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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) DracoRPG
-//= Copyright (C) Reddozen
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Bard Skill Quest
-//================= Description ===========================================
-//= Official quest for the Bard skill "Pang Voice"
-//= Prerequisite: Geffen Bard Quest
-//================= Current Version =======================================
-//= 1.6
-//=========================================================================
-
-prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
- if (BaseJob == Job_Bard) {
- emotion e_omg;
- mes "[Timid Young Man]";
- mes "Eh? Wwwaaaah--!";
- mes "Y-you're--it's-it's--";
- if (Upper != 1)
- mes "It's a freakin' Bard!";
- else
- mes "It's a freakin' Minstrel!";
- mes "D-don't come any closer!";
- mes "I... I don't like you guys!";
- next;
- if (select("Wha--? Why the heck not?", "Hey, take it easy, man.") == 1) {
- mes "[Timid Young Man]";
- mes "N-no! Don't look at me!";
- mes "I know what you're trying";
- mes "to do! Please, I haven't";
- mes "done anything to you!";
- mes "J-just s-stay away!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Um...";
- mes "I'm not really trying";
- mes "to do anything. Why";
- mes "don't you relax, and--";
- next;
- mes "[Timid Young Man]";
- mes "Relax?! Nobody believes me";
- mes "when I tell them how dangerous";
- mes "you guys are. You think you're";
- mes "so smug with your funny jokes";
- mes "and lovely songs, but I know";
- mes "what kind of powers you have!";
- close;
- }
- else {
- mes "[Timid Young Man]";
- mes "N-no! Don't look at me!";
- mes "I know what you're trying";
- mes "to do! Please, I haven't";
- mes "done anything to you!";
- mes "J-just s-stay away!";
- next;
- if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Look, I don't know what";
- mes "you've got against me, but";
- mes "you really need to relax.";
- mes "Here, have a drink on me.";
- next;
- if (countitem(Tropical_Sograt) > 0) {
- mes "[Timid Young Man]";
- mes "Oh~! Isn't that";
- mes "a Tropical Sograt?";
- mes "That's my favorite";
- mes "drink in all the world!";
- if (qskill_bard == 9) {
- mes "Thanks so--waitaminute.";
- next;
- mes "[Timid Young Man]";
- mes "This is some sort";
- mes "of weird trick, isn't it?";
- mes "And to think I almost";
- mes "f-f-fell for it! P-please";
- mes "j-just leave me alone!";
- close;
- }
- else if (qskill_bard > 0) {
- next;
- mes "[Timid Young Man]";
- mes "Wait, I've seen you before.";
- mes "And you brought me a drink";
- mes "just like this one. You...";
- mes "You d-didn't learn th-that";
- mes "w-w-weird skill, d-did you?";
- mes "Wait, no. You couldn't have...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Oh, please~";
- mes "You know, I think";
- mes "that maybe you";
- mes "worry too much.";
- close;
- }
- else {
- next;
- mes "[Timid Young Man]";
- mes "^333333*Gulp Gulp*^000000";
- mes "Ahhhh~ Oh, you don't";
- mes "understand how long I've";
- mes "been wanting this drink!";
- mes "It tastes so good, and";
- mes "now I feel sooo relaxed...";
- next;
- switch(select("See? I'm not dangerous at all~", "So what makes someone like me so scary?")) {
- case 1:
- mes "[Timid Young Man]";
- mes "Hmmm... Maybe.";
- mes "Maybe all of you Bards";
- mes "and Minstrels aren't that";
- mes "bad. But I can never forget";
- mes "what that Bard did to me...";
- next;
- mes "[Timid Young Man]";
- mes "It all started when I was";
- mes "traveling through Umbala and";
- mes "met a strange Bard who was";
- mes "studying under the tutelage";
- mes "of Puchuchartan, the Utan";
- mes "Shaman of the village.";
- next;
- mes "[Timid Young Man]";
- mes "That Bard and I got along fairly well until he took me to Umbala's";
- mes "Bungee Jump. He insisted that I jump at least once for the ''full";
- mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
- next;
- mes "[Timid Young Man]";
- mes "The Bard seemed offended";
- mes "and claimed it was perfectly";
- mes "safe, and that only a few people";
- mes "have died by jumping. Then, he";
- mes "just... He gave me this intense look.";
- next;
- mes "[Timid Young Man]";
- mes "His eyes seemed so full";
- mes "of rage! I remember him";
- mes "mumbling something, and";
- mes "all of a sudden, I lost control";
- mes "of my body! My arms and legs";
- mes "were just moving on their own!";
- next;
- mes "[Timid Young Man]";
- mes "Before long, I found myself";
- mes "struggling to keep myself from";
- mes "leaping off that Bungee Jump.";
- mes "But the more I resisted, the";
- mes "more violently I'd flail toward";
- mes "the edge. It was horrible!";
- next;
- mes "[Timid Young Man]";
- mes "That was the most terrifying";
- mes "experience of my life! It was";
- mes "bad enough that I risked my";
- mes "life, but that feeling of not";
- mes "having any control over your";
- mes "body is so overwhelming!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wait, you're saying";
- mes "a Bard did this to you?";
- mes "I've never heard of a song";
- mes "or skill with that sort of effect before. That's really strange...";
- next;
- mes "[Timid Young Man]";
- mes "Well, I've never heard";
- mes "of that sort of power up";
- mes "until I had to experience";
- mes "it for myself. Oh, I can still";
- mes "see that evil smile of his";
- mes "in my nightmares...";
- next;
- mes "[Timid Young Man]";
- mes "Anyway, thanks for that";
- mes "drink, it really helped me";
- mes "settle my nerves. But I must";
- mes "warn you not to look for that";
- mes "strange Bard. I'm sure he's really some sort of demon or something...";
- next;
- if (JobLevel > 39) {
- mes "[Timid Young Man]";
- mes "But... If you really";
- mes "want to attain that sort";
- mes "of power, I can't really";
- mes "stop you. Thankfully, nobody";
- mes "has any idea of where he is~";
- delitem Tropical_Sograt,1;
- qskill_bard = 1;
- }
- else {
- mes "[Timid Young Man]";
- mes "Even if you could find that";
- mes "Bard to get him to teach you";
- mes "how he did that to me, I'm sure";
- mes "he mentioned something about";
- mes "being at least ^660000Job Level 40^000000 to";
- mes "be able to handle that power...";
- delitem Tropical_Sograt,1;
- }
- close;
- case 2:
- mes "[Timid Young Man]";
- mes "^333333*Sigh*^000000 Well, maybe all Bards";
- mes "and Minstrels aren't terrifying. But any Bard will remind me";
- mes "of the one that I met during my";
- mes "travels. Just thinking about";
- mes "that time gives me goosebumps.";
- next;
- mes "[Timid Young Man]";
- mes "It all started when I was";
- mes "traveling through Umbala and";
- mes "met a strange Bard who was";
- mes "studying under the tutelage";
- mes "of Puchuchartan, the Utan";
- mes "Shaman of the village.";
- next;
- mes "[Timid Young Man]";
- mes "That Bard and I got along fairly well until he took me to Umbala's";
- mes "Bungee Jump. He insisted that I jump at least once for the ''full";
- mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
- next;
- mes "[Timid Young Man]";
- mes "The Bard seemed offended";
- mes "and claimed it was perfectly";
- mes "that a few people have died";
- mes "by jumping. Then, he just...";
- mes "He gave me this intense look.";
- next;
- mes "[Timid Young Man]";
- mes "His eyes seemed so full";
- mes "of rage! I remember him";
- mes "mumbling something, and";
- mes "all of a sudden, I lost control";
- mes "of my body! My arms and legs";
- mes "were just moving on their own!";
- next;
- mes "[Timid Young Man]";
- mes "Before long, I found myself";
- mes "struggling to keep myself from";
- mes "leaping off that Bungee Jump.";
- mes "But the more I resisted, the";
- mes "more violently I'd flail toward";
- mes "the edge. It was horrible!";
- next;
- mes "[Timid Young Man]";
- mes "That was the most terrifying";
- mes "experience of my life! It was";
- mes "bad enough that I risked my";
- mes "life, but that feeling of not";
- mes "having any control over your";
- mes "body is so overwhelming!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wait, you're saying";
- mes "a Bard did this to you?";
- mes "I've never heard of a song";
- mes "or skill with that sort of effect before. That's really strange...";
- next;
- mes "[Timid Young Man]";
- mes "Well, I've never heard";
- mes "of that sort of power up";
- mes "until I had to experience";
- mes "it for myself. Oh, I can still";
- mes "see that evil smile of his";
- mes "in my nightmares...";
- next;
- mes "[Timid Young Man]";
- mes "Anyway, thanks for that";
- mes "drink, it really helped me";
- mes "settle my nerves. But I must";
- mes "warn you not to look for that";
- mes "strange Bard. I'm sure he's really some sort of demon or something...";
- next;
- if (JobLevel > 39) {
- mes "[Timid Young Man]";
- mes "But... If you really";
- mes "want to attain that sort";
- mes "of power, I can't really";
- mes "stop you. Thankfully, nobody";
- mes "has any idea of where he is~";
- delitem Tropical_Sograt,1;
- qskill_bard = 1;
- }
- else {
- mes "[Timid Young Man]";
- mes "Even if you could find that";
- mes "Bard to get him to teach you";
- mes "how he did that to me, I'm sure";
- mes "he mentioned something about";
- mes "being at least ^660000Job Level 40^000000 to";
- mes "be able to handle that power...";
- delitem Tropical_Sograt,1;
- }
- close;
- }
- }
- }
- else {
- mes "[Timid Young Man]";
- mes "Eh...?! Um, th-that's";
- mes "nice of y-you to offer,";
- mes "but I'm p-pretty picky";
- mes "about what I d-drink.";
- mes "P-plus, I don't k-know";
- mes "if I can t-trust you.";
- next;
- mes "[Timid Young Man]";
- mes "I don't think there's";
- mes "much that could get m-me";
- mes "to ch-change my m-mind!";
- mes "Well... Maybe if you brought";
- mes "my favorite drink, Tropical";
- mes "Sograt, I would reconsider...";
- close;
- }
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Don't worry,";
- mes "I won't hurt you.";
- next;
- mes "[Timid Young Man]";
- mes "Th-that's what th-they";
- mes "all say, right before they";
- mes "get into your mind and then";
- mes "twist it as hard as they can!";
- if (qskill_bard == 9) {
- mes "J-just don't t-touch me!";
- mes "...Ack! And stay away!";
- }
- else {
- mes "E-even if you d-don't have";
- mes "that p-power, l-leave me alone!";
- }
- close;
- }
- }
- else {
- mes "[Timid Young Man]";
- mes "Oh... Oh goodness.";
- mes "Was that a Bard just";
- mes "over there? Oh, I'm so";
- mes "afraid of those guys!";
- mes "And those Minstrels";
- mes "are even worse!";
- next;
- mes "[Timid Young Man]";
- mes "Don't get me wrong, I love";
- mes "songs and entertainment,";
- mes "but you've got to understand!";
- mes "Some of them have powers";
- mes "that you wouldn't believe!";
- mes "I... I've seen them myself!";
- close;
- }
-
-OnTouch:
- if (BaseJob == Job_Bard) {
- emotion e_omg;
- }
- end;
-}
-
-morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
- if (BaseJob == Job_Bard) {
- if (Class == Job_Clown && qskill_bard == 9) {
- if (getskilllv("BA_PANGVOICE") != 0) {
- mes "[Riott]";
- mes "Geh heh heh~";
- mes "Been making good use of";
- mes "what I taught you? Just be";
- mes "careful and don't use that skill recklessly. Otherwise, people";
- mes "will hate you as they hate me.";
- next;
- mes "[Riott]";
- mes "Your enemies, and the";
- mes "occasional drunkard, on";
- mes "the other hand, are different";
- mes "matters entirely! Bwah hah hah!";
- close;
- }
- else {
- mes "[Riott]";
- mes "Impossible! You forgot";
- mes "everything I've taught you?";
- mes "How can that be? Oh well, it's";
- mes "no trouble for me to teach that";
- mes "to you again if you'd like.";
- next;
- if (select("No, thanks.", "Thanks, I'd appreciate that.") == 1) {
- mes "[Riott]";
- mes "What...?";
- mes "You really don't";
- mes "want to learn it?";
- mes "I assure you there's";
- mes "no strings attached.";
- mes "If you change your mind...";
- close;
- }
- mes "[Riott]";
- mes "First, you must stare";
- mes "fiercely into the eyes of";
- mes "your target, and focus on";
- mes "thoughts of dominance. This";
- mes "is the basis for mesmerization. Now listen to this incantation...";
- next;
- mes "[Riott]";
- mes "Uuuummm Baaalaaaa";
- mes "Uuuummmm Baaalaaa~";
- mes "Kkkkuuurrirrreeee";
- mes "Kkkkuuurrirrreeee";
- mes "Oooumm guandlejdl";
- mes "Woooo Ei ei ei ei......";
- specialeffect EF_TALK_FROSTJOKE;
- next;
- mes "[Riott]";
- mes "Pang's Voice is used to";
- mes "confuse people and disrupt";
- mes "control of their bodies. It's not a fatal skill, but it is effective";
- mes "in mentally upsetting your enemy. Make very wise use of this skill.";
- skill "BA_PANGVOICE",1,0;
- close;
- }
- }
- else if (qskill_bard > 8) {
- mes "[Riott]";
- mes "Geh heh heh~";
- mes "Been making good use of";
- mes "what I taught you? Just be";
- mes "careful and don't use that skill recklessly. Otherwise, people";
- mes "will hate you as they hate me.";
- next;
- mes "[Riott]";
- mes "Your enemies, and the";
- mes "occasional drunkard, on";
- mes "the other hand, are different";
- mes "matters entirely! Bwah hah hah!";
- close;
- }
- else if (qskill_bard == 8) {
- if (countitem(Munak_Doll) > 0) {
- mes "[Riott]";
- mes "Ah, you've brought me";
- mes "a Munak Doll made by";
- mes "Yao Jun, just like you said";
- mes "you would. Ah yes, this is her";
- mes "craftsmanship, impeccable";
- mes "as always. You've done well~";
- next;
- mes "[Riott]";
- mes "To fulfill my part of this";
- mes "bargain, I shall now teach";
- mes "you my special skill. Now,";
- mes "I developed this by listening";
- mes "to incantations by the Utan";
- mes "Shaman in Umbala.";
- next;
- mes "[Riott]";
- mes "First, you must stare";
- mes "fiercely into the eyes of";
- mes "your target, and focus on";
- mes "thoughts of dominance. This";
- mes "is the basis for mesmerization. Now listen to this incantation...";
- next;
- mes "[Riott]";
- mes "''Toad's leg, Verit's heart,";
- mes "spinning stars, spilling zeny,";
- mes "hands and feet tied. Is this";
- mes "voices yours, is this voice";
- mes "mine. Head spinning, head";
- mes "spinning, head spinning...!''";
- specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
- delitem Munak_Doll,1;
- skill "BA_PANGVOICE",1,0;
- qskill_bard = 9;
- next;
- mes "[Riott]";
- mes "Remember, it doesn't matter";
- mes "what you say, but how you say";
- mes "it. Hypnotically induce your";
- mes "target with a forbiddenly";
- mes "seductive rhythm and your";
- mes "grasp will be inescapable!";
- next;
- mes "[Riott]";
- mes "Ah, and use sleight of";
- mes "hand to distract your target";
- mes "from your true motive! I find";
- mes "that casting Unbarring Octave";
- mes "with this skill works best. This skill's name is ''Pang Voice!''";
- next;
- mes "[Riott]";
- mes "''Pang Voice'' will mentally";
- mes "shock your target and disrupt";
- mes "control of his own body for";
- mes "a while. You can't exert control";
- mes "over victims with this skill, but they usually assume otherwise...";
- next;
- mes "[Riott]";
- mes "You need to be judicious in";
- mes "your use of this skill! Don't";
- mes "use it recklessly, or people";
- mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
- next;
- mes "[Riott]";
- mes "Subject your enemies to";
- mes "Pang Voice as much as you";
- mes "like, and no one will blame";
- mes "you for it. And you can get away with casting Pang Voice on bullies";
- mes "and drunkards occasionally...";
- close;
- }
- mes "[Riott]";
- mes "Hmpf. Weren't able";
- mes "to find me a Munak Doll";
- mes "yet? Well, don't worry, I'm";
- mes "a patient man. Just try to get";
- mes "one for me as soon as you can.";
- close;
- }
- else if (qskill_bard == 7) {
- if (countitem(Egg) > 4) {
- mes "[Riott]";
- mes "Ah, you've brought me";
- mes "some fresh eggs laid by";
- mes "Yhelle, just like I asked.";
- mes "I'm sure it was dangerous";
- mes "going to Nifflheim, but the flavor of these eggs is worth it.";
- next;
- next;
- mes "[Riott]";
- mes "To fulfill my part of this";
- mes "bargain, I shall now teach";
- mes "you my special skill. Now,";
- mes "I developed this by listening";
- mes "to incantations by the Utan";
- mes "Shaman in Umbala.";
- next;
- mes "[Riott]";
- mes "First, you must stare";
- mes "fiercely into the eyes of";
- mes "your target, and focus on";
- mes "thoughts of dominance. This";
- mes "is the basis for mesmerization. Now listen to this incantation...";
- next;
- mes "[Riott]";
- mes "''Toad's leg, Verit's heart,";
- mes "spinning stars, spilling zeny,";
- mes "hands and feet tied. Is this";
- mes "voices yours, is this voice";
- mes "mine. Head spinning, head";
- mes "spinning, head spinning...!''";
- specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
- delitem Egg,5;
- skill 1010,1,0;
- qskill_bard = 9;
- next;
- mes "[Riott]";
- mes "Remember, it doesn't matter";
- mes "what you say, but how you say";
- mes "it. Hypnotically induce your";
- mes "target with a forbiddenly";
- mes "seductive rhythm and your";
- mes "grasp will be inescapable!";
- next;
- mes "[Riott]";
- mes "Ah, and use sleight of";
- mes "hand to distract your target";
- mes "from your true motive! I find";
- mes "that casting Unbarring Octave";
- mes "with this skill works best. This skill's name is ''Pang Voice!''";
- next;
- mes "[Riott]";
- mes "''Pang Voice'' will mentally";
- mes "shock your target and disrupt";
- mes "control of his own body for";
- mes "a while. You can't exert control";
- mes "over victims with this skill, but they usually assume otherwise...";
- next;
- mes "[Riott]";
- mes "You need to be judicious in";
- mes "your use of this skill! Don't";
- mes "use it recklessly, or people";
- mes "will come to hate you as they";
- mes "hate me. But ''Pang Voice'' can be welcome is certain situations.";
- next;
- mes "[Riott]";
- mes "Subject your enemies to";
- mes "Pang Voice as much as you";
- mes "like, and no one will blame";
- mes "you for it. And you can get away with casting Pang Voice on bullies";
- mes "and drunkards occasionally...";
- close;
- }
- else {
- mes "[Riott]";
- mes "Hmm... You didn't";
- mes "bring enough Eggs...";
- mes "This will not do. It'll";
- mes "be a while until Yhelle";
- mes "will be able to lay more";
- mes "eggs. Yes, this isn't enough...";
- next;
- mes "[Riott]";
- mes "Well, to make up for the";
- mes "missing eggs, go and get ";
- mes "me ^4D4DFF1 Munak Doll^000000. I know that";
- mes "Yao Jun's Munak Dolls are";
- mes "masterpieces, and I am an";
- mes "an avid collector of her work.";
- next;
- mes "[Riott]";
- if (countitem(Egg) > 0) {
- mes "In the meanwhile,";
- mes "I'll enjoy the few";
- mes "eggs that you do have!";
- mes "Bweh heh heh heh heh!";
- delitem Egg,countitem(Egg);
- }
- qskill_bard = 8;
- close;
- }
- }
- else if (qskill_bard > 1 && qskill_bard < 7) {
- mes "[Riott]";
- mes "So have you been";
- mes "having trouble gathering";
- mes "eggs from Yhelle? I know";
- mes "she can be one fast running";
- mes "chicken. But to survive where";
- mes "she roosts, she has to be.";
- close;
- }
- else {
- mes "[Riott]";
- mes "Hmmrmpf!";
- mes "Eh heh heh heh!";
- emotion e_gg;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Um...";
- mes "What's so funny?";
- next;
- if (gef_bard_q == 30 || gef_bard_q == 31) {
- mes "[Riott]";
- mes "Hm? Ah! That's one of the";
- if (gef_bard_q == 30) {
- mes "Black Seals that can only";
- mes "be given by Kino Kitty. You";
- mes "must be a person of great";
- mes "emotional depth if he favors";
- mes "you enough to give you that.";
- }
- else {
- mes "Silver Seals that can only";
- mes "be given by Errende. You";
- mes "must be truly kind at heart";
- mes "if he has offered to be your";
- mes "friend. How about that?";
- }
- next;
- mes "[Riott]";
- mes "Geh heh heh~";
- mes "Hey, take a look";
- mes "at those two drunks";
- mes "all the way over there.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Yeah, I can see them.";
- mes "But what's so special";
- mes "about those two guys?";
- next;
- mes "[Riott]";
- mes "Just...";
- mes "Keep watching.";
- next;
- mes "^3355FFRiott stared intensely";
- mes "at one of the drunken men";
- mes "and began to harshly murmur";
- mes "some indistinct words in a";
- mes "low, hoarse voice. One of the";
- mes "men starts slightly convulsing.^000000";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "H-hey...! ^333333*Hiccup!*^000000";
- mes "What are you doing?!";
- mes "K-keep your hands to";
- mes "yourself! Do I look";
- mes "like a woman to you?";
- next;
- mes "[More Drunken Guy]";
- mes "What are you talking";
- mes "about? Wh-what?! Why";
- mes "are my arms all wrapped";
- mes "around you? S-sorry, I was";
- mes "trying to just go that w--";
- mes "I wasn't trying to hug you!";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "Bumping into me,";
- mes "I understand. But a full";
- mes "blown hug? Come on, now!";
- mes "That was totally on purpose!";
- mes "Wh-what? My h-hand! It's...";
- mes "It's moving my itself?!";
- next;
- mes "[More Drunken Guy]";
- mes "Ack! Wh-what are";
- mes "you doing! S-stop";
- mes "touching my butt!";
- next;
- mes "^3355FFThe two men continued";
- mes "to gesticulate and move";
- mes "wildly without direction.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Those two...";
- mes "Those two probably";
- mes "had way too much to drink.";
- next;
- mes "[Riott]";
- mes "Nah, they just lost";
- mes "control of their bodies";
- mes "for a bit. It's the result";
- mes "of my skill which sort of";
- mes "scrambles their minds.";
- next;
- if (qskill_bard == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Mind scrambling?";
- mes "Wait, are you the same";
- mes "Bard who made someone";
- mes "jump off Umbala's Bungee";
- mes "Jump against his will?";
- next;
- mes "[Riott]";
- mes "Huh? How did you";
- mes "learn about that?";
- mes "I'm not proud of that,";
- mes "(even though it was";
- mes "hilarious at the time)";
- mes "but yeah, that was me.";
- next;
- if (select("Please teach me that skill!", "Oh, alright. Just checking.") == 1) {
- mes "[Riott]";
- mes "Hm? You want to learn";
- mes "how to scramble minds";
- mes "like I did just now? Well,";
- mes "I invented this skill, though";
- mes "I did have a lot of help from";
- mes "the Utan Shaman. Let's see...";
- next;
- mes "[Riott]";
- mes "Alright. If you want me";
- mes "to teach you, then bring me";
- mes "5 Eggs from a chicken named";
- mes "Yhelle. Yhelle lays the highest";
- mes "quality eggs: they're delicious";
- mes "and great for a Bard's voice~";
- next;
- mes "[Riott]";
- mes "However, this chicken roosts";
- mes "in a strange, dangerous place.";
- mes "You'll need to explore this huge, mysterious tree in Umbala in order";
- mes "to get there. Last time I went,";
- mes "I pretty much almost died.";
- next;
- mes "[Riott]";
- mes "Alright...";
- mes "So don't forget";
- mes "to come back here";
- mes "and bring me back";
- mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
- qskill_bard = 2;
- close;
- }
- mes "[Riott]";
- mes "Boy, you're a curious one.";
- mes "But if you know about that";
- mes "and you bumped into me, you";
- mes "must certainly travel around";
- mes "a lot. I can respect a good,";
- mes "seasoned adventurer like you.";
- close;
- }
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wha...?";
- mes "I can't believe you.";
- mes "Mind scrambling? That";
- mes "doesn't make any sense!";
- mes "They're just really drunk...";
- next;
- mes "[Riott]";
- mes "How dare you question my";
- mes "power? Oh well, I suppose";
- mes "I really can't be too angry.";
- mes "Most people who do believe";
- mes "me usually claim that I'm";
- mes "an axis of evil about now...";
- close;
- }
- mes "[Riott]";
- mes "Eh, nothing much. Say,";
- mes "you don't have any Bard";
- mes "Seals? That's a sure sign";
- mes "that you haven't been really";
- mes "connecting with the Bard";
- mes "community. That's a shame...";
- next;
- mes "[Riott]";
- mes "*Sigh* Alright, I know";
- mes "how you can meet more Bards.";
- mes "Why don't you try making friends with Errende? Look for a Bard";
- mes "dressed in green in Geffen and";
- mes "you should be able to find him.";
- close;
- }
- }
- else {
- mes "[Riott]";
- mes "Hmmrmpf!";
- mes "Eh heh heh heh!";
- emotion e_gg;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Um...";
- mes "What's so funny?";
- next;
- if (gef_bard_q == 30 || gef_bard_q == 31) {
- mes "[Riott]";
- mes "Hm? Ah! That's one of the";
- if (gef_bard_q == 30) {
- mes "Black Seals that can only";
- mes "be given by Kino Kitty. You";
- mes "must be a person of great";
- mes "emotional depth if he favors";
- mes "you enough to give you that.";
- }
- else {
- mes "Silver Seals that can only";
- mes "be given by Errende. You";
- mes "must be truly kind at heart";
- mes "if he has offered to be your";
- mes "friend. How about that?";
- }
- next;
- mes "[Riott]";
- mes "Geh heh heh~";
- mes "Hey, take a look";
- mes "at those two drunks";
- mes "all the way over there.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Yeah, I can see";
- mes "together. But what";
- mes "about them?";
- next;
- mes "[Riott]";
- mes "Just...";
- mes "Keep watching.";
- close;
- }
- mes "[Riott]";
- mes "Eh, nothing much. Say,";
- mes "I notice you don't have";
- mes "any Bard seals. That tells";
- mes "me that you don't really";
- mes "meet that many Bards. You";
- mes "should really change that.";
- next;
- mes "[Riott]";
- mes "Bards and Minstrels can";
- mes "make some pretty handy";
- mes "friends if you give them";
- mes "a chance. Here, why don't";
- mes "you find Errende in Geffen?";
- mes "He's a pretty popular guy...";
- close;
- }
-
-OnTouch:
- emotion e_gg;
- end;
-}
-
-//== Yhelle the Chicken ====================================
-niflheim,239,70,1 script Yhelle#bard_chick1 4_NFCOCK,3,3,{
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- disablenpc "Yhelle#bard_chick1";
- donpcevent "Yhelle#bard_chick2::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- close;
-
-OnInit:
- disablenpc "Yhelle#bard_chick5";
- disablenpc "Yhelle#bard_chick4";
- disablenpc "Yhelle#bard_chick3";
- disablenpc "Yhelle#bard_chick2";
- end;
-
-OnEnable:
- enablenpc "Yhelle#bard_chick1";
- end;
-
-OnDisable:
- disablenpc "Yhelle#bard_chick1";
- end;
-
-OnTouch:
- callfunc "F_BardSkillYhelle",1,2; close;
-}
-
-niflheim,185,205,3 script Yhelle#bard_chick2 4_NFCOCK,3,3,{
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- disablenpc "Yhelle#bard_chick2";
- donpcevent "Yhelle#bard_chick3::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- close;
-
-OnEnable:
- enablenpc "Yhelle#bard_chick2";
- end;
-
-OnDisable:
- disablenpc "Yhelle#bard_chick2";
- end;
-
-OnTouch:
- callfunc "F_BardSkillYhelle",2,3; close;
-}
-
-niflheim,85,203,5 script Yhelle#bard_chick3 4_NFCOCK,3,3,{
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- disablenpc "Yhelle#bard_chick3";
- donpcevent "Yhelle#bard_chick4::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- close;
-
-OnEnable:
- enablenpc "Yhelle#bard_chick3";
- end;
-
-OnDisable:
- disablenpc "Yhelle#bard_chick3";
- end;
-
-OnTouch:
- callfunc "F_BardSkillYhelle",3,4; close;
-}
-
-niflheim,149,81,7 script Yhelle#bard_chick4 4_NFCOCK,3,3,{
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- disablenpc "Yhelle#bard_chick4";
- donpcevent "Yhelle#bard_chick5::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- close;
-
-OnEnable:
- enablenpc "Yhelle#bard_chick4";
- end;
-
-OnDisable:
- disablenpc "Yhelle#bard_chick4";
- end;
-
-OnTouch:
- callfunc "F_BardSkillYhelle",4,5; close;
-}
-
-niflheim,209,144,3 script Yhelle#bard_chick5 4_NFCOCK,3,3,{
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- disablenpc "Yhelle#bard_chick5";
- donpcevent "Yhelle#bard_chick1::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- close;
-
-OnEnable:
- enablenpc "Yhelle#bard_chick5";
- end;
-
-OnDisable:
- disablenpc "Yhelle#bard_chick5";
- end;
-
-OnTouch:
- callfunc "F_BardSkillYhelle",5,1; close;
-}
-
-//== Drunken Men ===========================================
-morocc_in,178,73,3 script Customer#bard_skill01 1_M_JOBGUIDER,{
- mes "[Little Bit Drunken Guy]";
- mes "What do you think";
- mes "is the best drink in";
- mes "all the world? I think";
- mes "the Tri-- Tristan? What";
- mes "was it called again?";
- next;
- mes "[More Drunken Guy]";
- mes "Oh! 13 Year Old Tristan?";
- mes "That's a great drink, sure,";
- mes "but it's way too expensive for";
- mes "anything less than a special";
- mes "occasion. ^333333*Hiccup*^000000 Personally,";
- mes "I really like Ver... Uh, Ver...";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "Vermilion on the Beach?";
- mes "Yeah, that's really good,";
- mes "you'll pass out after just";
- mes "having one shot! Yeah...";
- mes "Tro... Tropical! People say";
- mes "that's good too. Wait, what?";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "H-hey...! ^333333*Hiccup!*^000000";
- mes "What are you doing?!";
- mes "K-keep your hands to";
- mes "yourself! Do I look";
- mes "like a woman to you?";
- next;
- mes "[More Drunken Guy]";
- mes "What are you talking";
- mes "about? Wh-what?! Why";
- mes "are my arms all wrapped";
- mes "around you? S-sorry, I was";
- mes "trying to just go that w--";
- mes "I wasn't trying to hug you!";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "Bumping into me,";
- mes "I understand. But a full";
- mes "blown hug? Come on, now!";
- mes "That was totally on purpose!";
- mes "Wh-what? My h-hand! It's...";
- mes "It's moving my itself?!";
- next;
- mes "[More Drunken Guy]";
- mes "Ack! Wh-what are";
- mes "you doing! S-stop";
- mes "touching my butt!";
- next;
- mes "^3355FFA Bard in the room";
- mes "watches the two drunk";
- mes "men intently and giggles";
- mes "at their stupor. Remember:";
- mes "drinking too much isn't good!^000000";
- close;
-}
-
-morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{
- mes "[Little Bit Drunken Guy]";
- mes "What do you think";
- mes "is the best drink in";
- mes "all the world? I think";
- mes "the Tri-- Tristan? What";
- mes "was it called again?";
- next;
- mes "[More Drunken Guy]";
- mes "Oh! 13 Year Old Tristan?";
- mes "That's a great drink, sure,";
- mes "but it's way too expensive for";
- mes "anything less than a special";
- mes "occasion. ^333333*Hiccup*^000000 Personally,";
- mes "I really like Ver... Uh, Ver...";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "Vermilion on the Beach?";
- mes "Yeah, that's really good,";
- mes "you'll pass out after just";
- mes "having one shot! Yeah...";
- mes "Tro... Tropical! People say";
- mes "that's good too. Wait, what?";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "H-hey...! ^333333*Hiccup!*^000000";
- mes "What are you doing?!";
- mes "K-keep your hands to";
- mes "yourself! Do I look";
- mes "like a woman to you?";
- next;
- mes "[More Drunken Guy]";
- mes "What are you talking";
- mes "about? Wh-what?! Why";
- mes "are my arms all wrapped";
- mes "around you? S-sorry, I was";
- mes "trying to just go that w--";
- mes "I wasn't trying to hug you!";
- next;
- mes "[Little Bit Drunken Guy]";
- mes "Bumping into me,";
- mes "I understand. But a full";
- mes "blown hug? Come on, now!";
- mes "That was totally on purpose!";
- mes "Wh-what? My h-hand! It's...";
- mes "It's moving my itself?!";
- next;
- mes "[More Drunken Guy]";
- mes "Ack! Wh-what are";
- mes "you doing! S-stop";
- mes "touching my butt!";
- next;
- mes "^3355FFA Bard in the room";
- mes "watches the two drunk";
- mes "men intently and giggles";
- mes "at their stupor. Remember:";
- mes "drinking too much isn't good!^000000";
- close;
-}
-
-//== Bartender =============================================
-morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
- if (checkweight(Knife,1) == 0) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- mes "[Bartender]";
- mes "So what would";
- mes "you like to order?";
- next;
- switch(select("Tropical Sograt", "Vermilion on the Beach", "Nothing, thanks.")) {
- case 1:
- if (MaxWeight - Weight < 2000) {
- mes "[Bartender]";
- mes "You sure you can carry";
- mes "any more stuff with you?";
- mes "Damn, it doesn't look that";
- mes "way to me. Take a load off,";
- mes "and put some stuff with in";
- mes "your Kafra Storage, alright?";
- close;
- }
- if (Zeny < 1000) {
- mes "[Bartender]";
- mes " You sure you can afford";
- mes "this now? This drink's";
- mes "1,000 zeny, so you better";
- mes "check the cash you have";
- mes "onhand. Eh, just come back";
- mes "later when you have the money.";
- close;
- }
- mes "[Bartender]";
- mes "Here you are,";
- mes "1 Tropical Sograt.";
- mes "It tastes sweet and";
- mes "mild, but if you're not";
- mes "careful, you'll pass out";
- mes "in no time flat. Take it easy.";
- Zeny -= 1000;
- getitem Tropical_Sograt,1;
- close;
-
- case 2:
- if (MaxWeight - Weight < 2000) {
- mes "[Bartender]";
- mes "You sure you can carry";
- mes "any more stuff with you?";
- mes "Damn, it doesn't look that";
- mes "way to me. Take a load off,";
- mes "and put some stuff with in";
- mes "your Kafra Storage, alright?";
- close;
- }
- if (Zeny < 1000) {
- mes "[Bartender]";
- mes "You sure you can afford";
- mes "this now? This drink's";
- mes "1,000 zeny, so you better";
- mes "check the cash you have";
- mes "onhand. Eh, just come back";
- mes "later when you have the money.";
- close;
- }
- mes "[Bartender]";
- mes "Here you go.";
- mes "Be sure that you";
- mes "enjoy your drinking";
- mes "without going crazy.";
- Zeny -= 1000;
- getitem Vermilion_The_Beach,1;
- close;
-
- case 3:
- mes "[Bartender]";
- mes "Alright, then.";
- mes "I'll see you around.";
- close;
- }
-}
-
-//== Function ==============================================
-function script F_BardSkillYhelle {
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
- mes "^3355FFHold it right there!";
- mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
- close;
- }
- emotion e_omg,1;
- emotion e_omg;
- mes "[Hen Yhelle]";
- mes "Cluck-Cluuuck?";
- mes "Cluck cluck cluck!";
- next;
- if (rand(1,3) == 2) {
- disablenpc "Yhelle#bard_chick"+getarg(0);
- donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- if (qskill_bard > 1 && qskill_bard < 7) {
- mes "^3355FFYou found ^3333331 Egg^3355FF in the";
- mes "place where Yhelle the";
- mes "Hen was roosting.^000000";
- ++qskill_bard;
- getitem Egg,1;
- }
- }
- else {
- disablenpc "Yhelle#bard_chick"+getarg(0);
- donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
- mes "^3355FFUpon sensing your";
- mes "presense, the hen";
- mes "quickly ran away.^000000";
- }
- return;
-}