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Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r--npc/re/quests/quests_dewata.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 5ec38165d..460666f12 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -117,7 +117,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
mes "that you have something to say";
mes "you might as well tell me what it is.";
next;
- if(select("I overheard talk about a crown?:Just looking for the gift shop.") == 2) {
+ if(select("I overheard talk about a crown?", "Just looking for the gift shop.") == 2) {
mes "[Tribal Chief Paiko]";
mes "Really?";
mes "It looked as if your eyes";
@@ -249,7 +249,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "from another land.";
mes "What brings you here?";
next;
- if(select("I overheard the story by accident:I have nothing to say.") == 2) {
+ if(select("I overheard the story by accident", "I have nothing to say.") == 2) {
mes "[Tribal Chief Paiko]";
mes "You are wasting your time here.";
mes "There are many other attractions around our village.";
@@ -297,7 +297,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "Do you think you can help?";
mes "Your efforts will not go unrewarded.";
next;
- if(select("Ok, I will help:I am sorry, I cannot help now.") == 2) {
+ if(select("Ok, I will help", "I am sorry, I cannot help now.") == 2) {
mes "[Tribal Chief Paiko]";
mes "That's really sad.";
mes "If you ever change";
@@ -377,7 +377,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "[Tribal Chief Paiko]";
mes "Are you up for a short delivery job?";
next;
- if(select("Of course, I can help:Sorry, I am too busy to help.") == 2) {
+ if(select("Of course, I can help", "Sorry, I am too busy to help.") == 2) {
mes "[Tribal Chief Paiko]";
mes "I believed you would definitely help me...";
mes "It's a little disappointing.";
@@ -515,7 +515,7 @@ L_Delivery:
mes "Anything go wrong?";
}
next;
- switch(select("I ate them all.:Deliver to whom.:Nothing.")) {
+ switch(select("I ate them all.", "Deliver to whom.", "Nothing.")) {
case 1:
mes "[Tribal Chief Paiko]";
mes "Huh... so you couldn't resist yourself, eh?";
@@ -635,7 +635,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{
next;
if (dew_legend == 13 && countitem(Satay))
.@menu$ = ":^0000FFTribal Chief Paiko^000000";
- switch(select("Allow me through:I don't want to go in"+.@menu$)) {
+ switch(select("Allow me through", "I don't want to go in"+.@menu$)) {
case 1:
if (dew_legend < 8) {
mes "[Gatekeeper of Krakatau Volcano]";
@@ -700,7 +700,7 @@ dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 4_M_DEWZATIMAN,{
mes "Want to go back";
mes "to Dewata?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
close2;
warp "dewata",232,53;
@@ -845,7 +845,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
mes "[Memo]";
mes "Ah, right! Are you busy now?";
next;
- if(select("Sorry, I am busy.:No, I am not busy.") == 1) {
+ if(select("Sorry, I am busy.", "No, I am not busy.") == 1) {
mes "[Memo]";
mes "Hmm, I have no choice.";
mes "You don't care that others are in trouble. What has this world come to?";
@@ -994,7 +994,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
mes "[Memo]";
mes strcharinfo(0)+", to what do I owe the pleasure?";
next;
- switch(select("Just came by to say hello.:I will help you.")) {
+ switch(select("Just came by to say hello.", "I will help you.")) {
case 1:
mes "[Memo]";
mes "I guess you are busy.";
@@ -1494,7 +1494,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
}
next;
- switch(select("Why'd you come here?:I want to know how to get fruit.")) {
+ switch(select("Why'd you come here?", "I want to know how to get fruit.")) {
case 1:
mes "[Poby]";
mes "I'm taking a walk because I think it will make my back ache less.";
@@ -1543,7 +1543,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
mes "What do you want to do?";
}
next;
- switch(select("Shake the tree:Kick the tree")) {
+ switch(select("Shake the tree", "Kick the tree")) {
case 1:
specialeffect EF_HITLINE2;
.@message$ = "As you shake the palm tree...";
@@ -2026,7 +2026,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "You're "+strcharinfo(0)+",";
mes "So, how's the Caress that I made you?";
- switch(select("It's great!:I need another Caress.:Can I make it stronger?")) {
+ switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) {
case 1:
mes "[Gatti]";
mes "Yes, yes of course it's great.";
@@ -2080,7 +2080,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
case 3:
mes "[Gatti]";
mes "So, you want to reinforce your weapon? The weapon gets broken from time to time during the process, but it doesn't happen that often.";
- if(select("Please reinforce the weapon.:May be next time.") == 2) {
+ if(select("Please reinforce the weapon.", "May be next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;
@@ -2100,7 +2100,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000";
next;
- if(select("Please reinforce the weapon.:Maybe next time.") == 2) {
+ if(select("Please reinforce the weapon.", "Maybe next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;