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-rw-r--r--src/map/skill.c50
1 files changed, 41 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0761592ca..d57931b54 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -706,14 +706,26 @@ static int skill_get_unit_id(int skill_id, int skill_lv, int flag)
return skill->dbs->db[idx].unit_id[skill_get_lvl_idx(skill_lv)][flag];
}
-static int skill_get_unit_interval(int skill_id)
+/**
+ * Gets a skill's unit interval by its ID and level.
+ *
+ * @param skill_id The skill's ID.
+ * @param skill_lv The skill's level.
+ * @return The skill's unit interval corresponding to the passed level. Defaults to 0 in case of error.
+ *
+ **/
+static int skill_get_unit_interval(int skill_id, int skill_lv)
{
- int idx;
if (skill_id == 0)
return 0;
- idx = skill->get_index(skill_id);
+
+ Assert_ret(skill_lv > 0);
+
+ int idx = skill->get_index(skill_id);
+
Assert_ret(idx != 0);
- return skill->dbs->db[idx].unit_interval;
+
+ return skill->dbs->db[idx].unit_interval[skill_get_lvl_idx(skill_lv)];
}
static int skill_get_unit_range(int skill_id, int skill_lv)
@@ -11855,7 +11867,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
skill->unitsetting(src, skill_id, skill_lv, x, y, 0); // Set bomb on current Position
clif->skill_nodamage(src, src, skill_id, skill_lv, 1);
if( skill->blown(src, src, 3 * skill_lv, unit->getdir(src), 0) && sc) {
- sc_start(src, src, SC__FEINTBOMB_MASTER, 100, 0, skill->get_unit_interval(SC_FEINTBOMB));
+ sc_start(src, src, SC__FEINTBOMB_MASTER, 100, 0, skill->get_unit_interval(SC_FEINTBOMB, skill_lv));
}
break;
@@ -12105,7 +12117,7 @@ static bool skill_dance_switch(struct skill_unit *su, int flag)
group->unit_id = skill->get_unit_id(skill_id, 1, 0);
group->target_flag = skill->get_unit_target(skill_id);
group->bl_flag = skill->get_unit_bl_target(skill_id);
- group->interval = skill->get_unit_interval(skill_id);
+ group->interval = skill->get_unit_interval(skill_id, 1);
} else {
//Restore
group->skill_id = backup.skill_id;
@@ -12138,7 +12150,7 @@ static struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16
limit = skill->get_time(skill_id,skill_lv);
range = skill->get_unit_range(skill_id,skill_lv);
- interval = skill->get_unit_interval(skill_id);
+ interval = skill->get_unit_interval(skill_id, skill_lv);
target = skill->get_unit_target(skill_id);
unit_flag = skill->get_unit_flag(skill_id);
layout = skill->get_unit_layout(skill_id,skill_lv,src,x,y);
@@ -22680,13 +22692,33 @@ static void skill_validate_unit_interval(struct config_setting_t *conf, struct s
nullpo_retv(conf);
nullpo_retv(sk);
- sk->unit_interval = 0;
+ skill->level_set_value(sk->unit_interval, 0);
+
+ struct config_setting_t *t = libconfig->setting_get_member(conf, "Interval");
+
+ if (t != NULL && config_setting_is_group(t)) {
+ for (int i = 0; i < MAX_SKILL_LEVEL; i++) {
+ char lv[6]; // Big enough to contain "Lv999" in case of custom MAX_SKILL_LEVEL.
+ safesnprintf(lv, sizeof(lv), "Lv%d", i + 1);
+ int unit_interval;
+
+ if (libconfig->setting_lookup_int(t, lv, &unit_interval) == CONFIG_TRUE) {
+ if (unit_interval >= INFINITE_DURATION)
+ sk->unit_interval[i] = unit_interval;
+ else
+ ShowWarning("%s: Invalid unit interval %d specified in level %d for skill ID %d in %s! Must be greater than or equal to %d. Defaulting to 0...\n",
+ __func__, unit_interval, i + 1, sk->nameid, conf->file, INFINITE_DURATION);
+ }
+ }
+
+ return;
+ }
int unit_interval;
if (libconfig->setting_lookup_int(conf, "Interval", &unit_interval) == CONFIG_TRUE) {
if (unit_interval >= INFINITE_DURATION)
- sk->unit_interval = unit_interval;
+ skill->level_set_value(sk->unit_interval, unit_interval);
else
ShowWarning("%s: Invalid unit interval %d specified for skill ID %d in %s! Must be greater than or equal to %d. Defaulting to 0...\n",
__func__, unit_interval, sk->nameid, conf->file, INFINITE_DURATION);