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-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b6ba5e5a9..056a1a8b1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3871,7 +3871,7 @@ static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16
continue;
/// Normal aggressive mob. Disable skills that cannot help fighting against players. (Those with flags UF_NOMOB and UF_NOPC are specific to always aid players!) [Skotlex]
- if (flag == 0 && skill->get_unit_id(skill_id, 0) != 0 &&
+ if (flag == 0 && skill->get_unit_id(skill_id, sd->status.skill[idx].lv, 0) != 0 &&
(skill->get_unit_flag(skill_id) & (UF_NOMOB | UF_NOPC)) > 0)
continue;
@@ -3904,7 +3904,7 @@ static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16
mob_skills[i].state = MSS_IDLE;
mob_skills[i].target = MST_AROUND2;
mob_skills[i].delay = 60000;
- } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { /// Target Enemy.
+ } else if (skill->get_unit_target(skill_id, sd->status.skill[idx].lv) == BCT_ENEMY) { /// Target Enemy.
mob_skills[i].state = MSS_ANYTARGET;
mob_skills[i].target = MST_TARGET;
mob_skills[i].cond1 = MSC_ALWAYS;