diff options
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 00409444c..caaabf74b 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -20,6 +20,8 @@ //= 1.3b Splitted into different files [DracoRPG] //= 1.3c Inverted the weight check for Greed [DracoRPG] //= 1.4 Updated to the official One [Samuray22] +//= 1.5 replaced item "names" with item id. Fixed a bug with +//= item deletion [Lupus] //============================================================ //============================================================ @@ -229,7 +231,7 @@ geffen,178,72,5 script Akki 726,{ close; } } else if(BLACK_SK == 1) { - if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) { + if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { if (Zeny >= 500) { mes "[Akki]"; mes "Oh yay~ you got all the materials?"; @@ -246,10 +248,10 @@ geffen,178,72,5 script Akki 726,{ mes "the materials, so"; mes "wait a few"; mes "moments~"; - delitem "Coal", 5; - delitem "Steel", 1; - delitem "Detrimindexta", 1; - delitem "Iron_Hammer", 1; + delitem 1003, 5; + delitem 999, 1; + delitem 971, 1; + delitem 613, 1; set Zeny, Zeny-500; set BLACK_SK, 2; close; @@ -321,14 +323,14 @@ geffen,178,72,5 script Akki 726,{ set BLACK_SK, 3; close; } else if(BLACK_SK == 3) { - if (countitem("Steel") > 0 && countitem("Coal") > 2) { + if (countitem(999) > 0 && countitem(1003) > 2) { mes "[Akki]"; mes "Oh~ You brought them~!"; mes "Yay~ Really, thanks~"; mes "I'll do better this time."; mes "Wait a few moments."; - delitem "Steel", 1; - delitem "Coal", 3; + delitem 999, 1; + delitem 1003, 3; set BLACK_SK, 4; close; } @@ -372,7 +374,7 @@ geffen,178,72,5 script Akki 726,{ set BLACK_SK, 5; close; } else if(BLACK_SK == 5) { - if (countitem("Iron_Hammer") > 0) { + if (countitem(613) > 0) { mes "[Akki]"; mes "Oh~!!"; mes "You brought it~!"; @@ -382,7 +384,7 @@ geffen,178,72,5 script Akki 726,{ mes "Then I will really really"; mes "teach you, so just"; mes "wait a little~"; - delitem Iron_Hammer, 1; + delitem 613, 1; set BLACK_SK, 6; close; } @@ -606,7 +608,7 @@ geffen,172,52,7 script Goodday 826,{ } } else if(BLACK_SK2 == 1) { // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500), - if(checkweight("Gold",25) == 1) { + if(checkweight(969,25) == 1) { mes "[Goodday]"; mes "Mm~ back already."; mes "Well, without checking, I can tell"; |