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-rw-r--r--src/map/pc.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index abb86f95d..a53a3a7fe 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3479,7 +3479,8 @@ int pc_useitem(struct map_session_data *sd,int n)
//Since most delay-consume items involve using a "skill-type" target cursor,
//perform a skill-use check before going through. [Skotlex]
//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
- if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) )
+ //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish]
+ if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
return 0;
sd->itemid = sd->status.inventory[n].nameid;