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-rw-r--r--npc/re/merchants/blessed_refiner.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/re/merchants/blessed_refiner.txt b/npc/re/merchants/blessed_refiner.txt
index bb5dd62d7..ec6b591a9 100644
--- a/npc/re/merchants/blessed_refiner.txt
+++ b/npc/re/merchants/blessed_refiner.txt
@@ -29,10 +29,10 @@
mes "How about it? Do you want to refine?";
next;
setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for(set .@i,1; .@i<=10; set .@i,.@i+1)
- set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
- set .@part, select(.@menu$);
+ .@menu$ = "";
+ for(.@i = 1; .@i<=10; ++.@i)
+ .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
+ .@part = select(.@menu$);
if (!getequipisequiped(.@part)) {
mes "[Blacksmith Dister]";
switch(.@part) {
@@ -70,42 +70,42 @@
mes "This item cannot be refined.";
close;
}
- set .@equip_refine, getequiprefinerycnt(.@part);
+ .@equip_refine = getequiprefinerycnt(.@part);
if (.@equip_refine < 6 || .@equip_refine > 12) {
mes "[Blacksmith Dister]";
mes "This equipment has refined to "+.@equip_refine+". I only handle items with refine levels from +6 to +12!";
close;
}
- set .@equip_lv, getequipweaponlv(.@part);
+ .@equip_lv = getequipweaponlv(.@part);
switch(.@equip_lv) {
default:
case 0:
- set .@price,20000;
- set .@material,6439; //Unbreakable_Def
- set .@type$,"Armor";
+ .@price = 20000;
+ .@material = 6439; //Unbreakable_Def
+ .@type$ = "Armor";
break;
case 1:
- set .@price,1000;
- set .@material,6438; //Unbreakable_Weap
- set .@type$,"Weapon";
+ .@price = 1000;
+ .@material = 6438; //Unbreakable_Weap
+ .@type$ = "Weapon";
break;
case 2:
- set .@price,2000;
- set .@material,6438; //Unbreakable_Weap
- set .@type$,"Weapon";
+ .@price = 2000;
+ .@material = 6438; //Unbreakable_Weap
+ .@type$ = "Weapon";
break;
case 3:
- set .@price,20000;
- set .@material,6438; //Unbreakable_Weap
- set .@type$,"Weapon";
+ .@price = 20000;
+ .@material = 6438; //Unbreakable_Weap
+ .@type$ = "Weapon";
break;
case 4:
- set .@price,40000;
- set .@material,6438; //Unbreakable_Weap
- set .@type$,"Weapon";
+ .@price = 40000;
+ .@material = 6438; //Unbreakable_Weap
+ .@type$ = "Weapon";
break;
}
- set .@ore$,"^ff9999Blessed "+.@type$+" Ore^000000";
+ .@ore$ = "^ff9999Blessed "+.@type$+" Ore^000000";
mes "[Blacksmith Dister]";
mes "This "+.@type$+" has been refined to "+.@equip_refine+". To refine it, I need "+.@ore$+" and a "+(.@price/1000)+",000 zeny refining fee.";
mes "Do you want to proceed?";