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-rw-r--r--npc/quests/lvl4_weapon_quest.txt80
1 files changed, 36 insertions, 44 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index 977071343..c570ad186 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -9,14 +9,14 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Gepard
-//= Copyright (C) erKURITA
-//= Copyright (C) Silent
-//= Copyright (C) MasterOfMuppets
-//= Copyright (C) Reddozen
-//= Copyright (C) Vicious_Pucca
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Gepard
+//= Copyright (C) erKURITA
+//= Copyright (C) Silent
+//= Copyright (C) MasterOfMuppets
+//= Copyright (C) Reddozen
+//= Copyright (C) Vicious_Pucca
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -2078,7 +2078,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "[Kayron]";
mes "There's nothing I can do.";
mes "I'm... Um... I'm...?";
- input .@input$;
+ input(.@input$);
next;
if (.@input$ == "I'm utterly helpless here.") {
mes "[Kayron]";
@@ -2112,14 +2112,12 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
lv4_weapon = 24;
close;
}
- else {
- mes "[Kayron]";
- mes "Huh...?";
- mes "What did you just say?";
- mes "I'm sorry, I'm trying to remember something my father always used";
- mes "to say...";
- close;
- }
+ mes "[Kayron]";
+ mes "Huh...?";
+ mes "What did you just say?";
+ mes "I'm sorry, I'm trying to remember something my father always used";
+ mes "to say...";
+ close;
}
if (lv4_weapon == 22) {
mes "[Kayron]";
@@ -2530,7 +2528,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "something like that,";
mes "but there was more to it...";
next;
- input .@input$;
+ input(.@input$);
if (.@input$ == "Live without regret.") {
mes "[Reyghema]";
mes "...";
@@ -2562,14 +2560,12 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
lv4_weapon = 33;
close;
}
- else {
- mes "[Reyghema]";
- mes "What...?";
- mes "You playin' games";
- mes "with me or what?";
- mes "Get outta my face~";
- close;
- }
+ mes "[Reyghema]";
+ mes "What...?";
+ mes "You playin' games";
+ mes "with me or what?";
+ mes "Get outta my face~";
+ close;
}
if (lv4_weapon == 31) {
mes "[Reyghema]";
@@ -2986,7 +2982,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "Back during those days,";
mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'";
next;
- input .@input$;
+ input(.@input$);
if (.@input$ == "It brings bad luck.") {
mes "[Hein]";
mes "That's right!";
@@ -3017,14 +3013,12 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "of a deal... Right?";
close;
}
- else {
- mes "[Hein]";
- mes "Wha...?";
- mes "What are you talking about?";
- mes "What was I going to say?";
- mes "Oww... My head hurts!";
- close;
- }
+ mes "[Hein]";
+ mes "Wha...?";
+ mes "What are you talking about?";
+ mes "What was I going to say?";
+ mes "Oww... My head hurts!";
+ close;
}
if (lv4_weapon == 40) {
mes "[Hein]";
@@ -3435,7 +3429,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "[Waltboughst]";
mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think.";
next;
- input .@input$;
+ input(.@input$);
if (.@input$ == "But that's no excuse!") {
mes "[Waltboughst]";
mes "Yes! That was it!";
@@ -3461,14 +3455,12 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "It seems that being deceased has impaired my rententive faculties. Give me some time to remember the things I'll need to conduct my experiment. We shall talk later.";
close;
}
- else {
- mes "[Waltboughst]";
- mes "What...?";
- mes "No, no. That";
- mes "wasn't it at all...";
- mes "Hmmm.";
- close;
- }
+ mes "[Waltboughst]";
+ mes "What...?";
+ mes "No, no. That";
+ mes "wasn't it at all...";
+ mes "Hmmm.";
+ close;
}
if (lv4_weapon == 49) {
mes "[Waltboughst]";