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+//===== eAthena Script =======================================
+//= War of Emperium (Al De baran)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= NPCs that relate to Al De Baran Guild Castle 1
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//============================================================
+
+// Guild Flag (Town)
+//============================================================
+aldebaran,152,97,4 script Neuschwanstein#a1-1 722,{
+ end;
+
+OnRecvCastleA01:
+ FlagEmblem GetCastleData("aldeg_cas01",1);
+ end;
+}
+
+// Guild Flag (Outside Castle)
+//============================================================
+alde_gld,61,87,6 script Neuschwanstein#a1-2::Neuschwanstein2 722,{
+ set .@GID, GetCastleData("aldeg_cas01",1);
+ if (.@GID == 0) {
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ }
+ else {
+ if (getcharid(2) == .@GID) {
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if (select("Return to the guild castle.:Quit.") == 1) {
+ if (getcharid(2) == GetCastleData("aldeg_cas01",1)) {
+ warp "aldeg_cas01",218,170;
+ end;
+ }
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Following the ordinance of the";
+ mes "Divine Rune Midgard Kingdom,";
+ mes "we approve that this place is in";
+ mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
+ mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
+ mes "If there is anyone who objects to this,";
+ mes " prove your strength and honor with a steel blade in your hand.";
+ }
+ close;
+
+OnRecvCastleA01:
+ FlagEmblem GetCastleData("aldeg_cas01",1);
+ end;
+}
+
+alde_gld,61,79,6 duplicate(Neuschwanstein2) Neuschwanstein#a1-3 722
+alde_gld,45,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-4 722
+alde_gld,51,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-5 722
+
+// Guild Flag (Inside Castle)
+//============================================================
+aldeg_cas01,30,248,4 script Neuschwanstein#a1-6::Neuschwanstein3 722,{
+ set .@GID, GetCastleData("aldeg_cas01",1);
+ if (.@GID == 0) {
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ }
+ else {
+ mes "[ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Following the ordinance of the";
+ mes "Divine Rune Midgard Kingdom,";
+ mes "we approve that this place is in";
+ mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
+ mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
+ mes "If there is anyone who objects to this,";
+ mes " prove your strength and honor with a steel blade in your hand.";
+ }
+ close;
+
+OnRecvCastleA01:
+ FlagEmblem GetCastleData("aldeg_cas01",1);
+ end;
+}
+
+aldeg_cas01,30,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-7 722
+aldeg_cas01,37,248,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-8 722
+aldeg_cas01,37,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-9 722
+aldeg_cas01,95,80,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-10 722
+aldeg_cas01,95,59,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-11 722
+aldeg_cas01,62,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-12 722
+aldeg_cas01,70,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-13 722
+aldeg_cas01,74,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-14 722
+aldeg_cas01,62,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-15 722
+aldeg_cas01,66,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-16 722
+aldeg_cas01,70,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-17 722
+aldeg_cas01,74,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-18 722
+aldeg_cas01,203,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-19 722
+aldeg_cas01,210,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-20 722
+aldeg_cas01,66,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-21 722
+
+// AGIT Manager
+//============================================================
+aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1
+
+// Steward
+//============================================================
+aldeg_cas01,218,175,0 duplicate(Gld_Mngr_Template) Alfredo#aldeg_cas01 55
+
+
+// Guardians
+//============================================================
+aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1
+
+// Kafra Staff
+//============================================================
+aldeg_cas01,218,170,0 duplicate(Gld_Kafra_Template) Kafra Staff#aldeg_cas01 117
+
+// Master's Room Exit
+//============================================================
+aldeg_cas01,123,223,0 script #switch_A01 111,{
+ mes " ";
+ mes "There's a small lever. Will you pull it? ";
+ next;
+ switch(select("Pull.:Do not.")) {
+ case 1:
+ warp "aldeg_cas01",218,176;
+ break;
+ case 2:
+ break;
+ }
+ end;
+}
+
+// Guild Treasure Protection
+//============================================================
+aldeg_cas01,118,223,0 duplicate(Gld_Trea_Protect) ban_warp#aldeg_cas01 -1,8,8
+
+// Guild Treasure Spawns
+//============================================================
+aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1
+
+// Guild Dungeon Switch
+//============================================================
+aldeg_cas01,211,181,0 duplicate(Gld_Dun_Template) #aldeg_cas01 111