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path: root/npc/guild/prtg/prtg_treas.txt
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Diffstat (limited to 'npc/guild/prtg/prtg_treas.txt')
-rw-r--r--npc/guild/prtg/prtg_treas.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt
index af3b94255..76a3a8a0a 100644
--- a/npc/guild/prtg/prtg_treas.txt
+++ b/npc/guild/prtg/prtg_treas.txt
@@ -17,7 +17,7 @@
//<=============================== Castle 1 =================================>\\
// Treasure Spawn ----------------------------------------------------------
-prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
+prtg_cas01,1,1,0 script Treasure_Pt01 -1,{
OnRecvCastlePt01:
end;
OnInit:
@@ -27,14 +27,14 @@ OnInit:
end;
OnDied:
- mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
+ mapannounce "prtg_cas01","Treasure Chest Broken Open",17;
set $boxNumPt01, $boxNumPt01 -1;
- if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPt01 == 0) mapannounce "prtg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
+prtg_cas01,15,209,0 script Switch#TresPt01 111,{
callfunc "F_GldTreasSw", "prtg_cas01",109,179;
end;
}
@@ -43,7 +43,7 @@ prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
//<================================= Castle 2 ===============================>\\
// Treasure Spawn ----------------------------------------------------------
-prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
+prtg_cas02,1,1,0 script Treasure_Pt02 -1,{
OnRecvCastlePt02:
end;
OnInit:
@@ -53,14 +53,14 @@ OnInit:
end;
OnDied:
- mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
+ mapannounce "prtg_cas02","Treasure Chest Broken Open",17;
set $boxNumPt02, $boxNumPt02 -1;
- if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPt02 == 0) mapannounce "prtg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
+prtg_cas02,207,228,0 script Switch#TresPt02 111,{
callfunc "F_GldTreasSw", "prtg_cas02",94,62;
end;
}
@@ -69,7 +69,7 @@ prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
+prtg_cas03,1,1,0 script Treasure_Pt03 -1,{
OnRecvCastlePt03:
end;
OnInit:
@@ -79,14 +79,14 @@ OnInit:
end;
OnDied:
- mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
+ mapannounce "prtg_cas03","Treasure Chest Broken Open",17;
set $boxNumPt03, $boxNumPt03 -1;
- if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPt03 == 0) mapannounce "prtg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
+prtg_cas03,193,130,0 script Switch#TresPt03 111,{
callfunc "F_GldTreasSw", "prtg_cas03",45,99;
end;
}
@@ -95,7 +95,7 @@ prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
+prtg_cas04,1,1,0 script Treasure_Pt04 -1,{
OnRecvCastlePt04:
end;
OnInit:
@@ -105,14 +105,14 @@ OnInit:
end;
OnDied:
- mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
+ mapannounce "prtg_cas04","Treasure Chest Broken Open",17;
set $boxNumPt04, $boxNumPt04 -1;
- if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPt04 == 0) mapannounce "prtg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
+prtg_cas04,275,160,0 script Switch#TresPt04 111,{
callfunc "F_GldTreasSw", "prtg_cas04",259,265;
end;
}
@@ -121,7 +121,7 @@ prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
+prtg_cas05,1,1,0 script Treasure_Pt05 -1,{
OnRecvCastlePt05:
end;
OnInit:
@@ -131,14 +131,14 @@ OnInit:
end;
OnDied:
- mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
+ mapannounce "prtg_cas05","Treasure Chest Broken Open",17;
set $boxNumPt05, $boxNumPt05 -1;
- if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPt05 == 0) mapannounce "prtg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
+prtg_cas05,281,176,0 script Switch#TresPt05 111,{
callfunc "F_GldTreasSw", "prtg_cas05",34,30;
end;
-}
+} \ No newline at end of file