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-rw-r--r--src/map/skill.c52
1 files changed, 29 insertions, 23 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 36a83ee14..715c00558 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1539,8 +1539,14 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
if(!(flag&0x1))
clif_blown(target);
- if(target->type == BL_PC && map_getcell(target->m, target->x, target->y, CELL_CHKNPC))
- npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC
+ if( target->type == BL_PC )
+ {
+ if( map_getcell(target->m, target->x, target->y, CELL_CHKNPC) )
+ npc_touch_areanpc((TBL_PC*)target, target->m, target->x, target->y); //Invoke area NPC
+
+ if( ((TBL_PC*)target)->ontouch.npc_id )
+ npc_touchnext_areanpc(((TBL_PC*)target),false);
+ }
return count; //Return amount of knocked back cells.
}
@@ -2067,7 +2073,7 @@ static int skill_check_unit_range (struct block_list *bl, int x, int y, int skil
}
range += layout_type;
- return map_foreachinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skillid);
+ return map_forsomeinarea(skill_check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,0,BL_SKILL,skillid);
}
static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap)
@@ -2117,8 +2123,8 @@ static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int ski
else
type = BL_PC;
- return map_foreachinarea(skill_check_unit_range2_sub, bl->m,
- x - range, y - range, x + range, y + range,
+ return map_forsomeinarea(skill_check_unit_range2_sub, bl->m,
+ x - range, y - range, x + range, y + range,0,
type, skillid);
}
@@ -2328,8 +2334,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data)
case BA_FROSTJOKER:
case DC_SCREAM:
range= skill_get_splash(skl->skill_id, skl->skill_lv);
- map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
- skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
+ map_forsomeinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range,
+ skl->x+range,skl->y+range,0,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
break;
case NPC_EARTHQUAKE:
skill_area_temp[0] = map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
@@ -6173,32 +6179,32 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case PR_BENEDICTIO:
skill_area_temp[1] = src->id;
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_area_sub,
- src->m, x-i, y-i, x+i, y+i, BL_PC,
+ map_forsomeinarea(skill_area_sub,
+ src->m, x-i, y-i, x+i, y+i, 0,BL_PC,
src, skillid, skilllv, tick, flag|BCT_ALL|1,
skill_castend_nodamage_id);
- map_foreachinarea(skill_area_sub,
- src->m, x-i, y-i, x+i, y+i, BL_CHAR,
+ map_forsomeinarea(skill_area_sub,
+ src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
case BS_HAMMERFALL:
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea (skill_area_sub,
- src->m, x-i, y-i, x+i, y+i, BL_CHAR,
+ map_forsomeinarea (skill_area_sub,
+ src->m, x-i, y-i, x+i, y+i, 0,BL_CHAR,
src, skillid, skilllv, tick, flag|BCT_ENEMY|2,
skill_castend_nodamage_id);
break;
case HT_DETECTING:
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea( status_change_timer_sub,
- src->m, x-i, y-i, x+i,y+i,BL_CHAR,
+ map_forsomeinarea( status_change_timer_sub,
+ src->m, x-i, y-i, x+i,y+i,0,BL_CHAR,
src,NULL,SC_SIGHT,tick);
if(battle_config.traps_setting&1)
- map_foreachinarea( skill_reveal_trap,
- src->m, x-i, y-i, x+i,y+i,BL_SKILL);
+ map_forsomeinarea( skill_reveal_trap,
+ src->m, x-i, y-i, x+i,y+i,0,BL_SKILL);
break;
case SA_VOLCANO:
@@ -6313,7 +6319,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
break;
case RG_CLEANER: // [Valaris]
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
+ map_forsomeinarea(skill_graffitiremover,src->m,x-i,y-i,x+i,y+i,0,BL_SKILL);
break;
case WZ_METEOR:
@@ -6418,8 +6424,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if(potion_hp > 0 || potion_sp > 0) {
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_area_sub,
- src->m,x-i,y-i,x+i,y+i,BL_CHAR,
+ map_forsomeinarea(skill_area_sub,
+ src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill_castend_nodamage_id);
}
@@ -6440,8 +6446,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if(potion_hp > 0 || potion_sp > 0) {
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_area_sub,
- src->m,x-i,y-i,x+i,y+i,BL_CHAR,
+ map_forsomeinarea(skill_area_sub,
+ src->m,x-i,y-i,x+i,y+i,0,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill_castend_nodamage_id);
}
@@ -6453,7 +6459,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
int dummy = 1;
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
+ map_forsomeinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
} else {
if (sd) clif_skill_fail(sd,skillid,0,0);
return 1;