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-rw-r--r--npc/quests/first_class/tu_sword.txt136
1 files changed, 66 insertions, 70 deletions
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index fa4c0defb..c50fe3a78 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -9,13 +9,13 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) KirieZ
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) Lupus
-//= Copyright (C) Jukka
+//= Copyright (C) 2012-2020 Hercules Dev Team
+//= Copyright (C) KirieZ
+//= Copyright (C) Euphy
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) SinSloth
+//= Copyright (C) Lupus
+//= Copyright (C) Jukka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -1888,69 +1888,8 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "from all the suspects? First,";
mes "tell me the code that Hans had.";
next;
- input .@inputstr$;
- if(.@inputstr$ == .@hans$){
- mes "[Dequ'ee]";
- mes "victkleyundncem?";
- mes "That's certainly";
- mes "strange sounding.";
- mes "Now, tell me Bankley's.";
- next;
- input .@inputstr$;
- if(.@inputstr$ == .@bang$){
- mes "[Dequ'ee]";
- mes "hekdlfiDrindkelsd..";
- mes "What the hell is that...?";
- mes "It's certainly cryptic.";
- mes "What about Muetro's?";
- next;
- input .@inputstr$;
- if(.@inputstr$ == .@mutr$){
- mes "[Dequ'ee]";
- mes "ConBanfoevidehi.";
- mes "This is going to";
- mes "be tough to figure";
- mes "out. Alright, now";
- mes "tell me Geil's.";
- next;
- input .@inputstr$;
- if(.@inputstr$ == .@geil$){
- mes "[Dequ'ee]";
- mes "TheisWesomeof...";
- mes "Alright, great.";
- mes "Now all we have to";
- mes "do is figure out what";
- mes "all of this means.";
- next;
- mes "[Dequ'ee]";
- mes "This is going to";
- mes "be really difficult.";
- mes "Do you have any ideas?";
- mes "We have to figure this";
- mes "out, it's the only clue";
- mes "that we have...";
- tu_swordman = 16;
- changequest 8223,8224;
- close;
- } else {
- mes "[Dequ'ee]";
- mes "...Are you sure that you heard";
- mes "him right? Why don't you go check it out again?";
- close;
- }
- } else {
- mes "[Dequ'ee]";
- mes "...Are you sure that you heard";
- mes "him right? Why don't you go check it out again?";
- close;
- }
- } else {
- mes "[Dequ'ee]";
- mes "...Are you sure that you heard";
- mes "him right? Why don't you go check it out again?";
- close;
- }
- } else {
+ input(.@inputstr$);
+ if(.@inputstr$ != .@hans$) {
mes "[Dequ'ee]";
mes "Are you sure that's right?";
mes "No, no, I don't think it is.";
@@ -1958,6 +1897,63 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "if you need to?";
close;
}
+ mes "[Dequ'ee]";
+ mes "victkleyundncem?";
+ mes "That's certainly";
+ mes "strange sounding.";
+ mes "Now, tell me Bankley's.";
+ next;
+ input(.@inputstr$);
+ if(.@inputstr$ != .@bang$) {
+ mes "[Dequ'ee]";
+ mes "...Are you sure that you heard";
+ mes "him right? Why don't you go check it out again?";
+ close;
+ }
+ mes "[Dequ'ee]";
+ mes "hekdlfiDrindkelsd..";
+ mes "What the hell is that...?";
+ mes "It's certainly cryptic.";
+ mes "What about Muetro's?";
+ next;
+ input(.@inputstr$);
+ if(.@inputstr$ != .@mutr$) {
+ mes "[Dequ'ee]";
+ mes "...Are you sure that you heard";
+ mes "him right? Why don't you go check it out again?";
+ close;
+ }
+ mes "[Dequ'ee]";
+ mes "ConBanfoevidehi.";
+ mes "This is going to";
+ mes "be tough to figure";
+ mes "out. Alright, now";
+ mes "tell me Geil's.";
+ next;
+ input(.@inputstr$);
+ if(.@inputstr$ != .@geil$) {
+ mes "[Dequ'ee]";
+ mes "...Are you sure that you heard";
+ mes "him right? Why don't you go check it out again?";
+ close;
+ }
+ mes "[Dequ'ee]";
+ mes "TheisWesomeof...";
+ mes "Alright, great.";
+ mes "Now all we have to";
+ mes "do is figure out what";
+ mes "all of this means.";
+ next;
+ mes "[Dequ'ee]";
+ mes "This is going to";
+ mes "be really difficult.";
+ mes "Do you have any ideas?";
+ mes "We have to figure this";
+ mes "out, it's the only clue";
+ mes "that we have...";
+ tu_swordman = 16;
+ changequest 8223,8224;
+ close;
}
if(tu_swordman == 14){
mes "[Dequ'ee]";