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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 1f0e689f4..273b14f1a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5435,7 +5435,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_WHISTLE: /* 口笛 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
@@ -5445,7 +5445,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_HUMMING: /* ハミング */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5456,14 +5456,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_UGLYDANCE: /* 自分勝手なダンス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_ENEMY;
break;
case DC_DONTFORGETME: /* 私を忘れないで… */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_ENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5473,7 +5473,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_POEMBRAGI: /* ブラギの詩 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON);
@@ -5483,7 +5483,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_APPLEIDUN: /* イドゥンの林檎 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16;
@@ -5495,7 +5495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_PARTY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5504,7 +5504,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
@@ -5513,7 +5513,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_FORTUNEKISS: /* 幸運のキス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;