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-rw-r--r--src/map/pc.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index a0c3bf955..3f8f88444 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -400,6 +400,10 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st
int rate_pc; //!< Physical damage reduction against player's defense element.
} sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle data structure.
struct {
+ int rate_mob; //!< Magical damage reduction against monster's defense element.
+ int rate_pc; //!< Magical damage reduction against player's defense element.
+ } magic_sub_def_ele[ELE_MAX]; //!< Bonus bMagicSubDefEle data structure.
+ struct {
int atk_rate;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
int nsshealhp,nsshealsp;