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-rw-r--r--src/map/skill.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index df2b796e6..ac11dc856 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1818,14 +1818,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
return 0;
} else if (flag && skill_get_nk(skillid)&NK_SPLASH) {
//Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex]
- if (!status_check_skilluse(dsrc, bl, skillid, 2))
+ if (!status_check_skilluse(src, bl, skillid, 2))
return 0;
}
- BL_CAST(BL_PC, dsrc, sd);
+ BL_CAST(BL_PC, src, sd);
BL_CAST(BL_PC, bl, tsd);
- sstatus = status_get_status_data(dsrc);
+ sstatus = status_get_status_data(src);
tstatus = status_get_status_data(bl);
// Is this check really needed? FrostNova won't hurt you if you step right where the caster is?
if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y)
@@ -5510,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case GS_GLITTERING:
if(sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(rand()%100 < (10+10*skilllv))
+ if(rand()%100 < (20+10*skilllv))
pc_addspiritball(sd,skill_get_time(skillid,skilllv),10);
else if(sd->spiritball > 0)
pc_delspiritball(sd,1,0);