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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c39
1 files changed, 27 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 447bcbd75..d697cd9f4 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3168,11 +3168,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->left_weapon.sp_drain[RC_BOSS].type = val;
}
break;
+ case SP_HP_VANISH_RATE:
+ if (sd->state.lr_flag != 2) {
+ sd->bonus.hp_vanish_rate += type2;
+ sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, val);
+ sd->bonus.hp_vanish_trigger = 0;
+ }
+ break;
case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
+ if (sd->state.lr_flag != 2) {
sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,val);
- sd->bonus.sp_vanish_trigger=0;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, val);
+ sd->bonus.sp_vanish_trigger = 0;
}
break;
case SP_GET_ZENY_NUM:
@@ -3812,11 +3819,18 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
}
}
break;
+ case SP_HP_VANISH_RATE:
+ if (sd->state.lr_flag != 2) {
+ sd->bonus.hp_vanish_rate += type2;
+ sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, type3);
+ sd->bonus.hp_vanish_trigger = val;
+ }
+ break;
case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
+ if (sd->state.lr_flag != 2) {
sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,type3);
- sd->bonus.sp_vanish_trigger=val;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, type3);
+ sd->bonus.sp_vanish_trigger = val;
}
break;
@@ -5246,7 +5260,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
sd_status= status->get_status_data(&sd->bl);
md_status= status->get_status_data(bl);
- if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) ||
+ if (md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) ||
map->list[bl->m].flag.nomobloot || // check noloot map flag [Lorky]
(battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus]
md->state.steal_flag++ >= battle_config.skill_steal_max_tries)
@@ -5312,20 +5326,21 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
int pc_steal_coin(struct map_session_data *sd, struct block_list *target) {
int rate, skill_lv;
struct mob_data *md;
- if(!sd || !target || target->type != BL_MOB)
+
+ if (!sd || !target || target->type != BL_MOB)
return 0;
md = (TBL_MOB*)target;
- if( md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS )
+ if (md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS)
return 0;
- if( mob_is_treasure(md) )
+ if (mob_is_treasure(md))
return 0;
skill_lv = pc->checkskill(sd, RG_STEALCOIN);
- rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2;
+ rate = skill_lv * 10 + (sd->status.base_level - md->level) * 2 + sd->battle_status.dex / 2 + sd->battle_status.luk / 2;
if(rnd()%1000 < rate) {
- int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10]
+ int amount = md->level * skill_lv / 10 + md->level * 8 + rnd()%(md->level * 2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10]
pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;