diff options
Diffstat (limited to 'npc/quests/lvl4_weapon_quest.txt')
-rw-r--r-- | npc/quests/lvl4_weapon_quest.txt | 80 |
1 files changed, 36 insertions, 44 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index 977071343..c570ad186 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -9,14 +9,14 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Gepard -//= Copyright (C) erKURITA -//= Copyright (C) Silent -//= Copyright (C) MasterOfMuppets -//= Copyright (C) Reddozen -//= Copyright (C) Vicious_Pucca +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Gepard +//= Copyright (C) erKURITA +//= Copyright (C) Silent +//= Copyright (C) MasterOfMuppets +//= Copyright (C) Reddozen +//= Copyright (C) Vicious_Pucca //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -2078,7 +2078,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "[Kayron]"; mes "There's nothing I can do."; mes "I'm... Um... I'm...?"; - input .@input$; + input(.@input$); next; if (.@input$ == "I'm utterly helpless here.") { mes "[Kayron]"; @@ -2112,14 +2112,12 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ lv4_weapon = 24; close; } - else { - mes "[Kayron]"; - mes "Huh...?"; - mes "What did you just say?"; - mes "I'm sorry, I'm trying to remember something my father always used"; - mes "to say..."; - close; - } + mes "[Kayron]"; + mes "Huh...?"; + mes "What did you just say?"; + mes "I'm sorry, I'm trying to remember something my father always used"; + mes "to say..."; + close; } if (lv4_weapon == 22) { mes "[Kayron]"; @@ -2530,7 +2528,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "something like that,"; mes "but there was more to it..."; next; - input .@input$; + input(.@input$); if (.@input$ == "Live without regret.") { mes "[Reyghema]"; mes "..."; @@ -2562,14 +2560,12 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ lv4_weapon = 33; close; } - else { - mes "[Reyghema]"; - mes "What...?"; - mes "You playin' games"; - mes "with me or what?"; - mes "Get outta my face~"; - close; - } + mes "[Reyghema]"; + mes "What...?"; + mes "You playin' games"; + mes "with me or what?"; + mes "Get outta my face~"; + close; } if (lv4_weapon == 31) { mes "[Reyghema]"; @@ -2986,7 +2982,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "Back during those days,"; mes "I never accepted money for my work. Father always used to say, 'Never accept payment to forge a good weapon. It... It...'"; next; - input .@input$; + input(.@input$); if (.@input$ == "It brings bad luck.") { mes "[Hein]"; mes "That's right!"; @@ -3017,14 +3013,12 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "of a deal... Right?"; close; } - else { - mes "[Hein]"; - mes "Wha...?"; - mes "What are you talking about?"; - mes "What was I going to say?"; - mes "Oww... My head hurts!"; - close; - } + mes "[Hein]"; + mes "Wha...?"; + mes "What are you talking about?"; + mes "What was I going to say?"; + mes "Oww... My head hurts!"; + close; } if (lv4_weapon == 40) { mes "[Hein]"; @@ -3435,7 +3429,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "[Waltboughst]"; mes "It's funny, you know. My father always used to say, 'Trying your best won't always result in success...' Um, that's ... Huh? There was more, I think."; next; - input .@input$; + input(.@input$); if (.@input$ == "But that's no excuse!") { mes "[Waltboughst]"; mes "Yes! That was it!"; @@ -3461,14 +3455,12 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "It seems that being deceased has impaired my rententive faculties. Give me some time to remember the things I'll need to conduct my experiment. We shall talk later."; close; } - else { - mes "[Waltboughst]"; - mes "What...?"; - mes "No, no. That"; - mes "wasn't it at all..."; - mes "Hmmm."; - close; - } + mes "[Waltboughst]"; + mes "What...?"; + mes "No, no. That"; + mes "wasn't it at all..."; + mes "Hmmm."; + close; } if (lv4_weapon == 49) { mes "[Waltboughst]"; |