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diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Joseph
-//= Copyright (C) Chilly
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= El Dicastes Warp Script
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============
-//= ============ ============================================= ============
-//= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============
-//================= Description ===========================================
-//= Warp Points for El Dicastes
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-// Town Warps
-dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,30
-dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,284
-dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,371,101
-dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,295
-dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,53
-dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,95,257
-dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,98
-dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,137,106
-dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,344,272
-dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,173
-dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,80
-dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,197,351
-dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246
-dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235
-dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
-
-dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{
- if (isequipped(2782)) select("Administrative Office");
- else select(sprintf("¡÷¡ú¡ð"));
- warp "dic_in01",138,221;
- end;
-}
-
-// Elevators
-- script Elevator#main FAKE_NPC,{
- .@n = atoi(strnpcinfo(NPC_NAME_HIDDEN));
- .@eq = (isequipped(2782))?1:0;
- if (.@n <= 4) {
- .@m$ = (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"¢³¡ð¡Ð:¡ñ¡ñ¡ò:¡ø¡ø¡ð:¡÷¡ú¡ð";
- setarray .@xy, 45,286,36,212,122,282,121,201;
- }
- else if (.@n <= 11) {
- .@m$ = (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"¡ô¡õ¡ñ ¡þ :¢³¡ü¡Ð ¡ú :¡ï¢³¢¤ ¢² :¢±¡Ð¡ñ";
- setarray .@xy, 42,115,110,108,178,108,260,115;
- }
- else if (.@n <= 13) {
- .@m$ = (.@eq)?"Battle Station:Galten Quarters":"¡ø¡ô¡ï ¡ò :¡ü¡÷¡ó ¡÷ ";
- setarray .@xy, 385,272,385,208;
- }
- .@m = select(.@m$) - 1;
- warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1];
- end;
-}
-dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 CLEAR_NPC
-dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 CLEAR_NPC
-dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 CLEAR_NPC
-dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 CLEAR_NPC
-dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 CLEAR_NPC
-dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 CLEAR_NPC
-dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 CLEAR_NPC
-dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 CLEAR_NPC
-dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 CLEAR_NPC
-dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 CLEAR_NPC
-dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 CLEAR_NPC
-dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 CLEAR_NPC
-dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 CLEAR_NPC