diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 112e8b723..1d794cc99 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3279,7 +3279,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_COLDBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] ad.flag = BF_WEAPON|BF_SHORT; @@ -3293,7 +3293,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_FIREBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100; ad.div_ = 1; ad.flag = BF_WEAPON|BF_SHORT; @@ -3307,7 +3307,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case MG_LIGHTNINGBOLT: { struct status_change *sc = status_get_sc(src); if ( sc && sc->count ) { - if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) { + if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100; ad.div_ = 1; ad.flag = BF_WEAPON|BF_SHORT; @@ -4412,9 +4412,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); } if( sc->data[SC_SPELLFIST] ) { - if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ) - wd = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag); - else + if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){ + struct Damage ad = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT); + wd.damage = ad.damage; + }else status_change_end(src,SC_SPELLFIST,INVALID_TIMER); } if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 ) |