diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 707362f7f..605fd30e0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -59,15 +59,17 @@ int battle_counttargeted(struct block_list *bl,struct block_list *src,int target // ダメージの遅延 struct battle_delay_damage_ { - struct block_list *src,*target; + struct block_list *src; + int target; int damage; int flag; }; int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data) { struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data; - if( dat && map_id2bl(id)==dat->src && dat->target->prev!=NULL) - battle_damage(dat->src,dat->target,dat->damage,dat->flag); + struct block_list *target=map_id2bl(dat->target); + if( dat && map_id2bl(id)==dat->src && target && target->prev!=NULL) + battle_damage(dat->src,target,dat->damage,dat->flag); aFree(dat); return 0; } @@ -80,7 +82,7 @@ int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_li dat->src=src; - dat->target=target; + dat->target=target->id; dat->damage=damage; dat->flag=flag; add_timer(tick,battle_delay_damage_sub,src->id,(int)dat); @@ -256,7 +258,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) { // セーフティウォール struct skill_unit *unit; - unit = map_find_skill_unit_oncell(bl->m,bl->x,bl->y,MG_SAFETYWALL); + unit = (struct skill_unit *)sc_data[SC_SAFETYWALL].val2; if (unit) { if (unit->group && (--unit->group->val2)<=0) skill_delunit(unit); @@ -3501,7 +3503,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) ) skill_castend_damage_id(src,target,0,-1,tick,0); map_freeblock_lock(); - battle_damage(src,target,(wd.damage+wd.damage2),0); + battle_delay_damage(tick+wd.amotion,src,target,(wd.damage+wd.damage2),0); if(target->prev != NULL && (target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) { if(wd.damage > 0 || wd.damage2 > 0) { @@ -3652,7 +3654,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } if(rdamage > 0) - battle_damage(target,src,rdamage,0); + battle_delay_damage(tick+wd.amotion,src,target,rdamage,0); if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) { if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id) battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1); |