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-rw-r--r--src/map/skill.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5d00a0617..bf9c7668e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1621,8 +1621,8 @@ int skill_blown( struct block_list *src, struct block_list *target,int count)
nullpo_retr(0, src);
- if (src != target && map_flag_gvg(target->m) && target->type != BL_SKILL)
- return 0; //No knocking back in WoE, except for skills... because traps CAN be knocked back.
+ if (src != target && map_flag_gvg(target->m))
+ return 0; //No knocking back in WoE
if (!count&0xffff)
return 0; //Actual knockback distance is 0.
@@ -5363,17 +5363,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
case SL_SKA: // [marquis007]
case SL_SKE:
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
clif_skill_fail(sd,skillid,0,0);
- else
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
+ } else
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
if (skillid == SL_SKE)
sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
- //Regardless of who you target, caster gets stunned for 0.5 [Skotlex]
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
break;
// New guild skills [Celest]