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-rw-r--r--src/map/clif.c27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3c2e7e51d..e0524711e 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2764,25 +2764,24 @@ void clif_updatestatus(struct map_session_data *sd,int type)
WFIFOL(fd,4)=pc_leftside_atk(sd);
break;
case SP_DEF1:
- WFIFOL(fd,4)=sd->battle_status.def;
+ WFIFOL(fd,4)=pc_leftside_def(sd);
break;
case SP_MDEF1:
- WFIFOL(fd,4)=sd->battle_status.mdef;
+ WFIFOL(fd,4)=pc_leftside_mdef(sd);
break;
case SP_ATK2:
WFIFOL(fd,4)=pc_rightside_atk(sd);
break;
case SP_DEF2:
- WFIFOL(fd,4)=sd->battle_status.def2;
+ WFIFOL(fd,4)=pc_rightside_def(sd);
break;
- case SP_MDEF2:
- {
- //negative check (in case you have something like Berserk active)
- int mdef2 = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ case SP_MDEF2: {
+ //negative check (in case you have something like Berserk active)
+ int mdef2 = pc_rightside_mdef(sd);
- WFIFOL(fd,4)= ( mdef2 < 0 ) ? 0 : mdef2;
+ WFIFOL(fd,4)= ( mdef2 < 0 ) ? 0 : mdef2;
+ }
break;
- }
case SP_CRITICAL:
WFIFOL(fd,4)=sd->battle_status.cri/10;
break;
@@ -3123,10 +3122,10 @@ void clif_initialstatus(struct map_session_data *sd)
WBUFW(buf,18) = pc_rightside_atk(sd);
WBUFW(buf,20) = sd->battle_status.matk_max;
WBUFW(buf,22) = sd->battle_status.matk_min;
- WBUFW(buf,24) = sd->battle_status.def; // def
- WBUFW(buf,26) = sd->battle_status.def2;
- WBUFW(buf,28) = sd->battle_status.mdef; // mdef
- mdef2 = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ WBUFW(buf,24) = pc_leftside_def(sd);
+ WBUFW(buf,26) = pc_rightside_def(sd);
+ WBUFW(buf,28) = pc_leftside_mdef(sd);
+ mdef2 = pc_rightside_mdef(sd);
WBUFW(buf,30) = ( mdef2 < 0 ) ? 0 : mdef2; //Negative check for Frenzy'ed characters.
WBUFW(buf,32) = sd->battle_status.hit;
WBUFW(buf,34) = sd->battle_status.flee;
@@ -10645,7 +10644,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
}
pc_delinvincibletimer(sd);
-
+
if( skilllv )
unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
}