summaryrefslogtreecommitdiff
path: root/npc/jobs/Jfunc
diff options
context:
space:
mode:
Diffstat (limited to 'npc/jobs/Jfunc')
-rw-r--r--npc/jobs/Jfunc/Jfunc1-1.txt32
-rw-r--r--npc/jobs/Jfunc/Jfunc2-1.txt38
2 files changed, 35 insertions, 35 deletions
diff --git a/npc/jobs/Jfunc/Jfunc1-1.txt b/npc/jobs/Jfunc/Jfunc1-1.txt
index 4628aedd2..2763a93e0 100644
--- a/npc/jobs/Jfunc/Jfunc1-1.txt
+++ b/npc/jobs/Jfunc/Jfunc1-1.txt
@@ -23,7 +23,7 @@ function script Aco_check {
JobAco:
mes "Are you feeling okay?....";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Mareusis]";
mes "...your attire...";
@@ -33,7 +33,7 @@ function script Aco_check {
next;
mes "[Father Mareusis]";
mes "You are not joking with me, are you? Hoho!!..kids these days.";
- emotion 18;
+ emotion e_heh;
close;
@@ -70,7 +70,7 @@ function script Arc_check {
sL_Archer:
mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha";
- emotion 18;
+ emotion e_heh;
close;
@@ -105,21 +105,21 @@ function script Mag_check {
L_JobMage:
mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000.";
mes "It may even help you fix up your hair do.";
- emotion 4;
+ emotion e_swt;
close;
L_JobOther:
mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No.";
mes "Try to stay positive. Your current job can't be that bad.";
- emotion 22;
+ emotion e_no;
close;
L_JobLvl:
mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage.";
mes "Go out and kill some more Fabres okays.";
- emotion 22;
+ emotion e_no;
close;
@@ -145,8 +145,8 @@ function script Mer_check {
L_JobMer:
mes "[Chief Mahnsoo]";
mes "Huh? What did you say? You noodle head! Take a good look at yourself. Your ALREADY A MERCHANT! Good lord!";
- emotion 1;
- emotion 0;
+ emotion e_what;
+ emotion e_gasp;
close;
@@ -181,7 +181,7 @@ function script Swo_check {
O_1b:
mes "Muhahaha! You must be kidding me! You're already a swordsman.";
- emotion 18;
+ emotion e_heh;
close;
O_1c:
@@ -189,7 +189,7 @@ function script Swo_check {
next;
mes "[Master Swordsman]";
mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!";
- emotion 18;
+ emotion e_heh;
close;
O_1d:
@@ -210,7 +210,7 @@ function script Thi_check {
if(BaseClass == Job_Merchant) goto L_Merchant;
mes "You already have a job. Stop bothering me and go help out some newbies or something.";
- emotion 21;
+ emotion e_no1;
close;
L_Acolyte:
@@ -220,28 +220,28 @@ function script Thi_check {
L_Archer:
mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?";
- emotion 18;
+ emotion e_heh;
close;
L_Mage:
mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?";
- emotion 19;
+ emotion e_swt2;
close;
L_Merchant:
mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!";
- emotion 0;
+ emotion e_gasp;
close;
L_Swordman:
mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!";
- emotion 29;
+ emotion e_gg;
close;
L_JobThief:
mes "[Thief Guide]";
mes "You're already a thief..... What do you want from me... go away!";
- emotion 4;
+ emotion e_swt;
close;
}
diff --git a/npc/jobs/Jfunc/Jfunc2-1.txt b/npc/jobs/Jfunc/Jfunc2-1.txt
index 1b62d6494..83727438d 100644
--- a/npc/jobs/Jfunc/Jfunc2-1.txt
+++ b/npc/jobs/Jfunc/Jfunc2-1.txt
@@ -27,36 +27,36 @@ function script Ass_check {
L_JobNov:
mes "....HEY Novice!!! GET out of here now!! I won't be held responsible if anything bad happens to you.......";
- emotion 0;
+ emotion e_gasp;
close;
L_JobSwo:
mes "....What are you doing here???";
- emotion 1;
+ emotion e_what;
next;
mes "[Angry looking man]";
mes "Doing what you're ordered to do eh?........ You guys are nothing more than dogs that listen to their owners.............";
- emotion 32;
+ emotion e_pif;
close;
L_JobMag:
mes "...What's a mage like you doing here? You should be paying more attention to your training.....";
- emotion 20;
+ emotion e_hmm;
close;
L_JobArch:
mes "Uh.... you're one of those people with bows right? Sorry but there are no cute pets here for u to kill..........";
- emotion 4;
+ emotion e_swt;
next;
mes "[Angry looking man]";
mes "Wait...... You're not here to create trouble eh!!? ....LEAVE AT ONCE!!";
- emotion 0;
+ emotion e_gasp;
close;
L_JobAco:
mes "...Oh God's little helper..... What are you doing down in a dreadful place like this?";
mes "Trust me, you're not going to find any salvation here........ why don't you just run along ok?........";
- emotion 20;
+ emotion e_hmm;
close;
L_JobMerc:
mes ".... What the??? Do you have any idea where you are??...... GREEDY SCAMMERS like you are not welcome here!!";
- emotion 29;
+ emotion e_gg;
close;
L_JobOther:
mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style.";
@@ -123,7 +123,7 @@ function script Hun_check {
L_Nov:
mes "[Hunter Sharon]";
mes "What's a novice like you doing here? Leave, we have nothing for you.";
- emotion 1;
+ emotion e_what;
close;
L_Swo:
mes "[Hunter Sharon]";
@@ -144,12 +144,12 @@ L_Merc:
L_Thf:
mes "[Hunter Sharon]";
mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......";
- emotion 23;
+ emotion e_omg;
close;
L_Hunt:
mes "[Hunter Sharon]";
mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Hunter Sharon]";
mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......";
@@ -157,7 +157,7 @@ L_Hunt:
L_Other:
mes "[Hunter Sharon]";
mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!";
- emotion 18;
+ emotion e_heh;
close;
}
@@ -190,12 +190,12 @@ function script Kni_check {
sL_JobKni:
mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight.";
- emotion 32;
+ emotion e_pif;
close;
sL_JobNov:
mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Chivalry Captain Herman]";
mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!";
@@ -263,7 +263,7 @@ L_Priest:
M_1b:
mes "[Father Thomas]";
mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Father Thomas]";
mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training ";
@@ -335,11 +335,11 @@ L_Other:
next;
mes "[Dog]";
mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics....";
- emotion 32;
+ emotion e_pif;
next;
mes "[Dog]";
mes "~WOOF~ Get lost! I don't have time for people like you!!";
- emotion 27;
+ emotion e_go;
close;
L_Holy:
mes "[Dog]";
@@ -368,7 +368,7 @@ L_Other:
close;
L_Novice:
mes "Awwww, a little novice! How cute! This place is for Wizards only though.";
- emotion 14;
+ emotion e_lv2;
next;
mes "[Catherine Medichi]";
mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you.";
@@ -379,7 +379,7 @@ L_Wizard:
mes "[Catherine Medichi]";
if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)....";
if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD";
- emotion 3;
+ emotion e_lv;
close;
}