - -1,-1,-1, - SC_MAGICPOWER, - -1,-1, - SC_GOSPEL, -/* 370- */ - -1,-1,-1,-1,-1,-1,-1,-1, - - SC_EDP, - - -1, -/* 380- */ - SC_TRUESIGHT, - -1,-1, - SC_WINDWALK, - SC_MELTDOWN, - -1,-1, - SC_CARTBOOST, - -1, - SC_CHASEWALK, -/* 390- */ - SC_REJECTSWORD, - -1,-1,-1,-1,-1, - SC_MARIONETTE, - -1, - SC_HEADCRUSH, - SC_JOINTBEAT, -/* 400 */ - -1,-1, - SC_MINDBREAKER, - SC_MEMORIZE, - SC_FOGWALL, - SC_SPIDERWEB, - -1,-1,-1,-1, -/* 410- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -}; +#define swap(x,y) { int t; t = x; x = y; y = t; } const struct skill_name_db skill_names[] = { { AC_CHARGEARROW, "CHARGEARROW", "Charge_Arrow" } , @@ -398,6 +170,10 @@ const struct skill_name_db skill_names[] = { { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } , { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } , { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } , + { GD_BATTLEORDER, "BATTLEORDER", "Battle_Orders" } , + { GD_REGENERATION, "REGENERATION", "Regeneration" } , + { GD_RESTORE, "RESTORE", "Restore" } , + { GD_EMERGENCYCALL, "EMERGENCYCALL", "Emergency_Call" } , { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } , { HP_BASILICA, "BASILICA", "Basilica" } , { HP_MEDITATIO, "MEDITATIO", "Meditation" } , @@ -698,9 +474,9 @@ const struct skill_name_db skill_names[] = { { TK_SPTIME, "SPTIME", "SP Time" } , { TK_STORMKICK, "STORMKICK", "Storm Kick" } , { TK_TURNKICK, "TURNKICK", "Turn Kick" } , - { WE_BABY, "BABY", "Adopt_Baby" } , - { WE_CALLBABY, "CALLBABY", "Call_Baby" } , - { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } , + { WE_BABY, "BABY", "I Love Mama and Fafa" } , + { WE_CALLBABY, "CALLBABY", "Come With Me, Baby" } , + { WE_CALLPARENT, "CALLPARENT", "I Miss My Parents" } , { WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } , { WE_FEMALE, "FEMALE", "I Only Look Up to You" } , { WE_MALE, "MALE", "I Will Protect You" } , @@ -724,7 +500,7 @@ const struct skill_name_db skill_names[] = { { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } , { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } , { WZ_WATERBALL, "WATERBALL", "Water_Ball" } , - { 0, 0, 0 } + { 0, 0, 0 } }; static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; @@ -744,94 +520,49 @@ struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; /* アブラカダブラ?動スキルデ?タベ?ス */ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; -int skill_get_hit( int id ){ - if (id >= 10000 && id < 10015) id -= 9500; - return skill_db[id].hit; -} -int skill_get_inf( int id ){ - return (id < 500) ? skill_db[id].inf : guild_skill_get_inf(id); -} -int skill_get_pl( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].pl; -} -int skill_get_nk( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].nk; -} -int skill_get_max( int id ){ - return (id < 500) ? skill_db[id].max : guild_skill_get_max(id); -} -int skill_get_range( int id , int lv ){ - if (lv <= 0) return 0; - return (id < 500) ? skill_db[id].range[lv-1] : guild_skill_get_range(id); -} -int skill_get_hp( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0: skill_db[id].hp[lv-1]; -} -int skill_get_sp( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - //if (lv <= 0) return 0; - //return (id < 500) ? skill_db[id].sp[lv-1] : guild_skill_get_sp(id, lv); - return (lv <= 0) ? 0: skill_db[id].sp[lv-1]; -} -int skill_get_zeny( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; -} -int skill_get_num( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].num[lv-1]; -} -int skill_get_cast( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; -} -int skill_get_delay( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].delay[lv-1]; -} -int skill_get_time( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].upkeep_time[lv-1]; -} -int skill_get_time2( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; -} -int skill_get_castdef( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].cast_def_rate; -} -int skill_get_weapontype( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].weapon; -} -int skill_get_inf2( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].inf2; -} -int skill_get_castcancel( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].maxcount; -} -int skill_get_maxcount( int id ){ - if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].maxcount; -} -int skill_get_blewcount( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; -} -int skill_get_mhp( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; -} -int skill_get_castnodex( int id ,int lv ){ - if (id >= 10000 && id < 10015) id-= 9500; - return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; -} +// macros to check for out of bounds errors [celest] +// i: Skill ID, l: Skill Level, var: Value to return after checking +// for values that don't require level just put a one (putting 0 will trigger return 0; instead +// for values that might need to use a different function just skill_chk would suffice. +#define skill_chk(i, l) \ + if (i >= 10000 && i < 10015) {i -= 9500;} \ + if (i < 1 || i > MAX_SKILL_DB) {return 0;} \ + if (l <= 0 || l > MAX_SKILL_LEVEL) {return 0;} +#define skill_get(var, i, l) \ + { skill_chk(i, l); return var; } + +// Skill DB +int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); } +int skill_get_inf( int id ){ skill_chk (id, 1); return (id < 500) ? skill_db[id].inf : guild_skill_get_inf(id); } +int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); } +int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); } +int skill_get_max( int id ){ skill_chk (id, 1); return (id < 500) ? skill_db[id].max : guild_skill_get_max(id); } +int skill_get_range( int id , int lv ){ skill_chk (id, lv); return (id < 500) ? skill_db[id].range[lv-1] : guild_skill_get_range(id); } +int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); } +int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); } +int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); } +int skill_get_num( int id ,int lv ){ skill_get (skill_db[id].num[lv-1], id, lv); } +int skill_get_cast( int id ,int lv ){ skill_get (skill_db[id].cast[lv-1], id, lv); } +int skill_get_delay( int id ,int lv ){ skill_get (skill_db[id].delay[lv-1], id, lv); } +int skill_get_time( int id ,int lv ){ skill_get (skill_db[id].upkeep_time[lv-1], id, lv); } +int skill_get_time2( int id ,int lv ){ skill_get (skill_db[id].upkeep_time2[lv-1], id, lv); } +int skill_get_castdef( int id ){ skill_get (skill_db[id].cast_def_rate, id, 1); } +int skill_get_weapontype( int id ){ skill_get (skill_db[id].weapon, id, 1); } +int skill_get_inf2( int id ){ skill_get (skill_db[id].inf2, id, 1); } +int skill_get_castcancel( int id ){ skill_get (skill_db[id].castcancel, id, 1); } +int skill_get_maxcount( int id ){ skill_get (skill_db[id].maxcount, id, 1); } +int skill_get_blewcount( int id ,int lv ){ skill_get (skill_db[id].blewcount[lv-1], id, lv); } +int skill_get_mhp( int id ,int lv ){ skill_get (skill_db[id].mhp[lv-1], id, lv); } +int skill_get_castnodex( int id ,int lv ){ skill_get (skill_db[id].castnodex[lv-1], id, lv); } +int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynodex[lv-1], id, lv); } +int skill_get_nocast ( int id ){ skill_get (skill_db[id].nocast, id, 1); } +int skill_get_unit_id ( int id, int flag ){ skill_get (skill_db[id].unit_id[flag], id, 1); } +int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } +int skill_get_unit_interval( int id ){ skill_get (skill_db[id].unit_interval, id, 1); } +int skill_get_unit_range( int id ){ skill_get (skill_db[id].unit_range, id, 1); } +int skill_get_unit_target( int id ){ skill_get (skill_db[id].unit_target, id, 1); } +int skill_get_unit_flag( int id ){ skill_get (skill_db[id].unit_flag, id, 1); } + int skill_tree_get_max(int id, int b_class){ struct pc_base_job s_class = pc_calc_base_job(b_class); int i, skillid; @@ -845,42 +576,64 @@ int skill_tree_get_max(int id, int b_class){ int skill_check_condition( struct map_session_data *sd,int type); int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); int skill_frostjoke_scream(struct block_list *bl,va_list ap); -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ); +int status_change_timer_sub(struct block_list *bl, va_list ap ); int skill_attack_area(struct block_list *bl,va_list ap); -int skill_abra_dataset(int skilllv); int skill_clear_element_field(struct block_list *bl); int skill_landprotector(struct block_list *bl, va_list ap ); int skill_trap_splash(struct block_list *bl, va_list ap ); int skill_count_target(struct block_list *bl, va_list ap ); +struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl,struct skill_unit_group *sg,int tick); +int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick); +int skill_unit_effect(struct block_list *bl,va_list ap); + +int enchant_eff[5] = { 10, 14, 17, 19, 20 }; +int deluge_eff[5] = { 5, 9, 12, 14, 15 }; // [MouseJstr] - skill ok to cast? and when? -int skillnotok(int skillid, struct map_session_data *sd) { - if (sd == 0) - return 0; - if (pc_isGM(sd) >= 20) - return 0; // gm's can do anything damn thing they want +int skillnotok(int skillid, struct map_session_data *sd) +{ + nullpo_retr (1, sd); + //if (sd == 0) + //return 0; + //return 1; + // I think it was meant to be "no skills allowed when not a valid sd" + + if (!(skillid >= 10000 && skillid < 10015)) + if ((skillid > MAX_SKILL) || (skillid < 0)) + return 1; + + { + int i = skillid; + if (i >= 10000 && i < 10015) + i -= 9500; + if (sd->blockskill[i] > 0) + return 1; + } + + if (pc_isGM(sd) >= 20) + return 0; // gm's can do anything damn thing they want // Check skill restrictions [Celest] - if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 1) + if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 1) return 1; - if(map[sd->bl.m].flag.pvp && skill_db[skillid].nocast & 2) + if(map[sd->bl.m].flag.pvp && skill_get_nocast (skillid) & 2) return 1; - if(map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 4) + if(map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 4) return 1; - if (agit_flag && skill_db[skillid].nocast & 8) + if (agit_flag && skill_get_nocast (skillid) & 8) return 1; - if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_db[skillid].nocast & 16) + if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_get_nocast (skillid) & 16) return 1; - - switch (skillid) { - case AL_WARP: - case AL_TELEPORT: - case MC_VENDING: - case MC_IDENTIFY: - return 0; // always allowed - default: - return(map[sd->bl.m].flag.noskill); - } + + switch (skillid) { + case AL_WARP: + case AL_TELEPORT: + case MC_VENDING: + case MC_IDENTIFY: + return 0; // always allowed + default: + return (map[sd->bl.m].flag.noskill); + } } @@ -888,105 +641,58 @@ static int distance(int x0,int y0,int x1,int y1) { int dx,dy; - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; + dx = abs(x0 - x1); + dy = abs(y0 - y1); + return dx > dy ? dx : dy; } -/* スキルユニットIDを返す(これもデ?タベ?スに入れたいな) */ -int skill_get_unit_id(int id,int flag) -{ +/* スキルユニットの配置情報を返す */ +struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT]; +int firewall_unit_pos; +int icewall_unit_pos; - switch(id){ - case MG_SAFETYWALL: return 0x7e; /* セイフティウォ?ル */ - case MG_FIREWALL: return 0x7f; /* ファイア?ウォ?ル */ - case AL_WARP: return (flag==0)?0x81:0x80; /* ワ?プポ?タル */ - case PR_BENEDICTIO: return 0x82; /* 聖?降福 */ - case PR_SANCTUARY: return 0x83; /* サンクチュアリ */ - case PR_MAGNUS: return 0x84; /* マグヌスエクソシズム */ - case AL_PNEUMA: return 0x85; /* ニュ?マ */ - case MG_THUNDERSTORM: return 0x86; /* サンダ?スト?ム */ - case WZ_HEAVENDRIVE: return 0x86; /* ヘヴンズドライブ */ - case WZ_SIGHTRASHER: return 0x86; /* サイトラッシャ? */ - case WZ_METEOR: return 0x86; /* メテオスト?ム */ - case WZ_VERMILION: return 0x86; /* ロ?ドオブヴァ?ミリオン */ - case WZ_FROSTNOVA: return 0x86; /* フロストノヴァ */ - case WZ_STORMGUST: return 0x86; /* スト?ムガスト(とりあえずLoVと同じで?理) */ - case CR_GRANDCROSS: return 0x86; /* グランドクロス */ - case WZ_FIREPILLAR: return (flag==0)?0x87:0x88; /* ファイア?ピラ? */ - case HT_TALKIEBOX: return 0x99; /* ト?キ?ボックス */ - case WZ_ICEWALL: return 0x8d; /* アイスウォ?ル */ - case WZ_QUAGMIRE: return 0x8e; /* クァグマイア */ - case HT_BLASTMINE: return 0x8f; /* ブラストマイン */ - case HT_SKIDTRAP: return 0x90; /* スキッドトラップ */ - case HT_ANKLESNARE: return 0x91; /* アンクルスネア */ - case AS_VENOMDUST: return 0x92; /* ベノムダスト */ - case HT_LANDMINE: return 0x93; /* ランドマイン */ - case HT_SHOCKWAVE: return 0x94; /* ショックウェ?ブトラップ */ - case HT_SANDMAN: return 0x95; /* サンドマン */ - case HT_FLASHER: return 0x96; /* フラッシャ? */ - case HT_FREEZINGTRAP: return 0x97; /* フリ?ジングトラップ */ - case HT_CLAYMORETRAP: return 0x98; /* クレイモア?トラップ */ - case SA_VOLCANO: return 0x9a; /* ボルケ?ノ */ - case SA_DELUGE: return 0x9b; /* デリュ?ジ */ - case SA_VIOLENTGALE: return 0x9c; /* バイオレントゲイル */ - case SA_LANDPROTECTOR: return 0x9d; /* ランドプロテクタ? */ - case BD_LULLABY: return 0x9e; /* 子守歌 */ - case BD_RICHMANKIM: return 0x9f; /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: return 0xa0; /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD:return 0xa1; /* ?太鼓の響き */ - case BD_RINGNIBELUNGEN: return 0xa2; /* ニ?ベルングの指輪 */ - case BD_ROKISWEIL: return 0xa3; /* ロキの叫び */ - case BD_INTOABYSS: return 0xa4; /* 深淵の中に */ - case BD_SIEGFRIED: return 0xa5; /* 不死身のジ?クフリ?ド */ - case BA_DISSONANCE: return 0xa6; /* 不協和音 */ - case BA_WHISTLE: return 0xa7; /* 口笛 */ - case BA_ASSASSINCROSS: return 0xa8; /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: return 0xa9; /* ブラギの詩 */ - case BA_APPLEIDUN: return 0xaa; /* イドゥンの林檎 */ - case DC_UGLYDANCE: return 0xab; /* 自分勝手なダンス */ - case DC_HUMMING: return 0xac; /* ハミング */ - case DC_DONTFORGETME: return 0xad; /* 私を忘れないで… */ - case DC_FORTUNEKISS: return 0xae; /* 幸運のキス */ - case DC_SERVICEFORYOU: return 0xaf; /* サ?ビスフォ?ユ? */ - case RG_GRAFFITI: return 0xb0; /* グラフィティ */ - case AM_DEMONSTRATION: return 0xb1; /* デモンストレ?ション */ - case WE_CALLPARTNER: return 0xb2; /* あなたに逢いたい */ - case PA_GOSPEL: return 0xb3; /* ゴスペル */ - case HP_BASILICA: return 0xb4; /* バジリカ */ - case CG_MOONLIT: return 0xb5; - case PF_FOGWALL: return 0xb6; /* フォグウォ?ル */ - case PF_SPIDERWEB: return 0xb7; /* スパイダ?ウェッブ */ - // temporary unit ID's [Celest] - case GD_LEADERSHIP: return 0xc1; - case GD_GLORYWOUNDS: return 0xc2; - case GD_SOULCOLD: return 0xc3; - case GD_HAWKEYES: return 0xc4; - } - return 0; - /* - 0x89,0x8a,0x8b 表示無し - 0x9a 炎?性の詠唱みたいなエフェクト - 0x9b 水?性の詠唱みたいなエフェクト - 0x9c 風?性の詠唱みたいなエフェクト - 0x9d 白い小さなエフェクト - 0xb1 Alchemist Demonstration - 0xb2 = Pink Warp Portal - 0xb3 = Gospel For Paladin - 0xb4 = Basilica - 0xb5 = Empty - 0xb6 = Fog Wall for Professor - 0xb7 = Spider Web for Professor - 0xb8 = Empty - 0xb9 = - */ +struct skill_unit_layout *skill_get_unit_layout (int skillid, int skilllv, struct block_list *src, int x, int y) +{ + int pos = skill_get_unit_layout_type(skillid,skilllv); + int dir; + + if (pos != -1) + return &skill_unit_layout[pos]; + + if (src->x == x && src->y == y) + dir = 2; + else + dir = map_calc_dir(src,x,y); + + if (skillid == MG_FIREWALL) + return &skill_unit_layout [firewall_unit_pos + dir]; + else if (skillid == WZ_ICEWALL) + return &skill_unit_layout [icewall_unit_pos + dir]; + + printf("Unknown unit layout for skill %d, %d\n",skillid,skilllv); + return &skill_unit_layout[0]; } +// 0x89,0x8a,0x8b 表示無し +// 0x9a 炎?性の詠唱みたいなエフェクト +// 0x9b 水?性の詠唱みたいなエフェクト +// 0x9c 風?性の詠唱みたいなエフェクト +// 0x9d 白い小さなエフェクト +// 0xb1 Alchemist Demonstration +// 0xb2 = Pink Warp Portal +// 0xb3 = Gospel For Paladin +// 0xb4 = Basilica +// 0xb5 = Empty +// 0xb6 = Fog Wall for Professor +// 0xb7 = Spider Web for Professor +// 0xb8 = Empty +// 0xb9 = + /*========================================== * スキル追加?果 *------------------------------------------ */ -int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick) +int skill_additional_effect (struct block_list* src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick) { /* MOB追加?果スキル用 */ const int sc[]={ @@ -1006,7 +712,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s struct pet_data *pd=NULL; int skill,skill2; - int rate,luk; + int rate; int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk; int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; @@ -1014,102 +720,83 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s nullpo_retr(0, src); nullpo_retr(0, bl); - //if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_additional_effect: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,attack_type,tick); + return 0; + } if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - }else if(src->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)src); //未使用? - }else if(src->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris] + if (src->type == BL_PC){ + nullpo_retr(0, sd = (struct map_session_data *)src); + } else if (src->type == BL_MOB){ + nullpo_retr(0, md = (struct mob_data *)src); //未使用? + } else if (src->type == BL_PET){ + nullpo_retr(0, pd = (struct pet_data *)src); // [Valaris] + } + + if(bl->type == BL_PC) { + nullpo_retr(0, dstsd=(struct map_session_data *)bl); + } else if(bl->type == BL_MOB) { + nullpo_retr(0, dstmd=(struct mob_data *)bl); //未使用? } //?象の耐性 - luk = battle_get_luk(bl); - sc_def_mdef=100 - (3 + battle_get_mdef(bl) + luk/3); - sc_def_vit=100 - (3 + battle_get_vit(bl) + luk/3); - sc_def_int=100 - (3 + battle_get_int(bl) + luk/3); - sc_def_luk=100 - (3 + luk); + sc_def_mdef = status_get_sc_def_mdef(bl); + sc_def_vit = status_get_sc_def_vit(bl); + sc_def_int = status_get_sc_def_int(bl); + sc_def_luk = status_get_sc_def_luk(bl); + //自分の耐性 - luk = battle_get_luk(src); - sc_def_mdef2=100 - (3 + battle_get_mdef(src) + luk/3); - sc_def_vit2=100 - (3 + battle_get_vit(src) + luk/3); - sc_def_int2=100 - (3 + battle_get_int(src) + luk/3); - sc_def_luk2=100 - (3 + luk); - if(bl->type==BL_PC) - dstsd=(struct map_session_data *)bl; - else if(bl->type==BL_MOB){ - dstmd=(struct mob_data *)bl; //未使用? - if(sc_def_mdef<50) - sc_def_mdef=50; - if(sc_def_vit<50) - sc_def_vit=50; - if(sc_def_int<50) - sc_def_int=50; - if(sc_def_luk<50) - sc_def_luk=50; - } - if(sc_def_mdef<0) - sc_def_mdef=0; - if(sc_def_vit<0) - sc_def_vit=0; - if(sc_def_int<0) - sc_def_int=0; + sc_def_mdef2 = status_get_sc_def_mdef(src); + sc_def_vit2 = status_get_sc_def_vit(src); + sc_def_int2 = status_get_sc_def_int(src); + sc_def_luk2 = status_get_sc_def_luk(src); switch(skillid){ case 0: /* 通常攻? */ /* 自動鷹 */ - if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 && - rand()%1000 <= sd->paramc[5]*10/3+1 ) { - int lv=(sd->status.job_level+9)/10; - skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000); - } - // スナッチャ? - if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0) - if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { + if(sd) { + struct status_change *sc_data = status_get_sc_data(bl); + if (pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 && + rand()%1000 <= sd->paramc[5]*10/3+1 ) { + int lv=(sd->status.job_level+9)/10; + skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000); + } + // スナッチャ? + if(sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 && + (skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { if(pc_steal_item(sd,bl)) clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); else if (battle_config.display_snatcher_skill_fail) - clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] - } - // エンチャントデットリ?ポイズン(猛毒?果) - if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) { - int mhp = battle_get_max_hp(bl); - int hp = battle_get_hp(bl); - int lvl = sd->sc_data[SC_EDP].val1; - int diff; - // MHPの1/4以下にはならない - if(hp > mhp>>2) { - if(bl->type == BL_PC) { - diff = mhp*10/100; - if (hp - diff < mhp>>2) - diff = hp - (mhp>>2); - pc_heal((struct map_session_data *)bl, -hp, 0); - } else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)bl; - hp -= mhp*15/100; - if (hp > mhp>>2) - md->hp = hp; - else - md->hp = mhp>>2; - } + clif_skill_fail(sd,skillid,0,0); + } + // enchant poison has a chance of poisoning enemy + if (sd->sc_data[SC_ENCPOISON].timer != -1 && sc_data && sc_data[SC_POISON].timer == -1 && + rand() % 100 < sd->sc_data[SC_ENCPOISON].val1 * sc_def_vit / 100) { + status_change_start(bl,SC_POISON,sd->sc_data[SC_ENCPOISON].val1, + 0,0,0,skill_get_time2(AS_ENCHANTPOISON,sd->sc_data[SC_ENCPOISON].val1),0); } - skill_status_change_start(bl,SC_DPOISON,lvl,0,0,0,skill_get_time2(ASC_EDP,lvl),0); + // エンチャントデットリ?ポイズン(猛毒?果) + if (sd->sc_data[SC_EDP].timer != -1 && sc_data && sc_data[SC_DPOISON].timer == -1 && + rand() % 100 < sd->sc_data[SC_EDP].val2 * sc_def_vit / 100) + status_change_start(bl,SC_DPOISON,sd->sc_data[SC_EDP].val1, + 0,0,0,skill_get_time2(ASC_EDP,sd->sc_data[SC_EDP].val1),0); } break; case SM_BASH: /* バッシュ(急所攻?) */ if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){ if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0); } break; case TF_POISON: /* インベナム */ case AS_SPLASHER: /* ベナムスプラッシャ? */ if(rand()%100< (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); else{ if(sd && skillid==TF_POISON) clif_skill_fail(sd,skillid,0,0); @@ -1118,122 +805,140 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s case AS_SONICBLOW: /* ソニックブロ? */ if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + break; + + case AS_GRIMTOOTH: + if (bl->type == BL_MOB) { + struct status_change *sc_data = status_get_sc_data(bl); + if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) + status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); + } break; case HT_FREEZINGTRAP: /* フリ?ジングトラップ */ rate=skilllv*3+35; if(rand()%100 < rate*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case MG_FROSTDIVER: /* フロストダイバ? */ case WZ_FROSTNOVA: /* フロストノヴァ */ - rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15; - rate=rate<=5?5:rate; - if(rand()%100 < rate) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd && skillid==MG_FROSTDIVER) - clif_skill_fail(sd,skillid,0,0); + { + struct status_change *sc_data = status_get_sc_data(bl); + rate = (skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15; + if (rate <= 5) + rate = 5; + if(sc_data && sc_data[SC_FREEZE].timer == -1 && rand()%100 < rate) + status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv)*(1-sc_def_mdef/100),0); + else if (sd && skillid == MG_FROSTDIVER) + clif_skill_fail(sd,skillid,0,0); + } break; case WZ_STORMGUST: /* スト?ムガスト */ { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); if(sc_data) { sc_data[SC_FREEZE].val3++; if(sc_data[SC_FREEZE].val3 >= 3) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } } break; case HT_LANDMINE: /* ランドマイン */ if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case HT_SHOCKWAVE: /* ショックウェ?ブトラップ */ if(map[bl->m].flag.pvp && dstsd){ dstsd->status.sp -= dstsd->status.sp*(5+15*skilllv)/100; - pc_calcstatus(dstsd,0); + status_calc_pc(dstsd,0); } break; case HT_SANDMAN: /* サンドマン */ if( rand()%100 < (5*skilllv+30)*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case TF_SPRINKLESAND: /* 砂まき */ if( rand()%100 < 20*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case TF_THROWSTONE: /* 石投げ */ if( rand()%100 < 7*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case CR_HOLYCROSS: /* ホ?リ?クロス */ if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case CR_GRANDCROSS: /* グランドクロス */ + case NPC_DARKGRANDCROSS: /*闇グランドクロス*/ { - int race = battle_get_race(bl); - if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //?制付?だが完全耐性には無? - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + int race = status_get_race(bl); + if( (battle_check_undead(race,status_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //?制付?だが完全耐性には無? + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } break; + case AM_ACIDTERROR: + if( rand()%100 < (skilllv*3)*sc_def_vit/100 ) + status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + break; + case CR_SHIELDCHARGE: /* シ?ルドチャ?ジ */ if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case RG_RAID: /* サプライズアタック */ if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case BA_FROSTJOKE: if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case DC_SCREAM: if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case BD_LULLABY: /* 子守唄 */ if( rand()%100 < 15*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; /* MOBの追加?果付きスキル */ case NPC_PETRIFYATTACK: if(rand()%100 < sc_def_mdef) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case NPC_POISON: case NPC_SILENCEATTACK: case NPC_STUNATTACK: if(rand()%100 < sc_def_vit && src->type!=BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); if(src->type==BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0); + status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0); break; case NPC_CURSEATTACK: if(rand()%100 < sc_def_luk) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case NPC_SLEEPATTACK: case NPC_BLINDATTACK: if(rand()%100 < sc_def_int) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case NPC_MENTALBREAKER: if(dstsd) { @@ -1247,126 +952,164 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s // case WZ_METEOR: if(rand()%100 < sc_def_vit) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case WZ_VERMILION: if(rand()%100 < sc_def_int) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; // -- moonsoul (stun ability of new champion skill tigerfist) // case CH_TIGERFIST: - if( rand()%100 < (10 + skilllv*10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + if (rand()%100 < (10 + skilllv*10)*sc_def_vit/100) { + int sec = skill_get_time2 (skillid,skilllv) - status_get_agi(bl)/10; + if (dstsd) { + dstsd->canmove_tick += sec; + dstsd->canact_tick += sec; + } else if (dstmd) + dstmd->canmove_tick += sec; + } break; case LK_SPIRALPIERCE: if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case ST_REJECTSWORD: /* フリ?ジングトラップ */ if( rand()%100 < (skilllv*15) ) - skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case PF_FOGWALL: /* ホ?リ?クロス */ - if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + if (src != bl) { + struct status_change *sc_data = status_get_sc_data(bl); + if (sc_data && sc_data[SC_DELUGE].timer == -1) + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + } break; case LK_HEADCRUSH: /* ヘッドクラッシュ */ {//?件が良く分からないので適?に - int race=battle_get_race(bl); - if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + int race=status_get_race(bl); + if( !(battle_check_undead(race,status_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } break; case LK_JOINTBEAT: /* ジョイントビ?ト */ //?件が良く分からないので適?に - if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + if( rand()%100 < (5*skilllv+5)*sc_def_vit/100 ) + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case PF_SPIDERWEB: /* スパイダ?ウェッブ */ { - if(bl->type == BL_MOB) - { - int sec=skill_get_time2(skillid,skilllv); - if(map[src->m].flag.pvp) //PvPでは拘束時間半減? - sec = sec/2; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0); - } + int sec = skill_get_time2(skillid,skilllv); + if(map[src->m].flag.pvp) //PvPでは拘束時間半減? + sec = sec/2; + battle_stopwalking(bl,1); + status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0); } break; case ASC_METEORASSAULT: /* メテオアサルト */ if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //?態異常は詳細が分からないので適?に - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case MO_EXTREMITYFIST: /* 阿修羅覇凰拳 */ //阿修羅を使うと5分間自然回復しないようになる - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); + status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); break; case HW_NAPALMVULCAN: /* ナパ?ムバルカン */ // skilllv*5%の確率で呪い if (rand()%10000 < 5*skilllv*sc_def_luk) - skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0); + status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0); break; } - if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */ - int i; + if((sd||dstsd) && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */ + int i, type; int sc_def_card=100; for(i=SC_STONE;i<=SC_BLIND;i++){ + type=i-SC_STONE; //?象に?態異常 - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } + switch (i) { + case SC_STONE: + case SC_FREEZE: + sc_def_card=sc_def_mdef; + break; + case SC_STAN: + case SC_POISON: + case SC_SILENCE: + sc_def_card=sc_def_vit; + break; + case SC_SLEEP: + case SC_CONFUSION: + case SC_BLIND: + sc_def_card=sc_def_int; + break; + case SC_CURSE: + sc_def_card=sc_def_luk; } - else { - if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + + if (sd) { + if(!sd->state.arrow_atk) { + if(rand()%10000 < (sd->addeff[type])*sc_def_card/100 ){ + if(battle_config.battle_log) + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[type]); + status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); + } + } + else { + if(rand()%10000 < (sd->addeff[type]+sd->arrow_addeff[type])*sc_def_card/100 ){ + if(battle_config.battle_log) + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",sd->bl.id,i,sd->addeff[type]); + status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); + } } } //自分に?態異常 - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef2; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit2; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int2; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk2; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } + switch (i) { + case SC_STONE: + case SC_FREEZE: + sc_def_card=sc_def_mdef2; + break; + case SC_STAN: + case SC_POISON: + case SC_SILENCE: + sc_def_card=sc_def_vit2; + break; + case SC_SLEEP: + case SC_CONFUSION: + case SC_BLIND: + sc_def_card=sc_def_int2; + break; + case SC_CURSE: + sc_def_card=sc_def_luk2; } - else { - if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); + + if (sd) { + if(!sd->state.arrow_atk) { + if(rand()%10000 < (sd->addeff2[type])*sc_def_card/100 ){ + if(battle_config.battle_log) + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); + } + } + else { + if(rand()%10000 < (sd->addeff2[type]+sd->arrow_addeff2[type])*sc_def_card/100 ){ + if(battle_config.battle_log) + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,sd->addeff2[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); + } } } + if (dstsd && rand()%10000 < dstsd->addeff3[type]*sc_def_card/100){ + if (dstsd->addeff3_type[type] != 1 && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2))) + continue; + if(battle_config.battle_log) + printf("PC %d skill_addeff: cardによる異常?動 %d %d\n",src->id,i,dstsd->addeff3[type]); + status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[type],7),0); + } } } return 0; @@ -1379,7 +1122,7 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) { int dx=0,dy=0,nx,ny; int x=target->x,y=target->y; - int ret,prev_state=MS_IDLE; + int dir,ret,prev_state=MS_IDLE; int moveblock; struct map_session_data *sd=NULL; struct mob_data *md=NULL; @@ -1390,25 +1133,24 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) nullpo_retr(0, target); if(target->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)target); + sd=(struct map_session_data *)target; }else if(target->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)target); + md=(struct mob_data *)target; }else if(target->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)target); + pd=(struct pet_data *)target; }else if(target->type==BL_SKILL){ - nullpo_retr(0, su=(struct skill_unit *)target); + su=(struct skill_unit *)target; }else return 0; - if(!(count&0x10000 && (sd||md||pd||su))){ /* 指定なしなら位置?係から方向を求める */ - dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0); - dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0); - } - if(dx==0 && dy==0){ - int dir=battle_get_dir(target); - if(dir>=0 && dir<8){ - dx=-dirx[dir]; - dy=-diry[dir]; - } + if (count&0xf00000) + dir = (count>>20)&0xf; + else if (count&0x10000 || (target->x==src->x && target->y==src->y)) + dir = status_get_dir(target); + else + dir = map_calc_dir(target,src->x,src->y); + if (dir>=0 && dir<8){ + dx = -dirx[dir]; + dy = -diry[dir]; } ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff); @@ -1456,18 +1198,13 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) if(su){ skill_unit_move_unit_group(su->group,target->m,dx,dy); }else{ -// struct status_change *sc_data=battle_get_sc_data(target); - if(moveblock) map_delblock(target); - target->x=nx; - target->y=ny; - if(moveblock) map_addblock(target); -/*ダンス中にエフェクトは移動しないらしい - if(sc_data && sc_data[SC_DANCING].timer!=-1){ //?象がダンス中なのでエフェクトも移動 - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[SC_DANCING].val2; - if(sg) - skill_unit_move_unit_group(sg,target->m,dx,dy); - } -*/ + int tick = gettick(); + skill_unit_move(target,tick,0); + if(moveblock) map_delblock(target); + target->x=nx; + target->y=ny; + if(moveblock) map_addblock(target); + skill_unit_move(target,tick,1); } if(sd) { /* ?面?に入ってきたので表示 */ @@ -1486,8 +1223,6 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) pd->state.state = prev_state; } - skill_unit_move(target,gettick(),(count&0xffff)+7); /* スキルユニットの判定 */ - return 0; } @@ -1510,15 +1245,16 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds struct Damage dmg; struct status_change *sc_data; int type,lv,damage; + static int tmpdmg = 0; - if(skilllv <= 0) return 0; + if(skillid > 0 && skilllv <= 0) return 0; rdamage = 0; nullpo_retr(0, src); nullpo_retr(0, dsrc); nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); + sc_data = status_get_sc_data(bl); //何もしない判定ここから if(dsrc->m != bl->m) //?象が同じマップにいなければ何もしない @@ -1527,11 +1263,11 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds return 0; if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //術者?がPCですでに死んでいたら何もしない return 0; - if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //術者?がPCですでに死んでいたら何もしない + if(src != dsrc && dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //術者?がPCですでに死んでいたら何もしない return 0; if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //?象がPCですでに死んでいたら何もしない return 0; - if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *) bl)) + if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *)bl)) return 0; // [MouseJstr] if(sc_data && sc_data[SC_HIDING].timer != -1) { //ハイディング?態で if(skill_get_pl(skillid) != 2) //スキルの?性が地?性でなければ何もしない @@ -1562,27 +1298,30 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //魔法攻?でマジックロッド?態でsrc=dsrcなら dmg.damage = dmg.damage2 = 0; //ダメ?ジ0 if(bl->type == BL_PC) { //?象がPCの場合 - int sp = skill_get_sp(skillid,skilllv); //使用されたスキルのSPを吸? - sp = sp * sc_data[SC_MAGICROD].val2 / 100; //吸?率計算 - if(skillid == WZ_WATERBALL && skilllv > 1) //ウォ?タ?ボ?ルLv1以上 - sp = sp/((skilllv|1)*(skilllv|1)); //さらに計算? - if(sp > 0x7fff) sp = 0x7fff; //SP多すぎの場合は理論最大値 - else if(sp < 1) sp = 1; //1以下の場合は1 - if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //回復SP+現在のSPがMSPより大きい場合 - sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SPをMSP-現在SPにする - ((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //現在のSPにMSPを代入 - } - else //回復SP+現在のSPがMSPより小さい場合は回復SPを加算 - ((struct map_session_data *)bl)->status.sp += sp; - clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP回復エフェクトの表示 - ((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); // + struct map_session_data *sd = (struct map_session_data *)bl; + if (sd) { + int sp = skill_get_sp(skillid,skilllv); //使用されたスキルのSPを吸? + sp = sp * sc_data[SC_MAGICROD].val2 / 100; //吸?率計算 + if(skillid == WZ_WATERBALL && skilllv > 1) //ウォ?タ?ボ?ルLv1以上 + sp = sp/((skilllv|1)*(skilllv|1)); //さらに計算? + if(sp > 0x7fff) sp = 0x7fff; //SP多すぎの場合は理論最大値 + else if(sp < 1) sp = 1; //1以下の場合は1 + if(sd->status.sp + sp > sd->status.max_sp) { //回復SP+現在のSPがMSPより大きい場合 + sp = sd->status.max_sp - sd->status.sp; //SPをMSP-現在SPにする + sd->status.sp = sd->status.max_sp; //現在のSPにMSPを代入 + } + else //回復SP+現在のSPがMSPより小さい場合は回復SPを加算 + sd->status.sp += sp; + clif_heal(sd->fd,SP_SP,sp); //SP回復エフェクトの表示 + sd->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); // + } } clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //マジックロッドエフェクトを表示 } //マジックロッド?理ここまで if(src->type==BL_PET) { // [Valaris] - dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), battle_get_element(bl) ); + dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), status_get_element(bl) ); dmg.damage2=0; } @@ -1597,7 +1336,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds if(damage <= 0 || damage < dmg.div_) //吹き飛ばし判定?※ dmg.blewcount = 0; - if(skillid == CR_GRANDCROSS) {//グランドクロス + if(skillid == CR_GRANDCROSS||skillid == NPC_DARKGRANDCROSS) {//グランドクロス if(battle_config.gx_disptype) dsrc = src; // 敵ダメ?ジ白文字表示 if( src == bl) type = 4; // 反動はダメ?ジモ?ションなし } @@ -1608,12 +1347,12 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds nullpo_retr(0, sd); //連打掌(MO_CHAINCOMBO)ここから if(skillid == MO_CHAINCOMBO) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); //基本ディレイの計算 - if(damage < battle_get_hp(bl)) { //ダメ?ジが?象のHPより小さい場合 + int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src); //基本ディレイの計算 + if(damage < status_get_hp(bl)) { //ダメ?ジが?象のHPより小さい場合 if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) //猛龍拳(MO_COMBOFINISH)取得&?球保持時は+300ms delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //コンボ?態に + status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //コンボ?態に } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); //コンボディレイパケットの送信 @@ -1621,8 +1360,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //連打掌(MO_CHAINCOMBO)ここまで //猛龍拳(MO_COMBOFINISH)ここから else if(skillid == MO_COMBOFINISH) { - int delay = 700 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { + int delay = 700 - 4 * status_get_agi(src) - 2 * status_get_dex(src); + if(damage < status_get_hp(bl)) { //阿修羅覇凰拳(MO_EXTREMITYFIST)取得&?球4個保持&爆裂波動(MO_EXPLOSIONSPIRITS)?態時は+300ms //伏虎拳(CH_TIGERFIST)取得時も+300ms if((pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) || @@ -1630,7 +1369,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds (pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)) delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //コンボ?態に + status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //コンボ?態に } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); //コンボディレイパケットの送信 @@ -1638,12 +1377,12 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //猛龍拳(MO_COMBOFINISH)ここまで //伏虎拳(CH_TIGERFIST)ここから else if(skillid == CH_TIGERFIST) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { + int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src); + if(damage < status_get_hp(bl)) { if(pc_checkskill(sd, CH_CHAINCRUSH) > 0) //連柱崩?(CH_CHAINCRUSH)取得時は+300ms delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //コンボ?態に + status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //コンボ?態に } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); //コンボディレイパケットの送信 @@ -1651,13 +1390,13 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //伏虎拳(CH_TIGERFIST)ここまで //連柱崩?(CH_CHAINCRUSH)ここから else if(skillid == CH_CHAINCRUSH) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { + int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src); + if(damage < status_get_hp(bl)) { //阿修羅覇凰拳(MO_EXTREMITYFIST)取得&?球4個保持&爆裂波動(MO_EXPLOSIONSPIRITS)?態時は+300ms if(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) delay += 300 * battle_config.combo_delay_rate /100; //追加ディレイをconfにより調整 - skill_status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //コンボ?態に + status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //コンボ?態に } sd->attackabletime = sd->canmove_tick = tick + delay; clif_combo_delay(src,delay); //コンボディレイパケットの送信 @@ -1708,23 +1447,32 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //武器スキル?ここまで switch(skillid){ - case WZ_SIGHTRASHER: - clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, 5); - break; case AS_SPLASHER: clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); break; + case ASC_BREAKER: // [celest] + if (attack_type&BF_MAGIC) { // only display damage for the 2nd attack + if (damage + tmpdmg != 0) // if both attacks missed, do not display a 2nd 'miss' + clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage+tmpdmg, dmg.div_, skillid, skilllv, type); + tmpdmg = 0; // clear the temporary damage + } else { + if (damage == 0) // if weapon attack missed, display the 'miss' + clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, 0, dmg.div_, skillid, skilllv, type); + tmpdmg = damage; // store the temporary weapon damage + } + break; case NPC_SELFDESTRUCTION: case NPC_SELFDESTRUCTION2: break; + case SN_SHARPSHOOTING: + clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,0,0,0); + break; default: clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type ); } - if(dmg.blewcount > 0 && !map[src->m].flag.gvg) { /* 吹き飛ばし?理とそのパケット */ - if(skillid == WZ_SIGHTRASHER) - skill_blown(src,bl,dmg.blewcount); - else - skill_blown(dsrc,bl,dmg.blewcount); + /* 吹き飛ばし処理とそのパケット */ + if (dmg.blewcount > 0 && bl->type!=BL_SKILL && !map[src->m].flag.gvg) { + skill_blown(dsrc,bl,dmg.blewcount); if(bl->type == BL_MOB) clif_fixmobpos((struct mob_data *)bl); else if(bl->type == BL_PET) @@ -1735,28 +1483,31 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds map_freeblock_lock(); /* ?際にダメ?ジ?理を行う */ - if(skillid != KN_BOWLINGBASH || flag) - battle_damage(src,bl,damage,0); - if(skillid == RG_INTIMIDATE && damage > 0 && !(battle_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) { - int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl); + if (skillid || flag) { + if (attack_type&BF_WEAPON) + battle_delay_damage(tick+dmg.amotion,src,bl,damage,0); + else + battle_damage(src,bl,damage,0); + } + if(skillid == RG_INTIMIDATE && damage > 0 && !(status_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) { + int s_lv = status_get_lv(src),t_lv = status_get_lv(bl); int rate = 50 + skilllv * 5; rate = rate + (s_lv - t_lv); if(rand()%100 < rate) skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag); } - if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM) && sc_data[SC_PRESERVE].timer != -1){ + if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM) && sc_data[SC_PRESERVE].timer == -1){ struct map_session_data *tsd = (struct map_session_data *)bl; nullpo_retr(0, tsd); - if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id - && !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){ + if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].lv + && !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) + && !(skillid > NPC_SELFDESTRUCTION2 && skillid < NPC_UNDEADATTACK)){ //?に?んでいるスキルがあれば該?スキルを消す - if (tsd->cloneskill_id && tsd->cloneskill_lv && tsd->status.skill[tsd->cloneskill_id].flag==13){ + if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag==13){ tsd->status.skill[tsd->cloneskill_id].id=0; - tsd->status.skill[tsd->cloneskill_id].lv=0; tsd->status.skill[tsd->cloneskill_id].flag=0; } tsd->cloneskill_id=skillid; - tsd->cloneskill_lv=skilllv; tsd->status.skill[skillid].id=skillid; tsd->status.skill[skillid].lv=(pc_checkskill(tsd,RG_PLAGIARISM) > skill_get_max(skillid))? skill_get_max(skillid):pc_checkskill(tsd,RG_PLAGIARISM); @@ -1766,13 +1517,11 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds } /* ダメ?ジがあるなら追加?果判定 */ if(bl->prev != NULL){ - struct map_session_data *sd = (struct map_session_data *)bl; - nullpo_retr(0, sd); - if( bl->type != BL_PC || (sd && !pc_isdead(sd)) ) { - if(damage > 0) - skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick); - if(bl->type==BL_MOB && src!=bl) /* スキル使用?件のMOBスキル */ - { + if(!status_isdead(bl)) { + if(damage > 0) + skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick); + if(bl->type==BL_MOB && src!=bl) /* スキル使用?件のMOBスキル */ + { struct mob_data *md=(struct mob_data *)bl; nullpo_retr(0, md); if(battle_config.mob_changetarget_byskill == 1) @@ -1814,16 +1563,23 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; } - if(hp || sp) pc_heal(sd,hp,sp); + if(hp || sp) + pc_heal(sd,hp,sp); + if (sd->sp_drain_type && bl->type == BL_PC) + battle_heal(NULL,bl,0,-sp,0); } - if((skillid != KN_BOWLINGBASH || flag) && rdamage > 0) - battle_damage(bl,src,rdamage,0); + if ((skillid || flag) && rdamage>0) { + if (attack_type&BF_WEAPON) + battle_delay_damage(tick+dmg.amotion,bl,src,rdamage,0); + else + battle_damage(bl,src,rdamage,0); + } if(attack_type&BF_WEAPON && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) { if(sc_data[SC_AUTOCOUNTER].val3 == dsrc->id) battle_weapon_attack(bl,dsrc,tick,0x8000|sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(bl,SC_AUTOCOUNTER,-1); + status_change_end(bl,SC_AUTOCOUNTER,-1); } map_freeblock_unlock(); @@ -1870,9 +1626,8 @@ int skill_area_sub( struct block_list *bl,va_list ap ) static int skill_check_unit_range_sub( struct block_list *bl,va_list ap ) { struct skill_unit *unit; - int *c,x,y,range,sx[4],sy[4]; - int t_range,tx[4],ty[4]; - int i,r_flag,skillid; + int *c; + int skillid,unit_id; nullpo_retr(0, bl); nullpo_retr(0, ap); @@ -1885,57 +1640,46 @@ static int skill_check_unit_range_sub( struct block_list *bl,va_list ap ) if(!unit->alive) return 0; - x = va_arg(ap,int); - y = va_arg(ap,int); - range = va_arg(ap,int); skillid = va_arg(ap,int); + unit_id = unit->group->unit_id; - if(skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) { - if(unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85) + if (skillid==MG_SAFETYWALL || skillid==AL_PNEUMA) { + if(unit_id != 0x7e && unit_id != 0x85) return 0; - } - else if(skillid == AL_WARP) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) + } else if (skillid==AL_WARP) { + if ((unit_id<0x8f || unit_id>0x99) && unit_id!=0x92) return 0; - } - else if((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) + } else if ((skillid>=HT_SKIDTRAP && skillid<=HT_CLAYMORETRAP) || skillid==HT_TALKIEBOX) { + if ((unit_id<0x8f || unit_id>0x99) && unit_id!=0x92) return 0; - } - else if(skillid == WZ_FIREPILLAR) { - if(unit->group->unit_id != 0x87) + } else if (skillid==WZ_FIREPILLAR) { + if (unit_id!=0x87) return 0; - } - else return 0; - t_range=(unit->range!=0)? unit->range:unit->group->range; - tx[0] = tx[3] = unit->bl.x - t_range; - tx[1] = tx[2] = unit->bl.x + t_range; - ty[0] = ty[1] = unit->bl.y - t_range; - ty[2] = ty[3] = unit->bl.y + t_range; - sx[0] = sx[3] = x - range; - sx[1] = sx[2] = x + range; - sy[0] = sy[1] = y - range; - sy[2] = sy[3] = y + range; - for(i=r_flag=0;i<4;i++) { - if(sx[i] >= tx[0] && sx[i] <= tx[1] && sy[i] >= ty[0] && sy[i] <= ty[2]) { - r_flag = 1; - break; - } - if(tx[i] >= sx[0] && tx[i] <= sx[1] && ty[i] >= sy[0] && ty[i] <= sy[2]) { - r_flag = 1; - break; - } - } - if(r_flag) (*c)++; + } else if (skillid==HP_BASILICA) { + if ((unit_id<0x8f || unit_id>0x99) && unit_id!=0x92 && unit_id!=0x83) + return 0; + } else + return 0; + + (*c)++; return 0; } -int skill_check_unit_range(int m,int x,int y,int range,int skillid) +int skill_check_unit_range(int m,int x,int y,int skillid,int skilllv) { int c = 0; + int range = skill_get_unit_range(skillid); + int layout_type = skill_get_unit_layout_type(skillid,skilllv); + if (layout_type==-1 || layout_type>MAX_SQUARE_LAYOUT) { + printf("skill_check_unit_range: unsupported layout type %d for skill %d\n",layout_type,skillid); + return 0; + } - map_foreachinarea(skill_check_unit_range_sub,m,x-10,y-10,x+10,y+10,BL_SKILL,&c,x,y,range,skillid); + // とりあえず正方形のユニットレイアウトのみ対応 + range += layout_type; + map_foreachinarea(skill_check_unit_range_sub,m, + x-range,y-range,x+range,y+range,BL_SKILL,&c,skillid); return c; } @@ -1943,6 +1687,8 @@ int skill_check_unit_range(int m,int x,int y,int range,int skillid) static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap ) { int *c; + int skillid; + nullpo_retr(0, bl); nullpo_retr(0, ap); @@ -1954,32 +1700,117 @@ static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap ) if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) return 0; + skillid = va_arg(ap,int); + if (skillid==HP_BASILICA && bl->type==BL_PC) + return 0; + (*c)++; return 0; } -int skill_check_unit_range2(int m,int x,int y,int range) +int skill_check_unit_range2(struct block_list *bl, int m,int x,int y,int skillid, int skilllv) { - int c = 0; + int c = 0, range, type; + + switch (skillid) { // to be expanded later + case WZ_ICEWALL: + range = 2; + break; + default: + { + int layout_type = skill_get_unit_layout_type(skillid,skilllv); + if (layout_type==-1 || layout_type>MAX_SQUARE_LAYOUT) { + printf("skill_check_unit_range2: unsupported layout type %d for skill %d\n",layout_type,skillid); + return 0; + } + // とりあえず正方形のユニットレイアウトのみ対応 + range = skill_get_unit_range(skillid) + layout_type; + } + break; + } - map_foreachinarea(skill_check_unit_range2_sub,m,x-range,y-range,x+range,y+range,0,&c); + // if the caster is a monster/NPC, only check for players + // otherwise just check everything + if (bl->type == BL_PC) + type = 0; + else type = BL_PC; + + map_foreachinarea(skill_check_unit_range2_sub, m, + x - range, y - range, x + range, y + range, + type, &c, skillid); return c; } +int skill_guildaura_sub (struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct guild *g; + int gid, id; + int flag = 0; + + nullpo_retr(0, sd=(struct map_session_data *)bl); + + nullpo_retr(0, ap); + id = va_arg(ap,int); + gid = va_arg(ap,int); + if (sd->status.guild_id != gid) + return 0; + + g = va_arg(ap,struct guild *); + if (guild_checkskill(g, GD_LEADERSHIP)>0) flag |= 1<<0; + if (guild_checkskill(g, GD_GLORYWOUNDS)>0) flag |= 1<<1; + if (guild_checkskill(g, GD_SOULCOLD)>0) flag |= 1<<2; + if (guild_checkskill(g, GD_HAWKEYES)>0) flag |= 1<<3; + if (guild_checkskill(g, GD_CHARISMA)>0) flag |= 1<<4; + + if (flag > 0) { + if (sd->sc_count && sd->sc_data[SC_GUILDAURA].timer != -1) { + if (sd->sc_data[SC_GUILDAURA].val4 != flag) { + sd->sc_data[SC_GUILDAURA].val4 = flag; + status_calc_pc (sd, 0); + } + return 0; + } + status_change_start(&sd->bl, SC_GUILDAURA,1,id,0,flag,0,0 ); + } + + return 0; +} + /*========================================================================= * 範?スキル使用?理小分けここから */ /* ?象の?をカウントする。(skill_area_temp[0]を初期化しておくこと) */ int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag) { - if(skilllv <= 0) return 0; if(skill_area_temp[0] < 0xffff) skill_area_temp[0]++; return 0; } +int skill_count_water(struct block_list *src,int range) +{ + int i,x,y,cnt = 0,size = range*2+1; + struct skill_unit *unit; + + for (i=0;i<size*size;i++) { + x = src->x+(i%size-range); + y = src->y+(i/size-range); + if (map_getcell(src->m,x,y,CELL_CHKWATER)) { + cnt++; + continue; + } + unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL); + if (unit) { + cnt++; + skill_delunit(unit); + } + } + return cnt; +} + /*========================================== * *------------------------------------------ @@ -2017,6 +1848,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) nullpo_retr(0, skl); skl->timer = -1; + if (sd) { + sd->timerskill_count--; + } + if(skl->target_id) { struct block_list tbl; target = map_id2bl(skl->target_id); @@ -2045,13 +1880,13 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) break; case RG_INTIMIDATE: if(sd && !map[src->m].flag.noteleport) { - int x,y,i,j,c; + int x,y,i,j; pc_randomwarp(sd,3); for(i=0;i<16;i++) { j = rand()%8; x = sd->bl.x + dirx[j]; y = sd->bl.y + diry[j]; - if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5) + if(map_getcell(sd->bl.m,x,y,CELL_CHKPASS)) break; } if(i >= 16) { @@ -2066,13 +1901,13 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) } } else if(md && !map[src->m].flag.monster_noteleport) { - int x,y,i,j,c; + int x,y,i,j; mob_warp(md,-1,-1,-1,3); for(i=0;i<16;i++) { j = rand()%8; x = md->bl.x + dirx[j]; y = md->bl.y + diry[j]; - if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5) + if(map_getcell(md->bl.m,x,y,CELL_CHKPASS)) break; } if(i >= 16) { @@ -2090,11 +1925,26 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) case BA_FROSTJOKE: /* 寒いジョ?ク */ case DC_SCREAM: /* スクリ?ム */ - range=15; //視界全? + range=battle_config.area_size; //視界全? map_foreachinarea(skill_frostjoke_scream,src->m,src->x-range,src->y-range, src->x+range,src->y+range,0,src,skl->skill_id,skl->skill_lv,tick); break; + case WZ_WATERBALL: + if (skl->type>1) { + skl->timer = 0; // skill_addtimerskillで使用されないように + skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); + skl->timer = -1; + } + skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); + if (skl->type <= 1) { // partial fix: it still doesn't end if the target dies + // should put outside of the switch, but since this is the only + // mage targetted spell for now, + struct status_change *sc_data = status_get_sc_data(src); + if(sc_data && sc_data[SC_MAGICPOWER].timer != -1) //マジックパワ?の?果終了 + status_change_end(src,SC_MAGICPOWER,-1); + } + break; default: skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); break; @@ -2143,6 +1993,7 @@ int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int sd->skilltimerskill[i].y = y; sd->skilltimerskill[i].type = type; sd->skilltimerskill[i].flag = flag; + sd->timerskill_count++; return 0; } @@ -2207,10 +2058,15 @@ int skill_cleartimerskill(struct block_list *src) if(src->type == BL_PC) { struct map_session_data *sd = (struct map_session_data *)src; nullpo_retr(0, sd); + + if (sd->timerskill_count <= 0) + return 0; + for(i=0;i<MAX_SKILLTIMERSKILL;i++) { if(sd->skilltimerskill[i].timer != -1) { delete_timer(sd->skilltimerskill[i].timer, skill_timerskill); sd->skilltimerskill[i].timer = -1; + sd->timerskill_count--; } } } @@ -2237,27 +2093,37 @@ int skill_cleartimerskill(struct block_list *src) * (スパゲッティに向けて1?前進!(ダメポ)) *------------------------------------------ */ -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) +int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag) { - struct map_session_data *sd=NULL; - struct status_change *sc_data = battle_get_sc_data(src); + struct map_session_data *sd = NULL, *tsd = NULL; + struct status_change *sc_data; int i; - if(skilllv <= 0) return 0; + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } + if(skillid > 0 && skilllv <= 0) return 0; nullpo_retr(1, src); nullpo_retr(1, bl); - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - if(sd && pc_isdead(sd)) + sc_data = status_get_sc_data(src); + + if (src->type == BL_PC) + sd = (struct map_session_data *)src; + if (sd && pc_isdead(sd)) return 1; - if((skillid == WZ_SIGHTRASHER || skillid == CR_GRANDCROSS) && src != bl) + if ((skillid == CR_GRANDCROSS || skillid == NPC_DARKGRANDCROSS) && src != bl) bl = src; - if(bl->prev == NULL) + if (bl->prev == NULL) return 1; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) + if (bl->type == BL_PC) + tsd = (struct map_session_data *)bl; + if (tsd && pc_isdead(tsd)) return 1; map_freeblock_lock(); @@ -2270,10 +2136,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case AS_SONICBLOW: /* ソニックブロ? */ case KN_PIERCE: /* ピア?ス */ case KN_SPEARBOOMERANG: /* スピアブ?メラン */ + case KN_BRANDISHSPEAR: /* ブランディッシュスピア */ case TF_POISON: /* インベナム */ case TF_SPRINKLESAND: /* 砂まき */ case AC_CHARGEARROW: /* チャ?ジアロ? */ - case KN_SPEARSTAB: /* スピアスタブ */ case RG_RAID: /* サプライズアタック */ case RG_INTIMIDATE: /* インティミデイト */ case BA_MUSICALSTRIKE: /* ミュ?ジカルストライク */ @@ -2282,7 +2148,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case CR_HOLYCROSS: /* ホ?リ?クロス */ case CR_SHIELDCHARGE: case CR_SHIELDBOOMERANG: - /* 以下MOB?用 */ /* ??攻?、SP減少攻?、遠距離攻?、防御無視攻?、多段攻? */ case NPC_PIERCINGATT: @@ -2311,187 +2176,195 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case NPC_HOLYATTACK: case NPC_DARKNESSATTACK: case NPC_TELEKINESISATTACK: + case NPC_UNDEADATTACK: + case NPC_BREAKARMOR: + case NPC_BREAKWEAPON: + case NPC_BREAKHELM: + case NPC_BREAKSHIELD: case LK_AURABLADE: /* オ?ラブレ?ド */ case LK_SPIRALPIERCE: /* スパイラルピア?ス */ case LK_HEADCRUSH: /* ヘッドクラッシュ */ case LK_JOINTBEAT: /* ジョイントビ?ト */ - case PA_PRESSURE: /* プレッシャ? */ - case PA_SACRIFICE: /* サクリファイス */ - case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ case CG_ARROWVULCAN: /* アロ?バルカン */ - case ASC_BREAKER: /* ソウルブレ?カ? */ case HW_MAGICCRASHER: /* マジッククラッシャ? */ + case ASC_METEORASSAULT: /* メテオアサルト */ + case ITM_TOMAHAWK: + case MO_COMBOFINISH: /* 猛龍拳 */ + case CH_CHAINCRUSH: /* 連柱崩? */ + case CH_PALMSTRIKE: /* 猛虎硬派山 */ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; + + case ASC_BREAKER: /* ソウルブレ?カ? */ // [DracoRPG] + // separate weapon and magic attacks + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); + break; + + case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ + map_foreachinpath (skill_attack_area,src->m, // function, map + src->x,src->y, // source xy + bl->x,bl->y, // target xy + 2,0, // range, type + BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); // varargs + break; + + case PA_PRESSURE: /* プレッシャ? */ + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + if (rand()%100 < 50) + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0); + else + status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0); + if (tsd) { + int sp = tsd->status.max_sp * 10 * skilllv / 100; + if (sp > tsd->status.sp) sp = tsd->status.sp; + tsd->status.sp -= sp; + clif_updatestatus(tsd,SP_SP); + } + break; + case NPC_DARKBREATH: clif_emotion(src,7); skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; + case MO_INVESTIGATE: /* ?勁 */ { - struct status_change *sc_data = battle_get_sc_data(src); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); + if (sc_data && sc_data[SC_BLADESTOP].timer != -1) + status_change_end(src,SC_BLADESTOP,-1); } break; + case SN_FALCONASSAULT: /* ファルコンアサルト */ skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; - case KN_BRANDISHSPEAR: /* ブランディッシュスピア */ - { - struct mob_data *md = (struct mob_data *)bl; - nullpo_retr(1, md); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(md->hp > 0){ - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - } - break; + case RG_BACKSTAP: /* バックスタブ */ { - int dir = map_calc_dir(src,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(src->x,src->y,bl->x,bl->y); - if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) { - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_HIDING].timer != -1) - skill_status_change_end(src, SC_HIDING, -1); // ハイディング解除 - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + int dir = map_calc_dir(src,bl->x,bl->y), t_dir = status_get_dir(bl); + int dist = distance(src->x, src->y, bl->x, bl->y); + if ((dist > 0 && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { + if (sc_data && sc_data[SC_HIDING].timer != -1) + status_change_end(src, SC_HIDING, -1); // ハイディング解除 + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] - if (bl->type == BL_PC) - ((struct map_session_data *)bl)->dir=dir; - else if (bl->type == BL_MOB) - ((struct mob_data *)bl)->dir=dir; - //skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); + if (tsd) + tsd->dir = dir; + else if (bl->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)bl; + if (md) md->dir = dir; + } + clif_changed_dir(bl); } - else if(src->type == BL_PC) + else if (sd) clif_skill_fail(sd,sd->skillid,0,0); } break; case AM_ACIDTERROR: /* アシッドテラ? */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) - pc_breakarmor((struct map_session_data *)bl); + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); + if (tsd && battle_config.equipment_breaking && rand()%100 < skill_get_time(skillid,skilllv)) { + pc_breakarmor(tsd); + clif_emotion(bl, 23); + } break; + case MO_FINGEROFFENSIVE: /* 指? */ { - struct status_change *sc_data = battle_get_sc_data(src); - - if(!battle_config.finger_offensive_type) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - else { - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sd) { - for(i=1;i<sd->spiritball_old;i++) - skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag); - sd->canmove_tick = tick + (sd->spiritball_old-1)*200; - } + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + if (battle_config.finger_offensive_type && sd) { + for (i = 1; i < sd->spiritball_old; i++) + skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); + sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200; } - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); + if (sc_data && sc_data[SC_BLADESTOP].timer != -1) + status_change_end(src,SC_BLADESTOP,-1); } break; + case MO_CHAINCOMBO: /* 連打掌 */ { - struct status_change *sc_data = battle_get_sc_data(src); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); + if (sc_data && sc_data[SC_BLADESTOP].timer != -1) + status_change_end(src,SC_BLADESTOP,-1); } break; - case MO_COMBOFINISH: /* 猛龍拳 */ + case CH_TIGERFIST: /* 伏虎拳 */ - case CH_CHAINCRUSH: /* 連柱崩? */ - case CH_PALMSTRIKE: /* 猛虎硬派山 */ + if (tsd && !(map[bl->m].flag.gvg || map[bl->m].flag.pvp)) { + map_freeblock_unlock(); + return 1; + } skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; + case MO_EXTREMITYFIST: /* 阿修羅覇鳳拳 */ { - struct status_change *sc_data = battle_get_sc_data(src); + if(sd) { + struct walkpath_data wpd; + int dx,dy; - if(sd) { - struct walkpath_data wpd; - int dx,dy; - - dx = bl->x - sd->bl.x; - dy = bl->y - sd->bl.y; - if(dx > 0) dx++; - else if(dx < 0) dx--; - if(dy > 0) dy++; - else if(dy < 0) dy--; - if(dx == 0 && dy == 0) dx++; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { dx = bl->x - sd->bl.x; dy = bl->y - sd->bl.y; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { - clif_skill_fail(sd,sd->skillid,0,0); - break; + if(dx > 0) dx++; + else if(dx < 0) dx--; + if (dy > 0) dy++; + else if(dy < 0) dy--; + if(dx == 0 && dy == 0) dx++; + if (path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { + dx = bl->x - sd->bl.x; + dy = bl->y - sd->bl.y; + if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { + clif_skill_fail(sd,sd->skillid,0,0); + break; + } } + sd->to_x = sd->bl.x + dx; + sd->to_y = sd->bl.y + dy; + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + clif_walkok(sd); + clif_movechar(sd); + if(dx < 0) dx = -dx; + if(dy < 0) dy = -dy; + sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy); + if(sd->canact_tick < sd->canmove_tick) + sd->canact_tick = sd->canmove_tick; + pc_movepos(sd,sd->to_x,sd->to_y); + status_change_end(&sd->bl,SC_COMBO,-1); } - sd->to_x = sd->bl.x + dx; - sd->to_y = sd->bl.y + dy; - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - clif_walkok(sd); - clif_movechar(sd); - if(dx < 0) dx = -dx; - if(dy < 0) dy = -dy; - sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy); - if(sd->canact_tick < sd->canmove_tick) - sd->canact_tick = sd->canmove_tick; - pc_movepos(sd,sd->to_x,sd->to_y); - skill_status_change_end(&sd->bl,SC_COMBO,-1); - } - else - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - skill_status_change_end(src, SC_EXPLOSIONSPIRITS, -1); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); + else + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + status_change_end(src, SC_EXPLOSIONSPIRITS, -1); + if (sc_data && sc_data[SC_BLADESTOP].timer != -1) + status_change_end(src,SC_BLADESTOP,-1); } break; + /* 武器系範?攻?スキル */ case AC_SHOWER: /* アロ?シャワ? */ - case SM_MAGNUM: /* マグナムブレイク */ case AS_GRIMTOOTH: /* グリムトゥ?ス */ case MC_CARTREVOLUTION: /* カ?トレヴォリュ?ション */ case NPC_SPLASHATTACK: /* スプラッシュアタック */ - case ASC_METEORASSAULT: /* メテオアサルト */ case AS_SPLASHER: /* [Valaris] */ if(flag&1){ /* 個別にダメ?ジを?える */ if(bl->id!=skill_area_temp[1]){ - int dist=0; - if(skillid==SM_MAGNUM){ /* マグナムブレイクなら中心からの距離を計算 */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - dist=((dx>dy)?dx:dy); - } skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, - 0x0500|dist ); + 0x0500); } - }else{ - int ar=1; - int x=bl->x,y=bl->y; - if( skillid==SM_MAGNUM){ - x=src->x; - y=src->y; - }else if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* アロ?シャワ?、メテオアサルト範?5*5 */ - ar=2; - else if(skillid==AS_SPLASHER) /* ベナムスプラッシャ?範?3*3 */ - ar=1; - else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */ - ar=3; - - // meteor assault cast effect (not sure how else to properly add it =p) [Celest] - if (skillid == ASC_METEORASSAULT) - clif_specialeffect(&sd->bl,409, 1); - + } else { + int ar = 1; + int x = bl->x, y = bl->y; + switch (skillid) { + case AC_SHOWER: + ar=2; + break; + case NPC_SPLASHATTACK: + ar=3; + break; + } + skill_area_temp[1]=bl->id; skill_area_temp[2]=x; skill_area_temp[3]=y; @@ -2502,13 +2375,24 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s bl->m,x-ar,y-ar,x+ar,y+ar,0, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); - if (skillid == SM_MAGNUM) // fire element for 10 seconds - skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0); } - if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { - struct status_change *sc_data = battle_get_sc_data(bl); - if (sc_data && sc_data[SC_SLOWDOWN].timer == -1) - skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); + break; + + case SM_MAGNUM: /* マグナムブレイク [celest] */ + if(flag&1 && bl->id != skill_area_temp[1]){ + int dist = distance (bl->x, bl->y, skill_area_temp[2], skill_area_temp[3]); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, + 0x0500|dist); + } else { + skill_area_temp[1]=src->id; + skill_area_temp[2]=src->x; + skill_area_temp[3]=src->y; + map_foreachinarea(skill_area_sub, + src->m,src->x-2,src->y-2,src->x+2,src->y+2,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); + status_change_start (src,SC_FLAMELAUNCHER,0,0,0,0,10000,0); + clif_skill_nodamage (src,src,skillid,skilllv,1); } break; @@ -2517,13 +2401,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s /* 個別にダメ?ジを?える */ if(bl->id!=skill_area_temp[1]) skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); - } - else { - int damage; - map_freeblock_lock(); - damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - if(damage > 0) { + } else { int i,c; /* 他人から聞いた動きなので間違ってる可能性大&?率が?いっす>< */ + /* まずターゲットに攻撃を加える */ + if (!skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0)) + break; c = skill_get_blewcount(skillid,skilllv); if(map[bl->m].flag.gvg) c = 0; for(i=0;i<c;i++){ @@ -2542,24 +2424,42 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if(skill_area_temp[0]>1) break; } skill_area_temp[1]=bl->id; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; /* その後タ?ゲット以外の範??の敵全?に?理を行う */ map_foreachinarea(skill_area_sub, bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); - battle_damage(src,bl,damage,1); - if(rdamage > 0) - battle_damage(bl,src,rdamage,0); + } + break; + + case KN_SPEARSTAB: /* スピアスタブ */ + if(flag&1){ + /* 個別にダメージを与える */ + if (bl->id==skill_area_temp[1]) + break; + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500)) + skill_blown(src,bl,skill_area_temp[2]); + } else { + int x=bl->x,y=bl->y,i,dir; + /* まずターゲットに攻撃を加える */ + dir = map_calc_dir(bl,src->x,src->y); + skill_area_temp[1] = bl->id; + skill_area_temp[2] = skill_get_blewcount(skillid,skilllv)|dir<<20; + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0)) + skill_blown(src,bl,skill_area_temp[2]); + for (i=0;i<4;i++) { + map_foreachinarea(skill_area_sub,bl->m,x,y,x,y,0, + src,skillid,skilllv,tick,flag|BCT_ENEMY|1, + skill_castend_damage_id); + x += dirx[dir]; + y += diry[dir]; } - map_freeblock_unlock(); } break; case ALL_RESURRECTION: /* リザレクション */ case PR_TURNUNDEAD: /* タ?ンアンデッド */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) + if(bl->type != BL_PC && battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); else { map_freeblock_unlock(); @@ -2569,67 +2469,95 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s /* 魔法系スキル */ case MG_SOULSTRIKE: /* ソウルストライク */ - case MG_COLDBOLT: /* コ?ルドボルト */ - case MG_FIREBOLT: /* ファイア?ボルト */ + case NPC_DARKSOULSTRIKE: /*闇ソウルストライク*/ + case MG_COLDBOLT: /* コールドボルト */ + case MG_FIREBOLT: /* ファイアーボルト */ case MG_LIGHTNINGBOLT: /* ライトニングボルト */ - case WZ_EARTHSPIKE: /* ア?ススパイク */ - case AL_HEAL: /* ヒ?ル */ - case AL_HOLYLIGHT: /* ホ?リ?ライト */ - case MG_FROSTDIVER: /* フロストダイバ? */ - case WZ_JUPITEL: /* ユピテルサンダ? */ + case WZ_EARTHSPIKE: /* アーススパイク */ + case AL_HEAL: /* ヒール */ + case AL_HOLYLIGHT: /* ホーリーライト */ + case WZ_JUPITEL: /* ユピテルサンダー */ + case NPC_DARKJUPITEL: /*闇ユピテル*/ case NPC_MAGICALATTACK: /* MOB:魔法打?攻? */ case PR_ASPERSIO: /* アスペルシオ */ -// case HW_NAPALMVULCAN: /* ナパームバルカン */ + case MG_FROSTDIVER: /* フロストダイバー */ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; case WZ_WATERBALL: /* ウォ?タ?ボ?ル */ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - if(skilllv>1) - skill_status_change_start(src,SC_WATERBALL,skilllv,bl->id,0,0,0,0); + if (skilllv>1) { + int cnt,range; + range = skilllv>5?2:skilllv/2; + if (sd) + cnt = skill_count_water(src,range)-1; + else + cnt = skill_get_num(skillid,skilllv)-1; + if (cnt>0) + skill_addtimerskill(src,tick+150,bl->id,0,0, + skillid,skilllv,cnt,flag); + } break; case PR_BENEDICTIO: /* 聖?降福 */ - if(battle_get_race(bl)==1 || battle_get_race(bl)==6) + if(status_get_race(bl)==1 || status_get_race(bl)==6) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; /* 魔法系範?攻?スキル */ case MG_NAPALMBEAT: /* ナパ?ムビ?ト */ case MG_FIREBALL: /* ファイヤ?ボ?ル */ - if(flag&1){ + case WZ_SIGHTRASHER: /* サイトラッシャー */ + if (flag & 1) { /* 個別にダメ?ジを?える */ - if(bl->id!=skill_area_temp[1]){ - if(skillid==MG_FIREBALL){ /* ファイヤ?ボ?ルなら中心からの距離を計算 */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - skill_area_temp[0]=((dx>dy)?dx:dy); + if (bl->id != skill_area_temp[1]){ + if(skillid == MG_FIREBALL){ /* ファイヤ?ボ?ルなら中心からの距離を計算 */ + skill_area_temp[0] = distance(bl->x, bl->y, skill_area_temp[2], skill_area_temp[3]); } skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, skill_area_temp[0]| 0x0500); } - }else{ - int ar=(skillid==MG_NAPALMBEAT)?1:2; + } else { + int ar; + skill_area_temp[0]=0; skill_area_temp[1]=bl->id; - if(skillid==MG_NAPALMBEAT){ /* ナパ?ムでは先に?える */ - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - }else{ - skill_area_temp[0]=0; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; + switch (skillid) { + case MG_NAPALMBEAT: + ar = 1; + /* ナパームビートは分散ダメージなので敵の数を数える */ + map_foreachinarea(skill_area_sub, + bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, + src,skillid,skilllv,tick,flag|BCT_ENEMY, + skill_area_sub_count); + break; + case MG_FIREBALL: + ar = 2; + skill_area_temp[2]=bl->x; + skill_area_temp[3]=bl->y; + /* ターゲットに攻撃を加える(スキルエフェクト表示) */ + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, + skill_area_temp[0]); + break; + case WZ_SIGHTRASHER: + default: + ar = 3; + bl = src; + status_change_end(src,SC_SIGHT,-1); + break; } - /* まずタ?ゲットに攻?を加える */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0] ); - /* その後タ?ゲット以外の範??の敵全?に?理を行う */ + if (skillid==WZ_SIGHTRASHER) { + /* スキルエフェクト表示 */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + } else { + /* ターゲットに攻撃を加える(スキルエフェクト表示) */ + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, + skill_area_temp[0]); + } + /* ターゲット以外の範囲内の敵全体に処理を行う */ map_foreachinarea(skill_area_sub, - bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); + bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); } break; @@ -2663,15 +2591,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; case WZ_FROSTNOVA: /* フロストノヴァ */ - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - //skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); - break; - - case WZ_SIGHTRASHER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - skill_status_change_end(src,SC_SIGHT,-1); + map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); break; /* その他 */ @@ -2697,6 +2617,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; case CR_GRANDCROSS: /* グランドクロス */ + case NPC_DARKGRANDCROSS: /*闇グランドクロス*/ /* スキルユニット配置 */ skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); if(sd) @@ -2710,6 +2631,32 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 ); break; + // Celest + case PF_SOULBURN: + { + int per = skilllv < 5 ? 20+ skilllv*10 : 60; + if (rand()%100 < per) { + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if (skilllv == 5) + skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); + if (tsd && (map[src->m].flag.pvp || map[src->m].flag.gvg)) { + tsd->status.sp = 0; + clif_updatestatus(tsd,SP_SP); + } + } else { + clif_skill_nodamage(src,src,skillid,skilllv,1); + if (skilllv == 5) + skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 ); + if (sd) { + sd->status.sp = 0; + clif_updatestatus(sd,SP_SP); + } + } + if (sd) + pc_blockskill_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); + } + break; + case NPC_SELFDESTRUCTION: /* 自爆 */ case NPC_SELFDESTRUCTION2: /* 自爆2 */ if(flag&1){ @@ -2726,7 +2673,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s struct mob_data *md; if((md=(struct mob_data *)src)){ skill_area_temp[1]=bl->id; - skill_area_temp[2]=battle_get_hp(src); + skill_area_temp[2]=status_get_hp(src); clif_skill_nodamage(src,src,NPC_SELFDESTRUCTION,-1,1); map_foreachinarea(skill_area_sub, bl->m,bl->x-5,bl->y-5,bl->x+5,bl->y+5,0, @@ -2754,6 +2701,14 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s } } break; + + // unknown skills [Celest] + case NPC_BIND: + case NPC_EXPLOSIONSPIRITS: + case NPC_INCAGI: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + break; + case 0: if(sd) { if(flag&3){ @@ -2772,12 +2727,13 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; default: + printf("Unknown skill used:%d\n",skillid); map_freeblock_unlock(); return 1; } if(sc_data) { if (sc_data[SC_MAGICPOWER].timer != -1 && skillid != HW_MAGICPOWER) //マジックパワ?の?果終了 - skill_status_change_end(src,SC_MAGICPOWER,-1); + status_change_end(src,SC_MAGICPOWER,-1); } map_freeblock_unlock(); @@ -2788,107 +2744,96 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s * スキル使用(詠唱完了、ID指定支援系) *------------------------------------------ */ -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) +int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag) { - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - int i,abra_skillid=0,abra_skilllv; - int sc_def_vit,sc_def_mdef,strip_fix,strip_time,strip_per; - int sc_dex,sc_luk; - //クラスチェンジ用ボスモンスタ?ID - int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int poringclass[]={1002}; - - if(skilllv <= 0) return 0; + struct map_session_data *sd = NULL; + struct map_session_data *dstsd = NULL; + struct mob_data *md = NULL; + struct mob_data *dstmd = NULL; + int i; + int sc_def_vit, sc_def_mdef; + int sc_dex, sc_luk; + + if(skillid < 0) + { // remove the debug print when this case is finished + printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, + src, bl,skillid,skilllv,tick,flag); + return 0; + } + if(skillid > 0 && skilllv <= 0) return 0; // celest nullpo_retr(1, src); nullpo_retr(1, bl); - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - else if(src->type==BL_MOB) - md=(struct mob_data *)src; - - sc_dex=battle_get_mdef(bl); - sc_luk=battle_get_luk(bl); - sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - //sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl)/3); - strip_fix = battle_get_dex(src) - battle_get_dex(bl); - - if(bl->type==BL_PC){ - nullpo_retr(1, dstsd=(struct map_session_data *)bl); - }else if(bl->type==BL_MOB){ - nullpo_retr(1, dstmd=(struct mob_data *)bl); - if(sc_def_vit>50) - sc_def_vit=50; - if(sc_def_mdef>50) - sc_def_mdef=50; - } - if(sc_def_vit < 0) - sc_def_vit=0; - if(sc_def_mdef < 0) - sc_def_mdef=0; - if(strip_fix < 0) - strip_fix=0; - - if(bl == NULL || bl->prev == NULL) + if (src->type == BL_PC) { + nullpo_retr (1, sd = (struct map_session_data *)src); + } else if (src->type == BL_MOB) { + nullpo_retr (1, md = (struct mob_data *)src); + } + + sc_dex = status_get_mdef (bl); + sc_luk = status_get_luk (bl); + sc_def_vit = status_get_sc_def_vit (bl); + sc_def_mdef = status_get_sc_def_mdef (bl); + + if (bl->type == BL_PC){ + nullpo_retr (1, dstsd = (struct map_session_data *)bl); + } else if (bl->type == BL_MOB){ + nullpo_retr (1, dstmd = (struct mob_data *)bl); + } + + if(bl->prev == NULL) return 1; if(sd && pc_isdead(sd)) return 1; if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION) return 1; - if(battle_get_class(bl) == 1288) + if(status_get_class(bl) == 1288) return 1; - if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr] + if (sd && skillnotok(skillid, sd)) // [MouseJstr] return 0; - + map_freeblock_lock(); switch(skillid) { case AL_HEAL: /* ヒ?ル */ { - int heal=skill_calc_heal( src, skilllv ); + int heal = skill_calc_heal(src, skilllv); int heal_get_jobexp; int skill; - struct pc_base_job s_class; - if( dstsd && dstsd->special_state.no_magic_damage ) + if (skilllv > 10) + heal = 9999; //9999ヒール + if (dstsd && dstsd->special_state.no_magic_damage) heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ - if (sd){ - s_class = pc_calc_base_job(sd->status.class); - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - heal += heal*skill*2/100; - if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら + if (sd) { + if ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) // メディテイティオ + heal += heal * skill * 2 / 100; + if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && + pc_calc_base_job2(sd->status.class_) == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら heal = heal*2; //スパノビの嫁が旦那にヒ?ルすると2倍になる } - - clif_skill_nodamage(src,bl,skillid,heal,1); + clif_skill_nodamage (src, bl, skillid, heal, 1); heal_get_jobexp = battle_heal(NULL,bl,heal,0,0); // JOB??値獲得 - if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){ + if(sd && dstsd && heal > 0 && sd != dstsd && battle_config.heal_exp > 0){ heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; - if(heal_get_jobexp <= 0) + if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp); + pc_gainexp (sd, 0, heal_get_jobexp); } } break; case ALL_RESURRECTION: /* リザレクション */ - if(bl->type==BL_PC){ - int per=0; - struct map_session_data *tsd = (struct map_session_data*)bl; - nullpo_retr(1, tsd); - if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 ) + if(dstsd) { + int per = 0; + if (map[bl->m].flag.pvp && dstsd->pvp_point < 0) break; /* PVPで復活不可能?態 */ - if(pc_isdead(tsd)){ /* 死亡判定 */ + if (pc_isdead(dstsd)) { /* 死亡判定 */ clif_skill_nodamage(src,bl,skillid,skilllv,1); switch(skilllv){ case 1: per=10; break; @@ -2896,139 +2841,153 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case 3: per=50; break; case 4: per=80; break; } - tsd->status.hp=tsd->status.max_hp*per/100; - if(tsd->status.hp<=0) tsd->status.hp=1; - if(tsd->special_state.restart_full_recover ){ /* オシリスカ?ド */ - tsd->status.hp=tsd->status.max_hp; - tsd->status.sp=tsd->status.max_sp; + dstsd->status.hp = dstsd->status.max_hp * per / 100; + if (dstsd->status.hp <= 0) dstsd->status.hp = 1; + if (dstsd->special_state.restart_full_recover) { /* オシリスカ?ド */ + dstsd->status.hp = dstsd->status.max_hp; + dstsd->status.sp = dstsd->status.max_sp; } - pc_setstand(tsd); + pc_setstand(dstsd); if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(tsd,battle_config.pc_invincible_time); - clif_updatestatus(tsd,SP_HP); - clif_resurrection(&tsd->bl,1); - if(src != bl && sd && battle_config.resurrection_exp > 0) { + pc_setinvincibletimer(dstsd, battle_config.pc_invincible_time); + clif_updatestatus(dstsd, SP_HP); + clif_resurrection(bl, 1); + if(sd && sd != dstsd && battle_config.resurrection_exp > 0) { int exp = 0,jexp = 0; - int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level; + int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level; if(lv > 0) { - exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(exp < 1) exp = 1; + exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); + if (exp < 1) exp = 1; } if(jlv > 0) { - jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(jexp < 1) jexp = 1; + jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); + if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - pc_gainexp(sd,exp,jexp); + pc_gainexp (sd, exp, jexp); } } } break; case AL_DECAGI: /* 速度減少 */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; - if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + if (rand() % 100 < (50 + skilllv * 3 + (status_get_lv(src) + status_get_int(src) / 5) - sc_def_mdef)) { + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + status_change_start (bl, SkillStatusChangeTable[skillid], skilllv, 0, 0, 0, skill_get_time(skillid,skilllv), 0); } break; case AL_CRUCIS: - if(flag&1) { - int race = battle_get_race(bl),ele = battle_get_elem_type(bl); - if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) { - int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate; - rate = 25 + skilllv*2 + slv - tlv; - if(rand()%100 < rate) - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0); + if (flag & 1) { + int race = status_get_race (bl), ele = status_get_elem_type (bl); + if (battle_check_target (src, bl, BCT_ENEMY) && (race == 6 || battle_check_undead (race, ele))) { + int slv = status_get_lv (src),tlv = status_get_lv (bl); + int rate = 25 + skilllv*2 + slv - tlv; + if (rand()%100 < rate) + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0); } - } - else { - int range = 15; - clif_skill_nodamage(src,bl,skillid,skilllv,1); + } else { + clif_skill_nodamage(src, bl, skillid, skilllv, 1); map_foreachinarea(skill_area_sub, - src->m,src->x-range,src->y-range,src->x+range,src->y+range,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + src->m, src->x-15, src->y-15, src->x+15, src->y+15, 0, + src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); } break; case PR_LEXDIVINA: /* レックスディビ?ナ */ { - struct status_change *sc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + struct status_change *sc_data = status_get_sc_data(bl); + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + if (dstsd && dstsd->special_state.no_magic_damage) break; - if(sc_data && sc_data[SC_DIVINA].timer != -1) - skill_status_change_end(bl,SC_DIVINA,-1); - else if( rand()%100 < sc_def_vit ) { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + if (sc_data && sc_data[SC_DIVINA].timer != -1) + status_change_end(bl,SC_DIVINA, -1); + else if (rand() % 100 < sc_def_vit) { + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } } break; + case SA_ABRACADABRA: - //require 1 yellow gemstone even with mistress card or Into the Abyss - if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!) - clif_skill_fail(sd,sd->skillid,0,0); - break; + { + int abra_skillid = 0, abra_skilllv; + //require 1 yellow gemstone even with mistress card or Into the Abyss + if ((i = pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!) + clif_skill_fail(sd,sd->skillid,0,0); + break; + } + pc_delitem(sd, i, 1, 0); + do { + abra_skillid = rand() % 331; + if (skill_abra_db[abra_skillid].req_lv > skilllv || + rand()%10000 >= skill_abra_db[abra_skillid].per || //dbに基づくレベル?確率判定 + (abra_skillid >= NPC_PIERCINGATT && abra_skillid <= NPC_SUMMONMONSTER) || //NPCスキルはダメ + skill_get_unit_flag(abra_skillid) & UF_DANCE) //演奏スキルはダメ + abra_skillid = 0; // reset to get a new id + } while (abra_skillid == 0); + abra_skilllv = skill_get_max(abra_skillid) > skilllv ? skilllv : skill_get_max(abra_skillid); + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + sd->skillitem = abra_skillid; + sd->skillitemlv = abra_skilllv; + clif_item_skill (sd, abra_skillid, abra_skilllv, "Abracadabra"); } - //pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); - pc_delitem(sd, i, 1, 0); - // - do{ - abra_skillid=skill_abra_dataset(skilllv); - }while(abra_skillid == 0); - abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - sd->skillitem=abra_skillid; - sd->skillitemlv=abra_skilllv; - clif_item_skill(sd,abra_skillid,abra_skilllv,"アブラカダブラ"); break; + case SA_COMA: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd){ - dstsd->status.hp=1; - dstsd->status.sp=1; - clif_updatestatus(dstsd,SP_HP); - clif_updatestatus(dstsd,SP_SP); + if (dstsd) { + if (dstsd->special_state.no_magic_damage) + break; + dstsd->status.hp = 1; + dstsd->status.sp = 1; + clif_updatestatus(dstsd, SP_HP); + clif_updatestatus(dstsd, SP_SP); } - if(dstmd) dstmd->hp=1; + if(dstmd) dstmd->hp = 1; break; case SA_FULLRECOVERY: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp); - if(dstmd) dstmd->hp=battle_get_max_hp(&dstmd->bl); + if (dstsd) { + if (dstsd->special_state.no_magic_damage) + break; + pc_heal (dstsd, dstsd->status.max_hp, dstsd->status.max_sp); + } + if (dstmd) dstmd->hp = status_get_max_hp(bl); break; case SA_SUMMONMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,""); + if (sd) mob_once_spawn(sd,map[src->m].name,src->x,src->y,"--ja--",-1,1,""); break; case SA_LEVELUP: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0); + if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, pc_nextbaseexp(sd) * 10 / 100, 0); break; - case SA_INSTANTDEATH: clif_skill_nodamage(src,bl,skillid,skilllv,1); if (sd) pc_damage(NULL,sd,sd->status.max_hp); break; - case SA_QUESTION: case SA_GRAVITY: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; case SA_CLASSCHANGE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,changeclass); + { + //クラスチェンジ用ボスモンスタ?ID + int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 + ,1157,1159,1190,1272,1312,1373,1492}; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstmd) mob_class_change(dstmd,changeclass); + } break; case SA_MONOCELL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,poringclass); + { + int poringclass[]={1002}; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstmd) mob_class_change(dstmd,poringclass); + } break; case SA_DEATH: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -3041,19 +3000,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case SA_FORTUNE: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) pc_getzeny(sd,battle_get_lv(bl)*100); + if(sd) pc_getzeny(sd,status_get_lv(bl)*100); break; case SA_TAMINGMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstmd){ - for(i=0;i<MAX_PET_DB;i++){ - if(dstmd->class == pet_db[i].class){ - pet_catch_process1(sd,dstmd->class); + if (dstmd) { + for (i = 0; i < MAX_PET_DB; i++) { + if (dstmd->class_ == pet_db[i].class_) { + pet_catch_process1 (sd, dstmd->class_); break; } } } break; + case AL_INCAGI: /* 速度?加 */ case AL_BLESSING: /* ブレッシング */ case PR_SLOWPOISON: @@ -3062,38 +3022,37 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_SUFFRAGIUM: /* サフラギウム */ case PR_BENEDICTIO: /* 聖?降福 */ case CR_PROVIDENCE: /* プロヴィデンス */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ + if (dstsd && dstsd->special_state.no_magic_damage) clif_skill_nodamage(src,bl,skillid,skilllv,1); - }else{ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + else { + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); clif_skill_nodamage(src,bl,skillid,skilllv,1); } break; case CG_MARIONETTE: /* マリオネットコントロ?ル */ - if(sd && dstsd){ - struct status_change *sc_data = battle_get_sc_data(src); - struct status_change *tsc_data = battle_get_sc_data(bl); + if (sd && dstsd){ + struct status_change *sc_data = status_get_sc_data(src); + struct status_change *tsc_data = status_get_sc_data(bl); int sc = SkillStatusChangeTable[skillid]; int sc2 = SC_MARIONETTE2; - - if((dstsd->bl.type!=BL_PC) - || (sd->bl.id == dstsd->bl.id) + + if ((sd == dstsd) || (!sd->status.party_id) - || (sd->status.party_id != dstsd->status.party_id)) { + || (sd->status.party_id != dstsd->status.party_id)) { clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } if(sc_data && tsc_data){ - if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) { - skill_status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0); - skill_status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0); + if (sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) { + status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0); + status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0); } else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 && - sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) { - skill_status_change_end(src, sc, -1); - skill_status_change_end(bl, sc2, -1); + sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) { + status_change_end(src, sc, -1); + status_change_end(bl, sc2, -1); } else { clif_skill_fail(sd,skillid,0,0); @@ -3102,57 +3061,60 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } clif_skill_nodamage(src,bl,skillid,skilllv,1); } - } + } break; case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris] case SA_FROSTWEAPON: case SA_LIGHTNINGLOADER: case SA_SEISMICWEAPON: - if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->status.weapon==0 || sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_fail(sd,skillid,0,0); + if (dstsd) { + if (dstsd->special_state.no_magic_damage) { + clif_skill_nodamage(src,bl,skillid,skilllv,0); + break; + } + if(dstsd->status.weapon == 0 || + (sd && sd->status.party_id > 0 && sd->status.party_id != dstsd->status.party_id) || + dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 || + dstsd->sc_data[SC_FROSTWEAPON].timer != -1 || + dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 || + dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 || + dstsd->sc_data[SC_ENCPOISON].timer != -1) { + if (sd) clif_skill_fail(sd,skillid,0,0); clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } } - if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) { - clif_skill_fail(sd,skillid,0,0); + if(skilllv < 5 && rand()%100 > (60+skilllv*10) ) { //fixed by Lupus (4 -> 5) or else it has 100% success even at lv4 + if (sd) clif_skill_fail(sd,skillid,0,0); clif_skill_nodamage(src,bl,skillid,skilllv,0); - if(bl->type==BL_PC && battle_config.equipment_breaking) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd!=sd2) clif_displaymessage(sd->fd,"You broke target's weapon"); - pc_breakweapon(sd2); + if(dstsd && battle_config.equipment_breaking) { + if(sd && sd != dstsd) clif_displaymessage(sd->fd,"You broke target's weapon"); + pc_breakweapon(dstsd); } break; - } - else { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + } else { + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); clif_skill_nodamage(src,bl,skillid,skilllv,1); } break; case PR_ASPERSIO: /* アスペルシオ */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; - if(bl->type==BL_MOB) + if (dstmd) break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case PR_KYRIE: /* キリエエレイソン */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case KN_AUTOCOUNTER: /* オ?トカウンタ? */ case KN_TWOHANDQUICKEN: /* ツ?ハンドクイッケン */ case CR_SPEARQUICKEN: /* スピアクイッケン */ @@ -3176,68 +3138,87 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case ST_REJECTSWORD: /* リジェクトソ?ド */ case HW_MAGICPOWER: /* 魔法力?幅 */ case PF_MEMORIZE: /* メモライズ */ + case PA_SACRIFICE: case ASC_EDP: // [Celest] + case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case SM_ENDURE: /* インデュア */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + if (sd) + pc_blockskill_start (sd, skillid, 10000); break; - - + + case SM_AUTOBERSERK: // Celest + { + struct status_change *tsc_data = status_get_sc_data(bl); + int sc = SkillStatusChangeTable[skillid]; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if (tsc_data && tsc_data[sc].timer != -1) + status_change_end(bl, sc, -1); + else + status_change_start(bl,sc,skilllv,0,0,0,0,0); + } + break; + case AS_ENCHANTPOISON: // Prevent spamming [Valaris] - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - clif_skill_fail(sd,skillid,0,0); - break; + if (dstsd) { + if(dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 || + dstsd->sc_data[SC_FROSTWEAPON].timer != -1 || + dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 || + dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 || + dstsd->sc_data[SC_ENCPOISON].timer != -1) { + clif_skill_nodamage(src,bl,skillid,skilllv,0); + clif_skill_fail(sd,skillid,0,0); + break; } } clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case LK_TENSIONRELAX: /* テンションリラックス */ clif_skill_nodamage(src,bl,skillid,skilllv,1); pc_setsit(sd); clif_sitting(sd); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; case LK_BERSERK: /* バ?サ?ク */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); //sd->status.hp = sd->status.max_hp * 3; break; + case MC_CHANGECART: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; + case AC_CONCENTRATION: /* 集中力向上 */ { int range = 1; clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - map_foreachinarea( skill_status_change_timer_sub, + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + map_foreachinarea( status_change_timer_sub, src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, src,SkillStatusChangeTable[skillid],tick); } break; + case SM_PROVOKE: /* プロボック */ { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); /* MVPmobと不死には?かない */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //不死には?かない - { + if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) { //不死には?かない map_freeblock_unlock(); return 1; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // 詠唱妨害 skill_castcancel(bl,0); @@ -3247,18 +3228,17 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(sc_data){ if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); + status_change_end(bl,SC_FREEZE,-1); if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); + status_change_end(bl,SC_STONE,-1); if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); + status_change_end(bl,SC_SLEEP,-1); } - if(bl->type==BL_MOB) { + if(dstmd) { int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); + dstmd->state.provoke_flag = src->id; + mob_target(dstmd,src,range); } } break; @@ -3266,27 +3246,27 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEVOTION: /* ディボ?ション */ if(sd && dstsd){ //?生や養子の場合の元の職業を算出する - struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class); - - int lv = sd->status.base_level-dstsd->status.base_level; - lv = (lv<0)?-lv:lv; - if((dstsd->bl.type!=BL_PC) // 相手はPCじゃないとだめ - ||(sd->bl.id == dstsd->bl.id) // 相手が自分はだめ - ||(lv > 10) // レベル差±10まで - ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ - ||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 - &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ - ||(dst_s_class.job==14||dst_s_class.job==21)){ // クルセだめ + int s_class = pc_calc_base_job2 (dstsd->status.class_); + + int lv = sd->status.base_level - dstsd->status.base_level; + if (lv < 0) lv = -lv; + if ((sd == dstsd) // 相手はPCじゃないとだめ + || (sd->bl.id == dstsd->bl.id) // 相手が自分はだめ + || (lv > battle_config.devotion_level_difference) // レベル差±10まで + || (!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ + || ((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 + &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ + || (s_class == 14 || s_class == 21)) { // クルセだめ clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } - for(i=0;i<skilllv;i++){ - if(!sd->dev.val1[i]){ // 空きがあったら入れる + for (i = 0; i < skilllv; i++) { + if (!sd->dev.val1[i]) { // 空きがあったら入れる sd->dev.val1[i] = bl->id; sd->dev.val2[i] = bl->id; break; - }else if(i==skilllv-1){ // 空きがなかった + } else if (i == skilllv - 1) { // 空きがなかった clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; @@ -3294,54 +3274,56 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_devotion(sd,bl->id); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 ); } - else clif_skill_fail(sd,skillid,0,0); + else clif_skill_fail(sd,skillid,0,0); break; + case MO_CALLSPIRITS: // ?功 if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv); } break; + case CH_SOULCOLLECT: // 狂?功 if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); - for(i=0;i<5;i++) + for (i = 0; i < 5; i++) pc_addspiritball(sd,skill_get_time(skillid,skilllv),5); } break; + case MO_BLADESTOP: // 白刃取り clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case MO_ABSORBSPIRITS: // ?奪 i=0; - if(sd && dstsd) { - if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) { - if(dstsd->spiritball > 0) { + if (dstsd) { + if ((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) { + if (dstsd->spiritball > 0) { clif_skill_nodamage(src,bl,skillid,skilllv,1); i = dstsd->spiritball * 7; pc_delspiritball(dstsd,dstsd->spiritball,0); if(i > 0x7FFF) i = 0x7FFF; - if(sd->status.sp + i > sd->status.max_sp) + if(sd && sd->status.sp + i > sd->status.max_sp) i = sd->status.max_sp - sd->status.sp; - } + } } - }else if(sd && dstmd){ //?象がモンスタ?の場合 + } else if (dstmd) { //?象がモンスタ?の場合 //20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!! - if(rand()%100<20){ - i=2*mob_db[dstmd->class].lv; + if(rand() % 100 < 20) { + i = 2 * mob_db[dstmd->class_].lv; mob_target(dstmd,src,0); } } - if(i){ - sd->status.sp += i; - clif_heal(sd->fd,SP_SP,i); - } - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); + if (i && sd){ + sd->status.sp += i; + clif_heal(sd->fd,SP_SP,i); + } else clif_skill_nodamage(src,bl,skillid,skilllv,0); break; case AC_MAKINGARROW: /* 矢作成 */ @@ -3375,29 +3357,30 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_produce_mix_list(sd,256); clif_skill_nodamage(src,bl,skillid,skilllv,1); } - break; + break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) + if(dstsd && dstsd->special_state.no_weapon_damage) break; - if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) { - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } + if(rand() % 100 < (20 + 10 * skilllv) * sc_def_vit / 100 ) + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case RG_RAID: /* サプライズアタック */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - int x=bl->x,y=bl->y; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - bl->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - skill_status_change_end(src, SC_HIDING, -1); // ハイディング解除 + map_foreachinarea(skill_area_sub, + bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); + status_change_end(src, SC_HIDING, -1); // ハイディング解除 + break; + + case ASC_METEORASSAULT: /* メテオアサルト */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + map_foreachinarea(skill_area_sub, + bl->m,bl->x-2,bl->y-2,bl->x+2,bl->y+2,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); break; case KN_BRANDISHSPEAR: /*ブランディッシュスピア*/ @@ -3455,30 +3438,29 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_MAGNIFICAT: /* マグニフィカ?ト */ case PR_GLORIA: /* グロリア */ case SN_WINDWALK: /* ウインドウォ?ク */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ + if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { /* 個別の?理 */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage) break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + } else if (sd) { /* パ?ティ全?への?理 */ - party_foreachsamemap(skill_area_sub, + party_foreachsamemap (skill_area_sub, sd,1, src,skillid,skilllv,tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break; + case BS_ADRENALINE: /* アドレナリンラッシュ */ case BS_WEAPONPERFECT: /* ウェポンパ?フェクション */ case BS_OVERTHRUST: /* オ?バ?トラスト */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ + if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { /* 個別の?理 */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0); + } else if (sd) { /* パ?ティ全?への?理 */ party_foreachsamemap(skill_area_sub, sd,1, @@ -3493,66 +3475,54 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEFENDER: /* ディフェンダ? */ case CR_AUTOGUARD: /* オ?トガ?ド */ { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; + struct status_change *tsc_data = status_get_sc_data(bl); + int sc = SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } + if (tsc_data && tsc_data[sc].timer != -1) + status_change_end(bl, sc, -1); + else + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; case TF_HIDING: /* ハイディング */ { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; + struct status_change *tsc_data = status_get_sc_data(bl); + int sc = SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + if (tsc_data && tsc_data[sc].timer != -1) + status_change_end(bl, sc, -1); else - /* 解除する */ - skill_status_change_end(bl, sc, -1); - } + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; case AS_CLOAKING: /* クロ?キング */ { - struct status_change *tsc_data = battle_get_sc_data(bl); + struct status_change *tsc_data = status_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else + if(tsc_data && tsc_data[sc].timer!=-1 ) /* 解除する */ - skill_status_change_end(bl, sc, -1); - } + status_change_end(bl, sc, -1); + else + /* 付加する */ + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); //skill_check_cloaking(bl); } break; case ST_CHASEWALK: /* ハイディング */ { - struct status_change *tsc_data = battle_get_sc_data(bl); + struct status_change *tsc_data = status_get_sc_data(bl); int sc=SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else + if(tsc_data && tsc_data[sc].timer!=-1 ) /* 解除する */ - skill_status_change_end(bl, sc, -1); - } + status_change_end(bl, sc, -1); + else + /* 付加する */ + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; @@ -3575,32 +3545,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case DC_DONTFORGETME: /* 私を忘れないで… */ case DC_FORTUNEKISS: /* 幸運のキス */ case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ +// case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); break; case HP_BASILICA: /* バジリカ */ { - // cancel Basilica if already in effect - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_BASILICA].timer != -1){ - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - if ((sg = su->group) && sg->src_id == sd->bl.id) { - skill_status_change_end(src,SC_BASILICA,-1); - skill_delunitgroup (sg); - break; - } - } - } else { - // otherwise allow casting - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - skill_clear_unitgroup(src); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - } + struct skill_unit_group *sg; + battle_stopwalking(src,1); + skill_clear_unitgroup(src); + clif_skill_nodamage(src,bl,skillid,skilllv,1); + sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,(int)sg, + skill_get_time(skillid,skilllv),0); } break; @@ -3608,11 +3566,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skill_clear_unitgroup(src); clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,BCT_SELF,skill_get_time(skillid,skilllv),0); break; case BD_ADAPTATION: /* アドリブ */ { - struct status_change *sc_data = battle_get_sc_data(src); + struct status_change *sc_data = status_get_sc_data(src); if(sc_data && sc_data[SC_DANCING].timer!=-1){ clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_stop_dancing(src,0); @@ -3636,11 +3595,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case RG_STEALCOIN: // スティ?ルコイン - if(sd) { + if(sd) { if(pc_steal_coin(sd,bl)) { int range = skill_get_range(skillid,skilllv); if(range < 0) - range = battle_get_range(src) - (range + 1); + range = status_get_range(src) - (range + 1); clif_skill_nodamage(src,bl,skillid,skilllv,1); mob_target((struct mob_data *)bl,src,range); } @@ -3650,17 +3609,41 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case MG_STONECURSE: /* スト?ンカ?ス */ - if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) { - clif_skill_fail(sd,sd->skillid,0,0); - break; + { + struct status_change *sc_data = status_get_sc_data(bl); + // Level 6-10 doesn't consume a red gem if it fails [celest] + int i, gem_flag = 1, fail_flag = 0; + if (dstmd && status_get_mode(bl)&0x20) { + clif_skill_fail(sd,sd->skillid,0,0); + break; + } + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstsd && dstsd->special_state.no_magic_damage ) + break; + if (sc_data && sc_data[SC_STONE].timer != -1) { + status_change_end(bl,SC_STONE,-1); + if (sd) { + fail_flag = 1; + clif_skill_fail(sd,skillid,0,0); + } + } + else if( rand()%100 < skilllv*4+20 && !battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) + status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + else if(sd) { + if (skilllv > 5) gem_flag = 0; + clif_skill_fail(sd,skillid,0,0); + fail_flag = 1; + } + if (dstmd) + mob_target(dstmd,src,skill_get_range(skillid,skilllv)); + if (sd && gem_flag) { + if ((i=pc_search_inventory(sd, skill_db[skillid].itemid[0])) < 0 ) { + if (!fail_flag) clif_skill_fail(sd,sd->skillid,0,0); + break; + } + pc_delitem(sd, i, skill_db[skillid].amount[0], 0); + } } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd) - clif_skill_fail(sd,skillid,0,0); break; case NV_FIRSTAID: /* ?急手? */ @@ -3670,37 +3653,36 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case AL_CURE: /* キュア? */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; - skill_status_change_end(bl, SC_SILENCE , -1 ); - skill_status_change_end(bl, SC_BLIND , -1 ); - skill_status_change_end(bl, SC_CONFUSION, -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//アンデッドなら暗闇?果 - skill_status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0); + status_change_end(bl, SC_SILENCE , -1 ); + status_change_end(bl, SC_BLIND , -1 ); + status_change_end(bl, SC_CONFUSION, -1 ); + if( battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ){//アンデッドなら暗闇?果 + status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0); } break; case TF_DETOXIFY: /* 解毒 */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_end(bl, SC_POISON , -1 ); - skill_status_change_end(bl, SC_DPOISON , -1 ); + status_change_end(bl, SC_POISON , -1 ); + status_change_end(bl, SC_DPOISON , -1 ); break; case PR_STRECOVERY: /* リカバリ? */ { clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage) break; - skill_status_change_end(bl, SC_FREEZE , -1 ); - skill_status_change_end(bl, SC_STONE , -1 ); - skill_status_change_end(bl, SC_SLEEP , -1 ); - skill_status_change_end(bl, SC_STAN , -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//アンデッドなら暗闇?果 - int blind_time; - //blind_time=30-battle_get_vit(bl)/10-battle_get_int/15; - blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100; - if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10))) - skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0); + status_change_end(bl, SC_FREEZE , -1 ); + status_change_end(bl, SC_STONE , -1 ); + status_change_end(bl, SC_SLEEP , -1 ); + status_change_end(bl, SC_STAN , -1 ); + if( battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ){//アンデッドなら暗闇?果 + if(rand()%100 < (100-(status_get_int(bl)/2+status_get_vit(bl)/3+status_get_luk(bl)/10))) { + status_change_start(bl, SC_BLIND,1,0,0,0, + 1000 * 30 * (100-(status_get_int(bl)+status_get_vit(bl))/2)/100,0); + } } if(dstmd){ dstmd->attacked_id=0; @@ -3713,7 +3695,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case WZ_ESTIMATION: /* モンスタ?情報 */ - if(src->type==BL_PC){ + if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_estimation((struct map_session_data *)src,bl); } @@ -3727,11 +3709,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case BS_REPAIRWEAPON: /* 武器修理 */ if(sd) { //動作しないのでとりあえずコメントアウト - if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!) + /*if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!) clif_skill_fail(sd,sd->skillid,0,0); map_freeblock_unlock(); return 1; - } + }*/ clif_item_repair_list(sd); } break; @@ -3742,20 +3724,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case AL_TELEPORT: /* テレポ?ト */ - if( sd ){ - if(map[sd->bl.m].flag.noteleport){ /* テレポ禁止 */ + if(sd) { + if (map[sd->bl.m].flag.noteleport) { /* テレポ禁止 */ clif_skill_teleportmessage(sd,0); break; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( sd->skilllv==1 ) + if(sd->skilllv == 1) clif_skill_warppoint(sd,sd->skillid,"Random","","",""); - else{ + else { clif_skill_warppoint(sd,sd->skillid,"Random", sd->status.save_point.map,"",""); } - }else if( bl->type==BL_MOB ) - mob_warp((struct mob_data *)bl,-1,-1,-1,3); + } else if(dstmd) + mob_warp(dstmd,-1,-1,-1,3); break; case AL_HOLYWATER: /* アクアベネディクタ */ @@ -3799,136 +3781,102 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case RG_STRIPWEAPON: /* ストリップウェポン */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_WEAPON].timer != -1 ) + case RG_STRIPSHIELD: /* ストリップシールド */ + case RG_STRIPARMOR: /* ストリップアーマー */ + case RG_STRIPHELM: /* ストリップヘルム */ + { + struct status_change *tsc_data; + int strip_time, strip_per, strip_fix; + int scid, cp_scid = 0, equip; + + tsc_data = status_get_sc_data(bl); + scid = SkillStatusChangeTable[skillid]; + switch (skillid) { + case RG_STRIPWEAPON: + equip = EQP_WEAPON; + cp_scid = SC_CP_WEAPON; break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){ - pc_unequipitem(dstsd,i,0,BF_SKILL); - break; - } - } - } - } - } - break; - - case RG_STRIPSHIELD: /* ストリップシ?ルド */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_SHIELD].timer != -1 ) + case RG_STRIPSHIELD: + equip = EQP_SHIELD; + cp_scid = SC_CP_SHIELD; break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){ - pc_unequipitem(dstsd,i,0,BF_SKILL); - break; - } - } - } - } - } - break; - - case RG_STRIPARMOR: /* ストリップア?マ? */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_ARMOR].timer != -1 ) + case RG_STRIPARMOR: + equip = EQP_ARMOR; + cp_scid = SC_CP_ARMOR; break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){ - pc_unequipitem(dstsd,i,0,BF_SKILL); - break; - } - } - } - } - } - break; - - case RG_STRIPHELM: /* ストリップヘルム */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_HELM].timer != -1 ) + case RG_STRIPHELM: + equip = EQP_HELM; + cp_scid = SC_CP_HELM; break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){ - pc_unequipitem(dstsd,i,0,BF_SKILL); - break; - } - } - } - } + default: + map_freeblock_unlock(); + return 1; } - break; - // Full Strip [Celest] - case ST_FULLSTRIP: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int c=0, i, j; - int striplist[2][4] = { { 0, 0, 0, 0 }, - { 0x0002, 0x0020, 0x0010, 0x0100 } }; + if (tsc_data && (tsc_data[scid].timer != -1 || tsc_data[cp_scid].timer != -1)) + break; + if (dstsd && dstsd->unstripable_equip & equip) + break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - for (i=0; i<4; i++) { - if(tsc_data && tsc_data[SC_CP_WEAPON + i].timer != -1) + strip_fix = status_get_dex(src) - status_get_dex(bl); + if(strip_fix < 0) + strip_fix=0; + strip_per = 5+5*skilllv+strip_fix/5; + if (rand()%100 >= strip_per) + break; + + if (dstsd) { + for (i=0;i<MAX_INVENTORY;i++) { + if (dstsd->status.inventory[i].equip && (dstsd->status.inventory[i].equip & equip)){ + pc_unequipitem(dstsd,i,3); break; - if(rand()%100 < strip_per) { - striplist[0][i] = 1; - c++; } } - - if (c > 0) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - for (j=0; j<4 && c > 0; j++) { - if (striplist[0][j]) { - skill_status_change_start(bl,SC_STRIPWEAPON + i,skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & striplist[1][j]){ - pc_unequipitem(dstsd,i,0,BF_SKILL); - --c; - break; - } - } - } + if (i == MAX_INVENTORY) + break; + } + clif_skill_nodamage(src,bl,skillid,skilllv,1); + strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; + status_change_start(bl,scid,skilllv,0,0,0,strip_time,0 ); + break; + } + case ST_FULLSTRIP: // Celest + { + struct status_change *tsc_data; + int i, j, strip_time, strip_per, strip_fix; + int equip[4] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM }; + int scid[4] = { SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM }; + int cp_scid[4] = { SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM }; + + tsc_data = status_get_sc_data(bl); + strip_fix = status_get_dex(src) - status_get_dex(bl); + if(strip_fix < 0) + strip_fix = 0; + strip_per = 5+5*skilllv+strip_fix/5; + if (rand()%100 >= strip_per) + break; + strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; + + for (i=0; i<4; i++) { + if (dstsd) { + if (tsc_data && (tsc_data[scid[i]].timer != -1 || tsc_data[cp_scid[i]].timer != -1)) + continue; + if (dstsd->unstripable_equip & equip[i]) + continue; + for (j=0; j<MAX_INVENTORY; j++) { + if (dstsd->status.inventory[j].equip && (dstsd->status.inventory[j].equip & equip[i])){ + pc_unequipitem(dstsd,j,3); + break; } } + if (j == MAX_INVENTORY) + continue; } + status_change_start(bl,scid[i],skilllv,0,0,0,strip_time,0 ); } + clif_skill_nodamage(src,bl,skillid,skilllv,1); break; - + } /* PotionPitcher */ case AM_POTIONPITCHER: /* ポ?ションピッチャ? */ @@ -3936,10 +3884,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct block_list tbl; int i,x,hp = 0,sp = 0; if(sd) { - if(sd==dstsd) { // cancel use on oneself - map_freeblock_unlock(); - return 1; - } x = skilllv%11 - 1; i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); if(i < 0 || skill_db[skillid].itemid[x] <= 0) { @@ -3959,7 +3903,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int pc_delitem(sd,i,skill_db[skillid].amount[x],0); sd->state.potionpitcher_flag = 0; if(sd->potion_per_hp > 0 || sd->potion_per_sp > 0) { - hp = battle_get_max_hp(bl) * sd->potion_per_hp / 100; + hp = status_get_max_hp(bl) * sd->potion_per_hp / 100; hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; if(dstsd) { sp = dstsd->status.max_sp * sd->potion_per_sp / 100; @@ -3969,13 +3913,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int else { if(sd->potion_hp > 0) { hp = sd->potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; + hp = hp * (100 + (status_get_vit(bl)<<1)) / 100; if(dstsd) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; } if(sd->potion_sp > 0) { sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - sp = sp * (100 + (battle_get_int(bl)<<1)) / 100; + sp = sp * (100 + (status_get_int(bl)<<1)) / 100; if(dstsd) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; } @@ -3983,7 +3927,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } else { hp = (1 + rand()%400) * (100 + skilllv*10) / 100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; + hp = hp * (100 + (status_get_vit(bl)<<1)) / 100; if(dstsd) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; } @@ -4000,39 +3944,16 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } break; case AM_CP_WEAPON: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1) - skill_status_change_end(bl, SC_STRIPWEAPON, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_SHIELD: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1) - skill_status_change_end(bl, SC_STRIPSHIELD, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_ARMOR: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1) - skill_status_change_end(bl, SC_STRIPARMOR, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_HELM: { - struct status_change *tsc_data = battle_get_sc_data(bl); + int scid = SC_STRIPWEAPON + (skillid - AM_CP_WEAPON); + struct status_change *tsc_data = status_get_sc_data(bl); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1) - skill_status_change_end(bl, SC_STRIPHELM, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + if(tsc_data && tsc_data[scid].timer != -1) + status_change_end(bl, scid, -1 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); } break; @@ -4040,7 +3961,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { int i; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; for(i=0;i<136;i++){ if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50 @@ -4048,7 +3969,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int || i==SC_STRIPHELM || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR || i==SC_CP_HELM || i==SC_COMBO) continue; - skill_status_change_end(bl,i,-1); + status_change_end(bl,i,-1); } } break; @@ -4056,12 +3977,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case TF_BACKSLIDING: /* バックステップ */ battle_stopwalking(src,1); skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000); - if(src->type == BL_MOB) - clif_fixmobpos((struct mob_data *)src); - else if(src->type == BL_PET) - clif_fixpetpos((struct pet_data *)src); - else if(src->type == BL_PC) + if (sd) clif_fixpos(src); + else if (md) + clif_fixmobpos(md); + else if (src->type == BL_PET) + clif_fixpetpos((struct pet_data *)src); skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag); break; @@ -4077,7 +3998,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case SA_SPELLBREAKER: // スペルブレイカ? { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); int sp; if(sc_data && sc_data[SC_MAGICROD].timer != -1) { if(dstsd) { @@ -4140,9 +4061,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } break; case SA_MAGICROD: - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage ) break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; case SA_AUTOSPELL: /* オ?トスペル */ clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -4173,7 +4094,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int maxlv = 3; } if(spellid > 0) - skill_status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0, + status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0, skill_get_time(SA_AUTOSPELL,skilllv),0); } break; @@ -4201,14 +4122,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_PROVOCATION: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(md) - clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]); + clif_pet_performance(src,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_HALLUCINATION: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; case NPC_KEEPING: @@ -4216,25 +4137,25 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { int skill_time = skill_get_time(skillid,skilllv); clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 ); - if (bl->type == BL_MOB) - mob_changestate((struct mob_data *)src,MS_DELAY,skill_time); - else if (bl->type == BL_PC) + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 ); + if (md) + mob_changestate(md,MS_DELAY,skill_time); + else if (sd) sd->attackabletime = sd->canmove_tick = tick + skill_time; } break; case NPC_DARKBLESSING: { - int sc_def = 100 - battle_get_mdef(bl); + int sc_def = 100 - status_get_mdef(bl); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; - if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6) + if(status_get_elem_type(bl) == 7 || status_get_race(bl) == 6) break; if(rand()%100 < sc_def*(50+skilllv*5)/100) { if(dstsd) { - int hp = battle_get_hp(bl)-1; + int hp = status_get_hp(bl)-1; pc_heal(dstsd,-hp,0); } else if(dstmd) @@ -4245,16 +4166,17 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_SELFDESTRUCTION: /* 自爆 */ case NPC_SELFDESTRUCTION2: /* 自爆2 */ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0); break; case NPC_LICK: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if(dstsd) + if (dstsd) { + if (dstsd->special_state.no_weapon_damage ) + break; pc_heal(dstsd,0,-100); + } if(rand()%100 < (skilllv*5)*sc_def_vit/100) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case NPC_SUICIDE: /* 自決 */ @@ -4269,26 +4191,106 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_SUMMONSLAVE: /* 手下召喚 */ case NPC_SUMMONMONSTER: /* MOB召喚 */ - if(md && !md->master_id){ - mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); + if(md) + mob_summonslave(md,mob_db[md->class_].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); + break; + + case NPC_RECALL: //取り巻き呼び戻し + if(md) { + int mobcount; + md->recallcount = 0;//初期化 + md->recall_flag = 0; + mobcount = mob_countslave(md); + if(mobcount > 0) { + md->recall_flag = 1; //mob.cの[取り巻きモンスターの処理]で利用 + md->recallmob_count = mobcount; + } + } + break; + + case NPC_RUNAWAY: //後退 + if(md) { + int check; + int dist = skilllv;//後退する距離 + check = md->dir; //自分がどの方向に向いてるかチェック + md->attacked_id = 0; + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + md->state.skillstate = MSS_IDLE; + switch (check) { + case 0: //自分の向いてる方向と逆に移動する + mob_walktoxy(md,md->bl.x,md->bl.y-dist,0);//そして、移動する + break; + case 1: + mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0); + break; + case 2: + mob_walktoxy(md,md->bl.x+dist,md->bl.y,0); + break; + case 3: + mob_walktoxy(md,md->bl.x+dist,md->bl.y+dist,0); + break; + case 4: + mob_walktoxy(md,md->bl.x,md->bl.y+dist,0); + break; + case 5: + mob_walktoxy(md,md->bl.x-dist,md->bl.y+dist,0); + break; + case 6: + mob_walktoxy(md,md->bl.x-dist,md->bl.y,0); + break; + case 7: + mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0); + break; + } } break; case NPC_TRANSFORMATION: case NPC_METAMORPHOSIS: if(md) - mob_class_change(md,mob_db[md->class].skill[md->skillidx].val); + mob_class_change(md,mob_db[md->class_].skill[md->skillidx].val); break; case NPC_EMOTION: /* エモ?ション */ if(md) - clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]); + clif_emotion(&md->bl,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_DEFENDER: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; + // Equipment breaking monster skills [Celest] + case NPC_BREAKWEAPON: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstsd && battle_config.equipment_breaking) + pc_breakweapon(dstsd); + break; + + case NPC_BREAKARMOR: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstsd && battle_config.equipment_breaking) + pc_breakarmor(dstsd); + break; + + case NPC_BREAKHELM: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstsd && battle_config.equipment_breaking) + pc_breakhelm(dstsd); + break; + + case NPC_BREAKSHIELD: + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstsd && battle_config.equipment_breaking) + pc_breakshield(dstsd); + break; + + case NPC_EXPLOSIONSPIRITS: //NPC爆裂波動 + clif_skill_nodamage(src,bl,skillid,skilllv,1); + status_change_start(bl,SC_EXPLOSIONSPIRITS,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + break; + case WE_MALE: /* 君だけは護るよ */ if(sd && dstsd){ int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1]; @@ -4310,27 +4312,85 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(sd && dstsd){ if((dstsd = pc_get_partner(sd)) == NULL){ clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); return 0; } if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){ clif_skill_teleportmessage(sd,1); + map_freeblock_unlock(); return 0; - } + } skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0); } break; +// parent-baby skills + case WE_BABY: + if(sd && dstsd){ + struct map_session_data *f_sd = pc_get_father(sd); + struct map_session_data *m_sd = pc_get_mother(sd); + // if neither was found + if(!f_sd && !m_sd){ + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + if (f_sd) status_change_start(&f_sd->bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + if (m_sd) status_change_start(&m_sd->bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + } + break; + + case WE_CALLPARENT: + if(sd && dstsd){ + struct map_session_data *f_sd = pc_get_father(sd); + struct map_session_data *m_sd = pc_get_mother(sd); + // if neither was found + if(!f_sd && !m_sd){ + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){ + clif_skill_teleportmessage(sd,1); + map_freeblock_unlock(); + return 0; + } + if (f_sd) pc_setpos(f_sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3); + if (m_sd) pc_setpos(f_sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3); + } + break; + + case WE_CALLBABY: + if(sd && dstsd){ + if((dstsd = pc_get_child(sd)) == NULL){ + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){ + clif_skill_teleportmessage(sd,1); + map_freeblock_unlock(); + return 0; + } + pc_setpos(dstsd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3); + } + break; + case PF_HPCONVERSION: /* ライフ置き換え */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd){ - int conv_hp=0,conv_sp=0; - conv_hp=sd->status.hp/10; //基本はHPの10% - sd->status.hp -= conv_hp; //HPを減らす - conv_sp=conv_hp*10*skilllv/100; - conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp; - sd->status.sp += conv_sp; //SPを?やす - pc_heal(sd,-conv_hp,conv_sp); - clif_heal(sd->fd,SP_SP,conv_sp); + clif_skill_nodamage(src, bl, skillid, skilllv, 1); + if (sd) { + int hp, sp; + hp = sd->status.max_hp / 10; //基本はHPの10% + sp = hp * 10 * skilllv / 100; + if (sd->status.sp + sp > sd->status.max_sp) + sp = sd->status.max_sp - sd->status.sp; + // we need to check with the sp that was taken away when casting too + if (sd->status.sp + skill_get_sp(skillid, skilllv) >= sd->status.max_sp) + hp = sp = 0; + pc_heal(sd, -hp, sp); + clif_heal(sd->fd, SP_SP, sp); + clif_updatestatus(sd, SP_SP); } break; case HT_REMOVETRAP: /* リム?ブトラップ */ @@ -4346,13 +4406,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int (su->group->unit_id != 0x92)){ //?を取り返す if(sd){ if(battle_config.skill_removetrap_type == 1){ - for(i=0;i<10;i++) { - if(skill_db[su->group->skill_id].itemid[i] > 0){ - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; - item_tmp.identify = 1; - if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){ - clif_additem(sd,0,0,flag); + for(i=0;i<10;i++) { + if(skill_db[su->group->skill_id].itemid[i] > 0){ + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; + item_tmp.identify = 1; + if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){ + clif_additem(sd,0,0,flag); map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } @@ -4366,12 +4426,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } - + } if(su->group->unit_id == 0x91 && su->group->val2){ struct block_list *target=map_id2bl(su->group->val2); if(target && (target->type == BL_PC || target->type == BL_MOB)) - skill_status_change_end(target,SC_ANKLE,-1); + status_change_end(target,SC_ANKLE,-1); } skill_delunit(su); } @@ -4383,6 +4443,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct skill_unit *su=NULL; if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){ switch(su->group->unit_id){ + case 0x91: // ankle snare + if (su->group->val2 != 0) + // if it is already trapping something don't spring it, + // remove trap should be used instead + break; + // otherwise fallthrough to below case 0x8f: /* ブラストマイン */ case 0x90: /* スキッドトラップ */ case 0x93: /* ランドマイン */ @@ -4407,25 +4473,27 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case AS_SPLASHER: /* ベナムスプラッシャ? */ - if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HPが2/3以上?っていたら失敗 + if((double)status_get_max_hp(bl)*2/3 < status_get_hp(bl)) { //HPが2/3以上?っていたら失敗 + map_freeblock_unlock(); return 1; + } clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000,0 ); break; case PF_MINDBREAKER: /* プロボック */ { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); /* MVPmobと不死には?かない */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //不死には?かない + if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない { map_freeblock_unlock(); return 1; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); + status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // 詠唱妨害 skill_castcancel(bl,0); @@ -4435,22 +4503,55 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(sc_data){ if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); + status_change_end(bl,SC_FREEZE,-1); if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); + status_change_end(bl,SC_STONE,-1); if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); + status_change_end(bl,SC_SLEEP,-1); } - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); + if(dstmd) + mob_target(dstmd,src,skill_get_range(skillid,skilllv)); + } + break; + + case PF_SOULCHANGE: + { + int sp1 = 0, sp2 = 0; + if (sd) { + if (dstsd) { + sp1 = sd->status.sp > dstsd->status.max_sp ? dstsd->status.max_sp : sd->status.sp; + sp2 = dstsd->status.sp > sd->status.max_sp ? sd->status.max_sp : dstsd->status.sp; + sd->status.sp = sp2; + dstsd->status.sp = sp1; + clif_heal(sd->fd,SP_SP,sp2); + clif_updatestatus(sd,SP_SP); + clif_heal(dstsd->fd,SP_SP,sp1); + clif_updatestatus(dstsd,SP_SP); + } else if (dstmd) { + if (dstmd->state.soul_change_flag) { + clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); + return 0; + } + sp2 = sd->status.max_sp * 3 /100; + if (sd->status.sp + sp2 > sd->status.max_sp) + sp2 = sd->status.max_sp - sd->status.sp; + sd->status.sp += sp2; + clif_heal(sd->fd,SP_SP,sp2); + clif_updatestatus(sd,SP_SP); + dstmd->state.soul_change_flag = 1; + } } + clif_skill_nodamage(src,bl,skillid,skilllv,1); } break; + case PF_SPIDERWEB: /* スパイダ?ウェッブ */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + skill_unitsetting(src,skillid,skilllv,bl->x,bl->y,0); + break; + // Weapon Refining [Celest] case WS_WEAPONREFINE: if(sd) @@ -4461,12 +4562,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_SLIMPITCHER: { if (sd && flag&1) { - int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*5 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - hp = hp * (100 + (battle_get_vit(bl)<<1))/100; - if (dstsd) + struct block_list tbl; + int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; + hp = hp * (100 + (status_get_vit(bl)<<1))/100; + if (dstsd) { hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - battle_heal(src,bl,hp,0,0); + } + tbl.id = 0; + tbl.m = src->m; + tbl.x = src->x; + tbl.y = src->y; + clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1); + battle_heal(NULL,bl,hp,0,0); } } break; @@ -4474,13 +4581,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_FULLPROTECTION: { int i, skilltime; - struct status_change *tsc_data = battle_get_sc_data(bl); + struct status_change *tsc_data = status_get_sc_data(bl); clif_skill_nodamage(src,bl,skillid,skilllv,1); skilltime = skill_get_time(skillid,skilllv); for (i=0; i<4; i++) { if(tsc_data && tsc_data[SC_STRIPWEAPON + i].timer != -1) - skill_status_change_end(bl, SC_STRIPWEAPON + i, -1 ); - skill_status_change_start(bl,SC_CP_WEAPON + i,skilllv,0,0,0,skilltime,0 ); + status_change_end(bl, SC_STRIPWEAPON + i, -1 ); + status_change_start(bl,SC_CP_WEAPON + i,skilllv,0,0,0,skilltime,0 ); } } break; @@ -4498,6 +4605,15 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; + case ST_PRESERVE: + if (sd){ + if (sd->sc_count && sd->sc_data[SC_PRESERVE].timer != -1) + status_change_end(src, SC_PRESERVE, -1 ); + else + status_change_start(src,SC_PRESERVE,skilllv,0,0,0,skill_get_time(skillid, skilllv),0 ); + clif_skill_nodamage(src,src,skillid,skilllv,1); + } + break; // New guild skills [Celest] case GD_BATTLEORDER: @@ -4511,7 +4627,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } if(flag&1) { if (dstsd && dstsd->status.guild_id == sd->status.guild_id) { - skill_status_change_start(&dstsd->bl,SC_BATTLEORDERS,skilllv,0,0,0,0,0 ); + status_change_start(&dstsd->bl,SC_BATTLEORDERS,skilllv,0,0,0,0,0 ); } } else if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) && @@ -4521,6 +4637,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4535,7 +4652,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } if(flag&1) { if (dstsd && dstsd->status.guild_id == sd->status.guild_id) { - skill_status_change_start(&dstsd->bl,SC_REGENERATION,skilllv,0,0,0,0,0 ); + status_change_start(&dstsd->bl,SC_REGENERATION,skilllv,0,0,0,0,0 ); } } else if (sd && sd->status.guild_id > 0 && (g = guild_search(sd->status.guild_id)) && @@ -4545,10 +4662,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); + pc_blockskill_start (sd, skillid, 300000); } } break; - case GD_RESTORE: + case GD_RESTORE: { struct guild *g = NULL; // Only usable during WoE @@ -4560,8 +4678,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(flag&1) { if (dstsd && dstsd->status.guild_id == sd->status.guild_id) { int hp, sp; - hp = dstsd->status.max_hp*0.9; - sp = dstsd->status.max_sp*0.9; + hp = dstsd->status.max_hp*9/10; + sp = dstsd->status.max_sp*9/10; sp = dstsd->status.sp + sp <= dstsd->status.max_sp ? sp : dstsd->status.max_sp - dstsd->status.sp; clif_skill_nodamage(src,bl,AL_HEAL,hp,1); battle_heal(NULL,bl,hp,sp,0); @@ -4574,6 +4692,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src->m,src->x-15,src->y-15,src->x+15,src->y+15,0, src,skillid,skilllv,tick, flag|BCT_ALL|1, skill_castend_nodamage_id); + pc_blockskill_start (sd, skillid, 300000); } } break; @@ -4581,10 +4700,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0}; int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0}; - int c, j = 0; + int j = 0; struct guild *g = NULL; // Only usable during WoE - if (!agit_flag) { + if (!agit_flag || + (sd && map[sd->bl.m].flag.nowarpto && // if not allowed to warp to the map + guild_mapname2gc(sd->mapname) == NULL)) { // and it's not a castle... clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 0; @@ -4594,17 +4715,21 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int strcmp(sd->status.name,g->master)==0) { for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; - if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && - !map[sd->bl.m].flag.nowarpto && !map[dstsd->bl.m].flag.nowarp) { + if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) { + if (map[dstsd->bl.m].flag.nowarp && + guild_mapname2gc(sd->mapname) == NULL) + continue; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if ((c=read_gat(sd->bl.m,sd->bl.x+dx[j],sd->bl.y+dy[j]))==1 || c==5) + if(map_getcell(sd->bl.m,sd->bl.x+dx[j],sd->bl.y+dy[j],CELL_CHKNOPASS)) dx[j] = dy[j] = 0; pc_setpos(dstsd, sd->mapname, sd->bl.x+dx[j], sd->bl.y+dy[j], 2); } } + pc_blockskill_start (sd, skillid, 300000); } } break; + default: printf("Unknown skill used:%d\n",skillid); map_freeblock_unlock(); @@ -4653,7 +4778,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) } if(sd->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); + struct status_change *sc_data = status_get_sc_data(bl); if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) { clif_skill_fail(sd,sd->skillid,0,0); sd->canact_tick = tick; @@ -4663,7 +4788,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) } } else if(sd->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); + int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = status_get_dir(bl); int dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) { clif_skill_fail(sd,sd->skillid,0,0); @@ -4686,7 +4811,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) int fail_flag = 1; if(inf2 & 0x400 && battle_check_target(&sd->bl,bl, BCT_PARTY) > 0) fail_flag = 0; - if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == battle_get_guild_id(bl)) + if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == status_get_guild_id(bl)) fail_flag = 0; if(fail_flag) { clif_skill_fail(sd,sd->skillid,0,0); @@ -4699,7 +4824,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) range = skill_get_range(sd->skillid,sd->skilllv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); range += battle_config.pc_skill_add_range; if((sd->skillid == MO_EXTREMITYFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || (sd->skillid == CH_TIGERFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || @@ -4742,7 +4867,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); break; case 1:/* 支援系 */ - if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) + if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); else skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); @@ -4761,21 +4886,21 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil struct map_session_data *sd=NULL; int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0; - if(skilllv <= 0) return 0; + //if(skilllv <= 0) return 0; + if(skillid > 0 && skilllv <= 0) return 0; // celest nullpo_retr(0, src); if(src->type==BL_PC){ nullpo_retr(0, sd=(struct map_session_data *)src); } - if( skillid != WZ_METEOR && - skillid != WZ_SIGHTRASHER && + if( skillid != WZ_METEOR && skillid != AM_CANNIBALIZE && skillid != AM_SPHEREMINE) clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - if (skillnotok(skillid, sd)) // [MouseJstr] - return 0; + if (sd && skillnotok(skillid, sd)) // [MouseJstr] + return 0; switch(skillid) { @@ -4792,20 +4917,31 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ - skill_area_temp[1]=src->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - src->m,x-2,y-2,x+2,y+2,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|2, - skill_castend_nodamage_id); + { + int r = 2; + if (skilllv > 5) { + r = 14; + skilllv = 5; // スタン率上がりすぎるため計算はLv5で固定 + } + skill_area_temp[1] = src->id; + skill_area_temp[2] = x; + skill_area_temp[3] = y; + map_foreachinarea (skill_area_sub, + src->m, x-r, y-r, x+r, y+r, 0, + src, skillid, skilllv, tick, flag|BCT_ENEMY|2, + skill_castend_nodamage_id); + } break; case HT_DETECTING: /* ディテクティング */ { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, + int range=skilllv*2+1; + if(src->x!=x) + x+=(src->x-x>0)?-range:range; + if(src->y!=y) + y+=(src->y-y>0)?-range:range; + map_foreachinarea( status_change_timer_sub, + src->m, x-range, y-range, x+range,y+range,0, src,SC_SIGHT,tick); } break; @@ -4816,15 +4952,15 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case AL_PNEUMA: /* ニュ?マ */ case WZ_ICEWALL: /* アイスウォ?ル */ case WZ_FIREPILLAR: /* ファイアピラ? */ - case WZ_SIGHTRASHER: case WZ_QUAGMIRE: /* クァグマイア */ case WZ_VERMILION: /* ロ?ドオブヴァ?ミリオン */ - case WZ_FROSTNOVA: /* フロストノヴァ */ + //case WZ_FROSTNOVA: /* フロストノヴァ */ case WZ_STORMGUST: /* スト?ムガスト */ case WZ_HEAVENDRIVE: /* ヘヴンズドライブ */ case PR_SANCTUARY: /* サンクチュアリ */ case PR_MAGNUS: /* マグヌスエクソシズム */ case CR_GRANDCROSS: /* グランドクロス */ + case NPC_DARKGRANDCROSS: /*闇グランドクロス*/ case HT_SKIDTRAP: /* スキッドトラップ */ case HT_LANDMINE: /* ランドマイン */ case HT_ANKLESNARE: /* アンクルスネア */ @@ -4836,12 +4972,11 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case HT_CLAYMORETRAP: /* クレイモア?トラップ */ case AS_VENOMDUST: /* ベノムダスト */ case AM_DEMONSTRATION: /* デモンストレ?ション */ - case PF_SPIDERWEB: /* スパイダ?ウェッブ */ case PF_FOGWALL: /* フォグウォ?ル */ case HT_TALKIEBOX: /* ト?キ?ボックス */ skill_unitsetting(src,skillid,skilllv,x,y,0); break; - + case RG_GRAFFITI: /* Graffiti [Valaris] */ skill_clear_unitgroup(src); skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -4859,7 +4994,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil { int flag=0; for(i=0;i<2+(skilllv>>1);i++) { - int j=0, c; + int j=0; do { tmpx = x + (rand()%7 - 3); tmpy = y + (rand()%7 - 3); @@ -4872,7 +5007,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil else if(tmpy >= map[src->m].ys) tmpy = map[src->m].ys - 1; j++; - } while(((c=map_getcell(src->m,tmpx,tmpy))==1 || c==5) && j<100); + } while((map_getcell(src->m,tmpx,tmpy,CELL_CHKNOPASS)) && j<100); if(j >= 100) continue; if(flag==0){ @@ -4903,37 +5038,43 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil pc_movepos(sd,x,y); }else if( src->type==BL_MOB ) mob_warp((struct mob_data *)src,-1,x,y,0); + if (sd) + pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000); break; case AM_CANNIBALIZE: // バイオプラント - if(sd){ - int mx,my,id=0; + if(sd) { + int id; + int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; struct mob_data *md; - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,""); + // Correct info, don't change any of this! [celest] + id = mob_once_spawn (sd, "this", x, y, "--ja--", summons[skilllv-1] ,1,""); + if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=2210+skilllv*200; - md->state.special_mob_ai=1; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } + md->master_id = sd->bl.id; + // different levels of HP according to skill level + md->hp = 1500 + skilllv * 200 + sd->status.base_level * 10; + md->state.special_mob_ai = 1; + //非移動でアクティブで反撃する[0x0:非移動 0x1:移動 0x4:ACT 0x8:非ACT 0x40:反撃無 0x80:反撃有] + md->mode = 0x0 + 0x4 + 0x80; + md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0); + } + // To-do: 召還されるモンスターには召還したプレーヤーの名前が付きます + // (attach name of player?) clif_skill_poseffect(src,skillid,skilllv,x,y,tick); } break; case AM_SPHEREMINE: // スフィア?マイン if(sd){ - int mx,my,id=0; + int id; struct mob_data *md; - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,""); + id = mob_once_spawn(sd, "this", x, y, "--ja--", 1142, 1, ""); if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=1000+skilllv*200; - md->state.special_mob_ai=2; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); + md->master_id = sd->bl.id; + md->hp = 2000 + skilllv * 400; + md->state.special_mob_ai = 2; + md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0); } clif_skill_poseffect(src,skillid,skilllv,x,y,tick); } @@ -4943,24 +5084,24 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case CR_SLIMPITCHER: { if (sd) { - int x = skilllv%11 - 1; - int i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); - if(i < 0 || skill_db[skillid].itemid[x] <= 0 || sd->inventory_data[i] == NULL || - sd->status.inventory[i].amount < skill_db[skillid].amount[x]) { + int i = skilllv%11 - 1; + int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]); + if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || + sd->status.inventory[j].amount < skill_db[skillid].amount[i]) { clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); return 1; } sd->state.potionpitcher_flag = 1; sd->potion_hp = 0; - run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0); - pc_delitem(sd,i,skill_db[skillid].amount[x],0); + run_script(sd->inventory_data[j]->use_script,0,sd->bl.id,0); + pc_delitem(sd,j,skill_db[skillid].amount[i],0); sd->state.potionpitcher_flag = 0; + clif_skill_poseffect(src,skillid,skilllv,x,y,tick); if(sd->potion_hp > 0) { map_foreachinarea(skill_area_sub, src->m,x-3,y-3,x+3,y+3,0, - src,skillid,skilllv,tick,flag|BCT_ALL|1, - skill_castend_nodamage_id); + src,skillid,skilllv,tick,flag|BCT_PARTY|1, + skill_castend_nodamage_id); } } } @@ -4982,13 +5123,13 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma if( sd->bl.prev == NULL || pc_isdead(sd) ) return 0; - if(skillnotok(skill_num, sd)) - return 0; + if(skillnotok(skill_num, sd)) + return 0; if( sd->opt1>0 || sd->status.option&2 ) return 0; //スキルが使えない?態異常中 - if(sd->sc_data){ + if(sd->sc_count){ if( sd->sc_data[SC_DIVINA].timer!=-1 || sd->sc_data[SC_ROKISWEIL].timer!=-1 || sd->sc_data[SC_AUTOCOUNTER].timer != -1 || @@ -4997,10 +5138,6 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_MARIONETTE].timer != -1) return 0; - - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) - return 0; } if( skill_num != sd->skillid) /* 不正パケットらしい */ @@ -5026,13 +5163,14 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma case AL_WARP: /* ワ?プポ?タル */ { - const struct point *p[]={ - &sd->status.save_point,&sd->status.memo_point[0], - &sd->status.memo_point[1],&sd->status.memo_point[2], - }; + const struct point *p[4]; struct skill_unit_group *group; int i; int maxcount=0; + p[0] = &sd->status.save_point; + p[1] = &sd->status.memo_point[0]; + p[2] = &sd->status.memo_point[1]; + p[3] = &sd->status.memo_point[2]; if((maxcount = skill_get_maxcount(sd->skillid)) > 0) { int c; @@ -5064,7 +5202,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma return 0; if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL) return 0; - group->valstr=(char *)aCalloc(24,sizeof(char)); + group->valstr=(char *)aCallocA(24,sizeof(char)); memcpy(group->valstr,map,24); group->val2=(x<<16)|y; } @@ -5081,561 +5219,176 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag) { struct skill_unit_group *group; - int i,count=1,limit=10000,val1=0,val2=0; - int target=BCT_ENEMY,interval=1000,range=0; - int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills - struct status_change *sc_data = battle_get_sc_data(src); // for firewall and fogwall - celest + int i,limit,val1=0,val2=0,val3=0; + int count=0; + int target,interval,range,unit_flag; + struct skill_unit_layout *layout; + struct status_change *sc_data; + int active_flag=1; nullpo_retr(0, src); + limit = skill_get_time(skillid,skilllv); + range = skill_get_unit_range(skillid); + interval = skill_get_unit_interval(skillid); + target = skill_get_unit_target(skillid); + unit_flag = skill_get_unit_flag(skillid); + layout = skill_get_unit_layout(skillid,skilllv,src,x,y); + + if (unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy) + target = BCT_NOENEMY; + + sc_data = status_get_sc_data(src); // for firewall and fogwall - celest + switch(skillid){ /* 設定 */ case MG_SAFETYWALL: /* セイフティウォ?ル */ - limit=skill_get_time(skillid,skilllv); val2=skilllv+1; - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; break; - case MG_FIREWALL: /* ファイヤ?ウォ?ル */ - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - if(dir&1) count=5; - else count=3; - limit=skill_get_time(skillid,skilllv); - if(sc_data) { - if (sc_data[SC_VIOLENTGALE].timer!=-1) limit *= 1.5; - } - // check for sc_data first - Celest - // if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1) - // limit *= 1.5; + if(sc_data && sc_data[SC_VIOLENTGALE].timer!=-1) + limit = limit*3/2; val2=4+skilllv; - interval=1; - break; - - case AL_PNEUMA: /* ニュ?マ */ - limit=skill_get_time(skillid,skilllv); - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; - count = 9; break; case AL_WARP: /* ワ?プポ?タル */ - target=BCT_ALL; val1=skilllv+6; if(flag==0) limit=2000; - else - limit=skill_get_time(skillid,skilllv); + active_flag=0; break; case PR_SANCTUARY: /* サンクチュアリ */ - count=21; - limit=skill_get_time(skillid,skilllv); - val1=skilllv+3; + val1=(skilllv+3)*2; val2=(skilllv>6)?777:skilllv*100; - target=BCT_ALL; - range=1; - break; - - case PR_MAGNUS: /* マグヌスエクソシズム */ - count=33; - limit=skill_get_time(skillid,skilllv); - interval=3000; + interval += 500; break; case WZ_FIREPILLAR: /* ファイア?ピラ? */ - if(flag==0) - limit=skill_get_time(skillid,skilllv); - else + if(flag!=0) limit=1000; - interval=2000; val1=skilllv+2; - if(skilllv < 6) - range=1; - else - range=2; - break; - - case MG_THUNDERSTORM: /* サンダ?スト?ム */ - limit=500; - range=1; - break; - - case WZ_FROSTNOVA: /* フロストノヴァ */ - limit=500; - range=5; - break; - - case WZ_HEAVENDRIVE: /* ヘヴンズドライブ */ - limit=500; - range=2; - break; - - case WZ_METEOR: /* メテオスト?ム */ - limit=500; - range=3; - break; - - case WZ_SIGHTRASHER: - limit=500; - count=41; - break; - - case WZ_VERMILION: /* ロ?ドオブヴァ?ミリオン */ - limit=4100; - interval=1000; - range=6; - break; - - case WZ_ICEWALL: /* アイスウォ?ル */ - limit=skill_get_time(skillid,skilllv); - count=5; + if(skilllv >= 6) + range=2; break; - - case WZ_STORMGUST: /* スト?ムガスト */ - limit=4600; - interval=450; - range=5; + case WZ_METEOR: + if (skilllv > 10) //広範囲メテオ + range = 10; break; - - case WZ_QUAGMIRE: /* クァグマイア */ - limit=skill_get_time(skillid,skilllv); - interval=200; - count=25; + case WZ_VERMILION: + if (skilllv > 10) //広範囲LOV + range = 25; break; case HT_SANDMAN: /* サンドマン */ case HT_CLAYMORETRAP: /* クレイモア?トラップ */ - limit=skill_get_time(skillid,skilllv); - range=2; - break; case HT_SKIDTRAP: /* スキッドトラップ */ case HT_LANDMINE: /* ランドマイン */ case HT_ANKLESNARE: /* アンクルスネア */ - case PF_SPIDERWEB: /* スパイダ?ウェッブ */ case HT_FLASHER: /* フラッシャ? */ case HT_FREEZINGTRAP: /* フリ?ジングトラップ */ case HT_BLASTMINE: /* ブラストマイン */ - limit=skill_get_time(skillid,skilllv); - range=1; + // longer trap times in WOE [celest] + if (map[src->m].flag.gvg) limit *= 4; break; - - case HT_TALKIEBOX: /* ト?キ?ボックス */ - limit=skill_get_time(skillid,skilllv); - range=1; - target=BCT_ALL; - break; - case HT_SHOCKWAVE: /* ショックウェ?ブトラップ */ - limit=skill_get_time(skillid,skilllv); - range=1; val1=skilllv*15+10; break; - case AS_VENOMDUST: /* ベノムダスト */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - count=5; - break; - - case CR_GRANDCROSS: /* グランドクロス */ - count=29; - limit=1000; - interval=300; - break; - - case SA_VOLCANO: /* ボルケ?ノ */ - case SA_DELUGE: /* デリュ?ジ */ - case SA_VIOLENTGALE: /* バイオレントゲイル */ - limit=skill_get_time(skillid,skilllv); - count=skilllv<=2?25:(skilllv<=4?49:81); - target=BCT_ALL; - break; - case SA_LANDPROTECTOR: /* グランドクロス */ - limit=skill_get_time(skillid,skilllv); // changed to get duration from cast_db (moonsoul) - val1=skilllv*15+10; - aoe_diameter=skilllv+skilllv%2+5; - target=BCT_ALL; - count=aoe_diameter*aoe_diameter; // -- this will not function if changed to ^2 (moonsoul) - break; - - case BD_LULLABY: /* 子守唄 */ - case BD_ETERNALCHAOS: /* エタ?ナルカオス */ - case BD_ROKISWEIL: /* ロキの叫び */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ALL; - break; - case BD_RICHMANKIM: - case BD_DRUMBATTLEFIELD: /* ?太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; + { + int aoe_diameter; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills + val1=skilllv*15+10; + aoe_diameter=skilllv+skilllv%2+5; + count=aoe_diameter*aoe_diameter; // -- this will not function if changed to ^2 (moonsoul) + } break; case BA_WHISTLE: /* 口笛 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = ((battle_get_agi(src)/10)&0xffff)<<16; - val2 |= (battle_get_luk(src)/10)&0xffff; + val2 = ((status_get_agi(src)/10)&0xffff)<<16; + val2 |= (status_get_luk(src)/10)&0xffff; break; case DC_HUMMING: /* ハミング */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_dex(src)/10; - break; - - case BA_DISSONANCE: /* 不協和音 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; + val2 = status_get_dex(src)/10; break; - case DC_DONTFORGETME: /* 私を忘れないで… */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = ((battle_get_str(src)/20)&0xffff)<<16; - val2 |= (battle_get_agi(src)/10)&0xffff; + val2 = ((status_get_dex(src)/20)&0xffff)<<16; + val2 |= (status_get_agi(src)/10)&0xffff; break; case BA_POEMBRAGI: /* ブラギの詩 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON); - val2 = ((battle_get_dex(src)/10)&0xffff)<<16; - val2 |= (battle_get_int(src)/5)&0xffff; + val2 = ((status_get_dex(src)/10)&0xffff)<<16; + val2 |= (status_get_int(src)/5)&0xffff; break; case BA_APPLEIDUN: /* イドゥンの林檎 */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) - val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16; - else - val1 = 0; - val1 |= (battle_get_vit(src))&0xffff; - val2 = 0;//回復用タイムカウンタ(6秒?に1?加) + val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)&0xffff; + val2 |= (status_get_vit(src))&0xffff; + val3 = 0;//回復用タイムカウンタ(6秒?に1?加) break; case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_int(src)/10; + val2 = status_get_int(src)/10; break; case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = battle_get_agi(src)/20; + val2 = status_get_agi(src)/20; break; case DC_FORTUNEKISS: /* 幸運のキス */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_luk(src)/10; - break; - - case AM_DEMONSTRATION: /* デモンストレ?ション */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - range=1; - target=BCT_ENEMY; - break; - - case WE_CALLPARTNER: /* あなたに逢いたい */ - limit=skill_get_time(skillid,skilllv); - range=-1; - break; - - case HP_BASILICA: /* バジリカ */ - limit=skill_get_time(skillid,skilllv); - target=BCT_ALL; - range=3; - //Fix to prevent the priest from walking while Basilica is up. - battle_stopwalking(src,1); - //skill_status_change_start(src,SC_ANKLE,skilllv,0,0,0,limit,0); - //sd->canmove_tick = gettick() + limit; // added later [celest] - break; - - case PA_GOSPEL: /* ゴスペル */ - count=49; - target=BCT_PARTY; - limit=skill_get_time(skillid,skilllv); - break; - - case CG_MOONLIT: - range=1; - target=BCT_ALL; - limit=skill_get_time(skillid,skilllv); + val2 = status_get_luk(src)/10; break; case PF_FOGWALL: /* フォグウォ?ル */ - count=15; - limit=skill_get_time(skillid,skilllv); - if(sc_data) { - if (sc_data[SC_DELUGE].timer!=-1) limit *= 2; - } + if(sc_data && sc_data[SC_DELUGE].timer!=-1) limit *= 2; break; case RG_GRAFFITI: /* Graffiti */ count=1; // Leave this at 1 [Valaris] - limit=600000; // Time length [Valaris] - break; - - case GD_LEADERSHIP: - case GD_GLORYWOUNDS: - case GD_SOULCOLD: - case GD_HAWKEYES: - range=2; - target=BCT_NOENEMY; - limit=600000; break; } - nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1))); + nullpo_retr(NULL, group=skill_initunitgroup(src,(count > 0 ? count : layout->count), + skillid,skilllv,skill_get_unit_id(skillid,flag&1))); group->limit=limit; group->val1=val1; group->val2=val2; + group->val3=val3; group->target_flag=target; group->interval=interval; - group->range=range; if(skillid==HT_TALKIEBOX || skillid==RG_GRAFFITI){ - group->valstr=calloc(80, 1); + group->valstr=(char *) aCallocA(80, 1); if(group->valstr==NULL){ printf("skill_castend_map: out of memory !\n"); exit(1); } memcpy(group->valstr,talkie_mes,80); } - for(i=0;i<count;i++){ + for(i=0;i<layout->count;i++){ struct skill_unit *unit; - int ux=x,uy=y,val1=skilllv,val2=0,limit=group->limit,alive=1; - int range=group->range; - switch(skillid){ /* 設定 */ - case AL_PNEUMA: /* ニュ?マ */ - { - static const int dx[9]={-1, 0, 1,-1, 0, 1,-1, 0, 1}; - static const int dy[9]={-1,-1,-1, 0, 0, 0, 1, 1, 1}; - ux+=dx[i]; - uy+=dy[i]; - } - break; + int ux,uy,val1=skilllv,val2=0,limit=group->limit,alive=1; + ux = x + layout->dx[i]; + uy = y + layout->dy[i]; + switch (skillid) { case MG_FIREWALL: /* ファイヤ?ウォ?ル */ - { - if(dir&1){ /* 斜め配置 */ - static const int dx[][5]={ - { 1,1,0,0,-1 }, { -1,-1,0,0,1 }, - },dy[][5]={ - { 1,0,0,-1,-1 }, { 1,0,0,-1,-1 }, - }; - ux+=dx[(dir>>1)&1][i]; - uy+=dy[(dir>>1)&1][i]; - }else{ /* 上下配置 */ - if(dir%4==0) /* 上下 */ - ux+=i-1; - else /* 左右 */ - uy+=i-1; - } - val2=group->val2; - } - break; - - case PR_SANCTUARY: /* サンクチュアリ */ - { - static const int dx[]={ - -1,0,1, -2,-1,0,1,2, -2,-1,0,1,2, -2,-1,0,1,2, -1,0,1 }; - static const int dy[]={ - -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0, 1,1,1,1,1, 2,2,2, }; - ux+=dx[i]; - uy+=dy[i]; - } + val2=group->val2; break; - - case PR_MAGNUS: /* マグヌスエクソシズム */ - { - static const int dx[]={ -1,0,1, -1,0,1, -3,-2,-1,0,1,2,3, - -3,-2,-1,0,1,2,3, -3,-2,-1,0,1,2,3, -1,0,1, -1,0,1, }; - static const int dy[]={ - -3,-3,-3, -2,-2,-2, -1,-1,-1,-1,-1,-1,-1, - 0,0,0,0,0,0,0, 1,1,1,1,1,1,1, 2,2,2, 3,3,3 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case WZ_SIGHTRASHER: - { - static const int dx[]={ - -5, 0, 5, -4, 0, 4, -3, 0, 3, -2, 0, 2, -1, 0, 1, -5,-4,-3,-2,-1, 0, 1, 2, 3, 4, 5, -1, 0, 1, -2, 0, 2, -3, 0, 3, -4, 0, 4, -5, 0, 5 }; - static const int dy[]={ - -5,-5,-5, -4,-4,-4, -3,-3,-3, -2,-2,-2, -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case WZ_ICEWALL: /* アイスウォ?ル */ - { - static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static const int diry[8]={1,1,0,-1,-1,-1,0,1}; if(skilllv <= 1) val1 = 500; else val1 = 200 + 200*skilllv; - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - ux+=(2-i)*diry[dir]; - uy+=(i-2)*dirx[dir]; - } - break; - - case WZ_QUAGMIRE: /* クァグマイア */ - ux+=(i%5-2); - uy+=(i/5-2); - if(i==12) - range=2; - else - range=-1; - - break; - - case AS_VENOMDUST: /* ベノムダスト */ - { - static const int dx[]={-1,0,0,0,1}; - static const int dy[]={0,-1,0,1,0}; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case CR_GRANDCROSS: /* グランドクロス */ - { - static const int dx[]={ - 0, 0, -1,0,1, -2,-1,0,1,2, -4,-3,-2,-1,0,1,2,3,4, -2,-1,0,1,2, -1,0,1, 0, 0, }; - static const int dy[]={ - -4, -3, -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0,0,0,0,0, 1,1,1,1,1, 2,2,2, 3, 4, }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case SA_VOLCANO: /* ボルケ?ノ */ - case SA_DELUGE: /* デリュ?ジ */ - case SA_VIOLENTGALE: /* バイオレントゲイル */ - { - int u_range=0,central=0; - if(skilllv<=2){ - u_range=2; - central=12; - }else if(skilllv<=4){ - u_range=3; - central=24; - }else if(skilllv>=5){ - u_range=4; - central=40; - } - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - if(i==central) - range=u_range;//中央のユニットの?果範?は全範? - else - range=-1;//中央以外のユニットは飾り - } - break; - case SA_LANDPROTECTOR: /* ランドプロテクタ? */ - { - int u_range=0; - - if(skilllv<=2) u_range=3; - else if(skilllv<=4) u_range=4; - else if(skilllv>=5) u_range=5; - - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - range=0; - } - break; - - /* ダンスなど */ - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD:/* ?太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - ux+=(i%9-4); - uy+=(i/9-4); - if(i==40) - range=4; /* 中心の場合は範?を4にオ?バ?ライド */ - else - range=-1; /* 中心じゃない場合は範?を-1にオ?バ?ライド */ - break; - case BA_DISSONANCE: /* 不協和音 */ - case BA_WHISTLE: /* 口笛 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: /* ブラギの詩 */ - case BA_APPLEIDUN: /* イドゥンの林檎 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - case DC_HUMMING: /* ハミング */ - case DC_DONTFORGETME: /* 私を忘れないで… */ - case DC_FORTUNEKISS: /* 幸運のキス */ - case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - case CG_MOONLIT: - ux+=(i%7-3); - uy+=(i/7-3); - if(i==40) - range=4; /* 中心の場合は範?を4にオ?バ?ライド */ - else - range=-1; /* 中心じゃない場合は範?を-1にオ?バ?ライド */ - break; - case PA_GOSPEL: /* ゴスペル */ - ux+=(i%7-3); - uy+=(i/7-3); - break; - case PF_FOGWALL: /* フォグウォ?ル */ - ux+=(i%5-2); - uy+=(i/5-1); break; case RG_GRAFFITI: /* Graffiti [Valaris] */ ux+=(i%5-2); @@ -5647,7 +5400,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive); if(skillid==WZ_ICEWALL && alive){ - val2=map_getcell(src->m,ux,uy); + val2=map_getcell(src->m,ux,uy,CELL_GETTYPE); if(val2==5 || val2==1) alive=0; else { @@ -5663,30 +5416,13 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, unit->limit=limit; unit->range=range; - // [celest] - if (sc_data) { - // attach the unit's id to the caster - switch (skillid) { - case HP_BASILICA: - if (sc_data[SC_BASILICA].timer!=-1) - sc_data[SC_BASILICA].val4 = (int)unit; - break; - case GD_LEADERSHIP: - sc_data[SC_LEADERSHIP].val4 = (int)unit; - break; - case GD_GLORYWOUNDS: - sc_data[SC_GLORYWOUNDS].val4 = (int)unit; - break; - case GD_SOULCOLD: - sc_data[SC_SOULCOLD].val4 = (int)unit; - break; - case GD_HAWKEYES: - sc_data[SC_HAWKEYES].val4 = (int)unit; - break; - } - } + if (range==0 && active_flag) + map_foreachinarea(skill_unit_effect,unit->bl.m + ,unit->bl.x,unit->bl.y,unit->bl.x,unit->bl.y + ,0,&unit->bl,gettick(),1); } } + return group; } @@ -5698,126 +5434,245 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int { struct skill_unit_group *sg; struct block_list *ss; - struct skill_unit_group_tickset *ts; - struct map_session_data *srcsd=NULL; - int diff,goflag,splash_count=0; + struct skill_unit *unit2; + struct status_change *sc_data; + int type; nullpo_retr(0, src); nullpo_retr(0, bl); - - if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) ) + + if(bl->prev==NULL || !src->alive || + (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))) return 0; nullpo_retr(0, sg=src->group); nullpo_retr(0, ss=map_id2bl(sg->src_id)); + + sc_data = status_get_sc_data(bl); + type = SkillStatusChangeTable[sg->skill_id]; - if(ss->type == BL_PC) - nullpo_retr(0, srcsd=(struct map_session_data *)ss); - if(srcsd && srcsd->chatID) + if (battle_check_target(&src->bl,bl,sg->target_flag)<=0) return 0; - if( bl->type!=BL_PC && bl->type!=BL_MOB ) + // 対象がLP上に居る場合は無効 + if (map_find_skill_unit_oncell(bl,bl->x,bl->y,SA_LANDPROTECTOR,NULL)) return 0; - nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id)); - diff=DIFF_TICK(tick,ts->tick); - goflag=(diff>sg->interval || diff<0); - if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // 重なっていたら3HITしない - goflag = (diff>sg->interval*map_count_oncell(bl->m,bl->x,bl->y) || diff<0); - //?象がLP上に居る場合は無? - map_foreachinarea(skill_landprotector,bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,0,&goflag); + switch (sg->unit_id) { + case 0x85: /* ニューマ */ + case 0x7e: /* セイフティウォール */ + if (sc_data && sc_data[type].timer == -1) + status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); + break; - if(!goflag) - return 0; - ts->tick=tick; - ts->group_id=sg->group_id; + case 0x80: /* ワープポータル(発動後) */ + if(bl->type==BL_PC){ + struct map_session_data *sd = (struct map_session_data *)bl; + if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && + src->bl.x == sd->to_x && src->bl.y == sd->to_y) { + if( battle_config.chat_warpportal || !sd->chatID ){ + pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3); + if(sg->src_id == bl->id || (strcmp(map[src->bl.m].name,sg->valstr) == 0 && + src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) )) + skill_delunitgroup(sg); + if (--sg->val1<=0) + skill_delunitgroup(sg); + } + } + } else if(bl->type==BL_MOB && battle_config.mob_warpportal){ + int m = map_mapname2mapid(sg->valstr); + mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3); + } + break; - switch(sg->unit_id){ - case 0x83: /* サンクチュアリ */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; + case 0x8e: /* クァグマイア */ + if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + break; + if(sc_data && sc_data[type].timer==-1) + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); + break; - if( battle_get_hp(bl)>=battle_get_max_hp(bl) && !damage_flag) + case 0x9a: /* ボルケ?ノ */ + case 0x9b: /* デリュ?ジ */ + case 0x9c: /* バイオレントゲイル */ + if (sc_data && sc_data[type].timer!=-1) { + unit2 = (struct skill_unit *)sc_data[type].val4; + if (unit2 && unit2->group && + (unit2==src || DIFF_TICK(sg->tick,unit2->group->tick)<=0)) break; + } + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); + break; - if((sg->val1--)<=0){ - skill_delunitgroup(sg); - return 0; - } - if(!damage_flag) { - int heal=sg->val2; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) - heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ - clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } - else - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); + case 0x9e: /* 子守唄 */ + case 0x9f: /* ニヨルドの宴 */ + case 0xa0: /* 永遠の混沌 */ + case 0xa1: /* ?太鼓の響き */ + case 0xa2: /* ニ?ベルングの指輪 */ + case 0xa3: /* ロキの叫び */ + case 0xa4: /* 深淵の中に */ + case 0xa5: /* 不死身のジ?クフリ?ド */ + case 0xa6: /* 不協和音 */ + case 0xa7: /* 口笛 */ + case 0xa8: /* 夕陽のアサシンクロス */ + case 0xa9: /* ブラギの詩 */ + case 0xaa: /* イドゥンの林檎 */ + case 0xab: /* 自分勝手なダンス */ + case 0xac: /* ハミング */ + case 0xad: /* 私を忘れないで… */ + case 0xae: /* 幸運のキス */ + case 0xaf: /* サ?ビスフォ?ユ? */ + if (sg->src_id==bl->id) + break; + if (sc_data && sc_data[type].timer!=-1) { + unit2 = (struct skill_unit *)sc_data[type].val4; + if (unit2 && unit2->group && + (unit2 == src || DIFF_TICK(sg->tick,unit2->group->tick)<=0)) + break; } + status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, + (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); break; - case 0x84: /* マグヌスエクソシズム */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; + case 0xb4: // Basilica + if (battle_check_target(&src->bl,bl,BCT_NOENEMY)>0) { + if (sc_data && sc_data[type].timer!=-1) { + struct skill_unit_group *sg2 = (struct skill_unit_group *)sc_data[type].val4; + if (sg2 && (sg2 == src->group || DIFF_TICK(sg->tick,sg2->tick)<=0)) + break; + } else + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); + } else if (!status_get_mode(bl)&0x20) + skill_blown(&src->bl,bl,1); + break; - if(!damage_flag) - return 0; - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); + case 0xb6: /* フォグウォ?ル */ + if (sc_data && sc_data[type].timer!=-1) { + struct skill_unit_group *sg2 = (struct skill_unit_group *)sc_data[type].val4; + if (sg2 && (sg2 == src->group || DIFF_TICK(sg->tick,sg2->tick)<=0)) + break; } + status_change_start (bl, type, sg->skill_lv, sg->val1, sg->val2, (int)sg, + skill_get_time2(sg->skill_id, sg->skill_lv), 0); + if (battle_check_target(&src->bl,bl,BCT_ENEMY)>0) + skill_additional_effect (ss, bl, sg->skill_id, sg->skill_lv, BF_MISC, tick); + break; + + case 0xb2: /* あなたを_?いたいです */ + case 0xb3: /* ゴスペル */ + //とりあえず何もしない break; + /* default: + if(battle_config.error_log) + printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); + break;*/ + } - case 0x85: /* ニュ?マ */ + return 0; +} + +/*========================================== + * スキルユニットの発動イベント(タイマー発動) + *------------------------------------------ + */ +int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsigned int tick) +{ + struct skill_unit_group *sg; + struct block_list *ss; + int splash_count=0; + struct status_change *sc_data; + struct skill_unit_group_tickset *ts; + int type; + int diff=0; + + nullpo_retr(0, src); + nullpo_retr(0, bl); + + if (bl->type!=BL_PC && bl->type!=BL_MOB) + return 0; + + if (bl->prev==NULL || !src->alive || + (bl->type==BL_PC && pc_isdead((struct map_session_data *)bl))) + return 0; + + nullpo_retr(0, sg=src->group); + nullpo_retr(0, ss=map_id2bl(sg->src_id)); + sc_data = status_get_sc_data(bl); + type = SkillStatusChangeTable[sg->skill_id]; + + // 対象がLP上に居る場合は無効 + if (map_find_skill_unit_oncell(bl,bl->x,bl->y,SA_LANDPROTECTOR,NULL)) + return 0; + + // 前に影響を受けてからintervalの間は影響を受けない + nullpo_retr(0,ts = skill_unitgrouptickset_search(bl,sg,tick)); + diff = DIFF_TICK(tick,ts->tick); + if (sg->skill_id == PR_SANCTUARY) + diff += 500; // 新規に回復したユニットだけカウントするための仕掛け + if (diff < 0) + return 0; + ts->tick = tick+sg->interval; + // GXは重なっていたら3HITしない + if (sg->skill_id==CR_GRANDCROSS && !battle_config.gx_allhit) + ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y)-1); + + switch (sg->unit_id) { + case 0x83: /* サンクチュアリ */ { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_PNEUMA; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } + int race = status_get_race(bl); + + if (battle_check_undead(race, status_get_elem_type(bl)) || race==6) { + if (skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0)) { + // reduce healing count if this was meant for damaging [hekate] + sg->val1 -= 2; + //sg->val1--; // チャットキャンセルに対応 + } + } else { + int heal = sg->val2; + if (status_get_hp(bl) >= status_get_max_hp(bl)) + break; + if (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) + heal = 0; /* 黄金蟲カード(ヒール量0) */ + clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + battle_heal(NULL, bl, heal, 0, 0); + if (diff >= 500) + sg->val1--; // 新規に入ったユニットだけカウント + } + if (sg->val1 <= 0) + skill_delunitgroup(sg); + break; } - break; - case 0x7e: /* セイフティウォ?ル */ + + case 0x84: /* マグヌスエクソシズム */ { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_SAFETYWALL; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(sg->val1 < unit2->group->val1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } + int race = status_get_race(bl); + if (!battle_check_undead(race,status_get_elem_type(bl)) && race!=6) + return 0; + skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); + src->val2++; + break; } - break; - case 0x86: /* ロ?ドオブヴァ?ミリオン(&スト?ムガスト &グランドクロス) */ + case 0x7f: /* ファイヤーウォール */ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; - - case 0x7f: /* ファイヤ?ウォ?ル */ - if( (src->val2--)>0) - skill_attack(BF_MAGIC,ss,&src->bl,bl, - sg->skill_id,sg->skill_lv,tick,0); - if( src->val2<=0 ) + if (--src->val2<=0) skill_delunit(src); break; - - case 0x87: /* ファイア?ピラ?(?動前) */ + case 0x86: /* ロードオブヴァーミリオン(TS,MS,FN,SG,HD,GX,闇GX) */ + skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); + break; + case 0x87: /* ファイアーピラー(発動前) */ skill_delunit(src); skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); break; - case 0x88: /* ファイア?ピラ?(?動後) */ - if(DIFF_TICK(tick,sg->tick) < 150) - //skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - map_foreachinarea(skill_attack_area,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY); // area damage [Celest] + case 0x88: /* ファイアーピラー(発動後) */ + map_foreachinarea(skill_attack_area,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, + BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY); // area damage [Celest] + //skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; case 0x90: /* スキッドトラップ */ @@ -5830,7 +5685,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); sg->limit=DIFF_TICK(tick,sg->tick)+1500; } - break; + break; case 0x93: /* ランドマイン */ skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); @@ -5859,20 +5714,22 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int break; case 0x91: /* アンクルスネア */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){ + if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){ int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1; - if(battle_get_mode(bl)&0x20) - sec = sec/5; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0); - + int sec = skill_get_time2(sg->skill_id,sg->skill_lv) - status_get_agi(bl)*100; + if(status_get_mode(bl)&0x20) + sec = sec/5; + if (sec < 3000) // minimum time of 3 seconds [celest] + sec = 3000; + battle_stopwalking(bl,1); + status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0); + + skill_unit_move(bl,tick,0); if(moveblock) map_delblock(bl); bl->x = src->bl.x; bl->y = src->bl.y; if(moveblock) map_addblock(bl); + skill_unit_move(bl,tick,1); if(bl->type == BL_MOB) clif_fixmobpos((struct mob_data *)bl); else if(bl->type == BL_PET) @@ -5880,129 +5737,26 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int else clif_fixpos(bl); clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + sec; + sg->limit=DIFF_TICK(tick,sg->tick) + sec; sg->val2=bl->id; - } + sg->interval = -1; + src->range = 0; } break; - case 0x80: /* ワ?プポ?タル(?動後) */ - if(bl->type==BL_PC){ - struct map_session_data *sd = (struct map_session_data *)bl; - if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && src->bl.x == sd->to_x && src->bl.y == sd->to_y) { - if( battle_config.chat_warpportal || !sd->chatID ){ - if((sg->val1--)>0){ - pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3); - if(sg->src_id == bl->id ||( strcmp(map[src->bl.m].name,sg->valstr) == 0 && src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) )) - skill_delunitgroup(sg); - }else - skill_delunitgroup(sg); - } - } - }else if(bl->type==BL_MOB && battle_config.mob_warpportal){ - int m=map_mapname2mapid(sg->valstr); - struct mob_data *md; - md=(struct mob_data *)bl; - mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3); - } - break; - - case 0x8e: /* クァグマイア */ - { - int type=SkillStatusChangeTable[sg->skill_id]; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( battle_get_sc_data(bl)[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } - break; case 0x92: /* ベノムダスト */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } + if(sc_data && sc_data[type].timer==-1 ) + status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); break; - case 0x9a: /* ボルケ?ノ */ - case 0x9b: /* デリュ?ジ */ - case 0x9c: /* バイオレントゲイル */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0x9e: /* 子守唄 */ - case 0x9f: /* ニヨルドの宴 */ - case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* ?太鼓の響き */ - case 0xa2: /* ニ?ベルングの指輪 */ - case 0xa3: /* ロキの叫び */ - case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジ?クフリ?ド */ - case 0xa6: /* 不協和音 */ - case 0xa7: /* 口笛 */ - case 0xa8: /* 夕陽のアサシンクロス */ - case 0xa9: /* ブラギの詩 */ - case 0xab: /* 自分勝手なダンス */ - case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ - case 0xae: /* 幸運のキス */ - case 0xaf: /* サ?ビスフォ?ユ? */ - case 0xb4: - case 0xb6: /* フォグウォ?ル */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if(sc_data) { - if (sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } - } break; - - case 0xaa: /* イドゥンの林檎 */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if( sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; case 0xb1: /* デモンストレ?ション */ skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking) pc_breakweapon((struct map_session_data *)bl); break; - case 0x99: /* ト?キ?ボックス */ - if(sg->src_id == bl->id) //自分が踏んでも?動しない + + case 0x99: /* トーキーボックス */ + if(sg->src_id == bl->id) //自分が踏んでも発動しない break; if(sg->val2==0){ clif_talkiebox(&src->bl,sg->valstr); @@ -6011,68 +5765,40 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int sg->limit=DIFF_TICK(tick,sg->tick)+5000; sg->val2=-1; //踏んだ } - break; - case 0xb2: /* あなたを_?いたいです */ - case 0xb3: /* ゴスペル */ - //case 0xb6: /* フォグウォ?ル */ - moved [celest] - //とりあえず何もしない + break; + + // Basilica + case 0xb4: /* バジリカ */ + if (battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && + !(status_get_mode(bl)&0x20)) + skill_blown(&src->bl,bl,1); + if (sg->src_id==bl->id) + break; + if (battle_check_target(&src->bl,bl,BCT_NOENEMY)>0 && sc_data && sc_data[type].timer == -1) + status_change_start(bl,type,sg->skill_lv,(int)src,0,0, + skill_get_time2(sg->skill_id,sg->skill_lv),0); break; case 0xb7: /* スパイダ?ウェッブ */ if(sg->val2==0){ int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick); + skill_unit_move(bl,tick,0); if(moveblock) map_delblock(bl); - bl->x = (&src->bl)->x; - bl->y = (&src->bl)->y; + bl->x = src->bl.x; + bl->y = src->bl.y; if(moveblock) map_addblock(bl); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + skill_get_time2(sg->skill_id,sg->skill_lv); + skill_unit_move(bl,tick,1); + if(bl->type == BL_MOB) + clif_fixmobpos((struct mob_data *)bl); + else if(bl->type == BL_PET) + clif_fixpetpos((struct pet_data *)bl); + else + clif_fixpos(bl); + sg->limit = DIFF_TICK(tick,sg->tick)+skill_get_time2(sg->skill_id,sg->skill_lv); sg->val2=bl->id; - } - break; - - // New guild skills [Celest] - case 0xc1: // GD_LEADERSHIP - { - struct map_session_data *sd; - if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && - sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_LEADERSHIP].timer == -1 && !sd->sc_data[SC_LEADERSHIP].val4) - skill_status_change_start(bl,SC_LEADERSHIP,1,0,0,0,0,0 ); - } - break; - case 0xc2: // GD_GLORYWOUNDS - { - struct map_session_data *sd; - if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && - sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_GLORYWOUNDS].timer == -1 && !sd->sc_data[SC_GLORYWOUNDS].val4) - skill_status_change_start(bl,SC_GLORYWOUNDS,1,0,0,0,0,0 ); - } - break; - case 0xc3: // GD_SOULCOLD - { - struct map_session_data *sd; - if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && - sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_SOULCOLD].timer == -1 && !sd->sc_data[SC_SOULCOLD].val4) - skill_status_change_start(bl,SC_SOULCOLD,1,0,0,0,0,0 ); - } - break; - case 0xc4: // GD_HAWKEYES - { - struct map_session_data *sd; - if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && - sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_HAWKEYES].timer == -1 && !sd->sc_data[SC_HAWKEYES].val4) - skill_status_change_start(bl,SC_HAWKEYES,1,0,0,0,0,0 ); + sg->interval = -1; + src->range = 0; } break; @@ -6081,6 +5807,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); break;*/ } + if(bl->type==BL_MOB && ss!=bl) /* スキル使用?件のMOBスキル */ { if(battle_config.mob_changetarget_byskill == 1) @@ -6104,85 +5831,55 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int tick) { struct skill_unit_group *sg; + struct status_change *sc_data; + int type; nullpo_retr(0, src); nullpo_retr(0, bl); nullpo_retr(0, sg=src->group); + sc_data = status_get_sc_data(bl); + type = SkillStatusChangeTable[sg->skill_id]; - if( bl->prev==NULL || !src->alive ) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) + if (bl->prev==NULL || !src->alive || + (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))) return 0; switch(sg->unit_id){ - case 0x7e: /* セイフティウォ?ル */ - case 0x85: /* ニュ?マ */ + case 0x7e: /* セイフティウォール */ + case 0x85: /* ニューマ */ case 0x8e: /* クァグマイア */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type= - (sg->unit_id==0x85)?SC_PNEUMA: - ((sg->unit_id==0x7e)?SC_SAFETYWALL: - SC_QUAGMIRE); - if((type != SC_QUAGMIRE || bl->type != BL_MOB) && - sc_data && sc_data[type].timer!=-1 && ((struct skill_unit *)sc_data[type].val2)==src){ - skill_status_change_end(bl,type,-1); - } - } break; - - case 0x91: /* アンクルスネア */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ){ - skill_status_change_end(bl,SC_ANKLE,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - } - break; - case 0xb5: - case 0xb8: - { - struct block_list *target=map_id2bl(sg->val2); - if( target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; + case 0x9a: /* ボルケーノ */ + case 0x9b: /* デリュージ */ + case 0x9c: /* バイオレントゲイル */ + if (type==SC_QUAGMIRE && bl->type==BL_MOB) + break; + if (sc_data && sc_data[type].timer!=-1 && sc_data[type].val2==(int)src) { + status_change_end(bl,type,-1); } break; - case 0xb6: - { - struct block_list *target=map_id2bl(sg->val2); - struct status_change *sc_data=battle_get_sc_data(bl); - if( target==bl ) { - skill_status_change_end(bl,SC_FOGWALL,-1); - if (sc_data && sc_data[SC_BLIND].timer!=-1) - sc_data[SC_BLIND].timer = add_timer( - gettick() + 30000, skill_status_change_timer, bl->id, 0); - } + case 0x91: /* アンクルスネア */ + { + struct block_list *target = map_id2bl(sg->val2); + if(target && target == bl){ + status_change_end(bl,SC_ANKLE,-1); sg->limit=DIFF_TICK(tick,sg->tick)+1000; } break; - case 0x9a: /* ボルケ?ノ */ - case 0x9b: /* デリュ?ジ */ - case 0x9c: /* バイオレントゲイル */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val2)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - + } case 0x9e: /* 子守唄 */ case 0x9f: /* ニヨルドの宴 */ case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* ?太鼓の響き */ - case 0xa2: /* ニ?ベルングの指輪 */ + case 0xa1: /* 戦太鼓の響き */ + case 0xa2: /* ニーベルングの指輪 */ case 0xa3: /* ロキの叫び */ case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジ?クフリ?ド */ + case 0xa5: /* 不死身のジークフリード */ + case 0xad: /* 私を忘れないで… */ + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) { + status_change_end(bl,type,-1); + } + break; + case 0xa6: /* 不協和音 */ case 0xa7: /* 口笛 */ case 0xa8: /* 夕陽のアサシンクロス */ @@ -6190,123 +5887,94 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t case 0xaa: /* イドゥンの林檎 */ case 0xab: /* 自分勝手なダンス */ case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ case 0xae: /* 幸運のキス */ case 0xaf: /* サ?ビスフォ?ユ? */ - case 0xb4: - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val4)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - case 0xb7: /* スパイダ?ウェッブ */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; + if (sg->src_id==bl->id) { + status_change_end(bl,type,-1); + break; } - break; - // New guild skills [Celest] - case 0xc1: // GD_LEADERSHIP - { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_LEADERSHIP].timer != -1) - skill_status_change_end(bl,SC_LEADERSHIP,-1); + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) { + sc_data[type].timer = add_timer(20000+tick, status_change_timer, bl->id, type); } - break; - case 0xc2: // GD_GLORYWOUNDS - { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_GLORYWOUNDS].timer != -1) - skill_status_change_end(bl,SC_GLORYWOUNDS,-1); + break; + + case 0xb4: // Basilica + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)sg) { + status_change_end(bl,type,-1); } break; - case 0xc3: // GD_SOULCOLD + + case 0xb6: { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_SOULCOLD].timer != -1) - skill_status_change_end(bl,SC_SOULCOLD,-1); + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)sg) { + status_change_end(bl,SC_FOGWALL,-1); + if (sc_data && sc_data[SC_BLIND].timer!=-1) + sc_data[SC_BLIND].timer = add_timer( + gettick() + 30000, status_change_timer, bl->id, 0); + } + break; } - break; - case 0xc4: // GD_HAWKEYES + + case 0xb7: /* スパイダ?ウェッブ */ { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_HAWKEYES].timer != -1) - skill_status_change_end(bl,SC_HAWKEYES,-1); + struct block_list *target = map_id2bl(sg->val2); + if (target && target==bl) + status_change_end(bl,SC_SPIDERWEB,-1); + sg->limit = DIFF_TICK(tick,sg->tick)+1000; + break; } - break; /* default: if(battle_config.error_log) printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); break;*/ } - skill_unitgrouptickset_delete(bl,sg->group_id); + return 0; } + /*========================================== - * スキルユニットの削除イベント + * スキルユニット効果発動/離脱処理(foreachinarea) + * bl: ユニット(BL_PC/BL_MOB) *------------------------------------------ */ -int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned int tick) +int skill_unit_effect(struct block_list *bl,va_list ap) { - struct skill_unit_group *sg; + struct skill_unit *unit; + struct skill_unit_group *group; + int flag; + unsigned int tick; + static int called = 0; - nullpo_retr(0, src); nullpo_retr(0, bl); - nullpo_retr(0, sg = src->group); + nullpo_retr(0, ap); + nullpo_retr(0, unit=va_arg(ap,struct skill_unit*)); + tick = va_arg(ap,unsigned int); + flag = va_arg(ap,unsigned int); - if( bl->prev==NULL || !src->alive ) + if (bl->type!=BL_PC && bl->type!=BL_MOB) return 0; - if( bl->type!=BL_PC && bl->type!=BL_MOB ) + if (!unit->alive || bl->prev==NULL) return 0; - switch(sg->unit_id){ - case 0x85: /* ニュ?マ */ - case 0x7e: /* セイフティウォ?ル */ - case 0x8e: /* クァグマイヤ */ - case 0x9a: /* ボルケ?ノ */ - case 0x9b: /* デリュ?ジ */ - case 0x9c: /* バイオレントゲイル */ - case 0x9e: /* 子守唄 */ - case 0x9f: /* ニヨルドの宴 */ - case 0xa0: /* 永遠の混沌 */ - case 0xa1: /* ?太鼓の響き */ - case 0xa2: /* ニ?ベルングの指輪 */ - case 0xa3: /* ロキの叫び */ - case 0xa4: /* 深淵の中に */ - case 0xa5: /* 不死身のジ?クフリ?ド */ - case 0xa6: /* 不協和音 */ - case 0xa7: /* 口笛 */ - case 0xa8: /* 夕陽のアサシンクロス */ - case 0xa9: /* ブラギの詩 */ - case 0xaa: /* イドゥンの林檎 */ - case 0xab: /* 自分勝手なダンス */ - case 0xac: /* ハミング */ - case 0xad: /* 私を忘れないで… */ - case 0xae: /* 幸運のキス */ - case 0xaf: /* サ?ビスフォ?ユ? */ - case 0xb4: - case 0xc1: - case 0xc2: - case 0xc3: - case 0xc4: - return skill_unit_onout(src,bl,tick); + nullpo_retr(0, group=unit->group); -/* default: - if(battle_config.error_log) - printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ + if (flag) + skill_unit_onplace(unit,bl,tick); + else { + skill_unit_onout(unit,bl,tick); + unit = map_find_skill_unit_oncell(bl,bl->x,bl->y,group->skill_id,unit); + if (unit && called == 0) { + called = 1; + skill_unit_onplace(unit,bl,tick); + called = 0; + } } - skill_unitgrouptickset_delete(bl,sg->group_id); + return 0; } + /*========================================== * スキルユニットの限界イベント *------------------------------------------ @@ -6314,7 +5982,6 @@ int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned in int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct skill_unit_group *sg; - nullpo_retr(0, src); nullpo_retr(0, sg=src->group); @@ -6326,7 +5993,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) src->bl.x,src->bl.y,1); if(group == NULL) return 0; - group->valstr=calloc(24, 1); + group->valstr=(char *) aCallocA(24, 1); if(group->valstr==NULL){ printf("skill_unit_onlimit: out of memory !\n"); exit(1); @@ -6344,7 +6011,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd = NULL; struct map_session_data *p_sd = NULL; - if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL) + if((sd = map_id2sd(sg->src_id)) == NULL) return 0; if((p_sd = pc_get_partner(sd)) == NULL) return 0; @@ -6352,38 +6019,6 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3); } break; - case 0xc1: // GD_LEADERSHIP - { - struct map_session_data *sd; - if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_LEADERSHIP].val4 = 0; - } - } - break; - case 0xc2: // GD_GLORYWOUNDS - { - struct map_session_data *sd; - if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_GLORYWOUNDS].val4 = 0; - } - } - break; - case 0xc3: // GD_SOULCOLD - { - struct map_session_data *sd; - if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_SOULCOLD].val4 = 0; - } - } - break; - case 0xc4: // GD_HAWKEYES - { - struct map_session_data *sd; - if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_HAWKEYES].val4 = 0; - } - } - break; } return 0; } @@ -6444,10 +6079,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) return 0; } - if(battle_config.pc_skill_reiteration == 0) { - range = -1; - switch(sd->skillid) { - case MG_SAFETYWALL: + /*case MG_SAFETYWALL: case WZ_FIREPILLAR: case HT_SKIDTRAP: case HT_LANDMINE: @@ -6460,28 +6092,23 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) case HT_CLAYMORETRAP: case HT_TALKIEBOX: case AL_WARP: - case PF_SPIDERWEB: /* スパイダ?ウェッブ */ - case RG_GRAFFITI: /* グラフィティ */ + case PF_SPIDERWEB: + case RG_GRAFFITI: range = 0; break; case AL_PNEUMA: range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,range,sd->skillid) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } + break;*/ + if (!battle_config.pc_skill_reiteration && + skill_get_unit_flag(sd->skillid)&UF_NOREITERATION && + skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + sd->canact_tick = tick; + sd->canmove_tick = tick; + sd->skillitem = sd->skillitemlv = -1; + return 0; } - if(battle_config.pc_skill_nofootset) { - range = -1; - switch(sd->skillid) { - case WZ_FIREPILLAR: + /*case WZ_FIREPILLAR: case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: @@ -6492,25 +6119,22 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) case HT_BLASTMINE: case HT_CLAYMORETRAP: case HT_TALKIEBOX: - case PF_SPIDERWEB: /* スパイダ?ウェッブ */ + case PF_SPIDERWEB: case WZ_ICEWALL: - range = 1; + range = 2; break; case AL_WARP: range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,range) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } + break;*/ + if (battle_config.pc_skill_nofootset && + skill_get_unit_flag(sd->skillid)&UF_NOFOOTSET && + skill_check_unit_range2(&sd->bl,sd->bl.m,sd->skillx,sd->skilly,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + sd->canact_tick = tick; + sd->canmove_tick = tick; + sd->skillitem = sd->skillitemlv = -1; + return 0; } - if(battle_config.pc_land_skill_limit) { maxcount = skill_get_maxcount(sd->skillid); if(maxcount > 0) { @@ -6532,7 +6156,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) if(sd->skilllv <= 0) return 0; range = skill_get_range(sd->skillid,sd->skilllv); if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); + range = status_get_range(&sd->bl) - (range + 1); range += battle_config.pc_skill_add_range; if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris] if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) { @@ -6589,14 +6213,14 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c)=99; return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); switch(ssd->skillid){ case PR_BENEDICTIO: /* 聖?降福 */ @@ -6650,24 +6274,25 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); - + s_class = pc_calc_base_job(sd->status.class_); + //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c)=99; return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); skillid=ssd->skillid; skilllv=ssd->skilllv; - if(skilllv <= 0) return 0; + //if(skilllv <= 0) return 0; + if(skillid > 0 && skilllv <= 0) return 0; // celest switch(skillid){ case PR_BENEDICTIO: /* 聖?降福 */ if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) && (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){ sd->status.sp -= 10; - pc_calcstatus(sd,0); + status_calc_pc(sd,0); (*c)++; } break; @@ -6692,7 +6317,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) ){ ssd->sc_data[SC_DANCING].val4=bl->id; clif_skill_nodamage(bl,src,skillid,skilllv,1); - skill_status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0); + status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0); sd->skillid_dance=sd->skillid=skillid; sd->skilllv_dance=sd->skilllv=skilllv; (*c)++; @@ -6718,7 +6343,7 @@ static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap nullpo_retr(0, mob_class=va_arg(ap,int)); nullpo_retr(0, c=va_arg(ap,int *)); - if(md->class==mob_class && md->master_id==src_id) + if(md->class_==mob_class && md->master_id==src_id) (*c)++; return 0; } @@ -6731,6 +6356,7 @@ int skill_check_condition(struct map_session_data *sd,int type) { int i,hp,sp,hp_rate,sp_rate,zeny,weapon,state,spiritball,skill,lv,mhp; int index[10],itemid[10],amount[10]; + int arrow_flag = 0; nullpo_retr(0, sd); @@ -6769,7 +6395,7 @@ int skill_check_condition(struct map_session_data *sd,int type) clif_skill_fail(sd,sd->skillid,0,0); return 0; } - if(sd->sc_data){ + if(sd->sc_count){ if( sd->sc_data[SC_DIVINA].timer!=-1 || sd->sc_data[SC_ROKISWEIL].timer!=-1 || (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || @@ -6778,11 +6404,13 @@ int skill_check_condition(struct map_session_data *sd,int type) (sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ clif_skill_fail(sd,sd->skillid,0,0); return 0; /* ?態異常や沈?など */ - } + } } skill = sd->skillid; lv = sd->skilllv; if(lv <= 0) return 0; + // for the guild skills [celest] + if (skill >= 10000 && skill < 10015) skill-= 9500; hp=skill_get_hp(skill, lv); /* 消費HP */ sp=skill_get_sp(skill, lv); /* 消費SP */ if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance) @@ -6854,6 +6482,10 @@ int skill_check_condition(struct map_session_data *sd,int type) } else sd->spiritball_old = lv; break; + case MO_BODYRELOCATION: + if (sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + spiritball = 0; + break; case MO_CHAINCOMBO: //連打掌 if(sd->sc_data[SC_BLADESTOP].timer==-1){ if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK) @@ -6865,7 +6497,7 @@ int skill_check_condition(struct map_session_data *sd,int type) return 0; break; case CH_TIGERFIST: //伏虎拳 - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH) + if((sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH) && !sd->state.skill_flag) return 0; break; case CH_CHAINCRUSH: //連柱崩? @@ -6916,8 +6548,9 @@ int skill_check_condition(struct map_session_data *sd,int type) case AM_SPHEREMINE: /* スフィア?マイン */ if(type&1){ int c=0; - int maxcount=skill_get_maxcount(skill); - int mob_class=(skill==AM_CANNIBALIZE)?1118:1142; + int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; + int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill); + int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; if(battle_config.pc_land_skill_limit && maxcount>0) { map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c ); if(c >= maxcount){ @@ -6929,7 +6562,7 @@ int skill_check_condition(struct map_session_data *sd,int type) break; case MG_FIREWALL: /* ファイア?ウォ?ル */ case WZ_QUAGMIRE: - case WZ_FIREPILLAR: // celest + case WZ_FIREPILLAR: // celest case PF_FOGWALL: /* ?制限 */ if(battle_config.pc_land_skill_limit) { @@ -6947,6 +6580,29 @@ int skill_check_condition(struct map_session_data *sd,int type) } } break; + // skills require arrows as of 12/07 [celest] + case AC_DOUBLE: + case AC_SHOWER: + case AC_CHARGEARROW: + case BA_MUSICALSTRIKE: + case DC_THROWARROW: + case SN_SHARPSHOOTING: + case CG_ARROWVULCAN: + if(sd->equip_index[10] < 0) { + clif_arrow_fail(sd,0); + return 0; + } + arrow_flag = 1; + break; + case RG_BACKSTAP: + if(sd->status.weapon == 11) { + if (sd->equip_index[10] < 0) { + clif_arrow_fail(sd,0); + return 0; + } + arrow_flag = 1; + } + break; } if(!(type&2)){ @@ -7022,6 +6678,9 @@ int skill_check_condition(struct map_session_data *sd,int type) } break; case ST_EXPLOSIONSPIRITS: + if (skill == MO_EXTREMITYFIST && ((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1)) { + break; + } if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) { clif_skill_fail(sd,skill,0,0); return 0; @@ -7043,7 +6702,7 @@ int skill_check_condition(struct map_session_data *sd,int type) } break; case ST_WATER: - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y) != 3 && (sd->sc_data[SC_DELUGE].timer==-1)){ //水場判定 + if((!map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER))&& (sd->sc_data[SC_DELUGE].timer==-1)){ //水場判定 clif_skill_fail(sd,skill,0,0); return 0; } @@ -7060,8 +6719,9 @@ int skill_check_condition(struct map_session_data *sd,int type) if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1) continue; if(skill == WZ_FIREPILLAR && lv<=5) - continue; // no gemstones for 1-5 [Celest] - if(skill == AM_POTIONPITCHER && i != x) + continue; // no gemstones for 1-5 [Celest] + if((skill == AM_POTIONPITCHER || + skill == CR_SLIMPITCHER) && i != x) continue; index[i] = pc_search_inventory(sd,itemid[i]); @@ -7077,13 +6737,17 @@ int skill_check_condition(struct map_session_data *sd,int type) if(!(type&1)) return 1; - if(skill != AM_POTIONPITCHER) { + if(skill != AM_POTIONPITCHER && + skill != CR_SLIMPITCHER && + skill != MG_STONECURSE) { if(skill == AL_WARP && !(type&2)) return 1; for(i=0;i<10;i++) { if(index[i] >= 0) pc_delitem(sd,index[i],amount[i],0); // アイテム消費 } + if (arrow_flag && battle_config.arrow_decrement) + pc_delitem(sd,sd->equip_index[10],1,0); } if(type&2) @@ -7112,56 +6776,50 @@ int skill_check_condition(struct map_session_data *sd,int type) */ int skill_castfix( struct block_list *bl, int time ) { - struct map_session_data *sd; + struct map_session_data *sd = NULL; struct mob_data *md; // [Valaris] struct status_change *sc_data; - int dex; int castrate=100; - int skill,lv,castnodex; + int skill,lv; nullpo_retr(0, bl); if(bl->type==BL_MOB){ // Crash fix [Valaris] - md=(struct mob_data*)bl; + nullpo_retr(0, md=(struct mob_data*)bl); skill = md->skillid; lv = md->skilllv; - } - - else { - sd=(struct map_session_data*)bl; + } else { + nullpo_retr(0, sd=(struct map_session_data*)bl); skill = sd->skillid; lv = sd->skilllv; } if(lv <= 0) return 0; - sc_data = battle_get_sc_data(bl); - dex=battle_get_dex(bl); + sc_data = status_get_sc_data(bl); if (skill > MAX_SKILL_DB || skill < 0) return 0; - castnodex=skill_get_castnodex(skill, lv); + /* サフラギウム */ + if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ) + time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; + status_change_end( bl, SC_SUFFRAGIUM, -1); if(time==0) return 0; - if(castnodex > 0 && bl->type==BL_PC) - castrate=((struct map_session_data *)bl)->castrate; - else if (castnodex <= 0 && bl->type==BL_PC) { - castrate=((struct map_session_data *)bl)->castrate; - time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100); - time=time*battle_config.cast_rate/100; + if (sd) { + if(!skill_get_castnodex(skill, lv) > 0) { + castrate=((struct map_session_data *)bl)->castrate; + time=time*castrate*(battle_config.castrate_dex_scale - status_get_dex(bl))/(battle_config.castrate_dex_scale * 100); + time=time*battle_config.cast_rate/100; + } } - /* サフラギウム */ - if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){ - time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; - skill_status_change_end( bl, SC_SUFFRAGIUM, -1); - } /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) + if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1) time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3>>16)))/100; + +(sc_data[SC_POEMBRAGI].val3>>16)))/100; return (time>0)?time:0; } @@ -7172,23 +6830,48 @@ int skill_castfix( struct block_list *bl, int time ) int skill_delayfix( struct block_list *bl, int time ) { struct status_change *sc_data; + struct map_session_data *sd = NULL; + int skill = 0,lv = 0; + int delayrate = 100; nullpo_retr(0, bl); - sc_data = battle_get_sc_data(bl); - if(time<=0) - return 0; + if(bl->type == BL_PC){ + nullpo_retr(0, sd = (struct map_session_data*)bl); + skill = sd->skillid; + lv = sd->skilllv; + } - if(bl->type == BL_PC) { - if( battle_config.delay_dependon_dex ) /* dexの影響を計算する */ - time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale; - time=time*battle_config.delay_rate/100; + if(lv <= 0) return 0; + + sc_data = status_get_sc_data(bl); + + if(sd) { + delayrate = sd->delayrate; + + // instant cast attack skills depend on aspd as delay [celest] + if (time == 0) { + if (skill_db[skill].skill_type == BF_WEAPON) + time = status_get_adelay (bl)/2; + else + time = 300; // default delay, according to official servers + } else if (time < 0) + time = abs(time) + status_get_adelay (bl)/2; // if set to <0, the aspd delay will be added + + if(battle_config.delay_dependon_dex && /* dexの影響を計算する */ + !skill_get_delaynodex(skill, lv)) // if skill casttime is allowed to be reduced by dex + time = time * (battle_config.castrate_dex_scale - status_get_dex(bl)) / (battle_config.castrate_dex_scale); + + time = time * delayrate * battle_config.delay_rate / 10000; + + if (time < battle_config.min_skill_delay_limit) // check minimum skill delay + time = battle_config.min_skill_delay_limit; } /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3&0xffff)))/100; + if(sc_data && sc_data[SC_POEMBRAGI].timer != -1 ) + time = time * (100 - (sc_data[SC_POEMBRAGI].val1 * 3 + sc_data[SC_POEMBRAGI].val2 + + (sc_data[SC_POEMBRAGI].val3 & 0xffff))) / 100; return (time>0)?time:0; } @@ -7197,128 +6880,97 @@ int skill_delayfix( struct block_list *bl, int time ) * スキル使用(ID指定) *------------------------------------------ */ -int skill_use_id( struct map_session_data *sd, int target_id, - int skill_num, int skill_lv) +int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int skill_lv) { - unsigned int tick; - int casttime=0,delay=0,skill,range; - struct map_session_data* target_sd=NULL; - int forcecast=0; - struct block_list *bl; + int casttime = 0, delay = 0, skill, range; + struct map_session_data* tsd = NULL; + struct block_list *bl = NULL; struct status_change *sc_data; - tick=gettick(); + int forcecast = 0; + unsigned int tick = gettick(); nullpo_retr(0, sd); - if( (bl=map_id2bl(target_id)) == NULL ){ -/* if(battle_config.error_log) - printf("skill target not found %d\n",target_id); */ + if ((bl = map_id2bl(target_id)) == NULL) return 0; + if (bl->type == BL_PC) { + nullpo_retr(0, tsd = (struct map_session_data*)bl); } if(sd->bl.m != bl->m || pc_isdead(sd)) return 0; - if(skillnotok(skill_num, sd)) // [MouseJstr] return 0; - - sc_data=sd->sc_data; + if (tsd && skill_num == ALL_RESURRECTION && !pc_isdead(tsd)) + return 0; + + sc_data = sd->sc_data; /* 沈?や異常(ただし、グリムなどの判定をする) */ - if( sd->opt1>0 ) + if (sd->opt1 > 0) return 0; - if(sd->sc_data){ - if(sc_data[SC_CHASEWALK].timer != -1) return 0; - if(sc_data[SC_VOLCANO].timer != -1){ - if(skill_num==WZ_ICEWALL) return 0; - } - if(sc_data[SC_ROKISWEIL].timer!=-1){ - if(skill_num==BD_ADAPTATION) return 0; - } - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 || - (sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ + if (sc_data) { + // allow to use only Chasewalk [celest] + if (sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK) + return 0; + if (sc_data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) + return 0; + if (sc_data[SC_ROKISWEIL].timer != -1 && skill_num == BD_ADAPTATION) + return 0; + if (sc_data[SC_DIVINA].timer != -1 || + sc_data[SC_ROKISWEIL].timer != -1 || + (sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || + sc_data[SC_STEELBODY].timer != -1 || + sc_data[SC_BERSERK].timer != -1 || + (sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)) return 0; /* ?態異常や沈?など */ + if (sc_data[SC_BLADESTOP].timer != -1) { + if (sc_data[SC_BLADESTOP].val2 == 1) return 0;//白羽された側なのでダメ + switch (sc_data[SC_BLADESTOP].val1) { + case 1: return 0; + case 2: if (skill_num != MO_FINGEROFFENSIVE) return 0; else break; + case 3: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE) return 0; else break; + case 4: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE && skill_num != MO_CHAINCOMBO) return 0; else break; + case 5: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE && skill_num != MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; else break; + } } - - if(sc_data[SC_BLADESTOP].timer != -1){ - int lv = sc_data[SC_BLADESTOP].val1; - if(sc_data[SC_BLADESTOP].val2==1) return 0;//白羽された側なのでダメ - if(lv==1) return 0; - if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0; - if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0; - if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0; - if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; - } - - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) - return 0; - if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest] - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - // if caster is the owner of basilica - if ((sg = su->group) && sg->src_id == sd->bl.id) { - // skill_status_change_end(&sd->bl,SC_BASILICA,-1); - // skill_delunitgroup (sg); - if (skill_num != HP_BASILICA) return 0; - } // otherwise... - else - return 0; - } - } + struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4; + // if caster is the owner of basilica + if (sg && sg->src_id == sd->bl.id && + skill_num == HP_BASILICA) ; // do nothing + // otherwise... + else return 0; + } + /* 演奏/ダンス中 */ + if (sc_data[SC_DANCING].timer != -1) { + if (sc_data[SC_DANCING].val4 && skill_num != BD_ADAPTATION) //合奏中はアドリブ以外不可 + return 0; + if (skill_num != BD_ADAPTATION && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW) + return 0; + } } - if(sd->status.option&4 && skill_num==TF_HIDING) + if (sd->status.option & 4 && skill_num == TF_HIDING) return 0; - if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID ) + if (sd->status.option & 2 && skill_num != TF_HIDING && skill_num != AS_GRIMTOOTH && skill_num != RG_BACKSTAP && skill_num != RG_RAID) return 0; - - /*if(map[sd->bl.m].flag.gvg){ //GvGで使用できないスキル - switch(skill_num){ - case SM_ENDURE: - case AL_TELEPORT: - case AL_WARP: - case WZ_ICEWALL: - case TF_BACKSLIDING: - //case LK_BERSERK: // now usable in WoE - celest - case HP_BASILICA: - case HP_ASSUMPTIO: - case ST_CHASEWALK: + if(skill_get_inf2(skill_num) & 0x200 && sd->bl.id == target_id) return 0; - } - }*/ - /* 演奏/ダンス中 */ - if( sc_data && sc_data[SC_DANCING].timer!=-1 ){ -// if(battle_config.pc_skill_log) -// printf("dancing! %d\n",skill_num); - if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可 - return 0; - if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){ - return 0; - } - } - - if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) - return 0; //直前のスキルが何か?える必要のあるスキル - switch(skill_num){ + switch (skill_num) { case SA_CASTCANCEL: - if(sd->skillid != skill_num){ //キャストキャンセル自?は?えない + if (sd->skillid != skill_num){ //キャストキャンセル自?は?えない sd->skillid_old = sd->skillid; sd->skilllv_old = sd->skilllv; break; } + case BD_ENCORE: /* アンコ?ル */ - if(!sd->skillid_dance){ //前回使用した踊りがないとだめ + if (!sd->skillid_dance) { //前回使用した踊りがないとだめ clif_skill_fail(sd,skill_num,0,0); return 0; - }else{ + } else { sd->skillid_old = skill_num; } break; @@ -7331,19 +6983,15 @@ int skill_use_id( struct map_session_data *sd, int target_id, struct guild *g; if (!sd->status.guild_id) return 0; - if (!(g = guild_search(sd->status.guild_id))) + if ((g = guild_search(sd->status.guild_id)) == NULL) return 0; if (strcmp(sd->status.name,g->master)) return 0; - if (skill_lv <= 0) skill_lv = 1; + skill_lv = guild_checkskill(g, skill_num); + if (skill_lv <= 0) return 0; } break; - } - - sd->skillid = skill_num; - sd->skilllv = skill_lv; - switch(skill_num){ //事前にレベルが?わったりするスキル case BD_LULLABY: /* 子守歌 */ case BD_RICHMANKIM: /* ニヨルドの宴 */ case BD_ETERNALCHAOS: /* 永遠の混沌 */ @@ -7355,120 +7003,179 @@ int skill_use_id( struct map_session_data *sd, int target_id, case BD_RAGNAROK: /* 神?の?昏 */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ { - int range=1; - int c=0; - map_foreachinarea(skill_check_condition_char_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - if(c<1){ + int range = 1; + int c = 0; + map_foreachinarea (skill_check_condition_char_sub, sd->bl.m, + sd->bl.x-range, sd->bl.y-range, + sd->bl.x+range, sd->bl.y+range, BL_PC, &sd->bl, &c); + if (c < 1) { clif_skill_fail(sd,skill_num,0,0); return 0; - }else if(c==99){ //相方不要設定だった + } else if (c == 99) { //相方不要設定だった ; - }else{ - sd->skilllv=(c + skill_lv)/2; + } else { + sd->skilllv = (c + skill_lv)/2; } } break; } - if(!skill_check_condition(sd,0)) return 0; - - /* 射程と障害物チェック */ - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,bl,range) ) - return 0; + sd->skillid = skill_num; + sd->skilllv = skill_lv; + if (!skill_check_condition(sd,0)) return 0; - if(bl->type==BL_PC) { - target_sd=(struct map_session_data*)bl; - if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd)) - return 0; + { + int check_range_flag = 0; + + /* 射程と障害物チェック */ + range = skill_get_range(skill_num,skill_lv); + if(range < 0) + range = status_get_range(&sd->bl) - (range + 1); + // be lenient if the skill was cast before we have moved to the correct position [Celest] + if (sd->walktimer != -1) + range++; + else check_range_flag = 1; + if(!battle_check_range(&sd->bl,bl,range)) { + if (check_range_flag && battle_check_range(&sd->bl,bl,range + 1)) { + int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; + int dir = map_calc_dir(&sd->bl,bl->x,bl->y); + pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]); + } else + return 0; + } } - if((skill_num != MO_CHAINCOMBO && - skill_num != MO_COMBOFINISH && - skill_num != MO_EXTREMITYFIST && - skill_num != CH_TIGERFIST && - skill_num != CH_CHAINCRUSH) || + + if ((skill_num != MO_CHAINCOMBO && + skill_num != MO_COMBOFINISH && + skill_num != MO_EXTREMITYFIST && + skill_num != CH_TIGERFIST && + skill_num != CH_CHAINCRUSH) || + (skill_num == CH_CHAINCRUSH && sd->state.skill_flag) || (skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) ) pc_stopattack(sd); - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - if(skill_num != SA_MAGICROD) - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - //sd->state.skillcastcancel = skill_db[skill_num].castcancel; + casttime = skill_castfix(&sd->bl, skill_get_cast(skill_num, skill_lv)); + if (skill_num != SA_MAGICROD) + delay = skill_delayfix(&sd->bl, skill_get_delay(skill_num, skill_lv)); sd->state.skillcastcancel = skill_get_castcancel(skill_num); - switch(skill_num){ /* 何か特殊な?理が必要 */ -// case AL_HEAL: /* ヒ?ル */ -// if(battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) -// forcecast=1; /* ヒ?ルアタックなら詠唱エフェクト有り */ -// break; + switch (skill_num) { /* 何か特殊な?理が必要 */ case ALL_RESURRECTION: /* リザレクション */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))){ /* 敵がアンデッドなら */ - forcecast=1; /* タ?ンアンデットと同じ詠唱時間 */ - casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); + if (!tsd && battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) { /* 敵がアンデッドなら */ + forcecast = 1; /* タ?ンアンデットと同じ詠唱時間 */ + casttime = skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD, skill_lv)); } break; + case MO_FINGEROFFENSIVE: /* 指? */ - casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv); + casttime += casttime * ((skill_lv > sd->spiritball) ? sd->spiritball : skill_lv); break; + case MO_CHAINCOMBO: /*連打掌*/ target_id = sd->attacktarget; - if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){ + if (sc_data && sc_data[SC_BLADESTOP].timer != -1){ struct block_list *tbl; - if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //タ?ゲットがいない? + if ((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //タ?ゲットがいない? return 0; target_id = tbl->id; } break; - case MO_COMBOFINISH: /*猛龍拳*/ - case CH_TIGERFIST: /* 伏虎拳 */ + case MO_COMBOFINISH: /*猛龍拳*/ case CH_CHAINCRUSH: /* 連柱崩? */ target_id = sd->attacktarget; break; + case CH_TIGERFIST: /* 伏虎拳 */ + if (sc_data && sc_data[SC_COMBO].timer != -1 && sc_data[SC_COMBO].val1 == MO_COMBOFINISH) + target_id = sd->attacktarget; + break; + // -- moonsoul (altered to allow proper usage of extremity from new champion combos) // case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/ - if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) { + if (sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) { casttime = 0; target_id = sd->attacktarget; } - forcecast=1; + forcecast = 1; break; + case SA_MAGICROD: case SA_SPELLBREAKER: - forcecast=1; + forcecast = 1; break; + case WE_MALE: case WE_FEMALE: { - struct map_session_data *p_sd = NULL; - if((p_sd = pc_get_partner(sd)) == NULL) + struct map_session_data *p_sd = pc_get_partner(sd); + if (p_sd == NULL) + return 0; + if (skill_num == WE_MALE && sd->status.hp <= ((15*sd->status.max_hp)/100)) // Requires more than 15% of Max HP for WE_MALE + return 0; + else if (skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE return 0; target_id = p_sd->bl.id; //rangeをもう1回?査 - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&p_sd->bl,range)) + if (!battle_check_range(&sd->bl, &p_sd->bl, skill_get_range(skill_num,skill_lv))) return 0; } break; - case AS_SPLASHER: /* ベナムスプラッシャ? */ + + // parent-baby skills + case WE_BABY: + case WE_CALLPARENT: + { + struct map_session_data *f_sd = pc_get_father(sd); + struct map_session_data *m_sd = pc_get_mother(sd); + + // set target as any one of the parent + if (f_sd) target_id = f_sd->bl.id; + else if (m_sd) target_id = m_sd->bl.id; + else return 0; // neither are found + + // skip range check + //rangeをもう1回?査 + //range = skill_get_range(skill_num,skill_lv); + //if(!battle_check_range(&sd->bl,&p_sd->bl,range)) + // return 0; + } + break; + + case WE_CALLBABY: { - struct status_change *t_sc_data = battle_get_sc_data(bl); - if(t_sc_data && t_sc_data[SC_POISON].timer==-1){ - clif_skill_fail(sd,skill_num,0,10); + struct map_session_data *p_sd = pc_get_child(sd); + if (p_sd == NULL) + return 0; + target_id = p_sd->bl.id; + //rangeをもう1回?査 + if(!battle_check_range(&sd->bl, &p_sd->bl, skill_get_range(skill_num,skill_lv))) return 0; - } } break; - case PF_MEMORIZE: /* メモライズ */ - casttime = 12000; + + case HP_BASILICA: /* バジリカ */ + { + if (skill_check_unit_range(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } + if (skill_check_unit_range2(&sd->bl,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } + // cancel Basilica if already in effect + if (sc_data && sc_data[SC_BASILICA].timer != -1) { + struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4; + if (sg && sg->src_id == sd->bl.id) { + status_change_end(&sd->bl,SC_BASILICA,-1); + skill_delunitgroup (sg); + return 0; + } + } + } break; + case GD_BATTLEORDER: case GD_REGENERATION: case GD_RESTORE: @@ -7478,62 +7185,52 @@ int skill_use_id( struct map_session_data *sd, int target_id, } //メモライズ?態ならキャストタイムが1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ + if (sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0) { casttime = casttime/2; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); + if ((--sc_data[SC_MEMORIZE].val2) <= 0) + status_change_end(&sd->bl, SC_MEMORIZE, -1); } - if(battle_config.pc_skill_log) - printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime); + if (battle_config.pc_skill_log) + printf ("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n", + sd->bl.id, target_id, skill_num, skill_lv, casttime); -// if(sd->skillitem == skill_num) -// casttime = delay = 0; - - if( casttime>0 || forcecast ){ /* 詠唱が必要 */ + if (casttime > 0 || forcecast) { /* 詠唱が必要 */ struct mob_data *md; - clif_skillcasting( &sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime); + clif_skillcasting(&sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime); /* 詠唱反?モンスタ? */ - if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 && - md->state.state!=MS_ATTACK && sd->invincible_timer == -1){ - md->target_id=sd->bl.id; + if (bl->type == BL_MOB && (md = (struct mob_data *)bl) && mob_db[md->class_].mode & 0x10 && + md->state.state != MS_ATTACK && sd->invincible_timer == -1){ + md->target_id = sd->bl.id; md->state.targettype = ATTACKABLE; - md->min_chase=13; + md->min_chase = 13; } } - if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */ - sd->state.skillcastcancel=0; - - sd->skilltarget = target_id; -/* sd->cast_target_bl = bl; */ - sd->skillx = 0; - sd->skilly = 0; + sd->skilltarget = target_id; + sd->skillx = 0; + sd->skilly = 0; sd->canact_tick = tick + casttime + delay; sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { + + if (!(battle_config.pc_cloak_check_type & 2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING) + status_change_end(&sd->bl,SC_CLOAKING,-1); + if (casttime > 0) { + sd->skilltimer = add_timer (tick + casttime, skill_castend_id, sd->bl.id, 0); + if ((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); + status_calc_speed (sd); } else pc_stop_walking(sd,0); - } - else { - if(skill_num != SA_CASTCANCEL) + } else { + sd->state.skillcastcancel = 0; /* 詠唱の無いものはキャンセルされない */ + if (skill_num != SA_CASTCANCEL) sd->skilltimer = -1; skill_castend_id(sd->skilltimer,tick,sd->bl.id,0); } - //マジックパワ?の?果終了 - //if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - // skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); // moved - return 0; } @@ -7541,137 +7238,127 @@ int skill_use_id( struct map_session_data *sd, int target_id, * スキル使用(場所指定) *------------------------------------------ */ -int skill_use_pos( struct map_session_data *sd, - int skill_x, int skill_y, int skill_num, int skill_lv) +int skill_use_pos (struct map_session_data *sd, int skill_x, int skill_y, int skill_num, int skill_lv) { struct block_list bl; struct status_change *sc_data; - unsigned int tick; - int casttime=0,delay=0,skill,range; + int casttime = 0, delay = 0, skill, range; + unsigned int tick = gettick(); nullpo_retr(0, sd); - if(pc_isdead(sd)) + if (pc_isdead(sd)) return 0; - if (skillnotok(skill_num, sd)) // [MoueJstr] return 0; - - if(skill_num==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris] + if (skill_num == WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris] clif_skill_fail(sd,sd->skillid,0,0); return 0; } - sc_data=sd->sc_data; + sc_data = sd->sc_data; - if( sd->opt1>0 ) + if (sd->opt1 > 0) return 0; - if(sc_data){ - if( sc_data[SC_DIVINA].timer!=-1 || - sc_data[SC_ROKISWEIL].timer!=-1 || + if (sc_data){ + if (sc_data[SC_DIVINA].timer != -1 || + sc_data[SC_ROKISWEIL].timer != -1 || sc_data[SC_AUTOCOUNTER].timer != -1 || sc_data[SC_STEELBODY].timer != -1 || sc_data[SC_DANCING].timer!=-1 || sc_data[SC_BERSERK].timer != -1 || - sd->sc_data[SC_MARIONETTE].timer != -1) + sc_data[SC_MARIONETTE].timer != -1) return 0; /* ?態異常や沈?など */ - if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) - if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) - return 0; - - if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest] - struct skill_unit *su; - if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) { - struct skill_unit_group *sg; - // if caster is the owner of basilica - if ((sg = su->group) && sg->src_id == sd->bl.id) { - // skill_status_change_end(&sd->bl,SC_BASILICA,-1); - // skill_delunitgroup (sg); - if (skill_num != HP_BASILICA) return 0; - } // otherwise... - else - return 0; - } + if (sc_data[SC_BASILICA].timer != -1) { + struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4; + // if caster is the owner of basilica + if (sg && sg->src_id == sd->bl.id && + skill_num == HP_BASILICA) ; // do nothing + // otherwise... + else return 0; } } - if(sd->status.option&2) + if(sd->status.option & 2) return 0; -/* if(map[sd->bl.m].flag.gvg && - (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || - skill_num == AL_WARP || skill_num == WZ_ICEWALL || - skill_num == TF_BACKSLIDING)) - return 0;*/ - sd->skillid = skill_num; sd->skilllv = skill_lv; - if(skill_lv <= 0) return 0; + if (skill_lv <= 0) return 0; sd->skillx = skill_x; sd->skilly = skill_y; - if(!skill_check_condition(sd,0)) return 0; + if (!skill_check_condition(sd,0)) return 0; /* 射程と障害物チェック */ bl.type = BL_NUL; bl.m = sd->bl.m; bl.x = skill_x; bl.y = skill_y; - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&bl,range) ) - return 0; + + { + int check_range_flag = 0; + + /* 射程と障害物チェック */ + range = skill_get_range(skill_num,skill_lv); + if(range < 0) + range = status_get_range(&sd->bl) - (range + 1); + // be lenient if the skill was cast before we have moved to the correct position [Celest] + if (sd->walktimer != -1) + range ++; + else check_range_flag = 1; + if(!battle_check_range(&sd->bl,&bl,range)) { + if (check_range_flag && battle_check_range(&sd->bl,&bl,range + 1)) { + int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; + int dir = map_calc_dir(&sd->bl,bl.x,bl.y); + pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]); + } else + return 0; + } + } pc_stopattack(sd); - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); + casttime = skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); + delay = skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); sd->state.skillcastcancel = skill_db[skill_num].castcancel; - if(battle_config.pc_skill_log) - printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime); + if (battle_config.pc_skill_log) + printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n", + sd->bl.id, skill_x, skill_y, skill_num, skill_lv, casttime); -// if(sd->skillitem == skill_num) -// casttime = delay = 0; //メモライズ?態ならキャストタイムが1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ + if (sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ casttime = casttime/3; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); + if ((--sc_data[SC_MEMORIZE].val2)<=0) + status_change_end(&sd->bl, SC_MEMORIZE, -1); } - if( casttime>0 ) /* 詠唱が必要 */ - clif_skillcasting( &sd->bl, - sd->bl.id, 0, skill_x,skill_y, skill_num,casttime); - - if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */ - sd->state.skillcastcancel=0; - + if (casttime > 0) /* 詠唱が必要 */ + clif_skillcasting(&sd->bl, sd->bl.id, 0, skill_x, skill_y, skill_num, casttime); + sd->skilltarget = 0; -/* sd->cast_target_bl = NULL; */ - tick=gettick(); sd->canact_tick = tick + casttime + delay; sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { + if (!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1) + status_change_end(&sd->bl,SC_CLOAKING,-1); + if (casttime > 0) { + sd->skilltimer = add_timer(tick + casttime, skill_castend_pos, sd->bl.id, 0); + if ((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); + status_calc_speed (sd); } else pc_stop_walking(sd,0); - } - else { + } else { + sd->state.skillcastcancel = 0; /* 詠唱の無いものはキャンセルされない */ sd->skilltimer = -1; skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0); } //マジックパワ?の?果終了 - if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); + if (skill_get_unit_id(skill_num, 0) != 0x86 && + sc_data && sc_data[SC_MAGICPOWER].timer != -1) + status_change_end(&sd->bl,SC_MAGICPOWER,-1); return 0; } @@ -7680,60 +7367,59 @@ int skill_use_pos( struct map_session_data *sd, * スキル詠唱キャンセル *------------------------------------------ */ -int skill_castcancel(struct block_list *bl,int type) +int skill_castcancel (struct block_list *bl, int type) { int inf; - int ret=0; + int ret = 0; nullpo_retr(0, bl); - if(bl->type==BL_PC){ - struct map_session_data *sd=(struct map_session_data *)bl; - unsigned long tick=gettick(); + if (bl->type == BL_PC) { + struct map_session_data *sd = (struct map_session_data *)bl; + unsigned long tick = gettick(); nullpo_retr(0, sd); - sd->canact_tick=tick; + sd->canact_tick = tick; sd->canmove_tick = tick; - if( sd->skilltimer!=-1){ - if(pc_checkskill(sd,SA_FREECAST) > 0) { + if (sd->skilltimer != -1) { + if (pc_checkskill(sd,SA_FREECAST) > 0) { sd->speed = sd->prev_speed; clif_updatestatus(sd,SP_SPEED); } - if(!type) { - if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); + if (!type) { + if ((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32) + ret = delete_timer( sd->skilltimer, skill_castend_pos ); else ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid); - } - else { - if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); + if (ret < 0) + printf("delete timer error : skillid : %d\n", sd->skillid); + } else { + if ((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32) + ret = delete_timer( sd->skilltimer, skill_castend_pos ); else - ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid_old); + ret = delete_timer( sd->skilltimer, skill_castend_id ); + if (ret < 0) + printf("delete timer error : skillid : %d\n", sd->skillid_old); } - sd->skilltimer=-1; + sd->skilltimer = -1; clif_skillcastcancel(bl); } - return 0; - }else if(bl->type==BL_MOB){ - struct mob_data *md=(struct mob_data *)bl; + } else if (bl->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)bl; nullpo_retr(0, md); - if( md->skilltimer!=-1 ){ - if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32) - ret=delete_timer( md->skilltimer, mobskill_castend_pos ); + if (md->skilltimer != -1) { + if ((inf = skill_get_inf( md->skillid )) == 2 || inf == 32) + ret = delete_timer( md->skilltimer, mobskill_castend_pos ); else - ret=delete_timer( md->skilltimer, mobskill_castend_id ); - md->skilltimer=-1; + ret = delete_timer( md->skilltimer, mobskill_castend_id ); + md->skilltimer = -1; clif_skillcastcancel(bl); } - if(ret<0) - printf("delete timer error : skillid : %d\n",md->skillid); + if (ret < 0) + printf("delete timer error : skillid : %d\n", md->skillid); return 0; } + return 1; } /*========================================= @@ -7912,13 +7598,14 @@ int skill_devotion3(struct block_list *bl,int target) int n,r=0; nullpo_retr(1, bl); + md = (struct map_session_data *)bl; - if( (md = (struct map_session_data *)bl) == NULL || (sd = map_id2sd(target)) == NULL ) + if ((sd = map_id2sd(target))==NULL) return 1; else r = distance(bl->x,bl->y,sd->bl.x,sd->bl.y); - if(pc_checkskill(sd,CR_DEVOTION)+6 < r){ // 許容範?を超えてた + if(pc_checkskill(md,CR_DEVOTION)+6 < r){ // 許容範?を超えてた for(n=0;n<5;n++) if(md->dev.val1[n]==target) md->dev.val2[n]=0; // 離れた時は、?を切るだけ @@ -7936,7 +7623,7 @@ void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd, md->dev.val1[target]=md->dev.val2[target]=0; if(sd && sd->sc_data){ - // skill_status_change_end(sd->bl,SC_DEVOTION,-1); + // status_change_end(sd->bl,SC_DEVOTION,-1); sd->sc_data[SC_DEVOTION].val1=0; sd->sc_data[SC_DEVOTION].val2=0; clif_status_change(&sd->bl,SC_DEVOTION,0); @@ -7978,7 +7665,7 @@ int skill_autospell(struct map_session_data *sd,int skillid) if(maxlv > (lv=pc_checkskill(sd,skillid))) maxlv = lv; - skill_status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用最大Lv + status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用最大Lv skill_get_time(SA_AUTOSPELL,skilllv),0);// にしてみたけどbscriptが書き易い???? return 0; } @@ -8087,34 +7774,64 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap) if(src == bl)//自分には?かない return 0; - if(battle_check_target(src,bl,BCT_ENEMY) > 0) + if (map[src->m].flag.gvg || map[src->m].flag.pvp) skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); - else if(battle_check_target(src,bl,BCT_PARTY) > 0) { - if(rand()%100 < 10)//PTメンバにも低確率でかかる(とりあえず10%) + // we freeze everybody except of ourselfes on pvp/gvg [veider] + else { + if(battle_check_target(src,bl,BCT_ENEMY) > 0) + skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); + else if(battle_check_target(src,bl,BCT_PARTY) > 0 && rand()%100 < 10) skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); } + // so on non-pvp/gvg we are just freezing as freezed before return 0; } /*========================================== - *アブラカダブラの使用スキル決定(決定スキルがダメなら0を返す) + * Moonlit creates a 'safe zone' [celest] *------------------------------------------ */ -int skill_abra_dataset(int skilllv) +static int skill_moonlit_count(struct block_list *bl,va_list ap) { - int skill = rand()%331; + int *c, id; + struct map_session_data *sd; - if(skilllv <= 0) return 0; + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, (sd=(struct map_session_data *)bl)); - //dbに基づくレベル?確率判定 - if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0; - //NPCスキルはダメ - if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0; - //演奏スキルはダメ - if(skill_is_danceskill(skill)) return 0; + id=va_arg(ap,int); + c=va_arg(ap,int *); - return skill; + if (sd->bl.id != id && sd->sc_count && sd->sc_data[SC_MOONLIT].timer != -1 && c) + (*c)++; + return 0; +} + +int skill_check_moonlit (struct block_list *bl, int dx, int dy) +{ + int c=0; + nullpo_retr(0, bl); + map_foreachinarea(skill_moonlit_count,bl->m, + dx-1,dy-1,dx+1,dy+1,BL_PC,bl->id,&c); + return (c>0); +} + +/*========================================== + * バジリカのセルを設定する + *------------------------------------------ + */ +void skill_basilica_cell(struct skill_unit *unit,int flag) +{ + int i,x,y,range = skill_get_unit_range(HP_BASILICA); + int size = range*2+1; + + for (i=0;i<size*size;i++) { + x = unit->bl.x+(i%size-range); + y = unit->bl.y+(i/size-range); + map_setcell(unit->bl.m,x,y,flag); + } } /*========================================== @@ -8137,7 +7854,8 @@ int skill_attack_area(struct block_list *bl,va_list ap) return 0; skillid=va_arg(ap,int); skilllv=va_arg(ap,int); - if(skilllv <= 0) return 0; + //if(skilllv <= 0) return 0; + if(skillid > 0 && skilllv <= 0) return 0; // celest tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); type=va_arg(ap,int); @@ -8155,16 +7873,20 @@ int skill_clear_element_field(struct block_list *bl) { struct mob_data *md=NULL; struct map_session_data *sd=NULL; - int i,skillid; + int i,max,skillid; nullpo_retr(0, bl); - if(bl->type==BL_MOB) - md=(struct mob_data *)bl; - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; + if (bl->type==BL_MOB) { + max = MAX_MOBSKILLUNITGROUP; + md = (struct mob_data *)bl; + } else if(bl->type==BL_PC) { + max = MAX_SKILLUNITGROUP; + sd = (struct map_session_data *)bl; + } else + return 0; - for(i=0;i<MAX_MOBSKILLUNITGROUP;i++){ + for (i=0;i<max;i++) { if(sd){ skillid=sd->skillunit[i].skill_id; if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR) @@ -8190,43 +7912,43 @@ int skill_landprotector(struct block_list *bl, va_list ap ) nullpo_retr(0, bl); nullpo_retr(0, ap); - skillid=va_arg(ap,int); - alive=va_arg(ap,int *); - if((unit=(struct skill_unit *)bl) == NULL) + skillid = va_arg(ap,int); + alive = va_arg(ap,int *); + + if ((unit = (struct skill_unit *)bl) == NULL) return 0; - if(skillid==SA_LANDPROTECTOR){ + if (skillid == SA_LANDPROTECTOR) skill_delunit(unit); - }else{ - if(alive && unit->group->skill_id==SA_LANDPROTECTOR) - (*alive)=0; - } + else if (alive && unit->group && unit->group->skill_id == SA_LANDPROTECTOR) + (*alive) = 0; + return 0; } /*========================================== * イドゥンの林檎の回復?理(foreachinarea) *------------------------------------------ */ -int skill_idun_heal(struct block_list *bl, va_list ap ) +int skill_idun_heal (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *sg; int heal; nullpo_retr(0, bl); + if (bl->type != BL_PC && bl->type != BL_MOB) + return 0; + nullpo_retr(0, ap); nullpo_retr(0, unit = va_arg(ap,struct skill_unit *)); nullpo_retr(0, sg = unit->group); - - heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2; - - if(bl->type == BL_SKILL || bl->id == sg->src_id) + if (bl->id == sg->src_id) return 0; - if(bl->type == BL_PC || bl->type == BL_MOB){ - clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } + heal = 30 + sg->skill_lv * 5 + ((sg->val1) >> 16) * 5 + ((sg->val1) & 0xfff) / 2; + clif_skill_nodamage(&unit->bl, bl, AL_HEAL, heal, 1); + battle_heal(NULL, bl, heal, 0, 0); + return 0; } @@ -8234,18 +7956,19 @@ int skill_idun_heal(struct block_list *bl, va_list ap ) * 指定範??でsrcに?して有?なタ?ゲットのblの?を?える(foreachinarea) *------------------------------------------ */ -int skill_count_target(struct block_list *bl, va_list ap ){ +int skill_count_target (struct block_list *bl, va_list ap) +{ struct block_list *src; int *c; nullpo_retr(0, bl); nullpo_retr(0, ap); - if((src = va_arg(ap,struct block_list *)) == NULL) + if ((src = va_arg(ap,struct block_list *)) == NULL) return 0; - if((c = va_arg(ap,int *)) == NULL) + if ((c = va_arg(ap,int *)) == NULL) return 0; - if(battle_check_target(src,bl,BCT_ENEMY) > 0) + if (battle_check_target(src,bl,BCT_ENEMY) > 0) (*c)++; return 0; } @@ -8253,7 +7976,7 @@ int skill_count_target(struct block_list *bl, va_list ap ){ * トラップ範??理(foreachinarea) *------------------------------------------ */ -int skill_trap_splash(struct block_list *bl, va_list ap ) +int skill_trap_splash (struct block_list *bl, va_list ap) { struct block_list *src; int tick; @@ -8285,6 +8008,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap ) for(i=0;i<splash_count;i++){ skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); } + break; case 0x97: /* フリ?ジングトラップ */ skill_attack(BF_WEAPON, ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); break; @@ -8295,1720 +8019,74 @@ int skill_trap_splash(struct block_list *bl, va_list ap ) return 0; } -/*---------------------------------------------------------------------------- - * ステ?タス異常 - *---------------------------------------------------------------------------- - */ - -/*========================================== - * ステ?タス異常タイマ?範??理 - *------------------------------------------ - */ -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) -{ - struct block_list *src; - int type; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - type=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - - if(bl->type!=BL_PC && bl->type!=BL_MOB) - return 0; - - switch( type ){ - case SC_SIGHT: /* サイト */ - case SC_CONCENTRATE: - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - } - break; - case SC_RUWACH: /* ルアフ */ - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - if(battle_check_target( src,bl, BCT_ENEMY ) > 0) { - struct status_change *sc_data = battle_get_sc_data(bl); - skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); - } - } - break; - } - return 0; -} - -/*========================================== - * ステ?タス異常終了 - *------------------------------------------ - */ -int skill_status_change_end(struct block_list* bl, int type, int tid) -{ - struct status_change* sc_data; - int opt_flag=0, calc_flag = 0; - short *sc_count, *option, *opt1, *opt2, *opt3; - - nullpo_retr(0, bl); - if(bl->type!=BL_PC && bl->type!=BL_MOB) { - if(battle_config.error_log) - printf("skill_status_change_end: neither MOB nor PC !\n"); - return 0; - } - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) { - - if (tid == -1) // タイマから呼ばれていないならタイマ削除をする - delete_timer(sc_data[type].timer,skill_status_change_timer); - - /* 該?の異常を正常に?す */ - sc_data[type].timer=-1; - (*sc_count)--; - - switch(type){ /* 異常の種類ごとの?理 */ - case SC_PROVOKE: /* プロボック */ - case SC_ENDURE: // celest - case SC_CONCENTRATE: /* 集中力向上 */ - case SC_BLESSING: /* ブレッシング */ - case SC_ANGELUS: /* アンゼルス */ - case SC_INCREASEAGI: /* 速度上昇 */ - case SC_DECREASEAGI: /* 速度減少 */ - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - case SC_HIDING: - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_ADRENALINE: /* アドレナリンラッシュ */ - case SC_ENCPOISON: /* エンチャントポイズン */ - case SC_IMPOSITIO: /* インポシティオマヌス */ - case SC_GLORIA: /* グロリア */ - case SC_LOUD: /* ラウドボイス */ - case SC_QUAGMIRE: /* クァグマイア */ - case SC_PROVIDENCE: /* プロヴィデンス */ - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - case SC_VOLCANO: - case SC_DELUGE: - case SC_VIOLENTGALE: - case SC_ETERNALCHAOS: /* エタ?ナルカオス */ - case SC_DRUMBATTLE: /* ?太鼓の響き */ - case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */ - case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - case SC_WHISTLE: /* 口笛 */ - case SC_ASSNCROS: /* 夕陽のアサシンクロス */ - case SC_HUMMING: /* ハミング */ - case SC_DONTFORGETME: /* 私を忘れないで */ - case SC_FORTUNE: /* 幸運のキス */ - case SC_SERVICE4U: /* サ?ビスフォ?ユ? */ - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - case SC_STEELBODY: // 金剛 - case SC_DEFENDER: - case SC_SPEEDPOTION0: /* ?速ポ?ション */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - case SC_APPLEIDUN: /* イドゥンの林檎 */ - case SC_RIDING: - case SC_BLADESTOP_WAIT: - case SC_AURABLADE: /* オ?ラブレ?ド */ - case SC_PARRYING: /* パリイング */ - case SC_CONCENTRATION: /* コンセントレ?ション */ - case SC_TENSIONRELAX: /* テンションリラックス */ - case SC_ASSUMPTIO: /* アシャンプティオ */ - case SC_WINDWALK: /* ウインドウォ?ク */ - case SC_TRUESIGHT: /* トゥル?サイト */ - case SC_SPIDERWEB: /* スパイダ?ウェッブ */ - case SC_MAGICPOWER: /* 魔法力?幅 */ - case SC_CHASEWALK: - case SC_ATKPOT: /* attack potion [Valaris] */ - case SC_MATKPOT: /* magic attack potion [Valaris] */ - case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) - case SC_MELTDOWN: /* メルトダウン */ - // Celest - case SC_EDP: - case SC_MARIONETTE: - case SC_MARIONETTE2: - case SC_SLOWDOWN: - case SC_LEADERSHIP: - case SC_GLORYWOUNDS: - case SC_SOULCOLD: - case SC_HAWKEYES: - case SC_BATTLEORDERS: - case SC_REGENERATION: - calc_flag = 1; - break; - case SC_BERSERK: /* バ?サ?ク */ - calc_flag = 1; - clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ - break; - case SC_DEVOTION: /* ディボ?ション */ - { - struct map_session_data *md = map_id2sd(sc_data[type].val1); - sc_data[type].val1=sc_data[type].val2=0; - skill_devotion(md,bl->id); - calc_flag = 1; - } - break; - case SC_BLADESTOP: - { - struct status_change *t_sc_data = battle_get_sc_data((struct block_list *)sc_data[type].val4); - //片方が切れたので相手の白刃?態が切れてないのなら解除 - if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1); - - if(sc_data[type].val2==2) - clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0); - } - break; - case SC_DANCING: - { - struct map_session_data *dsd; - struct status_change *d_sc_data; - if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){ - d_sc_data = dsd->sc_data; - //合奏で相手がいる場合相手のval4を0にする - if(d_sc_data && d_sc_data[type].timer!=-1) - d_sc_data[type].val4=0; - } - } - calc_flag = 1; - break; - case SC_GRAFFITI: - { - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4がグラフィティのgroup_id - if(sg) - skill_delunitgroup(sg); - } - break; - case SC_NOCHAT: //チャット禁止?態 - { - struct map_session_data *sd=NULL; - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ - if (sd->status.manner >= 0) // weeee ^^ [celest] - sd->status.manner = 0; - clif_updatestatus(sd,SP_MANNER); - } - } - break; - case SC_SPLASHER: /* ベナムスプラッシャ? */ - { - struct block_list *src=map_id2bl(sc_data[type].val3); - if(src && tid!=-1){ - //自分にダメ?ジ&周?3*3にダメ?ジ - skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - } - break; - case SC_SELFDESTRUCTION: /* 自爆 */ - { - //自分のダメ?ジは0にして - struct mob_data *md=NULL; - if(bl->type == BL_MOB && (md=(struct mob_data*)bl)) - skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - break; - /* option1 */ - case SC_FREEZE: - sc_data[type].val3 = 0; - break; - - /* option2 */ - case SC_POISON: /* 毒 */ - case SC_BLIND: /* 暗? */ - case SC_CURSE: - calc_flag = 1; - break; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,0); /* アイコン消去 */ - - switch(type){ /* 正常に?るときなにか?理が必要 */ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - *opt1 = 0; - opt_flag = 1; - break; - - case SC_POISON: - if (sc_data[SC_DPOISON].timer != -1) // - break; // DPOISON用のオプション - *opt2 &= ~1; // が?用に用意された場合には - opt_flag = 1; // ここは削除する - break; // - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 &= ~(1<<(type-SC_POISON)); - opt_flag = 1; - break; - case SC_DPOISON: - if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが - break; // 用意されたら削除 - *opt2 &= ~1; // 毒?態解除 - opt_flag = 1; - break; - case SC_SIGNUMCRUCIS: - *opt2 &= ~0x40; - opt_flag = 1; - break; - - case SC_HIDING: - case SC_CLOAKING: - *option &= ~((type == SC_HIDING) ? 2 : 4); - calc_flag = 1; // orn - opt_flag = 1 ; - break; - - case SC_CHASEWALK: - *option &= ~16388; - opt_flag = 1 ; - break; - - case SC_SIGHT: - *option &= ~1; - opt_flag = 1; - break; - case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) - *option &= ~4096; - opt_flag = 1; - break; - case SC_RUWACH: - *option &= ~8192; - opt_flag = 1; - break; - - //opt3 - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - case SC_CONCENTRATION: /* コンセントレ?ション */ - *opt3 &= ~1; - break; - case SC_OVERTHRUST: /* オ?バ?スラスト */ - *opt3 &= ~2; - break; - case SC_ENERGYCOAT: /* エナジ?コ?ト */ - *opt3 &= ~4; - break; - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - *opt3 &= ~8; - break; - case SC_STEELBODY: // 金剛 - *opt3 &= ~16; - break; - case SC_BLADESTOP: /* 白刃取り */ - *opt3 &= ~32; - break; - case SC_BERSERK: /* バ?サ?ク */ - *opt3 &= ~128; - break; - case SC_MARIONETTE: /* マリオネットコントロ?ル */ - case SC_MARIONETTE2: - *opt3 &= ~1024; - break; - case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 &= ~2048; - break; - } - - if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC && // by [Yor] - !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) { // [celest] - *opt2 |= STATE_BLIND; - opt_flag = 1; - } - - if(opt_flag) /* optionの?更を?える */ - clif_changeoption(bl); - - if (bl->type == BL_PC && calc_flag) - pc_calcstatus((struct map_session_data *)bl,0); /* ステ?タス再計算 */ - } - - return 0; -} -/*========================================== - * ステ?タス異常終了タイマ? - *------------------------------------------ - */ -int skill_status_change_timer(int tid, unsigned int tick, int id, int data) -{ - int type=data; - struct block_list *bl; - struct map_session_data *sd=NULL; - struct status_change *sc_data; - //short *sc_count; //使ってない? - - if( (bl=map_id2bl(id)) == NULL ) - return 0; //該?IDがすでに消滅しているというのはいかにもありそうなのでスル?してみる - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - - //sc_count=battle_get_sc_count(bl); //使ってない? - - if(sc_data[type].timer != tid) { - if(battle_config.error_log) - printf("skill_status_change_timer %d != %d\n",tid,sc_data[type].timer); - } - - switch(type){ /* 特殊な?理になる場合 */ - case SC_MAXIMIZEPOWER: /* マキシマイズパワ? */ - case SC_CLOAKING: - if(sd){ - if( sd->status.sp > 0 ){ /* SP切れるまで持? */ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - sc_data[type].val2+tick, skill_status_change_timer, bl->id, data); - return 0; - } - } - break; - - case SC_CHASEWALK: - if(sd){ - if( sd->status.sp > 19+sc_data[SC_CHASEWALK].val1*3){ - sd->status.sp-=(19+(sc_data[SC_CHASEWALK].val1*3)); // update sp cost [Celest] - clif_updatestatus(sd,SP_SP); - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - sc_data[type].val2+tick, skill_status_change_timer, bl->id, data); - return 0; - } - } - break; - - case SC_HIDING: /* ハイディング */ - if(sd){ /* SPがあって、時間制限の間は持? */ - if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){ - if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGHT: /* サイト */ - { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_RUWACH: /* ルアフ */ - { - const int range=5; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - { - int race = battle_get_race(bl); - if(race == 6 || battle_check_undead(race,battle_get_elem_type(bl))) { - sc_data[type].timer=add_timer(1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_PROVOKE: /* プロボック/オ?トバ?サ?ク */ - if(sc_data[type].val2!=0){ /* オ?トバ?サ?ク(1秒ごとにHPチェック) */ - if(sd && sd->status.hp>sd->status.max_hp>>2) /* 停止 */ - break; - sc_data[type].timer=add_timer( 1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_WATERBALL: /* ウォ?タ?ボ?ル */ - { - struct block_list *target=map_id2bl(sc_data[type].val2); - if(target==NULL || target->prev==NULL) - break; - skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0); - if((--sc_data[type].val3)>0) { - sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_ENDURE: /* インデュア */ - if(sd && sd->special_state.infinite_endure) { - sc_data[type].timer=add_timer( 1000*60+tick,skill_status_change_timer, bl->id, data ); - //sc_data[type].val2=1; - return 0; - } - break; - - case SC_DISSONANCE: /* 不協和音 */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - struct block_list *src; - - if(!unit || !unit->group) - break; - src=map_id2bl(unit->group->src_id); - if(!src) - break; - skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0); - sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_LULLABY: /* 子守唄 */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - if(!unit || !unit->group || unit->group->src_id==bl->id) - break; - skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick); - sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_STONE: - if(sc_data[type].val2 != 0) { - short *opt1 = battle_get_opt1(bl); - sc_data[type].val2 = 0; - sc_data[type].val4 = 0; - battle_stopwalking(bl,1); - if(opt1) { - *opt1 = 1; - clif_changeoption(bl); - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - else if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) { - hp = hp/100; - if(hp < 1) hp = 1; - if(bl->type == BL_PC) - pc_heal((struct map_session_data *)bl,-hp,0); - else if(bl->type == BL_MOB){ - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - case SC_POISON: - if(sc_data[SC_SLOWPOISON].timer == -1) { - if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if(battle_get_hp(bl) > hp>>2) { - if(bl->type == BL_PC) { - hp = 3 + hp*3/200; - pc_heal((struct map_session_data *)bl,-hp,0); - } - else if(bl->type == BL_MOB) { - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - hp = 3 + hp/200; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - } - } - else - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - break; - case SC_DPOISON: - if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if (battle_get_hp(bl) > hp>>2) { - if(bl->type == BL_PC) { - hp = 3 + hp/50; - pc_heal((struct map_session_data *)bl, -hp, 0); - } else if (bl->type == BL_MOB) { - struct mob_data *md; - if ((md=((struct mob_data *)bl)) == NULL) - break; - hp = 3 + hp/100; - md->hp -= hp; - } - } - } - if (sc_data[type].val3 > 0) - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - break; - - case SC_TENSIONRELAX: /* テンションリラックス */ - if(sd){ /* SPがあって、HPが?タンでなければ?? */ - if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ -/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp -= 12; - clif_updatestatus(sd,SP_SP); - } */ - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - if(sd->status.max_hp <= sd->status.hp) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); - } - break; - case SC_HEADCRUSH: // temporary damage [celest] -// case SC_BLEEDING: - if((--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if(bl->type == BL_PC) { - hp = 3 + hp*3/200; - pc_heal((struct map_session_data *)bl,-hp,0); - } - else if(bl->type == BL_MOB) { - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - hp = 3 + hp/200; - md->hp -= hp; - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - } - break; - - /* 時間切れ無し?? */ - case SC_AETERNA: - case SC_TRICKDEAD: - case SC_RIDING: - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_MAGICPOWER: /* 魔法力?幅 */ - case SC_REJECTSWORD: /* リジェクトソ?ド */ - case SC_MEMORIZE: /* メモライズ */ - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - if(sc_data[type].timer==tid) - sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - - case SC_DANCING: //ダンススキルの時間SP消費 - { - int s=0; - if(sd){ - if(sd->status.sp > 0 && (--sc_data[type].val3)>0){ - switch(sc_data[type].val1){ - case BD_RICHMANKIM: /* ニヨルドの宴 3秒にSP1 */ - case BD_DRUMBATTLEFIELD: /* ?太鼓の響き 3秒にSP1 */ - case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 3秒にSP1 */ - case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド 3秒にSP1 */ - case BA_DISSONANCE: /* 不協和音 3秒でSP1 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス 3秒でSP1 */ - case DC_UGLYDANCE: /* 自分勝手なダンス 3秒でSP1 */ - s=3; - break; - case BD_LULLABY: /* 子守歌 4秒にSP1 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 4秒にSP1 */ - case BD_ROKISWEIL: /* ロキの叫び 4秒にSP1 */ - case DC_FORTUNEKISS: /* 幸運のキス 4秒でSP1 */ - s=4; - break; - case BD_INTOABYSS: /* 深淵の中に 5秒にSP1 */ - case BA_WHISTLE: /* 口笛 5秒でSP1 */ - case DC_HUMMING: /* ハミング 5秒でSP1 */ - case BA_POEMBRAGI: /* ブラギの詩 5秒でSP1 */ - case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? 5秒でSP1 */ - s=5; - break; - case BA_APPLEIDUN: /* イドゥンの林檎 6秒でSP1 */ - s=6; - break; - case DC_DONTFORGETME: /* 私を忘れないで… 10秒でSP1 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら 10秒でSP1? */ - s=10; - break; - } - if(s && ((sc_data[type].val3 % s) == 0)){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - } - break; - case SC_BERSERK: /* バ?サ?ク */ - if(sd){ /* HPが100以上なら?? */ - if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG] - sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest] - clif_updatestatus(sd,SP_HP); - sc_data[type].timer = add_timer( /* タイマ?再設定 */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) - if(sd){ - time_t timer; - if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1時間たっていないので?? - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_NOCHAT: //チャット禁止?態 - if(sd && battle_config.muting_players){ - time_t timer; - if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //開始からstatus.manner分?ってないので?? - clif_updatestatus(sd,SP_MANNER); - sc_data[type].timer=add_timer( /* タイマ?再設定(60秒) */ - 60000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_SELFDESTRUCTION: /* 自爆 */ - if(--sc_data[type].val3>0){ - struct mob_data *md; - if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){ - md->speed -= 250; - md->next_walktime=tick; - } - sc_data[type].timer=add_timer( /* タイマ?再設定 */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - break; - case SC_LEADERSHIP: - case SC_GLORYWOUNDS: - case SC_SOULCOLD: - case SC_HAWKEYES: - if (sd) { - sc_data[type].timer = add_timer( - 1000+tick, skill_status_change_timer, - bl->id, data); - } - break; - } - - - - return skill_status_change_end( bl,type,tid ); -} /*========================================== * ステ?タス異常終了 *------------------------------------------ */ -int skill_encchant_eremental_end(struct block_list *bl,int type) +int skill_enchant_elemental_end (struct block_list *bl, int type) { struct status_change *sc_data; nullpo_retr(0, bl); - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 ) /* エンチャントポイズン解除 */ - skill_status_change_end(bl,SC_ENCPOISON,-1); - if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 ) /* アスペルシオ解除 */ - skill_status_change_end(bl,SC_ASPERSIO,-1); - if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 ) /* フレイムランチャ解除 */ - skill_status_change_end(bl,SC_FLAMELAUNCHER,-1); - if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 ) /* フロストウェポン解除 */ - skill_status_change_end(bl,SC_FROSTWEAPON,-1); - if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 ) /* ライトニングロ?ダ?解除 */ - skill_status_change_end(bl,SC_LIGHTNINGLOADER,-1); - if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 ) /* サイスミックウェポン解除 */ - skill_status_change_end(bl,SC_SEISMICWEAPON,-1); + nullpo_retr(0, sc_data = status_get_sc_data(bl)); + + if (type != SC_ENCPOISON && sc_data[SC_ENCPOISON].timer != -1) /* エンチャントポイズン解除 */ + status_change_end(bl, SC_ENCPOISON, -1); + if (type != SC_ASPERSIO && sc_data[SC_ASPERSIO].timer != -1) /* アスペルシオ解除 */ + status_change_end(bl, SC_ASPERSIO, -1); + if (type != SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer != -1) /* フレイムランチャ解除 */ + status_change_end(bl, SC_FLAMELAUNCHER, -1); + if (type != SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer != -1) /* フロストウェポン解除 */ + status_change_end(bl, SC_FROSTWEAPON, -1); + if (type != SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer != -1) /* ライトニングロ?ダ?解除 */ + status_change_end(bl, SC_LIGHTNINGLOADER, -1); + if (type != SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer != -1) /* サイスミックウェポン解除 */ + status_change_end(bl, SC_SEISMICWEAPON, -1); return 0; } -/*========================================== - * ステ?タス異常開始 - *------------------------------------------ - */ -int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) + +/* クロ?キング?査(周りに移動不可能地?があるか) */ +int skill_check_cloaking(struct block_list *bl) { struct map_session_data *sd = NULL; - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag; - int scdef=0; - - nullpo_retr(0, bl); - if(bl->type == BL_SKILL) - return 0; - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - nullpo_retr(0, sc_count=battle_get_sc_count(bl)); - nullpo_retr(0, option=battle_get_option(bl)); - nullpo_retr(0, opt1=battle_get_opt1(bl)); - nullpo_retr(0, opt2=battle_get_opt2(bl)); - nullpo_retr(0, opt3=battle_get_opt3(bl)); - - - race=battle_get_race(bl); - mode=battle_get_mode(bl); - elem=battle_get_elem_type(bl); - undead_flag=battle_check_undead(race,elem); - - if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) ) - return 0; - - switch(type){ - case SC_STONE: - case SC_FREEZE: - scdef=3+battle_get_mdef(bl)+battle_get_luk(bl)/3; - break; - case SC_STAN: - case SC_SILENCE: - case SC_POISON: - case SC_DPOISON: - scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; - break; - case SC_SLEEP: - case SC_BLIND: - scdef=3+battle_get_int(bl)+battle_get_luk(bl)/3; - break; - case SC_CURSE: - scdef=3+battle_get_luk(bl); - break; - -// case SC_CONFUSION: - default: - scdef=0; - } - if(scdef>=100) - return 0; - if(bl->type==BL_PC){ - sd=(struct map_session_data *)bl; - if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon))) - return 0; - - if(SC_STONE<=type && type<=SC_BLIND){ /* カ?ドによる耐性 */ - if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){ - if(battle_config.battle_log) - printf("PC %d skill_sc_start: cardによる異常耐性?動\n",sd->bl.id); - return 0; - } - } - } - else if(bl->type == BL_MOB) { - } - else { - if(battle_config.error_log) - printf("skill_status_change_start: neither MOB nor PC !\n"); - return 0; - } - - if(type==SC_FREEZE && undead_flag && !(flag&1)) - return 0; - - if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) && - sc_data[type].timer != -1 && sc_data[type].val2 && !val2) - return 0; - - if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE || - type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE || - (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){ - /* ボスには?かない(ただしカ?ドによる?果は適用される) */ - return 0; - } - if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP) - battle_stopwalking(bl,1); + static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus + static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1}; + int end = 1,i; - if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */ - if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && - type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 - && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] - return 0; - if(type >=SC_STAN && type <= SC_BLIND) - return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */ - if(type == SC_GRAFFITI){ //異常中にもう一度?態異常になった時に解除してから再度かかる - skill_status_change_end(bl,type,-1); - } else { - (*sc_count)--; - delete_timer(sc_data[type].timer, skill_status_change_timer); - sc_data[type].timer = -1; - } - } - - switch(type){ /* 異常の種類ごとの?理 */ - case SC_PROVOKE: /* プロボック */ - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (オ?トバ?サ?ク) */ - break; - case SC_ENDURE: /* インデュア */ - if(tick <= 0) tick = 1000 * 60; - calc_flag = 1; // for updating mdef - val2 = 7; // [Celest] - break; - case SC_CONCENTRATE: /* 集中力向上 */ - calc_flag = 1; - break; - case SC_BLESSING: /* ブレッシング */ - { - if(bl->type == BL_PC || (!undead_flag && race != 6)) { - if(sc_data[SC_CURSE].timer!=-1 ) - skill_status_change_end(bl,SC_CURSE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0) - skill_status_change_end(bl,SC_STONE,-1); - } - calc_flag = 1; - } - break; - case SC_ANGELUS: /* アンゼルス */ - calc_flag = 1; - break; - case SC_INCREASEAGI: /* 速度上昇 */ - calc_flag = 1; - if(sc_data[SC_DECREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_DECREASEAGI,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - break; - case SC_DECREASEAGI: /* 速度減少 */ - if (bl->type == BL_PC) // Celest - tick>>=1; - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - break; - case SC_SIGNUMCRUCIS: /* シグナムクルシス */ - calc_flag = 1; -// val2 = 14 + val1; - val2 = 10 + val1*2; - tick = 600*1000; - clif_emotion(bl,4); - break; - case SC_SLOWPOISON: - if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1) - return 0; - break; - case SC_TWOHANDQUICKEN: /* 2HQ */ - if(sc_data[SC_DECREASEAGI].timer!=-1) - return 0; - *opt3 |= 1; - calc_flag = 1; - break; - case SC_ADRENALINE: /* アドレナリンラッシュ */ - if(sc_data[SC_DECREASEAGI].timer!=-1) - return 0; - calc_flag = 1; - break; - case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ - if(battle_config.party_skill_penaly && !val2) tick /= 5; - break; - case SC_OVERTHRUST: /* オ?バ?スラスト */ - *opt3 |= 2; - if(battle_config.party_skill_penaly && !val2) tick /= 10; - break; - case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */ - if(bl->type == BL_PC) - val2 = tick; - else - tick = 5000*val1; - break; - case SC_ENCPOISON: /* エンチャントポイズン */ - calc_flag = 1; - val2=(((val1 - 1) / 2) + 3)*100; /* 毒付?確率 */ - skill_encchant_eremental_end(bl,SC_ENCPOISON); - break; - case SC_EDP: // [Celest] - val2 = val1 + 2; /* 猛毒付?確率(%) */ - calc_flag = 1; - break; - case SC_POISONREACT: /* ポイズンリアクト */ - val2=val1/2 + val1%2; // [Celest] - break; - case SC_IMPOSITIO: /* インポシティオマヌス */ - calc_flag = 1; - break; - case SC_ASPERSIO: /* アスペルシオ */ - skill_encchant_eremental_end(bl,SC_ASPERSIO); - break; - case SC_SUFFRAGIUM: /* サフラギム */ - case SC_BENEDICTIO: /* 聖? */ - case SC_MAGNIFICAT: /* マグニフィカ?ト */ - case SC_AETERNA: /* エ?テルナ */ - break; - case SC_ENERGYCOAT: /* エナジ?コ?ト */ - *opt3 |= 4; - break; - case SC_MAGICROD: - val2 = val1*20; - break; - case SC_KYRIE: /* キリエエレイソン */ - val2 = battle_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* 耐久度 */ - val3 = (val1 / 2 + 5); /* 回? */ -// -- moonsoul (added to undo assumptio status if target has it) - if(sc_data[SC_ASSUMPTIO].timer!=-1 ) - skill_status_change_end(bl,SC_ASSUMPTIO,-1); - break; - case SC_MINDBREAKER: - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (オ?トバ?サ?ク) */ - case SC_GLORIA: /* グロリア */ - calc_flag = 1; - break; - case SC_LOUD: /* ラウドボイス */ - calc_flag = 1; - break; - case SC_TRICKDEAD: /* 死んだふり */ - break; - case SC_QUAGMIRE: /* クァグマイア */ - calc_flag = 1; - if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* 集中力向上解除 */ - skill_status_change_end(bl,SC_CONCENTRATE,-1); - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_LOUD].timer!=-1 ) - skill_status_change_end(bl,SC_LOUD,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥル?サイト */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カ?トブ?スト */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FLAMELAUNCHER: /* フレ?ムランチャ? */ - skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER); - break; - case SC_FROSTWEAPON: /* フロストウェポン */ - skill_encchant_eremental_end(bl,SC_FROSTWEAPON); - break; - case SC_LIGHTNINGLOADER: /* ライトニングロ?ダ? */ - skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER); - break; - case SC_SEISMICWEAPON: /* サイズミックウェポン */ - skill_encchant_eremental_end(bl,SC_SEISMICWEAPON); - break; - case SC_DEVOTION: /* ディボ?ション */ - calc_flag = 1; - break; - case SC_PROVIDENCE: /* プロヴィデンス */ - calc_flag = 1; - val2=val1*5; - break; - case SC_REFLECTSHIELD: - val2=10+val1*3; - break; - case SC_STRIPWEAPON: - case SC_STRIPSHIELD: - case SC_STRIPARMOR: - case SC_STRIPHELM: - case SC_CP_WEAPON: - case SC_CP_SHIELD: - case SC_CP_ARMOR: - case SC_CP_HELM: - break; - - case SC_AUTOSPELL: /* オ?トスペル */ - val4 = 5 + val1*2; - break; - - case SC_VOLCANO: - calc_flag = 1; - val3 = val1*10; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_DELUGE: - calc_flag = 1; - val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) ); - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_VIOLENTGALE: - calc_flag = 1; - val3 = val1*3; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - - case SC_SPEARSQUICKEN: /* スピアクイッケン */ - calc_flag = 1; - val2 = 20+val1; - *opt3 |= 1; - break; - case SC_COMBO: - break; - case SC_BLADESTOP_WAIT: /* 白刃取り(待ち) */ - break; - case SC_BLADESTOP: /* 白刃取り */ - if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1); - *opt3 |= 32; - break; - - case SC_LULLABY: /* 子守唄 */ - val2 = 11; - break; - case SC_RICHMANKIM: - break; - case SC_ETERNALCHAOS: /* エタ?ナルカオス */ - calc_flag = 1; - break; - case SC_DRUMBATTLE: /* ?太鼓の響き */ - calc_flag = 1; - val2 = (val1+1)*25; - val3 = (val1+1)*2; - break; - case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */ - calc_flag = 1; - val2 = (val1+2)*50; - val3 = (val1+2)*25; - break; - case SC_ROKISWEIL: /* ロキの叫び */ - break; - case SC_INTOABYSS: /* 深淵の中に */ - break; - case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - calc_flag = 1; - val2 = 40 + val1*5; - val3 = val1*10; - break; - case SC_DISSONANCE: /* 不協和音 */ - val2 = 10; - break; - case SC_WHISTLE: /* 口笛 */ - calc_flag = 1; - break; - case SC_ASSNCROS: /* 夕陽のアサシンクロス */ - calc_flag = 1; - break; - case SC_POEMBRAGI: /* ブラギの詩 */ - break; - case SC_APPLEIDUN: /* イドゥンの林檎 */ - calc_flag = 1; - break; - case SC_UGLYDANCE: /* 自分勝手なダンス */ - val2 = 10; - break; - case SC_HUMMING: /* ハミング */ - calc_flag = 1; - break; - case SC_DONTFORGETME: /* 私を忘れないで */ - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_ASSNCROS].timer!=-1 ) - skill_status_change_end(bl,SC_ASSNCROS,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥル?サイト */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カ?トブ?スト */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FORTUNE: /* 幸運のキス */ - calc_flag = 1; - break; - case SC_SERVICE4U: /* サ?ビスフォ?ユ? */ - calc_flag = 1; - break; - case SC_DANCING: /* ダンス/演奏中 */ - calc_flag = 1; - val3= tick / 1000; - tick = 1000; - break; - - case SC_EXPLOSIONSPIRITS: // 爆裂波動 - calc_flag = 1; - val2 = 75 + 25*val1; - *opt3 |= 8; - break; - case SC_STEELBODY: // 金剛 - calc_flag = 1; - *opt3 |= 16; - break; - case SC_EXTREMITYFIST: /* 阿修羅覇凰拳 */ - break; - case SC_AUTOCOUNTER: - val3 = val4 = 0; - break; - - case SC_SPEEDPOTION0: /* ?速ポ?ション */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - calc_flag = 1; - tick = 1000 * tick; - val2 = 5*(2+type-SC_SPEEDPOTION0); - break; - - /* atk & matk potions [Valaris] */ - case SC_ATKPOT: - case SC_MATKPOT: - calc_flag = 1; - tick = 1000 * tick; - break; - case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) - { - time_t timer; - - calc_flag = 1; - tick = 10000; - if(!val2) - val2 = time(&timer); - } - break; - case SC_NOCHAT: //チャット禁止?態 - { - time_t timer; - - if(!battle_config.muting_players) - break; - - tick = 60000; - if(!val2) - val2 = time(&timer); - updateflag = SP_MANNER; - save_flag = 1; // celest - } - break; - case SC_SELFDESTRUCTION: //自爆 - clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1)); - val3 = tick / 1000; - tick = 1000; - break; - - /* option1 */ - case SC_STONE: /* 石化 */ - if(!(flag&2)) { - int sc_def = battle_get_mdef(bl)*200; - tick = tick - sc_def; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 5000; - val2 = 1; - break; - case SC_SLEEP: /* 睡眠 */ - if(!(flag&2)) { -// int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3); -// tick = tick * sc_def / 100; -// if(tick < 1000) tick = 1000; - tick = 30000;//睡眠はステ?タス耐性に?わらず30秒 - } - break; - case SC_FREEZE: /* 凍結 */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_mdef(bl); - tick = tick * sc_def / 100; - } - break; - case SC_STAN: /* スタン(val2にミリ秒セット) */ - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/3); - tick = tick * sc_def / 100; - } - break; - - /* option2 */ - case SC_POISON: /* 毒 */ - case SC_DPOISON: /* 猛毒 */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5); - tick = tick * sc_def / 100; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 1000; - break; - case SC_SILENCE: /* 沈?(レックスデビ?ナ) */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - case SC_BLIND: /* 暗? */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = battle_get_lv(bl)/10 + battle_get_int(bl)/15; - tick = 30000 - sc_def; - } - break; - case SC_CURSE: - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - - /* option */ - case SC_HIDING: /* ハイディング */ - calc_flag = 1; - if(bl->type == BL_PC) { - val2 = tick / 1000; /* 持?時間 */ - tick = 1000; - } - break; - case SC_CHASEWALK: - case SC_CLOAKING: /* クロ?キング */ - if(bl->type == BL_PC) { - calc_flag = 1; // [Celest] - val2 = tick; - val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5; - } - else - tick = 5000*val1; - break; - case SC_SIGHT: /* サイト/ルアフ */ - case SC_RUWACH: - val2 = tick/250; - tick = 10; - break; - - /* セ?フティウォ?ル、ニュ?マ */ - case SC_SAFETYWALL: case SC_PNEUMA: - tick=((struct skill_unit *)val2)->group->limit; - break; - - /* アンクル */ - case SC_ANKLE: - break; - - /* ウォ?タ?ボ?ル */ - case SC_WATERBALL: - tick=150; - if(val1>5) //レベルが5以上の場合は25?に制限(1?目はすでに打ってるので-1) - val3=5*5-1; - else - val3= (val1|1)*(val1|1)-1; - break; - - /* スキルじゃない/時間に?係しない */ - case SC_RIDING: - calc_flag = 1; - tick = 600*1000; - break; - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - tick=600*1000; - break; - - case SC_AUTOGUARD: - { - int i,t; - for(i=val2=0;i<val1;i++) { - t = 5-(i>>1); - val2 += (t < 0)? 1:t; - } - } - break; - - case SC_DEFENDER: - calc_flag = 1; - val2 = 5 + val1*15; - break; - - case SC_KEEPING: - case SC_BARRIER: - calc_flag = 1; - - case SC_HALLUCINATION: - break; - - case SC_CONCENTRATION: /* コンセントレ?ション */ - *opt3 |= 1; - calc_flag = 1; - break; - - case SC_TENSIONRELAX: /* テンションリラックス */ - calc_flag = 1; - if(bl->type == BL_PC) { - tick = 10000; - } - break; - - case SC_AURABLADE: /* オ?ラブレ?ド */ - case SC_PARRYING: /* パリイング */ -// case SC_ASSUMPTIO: /* */ - case SC_HEADCRUSH: /* ヘッドクラッシュ */ - case SC_JOINTBEAT: /* ジョイントビ?ト */ -// case SC_MARIONETTE: /* マリオネットコントロ?ル */ - - //とりあえず手?き - break; - -// -- moonsoul (for new upper class related skill status effects) -/* - case SC_AURABLADE: - val2 = val1*10; - break; - case SC_PARRYING: - val2=val1*3; - break; - case SC_CONCENTRATION: - calc_flag=1; - val2=val1*10; - val3=val1*5; - break; - case SC_TENSIONRELAX: -// val2 = 10; -// val3 = 15; - break; - case SC_BERSERK: - calc_flag=1; - break; - case SC_ASSUMPTIO: - if(sc_data[SC_KYRIE].timer!=-1 ) - skill_status_change_end(bl,SC_KYRIE,-1); - break; -*/ - case SC_WINDWALK: /* ウインドウォ?ク */ - calc_flag = 1; - val2 = (val1 / 2); //Flee上昇率 - break; - - case SC_BERSERK: /* バ?サ?ク */ - if(sd){ - sd->status.hp = sd->status.max_hp * 3; - sd->status.sp = 0; - clif_updatestatus(sd,SP_HP); - clif_updatestatus(sd,SP_SP); - clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ - } - *opt3 |= 128; - tick = 10000; - calc_flag = 1; - break; - - case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 |= 2048; - break; - - case SC_BASILICA: // [celest] - break; - - case SC_MARIONETTE: /* マリオネットコントロ?ル */ - case SC_MARIONETTE2: - calc_flag = 1; - *opt3 |= 1024; - break; - - case SC_MELTDOWN: /* メルトダウン */ - case SC_CARTBOOST: /* カ?トブ?スト */ - case SC_TRUESIGHT: /* トゥル?サイト */ - case SC_SPIDERWEB: /* スパイダ?ウェッブ */ - case SC_MAGICPOWER: /* 魔法力?幅 */ - calc_flag = 1; - break; - - case SC_REJECTSWORD: /* リジェクトソ?ド */ - val2 = 3; //3回攻?を跳ね返す - break; - - case SC_MEMORIZE: /* メモライズ */ - val2 = 3; //3回詠唱を1/3にする - break; - - case SC_GRAFFITI: /* グラフィティ */ - { - struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0); - if(sg) - val4 = (int)sg; - } - break; - - case SC_SPLASHER: /* ベナムスプラッシャ? */ - break; - - case SC_FOGWALL: - val2 = 75; - // calc_flag = 1; // not sure of effects yet [celest] - break; - - case SC_BLOCKSKILL: - if (!tick) tick = 60000; - if (!val3) val3 = -1; - break; - - case SC_SLOWDOWN: - calc_flag = 1; - break; - - case SC_LEADERSHIP: - case SC_GLORYWOUNDS: - case SC_SOULCOLD: - case SC_HAWKEYES: - tick = 1000; - calc_flag = 1; - //val4 = 1; - break; - - case SC_REGENERATION: - val1 = 2; - case SC_BATTLEORDERS: - tick = 60000; // 1 minute - calc_flag = 1; - break; + nullpo_retr(1, bl); - default: - if(battle_config.error_log) - printf("UnknownStatusChange [%d]\n", type); + if (bl->type == BL_PC) { + nullpo_retr(1, sd = (struct map_session_data *)bl); + if (!battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked return 0; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,1); /* アイコン表示 */ - - /* optionの?更 */ - switch(type){ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - battle_stopattack(bl); /* 攻?停止 */ - skill_stop_dancing(bl,0); /* 演奏/ダンスの中? */ - { /* 同時に掛からないステ?タス異常を解除 */ - int i; - for(i = SC_STONE; i <= SC_SLEEP; i++){ - if(sc_data[i].timer != -1){ - (*sc_count)--; - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - } - } - } - if(type == SC_STONE) - *opt1 = 6; - else - *opt1 = type - SC_STONE + 1; - opt_flag = 1; - break; - case SC_POISON: - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 |= 1<<(type-SC_POISON); - opt_flag = 1; - break; - case SC_DPOISON: // 暫定で毒のエフェクトを使用 - *opt2 |= 1; - opt_flag = 1; - break; - case SC_SIGNUMCRUCIS: - *opt2 |= 0x40; - opt_flag = 1; - break; - case SC_HIDING: - case SC_CLOAKING: - battle_stopattack(bl); /* 攻?停止 */ - *option |= ((type==SC_HIDING)?2:4); - opt_flag =1 ; - break; - case SC_CHASEWALK: - battle_stopattack(bl); /* 攻?停止 */ - *option |= 16388; - opt_flag =1 ; - break; - case SC_SIGHT: - *option |= 1; - opt_flag = 1; - break; - case SC_RUWACH: - *option |= 8192; - opt_flag = 1; - break; - case SC_WEDDING: - *option |= 4096; - opt_flag = 1; - } - - if(opt_flag) /* optionの?更 */ - clif_changeoption(bl); - - (*sc_count)++; /* ステ?タス異常の? */ - - sc_data[type].val1 = val1; - sc_data[type].val2 = val2; - sc_data[type].val3 = val3; - sc_data[type].val4 = val4; - /* タイマ?設定 */ - sc_data[type].timer = add_timer( - gettick() + tick, skill_status_change_timer, bl->id, type); - - if(bl->type==BL_PC && calc_flag) - pc_calcstatus(sd,0); /* ステ?タス再計算 */ - - if(bl->type==BL_PC && save_flag) - chrif_save(sd); // save the player status - - if(bl->type==BL_PC && updateflag) - clif_updatestatus(sd,updateflag); /* ステ?タスをクライアントに送る */ - - return 0; -} -/*========================================== - * ステ?タス異常全解除 - *------------------------------------------ - */ -int skill_status_change_clear(struct block_list *bl, int type) -{ - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int i; - - nullpo_retr(0, bl); - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if (*sc_count == 0) + } else if (bl->type == BL_MOB && !battle_config.monster_cloak_check_type) return 0; - for(i = 0; i < MAX_STATUSCHANGE; i++){ - if(sc_data[i].timer != -1){ /* 異常があるならタイマ?を削除する */ -/* - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - - if (!type && i < SC_SENDMAX) - clif_status_change(bl, i, 0); -*/ - - skill_status_change_end(bl, i, -1); - } - } - *sc_count = 0; - *opt1 = 0; - *opt2 = 0; - *opt3 = 0; - *option &= OPTION_MASK; - - if (night_flag == 1 && type == BL_PC && !map[bl->m].flag.indoors && // by [Yor] - !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) // [celest] - *opt2 |= STATE_BLIND; - if(!type || type&2) - clif_changeoption(bl); - - return 0; -} - -/* クロ?キング?査(周りに移動不可能地?があるか) */ -int skill_check_cloaking(struct block_list *bl) -{ - static int dx[]={ 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus - static int dy[]={-1, 0, 1, 0, -1, -1, 1, 1}; - int end=1,i; - - //missing sd [Found by Celest, commited by Aria] - struct map_session_data *sd=(struct map_session_data *)bl; - - nullpo_retr(0, bl); - - if(bl->type == BL_PC && !battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked - return 0; - else if(bl->type == BL_MOB && !battle_config.monster_cloak_check_type) - return 0; - for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){ - int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); - if(c==1 || c==5) { - end=0; + for (i = 0; i < 8; i++) { + if (map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS)) { + end = 0; break; } } if(end){ - if ((bl->type == BL_PC && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) { - skill_status_change_end(bl, SC_CLOAKING, -1); - *battle_get_option(bl)&=~4; /* 念のための?理 */ + if ((sd && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) { + status_change_end(bl, SC_CLOAKING, -1); } - else if (bl->type == BL_PC && sd->sc_data[SC_CLOAKING].val3 != 130) { + else if (sd && sd->sc_data[SC_CLOAKING].val3 != 130) { sd->sc_data[SC_CLOAKING].val3 = 130; - pc_calcspeed (sd); + status_calc_speed (sd); } } else { - if (bl->type == BL_PC && sd->sc_data[SC_CLOAKING].val3 != 103) { + if (sd && sd->sc_data[SC_CLOAKING].val3 != 103) { sd->sc_data[SC_CLOAKING].val3 = 103; - pc_calcspeed (sd); + status_calc_speed (sd); } } - return end; -} -int skill_type_cloaking(struct block_list *bl) -{ - static int dx[]={ 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus - static int dy[]={-1, 0, 1, 0, -1, -1, 1, 1}; - int i; - - nullpo_retr(0, bl); - if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1) - return 0; - else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) - return 0; - for(i=0; i<sizeof(dx)/sizeof(dx[0]); i++) - { - int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); - if(c==1 || c==5) - return 0; - } - return 1; + return end; } /* @@ -10018,48 +8096,6 @@ int skill_type_cloaking(struct block_list *bl) */ /*========================================== - * 演奏/ダンススキルかどうか判定 - * 引? スキルID - * ?り ダンスじゃない=0 合奏=2 それ以外のダンス=1 - *------------------------------------------ - */ -int skill_is_danceskill(int id) -{ - int i; - switch(id){ - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* ?太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - case BD_RAGNAROK: /* 神?の?昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - i=2; - break; - case BA_DISSONANCE: /* 不協和音 */ - case BA_FROSTJOKE: /* 寒いジョ?ク */ - case BA_WHISTLE: /* 口笛 */ - case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ - case BA_POEMBRAGI: /* ブラギの詩 */ - case BA_APPLEIDUN: /* イドゥンの林檎 */ - case DC_UGLYDANCE: /* 自分勝手なダンス */ - case DC_SCREAM: /* スクリ?ム */ - case DC_HUMMING: /* ハミング */ - case DC_DONTFORGETME: /* 私を忘れないで… */ - case DC_FORTUNEKISS: /* 幸運のキス */ - case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ - i=1; - break; - default: - i=0; - } - return i; -} - -/*========================================== * 演奏/ダンスをやめる * flag 1で合奏中なら相方にユニットを任せる * @@ -10069,47 +8105,47 @@ void skill_stop_dancing(struct block_list *src, int flag) { struct status_change* sc_data; struct skill_unit_group* group; + short* sc_count; nullpo_retv(src); - - sc_data=battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer != -1) { - group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる - if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //合奏中? - struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得 - if(flag){ //ログアウトなど片方が落ちても演奏が??される - if(dsd && src->id == group->src_id){ //グル?プを持ってるPCが落ちる - group->src_id=sc_data[SC_DANCING].val4; //相方にグル?プを任せる - if(flag&1) //ログアウト - dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス?態 - if(flag&2) //ハエ飛びなど - return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり - }else if(dsd && dsd->bl.id == group->src_id){ //相方がグル?プを持っているPCが落ちる(自分はグル?プを持っていない) - if(flag&1) //ログアウト - dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス?態 - if(flag&2) //ハエ飛びなど - return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり + nullpo_retv(sc_data = status_get_sc_data(src)); + nullpo_retv(sc_count = status_get_sc_count(src)); + + if((*sc_count) > 0 && sc_data[SC_DANCING].timer != -1) { + group = (struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる + if (src->type == BL_PC) { + if (group && sc_data[SC_DANCING].val4){ //合奏中? + struct map_session_data* dsd = map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得 + if (flag && dsd) { //ログアウトなど片方が落ちても演奏が??される + if (src->id == group->src_id) { //グル?プを持ってるPCが落ちる + group->src_id = sc_data[SC_DANCING].val4; //相方にグル?プを任せる + if (flag & 1) //ログアウト + dsd->sc_data[SC_DANCING].val4 = 0; //相方の相方を0にして合奏終了→通常のダンス?態 + if(flag & 2) //ハエ飛びなど + return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり + } else if (dsd->bl.id == group->src_id) { //相方がグル?プを持っているPCが落ちる(自分はグル?プを持っていない) + if (flag & 1) //ログアウト + dsd->sc_data[SC_DANCING].val4 = 0; //相方の相方を0にして合奏終了→通常のダンス?態 + if(flag & 2) //ハエ飛びなど + return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり + } + status_change_end(src, SC_DANCING, -1); //自分のステ?タスを終了させる + //そしてグル?プは消さない&消さないのでステ?タス計算もいらない? + return; + } else if (dsd) { + if (src->id == group->src_id) //グル?プを持ってるPCが止める + status_change_end(&dsd->bl, SC_DANCING, -1); //相手のステ?タスを終了させる + if(dsd->bl.id == group->src_id) //相方がグル?プを持っているPCが止める(自分はグル?プを持っていない) + status_change_end(src, SC_DANCING, -1); //自分のステ?タスを終了させる } - skill_status_change_end(src,SC_DANCING,-1);//自分のステ?タスを終了させる - //そしてグル?プは消さない&消さないのでステ?タス計算もいらない? + } + if(flag & 2 && group) { //ハエで飛んだときとかはユニットも飛ぶ + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) skill_unit_move_unit_group(group, sd->bl.m, (sd->to_x - sd->bl.x), (sd->to_y - sd->bl.y)); return; - }else{ - if(dsd && src->id == group->src_id){ //グル?プを持ってるPCが止める - skill_status_change_end((struct block_list *)dsd,SC_DANCING,-1);//相手のステ?タスを終了させる - } - if(dsd && dsd->bl.id == group->src_id){ //相方がグル?プを持っているPCが止める(自分はグル?プを持っていない) - skill_status_change_end(src,SC_DANCING,-1);//自分のステ?タスを終了させる - } } } - if(flag&2 && group && src->type==BL_PC){ //ハエで飛んだときとかはユニットも飛ぶ - struct map_session_data *sd = (struct map_session_data *)src; - skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y)); - return; - } skill_delunitgroup(group); - if(src->type==BL_PC) - pc_calcstatus((struct map_session_data *)src,0); } } @@ -10138,10 +8174,13 @@ struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,i map_addblock(&unit->bl); clif_skill_setunit(unit); + + if (group->skill_id==HP_BASILICA) + skill_basilica_cell(unit,CELL_SETBASILICA); + return unit; } -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ); /*========================================== * スキルユニット削除 *------------------------------------------ @@ -10149,7 +8188,6 @@ int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ); int skill_delunit(struct skill_unit *unit) { struct skill_unit_group *group; - int range; nullpo_retr(0, unit); if(!unit->alive) @@ -10159,11 +8197,15 @@ int skill_delunit(struct skill_unit *unit) /* onlimitイベント呼び出し */ skill_unit_onlimit( unit,gettick() ); - /* ondeleteイベント呼び出し */ - range=group->range; - map_foreachinarea( skill_unit_timer_sub_ondelete, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); + /* onoutイベント呼び出し */ + if (!unit->range) { + map_foreachinarea(skill_unit_effect,unit->bl.m, + unit->bl.x,unit->bl.y,unit->bl.x,unit->bl.y,0, + &unit->bl,gettick(),0); + } + + if (group->skill_id==HP_BASILICA) + skill_basilica_cell(unit,CELL_CLRBASILICA); clif_skill_delunit(unit); @@ -10179,7 +8221,7 @@ int skill_delunit(struct skill_unit *unit) * スキルユニットグル?プ初期化 *------------------------------------------ */ -static int skill_unit_group_newid=10; +static int skill_unit_group_newid = MAX_SKILL_DB; struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count,int skillid,int skilllv,int unit_id) { @@ -10227,11 +8269,11 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src, } group->src_id=src->id; - group->party_id=battle_get_party_id(src); - group->guild_id=battle_get_guild_id(src); + group->party_id=status_get_party_id(src); + group->guild_id=status_get_guild_id(src); group->group_id=skill_unit_group_newid++; if(skill_unit_group_newid<=0) - skill_unit_group_newid=10; + skill_unit_group_newid = MAX_SKILL_DB; group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); group->unit_count=count; group->val1=group->val2=0; @@ -10239,39 +8281,23 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src, group->skill_lv=skilllv; group->unit_id=unit_id; group->map=src->m; - group->range=0; group->limit=10000; group->interval=1000; group->tick=gettick(); group->valstr=NULL; - if( skill_is_danceskill(skillid) ){ + if (skill_get_unit_flag(skillid)&UF_DANCE) { struct map_session_data *sd = NULL; if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){ sd->skillid_dance=skillid; sd->skilllv_dance=skilllv; } - skill_status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0); - switch(skillid){ //合奏スキルは相方をダンス?態にする - case BD_LULLABY: /* 子守歌 */ - case BD_RICHMANKIM: /* ニヨルドの宴 */ - case BD_ETERNALCHAOS: /* 永遠の混沌 */ - case BD_DRUMBATTLEFIELD: /* ?太鼓の響き */ - case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 */ - case BD_ROKISWEIL: /* ロキの叫び */ - case BD_INTOABYSS: /* 深淵の中に */ - case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド */ - case BD_RAGNAROK: /* 神?の?昏 */ - case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ - { - int range=1; - int c=0; - if(sd){ - map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - } - } + status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0); + //合奏スキルは相方をダンス状態にする + if (sd && skill_get_unit_flag(skillid)&UF_ENSEMBLE) { + int c=0; + map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, + sd->bl.x-1,sd->bl.y-1,sd->bl.x+1,sd->bl.y+1,BL_PC,&sd->bl,&c); } } return group; @@ -10291,10 +8317,16 @@ int skill_delunitgroup(struct skill_unit_group *group) return 0; src=map_id2bl(group->src_id); - if( skill_is_danceskill(group->skill_id) ){ //ダンススキルはダンス?態を解除する - if(src) - skill_status_change_end(src,SC_DANCING,-1); + //ダンススキルはダンス状態を解除する + if(src) { + if (skill_get_unit_flag(group->skill_id)&UF_DANCE) + status_change_end(src,SC_DANCING,-1); + if (group->unit_id == 0x86) { + struct status_change *sc_data = status_get_sc_data(src); + if(sc_data && sc_data[SC_MAGICPOWER].timer != -1) //マジックパワ?の?果終了 + status_change_end(src,SC_MAGICPOWER,-1); } + } group->alive_count=0; if(group->unit!=NULL){ @@ -10307,7 +8339,7 @@ int skill_delunitgroup(struct skill_unit_group *group) group->valstr=NULL; } - map_freeblock(group->unit); /* free()の替わり */ + map_freeblock(group->unit); /* aFree()の替わり */ group->unit=NULL; group->src_id=0; group->group_id=0; @@ -10329,13 +8361,14 @@ int skill_clear_unitgroup(struct block_list *src) if(src->type==BL_PC){ group=((struct map_session_data *)src)->skillunit; maxsug=MAX_SKILLUNITGROUP; - }else if(src->type==BL_MOB){ + } else if(src->type==BL_MOB){ group=((struct mob_data *)src)->skillunit; maxsug=MAX_MOBSKILLUNITGROUP; - }else if(src->type==BL_PET){ // [Valaris] + } else if(src->type==BL_PET){ // [Valaris] group=((struct pet_data *)src)->skillunit; maxsug=MAX_MOBSKILLUNITGROUP; - } + } else + return 0; if(group){ int i; for(i=0;i<maxsug;i++) @@ -10350,54 +8383,46 @@ int skill_clear_unitgroup(struct block_list *src) *------------------------------------------ */ struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl,int group_id) + struct block_list *bl,struct skill_unit_group *group,int tick) { - int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL; + int i,j=-1,k,s,id; + struct skill_unit_group_tickset *set; nullpo_retr(0, bl); + if (group->interval==-1) + return NULL; - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; - } - if(set==NULL) + if (bl->type == BL_PC) + set = ((struct map_session_data *)bl)->skillunittick; + else if (bl->type == BL_MOB) + set = ((struct mob_data *)bl)->skillunittick; + else return 0; - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id ) - return &set[k]; - else if( set[k].group_id==0 ) - j=k; - return &set[j]; -} - -/*========================================== - * スキルユニットグル?プの被影響tick削除 - *------------------------------------------ - */ -int skill_unitgrouptickset_delete(struct block_list *bl,int group_id) -{ - int i,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL,*ts; - - nullpo_retr(0, bl); + if (skill_get_unit_flag(group->skill_id)&UF_NOOVERLAP) + id = s = group->skill_id; + else + id = s = group->group_id; - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; + for (i=0; i<MAX_SKILLUNITGROUPTICKSET; i++) { + k = (i+s) % MAX_SKILLUNITGROUPTICKSET; + if (set[k].id == id) + return &set[k]; + else if (j==-1 && (DIFF_TICK(tick,set[k].tick)>0 || set[k].id==0)) + j=k; } - if(set!=NULL){ - - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id ) - ts->group_id=0; - + if (j == -1) { + if(battle_config.error_log) { + sprintf (tmp_output, "skill_unitgrouptickset_search: tickset is full\n"); + ShowWarning (tmp_output); + } + j = id % MAX_SKILLUNITGROUPTICKSET; } - return 0; + + set[j].id = id; + set[j].tick = tick; + return &set[j]; } /*========================================== @@ -10406,49 +8431,27 @@ int skill_unitgrouptickset_delete(struct block_list *bl,int group_id) */ int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap ) { - struct block_list *src; - struct skill_unit *su; + struct skill_unit *unit; + struct skill_unit_group *group; unsigned int tick; nullpo_retr(0, bl); nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); - - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; + unit = va_arg(ap,struct skill_unit *); + tick = va_arg(ap,unsigned int); - if( su && su->alive ) { - struct skill_unit_group *sg; - sg = su->group; - if(sg && battle_check_target(src,bl,sg->target_flag )>0) - skill_unit_onplace( su, bl, tick ); - } - return 0; -} + if (bl->type!=BL_PC && bl->type!=BL_MOB) + return 0; + if (!unit->alive || bl->prev==NULL) + return 0; -/*========================================== - * スキルユニットタイマ?削除?理用(foreachinarea) - *------------------------------------------ - */ -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ) -{ - struct block_list *src; - struct skill_unit *su; - unsigned int tick; + nullpo_retr(0, group=unit->group); - nullpo_retr(0, bl); - nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); + if (battle_check_target(&unit->bl,bl,group->target_flag)<=0) + return 0; - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; + skill_unit_onplace_timer(unit,bl,tick); - if( su && su->alive ){ - struct skill_unit_group *sg; - sg = su->group; - if( sg && battle_check_target(src,bl,sg->target_flag )>0 ) - skill_unit_ondelete( su, bl, tick ); - } return 0; } @@ -10466,28 +8469,38 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap ) nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); tick=va_arg(ap,unsigned int); if(!unit->alive) return 0; + group=unit->group; - range=(unit->range!=0)?unit->range:group->range; + nullpo_retr(0, group); + range = unit->range; - /* onplaceイベント呼び出し */ - if(unit->alive && unit->range>=0){ - map_foreachinarea( skill_unit_timer_sub_onplace, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0, - bl,tick); - if(group->unit_id == 0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val2){ - map_foreachinarea( skill_idun_heal, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,unit); - group->val2++; + /* onplace_timerイベント呼び出し */ + if (range>=0 && group->interval!=-1) { + map_foreachinarea(skill_unit_timer_sub_onplace, bl->m, + bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,bl,tick); + if (!unit->alive) + return 0; + // マグヌスは発動したユニットは削除する + if (group->skill_id==PR_MAGNUS && unit->val2) { + skill_delunit(unit); + return 0; } } + // イドゥンの林檎による回復 + if (group->unit_id==0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val3) { + struct block_list *src = map_id2bl(group->src_id); + int range = skill_get_unit_layout_type(group->skill_id,group->skill_lv); + nullpo_retr(0, src); + map_foreachinarea(skill_idun_heal,src->m, + src->x-range,src->y-range,src->x+range,src->y+range,0,unit); + group->val3++; + } /* 時間切れ削除 */ - if(unit->alive && - (DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit) ){ + if((DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit)){ switch(group->unit_id){ case 0x8f: /* ブラストマイン */ group->unit_id = 0x8c; @@ -10516,7 +8529,21 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap ) map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // ?返還 } } + skill_delunit(unit); } + break; + + case 0xc1: + case 0xc2: + case 0xc3: + case 0xc4: + { + struct block_list *src=map_id2bl(group->src_id); + if (src) + group->tick = tick; + } + break; + default: skill_delunit(unit); } @@ -10549,92 +8576,33 @@ int skill_unit_timer( int tid,unsigned int tick,int id,int data) * スキルユニット移動時?理用(foreachinarea) *------------------------------------------ */ -int skill_unit_out_all_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || src->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) - return 0; - - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onout( unit, src, tick ); - - return 0; -} - - -/*========================================== - * スキルユニット移動時?理 - *------------------------------------------ - */ -int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range) -{ - nullpo_retr(0, bl); - - if( bl->prev==NULL ) - return 0; - - if(range<7) - range=7; - map_foreachinarea( skill_unit_out_all_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); - - return 0; -} - -/*========================================== - * スキルユニット移動時?理用(foreachinarea) - *------------------------------------------ - */ int skill_unit_move_sub( struct block_list *bl, va_list ap ) { - struct skill_unit *unit; + struct skill_unit *unit = (struct skill_unit *)bl; struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; + struct block_list *target; + unsigned int tick,flag; nullpo_retr(0, bl); nullpo_retr(0, ap); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - - tick=va_arg(ap,unsigned int); + nullpo_retr(0, target=va_arg(ap,struct block_list*)); + tick = va_arg(ap,unsigned int); + flag = va_arg(ap,int); - if(!unit->alive || src->prev==NULL) + if (target->type!=BL_PC && target->type!=BL_MOB) return 0; - if((group=unit->group) == NULL) + nullpo_retr(0, group=unit->group); + if (group->interval!=-1) return 0; - range=(unit->range!=0)?unit->range:group->range; - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) + if (!unit->alive || target->prev==NULL) return 0; - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onplace( unit, src, tick ); + if (flag) + skill_unit_onplace(unit,target,tick); else - skill_unit_onout( unit, src, tick ); + skill_unit_onout(unit,target,tick); return 0; } @@ -10643,173 +8611,117 @@ int skill_unit_move_sub( struct block_list *bl, va_list ap ) * スキルユニット移動時?理 *------------------------------------------ */ -int skill_unit_move( struct block_list *bl,unsigned int tick,int range) +int skill_unit_move(struct block_list *bl,unsigned int tick,int flag) { nullpo_retr(0, bl); - if( bl->prev==NULL ) + if(bl->prev==NULL ) return 0; - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); + map_foreachinarea(skill_unit_move_sub, + bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,bl,tick,flag); return 0; } /*========================================== - * スキルユニット自?の移動時?理(foreachinarea) - *------------------------------------------ - */ -int skill_unit_move_unit_group_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)src); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || bl->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(src,bl,group->target_flag )<=0 ) - return 0; - if( bl->x >= src->x-range && bl->x <= src->x+range && - bl->y >= src->y-range && bl->y <= src->y+range ) - skill_unit_onplace( unit, bl, tick ); - else - skill_unit_onout( unit, bl, tick ); - return 0; -} - -/*========================================== * スキルユニット自?の移動時?理 * 引?はグル?プと移動量 *------------------------------------------ */ int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy) { + int i,j; + int tick = gettick(); + int *m_flag; + struct skill_unit *unit1; + struct skill_unit *unit2; + nullpo_retr(0, group); + if (group->unit_count<=0) + return 0; + if (group->unit==NULL) + return 0; - if( group->unit_count<=0) + // 移動可能なスキルはダンス系と、ブラストマイン、クレイモアートラップのみ + if (!(skill_get_unit_flag(group->skill_id)&UF_DANCE) && + group->skill_id!=HT_CLAYMORETRAP && group->skill_id!=HT_BLASTMINE) return 0; - if(group->unit!=NULL){ - if(!battle_config.unit_movement_type){ - int i; - for(i=0;i<group->unit_count;i++){ - struct skill_unit *unit=&group->unit[i]; - if(unit->alive && !(m==unit->bl.m && dx==0 && dy==0)){ - int range=unit->range; - map_delblock(&unit->bl); - unit->bl.m = m; - unit->bl.x += dx; - unit->bl.y += dy; - map_addblock(&unit->bl); - clif_skill_setunit(unit); - if(range>0){ - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); - } - } + m_flag = (int *) aMalloc(sizeof(int)*group->unit_count); + memset(m_flag,0,sizeof(int)*group->unit_count);// 移動フラグ + // 先にフラグを全部決める + // m_flag + // 0: 単純移動 + // 1: ユニットを移動する(現位置からユニットがなくなる) + // 2: 残留&新位置が移動先となる(移動先にユニットが存在しない) + // 3: 残留 + for(i=0;i<group->unit_count;i++){ + unit1=&group->unit[i]; + if (!unit1->alive || unit1->bl.m!=m) + continue; + for(j=0;j<group->unit_count;j++){ + unit2=&group->unit[j]; + if (!unit2->alive) + continue; + if (unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){ + // 移動先にユニットがかぶっている + m_flag[i] |= 0x1; } - }else{ - int i,j, *r_flag, *s_flag, *m_flag; - struct skill_unit *unit1; - struct skill_unit *unit2; - r_flag = (int *) malloc(sizeof(int) * group->unit_count); - s_flag = (int *) malloc(sizeof(int) * group->unit_count); - m_flag = (int *) malloc(sizeof(int) * group->unit_count); - memset(r_flag,0, sizeof(int) * group->unit_count);// ?承フラグ - memset(s_flag,0, sizeof(int) * group->unit_count);// ?承フラグ - memset(m_flag,0, sizeof(int) * group->unit_count);// ?承フラグ - - //先にフラグを全部決める - for(i=0;i<group->unit_count;i++){ - int move_check=0;// かぶりフラグ - unit1=&group->unit[i]; - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(unit1->bl.m==m && unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){ - //移動先にユニットがかぶってたら - s_flag[i]=1;// 移動前のユニットナンバ?の?承フラグon - r_flag[j]=1;// かぶるユニットナンバ?の?留フラグon - move_check=1;//ユニットがかぶった。 - break; - } - } - if(!move_check)// ユニットがかぶってなかったら - m_flag[i]=1;// 移動前ユニットナンバ?の移動フラグon - } - - //フラグに基づいてユニット移動 - for(i=0;i<group->unit_count;i++){ - unit1=&group->unit[i]; - if(m_flag[i]){// 移動フラグがonで - if(!r_flag[i]){// ?留フラグがoffなら - //?純移動(rangeも?承の必要無し) - int range=unit1->range; - map_delblock(&unit1->bl); - unit1->bl.m = m; - unit1->bl.x += dx; - unit1->bl.y += dy; - map_addblock(&unit1->bl); - clif_skill_setunit(unit1); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit1->bl.m, - unit1->bl.x-range,unit1->bl.y-range,unit1->bl.x+range,unit1->bl.y+range,0, - &unit1->bl,gettick() ); - } - }else{// ?留フラグがonなら - //空ユニットになるので、?承可能なユニットを探す - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(s_flag[j] && !r_flag[j]){ - // ?承移動(range?承付き) - int range=unit1->range; - map_delblock(&unit2->bl); - unit2->bl.m = m; - unit2->bl.x = unit1->bl.x + dx; - unit2->bl.y = unit1->bl.y + dy; - unit2->range = unit1->range; - map_addblock(&unit2->bl); - clif_skill_setunit(unit2); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit2->bl.m, - unit2->bl.x-range,unit2->bl.y-range,unit2->bl.x+range,unit2->bl.y+range,0, - &unit2->bl,gettick() ); - } - s_flag[j]=0;// ?承完了したのでoff - break; - } - } - } + if (unit1->bl.x-dx==unit2->bl.x && unit1->bl.y-dy==unit2->bl.y){ + // ユニットがこの場所にやってくる + m_flag[i] |= 0x2; + } + } + } + // フラグに基づいてユニット移動 + // フラグが1のunitを探し、フラグが2のunitの移動先に移す + j = 0; + for (i=0;i<group->unit_count;i++) { + unit1=&group->unit[i]; + if (!unit1->alive) + continue; + if (!(m_flag[i]&0x2)) { + // ユニットがなくなる場所でスキルユニット影響を消す + map_foreachinarea(skill_unit_effect,unit1->bl.m, + unit1->bl.x,unit1->bl.y,unit1->bl.x,unit1->bl.y,0, + &unit1->bl,tick,0); + } + if (m_flag[i]==0) { + // 単純移動 + map_delblock(&unit1->bl); + unit1->bl.m = m; + unit1->bl.x += dx; + unit1->bl.y += dy; + map_addblock(&unit1->bl); + clif_skill_setunit(unit1); + } else if (m_flag[i]==1) { + // フラグが2のものを探してそのユニットの移動先に移動 + for(;j<group->unit_count;j++) { + if (m_flag[j]==2) { + // 継承移動 + unit2 = &group->unit[j]; + if (!unit2->alive) + continue; + map_delblock(&unit1->bl); + unit1->bl.m = m; + unit1->bl.x = unit2->bl.x+dx; + unit1->bl.y = unit2->bl.y+dy; + map_addblock(&unit1->bl); + clif_skill_setunit(unit1); + j++; + break; } } - free(r_flag); - free(s_flag); - free(m_flag); + } + if (!(m_flag[i]&0x2)) { + // 移動後の場所でスキルユニットを発動 + map_foreachinarea(skill_unit_effect,unit1->bl.m, + unit1->bl.x,unit1->bl.y,unit1->bl.x,unit1->bl.y,0, + &unit1->bl,tick,1); } } + aFree(m_flag); return 0; } @@ -10935,62 +8847,57 @@ int skill_produce_mix( struct map_session_data *sd, /* 確率判定 */ equip = itemdb_isequip(nameid); if(!equip) { +// Corrected rates [DracoRPG] --------------------------// if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; - else if(nameid == 970) - make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - else if(nameid == 7135) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; - else if(nameid == 7136) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; - else if(nameid == 7137) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; - else if(nameid == 7138) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; - else if(nameid == 7139) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + - pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; - else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*100 + + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + + sd->paramc[4]*10+sd->paramc[5]*10; + + if(nameid >= 501 && nameid <= 505) // Normal potions + make_per += 2000 + pc_checkskill(sd,AM_POTIONPITCHER)*100; + else if(nameid >= 605 && nameid <= 606) // Anodyne & Aloevera (not sure of the formula, I put the same base value as normal pots but without the Aid Potion bonus since they are not throwable pots ^^) + make_per += 2000; + else if(nameid >= 545 && nameid <= 547) // Concentrated potions + ; + else if(nameid == 970) // Alcohol + make_per += 1000; + else if(nameid == 7135) // Bottle Grenade + make_per += 500 + pc_checkskill(sd,AM_DEMONSTRATION)*100; + else if(nameid == 7136) // Acid Bottle + make_per += 500 + pc_checkskill(sd,AM_ACIDTERROR)*100; + else if(nameid == 7137) // Plant Bottle + make_per += 500 + pc_checkskill(sd,AM_CANNIBALIZE)*100; + else if(nameid == 7138) // Marine Sphere Bottle + make_per += 500 + pc_checkskill(sd,AM_SPHEREMINE)*100; + else if(nameid == 7139) // Glistening Coat + make_per += 500 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 + + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; } else if (skill_produce_db[idx].req_skill == ASC_CDP) { make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5]; - //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100; } else { if(nameid == 998) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; - else if(nameid == 985) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500; + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; - } - } - else { - int add_per; - if(pc_search_inventory(sd,989) >= 0) add_per = 750; - else if(pc_search_inventory(sd,988) >= 0) add_per = 500; - else if(pc_search_inventory(sd,987) >= 0) add_per = 250; - else if(pc_search_inventory(sd,986) >= 0) add_per = 0; - else add_per = -500; - if(ele) add_per -= 500; - add_per -= sc*500; + make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; + } + if(battle_config.pp_rate != 100) + make_per = make_per * battle_config.pp_rate / 100; + } else { // Corrected rates [DracoRPG] + int add_per=0; + if(pc_search_inventory(sd,989) >= 0) add_per = 400; + else if(pc_search_inventory(sd,988) >= 0) add_per = 300; + else if(pc_search_inventory(sd,987) >= 0) add_per = 200; + else if(pc_search_inventory(sd,986) >= 0) add_per = 100; wlv = itemdb_wlv(nameid); - make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 + - add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0); + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000; + if(battle_config.wp_rate != 100) /* 確率補正 */ + make_per = make_per * battle_config.wp_rate / 100; } +// -----------------------------------------------------// if(make_per < 1) make_per = 1; - if(skill_produce_db[idx].req_skill==AM_PHARMACY || - skill_produce_db[idx].req_skill==ASC_CDP) { - if( battle_config.pp_rate!=100 ) - make_per=make_per*battle_config.pp_rate/100; - } - else { - if( battle_config.wp_rate!=100 ) /* 確率補正 */ - make_per=make_per*battle_config.wp_rate/100; - } - // if(battle_config.etc_log) // printf("make rate = %d\n",make_per); @@ -11013,10 +8920,8 @@ int skill_produce_mix( struct map_session_data *sd, *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* キャラID */ } - #ifndef TXT_ONLY if(log_config.produce > 0) log_produce(sd,nameid,slot1,slot2,slot3,1); - #endif //USE_SQL switch (skill_produce_db[idx].req_skill) { case AM_PHARMACY: @@ -11037,12 +8942,9 @@ int skill_produce_mix( struct map_session_data *sd, clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } - } - else { - #ifndef TXT_ONLY + } else { if(log_config.produce > 0) log_produce(sd,nameid,slot1,slot2,slot3,0); - #endif //USE_SQL switch (skill_produce_db[idx].req_skill) { case AM_PHARMACY: @@ -11110,6 +9012,230 @@ int skill_arrow_create( struct map_session_data *sd,int nameid) * 初期化系 */ +/*---------------------------------------------------------------------------- + * 初期化系 + */ + +/* + * 文字列処理 + * ',' で区切って val に戻す + */ +int skill_split_str(char *str,char **val,int num) +{ + int i; + + for (i=0; i<num && str; i++){ + val[i] = str; + str = strchr(str,','); + if (str) + *str++=0; + } + return i; +} +/* + * 文字列処理 + * ':' で区切ってatoiしてvalに戻す + */ +int skill_split_atoi(char *str,int *val) +{ + int i, max = 0; + + for (i=0; i<MAX_SKILL_LEVEL; i++) { + if (str) { + val[i] = max = atoi(str); + str = strchr(str,':'); + if (str) + *str++=0; + } else { + val[i] = max; + } + } + return i; +} + +/* + * スキルユニットの配置情報作成 + */ +void skill_init_unit_layout() +{ + int i,j,size,pos = 0; + + memset(skill_unit_layout,0,sizeof(skill_unit_layout)); + // 矩形のユニット配置を作成する + for (i=0; i<=MAX_SQUARE_LAYOUT; i++) { + size = i*2+1; + skill_unit_layout[i].count = size*size; + for (j=0; j<size*size; j++) { + skill_unit_layout[i].dx[j] = (j%size-i); + skill_unit_layout[i].dy[j] = (j/size-i); + } + } + pos = i; + // 矩形以外のユニット配置を作成する + for (i=0;i<MAX_SKILL_DB;i++) { + if (!skill_db[i].unit_id[0] || skill_db[i].unit_layout_type[0] != -1) + continue; + switch (i) { + case MG_FIREWALL: + case WZ_ICEWALL: + // ファイアーウォール、アイスウォールは方向で変わるので別処理 + break; + case PR_SANCTUARY: + { + static const int dx[] = { + -1, 0, 1,-2,-1, 0, 1, 2,-2,-1, + 0, 1, 2,-2,-1, 0, 1, 2,-1, 0, 1}; + static const int dy[]={ + -2,-2,-2,-1,-1,-1,-1,-1, 0, 0, + 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2}; + skill_unit_layout[pos].count = 21; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + case PR_MAGNUS: + { + static const int dx[] = { + -1, 0, 1,-1, 0, 1,-3,-2,-1, 0, + 1, 2, 3,-3,-2,-1, 0, 1, 2, 3, + -3,-2,-1, 0, 1, 2, 3,-1, 0, 1,-1, 0, 1}; + static const int dy[] = { + -3,-3,-3,-2,-2,-2,-1,-1,-1,-1, + -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3}; + skill_unit_layout[pos].count = 33; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + case AS_VENOMDUST: + { + static const int dx[] = {-1, 0, 0, 0, 1}; + static const int dy[] = { 0,-1, 0, 1, 0}; + skill_unit_layout[pos].count = 5; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + case CR_GRANDCROSS: + case NPC_DARKGRANDCROSS: + { + static const int dx[] = { + 0, 0,-1, 0, 1,-2,-1, 0, 1, 2, + -4,-3,-2,-1, 0, 1, 2, 3, 4,-2, + -1, 0, 1, 2,-1, 0, 1, 0, 0}; + static const int dy[] = { + -4,-3,-2,-2,-2,-1,-1,-1,-1,-1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 1, 1, 1, 1, 2, 2, 2, 3, 4}; + skill_unit_layout[pos].count = 29; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + case PF_FOGWALL: + { + static const int dx[] = { + -2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2}; + static const int dy[] = { + -1,-1,-1,-1,-1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}; + skill_unit_layout[pos].count = 15; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + case PA_GOSPEL: + { + static const int dx[] = { + -1, 0, 1,-1, 0, 1,-3,-2,-1, 0, + 1, 2, 3,-3,-2,-1, 0, 1, 2, 3, + -3,-2,-1, 0, 1, 2, 3,-1, 0, 1, + -1, 0, 1}; + static const int dy[] = { + -3,-3,-3,-2,-2,-2,-1,-1,-1,-1, + -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, + 3, 3, 3}; + skill_unit_layout[pos].count = 33; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } + default: + printf("unknown unit layout at skill %d\n",i); + break; + } + if (!skill_unit_layout[pos].count) + continue; + for (j=0;j<MAX_SKILL_LEVEL;j++) + skill_db[i].unit_layout_type[j] = pos; + pos++; + } + // ファイヤーウォール + firewall_unit_pos = pos; + for (i=0;i<8;i++) { + if (i&1) { /* 斜め配置 */ + skill_unit_layout[pos].count = 5; + if (i&0x2) { + int dx[] = {-1,-1, 0, 0, 1}; + int dy[] = { 1, 0, 0,-1,-1}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } else { + int dx[] = { 1, 1 ,0, 0,-1}; + int dy[] = { 1, 0, 0,-1,-1}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } + } else { /* 縦横配置 */ + skill_unit_layout[pos].count = 3; + if (i%4==0) { /* 上下 */ + int dx[] = {-1, 0, 1}; + int dy[] = { 0, 0, 0}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } else { /* 左右 */ + int dx[] = { 0, 0, 0}; + int dy[] = {-1, 0, 1}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } + } + pos++; + } + // アイスウォール + icewall_unit_pos = pos; + for (i=0;i<8;i++) { + skill_unit_layout[pos].count = 5; + if (i&1) { /* 斜め配置 */ + if (i&0x2) { + int dx[] = {-2,-1, 0, 1, 2}; + int dy[] = { 2,-1, 0,-1,-2}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } else { + int dx[] = { 2, 1 ,0,-1,-2}; + int dy[] = { 2, 1, 0,-1,-2}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } + } else { /* 縦横配置 */ + if (i%4==0) { /* 上下 */ + int dx[] = {-2,-1, 0, 1, 2}; + int dy[] = { 0, 0, 0, 0, 0}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } else { /* 左右 */ + int dx[] = { 0, 0, 0, 0, 0}; + int dy[] = {-2,-1, 0, 1, 2}; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + } + } + pos++; + } +} + /*========================================== * スキル?係ファイル?み?み * skill_db.txt スキルデ?タ @@ -11134,46 +9260,27 @@ int skill_readdb(void) return 1; } while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; + char *split[50]; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<14 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } + j = skill_split_str(line,split,14); if(split[13]==NULL || j<14) continue; i=atoi(split[0]); if (i>=10000 && i<10015) // for guild skills [Celest] i -= 9500; - else if(i<0 || i>MAX_SKILL_DB) + else if(i<=0 || i>MAX_SKILL_DB) continue; /* printf("skill id=%d\n",i); */ - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].range[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[1],skill_db[i].range); skill_db[i].hit=atoi(split[2]); skill_db[i].inf=atoi(split[3]); skill_db[i].pl=atoi(split[4]); skill_db[i].nk=atoi(split[5]); skill_db[i].max=atoi(split[6]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[7],skill_db[i].num); if(strcmpi(split[8],"yes") == 0) skill_db[i].castcancel=1; @@ -11190,17 +9297,11 @@ int skill_readdb(void) skill_db[i].skill_type=BF_MISC; else skill_db[i].skill_type=0; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[13],skill_db[i].blewcount); } fclose(fp); - printf("read db/skill_db.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_db.txt"); + ShowStatus(tmp_output); fp=fopen("db/skill_require_db.txt","r"); if(fp==NULL){ @@ -11208,91 +9309,39 @@ int skill_readdb(void) return 1; } while(fgets(line,1020,fp)){ - char *split[51], *split2[MAX_SKILL_LEVEL]; + char *split[50]; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<30 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } + j = skill_split_str(line,split,30); if(split[29]==NULL || j<30) continue; i=atoi(split[0]); if (i>=10000 && i<10015) // for guild skills [Celest] i -= 9500; - else if(i<0 || i>MAX_SKILL_DB) + else if(i<=0 || i>MAX_SKILL_DB) continue; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].mhp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[5];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[6];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].zeny[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<32 && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<32 && split2[k];k++) { - l = atoi(split2[k]); - if(l == 99) { + skill_split_atoi(split[1],skill_db[i].hp); + skill_split_atoi(split[2],skill_db[i].mhp); + skill_split_atoi(split[3],skill_db[i].sp); + skill_split_atoi(split[4],skill_db[i].hp_rate); + skill_split_atoi(split[5],skill_db[i].sp_rate); + skill_split_atoi(split[6],skill_db[i].zeny); + + p = split[7]; + for(j=0;j<32;j++){ + l = atoi(p); + if (l==99) { skill_db[i].weapon = 0xffffffff; break; } else skill_db[i].weapon |= 1<<l; + p=strchr(p,':'); + if(!p) + break; + p++; } if( strcmpi(split[8],"hiding")==0 ) skill_db[i].state=ST_HIDING; @@ -11309,14 +9358,7 @@ int skill_readdb(void) else if( strcmpi(split[8],"water")==0 ) skill_db[i].state=ST_WATER; else skill_db[i].state=ST_NONE; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[9];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].spiritball[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[9],skill_db[i].spiritball); skill_db[i].itemid[0]=atoi(split[10]); skill_db[i].amount[0]=atoi(split[11]); skill_db[i].itemid[1]=atoi(split[12]); @@ -11339,7 +9381,8 @@ int skill_readdb(void) skill_db[i].amount[9]=atoi(split[29]); } fclose(fp); - printf("read db/skill_require_db.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_require_db.txt"); + ShowStatus(tmp_output); /* キャスティングデ?タベ?ス */ fp=fopen("db/skill_cast_db.txt","r"); @@ -11348,62 +9391,70 @@ int skill_readdb(void) return 1; } while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; + char *split[50]; memset(split,0,sizeof(split)); // [Valaris] thanks to fov if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<5 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } + j = skill_split_str(line,split,5); if(split[4]==NULL || j<5) continue; i=atoi(split[0]); if (i>=10000 && i<10015) // for guild skills [Celest] i -= 9500; - else if(i<0 || i>MAX_SKILL_DB) + else if(i<=0 || i>MAX_SKILL_DB) continue; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].cast[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].delay[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[1],skill_db[i].cast); + skill_split_atoi(split[2],skill_db[i].delay); + skill_split_atoi(split[3],skill_db[i].upkeep_time); + skill_split_atoi(split[4],skill_db[i].upkeep_time2); + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_cast_db.txt"); + ShowStatus(tmp_output); - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + /* スキルユニットデータベース */ + fp = fopen("db/skill_unit_db.txt","r"); + if (fp==NULL) { + printf("can't read db/skill_unit_db.txt\n"); + return 1; + } + k = 0; + while (fgets(line,1020,fp)) { + char *split[50]; + if (line[0]=='/' && line[1]=='/') + continue; + j = skill_split_str(line,split,8); + if (split[7]==NULL || j<8) + continue; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time2[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + i=atoi(split[0]); + if (i>=10000 && i<10015) // for guild skills [Celest] + i -= 9500; + else if(i<=0 || i>MAX_SKILL_DB) + continue; + skill_db[i].unit_id[0] = strtol(split[1],NULL,16); + skill_db[i].unit_id[1] = strtol(split[2],NULL,16); + skill_split_atoi(split[3],skill_db[i].unit_layout_type); + skill_db[i].unit_range = atoi(split[4]); + skill_db[i].unit_interval = atoi(split[5]); + + if( strcmpi(split[6],"noenemy")==0 ) skill_db[i].unit_target=BCT_NOENEMY; + else if( strcmpi(split[6],"friend")==0 ) skill_db[i].unit_target=BCT_NOENEMY; + else if( strcmpi(split[6],"party")==0 ) skill_db[i].unit_target=BCT_PARTY; + else if( strcmpi(split[6],"all")==0 ) skill_db[i].unit_target=BCT_ALL; + else if( strcmpi(split[6],"enemy")==0 ) skill_db[i].unit_target=BCT_ENEMY; + else if( strcmpi(split[6],"self")==0 ) skill_db[i].unit_target=BCT_SELF; + else skill_db[i].unit_target = strtol(split[6],NULL,16); + + skill_db[i].unit_flag = strtol(split[7],NULL,16); + k++; } fclose(fp); - printf("read db/skill_cast_db.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_unit_db.txt"); + ShowStatus(tmp_output); + skill_init_unit_layout(); /* 製造系スキルデ?タベ?ス */ memset(skill_produce_db,0,sizeof(skill_produce_db)); @@ -11422,16 +9473,11 @@ int skill_readdb(void) if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - for(j=0,p=line;j<3 + MAX_PRODUCE_RESOURCE * 2 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) + j = skill_split_str(line,split,(3 + MAX_PRODUCE_RESOURCE * 2)); + if(split[0]==0) //fixed by Lupus continue; i=atoi(split[0]); - if(i<=0) - continue; + if(i<=0) continue; skill_produce_db[k].nameid=i; skill_produce_db[k].itemlv=atoi(split[1]); @@ -11446,7 +9492,8 @@ int skill_readdb(void) break; } fclose(fp); - printf("read %s done (count=%d)\n",filename[m],k); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,filename[m]); + ShowStatus(tmp_output); } memset(skill_arrow_db,0,sizeof(skill_arrow_db)); @@ -11462,12 +9509,8 @@ int skill_readdb(void) if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) + j = skill_split_str(line,split,13); + if(split[0]==0) //fixed by Lupus continue; i=atoi(split[0]); if(i<=0) @@ -11484,7 +9527,8 @@ int skill_readdb(void) break; } fclose(fp); - printf("read db/create_arrow_db.txt done (count=%d)\n",k); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,"db/create_arrow_db.txt"); + ShowStatus(tmp_output); memset(skill_abra_db,0,sizeof(skill_abra_db)); fp=fopen("db/abra_db.txt","r"); @@ -11498,12 +9542,8 @@ int skill_readdb(void) if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) + j = skill_split_str(line,split,13); + if(split[0]==0) //fixed by Lupus continue; i=atoi(split[0]); if(i<=0) @@ -11517,7 +9557,8 @@ int skill_readdb(void) break; } fclose(fp); - printf("read db/abra_db.txt done (count=%d)\n",k); + sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,"db/abra_db.txt"); + ShowStatus(tmp_output); fp=fopen("db/skill_castnodex_db.txt","r"); if(fp==NULL){ @@ -11525,33 +9566,27 @@ int skill_readdb(void) return 1; } while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - memset(split,0,sizeof(split)); + char *split[50]; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<2 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - + memset(split,0,sizeof(split)); + j = skill_split_str(line,split,3); + if(split[0]==0) //fixed by Lupus + continue; i=atoi(split[0]); if (i>=10000 && i<10015) // for guild skills [Celest] i -= 9500; - else if(i<0 || i>MAX_SKILL_DB) + else if(i<=0 || i>MAX_SKILL_DB) continue; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); + skill_split_atoi(split[1],skill_db[i].castnodex); + if (!split[2]) + continue; + skill_split_atoi(split[2],skill_db[i].delaynodex); } fclose(fp); - printf("read db/skill_castnodex_db.txt done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_castnodex_db.txt"); + ShowStatus(tmp_output); fp=fopen("db/skill_nocast_db.txt","r"); if(fp==NULL){ @@ -11564,35 +9599,75 @@ int skill_readdb(void) if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - for(j=0,p=line;j<2 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) + j = skill_split_str(line,split,2); + if(split[0]==0) //fixed by Lupus continue; i=atoi(split[0]); - if(i < 0 || i > MAX_SKILL_DB) + if (i>=10000 && i<10015) // for guild skills [Celest] + i -= 9500; + else if(i<=0 || i>MAX_SKILL_DB) continue; skill_db[i].nocast=atoi(split[1]); k++; } fclose(fp); - printf("read db/skill_nocast_db done\n"); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_nocast_db"); + ShowStatus(tmp_output); return 0; } -void skill_reload(void) +/*=============================================== + * For reading leveluseskillspamount.txt [Celest] + *----------------------------------------------- + */ +static int skill_read_skillspamount(void) { - /* + char *buf,*p; + struct skill_db *skill = NULL; + int s, idx, new_flag=1, level=1, sp=0; + + buf=(char *) grfio_reads("data\\leveluseskillspamount.txt",&s); + + if(buf==NULL) + return -1; + + buf[s]=0; + for(p=buf;p-buf<s;){ + char buf2[64]; + + if (sscanf(p,"%[@]",buf2) == 1) { + level = 1; + new_flag = 1; + } else if (new_flag && sscanf(p,"%[^#]#",buf2) == 1) { + for (idx=0; skill_names[idx].id != 0; idx++) { + if (strstr(buf2, skill_names[idx].name) != NULL) { + skill = &skill_db[ skill_names[idx].id ]; + new_flag = 0; + break; + } + } + } else if (!new_flag && sscanf(p,"%d#",&sp) == 1) { + skill->sp[level-1]=sp; + level++; + } - <empty skill database> - <?> + p=strchr(p,10); + if(!p) break; + p++; + } + aFree(buf); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\leveluseskillspamount.txt"); + ShowStatus(tmp_output); - */ + return 0; +} - do_init_skill(); +void skill_reload(void) +{ + skill_readdb(); + if (battle_config.skill_sp_override_grffile) + skill_read_skillspamount(); } /*========================================== @@ -11602,12 +9677,13 @@ void skill_reload(void) int do_init_skill(void) { skill_readdb(); + if (battle_config.skill_sp_override_grffile) + skill_read_skillspamount(); add_timer_func_list(skill_unit_timer,"skill_unit_timer"); add_timer_func_list(skill_castend_id,"skill_castend_id"); add_timer_func_list(skill_castend_pos,"skill_castend_pos"); add_timer_func_list(skill_timerskill,"skill_timerskill"); - add_timer_func_list(skill_status_change_timer,"skill_status_change_timer"); add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL); return 0; diff --git a/src/map/skill.h b/src/map/skill.h index a8bf30e3c..67d7a906c 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1,10 +1,10 @@ -// $Id: skill.h,v 1.5 2004/11/26 5:47:12 PM Celestia Exp $ +// $Id: skill.h,v 1.5 2004/12/23 7:43:16 PM Celestia $ #ifndef _SKILL_H_ #define _SKILL_H_ #include "map.h" -#define MAX_SKILL_DB 515 +#define MAX_SKILL_DB 750 #define MAX_SKILL_PRODUCE_DB 150 #define MAX_PRODUCE_RESOURCE 7 #define MAX_SKILL_ARROW_DB 150 @@ -23,7 +23,14 @@ struct skill_db { int weapon,state,spiritball[MAX_SKILL_LEVEL]; int itemid[10],amount[10]; int castnodex[MAX_SKILL_LEVEL]; + int delaynodex[MAX_SKILL_LEVEL]; int nocast; + int unit_id[2]; + int unit_layout_type[MAX_SKILL_LEVEL]; + int unit_range; + int unit_interval; + int unit_target; + int unit_flag; }; extern struct skill_db skill_db[MAX_SKILL_DB]; @@ -34,6 +41,24 @@ struct skill_name_db { }; extern const struct skill_name_db skill_names[]; +#define MAX_SKILL_UNIT_LAYOUT 50 +#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 +#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) +struct skill_unit_layout { + int count; + int dx[MAX_SKILL_UNIT_COUNT]; + int dy[MAX_SKILL_UNIT_COUNT]; +}; + +enum { + UF_DEFNOTENEMY = 0x0001, // defnotenemy 設定でBCT_NOENEMYに切り替え + UF_NOREITERATION = 0x0002, // 重複置き禁止 + UF_NOFOOTSET = 0x0004, // 足元置き禁止 + UF_NOOVERLAP = 0x0008, // ユニット効果が重複しない + UF_DANCE = 0x0100, // ダンススキル + UF_ENSEMBLE = 0x0200, // 合奏スキル +}; + // アイテム作成デ?タベ?ス struct skill_produce_db { int nameid, trigger; @@ -57,6 +82,9 @@ struct skill_abra_db { }; extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; +extern int enchant_eff[5]; +extern int deluge_eff[5]; + struct block_list; struct map_session_data; struct skill_unit; @@ -86,6 +114,7 @@ int skill_get_unit_id(int id,int flag); int skill_get_inf2( int id ); int skill_get_maxcount( int id ); int skill_get_blewcount( int id ,int lv ); +int skill_get_unit_flag( int id ); int skill_tree_get_max( int id, int b_class ); // Celest // スキルの使用 @@ -109,9 +138,6 @@ int skill_delunit(struct skill_unit *unit); struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count,int skillid,int skilllv,int unit_id); int skill_delunitgroup(struct skill_unit_group *group); -struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl,int group_id); -int skill_unitgrouptickset_delete(struct block_list *bl,int group_id); int skill_clear_unitgroup(struct block_list *src); int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, @@ -119,21 +145,25 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, int skill_castfix( struct block_list *bl, int time ); int skill_delayfix( struct block_list *bl, int time ); -int skill_check_unit_range(int m,int x,int y,int range,int skillid); -int skill_check_unit_range2(int m,int x,int y,int range); +int skill_check_unit_range(int m,int x,int y,int skillid, int skilllv); +int skill_check_unit_range2(struct block_list *bl,int m,int x,int y,int skillid, int skilllv); // -- moonsoul (added skill_check_unit_cell) int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); -int skill_unit_move( struct block_list *bl,unsigned int tick,int range); +int skill_unit_move(struct block_list *bl,unsigned int tick,int flag); int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy); struct skill_unit_group *skill_check_dancing( struct block_list *src ); void skill_stop_dancing(struct block_list *src, int flag); +// Guild skills [celest] +int skill_guildaura_sub (struct block_list *bl,va_list ap); + // 詠唱キャンセル int skill_castcancel(struct block_list *bl,int type); int skill_gangsterparadise(struct map_session_data *sd ,int type); +int skill_check_moonlit (struct block_list *bl, int dx, int dy); void skill_brandishspear_first(struct square *tc,int dir,int x,int y); void skill_brandishspear_dir(struct square *tc,int dir,int are); int skill_autospell(struct map_session_data *md,int skillid); @@ -142,19 +172,13 @@ void skill_devotion2(struct block_list *bl,int crusader); int skill_devotion3(struct block_list *bl,int target); void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target); -#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) +#define skill_calc_heal(bl,skill_lv) (( status_get_lv(bl)+status_get_int(bl) )/8 *(4+ skill_lv*8)) // その他 int skill_check_cloaking(struct block_list *bl); -int skill_type_cloaking(struct block_list *bl); -int skill_is_danceskill(int id); // ステ?タス異常 -int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); -int skill_status_change_timer(int tid, unsigned int tick, int id, int data); -int skill_encchant_eremental_end(struct block_list *bl, int type); -int skill_status_change_end( struct block_list* bl , int type,int tid ); -int skill_status_change_clear(struct block_list *bl,int type); +int skill_enchant_elemental_end(struct block_list *bl, int type); int skillnotok(int skillid, struct map_session_data *sd); // アイテム作成 @@ -180,201 +204,6 @@ enum { ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER, }; -enum { // struct map_session_data の status_changeの番?テ?ブル -// SC_SENDMAX未?はクライアントへの通知あり。 -// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。 - SC_SENDMAX =128, - SC_PROVOKE = 0, - SC_ENDURE = 1, - SC_TWOHANDQUICKEN = 2, - SC_CONCENTRATE = 3, - SC_HIDING = 4, - SC_CLOAKING = 5, - SC_ENCPOISON = 6, - SC_POISONREACT = 7, - SC_QUAGMIRE = 8, - SC_ANGELUS = 9, - SC_BLESSING =10, - SC_SIGNUMCRUCIS =11, - SC_INCREASEAGI =12, - SC_DECREASEAGI =13, - SC_SLOWPOISON =14, - SC_IMPOSITIO =15, - SC_SUFFRAGIUM =16, - SC_ASPERSIO =17, - SC_BENEDICTIO =18, - SC_KYRIE =19, - SC_MAGNIFICAT =20, - SC_GLORIA =21, - SC_AETERNA =22, - SC_ADRENALINE =23, - SC_WEAPONPERFECTION =24, - SC_OVERTHRUST =25, - SC_MAXIMIZEPOWER =26, - SC_RIDING =27, - SC_FALCON =28, - SC_TRICKDEAD =29, - SC_LOUD =30, - SC_ENERGYCOAT =31, - SC_HALLUCINATION =34, - SC_WEIGHT50 =35, - SC_WEIGHT90 =36, - SC_SPEEDPOTION0 =37, - SC_SPEEDPOTION1 =38, - SC_SPEEDPOTION2 =39, - SC_STRIPWEAPON =50, - SC_STRIPSHIELD =51, - SC_STRIPARMOR =52, - SC_STRIPHELM =53, - SC_CP_WEAPON =54, - SC_CP_SHIELD =55, - SC_CP_ARMOR =56, - SC_CP_HELM =57, - SC_AUTOGUARD =58, - SC_REFLECTSHIELD =59, - SC_DEVOTION =60, - SC_PROVIDENCE =61, - SC_DEFENDER =62, - SC_AUTOSPELL =65, - SC_SPEARSQUICKEN =68, - SC_EXPLOSIONSPIRITS =86, - SC_STEELBODY =87, - SC_COMBO =89, - SC_FLAMELAUNCHER =90, - SC_FROSTWEAPON =91, - SC_LIGHTNINGLOADER =92, - SC_SEISMICWEAPON =93, - SC_AURABLADE =103, /* オ?ラブレ?ド */ - SC_PARRYING =104, /* パリイング */ - SC_CONCENTRATION =105, /* コンセントレ?ション */ - SC_TENSIONRELAX =106, /* テンションリラックス */ - SC_BERSERK =107, /* バ?サ?ク */ - SC_ASSUMPTIO =110, /* アシャンプティオ */ - SC_MAGICPOWER =113, /* 魔法力?幅 */ - SC_TRUESIGHT =115, /* トゥル?サイト */ - SC_WINDWALK =116, /* ウインドウォ?ク */ - SC_MELTDOWN =117, /* メルトダウン */ - SC_CARTBOOST =118, /* カ?トブ?スト */ - SC_REJECTSWORD =120, /* リジェクトソ?ド */ - SC_MARIONETTE =121, /* マリオネットコントロ?ル */ - SC_HEADCRUSH =124, /* ヘッドクラッシュ */ - SC_JOINTBEAT =125, /* ジョイントビ?ト */ - - SC_STONE =128, - SC_FREEZE =129, - SC_STAN =130, - SC_SLEEP =131, - SC_POISON =132, - SC_CURSE =133, - SC_SILENCE =134, - SC_CONFUSION =135, - SC_BLIND =136, - SC_DIVINA = SC_SILENCE, - - SC_SAFETYWALL =140, - SC_PNEUMA =141, - SC_WATERBALL =142, - SC_ANKLE =143, - SC_DANCING =144, - SC_KEEPING =145, - SC_BARRIER =146, - - SC_MAGICROD =149, - SC_SIGHT =150, - SC_RUWACH =151, - SC_AUTOCOUNTER =152, - SC_VOLCANO =153, - SC_DELUGE =154, - SC_VIOLENTGALE =155, - SC_BLADESTOP_WAIT =156, - SC_BLADESTOP =157, - SC_EXTREMITYFIST =158, - SC_GRAFFITI =159, - - SC_LULLABY =160, - SC_RICHMANKIM =161, - SC_ETERNALCHAOS =162, - SC_DRUMBATTLE =163, - SC_NIBELUNGEN =164, - SC_ROKISWEIL =165, - SC_INTOABYSS =166, - SC_SIEGFRIED =167, - SC_DISSONANCE =168, - SC_WHISTLE =169, - SC_ASSNCROS =170, - SC_POEMBRAGI =171, - SC_APPLEIDUN =172, - SC_UGLYDANCE =173, - SC_HUMMING =174, - SC_DONTFORGETME =175, - SC_FORTUNE =176, - SC_SERVICE4U =177, - - SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ - SC_MEMORIZE =181, /* メモライズ */ -// SC_DPOISON =182, /* 猛毒 */ - -// SC_EDP =183, /* エフェクトが判明したら移動 */ - - SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) - SC_NOCHAT =188, //赤エモ?態 - SC_SPLASHER =189, /* ベナムスプラッシャ? */ - SC_SELFDESTRUCTION =190, /* 自爆 */ - - -// Used by English Team - SC_BROKNARMOR =32, - SC_BROKNWEAPON =33, - SC_SLOWDOWN =45, // for skill slowdown - SC_SIGHTTRASHER =73, -// SC_BASILICA =125, // 125 is the same id as joint break - SC_BASILICA =102, // temporarily use this before an actual id is found [celest] - SC_EDP =114, // - SC_MARIONETTE2 =122, // Marionette target - SC_ENSEMBLE =159, - SC_FOGWALL =178, - SC_GOSPEL =179, - SC_LANDPROTECTOR =182, - SC_ADAPTATION =183, - SC_CHASEWALK =184, - SC_ATKPOT =185, // [Valaris] - SC_MATKPOT =186, // [Valaris] - SC_MINDBREAKER =191, - SC_SPELLBREAKER =192, - SC_DPOISON =193, /* 猛毒 */ - SC_BLOCKSKILL =194, // for disallowing the use of a skill for a time period - -// [Celest] - SC_BLEEDING = 124, // Temporarily same id as headcrush - SC_MOONLIT = 195, - SC_LEADERSHIP = 196, - SC_GLORYWOUNDS = 197, - SC_SOULCOLD = 198, - SC_HAWKEYES = 199, - SC_BATTLEORDERS = 200, - SC_REGENERATION = 201, - SC_PRESERVE = 202, - -// -- testing various SC effects -// SC_AURABLADE =81, -// SC_CONCENTRATION =83, -// SC_TENSIONRELAX =84, -// SC_BERSERK =85, -// SC_CALLSPIRITS =100, -// SC_PARRYING =100, -// SC_FREECAST =101, -// SC_ABSORBSPIRIT =102, -// SC_ASSUMPTIO =114, -// SC_SHARPSHOOT =127, -// SC_GANGSTER =184, -// SC_CANNIBALIZE =186, -// SC_SPHEREMINE =187, -// SC_METEOSTORM =189, -// SC_CASTCANCEL =190, -// SC_SPIDERWEB =191, -}; -extern int SkillStatusChangeTable[]; - enum { NV_BASIC = 1, @@ -737,6 +566,22 @@ enum { NPC_SELFDESTRUCTION2 = 331, ITM_TOMAHAWK = 337, NPC_DARKCROSS = 338, + NPC_DARKGRANDCROSS, + NPC_DARKSOULSTRIKE, + NPC_DARKJUPITEL, + // temporary names for mob skills [Celest] + NPC_BIND, + NPC_BREAKWEAPON, + NPC_BREAKARMOR, + NPC_BREAKHELM, + NPC_BREAKSHIELD, + NPC_UNDEADATTACK, + + NPC_RUNAWAY = 348, + NPC_EXPLOSIONSPIRITS, + NPC_INCAGI, + + NPC_RECALL = 354, LK_AURABLADE = 355, LK_PARRYING, @@ -794,7 +639,8 @@ enum { WE_BABY, WE_CALLPARENT, WE_CALLBABY, - TK_RUN, + + TK_RUN = 411, TK_READYSTORM, TK_STORMKICK, TK_READYDOWN, diff --git a/src/map/status.c b/src/map/status.c new file mode 100644 index 000000000..a9967d956 --- /dev/null +++ b/src/map/status.c @@ -0,0 +1,5159 @@ + +// ステータス計算、状態異常処理 +#include <time.h> +#include <ctype.h> +#include <stdio.h> +#include <stdlib.h> +#include <memory.h> + +#include "pc.h" +#include "map.h" +#include "pet.h" +#include "mob.h" +#include "clif.h" +#include "guild.h" +#include "skill.h" +#include "itemdb.h" +#include "battle.h" +#include "chrif.h" +#include "status.h" + +#include "timer.h" +#include "nullpo.h" +#include "script.h" +#include "showmsg.h" + +/* スキル番?=>ステ?タス異常番??換テ?ブル */ +int SkillStatusChangeTable[]={ /* status.hのenumのSC_***とあわせること */ +/* 0- */ + -1,-1,-1,-1,-1,-1, + SC_PROVOKE, /* プロボック */ + -1, 1,-1, +/* 10- */ + SC_SIGHT, /* サイト */ + -1, + SC_SAFETYWALL, /* セーフティーウォール */ + -1,-1,-1, + SC_FREEZE, /* フロストダイバ? */ + SC_STONE, /* スト?ンカ?ス */ + -1,-1, +/* 20- */ + -1,-1,-1,-1, + SC_RUWACH, /* ルアフ */ + SC_PNEUMA, /* ニューマ */ + -1,-1,-1, + SC_INCREASEAGI, /* 速度?加 */ +/* 30- */ + SC_DECREASEAGI, /* 速度減少 */ + -1, + SC_SIGNUMCRUCIS, /* シグナムクルシス */ + SC_ANGELUS, /* エンジェラス */ + SC_BLESSING, /* ブレッシング */ + -1,-1,-1,-1,-1, +/* 40- */ + -1,-1,-1,-1,-1, + SC_CONCENTRATE, /* 集中力向上 */ + -1,-1,-1,-1, +/* 50- */ + -1, + SC_HIDING, /* ハイディング */ + -1,-1,-1,-1,-1,-1,-1,-1, +/* 60- */ + SC_TWOHANDQUICKEN, /* 2HQ */ + SC_AUTOCOUNTER, + -1,-1,-1,-1, + SC_IMPOSITIO, /* インポシティオマヌス */ + SC_SUFFRAGIUM, /* サフラギウム */ + SC_ASPERSIO, /* アスペルシオ */ + SC_BENEDICTIO, /* 聖?降福 */ +/* 70- */ + -1, + SC_SLOWPOISON, + -1, + SC_KYRIE, /* キリエエレイソン */ + SC_MAGNIFICAT, /* マグニフィカ?ト */ + SC_GLORIA, /* グロリア */ + SC_DIVINA, /* レックスディビ?ナ */ + -1, + SC_AETERNA, /* レックスエ?テルナ */ + -1, +/* 80- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 90- */ + -1,-1, + SC_QUAGMIRE, /* クァグマイア */ + -1,-1,-1,-1,-1,-1,-1, +/* 100- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 110- */ + -1, + SC_ADRENALINE, /* アドレナリンラッシュ */ + SC_WEAPONPERFECTION,/* ウェポンパ?フェクション */ + SC_OVERTHRUST, /* オ?バ?トラスト */ + SC_MAXIMIZEPOWER, /* マキシマイズパワ? */ + -1,-1,-1,-1,-1, +/* 120- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 130- */ + -1,-1,-1,-1,-1, + SC_CLOAKING, /* クロ?キング */ + SC_STAN, /* ソニックブロ? */ + -1, + SC_ENCPOISON, /* エンチャントポイズン */ + SC_POISONREACT, /* ポイズンリアクト */ +/* 140- */ + SC_POISON, /* ベノムダスト */ + SC_SPLASHER, /* ベナムスプラッシャ? */ + -1, + SC_TRICKDEAD, /* 死んだふり */ + -1,-1,SC_AUTOBERSERK,-1,-1,-1, +/* 150- */ + -1,-1,-1,-1,-1, + SC_LOUD, /* ラウドボイス */ + -1, + SC_ENERGYCOAT, /* エナジ?コ?ト */ + -1,-1, +/* 160- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1, + SC_SELFDESTRUCTION, + -1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, + -1, + SC_KEEPING, + -1,-1, + SC_BARRIER, + -1,-1, + SC_HALLUCINATION, + -1,-1, +/* 210- */ + -1,-1,-1,-1,-1, + SC_STRIPWEAPON, + SC_STRIPSHIELD, + SC_STRIPARMOR, + SC_STRIPHELM, + -1, +/* 220- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 230- */ + -1,-1,-1,-1, + SC_CP_WEAPON, + SC_CP_SHIELD, + SC_CP_ARMOR, + SC_CP_HELM, + -1,-1, +/* 240- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1, + SC_AUTOGUARD, +/* 250- */ + -1,-1, + SC_REFLECTSHIELD, + -1,-1, + SC_DEVOTION, + SC_PROVIDENCE, + SC_DEFENDER, + SC_SPEARSQUICKEN, + -1, +/* 260- */ + -1,-1,-1,-1,-1,-1,-1,-1, + SC_STEELBODY, + SC_BLADESTOP_WAIT, +/* 270- */ + SC_EXPLOSIONSPIRITS, + SC_EXTREMITYFIST, + -1,-1,-1,-1, + SC_MAGICROD, + -1,-1,-1, +/* 280- */ + SC_FLAMELAUNCHER, + SC_FROSTWEAPON, + SC_LIGHTNINGLOADER, + SC_SEISMICWEAPON, + -1, + SC_VOLCANO, + SC_DELUGE, + SC_VIOLENTGALE, + SC_LANDPROTECTOR, + -1, +/* 290- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 300- */ + -1,-1,-1,-1,-1,-1, + SC_LULLABY, + SC_RICHMANKIM, + SC_ETERNALCHAOS, + SC_DRUMBATTLE, +/* 310- */ + SC_NIBELUNGEN, + SC_ROKISWEIL, + SC_INTOABYSS, + SC_SIEGFRIED, + -1,-1,-1, + SC_DISSONANCE, + -1, + SC_WHISTLE, +/* 320- */ + SC_ASSNCROS, + SC_POEMBRAGI, + SC_APPLEIDUN, + -1,-1, + SC_UGLYDANCE, + -1, + SC_HUMMING, + SC_DONTFORGETME, + SC_FORTUNE, +/* 330- */ + SC_SERVICE4U, + SC_SELFDESTRUCTION, + -1,-1,-1,-1,-1,-1,-1,-1, +/* 340- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +/* 350- */ + -1,-1,-1,-1,-1, + SC_AURABLADE, + SC_PARRYING, + SC_CONCENTRATION, + SC_TENSIONRELAX, + SC_BERSERK, +/* 360- */ + SC_BERSERK, + SC_ASSUMPTIO, + SC_BASILICA, + -1,-1,-1, + SC_MAGICPOWER, + -1, + SC_SACRIFICE, + SC_GOSPEL, +/* 370- */ + -1,-1,-1,-1,-1,-1,-1,-1, + SC_EDP, + -1, +/* 380- */ + SC_TRUESIGHT, + -1,-1, + SC_WINDWALK, + SC_MELTDOWN, + -1,-1, + SC_CARTBOOST, + -1, + SC_CHASEWALK, +/* 390- */ + SC_REJECTSWORD, + -1,-1,-1,-1, + SC_MOONLIT, + SC_MARIONETTE, + -1, + SC_BLEEDING, + SC_JOINTBEAT, +/* 400 */ + -1,-1, + SC_MINDBREAKER, + SC_MEMORIZE, + SC_FOGWALL, + SC_SPIDERWEB, + -1,-1, + SC_BABY, + -1, +/* 410- */ + -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +}; + +static int max_weight_base[MAX_PC_CLASS]; +static int hp_coefficient[MAX_PC_CLASS]; +static int hp_coefficient2[MAX_PC_CLASS]; +static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; +static int sp_coefficient[MAX_PC_CLASS]; +static int aspd_base[MAX_PC_CLASS][20]; +static int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) +int percentrefinery[5][10]; // 精錬成功率(refine_db.txt) +static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) +static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; + +int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] +//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only +//to avoid cards exploits + +/*========================================== + * 精錬ボーナス + *------------------------------------------ + */ +int status_getrefinebonus(int lv,int type) +{ + if (lv >= 0 && lv < 5 && type >= 0 && type < 3) + return refinebonus[lv][type]; + return 0; +} + +/*========================================== + * 精錬成功率 + *------------------------------------------ + */ +int status_percentrefinery(struct map_session_data *sd,struct item *item) +{ + int percent; + + nullpo_retr(0, item); + percent=percentrefinery[itemdb_wlv(item->nameid)][(int)item->refine]; + + percent += pc_checkskill(sd,BS_WEAPONRESEARCH); // 武器研究スキル所持 + + // 確率の有効範囲チェック + if( percent > 100 ){ + percent = 100; + } + if( percent < 0 ){ + percent = 0; + } + + return percent; +} + +/*========================================== + * パラメータ計算 + * first==0の時、計算対象のパラメータが呼び出し前から + * 変 化した場合自動でsendするが、 + * 能動的に変化させたパラメータは自前でsendするように + *------------------------------------------ + */ + +int status_calc_pc(struct map_session_data* sd,int first) +{ + int b_speed,b_max_hp,b_max_sp,b_hp,b_sp,b_weight,b_max_weight,b_paramb[6],b_parame[6],b_hit,b_flee; + int b_aspd,b_watk,b_def,b_watk2,b_def2,b_flee2,b_critical,b_attackrange,b_matk1,b_matk2,b_mdef,b_mdef2,b_class; + int b_base_atk; + struct skill b_skill[MAX_SKILL]; + int i,bl,index; + int skill,aspd_rate,wele,wele_,def_ele,refinedef=0; + int pele=0,pdef_ele=0; + int str,dstr,dex; + struct pc_base_job s_class; + + nullpo_retr(0, sd); + + //?生や養子の場合の元の職業を算出する + s_class = pc_calc_base_job(sd->status.class_); + + b_speed = sd->speed; + b_max_hp = sd->status.max_hp; + b_max_sp = sd->status.max_sp; + b_hp = sd->status.hp; + b_sp = sd->status.sp; + b_weight = sd->weight; + b_max_weight = sd->max_weight; + memcpy(b_paramb,&sd->paramb,sizeof(b_paramb)); + memcpy(b_parame,&sd->paramc,sizeof(b_parame)); + memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); + b_hit = sd->hit; + b_flee = sd->flee; + b_aspd = sd->aspd; + b_watk = sd->watk; + b_def = sd->def; + b_watk2 = sd->watk2; + b_def2 = sd->def2; + b_flee2 = sd->flee2; + b_critical = sd->critical; + b_attackrange = sd->attackrange; + b_matk1 = sd->matk1; + b_matk2 = sd->matk2; + b_mdef = sd->mdef; + b_mdef2 = sd->mdef2; + b_class = sd->view_class; + sd->view_class = sd->status.class_; + b_base_atk = sd->base_atk; + + pc_calc_skilltree(sd); // スキルツリ?の計算 + + sd->max_weight = max_weight_base[s_class.job]+sd->status.str*300; + + if(first&1) { + sd->weight=0; + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) + continue; + sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; + } + sd->cart_max_weight=battle_config.max_cart_weight; + sd->cart_weight=0; + sd->cart_max_num=MAX_CART; + sd->cart_num=0; + for(i=0;i<MAX_CART;i++){ + if(sd->status.cart[i].nameid==0) + continue; + sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; + sd->cart_num++; + } + } + + memset(sd->paramb,0,sizeof(sd->paramb)); + memset(sd->parame,0,sizeof(sd->parame)); + sd->hit = 0; + sd->flee = 0; + sd->flee2 = 0; + sd->critical = 0; + sd->aspd = 0; + sd->watk = 0; + sd->def = 0; + sd->mdef = 0; + sd->watk2 = 0; + sd->def2 = 0; + sd->mdef2 = 0; + sd->status.max_hp = 0; + sd->status.max_sp = 0; + sd->attackrange = 0; + sd->attackrange_ = 0; + sd->atk_ele = 0; + sd->def_ele = 0; + sd->star =0; + sd->overrefine =0; + sd->matk1 =0; + sd->matk2 =0; + sd->speed = DEFAULT_WALK_SPEED ; + sd->hprate=battle_config.hp_rate; + sd->sprate=battle_config.sp_rate; + sd->castrate=100; + sd->delayrate=100; + sd->dsprate=100; + sd->base_atk=0; + sd->arrow_atk=0; + sd->arrow_ele=0; + sd->arrow_hit=0; + sd->arrow_range=0; + sd->nhealhp=sd->nhealsp=sd->nshealhp=sd->nshealsp=sd->nsshealhp=sd->nsshealsp=0; + memset(sd->addele,0,sizeof(sd->addele)); + memset(sd->addrace,0,sizeof(sd->addrace)); + memset(sd->addsize,0,sizeof(sd->addsize)); + memset(sd->addele_,0,sizeof(sd->addele_)); + memset(sd->addrace_,0,sizeof(sd->addrace_)); + memset(sd->addsize_,0,sizeof(sd->addsize_)); + memset(sd->subele,0,sizeof(sd->subele)); + memset(sd->subrace,0,sizeof(sd->subrace)); + memset(sd->addeff,0,sizeof(sd->addeff)); + memset(sd->addeff2,0,sizeof(sd->addeff2)); + memset(sd->reseff,0,sizeof(sd->reseff)); + memset(&sd->special_state,0,sizeof(sd->special_state)); + memset(sd->weapon_coma_ele,0,sizeof(sd->weapon_coma_ele)); + memset(sd->weapon_coma_race,0,sizeof(sd->weapon_coma_race)); + memset(sd->weapon_atk,0,sizeof(sd->weapon_atk)); + memset(sd->weapon_atk_rate,0,sizeof(sd->weapon_atk_rate)); + + sd->watk_ = 0; //二刀流用(?) + sd->watk_2 = 0; + sd->atk_ele_ = 0; + sd->star_ = 0; + sd->overrefine_ = 0; + + sd->aspd_rate = 100; + sd->speed_rate = 100; + sd->hprecov_rate = 100; + sd->sprecov_rate = 100; + sd->critical_def = 0; + sd->double_rate = 0; + sd->near_attack_def_rate = sd->long_attack_def_rate = 0; + sd->atk_rate = sd->matk_rate = 100; + sd->ignore_def_ele = sd->ignore_def_race = 0; + sd->ignore_def_ele_ = sd->ignore_def_race_ = 0; + sd->ignore_mdef_ele = sd->ignore_mdef_race = 0; + sd->arrow_cri = 0; + sd->magic_def_rate = sd->misc_def_rate = 0; + memset(sd->arrow_addele,0,sizeof(sd->arrow_addele)); + memset(sd->arrow_addrace,0,sizeof(sd->arrow_addrace)); + memset(sd->arrow_addsize,0,sizeof(sd->arrow_addsize)); + memset(sd->arrow_addeff,0,sizeof(sd->arrow_addeff)); + memset(sd->arrow_addeff2,0,sizeof(sd->arrow_addeff2)); + memset(sd->magic_addele,0,sizeof(sd->magic_addele)); + memset(sd->magic_addrace,0,sizeof(sd->magic_addrace)); + memset(sd->magic_subrace,0,sizeof(sd->magic_subrace)); + sd->perfect_hit = 0; + sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; + sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; + sd->def_ratio_atk_ele = sd->def_ratio_atk_ele_ = 0; + sd->def_ratio_atk_race = sd->def_ratio_atk_race_ = 0; + sd->get_zeny_num = 0; + sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0; + sd->add_def_class_count = sd->add_mdef_class_count = 0; + sd->monster_drop_item_count = 0; + memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate)); + memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_)); + memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate)); + memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate)); + memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate)); + memset(sd->monster_drop_race,0,sizeof(sd->monster_drop_race)); + memset(sd->monster_drop_itemrate,0,sizeof(sd->monster_drop_itemrate)); + sd->speed_add_rate = sd->aspd_add_rate = 100; + sd->double_add_rate = sd->perfect_hit_add = sd->get_zeny_add_num = 0; + sd->splash_range = sd->splash_add_range = 0; + sd->autospell_id = sd->autospell_lv = sd->autospell_rate = 0; + sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate = sd->sp_drain_per = 0; + sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ = sd->sp_drain_per_ = 0; + sd->short_weapon_damage_return = sd->long_weapon_damage_return = 0; + sd->magic_damage_return = 0; //AppleGirl Was Here + sd->random_attack_increase_add = sd->random_attack_increase_per = 0; + sd->hp_drain_value = sd->hp_drain_value_ = sd->sp_drain_value = sd->sp_drain_value_ = 0; + sd->unbreakable_equip = 0; + + sd->break_weapon_rate = sd->break_armor_rate = 0; + sd->add_steal_rate = 0; + sd->crit_atk_rate = 0; + sd->no_regen = 0; + sd->unstripable_equip = 0; + sd->autospell2_id = sd->autospell2_lv = sd->autospell2_rate = 0; + memset(sd->critaddrace,0,sizeof(sd->critaddrace)); + memset(sd->addeff3,0,sizeof(sd->addeff3)); + memset(sd->addeff3_type,0,sizeof(sd->addeff3_type)); + memset(sd->skillatk,0,sizeof(sd->skillatk)); + sd->add_damage_class_count = sd->add_damage_class_count_ = sd->add_magic_damage_class_count = 0; + sd->add_def_class_count = sd->add_mdef_class_count = 0; + sd->add_damage_class_count2 = 0; + memset(sd->add_damage_classid,0,sizeof(sd->add_damage_classid)); + memset(sd->add_damage_classid_,0,sizeof(sd->add_damage_classid_)); + memset(sd->add_magic_damage_classid,0,sizeof(sd->add_magic_damage_classid)); + memset(sd->add_damage_classrate,0,sizeof(sd->add_damage_classrate)); + memset(sd->add_damage_classrate_,0,sizeof(sd->add_damage_classrate_)); + memset(sd->add_magic_damage_classrate,0,sizeof(sd->add_magic_damage_classrate)); + memset(sd->add_def_classid,0,sizeof(sd->add_def_classid)); + memset(sd->add_def_classrate,0,sizeof(sd->add_def_classrate)); + memset(sd->add_mdef_classid,0,sizeof(sd->add_mdef_classid)); + memset(sd->add_mdef_classrate,0,sizeof(sd->add_mdef_classrate)); + memset(sd->add_damage_classid2,0,sizeof(sd->add_damage_classid2)); + memset(sd->add_damage_classrate2,0,sizeof(sd->add_damage_classrate2)); + sd->sp_gain_value = 0; + sd->ignore_def_mob = sd->ignore_def_mob_ = 0; + sd->hp_loss_rate = sd->hp_loss_value = sd->hp_loss_type = 0; + memset(sd->addrace2,0,sizeof(sd->addrace2)); + memset(sd->addrace2_,0,sizeof(sd->addrace2_)); + sd->hp_gain_value = sd->sp_drain_type = 0; + memset(sd->subsize,0,sizeof(sd->subsize)); + memset(sd->unequip_losehp,0,sizeof(sd->unequip_losehp)); + memset(sd->unequip_losesp,0,sizeof(sd->unequip_losesp)); + memset(sd->subrace2,0,sizeof(sd->subrace2)); + memset(sd->expaddrace,0,sizeof(sd->expaddrace)); + memset(sd->sp_gain_race,0,sizeof(sd->sp_gain_race)); + + if(!sd->disguiseflag && sd->disguise) { + sd->disguise=0; + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif_clearchar(&sd->bl, 9); + pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + } + + if (sd->status.guild_id > 0) { + struct guild *g = guild_search(sd->status.guild_id); + if (g && strcmp(sd->status.name,g->master)==0) + sd->state.gmaster_flag = (int)g; + } + + for(i=0;i<10;i++) { + current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + if(index < 0) + continue; + if(i == 9 && sd->equip_index[8] == index) + continue; + if(i == 5 && sd->equip_index[4] == index) + continue; + if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + continue; + + if(sd->inventory_data[index]) { + if(sd->inventory_data[index]->type == 4) { + if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { + int j; + for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド + int c=sd->status.inventory[index].card[j]; + if(c>0){ + if(i == 8 && sd->status.inventory[index].equip == 0x20) + sd->state.lr_flag = 1; + run_script(itemdb_equipscript(c),0,sd->bl.id,0); + sd->state.lr_flag = 0; + } + } + } + } + else if(sd->inventory_data[index]->type==5){ // 防具 + if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) { + int j; + for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド + int c=sd->status.inventory[index].card[j]; + if(c>0) + run_script(itemdb_equipscript(c),0,sd->bl.id,0); + } + } + } + } + } + wele = sd->atk_ele; + wele_ = sd->atk_ele_; + def_ele = sd->def_ele; + if(sd->status.pet_id > 0) { + struct pet_data *pd=sd->pd; + if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) { + if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0 && + pd->state.skillbonus == 1) { + pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); +// run_script(sd->petDB->script,0,sd->bl.id,0); + } + pele = sd->atk_ele; + pdef_ele = sd->def_ele; + sd->atk_ele = sd->def_ele = 0; + } + } + memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard)); + + // ?備品によるステ?タス?化はここで?行 + for(i=0;i<10;i++) { + current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + if(index < 0) + continue; + if(i == 9 && sd->equip_index[8] == index) + continue; + if(i == 5 && sd->equip_index[4] == index) + continue; + if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + continue; + if(sd->inventory_data[index]) { + sd->def += sd->inventory_data[index]->def; + if(sd->inventory_data[index]->type == 4) { + int r,wlv = sd->inventory_data[index]->wlv; + if(i == 8 && sd->status.inventory[index].equip == 0x20) { + //二刀流用デ?タ入力 + sd->watk_ += sd->inventory_data[index]->atk; + sd->watk_2 = (r=sd->status.inventory[index].refine)* // 精?攻?力 + refinebonus[wlv][0]; + if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス + sd->overrefine_ = r*refinebonus[wlv][1]; + + if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 + sd->star_ = (sd->status.inventory[index].card[1]>>8); // 星のかけら + wele_= (sd->status.inventory[index].card[1]&0x0f); // ? 性 + } + sd->attackrange_ += sd->inventory_data[index]->range; + sd->state.lr_flag = 1; + run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + sd->state.lr_flag = 0; + } + else { //二刀流武器以外 + sd->watk += sd->inventory_data[index]->atk; + sd->watk2 += (r=sd->status.inventory[index].refine)* // 精?攻?力 + refinebonus[wlv][0]; + if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス + sd->overrefine += r*refinebonus[wlv][1]; + + if(sd->status.inventory[index].card[0]==0x00ff){ // 製造武器 + sd->star += (sd->status.inventory[index].card[1]>>8); // 星のかけら + wele = (sd->status.inventory[index].card[1]&0x0f); // ? 性 + } + sd->attackrange += sd->inventory_data[index]->range; + run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + } + } + else if(sd->inventory_data[index]->type == 5) { + sd->watk += sd->inventory_data[index]->atk; + refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; + run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + } + } + } + + if(sd->equip_index[10] >= 0){ // 矢 + index = sd->equip_index[10]; + if(sd->inventory_data[index]){ //まだ?性が入っていない + sd->state.lr_flag = 2; + run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + sd->state.lr_flag = 0; + sd->arrow_atk += sd->inventory_data[index]->atk; + } + } + sd->def += (refinedef+50)/100; + + if(sd->attackrange < 1) sd->attackrange = 1; + if(sd->attackrange_ < 1) sd->attackrange_ = 1; + if(sd->attackrange < sd->attackrange_) + sd->attackrange = sd->attackrange_; + if(sd->status.weapon == 11) + sd->attackrange += sd->arrow_range; + if(wele > 0) + sd->atk_ele = wele; + if(wele_ > 0) + sd->atk_ele_ = wele_; + if(def_ele > 0) + sd->def_ele = def_ele; + if(battle_config.pet_status_support) { + if(pele > 0 && !sd->atk_ele) + sd->atk_ele = pele; + if(pdef_ele > 0 && !sd->def_ele) + sd->def_ele = pdef_ele; + } + sd->double_rate += sd->double_add_rate; + sd->perfect_hit += sd->perfect_hit_add; + sd->get_zeny_num += sd->get_zeny_add_num; + sd->splash_range += sd->splash_add_range; + if(sd->speed_add_rate != 100) + sd->speed_rate += sd->speed_add_rate - 100; + if(sd->aspd_add_rate != 100) + sd->aspd_rate += sd->aspd_add_rate - 100; + + // 武器ATKサイズ補正 (右手) + sd->atkmods[0] = atkmods[0][sd->weapontype1]; + sd->atkmods[1] = atkmods[1][sd->weapontype1]; + sd->atkmods[2] = atkmods[2][sd->weapontype1]; + //武器ATKサイズ補正 (左手) + sd->atkmods_[0] = atkmods[0][sd->weapontype2]; + sd->atkmods_[1] = atkmods[1][sd->weapontype2]; + sd->atkmods_[2] = atkmods[2][sd->weapontype2]; + + // jobボ?ナス分 + for(i=0;i<sd->status.job_level && i<MAX_LEVEL;i++){ + if(job_bonus[s_class.upper][s_class.job][i]) + sd->paramb[job_bonus[s_class.upper][s_class.job][i]-1]++; + } + + if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris] + sd->max_weight += skill*2000; + + if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目 + sd->paramb[4] += skill; + + if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk + sd->paramb[0] ++; + sd->base_atk += 4; + } + if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels + sd->paramb[3] += (int) ((skill+1)*0.5); + } + + // ステ?タス?化による基本パラメ?タ補正 + if(sd->sc_count){ + if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上 + sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; + sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; + } + if(sd->sc_data[SC_INCREASEAGI].timer!=-1){ // 速度?加 + sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1; + sd->speed -= sd->speed *25/100; + } + if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { // 速度減少(agiはbattle.cで) + sd->speed = sd->speed *125/100; + sd->paramb[1] -= 2 + sd->sc_data[SC_DECREASEAGI].val1; // reduce agility [celest] + } + if(sd->sc_data[SC_CLOAKING].timer!=-1) { + sd->critical_rate += 100; // critical increases + sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; + } + if(sd->sc_data[SC_CHASEWALK].timer!=-1) { + sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk + if(sd->sc_data[SC_CHASEWALK].val4) + sd->paramb[0] += (1<<(sd->sc_data[SC_CHASEWALK].val1-1)); // increases strength after 10 seconds + } + if(sd->sc_data[SC_SLOWDOWN].timer!=-1) + sd->speed = sd->speed*150/100; + if(sd->sc_data[SC_SPEEDUP0].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) + sd->speed -= sd->speed*25/100; + if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング + sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1; + sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1; + sd->paramb[4]+= sd->sc_data[SC_BLESSING].val1; + } + if(sd->sc_data[SC_GLORIA].timer!=-1) // グロリア + sd->paramb[5]+= 30; + if(sd->sc_data[SC_LOUD].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス + sd->paramb[0]+= 4; + if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア + //int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; + //int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; + //sd->paramb[1]-= agib > 50 ? 50 : agib; + //sd->paramb[4]-= dexb > 50 ? 50 : dexb; + sd->paramb[1]-= sd->sc_data[SC_QUAGMIRE].val1*5; + sd->paramb[4]-= sd->sc_data[SC_QUAGMIRE].val1*5; + sd->speed = sd->speed*3/2; + } + if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト + sd->paramb[0]+= 5; + sd->paramb[1]+= 5; + sd->paramb[2]+= 5; + sd->paramb[3]+= 5; + sd->paramb[4]+= 5; + sd->paramb[5]+= 5; + } + if(sd->sc_data[SC_MARIONETTE].timer!=-1){ + // skip partner checking -- should be handled in status_change_timer + //struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3); + //if (psd) { // if partner is found + sd->paramb[0]-= sd->status.str/2; // bonuses not included + sd->paramb[1]-= sd->status.agi/2; + sd->paramb[2]-= sd->status.vit/2; + sd->paramb[3]-= sd->status.int_/2; + sd->paramb[4]-= sd->status.dex/2; + sd->paramb[5]-= sd->status.luk/2; + //} + } + else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){ + struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3); + if (psd) { // if partner is found + sd->paramb[0] += sd->status.str+psd->status.str/2 > 99 ? 99-sd->status.str : psd->status.str/2; + sd->paramb[1] += sd->status.agi+psd->status.agi/2 > 99 ? 99-sd->status.agi : psd->status.agi/2; + sd->paramb[2] += sd->status.vit+psd->status.vit/2 > 99 ? 99-sd->status.vit : psd->status.vit/2; + sd->paramb[3] += sd->status.int_+psd->status.int_/2 > 99 ? 99-sd->status.int_ : psd->status.int_/2; + sd->paramb[4] += sd->status.dex+psd->status.dex/2 > 99 ? 99-sd->status.dex : psd->status.dex/2; + sd->paramb[5] += sd->status.luk+psd->status.luk/2 > 99 ? 99-sd->status.luk : psd->status.luk/2; + } + } + if(sd->sc_data[SC_GOSPEL].timer!=-1 && sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){ + if (sd->sc_data[SC_GOSPEL].val3 == 6) { + sd->paramb[0]+= 2; + sd->paramb[1]+= 2; + sd->paramb[2]+= 2; + sd->paramb[3]+= 2; + sd->paramb[4]+= 2; + sd->paramb[5]+= 2; + } + } + // New guild skills - Celest + if (sd->sc_data[SC_BATTLEORDERS].timer != -1) { + sd->paramb[0]+= 5; + sd->paramb[3]+= 5; + sd->paramb[4]+= 5; + } + if (sd->sc_data[SC_GUILDAURA].timer != -1) { + if (sd->sc_data[SC_GUILDAURA].val4 & 1<<0) + sd->paramb[0] += 2; + if (sd->sc_data[SC_GUILDAURA].val4 & 1<<1) + sd->paramb[2] += 2; + if (sd->sc_data[SC_GUILDAURA].val4 & 1<<2) + sd->paramb[1] += 2; + if (sd->sc_data[SC_GUILDAURA].val4 & 1<<3) + sd->paramb[4] += 2; + } + } + + //1度も死んでないJob70スパノビに+10 + if(s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ + sd->paramb[0]+= 15; + sd->paramb[1]+= 15; + sd->paramb[2]+= 15; + sd->paramb[3]+= 15; + sd->paramb[4]+= 15; + sd->paramb[5]+= 15; + } + sd->paramc[0]=sd->status.str+sd->paramb[0]+sd->parame[0]; + sd->paramc[1]=sd->status.agi+sd->paramb[1]+sd->parame[1]; + sd->paramc[2]=sd->status.vit+sd->paramb[2]+sd->parame[2]; + sd->paramc[3]=sd->status.int_+sd->paramb[3]+sd->parame[3]; + sd->paramc[4]=sd->status.dex+sd->paramb[4]+sd->parame[4]; + sd->paramc[5]=sd->status.luk+sd->paramb[5]+sd->parame[5]; + for(i=0;i<6;i++) + if(sd->paramc[i] < 0) sd->paramc[i] = 0; + + if (sd->sc_count) { + if (sd->sc_data[SC_CURSE].timer!=-1) + sd->paramc[5] = 0; + } + + if(sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { + str = sd->paramc[4]; + dex = sd->paramc[0]; + } + else { + str = sd->paramc[0]; + dex = sd->paramc[4]; + } + dstr = str/10; + sd->base_atk += str + dstr*dstr + dex/5 + sd->paramc[5]/5; + sd->matk1 += sd->paramc[3]+(sd->paramc[3]/5)*(sd->paramc[3]/5); + sd->matk2 += sd->paramc[3]+(sd->paramc[3]/7)*(sd->paramc[3]/7); + if(sd->matk1 < sd->matk2) { + int temp = sd->matk2; + sd->matk2 = sd->matk1; + sd->matk1 = temp; + } + sd->hit += sd->paramc[4] + sd->status.base_level; + sd->flee += sd->paramc[1] + sd->status.base_level; + sd->def2 += sd->paramc[2]; + sd->mdef2 += sd->paramc[3]; + sd->flee2 += sd->paramc[5]+10; + sd->critical += (sd->paramc[5]*3)+10; + + if(sd->base_atk < 1) + sd->base_atk = 1; + if(sd->critical_rate != 100) + sd->critical = (sd->critical*sd->critical_rate)/100; + if(sd->critical < 10) sd->critical = 10; + if(sd->hit_rate != 100) + sd->hit = (sd->hit*sd->hit_rate)/100; + if(sd->hit < 1) sd->hit = 1; + if(sd->flee_rate != 100) + sd->flee = (sd->flee*sd->flee_rate)/100; + if(sd->flee < 1) sd->flee = 1; + if(sd->flee2_rate != 100) + sd->flee2 = (sd->flee2*sd->flee2_rate)/100; + if(sd->flee2 < 10) sd->flee2 = 10; + if(sd->def_rate != 100) + sd->def = (sd->def*sd->def_rate)/100; + if(sd->def < 0) sd->def = 0; + if(sd->def2_rate != 100) + sd->def2 = (sd->def2*sd->def2_rate)/100; + if(sd->def2 < 1) sd->def2 = 1; + if(sd->mdef_rate != 100) + sd->mdef = (sd->mdef*sd->mdef_rate)/100; + if(sd->mdef < 0) sd->mdef = 0; + if(sd->mdef2_rate != 100) + sd->mdef2 = (sd->mdef2*sd->mdef2_rate)/100; + if(sd->mdef2 < 1) sd->mdef2 = 1; + + // 二刀流 ASPD 修正 + if (sd->status.weapon <= 16) + sd->aspd += aspd_base[s_class.job][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->status.weapon]/1000; + else + sd->aspd += ( + (aspd_base[s_class.job][sd->weapontype1]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype1]/1000) + + (aspd_base[s_class.job][sd->weapontype2]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[s_class.job][sd->weapontype2]/1000) + ) * 140 / 200; + + aspd_rate = sd->aspd_rate; + + //攻?速度?加 + + if((skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目 + sd->hit += skill; + if(sd->status.weapon == 11) + sd->attackrange += skill; + } + + if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器?究の命中率?加 + sd->hit += skill*2; + if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ + sd->speed += (100-16*skill)*DEFAULT_WALK_SPEED/100; + //sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); + if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下 + sd->speed += (short) ((10-skill) * (DEFAULT_WALK_SPEED * 0.1)); + else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加 + sd->speed -= (short) ((0.25 * DEFAULT_WALK_SPEED)); + sd->max_weight += 10000; + } + if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス + sd->status.max_hp += skill*200; + sd->subele[6] += skill*5; + } + if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { + sd->subele[0] += skill; + sd->subele[3] += skill*5; + } + if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 ) + aspd_rate -= (int) (skill*0.5); + + bl=sd->status.base_level; + + sd->status.max_hp += (3500 + bl*hp_coefficient2[s_class.job] + hp_sigma_val[s_class.job][(bl > 0)? bl-1:0])/100 * (100 + sd->paramc[2])/100 + (sd->parame[2] - sd->paramcard[2]); + if (s_class.upper==1) // [MouseJstr] + sd->status.max_hp = sd->status.max_hp * 130/100; + else if (s_class.upper==2) + sd->status.max_hp = sd->status.max_hp * 70/100; + + if (sd->hprate <= 0) + sd->hprate = 1; + if(sd->hprate!=100) + sd->status.max_hp = sd->status.max_hp*sd->hprate/100; + + if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク + sd->status.max_hp = sd->status.max_hp * 3; + // sd->status.hp = sd->status.hp * 3; + if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris + sd->status.max_hp = battle_config.max_hp; + if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris + sd->status.hp = battle_config.max_hp; + } + if(s_class.job == 23 && sd->status.base_level >= 99){ + sd->status.max_hp = sd->status.max_hp + 2000; + } + + if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris + sd->status.max_hp = battle_config.max_hp; + if(sd->status.max_hp <= 0) sd->status.max_hp = 1; // end + + // 最大SP計算 + sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000)/100 * (100 + sd->paramc[3])/100 + (sd->parame[3] - sd->paramcard[3]); + if (s_class.upper==1) // [MouseJstr] + sd->status.max_sp = sd->status.max_sp * 130/100; + else if (s_class.upper==2) + sd->status.max_sp = sd->status.max_sp * 70/100; + if (sd->sprate <= 0) + sd->sprate = 1; + if(sd->sprate!=100) + sd->status.max_sp = sd->status.max_sp*sd->sprate/100; + + if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ + sd->status.max_sp += sd->status.max_sp*skill/100; + if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) /* ソウルドレイン */ + sd->status.max_sp += sd->status.max_sp*2*skill/100; + + if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) + sd->status.max_sp = battle_config.max_sp; + + //自然回復HP + sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200); + if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) { /* HP回復力向上 */ + sd->nshealhp = skill*5 + (sd->status.max_hp*skill/500); + if(sd->nshealhp > 0x7fff) sd->nshealhp = 0x7fff; + } + //自然回復SP + sd->nhealsp = 1 + (sd->paramc[3]/6) + (sd->status.max_sp/100); + if(sd->paramc[3] >= 120) + sd->nhealsp += ((sd->paramc[3]-120)>>1) + 4; + if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) { /* SP回復力向上 */ + sd->nshealsp = skill*3 + (sd->status.max_sp*skill/500); + if(sd->nshealsp > 0x7fff) sd->nshealsp = 0x7fff; + } + + if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) { + sd->nsshealhp = skill*4 + (sd->status.max_hp*skill/500); + sd->nsshealsp = skill*2 + (sd->status.max_sp*skill/500); + if(sd->nsshealhp > 0x7fff) sd->nsshealhp = 0x7fff; + if(sd->nsshealsp > 0x7fff) sd->nsshealsp = 0x7fff; + } + if(sd->hprecov_rate != 100) { + sd->nhealhp = sd->nhealhp*sd->hprecov_rate/100; + if(sd->nhealhp < 1) sd->nhealhp = 1; + } + if(sd->sprecov_rate != 100) { + sd->nhealsp = sd->nhealsp*sd->sprecov_rate/100; + if(sd->nhealsp < 1) sd->nhealsp = 1; + } + /* if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) { // f?fffBfefCfefBfI,I'SPR,A*,I',E`,。ゥZ((c)。ョR「カn~.ゥォ,E',(c),(c),e' + sd->nhealsp += 3*skill*(sd->status.max_sp)/100; + if(sd->nhealsp > 0x7fff) sd->nhealsp = 0x7fff; + } Increase natural SP regen instead of colossal SP Recovery effect [DracoRPG]*/ + + // 種族耐性(これでいいの? ディバインプロテクションと同じ?理がいるかも) + if( (skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // ドラゴノロジ? + skill = skill*4; + sd->addrace[9]+=skill; + sd->addrace_[9]+=skill; + sd->subrace[9]+=skill; + sd->magic_addrace[9]+=skill; + sd->magic_subrace[9]-=skill; + } + + //Flee上昇 + if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 + sd->flee += skill*((sd->status.class_==12 || sd->status.class_==17 || sd->status.class_==4013 || sd->status.class_==4018) ? 4 : 3); + if((sd->status.class_==12 || sd->status.class_==4013) && (sd->sc_count && sd->sc_data[SC_CLOAKING].timer==-1)) + sd->speed -= (short)(skill*1.5/100 * DEFAULT_WALK_SPEED); + } + if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り + sd->flee += (skill*3)>>1; + + // スキルやステ?タス異常による?りのパラメ?タ補正 + if(sd->sc_count){ + // ATK/DEF?化形 + if(sd->sc_data[SC_ANGELUS].timer!=-1) // エンジェラス + sd->def2 = sd->def2*(110+5*sd->sc_data[SC_ANGELUS].val1)/100; + if(sd->sc_data[SC_IMPOSITIO].timer!=-1) {// インポシティオマヌス + sd->watk += sd->sc_data[SC_IMPOSITIO].val1*5; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) + sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1*5; + } + if(sd->sc_data[SC_PROVOKE].timer!=-1){ // プロボック + sd->def2 = sd->def2*(100-6*sd->sc_data[SC_PROVOKE].val1)/100; + sd->base_atk = sd->base_atk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; + sd->watk = sd->watk*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) + sd->watk_ = sd->watk_*(100+2*sd->sc_data[SC_PROVOKE].val1)/100; + } + if(sd->sc_data[SC_ENDURE].timer!=-1) + sd->mdef2 += sd->sc_data[SC_ENDURE].val1; + if(sd->sc_data[SC_MINDBREAKER].timer!=-1){ // プロボック + sd->mdef2 = sd->mdef2*(100-6*sd->sc_data[SC_MINDBREAKER].val1)/100; + sd->matk1 = sd->matk1*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; + sd->matk2 = sd->matk2*(100+2*sd->sc_data[SC_MINDBREAKER].val1)/100; + } + if(sd->sc_data[SC_POISON].timer!=-1) // 毒?態 + sd->def2 = sd->def2*75/100; + if(sd->sc_data[SC_CURSE].timer!=-1){ + sd->base_atk = sd->base_atk*75/100; + sd->watk = sd->watk*75/100; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) + sd->watk_ = sd->watk_*75/100; + } + if(sd->sc_data[SC_DRUMBATTLE].timer!=-1){ // ?太鼓の響き + sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; + sd->def += sd->sc_data[SC_DRUMBATTLE].val3; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) + sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; + } + if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // ニ?ベルングの指輪 + index = sd->equip_index[9]; + /*if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) + sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) + sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; + index = sd->equip_index[9];*/ + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) + sd->watk2 += sd->sc_data[SC_NIBELUNGEN].val3; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) + sd->watk_2 += sd->sc_data[SC_NIBELUNGEN].val3; + } + + if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ + sd->watk += sd->sc_data[SC_VOLCANO].val3; + } + + if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1) + sd->def = sd->def * (100 - sd->sc_data[SC_SIGNUMCRUCIS].val2)/100; + if(sd->sc_data[SC_ETERNALCHAOS].timer!=-1) // エタ?ナルカオス + sd->def=0; + + if(sd->sc_data[SC_CONCENTRATION].timer!=-1){ //コンセントレ?ション + sd->watk = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; + index = sd->equip_index[8]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == 4) + sd->watk_ = sd->watk * (100 + 5*sd->sc_data[SC_CONCENTRATION].val1)/100; + sd->def = sd->def * (100 - 5*sd->sc_data[SC_CONCENTRATION].val1)/100; + } + + if(sd->sc_data[SC_MAGICPOWER].timer!=-1){ //魔法力?幅 + sd->matk1 = sd->matk1*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; + sd->matk2 = sd->matk2*(100+5*sd->sc_data[SC_MAGICPOWER].val1)/100; + } + if(sd->sc_data[SC_ATKPOT].timer!=-1) + sd->watk += sd->sc_data[SC_ATKPOT].val1; + if(sd->sc_data[SC_MATKPOT].timer!=-1){ + sd->matk1 += sd->sc_data[SC_MATKPOT].val1; + sd->matk2 += sd->sc_data[SC_MATKPOT].val1; + } + + // ASPD/移動速度?化系 + if(sd->sc_data[SC_TWOHANDQUICKEN].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // 2HQ + aspd_rate -= 30; + if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && + sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ + if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty) + aspd_rate -= 30; + else + aspd_rate -= 25; + } + if(sd->sc_data[SC_SPEARSQUICKEN].timer != -1 && sd->sc_data[SC_ADRENALINE].timer == -1 && + sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン + aspd_rate -= sd->sc_data[SC_SPEARSQUICKEN].val2; + if(sd->sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス + sd->sc_data[SC_TWOHANDQUICKEN].timer==-1 && sd->sc_data[SC_ADRENALINE].timer==-1 && sd->sc_data[SC_SPEARSQUICKEN].timer==-1 && + sd->sc_data[SC_DONTFORGETME].timer == -1) + aspd_rate -= 5+sd->sc_data[SC_ASSNCROS].val1+sd->sc_data[SC_ASSNCROS].val2+sd->sc_data[SC_ASSNCROS].val3; + if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ // 私を忘れないで + aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16); + sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; + } + if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 || + sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 || + sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 || + sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? 速ポ?ション + aspd_rate -= sd->sc_data[i].val2; + if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //ウィンドウォ?ク暫ヘLv*2%減算 + sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; + if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト + sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; + if(sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中はIAと同じぐらい速い? + sd->speed -= sd->speed *25/100; + if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は?くのが?い + sd->speed = 2*DEFAULT_WALK_SPEED; + + // HIT/FLEE?化系 + if(sd->sc_data[SC_WHISTLE].timer!=-1){ // 口笛 + sd->flee += sd->flee * (sd->sc_data[SC_WHISTLE].val1 + +sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3>>16))/100; + sd->flee2+= (sd->sc_data[SC_WHISTLE].val1+sd->sc_data[SC_WHISTLE].val2+(sd->sc_data[SC_WHISTLE].val3&0xffff)) * 10; + } + if(sd->sc_data[SC_HUMMING].timer!=-1) // ハミング + sd->hit += (sd->sc_data[SC_HUMMING].val1*2+sd->sc_data[SC_HUMMING].val2 + +sd->sc_data[SC_HUMMING].val3) * sd->hit/100; + if(sd->sc_data[SC_VIOLENTGALE].timer!=-1 && sd->def_ele==4){ // バイオレントゲイル + sd->flee += sd->flee*sd->sc_data[SC_VIOLENTGALE].val3/100; + } + if(sd->sc_data[SC_BLIND].timer!=-1){ // 暗? + sd->hit -= sd->hit*25/100; + sd->flee -= sd->flee*25/100; + } + if(sd->sc_data[SC_WINDWALK].timer!=-1) // ウィンドウォ?ク + sd->flee += sd->flee*(sd->sc_data[SC_WINDWALK].val2)/100; + if(sd->sc_data[SC_SPIDERWEB].timer!=-1) //スパイダ?ウェブ + sd->flee -= sd->flee*50/100; + if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト + sd->hit += 3*(sd->sc_data[SC_TRUESIGHT].val1); + if(sd->sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレ?ション + sd->hit += (10*(sd->sc_data[SC_CONCENTRATION].val1)); + + // 耐性 + if(sd->sc_data[SC_SIEGFRIED].timer!=-1){ // 不死身のジ?クフリ?ド + sd->subele[1] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[2] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[3] += sd->sc_data[SC_SIEGFRIED].val2; // 火 + sd->subele[4] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[5] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[6] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[7] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[8] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + sd->subele[9] += sd->sc_data[SC_SIEGFRIED].val2; // 水 + } + if(sd->sc_data[SC_PROVIDENCE].timer!=-1){ // プロヴィデンス + sd->subele[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? 聖?性 + sd->subrace[6] += sd->sc_data[SC_PROVIDENCE].val2; // ? ?魔 + } + + // その他 + if(sd->sc_data[SC_APPLEIDUN].timer!=-1){ // イドゥンの林檎 + sd->status.max_hp += ((5+sd->sc_data[SC_APPLEIDUN].val1*2+((sd->sc_data[SC_APPLEIDUN].val2+1)>>1) + +sd->sc_data[SC_APPLEIDUN].val3/10) * sd->status.max_hp)/100; + if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) + sd->status.max_hp = battle_config.max_hp; + } + if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){ // デリュ?ジ + sd->status.max_hp += sd->status.max_hp * deluge_eff[sd->sc_data[SC_DELUGE].val1-1]/100; + if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp) + sd->status.max_hp = battle_config.max_hp; + } + if(sd->sc_data[SC_SERVICE4U].timer!=-1) { // サ?ビスフォ?ユ? + sd->status.max_sp += sd->status.max_sp*(10+sd->sc_data[SC_SERVICE4U].val1+sd->sc_data[SC_SERVICE4U].val2 + +sd->sc_data[SC_SERVICE4U].val3)/100; + if(sd->status.max_sp < 0 || sd->status.max_sp > battle_config.max_sp) + sd->status.max_sp = battle_config.max_sp; + sd->dsprate-=(10+sd->sc_data[SC_SERVICE4U].val1*3+sd->sc_data[SC_SERVICE4U].val2 + +sd->sc_data[SC_SERVICE4U].val3); + if(sd->dsprate<0)sd->dsprate=0; + } + + if(sd->sc_data[SC_FORTUNE].timer!=-1) // 幸運のキス + sd->critical += (10+sd->sc_data[SC_FORTUNE].val1+sd->sc_data[SC_FORTUNE].val2 + +sd->sc_data[SC_FORTUNE].val3)*10; + + if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1){ // 爆裂波動 + if(s_class.job==23) + sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val1*100; + else + sd->critical += sd->sc_data[SC_EXPLOSIONSPIRITS].val2; + } + + if(sd->sc_data[SC_STEELBODY].timer!=-1){ // 金剛 + sd->def = 90; + sd->mdef = 90; + aspd_rate += 25; + sd->speed = (sd->speed * 125) / 100; + } + if(sd->sc_data[SC_DEFENDER].timer != -1) { + //sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50); + aspd_rate += (25 - sd->sc_data[SC_DEFENDER].val1*5); + sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; + } + if(sd->sc_data[SC_ENCPOISON].timer != -1) + sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; + + if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中 + sd->speed = (short) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)))); + //sd->speed*=4; + sd->nhealsp = 0; + sd->nshealsp = 0; + sd->nsshealsp = 0; + } + if(sd->sc_data[SC_CURSE].timer!=-1) + sd->speed += 450; + + if(sd->sc_data[SC_TRUESIGHT].timer!=-1) //トゥル?サイト + sd->critical += sd->critical*(sd->sc_data[SC_TRUESIGHT].val1)/100; + +/* if(sd->sc_data[SC_VOLCANO].timer!=-1) // エンチャントポイズン(?性はbattle.cで) + sd->addeff[2]+=sd->sc_data[SC_VOLCANO].val2;//% of granting + if(sd->sc_data[SC_DELUGE].timer!=-1) // エンチャントポイズン(?性はbattle.cで) + sd->addeff[0]+=sd->sc_data[SC_DELUGE].val2;//% of granting + */ + if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG] + sd->def = sd->def2 = 0; + sd->mdef = sd->mdef2 = 0; + sd->flee -= sd->flee*50/100; + aspd_rate -= 30; + //sd->base_atk *= 3; + } + if(sd->sc_data[SC_KEEPING].timer!=-1) + sd->def = 100; + if(sd->sc_data[SC_BARRIER].timer!=-1) + sd->mdef = 100; + + if(sd->sc_data[SC_JOINTBEAT].timer!=-1) { // Random break [DracoRPG] + switch(sd->sc_data[SC_JOINTBEAT].val2) { + case 1: //Ankle break + sd->speed_rate += 50; + break; + case 2: //Wrist break + sd->aspd_rate += 25; + break; + case 3: //Knee break + sd->speed_rate += 30; + sd->aspd_rate += 10; + break; + case 4: //Shoulder break + sd->def2 -= sd->def2*50/100; + break; + case 5: //Waist break + sd->def2 -= sd->def2*50/100; + sd->base_atk -= sd->base_atk*25/100; + break; + } + } + + if(sd->sc_data[SC_GOSPEL].timer!=-1) { + if (sd->sc_data[SC_GOSPEL].val4 == BCT_PARTY){ + switch (sd->sc_data[SC_GOSPEL].val3) + { + case 4: + sd->status.max_hp += sd->status.max_hp * 25 / 100; + if(sd->status.max_hp > battle_config.max_hp) + sd->status.max_hp = battle_config.max_hp; + break; + case 5: + sd->status.max_sp += sd->status.max_sp * 25 / 100; + if(sd->status.max_sp > battle_config.max_sp) + sd->status.max_sp = battle_config.max_sp; + break; + case 11: + sd->def += sd->def * 25 / 100; + sd->def2 += sd->def2 * 25 / 100; + break; + case 12: + sd->base_atk += sd->base_atk * 8 / 100; + break; + case 13: + sd->flee += sd->flee * 5 / 100; + break; + case 14: + sd->hit += sd->hit * 5 / 100; + break; + } + } else if (sd->sc_data[SC_GOSPEL].val4 == BCT_ENEMY){ + switch (sd->sc_data[SC_GOSPEL].val3) + { + case 5: + sd->def = 0; + sd->def2 = 0; + break; + case 6: + sd->base_atk = 0; + sd->watk = 0; + sd->watk2 = 0; + break; + case 7: + sd->flee = 0; + break; + case 8: + sd->speed_rate += 75; + aspd_rate += 75; + break; + } + } + } + // custom stats, since there's no info on how much it actually gives ^^; [Celest] + if (sd->sc_data[SC_GUILDAURA].timer != -1) { + if (sd->sc_data[SC_GUILDAURA].val4 & 1<<4) { + sd->hit += 10; + sd->flee += 10; + } + } + } + + if (sd->speed_rate <= 0) + sd->speed_rate = 1; + + if(sd->speed_rate != 100) + sd->speed = sd->speed*sd->speed_rate/100; + if(sd->speed < 1) sd->speed = 1; + if(aspd_rate != 100) + sd->aspd = sd->aspd*aspd_rate/100; + if(pc_isriding(sd)) // 騎兵修練 + sd->aspd = sd->aspd*(100 + 10*(5 - pc_checkskill(sd,KN_CAVALIERMASTERY)))/ 100; + if(sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; + sd->amotion = sd->aspd; + sd->dmotion = 800-sd->paramc[1]*4; + if(sd->dmotion<400) + sd->dmotion = 400; + if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { + sd->prev_speed = sd->speed; + sd->speed = sd->speed*(175 - skill*5)/100; + } + + if(sd->status.hp>sd->status.max_hp) + sd->status.hp=sd->status.max_hp; + if(sd->status.sp>sd->status.max_sp) + sd->status.sp=sd->status.max_sp; + + if(first&4) + return 0; + if(first&3) { + clif_updatestatus(sd,SP_SPEED); + clif_updatestatus(sd,SP_MAXHP); + clif_updatestatus(sd,SP_MAXSP); + if(first&1) { + clif_updatestatus(sd,SP_HP); + clif_updatestatus(sd,SP_SP); + } + return 0; + } + + if(b_class != sd->view_class) { + clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); +#if PACKETVER < 4 + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); +#else + clif_changelook(&sd->bl,LOOK_WEAPON,0); +#endif + } + + if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange) + clif_skillinfoblock(sd); // スキル送信 + + if(b_speed != sd->speed) + clif_updatestatus(sd,SP_SPEED); + if(b_weight != sd->weight) + clif_updatestatus(sd,SP_WEIGHT); + if(b_max_weight != sd->max_weight) { + clif_updatestatus(sd,SP_MAXWEIGHT); + pc_checkweighticon(sd); + } + for(i=0;i<6;i++) + if(b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) + clif_updatestatus(sd,SP_STR+i); + if(b_hit != sd->hit) + clif_updatestatus(sd,SP_HIT); + if(b_flee != sd->flee) + clif_updatestatus(sd,SP_FLEE1); + if(b_aspd != sd->aspd) + clif_updatestatus(sd,SP_ASPD); + if(b_watk != sd->watk || b_base_atk != sd->base_atk) + clif_updatestatus(sd,SP_ATK1); + if(b_def != sd->def) + clif_updatestatus(sd,SP_DEF1); + if(b_watk2 != sd->watk2) + clif_updatestatus(sd,SP_ATK2); + if(b_def2 != sd->def2) + clif_updatestatus(sd,SP_DEF2); + if(b_flee2 != sd->flee2) + clif_updatestatus(sd,SP_FLEE2); + if(b_critical != sd->critical) + clif_updatestatus(sd,SP_CRITICAL); + if(b_matk1 != sd->matk1) + clif_updatestatus(sd,SP_MATK1); + if(b_matk2 != sd->matk2) + clif_updatestatus(sd,SP_MATK2); + if(b_mdef != sd->mdef) + clif_updatestatus(sd,SP_MDEF1); + if(b_mdef2 != sd->mdef2) + clif_updatestatus(sd,SP_MDEF2); + if(b_attackrange != sd->attackrange) + clif_updatestatus(sd,SP_ATTACKRANGE); + if(b_max_hp != sd->status.max_hp) + clif_updatestatus(sd,SP_MAXHP); + if(b_max_sp != sd->status.max_sp) + clif_updatestatus(sd,SP_MAXSP); + if(b_hp != sd->status.hp) + clif_updatestatus(sd,SP_HP); + if(b_sp != sd->status.sp) + clif_updatestatus(sd,SP_SP); + +/* if(before.cart_num != before.cart_num || before.cart_max_num != before.cart_max_num || + before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight ) + clif_updatestatus(sd,SP_CARTINFO);*/ + + //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && + (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd)) + // オ?トバ?サ?ク?動 + status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); + + return 0; +} + +/*========================================== + * For quick calculating [Celest] + *------------------------------------------ + */ +int status_calc_speed (struct map_session_data *sd) +{ + int b_speed, skill; + struct pc_base_job s_class; + + nullpo_retr(0, sd); + + s_class = pc_calc_base_job(sd->status.class_); + + b_speed = sd->speed; + sd->speed = DEFAULT_WALK_SPEED ; + + if(sd->sc_count){ + if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 + sd->speed -= sd->speed *25/100; + } + if(sd->sc_data[SC_DECREASEAGI].timer!=-1) { + sd->speed = sd->speed *125/100; + } + if(sd->sc_data[SC_CLOAKING].timer!=-1) { + sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100; + } + if(sd->sc_data[SC_CHASEWALK].timer!=-1) { + sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; + } + if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ + sd->speed = sd->speed*3/2; + } + if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) { + sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; + } + if(sd->sc_data[SC_CARTBOOST].timer!=-1) { + sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; + } + if(sd->sc_data[SC_BERSERK].timer!=-1) { + sd->speed -= sd->speed *25/100; + } + if(sd->sc_data[SC_WEDDING].timer!=-1) { + sd->speed = 2*DEFAULT_WALK_SPEED; + } + if(sd->sc_data[SC_DONTFORGETME].timer!=-1){ + sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; + } + if(sd->sc_data[SC_STEELBODY].timer!=-1){ + sd->speed = (sd->speed * 125) / 100; + } + if(sd->sc_data[SC_DEFENDER].timer != -1) { + sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; + } + if( sd->sc_data[SC_DANCING].timer!=-1 ){ + sd->speed = (int) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)))); + } + if(sd->sc_data[SC_CURSE].timer!=-1) + sd->speed += 450; + if(sd->sc_data[SC_SLOWDOWN].timer!=-1) + sd->speed = sd->speed*150/100; + if(sd->sc_data[SC_SPEEDUP0].timer!=-1) + sd->speed -= sd->speed*25/100; + } + + if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) + sd->speed += (100-16*skill)*DEFAULT_WALK_SPEED/100; + if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) + sd->speed += (short) ((10-skill) * (DEFAULT_WALK_SPEED * 0.1)); + else if (pc_isriding(sd)) { + sd->speed -= (short) ((0.25 * DEFAULT_WALK_SPEED)); + } + if((skill=pc_checkskill(sd,TF_MISS))>0) + if(s_class.job==12) + sd->speed -= (short) (sd->speed *(skill*1.5)/100); + + if(sd->speed_rate != 100) + sd->speed = sd->speed*sd->speed_rate/100; + if(sd->speed < 1) sd->speed = 1; + + if(sd->skilltimer != -1 && (skill = pc_checkskill(sd,SA_FREECAST)) > 0) { + sd->prev_speed = sd->speed; + sd->speed = sd->speed*(175 - skill*5)/100; + } + + if(b_speed != sd->speed) + clif_updatestatus(sd,SP_SPEED); + + return 0; +} + +/*========================================== + * 対象のClassを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_class(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->class_; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->status.class_; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return ((struct pet_data *)bl)->class_; + else + return 0; +} +/*========================================== + * 対象の方向を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_dir(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->dir; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->dir; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return ((struct pet_data *)bl)->dir; + else + return 0; +} +/*========================================== + * 対象のレベルを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_lv(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->level; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->status.base_level; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return ((struct pet_data *)bl)->msd->pet.level; + else + return 0; +} + +/*========================================== + * 対象の射程を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_range(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].range; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->attackrange; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].range; + else + return 0; +} +/*========================================== + * 対象のHPを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_hp(struct block_list *bl) +{ + nullpo_retr(1, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->hp; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->status.hp; + else + return 1; +} +/*========================================== + * 対象のMHPを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_max_hp(struct block_list *bl) +{ + nullpo_retr(1, bl); + + if(bl->type==BL_PC && ((struct map_session_data *)bl)) + return ((struct map_session_data *)bl)->status.max_hp; + else { + struct status_change *sc_data; + int max_hp = 1; + + if(bl->type == BL_MOB) { + struct mob_data *md; + nullpo_retr(1, md = (struct mob_data *)bl); + max_hp = mob_db[md->class_].max_hp; + + if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] + max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl); + + if(mob_db[md->class_].mexp > 0) { //MVP Monsters + if(battle_config.mvp_hp_rate != 100) { + double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0; + max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp); + } + } + else { //Common MONSTERS + if(battle_config.monster_hp_rate != 100) { + double hp = (double)max_hp * battle_config.monster_hp_rate / 100.0; + max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp); + } + } + } + else if(bl->type == BL_PET) { + struct pet_data *pd; + nullpo_retr(1, pd = (struct pet_data*)bl); + max_hp = mob_db[pd->class_].max_hp; + + if(mob_db[pd->class_].mexp > 0) { //MVP Monsters + if(battle_config.mvp_hp_rate != 100) + max_hp = (max_hp * battle_config.mvp_hp_rate)/100; + } + else { //Common MONSTERS + if(battle_config.monster_hp_rate != 100) + max_hp = (max_hp * battle_config.monster_hp_rate)/100; + } + } + + sc_data = status_get_sc_data(bl); + if(sc_data) { + if(sc_data[SC_APPLEIDUN].timer != -1) + max_hp += ((5 + sc_data[SC_APPLEIDUN].val1 * 2 + ((sc_data[SC_APPLEIDUN].val2 + 1) >> 1) + + sc_data[SC_APPLEIDUN].val3 / 10) * max_hp)/100; + if(sc_data[SC_GOSPEL].timer != -1 && + sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 4) + max_hp += max_hp * 25 / 100; + } + if(max_hp < 1) max_hp = 1; + return max_hp; + } + return 1; +} +/*========================================== + * 対象のStrを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_str(struct block_list *bl) +{ + int str = 0; + nullpo_retr(0, bl); + + if (bl->type == BL_PC && ((struct map_session_data *)bl)) + return ((struct map_session_data *)bl)->paramc[0]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + + if(bl->type == BL_MOB && ((struct mob_data *)bl)) { + str = mob_db[((struct mob_data *)bl)->class_].str; + if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] + str += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && ((struct pet_data *)bl)) + str = mob_db[((struct pet_data *)bl)->class_].str; + + if(sc_data) { + if(sc_data[SC_LOUD].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1) + str += 4; + if( sc_data[SC_BLESSING].timer != -1){ // ブレッシング + int race = status_get_race(bl); + if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6) + str >>= 1; // 悪 魔/不死 + else str += sc_data[SC_BLESSING].val1; // その他 + } + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + str += 5; + } + } + if(str < 0) str = 0; + return str; +} +/*========================================== + * 対象のAgiを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ + +int status_get_agi(struct block_list *bl) +{ + int agi=0; + nullpo_retr(0, bl); + + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->paramc[1]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) { + agi = mob_db[((struct mob_data *)bl)->class_].agi; + if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] + agi += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && (struct pet_data *)bl) + agi = mob_db[((struct pet_data *)bl)->class_].agi; + + if(sc_data) { + if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 速度増加(PCはpc.cで) + agi += 2 + sc_data[SC_INCREASEAGI].val1; + if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1) + agi += agi * (2 + sc_data[SC_CONCENTRATE].val1)/100; + if(sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少 + agi -= 2 + sc_data[SC_DECREASEAGI].val1; + if(sc_data[SC_QUAGMIRE].timer!=-1 ) { // クァグマイア + //agi >>= 1; + //int agib = agi*(sc_data[SC_QUAGMIRE].val1*10)/100; + //agi -= agib > 50 ? 50 : agib; + agi -= sc_data[SC_QUAGMIRE].val1*10; + } + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + agi += 5; + } + } + if(agi < 0) agi = 0; + return agi; +} +/*========================================== + * 対象のVitを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_vit(struct block_list *bl) +{ + int vit = 0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->paramc[2]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) { + vit = mob_db[((struct mob_data *)bl)->class_].vit; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + vit += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && (struct pet_data *)bl) + vit = mob_db[((struct pet_data *)bl)->class_].vit; + if(sc_data) { + if(sc_data[SC_STRIPARMOR].timer != -1) + vit = vit*60/100; + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + vit += 5; + } + } + if(vit < 0) vit = 0; + return vit; +} +/*========================================== + * 対象のIntを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_int(struct block_list *bl) +{ + int int_=0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->paramc[3]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB && (struct mob_data *)bl){ + int_ = mob_db[((struct mob_data *)bl)->class_].int_; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + int_ += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && (struct pet_data *)bl) + int_ = mob_db[((struct pet_data *)bl)->class_].int_; + + if(sc_data) { + if(sc_data[SC_BLESSING].timer != -1){ // ブレッシング + int race = status_get_race(bl); + if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 ) + int_ >>= 1; // 悪 魔/不死 + else + int_ += sc_data[SC_BLESSING].val1; // その他 + } + if(sc_data[SC_STRIPHELM].timer != -1) + int_ = int_*60/100; + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + int_ += 5; + } + } + if(int_ < 0) int_ = 0; + return int_; +} +/*========================================== + * 対象のDexを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_dex(struct block_list *bl) +{ + int dex = 0; + nullpo_retr(0, bl); + + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->paramc[4]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) { + dex = mob_db[((struct mob_data *)bl)->class_].dex; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + dex += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && (struct pet_data *)bl) + dex = mob_db[((struct pet_data *)bl)->class_].dex; + + if(sc_data) { + if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1) + dex += dex*(2+sc_data[SC_CONCENTRATE].val1)/100; + if(sc_data[SC_BLESSING].timer != -1){ // ブレッシング + int race = status_get_race(bl); + if(battle_check_undead(race,status_get_elem_type(bl)) || race == 6 ) + dex >>= 1; // 悪 魔/不死 + else dex += sc_data[SC_BLESSING].val1; // その他 + } + if(sc_data[SC_QUAGMIRE].timer!=-1) { // クァグマイア + // dex >>= 1; + //int dexb = dex*(sc_data[SC_QUAGMIRE].val1*10)/100; + //dex -= dexb > 50 ? 50 : dexb; + dex -= sc_data[SC_QUAGMIRE].val1*10; + } + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + dex += 5; + } + } + if(dex < 0) dex = 0; + return dex; +} +/*========================================== + * 対象のLukを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_luk(struct block_list *bl) +{ + int luk = 0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->paramc[5]; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) { + luk = mob_db[((struct mob_data *)bl)->class_].luk; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + luk += ((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type == BL_PET && (struct pet_data *)bl) + luk = mob_db[((struct pet_data *)bl)->class_].luk; + if(sc_data) { + if(sc_data[SC_GLORIA].timer!=-1) // グロリア(PCはpc.cで) + luk += 30; + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + luk += 5; + if(sc_data[SC_CURSE].timer!=-1) // 呪い + luk = 0; + } + } + if(luk < 0) luk = 0; + return luk; +} + +/*========================================== + * 対象のFleeを返す(汎用) + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_flee(struct block_list *bl) +{ + int flee = 1; + nullpo_retr(1, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->flee; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + flee = status_get_agi(bl) + status_get_lv(bl); + + if(sc_data){ + if(sc_data[SC_WHISTLE].timer!=-1) + flee += flee*(sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 + +(sc_data[SC_WHISTLE].val3>>16))/100; + if(sc_data[SC_BLIND].timer!=-1) + flee -= flee*25/100; + if(sc_data[SC_WINDWALK].timer!=-1) // ウィンドウォーク + flee += flee*(sc_data[SC_WINDWALK].val2)/100; + if(sc_data[SC_SPIDERWEB].timer!=-1) //スパイダーウェブ + flee -= flee*50/100; + if(sc_data[SC_GOSPEL].timer!=-1) { + if (sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 13) + flee += flee*5/100; + else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 7) + flee = 0; + } + } + } + if(flee < 1) flee = 1; + return flee; +} +/*========================================== + * 対象のHitを返す(汎用) + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_hit(struct block_list *bl) +{ + int hit = 1; + nullpo_retr(1, bl); + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->hit; + else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + hit = status_get_dex(bl) + status_get_lv(bl); + + if(sc_data) { + if(sc_data[SC_HUMMING].timer!=-1) // + hit += hit*(sc_data[SC_HUMMING].val1*2+sc_data[SC_HUMMING].val2 + +sc_data[SC_HUMMING].val3)/100; + if(sc_data[SC_BLIND].timer!=-1) // 呪い + hit -= hit*25/100; + if(sc_data[SC_TRUESIGHT].timer!=-1) // トゥルーサイト + hit += 3*(sc_data[SC_TRUESIGHT].val1); + if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション + hit += (hit*(10*(sc_data[SC_CONCENTRATION].val1)))/100; + if(sc_data[SC_GOSPEL].timer!=-1 && + sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 14) + hit += hit*5/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + hit += 20*sc_data[SC_EXPLOSIONSPIRITS].val1; + } + } + if(hit < 1) hit = 1; + return hit; +} +/*========================================== + * 対象の完全回避を返す(汎用) + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_flee2(struct block_list *bl) +{ + int flee2 = 1; + nullpo_retr(1, bl); + + if(bl->type==BL_PC && (struct map_session_data *)bl){ + return ((struct map_session_data *)bl)->flee2; + } else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + flee2 = status_get_luk(bl)+1; + + if(sc_data) { + if(sc_data[SC_WHISTLE].timer!=-1) + flee2 += (sc_data[SC_WHISTLE].val1+sc_data[SC_WHISTLE].val2 + +(sc_data[SC_WHISTLE].val3&0xffff))*10; + } + } + if(flee2 < 1) flee2 = 1; + return flee2; +} +/*========================================== + * 対象のクリティカルを返す(汎用) + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_critical(struct block_list *bl) +{ + int critical = 1; + nullpo_retr(1, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl){ + return ((struct map_session_data *)bl)->critical; + } else { + struct status_change *sc_data; + sc_data = status_get_sc_data(bl); + critical = status_get_luk(bl)*3 + 1; + + if(sc_data) { + if(sc_data[SC_FORTUNE].timer!=-1) + critical += (10+sc_data[SC_FORTUNE].val1+sc_data[SC_FORTUNE].val2 + + sc_data[SC_FORTUNE].val3)*10; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + critical += sc_data[SC_EXPLOSIONSPIRITS].val2; + if(sc_data[SC_TRUESIGHT].timer!=-1) //トゥルーサイト + critical += critical*sc_data[SC_TRUESIGHT].val1/100; + } + } + if(critical < 1) critical = 1; + return critical; +} +/*========================================== + * base_atkの取得 + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_baseatk(struct block_list *bl) +{ + int batk = 1; + nullpo_retr(1, bl); + + if(bl->type==BL_PC && (struct map_session_data *)bl) { + batk = ((struct map_session_data *)bl)->base_atk; //設定されているbase_atk + if (((struct map_session_data *)bl)->status.weapon < 16) + batk += ((struct map_session_data *)bl)->weapon_atk[((struct map_session_data *)bl)->status.weapon]; + } else { //それ以外なら + struct status_change *sc_data; + int str,dstr; + str = status_get_str(bl); //STR + dstr = str/10; + batk = dstr*dstr + str; //base_atkを計算する + sc_data = status_get_sc_data(bl); + + if(sc_data) { //状態異常あり + if(sc_data[SC_PROVOKE].timer!=-1) //PCでプロボック(SM_PROVOKE)状態 + batk = batk*(100+2*sc_data[SC_PROVOKE].val1)/100; //base_atk増加 + if(sc_data[SC_CURSE].timer!=-1) //呪われていたら + batk -= batk*25/100; //base_atkが25%減少 + if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション + batk += batk*(5*sc_data[SC_CONCENTRATION].val1)/100; + } + } + if(batk < 1) batk = 1; //base_atkは最低でも1 + return batk; +} +/*========================================== + * 対象のAtkを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_atk(struct block_list *bl) +{ + int atk = 0; + nullpo_retr(0, bl); + + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data*)bl)->watk; + else { + struct status_change *sc_data; + sc_data=status_get_sc_data(bl); + + if(bl->type == BL_MOB && (struct mob_data *)bl) + atk = mob_db[((struct mob_data*)bl)->class_].atk1; + else if(bl->type == BL_PET && (struct pet_data *)bl) + atk = mob_db[((struct pet_data*)bl)->class_].atk1; + + if(sc_data) { + if(sc_data[SC_PROVOKE].timer!=-1) + atk = atk*(100+2*sc_data[SC_PROVOKE].val1)/100; + if(sc_data[SC_CURSE].timer!=-1) + atk -= atk*25/100; + if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション + atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + atk += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1); + if(sc_data[SC_STRIPWEAPON].timer!=-1) + atk -= atk*10/100; + + if(sc_data[SC_GOSPEL].timer!=-1) { + if (sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 12) + atk += atk*8/100; + else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 6) + atk = 0; + } + } + } + if(atk < 0) atk = 0; + return atk; +} +/*========================================== + * 対象の左手Atkを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_atk_(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl){ + int atk=((struct map_session_data*)bl)->watk_; + return atk; + } + else + return 0; +} +/*========================================== + * 対象のAtk2を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_atk2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data*)bl)->watk2; + else { + struct status_change *sc_data=status_get_sc_data(bl); + int atk2=0; + if(bl->type==BL_MOB && (struct mob_data *)bl) + atk2 = mob_db[((struct mob_data*)bl)->class_].atk2; + else if(bl->type==BL_PET && (struct pet_data *)bl) + atk2 = mob_db[((struct pet_data*)bl)->class_].atk2; + if(sc_data) { + if( sc_data[SC_IMPOSITIO].timer!=-1) + atk2 += sc_data[SC_IMPOSITIO].val1*5; + if( sc_data[SC_PROVOKE].timer!=-1 ) + atk2 = atk2*(100+2*sc_data[SC_PROVOKE].val1)/100; + if( sc_data[SC_CURSE].timer!=-1 ) + atk2 -= atk2*25/100; + if(sc_data[SC_DRUMBATTLE].timer!=-1) + atk2 += sc_data[SC_DRUMBATTLE].val2; + if(sc_data[SC_NIBELUNGEN].timer!=-1 && (status_get_element(bl)/10) >= 8 ) + atk2 += sc_data[SC_NIBELUNGEN].val3; + if(sc_data[SC_STRIPWEAPON].timer!=-1) + atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100; + if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション + atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + atk2 += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1); + } + if(atk2 < 0) atk2 = 0; + return atk2; + } + return 0; +} +/*========================================== + * 対象の左手Atk2を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_atk_2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data*)bl)->watk_2; + else + return 0; +} +/*========================================== + * 対象のMAtk1を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_matk1(struct block_list *bl) +{ + int matk = 0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->matk1; + else { + struct status_change *sc_data; + int int_ = status_get_int(bl); + matk = int_+(int_/5)*(int_/5); + + sc_data = status_get_sc_data(bl); + if(sc_data) { + if(sc_data[SC_MINDBREAKER].timer!=-1) + matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; + } + } + return matk; +} +/*========================================== + * 対象のMAtk2を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_matk2(struct block_list *bl) +{ + int matk = 0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->matk2; + else { + struct status_change *sc_data = status_get_sc_data(bl); + int int_ = status_get_int(bl); + matk = int_+(int_/7)*(int_/7); + + if(sc_data) { + if(sc_data[SC_MINDBREAKER].timer!=-1) + matk = matk*(100+2*sc_data[SC_MINDBREAKER].val1)/100; + } + } + return matk; +} +/*========================================== + * 対象のDefを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_def(struct block_list *bl) +{ + struct status_change *sc_data; + int def=0,skilltimer=-1,skillid=0; + + nullpo_retr(0, bl); + sc_data=status_get_sc_data(bl); + if(bl->type==BL_PC && (struct map_session_data *)bl){ + def = ((struct map_session_data *)bl)->def; + skilltimer = ((struct map_session_data *)bl)->skilltimer; + skillid = ((struct map_session_data *)bl)->skillid; + } + else if(bl->type==BL_MOB && (struct mob_data *)bl) { + def = mob_db[((struct mob_data *)bl)->class_].def; + skilltimer = ((struct mob_data *)bl)->skilltimer; + skillid = ((struct mob_data *)bl)->skillid; + } + else if(bl->type==BL_PET && (struct pet_data *)bl) + def = mob_db[((struct pet_data *)bl)->class_].def; + + if(def < 1000000) { + if(sc_data) { + //凍結、石化時は右シフト + if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) + def >>= 1; + + if (bl->type != BL_PC) { + //キーピング時はDEF100 + if( sc_data[SC_KEEPING].timer!=-1) + def = 100; + //プロボック時は減算 + if( sc_data[SC_PROVOKE].timer!=-1) + def = (def*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; + //戦太鼓の響き時は加算 + if( sc_data[SC_DRUMBATTLE].timer!=-1) + def += sc_data[SC_DRUMBATTLE].val3; + //毒にかかっている時は減算 + if(sc_data[SC_POISON].timer!=-1) + def = def*75/100; + //ストリップシールド時は減算 + if(sc_data[SC_STRIPSHIELD].timer!=-1) + def = def*sc_data[SC_STRIPSHIELD].val2/100; + //シグナムクルシス時は減算 + if(sc_data[SC_SIGNUMCRUCIS].timer!=-1) + def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100; + //永遠の混沌時はDEF0になる + if(sc_data[SC_ETERNALCHAOS].timer!=-1) + def = 0; + //コンセントレーション時は減算 + if( sc_data[SC_CONCENTRATION].timer!=-1) + def = (def*(100 - 5*sc_data[SC_CONCENTRATION].val1))/100; + + if(sc_data[SC_GOSPEL].timer!=-1) { + if (sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 11) + def += def*25/100; + else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 5) + def = 0; + } + if(sc_data[SC_JOINTBEAT].timer!=-1) { + if (sc_data[SC_JOINTBEAT].val2 == 4) + def -= def*50/100; + else if (sc_data[SC_JOINTBEAT].val2 == 5) + def -= def*25/100; + } + } + } + //詠唱中は詠唱時減算率に基づいて減算 + if(skilltimer != -1) { + int def_rate = skill_get_castdef(skillid); + if(def_rate != 0) + def = (def * (100 - def_rate))/100; + } + } + if(def < 0) def = 0; + return def; +} +/*========================================== + * 対象のMDefを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_mdef(struct block_list *bl) +{ + struct status_change *sc_data; + int mdef=0; + + nullpo_retr(0, bl); + sc_data=status_get_sc_data(bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + mdef = ((struct map_session_data *)bl)->mdef; + else if(bl->type==BL_MOB && (struct mob_data *)bl) + mdef = mob_db[((struct mob_data *)bl)->class_].mdef; + else if(bl->type==BL_PET && (struct pet_data *)bl) + mdef = mob_db[((struct pet_data *)bl)->class_].mdef; + + if(mdef < 1000000) { + if(sc_data) { + //バリアー状態時はMDEF100 + if(sc_data[SC_BARRIER].timer != -1) + mdef = 100; + //凍結、石化時は1.25倍 + if(sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0)) + mdef = mdef*125/100; + if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) + mdef -= (mdef*6*sc_data[SC_MINDBREAKER].val1)/100; + } + } + if(mdef < 0) mdef = 0; + return mdef; +} +/*========================================== + * 対象のDef2を返す(汎用) + * 戻りは整数で1以上 + *------------------------------------------ + */ +int status_get_def2(struct block_list *bl) +{ + int def2 = 1; + nullpo_retr(1, bl); + + if(bl->type==BL_PC) + return ((struct map_session_data *)bl)->def2; + else { + struct status_change *sc_data; + + if(bl->type==BL_MOB) + def2 = mob_db[((struct mob_data *)bl)->class_].vit; + else if(bl->type==BL_PET) + def2 = mob_db[((struct pet_data *)bl)->class_].vit; + + sc_data = status_get_sc_data(bl); + if(sc_data) { + if(sc_data[SC_ANGELUS].timer != -1) + def2 = def2*(110+5*sc_data[SC_ANGELUS].val1)/100; + if(sc_data[SC_PROVOKE].timer!=-1) + def2 = (def2*(100 - 6*sc_data[SC_PROVOKE].val1)+50)/100; + if(sc_data[SC_POISON].timer!=-1) + def2 = def2*75/100; + //コンセントレーション時は減算 + if( sc_data[SC_CONCENTRATION].timer!=-1) + def2 = def2*(100 - 5*sc_data[SC_CONCENTRATION].val1)/100; + + if(sc_data[SC_GOSPEL].timer!=-1) { + if (sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 11) + def2 += def2*25/100; + else if (sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 5) + def2 = 0; + } + } + } + if(def2 < 1) def2 = 1; + return def2; +} +/*========================================== + * 対象のMDef2を返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_mdef2(struct block_list *bl) +{ + int mdef2 = 0; + nullpo_retr(0, bl); + + if(bl->type == BL_PC) + return ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); + else { + struct status_change *sc_data = status_get_sc_data(bl); + if(bl->type == BL_MOB) + mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1); + else if(bl->type == BL_PET) + mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1); + if(sc_data) { + if(sc_data[SC_MINDBREAKER].timer!=-1) + mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; + } + } + if(mdef2 < 0) mdef2 = 0; + return mdef2; +} +/*========================================== + * 対象のSpeed(移動速度)を返す(汎用) + * 戻りは整数で1以上 + * Speedは小さいほうが移動速度が速い + *------------------------------------------ + */ +int status_get_speed(struct block_list *bl) +{ + nullpo_retr(1000, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->speed; + else { + struct status_change *sc_data=status_get_sc_data(bl); + int speed = 1000; + if(bl->type==BL_MOB && (struct mob_data *)bl) { + speed = ((struct mob_data *)bl)->speed; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; + } + else if(bl->type==BL_PET && (struct pet_data *)bl) + speed = ((struct pet_data *)bl)->msd->petDB->speed; + + if(sc_data) { + //速度増加時は25%減算 + if(sc_data[SC_INCREASEAGI].timer!=-1) + speed -= speed*25/100; + //ウィンドウォーク時はLv*2%減算 + else if(sc_data[SC_WINDWALK].timer!=-1) + speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; + //速度減少時は25%加算 + if(sc_data[SC_DECREASEAGI].timer!=-1) + speed = speed*125/100; + //クァグマイア時は50%加算 + if(sc_data[SC_QUAGMIRE].timer!=-1) + speed = speed*3/2; + //私を忘れないで…時は加算 + if(sc_data[SC_DONTFORGETME].timer!=-1) + speed = speed*(100+sc_data[SC_DONTFORGETME].val1*2 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3&0xffff))/100; + //金剛時は25%加算 + if(sc_data[SC_STEELBODY].timer!=-1) + speed = speed*125/100; + //ディフェンダー時は加算 + if(sc_data[SC_DEFENDER].timer!=-1) + speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100; + //踊り状態は4倍遅い + if(sc_data[SC_DANCING].timer!=-1 ) + speed *= 6; + //呪い時は450加算 + if(sc_data[SC_CURSE].timer!=-1) + speed = speed + 450; + if(sc_data[SC_SLOWDOWN].timer!=-1) + speed = speed*150/100; + if(sc_data[SC_SPEEDUP0].timer!=-1) + speed -= speed*25/100; + if(sc_data[SC_GOSPEL].timer!=-1 && + sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 8) + speed = speed*125/100; + if(sc_data[SC_JOINTBEAT].timer!=-1) { + if (sc_data[SC_JOINTBEAT].val2 == 1) + speed = speed*150/100; + else if (sc_data[SC_JOINTBEAT].val2 == 3) + speed = speed*130/100; + } + } + if(speed < 1) speed = 1; + return speed; + } + + return 1000; +} +/*========================================== + * 対象のaDelay(攻撃時ディレイ)を返す(汎用) + * aDelayは小さいほうが攻撃速度が速い + *------------------------------------------ + */ +int status_get_adelay(struct block_list *bl) +{ + nullpo_retr(4000, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return (((struct map_session_data *)bl)->aspd<<1); + else { + struct status_change *sc_data=status_get_sc_data(bl); + int adelay=4000,aspd_rate = 100,i; + if(bl->type==BL_MOB && (struct mob_data *)bl) + adelay = mob_db[((struct mob_data *)bl)->class_].adelay; + else if(bl->type==BL_PET && (struct pet_data *)bl) + adelay = mob_db[((struct pet_data *)bl)->class_].adelay; + + if(sc_data) { + //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 + if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ + aspd_rate -= 30; + //アドレナリンラッシュ使用時でツーハンドクイッケンでもクァグマイアでも私を忘れないで…でもない時は + if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && + sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ + //使用者とパーティメンバーで格差が出る設定でなければ3割減算 + if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty) + aspd_rate -= 30; + //そうでなければ2.5割減算 + else + aspd_rate -= 25; + } + //スピアクィッケン時は減算 + if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && + sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン + aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; + //夕日のアサシンクロス時は減算 + if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス + sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && + sc_data[SC_DONTFORGETME].timer == -1) + aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; + //私を忘れないで…時は加算 + if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで + aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); + //金剛時25%加算 + if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 + aspd_rate += 25; + //増速ポーション使用時は減算 + if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) + aspd_rate -= sc_data[i].val2; + //ディフェンダー時は加算 + if(sc_data[SC_DEFENDER].timer != -1) + aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5); + //adelay += (1100 - sc_data[SC_DEFENDER].val1*100); + if(sc_data[SC_GOSPEL].timer!=-1 && + sc_data[SC_GOSPEL].val4 == BCT_ENEMY && + sc_data[SC_GOSPEL].val3 == 8) + aspd_rate = aspd_rate*125/100; + if(sc_data[SC_JOINTBEAT].timer!=-1) { + if (sc_data[SC_JOINTBEAT].val2 == 2) + aspd_rate = aspd_rate*125/100; + else if (sc_data[SC_JOINTBEAT].val2 == 3) + aspd_rate = aspd_rate*110/100; + } + } + if(aspd_rate != 100) + adelay = adelay*aspd_rate/100; + if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1; + return adelay; + } + return 4000; +} +int status_get_amotion(struct block_list *bl) +{ + nullpo_retr(2000, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->amotion; + else { + struct status_change *sc_data=status_get_sc_data(bl); + int amotion=2000,aspd_rate = 100,i; + if(bl->type==BL_MOB && (struct mob_data *)bl) + amotion = mob_db[((struct mob_data *)bl)->class_].amotion; + else if(bl->type==BL_PET && (struct pet_data *)bl) + amotion = mob_db[((struct pet_data *)bl)->class_].amotion; + + if(sc_data) { + if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ + aspd_rate -= 30; + if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && + sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ + if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty) + aspd_rate -= 30; + else + aspd_rate -= 25; + } + if(sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && + sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン + aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; + if(sc_data[SC_ASSNCROS].timer!=-1 && // 夕陽のアサシンクロス + sc_data[SC_TWOHANDQUICKEN].timer==-1 && sc_data[SC_ADRENALINE].timer==-1 && sc_data[SC_SPEARSQUICKEN].timer==-1 && + sc_data[SC_DONTFORGETME].timer == -1) + aspd_rate -= 5+sc_data[SC_ASSNCROS].val1+sc_data[SC_ASSNCROS].val2+sc_data[SC_ASSNCROS].val3; + if(sc_data[SC_DONTFORGETME].timer!=-1) // 私を忘れないで + aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); + if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 + aspd_rate += 25; + if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) + aspd_rate -= sc_data[i].val2; + if(sc_data[SC_DEFENDER].timer != -1) + aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5); + //amotion += (550 - sc_data[SC_DEFENDER].val1*50); + } + if(aspd_rate != 100) + amotion = amotion*aspd_rate/100; + if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd; + return amotion; + } + return 2000; +} +int status_get_dmotion(struct block_list *bl) +{ + int ret; + struct status_change *sc_data; + + nullpo_retr(0, bl); + sc_data = status_get_sc_data(bl); + if(bl->type==BL_MOB && (struct mob_data *)bl){ + ret=mob_db[((struct mob_data *)bl)->class_].dmotion; + if(battle_config.monster_damage_delay_rate != 100) + ret = ret*battle_config.monster_damage_delay_rate/400; + } + else if(bl->type==BL_PC && (struct map_session_data *)bl){ + ret=((struct map_session_data *)bl)->dmotion; + if(battle_config.pc_damage_delay_rate != 100) + ret = ret*battle_config.pc_damage_delay_rate/400; + } + else if(bl->type==BL_PET && (struct pet_data *)bl) + ret=mob_db[((struct pet_data *)bl)->class_].dmotion; + else + return 2000; + + if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) || + (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure)) + ret=0; + + return ret; +} +int status_get_element(struct block_list *bl) +{ + int ret = 20; + struct status_change *sc_data; + + nullpo_retr(ret, bl); + sc_data = status_get_sc_data(bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) // 10の位=Lv*2、1の位=属性 + ret=((struct mob_data *)bl)->def_ele; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 + else if(bl->type==BL_PET && (struct pet_data *)bl) + ret = mob_db[((struct pet_data *)bl)->class_].element; + + if(sc_data) { + if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 + ret=26; + if( sc_data[SC_FREEZE].timer!=-1 ) // 凍結 + ret=21; + if( sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) + ret=22; + } + + return ret; +} + +int status_get_attack_element(struct block_list *bl) +{ + int ret = 0; + struct status_change *sc_data=status_get_sc_data(bl); + + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + ret=0; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + ret=((struct map_session_data *)bl)->atk_ele; + else if(bl->type==BL_PET && (struct pet_data *)bl) + ret=0; + + if(sc_data) { + if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン + ret=1; + if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン + ret=2; + if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー + ret=3; + if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー + ret=4; + if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン + ret=5; + if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ + ret=6; + } + + return ret; +} +int status_get_attack_element2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) { + int ret = ((struct map_session_data *)bl)->atk_ele_; + struct status_change *sc_data = ((struct map_session_data *)bl)->sc_data; + + if(sc_data) { + if( sc_data[SC_FROSTWEAPON].timer!=-1) // フロストウェポン + ret=1; + if( sc_data[SC_SEISMICWEAPON].timer!=-1) // サイズミックウェポン + ret=2; + if( sc_data[SC_FLAMELAUNCHER].timer!=-1) // フレームランチャー + ret=3; + if( sc_data[SC_LIGHTNINGLOADER].timer!=-1) // ライトニングローダー + ret=4; + if( sc_data[SC_ENCPOISON].timer!=-1) // エンチャントポイズン + ret=5; + if( sc_data[SC_ASPERSIO].timer!=-1) // アスペルシオ + ret=6; + } + return ret; + } + return 0; +} +int status_get_party_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->status.party_id; + else if(bl->type==BL_MOB && (struct mob_data *)bl){ + struct mob_data *md=(struct mob_data *)bl; + if( md->master_id>0 ) + return -md->master_id; + return -md->bl.id; + } + else if(bl->type==BL_SKILL && (struct skill_unit *)bl) + return ((struct skill_unit *)bl)->group->party_id; + else + return 0; +} +int status_get_guild_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data *)bl)->status.guild_id; + else if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->class_; + else if(bl->type==BL_SKILL && (struct skill_unit *)bl) + return ((struct skill_unit *)bl)->group->guild_id; + else + return 0; +} +int status_get_race(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].race; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return 7; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].race; + else + return 0; +} +int status_get_size(struct block_list *bl) +{ + nullpo_retr(1, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].size; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].size; + else if(bl->type==BL_PC) { + struct map_session_data *sd = (struct map_session_data *)bl; + //if (pc_isriding(sd)) // fact or rumour? + // return 2; + if (pc_calc_upper(sd->status.class_) == 2) + return 0; + return 1; + } else + return 1; +} +int status_get_mode(struct block_list *bl) +{ + nullpo_retr(0x01, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].mode; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].mode; + else + return 0x01; // とりあえず動くということで1 +} + +int status_get_mexp(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].mexp; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].mexp; + else + return 0; +} +int status_get_race2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].race2; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].race2; + else + return 0; +} +int status_isdead(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->state.state == MS_DEAD; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return pc_isdead((struct map_session_data *)bl); + else + return 0; +} + +// StatusChange系の所得 +struct status_change *status_get_sc_data(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return ((struct mob_data*)bl)->sc_data; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return ((struct map_session_data*)bl)->sc_data; + return NULL; +} +short *status_get_sc_count(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return &((struct mob_data*)bl)->sc_count; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return &((struct map_session_data*)bl)->sc_count; + return NULL; +} +short *status_get_opt1(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return &((struct mob_data*)bl)->opt1; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return &((struct map_session_data*)bl)->opt1; + else if(bl->type==BL_NPC && (struct npc_data *)bl) + return &((struct npc_data*)bl)->opt1; + return 0; +} +short *status_get_opt2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return &((struct mob_data*)bl)->opt2; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return &((struct map_session_data*)bl)->opt2; + else if(bl->type==BL_NPC && (struct npc_data *)bl) + return &((struct npc_data*)bl)->opt2; + return 0; +} +short *status_get_opt3(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return &((struct mob_data*)bl)->opt3; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return &((struct map_session_data*)bl)->opt3; + else if(bl->type==BL_NPC && (struct npc_data *)bl) + return &((struct npc_data*)bl)->opt3; + return 0; +} +short *status_get_option(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB && (struct mob_data *)bl) + return &((struct mob_data*)bl)->option; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return &((struct map_session_data*)bl)->status.option; + else if(bl->type==BL_NPC && (struct npc_data *)bl) + return &((struct npc_data*)bl)->option; + return 0; +} + +int status_get_sc_def(struct block_list *bl, int type) +{ + int sc_def; + nullpo_retr(0, bl); + + switch (type) + { + case SP_MDEF1: // mdef + sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3); + break; + case SP_MDEF2: // int + sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3); + break; + case SP_DEF1: // def + sc_def = 100 - (3 + status_get_def(bl) + status_get_luk(bl)/3); + break; + case SP_DEF2: // vit + sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3); + break; + case SP_LUK: // luck + sc_def = 100 - (3 + status_get_luk(bl)); + break; + + case SC_STONE: + case SC_FREEZE: + sc_def = 100 - (3 + status_get_mdef(bl) + status_get_luk(bl)/3); + break; + case SC_STAN: + case SC_POISON: + case SC_SILENCE: + sc_def = 100 - (3 + status_get_vit(bl) + status_get_luk(bl)/3); + break; + case SC_SLEEP: + case SC_CONFUSION: + case SC_BLIND: + sc_def = 100 - (3 + status_get_int(bl) + status_get_luk(bl)/3); + break; + case SC_CURSE: + sc_def = 100 - (3 + status_get_luk(bl)); + break; + + default: + sc_def = 100; + break; + } + + if(bl->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)bl; + if (md && md->class_ == 1288) + return 0; + if (sc_def < 50) + sc_def = 50; + } else if(bl->type == BL_PC) { + struct status_change* sc_data = status_get_sc_data(bl); + if (sc_data && sc_data[SC_GOSPEL].timer != -1 && + sc_data[SC_GOSPEL].val4 == BCT_PARTY && + sc_data[SC_GOSPEL].val3 == 3) + sc_def -= 25; + } + + return (sc_def < 0) ? 0 : sc_def; +} + +/*========================================== + * ステータス異常開始 + *------------------------------------------ + */ +int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag) +{ + struct map_session_data *sd = NULL; + struct status_change* sc_data; + short *sc_count, *option, *opt1, *opt2, *opt3; + int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag; + int scdef = 0; + int type2 = type; + + nullpo_retr(0, bl); + if(bl->type == BL_SKILL) + return 0; + if(bl->type == BL_MOB) + if (status_isdead(bl)) return 0; + + nullpo_retr(0, sc_data=status_get_sc_data(bl)); + nullpo_retr(0, sc_count=status_get_sc_count(bl)); + nullpo_retr(0, option=status_get_option(bl)); + nullpo_retr(0, opt1=status_get_opt1(bl)); + nullpo_retr(0, opt2=status_get_opt2(bl)); + nullpo_retr(0, opt3=status_get_opt3(bl)); + + + race=status_get_race(bl); + mode=status_get_mode(bl); + elem=status_get_elem_type(bl); + undead_flag=battle_check_undead(race,elem); + + if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) ) + return 0; + + switch(type){ + case SC_STONE: + case SC_FREEZE: + scdef=3+status_get_mdef(bl)+status_get_luk(bl)/3; + break; + case SC_STAN: + case SC_SILENCE: + case SC_POISON: + case SC_DPOISON: + scdef=3+status_get_vit(bl)+status_get_luk(bl)/3; + break; + case SC_SLEEP: + case SC_BLIND: + scdef=3+status_get_int(bl)+status_get_luk(bl)/3; + break; + case SC_CURSE: + scdef=3+status_get_luk(bl); + break; + +// case SC_CONFUSION: + default: + scdef=0; + } + if(scdef>=100) + return 0; + if(bl->type==BL_PC){ + sd=(struct map_session_data *)bl; + if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon))) + return 0; + + if(SC_STONE<=type && type<=SC_BLIND){ /* カ?ドによる耐性 */ + if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){ + if(battle_config.battle_log) + printf("PC %d skill_sc_start: cardによる異常耐性?動\n",sd->bl.id); + return 0; + } + } + } + else if(bl->type == BL_MOB) { + } + else { + if(battle_config.error_log) + printf("status_change_start: neither MOB nor PC !\n"); + return 0; + } + + if(type==SC_FREEZE && undead_flag && !(flag&1)) + return 0; + + if (type==SC_BLESSING && (bl->type==BL_PC || (!undead_flag && race!=6))) { + if (sc_data[SC_CURSE].timer!=-1) + status_change_end(bl,SC_CURSE,-1); + if (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) + status_change_end(bl,SC_STONE,-1); + } + + if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) && + sc_data[type].timer != -1 && sc_data[type].val2 && !val2) + return 0; + + if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE || + type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE || + (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){ + /* ボスには?かない(ただしカ?ドによる?果は適用される) */ + return 0; + } + if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP) + battle_stopwalking(bl,1); + + if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */ + if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && + type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3 + && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] + return 0; + + if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON) + return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */ + + (*sc_count)--; + delete_timer(sc_data[type].timer, status_change_timer); + sc_data[type].timer = -1; + } + + // クアグマイア/私を忘れないで中は無効なスキル + if ((sc_data[SC_QUAGMIRE].timer!=-1 || sc_data[SC_DONTFORGETME].timer!=-1) && + (type==SC_CONCENTRATE || type==SC_INCREASEAGI || + type==SC_TWOHANDQUICKEN || type==SC_SPEARSQUICKEN || + type==SC_ADRENALINE || type==SC_LOUD || type==SC_TRUESIGHT || + type==SC_WINDWALK || type==SC_CARTBOOST || type==SC_ASSNCROS)) + return 0; + + switch(type){ /* 異常の種類ごとの?理 */ + case SC_PROVOKE: /* プロボック */ + calc_flag = 1; + if(tick <= 0) tick = 1000; /* (オ?トバ?サ?ク) */ + break; + case SC_ENDURE: /* インデュア */ + if(tick <= 0) tick = 1000 * 60; + calc_flag = 1; // for updating mdef +#ifdef TWILIGHT + val2 = 40; // [Celest] +#else + val2 = 7; // [Celest] +#endif + break; + case SC_AUTOBERSERK: + { + tick = 60*1000; + if (bl->type == BL_PC && sd->status.hp<sd->status.max_hp>>2 && + (sc_data[SC_PROVOKE].timer==-1 || sc_data[SC_PROVOKE].val2==0)) + status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0); + } + break; + + case SC_CONCENTRATE: /* 集中力向上 */ + case SC_BLESSING: /* ブレッシング */ + case SC_ANGELUS: /* アンゼルス */ + calc_flag = 1; + break; + + case SC_INCREASEAGI: /* 速度上昇 */ + calc_flag = 1; + if(sc_data[SC_DECREASEAGI].timer!=-1 ) + status_change_end(bl,SC_DECREASEAGI,-1); + // the effect will still remain [celest] +// if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ +// status_change_end(bl,SC_WINDWALK,-1); + break; + case SC_DECREASEAGI: /* 速度減少 */ + if (bl->type == BL_PC) // Celest + tick>>=1; + calc_flag = 1; + if(sc_data[SC_INCREASEAGI].timer!=-1 ) + status_change_end(bl,SC_INCREASEAGI,-1); + if(sc_data[SC_ADRENALINE].timer!=-1 ) + status_change_end(bl,SC_ADRENALINE,-1); + if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) + status_change_end(bl,SC_SPEARSQUICKEN,-1); + if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) + status_change_end(bl,SC_TWOHANDQUICKEN,-1); + break; + case SC_SIGNUMCRUCIS: /* シグナムクルシス */ + calc_flag = 1; +// val2 = 14 + val1; + val2 = 10 + val1*2; + tick = 600*1000; + clif_emotion(bl,4); + break; + case SC_SLOWPOISON: + if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1) + return 0; + break; + case SC_TWOHANDQUICKEN: /* 2HQ */ + if(sc_data[SC_DECREASEAGI].timer!=-1) + return 0; + *opt3 |= 1; + calc_flag = 1; + break; + case SC_ADRENALINE: /* アドレナリンラッシュ */ + if(sc_data[SC_DECREASEAGI].timer!=-1) + return 0; + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick += tick / 10; + calc_flag = 1; + break; + case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick += tick / 10; + break; + case SC_OVERTHRUST: /* オ?バ?スラスト */ + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick += tick / 10; + *opt3 |= 2; + break; + case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */ + if(bl->type == BL_PC) + val2 = tick; + else + tick = 5000*val1; + break; + case SC_ENCPOISON: /* エンチャントポイズン */ + calc_flag = 1; + val2=(((val1 - 1) / 2) + 3)*100; /* 毒付?確率 */ + skill_enchant_elemental_end(bl,SC_ENCPOISON); + break; + case SC_EDP: // [Celest] + val2 = val1 + 2; /* 猛毒付?確率(%) */ + calc_flag = 1; + break; + case SC_POISONREACT: /* ポイズンリアクト */ + val2=val1/2 + val1%2; // [Celest] + break; + case SC_IMPOSITIO: /* インポシティオマヌス */ + calc_flag = 1; + break; + case SC_ASPERSIO: /* アスペルシオ */ + skill_enchant_elemental_end(bl,SC_ASPERSIO); + break; + case SC_SUFFRAGIUM: /* サフラギム */ + case SC_BENEDICTIO: /* 聖? */ + case SC_MAGNIFICAT: /* マグニフィカ?ト */ + case SC_AETERNA: /* エ?テルナ */ + break; + case SC_ENERGYCOAT: /* エナジ?コ?ト */ + *opt3 |= 4; + break; + case SC_MAGICROD: + val2 = val1*20; + break; + case SC_KYRIE: /* キリエエレイソン */ + val2 = status_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* 耐久度 */ + val3 = (val1 / 2 + 5); /* 回? */ +// -- moonsoul (added to undo assumptio status if target has it) + if(sc_data[SC_ASSUMPTIO].timer!=-1 ) + status_change_end(bl,SC_ASSUMPTIO,-1); + break; + case SC_MINDBREAKER: + calc_flag = 1; + if(tick <= 0) tick = 1000; /* (オ?トバ?サ?ク) */ + case SC_GLORIA: /* グロリア */ + calc_flag = 1; + break; + case SC_LOUD: /* ラウドボイス */ + calc_flag = 1; + break; + case SC_TRICKDEAD: /* 死んだふり */ + if (bl->type == BL_PC) { + pc_stopattack((struct map_session_data *)sd); + } + break; + case SC_QUAGMIRE: /* クァグマイア */ + calc_flag = 1; + if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* 集中力向上解除 */ + status_change_end(bl,SC_CONCENTRATE,-1); + if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ + status_change_end(bl,SC_INCREASEAGI,-1); + if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) + status_change_end(bl,SC_TWOHANDQUICKEN,-1); + if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) + status_change_end(bl,SC_SPEARSQUICKEN,-1); + if(sc_data[SC_ADRENALINE].timer!=-1 ) + status_change_end(bl,SC_ADRENALINE,-1); + if(sc_data[SC_LOUD].timer!=-1 ) + status_change_end(bl,SC_LOUD,-1); + if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥル?サイト */ + status_change_end(bl,SC_TRUESIGHT,-1); + if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ + status_change_end(bl,SC_WINDWALK,-1); + if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カ?トブ?スト */ + status_change_end(bl,SC_CARTBOOST,-1); + break; + case SC_MAGICPOWER: + calc_flag = 1; + val2 = 1; + break; + case SC_SACRIFICE: + val2 = 5; + break; + case SC_FLAMELAUNCHER: /* フレ?ムランチャ? */ + skill_enchant_elemental_end(bl,SC_FLAMELAUNCHER); + break; + case SC_FROSTWEAPON: /* フロストウェポン */ + skill_enchant_elemental_end(bl,SC_FROSTWEAPON); + break; + case SC_LIGHTNINGLOADER: /* ライトニングロ?ダ? */ + skill_enchant_elemental_end(bl,SC_LIGHTNINGLOADER); + break; + case SC_SEISMICWEAPON: /* サイズミックウェポン */ + skill_enchant_elemental_end(bl,SC_SEISMICWEAPON); + break; + case SC_DEVOTION: /* ディボ?ション */ + calc_flag = 1; + break; + case SC_PROVIDENCE: /* プロヴィデンス */ + calc_flag = 1; + val2=val1*5; + break; + case SC_REFLECTSHIELD: + val2=10+val1*3; + break; + case SC_STRIPWEAPON: + if (val2==0) val2=90; + break; + case SC_STRIPSHIELD: + if (val2==0) val2=85; + break; + case SC_STRIPARMOR: + case SC_STRIPHELM: + case SC_CP_WEAPON: + case SC_CP_SHIELD: + case SC_CP_ARMOR: + case SC_CP_HELM: + break; + + case SC_AUTOSPELL: /* オ?トスペル */ + val4 = 5 + val1*2; + break; + + case SC_VOLCANO: + calc_flag = 1; + val3 = val1*10; + //val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); + break; + case SC_DELUGE: + calc_flag = 1; + //val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) ); + //val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); + if (sc_data[SC_FOGWALL].timer != -1 && sc_data[SC_BLIND].timer != -1) + status_change_end(bl,SC_BLIND,-1); + break; + case SC_VIOLENTGALE: + calc_flag = 1; + val3 = val1*3; + //val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); + break; + + case SC_SPEARSQUICKEN: /* スピアクイッケン */ + calc_flag = 1; + val2 = 20+val1; + *opt3 |= 1; + break; + case SC_COMBO: + break; + case SC_BLADESTOP_WAIT: /* 白刃取り(待ち) */ + break; + case SC_BLADESTOP: /* 白刃取り */ + if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1); + *opt3 |= 32; + break; + + case SC_LULLABY: /* 子守唄 */ + val2 = 11; + break; + case SC_RICHMANKIM: + break; + case SC_ETERNALCHAOS: /* エタ?ナルカオス */ + calc_flag = 1; + break; + case SC_DRUMBATTLE: /* ?太鼓の響き */ + calc_flag = 1; + val2 = (val1+1)*25; + val3 = (val1+1)*2; + break; + case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */ + calc_flag = 1; + //val2 = (val1+2)*50; + val3 = (val1+2)*25; + break; + case SC_ROKISWEIL: /* ロキの叫び */ + break; + case SC_INTOABYSS: /* 深淵の中に */ + break; + case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */ + calc_flag = 1; + val2 = 55 + val1*5; + val3 = val1*10; + break; + case SC_DISSONANCE: /* 不協和音 */ + val2 = 10; + break; + case SC_WHISTLE: /* 口笛 */ + calc_flag = 1; + break; + case SC_ASSNCROS: /* 夕陽のアサシンクロス */ + calc_flag = 1; + break; + case SC_POEMBRAGI: /* ブラギの詩 */ + break; + case SC_APPLEIDUN: /* イドゥンの林檎 */ + calc_flag = 1; + break; + case SC_UGLYDANCE: /* 自分勝手なダンス */ + val2 = 10; + break; + case SC_HUMMING: /* ハミング */ + calc_flag = 1; + break; + case SC_DONTFORGETME: /* 私を忘れないで */ + calc_flag = 1; + if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* 速度上昇解除 */ + status_change_end(bl,SC_INCREASEAGI,-1); + if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) + status_change_end(bl,SC_TWOHANDQUICKEN,-1); + if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) + status_change_end(bl,SC_SPEARSQUICKEN,-1); + if(sc_data[SC_ADRENALINE].timer!=-1 ) + status_change_end(bl,SC_ADRENALINE,-1); + if(sc_data[SC_ASSNCROS].timer!=-1 ) + status_change_end(bl,SC_ASSNCROS,-1); + if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* トゥル?サイト */ + status_change_end(bl,SC_TRUESIGHT,-1); + if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ + status_change_end(bl,SC_WINDWALK,-1); + if(sc_data[SC_CARTBOOST].timer!=-1 ) /* カ?トブ?スト */ + status_change_end(bl,SC_CARTBOOST,-1); + break; + case SC_FORTUNE: /* 幸運のキス */ + calc_flag = 1; + break; + case SC_SERVICE4U: /* サ?ビスフォ?ユ? */ + calc_flag = 1; + break; + case SC_MOONLIT: + val2 = bl->id; + break; + case SC_DANCING: /* ダンス/演奏中 */ + calc_flag = 1; + val3= tick / 1000; + tick = 1000; + break; + + case SC_EXPLOSIONSPIRITS: // 爆裂波動 + calc_flag = 1; + val2 = 75 + 25*val1; + *opt3 |= 8; + break; + case SC_STEELBODY: // 金剛 + calc_flag = 1; + *opt3 |= 16; + break; + case SC_EXTREMITYFIST: /* 阿修羅覇凰拳 */ + break; + case SC_AUTOCOUNTER: + val3 = val4 = 0; + break; + + case SC_SPEEDPOTION0: /* ?速ポ?ション */ + case SC_SPEEDPOTION1: + case SC_SPEEDPOTION2: + case SC_SPEEDPOTION3: + calc_flag = 1; + tick = 1000 * tick; + val2 = 5*(2+type-SC_SPEEDPOTION0); + break; + + /* atk & matk potions [Valaris] */ + case SC_ATKPOT: + case SC_MATKPOT: + calc_flag = 1; + tick = 1000 * tick; + break; + case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) + { + time_t timer; + + calc_flag = 1; + tick = 10000; + if(!val2) + val2 = time(&timer); + } + break; + case SC_NOCHAT: //チャット禁止?態 + { + time_t timer; + + if(!battle_config.muting_players) + break; + + tick = 60000; + if(!val2) + val2 = time(&timer); + updateflag = SP_MANNER; + save_flag = 1; // celest + } + break; + case SC_SELFDESTRUCTION: //自爆 + clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1)); + val3 = tick / 1000; + tick = 1000; + break; + + /* option1 */ + case SC_STONE: /* 石化 */ + if(!(flag&2)) { + int sc_def = status_get_mdef(bl)*200; + tick = tick - sc_def; + } + val3 = tick/1000; + if(val3 < 1) val3 = 1; + tick = 5000; + val2 = 1; + break; + case SC_SLEEP: /* 睡眠 */ + if(!(flag&2)) { +// int sc_def = 100 - (status_get_int(bl) + status_get_luk(bl)/3); +// tick = tick * sc_def / 100; +// if(tick < 1000) tick = 1000; + tick = 30000;//睡眠はステ?タス耐性に?わらず30秒 + } + break; + case SC_FREEZE: /* 凍結 */ + if(!(flag&2)) { + int sc_def = 100 - status_get_mdef(bl); + tick = tick * sc_def / 100; + } + break; + case SC_STAN: /* スタン(val2にミリ秒セット) */ + if(!(flag&2)) { + int sc_def = status_get_sc_def_vit(bl); + tick = tick * sc_def / 100; + } + break; + + /* option2 */ + case SC_DPOISON: /* 猛毒 */ + { + int mhp = status_get_max_hp(bl); + int hp = status_get_hp(bl); + // MHP?1/4???????? + if (hp > mhp>>2) { + if(bl->type == BL_PC) { + int diff = mhp*10/100; + if (hp - diff < mhp>>2) + hp = hp - (mhp>>2); + pc_heal((struct map_session_data *)bl, -hp, 0); + } else if(bl->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)bl; + hp -= mhp*15/100; + if (hp > mhp>>2) + md->hp = hp; + else + md->hp = mhp>>2; + } + } + } // fall through + case SC_POISON: /* 毒 */ + calc_flag = 1; + if(!(flag&2)) { + int sc_def = 100 - (status_get_vit(bl) + status_get_luk(bl)/5); + tick = tick * sc_def / 100; + } + val3 = tick/1000; + if(val3 < 1) val3 = 1; + tick = 1000; + break; + case SC_SILENCE: /* 沈?(レックスデビ?ナ) */ + if (sc_data && sc_data[SC_GOSPEL].timer!=-1) { + skill_delunitgroup((struct skill_unit_group *)sc_data[SC_GOSPEL].val3); + status_change_end(bl,SC_GOSPEL,-1); + break; + } + if(!(flag&2)) { + int sc_def = 100 - status_get_vit(bl); + tick = tick * sc_def / 100; + } + break; + case SC_CONFUSION: + val2 = tick; + tick = 100; + clif_emotion(bl,1); + if (sd) { + pc_stop_walking (sd, 0); + } + break; + case SC_BLIND: /* 暗? */ + calc_flag = 1; + if(!(flag&2)) { + int sc_def = status_get_lv(bl)/10 + status_get_int(bl)/15; + tick = 30000 - sc_def; + } + break; + case SC_CURSE: + calc_flag = 1; + if(!(flag&2)) { + int sc_def = 100 - status_get_vit(bl); + tick = tick * sc_def / 100; + } + break; + + /* option */ + case SC_HIDING: /* ハイディング */ + calc_flag = 1; + if(bl->type == BL_PC) { + val2 = tick / 1000; /* 持?時間 */ + tick = 1000; + } + break; + case SC_CHASEWALK: + case SC_CLOAKING: /* クロ?キング */ + if(bl->type == BL_PC) { + calc_flag = 1; // [Celest] + val2 = tick; + val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5; + } + else + tick = 5000*val1; + break; + case SC_SIGHT: /* サイト/ルアフ */ + case SC_RUWACH: + val2 = tick/250; + tick = 10; + break; + + /* セ?フティウォ?ル、ニュ?マ */ + case SC_SAFETYWALL: case SC_PNEUMA: + tick=((struct skill_unit *)val2)->group->limit; + break; + + /* アンクル */ + case SC_ANKLE: + break; + + /* スキルじゃない/時間に?係しない */ + case SC_RIDING: + calc_flag = 1; + tick = 600*1000; + break; + case SC_FALCON: + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_BROKNWEAPON: + case SC_BROKNARMOR: + tick=600*1000; + break; + + case SC_AUTOGUARD: + { + int i,t; + for(i=val2=0;i<val1;i++) { + t = 5-(i>>1); + val2 += (t < 0)? 1:t; + } + } + break; + + case SC_DEFENDER: + calc_flag = 1; + val2 = 5 + val1*15; + break; + + case SC_KEEPING: + case SC_BARRIER: + calc_flag = 1; + + case SC_HALLUCINATION: + break; + + case SC_CONCENTRATION: /* コンセントレ?ション */ + *opt3 |= 1; + calc_flag = 1; + break; + + case SC_TENSIONRELAX: /* テンションリラックス */ + if(bl->type == BL_PC) { + tick = 10000; + } else return 0; + break; + + case SC_AURABLADE: /* オ?ラブレ?ド */ + case SC_PARRYING: /* パリイング */ +// case SC_ASSUMPTIO: /* */ +// case SC_HEADCRUSH: /* ヘッドクラッシュ */ +// case SC_JOINTBEAT: /* ジョイントビ?ト */ +// case SC_MARIONETTE: /* マリオネットコントロ?ル */ + + //とりあえず手?き + break; + +// -- moonsoul (for new upper class related skill status effects) +/* + case SC_AURABLADE: + val2 = val1*10; + break; + case SC_PARRYING: + val2=val1*3; + break; + case SC_CONCENTRATION: + calc_flag=1; + val2=val1*10; + val3=val1*5; + break; + case SC_TENSIONRELAX: +// val2 = 10; +// val3 = 15; + break; + case SC_BERSERK: + calc_flag=1; + break; + case SC_ASSUMPTIO: + if(sc_data[SC_KYRIE].timer!=-1 ) + status_change_end(bl,SC_KYRIE,-1); + break;*/ + + case SC_WINDWALK: /* ウインドウォ?ク */ + calc_flag = 1; + val2 = (val1 / 2); //Flee上昇率 + break; + + case SC_JOINTBEAT: // Random break [DracoRPG] + calc_flag = 1; + val2 = rand()%6 + 1; + if (val2 == 6) status_change_start(bl,SC_BLEEDING,val1,0,0,0,skill_get_time2(type,val1),0); + break; + + case SC_BERSERK: /* バ?サ?ク */ + if(sd){ + sd->status.hp = sd->status.max_hp * 3; + sd->status.sp = 0; + clif_updatestatus(sd,SP_HP); + clif_updatestatus(sd,SP_SP); + clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */ + sd->canregen_tick = gettick() + 300000; + } + *opt3 |= 128; + tick = 10000; + calc_flag = 1; + break; + + case SC_ASSUMPTIO: /* アスムプティオ */ + if(sc_data[SC_KYRIE].timer!=-1 ) + status_change_end(bl,SC_KYRIE,-1); + break; + *opt3 |= 2048; + break; + + case SC_BASILICA: // [celest] + break; + + case SC_GOSPEL: + if (val4 == BCT_SELF) { // self effect + int i; + if (sd) { + sd->canact_tick += tick; + sd->canmove_tick += tick; + } + val2 = tick; + tick = 1000; + for (i=0; i<=26; i++) { + if(sc_data[i].timer!=-1) + status_change_end(bl,i,-1); + } + for (i=58; i<=62; i++) { + if(sc_data[i].timer!=-1) + status_change_end(bl,i,-1); + } + for (i=132; i<=136; i++) { + if(sc_data[i].timer!=-1) + status_change_end(bl,i,-1); + } + } + break; + + case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: + val2 = tick; + if (!val3) + return 0; + tick = 1000; + calc_flag = 1; + *opt3 |= 1024; + break; + + case SC_MELTDOWN: /* メルトダウン */ + case SC_CARTBOOST: /* カ?トブ?スト */ + case SC_TRUESIGHT: /* トゥル?サイト */ + case SC_SPIDERWEB: /* スパイダ?ウェッブ */ + calc_flag = 1; + break; + + case SC_REJECTSWORD: /* リジェクトソ?ド */ + val2 = 3; //3回攻?を跳ね返す + break; + + case SC_MEMORIZE: /* メモライズ */ + val2 = 5; //回詠唱を1/3にする + break; + + case SC_SPLASHER: /* ベナムスプラッシャ? */ + break; + + case SC_FOGWALL: + break; + + case SC_PRESERVE: + break; + + case SC_BLEEDING: + { + // every 1 vit deducts 1 second + val3 = tick - status_get_vit(bl) * 1000; + // minimum 50 seconds + if (val3 < 50000) + val3 = 50000; + val4 = 10000; + tick = 1000; + } + break; + + case SC_SLOWDOWN: + case SC_SPEEDUP0: + calc_flag = 1; + break; + + case SC_REGENERATION: + val1 = 2; + case SC_BATTLEORDERS: + tick = 60000; // 1 minute + calc_flag = 1; + break; + + case SC_GUILDAURA: + calc_flag = 1; + tick = 1000; + break; + + case SC_BABY: + type2 = _SC_BABY; + break; + + default: + if(battle_config.error_log) + printf("UnknownStatusChange [%d]\n", type); + return 0; + } + + if(bl->type==BL_PC && + (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS || type==SC_BABY)) + clif_status_change(bl,type2,1); /* アイコン表示 */ + + /* optionの?更 */ + switch(type){ + case SC_STONE: + case SC_FREEZE: + case SC_STAN: + case SC_SLEEP: + battle_stopattack(bl); /* 攻?停止 */ + skill_stop_dancing(bl,0); /* 演奏/ダンスの中? */ + { /* 同時に掛からないステ?タス異常を解除 */ + int i; + for(i = SC_STONE; i <= SC_SLEEP; i++){ + if(sc_data[i].timer != -1){ + (*sc_count)--; + delete_timer(sc_data[i].timer, status_change_timer); + sc_data[i].timer = -1; + } + } + } + if(type == SC_STONE) + *opt1 = 6; + else + *opt1 = type - SC_STONE + 1; + opt_flag = 1; + break; + case SC_POISON: + case SC_CURSE: + case SC_SILENCE: + case SC_BLIND: + *opt2 |= 1<<(type-SC_POISON); + opt_flag = 1; + break; + case SC_DPOISON: // 暫定で毒のエフェクトを使用 + *opt2 |= 1; + opt_flag = 1; + break; + case SC_SIGNUMCRUCIS: + *opt2 |= 0x40; + opt_flag = 1; + break; + case SC_HIDING: + case SC_CLOAKING: + battle_stopattack(bl); /* 攻?停止 */ + *option |= ((type==SC_HIDING)?2:4); + opt_flag =1 ; + break; + case SC_CHASEWALK: + battle_stopattack(bl); /* 攻?停止 */ + *option |= 16388; + opt_flag =1 ; + break; + case SC_SIGHT: + *option |= 1; + opt_flag = 1; + break; + case SC_RUWACH: + *option |= 8192; + opt_flag = 1; + break; + case SC_WEDDING: + *option |= 4096; + opt_flag = 1; + } + + if(opt_flag) /* optionの?更 */ + clif_changeoption(bl); + + (*sc_count)++; /* ステ?タス異常の? */ + + sc_data[type].val1 = val1; + sc_data[type].val2 = val2; + sc_data[type].val3 = val3; + sc_data[type].val4 = val4; + /* タイマ?設定 */ + sc_data[type].timer = add_timer( + gettick() + tick, status_change_timer, bl->id, type); + + if(bl->type==BL_PC && calc_flag) + status_calc_pc(sd,0); /* ステ?タス再計算 */ + + if(bl->type==BL_PC && save_flag) + chrif_save(sd); // save the player status + + if(bl->type==BL_PC && updateflag) + clif_updatestatus(sd,updateflag); /* ステ?タスをクライアントに送る */ + + return 0; +} +/*========================================== + * ステータス異常全解除 + *------------------------------------------ + */ +int status_change_clear(struct block_list *bl,int type) +{ + struct status_change* sc_data; + short *sc_count, *option, *opt1, *opt2, *opt3; + int i; + + nullpo_retr(0, bl); + nullpo_retr(0, sc_data = status_get_sc_data(bl)); + nullpo_retr(0, sc_count = status_get_sc_count(bl)); + nullpo_retr(0, option = status_get_option(bl)); + nullpo_retr(0, opt1 = status_get_opt1(bl)); + nullpo_retr(0, opt2 = status_get_opt2(bl)); + nullpo_retr(0, opt3 = status_get_opt3(bl)); + + if (*sc_count == 0) + return 0; + for(i = 0; i < MAX_STATUSCHANGE; i++){ + if(sc_data[i].timer != -1){ /* 異常があるならタイマ?を削除する */ + status_change_end(bl, i, -1); + } + } + *sc_count = 0; + *opt1 = 0; + *opt2 = 0; + *opt3 = 0; + *option &= OPTION_MASK; + + if (night_flag == 1 && type == BL_PC && !map[bl->m].flag.indoors && // by [Yor] + !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) // [celest] + *opt2 |= STATE_BLIND; + + if(!type || type&2) + clif_changeoption(bl); + + return 0; +} + +/*========================================== + * ステータス異常終了 + *------------------------------------------ + */ +int status_change_end( struct block_list* bl , int type,int tid ) +{ + struct status_change* sc_data; + int opt_flag=0, calc_flag = 0; + short *sc_count, *option, *opt1, *opt2, *opt3; + int type2 = type; + + nullpo_retr(0, bl); + if(bl->type!=BL_PC && bl->type!=BL_MOB) { + if(battle_config.error_log) + printf("status_change_end: neither MOB nor PC !\n"); + return 0; + } + nullpo_retr(0, sc_data = status_get_sc_data(bl)); + nullpo_retr(0, sc_count = status_get_sc_count(bl)); + nullpo_retr(0, option = status_get_option(bl)); + nullpo_retr(0, opt1 = status_get_opt1(bl)); + nullpo_retr(0, opt2 = status_get_opt2(bl)); + nullpo_retr(0, opt3 = status_get_opt3(bl)); + + if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) { + + if (tid == -1) // タイマから呼ばれていないならタイマ削除をする + delete_timer(sc_data[type].timer,status_change_timer); + + /* 該?の異常を正常に?す */ + sc_data[type].timer=-1; + (*sc_count)--; + + switch(type){ /* 異常の種類ごとの?理 */ + case SC_PROVOKE: /* プロボック */ + case SC_ENDURE: // celest + case SC_CONCENTRATE: /* 集中力向上 */ + case SC_BLESSING: /* ブレッシング */ + case SC_ANGELUS: /* アンゼルス */ + case SC_INCREASEAGI: /* 速度上昇 */ + case SC_DECREASEAGI: /* 速度減少 */ + case SC_SIGNUMCRUCIS: /* シグナムクルシス */ + case SC_HIDING: + case SC_TWOHANDQUICKEN: /* 2HQ */ + case SC_ADRENALINE: /* アドレナリンラッシュ */ + case SC_ENCPOISON: /* エンチャントポイズン */ + case SC_IMPOSITIO: /* インポシティオマヌス */ + case SC_GLORIA: /* グロリア */ + case SC_LOUD: /* ラウドボイス */ + case SC_QUAGMIRE: /* クァグマイア */ + case SC_PROVIDENCE: /* プロヴィデンス */ + case SC_SPEARSQUICKEN: /* スピアクイッケン */ + case SC_VOLCANO: + case SC_DELUGE: + case SC_VIOLENTGALE: + case SC_ETERNALCHAOS: /* エタ?ナルカオス */ + case SC_DRUMBATTLE: /* ?太鼓の響き */ + case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */ + case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */ + case SC_WHISTLE: /* 口笛 */ + case SC_ASSNCROS: /* 夕陽のアサシンクロス */ + case SC_HUMMING: /* ハミング */ + case SC_DONTFORGETME: /* 私を忘れないで */ + case SC_FORTUNE: /* 幸運のキス */ + case SC_SERVICE4U: /* サ?ビスフォ?ユ? */ + case SC_EXPLOSIONSPIRITS: // 爆裂波動 + case SC_STEELBODY: // 金剛 + case SC_DEFENDER: + case SC_SPEEDPOTION0: /* ?速ポ?ション */ + case SC_SPEEDPOTION1: + case SC_SPEEDPOTION2: + case SC_SPEEDPOTION3: + case SC_APPLEIDUN: /* イドゥンの林檎 */ + case SC_RIDING: + case SC_BLADESTOP_WAIT: + case SC_CONCENTRATION: /* コンセントレ?ション */ + case SC_ASSUMPTIO: /* アシャンプティオ */ + case SC_WINDWALK: /* ウインドウォ?ク */ + case SC_TRUESIGHT: /* トゥル?サイト */ + case SC_SPIDERWEB: /* スパイダ?ウェッブ */ + case SC_MAGICPOWER: /* 魔法力?幅 */ + case SC_CHASEWALK: + case SC_ATKPOT: /* attack potion [Valaris] */ + case SC_MATKPOT: /* magic attack potion [Valaris] */ + case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) + case SC_MELTDOWN: /* メルトダウン */ + case SC_MINDBREAKER: /* マインドブレーカー */ + // Celest + case SC_EDP: + case SC_SLOWDOWN: + case SC_SPEEDUP0: + case SC_BATTLEORDERS: + case SC_REGENERATION: + case SC_GUILDAURA: + calc_flag = 1; + break; + case SC_AUTOBERSERK: + if (sc_data[SC_PROVOKE].timer != -1) + status_change_end(bl,SC_PROVOKE,-1); + break; + case SC_BERSERK: /* バ?サ?ク */ + calc_flag = 1; + clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ + break; + case SC_DEVOTION: /* ディボ?ション */ + { + struct map_session_data *md = map_id2sd(sc_data[type].val1); + sc_data[type].val1=sc_data[type].val2=0; + skill_devotion(md,bl->id); + calc_flag = 1; + } + break; + case SC_BLADESTOP: + { + struct status_change *t_sc_data = status_get_sc_data((struct block_list *)sc_data[type].val4); + //片方が切れたので相手の白刃?態が切れてないのなら解除 + if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1) + status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1); + + if(sc_data[type].val2==2) + clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0); + } + break; + case SC_DANCING: + { + struct map_session_data *dsd; + struct status_change *d_sc_data; + if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){ + d_sc_data = dsd->sc_data; + //合奏で相手がいる場合相手のval4を0にする + if(d_sc_data && d_sc_data[type].timer!=-1) + d_sc_data[type].val4=0; + } + } + calc_flag = 1; + break; + case SC_NOCHAT: //チャット禁止?態 + { + struct map_session_data *sd=NULL; + if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + if (sd->status.manner >= 0) // weeee ^^ [celest] + sd->status.manner = 0; + clif_updatestatus(sd,SP_MANNER); + } + } + break; + case SC_SPLASHER: /* ベナムスプラッシャ? */ + { + struct block_list *src=map_id2bl(sc_data[type].val3); + if(src && tid!=-1){ + //自分にダメ?ジ&周?3*3にダメ?ジ + skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); + } + } + break; + case SC_SELFDESTRUCTION: /* 自爆 */ + { + //自分のダメ?ジは0にして + struct mob_data *md=NULL; + if(bl->type == BL_MOB && (md=(struct mob_data*)bl)) + skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); + } + break; + /* option1 */ + case SC_FREEZE: + sc_data[type].val3 = 0; + break; + + /* option2 */ + case SC_POISON: /* 毒 */ + case SC_BLIND: /* 暗? */ + case SC_CURSE: + calc_flag = 1; + break; + + // celest + case SC_CONFUSION: + { + struct map_session_data *sd=NULL; + if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + sd->next_walktime = -1; + } + } + break; + + case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: /// Marionette target + { + // check for partner and end their marionette status as well + int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE; + struct block_list *pbl = map_id2bl(sc_data[type].val3); + if (pbl) { + struct status_change* sc_data; + if (*status_get_sc_count(pbl) > 0 && + (sc_data = status_get_sc_data(pbl)) && + sc_data[type2].timer != -1) + status_change_end(pbl, type2, -1); + } + calc_flag = 1; + } + break; + + case SC_BABY: + type2 = _SC_BABY; + break; + } + + if(bl->type==BL_PC && + (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS || type==SC_BABY)) + clif_status_change(bl,type2,0); /* アイコン消去 */ + + switch(type){ /* 正常に?るときなにか?理が必要 */ + case SC_STONE: + case SC_FREEZE: + case SC_STAN: + case SC_SLEEP: + *opt1 = 0; + opt_flag = 1; + break; + + case SC_POISON: + if (sc_data[SC_DPOISON].timer != -1) // + break; // DPOISON用のオプション + *opt2 &= ~1; // が?用に用意された場合には + opt_flag = 1; // ここは削除する + break; // + case SC_CURSE: + case SC_SILENCE: + case SC_BLIND: + *opt2 &= ~(1<<(type-SC_POISON)); + opt_flag = 1; + break; + case SC_DPOISON: + if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが + break; // 用意されたら削除 + *opt2 &= ~1; // 毒?態解除 + opt_flag = 1; + break; + case SC_SIGNUMCRUCIS: + *opt2 &= ~0x40; + opt_flag = 1; + break; + + case SC_HIDING: + case SC_CLOAKING: + *option &= ~((type == SC_HIDING) ? 2 : 4); + calc_flag = 1; // orn + opt_flag = 1 ; + break; + + case SC_CHASEWALK: + *option &= ~16388; + opt_flag = 1 ; + break; + + case SC_SIGHT: + *option &= ~1; + opt_flag = 1; + break; + case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) + *option &= ~4096; + opt_flag = 1; + break; + case SC_RUWACH: + *option &= ~8192; + opt_flag = 1; + break; + + //opt3 + case SC_TWOHANDQUICKEN: /* 2HQ */ + case SC_SPEARSQUICKEN: /* スピアクイッケン */ + case SC_CONCENTRATION: /* コンセントレ?ション */ + *opt3 &= ~1; + break; + case SC_OVERTHRUST: /* オ?バ?スラスト */ + *opt3 &= ~2; + break; + case SC_ENERGYCOAT: /* エナジ?コ?ト */ + *opt3 &= ~4; + break; + case SC_EXPLOSIONSPIRITS: // 爆裂波動 + *opt3 &= ~8; + break; + case SC_STEELBODY: // 金剛 + *opt3 &= ~16; + break; + case SC_BLADESTOP: /* 白刃取り */ + *opt3 &= ~32; + break; + case SC_BERSERK: /* バ?サ?ク */ + *opt3 &= ~128; + break; + case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: + *opt3 &= ~1024; + break; + case SC_ASSUMPTIO: /* アスムプティオ */ + *opt3 &= ~2048; + break; + } + + if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC && // by [Yor] + !map[bl->m].flag.indoors && battle_config.night_darkness_level <= 0) { // [celest] + *opt2 |= STATE_BLIND; + opt_flag = 1; + } + + if(opt_flag) /* optionの?更を?える */ + clif_changeoption(bl); + + if (bl->type == BL_PC && calc_flag) + status_calc_pc((struct map_session_data *)bl,0); /* ステ?タス再計算 */ + } + + return 0; +} + + +/*========================================== + * ステータス異常終了タイマー + *------------------------------------------ + */ +int status_change_timer(int tid, unsigned int tick, int id, int data) +{ + int type = data; + struct block_list *bl; + struct map_session_data *sd=NULL; + struct status_change *sc_data; + //short *sc_count; //使ってない? + +// security system to prevent forgetting timer removal + int temp_timerid; + + bl=map_id2bl(id); +#ifndef _WIN32 + nullpo_retr_f(0, bl, "id=%d data=%d",id,data); +#endif + nullpo_retr(0, sc_data=status_get_sc_data(bl)); + + if(bl->type==BL_PC) + nullpo_retr(0, sd=(struct map_session_data *)bl); + + //sc_count=status_get_sc_count(bl); //使ってない? + + if(sc_data[type].timer != tid) { + if(battle_config.error_log) + printf("status_change_timer %d != %d\n",tid,sc_data[type].timer); + return 0; + } + + // security system to prevent forgetting timer removal + // you shouldn't be that careless inside the switch here + temp_timerid = sc_data[type].timer; + sc_data[type].timer = -1; + + switch(type){ /* 特殊な?理になる場合 */ + case SC_MAXIMIZEPOWER: /* マキシマイズパワ? */ + case SC_CLOAKING: + if(sd){ + if( sd->status.sp > 0 ){ /* SP切れるまで持? */ + sd->status.sp--; + clif_updatestatus(sd,SP_SP); + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + sc_data[type].val2+tick, status_change_timer, bl->id, data); + return 0; + } + } + break; + + case SC_CHASEWALK: + if(sd){ + int sp = 10+sc_data[SC_CHASEWALK].val1*2; + if (map[sd->bl.m].flag.gvg) sp *= 5; + if( sd->status.sp > sp){ + sd->status.sp -= sp; // update sp cost [Celest] + clif_updatestatus(sd,SP_SP); + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + sc_data[type].val2+tick, status_change_timer, bl->id, data); + sc_data[SC_CHASEWALK].val4++; + if (sc_data[SC_CHASEWALK].val4 > 3) + sc_data[SC_CHASEWALK].val4 = 0; + status_calc_pc (sd, 0); + return 0; + } + } + break; + + case SC_HIDING: /* ハイディング */ + if(sd){ /* SPがあって、時間制限の間は持? */ + if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){ + if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ + sd->status.sp--; + clif_updatestatus(sd,SP_SP); + } + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + case SC_SIGHT: /* サイト */ + case SC_RUWACH: /* ルアフ */ + { + int range = 5; + if ( type == SC_SIGHT ) range = 7; + map_foreachinarea( status_change_timer_sub, + bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, + bl,type,tick); + + if( (--sc_data[type].val2)>0 ){ + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 250+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + case SC_SIGNUMCRUCIS: /* シグナムクルシス */ + { + int race = status_get_race(bl); + if(race == 6 || battle_check_undead(race,status_get_elem_type(bl))) { + sc_data[type].timer=add_timer(1000*600+tick,status_change_timer, bl->id, data ); + return 0; + } + } + break; + + case SC_PROVOKE: /* プロボック/オ?トバ?サ?ク */ + if(sc_data[type].val2!=0){ /* オ?トバ?サ?ク(1秒ごとにHPチェック) */ + if(sd && sd->status.hp>sd->status.max_hp>>2) /* 停止 */ + break; + sc_data[type].timer=add_timer( 1000+tick,status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_ENDURE: /* インデュア */ + case SC_AUTOBERSERK: // Celest + if(sd && sd->special_state.infinite_endure) { +#ifdef TWILIGHT + sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data ); +#else + sc_data[type].timer=add_timer( 1000*60+tick,status_change_timer, bl->id, data ); +#endif + //sc_data[type].val2=1; + return 0; + } + break; + + case SC_DISSONANCE: /* 不協和音 */ + if( (--sc_data[type].val2)>0){ + struct skill_unit *unit= + (struct skill_unit *)sc_data[type].val4; + struct block_list *src; + /*if(!unit || !unit->group) + break; + src=map_id2bl(unit->group->src_id); + if(!src) + break;*/ + nullpo_retb(unit); + nullpo_retb(unit->group); + nullpo_retb(src=map_id2bl(unit->group->src_id)); + skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0); + if( (bl->type==BL_MOB) && (MS_DEAD==((struct mob_data *)bl)->state.state) ) + break; + sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick, + status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_LULLABY: /* 子守唄 */ + if( (--sc_data[type].val2)>0){ + struct skill_unit *unit= + (struct skill_unit *)sc_data[type].val4; + nullpo_retb(unit); + nullpo_retb(unit->group); + if(unit->group->src_id == bl->id) + break; + skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick); + if (unit->group != 0) + { + sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick, + status_change_timer, bl->id, data ); + return 0; + }// dont forget the brackets + } + break; + + case SC_STONE: + if(sc_data[type].val2 != 0) { + short *opt1 = status_get_opt1(bl); + sc_data[type].val2 = 0; + sc_data[type].val4 = 0; + battle_stopwalking(bl,1); + if(opt1) { + *opt1 = 1; + clif_changeoption(bl); + } + sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + return 0; + } + else if( (--sc_data[type].val3) > 0) { + int hp = status_get_max_hp(bl); + if((++sc_data[type].val4)%5 == 0 && status_get_hp(bl) > hp>>2) { + hp = hp/100; + if(hp < 1) hp = 1; + if(sd) + pc_heal(sd,-hp,0); + else if(bl->type == BL_MOB){ + struct mob_data *md; + if((md=((struct mob_data *)bl)) == NULL) + break; + md->hp -= hp; + } + } + sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_POISON: + case SC_DPOISON: + if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) { + int hp = status_get_max_hp(bl); + if (type == SC_POISON && status_get_hp(bl) < hp>>2) + break; + if(sd) { + hp = (type == SC_DPOISON) ? 3 + hp/50 : 3 + hp*3/200; + pc_heal(sd, -hp, 0); + } else if (bl->type == BL_MOB) { + struct mob_data *md; + nullpo_retr(0, md=(struct mob_data *)bl); + hp = (type == SC_DPOISON) ? 3 + hp/100 : 3 + hp/200; + md->hp -= hp; + } + } + if (sc_data[type].val3 > 0) + { + sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing brackets and a: + return 0; + } + break; + + case SC_TENSIONRELAX: /* テンションリラックス */ + if(sd){ /* SPがあって、HPが?タンでなければ?? */ + if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ +/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ + sd->status.sp -= 12; + clif_updatestatus(sd,SP_SP); + } */ + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 10000+tick, status_change_timer, + bl->id, data); + return 0; + } + if(sd->status.max_hp <= sd->status.hp) + { + status_change_end(&sd->bl,SC_TENSIONRELAX,-1); + // calling status_change_end then break and call it again might not be that what is necessary + // or am I wrong? + // so I just add brackets and a: + return 0; + } + } + break; + case SC_BLEEDING: // [celest] + // i hope i haven't interpreted it wrong.. which i might ^^; + // Source: + // - 10ゥェエェネェヒHPェャハ盒 + // - ェホェ゙ェ゙ォオ?ォミケヤムェ茘ォォーェキェニェ?ヘェマ眈ェィェハェ、 + if((sc_data[type].val3 -= 1000) > 0) { + if((sc_data[type].val4 -= 1000) > 0) { + int hp = rand()%300+400; + if(sd) { + pc_heal(sd,-hp,0); + sd->canmove_tick = tick+1000; + } + else if(bl->type == BL_MOB) { + struct mob_data *md; + nullpo_retr(0, md=(struct mob_data *)bl); + md->hp -= hp; + } + } + if (sd) { + sd->canact_tick = tick+1000; + } + + sc_data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + // hmm setting up a timer and breaking then to call status_change_end just right away? + // I think you're missing a: + return 0; + } + break; + + /* 時間切れ無し?? */ + case SC_AETERNA: + case SC_TRICKDEAD: + case SC_RIDING: + case SC_FALCON: + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_MAGICPOWER: /* 魔法力?幅 */ + case SC_REJECTSWORD: /* リジェクトソ?ド */ + case SC_MEMORIZE: /* メモライズ */ + case SC_BROKNWEAPON: + case SC_BROKNARMOR: + case SC_SACRIFICE: + sc_data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data ); + return 0; + + case SC_DANCING: //ダンススキルの時間SP消費 + { + int s=0; + if(sd){ + if(sd->status.sp > 0 && (--sc_data[type].val3)>0){ + switch(sc_data[type].val1){ + case BD_RICHMANKIM: /* ニヨルドの宴 3秒にSP1 */ + case BD_DRUMBATTLEFIELD: /* ?太鼓の響き 3秒にSP1 */ + case BD_RINGNIBELUNGEN: /* ニ?ベルングの指輪 3秒にSP1 */ + case BD_SIEGFRIED: /* 不死身のジ?クフリ?ド 3秒にSP1 */ + case BA_DISSONANCE: /* 不協和音 3秒でSP1 */ + case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス 3秒でSP1 */ + case DC_UGLYDANCE: /* 自分勝手なダンス 3秒でSP1 */ + s=3; + break; + case BD_LULLABY: /* 子守歌 4秒にSP1 */ + case BD_ETERNALCHAOS: /* 永遠の混沌 4秒にSP1 */ + case BD_ROKISWEIL: /* ロキの叫び 4秒にSP1 */ + case DC_FORTUNEKISS: /* 幸運のキス 4秒でSP1 */ + s=4; + break; + case BD_INTOABYSS: /* 深淵の中に 5秒にSP1 */ + case BA_WHISTLE: /* 口笛 5秒でSP1 */ + case DC_HUMMING: /* ハミング 5秒でSP1 */ + case BA_POEMBRAGI: /* ブラギの詩 5秒でSP1 */ + case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? 5秒でSP1 */ + s=5; + break; + case BA_APPLEIDUN: /* イドゥンの林檎 6秒でSP1 */ + s=6; + break; + case DC_DONTFORGETME: /* 私を忘れないで… 10秒でSP1 */ + case CG_MOONLIT: /* 月明りの泉に落ちる花びら 10秒でSP1? */ + s=10; + break; + } + if(s && ((sc_data[type].val3 % s) == 0)){ + sd->status.sp--; + clif_updatestatus(sd,SP_SP); + } + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + } + break; + case SC_BERSERK: /* バ?サ?ク */ + if(sd){ /* HPが100以上なら?? */ + if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG] + sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest] + clif_updatestatus(sd,SP_HP); + sc_data[type].timer = add_timer( /* タイマ?再設定 */ + 10000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) + if(sd){ + time_t timer; + if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1時間たっていないので?? + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 10000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + case SC_NOCHAT: //チャット禁止?態 + if(sd && battle_config.muting_players){ + time_t timer; + if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //開始からstatus.manner分?ってないので?? + clif_updatestatus(sd,SP_MANNER); + sc_data[type].timer=add_timer( /* タイマ?再設定(60秒) */ + 60000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + case SC_SELFDESTRUCTION: /* 自爆 */ + if(--sc_data[type].val3>0){ + struct mob_data *md; + if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){ + md->speed -= 250; + md->next_walktime=tick; + } + sc_data[type].timer=add_timer( /* タイマ?再設定 */ + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_SPLASHER: + if (sc_data[type].val4 % 1000 == 0) { + char timer[2]; + sprintf (timer, "%d", sc_data[type].val4/1000); + clif_message(bl, timer); + } + if((sc_data[type].val4 -= 500) > 0) { + sc_data[type].timer = add_timer( + 500 + tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_MARIONETTE: /* マリオネットコントロ?ル */ + case SC_MARIONETTE2: + { + struct block_list *pbl = map_id2bl(sc_data[type].val3); + if (pbl && battle_check_range(bl, pbl, 7) && + (sc_data[type].val2 -= 1000)>0) { + sc_data[type].timer = add_timer( + 1000 + tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + // Celest + case SC_CONFUSION: + { + int i = 3000; + //struct mob_data *md; + if (sd) { + pc_randomwalk (sd, gettick()); + sd->next_walktime = tick + (i=1000 + rand()%1000); + } /*else if (bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->mode&1 && mob_can_move(md)) { + md->state.state=MS_WALK; + if( DIFF_TICK(md->next_walktime,tick) > + 7000 && + (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ) + md->next_walktime = tick + 3000*rand()%2000; + mob_randomwalk(md,tick); + }*/ + if ((sc_data[type].val2 -= 1000) > 0) { + sc_data[type].timer = add_timer( + i + tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + case SC_GOSPEL: + { + int calc_flag = 0; + if (sc_data[type].val3 > 0) { + sc_data[type].val3 = 0; + calc_flag = 1; + } + if(sd && sc_data[type].val4 == BCT_SELF){ + int hp, sp; + hp = (sc_data[type].val1 > 5) ? 45 : 30; + sp = (sc_data[type].val1 > 5) ? 35 : 20; + if(sd->status.hp - hp > 0 && + sd->status.sp - sp > 0){ + sd->status.hp -= hp; + sd->status.sp -= sp; + clif_updatestatus(sd,SP_HP); + clif_updatestatus(sd,SP_SP); + if ((sc_data[type].val2 -= 10000) > 0) { + sc_data[type].timer = add_timer( + 10000+tick, status_change_timer, + bl->id, data); + return 0; + } + } + } else if (sd && sc_data[type].val4 == BCT_PARTY) { + int i; + switch ((i = rand() % 12)) { + case 1: // heal between 100-1000 + { + struct block_list tbl; + int heal = rand() % 900 + 100; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_HEAL,heal,1); + battle_heal(NULL,bl,heal,0,0); + } + break; + case 2: // end negative status + { + int j; + for (j=0; j<4; j++) + if(sc_data[i + SC_POISON].timer!=-1) { + status_change_end(bl,j,-1); + break; + } + } + break; + case 3: // +25% resistance to negative status + case 4: // +25% max hp + case 5: // +25% max sp + case 6: // +2 to all stats + case 11: // +25% armor and vit def + case 12: // +8% atk + case 13: // +5% flee + case 14: // +5% hit + sc_data[type].val3 = i; + if (i == 6 || + (i >= 11 && i <= 14)) + calc_flag = 1; + break; + case 7: // level 5 bless + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_BLESSING,5,1); + status_change_start(bl,SkillStatusChangeTable[AL_BLESSING],5,0,0,0,10000,0 ); + } + break; + case 8: // level 5 increase agility + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_INCAGI,5,1); + status_change_start(bl,SkillStatusChangeTable[AL_INCAGI],5,0,0,0,10000,0 ); + } + break; + case 9: // holy element to weapon + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,PR_ASPERSIO,1,1); + status_change_start(bl,SkillStatusChangeTable[PR_ASPERSIO],1,0,0,0,10000,0 ); + } + break; + case 10: // holy element to armour + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,PR_BENEDICTIO,1,1); + status_change_start(bl,SkillStatusChangeTable[PR_BENEDICTIO],1,0,0,0,10000,0 ); + } + break; + default: + break; + } + } else if (sc_data[type].val4 == BCT_ENEMY) { + int i; + switch ((i = rand() % 8)) { + case 1: // damage between 300-800 + case 2: // damage between 150-550 (ignore def) + battle_damage(NULL, bl, rand() % 500,0); // temporary damage + break; + case 3: // random status effect + { + int effect[3] = { + SC_CURSE, + SC_BLIND, + SC_POISON }; + status_change_start(bl,effect[rand()%3],1,0,0,0,10000,0 ); + } + break; + case 4: // level 10 provoke + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,SM_PROVOKE,1,1); + status_change_start(bl,SkillStatusChangeTable[SM_PROVOKE],10,0,0,0,10000,0 ); + } + break; + case 5: // 0 def + case 6: // 0 atk + case 7: // 0 flee + case 8: // -75% move speed and aspd + sc_data[type].val3 = i; + calc_flag = 1; + break; + default: + break; + } + } + if (sd && calc_flag) + status_calc_pc (sd, 0); + } + break; + + case SC_GUILDAURA: + { + struct block_list *tbl = map_id2bl(sc_data[type].val2); + + if (tbl && battle_check_range(bl, tbl, 2)){ + sc_data[type].timer = add_timer( + 1000 + tick, status_change_timer, + bl->id, data); + return 0; + }// ugh, don't forget the brackets + } + break; + } + + // default for all non-handled control paths + // security system to prevent forgetting timer removal + + // if we reach this point we need the timer for the next call, + // so restore it to have status_change_end handle a valid timer + sc_data[type].timer = temp_timerid; + + return status_change_end( bl,type,tid ); +} + +/*========================================== + * ステータス異常タイマー範囲処理 + *------------------------------------------ + */ +int status_change_timer_sub(struct block_list *bl, va_list ap ) +{ + struct block_list *src; + int type; + unsigned int tick; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, src=va_arg(ap,struct block_list*)); + type=va_arg(ap,int); + tick=va_arg(ap,unsigned int); + + if(bl->type!=BL_PC && bl->type!=BL_MOB) + return 0; + + switch( type ){ + case SC_SIGHT: /* サイト */ + case SC_CONCENTRATE: + if( (*status_get_option(bl))&6 ){ + status_change_end( bl, SC_HIDING, -1); + status_change_end( bl, SC_CLOAKING, -1); + } + break; + case SC_RUWACH: /* ルアフ */ + if( (*status_get_option(bl))&6 ){ + struct status_change *sc_data = status_get_sc_data(bl); // check whether the target is hiding/cloaking [celest] + if (sc_data && (sc_data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother + sc_data[SC_CLOAKING].timer != -1)) { + status_change_end( bl, SC_HIDING, -1); + status_change_end( bl, SC_CLOAKING, -1); + } + if(battle_check_target( src,bl, BCT_ENEMY ) > 0) + skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); + } + break; + } + return 0; +} + + +static int status_calc_sigma(void) +{ + int i,j,k; + + for(i=0;i<MAX_PC_CLASS;i++) { + memset(hp_sigma_val[i],0,sizeof(hp_sigma_val[i])); + for(k=0,j=2;j<=MAX_LEVEL;j++) { + k += hp_coefficient[i]*j + 50; + k -= k%100; + hp_sigma_val[i][j-1] = k; + } + } + return 0; +} + +int status_readdb(void) { + int i,j,k; + FILE *fp; + char line[1024],*p; + + // JOB補正?値1 + fp=fopen("db/job_db1.txt","r"); + if(fp==NULL){ + printf("can't read db/job_db1.txt\n"); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[50]; + if(line[0]=='/' && line[1]=='/') + continue; + for(j=0,p=line;j<21 && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(j<21) + continue; + max_weight_base[i]=atoi(split[0]); + hp_coefficient[i]=atoi(split[1]); + hp_coefficient2[i]=atoi(split[2]); + sp_coefficient[i]=atoi(split[3]); + for(j=0;j<17;j++) + aspd_base[i][j]=atoi(split[j+4]); + i++; +// -- moonsoul (below two lines added to accommodate high numbered new class ids) + if(i==24) + i=4001; + if(i==MAX_PC_CLASS) + break; + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db1.txt"); + ShowStatus(tmp_output); + + // JOBボ?ナス + memset(job_bonus,0,sizeof(job_bonus)); + fp=fopen("db/job_db2.txt","r"); + if(fp==NULL){ + printf("can't read db/job_db2.txt\n"); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + for(j=0,p=line;j<MAX_LEVEL && p;j++){ + if(sscanf(p,"%d",&k)==0) + break; + job_bonus[0][i][j]=k; + job_bonus[2][i][j]=k; //養子職のボ?ナスは分からないので? + p=strchr(p,','); + if(p) p++; + } + i++; +// -- moonsoul (below two lines added to accommodate high numbered new class ids) + if(i==24) + i=4001; + if(i==MAX_PC_CLASS) + break; + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2.txt"); + ShowStatus(tmp_output); + + // JOBボ?ナス2 ?生職用 + fp=fopen("db/job_db2-2.txt","r"); + if(fp==NULL){ + printf("can't read db/job_db2-2.txt\n"); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + for(j=0,p=line;j<MAX_LEVEL && p;j++){ + if(sscanf(p,"%d",&k)==0) + break; + job_bonus[1][i][j]=k; + p=strchr(p,','); + if(p) p++; + } + i++; + if(i==MAX_PC_CLASS) + break; + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/job_db2-2.txt"); + ShowStatus(tmp_output); + + // サイズ補正テ?ブル + for(i=0;i<3;i++) + for(j=0;j<20;j++) + atkmods[i][j]=100; + fp=fopen("db/size_fix.txt","r"); + if(fp==NULL){ + printf("can't read db/size_fix.txt\n"); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[20]; + if(line[0]=='/' && line[1]=='/') + continue; + if(atoi(line)<=0) + continue; + memset(split,0,sizeof(split)); + for(j=0,p=line;j<20 && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + for(j=0;j<20 && split[j];j++) + atkmods[i][j]=atoi(split[j]); + i++; + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/size_fix.txt"); + ShowStatus(tmp_output); + + // 精?デ?タテ?ブル + for(i=0;i<5;i++){ + for(j=0;j<10;j++) + percentrefinery[i][j]=100; + refinebonus[i][0]=0; + refinebonus[i][1]=0; + refinebonus[i][2]=10; + } + fp=fopen("db/refine_db.txt","r"); + if(fp==NULL){ + printf("can't read db/refine_db.txt\n"); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[16]; + if(line[0]=='/' && line[1]=='/') + continue; + if(atoi(line)<=0) + continue; + memset(split,0,sizeof(split)); + for(j=0,p=line;j<16 && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス + refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス + refinebonus[i][2]=atoi(split[2]); // 安全精?限界 + for(j=0;j<10 && split[j];j++) + percentrefinery[i][j]=atoi(split[j+3]); + i++; + } + fclose(fp); //Lupus. close this file!!! + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/refine_db.txt"); + ShowStatus(tmp_output); + + return 0; +} + +/*========================================== + * スキル関係初期化処理 + *------------------------------------------ + */ +int do_init_status(void) +{ + add_timer_func_list(status_change_timer,"status_change_timer"); + status_readdb(); + status_calc_sigma(); + return 0; +} diff --git a/src/map/status.h b/src/map/status.h new file mode 100644 index 000000000..a07c47153 --- /dev/null +++ b/src/map/status.h @@ -0,0 +1,271 @@ +#ifndef _STATUS_H_ +#define _STATUS_H_ + +enum { // struct map_session_data の status_changeの番?テ?ブル +// SC_SENDMAX未?はクライアントへの通知あり。 +// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。 + SC_SENDMAX = 128, // note: max is now 182, but we'll need to do alot of moving around + SC_PROVOKE = 0, + SC_ENDURE = 1, + SC_TWOHANDQUICKEN = 2, + SC_CONCENTRATE = 3, + SC_HIDING = 4, + SC_CLOAKING = 5, + SC_ENCPOISON = 6, + SC_POISONREACT = 7, + SC_QUAGMIRE = 8, + SC_ANGELUS = 9, + SC_BLESSING = 10, + SC_SIGNUMCRUCIS = 11, + SC_INCREASEAGI = 12, + SC_DECREASEAGI = 13, + SC_SLOWPOISON = 14, + SC_IMPOSITIO = 15, + SC_SUFFRAGIUM = 16, + SC_ASPERSIO = 17, + SC_BENEDICTIO = 18, + SC_KYRIE = 19, + SC_MAGNIFICAT = 20, + SC_GLORIA = 21, + SC_AETERNA = 22, + SC_ADRENALINE = 23, + SC_WEAPONPERFECTION = 24, + SC_OVERTHRUST = 25, + SC_MAXIMIZEPOWER = 26, + SC_RIDING = 27, + SC_FALCON = 28, + SC_TRICKDEAD = 29, + SC_LOUD = 30, + SC_ENERGYCOAT = 31, + SC_BROKNARMOR = 32, + SC_BROKNWEAPON = 33, + SC_HALLUCINATION = 34, + SC_WEIGHT50 = 35, + SC_WEIGHT90 = 36, + SC_SPEEDPOTION0 = 37, + SC_SPEEDPOTION1 = 38, + SC_SPEEDPOTION2 = 39, + SC_SPEEDPOTION3 = 40, + SC_SPEEDUP0 = 41, // for skill speedup + SC_SPEEDUP1 = 42, // for skill speedup +//-- 43-50 + SC_STRIPWEAPON = 50, + SC_STRIPSHIELD = 51, + SC_STRIPARMOR = 52, + SC_STRIPHELM = 53, + SC_CP_WEAPON = 54, + SC_CP_SHIELD = 55, + SC_CP_ARMOR = 56, + SC_CP_HELM = 57, + SC_AUTOGUARD = 58, + SC_REFLECTSHIELD = 59, + SC_DEVOTION = 60, + SC_PROVIDENCE = 61, + SC_DEFENDER = 62, + SC_AUTOSPELL = 65, + SC_SPEARSQUICKEN = 68, +//-- 69-85 + SC_EXPLOSIONSPIRITS = 86, + SC_STEELBODY = 87, + SC_COMBO = 89, + SC_FLAMELAUNCHER = 90, + SC_FROSTWEAPON = 91, + SC_LIGHTNINGLOADER = 92, + SC_SEISMICWEAPON = 93, +//-- 94-102 + SC_AURABLADE = 103, /* オ?ラブレ?ド */ + SC_PARRYING = 104, /* パリイング */ + SC_CONCENTRATION = 105, /* コンセントレ?ション */ + SC_TENSIONRELAX = 106, /* テンションリラックス */ + SC_BERSERK = 107, /* バ?サ?ク */ +//-- 108, 109 + SC_ASSUMPTIO = 110, /* アシャンプティオ */ +//-- 111, 112 + SC_MAGICPOWER = 113, /* 魔法力?幅 */ + SC_EDP = 114, /* エフェクトが判明したら移動 */ + SC_TRUESIGHT = 115, /* トゥル?サイト */ + SC_WINDWALK = 116, /* ウインドウォ?ク */ + SC_MELTDOWN = 117, /* メルトダウン */ + SC_CARTBOOST = 118, /* カ?トブ?スト */ +//-- 119 + SC_REJECTSWORD = 120, /* リジェクトソ?ド */ + SC_MARIONETTE = 121, /* マリオネットコントロ?ル */ + SC_MARIONETTE2 = 122, // Marionette target +//-- 123 + SC_BLEEDING = 124, /* ヘッドクラッシュ */ + SC_JOINTBEAT = 125, /* ジョイントビ?ト */ +//-- 126, 127 + + SC_STONE = 128, + SC_FREEZE = 129, +// <-- 130 = a baby skill status? + SC_STAN = 130, + SC_SLEEP = 131, +// <-- 132 = another baby skill? + SC_POISON = 132, + SC_CURSE = 133, + SC_SILENCE = 134, + SC_CONFUSION = 135, + SC_BLIND = 136, + SC_DIVINA = SC_SILENCE, +//-- 137-139 + SC_SAFETYWALL = 140, + SC_PNEUMA = 141, +//-- 142 + SC_ANKLE = 143, + SC_DANCING = 144, + SC_KEEPING = 145, + SC_BARRIER = 146, +//-- 147,148 + SC_MAGICROD = 149, + SC_SIGHT = 150, + SC_RUWACH = 151, + SC_AUTOCOUNTER = 152, + SC_VOLCANO = 153, + SC_DELUGE = 154, + SC_VIOLENTGALE = 155, + SC_BLADESTOP_WAIT = 156, + SC_BLADESTOP = 157, + SC_EXTREMITYFIST = 158, +//-- 159 + SC_LULLABY =160, + SC_RICHMANKIM =161, + SC_ETERNALCHAOS =162, + SC_DRUMBATTLE =163, + SC_NIBELUNGEN =164, + SC_ROKISWEIL =165, + SC_INTOABYSS =166, + SC_SIEGFRIED =167, + SC_DISSONANCE =168, + SC_WHISTLE =169, + SC_ASSNCROS =170, + SC_POEMBRAGI =171, + SC_APPLEIDUN =172, + SC_UGLYDANCE =173, + SC_HUMMING =174, + SC_DONTFORGETME =175, + SC_FORTUNE =176, + SC_SERVICE4U =177, + SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ +// <-- 181 = unknown status +// <-- 182 = unknown status + SC_SACRIFICE =184, /* サクリファイス */ + SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) + SC_NOCHAT =188, //赤エモ?態 + SC_SPLASHER =189, /* ベナムスプラッシャ? */ + SC_SELFDESTRUCTION =190, /* 自爆 */ + SC_MEMORIZE =197, /* メモライズ */ // changed from 181 to 192 + SC_DPOISON =198, /* 猛毒 */ + +// Used by English Team + SC_SLOWDOWN =45, // for skill slowdown + SC_AUTOBERSERK =46, + SC_SIGHTTRASHER =73, + SC_BASILICA =102, // temporarily use this before an actual id is found [celest] + + SC_ENSEMBLE =159, + SC_FOGWALL =178, + SC_GOSPEL =179, + SC_PRESERVE =181, + SC_BATTLEORDERS =182, + SC_MOONLIT =183, + SC_ATKPOT =185, // [Valaris] + SC_MATKPOT =186, // [Valaris] + SC_MINDBREAKER =191, + SC_SPELLBREAKER =192, + SC_LANDPROTECTOR =193, + SC_ADAPTATION =194, + SC_CHASEWALK =195, + SC_REGENERATION =196, + SC_GUILDAURA =199, + SC_BABY =200, + +// Icons + _SC_BABY =200 +}; +extern int SkillStatusChangeTable[]; + +extern int current_equip_item_index; + +// パラメータ所得系 battle.c より移動 +int status_get_class(struct block_list *bl); +int status_get_dir(struct block_list *bl); +int status_get_lv(struct block_list *bl); +int status_get_range(struct block_list *bl); +int status_get_hp(struct block_list *bl); +int status_get_max_hp(struct block_list *bl); +int status_get_str(struct block_list *bl); +int status_get_agi(struct block_list *bl); +int status_get_vit(struct block_list *bl); +int status_get_int(struct block_list *bl); +int status_get_dex(struct block_list *bl); +int status_get_luk(struct block_list *bl); +int status_get_hit(struct block_list *bl); +int status_get_flee(struct block_list *bl); +int status_get_def(struct block_list *bl); +int status_get_mdef(struct block_list *bl); +int status_get_flee2(struct block_list *bl); +int status_get_def2(struct block_list *bl); +int status_get_mdef2(struct block_list *bl); +int status_get_baseatk(struct block_list *bl); +int status_get_atk(struct block_list *bl); +int status_get_atk2(struct block_list *bl); +int status_get_speed(struct block_list *bl); +int status_get_adelay(struct block_list *bl); +int status_get_amotion(struct block_list *bl); +int status_get_dmotion(struct block_list *bl); +int status_get_element(struct block_list *bl); +int status_get_attack_element(struct block_list *bl); +int status_get_attack_element2(struct block_list *bl); //左手武器属性取得 +#define status_get_elem_type(bl) (status_get_element(bl)%10) +#define status_get_elem_level(bl) (status_get_element(bl)/10/2) +int status_get_party_id(struct block_list *bl); +int status_get_guild_id(struct block_list *bl); +int status_get_race(struct block_list *bl); +int status_get_size(struct block_list *bl); +int status_get_mode(struct block_list *bl); +int status_get_mexp(struct block_list *bl); +int status_get_race2(struct block_list *bl); + +struct status_change *status_get_sc_data(struct block_list *bl); +short *status_get_sc_count(struct block_list *bl); +short *status_get_opt1(struct block_list *bl); +short *status_get_opt2(struct block_list *bl); +short *status_get_opt3(struct block_list *bl); +short *status_get_option(struct block_list *bl); + +int status_get_matk1(struct block_list *bl); +int status_get_matk2(struct block_list *bl); +int status_get_critical(struct block_list *bl); +int status_get_atk_(struct block_list *bl); +int status_get_atk_2(struct block_list *bl); +int status_get_atk2(struct block_list *bl); + +int status_isdead(struct block_list *bl); + +int status_get_sc_def(struct block_list *bl, int type); +#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1)) +#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2)) +#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2)) +#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK)) + +// 状態異常関連 skill.c より移動 +int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); +int status_change_end( struct block_list* bl , int type,int tid ); +int status_change_timer(int tid, unsigned int tick, int id, int data); +int status_change_timer_sub(struct block_list *bl, va_list ap ); +int status_change_clear(struct block_list *bl,int type); + +// ステータス計算 pc.c から分離 +// pc_calcstatus +int status_calc_pc(struct map_session_data* sd,int first); +int status_calc_speed(struct map_session_data*); // [Celest] +// int status_calc_skilltree(struct map_session_data *sd); +int status_getrefinebonus(int lv,int type); +int status_percentrefinery(struct map_session_data *sd,struct item *item); +extern int percentrefinery[5][10]; + +int status_readdb(void); +int do_init_status(void); + +#endif diff --git a/src/map/storage.c b/src/map/storage.c index fc6f63cdd..82ecd9321 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -3,14 +3,18 @@ #include <stdlib.h> #include <string.h> -#include "db.h" +#include "../common/db.h" +#include "../common/nullpo.h" +#include "../common/malloc.h" + #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "storage.h" #include "guild.h" -#include "nullpo.h" +#include "battle.h" +#include "atcommand.h" #ifdef MEMWATCH #include "memwatch.h" @@ -42,13 +46,13 @@ struct item *i2=(struct item *)_i2; void sortage_sortitem(struct storage* stor){ nullpo_retv(stor); - qsort(stor->storage, MAX_STORAGE, sizeof(struct item), storage_comp_item); + qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item); } void sortage_gsortitem(struct guild_storage* gstor){ nullpo_retv(gstor); - qsort(gstor->storage, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); + qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); } /*========================================== @@ -61,17 +65,32 @@ int do_init_storage(void) // map.c::do_init()から呼ばれる guild_storage_db=numdb_init(); return 1; } - -void do_final_storage(void) // map.c::do_final()から呼ばれる +static int guild_storage_db_final(void *key,void *data,va_list ap) +{ + struct guild_storage *gstor=(struct guild_storage *) data; + aFree(gstor); + return 0; +} +static int storage_db_final(void *key,void *data,va_list ap) { + struct storage *stor=(struct storage *) data; + aFree(stor); + return 0; +} +void do_final_storage(void) // by [MC Cameri] +{ + if (storage_db) + numdb_final(storage_db,storage_db_final); + if (guild_storage_db) + numdb_final(guild_storage_db,guild_storage_db_final); } struct storage *account2storage(int account_id) { struct storage *stor; - stor=numdb_search(storage_db,account_id); + stor=(struct storage *) numdb_search(storage_db,account_id); if(stor == NULL) { - stor = calloc(sizeof(struct storage), 1); + stor = (struct storage *) aCallocA(sizeof(struct storage), 1); if(stor == NULL){ printf("storage: out of memory!\n"); exit(0); @@ -85,15 +104,15 @@ struct storage *account2storage(int account_id) // Just to ask storage, without creation struct storage *account2storage2(int account_id) { - return numdb_search(storage_db, account_id); + return (struct storage *) numdb_search(storage_db, account_id); } int storage_delete(int account_id) { - struct storage *stor = numdb_search(storage_db,account_id); + struct storage *stor = (struct storage *) numdb_search(storage_db,account_id); if(stor) { numdb_erase(storage_db,account_id); - free(stor); + aFree(stor); } return 0; } @@ -108,38 +127,25 @@ int storage_storageopen(struct map_session_data *sd) nullpo_retr(0, sd); - if((stor = numdb_search(storage_db,sd->status.account_id)) != NULL) { - stor->storage_status = 1; - sd->state.storage_flag = 0; - clif_storageitemlist(sd,stor); - clif_storageequiplist(sd,stor); - clif_updatestorageamount(sd,stor); - return 0; + if(pc_isGM(sd) && pc_isGM(sd) < battle_config.gm_can_drop_lv) { + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + if((stor = (struct storage *) numdb_search(storage_db,sd->status.account_id)) != NULL) { + if (stor->storage_status == 0) { + stor->storage_status = 1; + sd->state.storage_flag = 0; + clif_storageitemlist(sd,stor); + clif_storageequiplist(sd,stor); + clif_updatestorageamount(sd,stor); + return 0; + } } else intif_request_storage(sd->status.account_id); return 1; } -int storage_storageopen2(struct map_session_data *sd, struct map_session_data *pl_sd) -{ - struct storage *stor; - if(sd == NULL || pl_sd == NULL) - { - printf("storage_storageopen nullpo\n"); - return 0; - } - - if((stor = numdb_search(storage_db,pl_sd->status.account_id)) != NULL) - { - clif_storageitemlist(sd,stor); - clif_storageequiplist(sd,stor); - clif_updatestorageamount(sd,stor); - return 1; - } - return 0; -} - /*========================================== * カプラ倉庫へアイテム追加 *------------------------------------------ @@ -153,6 +159,8 @@ int storage_additem(struct map_session_data *sd,struct storage *stor,struct item nullpo_retr(1, stor); nullpo_retr(1, item_data); + stor->dirty = 1; + if(item_data->nameid <= 0 || amount <= 0) return 1; nullpo_retr(1, data = itemdb_search(item_data->nameid)); @@ -161,12 +169,10 @@ int storage_additem(struct map_session_data *sd,struct storage *stor,struct item if(!itemdb_isequip2(data)){ // 装備品ではないので、既所有品なら個数のみ変化させる for(i=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid == item_data->nameid && - stor->storage[i].card[0] == item_data->card[0] && stor->storage[i].card[1] == item_data->card[1] && - stor->storage[i].card[2] == item_data->card[2] && stor->storage[i].card[3] == item_data->card[3]){ - if(stor->storage[i].amount+amount > MAX_AMOUNT) + if( compare_item (&stor->storage_[i], item_data)) { + if(stor->storage_[i].amount+amount > MAX_AMOUNT) return 1; - stor->storage[i].amount+=amount; + stor->storage_[i].amount+=amount; clif_storageitemadded(sd,stor,i,amount); break; } @@ -175,9 +181,9 @@ int storage_additem(struct map_session_data *sd,struct storage *stor,struct item if(i>=MAX_STORAGE){ // 装備品か未所有品だったので空き欄へ追加 for(i=0;i<MAX_STORAGE;i++){ - if(stor->storage[i].nameid==0){ - memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); - stor->storage[i].amount=amount; + if(stor->storage_[i].nameid==0){ + memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); + stor->storage_[i].amount=amount; stor->storage_amount++; clif_storageitemadded(sd,stor,i,amount); clif_updatestorageamount(sd,stor); @@ -187,6 +193,7 @@ int storage_additem(struct map_session_data *sd,struct storage *stor,struct item if(i>=MAX_STORAGE) return 1; } + return 0; } /*========================================== @@ -198,17 +205,19 @@ int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int a nullpo_retr(1, sd); nullpo_retr(1, stor); - if(stor->storage[n].nameid==0 || stor->storage[n].amount<amount) + if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount) return 1; - stor->storage[n].amount-=amount; - if(stor->storage[n].amount==0){ - memset(&stor->storage[n],0,sizeof(stor->storage[0])); + stor->storage_[n].amount-=amount; + if(stor->storage_[n].amount==0){ + memset(&stor->storage_[n],0,sizeof(stor->storage_[0])); stor->storage_amount--; clif_updatestorageamount(sd,stor); } clif_storageitemremoved(sd,n,amount); + stor->dirty = 1; + return 0; } /*========================================== @@ -220,15 +229,16 @@ int storage_storageadd(struct map_session_data *sd,int index,int amount) struct storage *stor; nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && index<MAX_INVENTORY) { // valid index - if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount - if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - // remove item from inventory - pc_delitem(sd,index,amount,0); - } // valid amount + if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount +// log_tostorage(sd, index, 0); + if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) + // remove item from inventory + pc_delitem(sd,index,amount,0); + } // valid amount }// valid index }// storage not full & storage open @@ -245,15 +255,16 @@ int storage_storageget(struct map_session_data *sd,int index,int amount) int flag; nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(stor->storage_status == 1) { // storage open if(index>=0 && index<MAX_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) + if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount + if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); +// log_fromstorage(sd, index, 0); } // valid amount }// valid index }// storage open @@ -269,7 +280,7 @@ int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount) struct storage *stor; nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if( (stor->storage_amount <= MAX_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && index<MAX_INVENTORY) { // valid index @@ -292,12 +303,12 @@ int storage_storagegettocart(struct map_session_data *sd,int index,int amount) struct storage *stor; nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); if(stor->storage_status == 1) { // storage open if(index>=0 && index<MAX_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ + if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount + if(pc_cart_additem(sd,&stor->storage_[index],amount)==0){ storage_delitem(sd,stor,index,amount); } } // valid amount @@ -317,12 +328,14 @@ int storage_storageclose(struct map_session_data *sd) struct storage *stor; nullpo_retr(0, sd); - nullpo_retr(0, stor=account2storage(sd->status.account_id)); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); stor->storage_status=0; sd->state.storage_flag = 0; clif_storageclose(sd); + storage_storage_save(sd); + sortage_sortitem(stor); return 0; } @@ -337,20 +350,36 @@ int storage_storage_quit(struct map_session_data *sd) nullpo_retr(0, sd); - stor = numdb_search(storage_db,sd->status.account_id); - if(stor) stor->storage_status = 0; + stor = (struct storage *) numdb_search(storage_db,sd->status.account_id); + if(stor) { + stor->storage_status = 0; + storage_storage_save(sd); + } return 0; } +void storage_storage_dirty(struct map_session_data *sd) +{ + struct storage *stor; + + stor=(struct storage *) numdb_search(storage_db,sd->status.account_id); + + if(stor) + stor->dirty = 1; +} + int storage_storage_save(struct map_session_data *sd) { struct storage *stor; nullpo_retr(0, sd); - stor=numdb_search(storage_db,sd->status.account_id); - if(stor) intif_send_storage(stor); + stor=(struct storage *) numdb_search(storage_db,sd->status.account_id); + if(stor && stor->dirty) { + intif_send_storage(stor); + stor->dirty = 0; + } return 0; } @@ -359,9 +388,9 @@ struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild_search(guild_id) != NULL) { - gs=numdb_search(guild_storage_db,guild_id); + gs=(struct guild_storage *) numdb_search(guild_storage_db,guild_id); if(gs == NULL) { - gs = calloc(sizeof(struct guild_storage), 1); + gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1); if(gs==NULL){ printf("storage: out of memory!\n"); exit(0); @@ -375,10 +404,10 @@ struct guild_storage *guild2storage(int guild_id) int guild_storage_delete(int guild_id) { - struct guild_storage *gstor = numdb_search(guild_storage_db,guild_id); + struct guild_storage *gstor = (struct guild_storage *) numdb_search(guild_storage_db,guild_id); if(gstor) { numdb_erase(guild_storage_db,guild_id); - free(gstor); + aFree(gstor); } return 0; } @@ -391,7 +420,7 @@ int storage_guild_storageopen(struct map_session_data *sd) if(sd->status.guild_id <= 0) return 2; - if((gstor = numdb_search(guild_storage_db,sd->status.guild_id)) != NULL) { + if((gstor = (struct guild_storage *) numdb_search(guild_storage_db,sd->status.guild_id)) != NULL) { if(gstor->storage_status) return 1; gstor->storage_status = 1; @@ -427,12 +456,10 @@ int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor if(!itemdb_isequip2(data)){ // 装備品ではないので、既所有品なら個数のみ変化させる for(i=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid == item_data->nameid && - stor->storage[i].card[0] == item_data->card[0] && stor->storage[i].card[1] == item_data->card[1] && - stor->storage[i].card[2] == item_data->card[2] && stor->storage[i].card[3] == item_data->card[3]){ - if(stor->storage[i].amount+amount > MAX_AMOUNT) + if(compare_item(&stor->storage_[i], item_data)) { + if(stor->storage_[i].amount+amount > MAX_AMOUNT) return 1; - stor->storage[i].amount+=amount; + stor->storage_[i].amount+=amount; clif_guildstorageitemadded(sd,stor,i,amount); break; } @@ -441,9 +468,9 @@ int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor if(i>=MAX_GUILD_STORAGE){ // 装備品か未所有品だったので空き欄へ追加 for(i=0;i<MAX_GUILD_STORAGE;i++){ - if(stor->storage[i].nameid==0){ - memcpy(&stor->storage[i],item_data,sizeof(stor->storage[0])); - stor->storage[i].amount=amount; + if(stor->storage_[i].nameid==0){ + memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); + stor->storage_[i].amount=amount; stor->storage_amount++; clif_guildstorageitemadded(sd,stor,i,amount); clif_updateguildstorageamount(sd,stor); @@ -461,12 +488,12 @@ int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor nullpo_retr(1, sd); nullpo_retr(1, stor); - if(stor->storage[n].nameid==0 || stor->storage[n].amount<amount) + if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount) return 1; - stor->storage[n].amount-=amount; - if(stor->storage[n].amount==0){ - memset(&stor->storage[n],0,sizeof(stor->storage[0])); + stor->storage_[n].amount-=amount; + if(stor->storage_[n].amount==0){ + memset(&stor->storage_[n],0,sizeof(stor->storage_[0])); stor->storage_amount--; clif_updateguildstorageamount(sd,stor); } @@ -485,6 +512,7 @@ int storage_guild_storageadd(struct map_session_data *sd,int index,int amount) if( (stor->storage_amount <= MAX_GUILD_STORAGE) && (stor->storage_status == 1) ) { // storage not full & storage open if(index>=0 && index<MAX_INVENTORY) { // valid index if( (amount <= sd->status.inventory[index].amount) && (amount > 0) ) { //valid amount +// log_tostorage(sd, index, 1); if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) // remove item from inventory pc_delitem(sd,index,amount,0); @@ -506,11 +534,12 @@ int storage_guild_storageget(struct map_session_data *sd,int index,int amount) if((stor=guild2storage(sd->status.guild_id)) != NULL) { if(stor->storage_status == 1) { // storage open if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if((flag = pc_additem(sd,&stor->storage[index],amount)) == 0) + if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount + if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) guild_storage_delitem(sd,stor,index,amount); else clif_additem(sd,0,0,flag); +// log_fromstorage(sd, index, 1); } // valid amount }// valid index }// storage open @@ -548,8 +577,8 @@ int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amo if((stor=guild2storage(sd->status.guild_id)) != NULL) { if(stor->storage_status == 1) { // storage open if(index>=0 && index<MAX_GUILD_STORAGE) { // valid index - if( (amount <= stor->storage[index].amount) && (amount > 0) ) { //valid amount - if(pc_cart_additem(sd,&stor->storage[index],amount)==0){ + if( (amount <= stor->storage_[index].amount) && (amount > 0) ) { //valid amount + if(pc_cart_additem(sd,&stor->storage_[index],amount)==0){ guild_storage_delitem(sd,stor,index,amount); } } // valid amount @@ -583,7 +612,7 @@ int storage_guild_storage_quit(struct map_session_data *sd,int flag) nullpo_retr(0, sd); - stor = numdb_search(guild_storage_db,sd->status.guild_id); + stor = (struct guild_storage *) numdb_search(guild_storage_db,sd->status.guild_id); if(stor) { if(!flag) intif_send_guild_storage(sd->status.account_id,stor); diff --git a/src/map/storage.h b/src/map/storage.h index 352dee4f0..7b2ac2cbe 100644 --- a/src/map/storage.h +++ b/src/map/storage.h @@ -5,7 +5,6 @@ #include "mmo.h" int storage_storageopen(struct map_session_data *sd); -int storage_storageopen2(struct map_session_data *sd,struct map_session_data *pl_sd); int storage_storageadd(struct map_session_data *sd,int index,int amount); int storage_storageget(struct map_session_data *sd,int index,int amount); int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount); @@ -18,6 +17,7 @@ struct storage *account2storage2(int account_id); int storage_delete(int account_id); int storage_storage_quit(struct map_session_data *sd); int storage_storage_save(struct map_session_data *sd); +void storage_storage_dirty(struct map_session_data *sd); struct guild_storage *guild2storage(int guild_id); int guild_storage_delete(int guild_id); diff --git a/src/map/trade.c b/src/map/trade.c index 9d2128690..eb1d45ba2 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -1,6 +1,10 @@ +// $Id: trade.c 375 2005-03-04 21:33:31Z Yor $ +//#include <config.h> + #include <stdio.h> #include <string.h> +#include "../common/nullpo.h" #include "clif.h" #include "itemdb.h" #include "map.h" @@ -8,44 +12,46 @@ #include "pc.h" #include "npc.h" #include "battle.h" -#include "nullpo.h" +#include "chrif.h" +#include "storage.h" +#include "intif.h" +#include "atcommand.h" #include "log.h" /*========================================== * 取引要請を相手に送る *------------------------------------------ */ -void trade_traderequest(struct map_session_data *sd,int target_id) -{ +void trade_traderequest(struct map_session_data *sd, int target_id) { struct map_session_data *target_sd; nullpo_retv(sd); - if((target_sd = map_id2sd(target_id)) != NULL){ - if(!battle_config.invite_request_check) { - if(target_sd->guild_invite>0 || target_sd->party_invite>0){ - clif_tradestart(sd,2); // 相手はPT要請中かGuild要請中 + if ((target_sd = map_id2sd(target_id)) != NULL) { + if (!battle_config.invite_request_check) { + if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) { + clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中 return; } } - if((target_sd->trade_partner !=0) || (sd->trade_partner !=0)) { - trade_tradecancel(sd); //person is in another trade - } - else{ - if((pc_isGM(sd) < 60) && (sd->bl.m != target_sd->bl.m - || (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) - || (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) { - clif_tradestart(sd,0); //too far - } - else if(sd!=target_sd) { + if(pc_isGM(sd) && pc_isGM(target_sd) < battle_config.gm_can_drop_lv) { + clif_displaymessage(sd->fd, msg_txt(246)); + trade_tradecancel(sd); // GM is not allowed to trade + } else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { + trade_tradecancel(sd); // person is in another trade + } else { + if (!pc_isGM(sd) && (sd->bl.m != target_sd->bl.m || + (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) || + (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) { + clif_tradestart(sd, 0); // too far + } else if (sd != target_sd) { target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; - clif_traderequest(target_sd,sd->status.name); + clif_traderequest(target_sd, sd->status.name); } } - } - else{ - clif_tradestart(sd,1); //character does not exist + } else { + clif_tradestart(sd, 1); // character does not exist } } @@ -53,34 +59,103 @@ void trade_traderequest(struct map_session_data *sd,int target_id) * 取引要請 *------------------------------------------ */ -void trade_tradeack(struct map_session_data *sd,int type) -{ +void trade_tradeack(struct map_session_data *sd, int type) { struct map_session_data *target_sd; - + struct storage *stor; nullpo_retv(sd); - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - clif_tradestart(target_sd,type); - clif_tradestart(sd,type); - if(type == 4){ // Cancel - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; + if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { + clif_tradestart(target_sd, type); + clif_tradestart(sd, type); + if (type == 4) { // Cancel + sd->deal_locked = 0; + sd->trade_partner = 0; + target_sd->deal_locked = 0; + target_sd->trade_partner = 0; } - if(sd->npc_id != 0) + if (sd->npc_id != 0) npc_event_dequeue(sd); - if(target_sd->npc_id != 0) + if (target_sd->npc_id != 0) npc_event_dequeue(target_sd); + + //close STORAGE window if it's open. It protects from spooffing packets [Lupus] + stor=account2storage2(sd->status.account_id); + if(stor!=NULL && stor->storage_status == 1) { + if (sd->state.storage_flag) //is it Guild Storage or Common + storage_guild_storageclose(sd); + else + storage_storageclose(sd); + }//END OF STORAGE CLOSE } } /*========================================== + * Check here hacker for duplicate item in trade + * normal client refuse to have 2 same types of item (except equipment) in same trade window + * normal client authorise only no equiped item and only from inventory + *------------------------------------------ + */ +int impossible_trade_check(struct map_session_data *sd) { + struct item inventory[MAX_INVENTORY]; + char message_to_gm[200]; + int i, index; + + nullpo_retr(0, sd); + + // get inventory of player + memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); + +/* remove this part: arrows can be trade and equiped + // remove equiped items (they can not be trade) + for (i = 0; i < MAX_INVENTORY; i++) + if (inventory[i].nameid > 0 && inventory[i].equip) + memset(&inventory[i], 0, sizeof(struct item)); +*/ + + // check items in player inventory + for(i = 0; i < 10; i++) + if (sd->deal_item_amount[i] < 0) { // negativ? -> hack +// printf("Negativ amount in trade, by hack!\n"); // normal client send cancel when we type negativ amount + return -1; + } else if (sd->deal_item_amount[i] > 0) { + index = sd->deal_item_index[i] - 2; + inventory[index].amount -= sd->deal_item_amount[i]; // remove item from inventory +// printf("%d items left\n", inventory[index].amount); + if (inventory[index].amount < 0) { // if more than the player have -> hack +// printf("A player try to trade more items that he has: hack!\n"); + sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + sprintf(message_to_gm, msg_txt(539), sd->status.inventory[index].amount, sd->status.inventory[index].nameid, sd->status.inventory[index].amount - inventory[index].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + // if we block people + if (battle_config.ban_hack_trade < 0) { + chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(540), battle_config.ban_spoof_namer); // This player has been definitivly blocked. + // if we ban people + } else if (battle_config.ban_hack_trade > 0) { + chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second) + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(507), battle_config.ban_spoof_namer); // This player has been banned for %d minute(s). + } else { + // message about the ban + sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). + } + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + return 1; + } + } + + return 0; +} + +/*========================================== * アイテム追加 *------------------------------------------ */ -void trade_tradeadditem(struct map_session_data *sd, int index, int amount) -{ +void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; int trade_i; int trade_weight = 0; @@ -89,7 +164,7 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) nullpo_retv(sd); if (((target_sd = map_id2sd(sd->trade_partner)) != NULL) && (sd->deal_locked < 1)){ - if (index < 2 || index >= MAX_INVENTORY + 2){ + if (index < 2 || index >= MAX_INVENTORY + 2) { if (index == 0) { if (amount > 0 && amount <= MAX_ZENY && amount <= sd->status.zeny && // check amount (target_sd->status.zeny + amount) <= MAX_ZENY) { // fix positiv overflow @@ -108,7 +183,7 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) trade_weight += sd->inventory_data[index-2]->weight * amount; if (target_sd->weight + trade_weight > target_sd->max_weight){ clif_tradeitemok(sd, index, 1); // fail to add item -- the player was over weighted. - amount = 0; // [MouseJstr] + amount = 0; } else { for(c = 0; c == trade_i - 1; c++) { // re-deal exploit protection [Valaris] if (sd->deal_item_index[c] == index) { @@ -118,6 +193,10 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) } sd->deal_item_index[trade_i] = index; sd->deal_item_amount[trade_i] += amount; + if (impossible_trade_check(sd)) { // check exploit (trade more items that you have) + trade_tradecancel(sd); + return; + } clif_tradeitemok(sd, index, 0); // success to add item clif_tradeadditem(sd, target_sd, index, amount); } @@ -134,27 +213,39 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) * アイテム追加完了(ok押し) *------------------------------------------ */ -void trade_tradeok(struct map_session_data *sd) -{ +void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); - - for(trade_i=0;trade_i<10;trade_i++) { - if(sd->deal_item_amount[trade_i]>sd->status.inventory[sd->deal_item_index[trade_i]-2].amount || - sd->deal_item_amount[trade_i]<0) { + + // check items + for(trade_i = 0; trade_i < 10; trade_i++) { + if ((((sd->deal_item_index[trade_i]-2) >= 0) && + (sd->deal_item_amount[trade_i] > sd->status.inventory[sd->deal_item_index[trade_i]-2].amount)) || + (sd->deal_item_amount[trade_i] < 0)) { trade_tradecancel(sd); return; } - } - - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - sd->deal_locked=1; - clif_tradeitemok(sd,0,0); - clif_tradedeal_lock(sd,0); - clif_tradedeal_lock(target_sd,1); + + // check exploit (trade more items that you have) + if (impossible_trade_check(sd)) { + trade_tradecancel(sd); + return; + } + + // check zeny + if (sd->deal_zeny < 0 || sd->deal_zeny > MAX_ZENY || sd->deal_zeny > sd->status.zeny) { // check amount + trade_tradecancel(sd); + return; + } + + if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { + sd->deal_locked = 1; + clif_tradeitemok(sd, 0, 0); + clif_tradedeal_lock(sd, 0); + clif_tradedeal_lock(target_sd, 1); } } @@ -162,38 +253,37 @@ void trade_tradeok(struct map_session_data *sd) * 取引キャンセル *------------------------------------------ */ -void trade_tradecancel(struct map_session_data *sd) -{ +void trade_tradecancel(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - for(trade_i=0; trade_i<10;trade_i++) { //give items back (only virtual) - if(sd->deal_item_amount[trade_i] != 0) { - clif_additem(sd,sd->deal_item_index[trade_i]-2,sd->deal_item_amount[trade_i],0); - sd->deal_item_index[trade_i] =0; - sd->deal_item_amount[trade_i]=0; + if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { + for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) + if (sd->deal_item_amount[trade_i] != 0) { + clif_additem(sd, sd->deal_item_index[trade_i] - 2, sd->deal_item_amount[trade_i], 0); + sd->deal_item_index[trade_i] = 0; + sd->deal_item_amount[trade_i] = 0; } - if(target_sd->deal_item_amount[trade_i] != 0) { - clif_additem(target_sd,target_sd->deal_item_index[trade_i]-2,target_sd->deal_item_amount[trade_i],0); - target_sd->deal_item_index[trade_i] =0; - target_sd->deal_item_amount[trade_i]=0; + if (target_sd->deal_item_amount[trade_i] != 0) { + clif_additem(target_sd, target_sd->deal_item_index[trade_i] - 2, target_sd->deal_item_amount[trade_i], 0); + target_sd->deal_item_index[trade_i] = 0; + target_sd->deal_item_amount[trade_i] = 0; } } - if(sd->deal_zeny) { - clif_updatestatus(sd,SP_ZENY); - sd->deal_zeny=0; + if (sd->deal_zeny) { + clif_updatestatus(sd, SP_ZENY); + sd->deal_zeny = 0; } - if(target_sd->deal_zeny) { - clif_updatestatus(target_sd,SP_ZENY); - target_sd->deal_zeny=0; + if (target_sd->deal_zeny) { + clif_updatestatus(target_sd, SP_ZENY); + target_sd->deal_zeny = 0; } - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; + sd->deal_locked = 0; + sd->trade_partner = 0; + target_sd->deal_locked = 0; + target_sd->trade_partner = 0; clif_tradecancelled(sd); clif_tradecancelled(target_sd); } @@ -203,91 +293,96 @@ void trade_tradecancel(struct map_session_data *sd) * 取引許諾(trade押し) *------------------------------------------ */ -void trade_tradecommit(struct map_session_data *sd) -{ +void trade_tradecommit(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; + int flag; nullpo_retv(sd); - if((target_sd = map_id2sd(sd->trade_partner)) != NULL){ - if( (sd->deal_locked >=1) && (target_sd->deal_locked >=1) ){ // both have pressed 'ok' - if(sd->deal_locked < 2) {sd->deal_locked=2;} // set locked to 2 - if(target_sd->deal_locked==2) { // the other one pressed 'trade' too - for(trade_i=0; trade_i<10;trade_i++) { - if(sd->deal_item_amount[trade_i] != 0) { - int n=sd->deal_item_index[trade_i]-2; - int flag; - - //Dupe Fix by mark - if (sd->status.inventory[n].amount < sd->deal_item_amount[trade_i]) - sd->deal_item_amount[trade_i] = sd->status.inventory[n].amount; - //End Dupe Fix - - #ifndef TXT_ONLY - if(log_config.trade > 0) - log_trade(sd,target_sd,n,sd->deal_item_amount[trade_i]); - #endif //USE_SQL - - flag = pc_additem(target_sd,&sd->status.inventory[n],sd->deal_item_amount[trade_i]); - if(flag==0) - pc_delitem(sd,n,sd->deal_item_amount[trade_i],1); - else - clif_additem(sd,n,sd->deal_item_amount[trade_i],0); - sd->deal_item_index[trade_i] =0; - sd->deal_item_amount[trade_i]=0; - } - if(target_sd->deal_item_amount[trade_i] != 0) { - int n=target_sd->deal_item_index[trade_i]-2; - int flag; - - //Dupe Fix by mark - if (target_sd->status.inventory[n].amount < target_sd->deal_item_amount[trade_i]) - target_sd->deal_item_amount[trade_i] = target_sd->status.inventory[n].amount; - //End Dupe Fix - - #ifndef TXT_ONLY - if(log_config.trade > 0) - log_trade(target_sd,sd,n,target_sd->deal_item_amount[trade_i]); - #endif //USE_SQL - - flag = pc_additem(sd,&target_sd->status.inventory[n],target_sd->deal_item_amount[trade_i]); - if(flag==0) - pc_delitem(target_sd,n,target_sd->deal_item_amount[trade_i],1); - else - clif_additem(target_sd,n,target_sd->deal_item_amount[trade_i],0); - target_sd->deal_item_index[trade_i] =0; - target_sd->deal_item_amount[trade_i]=0; - } + if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { + if ((sd->deal_locked >= 1) && (target_sd->deal_locked >= 1)) { // both have pressed 'ok' + if (sd->deal_locked < 2) { // set locked to 2 + sd->deal_locked = 2; + } + if (target_sd->deal_locked == 2) { // the other one pressed 'trade' too + // check exploit (trade more items that you have) + if (impossible_trade_check(sd)) { + trade_tradecancel(sd); + return; } - if(sd->deal_zeny) { - #ifndef TXT_ONLY - if (log_config.trade > 0 && log_config.zeny > 0) - log_zeny(sd, target_sd, sd->deal_zeny); - #endif //USE_SQL - sd->status.zeny -= sd->deal_zeny; - clif_updatestatus(sd,SP_ZENY); - target_sd->status.zeny += sd->deal_zeny; - clif_updatestatus(target_sd,SP_ZENY); - sd->deal_zeny=0; + // check exploit (trade more items that you have) + if (impossible_trade_check(target_sd)) { + trade_tradecancel(target_sd); + return; } - if(target_sd->deal_zeny) { - #ifndef TXT_ONLY - if (log_config.trade > 0 && log_config.zeny > 0) - log_zeny(target_sd, sd, target_sd->deal_zeny); - #endif //USE_SQL - target_sd->status.zeny -= target_sd->deal_zeny; - clif_updatestatus(target_sd,SP_ZENY); - sd->status.zeny += target_sd->deal_zeny; - clif_updatestatus(sd,SP_ZENY); - target_sd->deal_zeny=0; + // check zenys value against hackers + if (sd->deal_zeny >= 0 && sd->deal_zeny <= MAX_ZENY && sd->deal_zeny <= sd->status.zeny && // check amount + (target_sd->status.zeny + sd->deal_zeny) <= MAX_ZENY && // fix positiv overflow + target_sd->deal_zeny >= 0 && target_sd->deal_zeny <= MAX_ZENY && target_sd->deal_zeny <= target_sd->status.zeny && // check amount + (sd->status.zeny + target_sd->deal_zeny) <= MAX_ZENY) { // fix positiv overflow + + // trade is accepted + for(trade_i = 0; trade_i < 10; trade_i++) { + if (sd->deal_item_amount[trade_i] != 0) { + int n = sd->deal_item_index[trade_i] - 2; + + if (sd->status.inventory[n].amount < sd->deal_item_amount[trade_i]) + sd->deal_item_amount[trade_i] = sd->status.inventory[n].amount; + log_trade(sd, target_sd, n, sd->deal_item_amount[trade_i]); + + flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal_item_amount[trade_i]); + if (flag == 0) + pc_delitem(sd, n, sd->deal_item_amount[trade_i], 1); + else + clif_additem(sd, n, sd->deal_item_amount[trade_i], 0); + sd->deal_item_index[trade_i] = 0; + sd->deal_item_amount[trade_i] = 0; + + } + if (target_sd->deal_item_amount[trade_i] != 0) { + int n = target_sd->deal_item_index[trade_i] - 2; + + if (target_sd->status.inventory[n].amount < target_sd->deal_item_amount[trade_i]) + target_sd->deal_item_amount[trade_i] = target_sd->status.inventory[n].amount; + + log_trade(target_sd, sd, n, target_sd->deal_item_amount[trade_i]); + flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal_item_amount[trade_i]); + if (flag == 0) + pc_delitem(target_sd, n, target_sd->deal_item_amount[trade_i], 1); + else + clif_additem(target_sd, n, target_sd->deal_item_amount[trade_i], 0); + target_sd->deal_item_index[trade_i] = 0; + target_sd->deal_item_amount[trade_i] = 0; + } + } + if (sd->deal_zeny) { + sd->status.zeny -= sd->deal_zeny; + target_sd->status.zeny += sd->deal_zeny; + } + if (target_sd->deal_zeny) { + target_sd->status.zeny -= target_sd->deal_zeny; + sd->status.zeny += target_sd->deal_zeny; + } + if (sd->deal_zeny || target_sd->deal_zeny) { + clif_updatestatus(sd, SP_ZENY); + sd->deal_zeny = 0; + clif_updatestatus(target_sd, SP_ZENY); + target_sd->deal_zeny = 0; + } + sd->deal_locked = 0; + sd->trade_partner = 0; + target_sd->deal_locked = 0; + target_sd->trade_partner = 0; + clif_tradecompleted(sd, 0); + clif_tradecompleted(target_sd, 0); + // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players + chrif_save(sd); // do pc_makesavestatus and save storage too + chrif_save(target_sd); // do pc_makesavestatus and save storage too + // zeny value was modified!!!! hacker with packet modified + } else { + trade_tradecancel(sd); } - sd->deal_locked =0; - sd->trade_partner=0; - target_sd->deal_locked=0; - target_sd->trade_partner=0; - clif_tradecompleted(sd,0); - clif_tradecompleted(target_sd,0); } } } diff --git a/src/map/vending.c b/src/map/vending.c index a7aa708e5..2d3790596 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -48,7 +48,7 @@ void vending_vendinglistreq(struct map_session_data *sd,int id) */ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned char *p) { - int i, j, w, z, new = 0, blank, vend_list[12]; + int i, j, w, z, new_ = 0, blank, vend_list[12]; short amount, index; struct map_session_data *vsd = map_id2sd(id); @@ -99,8 +99,8 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha case ADDITEM_EXIST: break; case ADDITEM_NEW: - new++; - if (new > blank) + new_++; + if (new_ > blank) return; // 種類数超過 break; case ADDITEM_OVERAMOUNT: @@ -112,6 +112,7 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha clif_tradecancelled(vsd); return; } + pc_payzeny(sd, z); pc_getzeny(vsd, z); for(i = 0; 8 + 4 * i < len; i++) { @@ -122,6 +123,13 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, index, amount, 0); clif_vendingreport(vsd, index, amount); + + //log added by Lupus + if(log_config.vend > 0) { + log_vend(sd,vsd, index, amount, z); // for Item + Zeny. log. + //we log ZENY only with the 1st item. Then zero it for the rest items 8). + z = 0; + } } } @@ -141,11 +149,14 @@ void vending_openvending(struct map_session_data *sd,int len,char *message,int f } if (flag) { - for(i = 0; 85 + 8 * i < len; i++) { + for(i = 0; (85 + 8 * i < len) && (i < MAX_VENDING); i++) { sd->vending[i].index = *(short*)(p+8*i)-2; sd->vending[i].amount = *(short*)(p+2+8*i); sd->vending[i].value = *(int*)(p+4+8*i); - if(sd->vending[i].value>battle_config.vending_max_value)sd->vending[i].value=battle_config.vending_max_value; + if(sd->vending[i].value > battle_config.vending_max_value) + sd->vending[i].value=battle_config.vending_max_value; + else if(sd->vending[i].value == 0) + sd->vending[i].value = 1000000; // auto set to 1 million [celest] // カート内のアイテム数と販売するアイテム数に相違があったら中止 if(pc_cartitem_amount(sd, sd->vending[i].index, sd->vending[i].amount) < 0 || sd->vending[i].value < 0) { // fixes by Valaris and fritz clif_skill_fail(sd, MC_VENDING, 0, 0); |