diff options
Diffstat (limited to 'npc/quests/first_class/tu_sword.txt')
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 136 |
1 files changed, 66 insertions, 70 deletions
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index fa4c0defb..c50fe3a78 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -9,13 +9,13 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) KirieZ -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) Lupus -//= Copyright (C) Jukka +//= Copyright (C) 2012-2020 Hercules Dev Team +//= Copyright (C) KirieZ +//= Copyright (C) Euphy +//= Copyright (C) L0ne_W0lf +//= Copyright (C) SinSloth +//= Copyright (C) Lupus +//= Copyright (C) Jukka //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -1888,69 +1888,8 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "from all the suspects? First,"; mes "tell me the code that Hans had."; next; - input .@inputstr$; - if(.@inputstr$ == .@hans$){ - mes "[Dequ'ee]"; - mes "victkleyundncem?"; - mes "That's certainly"; - mes "strange sounding."; - mes "Now, tell me Bankley's."; - next; - input .@inputstr$; - if(.@inputstr$ == .@bang$){ - mes "[Dequ'ee]"; - mes "hekdlfiDrindkelsd.."; - mes "What the hell is that...?"; - mes "It's certainly cryptic."; - mes "What about Muetro's?"; - next; - input .@inputstr$; - if(.@inputstr$ == .@mutr$){ - mes "[Dequ'ee]"; - mes "ConBanfoevidehi."; - mes "This is going to"; - mes "be tough to figure"; - mes "out. Alright, now"; - mes "tell me Geil's."; - next; - input .@inputstr$; - if(.@inputstr$ == .@geil$){ - mes "[Dequ'ee]"; - mes "TheisWesomeof..."; - mes "Alright, great."; - mes "Now all we have to"; - mes "do is figure out what"; - mes "all of this means."; - next; - mes "[Dequ'ee]"; - mes "This is going to"; - mes "be really difficult."; - mes "Do you have any ideas?"; - mes "We have to figure this"; - mes "out, it's the only clue"; - mes "that we have..."; - tu_swordman = 16; - changequest 8223,8224; - close; - } else { - mes "[Dequ'ee]"; - mes "...Are you sure that you heard"; - mes "him right? Why don't you go check it out again?"; - close; - } - } else { - mes "[Dequ'ee]"; - mes "...Are you sure that you heard"; - mes "him right? Why don't you go check it out again?"; - close; - } - } else { - mes "[Dequ'ee]"; - mes "...Are you sure that you heard"; - mes "him right? Why don't you go check it out again?"; - close; - } - } else { + input(.@inputstr$); + if(.@inputstr$ != .@hans$) { mes "[Dequ'ee]"; mes "Are you sure that's right?"; mes "No, no, I don't think it is."; @@ -1958,6 +1897,63 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "if you need to?"; close; } + mes "[Dequ'ee]"; + mes "victkleyundncem?"; + mes "That's certainly"; + mes "strange sounding."; + mes "Now, tell me Bankley's."; + next; + input(.@inputstr$); + if(.@inputstr$ != .@bang$) { + mes "[Dequ'ee]"; + mes "...Are you sure that you heard"; + mes "him right? Why don't you go check it out again?"; + close; + } + mes "[Dequ'ee]"; + mes "hekdlfiDrindkelsd.."; + mes "What the hell is that...?"; + mes "It's certainly cryptic."; + mes "What about Muetro's?"; + next; + input(.@inputstr$); + if(.@inputstr$ != .@mutr$) { + mes "[Dequ'ee]"; + mes "...Are you sure that you heard"; + mes "him right? Why don't you go check it out again?"; + close; + } + mes "[Dequ'ee]"; + mes "ConBanfoevidehi."; + mes "This is going to"; + mes "be tough to figure"; + mes "out. Alright, now"; + mes "tell me Geil's."; + next; + input(.@inputstr$); + if(.@inputstr$ != .@geil$) { + mes "[Dequ'ee]"; + mes "...Are you sure that you heard"; + mes "him right? Why don't you go check it out again?"; + close; + } + mes "[Dequ'ee]"; + mes "TheisWesomeof..."; + mes "Alright, great."; + mes "Now all we have to"; + mes "do is figure out what"; + mes "all of this means."; + next; + mes "[Dequ'ee]"; + mes "This is going to"; + mes "be really difficult."; + mes "Do you have any ideas?"; + mes "We have to figure this"; + mes "out, it's the only clue"; + mes "that we have..."; + tu_swordman = 16; + changequest 8223,8224; + close; } if(tu_swordman == 14){ mes "[Dequ'ee]"; |