diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1f0e689f4..273b14f1a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5435,7 +5435,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case BA_WHISTLE: /* 口笛 */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; @@ -5445,7 +5445,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case DC_HUMMING: /* ハミング */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; @@ -5456,14 +5456,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case DC_UGLYDANCE: /* 自分勝手なダンス */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_ENEMY; break; case DC_DONTFORGETME: /* 私を忘れないで… */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_ENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; @@ -5473,7 +5473,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case BA_POEMBRAGI: /* ブラギの詩 */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON); @@ -5483,7 +5483,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case BA_APPLEIDUN: /* イドゥンの林檎 */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16; @@ -5495,7 +5495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_PARTY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; @@ -5504,7 +5504,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; @@ -5513,7 +5513,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case DC_FORTUNEKISS: /* 幸運のキス */ count=49; limit=skill_get_time(skillid,skilllv); - range=5; + range=3; target=BCT_NOENEMY; if(src->type == BL_PC) val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; |